@tushar-br/editing-pack 1.0.194 → 1.0.195
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/staging_area/Blender/blender.shared/shaderc_shared.dll +0 -0
- package/staging_area/Blender/blender.shared/sndfile.dll +0 -0
- package/staging_area/Blender/blender.shared/swresample-5.dll +0 -0
- package/staging_area/Blender/blender.shared/swscale-8.dll +0 -0
- package/staging_area/Blender/blender.shared/sycl8.dll +0 -0
- package/staging_area/Blender/blender.shared/tbb12.dll +0 -0
- package/staging_area/Blender/blender.shared/tbbmalloc.dll +0 -0
- package/staging_area/Blender/blender.shared/tbbmalloc_proxy.dll +0 -0
- package/staging_area/Blender/blender.shared/ur_adapter_level_zero.dll +0 -0
- package/staging_area/Blender/blender.shared/ur_adapter_level_zerod.dll +0 -0
- package/staging_area/Blender/blender.shared/ur_loader.dll +0 -0
- package/staging_area/Blender/blender.shared/ur_loaderd.dll +0 -0
- package/staging_area/Blender/blender.shared/ur_win_proxy_loader.dll +0 -0
- package/staging_area/Blender/blender.shared/ur_win_proxy_loaderd.dll +0 -0
- package/staging_area/Blender/blender.shared/usd/ar/resources/plugInfo.json +23 -0
- package/staging_area/Blender/blender.shared/usd/esf/resources/plugInfo.json +15 -0
- package/staging_area/Blender/blender.shared/usd/esfUsd/resources/plugInfo.json +15 -0
- package/staging_area/Blender/blender.shared/usd/exec/resources/plugInfo.json +15 -0
- package/staging_area/Blender/blender.shared/usd/execGeom/resources/plugInfo.json +23 -0
- package/staging_area/Blender/blender.shared/usd/execUsd/resources/plugInfo.json +15 -0
- package/staging_area/Blender/blender.shared/usd/glf/resources/plugInfo.json +14 -0
- package/staging_area/Blender/blender.shared/usd/glf/resources/shaders/pcfShader.glslfx +124 -0
- package/staging_area/Blender/blender.shared/usd/glf/resources/shaders/simpleLighting.glslfx +543 -0
- package/staging_area/Blender/blender.shared/usd/hd/resources/codegenTemplates/schemaClass.cpp +265 -0
- package/staging_area/Blender/blender.shared/usd/hd/resources/codegenTemplates/schemaClass.h +310 -0
- package/staging_area/Blender/blender.shared/usd/hd/resources/plugInfo.json +12 -0
- package/staging_area/Blender/blender.shared/usd/hdGp/resources/plugInfo.json +24 -0
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/plugInfo.json +76 -0
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/basisCurves.glslfx +1365 -0
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/compute.glslfx +439 -0
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/domeLight.glslfx +280 -0
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/edgeId.glslfx +237 -0
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/fallbackLighting.glslfx +59 -0
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/fallbackLightingShader.glslfx +27 -0
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/fallbackMaterialNetwork.glslfx +47 -0
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/fallbackVolume.glslfx +97 -0
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/frustumCull.glslfx +448 -0
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/imageShader.glslfx +103 -0
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/instancing.glslfx +217 -0
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/invalidMaterialNetwork.glslfx +53 -0
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/mesh.glslfx +1519 -0
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/meshFaceCull.glslfx +40 -0
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/meshNormal.glslfx +201 -0
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/meshWire.glslfx +326 -0
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/overlayShader.glslfx +66 -0
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/pointDisk.glslfx +103 -0
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/pointId.glslfx +87 -0
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/points.glslfx +155 -0
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/ptexTexture.glslfx +371 -0
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/renderPass.glslfx +319 -0
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/renderPassShader.glslfx +53 -0
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/simpleLightingShader.glslfx +41 -0
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/surfaceHelpers.glslfx +80 -0
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/terminals.glslfx +458 -0
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/visibility.glslfx +80 -0
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/volume.glslfx +631 -0
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/textures/fallbackBlackDomeLight.png +0 -0
- package/staging_area/Blender/blender.shared/usd/hdStorm/resources/plugInfo.json +22 -0
- package/staging_area/Blender/blender.shared/usd/hdsi/resources/plugInfo.json +20 -0
- package/staging_area/Blender/blender.shared/usd/hdx/resources/plugInfo.json +14 -0
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/boundingBox.glslfx +52 -0
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/colorChannel.glslfx +53 -0
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/colorCorrection.glslfx +57 -0
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/fullscreen.glslfx +48 -0
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/oitResolveImageShader.glslfx +93 -0
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/outline.glslfx +138 -0
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPass.glslfx +405 -0
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassColorAndSelectionShader.glslfx +56 -0
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassColorShader.glslfx +55 -0
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassColorWithOccludedSelectionShader.glslfx +55 -0
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassOitOpaqueShader.glslfx +53 -0
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassOitShader.glslfx +54 -0
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassOitVolumeShader.glslfx +53 -0
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassPickingShader.glslfx +51 -0
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassShadowShader.glslfx +53 -0
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/selection.glslfx +476 -0
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/skydome.glslfx +46 -0
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/visualize.glslfx +107 -0
- package/staging_area/Blender/blender.shared/usd/hdx/resources/textures/StinsonBeach.hdr +0 -0
- package/staging_area/Blender/blender.shared/usd/hdx/resources/textures/StinsonBeach.tex +0 -0
- package/staging_area/Blender/blender.shared/usd/hgiGL/resources/plugInfo.json +18 -0
- package/staging_area/Blender/blender.shared/usd/hgiVulkan/resources/plugInfo.json +18 -0
- package/staging_area/Blender/blender.shared/usd/hio/resources/plugInfo.json +25 -0
- package/staging_area/Blender/blender.shared/usd/hioOiio/resources/plugInfo.json +20 -0
- package/staging_area/Blender/blender.shared/usd/hioOpenVDB/resources/plugInfo.json +20 -0
- package/staging_area/Blender/blender.shared/usd/plugInfo.json +5 -0
- package/staging_area/Blender/blender.shared/usd/sdf/resources/plugInfo.json +94 -0
- package/staging_area/Blender/blender.shared/usd/sdr/resources/plugInfo.json +21 -0
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/CMakeLists.txt +15 -0
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/__init__.py +10 -0
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/api.h +30 -0
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/generatedSchema.classes.txt +16 -0
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/generatedSchema.module.h +11 -0
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/module.cpp +18 -0
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/moduleDeps.cpp +27 -0
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/plugInfo.json +15 -0
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/schema.usda +12 -0
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/schemaClass.cpp +438 -0
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/schemaClass.h +489 -0
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/schemaUserDoc.usda +20 -0
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/tokens.cpp +30 -0
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/tokens.h +74 -0
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/wrapSchemaClass.cpp +328 -0
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/wrapTokens.cpp +25 -0
- package/staging_area/Blender/blender.shared/usd/usd/resources/generatedSchema.usda +146 -0
- package/staging_area/Blender/blender.shared/usd/usd/resources/plugInfo.json +125 -0
- package/staging_area/Blender/blender.shared/usd/usd/resources/usd/schema.usda +538 -0
- package/staging_area/Blender/blender.shared/usd/usdGeom/resources/generatedSchema.usda +2689 -0
- package/staging_area/Blender/blender.shared/usd/usdGeom/resources/plugInfo.json +433 -0
- package/staging_area/Blender/blender.shared/usd/usdGeom/resources/usdGeom/schema.usda +2775 -0
- package/staging_area/Blender/blender.shared/usd/usdGeomValidators/resources/plugInfo.json +39 -0
- package/staging_area/Blender/blender.shared/usd/usdHydra/resources/generatedSchema.usda +28 -0
- package/staging_area/Blender/blender.shared/usd/usdHydra/resources/plugInfo.json +38 -0
- package/staging_area/Blender/blender.shared/usd/usdHydra/resources/shaders/empty.glslfx +18 -0
- package/staging_area/Blender/blender.shared/usd/usdHydra/resources/shaders/shaderDefs.usda +252 -0
- package/staging_area/Blender/blender.shared/usd/usdHydra/resources/usdHydra/schema.usda +201 -0
- package/staging_area/Blender/blender.shared/usd/usdImaging/resources/plugInfo.json +340 -0
- package/staging_area/Blender/blender.shared/usd/usdImagingGL/resources/plugInfo.json +12 -0
- package/staging_area/Blender/blender.shared/usd/usdLux/resources/generatedSchema.usda +1165 -0
- package/staging_area/Blender/blender.shared/usd/usdLux/resources/plugInfo.json +266 -0
- package/staging_area/Blender/blender.shared/usd/usdLux/resources/usdLux/schema.usda +1511 -0
- package/staging_area/Blender/blender.shared/usd/usdMedia/resources/generatedSchema.usda +95 -0
- package/staging_area/Blender/blender.shared/usd/usdMedia/resources/plugInfo.json +40 -0
- package/staging_area/Blender/blender.shared/usd/usdMedia/resources/usdMedia/schema.usda +214 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/generatedSchema.usda +20 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/disney_principled.mtlx +140 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/gltf_pbr.mtlx +695 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_add.mtlx +52 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_conductor.mtlx +123 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_dielectric.mtlx +163 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_diffuse.mtlx +45 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_emission.mtlx +20 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_generalized_schlick.mtlx +172 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_iridescence.mtlx +103 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_layer.mtlx +27 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_mix.mtlx +41 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_sheen.mtlx +41 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_sss.mtlx +60 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_surface.mtlx +28 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_translucent.mtlx +22 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/open_pbr_surface.mtlx +676 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/standard_surface.mtlx +431 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/translation/open_pbr_to_standard_surface.mtlx +362 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/translation/standard_surface_to_gltf_pbr.mtlx +166 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/translation/standard_surface_to_open_pbr.mtlx +309 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/translation/standard_surface_to_usd.mtlx +128 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/usd_preview_surface.mtlx +438 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/cmlib/cmlib_defs.mtlx +110 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/cmlib/cmlib_ng.mtlx +392 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genglsl/lights_genglsl_impl.mtlx +13 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genglsl/mx_directional_light.glsl +5 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genglsl/mx_point_light.glsl +8 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genglsl/mx_spot_light.glsl +13 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genmsl/lights_genmsl_impl.mtlx +13 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genmsl/mx_directional_light.metal +5 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genmsl/mx_point_light.metal +8 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genmsl/mx_spot_light.metal +13 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/lights_defs.mtlx +53 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/core.mdl +206 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/hsv.mdl +80 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/noise.mdl +759 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/pbrlib.mdl +30 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/pbrlib_1_10.mdl +234 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/pbrlib_1_6.mdl +1083 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/pbrlib_1_7.mdl +265 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/pbrlib_1_8.mdl +36 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/pbrlib_1_9.mdl +373 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/sampling.mdl +182 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/stdlib.mdl +18 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/stdlib_1_10.mdl +18 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/stdlib_1_6.mdl +4474 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/stdlib_1_7.mdl +18 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/stdlib_1_8.mdl +444 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/stdlib_1_9.mdl +388 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/nprlib/genglsl/nprlib_genglsl_impl.mtlx +17 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/nprlib/genmdl/nprlib_genmdl_impl.mtlx +17 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/nprlib/genmsl/nprlib_genmsl_impl.mtlx +17 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/nprlib/genosl/nprlib_genosl_impl.mtlx +17 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/nprlib/nprlib_defs.mtlx +55 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/nprlib/nprlib_ng.mtlx +114 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/pbrlib/genglsl/lib/mx_closure_type.glsl +17 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/pbrlib/genglsl/lib/mx_environment_fis.glsl +69 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/pbrlib/genglsl/lib/mx_environment_none.glsl +11 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/pbrlib/genglsl/lib/mx_environment_prefilter.glsl +30 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/pbrlib/genglsl/lib/mx_generate_albedo_table.glsl +10 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/pbrlib/genglsl/lib/mx_generate_prefilter_env.glsl +66 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/pbrlib/genglsl/lib/mx_microfacet.glsl +106 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/pbrlib/genglsl/lib/mx_microfacet_diffuse.glsl +199 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/pbrlib/genglsl/lib/mx_microfacet_sheen.glsl +189 -0
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- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_fractal3d_vector3.osl +5 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_fractal3d_vector4.osl +5 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_frame_float.osl +4 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_geomcolor_color3.osl +4 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_geomcolor_color4.osl +9 -0
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- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_geompropvalue_boolean.osl +5 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_geompropvalue_color3.osl +5 -0
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- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_geompropvalue_float.osl +7 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_geompropvalue_integer.osl +5 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_geompropvalue_string.osl +5 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_geompropvalue_vector2.osl +13 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_geompropvalue_vector3.osl +5 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_geompropvalue_vector4.osl +15 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_heighttonormal_vector3.osl +8 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_hsvtorgb_color3.osl +4 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_hsvtorgb_color4.osl +4 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_image_color3.osl +20 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_image_color4.osl +24 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_image_float.osl +20 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_image_vector2.osl +21 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_image_vector3.osl +19 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_image_vector4.osl +23 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_luminance_color3.osl +4 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_luminance_color4.osl +4 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_mix_surfaceshader.osl +6 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_noise2d_float.osl +5 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_noise2d_vector2.osl +5 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_noise2d_vector3.osl +5 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_noise2d_vector4.osl +5 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_noise3d_float.osl +5 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_noise3d_vector2.osl +5 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_noise3d_vector3.osl +5 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_noise3d_vector4.osl +5 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_normalmap.osl +24 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_premult_color4.osl +4 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_rgbtohsv_color3.osl +4 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_rgbtohsv_color4.osl +4 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_rotate_vector2.osl +7 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_rotate_vector3.osl +20 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_surface_unlit.osl +7 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_time_float.osl +6 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_transformmatrix_vector2M3.osl +6 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_unpremult_color4.osl +4 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_worleynoise2d_float.osl +4 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_worleynoise2d_vector2.osl +4 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_worleynoise2d_vector3.osl +4 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_worleynoise3d_float.osl +4 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_worleynoise3d_vector2.osl +4 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_worleynoise3d_vector3.osl +4 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/stdlib_genosl_impl.mtlx +752 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/stdlib_defs.mtlx +4942 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/stdlib_ng.mtlx +6232 -0
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- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/targets/genglsl.mtlx +14 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/targets/genmdl.mtlx +14 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/targets/genmsl.mtlx +14 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/targets/genosl.mtlx +14 -0
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/plugInfo.json +58 -0
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- package/staging_area/Blender/blender.shared/usd/usdPhysics/resources/usdPhysics/schema.usda +879 -0
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- package/staging_area/Blender/blender.shared/usd/usdProcImaging/resources/plugInfo.json +22 -0
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- package/staging_area/Blender/blender.shared/usd/usdRender/resources/plugInfo.json +80 -0
- package/staging_area/Blender/blender.shared/usd/usdRender/resources/usdRender/schema.usda +436 -0
- package/staging_area/Blender/blender.shared/usd/usdRi/resources/generatedSchema.usda +38 -0
- package/staging_area/Blender/blender.shared/usd/usdRi/resources/plugInfo.json +51 -0
- package/staging_area/Blender/blender.shared/usd/usdRi/resources/usdRi/schema.usda +157 -0
- package/staging_area/Blender/blender.shared/usd/usdRiPxrImaging/resources/plugInfo.json +53 -0
- package/staging_area/Blender/blender.shared/usd/usdSemantics/resources/generatedSchema.usda +19 -0
- package/staging_area/Blender/blender.shared/usd/usdSemantics/resources/plugInfo.json +29 -0
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- package/staging_area/Blender/blender.shared/usd/usdShadeValidators/resources/plugInfo.json +63 -0
- package/staging_area/Blender/blender.shared/usd/usdShaders/resources/plugInfo.json +22 -0
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- package/staging_area/Blender/blender.shared/usd/usdShaders/resources/shaders/primvarReader.glslfx +18 -0
- package/staging_area/Blender/blender.shared/usd/usdShaders/resources/shaders/shaderDefs.usda +475 -0
- package/staging_area/Blender/blender.shared/usd/usdShaders/resources/shaders/transform2d.glslfx +18 -0
- package/staging_area/Blender/blender.shared/usd/usdShaders/resources/shaders/uvTexture.glslfx +18 -0
- package/staging_area/Blender/blender.shared/usd/usdSkel/resources/generatedSchema.usda +249 -0
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- package/staging_area/Blender/blender.shared/usd/usdSkelImaging/resources/shaders/skinning.glslfx +265 -0
- package/staging_area/Blender/blender.shared/usd/usdSkelValidators/resources/plugInfo.json +27 -0
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- package/staging_area/Blender/blender.shared/SDL2.dll +0 -0
- package/staging_area/Blender/blender.shared/oslexec.dll +0 -0
- package/staging_area/Blender/blender.shared/oslnoise.dll +0 -0
- package/staging_area/Blender/blender.shared/oslquery.dll +0 -0
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-- glslfx version 0.1
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//
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// Copyright 2019 Pixar
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//
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// Licensed under the terms set forth in the LICENSE.txt file available at
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// https://openusd.org/license.
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//
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--- This is what an import might look like.
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--- #import $TOOLS/hdx/shaders/renderPass.glslfx
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--- --------------------------------------------------------------------------
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-- layout HdxRenderPass.RenderOitOpaquePixels
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[
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["out", "vec4", "colorOut"]
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]
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-- glsl HdxRenderPass.RenderOitOpaquePixels
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void RenderOutput(vec4 Peye, vec3 Neye, vec4 color, vec4 patchCoord)
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{
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if (color.a >= 1.0) {
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colorOut = vec4(color.rgb, 1);
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} else {
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discard;
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return;
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}
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}
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-- layout HdxRenderPass.WriteOitLayersToBufferCommon
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[
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["in", "early_fragment_tests"],
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["buffer readWrite", "CounterBuffer", "hdxOitCounterBuffer",
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["atomic_int", "hdxOitCounterBuffer"]
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]
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]
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-- glsl HdxRenderPass.WriteOitLayersToBufferCommon
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void RenderOutputImpl(vec4 Peye, vec3 Neye, vec4 color, vec4 patchCoord)
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{
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#if defined(HD_HAS_hdxOitDataBuffer)
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const int screenWidth = int(HdGet_oitScreenSize().x);
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const int screenHeight = int(HdGet_oitScreenSize().y);
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// Must match the per-pixel sample count used when creating the OIT buffers.
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// (See HdxOitResolveTask::_PrepareOitBuffers)
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const int numSamples = 8;
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const int dataBufferSize = screenWidth * screenHeight * numSamples;
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const int counterBufferSize = screenWidth * screenHeight + 1;
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// +1 because the counter buffer is cleared with -1, but we want the
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// first index to start at 0.
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int writeIndex = ATOMIC_ADD(hdxOitCounterBuffer[0], 1) + 1;
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if (writeIndex < dataBufferSize) {
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int screenIndex =
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int(gl_FragCoord.x) + int(gl_FragCoord.y) * screenWidth;
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if (screenIndex < counterBufferSize) {
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int prevIndex =
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ATOMIC_EXCHANGE(hdxOitCounterBuffer[screenIndex+1], writeIndex);
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hdxOitDataBuffer[writeIndex] = color;
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// Note that we have a choice here to either pick gl_FragCoord.z or
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// the depth value from Peye. The former is obtained by applying
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// the perspective transform and cannot be changed by a shader.
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//
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// We pick Peye here so that a shader has an opportunity to change
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// the depth of the sample inserted into the OIT list.
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//
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// This is used by volumes. However, non-volume translucent
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// geometry should never modify Peye value and call RenderOutput
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// with the Peye value from the vertex shader so that it is
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// consistent with gl_FragCoord. This is because such geometry is
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// subject to a opaque pixel render pass performing a z-test
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// against gl_FragCoord.z.
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//
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// Note there are implications of using the depth value from Peye
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// instead of gl_FragCoord.z here for the subsequent OIT resolve
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// shader: the depth sorting order needs to be flipped and the
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// OIT resolve shader cannot compare depths in the OIT list
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// against the depth buffer unless it takes the perspective
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// transform into account.
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hdxOitDepthBuffer[writeIndex] = Peye.z / Peye.w;
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hdxOitIndexBuffer[writeIndex] = prevIndex;
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}
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} else {
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// We may overrun the counter buffer integer and wrap back to 0 if
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// we have a lot of OIT samples.
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ATOMIC_ADD(hdxOitCounterBuffer[0], -1);
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}
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#endif
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}
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-- glsl HdxRenderPass.WriteOitLayersToBufferTranslucent
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void RenderOutput(vec4 Peye, vec3 Neye, vec4 color, vec4 patchCoord)
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{
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// There are two render passes for ordinary OIT geometry.
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// Fragments with alpha >= 1.0 are handled in the first (opaque)
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// render pass.
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if (color.a < 1.0) {
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// Default to presence opacityMode behavior if we are unable to query
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// the mode directly.
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int opacityMode = 0;
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#ifdef HD_HAS_opacityMode
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opacityMode = HdGet_opacityMode();
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#endif
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// Presence opacityMode -> ignore any colors with an opacity of 0.
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const bool presencePass = opacityMode == 0 && color.a >= 0.0001;
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// Transparent opacityMode -> write out all non-opaque colors.
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const bool transparentPass = opacityMode == 1;
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if (presencePass || transparentPass) {
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RenderOutputImpl(Peye, Neye, color, patchCoord);
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}
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+
}
|
|
128
|
+
}
|
|
129
|
+
|
|
130
|
+
-- glsl HdxRenderPass.WriteOitLayersToBufferVolume
|
|
131
|
+
|
|
132
|
+
void RenderOutput(vec4 Peye, vec3 Neye, vec4 color, vec4 patchCoord)
|
|
133
|
+
{
|
|
134
|
+
// Unlike ordinary OIT geometry, volumes have only one render pass,
|
|
135
|
+
// so insert into OIT buffers even if alpha is 1.
|
|
136
|
+
if (any(greaterThan(color, vec4(0.0001)))) {
|
|
137
|
+
RenderOutputImpl(Peye, Neye, color, patchCoord);
|
|
138
|
+
}
|
|
139
|
+
}
|
|
140
|
+
|
|
141
|
+
-- layout HdxRenderPass.RenderPick
|
|
142
|
+
|
|
143
|
+
[
|
|
144
|
+
["out", "int", "primIdOut"],
|
|
145
|
+
["out", "int", "instanceIdOut"],
|
|
146
|
+
["out", "int", "elementIdOut"],
|
|
147
|
+
["out", "int", "edgeIdOut"],
|
|
148
|
+
["out", "int", "pointIdOut"],
|
|
149
|
+
["out", "vec4", "neyeOut"],
|
|
150
|
+
["buffer readWrite", "CounterBuffer", "PickBuffer", ["atomic_int", "PickBuffer"]]
|
|
151
|
+
]
|
|
152
|
+
|
|
153
|
+
-- glsl HdxRenderPass.RenderPick
|
|
154
|
+
|
|
155
|
+
vec4 IntToVec4(int id)
|
|
156
|
+
{
|
|
157
|
+
return vec4(((id >> 0) & 0xff) / 255.0,
|
|
158
|
+
((id >> 8) & 0xff) / 255.0,
|
|
159
|
+
((id >> 16) & 0xff) / 255.0,
|
|
160
|
+
((id >> 24) & 0xff) / 255.0);
|
|
161
|
+
}
|
|
162
|
+
|
|
163
|
+
// Fwd declare necessary methods to determine the subprim id of a fragment.
|
|
164
|
+
FORWARD_DECL(int GetElementID()); // generated via codeGen
|
|
165
|
+
FORWARD_DECL(int GetPrimitiveEdgeId()); // defined in edgeId.glslfx, or generated via codeGen
|
|
166
|
+
FORWARD_DECL(int GetPointId()); // defined in pointId.glslfx
|
|
167
|
+
|
|
168
|
+
// Declared below.
|
|
169
|
+
#if defined(HD_HAS_PickBuffer)
|
|
170
|
+
FORWARD_DECL(void RenderDeepPicks(int primId, int instanceId, int elementId, int edgeId, int pointId));
|
|
171
|
+
#endif
|
|
172
|
+
|
|
173
|
+
void RenderOutput(vec4 Peye, vec3 Neye, vec4 color, vec4 patchCoord)
|
|
174
|
+
{
|
|
175
|
+
primIdOut = HdGet_primID();
|
|
176
|
+
|
|
177
|
+
// instanceIndex is a tuple of integers (num nested levels).
|
|
178
|
+
// for picking, we store global instanceId (instanceIndex[0]) in the
|
|
179
|
+
// selection framebuffer and then reconstruct the tuple in postprocess.
|
|
180
|
+
instanceIdOut = GetDrawingCoord().instanceIndex[0];
|
|
181
|
+
|
|
182
|
+
elementIdOut = GetElementID();
|
|
183
|
+
edgeIdOut = GetPrimitiveEdgeId();
|
|
184
|
+
pointIdOut = GetPointId();
|
|
185
|
+
|
|
186
|
+
neyeOut = IntToVec4(hd_vec4_2_10_10_10_set(vec4(Neye,0)));
|
|
187
|
+
|
|
188
|
+
#if defined(HD_HAS_PickBuffer)
|
|
189
|
+
RenderDeepPicks(primIdOut, instanceIdOut, elementIdOut, edgeIdOut, pointIdOut);
|
|
190
|
+
#endif
|
|
191
|
+
}
|
|
192
|
+
|
|
193
|
+
#if defined(HD_HAS_PickBuffer)
|
|
194
|
+
int cantor(int a, int b) {
|
|
195
|
+
return (a + b + 1) * (a + b) / 2 + b;
|
|
196
|
+
}
|
|
197
|
+
|
|
198
|
+
// Uses cantor pairing to compute a hash value for a-b-c.
|
|
199
|
+
int hash3(int a, int b, int c) {
|
|
200
|
+
return cantor(a, cantor(b, c));
|
|
201
|
+
}
|
|
202
|
+
|
|
203
|
+
bool
|
|
204
|
+
compareOrSet(
|
|
205
|
+
const int valueOffset,
|
|
206
|
+
const int primId,
|
|
207
|
+
const int instanceId,
|
|
208
|
+
const int partId)
|
|
209
|
+
{
|
|
210
|
+
int primIdOffset = valueOffset;
|
|
211
|
+
int instanceIdOffset = valueOffset + 1;
|
|
212
|
+
int partIdOffset = valueOffset + 2;
|
|
213
|
+
|
|
214
|
+
int primIdValue = ATOMIC_LOAD(PickBuffer[primIdOffset]);
|
|
215
|
+
int instanceIdValue = ATOMIC_LOAD(PickBuffer[instanceIdOffset]);
|
|
216
|
+
int partIdValue = ATOMIC_LOAD(PickBuffer[partIdOffset]);
|
|
217
|
+
|
|
218
|
+
// Check if the slot is in use.
|
|
219
|
+
// if all the values are initialized, just compare
|
|
220
|
+
if ((primIdValue != -9) &&
|
|
221
|
+
(instanceIdValue != -9) &&
|
|
222
|
+
(partIdValue != -9)) {
|
|
223
|
+
return (primId == primIdValue) &&
|
|
224
|
+
(instanceId == instanceIdValue) &&
|
|
225
|
+
(partId == partIdValue);
|
|
226
|
+
} else {
|
|
227
|
+
|
|
228
|
+
// Potentially available slot, store the values and return true if successful.
|
|
229
|
+
int expected = -9;
|
|
230
|
+
primIdValue = ATOMIC_COMP_SWAP(PickBuffer[primIdOffset], expected, primId);
|
|
231
|
+
|
|
232
|
+
// Exit if the slot was unavailable.
|
|
233
|
+
if (primIdValue != -9 && primIdValue != primId)
|
|
234
|
+
return false;
|
|
235
|
+
|
|
236
|
+
expected = -9;
|
|
237
|
+
instanceIdValue = ATOMIC_COMP_SWAP(PickBuffer[instanceIdOffset], expected, instanceId);
|
|
238
|
+
|
|
239
|
+
// Exit if the slot was unavailable.
|
|
240
|
+
if (instanceIdValue != -9 && instanceIdValue != instanceId)
|
|
241
|
+
return false;
|
|
242
|
+
|
|
243
|
+
expected = -9;
|
|
244
|
+
partIdValue = ATOMIC_COMP_SWAP(PickBuffer[partIdOffset], expected, partId);
|
|
245
|
+
|
|
246
|
+
// Exit if the slot was unavailable.
|
|
247
|
+
if (partIdValue != -9 && partIdValue != partId)
|
|
248
|
+
return false;
|
|
249
|
+
}
|
|
250
|
+
|
|
251
|
+
return true;
|
|
252
|
+
}
|
|
253
|
+
|
|
254
|
+
void RenderDeepPicks(int primId, int instanceId, int elementId,
|
|
255
|
+
int edgeId, int pointId)
|
|
256
|
+
{
|
|
257
|
+
// add the item to the pick buffer, but only unique
|
|
258
|
+
|
|
259
|
+
// if the pick buffer is not initialized, we are done
|
|
260
|
+
if (ATOMIC_LOAD(PickBuffer[0]) == 0)
|
|
261
|
+
return;
|
|
262
|
+
|
|
263
|
+
// Get some constants from the Pick Buffer
|
|
264
|
+
// These are initialized in: HdxPickTask::_ClearPickBuffer()
|
|
265
|
+
//
|
|
266
|
+
// The first 8 entries in the PickBuffer describe the buffer layout
|
|
267
|
+
// [0] == The number of sub-buffers (total max hits allowed / sub-buffer size)
|
|
268
|
+
// The total max hits allowed is configurable on the pickContext (default = 32,000)
|
|
269
|
+
// [1] == The max number of hits hashed and stored per sub-buffer (value = 32)
|
|
270
|
+
// [2] == The TableOffset which is the first entry after this header block. (value = 8)
|
|
271
|
+
// The Table is a collection of fields the length of the number of sub-buffers.
|
|
272
|
+
// It holds the number of current hits stored per sub-buffer.
|
|
273
|
+
// These fields are initialized to zero and populated by this shader to track hit storage.
|
|
274
|
+
// [3] == The StorageOffset which is the starting point where hits are stored.
|
|
275
|
+
// Hit results are stored in sub-buffers.
|
|
276
|
+
// Each sub-buffer holds up to 32 entries each with 3 entries per hit (primId, instanceId, partId).
|
|
277
|
+
// [4] == Indicates if faces should be picked (value == 1 or 0)
|
|
278
|
+
// [5] == Indicates if edges should be picked (value == 1 or 0)
|
|
279
|
+
// [6] == Indicates if points should be picked (value == 1 or 0)
|
|
280
|
+
// [7] == Padding
|
|
281
|
+
//
|
|
282
|
+
// [TableOffset -> StorageOffset]
|
|
283
|
+
// The table of current entry counts in each sub-buffer (values initialized to 0)
|
|
284
|
+
// [StorageOffset -> End of Buffer]
|
|
285
|
+
// The collection of hits as a (primId, instanceId, partId) tuple. (values initialized to -9)
|
|
286
|
+
|
|
287
|
+
const int entrySize = 3;
|
|
288
|
+
const int numSubBuffers = ATOMIC_LOAD(PickBuffer[0]);
|
|
289
|
+
const int subBufferCapacity = ATOMIC_LOAD(PickBuffer[1]);
|
|
290
|
+
const int tableOffset = ATOMIC_LOAD(PickBuffer[2]);
|
|
291
|
+
const int storageOffset = ATOMIC_LOAD(PickBuffer[3]);
|
|
292
|
+
const int partId = ATOMIC_LOAD(PickBuffer[4]) * elementId +
|
|
293
|
+
ATOMIC_LOAD(PickBuffer[5]) * edgeId +
|
|
294
|
+
ATOMIC_LOAD(PickBuffer[6]) * pointId;
|
|
295
|
+
|
|
296
|
+
// compute the hash for an instance/element and assign it to a sub-buffer
|
|
297
|
+
const int hashValue = hash3(primId, instanceId, partId);
|
|
298
|
+
const int subBufferNumber = hashValue % numSubBuffers;
|
|
299
|
+
int bufferNumber = subBufferNumber;
|
|
300
|
+
|
|
301
|
+
// Loop through all sub buffers to find space if we fail to find any in the designated one.
|
|
302
|
+
do
|
|
303
|
+
{
|
|
304
|
+
const int sizeOffset = tableOffset + bufferNumber;
|
|
305
|
+
const int subBufferOffset = storageOffset + bufferNumber * subBufferCapacity * entrySize;
|
|
306
|
+
|
|
307
|
+
// loop through the item's sub-buffer to see if the item is already there
|
|
308
|
+
// if not, add it in atomic fashion
|
|
309
|
+
int entryNumber = 0;
|
|
310
|
+
do
|
|
311
|
+
{
|
|
312
|
+
// see if we need to add a new entry
|
|
313
|
+
if (entryNumber == ATOMIC_LOAD(PickBuffer[sizeOffset])) {
|
|
314
|
+
ATOMIC_COMP_SWAP(PickBuffer[sizeOffset], entryNumber, entryNumber + 1);
|
|
315
|
+
}
|
|
316
|
+
|
|
317
|
+
// if either the item equals to the current entry or we managed to
|
|
318
|
+
// initialize the entry with the item's data, we are done
|
|
319
|
+
if (compareOrSet(
|
|
320
|
+
subBufferOffset + entryNumber * entrySize,
|
|
321
|
+
primId, instanceId, partId)) {
|
|
322
|
+
|
|
323
|
+
// We are done.
|
|
324
|
+
return;
|
|
325
|
+
}
|
|
326
|
+
} // we exit out if we reach the capacity of the sub-buffer
|
|
327
|
+
while(++entryNumber != subBufferCapacity);
|
|
328
|
+
|
|
329
|
+
// Get the next buffer.
|
|
330
|
+
bufferNumber = (bufferNumber + 1) % numSubBuffers;
|
|
331
|
+
}
|
|
332
|
+
while (bufferNumber != subBufferNumber);
|
|
333
|
+
}
|
|
334
|
+
#endif // HD_HAS_PickBuffer
|
|
335
|
+
|
|
336
|
+
-- layout HdxRenderPass.RenderColorAndSelection
|
|
337
|
+
|
|
338
|
+
[
|
|
339
|
+
["out", "vec4", "colorOut"],
|
|
340
|
+
["out", "float", "selectedOut"]
|
|
341
|
+
]
|
|
342
|
+
|
|
343
|
+
-- glsl HdxRenderPass.RenderColorAndSelection
|
|
344
|
+
|
|
345
|
+
// Note: This mixin expects color and selected color attachments in the bound
|
|
346
|
+
// FBO. It writes out the computed fragment color and whether it is selected
|
|
347
|
+
// (as a float, so, 1.0 or 0.0).
|
|
348
|
+
|
|
349
|
+
bool IsSelected(); // defined in selection.glslfx
|
|
350
|
+
|
|
351
|
+
void RenderOutput(vec4 Peye, vec3 Neye, vec4 color, vec4 patchCoord)
|
|
352
|
+
{
|
|
353
|
+
colorOut = color;
|
|
354
|
+
selectedOut = float(IsSelected());
|
|
355
|
+
}
|
|
356
|
+
|
|
357
|
+
-- layout HdxRenderPass.RenderColorWithOccludedSelection
|
|
358
|
+
|
|
359
|
+
[
|
|
360
|
+
["out", "vec4", "colorOut"]
|
|
361
|
+
]
|
|
362
|
+
|
|
363
|
+
-- glsl HdxRenderPass.RenderColorWithOccludedSelection
|
|
364
|
+
|
|
365
|
+
// Note: This mixin expects color and selected color attachments in the bound
|
|
366
|
+
// FBO. The alpha component of the computed fragment color is adjusted to blend
|
|
367
|
+
// the existing (destination) fragment color if it is selected.
|
|
368
|
+
|
|
369
|
+
bool
|
|
370
|
+
HasOccludedSelection(vec2 fragcoord)
|
|
371
|
+
{
|
|
372
|
+
#ifdef HD_HAS_selectedReadback
|
|
373
|
+
const float isSelected = texelFetch(HdGetSampler_selectedReadback(),
|
|
374
|
+
ivec2(fragcoord),
|
|
375
|
+
0).x;
|
|
376
|
+
return bool(isSelected);
|
|
377
|
+
#endif
|
|
378
|
+
return false;
|
|
379
|
+
}
|
|
380
|
+
|
|
381
|
+
float
|
|
382
|
+
GetShowThroughOpacity()
|
|
383
|
+
{
|
|
384
|
+
#ifdef HD_HAS_occludedSelectionOpacity
|
|
385
|
+
// Note: occludedSelectionOpacity flows in as a parameter to the selection
|
|
386
|
+
// setup task (HdxSelectionTask)
|
|
387
|
+
const float dstOpacity = HdGet_occludedSelectionOpacity();
|
|
388
|
+
// adjust source alpha used to blend source and dst colors.
|
|
389
|
+
return 1.0 - dstOpacity;
|
|
390
|
+
#else
|
|
391
|
+
return 0.5;
|
|
392
|
+
#endif
|
|
393
|
+
}
|
|
394
|
+
|
|
395
|
+
// Input AOV textures are provided by the task.
|
|
396
|
+
void RenderOutput(vec4 Peye, vec3 Neye, vec4 color, vec4 patchCoord)
|
|
397
|
+
{
|
|
398
|
+
color.rgb *= color.a;
|
|
399
|
+
|
|
400
|
+
if (HasOccludedSelection(gl_FragCoord.xy)) {
|
|
401
|
+
color.a *= GetShowThroughOpacity();
|
|
402
|
+
}
|
|
403
|
+
|
|
404
|
+
colorOut = color;
|
|
405
|
+
}
|
|
@@ -0,0 +1,56 @@
|
|
|
1
|
+
-- glslfx version 0.1
|
|
2
|
+
|
|
3
|
+
//
|
|
4
|
+
// Copyright 2020 Pixar
|
|
5
|
+
//
|
|
6
|
+
// Licensed under the terms set forth in the LICENSE.txt file available at
|
|
7
|
+
// https://openusd.org/license.
|
|
8
|
+
//
|
|
9
|
+
|
|
10
|
+
--- This is what an import might look like.
|
|
11
|
+
--- #import $TOOLS/hdx/shaders/renderPassColorAndSelectionShader.glslfx
|
|
12
|
+
// Render pass shader configuration that writes color and selection information
|
|
13
|
+
// (whether the fragment is selected).
|
|
14
|
+
|
|
15
|
+
#import $TOOLS/hdSt/shaders/renderPass.glslfx
|
|
16
|
+
#import $TOOLS/hdx/shaders/renderPass.glslfx
|
|
17
|
+
#import $TOOLS/hdx/shaders/selection.glslfx
|
|
18
|
+
|
|
19
|
+
-- configuration
|
|
20
|
+
{
|
|
21
|
+
"techniques": {
|
|
22
|
+
"default": {
|
|
23
|
+
"vertexShader" : {
|
|
24
|
+
"source": [ "RenderPass.Camera",
|
|
25
|
+
"RenderPass.ApplyClipPlanes" ]
|
|
26
|
+
},
|
|
27
|
+
"postTessControlShader" : {
|
|
28
|
+
"source": [ "RenderPass.Camera" ]
|
|
29
|
+
},
|
|
30
|
+
"postTessVertexShader" : {
|
|
31
|
+
"source": [ "RenderPass.Camera",
|
|
32
|
+
"RenderPass.ApplyClipPlanes" ]
|
|
33
|
+
},
|
|
34
|
+
"tessControlShader" : {
|
|
35
|
+
"source": [ "RenderPass.Camera" ]
|
|
36
|
+
},
|
|
37
|
+
"tessEvalShader" : {
|
|
38
|
+
"source": [ "RenderPass.Camera",
|
|
39
|
+
"RenderPass.ApplyClipPlanes" ]
|
|
40
|
+
},
|
|
41
|
+
"geometryShader" : {
|
|
42
|
+
"source": [ "RenderPass.Camera",
|
|
43
|
+
"RenderPass.ApplyClipPlanes" ]
|
|
44
|
+
},
|
|
45
|
+
"fragmentShader" : {
|
|
46
|
+
"source": [ "RenderPass.Camera",
|
|
47
|
+
"RenderPass.CameraFS",
|
|
48
|
+
"Selection.DecodeUtils",
|
|
49
|
+
"Selection.ComputeColor",
|
|
50
|
+
"Selection.Fragment",
|
|
51
|
+
"RenderPass.ApplyColorOverrides",
|
|
52
|
+
"HdxRenderPass.RenderColorAndSelection" ]
|
|
53
|
+
}
|
|
54
|
+
}
|
|
55
|
+
}
|
|
56
|
+
}
|
package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassColorShader.glslfx
ADDED
|
@@ -0,0 +1,55 @@
|
|
|
1
|
+
-- glslfx version 0.1
|
|
2
|
+
|
|
3
|
+
//
|
|
4
|
+
// Copyright 2019 Pixar
|
|
5
|
+
//
|
|
6
|
+
// Licensed under the terms set forth in the LICENSE.txt file available at
|
|
7
|
+
// https://openusd.org/license.
|
|
8
|
+
//
|
|
9
|
+
|
|
10
|
+
--- This is what an import might look like.
|
|
11
|
+
--- #import $TOOLS/hdx/shaders/renderPassColorShader.glslfx
|
|
12
|
+
|
|
13
|
+
#import $TOOLS/hdSt/shaders/renderPass.glslfx
|
|
14
|
+
#import $TOOLS/hdx/shaders/selection.glslfx
|
|
15
|
+
|
|
16
|
+
-- configuration
|
|
17
|
+
{
|
|
18
|
+
"techniques": {
|
|
19
|
+
"default": {
|
|
20
|
+
"vertexShader" : {
|
|
21
|
+
"source": [ "RenderPass.Camera",
|
|
22
|
+
"RenderPass.ApplyClipPlanes" ]
|
|
23
|
+
},
|
|
24
|
+
"postTessControlShader" : {
|
|
25
|
+
"source": [ "RenderPass.Camera" ]
|
|
26
|
+
},
|
|
27
|
+
"postTessVertexShader" : {
|
|
28
|
+
"source": [ "RenderPass.Camera",
|
|
29
|
+
"RenderPass.ApplyClipPlanes" ]
|
|
30
|
+
},
|
|
31
|
+
"tessControlShader" : {
|
|
32
|
+
"source": [ "RenderPass.Camera" ]
|
|
33
|
+
},
|
|
34
|
+
"tessEvalShader" : {
|
|
35
|
+
"source": [ "RenderPass.Camera",
|
|
36
|
+
"RenderPass.ApplyClipPlanes" ]
|
|
37
|
+
},
|
|
38
|
+
"geometryShader" : {
|
|
39
|
+
"source": [ "RenderPass.Camera",
|
|
40
|
+
"RenderPass.ApplyClipPlanes" ]
|
|
41
|
+
},
|
|
42
|
+
"fragmentShader" : {
|
|
43
|
+
"source": [ "RenderPass.Camera",
|
|
44
|
+
"RenderPass.CameraFS",
|
|
45
|
+
"Selection.DecodeUtils",
|
|
46
|
+
"Selection.ComputeColor",
|
|
47
|
+
"RenderPass.ApplyColorOverrides",
|
|
48
|
+
"RenderPass.RenderColor",
|
|
49
|
+
"RenderPass.RenderIdNoOp",
|
|
50
|
+
"RenderPass.RenderNeyeNoOp",
|
|
51
|
+
"RenderPass.RenderOutput" ]
|
|
52
|
+
}
|
|
53
|
+
}
|
|
54
|
+
}
|
|
55
|
+
}
|
|
@@ -0,0 +1,55 @@
|
|
|
1
|
+
-- glslfx version 0.1
|
|
2
|
+
|
|
3
|
+
//
|
|
4
|
+
// Copyright 2020 Pixar
|
|
5
|
+
//
|
|
6
|
+
// Licensed under the terms set forth in the LICENSE.txt file available at
|
|
7
|
+
// https://openusd.org/license.
|
|
8
|
+
//
|
|
9
|
+
|
|
10
|
+
--- This is what an import might look like.
|
|
11
|
+
--- #import $TOOLS/hdx/shaders/renderPassColorWithOccludedSelectionShader.glslfx
|
|
12
|
+
// Render pass shader configuration that writes color and selection information
|
|
13
|
+
// (whether the fragment is selected).
|
|
14
|
+
|
|
15
|
+
#import $TOOLS/hdSt/shaders/renderPass.glslfx
|
|
16
|
+
#import $TOOLS/hdx/shaders/renderPass.glslfx
|
|
17
|
+
#import $TOOLS/hdx/shaders/selection.glslfx
|
|
18
|
+
|
|
19
|
+
-- configuration
|
|
20
|
+
{
|
|
21
|
+
"techniques": {
|
|
22
|
+
"default": {
|
|
23
|
+
"vertexShader" : {
|
|
24
|
+
"source": [ "RenderPass.Camera",
|
|
25
|
+
"RenderPass.ApplyClipPlanes" ]
|
|
26
|
+
},
|
|
27
|
+
"postTessControlShader" : {
|
|
28
|
+
"source": [ "RenderPass.Camera" ]
|
|
29
|
+
},
|
|
30
|
+
"postTessVertexShader" : {
|
|
31
|
+
"source": [ "RenderPass.Camera",
|
|
32
|
+
"RenderPass.ApplyClipPlanes" ]
|
|
33
|
+
},
|
|
34
|
+
"tessControlShader" : {
|
|
35
|
+
"source": [ "RenderPass.Camera" ]
|
|
36
|
+
},
|
|
37
|
+
"tessEvalShader" : {
|
|
38
|
+
"source": [ "RenderPass.Camera",
|
|
39
|
+
"RenderPass.ApplyClipPlanes" ]
|
|
40
|
+
},
|
|
41
|
+
"geometryShader" : {
|
|
42
|
+
"source": [ "RenderPass.Camera",
|
|
43
|
+
"RenderPass.ApplyClipPlanes" ]
|
|
44
|
+
},
|
|
45
|
+
"fragmentShader" : {
|
|
46
|
+
"source": [ "RenderPass.Camera",
|
|
47
|
+
"RenderPass.CameraFS",
|
|
48
|
+
"Selection.DecodeUtils",
|
|
49
|
+
"Selection.ComputeColor",
|
|
50
|
+
"RenderPass.ApplyColorOverrides",
|
|
51
|
+
"HdxRenderPass.RenderColorWithOccludedSelection" ]
|
|
52
|
+
}
|
|
53
|
+
}
|
|
54
|
+
}
|
|
55
|
+
}
|
|
@@ -0,0 +1,53 @@
|
|
|
1
|
+
-- glslfx version 0.1
|
|
2
|
+
|
|
3
|
+
//
|
|
4
|
+
// Copyright 2019 Pixar
|
|
5
|
+
//
|
|
6
|
+
// Licensed under the terms set forth in the LICENSE.txt file available at
|
|
7
|
+
// https://openusd.org/license.
|
|
8
|
+
//
|
|
9
|
+
|
|
10
|
+
--- This is what an import might look like.
|
|
11
|
+
--- #import $TOOLS/hdx/shaders/renderPassOitOpaqueShader.glslfx
|
|
12
|
+
|
|
13
|
+
#import $TOOLS/hdSt/shaders/renderPass.glslfx
|
|
14
|
+
#import $TOOLS/hdx/shaders/renderPass.glslfx
|
|
15
|
+
#import $TOOLS/hdx/shaders/selection.glslfx
|
|
16
|
+
|
|
17
|
+
-- configuration
|
|
18
|
+
{
|
|
19
|
+
"techniques": {
|
|
20
|
+
"default": {
|
|
21
|
+
"vertexShader" : {
|
|
22
|
+
"source": [ "RenderPass.Camera",
|
|
23
|
+
"RenderPass.ApplyClipPlanes" ]
|
|
24
|
+
},
|
|
25
|
+
"postTessControlShader" : {
|
|
26
|
+
"source": [ "RenderPass.Camera" ]
|
|
27
|
+
},
|
|
28
|
+
"postTessVertexShader" : {
|
|
29
|
+
"source": [ "RenderPass.Camera",
|
|
30
|
+
"RenderPass.ApplyClipPlanes" ]
|
|
31
|
+
},
|
|
32
|
+
"tessControlShader" : {
|
|
33
|
+
"source": [ "RenderPass.Camera" ]
|
|
34
|
+
},
|
|
35
|
+
"tessEvalShader" : {
|
|
36
|
+
"source": [ "RenderPass.Camera",
|
|
37
|
+
"RenderPass.ApplyClipPlanes" ]
|
|
38
|
+
},
|
|
39
|
+
"geometryShader" : {
|
|
40
|
+
"source": [ "RenderPass.Camera",
|
|
41
|
+
"RenderPass.ApplyClipPlanes" ]
|
|
42
|
+
},
|
|
43
|
+
"fragmentShader" : {
|
|
44
|
+
"source": [ "RenderPass.Camera",
|
|
45
|
+
"RenderPass.CameraFS",
|
|
46
|
+
"Selection.DecodeUtils",
|
|
47
|
+
"Selection.ComputeColor",
|
|
48
|
+
"RenderPass.ApplyColorOverrides",
|
|
49
|
+
"HdxRenderPass.RenderOitOpaquePixels" ]
|
|
50
|
+
}
|
|
51
|
+
}
|
|
52
|
+
}
|
|
53
|
+
}
|
package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassOitShader.glslfx
ADDED
|
@@ -0,0 +1,54 @@
|
|
|
1
|
+
-- glslfx version 0.1
|
|
2
|
+
|
|
3
|
+
//
|
|
4
|
+
// Copyright 2019 Pixar
|
|
5
|
+
//
|
|
6
|
+
// Licensed under the terms set forth in the LICENSE.txt file available at
|
|
7
|
+
// https://openusd.org/license.
|
|
8
|
+
//
|
|
9
|
+
|
|
10
|
+
--- This is what an import might look like.
|
|
11
|
+
--- #import $TOOLS/hdx/shaders/renderPassOitShader.glslfx
|
|
12
|
+
|
|
13
|
+
#import $TOOLS/hdSt/shaders/renderPass.glslfx
|
|
14
|
+
#import $TOOLS/hdx/shaders/renderPass.glslfx
|
|
15
|
+
#import $TOOLS/hdx/shaders/selection.glslfx
|
|
16
|
+
|
|
17
|
+
-- configuration
|
|
18
|
+
{
|
|
19
|
+
"techniques": {
|
|
20
|
+
"default": {
|
|
21
|
+
"vertexShader" : {
|
|
22
|
+
"source": [ "RenderPass.Camera",
|
|
23
|
+
"RenderPass.ApplyClipPlanes" ]
|
|
24
|
+
},
|
|
25
|
+
"postTessControlShader" : {
|
|
26
|
+
"source": [ "RenderPass.Camera" ]
|
|
27
|
+
},
|
|
28
|
+
"postTessVertexShader" : {
|
|
29
|
+
"source": [ "RenderPass.Camera",
|
|
30
|
+
"RenderPass.ApplyClipPlanes" ]
|
|
31
|
+
},
|
|
32
|
+
"tessControlShader" : {
|
|
33
|
+
"source": [ "RenderPass.Camera" ]
|
|
34
|
+
},
|
|
35
|
+
"tessEvalShader" : {
|
|
36
|
+
"source": [ "RenderPass.Camera",
|
|
37
|
+
"RenderPass.ApplyClipPlanes" ]
|
|
38
|
+
},
|
|
39
|
+
"geometryShader" : {
|
|
40
|
+
"source": [ "RenderPass.Camera",
|
|
41
|
+
"RenderPass.ApplyClipPlanes" ]
|
|
42
|
+
},
|
|
43
|
+
"fragmentShader" : {
|
|
44
|
+
"source": [ "RenderPass.Camera",
|
|
45
|
+
"RenderPass.CameraFS",
|
|
46
|
+
"Selection.DecodeUtils",
|
|
47
|
+
"Selection.ComputeColor",
|
|
48
|
+
"RenderPass.ApplyColorOverrides",
|
|
49
|
+
"HdxRenderPass.WriteOitLayersToBufferCommon",
|
|
50
|
+
"HdxRenderPass.WriteOitLayersToBufferTranslucent" ]
|
|
51
|
+
}
|
|
52
|
+
}
|
|
53
|
+
}
|
|
54
|
+
}
|