@tushar-br/editing-pack 1.0.194 → 1.0.195

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (450) hide show
  1. package/package.json +1 -1
  2. package/staging_area/Blender/blender.shared/shaderc_shared.dll +0 -0
  3. package/staging_area/Blender/blender.shared/sndfile.dll +0 -0
  4. package/staging_area/Blender/blender.shared/swresample-5.dll +0 -0
  5. package/staging_area/Blender/blender.shared/swscale-8.dll +0 -0
  6. package/staging_area/Blender/blender.shared/sycl8.dll +0 -0
  7. package/staging_area/Blender/blender.shared/tbb12.dll +0 -0
  8. package/staging_area/Blender/blender.shared/tbbmalloc.dll +0 -0
  9. package/staging_area/Blender/blender.shared/tbbmalloc_proxy.dll +0 -0
  10. package/staging_area/Blender/blender.shared/ur_adapter_level_zero.dll +0 -0
  11. package/staging_area/Blender/blender.shared/ur_adapter_level_zerod.dll +0 -0
  12. package/staging_area/Blender/blender.shared/ur_loader.dll +0 -0
  13. package/staging_area/Blender/blender.shared/ur_loaderd.dll +0 -0
  14. package/staging_area/Blender/blender.shared/ur_win_proxy_loader.dll +0 -0
  15. package/staging_area/Blender/blender.shared/ur_win_proxy_loaderd.dll +0 -0
  16. package/staging_area/Blender/blender.shared/usd/ar/resources/plugInfo.json +23 -0
  17. package/staging_area/Blender/blender.shared/usd/esf/resources/plugInfo.json +15 -0
  18. package/staging_area/Blender/blender.shared/usd/esfUsd/resources/plugInfo.json +15 -0
  19. package/staging_area/Blender/blender.shared/usd/exec/resources/plugInfo.json +15 -0
  20. package/staging_area/Blender/blender.shared/usd/execGeom/resources/plugInfo.json +23 -0
  21. package/staging_area/Blender/blender.shared/usd/execUsd/resources/plugInfo.json +15 -0
  22. package/staging_area/Blender/blender.shared/usd/glf/resources/plugInfo.json +14 -0
  23. package/staging_area/Blender/blender.shared/usd/glf/resources/shaders/pcfShader.glslfx +124 -0
  24. package/staging_area/Blender/blender.shared/usd/glf/resources/shaders/simpleLighting.glslfx +543 -0
  25. package/staging_area/Blender/blender.shared/usd/hd/resources/codegenTemplates/schemaClass.cpp +265 -0
  26. package/staging_area/Blender/blender.shared/usd/hd/resources/codegenTemplates/schemaClass.h +310 -0
  27. package/staging_area/Blender/blender.shared/usd/hd/resources/plugInfo.json +12 -0
  28. package/staging_area/Blender/blender.shared/usd/hdGp/resources/plugInfo.json +24 -0
  29. package/staging_area/Blender/blender.shared/usd/hdSt/resources/plugInfo.json +76 -0
  30. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/basisCurves.glslfx +1365 -0
  31. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/compute.glslfx +439 -0
  32. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/domeLight.glslfx +280 -0
  33. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/edgeId.glslfx +237 -0
  34. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/fallbackLighting.glslfx +59 -0
  35. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/fallbackLightingShader.glslfx +27 -0
  36. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/fallbackMaterialNetwork.glslfx +47 -0
  37. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/fallbackVolume.glslfx +97 -0
  38. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/frustumCull.glslfx +448 -0
  39. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/imageShader.glslfx +103 -0
  40. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/instancing.glslfx +217 -0
  41. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/invalidMaterialNetwork.glslfx +53 -0
  42. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/mesh.glslfx +1519 -0
  43. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/meshFaceCull.glslfx +40 -0
  44. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/meshNormal.glslfx +201 -0
  45. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/meshWire.glslfx +326 -0
  46. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/overlayShader.glslfx +66 -0
  47. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/pointDisk.glslfx +103 -0
  48. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/pointId.glslfx +87 -0
  49. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/points.glslfx +155 -0
  50. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/ptexTexture.glslfx +371 -0
  51. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/renderPass.glslfx +319 -0
  52. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/renderPassShader.glslfx +53 -0
  53. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/simpleLightingShader.glslfx +41 -0
  54. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/surfaceHelpers.glslfx +80 -0
  55. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/terminals.glslfx +458 -0
  56. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/visibility.glslfx +80 -0
  57. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/volume.glslfx +631 -0
  58. package/staging_area/Blender/blender.shared/usd/hdSt/resources/textures/fallbackBlackDomeLight.png +0 -0
  59. package/staging_area/Blender/blender.shared/usd/hdStorm/resources/plugInfo.json +22 -0
  60. package/staging_area/Blender/blender.shared/usd/hdsi/resources/plugInfo.json +20 -0
  61. package/staging_area/Blender/blender.shared/usd/hdx/resources/plugInfo.json +14 -0
  62. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/boundingBox.glslfx +52 -0
  63. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/colorChannel.glslfx +53 -0
  64. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/colorCorrection.glslfx +57 -0
  65. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/fullscreen.glslfx +48 -0
  66. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/oitResolveImageShader.glslfx +93 -0
  67. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/outline.glslfx +138 -0
  68. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPass.glslfx +405 -0
  69. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassColorAndSelectionShader.glslfx +56 -0
  70. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassColorShader.glslfx +55 -0
  71. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassColorWithOccludedSelectionShader.glslfx +55 -0
  72. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassOitOpaqueShader.glslfx +53 -0
  73. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassOitShader.glslfx +54 -0
  74. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassOitVolumeShader.glslfx +53 -0
  75. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassPickingShader.glslfx +51 -0
  76. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassShadowShader.glslfx +53 -0
  77. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/selection.glslfx +476 -0
  78. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/skydome.glslfx +46 -0
  79. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/visualize.glslfx +107 -0
  80. package/staging_area/Blender/blender.shared/usd/hdx/resources/textures/StinsonBeach.hdr +0 -0
  81. package/staging_area/Blender/blender.shared/usd/hdx/resources/textures/StinsonBeach.tex +0 -0
  82. package/staging_area/Blender/blender.shared/usd/hgiGL/resources/plugInfo.json +18 -0
  83. package/staging_area/Blender/blender.shared/usd/hgiVulkan/resources/plugInfo.json +18 -0
  84. package/staging_area/Blender/blender.shared/usd/hio/resources/plugInfo.json +25 -0
  85. package/staging_area/Blender/blender.shared/usd/hioOiio/resources/plugInfo.json +20 -0
  86. package/staging_area/Blender/blender.shared/usd/hioOpenVDB/resources/plugInfo.json +20 -0
  87. package/staging_area/Blender/blender.shared/usd/plugInfo.json +5 -0
  88. package/staging_area/Blender/blender.shared/usd/sdf/resources/plugInfo.json +94 -0
  89. package/staging_area/Blender/blender.shared/usd/sdr/resources/plugInfo.json +21 -0
  90. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/CMakeLists.txt +15 -0
  91. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/__init__.py +10 -0
  92. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/api.h +30 -0
  93. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/generatedSchema.classes.txt +16 -0
  94. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/generatedSchema.module.h +11 -0
  95. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/module.cpp +18 -0
  96. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/moduleDeps.cpp +27 -0
  97. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/plugInfo.json +15 -0
  98. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/schema.usda +12 -0
  99. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/schemaClass.cpp +438 -0
  100. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/schemaClass.h +489 -0
  101. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/schemaUserDoc.usda +20 -0
  102. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/tokens.cpp +30 -0
  103. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/tokens.h +74 -0
  104. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/wrapSchemaClass.cpp +328 -0
  105. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/wrapTokens.cpp +25 -0
  106. package/staging_area/Blender/blender.shared/usd/usd/resources/generatedSchema.usda +146 -0
  107. package/staging_area/Blender/blender.shared/usd/usd/resources/plugInfo.json +125 -0
  108. package/staging_area/Blender/blender.shared/usd/usd/resources/usd/schema.usda +538 -0
  109. package/staging_area/Blender/blender.shared/usd/usdGeom/resources/generatedSchema.usda +2689 -0
  110. package/staging_area/Blender/blender.shared/usd/usdGeom/resources/plugInfo.json +433 -0
  111. package/staging_area/Blender/blender.shared/usd/usdGeom/resources/usdGeom/schema.usda +2775 -0
  112. package/staging_area/Blender/blender.shared/usd/usdGeomValidators/resources/plugInfo.json +39 -0
  113. package/staging_area/Blender/blender.shared/usd/usdHydra/resources/generatedSchema.usda +28 -0
  114. package/staging_area/Blender/blender.shared/usd/usdHydra/resources/plugInfo.json +38 -0
  115. package/staging_area/Blender/blender.shared/usd/usdHydra/resources/shaders/empty.glslfx +18 -0
  116. package/staging_area/Blender/blender.shared/usd/usdHydra/resources/shaders/shaderDefs.usda +252 -0
  117. package/staging_area/Blender/blender.shared/usd/usdHydra/resources/usdHydra/schema.usda +201 -0
  118. package/staging_area/Blender/blender.shared/usd/usdImaging/resources/plugInfo.json +340 -0
  119. package/staging_area/Blender/blender.shared/usd/usdImagingGL/resources/plugInfo.json +12 -0
  120. package/staging_area/Blender/blender.shared/usd/usdLux/resources/generatedSchema.usda +1165 -0
  121. package/staging_area/Blender/blender.shared/usd/usdLux/resources/plugInfo.json +266 -0
  122. package/staging_area/Blender/blender.shared/usd/usdLux/resources/usdLux/schema.usda +1511 -0
  123. package/staging_area/Blender/blender.shared/usd/usdMedia/resources/generatedSchema.usda +95 -0
  124. package/staging_area/Blender/blender.shared/usd/usdMedia/resources/plugInfo.json +40 -0
  125. package/staging_area/Blender/blender.shared/usd/usdMedia/resources/usdMedia/schema.usda +214 -0
  126. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/generatedSchema.usda +20 -0
  127. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/disney_principled.mtlx +140 -0
  128. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/gltf_pbr.mtlx +695 -0
  129. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_add.mtlx +52 -0
  130. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_conductor.mtlx +123 -0
  131. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_dielectric.mtlx +163 -0
  132. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_diffuse.mtlx +45 -0
  133. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_emission.mtlx +20 -0
  134. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_generalized_schlick.mtlx +172 -0
  135. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_iridescence.mtlx +103 -0
  136. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_layer.mtlx +27 -0
  137. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_mix.mtlx +41 -0
  138. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_sheen.mtlx +41 -0
  139. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_sss.mtlx +60 -0
  140. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_surface.mtlx +28 -0
  141. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_translucent.mtlx +22 -0
  142. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/open_pbr_surface.mtlx +676 -0
  143. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/standard_surface.mtlx +431 -0
  144. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/translation/open_pbr_to_standard_surface.mtlx +362 -0
  145. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/translation/standard_surface_to_gltf_pbr.mtlx +166 -0
  146. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/translation/standard_surface_to_open_pbr.mtlx +309 -0
  147. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/translation/standard_surface_to_usd.mtlx +128 -0
  148. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/usd_preview_surface.mtlx +438 -0
  149. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/cmlib/cmlib_defs.mtlx +110 -0
  150. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/cmlib/cmlib_ng.mtlx +392 -0
  151. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genglsl/lights_genglsl_impl.mtlx +13 -0
  152. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genglsl/mx_directional_light.glsl +5 -0
  153. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genglsl/mx_point_light.glsl +8 -0
  154. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genglsl/mx_spot_light.glsl +13 -0
  155. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genmsl/lights_genmsl_impl.mtlx +13 -0
  156. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genmsl/mx_directional_light.metal +5 -0
  157. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genmsl/mx_point_light.metal +8 -0
  158. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genmsl/mx_spot_light.metal +13 -0
  159. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/lights_defs.mtlx +53 -0
  160. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/core.mdl +206 -0
  161. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/hsv.mdl +80 -0
  162. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/noise.mdl +759 -0
  163. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/pbrlib.mdl +30 -0
  164. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/pbrlib_1_10.mdl +234 -0
  165. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/pbrlib_1_6.mdl +1083 -0
  166. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/pbrlib_1_7.mdl +265 -0
  167. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/pbrlib_1_8.mdl +36 -0
  168. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/pbrlib_1_9.mdl +373 -0
  169. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/sampling.mdl +182 -0
  170. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/stdlib.mdl +18 -0
  171. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/stdlib_1_10.mdl +18 -0
  172. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/stdlib_1_6.mdl +4474 -0
  173. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/stdlib_1_7.mdl +18 -0
  174. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/stdlib_1_8.mdl +444 -0
  175. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/stdlib_1_9.mdl +388 -0
  176. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/nprlib/genglsl/nprlib_genglsl_impl.mtlx +17 -0
  177. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/nprlib/genmdl/nprlib_genmdl_impl.mtlx +17 -0
  178. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/nprlib/genmsl/nprlib_genmsl_impl.mtlx +17 -0
  179. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/nprlib/genosl/nprlib_genosl_impl.mtlx +17 -0
  180. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/nprlib/nprlib_defs.mtlx +55 -0
  181. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/nprlib/nprlib_ng.mtlx +114 -0
  182. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/pbrlib/genglsl/lib/mx_closure_type.glsl +17 -0
  183. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/pbrlib/genglsl/lib/mx_environment_fis.glsl +69 -0
  184. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/pbrlib/genglsl/lib/mx_environment_none.glsl +11 -0
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  331. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_burn_color3.osl +8 -0
  332. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_burn_color4.osl +9 -0
  333. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_burn_float.osl +9 -0
  334. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_cellnoise2d_float.osl +4 -0
  335. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_cellnoise3d_float.osl +4 -0
  336. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_creatematrix.osl +23 -0
  337. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_disjointover_color4.osl +25 -0
  338. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_dodge_color3.osl +8 -0
  339. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_dodge_color4.osl +9 -0
  340. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_dodge_float.osl +9 -0
  341. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_fractal3d_float.osl +5 -0
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  343. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_fractal3d_vector3.osl +5 -0
  344. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_fractal3d_vector4.osl +5 -0
  345. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_frame_float.osl +4 -0
  346. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_geomcolor_color3.osl +4 -0
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  355. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_geompropvalue_vector2.osl +13 -0
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  357. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_geompropvalue_vector4.osl +15 -0
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  359. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_hsvtorgb_color3.osl +4 -0
  360. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_hsvtorgb_color4.osl +4 -0
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  362. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_image_color4.osl +24 -0
  363. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_image_float.osl +20 -0
  364. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_image_vector2.osl +21 -0
  365. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_image_vector3.osl +19 -0
  366. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_image_vector4.osl +23 -0
  367. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_luminance_color3.osl +4 -0
  368. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_luminance_color4.osl +4 -0
  369. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_mix_surfaceshader.osl +6 -0
  370. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_noise2d_float.osl +5 -0
  371. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_noise2d_vector2.osl +5 -0
  372. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_noise2d_vector3.osl +5 -0
  373. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_noise2d_vector4.osl +5 -0
  374. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_noise3d_float.osl +5 -0
  375. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_noise3d_vector2.osl +5 -0
  376. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_noise3d_vector3.osl +5 -0
  377. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_noise3d_vector4.osl +5 -0
  378. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_normalmap.osl +24 -0
  379. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_premult_color4.osl +4 -0
  380. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_rgbtohsv_color3.osl +4 -0
  381. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_rgbtohsv_color4.osl +4 -0
  382. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_rotate_vector2.osl +7 -0
  383. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_rotate_vector3.osl +20 -0
  384. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_surface_unlit.osl +7 -0
  385. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_time_float.osl +6 -0
  386. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_transformmatrix_vector2M3.osl +6 -0
  387. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_unpremult_color4.osl +4 -0
  388. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_worleynoise2d_float.osl +4 -0
  389. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_worleynoise2d_vector2.osl +4 -0
  390. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_worleynoise2d_vector3.osl +4 -0
  391. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_worleynoise3d_float.osl +4 -0
  392. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_worleynoise3d_vector2.osl +4 -0
  393. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_worleynoise3d_vector3.osl +4 -0
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  399. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/targets/genmdl.mtlx +14 -0
  400. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/targets/genmsl.mtlx +14 -0
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  418. package/staging_area/Blender/blender.shared/usd/usdRiPxrImaging/resources/plugInfo.json +53 -0
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  428. package/staging_area/Blender/blender.shared/usd/usdShaders/resources/shaders/primvarReader.glslfx +18 -0
  429. package/staging_area/Blender/blender.shared/usd/usdShaders/resources/shaders/shaderDefs.usda +475 -0
  430. package/staging_area/Blender/blender.shared/usd/usdShaders/resources/shaders/transform2d.glslfx +18 -0
  431. package/staging_area/Blender/blender.shared/usd/usdShaders/resources/shaders/uvTexture.glslfx +18 -0
  432. package/staging_area/Blender/blender.shared/usd/usdSkel/resources/generatedSchema.usda +249 -0
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  436. package/staging_area/Blender/blender.shared/usd/usdSkelImaging/resources/shaders/skinning.glslfx +265 -0
  437. package/staging_area/Blender/blender.shared/usd/usdSkelValidators/resources/plugInfo.json +27 -0
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  444. package/staging_area/Blender/blender.shared/usd/usdVol/resources/plugInfo.json +73 -0
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  446. package/staging_area/Blender/blender.shared/usd/usdVolImaging/resources/plugInfo.json +29 -0
  447. package/staging_area/Blender/blender.shared/SDL2.dll +0 -0
  448. package/staging_area/Blender/blender.shared/oslexec.dll +0 -0
  449. package/staging_area/Blender/blender.shared/oslnoise.dll +0 -0
  450. package/staging_area/Blender/blender.shared/oslquery.dll +0 -0
@@ -0,0 +1,53 @@
1
+ -- glslfx version 0.1
2
+
3
+ //
4
+ // Copyright 2016 Pixar
5
+ //
6
+ // Licensed under the terms set forth in the LICENSE.txt file available at
7
+ // https://openusd.org/license.
8
+ //
9
+
10
+ --- This is what an import might look like.
11
+ --- #import $TOOLS/hdSt/shaders/renderPassShader.glslfx
12
+
13
+ #import $TOOLS/hdSt/shaders/renderPass.glslfx
14
+
15
+ -- configuration
16
+ {
17
+ "techniques": {
18
+ "default": {
19
+ "vertexShader" : {
20
+ "source": [ "RenderPass.Camera",
21
+ "RenderPass.ApplyClipPlanes" ]
22
+ },
23
+ "postTessControlShader": {
24
+ "source": [ "RenderPass.Camera" ]
25
+ },
26
+ "postTessVertexShader": {
27
+ "source": [ "RenderPass.Camera",
28
+ "RenderPass.ApplyClipPlanes" ]
29
+ },
30
+ "tessControlShader" : {
31
+ "source": [ "RenderPass.Camera" ]
32
+ },
33
+ "tessEvalShader" : {
34
+ "source": [ "RenderPass.Camera",
35
+ "RenderPass.ApplyClipPlanes" ]
36
+ },
37
+ "geometryShader" : {
38
+ "source": [ "RenderPass.Camera",
39
+ "RenderPass.ApplyClipPlanes" ]
40
+ },
41
+ "fragmentShader" : {
42
+ "source": [ "RenderPass.Camera",
43
+ "RenderPass.CameraFS",
44
+ "RenderPass.NoSelection",
45
+ "RenderPass.ApplyColorOverrides",
46
+ "RenderPass.RenderColor",
47
+ "RenderPass.RenderIdNoOp",
48
+ "RenderPass.RenderNeyeNoOp",
49
+ "RenderPass.RenderOutput"]
50
+ }
51
+ }
52
+ }
53
+ }
@@ -0,0 +1,41 @@
1
+ -- glslfx version 0.1
2
+
3
+ //
4
+ // Copyright 2016 Pixar
5
+ //
6
+ // Licensed under the terms set forth in the LICENSE.txt file available at
7
+ // https://openusd.org/license.
8
+ //
9
+
10
+ --- This is what an import might look like.
11
+ --- #import $TOOLS/hdSt/shaders/simpleLightingShader.glslfx
12
+
13
+ #import $TOOLS/glf/shaders/pcfShader.glslfx
14
+ #import $TOOLS/glf/shaders/simpleLighting.glslfx
15
+
16
+ -- configuration
17
+ {
18
+ "techniques": {
19
+ "default": {
20
+ "fragmentShader" : {
21
+ "source": [
22
+ "PCF.ShadowFilterFragmentOnly",
23
+ "SimpleLighting.LightIntegrator",
24
+ "SimpleLighting.SimpleLighting",
25
+ "LightingOverride.SimpleLighting"
26
+ ]
27
+ }
28
+ }
29
+ }
30
+ }
31
+
32
+ -- glsl LightingOverride.SimpleLighting
33
+
34
+ vec3 FallbackLighting(in vec3 Peye, in vec3 Neye, in vec3 color)
35
+ {
36
+ return simpleLightingMaterial(
37
+ vec4(color,1),
38
+ vec4(Peye,1),
39
+ Neye,
40
+ vec4(1)).rgb;
41
+ }
@@ -0,0 +1,80 @@
1
+ -- glslfx version 0.1
2
+
3
+ //
4
+ // Copyright 2023 Pixar
5
+ //
6
+ // Licensed under the terms set forth in the LICENSE.txt file available at
7
+ // https://openusd.org/license.
8
+ //
9
+
10
+
11
+
12
+ --- --------------------------------------------------------------------------
13
+ -- glsl SurfaceHelpers.Lighting
14
+
15
+ #define PI 3.1415
16
+ vec2 ProjectToLatLong(vec3 sample3D)
17
+ {
18
+ // project spherical coord onto latitude-longitude map with
19
+ // latitude: +y == pi/2 and longitude: +z == 0, +x == pi/2
20
+ float x = (atan(sample3D.z, sample3D.x) + 0.5 * PI) / (2.0 * PI);
21
+ float y = acos(sample3D.y) / PI;
22
+
23
+ return vec2(x,y);
24
+ }
25
+
26
+
27
+ --- --------------------------------------------------------------------------
28
+ -- glsl SurfaceHelpers.TangentSpace
29
+
30
+ // Calculation of TBN matrix and terminology based on "Surface
31
+ // Gradient-Based Bump Mapping Framework" (2020)
32
+ mat3
33
+ ComputeTBNMatrix(vec3 P, vec3 N, vec2 st)
34
+ {
35
+ // Get screen space derivatives of position
36
+ vec3 dPdx = dFdx(P);
37
+ vec3 dPdy = dFdy(P);
38
+
39
+ // Ensure position derivatives are perpendicular to N
40
+ vec3 sigmaX = dPdx - dot(dPdx, N) * N;
41
+ vec3 sigmaY = dPdy - dot(dPdy, N) * N;
42
+
43
+ float flipSign = dot(dPdy, cross(N, dPdx)) < 0 ? -1 : 1;
44
+
45
+ // Get screen space derivatives of st
46
+ vec2 dSTdx = dFdx(st);
47
+ vec2 dSTdy = dFdy(st);
48
+
49
+ // Get determinant and determinant sign of st matrix
50
+ float det = dot(dSTdx, vec2(dSTdy.y, -dSTdy.x));
51
+ float signDet = det < 0 ? -1 : 1;
52
+
53
+ // Get first column of inv st matrix
54
+ // Don't divide by det, but scale by its sign
55
+ vec2 invC0 = signDet * vec2(dSTdy.y, -dSTdx.y);
56
+
57
+ vec3 T = sigmaX * invC0.x + sigmaY * invC0.y;
58
+
59
+ if (abs(det) > 0) {
60
+ T = normalize(T);
61
+ }
62
+
63
+ vec3 B = (signDet * flipSign) * cross(N, T);
64
+
65
+ return mat3(T, B, N);
66
+ }
67
+
68
+ vec3
69
+ ComputeTangentVector(vec3 P, vec3 N, vec2 st)
70
+ {
71
+ mat3 TBN = ComputeTBNMatrix(P, N, st);
72
+ return TBN[0];
73
+ }
74
+
75
+ vec3
76
+ PerturbNormal(vec3 P, vec3 N, vec2 st, vec3 Nt)
77
+ {
78
+ mat3 TBN = ComputeTBNMatrix(P, N, st);
79
+ return normalize(TBN * Nt);
80
+ }
@@ -0,0 +1,458 @@
1
+ -- glslfx version 0.1
2
+
3
+ //
4
+ // Copyright 2017 Pixar
5
+ //
6
+ // Licensed under the terms set forth in the LICENSE.txt file available at
7
+ // https://openusd.org/license.
8
+ //
9
+
10
+ --- This is what an import might look like.
11
+ --- #import $TOOLS/hdSt/shaders/terminals.glslfx
12
+
13
+ --- --------------------------------------------------------------------------
14
+ -- glsl Geometry.CustomDisplacement
15
+
16
+ FORWARD_DECL(
17
+ vec4 displacementShader(int index, vec4 Peye, vec3 Neye, vec4 patchCoord));
18
+
19
+ vec4 DisplacementTerminal(int index, vec4 Peye, vec3 Neye, vec4 patchCoord)
20
+ {
21
+ return displacementShader(index, Peye, Neye, patchCoord);
22
+ }
23
+
24
+ --- --------------------------------------------------------------------------
25
+ -- glsl Geometry.NoCustomDisplacement
26
+
27
+ vec4 DisplacementTerminal(int index, vec4 Peye, vec3 Neye, vec4 patchCoord)
28
+ {
29
+ return Peye;
30
+ }
31
+
32
+ --- --------------------------------------------------------------------------
33
+ -- glsl Fragment.CommonTerminals
34
+
35
+ struct ReprStyle
36
+ {
37
+ vec4 color;
38
+ bool usePrimvarColor;
39
+ bool usePrimvarAlpha;
40
+ bool applyColorOverride;
41
+ bool useSurfaceShaderColor;
42
+ bool useSurfaceShaderAlpha;
43
+ };
44
+
45
+ struct ScalarOverride
46
+ {
47
+ bool enabled;
48
+ vec3 color;
49
+ };
50
+
51
+ FORWARD_DECL(ReprStyle GetReprStyle());
52
+ FORWARD_DECL(ScalarOverride GetScalarOverride());
53
+ FORWARD_DECL(
54
+ vec4 surfaceShader(vec4 Peye, vec3 Neye, vec4 color, vec4 patchCoord));
55
+ FORWARD_DECL(vec4 postSurfaceShader(vec4 Peye, vec3 Neye, vec4 color));
56
+
57
+ vec4 ShadingTerminal(vec4 Peye, vec3 Neye, vec4 color, vec4 patchCoord)
58
+ {
59
+ ReprStyle reprStyle = GetReprStyle();
60
+
61
+ // Apply scalar override.
62
+ ScalarOverride scalarOverride = GetScalarOverride();
63
+ if (scalarOverride.enabled) {
64
+ vec4 result;
65
+
66
+ result.rgb = scalarOverride.color;
67
+ result.a = reprStyle.usePrimvarAlpha ? color.a: reprStyle.color.a;
68
+
69
+ vec4 colorOverride = ApplyColorOverrides(result);
70
+ result = reprStyle.applyColorOverride ? colorOverride : result;
71
+
72
+ return result;
73
+ }
74
+
75
+ // Draw mode can override face color
76
+ vec4 reprColor;
77
+
78
+ reprColor.rgb = reprStyle.usePrimvarColor ? color.rgb : reprStyle.color.rgb;
79
+ reprColor.a = reprStyle.usePrimvarAlpha ? color.a : reprStyle.color.a;
80
+
81
+ // Compute color overrides
82
+ vec4 colorOverride = ApplyColorOverrides(reprColor);
83
+ reprColor = reprStyle.applyColorOverride ? colorOverride : reprColor;
84
+
85
+
86
+ // Surface shading can be expensive and also can contain undesirable
87
+ // side effects (like discards). So only run it for reprs that require it.
88
+
89
+ if (reprStyle.useSurfaceShaderColor ||
90
+ reprStyle.useSurfaceShaderAlpha) {
91
+ vec4 shadingColor;
92
+
93
+ shadingColor = surfaceShader(Peye,
94
+ Neye,
95
+ reprColor,
96
+ patchCoord);
97
+
98
+ #ifdef HD_HAS_postSurfaceShader
99
+ shadingColor = postSurfaceShader(Peye,
100
+ Neye,
101
+ shadingColor);
102
+ #endif
103
+
104
+ // Modify the shaded color by camera exposure.
105
+ shadingColor.rgb *= GetLinearExposure();
106
+
107
+ reprColor.rgb = reprStyle.useSurfaceShaderColor ?
108
+ shadingColor.rgb :
109
+ reprColor.rgb;
110
+
111
+ reprColor.a = reprStyle.useSurfaceShaderAlpha ?
112
+ shadingColor.a :
113
+ reprColor.a;
114
+ }
115
+
116
+ vec4 baseColor = color;
117
+ baseColor = ApplyColorOverrides(baseColor);
118
+
119
+ vec4 litColor = mix(baseColor,
120
+ reprColor,
121
+ GetLightingBlendAmount());
122
+
123
+ // Final overrides.
124
+
125
+ return ApplyColorOverridesPostLighting(litColor);
126
+ }
127
+
128
+ --- --------------------------------------------------------------------------
129
+ -- glsl Fragment.Surface
130
+
131
+ #ifdef HD_HAS_integrateLights
132
+ #ifndef HD_HAS_definedIntegrateLights
133
+ #define HD_HAS_definedIntegrateLights
134
+
135
+ LightingContribution
136
+ integrateLights(vec4 Peye, vec3 Neye, LightingInterfaceProperties props)
137
+ {
138
+ return integrateLightsDefault(Peye, Neye, props);
139
+ }
140
+
141
+ #endif // HD_HAS_definedIntegrateLights
142
+ #endif
143
+
144
+ ReprStyle GetReprStyle()
145
+ {
146
+ ReprStyle reprStyle;
147
+
148
+ reprStyle.color = vec4(0.0, 0.0, 0.0, 1.0);
149
+ reprStyle.usePrimvarColor = true;
150
+ reprStyle.usePrimvarAlpha = true;
151
+ reprStyle.applyColorOverride = true;
152
+ reprStyle.useSurfaceShaderColor = true;
153
+ reprStyle.useSurfaceShaderAlpha = true;
154
+
155
+ return reprStyle;
156
+ }
157
+
158
+ --- --------------------------------------------------------------------------
159
+ -- glsl Fragment.SurfaceUnlit
160
+
161
+ #ifdef HD_HAS_integrateLights
162
+ #ifndef HD_HAS_definedIntegrateLights
163
+ #define HD_HAS_definedIntegrateLights
164
+
165
+ LightingContribution
166
+ integrateLights(vec4 Peye, vec3 Neye, LightingInterfaceProperties props)
167
+ {
168
+ return integrateLightsConstant(Peye, Neye, props);
169
+ }
170
+
171
+ #endif // HD_HAS_definedIntegrateLights
172
+ #endif
173
+
174
+ ReprStyle GetReprStyle()
175
+ {
176
+ ReprStyle reprStyle;
177
+
178
+ reprStyle.color = vec4(0.0, 0.0, 0.0, 1.0);
179
+ reprStyle.usePrimvarColor = true;
180
+ reprStyle.usePrimvarAlpha = true;
181
+ reprStyle.applyColorOverride = true;
182
+ reprStyle.useSurfaceShaderColor = true;
183
+ reprStyle.useSurfaceShaderAlpha = true;
184
+
185
+ return reprStyle;
186
+ }
187
+
188
+ --- --------------------------------------------------------------------------
189
+ -- glsl Fragment.SurfaceSheer
190
+
191
+ #ifdef HD_HAS_integrateLights
192
+ #ifndef HD_HAS_definedIntegrateLights
193
+ #define HD_HAS_definedIntegrateLights
194
+
195
+ LightingContribution
196
+ integrateLights(vec4 Peye, vec3 Neye, LightingInterfaceProperties props)
197
+ {
198
+ return integrateLightsConstant(Peye, Neye, props);
199
+ }
200
+
201
+ #endif // HD_HAS_definedIntegrateLights
202
+ #endif
203
+
204
+ ReprStyle GetReprStyle()
205
+ {
206
+ // shade only every 2nd pixel in x and y
207
+ // creating a thin stippled mesh grid
208
+ float factor = step(0.5, fract((gl_FragCoord.x + 1.0) * 0.5))
209
+ * step(0.5, fract((gl_FragCoord.y + 0.0) * 0.5));
210
+
211
+ // make the surface translucent so that the lines of
212
+ // the mesh edges are visible even from the back faces.
213
+ float alpha = 0.2 * (1.0 - factor);
214
+
215
+
216
+ ReprStyle reprStyle;
217
+
218
+ reprStyle.color = vec4(0.0, 0.0, 0.0, alpha);
219
+ reprStyle.usePrimvarColor = true;
220
+ reprStyle.usePrimvarAlpha = false;
221
+ reprStyle.applyColorOverride = true;
222
+ reprStyle.useSurfaceShaderColor = true;
223
+ reprStyle.useSurfaceShaderAlpha = false;
224
+
225
+ return reprStyle;
226
+ }
227
+
228
+ --- --------------------------------------------------------------------------
229
+ -- glsl Fragment.SurfaceOutline
230
+
231
+ #ifdef HD_HAS_integrateLights
232
+ #ifndef HD_HAS_definedIntegrateLights
233
+ #define HD_HAS_definedIntegrateLights
234
+
235
+ LightingContribution
236
+ integrateLights(vec4 Peye, vec3 Neye, LightingInterfaceProperties props)
237
+ {
238
+ return integrateLightsConstant(Peye, Neye, props);
239
+ }
240
+
241
+ #endif // HD_HAS_definedIntegrateLights
242
+ #endif
243
+
244
+ ReprStyle GetReprStyle()
245
+ {
246
+ ReprStyle reprStyle;
247
+
248
+ reprStyle.color = vec4(0.0, 0.0, 0.0, 1.0);
249
+ reprStyle.usePrimvarColor = false;
250
+ reprStyle.usePrimvarAlpha = false;
251
+ reprStyle.applyColorOverride = false;
252
+ reprStyle.useSurfaceShaderColor = false;
253
+ reprStyle.useSurfaceShaderAlpha = false;
254
+
255
+ return reprStyle;
256
+ }
257
+
258
+ --- --------------------------------------------------------------------------
259
+ -- glsl Fragment.ConstantColor
260
+
261
+ #ifdef HD_HAS_integrateLights
262
+ #ifndef HD_HAS_definedIntegrateLights
263
+ #define HD_HAS_definedIntegrateLights
264
+
265
+ LightingContribution
266
+ integrateLights(vec4 Peye, vec3 Neye, LightingInterfaceProperties props)
267
+ {
268
+ return integrateLightsConstant(Peye, Neye, props);
269
+ }
270
+
271
+ #endif // HD_HAS_definedIntegrateLights
272
+ #endif
273
+
274
+ ReprStyle GetReprStyle()
275
+ {
276
+ ReprStyle reprStyle;
277
+
278
+ reprStyle.color = vec4(0.0, 0.0, 0.0, 1.0);
279
+ reprStyle.usePrimvarColor = true;
280
+ reprStyle.usePrimvarAlpha = true;
281
+ reprStyle.applyColorOverride = true;
282
+ reprStyle.useSurfaceShaderColor = false;
283
+ reprStyle.useSurfaceShaderAlpha = false;
284
+
285
+ return reprStyle;
286
+ }
287
+
288
+ --- --------------------------------------------------------------------------
289
+ -- glsl Fragment.HullColor
290
+
291
+ #ifdef HD_HAS_integrateLights
292
+ #ifndef HD_HAS_definedIntegrateLights
293
+ #define HD_HAS_definedIntegrateLights
294
+
295
+ LightingContribution
296
+ integrateLights(vec4 Peye, vec3 Neye, LightingInterfaceProperties props)
297
+ {
298
+ return integrateLightsConstant(Peye, Neye, props);
299
+ }
300
+
301
+ #endif // HD_HAS_definedIntegrateLights
302
+ #endif
303
+
304
+ ReprStyle GetReprStyle()
305
+ {
306
+ vec4 hullColor = vec4(vec3(0.18), 1.0);
307
+
308
+ #if defined(HD_HAS_selectedWeight)
309
+ float weight = clamp(HdGet_selectedWeight(), 0.0, 1.0);
310
+
311
+ if (weight <= 0.0) {
312
+ discard;
313
+ }
314
+
315
+ // The three control points of the quadratic curve for the selection color
316
+ // with the binomial coefficient premultiplied in.
317
+ // constant : 1
318
+ // linear : 1 1
319
+ // quadratic : 1 2 1
320
+ vec3 c0 = vec3(0.0, 0.0, 0.0); // 1.0 * Black
321
+ vec3 c1 = vec3(2.0, 0.0, 0.0); // 2.0 * Red
322
+ vec3 c2 = vec3(1.0, 1.0, 0.0); // 1.0 * Yellow
323
+
324
+ // de Casteljau quadratic curve interpolation
325
+ // A recursive application of lerp ('mix' in glsl) reducing the order each
326
+ // step of the recursion.
327
+ // at weight = 0.0 we get c0
328
+ // at weight = 0.5 we get c0 * .25 + c1 * 0.5 + c2 *.25
329
+ // at weight = 1.0 we get c2
330
+ // Thus it is a smooth curve going from c0 to c2 bending towards c1
331
+ hullColor.rgb = mix(mix(c0, c1, weight),
332
+ mix(c1, c2, weight), weight);
333
+
334
+ #else
335
+ #if defined(HD_HAS_hullColor)
336
+ hullColor.rgb = HdGet_hullColor();
337
+ #endif
338
+ #if defined(HD_HAS_hullOpacity)
339
+ hullColor.a = HdGet_hullOpacity();
340
+ #endif
341
+ #endif
342
+
343
+ ReprStyle reprStyle;
344
+
345
+ reprStyle.color = hullColor;
346
+ reprStyle.usePrimvarColor = false;
347
+ reprStyle.usePrimvarAlpha = false;
348
+ reprStyle.applyColorOverride = true;
349
+ reprStyle.useSurfaceShaderColor = false;
350
+ reprStyle.useSurfaceShaderAlpha = false;
351
+
352
+ return reprStyle;
353
+ }
354
+
355
+ --- --------------------------------------------------------------------------
356
+ -- glsl Fragment.PointColor
357
+
358
+ #ifdef HD_HAS_integrateLights
359
+ #ifndef HD_HAS_definedIntegrateLights
360
+ #define HD_HAS_definedIntegrateLights
361
+
362
+ LightingContribution
363
+ integrateLights(vec4 Peye, vec3 Neye, LightingInterfaceProperties props)
364
+ {
365
+ return integrateLightsConstant(Peye, Neye, props);
366
+ }
367
+
368
+ #endif // HD_HAS_definedIntegrateLights
369
+ #endif
370
+
371
+ ReprStyle GetReprStyle()
372
+ {
373
+ vec4 pointColor = vec4(vec3(0.18), 1.0);
374
+ #if defined(HD_HAS_pointColor)
375
+ pointColor = HdGet_pointColor();
376
+ #endif
377
+
378
+ ReprStyle reprStyle;
379
+
380
+ reprStyle.color = pointColor;
381
+ reprStyle.usePrimvarColor = false;
382
+ reprStyle.usePrimvarAlpha = false;
383
+ reprStyle.applyColorOverride = true;
384
+ reprStyle.useSurfaceShaderColor = false;
385
+ reprStyle.useSurfaceShaderAlpha = false;
386
+
387
+ return reprStyle;
388
+ }
389
+
390
+ --- --------------------------------------------------------------------------
391
+ -- glsl Fragment.PointShaded
392
+
393
+ ReprStyle GetReprStyle()
394
+ {
395
+ vec4 pointColor = vec4(vec3(0.18), 1.0);
396
+ #if defined(HD_HAS_pointColor)
397
+ pointColor = HdGet_pointColor();
398
+ #endif
399
+
400
+ ReprStyle reprStyle;
401
+
402
+ reprStyle.color = pointColor;
403
+ reprStyle.usePrimvarColor = false;
404
+ reprStyle.usePrimvarAlpha = false;
405
+ reprStyle.applyColorOverride = true;
406
+ reprStyle.useSurfaceShaderColor = true;
407
+ reprStyle.useSurfaceShaderAlpha = true;
408
+
409
+ return reprStyle;
410
+ }
411
+
412
+ --- --------------------------------------------------------------------------
413
+ -- glsl Fragment.ScalarOverride
414
+
415
+ ScalarOverride GetScalarOverride()
416
+ {
417
+ ScalarOverride result;
418
+
419
+ #if defined(HD_HAS_scalarOverride)
420
+ result.enabled = true;
421
+
422
+ // Allow a scalar value to override the color from the surface
423
+ // for previewing heatmaps. This is useful for editing workflows.
424
+ #if defined(HD_HAS_scalarOverrideColorRamp)
425
+ int rampCount = constantPrimvars[GetDrawingCoord().constantCoord].
426
+ scalarOverrideColorRamp.length();
427
+ float scalar = HdGet_scalarOverride() * float(rampCount - 1);
428
+ float baseIndex = floor(scalar);
429
+ float nextIndex = min(float(rampCount - 1), baseIndex + 1.0);
430
+ float interp = scalar - baseIndex;
431
+ result.color = mix(HdGet_scalarOverrideColorRamp(int(baseIndex)).rgb,
432
+ HdGet_scalarOverrideColorRamp(int(nextIndex)).rgb,
433
+ interp);
434
+ #else
435
+ // If no ramp is given just gamma correct the scalar as greyscale.
436
+ result.color = vec3(pow(HdGet_scalarOverride(), 2.2));
437
+ #endif // HD_HAS_scalarOverrideColorRamp
438
+
439
+ #else // HD_HAS_scalarOverride
440
+ result.enabled = false;
441
+ result.color = vec3(0.0, 0.0, 0.0);
442
+ #endif
443
+
444
+ return result;
445
+ }
446
+
447
+ --- --------------------------------------------------------------------------
448
+ -- glsl Fragment.NoScalarOverride
449
+
450
+ ScalarOverride GetScalarOverride()
451
+ {
452
+ ScalarOverride result;
453
+
454
+ result.enabled = false;
455
+ result.color = vec3(0.0, 0.0, 0.0);
456
+
457
+ return result;
458
+ }
@@ -0,0 +1,80 @@
1
+ -- glslfx version 0.1
2
+
3
+ //
4
+ // Copyright 2018 Pixar
5
+ //
6
+ // Licensed under the terms set forth in the LICENSE.txt file available at
7
+ // https://openusd.org/license.
8
+ //
9
+
10
+ --- This is what an import might look like.
11
+ --- #import $TOOLS/hdSt/shaders/visibility.glslfx
12
+
13
+ --- --------------------------------------------------------------------------
14
+ -- glsl Visibility.Fragment.Fallback
15
+ void DiscardBasedOnTopologicalVisibility()
16
+ {
17
+ // Nothing to do, since there's no authored opinion.
18
+ }
19
+
20
+ --- --------------------------------------------------------------------------
21
+ -- glsl Visibility.Fragment.Topology
22
+
23
+ FORWARD_DECL(int GetElementID()); // code gen
24
+
25
+ void GetBitmaskBufferIndices(
26
+ int id, REF(thread, int) arrayIndex, REF(thread, int) bitIndex)
27
+ {
28
+ arrayIndex = id / 32;
29
+ bitIndex = id % 32;
30
+ }
31
+
32
+ bool IsBitSet(uint bitmask, int bitIndex)
33
+ {
34
+ return bool(bitmask & (1 << bitIndex));
35
+ }
36
+
37
+ bool IsElementVisible()
38
+ {
39
+ #if defined(HD_HAS_elementsVisibility)
40
+ // Element (face) visibility is encoded as an array of bitmasks (uint32)
41
+ // with 1 bit per authored face.
42
+ int elementId = GetElementID();
43
+ // When rendering a mesh as points, element id doesn't make sense. Code
44
+ // gen returns -1 as a fallback for this case.
45
+ if (elementId != -1) {
46
+ int arrayIndex, bitIndex;
47
+ GetBitmaskBufferIndices(elementId, arrayIndex, bitIndex);
48
+ uint ev = HdGet_elementsVisibility(arrayIndex);
49
+ return IsBitSet(ev, bitIndex);
50
+ }
51
+ #endif
52
+ return true;
53
+ }
54
+
55
+ FORWARD_DECL(int GetPointId()); // pointId.glslfx
56
+
57
+ bool IsPointVisible()
58
+ {
59
+ #if defined(HD_HAS_pointsVisibility)
60
+ // Point visibility is encoded as an array of bitmasks (uint32) with 1 bit
61
+ // per unrefined vertex.
62
+ int pointId = GetPointId();
63
+ // When *not* rendering a mesh as points, we return -1 for the point id.
64
+ // See PointId.Fragment.Fallback
65
+ if (pointId != -1) {
66
+ int arrayIndex, bitIndex;
67
+ GetBitmaskBufferIndices(pointId, arrayIndex, bitIndex);
68
+ uint pv = HdGet_pointsVisibility(arrayIndex);
69
+ return IsBitSet(pv, bitIndex);
70
+ }
71
+ #endif
72
+ return true;
73
+ }
74
+
75
+ void DiscardBasedOnTopologicalVisibility()
76
+ {
77
+ if (!IsElementVisible() || !IsPointVisible()) {
78
+ discard;
79
+ }
80
+ }