@rpgjs/client 5.0.0-beta.2 → 5.0.0-beta.22

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (325) hide show
  1. package/CHANGELOG.md +130 -0
  2. package/dist/Game/AnimationManager.d.ts +2 -1
  3. package/dist/Game/AnimationManager.js +21 -9
  4. package/dist/Game/AnimationManager.js.map +1 -1
  5. package/dist/Game/AnimationManager.spec.d.ts +1 -0
  6. package/dist/Game/ClientVisuals.d.ts +61 -0
  7. package/dist/Game/ClientVisuals.js +96 -0
  8. package/dist/Game/ClientVisuals.js.map +1 -0
  9. package/dist/Game/ClientVisuals.spec.d.ts +1 -0
  10. package/dist/Game/Event.js.map +1 -1
  11. package/dist/Game/EventComponentResolver.d.ts +16 -0
  12. package/dist/Game/EventComponentResolver.js +52 -0
  13. package/dist/Game/EventComponentResolver.js.map +1 -0
  14. package/dist/Game/EventComponentResolver.spec.d.ts +1 -0
  15. package/dist/Game/Map.d.ts +9 -1
  16. package/dist/Game/Map.js +83 -5
  17. package/dist/Game/Map.js.map +1 -1
  18. package/dist/Game/Object.d.ts +49 -15
  19. package/dist/Game/Object.js +101 -42
  20. package/dist/Game/Object.js.map +1 -1
  21. package/dist/Game/Object.spec.d.ts +1 -0
  22. package/dist/Game/Player.js.map +1 -1
  23. package/dist/Game/ProjectileManager.d.ts +98 -0
  24. package/dist/Game/ProjectileManager.js +196 -0
  25. package/dist/Game/ProjectileManager.js.map +1 -0
  26. package/dist/Game/ProjectileManager.spec.d.ts +1 -0
  27. package/dist/Gui/Gui.d.ts +20 -6
  28. package/dist/Gui/Gui.js +132 -57
  29. package/dist/Gui/Gui.js.map +1 -1
  30. package/dist/Gui/Gui.spec.d.ts +1 -0
  31. package/dist/Gui/NotificationManager.js.map +1 -1
  32. package/dist/Resource.js +1 -1
  33. package/dist/Resource.js.map +1 -1
  34. package/dist/RpgClient.d.ts +194 -15
  35. package/dist/RpgClientEngine.d.ts +191 -19
  36. package/dist/RpgClientEngine.js +693 -74
  37. package/dist/RpgClientEngine.js.map +1 -1
  38. package/dist/Sound.js.map +1 -1
  39. package/dist/_virtual/{_@oxc-project_runtime@0.122.0/helpers → _@oxc-project_runtime@0.133.0/helpers/esm}/decorate.js +1 -1
  40. package/dist/_virtual/{_@oxc-project_runtime@0.122.0/helpers → _@oxc-project_runtime@0.133.0/helpers/esm}/decorateMetadata.js +1 -1
  41. package/dist/_virtual/_rolldown/runtime.js +13 -0
  42. package/dist/components/animations/animation.ce.js +6 -5
  43. package/dist/components/animations/animation.ce.js.map +1 -1
  44. package/dist/components/animations/fx.ce.js +60 -0
  45. package/dist/components/animations/fx.ce.js.map +1 -0
  46. package/dist/components/animations/hit.ce.js +24 -28
  47. package/dist/components/animations/hit.ce.js.map +1 -1
  48. package/dist/components/animations/index.d.ts +1 -0
  49. package/dist/components/animations/index.js +6 -4
  50. package/dist/components/animations/index.js.map +1 -1
  51. package/dist/components/character.ce.js +748 -249
  52. package/dist/components/character.ce.js.map +1 -1
  53. package/dist/components/dynamics/bar.ce.js +99 -0
  54. package/dist/components/dynamics/bar.ce.js.map +1 -0
  55. package/dist/components/dynamics/image.ce.js +26 -0
  56. package/dist/components/dynamics/image.ce.js.map +1 -0
  57. package/dist/components/dynamics/parse-value.d.ts +3 -0
  58. package/dist/components/dynamics/parse-value.js +54 -35
  59. package/dist/components/dynamics/parse-value.js.map +1 -1
  60. package/dist/components/dynamics/parse-value.spec.d.ts +1 -0
  61. package/dist/components/dynamics/shape-utils.d.ts +16 -0
  62. package/dist/components/dynamics/shape-utils.js +73 -0
  63. package/dist/components/dynamics/shape-utils.js.map +1 -0
  64. package/dist/components/dynamics/shape-utils.spec.d.ts +1 -0
  65. package/dist/components/dynamics/shape.ce.js +86 -0
  66. package/dist/components/dynamics/shape.ce.js.map +1 -0
  67. package/dist/components/dynamics/text.ce.js +36 -56
  68. package/dist/components/dynamics/text.ce.js.map +1 -1
  69. package/dist/components/gui/box.ce.js +9 -9
  70. package/dist/components/gui/box.ce.js.map +1 -1
  71. package/dist/components/gui/dialogbox/index.ce.js +75 -65
  72. package/dist/components/gui/dialogbox/index.ce.js.map +1 -1
  73. package/dist/components/gui/gameover.ce.js +47 -68
  74. package/dist/components/gui/gameover.ce.js.map +1 -1
  75. package/dist/components/gui/hud/hud.ce.js +23 -31
  76. package/dist/components/gui/hud/hud.ce.js.map +1 -1
  77. package/dist/components/gui/menu/equip-menu.ce.js +121 -172
  78. package/dist/components/gui/menu/equip-menu.ce.js.map +1 -1
  79. package/dist/components/gui/menu/exit-menu.ce.js +15 -10
  80. package/dist/components/gui/menu/exit-menu.ce.js.map +1 -1
  81. package/dist/components/gui/menu/items-menu.ce.js +62 -77
  82. package/dist/components/gui/menu/items-menu.ce.js.map +1 -1
  83. package/dist/components/gui/menu/main-menu.ce.js +89 -104
  84. package/dist/components/gui/menu/main-menu.ce.js.map +1 -1
  85. package/dist/components/gui/menu/options-menu.ce.js +12 -8
  86. package/dist/components/gui/menu/options-menu.ce.js.map +1 -1
  87. package/dist/components/gui/menu/skills-menu.ce.js +17 -19
  88. package/dist/components/gui/menu/skills-menu.ce.js.map +1 -1
  89. package/dist/components/gui/mobile/index.d.ts +51 -2
  90. package/dist/components/gui/mobile/index.js +14 -6
  91. package/dist/components/gui/mobile/index.js.map +1 -1
  92. package/dist/components/gui/mobile/index.spec.d.ts +1 -0
  93. package/dist/components/gui/mobile/mobile.ce.js +309 -59
  94. package/dist/components/gui/mobile/mobile.ce.js.map +1 -1
  95. package/dist/components/gui/notification/notification.ce.js +28 -26
  96. package/dist/components/gui/notification/notification.ce.js.map +1 -1
  97. package/dist/components/gui/save-load.ce.js +81 -256
  98. package/dist/components/gui/save-load.ce.js.map +1 -1
  99. package/dist/components/gui/shop/shop.ce.js +107 -142
  100. package/dist/components/gui/shop/shop.ce.js.map +1 -1
  101. package/dist/components/gui/title-screen.ce.js +50 -73
  102. package/dist/components/gui/title-screen.ce.js.map +1 -1
  103. package/dist/components/index.d.ts +2 -1
  104. package/dist/components/index.js +1 -0
  105. package/dist/components/interaction-components.ce.js +22 -0
  106. package/dist/components/interaction-components.ce.js.map +1 -0
  107. package/dist/components/player-components-utils.d.ts +67 -0
  108. package/dist/components/player-components-utils.js +162 -0
  109. package/dist/components/player-components-utils.js.map +1 -0
  110. package/dist/components/player-components-utils.spec.d.ts +1 -0
  111. package/dist/components/player-components.ce.js +191 -0
  112. package/dist/components/player-components.ce.js.map +1 -0
  113. package/dist/components/prebuilt/hp-bar.ce.js +45 -45
  114. package/dist/components/prebuilt/hp-bar.ce.js.map +1 -1
  115. package/dist/components/prebuilt/light-halo.ce.js +39 -60
  116. package/dist/components/prebuilt/light-halo.ce.js.map +1 -1
  117. package/dist/components/scenes/canvas.ce.js +205 -27
  118. package/dist/components/scenes/canvas.ce.js.map +1 -1
  119. package/dist/components/scenes/draw-map.ce.js +39 -39
  120. package/dist/components/scenes/draw-map.ce.js.map +1 -1
  121. package/dist/components/scenes/event-layer.ce.js +51 -10
  122. package/dist/components/scenes/event-layer.ce.js.map +1 -1
  123. package/dist/core/inject.js +1 -1
  124. package/dist/core/inject.js.map +1 -1
  125. package/dist/core/setup.js +1 -1
  126. package/dist/core/setup.js.map +1 -1
  127. package/dist/decorators/spritesheet.d.ts +1 -0
  128. package/dist/decorators/spritesheet.js +11 -0
  129. package/dist/decorators/spritesheet.js.map +1 -0
  130. package/dist/i18n.d.ts +55 -0
  131. package/dist/i18n.js +60 -0
  132. package/dist/i18n.js.map +1 -0
  133. package/dist/i18n.spec.d.ts +1 -0
  134. package/dist/index.d.ts +8 -0
  135. package/dist/index.js +29 -21
  136. package/dist/module.js +45 -4
  137. package/dist/module.js.map +1 -1
  138. package/dist/node_modules/.pnpm/{@signe_di@2.9.0 → @signe_di@3.1.0}/node_modules/@signe/di/dist/index.js +7 -117
  139. package/dist/node_modules/.pnpm/@signe_di@3.1.0/node_modules/@signe/di/dist/index.js.map +1 -0
  140. package/dist/node_modules/.pnpm/@signe_reactive@3.1.0/node_modules/@signe/reactive/dist/index.js +239 -0
  141. package/dist/node_modules/.pnpm/@signe_reactive@3.1.0/node_modules/@signe/reactive/dist/index.js.map +1 -0
  142. package/dist/node_modules/.pnpm/@signe_room@3.1.0_react@19.2.7/node_modules/@signe/room/dist/chunk-EUXUH3YW.js +13 -0
  143. package/dist/node_modules/.pnpm/@signe_room@3.1.0_react@19.2.7/node_modules/@signe/room/dist/chunk-EUXUH3YW.js.map +1 -0
  144. package/dist/node_modules/.pnpm/@signe_room@3.1.0_react@19.2.7/node_modules/@signe/room/dist/index.js +698 -0
  145. package/dist/node_modules/.pnpm/@signe_room@3.1.0_react@19.2.7/node_modules/@signe/room/dist/index.js.map +1 -0
  146. package/dist/node_modules/.pnpm/@signe_sync@3.1.0_react@19.2.7/node_modules/@signe/sync/dist/client/index.js +43 -0
  147. package/dist/node_modules/.pnpm/@signe_sync@3.1.0_react@19.2.7/node_modules/@signe/sync/dist/client/index.js.map +1 -0
  148. package/dist/node_modules/.pnpm/{@signe_sync@2.9.0 → @signe_sync@3.1.0_react@19.2.7}/node_modules/@signe/sync/dist/index.js +57 -141
  149. package/dist/node_modules/.pnpm/@signe_sync@3.1.0_react@19.2.7/node_modules/@signe/sync/dist/index.js.map +1 -0
  150. package/dist/node_modules/.pnpm/{partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js → partysocket@1.2.0_react@19.2.7/node_modules/partysocket/dist/index.js} +30 -17
  151. package/dist/node_modules/.pnpm/partysocket@1.2.0_react@19.2.7/node_modules/partysocket/dist/index.js.map +1 -0
  152. package/dist/node_modules/.pnpm/{partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js → partysocket@1.2.0_react@19.2.7/node_modules/partysocket/dist/ws.js} +65 -34
  153. package/dist/node_modules/.pnpm/partysocket@1.2.0_react@19.2.7/node_modules/partysocket/dist/ws.js.map +1 -0
  154. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/index.js +13 -0
  155. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/index.js.map +1 -0
  156. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/ZodError.js +106 -0
  157. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/ZodError.js.map +1 -0
  158. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/errors.js +13 -0
  159. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/errors.js.map +1 -0
  160. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/external.js +121 -0
  161. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/external.js.map +1 -0
  162. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/helpers/errorUtil.js +10 -0
  163. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/helpers/errorUtil.js.map +1 -0
  164. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/helpers/parseUtil.js +110 -0
  165. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/helpers/parseUtil.js.map +1 -0
  166. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/helpers/util.js +99 -0
  167. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/helpers/util.js.map +1 -0
  168. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/locales/en.js +82 -0
  169. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/locales/en.js.map +1 -0
  170. package/dist/node_modules/.pnpm/{zod@3.24.2/node_modules/zod/lib/index.js → zod@3.25.76/node_modules/zod/v3/types.js} +74 -611
  171. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/types.js.map +1 -0
  172. package/dist/presets/animation.js.map +1 -1
  173. package/dist/presets/faceset.js.map +1 -1
  174. package/dist/presets/icon.js.map +1 -1
  175. package/dist/presets/index.js.map +1 -1
  176. package/dist/presets/lpc.js.map +1 -1
  177. package/dist/presets/rmspritesheet.js.map +1 -1
  178. package/dist/services/AbstractSocket.d.ts +2 -0
  179. package/dist/services/AbstractSocket.js.map +1 -1
  180. package/dist/services/actionInput.d.ts +14 -0
  181. package/dist/services/actionInput.js +59 -0
  182. package/dist/services/actionInput.js.map +1 -0
  183. package/dist/services/actionInput.spec.d.ts +1 -0
  184. package/dist/services/cameraFollow.d.ts +51 -0
  185. package/dist/services/cameraFollow.js +134 -0
  186. package/dist/services/cameraFollow.js.map +1 -0
  187. package/dist/services/cameraFollow.spec.d.ts +1 -0
  188. package/dist/services/interactions.d.ts +159 -0
  189. package/dist/services/interactions.js +460 -0
  190. package/dist/services/interactions.js.map +1 -0
  191. package/dist/services/interactions.spec.d.ts +1 -0
  192. package/dist/services/keyboardControls.d.ts +1 -0
  193. package/dist/services/keyboardControls.js +1 -0
  194. package/dist/services/keyboardControls.js.map +1 -1
  195. package/dist/services/loadMap.d.ts +9 -0
  196. package/dist/services/loadMap.js +1 -1
  197. package/dist/services/loadMap.js.map +1 -1
  198. package/dist/services/mmorpg-connection.d.ts +5 -0
  199. package/dist/services/mmorpg-connection.js +50 -0
  200. package/dist/services/mmorpg-connection.js.map +1 -0
  201. package/dist/services/mmorpg-connection.spec.d.ts +1 -0
  202. package/dist/services/mmorpg.d.ts +11 -4
  203. package/dist/services/mmorpg.js +57 -33
  204. package/dist/services/mmorpg.js.map +1 -1
  205. package/dist/services/pointerContext.d.ts +11 -0
  206. package/dist/services/pointerContext.js +48 -0
  207. package/dist/services/pointerContext.js.map +1 -0
  208. package/dist/services/pointerContext.spec.d.ts +1 -0
  209. package/dist/services/save.js.map +1 -1
  210. package/dist/services/save.spec.d.ts +1 -0
  211. package/dist/services/standalone-message.d.ts +1 -0
  212. package/dist/services/standalone-message.js +9 -0
  213. package/dist/services/standalone-message.js.map +1 -0
  214. package/dist/services/standalone.d.ts +4 -1
  215. package/dist/services/standalone.js +36 -16
  216. package/dist/services/standalone.js.map +1 -1
  217. package/dist/services/standalone.spec.d.ts +1 -0
  218. package/dist/utils/getEntityProp.js +4 -3
  219. package/dist/utils/getEntityProp.js.map +1 -1
  220. package/dist/utils/getEntityProp.spec.d.ts +1 -0
  221. package/dist/utils/mapId.d.ts +1 -0
  222. package/dist/utils/mapId.js +6 -0
  223. package/dist/utils/mapId.js.map +1 -0
  224. package/dist/utils/readPropValue.d.ts +2 -0
  225. package/dist/utils/readPropValue.js +13 -0
  226. package/dist/utils/readPropValue.js.map +1 -0
  227. package/package.json +13 -13
  228. package/src/Game/AnimationManager.spec.ts +30 -0
  229. package/src/Game/AnimationManager.ts +26 -10
  230. package/src/Game/ClientVisuals.spec.ts +56 -0
  231. package/src/Game/ClientVisuals.ts +184 -0
  232. package/src/Game/EventComponentResolver.spec.ts +84 -0
  233. package/src/Game/EventComponentResolver.ts +74 -0
  234. package/src/Game/Map.ts +134 -2
  235. package/src/Game/Object.spec.ts +59 -0
  236. package/src/Game/Object.ts +181 -77
  237. package/src/Game/ProjectileManager.spec.ts +449 -0
  238. package/src/Game/ProjectileManager.ts +346 -0
  239. package/src/Gui/Gui.spec.ts +359 -0
  240. package/src/Gui/Gui.ts +178 -67
  241. package/src/Resource.ts +1 -2
  242. package/src/RpgClient.ts +220 -17
  243. package/src/RpgClientEngine.ts +995 -133
  244. package/src/components/animations/fx.ce +101 -0
  245. package/src/components/animations/index.ts +4 -2
  246. package/src/components/character.ce +839 -45
  247. package/src/components/dynamics/bar.ce +88 -0
  248. package/src/components/dynamics/image.ce +21 -0
  249. package/src/components/dynamics/parse-value.spec.ts +83 -0
  250. package/src/components/dynamics/parse-value.ts +111 -37
  251. package/src/components/dynamics/shape-utils.spec.ts +46 -0
  252. package/src/components/dynamics/shape-utils.ts +61 -0
  253. package/src/components/dynamics/shape.ce +90 -0
  254. package/src/components/dynamics/text.ce +35 -149
  255. package/src/components/gui/dialogbox/index.ce +52 -21
  256. package/src/components/gui/gameover.ce +6 -4
  257. package/src/components/gui/menu/equip-menu.ce +11 -9
  258. package/src/components/gui/menu/exit-menu.ce +6 -4
  259. package/src/components/gui/menu/items-menu.ce +11 -9
  260. package/src/components/gui/menu/main-menu.ce +14 -12
  261. package/src/components/gui/menu/options-menu.ce +4 -3
  262. package/src/components/gui/menu/skills-menu.ce +2 -1
  263. package/src/components/gui/mobile/index.spec.ts +94 -0
  264. package/src/components/gui/mobile/index.ts +74 -6
  265. package/src/components/gui/mobile/mobile.ce +347 -65
  266. package/src/components/gui/notification/notification.ce +7 -1
  267. package/src/components/gui/save-load.ce +13 -11
  268. package/src/components/gui/shop/shop.ce +20 -18
  269. package/src/components/gui/title-screen.ce +6 -4
  270. package/src/components/index.ts +2 -1
  271. package/src/components/interaction-components.ce +23 -0
  272. package/src/components/player-components-utils.spec.ts +109 -0
  273. package/src/components/player-components-utils.ts +205 -0
  274. package/src/components/player-components.ce +222 -0
  275. package/src/components/prebuilt/hp-bar.ce +4 -3
  276. package/src/components/prebuilt/light-halo.ce +2 -2
  277. package/src/components/scenes/canvas.ce +219 -15
  278. package/src/components/scenes/draw-map.ce +34 -22
  279. package/src/components/scenes/event-layer.ce +55 -4
  280. package/src/core/setup.ts +2 -2
  281. package/src/decorators/spritesheet.ts +8 -0
  282. package/src/i18n.spec.ts +39 -0
  283. package/src/i18n.ts +59 -0
  284. package/src/index.ts +19 -0
  285. package/src/module.ts +61 -11
  286. package/src/services/AbstractSocket.ts +3 -0
  287. package/src/services/actionInput.spec.ts +155 -0
  288. package/src/services/actionInput.ts +120 -0
  289. package/src/services/cameraFollow.spec.ts +220 -0
  290. package/src/services/cameraFollow.ts +222 -0
  291. package/src/services/interactions.spec.ts +175 -0
  292. package/src/services/interactions.ts +722 -0
  293. package/src/services/keyboardControls.ts +2 -1
  294. package/src/services/loadMap.ts +5 -1
  295. package/src/services/mmorpg-connection.spec.ts +99 -0
  296. package/src/services/mmorpg-connection.ts +69 -0
  297. package/src/services/mmorpg.ts +70 -36
  298. package/src/services/pointerContext.spec.ts +36 -0
  299. package/src/services/pointerContext.ts +84 -0
  300. package/src/services/save.spec.ts +127 -0
  301. package/src/services/standalone-message.ts +7 -0
  302. package/src/services/standalone.spec.ts +54 -0
  303. package/src/services/standalone.ts +44 -12
  304. package/src/utils/getEntityProp.spec.ts +96 -0
  305. package/src/utils/getEntityProp.ts +4 -3
  306. package/src/utils/mapId.ts +2 -0
  307. package/src/utils/readPropValue.ts +16 -0
  308. package/dist/node_modules/.pnpm/@signe_di@2.9.0/node_modules/@signe/di/dist/index.js.map +0 -1
  309. package/dist/node_modules/.pnpm/@signe_reactive@2.8.3/node_modules/@signe/reactive/dist/index.js +0 -457
  310. package/dist/node_modules/.pnpm/@signe_reactive@2.8.3/node_modules/@signe/reactive/dist/index.js.map +0 -1
  311. package/dist/node_modules/.pnpm/@signe_reactive@2.9.0/node_modules/@signe/reactive/dist/index.js +0 -463
  312. package/dist/node_modules/.pnpm/@signe_reactive@2.9.0/node_modules/@signe/reactive/dist/index.js.map +0 -1
  313. package/dist/node_modules/.pnpm/@signe_room@2.9.0/node_modules/@signe/room/dist/index.js +0 -2191
  314. package/dist/node_modules/.pnpm/@signe_room@2.9.0/node_modules/@signe/room/dist/index.js.map +0 -1
  315. package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/chunk-7QVYU63E.js +0 -10
  316. package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/chunk-7QVYU63E.js.map +0 -1
  317. package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/client/index.js +0 -91
  318. package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/client/index.js.map +0 -1
  319. package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/index.js.map +0 -1
  320. package/dist/node_modules/.pnpm/dset@3.1.4/node_modules/dset/dist/index.js +0 -14
  321. package/dist/node_modules/.pnpm/dset@3.1.4/node_modules/dset/dist/index.js.map +0 -1
  322. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js.map +0 -1
  323. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js.map +0 -1
  324. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/index.js +0 -2
  325. package/dist/node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js.map +0 -1
@@ -1,146 +1,45 @@
1
1
  import { inject } from "../core/inject.js";
2
+ import { getKeyboardControlBind, keyboardEventMatchesBind, resolveKeyboardActionInput, resolveKeyboardDirectionInput } from "../services/actionInput.js";
3
+ import { getCanMoveValue } from "../utils/readPropValue.js";
2
4
  import { RpgGui } from "../Gui/Gui.js";
5
+ import { normalizeEventComponent } from "../Game/EventComponentResolver.js";
3
6
  import { RpgClientEngine } from "../RpgClientEngine.js";
4
- import { Container, Sprite, animatedSignal, computed, cond, h, loop, mount, on, signal, tick, useDefineProps, useProps } from "canvasengine";
5
- import { Particle } from "@canvasengine/presets";
6
- import { Direction, ModulesToken } from "@rpgjs/common";
7
+ import { applyCameraFollow, clearCameraFollowPlugins, ownsCameraFollowRevision } from "../services/cameraFollow.js";
8
+ import __ce_component$1 from "./player-components.ce.js";
9
+ import __ce_component$2 from "./interaction-components.ce.js";
10
+ import { Container, Sprite, animatedSignal, computed, cond, effect, h, loop, mount, on, signal, tick, useDefineEmits, useDefineProps, useProps } from "canvasengine";
11
+ import { Animation, Direction, ModulesToken, shouldRenderLightingShadows } from "@rpgjs/common";
7
12
  import { combineLatest, filter, lastValueFrom, map, pairwise, startWith } from "rxjs";
13
+ import { Particle } from "@canvasengine/presets";
14
+ import { Assets } from "pixi.js";
8
15
  //#region src/components/character.ce
9
16
  function component($$props) {
10
17
  useProps($$props);
11
18
  const defineProps = useDefineProps($$props);
12
- var __assign = this && this.__assign || function() {
13
- __assign = Object.assign || function(t) {
14
- for (var s, i = 1, n = arguments.length; i < n; i++) {
15
- s = arguments[i];
16
- for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];
17
- }
18
- return t;
19
- };
20
- return __assign.apply(this, arguments);
21
- };
22
- var __awaiter = this && this.__awaiter || function(thisArg, _arguments, P, generator) {
23
- function adopt(value) {
24
- return value instanceof P ? value : new P(function(resolve) {
25
- resolve(value);
26
- });
27
- }
28
- return new (P || (P = Promise))(function(resolve, reject) {
29
- function fulfilled(value) {
30
- try {
31
- step(generator.next(value));
32
- } catch (e) {
33
- reject(e);
34
- }
35
- }
36
- function rejected(value) {
37
- try {
38
- step(generator["throw"](value));
39
- } catch (e) {
40
- reject(e);
41
- }
42
- }
43
- function step(result) {
44
- result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected);
45
- }
46
- step((generator = generator.apply(thisArg, _arguments || [])).next());
47
- });
48
- };
49
- var __generator = this && this.__generator || function(thisArg, body) {
50
- var _ = {
51
- label: 0,
52
- sent: function() {
53
- if (t[0] & 1) throw t[1];
54
- return t[1];
55
- },
56
- trys: [],
57
- ops: []
58
- }, f, y, t, g = Object.create((typeof Iterator === "function" ? Iterator : Object).prototype);
59
- return g.next = verb(0), g["throw"] = verb(1), g["return"] = verb(2), typeof Symbol === "function" && (g[Symbol.iterator] = function() {
60
- return this;
61
- }), g;
62
- function verb(n) {
63
- return function(v) {
64
- return step([n, v]);
65
- };
66
- }
67
- function step(op) {
68
- if (f) throw new TypeError("Generator is already executing.");
69
- while (g && (g = 0, op[0] && (_ = 0)), _) try {
70
- if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
71
- if (y = 0, t) op = [op[0] & 2, t.value];
72
- switch (op[0]) {
73
- case 0:
74
- case 1:
75
- t = op;
76
- break;
77
- case 4:
78
- _.label++;
79
- return {
80
- value: op[1],
81
- done: false
82
- };
83
- case 5:
84
- _.label++;
85
- y = op[1];
86
- op = [0];
87
- continue;
88
- case 7:
89
- op = _.ops.pop();
90
- _.trys.pop();
91
- continue;
92
- default:
93
- if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) {
94
- _ = 0;
95
- continue;
96
- }
97
- if (op[0] === 3 && (!t || op[1] > t[0] && op[1] < t[3])) {
98
- _.label = op[1];
99
- break;
100
- }
101
- if (op[0] === 6 && _.label < t[1]) {
102
- _.label = t[1];
103
- t = op;
104
- break;
105
- }
106
- if (t && _.label < t[2]) {
107
- _.label = t[2];
108
- _.ops.push(op);
109
- break;
110
- }
111
- if (t[2]) _.ops.pop();
112
- _.trys.pop();
113
- continue;
114
- }
115
- op = body.call(thisArg, _);
116
- } catch (e) {
117
- op = [6, e];
118
- y = 0;
119
- } finally {
120
- f = t = 0;
121
- }
122
- if (op[0] & 5) throw op[1];
123
- return {
124
- value: op[0] ? op[1] : void 0,
125
- done: true
126
- };
127
- }
128
- };
129
- var _a = defineProps(), object = _a.object, id = _a.id;
130
- var client = inject(RpgClientEngine);
131
- var hooks = inject(ModulesToken);
132
- var guiService = inject(RpgGui);
19
+ useDefineEmits($$props);
20
+ const { object, id } = defineProps();
21
+ const sprite = object();
22
+ const client = inject(RpgClientEngine);
23
+ const hooks = inject(ModulesToken);
24
+ const guiService = inject(RpgGui);
133
25
  client.spritesheets;
134
- var playerId = client.playerId;
135
- var componentsBehind = client.spriteComponentsBehind;
136
- var componentsInFront = client.spriteComponentsInFront;
137
- var isMe = computed(function() {
138
- return id() === playerId;
26
+ const componentsBehind = client.spriteComponentsBehind;
27
+ const componentsInFront = client.spriteComponentsInFront;
28
+ const readProp = (value) => typeof value === "function" ? value() : value;
29
+ const isCurrentPlayer = () => {
30
+ const playerId = client.playerIdSignal();
31
+ const currentPlayer = playerId ? client.sceneMap?.players?.()?.[playerId] : void 0;
32
+ return readProp(id) === playerId || readProp(sprite?.id) === playerId || sprite === currentPlayer || sprite === client.sceneMap?.getCurrentPlayer?.();
33
+ };
34
+ const isMe = computed(isCurrentPlayer);
35
+ const shadowsEnabled = computed(() => {
36
+ const lighting = client.sceneMap?.lighting?.();
37
+ return shouldRenderLightingShadows(lighting);
139
38
  });
140
- var normalizeComponent = function(comp) {
141
- var componentRef;
142
- var propsValue;
143
- var dependenciesFn;
39
+ const normalizeComponent = (comp) => {
40
+ let componentRef;
41
+ let propsValue;
42
+ let dependenciesFn;
144
43
  if (typeof comp === "function" || comp && typeof comp === "object" && !comp.component) {
145
44
  componentRef = comp;
146
45
  propsValue = void 0;
@@ -156,40 +55,50 @@ function component($$props) {
156
55
  }
157
56
  return {
158
57
  component: componentRef,
159
- props: typeof propsValue === "function" ? propsValue(object) : propsValue || {},
160
- dependencies: dependenciesFn ? dependenciesFn(object) : []
58
+ props: typeof propsValue === "function" ? propsValue(sprite) : propsValue || {},
59
+ dependencies: dependenciesFn ? dependenciesFn(sprite) : []
161
60
  };
162
61
  };
163
- var normalizeComponents = function(components) {
164
- return components.map(function(comp) {
165
- return normalizeComponent(comp);
166
- });
62
+ const normalizeComponents = (components) => {
63
+ return components.map((comp) => normalizeComponent(comp));
167
64
  };
168
- var normalizedComponentsBehind = computed(function() {
65
+ const normalizedComponentsBehind = computed(() => {
169
66
  return normalizeComponents(componentsBehind());
170
67
  });
171
- var normalizedComponentsInFront = computed(function() {
68
+ const normalizedComponentsInFront = computed(() => {
172
69
  return normalizeComponents(componentsInFront());
173
70
  });
174
- var shouldFollowCamera = computed(function() {
175
- var cameraTargetId = client.cameraFollowTargetId();
71
+ const isEventSprite = () => {
72
+ return typeof sprite?.isEvent === "function" ? sprite.isEvent() : sprite?._type === "event";
73
+ };
74
+ const resolvedEventComponents = computed(() => {
75
+ if (!isEventSprite()) return [];
76
+ const eventComponent = normalizeEventComponent(client.resolveEventComponent(sprite), sprite);
77
+ return eventComponent ? [eventComponent] : [];
78
+ });
79
+ const shouldFollowCamera = computed(() => {
80
+ const cameraTargetId = client.cameraFollowTargetId();
176
81
  if (cameraTargetId !== null) return id() === cameraTargetId;
177
82
  return isMe();
178
83
  });
179
- var attachedGuis = computed(function() {
84
+ const attachedGuis = computed(() => {
180
85
  return guiService.getAttachedGuis();
181
86
  });
182
- var shouldDisplayAttachedGui = computed(function() {
87
+ const shouldDisplayAttachedGui = computed(() => {
183
88
  return guiService.shouldDisplayAttachedGui(id());
184
- }), x = object.x, y = object.y, tint = object.tint, direction = object.direction, animationName = object.animationName, animationCurrentIndex = object.animationCurrentIndex, emitParticleTrigger = object.emitParticleTrigger, particleName = object.particleName;
185
- object.graphics;
186
- var hitbox = object.hitbox, isConnected = object.isConnected, graphicsSignals = object.graphicsSignals, flashTrigger = object.flashTrigger;
187
- var flashType = signal("alpha");
188
- var flashDuration = signal(300);
189
- var flashCycles = signal(1);
190
- var flashAlpha = signal(.3);
191
- var flashTint = signal(16777215);
192
- on(flashTrigger, function(data) {
89
+ });
90
+ const { x, y, tint, direction, animationName, animationCurrentIndex, emitParticleTrigger, particleName, graphics, hitbox, isConnected, graphicsSignals, flashTrigger } = sprite;
91
+ const renderedGraphics = computed(() => {
92
+ const eventComponent = resolvedEventComponents()[0];
93
+ if (eventComponent && !eventComponent.renderGraphic) return [];
94
+ return graphicsSignals();
95
+ });
96
+ const flashType = signal("alpha");
97
+ const flashDuration = signal(300);
98
+ const flashCycles = signal(1);
99
+ const flashAlpha = signal(.3);
100
+ const flashTint = signal(16777215);
101
+ on(flashTrigger, (data) => {
193
102
  if (data && typeof data === "object") {
194
103
  if (data.type !== void 0) flashType.set(data.type);
195
104
  if (data.duration !== void 0) flashDuration.set(data.duration);
@@ -198,187 +107,776 @@ function component($$props) {
198
107
  if (data.tint !== void 0) flashTint.set(data.tint);
199
108
  }
200
109
  });
201
- var flashConfig = computed(function() {
110
+ const flashConfig = computed(() => ({
111
+ trigger: flashTrigger,
112
+ type: flashType(),
113
+ duration: flashDuration(),
114
+ cycles: flashCycles(),
115
+ alpha: flashAlpha(),
116
+ tint: flashTint()
117
+ }));
118
+ const particleSettings = client.particleSettings;
119
+ const canControls = () => isMe() && getCanMoveValue(sprite);
120
+ const keyboardControls = client.globalConfig.keyboardControls;
121
+ const activeDirectionKeys = /* @__PURE__ */ new Map();
122
+ const activeControlDirections = /* @__PURE__ */ new Map();
123
+ const activeControlDirectionReleaseTimers = /* @__PURE__ */ new Map();
124
+ const CONTROL_DIRECTION_RELEASE_GRACE_MS = 160;
125
+ const hasHeldDirection = () => activeDirectionKeys.size > 0 || activeControlDirections.size > 0;
126
+ const publishMobileDebug = (type, payload = {}) => {
127
+ const target = typeof window !== "undefined" ? window : globalThis;
128
+ if (!target.__RPGJS_MOBILE_DEBUG__) return;
129
+ const event = {
130
+ source: "character",
131
+ type,
132
+ time: Date.now(),
133
+ isCurrentPlayer: isCurrentPlayer(),
134
+ animationName: animationName(),
135
+ realAnimationName: realAnimationName?.(),
136
+ activeKeyboardDirections: Array.from(activeDirectionKeys.values()),
137
+ activeControlDirections: Array.from(activeControlDirections.values()),
138
+ heldDirection: resolveHeldDirection(),
139
+ canControls: canControls(),
140
+ x: x(),
141
+ y: y(),
142
+ ...payload
143
+ };
144
+ target.__RPGJS_MOBILE_DEBUG_EVENTS__ = [...(target.__RPGJS_MOBILE_DEBUG_EVENTS__ || []).slice(-199), event];
145
+ target.__RPGJS_MOBILE_DEBUG_LAST__ = event;
146
+ };
147
+ const resolveHeldDirection = () => {
148
+ const directions = [...Array.from(activeDirectionKeys.values()), ...Array.from(activeControlDirections.values())];
149
+ return directions[directions.length - 1];
150
+ };
151
+ const resolveSpriteDirection = () => {
152
+ const heldDirection = resolveHeldDirection();
153
+ if (heldDirection) return heldDirection;
154
+ if (typeof sprite.getDirection === "function") return sprite.getDirection();
155
+ if (typeof sprite.direction === "function") return sprite.direction();
156
+ return direction();
157
+ };
158
+ const directionToDashVector = (currentDirection) => {
159
+ switch (currentDirection) {
160
+ case Direction.Left: return {
161
+ x: -1,
162
+ y: 0
163
+ };
164
+ case Direction.Right: return {
165
+ x: 1,
166
+ y: 0
167
+ };
168
+ case Direction.Up: return {
169
+ x: 0,
170
+ y: -1
171
+ };
172
+ case Direction.Down:
173
+ default: return {
174
+ x: 0,
175
+ y: 1
176
+ };
177
+ }
178
+ };
179
+ const withCurrentDirection = (payload) => {
180
+ if (payload.action !== "action") return payload;
181
+ const data = payload.data && typeof payload.data === "object" ? { ...payload.data } : {};
202
182
  return {
203
- trigger: flashTrigger,
204
- type: flashType(),
205
- duration: flashDuration(),
206
- cycles: flashCycles(),
207
- alpha: flashAlpha(),
208
- tint: flashTint()
183
+ ...payload,
184
+ data: {
185
+ ...data,
186
+ direction: data.direction ?? resolveSpriteDirection()
187
+ }
209
188
  };
210
- });
211
- var particleSettings = client.particleSettings;
212
- var canControls = function() {
213
- return isMe() && object.canMove();
214
189
  };
215
- var keyboardControls = client.globalConfig.keyboardControls;
216
- var visible = computed(function() {
217
- if (object.isEvent()) return true;
190
+ const resolveCurrentActionInput = () => withCurrentDirection(resolveKeyboardActionInput(keyboardControls.action, client, sprite));
191
+ const playPredictedWalkAnimation = () => {
192
+ if (sprite.animationFixed) {
193
+ publishMobileDebug("walk:skip", { reason: "animationFixed" });
194
+ return;
195
+ }
196
+ if (sprite.animationIsPlaying && sprite.animationIsPlaying()) {
197
+ publishMobileDebug("walk:skip", { reason: "animationIsPlaying" });
198
+ return;
199
+ }
200
+ realAnimationName.set("walk");
201
+ publishMobileDebug("walk:set", { reason: "predicted" });
202
+ };
203
+ const resumeHeldDirectionWalkAnimation = () => {
204
+ if (!isCurrentPlayer()) {
205
+ publishMobileDebug("walk:resume-fail", { reason: "notCurrentPlayer" });
206
+ return false;
207
+ }
208
+ if (!hasHeldDirection()) {
209
+ publishMobileDebug("walk:resume-fail", { reason: "noHeldDirection" });
210
+ return false;
211
+ }
212
+ if (!canControls()) {
213
+ publishMobileDebug("walk:resume-fail", { reason: "cannotControl" });
214
+ return false;
215
+ }
216
+ if (sprite.animationFixed) {
217
+ publishMobileDebug("walk:resume-fail", { reason: "animationFixed" });
218
+ return false;
219
+ }
220
+ if (sprite.animationIsPlaying && sprite.animationIsPlaying()) {
221
+ publishMobileDebug("walk:resume-fail", { reason: "animationIsPlaying" });
222
+ return false;
223
+ }
224
+ realAnimationName.set("walk");
225
+ publishMobileDebug("walk:set", { reason: "resumeHeldDirection" });
226
+ return true;
227
+ };
228
+ const processMovementInput = (input) => {
229
+ if (!canControls()) return;
230
+ publishMobileDebug("movement:input", { input });
231
+ client.processInput({ input });
232
+ playPredictedWalkAnimation();
233
+ };
234
+ const activateControlDirection = (name, directionInput) => {
235
+ const releaseTimer = activeControlDirectionReleaseTimers.get(name);
236
+ if (releaseTimer) {
237
+ clearTimeout(releaseTimer);
238
+ activeControlDirectionReleaseTimers.delete(name);
239
+ }
240
+ activeControlDirections.delete(name);
241
+ activeControlDirections.set(name, directionInput);
242
+ publishMobileDebug("control:activate", {
243
+ name,
244
+ directionInput
245
+ });
246
+ resumeHeldDirectionWalkAnimation();
247
+ };
248
+ const releaseControlDirection = (name) => {
249
+ const previousTimer = activeControlDirectionReleaseTimers.get(name);
250
+ if (previousTimer) clearTimeout(previousTimer);
251
+ activeControlDirectionReleaseTimers.set(name, setTimeout(() => {
252
+ activeControlDirectionReleaseTimers.delete(name);
253
+ activeControlDirections.delete(name);
254
+ publishMobileDebug("control:release", { name });
255
+ if (!hasHeldDirection() && animationName() === "stand") {
256
+ realAnimationName.set("stand");
257
+ publishMobileDebug("stand:set", { reason: "controlRelease" });
258
+ }
259
+ }, CONTROL_DIRECTION_RELEASE_GRACE_MS));
260
+ };
261
+ const processDashInput = () => {
262
+ if (!canControls()) return;
263
+ client.processDash({ direction: directionToDashVector(resolveSpriteDirection()) });
264
+ };
265
+ const actionBind = () => getKeyboardControlBind(keyboardControls.action);
266
+ const keyboardEventId = (event) => `${event.keyCode}:${event.code}:${event.key}`;
267
+ const handleNativeActionWhileMoving = (event) => {
268
+ const inputDirection = resolveKeyboardDirectionInput(event, keyboardControls);
269
+ if (inputDirection) {
270
+ const keyId = keyboardEventId(event);
271
+ if (event.type === "keydown") {
272
+ activeDirectionKeys.delete(keyId);
273
+ activeDirectionKeys.set(keyId, inputDirection);
274
+ resumeHeldDirectionWalkAnimation();
275
+ } else activeDirectionKeys.delete(keyId);
276
+ }
277
+ if (!isCurrentPlayer()) return;
278
+ if (event.type !== "keydown" || event.repeat) return;
279
+ if (activeDirectionKeys.size === 0) return;
280
+ if (!keyboardEventMatchesBind(event, actionBind())) return;
281
+ if (!canControls()) return;
282
+ client.processAction(resolveCurrentActionInput());
283
+ };
284
+ const visible = computed(() => {
285
+ if (sprite.isEvent()) return true;
218
286
  return isConnected();
219
287
  });
220
- var controls = signal({
288
+ const controls = {
221
289
  down: {
222
290
  repeat: true,
223
291
  bind: keyboardControls.down,
224
- keyDown: function() {
225
- if (canControls()) client.processInput({ input: Direction.Down });
292
+ keyDown() {
293
+ activateControlDirection("down", Direction.Down);
294
+ processMovementInput(Direction.Down);
295
+ },
296
+ keyUp() {
297
+ releaseControlDirection("down");
226
298
  }
227
299
  },
228
300
  up: {
229
301
  repeat: true,
230
302
  bind: keyboardControls.up,
231
- keyDown: function() {
232
- if (canControls()) client.processInput({ input: Direction.Up });
303
+ keyDown() {
304
+ activateControlDirection("up", Direction.Up);
305
+ processMovementInput(Direction.Up);
306
+ },
307
+ keyUp() {
308
+ releaseControlDirection("up");
233
309
  }
234
310
  },
235
311
  left: {
236
312
  repeat: true,
237
313
  bind: keyboardControls.left,
238
- keyDown: function() {
239
- if (canControls()) client.processInput({ input: Direction.Left });
314
+ keyDown() {
315
+ activateControlDirection("left", Direction.Left);
316
+ processMovementInput(Direction.Left);
317
+ },
318
+ keyUp() {
319
+ releaseControlDirection("left");
240
320
  }
241
321
  },
242
322
  right: {
243
323
  repeat: true,
244
324
  bind: keyboardControls.right,
245
- keyDown: function() {
246
- if (canControls()) client.processInput({ input: Direction.Right });
325
+ keyDown() {
326
+ activateControlDirection("right", Direction.Right);
327
+ processMovementInput(Direction.Right);
328
+ },
329
+ keyUp() {
330
+ releaseControlDirection("right");
247
331
  }
248
332
  },
249
333
  action: {
250
- bind: keyboardControls.action,
251
- keyDown: function() {
252
- if (canControls()) client.processAction({ action: "action" });
334
+ bind: getKeyboardControlBind(keyboardControls.action),
335
+ keyDown() {
336
+ if (canControls()) client.processAction(resolveCurrentActionInput());
337
+ }
338
+ },
339
+ dash: {
340
+ bind: keyboardControls.dash,
341
+ keyDown() {
342
+ processDashInput();
343
+ }
344
+ },
345
+ back: {
346
+ bind: keyboardControls.escape,
347
+ keyDown() {
348
+ if (canControls()) client.processAction({ action: "escape" });
253
349
  }
254
350
  },
255
351
  escape: {
256
352
  bind: keyboardControls.escape,
257
- keyDown: function() {
353
+ keyDown() {
258
354
  if (canControls()) client.processAction({ action: "escape" });
259
355
  }
260
356
  },
357
+ joystick: {
358
+ enabled: true,
359
+ directionMapping: {
360
+ top: "up",
361
+ bottom: "down",
362
+ left: "left",
363
+ right: "right",
364
+ top_left: ["up", "left"],
365
+ top_right: ["up", "right"],
366
+ bottom_left: ["down", "left"],
367
+ bottom_right: ["down", "right"]
368
+ },
369
+ moveInterval: 50,
370
+ threshold: .1
371
+ },
261
372
  gamepad: { enabled: true }
373
+ };
374
+ const smoothX = animatedSignal(x(), { duration: isMe() ? 0 : 0 });
375
+ const smoothY = animatedSignal(y(), { duration: isMe() ? 0 : 0 });
376
+ const z = computed(() => {
377
+ const box = hitbox?.();
378
+ return sprite.y() + (box?.h ?? 0) + sprite.z();
262
379
  });
263
- var smoothX = animatedSignal(x(), { duration: isMe() ? 0 : 0 });
264
- var smoothY = animatedSignal(y(), { duration: isMe() ? 0 : 0 });
265
- var z = computed(function() {
266
- return object.y() + object.z();
267
- });
268
- var realAnimationName = signal(animationName());
269
- var xSubscription = x.observable.subscribe(function(value) {
380
+ const realAnimationName = signal(animationName());
381
+ const xSubscription = x.observable.subscribe((value) => {
270
382
  smoothX.set(value);
271
383
  });
272
- var ySubscription = y.observable.subscribe(function(value) {
384
+ const ySubscription = y.observable.subscribe((value) => {
273
385
  smoothY.set(value);
274
386
  });
275
- var sheet = function(graphicObject) {
387
+ const sheet = (graphicObject) => {
276
388
  return {
277
389
  definition: graphicObject,
278
390
  playing: realAnimationName(),
279
391
  params: { direction: direction() },
280
- onFinish: function() {
281
- animationCurrentIndex.update(function(index) {
282
- return index + 1;
283
- });
392
+ onFinish() {
393
+ animationCurrentIndex.update((index) => index + 1);
284
394
  }
285
395
  };
286
396
  };
287
- var movementAnimations = ["walk", "stand"];
288
- var epsilon = 0;
289
- var stateX$ = smoothX.animatedState.observable;
290
- var stateY$ = smoothY.animatedState.observable;
291
- var animationName$ = animationName.observable;
292
- var moving$ = combineLatest([stateX$, stateY$]).pipe(map(function(_a) {
293
- var sx = _a[0], sy = _a[1];
294
- var xFinished = Math.abs(sx.value.current - sx.value.end) <= epsilon;
295
- var yFinished = Math.abs(sy.value.current - sy.value.end) <= epsilon;
397
+ const graphicScale = (graphicObject) => {
398
+ const scale = graphicObject?.displayScale ?? graphicObject?.scale;
399
+ if (Array.isArray(scale)) return scale;
400
+ if (typeof scale === "number") return [scale, scale];
401
+ if (scale && typeof scale === "object") {
402
+ const x = typeof scale.x === "number" ? scale.x : 1;
403
+ return [x, typeof scale.y === "number" ? scale.y : x];
404
+ }
405
+ };
406
+ const shadowCaster = (graphicObject) => {
407
+ const box = hitbox();
408
+ const bounds = graphicBounds();
409
+ const scale = graphicScale(graphicObject);
410
+ const scaleY = Array.isArray(scale) && typeof scale[1] === "number" ? Math.abs(scale[1]) : 1;
411
+ const height = Math.max(bounds?.height ?? box?.h ?? 32, box?.h ?? 32) * scaleY;
412
+ return {
413
+ enabled: shadowsEnabled,
414
+ height,
415
+ footAnchor: {
416
+ x: .5,
417
+ y: 1
418
+ },
419
+ footOffset: {
420
+ x: 0,
421
+ y: 2
422
+ },
423
+ alpha: .5,
424
+ blur: 3.5,
425
+ gradientPower: 2,
426
+ hardness: .42,
427
+ minLength: Math.max(6, (box?.h ?? 32) * .25),
428
+ maxLength: Math.max(90, height * 1.8),
429
+ contactAlpha: .3,
430
+ contactScale: .3
431
+ };
432
+ };
433
+ const imageDimensions = signal({});
434
+ const loadingImageDimensions = /* @__PURE__ */ new Set();
435
+ const toPositiveNumber = (value) => {
436
+ const number = typeof value === "number" ? value : parseFloat(value);
437
+ return Number.isFinite(number) && number > 0 ? number : void 0;
438
+ };
439
+ const toFiniteNumber = (value, fallback = 0) => {
440
+ const number = typeof value === "number" ? value : parseFloat(value);
441
+ return Number.isFinite(number) ? number : fallback;
442
+ };
443
+ const clampRatio = (value) => Math.min(1, Math.max(0, value));
444
+ const normalizePair = (value, fallback = [1, 1]) => {
445
+ if (Array.isArray(value)) {
446
+ const x = toFiniteNumber(value[0], fallback[0]);
447
+ return [x, toFiniteNumber(value[1] ?? value[0], x)];
448
+ }
449
+ if (typeof value === "number") return [value, value];
450
+ if (value && typeof value === "object") {
451
+ const x = toFiniteNumber(value.x, fallback[0]);
452
+ return [x, toFiniteNumber(value.y ?? value.x, x)];
453
+ }
454
+ return fallback;
455
+ };
456
+ const normalizeAnchor = (value) => {
457
+ if (!Array.isArray(value)) return void 0;
458
+ const [x, y] = normalizePair(value, [0, 0]);
459
+ return [clampRatio(x), clampRatio(y)];
460
+ };
461
+ const resolveImageSource = (image) => {
462
+ if (typeof image === "string") return image;
463
+ if (typeof image?.default === "string") return image.default;
464
+ };
465
+ const parentTextureOptions = (graphicObject) => {
466
+ return [
467
+ "width",
468
+ "height",
469
+ "framesHeight",
470
+ "framesWidth",
471
+ "rectWidth",
472
+ "rectHeight",
473
+ "offset",
474
+ "image",
475
+ "sound",
476
+ "spriteRealSize",
477
+ "scale",
478
+ "anchor",
479
+ "pivot",
480
+ "x",
481
+ "y",
482
+ "opacity"
483
+ ].reduce((options, prop) => {
484
+ if (graphicObject?.[prop] !== void 0) options[prop] = graphicObject[prop];
485
+ return options;
486
+ }, {});
487
+ };
488
+ const resolveTextureOptions = (graphicObject) => {
489
+ const textures = graphicObject?.textures ?? {};
490
+ const texture = textures[realAnimationName()] ?? textures[Animation.Stand] ?? Object.values(textures)[0] ?? {};
491
+ return {
492
+ ...parentTextureOptions(graphicObject),
493
+ ...texture
494
+ };
495
+ };
496
+ const resolveFirstAnimationFrame = (textureOptions) => {
497
+ const animations = textureOptions?.animations;
498
+ if (!animations) return {};
499
+ try {
500
+ const frames = typeof animations === "function" ? animations({ direction: direction() }) : animations;
501
+ if (!Array.isArray(frames)) return {};
502
+ const firstGroup = frames[0];
503
+ return Array.isArray(firstGroup) ? firstGroup[0] ?? {} : firstGroup ?? {};
504
+ } catch {
505
+ return {};
506
+ }
507
+ };
508
+ const optionValue = (prop, frame, textureOptions, graphicObject) => {
509
+ return frame?.[prop] ?? textureOptions?.[prop] ?? graphicObject?.[prop];
510
+ };
511
+ const resolveFrameSize = (textureOptions, dimensions) => {
512
+ const framesWidth = toPositiveNumber(textureOptions?.framesWidth) ?? 1;
513
+ const framesHeight = toPositiveNumber(textureOptions?.framesHeight) ?? 1;
514
+ const imageSource = resolveImageSource(textureOptions?.image);
515
+ const loadedSize = imageSource ? dimensions[imageSource] : void 0;
516
+ const fullWidth = toPositiveNumber(textureOptions?.width) ?? loadedSize?.width;
517
+ const fullHeight = toPositiveNumber(textureOptions?.height) ?? loadedSize?.height;
518
+ return {
519
+ width: toPositiveNumber(textureOptions?.rectWidth) ?? toPositiveNumber(textureOptions?.spriteWidth) ?? (fullWidth ? fullWidth / framesWidth : void 0),
520
+ height: toPositiveNumber(textureOptions?.rectHeight) ?? toPositiveNumber(textureOptions?.spriteHeight) ?? (fullHeight ? fullHeight / framesHeight : void 0)
521
+ };
522
+ };
523
+ const resolveHitboxAnchor = (spriteWidth, spriteHeight, realSize, box) => {
524
+ if (!spriteWidth || !spriteHeight || !box) return [0, 0];
525
+ const resolvedHeight = toPositiveNumber(typeof realSize === "number" ? realSize : realSize?.height) ?? spriteHeight;
526
+ const gap = Math.max(0, (spriteHeight - resolvedHeight) / 2);
527
+ const hitboxTopLeftX = clampRatio((spriteWidth - box.w) / 2 / spriteWidth);
528
+ const hitboxTopLeftY = clampRatio((spriteHeight - box.h - gap) / spriteHeight);
529
+ const hitboxCenterX = clampRatio(hitboxTopLeftX + box.w / 2 / spriteWidth);
530
+ const hitboxCenterY = clampRatio(hitboxTopLeftY + box.h / 2 / spriteHeight);
531
+ const footY = clampRatio((spriteHeight - gap) / spriteHeight);
532
+ switch (box.anchorMode ?? "top-left") {
533
+ case "center": return [hitboxCenterX, hitboxCenterY];
534
+ case "foot": return [hitboxCenterX, footY];
535
+ default: return [hitboxTopLeftX, hitboxTopLeftY];
536
+ }
537
+ };
538
+ const loadImageDimensions = (image) => {
539
+ const source = resolveImageSource(image);
540
+ if (!source || imageDimensions()[source] || loadingImageDimensions.has(source)) return;
541
+ loadingImageDimensions.add(source);
542
+ Assets.load(source).then((texture) => {
543
+ const width = toPositiveNumber(texture?.width);
544
+ const height = toPositiveNumber(texture?.height);
545
+ if (!width || !height) return;
546
+ imageDimensions.update((dimensions) => ({
547
+ ...dimensions,
548
+ [source]: {
549
+ width,
550
+ height
551
+ }
552
+ }));
553
+ }).catch(() => {}).finally(() => {
554
+ loadingImageDimensions.delete(source);
555
+ });
556
+ };
557
+ effect(() => {
558
+ const sources = /* @__PURE__ */ new Set();
559
+ graphicsSignals().forEach((graphicObject) => {
560
+ const baseImage = resolveImageSource(graphicObject?.image);
561
+ if (baseImage) sources.add(baseImage);
562
+ Object.values(graphicObject?.textures ?? {}).forEach((textureOptions) => {
563
+ const image = resolveImageSource(textureOptions?.image ?? graphicObject?.image);
564
+ if (image) sources.add(image);
565
+ });
566
+ });
567
+ sources.forEach((source) => loadImageDimensions(source));
568
+ });
569
+ const hitboxBounds = computed(() => {
570
+ const box = hitbox();
571
+ const width = box?.w ?? 0;
572
+ const height = box?.h ?? 0;
573
+ return {
574
+ left: 0,
575
+ top: 0,
576
+ right: width,
577
+ bottom: height,
578
+ width,
579
+ height,
580
+ centerX: width / 2,
581
+ centerY: height / 2
582
+ };
583
+ });
584
+ const graphicBounds = computed(() => {
585
+ const box = hitbox();
586
+ const fallback = hitboxBounds();
587
+ const customEventComponent = resolvedEventComponents()[0];
588
+ if (customEventComponent && !customEventComponent.renderGraphic) return fallback;
589
+ const dimensions = imageDimensions();
590
+ const graphics = graphicsSignals();
591
+ let bounds = null;
592
+ graphics.forEach((graphicObject) => {
593
+ const textureOptions = resolveTextureOptions(graphicObject);
594
+ const frame = resolveFirstAnimationFrame(textureOptions);
595
+ const size = resolveFrameSize(textureOptions, dimensions);
596
+ const spriteWidth = size.width ?? box?.w;
597
+ const spriteHeight = size.height ?? box?.h;
598
+ if (!spriteWidth || !spriteHeight) return;
599
+ const anchor = normalizeAnchor(optionValue("anchor", frame, textureOptions, graphicObject)) ?? resolveHitboxAnchor(spriteWidth, spriteHeight, optionValue("spriteRealSize", frame, textureOptions, graphicObject), box);
600
+ const scale = normalizePair(optionValue("scale", frame, textureOptions, graphicObject) ?? graphicScale(graphicObject));
601
+ const x = toFiniteNumber(optionValue("x", frame, textureOptions, graphicObject), 0);
602
+ const y = toFiniteNumber(optionValue("y", frame, textureOptions, graphicObject), 0);
603
+ const leftEdge = -anchor[0] * spriteWidth * scale[0];
604
+ const rightEdge = (1 - anchor[0]) * spriteWidth * scale[0];
605
+ const topEdge = -anchor[1] * spriteHeight * scale[1];
606
+ const bottomEdge = (1 - anchor[1]) * spriteHeight * scale[1];
607
+ const graphic = {
608
+ left: x + Math.min(leftEdge, rightEdge),
609
+ top: y + Math.min(topEdge, bottomEdge),
610
+ right: x + Math.max(leftEdge, rightEdge),
611
+ bottom: y + Math.max(topEdge, bottomEdge)
612
+ };
613
+ bounds = bounds ? {
614
+ left: Math.min(bounds.left, graphic.left),
615
+ top: Math.min(bounds.top, graphic.top),
616
+ right: Math.max(bounds.right, graphic.right),
617
+ bottom: Math.max(bounds.bottom, graphic.bottom)
618
+ } : graphic;
619
+ });
620
+ if (!bounds) return fallback;
621
+ const width = bounds.right - bounds.left;
622
+ const height = bounds.bottom - bounds.top;
623
+ return {
624
+ ...bounds,
625
+ width,
626
+ height,
627
+ centerX: bounds.left + width / 2,
628
+ centerY: bounds.top + height / 2
629
+ };
630
+ });
631
+ const interactionBounds = () => ({
632
+ bounds: graphicBounds(),
633
+ hitbox: hitboxBounds(),
634
+ graphic: graphicBounds()
635
+ });
636
+ const interactionCursor = computed(() => client.interactions.cursorFor(sprite, interactionBounds()));
637
+ const handleInteraction = (type) => (event) => {
638
+ client.updatePointerFromInteractionEvent(event);
639
+ client.interactions.handle(sprite, type, {
640
+ event,
641
+ bounds: interactionBounds()
642
+ });
643
+ };
644
+ const interactionPointerOver = handleInteraction("pointerover");
645
+ const interactionPointerOut = handleInteraction("pointerout");
646
+ const interactionPointerDown = handleInteraction("pointerdown");
647
+ const interactionPointerUp = handleInteraction("pointerup");
648
+ const interactionPointerMove = handleInteraction("pointermove");
649
+ const interactionClick = handleInteraction("click");
650
+ const movementAnimations = ["walk", "stand"];
651
+ const epsilon = 0;
652
+ const stateX$ = smoothX.animatedState.observable;
653
+ const stateY$ = smoothY.animatedState.observable;
654
+ const animationName$ = animationName.observable;
655
+ const moving$ = combineLatest([stateX$, stateY$]).pipe(map(([sx, sy]) => {
656
+ const xFinished = Math.abs(sx.value.current - sx.value.end) <= epsilon;
657
+ const yFinished = Math.abs(sy.value.current - sy.value.end) <= epsilon;
296
658
  return !xFinished || !yFinished;
297
659
  }), startWith(false));
298
- var animationMovementSubscription = combineLatest([animationName$.pipe(startWith(animationName()), pairwise(), filter(function(_a) {
299
- return _a[0] !== _a[1];
300
- })), moving$]).subscribe(function(_a) {
301
- var _b = _a[0];
302
- _b[0];
303
- var curr = _b[1], isMoving = _a[1];
304
- if (curr == "stand" && !isMoving) realAnimationName.set(curr);
305
- else if (curr == "walk" && isMoving) realAnimationName.set(curr);
306
- else if (!movementAnimations.includes(curr)) realAnimationName.set(curr);
307
- if (!isMoving && object.animationIsPlaying && object.animationIsPlaying()) {
308
- if (movementAnimations.includes(curr)) {
309
- if (typeof object.resetAnimationState === "function") object.resetAnimationState();
660
+ const animationChange$ = animationName$.pipe(startWith(animationName()), pairwise(), filter(([prev, curr]) => prev !== curr));
661
+ let beforeRemovePromise = null;
662
+ let beforeRemoveTransitionValue = null;
663
+ const resolveRemoveContext = () => {
664
+ if (!sprite._removeTransition) return null;
665
+ const value = sprite._removeTransition();
666
+ if (!value || typeof value !== "string") return null;
667
+ try {
668
+ const context = JSON.parse(value);
669
+ if (!context || typeof context !== "object" || !context.active) return null;
670
+ context.__transitionValue = value;
671
+ return context;
672
+ } catch {
673
+ return null;
674
+ }
675
+ };
676
+ const withTimeout = (promise, timeoutMs = 0) => {
677
+ if (!timeoutMs || timeoutMs <= 0) return promise;
678
+ return Promise.race([promise, new Promise((resolve) => setTimeout(resolve, timeoutMs))]);
679
+ };
680
+ const runBeforeRemove = () => {
681
+ const context = resolveRemoveContext();
682
+ if (!context) return Promise.resolve();
683
+ if (beforeRemovePromise && beforeRemoveTransitionValue === context.__transitionValue) return beforeRemovePromise;
684
+ beforeRemoveTransitionValue = context.__transitionValue;
685
+ beforeRemovePromise = withTimeout(lastValueFrom(hooks.callHooks("client-sprite-onBeforeRemove", sprite, context)), context.timeoutMs);
686
+ return beforeRemovePromise;
687
+ };
688
+ const removeTransitionSubscription = sprite._removeTransition?.observable?.subscribe(() => {
689
+ if (resolveRemoveContext()) runBeforeRemove();
690
+ });
691
+ const animationMovementSubscription = combineLatest([animationChange$, moving$]).subscribe(([[prev, curr], isMoving]) => {
692
+ const isMovementAnimation = movementAnimations.includes(curr);
693
+ const isTemporaryAnimationPlaying = sprite.animationIsPlaying && sprite.animationIsPlaying();
694
+ if (sprite.animationFixed && isMovementAnimation) {
695
+ realAnimationName.set(curr);
696
+ return;
697
+ }
698
+ if (curr == "stand" && !isMoving) {
699
+ if (!resumeHeldDirectionWalkAnimation()) realAnimationName.set(curr);
700
+ } else if (curr == "walk" && isMoving) realAnimationName.set(curr);
701
+ else if (!isMovementAnimation) realAnimationName.set(curr);
702
+ if (!isMoving && isTemporaryAnimationPlaying) {
703
+ if (isMovementAnimation) {
704
+ if (typeof sprite.resetAnimationState === "function") sprite.resetAnimationState();
310
705
  }
311
706
  }
312
707
  });
313
- var onBeforeDestroy = function() {
314
- return __awaiter(void 0, void 0, void 0, function() {
315
- return __generator(this, function(_a) {
316
- switch (_a.label) {
317
- case 0:
318
- animationMovementSubscription.unsubscribe();
319
- xSubscription.unsubscribe();
320
- ySubscription.unsubscribe();
321
- return [4, lastValueFrom(hooks.callHooks("client-sprite-onDestroy", object))];
322
- case 1:
323
- _a.sent();
324
- return [4, lastValueFrom(hooks.callHooks("client-sceneMap-onRemoveSprite", client.sceneMap, object))];
325
- case 2:
326
- _a.sent();
327
- return [2];
328
- }
708
+ const resumeWalkSubscriptions = [
709
+ sprite._canMove,
710
+ sprite._animationFixed,
711
+ sprite.animationIsPlaying
712
+ ].filter((signal) => signal?.observable).map((signal) => signal.observable.subscribe(() => {
713
+ resumeHeldDirectionWalkAnimation();
714
+ }));
715
+ const waitForTemporaryAnimationEnd = (maxDuration = 1200) => {
716
+ if (!sprite.animationIsPlaying || !sprite.animationIsPlaying()) return Promise.resolve();
717
+ return new Promise((resolve) => {
718
+ let finished = false;
719
+ let timeout;
720
+ let subscription;
721
+ const finish = () => {
722
+ if (finished) return;
723
+ finished = true;
724
+ clearTimeout(timeout);
725
+ subscription?.unsubscribe();
726
+ resolve();
727
+ };
728
+ timeout = setTimeout(finish, maxDuration);
729
+ subscription = sprite.animationIsPlaying.observable.subscribe((isPlaying) => {
730
+ if (!isPlaying) finish();
329
731
  });
732
+ if (finished) subscription.unsubscribe();
330
733
  });
331
734
  };
332
- mount(function(element) {
333
- hooks.callHooks("client-sprite-onAdd", object).subscribe();
334
- hooks.callHooks("client-sceneMap-onAddSprite", client.sceneMap, object).subscribe();
335
- if (isMe()) client.setKeyboardControls(element.directives.controls);
735
+ const onBeforeDestroy = async () => {
736
+ await runBeforeRemove();
737
+ await waitForTemporaryAnimationEnd();
738
+ if (typeof document !== "undefined") {
739
+ document.removeEventListener("keydown", handleNativeActionWhileMoving);
740
+ document.removeEventListener("keyup", handleNativeActionWhileMoving);
741
+ }
742
+ removeTransitionSubscription?.unsubscribe();
743
+ animationMovementSubscription.unsubscribe();
744
+ resumeWalkSubscriptions.forEach((subscription) => subscription.unsubscribe());
745
+ activeControlDirectionReleaseTimers.forEach((timer) => clearTimeout(timer));
746
+ activeControlDirectionReleaseTimers.clear();
747
+ xSubscription.unsubscribe();
748
+ ySubscription.unsubscribe();
749
+ await lastValueFrom(hooks.callHooks("client-sprite-onDestroy", sprite));
750
+ await lastValueFrom(hooks.callHooks("client-sceneMap-onRemoveSprite", client.sceneMap, sprite));
751
+ };
752
+ mount((element) => {
753
+ let appliedCameraFollowRevision = null;
754
+ if (typeof document !== "undefined") {
755
+ document.addEventListener("keydown", handleNativeActionWhileMoving);
756
+ document.addEventListener("keyup", handleNativeActionWhileMoving);
757
+ }
758
+ hooks.callHooks("client-sprite-onAdd", sprite).subscribe();
759
+ hooks.callHooks("client-sceneMap-onAddSprite", client.sceneMap, sprite).subscribe();
760
+ effect(() => {
761
+ if (isCurrentPlayer()) client.setKeyboardControls(element.directives.controls);
762
+ });
763
+ effect(() => {
764
+ const followRevision = client.cameraFollowRevision();
765
+ if (!shouldFollowCamera()) {
766
+ appliedCameraFollowRevision = null;
767
+ return;
768
+ }
769
+ const smoothMove = client.cameraFollowSmoothMove;
770
+ const viewport = element.props.context?.viewport;
771
+ const target = element.componentInstance;
772
+ if (!viewport || !target) {
773
+ appliedCameraFollowRevision = null;
774
+ return;
775
+ }
776
+ appliedCameraFollowRevision = applyCameraFollow({
777
+ viewport,
778
+ target,
779
+ smoothMove,
780
+ followRevision,
781
+ isCurrentRevision: (revision) => client.cameraFollowRevision() === revision,
782
+ shouldFollowCamera
783
+ }) ? followRevision : null;
784
+ });
785
+ return () => {
786
+ if (ownsCameraFollowRevision(appliedCameraFollowRevision, client.cameraFollowRevision())) clearCameraFollowPlugins(element.props.context?.viewport);
787
+ };
336
788
  });
337
- var onAttachedGuiFinish = function(gui, data) {
338
- guiService.guiClose(gui.name, data);
789
+ const normalizeOpenId = (value) => {
790
+ const resolved = typeof value === "function" ? value() : value;
791
+ return typeof resolved === "string" && resolved.length > 0 ? resolved : void 0;
339
792
  };
340
- var onAttachedGuiInteraction = function(gui, name, data) {
793
+ const onAttachedGuiFinish = (gui, data, guiOpenId) => {
794
+ const completedOpenId = normalizeOpenId(guiOpenId);
795
+ const currentOpenId = normalizeOpenId(gui.openId);
796
+ if (completedOpenId && currentOpenId && completedOpenId !== currentOpenId) return;
797
+ guiService.guiClose(gui.name, data, completedOpenId ?? currentOpenId);
798
+ };
799
+ const onAttachedGuiInteraction = (gui, name, data) => {
341
800
  guiService.guiInteraction(gui.name, name, data);
342
801
  };
343
- tick(function() {
802
+ tick(() => {
344
803
  hooks.callHooks("client-sprite-onUpdate").subscribe();
345
804
  });
346
805
  return h(Container, {
347
806
  x: smoothX,
348
807
  y: smoothY,
349
808
  zIndex: z,
350
- viewportFollow: shouldFollowCamera,
351
809
  controls,
352
810
  onBeforeDestroy,
353
- visible
811
+ visible,
812
+ cursor: interactionCursor,
813
+ pointerover: interactionPointerOver,
814
+ pointerout: interactionPointerOut,
815
+ pointerdown: interactionPointerDown,
816
+ pointerup: interactionPointerUp,
817
+ pointermove: interactionPointerMove,
818
+ click: interactionClick
354
819
  }, [
355
820
  loop(normalizedComponentsBehind, (compConfig) => h(Container, null, h(compConfig.component, {
356
- object,
821
+ object: sprite,
357
822
  ...compConfig.props
358
823
  }))),
824
+ h(__ce_component$1, {
825
+ object: sprite,
826
+ position: "bottom",
827
+ graphicBounds
828
+ }),
829
+ h(__ce_component$1, {
830
+ object: sprite,
831
+ position: "left",
832
+ graphicBounds
833
+ }),
359
834
  h(Particle, {
360
835
  emit: emitParticleTrigger,
361
836
  settings: particleSettings,
362
837
  zIndex: 1e3,
363
838
  name: particleName
364
839
  }),
365
- h(Container, null, loop(graphicsSignals, (graphicObj) => h(Sprite, {
840
+ h(Container, null, [loop(renderedGraphics, (graphicObj) => h(Container, { scale: computed(() => graphicScale(graphicObj)) }, h(Sprite, {
366
841
  sheet: computed(() => sheet(graphicObj)),
367
842
  direction,
368
843
  tint,
369
844
  hitbox,
845
+ shadowCaster: computed(() => shadowCaster(graphicObj)),
370
846
  flash: flashConfig
371
- }))),
847
+ }))), loop(resolvedEventComponents, (eventComponent) => h(Container, { dependencies: eventComponent.dependencies }, h(eventComponent.component, eventComponent.props)))]),
848
+ h(__ce_component$1, {
849
+ object: sprite,
850
+ position: "center",
851
+ graphicBounds
852
+ }),
853
+ h(__ce_component$1, {
854
+ object: sprite,
855
+ position: "right",
856
+ graphicBounds
857
+ }),
858
+ h(__ce_component$1, {
859
+ object: sprite,
860
+ position: "top",
861
+ graphicBounds
862
+ }),
372
863
  loop(normalizedComponentsInFront, (compConfig) => h(Container, { dependencies: compConfig.dependencies }, h(compConfig.component, {
373
- object,
864
+ object: sprite,
374
865
  ...compConfig.props
375
866
  }))),
867
+ h(__ce_component$2, {
868
+ object: sprite,
869
+ bounds: graphicBounds,
870
+ hitboxBounds,
871
+ graphicBounds
872
+ }),
376
873
  loop(attachedGuis, (attachedGui) => cond(shouldDisplayAttachedGui, () => h(Container, null, h(attachedGui.component, {
377
874
  ...attachedGui.data(),
378
875
  dependencies: attachedGui.dependencies,
379
- object,
380
- onFinish: (data) => {
381
- onAttachedGuiFinish(attachedGui, data);
876
+ object: sprite,
877
+ guiOpenId: attachedGui.openId,
878
+ onFinish: (data, guiOpenId) => {
879
+ onAttachedGuiFinish(attachedGui, data, guiOpenId);
382
880
  },
383
881
  onInteraction: (name, data) => {
384
882
  onAttachedGuiInteraction(attachedGui, name, data);
@@ -386,7 +884,8 @@ function component($$props) {
386
884
  }))))
387
885
  ]);
388
886
  }
887
+ var __ce_component = component;
389
888
  //#endregion
390
- export { component as default };
889
+ export { __ce_component as default };
391
890
 
392
891
  //# sourceMappingURL=character.ce.js.map