@rpgjs/client 5.0.0-beta.2 → 5.0.0-beta.22

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (325) hide show
  1. package/CHANGELOG.md +130 -0
  2. package/dist/Game/AnimationManager.d.ts +2 -1
  3. package/dist/Game/AnimationManager.js +21 -9
  4. package/dist/Game/AnimationManager.js.map +1 -1
  5. package/dist/Game/AnimationManager.spec.d.ts +1 -0
  6. package/dist/Game/ClientVisuals.d.ts +61 -0
  7. package/dist/Game/ClientVisuals.js +96 -0
  8. package/dist/Game/ClientVisuals.js.map +1 -0
  9. package/dist/Game/ClientVisuals.spec.d.ts +1 -0
  10. package/dist/Game/Event.js.map +1 -1
  11. package/dist/Game/EventComponentResolver.d.ts +16 -0
  12. package/dist/Game/EventComponentResolver.js +52 -0
  13. package/dist/Game/EventComponentResolver.js.map +1 -0
  14. package/dist/Game/EventComponentResolver.spec.d.ts +1 -0
  15. package/dist/Game/Map.d.ts +9 -1
  16. package/dist/Game/Map.js +83 -5
  17. package/dist/Game/Map.js.map +1 -1
  18. package/dist/Game/Object.d.ts +49 -15
  19. package/dist/Game/Object.js +101 -42
  20. package/dist/Game/Object.js.map +1 -1
  21. package/dist/Game/Object.spec.d.ts +1 -0
  22. package/dist/Game/Player.js.map +1 -1
  23. package/dist/Game/ProjectileManager.d.ts +98 -0
  24. package/dist/Game/ProjectileManager.js +196 -0
  25. package/dist/Game/ProjectileManager.js.map +1 -0
  26. package/dist/Game/ProjectileManager.spec.d.ts +1 -0
  27. package/dist/Gui/Gui.d.ts +20 -6
  28. package/dist/Gui/Gui.js +132 -57
  29. package/dist/Gui/Gui.js.map +1 -1
  30. package/dist/Gui/Gui.spec.d.ts +1 -0
  31. package/dist/Gui/NotificationManager.js.map +1 -1
  32. package/dist/Resource.js +1 -1
  33. package/dist/Resource.js.map +1 -1
  34. package/dist/RpgClient.d.ts +194 -15
  35. package/dist/RpgClientEngine.d.ts +191 -19
  36. package/dist/RpgClientEngine.js +693 -74
  37. package/dist/RpgClientEngine.js.map +1 -1
  38. package/dist/Sound.js.map +1 -1
  39. package/dist/_virtual/{_@oxc-project_runtime@0.122.0/helpers → _@oxc-project_runtime@0.133.0/helpers/esm}/decorate.js +1 -1
  40. package/dist/_virtual/{_@oxc-project_runtime@0.122.0/helpers → _@oxc-project_runtime@0.133.0/helpers/esm}/decorateMetadata.js +1 -1
  41. package/dist/_virtual/_rolldown/runtime.js +13 -0
  42. package/dist/components/animations/animation.ce.js +6 -5
  43. package/dist/components/animations/animation.ce.js.map +1 -1
  44. package/dist/components/animations/fx.ce.js +60 -0
  45. package/dist/components/animations/fx.ce.js.map +1 -0
  46. package/dist/components/animations/hit.ce.js +24 -28
  47. package/dist/components/animations/hit.ce.js.map +1 -1
  48. package/dist/components/animations/index.d.ts +1 -0
  49. package/dist/components/animations/index.js +6 -4
  50. package/dist/components/animations/index.js.map +1 -1
  51. package/dist/components/character.ce.js +748 -249
  52. package/dist/components/character.ce.js.map +1 -1
  53. package/dist/components/dynamics/bar.ce.js +99 -0
  54. package/dist/components/dynamics/bar.ce.js.map +1 -0
  55. package/dist/components/dynamics/image.ce.js +26 -0
  56. package/dist/components/dynamics/image.ce.js.map +1 -0
  57. package/dist/components/dynamics/parse-value.d.ts +3 -0
  58. package/dist/components/dynamics/parse-value.js +54 -35
  59. package/dist/components/dynamics/parse-value.js.map +1 -1
  60. package/dist/components/dynamics/parse-value.spec.d.ts +1 -0
  61. package/dist/components/dynamics/shape-utils.d.ts +16 -0
  62. package/dist/components/dynamics/shape-utils.js +73 -0
  63. package/dist/components/dynamics/shape-utils.js.map +1 -0
  64. package/dist/components/dynamics/shape-utils.spec.d.ts +1 -0
  65. package/dist/components/dynamics/shape.ce.js +86 -0
  66. package/dist/components/dynamics/shape.ce.js.map +1 -0
  67. package/dist/components/dynamics/text.ce.js +36 -56
  68. package/dist/components/dynamics/text.ce.js.map +1 -1
  69. package/dist/components/gui/box.ce.js +9 -9
  70. package/dist/components/gui/box.ce.js.map +1 -1
  71. package/dist/components/gui/dialogbox/index.ce.js +75 -65
  72. package/dist/components/gui/dialogbox/index.ce.js.map +1 -1
  73. package/dist/components/gui/gameover.ce.js +47 -68
  74. package/dist/components/gui/gameover.ce.js.map +1 -1
  75. package/dist/components/gui/hud/hud.ce.js +23 -31
  76. package/dist/components/gui/hud/hud.ce.js.map +1 -1
  77. package/dist/components/gui/menu/equip-menu.ce.js +121 -172
  78. package/dist/components/gui/menu/equip-menu.ce.js.map +1 -1
  79. package/dist/components/gui/menu/exit-menu.ce.js +15 -10
  80. package/dist/components/gui/menu/exit-menu.ce.js.map +1 -1
  81. package/dist/components/gui/menu/items-menu.ce.js +62 -77
  82. package/dist/components/gui/menu/items-menu.ce.js.map +1 -1
  83. package/dist/components/gui/menu/main-menu.ce.js +89 -104
  84. package/dist/components/gui/menu/main-menu.ce.js.map +1 -1
  85. package/dist/components/gui/menu/options-menu.ce.js +12 -8
  86. package/dist/components/gui/menu/options-menu.ce.js.map +1 -1
  87. package/dist/components/gui/menu/skills-menu.ce.js +17 -19
  88. package/dist/components/gui/menu/skills-menu.ce.js.map +1 -1
  89. package/dist/components/gui/mobile/index.d.ts +51 -2
  90. package/dist/components/gui/mobile/index.js +14 -6
  91. package/dist/components/gui/mobile/index.js.map +1 -1
  92. package/dist/components/gui/mobile/index.spec.d.ts +1 -0
  93. package/dist/components/gui/mobile/mobile.ce.js +309 -59
  94. package/dist/components/gui/mobile/mobile.ce.js.map +1 -1
  95. package/dist/components/gui/notification/notification.ce.js +28 -26
  96. package/dist/components/gui/notification/notification.ce.js.map +1 -1
  97. package/dist/components/gui/save-load.ce.js +81 -256
  98. package/dist/components/gui/save-load.ce.js.map +1 -1
  99. package/dist/components/gui/shop/shop.ce.js +107 -142
  100. package/dist/components/gui/shop/shop.ce.js.map +1 -1
  101. package/dist/components/gui/title-screen.ce.js +50 -73
  102. package/dist/components/gui/title-screen.ce.js.map +1 -1
  103. package/dist/components/index.d.ts +2 -1
  104. package/dist/components/index.js +1 -0
  105. package/dist/components/interaction-components.ce.js +22 -0
  106. package/dist/components/interaction-components.ce.js.map +1 -0
  107. package/dist/components/player-components-utils.d.ts +67 -0
  108. package/dist/components/player-components-utils.js +162 -0
  109. package/dist/components/player-components-utils.js.map +1 -0
  110. package/dist/components/player-components-utils.spec.d.ts +1 -0
  111. package/dist/components/player-components.ce.js +191 -0
  112. package/dist/components/player-components.ce.js.map +1 -0
  113. package/dist/components/prebuilt/hp-bar.ce.js +45 -45
  114. package/dist/components/prebuilt/hp-bar.ce.js.map +1 -1
  115. package/dist/components/prebuilt/light-halo.ce.js +39 -60
  116. package/dist/components/prebuilt/light-halo.ce.js.map +1 -1
  117. package/dist/components/scenes/canvas.ce.js +205 -27
  118. package/dist/components/scenes/canvas.ce.js.map +1 -1
  119. package/dist/components/scenes/draw-map.ce.js +39 -39
  120. package/dist/components/scenes/draw-map.ce.js.map +1 -1
  121. package/dist/components/scenes/event-layer.ce.js +51 -10
  122. package/dist/components/scenes/event-layer.ce.js.map +1 -1
  123. package/dist/core/inject.js +1 -1
  124. package/dist/core/inject.js.map +1 -1
  125. package/dist/core/setup.js +1 -1
  126. package/dist/core/setup.js.map +1 -1
  127. package/dist/decorators/spritesheet.d.ts +1 -0
  128. package/dist/decorators/spritesheet.js +11 -0
  129. package/dist/decorators/spritesheet.js.map +1 -0
  130. package/dist/i18n.d.ts +55 -0
  131. package/dist/i18n.js +60 -0
  132. package/dist/i18n.js.map +1 -0
  133. package/dist/i18n.spec.d.ts +1 -0
  134. package/dist/index.d.ts +8 -0
  135. package/dist/index.js +29 -21
  136. package/dist/module.js +45 -4
  137. package/dist/module.js.map +1 -1
  138. package/dist/node_modules/.pnpm/{@signe_di@2.9.0 → @signe_di@3.1.0}/node_modules/@signe/di/dist/index.js +7 -117
  139. package/dist/node_modules/.pnpm/@signe_di@3.1.0/node_modules/@signe/di/dist/index.js.map +1 -0
  140. package/dist/node_modules/.pnpm/@signe_reactive@3.1.0/node_modules/@signe/reactive/dist/index.js +239 -0
  141. package/dist/node_modules/.pnpm/@signe_reactive@3.1.0/node_modules/@signe/reactive/dist/index.js.map +1 -0
  142. package/dist/node_modules/.pnpm/@signe_room@3.1.0_react@19.2.7/node_modules/@signe/room/dist/chunk-EUXUH3YW.js +13 -0
  143. package/dist/node_modules/.pnpm/@signe_room@3.1.0_react@19.2.7/node_modules/@signe/room/dist/chunk-EUXUH3YW.js.map +1 -0
  144. package/dist/node_modules/.pnpm/@signe_room@3.1.0_react@19.2.7/node_modules/@signe/room/dist/index.js +698 -0
  145. package/dist/node_modules/.pnpm/@signe_room@3.1.0_react@19.2.7/node_modules/@signe/room/dist/index.js.map +1 -0
  146. package/dist/node_modules/.pnpm/@signe_sync@3.1.0_react@19.2.7/node_modules/@signe/sync/dist/client/index.js +43 -0
  147. package/dist/node_modules/.pnpm/@signe_sync@3.1.0_react@19.2.7/node_modules/@signe/sync/dist/client/index.js.map +1 -0
  148. package/dist/node_modules/.pnpm/{@signe_sync@2.9.0 → @signe_sync@3.1.0_react@19.2.7}/node_modules/@signe/sync/dist/index.js +57 -141
  149. package/dist/node_modules/.pnpm/@signe_sync@3.1.0_react@19.2.7/node_modules/@signe/sync/dist/index.js.map +1 -0
  150. package/dist/node_modules/.pnpm/{partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js → partysocket@1.2.0_react@19.2.7/node_modules/partysocket/dist/index.js} +30 -17
  151. package/dist/node_modules/.pnpm/partysocket@1.2.0_react@19.2.7/node_modules/partysocket/dist/index.js.map +1 -0
  152. package/dist/node_modules/.pnpm/{partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js → partysocket@1.2.0_react@19.2.7/node_modules/partysocket/dist/ws.js} +65 -34
  153. package/dist/node_modules/.pnpm/partysocket@1.2.0_react@19.2.7/node_modules/partysocket/dist/ws.js.map +1 -0
  154. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/index.js +13 -0
  155. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/index.js.map +1 -0
  156. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/ZodError.js +106 -0
  157. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/ZodError.js.map +1 -0
  158. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/errors.js +13 -0
  159. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/errors.js.map +1 -0
  160. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/external.js +121 -0
  161. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/external.js.map +1 -0
  162. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/helpers/errorUtil.js +10 -0
  163. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/helpers/errorUtil.js.map +1 -0
  164. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/helpers/parseUtil.js +110 -0
  165. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/helpers/parseUtil.js.map +1 -0
  166. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/helpers/util.js +99 -0
  167. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/helpers/util.js.map +1 -0
  168. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/locales/en.js +82 -0
  169. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/locales/en.js.map +1 -0
  170. package/dist/node_modules/.pnpm/{zod@3.24.2/node_modules/zod/lib/index.js → zod@3.25.76/node_modules/zod/v3/types.js} +74 -611
  171. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/types.js.map +1 -0
  172. package/dist/presets/animation.js.map +1 -1
  173. package/dist/presets/faceset.js.map +1 -1
  174. package/dist/presets/icon.js.map +1 -1
  175. package/dist/presets/index.js.map +1 -1
  176. package/dist/presets/lpc.js.map +1 -1
  177. package/dist/presets/rmspritesheet.js.map +1 -1
  178. package/dist/services/AbstractSocket.d.ts +2 -0
  179. package/dist/services/AbstractSocket.js.map +1 -1
  180. package/dist/services/actionInput.d.ts +14 -0
  181. package/dist/services/actionInput.js +59 -0
  182. package/dist/services/actionInput.js.map +1 -0
  183. package/dist/services/actionInput.spec.d.ts +1 -0
  184. package/dist/services/cameraFollow.d.ts +51 -0
  185. package/dist/services/cameraFollow.js +134 -0
  186. package/dist/services/cameraFollow.js.map +1 -0
  187. package/dist/services/cameraFollow.spec.d.ts +1 -0
  188. package/dist/services/interactions.d.ts +159 -0
  189. package/dist/services/interactions.js +460 -0
  190. package/dist/services/interactions.js.map +1 -0
  191. package/dist/services/interactions.spec.d.ts +1 -0
  192. package/dist/services/keyboardControls.d.ts +1 -0
  193. package/dist/services/keyboardControls.js +1 -0
  194. package/dist/services/keyboardControls.js.map +1 -1
  195. package/dist/services/loadMap.d.ts +9 -0
  196. package/dist/services/loadMap.js +1 -1
  197. package/dist/services/loadMap.js.map +1 -1
  198. package/dist/services/mmorpg-connection.d.ts +5 -0
  199. package/dist/services/mmorpg-connection.js +50 -0
  200. package/dist/services/mmorpg-connection.js.map +1 -0
  201. package/dist/services/mmorpg-connection.spec.d.ts +1 -0
  202. package/dist/services/mmorpg.d.ts +11 -4
  203. package/dist/services/mmorpg.js +57 -33
  204. package/dist/services/mmorpg.js.map +1 -1
  205. package/dist/services/pointerContext.d.ts +11 -0
  206. package/dist/services/pointerContext.js +48 -0
  207. package/dist/services/pointerContext.js.map +1 -0
  208. package/dist/services/pointerContext.spec.d.ts +1 -0
  209. package/dist/services/save.js.map +1 -1
  210. package/dist/services/save.spec.d.ts +1 -0
  211. package/dist/services/standalone-message.d.ts +1 -0
  212. package/dist/services/standalone-message.js +9 -0
  213. package/dist/services/standalone-message.js.map +1 -0
  214. package/dist/services/standalone.d.ts +4 -1
  215. package/dist/services/standalone.js +36 -16
  216. package/dist/services/standalone.js.map +1 -1
  217. package/dist/services/standalone.spec.d.ts +1 -0
  218. package/dist/utils/getEntityProp.js +4 -3
  219. package/dist/utils/getEntityProp.js.map +1 -1
  220. package/dist/utils/getEntityProp.spec.d.ts +1 -0
  221. package/dist/utils/mapId.d.ts +1 -0
  222. package/dist/utils/mapId.js +6 -0
  223. package/dist/utils/mapId.js.map +1 -0
  224. package/dist/utils/readPropValue.d.ts +2 -0
  225. package/dist/utils/readPropValue.js +13 -0
  226. package/dist/utils/readPropValue.js.map +1 -0
  227. package/package.json +13 -13
  228. package/src/Game/AnimationManager.spec.ts +30 -0
  229. package/src/Game/AnimationManager.ts +26 -10
  230. package/src/Game/ClientVisuals.spec.ts +56 -0
  231. package/src/Game/ClientVisuals.ts +184 -0
  232. package/src/Game/EventComponentResolver.spec.ts +84 -0
  233. package/src/Game/EventComponentResolver.ts +74 -0
  234. package/src/Game/Map.ts +134 -2
  235. package/src/Game/Object.spec.ts +59 -0
  236. package/src/Game/Object.ts +181 -77
  237. package/src/Game/ProjectileManager.spec.ts +449 -0
  238. package/src/Game/ProjectileManager.ts +346 -0
  239. package/src/Gui/Gui.spec.ts +359 -0
  240. package/src/Gui/Gui.ts +178 -67
  241. package/src/Resource.ts +1 -2
  242. package/src/RpgClient.ts +220 -17
  243. package/src/RpgClientEngine.ts +995 -133
  244. package/src/components/animations/fx.ce +101 -0
  245. package/src/components/animations/index.ts +4 -2
  246. package/src/components/character.ce +839 -45
  247. package/src/components/dynamics/bar.ce +88 -0
  248. package/src/components/dynamics/image.ce +21 -0
  249. package/src/components/dynamics/parse-value.spec.ts +83 -0
  250. package/src/components/dynamics/parse-value.ts +111 -37
  251. package/src/components/dynamics/shape-utils.spec.ts +46 -0
  252. package/src/components/dynamics/shape-utils.ts +61 -0
  253. package/src/components/dynamics/shape.ce +90 -0
  254. package/src/components/dynamics/text.ce +35 -149
  255. package/src/components/gui/dialogbox/index.ce +52 -21
  256. package/src/components/gui/gameover.ce +6 -4
  257. package/src/components/gui/menu/equip-menu.ce +11 -9
  258. package/src/components/gui/menu/exit-menu.ce +6 -4
  259. package/src/components/gui/menu/items-menu.ce +11 -9
  260. package/src/components/gui/menu/main-menu.ce +14 -12
  261. package/src/components/gui/menu/options-menu.ce +4 -3
  262. package/src/components/gui/menu/skills-menu.ce +2 -1
  263. package/src/components/gui/mobile/index.spec.ts +94 -0
  264. package/src/components/gui/mobile/index.ts +74 -6
  265. package/src/components/gui/mobile/mobile.ce +347 -65
  266. package/src/components/gui/notification/notification.ce +7 -1
  267. package/src/components/gui/save-load.ce +13 -11
  268. package/src/components/gui/shop/shop.ce +20 -18
  269. package/src/components/gui/title-screen.ce +6 -4
  270. package/src/components/index.ts +2 -1
  271. package/src/components/interaction-components.ce +23 -0
  272. package/src/components/player-components-utils.spec.ts +109 -0
  273. package/src/components/player-components-utils.ts +205 -0
  274. package/src/components/player-components.ce +222 -0
  275. package/src/components/prebuilt/hp-bar.ce +4 -3
  276. package/src/components/prebuilt/light-halo.ce +2 -2
  277. package/src/components/scenes/canvas.ce +219 -15
  278. package/src/components/scenes/draw-map.ce +34 -22
  279. package/src/components/scenes/event-layer.ce +55 -4
  280. package/src/core/setup.ts +2 -2
  281. package/src/decorators/spritesheet.ts +8 -0
  282. package/src/i18n.spec.ts +39 -0
  283. package/src/i18n.ts +59 -0
  284. package/src/index.ts +19 -0
  285. package/src/module.ts +61 -11
  286. package/src/services/AbstractSocket.ts +3 -0
  287. package/src/services/actionInput.spec.ts +155 -0
  288. package/src/services/actionInput.ts +120 -0
  289. package/src/services/cameraFollow.spec.ts +220 -0
  290. package/src/services/cameraFollow.ts +222 -0
  291. package/src/services/interactions.spec.ts +175 -0
  292. package/src/services/interactions.ts +722 -0
  293. package/src/services/keyboardControls.ts +2 -1
  294. package/src/services/loadMap.ts +5 -1
  295. package/src/services/mmorpg-connection.spec.ts +99 -0
  296. package/src/services/mmorpg-connection.ts +69 -0
  297. package/src/services/mmorpg.ts +70 -36
  298. package/src/services/pointerContext.spec.ts +36 -0
  299. package/src/services/pointerContext.ts +84 -0
  300. package/src/services/save.spec.ts +127 -0
  301. package/src/services/standalone-message.ts +7 -0
  302. package/src/services/standalone.spec.ts +54 -0
  303. package/src/services/standalone.ts +44 -12
  304. package/src/utils/getEntityProp.spec.ts +96 -0
  305. package/src/utils/getEntityProp.ts +4 -3
  306. package/src/utils/mapId.ts +2 -0
  307. package/src/utils/readPropValue.ts +16 -0
  308. package/dist/node_modules/.pnpm/@signe_di@2.9.0/node_modules/@signe/di/dist/index.js.map +0 -1
  309. package/dist/node_modules/.pnpm/@signe_reactive@2.8.3/node_modules/@signe/reactive/dist/index.js +0 -457
  310. package/dist/node_modules/.pnpm/@signe_reactive@2.8.3/node_modules/@signe/reactive/dist/index.js.map +0 -1
  311. package/dist/node_modules/.pnpm/@signe_reactive@2.9.0/node_modules/@signe/reactive/dist/index.js +0 -463
  312. package/dist/node_modules/.pnpm/@signe_reactive@2.9.0/node_modules/@signe/reactive/dist/index.js.map +0 -1
  313. package/dist/node_modules/.pnpm/@signe_room@2.9.0/node_modules/@signe/room/dist/index.js +0 -2191
  314. package/dist/node_modules/.pnpm/@signe_room@2.9.0/node_modules/@signe/room/dist/index.js.map +0 -1
  315. package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/chunk-7QVYU63E.js +0 -10
  316. package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/chunk-7QVYU63E.js.map +0 -1
  317. package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/client/index.js +0 -91
  318. package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/client/index.js.map +0 -1
  319. package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/index.js.map +0 -1
  320. package/dist/node_modules/.pnpm/dset@3.1.4/node_modules/dset/dist/index.js +0 -14
  321. package/dist/node_modules/.pnpm/dset@3.1.4/node_modules/dset/dist/index.js.map +0 -1
  322. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js.map +0 -1
  323. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js.map +0 -1
  324. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/index.js +0 -2
  325. package/dist/node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js.map +0 -1
@@ -1,16 +1,16 @@
1
1
  import { inject } from "../../core/inject.js";
2
2
  import { RpgClientEngine } from "../../RpgClientEngine.js";
3
- import { Sprite, h, useDefineProps, useProps } from "canvasengine";
3
+ import { Sprite, h, useDefineEmits, useDefineProps, useProps } from "canvasengine";
4
4
  //#region src/components/animations/animation.ce
5
5
  function component($$props) {
6
6
  useProps($$props);
7
7
  const defineProps = useDefineProps($$props);
8
- var _a;
9
- var _b = defineProps(), x = _b.x, y = _b.y, animationName = _b.animationName, graphic = _b.graphic, onFinish = _b.onFinish;
8
+ useDefineEmits($$props);
9
+ const { x, y, animationName, graphic, onFinish } = defineProps();
10
10
  return h(Sprite, {
11
11
  sheet: {
12
12
  definition: inject(RpgClientEngine).getSpriteSheet(graphic()),
13
- playing: (_a = animationName()) !== null && _a !== void 0 ? _a : "default",
13
+ playing: animationName() ?? "default",
14
14
  onFinish
15
15
  },
16
16
  x,
@@ -18,7 +18,8 @@ function component($$props) {
18
18
  anchor: .5
19
19
  });
20
20
  }
21
+ var __ce_component = component;
21
22
  //#endregion
22
- export { component as default };
23
+ export { __ce_component as default };
23
24
 
24
25
  //# sourceMappingURL=animation.ce.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"animation.ce.js","names":[],"sources":["../../../src/components/animations/animation.ce"],"sourcesContent":["<Sprite sheet x y anchor={0.5} />\n\n<script>\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import { inject } from \"../../core/inject\";\n\n const { x, y, animationName, graphic, onFinish } = defineProps();\n\n const client = inject(RpgClientEngine);\n\n const sheet = {\n definition: client.getSpriteSheet(graphic()),\n playing: animationName() ?? 'default',\n onFinish\n };\n</script>\n"],"mappings":";;;;;AAQuB,UAAC,QAAgB;;CAEhC,IAAA;CACR,IAAI,KAAA,aAAkB,EAAC,IAAA,GAAA,GAAA,IAAe,GAAA,GAAA,gBAAU,GAAA,eAAA,UAAA,GAAA,SAAA,WAAA,GAAA;;SAE5C;GACD,YAFU,OAAA,gBAAoB,CAE9B,eAAA,SAAA,CAAA;GACD,UAAM,KAAA,eAAA,MAAA,QAAA,OAAA,KAAA,IAAA,KAAA"}
1
+ {"version":3,"file":"animation.ce.js","names":[],"sources":["../../../src/components/animations/animation.ce"],"sourcesContent":["<Sprite sheet x y anchor={0.5} />\n\n<script>\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import { inject } from \"../../core/inject\";\n\n const { x, y, animationName, graphic, onFinish } = defineProps();\n\n const client = inject(RpgClientEngine);\n\n const sheet = {\n definition: client.getSpriteSheet(graphic()),\n playing: animationName() ?? 'default',\n onFinish\n };\n</script>\n"],"mappings":";;;;;CAQuB,SAAC,OAAe;;CAEvB,eAAA,OAAA;CACZ,MAAU,EAAE,GAAA,GAAM,eAAe,SAAS,aAAE,YAAA;;;GAG7C,YAFU,OAAA,eAEV,EAAA,eAAA,QAAA,CAAA;GACD,SAAM,cAAA,KAAA"}
@@ -0,0 +1,60 @@
1
+ import { h, tick, useDefineEmits, useDefineProps, useProps } from "canvasengine";
2
+ import { Fx } from "@canvasengine/presets";
3
+ //#region src/components/animations/fx.ce
4
+ function component($$props) {
5
+ useProps($$props);
6
+ const defineProps = useDefineProps($$props);
7
+ useDefineEmits($$props);
8
+ const { name, preset, trigger, onFinish, onStart, onComplete, onParticleSpawn, displayDuration, duration, autostart, loop, enabled, x, y, rotation, scale, alpha, timeScale, maxParticles, preload, missingTexture, zIndex } = defineProps({
9
+ autostart: { default: true },
10
+ loop: { default: false },
11
+ enabled: { default: true },
12
+ rotation: { default: 0 },
13
+ scale: { default: 1 },
14
+ alpha: { default: 1 },
15
+ timeScale: { default: 1 },
16
+ maxParticles: { default: 600 },
17
+ preload: { default: true },
18
+ missingTexture: { default: "shape" }
19
+ });
20
+ let elapsedTime = 0;
21
+ let finished = false;
22
+ function finish(instance) {
23
+ if (finished) return;
24
+ finished = true;
25
+ onComplete?.(instance);
26
+ onFinish?.(instance);
27
+ }
28
+ tick(({ deltaTime }) => {
29
+ const maxDuration = displayDuration?.() ?? (loop() ? duration?.() : void 0);
30
+ if (!maxDuration || finished) return;
31
+ elapsedTime += deltaTime;
32
+ if (elapsedTime >= maxDuration) finish();
33
+ });
34
+ return h(Fx, {
35
+ name,
36
+ preset,
37
+ trigger,
38
+ autostart,
39
+ loop,
40
+ enabled,
41
+ x,
42
+ y,
43
+ rotation,
44
+ scale,
45
+ alpha,
46
+ timeScale,
47
+ maxParticles,
48
+ preload,
49
+ missingTexture,
50
+ zIndex,
51
+ onStart,
52
+ onComplete: finish,
53
+ onParticleSpawn
54
+ });
55
+ }
56
+ var __ce_component = component;
57
+ //#endregion
58
+ export { __ce_component as default };
59
+
60
+ //# sourceMappingURL=fx.ce.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"fx.ce.js","names":[],"sources":["../../../src/components/animations/fx.ce"],"sourcesContent":["<Fx\n name={name}\n preset={preset}\n trigger={trigger}\n autostart={autostart}\n loop={loop}\n enabled={enabled}\n x={x}\n y={y}\n rotation={rotation}\n scale={scale}\n alpha={alpha}\n timeScale={timeScale}\n maxParticles={maxParticles}\n preload={preload}\n missingTexture={missingTexture}\n zIndex={zIndex}\n onStart={onStart}\n onComplete={finish}\n onParticleSpawn={onParticleSpawn}\n/>\n\n<script>\n import { tick } from \"canvasengine\";\n import { Fx } from \"@canvasengine/presets\";\n\n const {\n name,\n preset,\n trigger,\n onFinish,\n onStart,\n onComplete,\n onParticleSpawn,\n displayDuration,\n duration,\n autostart,\n loop,\n enabled,\n x,\n y,\n rotation,\n scale,\n alpha,\n timeScale,\n maxParticles,\n preload,\n missingTexture,\n zIndex,\n } = defineProps({\n autostart: {\n default: true,\n },\n loop: {\n default: false,\n },\n enabled: {\n default: true,\n },\n rotation: {\n default: 0,\n },\n scale: {\n default: 1,\n },\n alpha: {\n default: 1,\n },\n timeScale: {\n default: 1,\n },\n maxParticles: {\n default: 600,\n },\n preload: {\n default: true,\n },\n missingTexture: {\n default: \"shape\",\n },\n });\n\n let elapsedTime = 0;\n let finished = false;\n\n function finish(instance) {\n if (finished) return;\n finished = true;\n onComplete?.(instance);\n onFinish?.(instance);\n }\n\n tick(({ deltaTime }) => {\n const maxDuration = displayDuration?.() ?? (loop() ? duration?.() : undefined);\n if (!maxDuration || finished) return;\n elapsedTime += deltaTime;\n if (elapsedTime >= maxDuration) {\n finish();\n }\n });\n</script>\n"],"mappings":";;;AAME,SAAS,UAAO,SAAA;CACZ,SAAA,OAAA;CACA,MAAA,cAAA,eAAA,OAAA;CACc,eAAA,OAAA;CACZ,MAAM,EAAA,MAAA,QAAA,SAAA,UAAA,SAAA,YAAA,iBAAA,iBAAA,UAAA,WAAA,MAAA,SAAA,GAAA,GAAA,UAAA,OAAA,OAAA,WAAA,cAAA,SAAA,gBAAA,WAAA,YAAA;EACZ,WAAY,EACZ,SAAW,KACX;EACA,MAAQ,EACR,SAAe,MACf;EACA,SAAS,EACT,SAAY,KACZ;EACD,UAAA,EAAA,SAAA,EAEA;EACC,OAAS,EACH,SAAQ,EAAA;EAEd,OAAM,EACA,SAAA,EACJ;EACA,WAAO,EACP,SAAQ,EACR;EACA,cAAU,EACV,SAAA,IACA;EACA,SAAQ,EACR,SAAS,KACT;EACA,gBAAO,EACN,SAAA,QACD;CACJ,CAAC;CACD,IAAI,cAAK;CACT,IAAI,WAAK;CACT,SAAI,OAAS,UAAA;EACT,IAAA,UACA;EACA,WAAA;EACA,aAAM,QAAA;EACN,WAAE,QAAY;CAClB;CACA,MAAM,EAAA,gBAAa;EACf,MAAC,cAAA,kBAAA,MAAA,KAAA,IAAA,WAAA,IAAA,KAAA;EACD,IAAI,CAAC,eAAC,UACJ;EACF,eAAC;EACD,IAAA,eAAS,aACP,OAAS;CAEf,CAAC;CAEI,OADW,EAAA,IAAA;EAAA;EAAA;EAAA;EAAA;EAAA;EAAA;EAAA;EAAA;EAAA;EAAA;EAAA;EAAA;EAAA;EAAA;EAAA;EAAA;EAAA;EAAA,YAAA;EAAA;CAAA,CACX;AACD;AAEC,IAAA,iBAAA"}
@@ -1,54 +1,49 @@
1
- import { Text, animatedSignal, h, mount, signal, tick, useDefineProps, useProps } from "canvasengine";
1
+ import { Text, animatedSignal, h, mount, signal, tick, useDefineEmits, useDefineProps, useProps } from "canvasengine";
2
2
  import { Direction } from "@rpgjs/common";
3
3
  //#region src/components/animations/hit.ce
4
4
  function component($$props) {
5
5
  useProps($$props);
6
- var _a = useDefineProps($$props)({
6
+ const defineProps = useDefineProps($$props);
7
+ useDefineEmits($$props);
8
+ const { text, direction, onFinish, duration, color, x: positionX, y: positionY } = defineProps({
7
9
  duration: { default: 1e3 },
8
10
  color: { default: "black" }
9
- }), text = _a.text, direction = _a.direction, onFinish = _a.onFinish, duration = _a.duration, color = _a.color, positionX = _a.x, positionY = _a.y;
10
- var scale = animatedSignal(1, { duration: duration() });
11
- var randomPosition = function() {
12
- return Math.floor(Math.random() * 60);
13
- };
14
- var initialY = randomPosition();
15
- var x = signal(positionX());
16
- var y = signal(positionY() - initialY);
17
- var velocityX = 0;
18
- var velocityY = 0;
19
- var speed = 200;
11
+ });
12
+ const scale = animatedSignal(1, { duration: duration() });
13
+ const randomPosition = () => Math.floor(Math.random() * 60);
14
+ const initialY = randomPosition();
15
+ const x = signal(positionX());
16
+ const y = signal(positionY() - initialY);
17
+ let velocityX = 0;
18
+ let velocityY = 0;
19
+ const speed = 200;
20
20
  switch (direction()) {
21
21
  case Direction.Left:
22
22
  velocityX = speed;
23
23
  break;
24
24
  case Direction.Right:
25
- velocityX = -speed;
25
+ velocityX = -200;
26
26
  break;
27
27
  case Direction.Up:
28
28
  velocityY = speed;
29
29
  break;
30
30
  case Direction.Down:
31
- velocityY = -speed;
31
+ velocityY = -200;
32
32
  break;
33
33
  }
34
34
  velocityX += (Math.random() - .5) * 100;
35
35
  velocityY += (Math.random() - .5) * 100;
36
- var gravity = 500;
37
- var deceleration = .98;
38
- mount(function() {
36
+ const gravity = 500;
37
+ const deceleration = .98;
38
+ mount(() => {
39
39
  scale.set(.1);
40
40
  });
41
- var elapsedTime = 0;
42
- tick(function(_a) {
43
- var deltaTime = _a.deltaTime;
41
+ let elapsedTime = 0;
42
+ tick(({ deltaTime }) => {
44
43
  elapsedTime += deltaTime;
45
44
  if (elapsedTime < duration()) {
46
- x.update(function(x) {
47
- return x + velocityX * deltaTime / 1e3;
48
- });
49
- y.update(function(y) {
50
- return y + velocityY * deltaTime / 1e3;
51
- });
45
+ x.update((x) => x + velocityX * deltaTime / 1e3);
46
+ y.update((y) => y + velocityY * deltaTime / 1e3);
52
47
  velocityY += gravity * deltaTime / 1e3;
53
48
  velocityX *= deceleration;
54
49
  velocityY *= deceleration;
@@ -64,7 +59,8 @@ function component($$props) {
64
59
  text
65
60
  });
66
61
  }
62
+ var __ce_component = component;
67
63
  //#endregion
68
- export { component as default };
64
+ export { __ce_component as default };
69
65
 
70
66
  //# sourceMappingURL=hit.ce.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"hit.ce.js","names":[],"sources":["../../../src/components/animations/hit.ce"],"sourcesContent":["<Text x y zIndex={10000} color scale size={30} text />\n\n<script>\n import { animatedSignal, mount, signal, tick } from \"canvasengine\";\n import { Direction } from \"@rpgjs/common\";\n const {\n text,\n direction,\n onFinish,\n duration,\n color,\n x: positionX,\n y: positionY\n } = defineProps({\n duration: {\n default: 1000\n },\n color: {\n default: 'black'\n }\n });\n\n const scale = animatedSignal(1, {\n duration: duration(),\n });\n\n // Generate random initial position\n const randomPosition = () => Math.floor(Math.random() * 60);\n const initialY = randomPosition();\n const x = signal(positionX());\n const y = signal(positionY() - initialY);\n\n // Initial velocity\n let velocityX = 0;\n let velocityY = 0;\n\n // Set initial velocity based on direction\n const speed = 200;\n switch (direction()) {\n case Direction.Left:\n velocityX = speed;\n break;\n case Direction.Right:\n velocityX = -speed;\n break;\n case Direction.Up:\n velocityY = speed;\n break;\n case Direction.Down:\n velocityY = -speed;\n break;\n }\n\n // Add some randomness to the velocity\n velocityX += (Math.random() - 0.5) * 100;\n velocityY += (Math.random() - 0.5) * 100;\n\n const gravity = 500; // Gravity effect\n const deceleration = 0.98; // Deceleration factor\n\n mount(() => {\n scale.set(0.1);\n });\n\n let elapsedTime = 0;\n\n tick(({ deltaTime }) => {\n elapsedTime += deltaTime;\n \n if (elapsedTime < duration()) {\n // Update position\n x.update((x) => x + (velocityX * deltaTime) / 1000);\n y.update((y) => y + (velocityY * deltaTime) / 1000);\n\n // Apply gravity\n velocityY += (gravity * deltaTime) / 1000;\n\n // Apply deceleration\n velocityX *= deceleration;\n velocityY *= deceleration;\n } else {\n if (onFinish) {\n onFinish();\n }\n }\n });\n</script>\n"],"mappings":";;;AAOI,SAAS,UAAA,SAAA;AACD,UAAA,QAAA;CAER,IAAK,KADG,eAAA,QAAA,CACH;EACL,UAAG,EACA,SAAA,KACF;EACD,OAAA,EACE,SAAS,SACV;EACJ,CAAC,EAAE,OAAO,GAAA,MAAA,YAAA,GAAA,WAAA,WAAA,GAAA,UAAA,WAAA,GAAA,UAAA,QAAA,GAAA,OAAA,YAAA,GAAA,GAAA,YAAA,GAAA;CACX,IAAI,QAAE,eAAe,GAAA,EACjB,UAAA,UAAA,EACH,CAAC;;;;CAEF,IAAE,WAAa,gBAAgB;CAC/B,IAAI,IAAA,OAAU,WAAU,CAAA;CACxB,IAAI,IAAA,OAAA,WAAA,GAAA,SAAA;;CAEJ,IAAI,YAAU;CACd,IAAE,QAAM;AACR,SAAQ,WAAW,EAAnB;EACE,KAAO,UAAU;AACX,eAAW;;EAEf,KAAC,UAAQ;AACP,eAAa,CAAA;AACb;;AAEE,eAAS;AACT;EACN,KAAO,UAAU;AACX,eAAW,CAAA;AACb;;AAEN,eAAS,KAAU,QAAK,GAAA,MAAA;AACxB,eAAM,KAAa,QAAK,GAAA,MAAA;CACxB,IAAI,UAAO;CACX,IAAI,eAAe;AACnB,OAAM,WAAY;AACd,QAAE,IAAK,GAAA;GACT;CACF,IAAI,cAAc;AAClB,MAAK,SAAM,IAAA;EACT,IAAA,YAAA,GAAA;;AAEE,MAAI,cAAM,UAAkB,EAAA;AAE9B,KAAA,OAAc,SAAW,GAAG;AAAE,WAAO,IAAG,YAAA,YAAA;KAAA;;;;AAGlC,gBAAc,UAAU,YAAa;AAErC,gBAAM;AACV,gBAAc;aAGZ,SAAA,WAAA;GAIJ;AAEM,QADY,EAAE,MAAA;EAAQ;EAAG;EAAC,QAAA;EAAA;EAAA;EAAA,MAAA;EAAA;EAAA,CAAA"}
1
+ {"version":3,"file":"hit.ce.js","names":[],"sources":["../../../src/components/animations/hit.ce"],"sourcesContent":["<Text x y zIndex={10000} color scale size={30} text />\n\n<script>\n import { animatedSignal, mount, signal, tick } from \"canvasengine\";\n import { Direction } from \"@rpgjs/common\";\n const {\n text,\n direction,\n onFinish,\n duration,\n color,\n x: positionX,\n y: positionY\n } = defineProps({\n duration: {\n default: 1000\n },\n color: {\n default: 'black'\n }\n });\n\n const scale = animatedSignal(1, {\n duration: duration(),\n });\n\n // Generate random initial position\n const randomPosition = () => Math.floor(Math.random() * 60);\n const initialY = randomPosition();\n const x = signal(positionX());\n const y = signal(positionY() - initialY);\n\n // Initial velocity\n let velocityX = 0;\n let velocityY = 0;\n\n // Set initial velocity based on direction\n const speed = 200;\n switch (direction()) {\n case Direction.Left:\n velocityX = speed;\n break;\n case Direction.Right:\n velocityX = -speed;\n break;\n case Direction.Up:\n velocityY = speed;\n break;\n case Direction.Down:\n velocityY = -speed;\n break;\n }\n\n // Add some randomness to the velocity\n velocityX += (Math.random() - 0.5) * 100;\n velocityY += (Math.random() - 0.5) * 100;\n\n const gravity = 500; // Gravity effect\n const deceleration = 0.98; // Deceleration factor\n\n mount(() => {\n scale.set(0.1);\n });\n\n let elapsedTime = 0;\n\n tick(({ deltaTime }) => {\n elapsedTime += deltaTime;\n \n if (elapsedTime < duration()) {\n // Update position\n x.update((x) => x + (velocityX * deltaTime) / 1000);\n y.update((y) => y + (velocityY * deltaTime) / 1000);\n\n // Apply gravity\n velocityY += (gravity * deltaTime) / 1000;\n\n // Apply deceleration\n velocityX *= deceleration;\n velocityY *= deceleration;\n } else {\n if (onFinish) {\n onFinish();\n }\n }\n });\n</script>\n"],"mappings":";;;AAOI,SAAS,UAAA,SAAA;CACD,SAAA,OAAA;CACR,MAAQ,cAAA,eAAA,OAAA;CACH,eAAA,OAAA;CACF,MAAA,EAAS,MAAA,WAAA,UAAA,UAAA,OAAA,GAAA,WAAA,GAAA,cAAA,YAAA;EACZ,UAAG,EACD,SAAW,IACb;EACA,OAAE,EACD,SAAA,QACD;CACJ,CAAC;CACD,MAAI,QAAA,eAAA,GAAA,EACA,UAAA,SAAA,EAAA,CAAA;CAEJ,MAAE,uBAAc,KAAkB,MAAA,KAAA,OAAA,IAAA,EAAA;CAClC,MAAI,WAAU,eAAU;CACxB,MAAI,IAAA,OAAA,UAAA,CAAA;;CAEJ,IAAI,YAAU;CACd,IAAE,YAAM;CACR,MAAE,QAAM;CACR,QAAQ,UAAU,GAAlB;EACE,KAAO,UAAU;;GAEd;EACH,KAAI,UAAa;GACb,YAAa;;EAEf,KAAK,UAAQ;GACT,YAAW;GACX;EACJ,KAAK,UAAU;GACb,YAAY;GACZ;CACN;CACA,cAAM,KAAa,OAAK,IAAA,MAAA;CACxB,cAAW,KAAA,OAAA,IAAA,MAAA;CACX,MAAI,UAAK;CACT,MAAM,eAAY;CAClB,YAAW;EACP,MAAK,IAAA,EAAA;CACT,CAAC;CACD,IAAI,cAAO;CACX,MAAE,EAAA,gBAAA;;EAEE,IAAI,cAAM,SAAiB,GAAC;GAE9B,EAAA,QAAc,MAAK,IAAQ,YAAU,YAAG,GAAA;;GAGlC,aAAc,UAAU,YAAa;GAErC,aAAM;GACV,aAAc;EACd,OAEE,IAAA,UAAA,SAAA;CAIN,CAAC;CAEO,OADY,EAAE,MAAA;EAAQ;EAAG;EAAC,QAAA;EAAA;EAAA;EAAA,MAAA;EAAA;CAAA,CAClB;AACV"}
@@ -1,4 +1,5 @@
1
1
  export declare const PrebuiltComponentAnimations: {
2
2
  Hit: any;
3
3
  Animation: any;
4
+ Fx: any;
4
5
  };
@@ -1,9 +1,11 @@
1
- import component from "./hit.ce.js";
2
- import component$1 from "./animation.ce.js";
1
+ import __ce_component from "./hit.ce.js";
2
+ import __ce_component$1 from "./animation.ce.js";
3
+ import __ce_component$2 from "./fx.ce.js";
3
4
  //#region src/components/animations/index.ts
4
5
  var PrebuiltComponentAnimations = {
5
- Hit: component,
6
- Animation: component$1
6
+ Hit: __ce_component,
7
+ Animation: __ce_component$1,
8
+ Fx: __ce_component$2
7
9
  };
8
10
  //#endregion
9
11
  export { PrebuiltComponentAnimations };
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","names":[],"sources":["../../../src/components/animations/index.ts"],"sourcesContent":["import Hit from \"./hit.ce\";\nimport Animation from \"./animation.ce\";\n\nexport const PrebuiltComponentAnimations = {\n Hit,\n Animation\n}"],"mappings":";;;AAGA,IAAa,8BAA8B;CACvC,KAAA;CACA,WAAA"}
1
+ {"version":3,"file":"index.js","names":[],"sources":["../../../src/components/animations/index.ts"],"sourcesContent":["import Hit from \"./hit.ce\";\nimport Animation from \"./animation.ce\";\nimport Fx from \"./fx.ce\";\n\nexport const PrebuiltComponentAnimations = {\n Hit,\n Animation,\n Fx\n}\n"],"mappings":";;;;AAIA,IAAa,8BAA8B;CACvC,KAAA;CACA,WAAA;CACA,IAAA;AACJ"}