@rpgjs/client 5.0.0-beta.2 → 5.0.0-beta.22

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (325) hide show
  1. package/CHANGELOG.md +130 -0
  2. package/dist/Game/AnimationManager.d.ts +2 -1
  3. package/dist/Game/AnimationManager.js +21 -9
  4. package/dist/Game/AnimationManager.js.map +1 -1
  5. package/dist/Game/AnimationManager.spec.d.ts +1 -0
  6. package/dist/Game/ClientVisuals.d.ts +61 -0
  7. package/dist/Game/ClientVisuals.js +96 -0
  8. package/dist/Game/ClientVisuals.js.map +1 -0
  9. package/dist/Game/ClientVisuals.spec.d.ts +1 -0
  10. package/dist/Game/Event.js.map +1 -1
  11. package/dist/Game/EventComponentResolver.d.ts +16 -0
  12. package/dist/Game/EventComponentResolver.js +52 -0
  13. package/dist/Game/EventComponentResolver.js.map +1 -0
  14. package/dist/Game/EventComponentResolver.spec.d.ts +1 -0
  15. package/dist/Game/Map.d.ts +9 -1
  16. package/dist/Game/Map.js +83 -5
  17. package/dist/Game/Map.js.map +1 -1
  18. package/dist/Game/Object.d.ts +49 -15
  19. package/dist/Game/Object.js +101 -42
  20. package/dist/Game/Object.js.map +1 -1
  21. package/dist/Game/Object.spec.d.ts +1 -0
  22. package/dist/Game/Player.js.map +1 -1
  23. package/dist/Game/ProjectileManager.d.ts +98 -0
  24. package/dist/Game/ProjectileManager.js +196 -0
  25. package/dist/Game/ProjectileManager.js.map +1 -0
  26. package/dist/Game/ProjectileManager.spec.d.ts +1 -0
  27. package/dist/Gui/Gui.d.ts +20 -6
  28. package/dist/Gui/Gui.js +132 -57
  29. package/dist/Gui/Gui.js.map +1 -1
  30. package/dist/Gui/Gui.spec.d.ts +1 -0
  31. package/dist/Gui/NotificationManager.js.map +1 -1
  32. package/dist/Resource.js +1 -1
  33. package/dist/Resource.js.map +1 -1
  34. package/dist/RpgClient.d.ts +194 -15
  35. package/dist/RpgClientEngine.d.ts +191 -19
  36. package/dist/RpgClientEngine.js +693 -74
  37. package/dist/RpgClientEngine.js.map +1 -1
  38. package/dist/Sound.js.map +1 -1
  39. package/dist/_virtual/{_@oxc-project_runtime@0.122.0/helpers → _@oxc-project_runtime@0.133.0/helpers/esm}/decorate.js +1 -1
  40. package/dist/_virtual/{_@oxc-project_runtime@0.122.0/helpers → _@oxc-project_runtime@0.133.0/helpers/esm}/decorateMetadata.js +1 -1
  41. package/dist/_virtual/_rolldown/runtime.js +13 -0
  42. package/dist/components/animations/animation.ce.js +6 -5
  43. package/dist/components/animations/animation.ce.js.map +1 -1
  44. package/dist/components/animations/fx.ce.js +60 -0
  45. package/dist/components/animations/fx.ce.js.map +1 -0
  46. package/dist/components/animations/hit.ce.js +24 -28
  47. package/dist/components/animations/hit.ce.js.map +1 -1
  48. package/dist/components/animations/index.d.ts +1 -0
  49. package/dist/components/animations/index.js +6 -4
  50. package/dist/components/animations/index.js.map +1 -1
  51. package/dist/components/character.ce.js +748 -249
  52. package/dist/components/character.ce.js.map +1 -1
  53. package/dist/components/dynamics/bar.ce.js +99 -0
  54. package/dist/components/dynamics/bar.ce.js.map +1 -0
  55. package/dist/components/dynamics/image.ce.js +26 -0
  56. package/dist/components/dynamics/image.ce.js.map +1 -0
  57. package/dist/components/dynamics/parse-value.d.ts +3 -0
  58. package/dist/components/dynamics/parse-value.js +54 -35
  59. package/dist/components/dynamics/parse-value.js.map +1 -1
  60. package/dist/components/dynamics/parse-value.spec.d.ts +1 -0
  61. package/dist/components/dynamics/shape-utils.d.ts +16 -0
  62. package/dist/components/dynamics/shape-utils.js +73 -0
  63. package/dist/components/dynamics/shape-utils.js.map +1 -0
  64. package/dist/components/dynamics/shape-utils.spec.d.ts +1 -0
  65. package/dist/components/dynamics/shape.ce.js +86 -0
  66. package/dist/components/dynamics/shape.ce.js.map +1 -0
  67. package/dist/components/dynamics/text.ce.js +36 -56
  68. package/dist/components/dynamics/text.ce.js.map +1 -1
  69. package/dist/components/gui/box.ce.js +9 -9
  70. package/dist/components/gui/box.ce.js.map +1 -1
  71. package/dist/components/gui/dialogbox/index.ce.js +75 -65
  72. package/dist/components/gui/dialogbox/index.ce.js.map +1 -1
  73. package/dist/components/gui/gameover.ce.js +47 -68
  74. package/dist/components/gui/gameover.ce.js.map +1 -1
  75. package/dist/components/gui/hud/hud.ce.js +23 -31
  76. package/dist/components/gui/hud/hud.ce.js.map +1 -1
  77. package/dist/components/gui/menu/equip-menu.ce.js +121 -172
  78. package/dist/components/gui/menu/equip-menu.ce.js.map +1 -1
  79. package/dist/components/gui/menu/exit-menu.ce.js +15 -10
  80. package/dist/components/gui/menu/exit-menu.ce.js.map +1 -1
  81. package/dist/components/gui/menu/items-menu.ce.js +62 -77
  82. package/dist/components/gui/menu/items-menu.ce.js.map +1 -1
  83. package/dist/components/gui/menu/main-menu.ce.js +89 -104
  84. package/dist/components/gui/menu/main-menu.ce.js.map +1 -1
  85. package/dist/components/gui/menu/options-menu.ce.js +12 -8
  86. package/dist/components/gui/menu/options-menu.ce.js.map +1 -1
  87. package/dist/components/gui/menu/skills-menu.ce.js +17 -19
  88. package/dist/components/gui/menu/skills-menu.ce.js.map +1 -1
  89. package/dist/components/gui/mobile/index.d.ts +51 -2
  90. package/dist/components/gui/mobile/index.js +14 -6
  91. package/dist/components/gui/mobile/index.js.map +1 -1
  92. package/dist/components/gui/mobile/index.spec.d.ts +1 -0
  93. package/dist/components/gui/mobile/mobile.ce.js +309 -59
  94. package/dist/components/gui/mobile/mobile.ce.js.map +1 -1
  95. package/dist/components/gui/notification/notification.ce.js +28 -26
  96. package/dist/components/gui/notification/notification.ce.js.map +1 -1
  97. package/dist/components/gui/save-load.ce.js +81 -256
  98. package/dist/components/gui/save-load.ce.js.map +1 -1
  99. package/dist/components/gui/shop/shop.ce.js +107 -142
  100. package/dist/components/gui/shop/shop.ce.js.map +1 -1
  101. package/dist/components/gui/title-screen.ce.js +50 -73
  102. package/dist/components/gui/title-screen.ce.js.map +1 -1
  103. package/dist/components/index.d.ts +2 -1
  104. package/dist/components/index.js +1 -0
  105. package/dist/components/interaction-components.ce.js +22 -0
  106. package/dist/components/interaction-components.ce.js.map +1 -0
  107. package/dist/components/player-components-utils.d.ts +67 -0
  108. package/dist/components/player-components-utils.js +162 -0
  109. package/dist/components/player-components-utils.js.map +1 -0
  110. package/dist/components/player-components-utils.spec.d.ts +1 -0
  111. package/dist/components/player-components.ce.js +191 -0
  112. package/dist/components/player-components.ce.js.map +1 -0
  113. package/dist/components/prebuilt/hp-bar.ce.js +45 -45
  114. package/dist/components/prebuilt/hp-bar.ce.js.map +1 -1
  115. package/dist/components/prebuilt/light-halo.ce.js +39 -60
  116. package/dist/components/prebuilt/light-halo.ce.js.map +1 -1
  117. package/dist/components/scenes/canvas.ce.js +205 -27
  118. package/dist/components/scenes/canvas.ce.js.map +1 -1
  119. package/dist/components/scenes/draw-map.ce.js +39 -39
  120. package/dist/components/scenes/draw-map.ce.js.map +1 -1
  121. package/dist/components/scenes/event-layer.ce.js +51 -10
  122. package/dist/components/scenes/event-layer.ce.js.map +1 -1
  123. package/dist/core/inject.js +1 -1
  124. package/dist/core/inject.js.map +1 -1
  125. package/dist/core/setup.js +1 -1
  126. package/dist/core/setup.js.map +1 -1
  127. package/dist/decorators/spritesheet.d.ts +1 -0
  128. package/dist/decorators/spritesheet.js +11 -0
  129. package/dist/decorators/spritesheet.js.map +1 -0
  130. package/dist/i18n.d.ts +55 -0
  131. package/dist/i18n.js +60 -0
  132. package/dist/i18n.js.map +1 -0
  133. package/dist/i18n.spec.d.ts +1 -0
  134. package/dist/index.d.ts +8 -0
  135. package/dist/index.js +29 -21
  136. package/dist/module.js +45 -4
  137. package/dist/module.js.map +1 -1
  138. package/dist/node_modules/.pnpm/{@signe_di@2.9.0 → @signe_di@3.1.0}/node_modules/@signe/di/dist/index.js +7 -117
  139. package/dist/node_modules/.pnpm/@signe_di@3.1.0/node_modules/@signe/di/dist/index.js.map +1 -0
  140. package/dist/node_modules/.pnpm/@signe_reactive@3.1.0/node_modules/@signe/reactive/dist/index.js +239 -0
  141. package/dist/node_modules/.pnpm/@signe_reactive@3.1.0/node_modules/@signe/reactive/dist/index.js.map +1 -0
  142. package/dist/node_modules/.pnpm/@signe_room@3.1.0_react@19.2.7/node_modules/@signe/room/dist/chunk-EUXUH3YW.js +13 -0
  143. package/dist/node_modules/.pnpm/@signe_room@3.1.0_react@19.2.7/node_modules/@signe/room/dist/chunk-EUXUH3YW.js.map +1 -0
  144. package/dist/node_modules/.pnpm/@signe_room@3.1.0_react@19.2.7/node_modules/@signe/room/dist/index.js +698 -0
  145. package/dist/node_modules/.pnpm/@signe_room@3.1.0_react@19.2.7/node_modules/@signe/room/dist/index.js.map +1 -0
  146. package/dist/node_modules/.pnpm/@signe_sync@3.1.0_react@19.2.7/node_modules/@signe/sync/dist/client/index.js +43 -0
  147. package/dist/node_modules/.pnpm/@signe_sync@3.1.0_react@19.2.7/node_modules/@signe/sync/dist/client/index.js.map +1 -0
  148. package/dist/node_modules/.pnpm/{@signe_sync@2.9.0 → @signe_sync@3.1.0_react@19.2.7}/node_modules/@signe/sync/dist/index.js +57 -141
  149. package/dist/node_modules/.pnpm/@signe_sync@3.1.0_react@19.2.7/node_modules/@signe/sync/dist/index.js.map +1 -0
  150. package/dist/node_modules/.pnpm/{partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js → partysocket@1.2.0_react@19.2.7/node_modules/partysocket/dist/index.js} +30 -17
  151. package/dist/node_modules/.pnpm/partysocket@1.2.0_react@19.2.7/node_modules/partysocket/dist/index.js.map +1 -0
  152. package/dist/node_modules/.pnpm/{partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js → partysocket@1.2.0_react@19.2.7/node_modules/partysocket/dist/ws.js} +65 -34
  153. package/dist/node_modules/.pnpm/partysocket@1.2.0_react@19.2.7/node_modules/partysocket/dist/ws.js.map +1 -0
  154. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/index.js +13 -0
  155. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/index.js.map +1 -0
  156. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/ZodError.js +106 -0
  157. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/ZodError.js.map +1 -0
  158. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/errors.js +13 -0
  159. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/errors.js.map +1 -0
  160. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/external.js +121 -0
  161. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/external.js.map +1 -0
  162. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/helpers/errorUtil.js +10 -0
  163. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/helpers/errorUtil.js.map +1 -0
  164. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/helpers/parseUtil.js +110 -0
  165. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/helpers/parseUtil.js.map +1 -0
  166. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/helpers/util.js +99 -0
  167. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/helpers/util.js.map +1 -0
  168. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/locales/en.js +82 -0
  169. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/locales/en.js.map +1 -0
  170. package/dist/node_modules/.pnpm/{zod@3.24.2/node_modules/zod/lib/index.js → zod@3.25.76/node_modules/zod/v3/types.js} +74 -611
  171. package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/types.js.map +1 -0
  172. package/dist/presets/animation.js.map +1 -1
  173. package/dist/presets/faceset.js.map +1 -1
  174. package/dist/presets/icon.js.map +1 -1
  175. package/dist/presets/index.js.map +1 -1
  176. package/dist/presets/lpc.js.map +1 -1
  177. package/dist/presets/rmspritesheet.js.map +1 -1
  178. package/dist/services/AbstractSocket.d.ts +2 -0
  179. package/dist/services/AbstractSocket.js.map +1 -1
  180. package/dist/services/actionInput.d.ts +14 -0
  181. package/dist/services/actionInput.js +59 -0
  182. package/dist/services/actionInput.js.map +1 -0
  183. package/dist/services/actionInput.spec.d.ts +1 -0
  184. package/dist/services/cameraFollow.d.ts +51 -0
  185. package/dist/services/cameraFollow.js +134 -0
  186. package/dist/services/cameraFollow.js.map +1 -0
  187. package/dist/services/cameraFollow.spec.d.ts +1 -0
  188. package/dist/services/interactions.d.ts +159 -0
  189. package/dist/services/interactions.js +460 -0
  190. package/dist/services/interactions.js.map +1 -0
  191. package/dist/services/interactions.spec.d.ts +1 -0
  192. package/dist/services/keyboardControls.d.ts +1 -0
  193. package/dist/services/keyboardControls.js +1 -0
  194. package/dist/services/keyboardControls.js.map +1 -1
  195. package/dist/services/loadMap.d.ts +9 -0
  196. package/dist/services/loadMap.js +1 -1
  197. package/dist/services/loadMap.js.map +1 -1
  198. package/dist/services/mmorpg-connection.d.ts +5 -0
  199. package/dist/services/mmorpg-connection.js +50 -0
  200. package/dist/services/mmorpg-connection.js.map +1 -0
  201. package/dist/services/mmorpg-connection.spec.d.ts +1 -0
  202. package/dist/services/mmorpg.d.ts +11 -4
  203. package/dist/services/mmorpg.js +57 -33
  204. package/dist/services/mmorpg.js.map +1 -1
  205. package/dist/services/pointerContext.d.ts +11 -0
  206. package/dist/services/pointerContext.js +48 -0
  207. package/dist/services/pointerContext.js.map +1 -0
  208. package/dist/services/pointerContext.spec.d.ts +1 -0
  209. package/dist/services/save.js.map +1 -1
  210. package/dist/services/save.spec.d.ts +1 -0
  211. package/dist/services/standalone-message.d.ts +1 -0
  212. package/dist/services/standalone-message.js +9 -0
  213. package/dist/services/standalone-message.js.map +1 -0
  214. package/dist/services/standalone.d.ts +4 -1
  215. package/dist/services/standalone.js +36 -16
  216. package/dist/services/standalone.js.map +1 -1
  217. package/dist/services/standalone.spec.d.ts +1 -0
  218. package/dist/utils/getEntityProp.js +4 -3
  219. package/dist/utils/getEntityProp.js.map +1 -1
  220. package/dist/utils/getEntityProp.spec.d.ts +1 -0
  221. package/dist/utils/mapId.d.ts +1 -0
  222. package/dist/utils/mapId.js +6 -0
  223. package/dist/utils/mapId.js.map +1 -0
  224. package/dist/utils/readPropValue.d.ts +2 -0
  225. package/dist/utils/readPropValue.js +13 -0
  226. package/dist/utils/readPropValue.js.map +1 -0
  227. package/package.json +13 -13
  228. package/src/Game/AnimationManager.spec.ts +30 -0
  229. package/src/Game/AnimationManager.ts +26 -10
  230. package/src/Game/ClientVisuals.spec.ts +56 -0
  231. package/src/Game/ClientVisuals.ts +184 -0
  232. package/src/Game/EventComponentResolver.spec.ts +84 -0
  233. package/src/Game/EventComponentResolver.ts +74 -0
  234. package/src/Game/Map.ts +134 -2
  235. package/src/Game/Object.spec.ts +59 -0
  236. package/src/Game/Object.ts +181 -77
  237. package/src/Game/ProjectileManager.spec.ts +449 -0
  238. package/src/Game/ProjectileManager.ts +346 -0
  239. package/src/Gui/Gui.spec.ts +359 -0
  240. package/src/Gui/Gui.ts +178 -67
  241. package/src/Resource.ts +1 -2
  242. package/src/RpgClient.ts +220 -17
  243. package/src/RpgClientEngine.ts +995 -133
  244. package/src/components/animations/fx.ce +101 -0
  245. package/src/components/animations/index.ts +4 -2
  246. package/src/components/character.ce +839 -45
  247. package/src/components/dynamics/bar.ce +88 -0
  248. package/src/components/dynamics/image.ce +21 -0
  249. package/src/components/dynamics/parse-value.spec.ts +83 -0
  250. package/src/components/dynamics/parse-value.ts +111 -37
  251. package/src/components/dynamics/shape-utils.spec.ts +46 -0
  252. package/src/components/dynamics/shape-utils.ts +61 -0
  253. package/src/components/dynamics/shape.ce +90 -0
  254. package/src/components/dynamics/text.ce +35 -149
  255. package/src/components/gui/dialogbox/index.ce +52 -21
  256. package/src/components/gui/gameover.ce +6 -4
  257. package/src/components/gui/menu/equip-menu.ce +11 -9
  258. package/src/components/gui/menu/exit-menu.ce +6 -4
  259. package/src/components/gui/menu/items-menu.ce +11 -9
  260. package/src/components/gui/menu/main-menu.ce +14 -12
  261. package/src/components/gui/menu/options-menu.ce +4 -3
  262. package/src/components/gui/menu/skills-menu.ce +2 -1
  263. package/src/components/gui/mobile/index.spec.ts +94 -0
  264. package/src/components/gui/mobile/index.ts +74 -6
  265. package/src/components/gui/mobile/mobile.ce +347 -65
  266. package/src/components/gui/notification/notification.ce +7 -1
  267. package/src/components/gui/save-load.ce +13 -11
  268. package/src/components/gui/shop/shop.ce +20 -18
  269. package/src/components/gui/title-screen.ce +6 -4
  270. package/src/components/index.ts +2 -1
  271. package/src/components/interaction-components.ce +23 -0
  272. package/src/components/player-components-utils.spec.ts +109 -0
  273. package/src/components/player-components-utils.ts +205 -0
  274. package/src/components/player-components.ce +222 -0
  275. package/src/components/prebuilt/hp-bar.ce +4 -3
  276. package/src/components/prebuilt/light-halo.ce +2 -2
  277. package/src/components/scenes/canvas.ce +219 -15
  278. package/src/components/scenes/draw-map.ce +34 -22
  279. package/src/components/scenes/event-layer.ce +55 -4
  280. package/src/core/setup.ts +2 -2
  281. package/src/decorators/spritesheet.ts +8 -0
  282. package/src/i18n.spec.ts +39 -0
  283. package/src/i18n.ts +59 -0
  284. package/src/index.ts +19 -0
  285. package/src/module.ts +61 -11
  286. package/src/services/AbstractSocket.ts +3 -0
  287. package/src/services/actionInput.spec.ts +155 -0
  288. package/src/services/actionInput.ts +120 -0
  289. package/src/services/cameraFollow.spec.ts +220 -0
  290. package/src/services/cameraFollow.ts +222 -0
  291. package/src/services/interactions.spec.ts +175 -0
  292. package/src/services/interactions.ts +722 -0
  293. package/src/services/keyboardControls.ts +2 -1
  294. package/src/services/loadMap.ts +5 -1
  295. package/src/services/mmorpg-connection.spec.ts +99 -0
  296. package/src/services/mmorpg-connection.ts +69 -0
  297. package/src/services/mmorpg.ts +70 -36
  298. package/src/services/pointerContext.spec.ts +36 -0
  299. package/src/services/pointerContext.ts +84 -0
  300. package/src/services/save.spec.ts +127 -0
  301. package/src/services/standalone-message.ts +7 -0
  302. package/src/services/standalone.spec.ts +54 -0
  303. package/src/services/standalone.ts +44 -12
  304. package/src/utils/getEntityProp.spec.ts +96 -0
  305. package/src/utils/getEntityProp.ts +4 -3
  306. package/src/utils/mapId.ts +2 -0
  307. package/src/utils/readPropValue.ts +16 -0
  308. package/dist/node_modules/.pnpm/@signe_di@2.9.0/node_modules/@signe/di/dist/index.js.map +0 -1
  309. package/dist/node_modules/.pnpm/@signe_reactive@2.8.3/node_modules/@signe/reactive/dist/index.js +0 -457
  310. package/dist/node_modules/.pnpm/@signe_reactive@2.8.3/node_modules/@signe/reactive/dist/index.js.map +0 -1
  311. package/dist/node_modules/.pnpm/@signe_reactive@2.9.0/node_modules/@signe/reactive/dist/index.js +0 -463
  312. package/dist/node_modules/.pnpm/@signe_reactive@2.9.0/node_modules/@signe/reactive/dist/index.js.map +0 -1
  313. package/dist/node_modules/.pnpm/@signe_room@2.9.0/node_modules/@signe/room/dist/index.js +0 -2191
  314. package/dist/node_modules/.pnpm/@signe_room@2.9.0/node_modules/@signe/room/dist/index.js.map +0 -1
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  317. package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/client/index.js +0 -91
  318. package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/client/index.js.map +0 -1
  319. package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/index.js.map +0 -1
  320. package/dist/node_modules/.pnpm/dset@3.1.4/node_modules/dset/dist/index.js +0 -14
  321. package/dist/node_modules/.pnpm/dset@3.1.4/node_modules/dset/dist/index.js.map +0 -1
  322. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js.map +0 -1
  323. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js.map +0 -1
  324. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/index.js +0 -2
  325. package/dist/node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js.map +0 -1
@@ -1,105 +1,81 @@
1
1
  import { inject } from "../../core/inject.js";
2
+ import { getKeyboardControlBind } from "../../services/actionInput.js";
2
3
  import { RpgGui } from "../../Gui/Gui.js";
3
4
  import { RpgClientEngine } from "../../RpgClientEngine.js";
4
- import { DOMContainer, DOMElement, Navigation, computed, cond, effect, h, loop, signal, useDefineProps, useProps } from "canvasengine";
5
+ import { DOMContainer, DOMElement, Navigation, computed, cond, effect, h, loop, signal, useDefineEmits, useDefineProps, useProps } from "canvasengine";
5
6
  import { PrebuiltGui } from "@rpgjs/common";
6
7
  //#region src/components/gui/title-screen.ce
7
8
  function component($$props) {
8
9
  useProps($$props);
9
10
  const defineProps = useDefineProps($$props);
10
- var __assign = this && this.__assign || function() {
11
- __assign = Object.assign || function(t) {
12
- for (var s, i = 1, n = arguments.length; i < n; i++) {
13
- s = arguments[i];
14
- for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];
15
- }
16
- return t;
17
- };
18
- return __assign.apply(this, arguments);
19
- };
20
- var engine = inject(RpgClientEngine);
21
- var guiService = inject(RpgGui);
22
- var keyboardControls = engine.globalConfig.keyboardControls;
23
- var _a = defineProps({
24
- entries: { default: function() {
25
- return [];
26
- } },
27
- saveLoad: { default: function() {
28
- return {};
29
- } },
11
+ useDefineEmits($$props);
12
+ const engine = inject(RpgClientEngine);
13
+ const { t } = engine.i18n();
14
+ const guiService = inject(RpgGui);
15
+ const keyboardControls = engine.globalConfig.keyboardControls;
16
+ const { data, onInteraction } = defineProps({
17
+ entries: { default: () => [] },
18
+ saveLoad: { default: () => ({}) },
30
19
  localActions: { default: false }
31
- }), data = _a.data, onInteraction = _a.onInteraction;
32
- var _b = data(), entries = _b.entries, title = _b.title, subtitle = _b.subtitle, version = _b.version, saveLoad = _b.saveLoad, localActions = _b.localActions;
33
- var defaultEntries = [{
20
+ });
21
+ const { entries, title, subtitle, version, saveLoad, localActions } = data();
22
+ const defaultEntries = [{
34
23
  id: "start",
35
- label: "Start"
24
+ label: t("rpg.title.start")
36
25
  }, {
37
26
  id: "load",
38
- label: "Load"
27
+ label: t("rpg.title.load")
39
28
  }];
40
- var resolveProp = function(value) {
41
- return typeof value === "function" ? value() : value;
42
- };
43
- var titleText = computed(function() {
44
- return resolveProp(title) || "RPG";
45
- });
46
- var subtitleText = computed(function() {
47
- return resolveProp(subtitle) || "";
48
- });
49
- var versionText = computed(function() {
50
- return resolveProp(version) || "";
51
- });
52
- var localActionsEnabled = computed(function() {
53
- return resolveProp(localActions) === true;
54
- });
55
- var entryList = computed(function() {
56
- var list = resolveProp(entries);
29
+ const resolveProp = (value) => typeof value === "function" ? value() : value;
30
+ const titleText = computed(() => resolveProp(title) || t("rpg.title.default"));
31
+ const subtitleText = computed(() => resolveProp(subtitle) || "");
32
+ const versionText = computed(() => resolveProp(version) || "");
33
+ const localActionsEnabled = computed(() => resolveProp(localActions) === true);
34
+ const entryList = computed(() => {
35
+ const list = resolveProp(entries);
57
36
  if (Array.isArray(list) && list.length) return list;
58
37
  return defaultEntries;
59
38
  });
60
- var isEntryDisabled = function(entry) {
39
+ const isEntryDisabled = (entry) => {
61
40
  if (!entry) return true;
62
41
  if (entry.disabled) return true;
63
42
  if (entry.enabled === false) return true;
64
43
  return false;
65
44
  };
66
- var selectedEntry = signal(0);
67
- var selectableIndexes = computed(function() {
68
- return entryList().map(function(entry, index) {
69
- return isEntryDisabled(entry) ? null : index;
70
- }).filter(function(value) {
71
- return value !== null;
72
- });
45
+ const selectedEntry = signal(0);
46
+ const selectableIndexes = computed(() => {
47
+ return entryList().map((entry, index) => isEntryDisabled(entry) ? null : index).filter((value) => value !== null);
73
48
  });
74
- effect(function() {
75
- var available = selectableIndexes();
49
+ effect(() => {
50
+ const available = selectableIndexes();
76
51
  if (!available.length) return;
77
- var current = selectedEntry();
52
+ const current = selectedEntry();
78
53
  if (!available.includes(current)) selectedEntry.set(available[0]);
79
54
  });
80
- var moveSelection = function(delta) {
81
- var available = selectableIndexes();
55
+ const moveSelection = (delta) => {
56
+ const available = selectableIndexes();
82
57
  if (!available.length) return;
83
- var current = selectedEntry();
84
- var nextIndex = (Math.max(0, available.indexOf(current)) + delta + available.length) % available.length;
58
+ const current = selectedEntry();
59
+ const nextIndex = (Math.max(0, available.indexOf(current)) + delta + available.length) % available.length;
85
60
  selectedEntry.set(available[nextIndex]);
86
61
  };
87
- var triggerSelect = function(index) {
88
- var entry = entryList()[index];
62
+ const triggerSelect = (index) => {
63
+ const entry = entryList()[index];
89
64
  if (!entry || isEntryDisabled(entry)) return;
90
65
  if (localActionsEnabled()) {
91
66
  if (entry.id === "start") guiService.hide(PrebuiltGui.TitleScreen);
92
67
  if (entry.id === "load") {
93
- var config = resolveProp(saveLoad) || {};
94
- var slots = Array.isArray(config.slots) ? config.slots : [
68
+ const config = resolveProp(saveLoad) || {};
69
+ const slots = Array.isArray(config.slots) ? config.slots : [
95
70
  null,
96
71
  null,
97
72
  null
98
73
  ];
99
- guiService.display(PrebuiltGui.Save, __assign(__assign({}, config), {
74
+ guiService.display(PrebuiltGui.Save, {
75
+ ...config,
100
76
  mode: config.mode || "load",
101
77
  slots
102
- }));
78
+ });
103
79
  }
104
80
  }
105
81
  if (onInteraction) onInteraction("select", {
@@ -114,12 +90,12 @@ function component($$props) {
114
90
  triggerSelect(index);
115
91
  };
116
92
  }
117
- var controls = signal({
93
+ const controls = signal({
118
94
  up: {
119
95
  repeat: true,
120
96
  bind: keyboardControls.up,
121
97
  throttle: 150,
122
- keyDown: function() {
98
+ keyDown() {
123
99
  if (guiService.isDisplaying(PrebuiltGui.Save)) return;
124
100
  moveSelection(-1);
125
101
  }
@@ -128,14 +104,14 @@ function component($$props) {
128
104
  repeat: true,
129
105
  bind: keyboardControls.down,
130
106
  throttle: 150,
131
- keyDown: function() {
107
+ keyDown() {
132
108
  if (guiService.isDisplaying(PrebuiltGui.Save)) return;
133
109
  moveSelection(1);
134
110
  }
135
111
  },
136
112
  action: {
137
- bind: keyboardControls.action,
138
- keyDown: function() {
113
+ bind: getKeyboardControlBind(keyboardControls.action),
114
+ keyDown() {
139
115
  if (guiService.isDisplaying(PrebuiltGui.Save)) return;
140
116
  triggerSelect(selectedEntry());
141
117
  }
@@ -156,7 +132,7 @@ function component($$props) {
156
132
  element: "div",
157
133
  attrs: { class: "rpg-ui-title-screen-title" },
158
134
  textContent: computed(() => titleText())
159
- }), cond(subtitleText(), () => h(DOMElement, {
135
+ }), cond(computed(() => subtitleText()), () => h(DOMElement, {
160
136
  element: "div",
161
137
  attrs: { class: "rpg-ui-title-screen-subtitle" },
162
138
  textContent: computed(() => subtitleText())
@@ -167,7 +143,7 @@ function component($$props) {
167
143
  }, h(DOMElement, {
168
144
  element: "div",
169
145
  attrs: { class: "rpg-ui-menu rpg-ui-title-screen-menu rpg-anim-slide-up" }
170
- }, loop(entryList(), (entry, index) => h(DOMElement, {
146
+ }, loop(computed(() => entryList()), (entry, index) => h(DOMElement, {
171
147
  element: "div",
172
148
  attrs: {
173
149
  class: ["rpg-ui-menu-item", computed(() => ({ disabled: isEntryDisabled(entry) }))],
@@ -177,14 +153,15 @@ function component($$props) {
177
153
  },
178
154
  textContent: entry.label
179
155
  })))),
180
- cond(versionText(), () => h(DOMElement, {
156
+ cond(computed(() => versionText()), () => h(DOMElement, {
181
157
  element: "div",
182
158
  attrs: { class: "rpg-ui-title-screen-version" },
183
159
  textContent: computed(() => versionText())
184
160
  }))
185
161
  ]));
186
162
  }
163
+ var __ce_component = component;
187
164
  //#endregion
188
- export { component as default };
165
+ export { __ce_component as default };
189
166
 
190
167
  //# sourceMappingURL=title-screen.ce.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"title-screen.ce.js","names":[],"sources":["../../../src/components/gui/title-screen.ce"],"sourcesContent":["<DOMContainer width=\"100%\" height=\"100%\">\n <div class=\"rpg-ui-title-screen rpg-anim-fade-in\">\n <div class=\"rpg-ui-title-screen-header rpg-anim-float\">\n <div class=\"rpg-ui-title-screen-title\">{titleText()}</div>\n @if (subtitleText()) {\n <div class=\"rpg-ui-title-screen-subtitle\">{subtitleText()}</div>\n }\n </div>\n <Navigation tabindex={selectedEntry} controls={controls}>\n <div class=\"rpg-ui-menu rpg-ui-title-screen-menu rpg-anim-slide-up\">\n @for ((entry,index) of entryList()) {\n <div\n class=\"rpg-ui-menu-item\"\n class={{disabled: isEntryDisabled(entry)}}\n data-selected={selectedEntry() === index ? \"true\" : \"false\"}\n tabindex={index}\n click={selectEntry(index)}\n >{entry.label}</div>\n }\n </div>\n </Navigation>\n @if (versionText()) {\n <div class=\"rpg-ui-title-screen-version\">{versionText()}</div>\n }\n </div>\n</DOMContainer>\n\n<script>\n import { signal, computed, effect } from \"canvasengine\";\n import { PrebuiltGui } from \"@rpgjs/common\";\n import { inject } from \"../../core/inject\";\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import { RpgGui } from \"../../Gui/Gui\";\n\n const engine = inject(RpgClientEngine);\n const guiService = inject(RpgGui);\n const keyboardControls = engine.globalConfig.keyboardControls;\n\n const { data, onInteraction } = defineProps({\n entries: {\n default: () => []\n },\n saveLoad: {\n default: () => ({})\n },\n localActions: {\n default: false\n }\n });\n\n const { entries, title, subtitle, version, saveLoad, localActions } = data();\n\n const defaultEntries = [\n { id: \"start\", label: \"Start\" },\n { id: \"load\", label: \"Load\" }\n ];\n\n const resolveProp = (value) => typeof value === \"function\" ? value() : value;\n const titleText = computed(() => resolveProp(title) || \"RPG\");\n const subtitleText = computed(() => resolveProp(subtitle) || \"\");\n const versionText = computed(() => resolveProp(version) || \"\");\n const localActionsEnabled = computed(() => resolveProp(localActions) === true);\n\n const entryList = computed(() => {\n const list = resolveProp(entries);\n if (Array.isArray(list) && list.length) return list;\n return defaultEntries;\n });\n\n const isEntryDisabled = (entry) => {\n if (!entry) return true;\n if (entry.disabled) return true;\n if (entry.enabled === false) return true;\n return false;\n };\n\n const selectedEntry = signal(0);\n const selectableIndexes = computed(() => {\n const list = entryList();\n return list\n .map((entry, index) => (isEntryDisabled(entry) ? null : index))\n .filter((value) => value !== null);\n });\n\n effect(() => {\n const available = selectableIndexes();\n if (!available.length) return;\n const current = selectedEntry();\n if (!available.includes(current)) {\n selectedEntry.set(available[0]);\n }\n });\n\n const moveSelection = (delta) => {\n const available = selectableIndexes();\n if (!available.length) return;\n const current = selectedEntry();\n const currentIndex = Math.max(0, available.indexOf(current));\n const nextIndex = (currentIndex + delta + available.length) % available.length;\n selectedEntry.set(available[nextIndex]);\n };\n\n const triggerSelect = (index) => {\n const list = entryList();\n const entry = list[index];\n if (!entry || isEntryDisabled(entry)) return;\n if (localActionsEnabled()) {\n if (entry.id === \"start\") {\n guiService.hide(PrebuiltGui.TitleScreen);\n }\n if (entry.id === \"load\") {\n const config = resolveProp(saveLoad) || {};\n const slots = Array.isArray(config.slots) ? 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1
+ {"version":3,"file":"title-screen.ce.js","names":[],"sources":["../../../src/components/gui/title-screen.ce"],"sourcesContent":["<DOMContainer width=\"100%\" height=\"100%\">\n <div class=\"rpg-ui-title-screen rpg-anim-fade-in\">\n <div class=\"rpg-ui-title-screen-header rpg-anim-float\">\n <div class=\"rpg-ui-title-screen-title\">{titleText()}</div>\n @if (subtitleText()) {\n <div class=\"rpg-ui-title-screen-subtitle\">{subtitleText()}</div>\n }\n </div>\n <Navigation tabindex={selectedEntry} controls={controls}>\n <div class=\"rpg-ui-menu rpg-ui-title-screen-menu rpg-anim-slide-up\">\n @for ((entry,index) of entryList()) {\n <div\n class=\"rpg-ui-menu-item\"\n class={{disabled: isEntryDisabled(entry)}}\n data-selected={selectedEntry() === index ? \"true\" : \"false\"}\n tabindex={index}\n click={selectEntry(index)}\n >{entry.label}</div>\n }\n </div>\n </Navigation>\n @if (versionText()) {\n <div class=\"rpg-ui-title-screen-version\">{versionText()}</div>\n }\n </div>\n</DOMContainer>\n\n<script>\n import { signal, computed, effect } from \"canvasengine\";\n import { PrebuiltGui } from \"@rpgjs/common\";\n import { inject } from \"../../core/inject\";\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import { RpgGui } from \"../../Gui/Gui\";\n import { getKeyboardControlBind } from \"../../services/actionInput\";\n\n const engine = inject(RpgClientEngine);\n const { t } = engine.i18n();\n const guiService = inject(RpgGui);\n const keyboardControls = engine.globalConfig.keyboardControls;\n\n const { data, onInteraction } = defineProps({\n entries: {\n default: () => []\n },\n saveLoad: {\n default: () => ({})\n },\n localActions: {\n default: false\n }\n });\n\n const { entries, title, subtitle, version, saveLoad, localActions } = data();\n\n const defaultEntries = [\n { id: \"start\", label: t(\"rpg.title.start\") },\n { id: \"load\", label: t(\"rpg.title.load\") }\n ];\n\n const resolveProp = (value) => typeof value === \"function\" ? value() : value;\n const titleText = computed(() => resolveProp(title) || t(\"rpg.title.default\"));\n const subtitleText = computed(() => resolveProp(subtitle) || \"\");\n const versionText = computed(() => resolveProp(version) || \"\");\n const localActionsEnabled = computed(() => resolveProp(localActions) === true);\n\n const entryList = computed(() => {\n const list = resolveProp(entries);\n if (Array.isArray(list) && list.length) return list;\n return defaultEntries;\n });\n\n const isEntryDisabled = (entry) => {\n if (!entry) return true;\n if (entry.disabled) return true;\n if (entry.enabled === false) return true;\n return false;\n };\n\n const selectedEntry = signal(0);\n const selectableIndexes = computed(() => {\n const list = entryList();\n return list\n .map((entry, index) => (isEntryDisabled(entry) ? null : index))\n .filter((value) => value !== null);\n });\n\n effect(() => {\n const available = selectableIndexes();\n if (!available.length) return;\n const current = selectedEntry();\n if (!available.includes(current)) {\n selectedEntry.set(available[0]);\n }\n });\n\n const moveSelection = (delta) => {\n const available = selectableIndexes();\n if (!available.length) return;\n const current = selectedEntry();\n const currentIndex = Math.max(0, available.indexOf(current));\n const nextIndex = (currentIndex + delta + available.length) % available.length;\n selectedEntry.set(available[nextIndex]);\n };\n\n const triggerSelect = (index) => {\n const list = entryList();\n const entry = list[index];\n if (!entry || isEntryDisabled(entry)) return;\n if (localActionsEnabled()) {\n if (entry.id === \"start\") {\n guiService.hide(PrebuiltGui.TitleScreen);\n }\n if (entry.id === \"load\") {\n const config = resolveProp(saveLoad) || {};\n const slots = Array.isArray(config.slots) ? config.slots : [null, null, null];\n guiService.display(PrebuiltGui.Save, {\n ...config,\n mode: config.mode || \"load\",\n slots\n });\n }\n }\n if (onInteraction) {\n onInteraction(\"select\", { id: entry.id, index, entry });\n }\n };\n\n function selectEntry(index) {\n return function() {\n selectedEntry.set(index);\n triggerSelect(index);\n };\n }\n\n const controls = signal({\n up: {\n repeat: true,\n bind: keyboardControls.up,\n throttle: 150,\n keyDown() {\n if (guiService.isDisplaying(PrebuiltGui.Save)) return;\n moveSelection(-1);\n }\n },\n down: {\n repeat: true,\n bind: keyboardControls.down,\n throttle: 150,\n keyDown() {\n if (guiService.isDisplaying(PrebuiltGui.Save)) return;\n moveSelection(1);\n }\n },\n action: {\n bind: getKeyboardControlBind(keyboardControls.action),\n keyDown() {\n if (guiService.isDisplaying(PrebuiltGui.Save)) return;\n triggerSelect(selectedEntry());\n }\n },\n gamepad: {\n enabled: true\n }\n });\n</script>\n"],"mappings":";;;;;;;AAaM,SAAS,UAAS,SAAQ;CACT,SAAM,OAAU;CAC/B,MAAM,cAAU,eAAe,OAAA;CACf,eAAmB,OAAM;CACzC,MAAM,SAAQ,OAAM,eAAW;CACvC,MAAM,EAAE,MAAM,OAAE,KAAA;CAChB,MAAM,aAAW,OAAA,MAAA;CACjB,MAAM,mBAAc,OAAA,aAAA;CACpB,MAAM,EAAE,MAAK,kBAAe,YAAA;EACxB,SAAS,EACL,eAAA,CAAA,EACJ;EACF,UAAY,EAAA,gBAAA,CAAA,GAEb;EACG,cAAS,EACT,SAAS,MACT;CACJ,CAAC;CACD,MAAI,EAAA,SAAS,OAAS,UAAY,SAAQ,UAAA,iBAAA,KAAA;CAC1C,MAAI,iBAAS,CAAA;;;IAET;EAAA,IAAM;EAAQ,OAAO,EAAC,gBAAgB;CAAA,CAC1C;CACA,MAAI,eAAiB,UAAS,OAAO,UAAA,aAAA,MAAA,IAAA;CACrC,MAAI,YAAM,eAAmB,YAAO,KAAa,KAAA,EAAA,mBAAgB,CAAA;;CAEjE,MAAI,cAAc,eAAiB,YAAY,OAAC,KAAA,EAAA;CAChD,MAAM,sBAAW,eAAA,YAAA,YAAA,MAAA,IAAA;CACjB,MAAM,YAAM,eAAgB;EACxB,MAAK,OAAA,YAAA,OAAA;EACL,IAAI,MAAA,QAAU,IAAA,KAAA,KAAA,QACV,OAAI;EACR,OAAK;CACT,CAAC;CACD,MAAM,mBAAe,UAAA;EACjB,IAAI,CAAA,OACF,OAAA;sBAEF,OAAQ;+BAER,OAAM;EACN,OAAM;CACV;CACA,MAAK,gBAAA,OAAA,CAAA;;EAGD,OADM,UACA,EACD,KAAC,OAAA,UAAe,gBAAe,KAAY,IAAA,OAAY,KAAI,EAC3D,QAAC,UAAc,UAAa,IAAE;CACvC,CAAC;;EAEG,MAAM,YAAY,kBAAe;EACjC,IAAI,CAAA,UAAW,QACX;EACJ,MAAI,UAAO,cAAc;EACzB,IAAE,CAAA,UAAA,SAAA,OAAA,GAAA,cAAA,IAAA,UAAA,EAAA;CAGN,CAAC;CACD,MAAM,iBAAY,UAAU;EACxB,MAAM,YAAQ,kBAAmB;EACjC,IAAI,CAAA,UAAO,QACV;;EAGD,MAAM,aADe,KAAC,IAAQ,GAAC,UAAA,QAAA,OAAA,CACL,IAAQ,QAAO,UAAA,UAAA,UAAA;EACzC,cAAc,IAAG,UAAW,UAAA;CAChC;CACA,MAAM,iBAAiB,UAAU;EAE7B,MAAE,QADO,UACP,EAAA;wCAEF;EACA,IAAI,oBAAkB,GAAA;GAClB,IAAI,MAAC,OAAU,SACf,WAAe,KAAC,YAAe,WAAA;GAE/B,IAAI,MAAA,OAAa,QAAK;IACtB,MAAA,SAAA,YAAA,QAAA,KAAA,CAAA;IACF,MAAA,QAAA,MAAA,QAAA,OAAA,KAAA,IAAA,OAAA,QAAA;KAAA;KAAA;KAAA;IAAA;;KAEI,GAAA;KACI,MAAA,OAAY,QAAA;KACb;IACL,CAAK;GACL;EACJ;EACA,IAAI,eACH,cAAA,UAAA;GAAA,IAAA,MAAA;GAAA;GAAA;EAAA,CAAA;CAEL;CACA,SAAQ,YAAa,OAAA;EACjB,OAAI,WAAc;GACd,cAAc,IAAA,KAAA;GACd,cAAI,KAAA;EACR;CACJ;CACA,MAAM,WAAM,OAAA;EACR,IAAI;GACA,QAAQ;GACR,MAAM,iBAAgB;GACtB,UAAQ;GACR,UAAU;IACN,IAAI,WAAU,aAAc,YAAO,IAAA,GAC/B;IACJ,cAAM,EAAA;GACV;EACJ;EACA,MAAM;GACF,QAAI;GACJ,MAAA,iBAAA;GACH,UAAA;;IAEO,IAAC,WAAY,aAAO,YAAA,IAAA,GACjB;IACH,cAAc,CAAA;GAClB;EACJ;EACA,QAAA;;GAEA,UAAc;IACN,IAAA,WAAA,aAAA,YAAA,IAAA,GACA;IACA,cAAM,cAAmB,CAAA;GAC7B;EACJ;EACA,SAAS,EACL,SAAQ,KACZ;CACJ,CAAC;CAEO,OADM,EAAA,cAAA;EAAA,OAAA;EAAA,QAAA;CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,uCAAA;CAAA,GAAA;EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,4CAAA;EAAA,GAAA,CAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,4BAAA;GAAA,aAAA,eAAA,UAAA,CAAA;EAAA,CAAA,GAAA,KAAA,eAAA,aAAA,CAAA,SAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,+BAAA;GAAA,aAAA,eAAA,aAAA,CAAA;EAAA,CAAA,CAAA,CAAA,CAAA;EAAA,EAAA,YAAA;GAAA,UAAA;GAAA;EAAA,GAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,yDAAA;EAAA,GAAA,KAAA,eAAA,UAAA,CAAA,IAAA,OAAA,UAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA;IAAA,OAAA,CAAA,oBAAA,gBAAA,EAAA,UAAA,gBAAA,KAAA,EAAA,EAAA,CAAA;IAAA,iBAAA,eAAA,cAAA,MAAA,QAAA,SAAA,OAAA;IAAA,UAAA;IAAA,OAAA,YAAA,KAAA;GAAA;GAAA,aAAA,MAAA;EAAA,CAAA,CAAA,CAAA,CAAA;EAAA,KAAA,eAAA,YAAA,CAAA,SAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,8BAAA;GAAA,aAAA,eAAA,YAAA,CAAA;EAAA,CAAA,CAAA;CAAA,CAAA,CACK;AACb;AAEA,IAAM,iBAAU"}
@@ -1,4 +1,5 @@
1
1
  import { default as EventLayerComponent } from './scenes/event-layer.ce';
2
+ import { default as SceneMap } from './scenes/draw-map.ce';
2
3
  import { default as CharacterComponent } from './character.ce';
3
4
  export { HpBar } from './prebuilt';
4
- export { EventLayerComponent, CharacterComponent };
5
+ export { EventLayerComponent, SceneMap, CharacterComponent };
@@ -1,3 +1,4 @@
1
+ import "./scenes/draw-map.ce.js";
1
2
  import "./prebuilt/hp-bar.ce.js";
2
3
  import "./prebuilt/index.js";
3
4
  import "./character.ce.js";
@@ -0,0 +1,22 @@
1
+ import { inject } from "../core/inject.js";
2
+ import { RpgClientEngine } from "../RpgClientEngine.js";
3
+ import { Container, computed, h, loop, useDefineEmits, useDefineProps, useProps } from "canvasengine";
4
+ //#region src/components/interaction-components.ce
5
+ function component($$props) {
6
+ useProps($$props);
7
+ const defineProps = useDefineProps($$props);
8
+ useDefineEmits($$props);
9
+ const { object, bounds, hitboxBounds, graphicBounds } = defineProps();
10
+ const client = inject(RpgClientEngine);
11
+ const sprite = object();
12
+ return h(Container, null, loop(computed(() => client.interactions.getRenderedComponents(sprite, {
13
+ bounds: typeof bounds === "function" ? bounds() : void 0,
14
+ hitbox: typeof hitboxBounds === "function" ? hitboxBounds() : void 0,
15
+ graphic: typeof graphicBounds === "function" ? graphicBounds() : void 0
16
+ })), (entry) => h(Container, { dependencies: entry.dependencies }, h(entry.component, entry.props))));
17
+ }
18
+ var __ce_component = component;
19
+ //#endregion
20
+ export { __ce_component as default };
21
+
22
+ //# sourceMappingURL=interaction-components.ce.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"interaction-components.ce.js","names":[],"sources":["../../src/components/interaction-components.ce"],"sourcesContent":["<Container>\n @for (entry of renderedComponents) {\n <Container dependencies={entry.dependencies}>\n <entry.component ...entry.props />\n </Container>\n }\n</Container>\n\n<script>\n import { computed } from \"canvasengine\";\n import { RpgClientEngine } from \"../RpgClientEngine\";\n import { inject } from \"../core/inject\";\n\n const { object, bounds, hitboxBounds, graphicBounds } = defineProps();\n const client = inject(RpgClientEngine);\n const sprite = object();\n\n const renderedComponents = computed(() => client.interactions.getRenderedComponents(sprite, {\n bounds: typeof bounds === \"function\" ? bounds() : undefined,\n hitbox: typeof hitboxBounds === \"function\" ? hitboxBounds() : undefined,\n graphic: typeof graphicBounds === \"function\" ? graphicBounds() : undefined,\n }));\n</script>\n"],"mappings":";;;;AAQC,SAAM,UAAA,SAAA;CACe,SAAM,OAAA;CACpB,MAAG,cAAiB,eAAU,OAAA;CACV,eAAa,OAAA;;CAEzC,MAAE,SAAQ,OAAQ,eAAQ;CAC1B,MAAE,SAAa,OAAE;CAOZ,OADe,EAAA,WAAa,MAAM,KALd,eAAA,OAAA,aAAA,sBAAA,QAAA;;EAEvB,QAAM,OAAA,iBAAqB,aAAe,aAAO,IAAa,KAAA;EAC5D,SAAQ,OAAO,kBAAY,aAAoB,cAAY,IAAA,KAAA;CAC/D,CAAC,CACkD,IAAa,UAAK,EAAA,WAAS,EAAA,cAAA,MAAA,aAAA,GAAA,EAAA,MAAA,WAAA,MAAA,KAAA,CAAA,CAAA,CACzE;AACH"}
@@ -0,0 +1,67 @@
1
+ export declare const DEFAULT_HP_BAR_STYLE: {
2
+ fillColor: string;
3
+ };
4
+ export declare const DEFAULT_SP_BAR_STYLE: {
5
+ fillColor: string;
6
+ };
7
+ type NumberResolver = (value: any, fallback?: number) => number;
8
+ export declare function getPointBounds(points?: any[], toNumber?: NumberResolver): {
9
+ width: number;
10
+ height: number;
11
+ };
12
+ export declare function getComponentId(definition: any): any;
13
+ export declare function getComponentProps(definition: any): any;
14
+ export declare function estimateComponentSize(definition: any, { toNumber, estimateTextWidth }?: {
15
+ toNumber?: NumberResolver;
16
+ estimateTextWidth?: (value: any, style?: any) => number;
17
+ }): {
18
+ width: number;
19
+ height: number;
20
+ };
21
+ export declare function computeBlockSize({ position, layout, rowMetrics, gap, graphic, hitbox }: {
22
+ position: string;
23
+ layout?: any;
24
+ rowMetrics: Array<{
25
+ width: number;
26
+ height: number;
27
+ cells: any[];
28
+ }>;
29
+ gap?: {
30
+ row: number;
31
+ column: number;
32
+ };
33
+ graphic: {
34
+ width: number;
35
+ height: number;
36
+ };
37
+ hitbox: {
38
+ w: number;
39
+ h: number;
40
+ };
41
+ }): {
42
+ width: any;
43
+ height: any;
44
+ };
45
+ export declare function computeBlockPosition({ position, size, layout, graphic, hitbox }: {
46
+ position: string;
47
+ size: {
48
+ width: number;
49
+ height: number;
50
+ };
51
+ layout?: any;
52
+ graphic: {
53
+ left: number;
54
+ top: number;
55
+ right: number;
56
+ centerX: number;
57
+ centerY: number;
58
+ };
59
+ hitbox: {
60
+ w: number;
61
+ h: number;
62
+ };
63
+ }): {
64
+ x: number;
65
+ y: number;
66
+ };
67
+ export {};
@@ -0,0 +1,162 @@
1
+ //#region src/components/player-components-utils.ts
2
+ var DEFAULT_HP_BAR_STYLE = { fillColor: "#ef4444" };
3
+ var DEFAULT_SP_BAR_STYLE = { fillColor: "#3b82f6" };
4
+ var DEFAULT_CELL_HEIGHT = 16;
5
+ var DEFAULT_CELL_WIDTH = 32;
6
+ var defaultToNumber = (value, fallback = 0) => {
7
+ const num = typeof value === "number" ? value : parseFloat(value);
8
+ return Number.isFinite(num) ? num : fallback;
9
+ };
10
+ function getPointBounds(points = [], toNumber = defaultToNumber) {
11
+ if (!Array.isArray(points) || points.length < 2) return {
12
+ width: 1,
13
+ height: 1
14
+ };
15
+ let minX = Infinity;
16
+ let minY = Infinity;
17
+ let maxX = -Infinity;
18
+ let maxY = -Infinity;
19
+ for (let i = 0; i < points.length; i += 2) {
20
+ const x = toNumber(points[i], 0);
21
+ const y = toNumber(points[i + 1], 0);
22
+ minX = Math.min(minX, x);
23
+ minY = Math.min(minY, y);
24
+ maxX = Math.max(maxX, x);
25
+ maxY = Math.max(maxY, y);
26
+ }
27
+ return {
28
+ width: Math.max(1, maxX - minX),
29
+ height: Math.max(1, maxY - minY)
30
+ };
31
+ }
32
+ function getComponentId(definition) {
33
+ if (!definition) return void 0;
34
+ if (definition.id) return definition.id;
35
+ if (definition.type === "text") return "rpg:text";
36
+ if (definition.type === "hpBar") return "rpg:hpBar";
37
+ if (definition.type === "spBar") return "rpg:spBar";
38
+ if (definition.type === "bar") return "rpg:bar";
39
+ if (definition.type === "shape") return "rpg:shape";
40
+ if (definition.type === "image") return "rpg:image";
41
+ if (definition.type === "tile") return "rpg:tile";
42
+ return definition.type;
43
+ }
44
+ function getComponentProps(definition) {
45
+ if (definition.props) return definition.props;
46
+ if (definition.type === "text") return {
47
+ value: definition.value,
48
+ style: definition.style
49
+ };
50
+ if (definition.type === "hpBar") return {
51
+ current: "{hp}",
52
+ max: "{param.maxHp}",
53
+ style: {
54
+ ...DEFAULT_HP_BAR_STYLE,
55
+ ...definition.style
56
+ },
57
+ text: definition.text
58
+ };
59
+ if (definition.type === "spBar") return {
60
+ current: "{sp}",
61
+ max: "{param.maxSp}",
62
+ style: {
63
+ ...DEFAULT_SP_BAR_STYLE,
64
+ ...definition.style
65
+ },
66
+ text: definition.text
67
+ };
68
+ if (definition.type === "bar") return {
69
+ current: `{${definition.current}}`,
70
+ max: `{${definition.max}}`,
71
+ style: definition.style,
72
+ text: definition.text
73
+ };
74
+ if (definition.type === "shape") return definition.value;
75
+ if (definition.type === "image" || definition.type === "tile") return { value: definition.value };
76
+ return {};
77
+ }
78
+ function estimateComponentSize(definition, { toNumber = defaultToNumber, estimateTextWidth = (value) => String(value ?? "").length * 8 } = {}) {
79
+ const props = getComponentProps(definition);
80
+ const style = props?.style ?? definition?.style ?? {};
81
+ if (definition?.type === "text" || definition?.id === "rpg:text") return {
82
+ width: estimateTextWidth(props.value ?? definition.value, style),
83
+ height: toNumber(style.fontSize, 12)
84
+ };
85
+ if (definition?.type === "hpBar" || definition?.type === "spBar" || definition?.type === "bar" || definition?.id === "rpg:hpBar" || definition?.id === "rpg:spBar" || definition?.id === "rpg:bar") {
86
+ const barHeight = toNumber(style.height, 8);
87
+ const labelHeight = props.text != null && props.text !== "" ? toNumber(style.fontSize, 10) + 2 : 0;
88
+ return {
89
+ width: toNumber(style.width, 50),
90
+ height: barHeight + labelHeight
91
+ };
92
+ }
93
+ if (definition?.type === "shape" || definition?.id === "rpg:shape") {
94
+ const shape = props ?? {};
95
+ if (shape.type === "circle") {
96
+ const radius = toNumber(shape.radius, 8);
97
+ return {
98
+ width: radius * 2,
99
+ height: radius * 2
100
+ };
101
+ }
102
+ if (shape.type === "line") return {
103
+ width: Math.max(1, Math.abs(toNumber(shape.x2, 16) - toNumber(shape.x1, 0))),
104
+ height: Math.max(1, Math.abs(toNumber(shape.y2, 0) - toNumber(shape.y1, 0)))
105
+ };
106
+ if (shape.type === "polygon") return getPointBounds(shape.points, toNumber);
107
+ return {
108
+ width: toNumber(shape.width, 16),
109
+ height: toNumber(shape.height, 16)
110
+ };
111
+ }
112
+ return {
113
+ width: toNumber(definition?.props?.width, DEFAULT_CELL_WIDTH),
114
+ height: toNumber(definition?.props?.height, DEFAULT_CELL_HEIGHT)
115
+ };
116
+ }
117
+ function computeBlockSize({ position, layout = {}, rowMetrics, gap = {
118
+ row: 0,
119
+ column: 0
120
+ }, graphic, hitbox }) {
121
+ const rowGapTotal = Math.max(0, rowMetrics.length - 1) * gap.row;
122
+ const maxColumns = rowMetrics.reduce((max, row) => Math.max(max, row.cells.length), 0);
123
+ const columnGapTotal = Math.max(0, maxColumns - 1) * gap.column;
124
+ const contentWidth = rowMetrics.reduce((max, row) => Math.max(max, row.width), 0) + columnGapTotal;
125
+ const contentHeight = rowMetrics.reduce((sum, row) => sum + row.height, 0) + rowGapTotal;
126
+ return {
127
+ width: layout.width ?? Math.max(contentWidth, position === "bottom" ? hitbox.w : position === "top" || position === "center" ? graphic.width : contentWidth),
128
+ height: layout.height ?? Math.max(contentHeight, position === "bottom" ? hitbox.h : position === "left" || position === "right" || position === "center" ? graphic.height : contentHeight)
129
+ };
130
+ }
131
+ function computeBlockPosition({ position, size, layout = {}, graphic, hitbox }) {
132
+ const marginLeft = layout.marginLeft ?? 0;
133
+ const marginRight = layout.marginRight ?? 0;
134
+ const marginTop = layout.marginTop ?? 0;
135
+ const marginBottom = layout.marginBottom ?? 0;
136
+ switch (position) {
137
+ case "bottom": return {
138
+ x: hitbox.w / 2 - size.width / 2 + marginLeft - marginRight,
139
+ y: hitbox.h / 2 - size.height / 2 + marginBottom - marginTop
140
+ };
141
+ case "center": return {
142
+ x: graphic.centerX - size.width / 2 + marginLeft - marginRight,
143
+ y: graphic.centerY - size.height / 2 + marginTop - marginBottom
144
+ };
145
+ case "left": return {
146
+ x: graphic.left - size.width + marginLeft - marginRight,
147
+ y: graphic.centerY - size.height / 2 + marginTop - marginBottom
148
+ };
149
+ case "right": return {
150
+ x: graphic.right + marginLeft - marginRight,
151
+ y: graphic.centerY - size.height / 2 + marginTop - marginBottom
152
+ };
153
+ default: return {
154
+ x: graphic.centerX - size.width / 2 + marginLeft - marginRight,
155
+ y: graphic.top - size.height + marginTop - marginBottom
156
+ };
157
+ }
158
+ }
159
+ //#endregion
160
+ export { computeBlockPosition, computeBlockSize, estimateComponentSize, getComponentId, getComponentProps };
161
+
162
+ //# sourceMappingURL=player-components-utils.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"player-components-utils.js","names":[],"sources":["../../src/components/player-components-utils.ts"],"sourcesContent":["export const DEFAULT_HP_BAR_STYLE = { fillColor: '#ef4444' };\nexport const DEFAULT_SP_BAR_STYLE = { fillColor: '#3b82f6' };\n\nconst DEFAULT_CELL_HEIGHT = 16;\nconst DEFAULT_CELL_WIDTH = 32;\n\ntype NumberResolver = (value: any, fallback?: number) => number;\n\nconst defaultToNumber: NumberResolver = (value, fallback = 0) => {\n const num = typeof value === 'number' ? value : parseFloat(value);\n return Number.isFinite(num) ? num : fallback;\n};\n\nexport function getPointBounds(points: any[] = [], toNumber: NumberResolver = defaultToNumber) {\n if (!Array.isArray(points) || points.length < 2) {\n return { width: 1, height: 1 };\n }\n\n let minX = Infinity;\n let minY = Infinity;\n let maxX = -Infinity;\n let maxY = -Infinity;\n\n for (let i = 0; i < points.length; i += 2) {\n const x = toNumber(points[i], 0);\n const y = toNumber(points[i + 1], 0);\n minX = Math.min(minX, x);\n minY = Math.min(minY, y);\n maxX = Math.max(maxX, x);\n maxY = Math.max(maxY, y);\n }\n\n return {\n width: Math.max(1, maxX - minX),\n height: Math.max(1, maxY - minY)\n };\n}\n\nexport function getComponentId(definition: any) {\n if (!definition) return undefined;\n if (definition.id) return definition.id;\n if (definition.type === 'text') return 'rpg:text';\n if (definition.type === 'hpBar') return 'rpg:hpBar';\n if (definition.type === 'spBar') return 'rpg:spBar';\n if (definition.type === 'bar') return 'rpg:bar';\n if (definition.type === 'shape') return 'rpg:shape';\n if (definition.type === 'image') return 'rpg:image';\n if (definition.type === 'tile') return 'rpg:tile';\n return definition.type;\n}\n\nexport function getComponentProps(definition: any) {\n if (definition.props) return definition.props;\n\n if (definition.type === 'text') {\n return { value: definition.value, style: definition.style };\n }\n if (definition.type === 'hpBar') {\n return { current: '{hp}', max: '{param.maxHp}', style: { ...DEFAULT_HP_BAR_STYLE, ...definition.style }, text: definition.text };\n }\n if (definition.type === 'spBar') {\n return { current: '{sp}', max: '{param.maxSp}', style: { ...DEFAULT_SP_BAR_STYLE, ...definition.style }, text: definition.text };\n }\n if (definition.type === 'bar') {\n return { current: `{${definition.current}}`, max: `{${definition.max}}`, style: definition.style, text: definition.text };\n }\n if (definition.type === 'shape') {\n return definition.value;\n }\n if (definition.type === 'image' || definition.type === 'tile') {\n return { value: definition.value };\n }\n\n return {};\n}\n\nexport function estimateComponentSize(\n definition: any,\n {\n toNumber = defaultToNumber,\n estimateTextWidth = (value: any) => String(value ?? '').length * 8\n }: {\n toNumber?: NumberResolver;\n estimateTextWidth?: (value: any, style?: any) => number;\n } = {}\n) {\n const props = getComponentProps(definition);\n const style = props?.style ?? definition?.style ?? {};\n\n if (definition?.type === 'text' || definition?.id === 'rpg:text') {\n return {\n width: estimateTextWidth(props.value ?? definition.value, style),\n height: toNumber(style.fontSize, 12)\n };\n }\n\n if (definition?.type === 'hpBar' || definition?.type === 'spBar' || definition?.type === 'bar' || definition?.id === 'rpg:hpBar' || definition?.id === 'rpg:spBar' || definition?.id === 'rpg:bar') {\n const barHeight = toNumber(style.height, 8);\n const labelHeight = props.text != null && props.text !== '' ? toNumber(style.fontSize, 10) + 2 : 0;\n return {\n width: toNumber(style.width, 50),\n height: barHeight + labelHeight\n };\n }\n\n if (definition?.type === 'shape' || definition?.id === 'rpg:shape') {\n const shape = props ?? {};\n if (shape.type === 'circle') {\n const radius = toNumber(shape.radius, 8);\n return { width: radius * 2, height: radius * 2 };\n }\n if (shape.type === 'line') {\n return {\n width: Math.max(1, Math.abs(toNumber(shape.x2, 16) - toNumber(shape.x1, 0))),\n height: Math.max(1, Math.abs(toNumber(shape.y2, 0) - toNumber(shape.y1, 0)))\n };\n }\n if (shape.type === 'polygon') {\n return getPointBounds(shape.points, toNumber);\n }\n return {\n width: toNumber(shape.width, 16),\n height: toNumber(shape.height, 16)\n };\n }\n\n return {\n width: toNumber(definition?.props?.width, DEFAULT_CELL_WIDTH),\n height: toNumber(definition?.props?.height, DEFAULT_CELL_HEIGHT)\n };\n}\n\nexport function computeBlockSize({\n position,\n layout = {},\n rowMetrics,\n gap = { row: 0, column: 0 },\n graphic,\n hitbox\n}: {\n position: string;\n layout?: any;\n rowMetrics: Array<{ width: number; height: number; cells: any[] }>;\n gap?: { row: number; column: number };\n graphic: { width: number; height: number };\n hitbox: { w: number; h: number };\n}) {\n const rowGapTotal = Math.max(0, rowMetrics.length - 1) * gap.row;\n const maxColumns = rowMetrics.reduce((max, row) => Math.max(max, row.cells.length), 0);\n const columnGapTotal = Math.max(0, maxColumns - 1) * gap.column;\n const contentWidth = rowMetrics.reduce((max, row) => Math.max(max, row.width), 0) + columnGapTotal;\n const contentHeight = rowMetrics.reduce((sum, row) => sum + row.height, 0) + rowGapTotal;\n const width = layout.width ?? Math.max(contentWidth, position === 'bottom' ? hitbox.w : position === 'top' || position === 'center' ? graphic.width : contentWidth);\n const height = layout.height ?? Math.max(contentHeight, position === 'bottom' ? hitbox.h : position === 'left' || position === 'right' || position === 'center' ? graphic.height : contentHeight);\n\n return { width, height };\n}\n\nexport function computeBlockPosition({\n position,\n size,\n layout = {},\n graphic,\n hitbox\n}: {\n position: string;\n size: { width: number; height: number };\n layout?: any;\n graphic: { left: number; top: number; right: number; centerX: number; centerY: number };\n hitbox: { w: number; h: number };\n}) {\n const marginLeft = layout.marginLeft ?? 0;\n const marginRight = layout.marginRight ?? 0;\n const marginTop = layout.marginTop ?? 0;\n const marginBottom = layout.marginBottom ?? 0;\n\n switch (position) {\n case 'bottom':\n return {\n x: (hitbox.w / 2) - (size.width / 2) + marginLeft - marginRight,\n y: (hitbox.h / 2) - (size.height / 2) + marginBottom - marginTop\n };\n case 'center':\n return {\n x: graphic.centerX - (size.width / 2) + marginLeft - marginRight,\n y: graphic.centerY - 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@@ -0,0 +1 @@
1
+ export {};