@rpgjs/client 5.0.0-beta.2 → 5.0.0-beta.22
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +130 -0
- package/dist/Game/AnimationManager.d.ts +2 -1
- package/dist/Game/AnimationManager.js +21 -9
- package/dist/Game/AnimationManager.js.map +1 -1
- package/dist/Game/AnimationManager.spec.d.ts +1 -0
- package/dist/Game/ClientVisuals.d.ts +61 -0
- package/dist/Game/ClientVisuals.js +96 -0
- package/dist/Game/ClientVisuals.js.map +1 -0
- package/dist/Game/ClientVisuals.spec.d.ts +1 -0
- package/dist/Game/Event.js.map +1 -1
- package/dist/Game/EventComponentResolver.d.ts +16 -0
- package/dist/Game/EventComponentResolver.js +52 -0
- package/dist/Game/EventComponentResolver.js.map +1 -0
- package/dist/Game/EventComponentResolver.spec.d.ts +1 -0
- package/dist/Game/Map.d.ts +9 -1
- package/dist/Game/Map.js +83 -5
- package/dist/Game/Map.js.map +1 -1
- package/dist/Game/Object.d.ts +49 -15
- package/dist/Game/Object.js +101 -42
- package/dist/Game/Object.js.map +1 -1
- package/dist/Game/Object.spec.d.ts +1 -0
- package/dist/Game/Player.js.map +1 -1
- package/dist/Game/ProjectileManager.d.ts +98 -0
- package/dist/Game/ProjectileManager.js +196 -0
- package/dist/Game/ProjectileManager.js.map +1 -0
- package/dist/Game/ProjectileManager.spec.d.ts +1 -0
- package/dist/Gui/Gui.d.ts +20 -6
- package/dist/Gui/Gui.js +132 -57
- package/dist/Gui/Gui.js.map +1 -1
- package/dist/Gui/Gui.spec.d.ts +1 -0
- package/dist/Gui/NotificationManager.js.map +1 -1
- package/dist/Resource.js +1 -1
- package/dist/Resource.js.map +1 -1
- package/dist/RpgClient.d.ts +194 -15
- package/dist/RpgClientEngine.d.ts +191 -19
- package/dist/RpgClientEngine.js +693 -74
- package/dist/RpgClientEngine.js.map +1 -1
- package/dist/Sound.js.map +1 -1
- package/dist/_virtual/{_@oxc-project_runtime@0.122.0/helpers → _@oxc-project_runtime@0.133.0/helpers/esm}/decorate.js +1 -1
- package/dist/_virtual/{_@oxc-project_runtime@0.122.0/helpers → _@oxc-project_runtime@0.133.0/helpers/esm}/decorateMetadata.js +1 -1
- package/dist/_virtual/_rolldown/runtime.js +13 -0
- package/dist/components/animations/animation.ce.js +6 -5
- package/dist/components/animations/animation.ce.js.map +1 -1
- package/dist/components/animations/fx.ce.js +60 -0
- package/dist/components/animations/fx.ce.js.map +1 -0
- package/dist/components/animations/hit.ce.js +24 -28
- package/dist/components/animations/hit.ce.js.map +1 -1
- package/dist/components/animations/index.d.ts +1 -0
- package/dist/components/animations/index.js +6 -4
- package/dist/components/animations/index.js.map +1 -1
- package/dist/components/character.ce.js +748 -249
- package/dist/components/character.ce.js.map +1 -1
- package/dist/components/dynamics/bar.ce.js +99 -0
- package/dist/components/dynamics/bar.ce.js.map +1 -0
- package/dist/components/dynamics/image.ce.js +26 -0
- package/dist/components/dynamics/image.ce.js.map +1 -0
- package/dist/components/dynamics/parse-value.d.ts +3 -0
- package/dist/components/dynamics/parse-value.js +54 -35
- package/dist/components/dynamics/parse-value.js.map +1 -1
- package/dist/components/dynamics/parse-value.spec.d.ts +1 -0
- package/dist/components/dynamics/shape-utils.d.ts +16 -0
- package/dist/components/dynamics/shape-utils.js +73 -0
- package/dist/components/dynamics/shape-utils.js.map +1 -0
- package/dist/components/dynamics/shape-utils.spec.d.ts +1 -0
- package/dist/components/dynamics/shape.ce.js +86 -0
- package/dist/components/dynamics/shape.ce.js.map +1 -0
- package/dist/components/dynamics/text.ce.js +36 -56
- package/dist/components/dynamics/text.ce.js.map +1 -1
- package/dist/components/gui/box.ce.js +9 -9
- package/dist/components/gui/box.ce.js.map +1 -1
- package/dist/components/gui/dialogbox/index.ce.js +75 -65
- package/dist/components/gui/dialogbox/index.ce.js.map +1 -1
- package/dist/components/gui/gameover.ce.js +47 -68
- package/dist/components/gui/gameover.ce.js.map +1 -1
- package/dist/components/gui/hud/hud.ce.js +23 -31
- package/dist/components/gui/hud/hud.ce.js.map +1 -1
- package/dist/components/gui/menu/equip-menu.ce.js +121 -172
- package/dist/components/gui/menu/equip-menu.ce.js.map +1 -1
- package/dist/components/gui/menu/exit-menu.ce.js +15 -10
- package/dist/components/gui/menu/exit-menu.ce.js.map +1 -1
- package/dist/components/gui/menu/items-menu.ce.js +62 -77
- package/dist/components/gui/menu/items-menu.ce.js.map +1 -1
- package/dist/components/gui/menu/main-menu.ce.js +89 -104
- package/dist/components/gui/menu/main-menu.ce.js.map +1 -1
- package/dist/components/gui/menu/options-menu.ce.js +12 -8
- package/dist/components/gui/menu/options-menu.ce.js.map +1 -1
- package/dist/components/gui/menu/skills-menu.ce.js +17 -19
- package/dist/components/gui/menu/skills-menu.ce.js.map +1 -1
- package/dist/components/gui/mobile/index.d.ts +51 -2
- package/dist/components/gui/mobile/index.js +14 -6
- package/dist/components/gui/mobile/index.js.map +1 -1
- package/dist/components/gui/mobile/index.spec.d.ts +1 -0
- package/dist/components/gui/mobile/mobile.ce.js +309 -59
- package/dist/components/gui/mobile/mobile.ce.js.map +1 -1
- package/dist/components/gui/notification/notification.ce.js +28 -26
- package/dist/components/gui/notification/notification.ce.js.map +1 -1
- package/dist/components/gui/save-load.ce.js +81 -256
- package/dist/components/gui/save-load.ce.js.map +1 -1
- package/dist/components/gui/shop/shop.ce.js +107 -142
- package/dist/components/gui/shop/shop.ce.js.map +1 -1
- package/dist/components/gui/title-screen.ce.js +50 -73
- package/dist/components/gui/title-screen.ce.js.map +1 -1
- package/dist/components/index.d.ts +2 -1
- package/dist/components/index.js +1 -0
- package/dist/components/interaction-components.ce.js +22 -0
- package/dist/components/interaction-components.ce.js.map +1 -0
- package/dist/components/player-components-utils.d.ts +67 -0
- package/dist/components/player-components-utils.js +162 -0
- package/dist/components/player-components-utils.js.map +1 -0
- package/dist/components/player-components-utils.spec.d.ts +1 -0
- package/dist/components/player-components.ce.js +191 -0
- package/dist/components/player-components.ce.js.map +1 -0
- package/dist/components/prebuilt/hp-bar.ce.js +45 -45
- package/dist/components/prebuilt/hp-bar.ce.js.map +1 -1
- package/dist/components/prebuilt/light-halo.ce.js +39 -60
- package/dist/components/prebuilt/light-halo.ce.js.map +1 -1
- package/dist/components/scenes/canvas.ce.js +205 -27
- package/dist/components/scenes/canvas.ce.js.map +1 -1
- package/dist/components/scenes/draw-map.ce.js +39 -39
- package/dist/components/scenes/draw-map.ce.js.map +1 -1
- package/dist/components/scenes/event-layer.ce.js +51 -10
- package/dist/components/scenes/event-layer.ce.js.map +1 -1
- package/dist/core/inject.js +1 -1
- package/dist/core/inject.js.map +1 -1
- package/dist/core/setup.js +1 -1
- package/dist/core/setup.js.map +1 -1
- package/dist/decorators/spritesheet.d.ts +1 -0
- package/dist/decorators/spritesheet.js +11 -0
- package/dist/decorators/spritesheet.js.map +1 -0
- package/dist/i18n.d.ts +55 -0
- package/dist/i18n.js +60 -0
- package/dist/i18n.js.map +1 -0
- package/dist/i18n.spec.d.ts +1 -0
- package/dist/index.d.ts +8 -0
- package/dist/index.js +29 -21
- package/dist/module.js +45 -4
- package/dist/module.js.map +1 -1
- package/dist/node_modules/.pnpm/{@signe_di@2.9.0 → @signe_di@3.1.0}/node_modules/@signe/di/dist/index.js +7 -117
- package/dist/node_modules/.pnpm/@signe_di@3.1.0/node_modules/@signe/di/dist/index.js.map +1 -0
- package/dist/node_modules/.pnpm/@signe_reactive@3.1.0/node_modules/@signe/reactive/dist/index.js +239 -0
- package/dist/node_modules/.pnpm/@signe_reactive@3.1.0/node_modules/@signe/reactive/dist/index.js.map +1 -0
- package/dist/node_modules/.pnpm/@signe_room@3.1.0_react@19.2.7/node_modules/@signe/room/dist/chunk-EUXUH3YW.js +13 -0
- package/dist/node_modules/.pnpm/@signe_room@3.1.0_react@19.2.7/node_modules/@signe/room/dist/chunk-EUXUH3YW.js.map +1 -0
- package/dist/node_modules/.pnpm/@signe_room@3.1.0_react@19.2.7/node_modules/@signe/room/dist/index.js +698 -0
- package/dist/node_modules/.pnpm/@signe_room@3.1.0_react@19.2.7/node_modules/@signe/room/dist/index.js.map +1 -0
- package/dist/node_modules/.pnpm/@signe_sync@3.1.0_react@19.2.7/node_modules/@signe/sync/dist/client/index.js +43 -0
- package/dist/node_modules/.pnpm/@signe_sync@3.1.0_react@19.2.7/node_modules/@signe/sync/dist/client/index.js.map +1 -0
- package/dist/node_modules/.pnpm/{@signe_sync@2.9.0 → @signe_sync@3.1.0_react@19.2.7}/node_modules/@signe/sync/dist/index.js +57 -141
- package/dist/node_modules/.pnpm/@signe_sync@3.1.0_react@19.2.7/node_modules/@signe/sync/dist/index.js.map +1 -0
- package/dist/node_modules/.pnpm/{partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js → partysocket@1.2.0_react@19.2.7/node_modules/partysocket/dist/index.js} +30 -17
- package/dist/node_modules/.pnpm/partysocket@1.2.0_react@19.2.7/node_modules/partysocket/dist/index.js.map +1 -0
- package/dist/node_modules/.pnpm/{partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js → partysocket@1.2.0_react@19.2.7/node_modules/partysocket/dist/ws.js} +65 -34
- package/dist/node_modules/.pnpm/partysocket@1.2.0_react@19.2.7/node_modules/partysocket/dist/ws.js.map +1 -0
- package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/index.js +13 -0
- package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/index.js.map +1 -0
- package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/ZodError.js +106 -0
- package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/ZodError.js.map +1 -0
- package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/errors.js +13 -0
- package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/errors.js.map +1 -0
- package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/external.js +121 -0
- package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/external.js.map +1 -0
- package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/helpers/errorUtil.js +10 -0
- package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/helpers/errorUtil.js.map +1 -0
- package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/helpers/parseUtil.js +110 -0
- package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/helpers/parseUtil.js.map +1 -0
- package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/helpers/util.js +99 -0
- package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/helpers/util.js.map +1 -0
- package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/locales/en.js +82 -0
- package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/locales/en.js.map +1 -0
- package/dist/node_modules/.pnpm/{zod@3.24.2/node_modules/zod/lib/index.js → zod@3.25.76/node_modules/zod/v3/types.js} +74 -611
- package/dist/node_modules/.pnpm/zod@3.25.76/node_modules/zod/v3/types.js.map +1 -0
- package/dist/presets/animation.js.map +1 -1
- package/dist/presets/faceset.js.map +1 -1
- package/dist/presets/icon.js.map +1 -1
- package/dist/presets/index.js.map +1 -1
- package/dist/presets/lpc.js.map +1 -1
- package/dist/presets/rmspritesheet.js.map +1 -1
- package/dist/services/AbstractSocket.d.ts +2 -0
- package/dist/services/AbstractSocket.js.map +1 -1
- package/dist/services/actionInput.d.ts +14 -0
- package/dist/services/actionInput.js +59 -0
- package/dist/services/actionInput.js.map +1 -0
- package/dist/services/actionInput.spec.d.ts +1 -0
- package/dist/services/cameraFollow.d.ts +51 -0
- package/dist/services/cameraFollow.js +134 -0
- package/dist/services/cameraFollow.js.map +1 -0
- package/dist/services/cameraFollow.spec.d.ts +1 -0
- package/dist/services/interactions.d.ts +159 -0
- package/dist/services/interactions.js +460 -0
- package/dist/services/interactions.js.map +1 -0
- package/dist/services/interactions.spec.d.ts +1 -0
- package/dist/services/keyboardControls.d.ts +1 -0
- package/dist/services/keyboardControls.js +1 -0
- package/dist/services/keyboardControls.js.map +1 -1
- package/dist/services/loadMap.d.ts +9 -0
- package/dist/services/loadMap.js +1 -1
- package/dist/services/loadMap.js.map +1 -1
- package/dist/services/mmorpg-connection.d.ts +5 -0
- package/dist/services/mmorpg-connection.js +50 -0
- package/dist/services/mmorpg-connection.js.map +1 -0
- package/dist/services/mmorpg-connection.spec.d.ts +1 -0
- package/dist/services/mmorpg.d.ts +11 -4
- package/dist/services/mmorpg.js +57 -33
- package/dist/services/mmorpg.js.map +1 -1
- package/dist/services/pointerContext.d.ts +11 -0
- package/dist/services/pointerContext.js +48 -0
- package/dist/services/pointerContext.js.map +1 -0
- package/dist/services/pointerContext.spec.d.ts +1 -0
- package/dist/services/save.js.map +1 -1
- package/dist/services/save.spec.d.ts +1 -0
- package/dist/services/standalone-message.d.ts +1 -0
- package/dist/services/standalone-message.js +9 -0
- package/dist/services/standalone-message.js.map +1 -0
- package/dist/services/standalone.d.ts +4 -1
- package/dist/services/standalone.js +36 -16
- package/dist/services/standalone.js.map +1 -1
- package/dist/services/standalone.spec.d.ts +1 -0
- package/dist/utils/getEntityProp.js +4 -3
- package/dist/utils/getEntityProp.js.map +1 -1
- package/dist/utils/getEntityProp.spec.d.ts +1 -0
- package/dist/utils/mapId.d.ts +1 -0
- package/dist/utils/mapId.js +6 -0
- package/dist/utils/mapId.js.map +1 -0
- package/dist/utils/readPropValue.d.ts +2 -0
- package/dist/utils/readPropValue.js +13 -0
- package/dist/utils/readPropValue.js.map +1 -0
- package/package.json +13 -13
- package/src/Game/AnimationManager.spec.ts +30 -0
- package/src/Game/AnimationManager.ts +26 -10
- package/src/Game/ClientVisuals.spec.ts +56 -0
- package/src/Game/ClientVisuals.ts +184 -0
- package/src/Game/EventComponentResolver.spec.ts +84 -0
- package/src/Game/EventComponentResolver.ts +74 -0
- package/src/Game/Map.ts +134 -2
- package/src/Game/Object.spec.ts +59 -0
- package/src/Game/Object.ts +181 -77
- package/src/Game/ProjectileManager.spec.ts +449 -0
- package/src/Game/ProjectileManager.ts +346 -0
- package/src/Gui/Gui.spec.ts +359 -0
- package/src/Gui/Gui.ts +178 -67
- package/src/Resource.ts +1 -2
- package/src/RpgClient.ts +220 -17
- package/src/RpgClientEngine.ts +995 -133
- package/src/components/animations/fx.ce +101 -0
- package/src/components/animations/index.ts +4 -2
- package/src/components/character.ce +839 -45
- package/src/components/dynamics/bar.ce +88 -0
- package/src/components/dynamics/image.ce +21 -0
- package/src/components/dynamics/parse-value.spec.ts +83 -0
- package/src/components/dynamics/parse-value.ts +111 -37
- package/src/components/dynamics/shape-utils.spec.ts +46 -0
- package/src/components/dynamics/shape-utils.ts +61 -0
- package/src/components/dynamics/shape.ce +90 -0
- package/src/components/dynamics/text.ce +35 -149
- package/src/components/gui/dialogbox/index.ce +52 -21
- package/src/components/gui/gameover.ce +6 -4
- package/src/components/gui/menu/equip-menu.ce +11 -9
- package/src/components/gui/menu/exit-menu.ce +6 -4
- package/src/components/gui/menu/items-menu.ce +11 -9
- package/src/components/gui/menu/main-menu.ce +14 -12
- package/src/components/gui/menu/options-menu.ce +4 -3
- package/src/components/gui/menu/skills-menu.ce +2 -1
- package/src/components/gui/mobile/index.spec.ts +94 -0
- package/src/components/gui/mobile/index.ts +74 -6
- package/src/components/gui/mobile/mobile.ce +347 -65
- package/src/components/gui/notification/notification.ce +7 -1
- package/src/components/gui/save-load.ce +13 -11
- package/src/components/gui/shop/shop.ce +20 -18
- package/src/components/gui/title-screen.ce +6 -4
- package/src/components/index.ts +2 -1
- package/src/components/interaction-components.ce +23 -0
- package/src/components/player-components-utils.spec.ts +109 -0
- package/src/components/player-components-utils.ts +205 -0
- package/src/components/player-components.ce +222 -0
- package/src/components/prebuilt/hp-bar.ce +4 -3
- package/src/components/prebuilt/light-halo.ce +2 -2
- package/src/components/scenes/canvas.ce +219 -15
- package/src/components/scenes/draw-map.ce +34 -22
- package/src/components/scenes/event-layer.ce +55 -4
- package/src/core/setup.ts +2 -2
- package/src/decorators/spritesheet.ts +8 -0
- package/src/i18n.spec.ts +39 -0
- package/src/i18n.ts +59 -0
- package/src/index.ts +19 -0
- package/src/module.ts +61 -11
- package/src/services/AbstractSocket.ts +3 -0
- package/src/services/actionInput.spec.ts +155 -0
- package/src/services/actionInput.ts +120 -0
- package/src/services/cameraFollow.spec.ts +220 -0
- package/src/services/cameraFollow.ts +222 -0
- package/src/services/interactions.spec.ts +175 -0
- package/src/services/interactions.ts +722 -0
- package/src/services/keyboardControls.ts +2 -1
- package/src/services/loadMap.ts +5 -1
- package/src/services/mmorpg-connection.spec.ts +99 -0
- package/src/services/mmorpg-connection.ts +69 -0
- package/src/services/mmorpg.ts +70 -36
- package/src/services/pointerContext.spec.ts +36 -0
- package/src/services/pointerContext.ts +84 -0
- package/src/services/save.spec.ts +127 -0
- package/src/services/standalone-message.ts +7 -0
- package/src/services/standalone.spec.ts +54 -0
- package/src/services/standalone.ts +44 -12
- package/src/utils/getEntityProp.spec.ts +96 -0
- package/src/utils/getEntityProp.ts +4 -3
- package/src/utils/mapId.ts +2 -0
- package/src/utils/readPropValue.ts +16 -0
- package/dist/node_modules/.pnpm/@signe_di@2.9.0/node_modules/@signe/di/dist/index.js.map +0 -1
- package/dist/node_modules/.pnpm/@signe_reactive@2.8.3/node_modules/@signe/reactive/dist/index.js +0 -457
- package/dist/node_modules/.pnpm/@signe_reactive@2.8.3/node_modules/@signe/reactive/dist/index.js.map +0 -1
- package/dist/node_modules/.pnpm/@signe_reactive@2.9.0/node_modules/@signe/reactive/dist/index.js +0 -463
- package/dist/node_modules/.pnpm/@signe_reactive@2.9.0/node_modules/@signe/reactive/dist/index.js.map +0 -1
- package/dist/node_modules/.pnpm/@signe_room@2.9.0/node_modules/@signe/room/dist/index.js +0 -2191
- package/dist/node_modules/.pnpm/@signe_room@2.9.0/node_modules/@signe/room/dist/index.js.map +0 -1
- package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/chunk-7QVYU63E.js +0 -10
- package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/chunk-7QVYU63E.js.map +0 -1
- package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/client/index.js +0 -91
- package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/client/index.js.map +0 -1
- package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/index.js.map +0 -1
- package/dist/node_modules/.pnpm/dset@3.1.4/node_modules/dset/dist/index.js +0 -14
- package/dist/node_modules/.pnpm/dset@3.1.4/node_modules/dset/dist/index.js.map +0 -1
- package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js.map +0 -1
- package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js.map +0 -1
- package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/index.js +0 -2
- package/dist/node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js.map +0 -1
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import { RpgGui } from "../../Gui/Gui.js";
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4
3
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import { RpgClientEngine } from "../../RpgClientEngine.js";
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5
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import { Canvas, Container, Viewport, computed, cond, effect, h, loop, useDefineProps, useProps } from "canvasengine";
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6
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import {
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import { Canvas, Container, Viewport, computed, cond, effect, h, loop, useDefineEmits, useDefineProps, useProps } from "canvasengine";
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5
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import { shouldRenderLightingShadows } from "@rpgjs/common";
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6
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import { NightAmbiant, SpriteShadows } from "@canvasengine/presets";
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//#region src/components/scenes/canvas.ce
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function component($$props) {
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useProps($$props);
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useDefineProps($$props);
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useDefineEmits($$props);
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const engine = inject(RpgClientEngine);
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const SceneMap = engine.sceneMapComponent;
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const guiService = inject(RpgGui);
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const sceneData = engine.sceneMap.data;
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const lighting = engine.sceneMap.lighting;
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const guiList = computed(() => {
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return Object.values(guiService.gui()).filter((gui) => !gui.attachToSprite);
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});
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const worldWidth = computed(() => {
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const data = sceneData?.();
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const scale = Number(data?.params?.scale ?? 1) || 1;
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return Number(data?.width ?? data?.params?.width ?? 2048) * scale;
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});
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const worldHeight = computed(() => {
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const data = sceneData?.();
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const scale = Number(data?.params?.scale ?? 1) || 1;
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return Number(data?.height ?? data?.params?.height ?? 2048) * scale;
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});
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effect(
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effect(() => {
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if (sceneData() && !sceneData().component) throw new Error("Warning ! You need to define a component for the scene. Use provideLoadMap() to define a component for the scene.");
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});
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-
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const normalizeOpenId = (value) => {
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const resolved = typeof value === "function" ? value() : value;
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return typeof resolved === "string" && resolved.length > 0 ? resolved : void 0;
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};
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const onGuiFinish = (gui, data, guiOpenId) => {
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const completedOpenId = normalizeOpenId(guiOpenId);
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const currentOpenId = normalizeOpenId(gui.openId);
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if (completedOpenId && currentOpenId && completedOpenId !== currentOpenId) return;
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guiService.guiClose(gui.name, data, completedOpenId ?? currentOpenId);
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};
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const onGuiInteraction = (gui, name, data) => {
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guiService.guiInteraction(gui.name, name, data);
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};
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const clamp = { direction: "all" };
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const NIGHT_SPOT_RADIUS_SCALE = 4.25;
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const NIGHT_SPOT_MIN_RADIUS = 170;
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const NIGHT_SPOT_MIN_INTENSITY = 1;
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const SHADOW_SPOT_RADIUS_SCALE = 12;
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const SHADOW_SPOT_MIN_RADIUS = 480;
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const toFiniteNumber = (value, fallback = null) => {
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const number = Number(value);
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return Number.isFinite(number) ? number : fallback;
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};
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const clampNumber = (value, min, max) => Math.max(min, Math.min(max, value));
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const nightSpotRadius = (radius) => Math.max(radius * NIGHT_SPOT_RADIUS_SCALE, NIGHT_SPOT_MIN_RADIUS);
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const shadowSpotRadius = (radius) => Math.max(radius * SHADOW_SPOT_RADIUS_SCALE, SHADOW_SPOT_MIN_RADIUS);
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const nightSpotIntensity = (intensity, fallback) => Math.max(intensity ?? fallback, NIGHT_SPOT_MIN_INTENSITY);
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const shadowLightIntensity = (intensity, fallback = 1) => {
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const value = Number(intensity ?? fallback);
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return Number.isFinite(value) ? Math.max(0, value) : fallback;
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};
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const shadowSpotIntensity = (intensity) => shadowLightIntensity(intensity, 1);
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const lightingAmbient = computed(() => {
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return (lighting?.())?.ambient ?? {};
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});
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const nightLights = computed(() => {
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return ((lighting?.())?.spots ?? []).map((spot, index) => {
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const radius = spot.radius ?? 180;
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return {
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x: spot.x,
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y: spot.y,
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radius: nightSpotRadius(radius),
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intensity: nightSpotIntensity(spot.intensity, index === 0 ? 1 : .92),
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flicker: spot.flicker,
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flickerSpeed: spot.flickerSpeed ?? 14,
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pulse: spot.pulse,
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pulseSpeed: spot.pulseSpeed,
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phase: spot.phase
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};
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});
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});
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const lightingDarkness = computed(() => {
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const darkness = lightingAmbient().darkness;
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return typeof darkness === "number" ? darkness : 0;
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});
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const lightingAmbientEnabled = computed(() => {
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const state = lighting?.();
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return Boolean(state && lightingDarkness() > 0);
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});
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const lightingDarknessProps = computed(() => ({
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opacity: lightingDarkness(),
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color: lightingAmbient().darkColor ?? "#080a12"
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}));
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const lightingHaze = computed(() => ({
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97
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color: lightingAmbient().fogColor ?? "#12182a",
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98
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radius: lightingAmbient().fogRadius ?? .44,
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softness: lightingAmbient().fogSoftness ?? .3,
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opacity: lightingAmbient().fogOpacity ?? .35
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}));
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const defaultSunLight = () => {
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const data = sceneData?.();
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104
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const width = Number(data?.width ?? data?.params?.width ?? 2048);
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const height = Number(data?.height ?? data?.params?.height ?? 2048);
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const scale = Number(data?.params?.scale ?? 1) || 1;
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const mapWidth = width * scale;
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const mapHeight = height * scale;
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const projectionBase = Math.max(1, mapWidth, mapHeight);
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return {
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x: -projectionBase * 24,
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112
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y: -projectionBase * 24,
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z: 520,
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radius: projectionBase * 160,
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intensity: .85,
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116
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shadowWeight: lightingDarkness() > 0 ? 2.2 : 1,
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enabled: true
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118
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};
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119
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};
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120
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+
const normalizeSunDirection = (sun) => {
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121
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+
const x = toFiniteNumber(sun?.x, null);
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122
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const y = toFiniteNumber(sun?.y, null);
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123
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+
if (x !== null && y !== null && Math.hypot(x, y) > .001) return {
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124
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x,
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125
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y
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126
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};
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127
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return {
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128
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x: -.45,
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129
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y: -1
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130
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};
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131
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+
};
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132
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+
const defaultSunAmbientLight = () => {
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133
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+
const state = lighting?.();
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134
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+
if (!state?.sun || state.sun.enabled === false) return null;
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135
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+
const defaultSun = defaultSunLight();
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136
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const sun = {
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137
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...defaultSun,
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138
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+
...state.sun,
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intensity: shadowLightIntensity(state.sun.intensity, defaultSun.intensity),
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shadowWeight: state.sun.shadowWeight ?? defaultSun.shadowWeight
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141
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+
};
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142
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+
if (sun.intensity <= 0) return null;
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143
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+
const direction = normalizeSunDirection(sun);
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144
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+
const shadowWeight = clampNumber(toFiniteNumber(sun.shadowWeight, lightingDarkness() > 0 ? 1.35 : 1) ?? 1, 0, 4);
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145
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+
const length = clampNumber(30 + sun.intensity * 38 * Math.max(.75, shadowWeight), 30, 86);
|
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146
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+
return {
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147
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+
x: direction.x,
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148
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+
y: direction.y,
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149
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+
z: toFiniteNumber(sun.z, 520) ?? 520,
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150
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+
intensity: clampNumber(sun.intensity, 0, 2),
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+
shadowWeight,
|
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152
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+
length
|
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153
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+
};
|
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154
|
+
};
|
|
155
|
+
const shadowState = computed(() => {
|
|
156
|
+
return (lighting?.())?.shadows ?? null;
|
|
157
|
+
});
|
|
158
|
+
const shadowLights = computed(() => {
|
|
159
|
+
return ((lighting?.())?.spots ?? []).map((spot) => {
|
|
160
|
+
const radius = spot.radius ?? 180;
|
|
161
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+
return {
|
|
162
|
+
x: spot.x,
|
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163
|
+
y: spot.y,
|
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164
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+
z: 170,
|
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165
|
+
radius: shadowSpotRadius(radius),
|
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166
|
+
intensity: shadowSpotIntensity(spot.intensity),
|
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167
|
+
shadowWeight: 1,
|
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168
|
+
enabled: true
|
|
169
|
+
};
|
|
170
|
+
});
|
|
171
|
+
});
|
|
172
|
+
const shadowAmbientLight = computed(() => {
|
|
173
|
+
const shadows = shadowState();
|
|
174
|
+
if (shadows?.ambientLight === null || shadows?.ambientLight?.enabled === false) return null;
|
|
175
|
+
return shadows?.ambientLight ?? defaultSunAmbientLight();
|
|
176
|
+
});
|
|
177
|
+
const shadowEnabled = computed(() => {
|
|
178
|
+
const state = lighting?.();
|
|
179
|
+
return Boolean(shouldRenderLightingShadows(state) && (shadowLights().length > 0 || shadowAmbientLight()));
|
|
180
|
+
});
|
|
181
|
+
const shadowMode = computed(() => shadowState()?.mode ?? "strongest");
|
|
182
|
+
const shadowUpdateHz = computed(() => shadowState()?.updateHz ?? 60);
|
|
183
|
+
const shadowScanHz = computed(() => shadowState()?.scanHz ?? 8);
|
|
184
|
+
const shadowCullToViewport = computed(() => shadowState()?.cullToViewport ?? true);
|
|
185
|
+
const shadowMinInfluence = computed(() => shadowState()?.minInfluence ?? .24);
|
|
186
|
+
const shadowFalloffPower = computed(() => shadowState()?.falloffPower ?? .85);
|
|
187
|
+
const shadowColor = computed(() => shadowState()?.shadowColor ?? "#05070d");
|
|
38
188
|
return h(Canvas, {
|
|
39
189
|
width: engine.width,
|
|
40
190
|
height: engine.height
|
|
41
191
|
}, [h(Viewport, {
|
|
42
192
|
worldWidth,
|
|
43
193
|
worldHeight,
|
|
44
|
-
clamp
|
|
194
|
+
clamp,
|
|
45
195
|
sortableChildren: true
|
|
46
|
-
},
|
|
196
|
+
}, [
|
|
197
|
+
cond(computed(() => lightingAmbientEnabled()), () => h(NightAmbiant, {
|
|
198
|
+
spots: nightLights,
|
|
199
|
+
darkness: lightingDarknessProps,
|
|
200
|
+
haze: lightingHaze
|
|
201
|
+
})),
|
|
202
|
+
cond(computed(() => shadowEnabled()), () => h(SpriteShadows, {
|
|
203
|
+
lights: shadowLights,
|
|
204
|
+
ambientLight: shadowAmbientLight,
|
|
205
|
+
minInfluence: shadowMinInfluence,
|
|
206
|
+
falloffPower: shadowFalloffPower,
|
|
207
|
+
mode: shadowMode,
|
|
208
|
+
updateHz: shadowUpdateHz,
|
|
209
|
+
scanHz: shadowScanHz,
|
|
210
|
+
cullToViewport: shadowCullToViewport,
|
|
211
|
+
shadowColor
|
|
212
|
+
})),
|
|
213
|
+
h(SceneMap)
|
|
214
|
+
]), loop(guiList, (gui) => h(Container, {
|
|
215
|
+
positionType: "absolute",
|
|
216
|
+
top: 0,
|
|
217
|
+
left: 0,
|
|
218
|
+
right: 0,
|
|
219
|
+
bottom: 0,
|
|
220
|
+
width: engine.width,
|
|
221
|
+
height: engine.height
|
|
222
|
+
}, cond(gui.display, () => h(gui.component, {
|
|
47
223
|
data: gui.data,
|
|
48
224
|
dependencies: gui.dependencies,
|
|
49
|
-
|
|
50
|
-
|
|
225
|
+
guiOpenId: gui.openId,
|
|
226
|
+
onFinish: (data, guiOpenId) => {
|
|
227
|
+
onGuiFinish(gui, data, guiOpenId);
|
|
51
228
|
},
|
|
52
229
|
onInteraction: (name, data) => {
|
|
53
230
|
onGuiInteraction(gui, name, data);
|
|
54
231
|
}
|
|
55
232
|
}))))]);
|
|
56
233
|
}
|
|
234
|
+
var __ce_component = component;
|
|
57
235
|
//#endregion
|
|
58
|
-
export {
|
|
236
|
+
export { __ce_component as default };
|
|
59
237
|
|
|
60
238
|
//# sourceMappingURL=canvas.ce.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"canvas.ce.js","names":[],"sources":["../../../src/components/scenes/canvas.ce"],"sourcesContent":["<Canvas width={engine.width} height={engine.height}>\n <Viewport worldWidth worldHeight clamp sortableChildren={true}>\n @if (sceneData) {\n <SceneMap />\n }\n </Viewport>\n @for (gui of guiList) {\n <Container display=\"flex\">\n @if (gui.display) {\n <gui.component data={gui.data} dependencies={gui.dependencies} onFinish={(data) => {\n onGuiFinish(gui, data)\n }} onInteraction={(name, data) => {\n onGuiInteraction(gui, name, data)\n }} /> \n }\n </Container>\n }\n</Canvas>\n\n<script>\n import { signal, computed, effect } from \"canvasengine\";\n import { inject } from \"../../core/inject\";\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import SceneMap from './draw-map.ce'\n import { RpgGui } from \"../../Gui/Gui\";\n import { delay } from \"@rpgjs/common\";\n\n const engine = inject(RpgClientEngine);\n const guiService = inject(RpgGui);\n const sceneData = engine.sceneMap.data\n const guiList = computed(() => {\n return Object.values(guiService.gui()).filter((gui) => !gui.attachToSprite)\n })\n const worldWidth = computed(() => sceneData()?.width)\n const worldHeight = computed(() => sceneData()?.height)\n\n effect(() => {\n if (sceneData() && !sceneData().component) {\n throw new Error(\"Warning ! You need to define a component for the scene. Use provideLoadMap() to define a component for the scene.\")\n }\n })\n\n const onGuiFinish = (gui, data) => {\n delay(() => {\n guiService.guiClose(gui.name, data)\n })\n }\n\n const onGuiInteraction = (gui, name, data) => {\n guiService.guiInteraction(gui.name, name, data)\n }\n \n const clamp = {\n direction: \"all\"\n }\n</script>\n"],"mappings":";;;;;;;AAaM,SAAS,UAAA,SAAA;AACP,UAAA,QAAA;AACS,gBAAA,QAAA;CACf,IAAA,SAAA,OAAA,gBAAA;CACF,IAAE,aAAM,OAAA,OAAA;;CAER,IAAC,UAAM,SAAA,WAAA;AACL,SAAS,OAAO,OAAC,WAAiB,KAAE,CAAI,CAAC,OAAC,SAAa,KAAA;AAAA,UAAA,CAAA,IAAA;IAAA;GACvD;CACF,IAAE,aAAS,SAAe,WAAY;EAAE,IAAC;AAAA,UAAe,KAAC,WAAA,MAAA,QAAA,OAAA,KAAA,IAAA,KAAA,IAAA,GAAA;GAAA;CACzD,IAAE,cAAgB,SAAQ,WAAW;EAAA,IAAA;AAAA,UAAA,KAAA,WAAA,MAAA,QAAA,OAAA,KAAA,IAAA,KAAA,IAAA,GAAA;GAAA;AACrC,QAAE,WAAiB;AACjB,MAAM,WAAW,IAAI,CAAC,WAAQ,CAAA,UAAA,OAAA,IAAA,MAAA,oHAAA;GAG9B;CACF,IAAE,cAAgB,SAAS,KAAA,MAAS;AAClC,QAAM,WAAU;AACd,cAAc,SAAO,IAAA,MAAW,KAAO;IACxC;;CAEH,IAAE,mBAAoB,SAAW,KAAI,MAAA,MAAa;;;AAW7C,QALF,EAAA,QAAA;EAAA,OAAA,OAAA;EAAA,QAAA,OAAA;EAAA,EAAA,CAAA,EAAA,UAAA;EAAA;EAAA;EAAA,OAHM,EACL,WAAS,OACZ;EACE,kBAAA;EAAA,EAAA,KAAA,iBAAA,EAAA,YAAA,CAAA,CAAA,EAAA,KAAA,UAAA,QAAA,EAAA,WAAA,EAAA,SAAA,QAAA,EAAA,KAAA,IAAA,eAAA,EAAA,IAAA,WAAA;EAAA,MAAA,IAAA;EAAA,cAAA,IAAA;EAAA,WAAA,SAAA;;;EAEK,gBAAoB,MAAO,SAAE;AACzB,oBAAI,KAAA,MAAA,KAAA;;EACV,CAAA,CAAA,CAAU,CAAC,CAAA,CAAA"}
|
|
1
|
+
{"version":3,"file":"canvas.ce.js","names":[],"sources":["../../../src/components/scenes/canvas.ce"],"sourcesContent":["<Canvas width={engine.width} height={engine.height}>\n <Viewport worldWidth worldHeight clamp sortableChildren={true}>\n @if (lightingAmbientEnabled()) {\n <NightAmbiant\n spots={nightLights}\n darkness={lightingDarknessProps}\n haze={lightingHaze}\n />\n }\n @if (shadowEnabled()) {\n <SpriteShadows\n lights={shadowLights}\n ambientLight={shadowAmbientLight}\n minInfluence={shadowMinInfluence}\n falloffPower={shadowFalloffPower}\n mode={shadowMode}\n updateHz={shadowUpdateHz}\n scanHz={shadowScanHz}\n cullToViewport={shadowCullToViewport}\n shadowColor={shadowColor}\n />\n }\n <SceneMap />\n </Viewport>\n @for (gui of guiList) {\n <Container\n positionType=\"absolute\"\n top={0}\n left={0}\n right={0}\n bottom={0}\n width={engine.width}\n height={engine.height}\n >\n @if (gui.display) {\n <gui.component data={gui.data} dependencies={gui.dependencies} guiOpenId={gui.openId} onFinish={(data, guiOpenId) => {\n onGuiFinish(gui, data, guiOpenId)\n }} onInteraction={(name, data) => {\n onGuiInteraction(gui, name, data)\n }} /> \n }\n </Container>\n }\n</Canvas>\n\n<script>\n import { computed, effect } from \"canvasengine\";\n import { inject } from \"../../core/inject\";\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import { RpgGui } from \"../../Gui/Gui\";\n import { NightAmbiant, SpriteShadows } from '@canvasengine/presets'\n import { shouldRenderLightingShadows } from \"@rpgjs/common\";\n\n const engine = inject(RpgClientEngine);\n const SceneMap = engine.sceneMapComponent;\n const guiService = inject(RpgGui);\n const sceneData = engine.sceneMap.data\n const lighting = engine.sceneMap.lighting\n const guiList = computed(() => {\n return Object.values(guiService.gui()).filter((gui) => !gui.attachToSprite)\n })\n const worldWidth = computed(() => {\n const data = sceneData?.()\n const scale = Number(data?.params?.scale ?? 1) || 1\n return Number(data?.width ?? data?.params?.width ?? 2048) * scale\n })\n const worldHeight = computed(() => {\n const data = sceneData?.()\n const scale = Number(data?.params?.scale ?? 1) || 1\n return Number(data?.height ?? data?.params?.height ?? 2048) * scale\n })\n\n effect(() => {\n if (sceneData() && !sceneData().component) {\n throw new Error(\"Warning ! You need to define a component for the scene. Use provideLoadMap() to define a component for the scene.\")\n }\n })\n\n const normalizeOpenId = (value) => {\n const resolved = typeof value === \"function\" ? value() : value\n return typeof resolved === \"string\" && resolved.length > 0 ? resolved : undefined\n }\n\n const onGuiFinish = (gui, data, guiOpenId) => {\n const completedOpenId = normalizeOpenId(guiOpenId)\n const currentOpenId = normalizeOpenId(gui.openId)\n if (completedOpenId && currentOpenId && completedOpenId !== currentOpenId) return\n guiService.guiClose(gui.name, data, completedOpenId ?? currentOpenId)\n }\n\n const onGuiInteraction = (gui, name, data) => {\n guiService.guiInteraction(gui.name, name, data)\n }\n\n const clamp = {\n direction: \"all\"\n }\n const NIGHT_SPOT_RADIUS_SCALE = 4.25\n const NIGHT_SPOT_MIN_RADIUS = 170\n const NIGHT_SPOT_MIN_INTENSITY = 1\n const SHADOW_SPOT_RADIUS_SCALE = 12\n const SHADOW_SPOT_MIN_RADIUS = 480\n\n const toFiniteNumber = (value, fallback = null) => {\n const number = Number(value)\n return Number.isFinite(number) ? number : fallback\n }\n const clampNumber = (value, min, max) => Math.max(min, Math.min(max, value))\n const nightSpotRadius = (radius) => Math.max(radius * NIGHT_SPOT_RADIUS_SCALE, NIGHT_SPOT_MIN_RADIUS)\n const shadowSpotRadius = (radius) => Math.max(radius * SHADOW_SPOT_RADIUS_SCALE, SHADOW_SPOT_MIN_RADIUS)\n const nightSpotIntensity = (intensity, fallback) => Math.max(intensity ?? fallback, NIGHT_SPOT_MIN_INTENSITY)\n const shadowLightIntensity = (intensity, fallback = 1) => {\n const value = Number(intensity ?? fallback)\n return Number.isFinite(value) ? Math.max(0, value) : fallback\n }\n const shadowSpotIntensity = (intensity) => shadowLightIntensity(intensity, 1)\n\n const lightingAmbient = computed(() => {\n const state = lighting?.()\n return state?.ambient ?? {}\n })\n\n const nightLights = computed(() => {\n const state = lighting?.()\n return (state?.spots ?? []).map((spot, index) => {\n const radius = spot.radius ?? 180\n return {\n x: spot.x,\n y: spot.y,\n radius: nightSpotRadius(radius),\n intensity: nightSpotIntensity(spot.intensity, index === 0 ? 1 : 0.92),\n flicker: spot.flicker,\n flickerSpeed: spot.flickerSpeed ?? 14,\n pulse: spot.pulse,\n pulseSpeed: spot.pulseSpeed,\n phase: spot.phase,\n }\n })\n })\n const lightingDarkness = computed(() => {\n const darkness = lightingAmbient().darkness\n return typeof darkness === \"number\" ? darkness : 0\n })\n\n const lightingAmbientEnabled = computed(() => {\n const state = lighting?.()\n return Boolean(state && lightingDarkness() > 0)\n })\n\n const lightingDarknessProps = computed(() => ({\n opacity: lightingDarkness(),\n color: lightingAmbient().darkColor ?? \"#080a12\",\n }))\n const lightingHaze = computed(() => ({\n color: lightingAmbient().fogColor ?? \"#12182a\",\n radius: lightingAmbient().fogRadius ?? 0.44,\n softness: lightingAmbient().fogSoftness ?? 0.3,\n opacity: lightingAmbient().fogOpacity ?? 0.35,\n }))\n\n const defaultSunLight = () => {\n const data = sceneData?.()\n const width = Number(data?.width ?? data?.params?.width ?? 2048)\n const height = Number(data?.height ?? data?.params?.height ?? 2048)\n const scale = Number(data?.params?.scale ?? 1) || 1\n const mapWidth = width * scale\n const mapHeight = height * scale\n const projectionBase = Math.max(1, mapWidth, mapHeight)\n\n return {\n x: -projectionBase * 24,\n y: -projectionBase * 24,\n z: 520,\n radius: projectionBase * 160,\n intensity: 0.85,\n shadowWeight: lightingDarkness() > 0 ? 2.2 : 1,\n enabled: true,\n }\n }\n\n const normalizeSunDirection = (sun) => {\n const x = toFiniteNumber(sun?.x, null)\n const y = toFiniteNumber(sun?.y, null)\n if (x !== null && y !== null && Math.hypot(x, y) > 0.001) {\n return { x, y }\n }\n return { x: -0.45, y: -1 }\n }\n\n const defaultSunAmbientLight = () => {\n const state = lighting?.()\n if (!state?.sun || state.sun.enabled === false) return null\n\n const defaultSun = defaultSunLight()\n const sun = {\n ...defaultSun,\n ...state.sun,\n intensity: shadowLightIntensity(state.sun.intensity, defaultSun.intensity),\n shadowWeight: state.sun.shadowWeight ?? defaultSun.shadowWeight,\n }\n if (sun.intensity <= 0) return null\n\n const direction = normalizeSunDirection(sun)\n const shadowWeight = clampNumber(toFiniteNumber(sun.shadowWeight, lightingDarkness() > 0 ? 1.35 : 1) ?? 1, 0, 4)\n const length = clampNumber(30 + sun.intensity * 38 * Math.max(0.75, shadowWeight), 30, 86)\n\n return {\n x: direction.x,\n y: direction.y,\n z: toFiniteNumber(sun.z, 520) ?? 520,\n intensity: clampNumber(sun.intensity, 0, 2),\n shadowWeight,\n length,\n }\n }\n\n const shadowState = computed(() => {\n const state = lighting?.()\n return state?.shadows ?? null\n })\n\n const shadowLights = computed(() => {\n const state = lighting?.()\n const spotLights = (state?.spots ?? []).map((spot) => {\n const radius = spot.radius ?? 180\n return {\n x: spot.x,\n y: spot.y,\n z: 170,\n radius: shadowSpotRadius(radius),\n intensity: shadowSpotIntensity(spot.intensity),\n shadowWeight: 1,\n enabled: true,\n }\n })\n\n return spotLights\n })\n\n const shadowAmbientLight = computed(() => {\n const shadows = shadowState()\n if (shadows?.ambientLight === null || shadows?.ambientLight?.enabled === false) {\n return null\n }\n return shadows?.ambientLight ?? defaultSunAmbientLight()\n })\n\n const shadowEnabled = computed(() => {\n const state = lighting?.()\n return Boolean(shouldRenderLightingShadows(state) && (shadowLights().length > 0 || shadowAmbientLight()))\n })\n\n const shadowMode = computed(() => shadowState()?.mode ?? \"strongest\")\n const shadowUpdateHz = computed(() => shadowState()?.updateHz ?? 60)\n const shadowScanHz = computed(() => shadowState()?.scanHz ?? 8)\n const shadowCullToViewport = computed(() => shadowState()?.cullToViewport ?? true)\n const shadowMinInfluence = computed(() => shadowState()?.minInfluence ?? 0.24)\n const shadowFalloffPower = computed(() => shadowState()?.falloffPower ?? 0.85)\n const shadowColor = computed(() => shadowState()?.shadowColor ?? 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import { Container, computed, cond, h, loop,
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import { Container, computed, cond, h, loop, useDefineEmits, useDefineProps, useProps } from "canvasengine";
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import { Weather } from "@canvasengine/presets";
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//#region src/components/scenes/draw-map.ce
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const projectiles = engine.projectiles.current;
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const map = engine.sceneMap?.data;
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const sceneComponent = computed(() => map()?.component);
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signal((_d = map()) === null || _d === void 0 ? void 0 : _d.data);
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var scale = (mapParams === null || mapParams === void 0 ? void 0 : mapParams.scale) || 1;
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var shakeConfig = {
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trigger: engine.mapShakeTrigger,
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intensity: 10,
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var state = weather === null || weather === void 0 ? void 0 : weather();
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speed: params.speed,
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return h(Container, {
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|
-
sound: backgroundMusic,
|
|
74
70
|
shake: shakeConfig,
|
|
75
71
|
freeze: engine.gamePause
|
|
76
72
|
}, [
|
|
77
|
-
h(Container, { sound:
|
|
78
|
-
cond(computed(() =>
|
|
73
|
+
cond(computed(() => backgroundMusic()), () => h(Container, { sound: computed(() => backgroundMusic()) })),
|
|
74
|
+
cond(computed(() => backgroundAmbientSound()), () => h(Container, { sound: computed(() => backgroundAmbientSound()) })),
|
|
75
|
+
h(Container, null, cond(computed(() => map() && sceneComponent()), () => h(sceneComponent(), {
|
|
79
76
|
data: computed(() => map().data),
|
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80
77
|
params: computed(() => map().params)
|
|
81
|
-
})),
|
|
78
|
+
}))),
|
|
79
|
+
loop(children, (child) => h(child)),
|
|
82
80
|
loop(componentAnimations, (componentAnimation) => h(Container, null, loop(componentAnimation.current, (animation) => h(componentAnimation.component, animation)))),
|
|
83
|
-
|
|
81
|
+
h(Container, { sortableChildren: true }, loop(computed(() => projectiles()), (projectile) => h(projectile.component, projectile.props), { track: (projectile) => projectile.props.id })),
|
|
82
|
+
cond(computed(() => weatherProps()), () => h(Weather, weatherProps()))
|
|
84
83
|
]);
|
|
85
84
|
}
|
|
85
|
+
var __ce_component = component;
|
|
86
86
|
//#endregion
|
|
87
|
-
export {
|
|
87
|
+
export { __ce_component as default };
|
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88
|
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89
|
//# sourceMappingURL=draw-map.ce.js.map
|
|
@@ -1 +1 @@
|
|
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1
|
-
{"version":3,"file":"draw-map.ce.js","names":[],"sources":["../../../src/components/scenes/draw-map.ce"],"sourcesContent":["<Container
|
|
1
|
+
{"version":3,"file":"draw-map.ce.js","names":[],"sources":["../../../src/components/scenes/draw-map.ce"],"sourcesContent":["<Container shake={shakeConfig} freeze={engine.gamePause}>\n @if (backgroundMusic()) {\n <Container sound={backgroundMusic()} />\n }\n\n @if (backgroundAmbientSound()) {\n <Container sound={backgroundAmbientSound()} />\n }\n\n <Container>\n @if (map() && sceneComponent()) {\n <sceneComponent() data={map().data} params={map().params} />\n }\n </Container>\n\n @for (child of children) {\n <child />\n }\n\n @for (componentAnimation of componentAnimations) {\n <Container>\n @for (animation of componentAnimation.current) {\n <componentAnimation.component ...animation />\n }\n </Container>\n }\n\n <Container sortableChildren={true}>\n @for (projectile of projectiles() ; track projectile.props.id) {\n <projectile.component ...projectile.props />\n }\n </Container>\n\n @if (weatherProps()) {\n <Weather ...weatherProps() />\n }\n</Container>\n\n<script>\n import { computed, effect } from 'canvasengine'\n import { inject } from \"../../core/inject\";\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import { Weather } from '@canvasengine/presets'\n\n const { children } = defineProps()\n const engine = inject(RpgClientEngine);\n const componentAnimations = engine.componentAnimations\n const projectiles = engine.projectiles.current\n const map = engine.sceneMap?.data\n const sceneComponent = computed(() => map()?.component)\n const weather = engine.sceneMap.weather\n const backgroundMusic = computed(() => {\n const src = map()?.params?.backgroundMusic\n return src ? { src, autoplay: true, loop: true } : undefined\n })\n const backgroundAmbientSound = computed(() => {\n const src = map()?.params?.backgroundAmbientSound\n return src ? { src, autoplay: true, loop: true } : undefined\n })\n\n const shakeConfig = {\n trigger: engine.mapShakeTrigger,\n intensity: 10,\n duration: 500,\n frequency: 10,\n direction: 'both'\n }\n\n const weatherProps = computed(() => {\n const state = weather?.()\n if (!state) {\n return null\n }\n const validEffects = ['rain', 'snow', 'fog', 'cloud']\n if (!validEffects.includes(state.effect)) {\n return null\n }\n const params = state.params ?? {}\n return {\n effect: state.effect,\n speed: params.speed,\n windDirection: params.windDirection,\n windStrength: params.windStrength,\n density: params.density,\n maxDrops: params.maxDrops,\n height: params.height,\n scale: params.scale,\n sunIntensity: params.sunIntensity,\n sunAngle: params.sunAngle,\n raySpread: params.raySpread,\n rayTwinkle: params.rayTwinkle,\n rayTwinkleSpeed: params.rayTwinkleSpeed,\n zIndex: params.zIndex ?? 1000,\n alpha: params.alpha,\n blendMode: params.blendMode,\n }\n })\n</script>\n"],"mappings":";;;;;AASG,SAAS,UAAA,SAAA;CACM,SAAc,OAAI;CAC7B,MAAA,cAAqB,eAAc,OAAQ;CAC9C,eAAA,OAAA;CACA,MAAS,EAAA,aAAA,YAAA;;CAEb,MAAM,sBAAqB,OAAA;CAC3B,MAAK,cAAO,OAAA,YAAA;CACZ,MAAE,MAAA,OAAA,UAAA;;CAEF,MAAM,UAAE,OAAA,SAAsB;CAC9B,MAAK,kBAAS,eAAA;EACV,MAAM,MAAE,IAAA,GAAU,QAAG;EACrB,OAAK,MAAA;GAAA;GAAA,UAAmB;GAAY,MAAC;EAAU,IAAC,KAAA;CACpD,CAAC;CACD,MAAM,yBAAS,eAAA;EACb,MAAA,MAAA,IAAA,GAAA,QAAA;;;;;;CAEF,CAAC;CACD,MAAK,cAAe;EAChB,SAAG,OAAW;EACd,WAAA;EACA,UAAS;;EAEV,WAAI;CACP;CACA,MAAE,eAAA,eAAA;EACA,MAAA,QAAS,UAAA;cAEJ,OAAA;EAGH,IAAA,CAAA;GADsB;GAAQ;GAAK;GAAO;EACjC,EAAA,SAAkB,MAAM,MAAM,GACvC,OAAS;EAET,MAAM,SAAE,MAAa,UAAA,CAAW;EAChC,OAAM;GACN,QAAM,MAAA;GACN,OAAM,OAAY;GAClB,eAAmB,OAAA;GACnB,cAAM,OAAiB;GACvB,SAAa,OAAG;GAChB,UAAM,OAAe;GACnB,QAAU,OAAO;GACjB,OAAO,OAAQ;GAChB,cAAA,OAAA;GACD,UAAM,OAAA;GACJ,WAAY,OAAO;GACnB,YAAc,OAAM;GACrB,iBAAA,OAAA;;GAED,OAAM,OAAY;GAChB,WAAS,OAAO;EAClB;CACJ,CAAC;CAEK,OADa,EAAA,WAAA;EAAA,OAAA;EAAA,QAAA,OAAA;CAAA,GAAA;EAAA,KAAA,eAAA,gBAAA,CAAA,SAAA,EAAA,WAAA,EAAA,OAAA,eAAA,gBAAA,CAAA,EAAA,CAAA,CAAA;EAAA,KAAA,eAAA,uBAAA,CAAA,SAAA,EAAA,WAAA,EAAA,OAAA,eAAA,uBAAA,CAAA,EAAA,CAAA,CAAA;EAAA,EAAA,WAAA,MAAA,KAAA,eAAA,IAAA,KAAA,eAAA,CAAA,SAAA,EAAA,eAAA,GAAA;GAAA,MAAA,eAAA,IAAA,EAAA,IAAA;GAAA,QAAA,eAAA,IAAA,EAAA,MAAA;EAAA,CAAA,CAAA,CAAA;EAAA,KAAA,WAAA,UAAA,EAAA,KAAA,CAAA;EAAA,KAAA,sBAAA,uBAAA,EAAA,WAAA,MAAA,KAAA,mBAAA,UAAA,cAAA,EAAA,mBAAA,WAAA,SAAA,CAAA,CAAA,CAAA;EAAA,EAAA,WAAA,EAAA,kBAAA,KAAA,GAAA,KAAA,eAAA,YAAA,CAAA,IAAA,eAAA,EAAA,WAAA,WAAA,WAAA,KAAA,GAAA,EAAA,QAAA,eAAA,WAAA,MAAA,GAAA,CAAA,CAAA;EAAA,KAAA,eAAA,aAAA,CAAA,SAAA,EAAA,SAAA,aAAA,CAAA,CAAA;CAAA,CACD;AACd;AAEA,IAAM,iBAAe"}
|
|
@@ -1,28 +1,69 @@
|
|
|
1
1
|
import { inject } from "../../core/inject.js";
|
|
2
2
|
import { RpgClientEngine } from "../../RpgClientEngine.js";
|
|
3
|
-
import
|
|
4
|
-
import { Container, h, loop, useDefineProps, useProps } from "canvasengine";
|
|
3
|
+
import __ce_component$1 from "../character.ce.js";
|
|
4
|
+
import { Container, effect, h, loop, mount, useDefineEmits, useDefineProps, useProps } from "canvasengine";
|
|
5
5
|
//#region src/components/scenes/event-layer.ce
|
|
6
6
|
function component($$props) {
|
|
7
7
|
useProps($$props);
|
|
8
8
|
const defineProps = useDefineProps($$props);
|
|
9
|
-
|
|
10
|
-
|
|
11
|
-
|
|
12
|
-
|
|
13
|
-
|
|
14
|
-
|
|
9
|
+
useDefineEmits($$props);
|
|
10
|
+
const engine = inject(RpgClientEngine);
|
|
11
|
+
const { children, pixiChildren } = defineProps({ pixiChildren: { default: [] } });
|
|
12
|
+
const readValue = (value) => typeof value === "function" ? value() : value;
|
|
13
|
+
let rootContainer = null;
|
|
14
|
+
let mountedPixiChildren = [];
|
|
15
|
+
const players = engine.sceneMap.players;
|
|
16
|
+
const events = engine.sceneMap.events;
|
|
17
|
+
const getPixiChildren = () => {
|
|
18
|
+
const value = readValue(pixiChildren);
|
|
19
|
+
return Array.isArray(value) ? value.filter(Boolean) : [];
|
|
20
|
+
};
|
|
21
|
+
const syncPixiChildren = () => {
|
|
22
|
+
if (!rootContainer) return;
|
|
23
|
+
const nextPixiChildren = getPixiChildren();
|
|
24
|
+
mountedPixiChildren.forEach((child) => {
|
|
25
|
+
if (!nextPixiChildren.includes(child) && child.parent === rootContainer) rootContainer.removeChild(child);
|
|
26
|
+
});
|
|
27
|
+
nextPixiChildren.forEach((child) => {
|
|
28
|
+
if (child.parent === rootContainer) return;
|
|
29
|
+
if (child.parent) child.parent.removeChild(child);
|
|
30
|
+
rootContainer.addChild(child);
|
|
31
|
+
});
|
|
32
|
+
mountedPixiChildren = nextPixiChildren;
|
|
33
|
+
};
|
|
34
|
+
const detachPixiChildren = () => {
|
|
35
|
+
if (!rootContainer) return;
|
|
36
|
+
mountedPixiChildren.forEach((child) => {
|
|
37
|
+
if (child.parent === rootContainer) rootContainer.removeChild(child);
|
|
38
|
+
});
|
|
39
|
+
mountedPixiChildren = [];
|
|
40
|
+
};
|
|
41
|
+
effect(() => {
|
|
42
|
+
readValue(pixiChildren);
|
|
43
|
+
syncPixiChildren();
|
|
44
|
+
});
|
|
45
|
+
mount((element) => {
|
|
46
|
+
rootContainer = element.componentInstance;
|
|
47
|
+
syncPixiChildren();
|
|
48
|
+
return detachPixiChildren;
|
|
49
|
+
});
|
|
50
|
+
return h(Container, {
|
|
51
|
+
sortableChildren: true,
|
|
52
|
+
onBeforeDestroy: detachPixiChildren
|
|
53
|
+
}, [
|
|
54
|
+
loop(events, (event, id) => h(__ce_component$1, {
|
|
15
55
|
id,
|
|
16
56
|
object: event
|
|
17
57
|
})),
|
|
18
|
-
loop(players, (player, id) => h(
|
|
58
|
+
loop(players, (player, id) => h(__ce_component$1, {
|
|
19
59
|
id,
|
|
20
60
|
object: player
|
|
21
61
|
})),
|
|
22
62
|
loop(children, (child) => h(child))
|
|
23
63
|
]);
|
|
24
64
|
}
|
|
65
|
+
var __ce_component = component;
|
|
25
66
|
//#endregion
|
|
26
|
-
export {
|
|
67
|
+
export { __ce_component as default };
|
|
27
68
|
|
|
28
69
|
//# sourceMappingURL=event-layer.ce.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"event-layer.ce.js","names":[],"sources":["../../../src/components/scenes/event-layer.ce"],"sourcesContent":["<Container sortableChildren={true}>\n @for ((event,id) of events) {\n <Character id={id} object={event} />\n }\n\n @for ((player,id) of players) {\n <Character id={id} object={player} />\n }\n\n @for (child of children) {\n <child />\n }\n</Container>\n\n<script>\n import { effect,
|
|
1
|
+
{"version":3,"file":"event-layer.ce.js","names":[],"sources":["../../../src/components/scenes/event-layer.ce"],"sourcesContent":["<Container sortableChildren={true} onBeforeDestroy={detachPixiChildren}>\n @for ((event,id) of events) {\n <Character id={id} object={event} />\n }\n\n @for ((player,id) of players) {\n <Character id={id} object={player} />\n }\n\n @for (child of children) {\n <child />\n }\n</Container>\n\n<script>\n import { effect, mount } from \"canvasengine\";\n import { inject } from \"../../core/inject\";\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import Character from \"../character.ce\";\n import LightHalo from \"../prebuilt/light-halo.ce\";\n \n const engine = inject(RpgClientEngine);\n const { children, pixiChildren } = defineProps({\n pixiChildren: {\n default: []\n }\n })\n const readValue = (value) => typeof value === \"function\" ? value() : value\n let rootContainer = null\n let mountedPixiChildren = []\n \n const players = engine.sceneMap.players\n const events = engine.sceneMap.events\n\n const getPixiChildren = () => {\n const value = readValue(pixiChildren)\n return Array.isArray(value) ? value.filter(Boolean) : []\n }\n\n const syncPixiChildren = () => {\n if (!rootContainer) return\n const nextPixiChildren = getPixiChildren()\n mountedPixiChildren.forEach((child) => {\n if (!nextPixiChildren.includes(child) && child.parent === rootContainer) {\n rootContainer.removeChild(child)\n }\n })\n nextPixiChildren.forEach((child) => {\n if (child.parent === rootContainer) return\n if (child.parent) {\n child.parent.removeChild(child)\n }\n rootContainer.addChild(child)\n })\n mountedPixiChildren = nextPixiChildren\n }\n\n const detachPixiChildren = () => {\n if (!rootContainer) return\n mountedPixiChildren.forEach((child) => {\n if (child.parent === rootContainer) {\n rootContainer.removeChild(child)\n }\n })\n mountedPixiChildren = []\n }\n\n effect(() => {\n readValue(pixiChildren)\n syncPixiChildren()\n })\n\n mount((element) => {\n rootContainer = element.componentInstance\n syncPixiChildren()\n return detachPixiChildren\n })\n</script>\n"],"mappings":";;;;;AASK,SAAU,UAAI,SAAU;CACb,SAAA,OAAA;CACZ,MAAA,cAAA,eAAA,OAAA;CACO,eAAA,OAAA;;CAEX,MAAC,EAAM,UAAA,iBAAA,YAAA,EACH,cAAS,EACT,SAAS,CAAA,EACT,EACJ,CAAC;CACD,MAAI,aAAO,UAAkB,OAAC,UAAe,aAAQ,MAAA,IAAA;CACrD,IAAE,gBAAA;CACF,IAAI,sBAAsB,CAAA;CAC1B,MAAI,UAAQ,OAAU,SAAA;CACtB,MAAM,SAAE,OAAc,SAAA;CACtB,MAAM,wBAAgB;EAClB,MAAI,QAAA,UAAA,YAAA;EACJ,OAAC,MAAA,QAAA,KAAA,IAAA,MAAA,OAAA,OAAA,IAAA,CAAA;CACL;CACA,MAAI,yBAAoB;EACpB,IAAI,CAAA,eACL;EACC,MAAM,mBAAiB,gBAAS;EAChC,oBAAe,SAAO,UAAS;4EAEzB,cAAgB,YAAQ,KAAA;EAE9B,CAAC;EACD,iBAAA,SAAA,UAAA;uCAEM;GACF,IAAI,MAAC,QACL,MAAM,OAAA,YAAmB,KAAA;GAEzB,cAAS,SAAA,KAAiB;EAC9B,CAAC;EACD,sBAAQ;CACZ;CACA,MAAM,2BAA2B;EAC7B,IAAI,CAAC,eACD;EACJ,oBAAkB,SAAO,UAAY;GACjC,IAAI,MAAA,WAAA,eACA,cAAc,YAAS,KAAK;EAEpC,CAAC;EACD,sBAAA,CAAA;;CAEJ,aAAU;EACN,UAAS,YAAa;EACtB,iBAAI;CACR,CAAC;CACD,OAAO,YAAS;EACZ,gBAAQ,QAAA;EACR,iBAAK;EACL,OAAI;CACR,CAAC;CAEG,OAAA,EAAA,WAAA;;;;;;;;;;;;;EAAa;AACX;AAED,IAAA,iBAAA"}
|
package/dist/core/inject.js
CHANGED
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { inject as inject$1 } from "../node_modules/.pnpm/@signe_di@
|
|
1
|
+
import { inject as inject$1 } from "../node_modules/.pnpm/@signe_di@3.1.0/node_modules/@signe/di/dist/index.js";
|
|
2
2
|
//#region src/core/inject.ts
|
|
3
3
|
var context = null;
|
|
4
4
|
function inject(service, _context) {
|
package/dist/core/inject.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"inject.js","names":[],"sources":["../../src/core/inject.ts"],"sourcesContent":["import { Context, inject as injector } from \"@signe/di\";\n\nexport let context: Context | null = null\n\nexport function inject<T>(service: (new (...args: any[]) => T) | string, _context?: Context): T {\n const c = _context ?? context\n if (!c) throw new Error(\"Context is not set. use setInject() to set the context\");\n return injector(c, service);\n}\n\nexport function setInject(_context: Context) {\n context = _context;\n}\n\nexport function clearInject() {\n context = null\n}"],"mappings":";;AAEA,IAAW,UAA0B;AAErC,SAAgB,OAAU,SAA+C,UAAuB;CAC5F,MAAM,IAAI,YAAY;
|
|
1
|
+
{"version":3,"file":"inject.js","names":[],"sources":["../../src/core/inject.ts"],"sourcesContent":["import { Context, inject as injector } from \"@signe/di\";\n\nexport let context: Context | null = null\n\nexport function inject<T>(service: (new (...args: any[]) => T) | string, _context?: Context): T {\n const c = _context ?? context\n if (!c) throw new Error(\"Context is not set. use setInject() to set the context\");\n return injector(c, service);\n}\n\nexport function setInject(_context: Context) {\n context = _context;\n}\n\nexport function clearInject() {\n context = null\n}"],"mappings":";;AAEA,IAAW,UAA0B;AAErC,SAAgB,OAAU,SAA+C,UAAuB;CAC5F,MAAM,IAAI,YAAY;CACtB,IAAI,CAAC,GAAG,MAAM,IAAI,MAAM,wDAAwD;CAChF,OAAO,SAAS,GAAG,OAAO;AAC9B;AAEA,SAAgB,UAAU,UAAmB;CACzC,UAAU;AACd;AAEA,SAAgB,cAAc;CAC1B,UAAU;AACd"}
|
package/dist/core/setup.js
CHANGED
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { Context, inject, injector } from "../node_modules/.pnpm/@signe_di@
|
|
1
|
+
import { Context, inject, injector } from "../node_modules/.pnpm/@signe_di@3.1.0/node_modules/@signe/di/dist/index.js";
|
|
2
2
|
import { setInject } from "./inject.js";
|
|
3
3
|
import { RpgClientEngine } from "../RpgClientEngine.js";
|
|
4
4
|
//#region src/core/setup.ts
|
package/dist/core/setup.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"setup.js","names":[],"sources":["../../src/core/setup.ts"],"sourcesContent":["import { Context, FactoryProvider, findProvider, findProviders, inject, injector, Providers } from \"@signe/di\";\nimport { RpgClientEngine } from \"../RpgClientEngine\";\nimport { setInject } from \"./inject\";\n\ninterface SetupOptions {\n providers: Providers;\n}\n\n\nexport async function startGame(options: SetupOptions) {\n const context = new Context();\n context['side'] = 'client'\n setInject(context);\n\n await injector(context, options.providers);\n\n const engine = inject(context, RpgClientEngine);\n await engine.start();\n return context;\n}"],"mappings":";;;;AASA,eAAsB,UAAU,SAAuB;CACrD,MAAM,UAAU,IAAI,
|
|
1
|
+
{"version":3,"file":"setup.js","names":[],"sources":["../../src/core/setup.ts"],"sourcesContent":["import { Context, FactoryProvider, findProvider, findProviders, inject, injector, Providers } from \"@signe/di\";\nimport { RpgClientEngine } from \"../RpgClientEngine\";\nimport { setInject } from \"./inject\";\n\ninterface SetupOptions {\n providers: Providers;\n}\n\n\nexport async function startGame(options: SetupOptions) {\n const context = new Context();\n context['side'] = 'client'\n setInject(context);\n\n await injector(context, options.providers);\n\n const engine = inject<RpgClientEngine>(context, RpgClientEngine);\n await engine.start();\n return context;\n}\n"],"mappings":";;;;AASA,eAAsB,UAAU,SAAuB;CACrD,MAAM,UAAU,IAAI,QAAQ;CAC5B,QAAQ,UAAU;CAClB,UAAU,OAAO;CAEjB,MAAM,SAAS,SAAS,QAAQ,SAAS;CAGzC,MADe,OAAwB,SAAS,eAC1C,EAAO,MAAM;CACnB,OAAO;AACT"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export declare function Spritesheet(options?: Record<string, any>): (target: any) => void;
|
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
//#region src/decorators/spritesheet.ts
|
|
2
|
+
function Spritesheet(options = {}) {
|
|
3
|
+
return (target) => {
|
|
4
|
+
Object.assign(target, options);
|
|
5
|
+
if (target.prototype) Object.assign(target.prototype, options);
|
|
6
|
+
};
|
|
7
|
+
}
|
|
8
|
+
//#endregion
|
|
9
|
+
export { Spritesheet };
|
|
10
|
+
|
|
11
|
+
//# sourceMappingURL=spritesheet.js.map
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{"version":3,"file":"spritesheet.js","names":[],"sources":["../../src/decorators/spritesheet.ts"],"sourcesContent":["export function Spritesheet(options: Record<string, any> = {}) {\n return (target: any) => {\n Object.assign(target, options);\n if (target.prototype) {\n Object.assign(target.prototype, options);\n }\n };\n}\n"],"mappings":";AAAA,SAAgB,YAAY,UAA+B,CAAC,GAAG;CAC7D,QAAQ,WAAgB;EACtB,OAAO,OAAO,QAAQ,OAAO;EAC7B,IAAI,OAAO,WACT,OAAO,OAAO,OAAO,WAAW,OAAO;CAE3C;AACF"}
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