@rpgjs/client 5.0.0-alpha.9 → 5.0.0-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (304) hide show
  1. package/dist/Game/AnimationManager.d.ts +8 -0
  2. package/dist/Game/AnimationManager.js +26 -0
  3. package/dist/Game/AnimationManager.js.map +1 -0
  4. package/dist/Game/Event.d.ts +1 -1
  5. package/dist/Game/Event.js +12 -0
  6. package/dist/Game/Event.js.map +1 -0
  7. package/dist/Game/Map.d.ts +23 -2
  8. package/dist/Game/Map.js +80 -0
  9. package/dist/Game/Map.js.map +1 -0
  10. package/dist/Game/Object.d.ts +157 -0
  11. package/dist/Game/Object.js +211 -0
  12. package/dist/Game/Object.js.map +1 -0
  13. package/dist/Game/Player.d.ts +1 -1
  14. package/dist/Game/Player.js +12 -0
  15. package/dist/Game/Player.js.map +1 -0
  16. package/dist/Gui/Gui.d.ts +177 -5
  17. package/dist/Gui/Gui.js +445 -0
  18. package/dist/Gui/Gui.js.map +1 -0
  19. package/dist/Gui/NotificationManager.d.ts +23 -0
  20. package/dist/Gui/NotificationManager.js +49 -0
  21. package/dist/Gui/NotificationManager.js.map +1 -0
  22. package/dist/Resource.d.ts +97 -0
  23. package/dist/Resource.js +133 -0
  24. package/dist/Resource.js.map +1 -0
  25. package/dist/RpgClient.d.ts +238 -11
  26. package/dist/RpgClientEngine.d.ts +615 -14
  27. package/dist/RpgClientEngine.js +1334 -0
  28. package/dist/RpgClientEngine.js.map +1 -0
  29. package/dist/Sound.d.ts +199 -0
  30. package/dist/Sound.js +167 -0
  31. package/dist/Sound.js.map +1 -0
  32. package/dist/_virtual/_@oxc-project_runtime@0.122.0/helpers/decorate.js +9 -0
  33. package/dist/_virtual/_@oxc-project_runtime@0.122.0/helpers/decorateMetadata.js +6 -0
  34. package/dist/components/animations/animation.ce.js +24 -0
  35. package/dist/components/animations/animation.ce.js.map +1 -0
  36. package/dist/components/animations/hit.ce.js +70 -0
  37. package/dist/components/animations/hit.ce.js.map +1 -0
  38. package/dist/components/animations/index.d.ts +4 -0
  39. package/dist/components/animations/index.js +11 -0
  40. package/dist/components/animations/index.js.map +1 -0
  41. package/dist/components/character.ce.js +392 -0
  42. package/dist/components/character.ce.js.map +1 -0
  43. package/dist/components/dynamics/parse-value.d.ts +1 -0
  44. package/dist/components/dynamics/parse-value.js +44 -0
  45. package/dist/components/dynamics/parse-value.js.map +1 -0
  46. package/dist/components/dynamics/text.ce.js +73 -0
  47. package/dist/components/dynamics/text.ce.js.map +1 -0
  48. package/dist/components/gui/box.ce.js +28 -0
  49. package/dist/components/gui/box.ce.js.map +1 -0
  50. package/dist/components/gui/dialogbox/index.ce.js +205 -0
  51. package/dist/components/gui/dialogbox/index.ce.js.map +1 -0
  52. package/dist/components/gui/gameover.ce.js +193 -0
  53. package/dist/components/gui/gameover.ce.js.map +1 -0
  54. package/dist/components/gui/hud/hud.ce.js +92 -0
  55. package/dist/components/gui/hud/hud.ce.js.map +1 -0
  56. package/dist/components/gui/index.d.ts +15 -3
  57. package/dist/components/gui/index.js +14 -0
  58. package/dist/components/gui/menu/equip-menu.ce.js +481 -0
  59. package/dist/components/gui/menu/equip-menu.ce.js.map +1 -0
  60. package/dist/components/gui/menu/exit-menu.ce.js +54 -0
  61. package/dist/components/gui/menu/exit-menu.ce.js.map +1 -0
  62. package/dist/components/gui/menu/items-menu.ce.js +344 -0
  63. package/dist/components/gui/menu/items-menu.ce.js.map +1 -0
  64. package/dist/components/gui/menu/main-menu.ce.js +417 -0
  65. package/dist/components/gui/menu/main-menu.ce.js.map +1 -0
  66. package/dist/components/gui/menu/options-menu.ce.js +48 -0
  67. package/dist/components/gui/menu/options-menu.ce.js.map +1 -0
  68. package/dist/components/gui/menu/skills-menu.ce.js +107 -0
  69. package/dist/components/gui/menu/skills-menu.ce.js.map +1 -0
  70. package/dist/components/gui/mobile/index.d.ts +8 -0
  71. package/dist/components/gui/mobile/index.js +21 -0
  72. package/dist/components/gui/mobile/index.js.map +1 -0
  73. package/dist/components/gui/mobile/mobile.ce.js +78 -0
  74. package/dist/components/gui/mobile/mobile.ce.js.map +1 -0
  75. package/dist/components/gui/notification/notification.ce.js +64 -0
  76. package/dist/components/gui/notification/notification.ce.js.map +1 -0
  77. package/dist/components/gui/save-load.ce.js +389 -0
  78. package/dist/components/gui/save-load.ce.js.map +1 -0
  79. package/dist/components/gui/shop/shop.ce.js +652 -0
  80. package/dist/components/gui/shop/shop.ce.js.map +1 -0
  81. package/dist/components/gui/title-screen.ce.js +190 -0
  82. package/dist/components/gui/title-screen.ce.js.map +1 -0
  83. package/dist/components/index.d.ts +1 -0
  84. package/dist/components/index.js +4 -0
  85. package/dist/components/prebuilt/hp-bar.ce.js +116 -0
  86. package/dist/components/prebuilt/hp-bar.ce.js.map +1 -0
  87. package/dist/components/prebuilt/index.d.ts +19 -0
  88. package/dist/components/prebuilt/index.js +2 -0
  89. package/dist/components/prebuilt/light-halo.ce.js +94 -0
  90. package/dist/components/prebuilt/light-halo.ce.js.map +1 -0
  91. package/dist/components/scenes/canvas.ce.js +60 -0
  92. package/dist/components/scenes/canvas.ce.js.map +1 -0
  93. package/dist/components/scenes/draw-map.ce.js +89 -0
  94. package/dist/components/scenes/draw-map.ce.js.map +1 -0
  95. package/dist/components/scenes/event-layer.ce.js +28 -0
  96. package/dist/components/scenes/event-layer.ce.js.map +1 -0
  97. package/dist/core/inject.js +18 -0
  98. package/dist/core/inject.js.map +1 -0
  99. package/dist/core/setup.js +16 -0
  100. package/dist/core/setup.js.map +1 -0
  101. package/dist/index.d.ts +15 -1
  102. package/dist/index.js +44 -14
  103. package/dist/module.d.ts +43 -4
  104. package/dist/module.js +176 -0
  105. package/dist/module.js.map +1 -0
  106. package/dist/node_modules/.pnpm/@signe_di@2.9.0/node_modules/@signe/di/dist/index.js +277 -0
  107. package/dist/node_modules/.pnpm/@signe_di@2.9.0/node_modules/@signe/di/dist/index.js.map +1 -0
  108. package/dist/node_modules/.pnpm/@signe_reactive@2.8.3/node_modules/@signe/reactive/dist/index.js +457 -0
  109. package/dist/node_modules/.pnpm/@signe_reactive@2.8.3/node_modules/@signe/reactive/dist/index.js.map +1 -0
  110. package/dist/node_modules/.pnpm/@signe_reactive@2.9.0/node_modules/@signe/reactive/dist/index.js +463 -0
  111. package/dist/node_modules/.pnpm/@signe_reactive@2.9.0/node_modules/@signe/reactive/dist/index.js.map +1 -0
  112. package/dist/node_modules/.pnpm/@signe_room@2.9.0/node_modules/@signe/room/dist/index.js +2191 -0
  113. package/dist/node_modules/.pnpm/@signe_room@2.9.0/node_modules/@signe/room/dist/index.js.map +1 -0
  114. package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/chunk-7QVYU63E.js +10 -0
  115. package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/chunk-7QVYU63E.js.map +1 -0
  116. package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/client/index.js +91 -0
  117. package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/client/index.js.map +1 -0
  118. package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/index.js +325 -0
  119. package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/index.js.map +1 -0
  120. package/dist/node_modules/.pnpm/dset@3.1.4/node_modules/dset/dist/index.js +14 -0
  121. package/dist/node_modules/.pnpm/dset@3.1.4/node_modules/dset/dist/index.js.map +1 -0
  122. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js +115 -0
  123. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js.map +1 -0
  124. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js +401 -0
  125. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js.map +1 -0
  126. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/index.js +2 -0
  127. package/dist/node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js +3756 -0
  128. package/dist/node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js.map +1 -0
  129. package/dist/presets/animation.d.ts +31 -0
  130. package/dist/presets/animation.js +39 -0
  131. package/dist/presets/animation.js.map +1 -0
  132. package/dist/presets/faceset.d.ts +30 -0
  133. package/dist/presets/faceset.js +51 -0
  134. package/dist/presets/faceset.js.map +1 -0
  135. package/dist/presets/icon.d.ts +20 -0
  136. package/dist/presets/icon.js +15 -0
  137. package/dist/presets/icon.js.map +1 -0
  138. package/dist/presets/index.d.ts +123 -0
  139. package/dist/presets/index.js +17 -0
  140. package/dist/presets/index.js.map +1 -0
  141. package/dist/presets/lpc.d.ts +89 -0
  142. package/dist/presets/lpc.js +98 -0
  143. package/dist/presets/lpc.js.map +1 -0
  144. package/dist/presets/rmspritesheet.js +42 -0
  145. package/dist/presets/rmspritesheet.js.map +1 -0
  146. package/dist/services/AbstractSocket.d.ts +9 -5
  147. package/dist/services/AbstractSocket.js +11 -0
  148. package/dist/services/AbstractSocket.js.map +1 -0
  149. package/dist/services/keyboardControls.d.ts +15 -0
  150. package/dist/services/keyboardControls.js +23 -0
  151. package/dist/services/keyboardControls.js.map +1 -0
  152. package/dist/services/loadMap.js +123 -0
  153. package/dist/services/loadMap.js.map +1 -0
  154. package/dist/services/mmorpg.d.ts +21 -9
  155. package/dist/services/mmorpg.js +131 -0
  156. package/dist/services/mmorpg.js.map +1 -0
  157. package/dist/services/save.d.ts +19 -0
  158. package/dist/services/save.js +77 -0
  159. package/dist/services/save.js.map +1 -0
  160. package/dist/services/standalone.d.ts +67 -7
  161. package/dist/services/standalone.js +168 -0
  162. package/dist/services/standalone.js.map +1 -0
  163. package/dist/utils/getEntityProp.d.ts +39 -0
  164. package/dist/utils/getEntityProp.js +52 -0
  165. package/dist/utils/getEntityProp.js.map +1 -0
  166. package/package.json +13 -9
  167. package/src/Game/{EffectManager.ts → AnimationManager.ts} +3 -2
  168. package/src/Game/Event.ts +1 -1
  169. package/src/Game/Map.ts +95 -3
  170. package/src/Game/Object.ts +330 -14
  171. package/src/Game/Player.ts +1 -1
  172. package/src/Gui/Gui.ts +506 -18
  173. package/src/Gui/NotificationManager.ts +69 -0
  174. package/src/Resource.ts +150 -0
  175. package/src/RpgClient.ts +246 -12
  176. package/src/RpgClientEngine.ts +1641 -62
  177. package/src/Sound.ts +253 -0
  178. package/src/components/{effects → animations}/animation.ce +3 -6
  179. package/src/components/{effects → animations}/index.ts +1 -1
  180. package/src/components/character.ce +387 -52
  181. package/src/components/dynamics/parse-value.ts +80 -0
  182. package/src/components/dynamics/text.ce +183 -0
  183. package/src/components/gui/box.ce +17 -0
  184. package/src/components/gui/dialogbox/index.ce +204 -187
  185. package/src/components/gui/gameover.ce +158 -0
  186. package/src/components/gui/hud/hud.ce +61 -0
  187. package/src/components/gui/index.ts +30 -4
  188. package/src/components/gui/menu/equip-menu.ce +410 -0
  189. package/src/components/gui/menu/exit-menu.ce +41 -0
  190. package/src/components/gui/menu/items-menu.ce +317 -0
  191. package/src/components/gui/menu/main-menu.ce +294 -0
  192. package/src/components/gui/menu/options-menu.ce +35 -0
  193. package/src/components/gui/menu/skills-menu.ce +83 -0
  194. package/src/components/gui/mobile/index.ts +24 -0
  195. package/src/components/gui/mobile/mobile.ce +80 -0
  196. package/src/components/gui/notification/notification.ce +51 -0
  197. package/src/components/gui/save-load.ce +208 -0
  198. package/src/components/gui/shop/shop.ce +493 -0
  199. package/src/components/gui/title-screen.ce +163 -0
  200. package/src/components/index.ts +3 -0
  201. package/src/components/prebuilt/hp-bar.ce +255 -0
  202. package/src/components/prebuilt/index.ts +24 -0
  203. package/src/components/prebuilt/light-halo.ce +148 -0
  204. package/src/components/scenes/canvas.ce +20 -15
  205. package/src/components/scenes/draw-map.ce +60 -13
  206. package/src/components/scenes/event-layer.ce +7 -0
  207. package/src/components/scenes/transition.ce +60 -0
  208. package/src/index.ts +16 -2
  209. package/src/module.ts +127 -9
  210. package/src/presets/animation.ts +46 -0
  211. package/src/presets/faceset.ts +60 -0
  212. package/src/presets/icon.ts +17 -0
  213. package/src/presets/index.ts +9 -1
  214. package/src/presets/lpc.ts +108 -0
  215. package/src/services/AbstractSocket.ts +10 -2
  216. package/src/services/keyboardControls.ts +20 -0
  217. package/src/services/loadMap.ts +1 -1
  218. package/src/services/mmorpg.ts +100 -12
  219. package/src/services/save.ts +103 -0
  220. package/src/services/standalone.ts +110 -18
  221. package/src/utils/getEntityProp.ts +87 -0
  222. package/vite.config.ts +4 -2
  223. package/dist/Game/EffectManager.d.ts +0 -5
  224. package/dist/components/effects/index.d.ts +0 -4
  225. package/dist/index.js.map +0 -1
  226. package/dist/index10.js +0 -8
  227. package/dist/index10.js.map +0 -1
  228. package/dist/index11.js +0 -10
  229. package/dist/index11.js.map +0 -1
  230. package/dist/index12.js +0 -8
  231. package/dist/index12.js.map +0 -1
  232. package/dist/index13.js +0 -17
  233. package/dist/index13.js.map +0 -1
  234. package/dist/index14.js +0 -107
  235. package/dist/index14.js.map +0 -1
  236. package/dist/index15.js +0 -50
  237. package/dist/index15.js.map +0 -1
  238. package/dist/index16.js +0 -191
  239. package/dist/index16.js.map +0 -1
  240. package/dist/index17.js +0 -9
  241. package/dist/index17.js.map +0 -1
  242. package/dist/index18.js +0 -387
  243. package/dist/index18.js.map +0 -1
  244. package/dist/index19.js +0 -31
  245. package/dist/index19.js.map +0 -1
  246. package/dist/index2.js +0 -181
  247. package/dist/index2.js.map +0 -1
  248. package/dist/index20.js +0 -24
  249. package/dist/index20.js.map +0 -1
  250. package/dist/index21.js +0 -2421
  251. package/dist/index21.js.map +0 -1
  252. package/dist/index22.js +0 -114
  253. package/dist/index22.js.map +0 -1
  254. package/dist/index23.js +0 -109
  255. package/dist/index23.js.map +0 -1
  256. package/dist/index24.js +0 -71
  257. package/dist/index24.js.map +0 -1
  258. package/dist/index25.js +0 -21
  259. package/dist/index25.js.map +0 -1
  260. package/dist/index26.js +0 -41
  261. package/dist/index26.js.map +0 -1
  262. package/dist/index27.js +0 -5
  263. package/dist/index27.js.map +0 -1
  264. package/dist/index28.js +0 -322
  265. package/dist/index28.js.map +0 -1
  266. package/dist/index29.js +0 -27
  267. package/dist/index29.js.map +0 -1
  268. package/dist/index3.js +0 -87
  269. package/dist/index3.js.map +0 -1
  270. package/dist/index30.js +0 -11
  271. package/dist/index30.js.map +0 -1
  272. package/dist/index31.js +0 -11
  273. package/dist/index31.js.map +0 -1
  274. package/dist/index32.js +0 -174
  275. package/dist/index32.js.map +0 -1
  276. package/dist/index33.js +0 -501
  277. package/dist/index33.js.map +0 -1
  278. package/dist/index34.js +0 -12
  279. package/dist/index34.js.map +0 -1
  280. package/dist/index35.js +0 -4403
  281. package/dist/index35.js.map +0 -1
  282. package/dist/index36.js +0 -316
  283. package/dist/index36.js.map +0 -1
  284. package/dist/index37.js +0 -61
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  286. package/dist/index38.js +0 -20
  287. package/dist/index38.js.map +0 -1
  288. package/dist/index39.js +0 -20
  289. package/dist/index39.js.map +0 -1
  290. package/dist/index4.js +0 -67
  291. package/dist/index4.js.map +0 -1
  292. package/dist/index5.js +0 -16
  293. package/dist/index5.js.map +0 -1
  294. package/dist/index6.js +0 -17
  295. package/dist/index6.js.map +0 -1
  296. package/dist/index7.js +0 -39
  297. package/dist/index7.js.map +0 -1
  298. package/dist/index8.js +0 -108
  299. package/dist/index8.js.map +0 -1
  300. package/dist/index9.js +0 -76
  301. package/dist/index9.js.map +0 -1
  302. package/src/components/gui/dialogbox/itemMenu.ce +0 -23
  303. package/src/components/gui/dialogbox/selection.ce +0 -67
  304. /package/src/components/{effects → animations}/hit.ce +0 -0
@@ -0,0 +1 @@
1
+ {"version":3,"file":"text.ce.js","names":[],"sources":["../../../src/components/dynamics/text.ce"],"sourcesContent":["<Text text={parseDynamicValue(component.value, object)} ...getComponentStyle(component) />\n\n<script>\nimport { computed } from \"canvasengine\";\nimport { parseDynamicValue } from \"./parse-value\";\n\nconst { object } = defineProps();\nconst component = object._component;\n\n/**\n * Parses a numeric style value that can be a number or a string\n * \n * If the value is a string, it may contain dynamic references like {hp}\n * which need to be parsed using parseDynamicValue. If it's a number,\n * it's returned as-is wrapped in a computed.\n * \n * @param value - Numeric value (number or string)\n * @param object - Object to resolve dynamic references from\n * @returns Computed signal with the numeric value\n */\nconst parseNumericStyleValue = (value, object) => {\n if (value === undefined || value === null) {\n return undefined;\n }\n \n if (typeof value === 'number') {\n return value;\n }\n \n if (typeof value === 'string') {\n // Check if it contains dynamic references\n if (value.includes('{')) {\n // Parse dynamic value and convert to number\n const parsed = parseDynamicValue(value, object);\n return computed(() => {\n const str = parsed();\n const num = parseFloat(str);\n return isNaN(num) ? 0 : num;\n });\n } else {\n // Simple string number, convert directly\n const num = parseFloat(value);\n return isNaN(num) ? undefined : num;\n }\n }\n \n return value;\n};\n\n/**\n * Maps component style properties to Canvas Engine Text component props\n * \n * Converts TextComponentOptions from the server to the format expected\n * by the Canvas Engine Text component. Supports all text styling properties\n * including fill, fontSize, fontFamily, fontStyle, fontWeight, stroke,\n * opacity, wordWrap, and align. Also supports dynamic values (number | string)\n * for numeric properties like fontSize and opacity.\n * \n * @param component - Component definition with style property\n * @returns Object with Text component props\n * \n * @example\n * ```ts\n * // Component with style\n * const component = {\n * style: {\n * fill: '#000000',\n * fontSize: 20,\n * fontFamily: 'Arial',\n * fontWeight: 'bold'\n * }\n * };\n * \n * const props = getComponentStyle(component);\n * // Returns: { color: '#000000', size: 20, fontFamily: 'Arial', style: { fontWeight: 'bold' } }\n * \n * // Component with dynamic fontSize\n * const component2 = {\n * style: {\n * fill: '#000000',\n * fontSize: '{hp}', // Will be resolved from object.hp\n * opacity: '0.8'\n * }\n * };\n * ```\n */\nconst getComponentStyle = (component) => {\n if (!component.style) {\n return {};\n }\n\n const style = component.style;\n const result = {};\n\n // Map fill to color (shortcut property)\n // fill can be a string (hex color) or a dynamic string\n if (style.fill !== undefined) {\n if (typeof style.fill === 'string' && style.fill.includes('{')) {\n result.color = parseDynamicValue(style.fill, object);\n } else {\n result.color = style.fill;\n }\n }\n\n // Map fontSize to size (shortcut property)\n // fontSize can be number or string (with dynamic references)\n if (style.fontSize !== undefined) {\n const fontSizeValue = parseNumericStyleValue(style.fontSize, object);\n if (fontSizeValue !== undefined) {\n result.size = fontSizeValue;\n }\n }\n\n // Map fontFamily (shortcut property)\n if (style.fontFamily !== undefined) {\n if (typeof style.fontFamily === 'string' && style.fontFamily.includes('{')) {\n result.fontFamily = parseDynamicValue(style.fontFamily, object);\n } else {\n result.fontFamily = style.fontFamily;\n }\n }\n\n // Build style object for PixiJS Text properties\n const textStyle = {};\n\n // Font style properties\n if (style.fontStyle !== undefined) {\n if (typeof style.fontStyle === 'string' && style.fontStyle.includes('{')) {\n textStyle.fontStyle = parseDynamicValue(style.fontStyle, object);\n } else {\n textStyle.fontStyle = style.fontStyle;\n }\n }\n\n if (style.fontWeight !== undefined) {\n if (typeof style.fontWeight === 'string' && style.fontWeight.includes('{')) {\n textStyle.fontWeight = parseDynamicValue(style.fontWeight, object);\n } else if (typeof style.fontWeight === 'number') {\n textStyle.fontWeight = style.fontWeight;\n } else {\n textStyle.fontWeight = style.fontWeight;\n }\n }\n\n // Stroke properties\n if (style.stroke !== undefined) {\n if (typeof style.stroke === 'string' && style.stroke.includes('{')) {\n textStyle.stroke = parseDynamicValue(style.stroke, object);\n } else {\n textStyle.stroke = style.stroke;\n }\n }\n\n // Opacity (can be number or string)\n if (style.opacity !== undefined) {\n const opacityValue = parseNumericStyleValue(style.opacity, object);\n if (opacityValue !== undefined) {\n textStyle.opacity = opacityValue;\n }\n }\n\n // Word wrap\n if (style.wordWrap !== undefined) {\n textStyle.wordWrap = style.wordWrap;\n }\n\n // Text alignment\n if (style.align !== undefined) {\n if (typeof style.align === 'string' && style.align.includes('{')) {\n textStyle.align = parseDynamicValue(style.align, object);\n } else {\n textStyle.align = style.align;\n }\n }\n\n // Only add style prop if there are style properties\n if (Object.keys(textStyle).length > 0) {\n result.style = textStyle;\n }\n\n return result;\n}\n</script>"],"mappings":";;;AAOM,SAAmB,UAAU,SAAA;;CAEjC,MAAA,cAAA,eAAA,QAAA;CACC,IAAS,WAAQ,QAAY,KAAK,YAAS,WAAY;AACxD,aAAA,OAAA,UAAA,SAAA,GAAA;AACI,QAAI,IAAM,GAAI,IAAC,GAAM,IAAI,UAAK,QAAQ,IAAQ,GAAA,KAAA;AAC3C,QAAO,UAAU;AAClB,SAAS,IAAG,KAAG,EAAA,KAAU,OAAG,UAAQ,eAAA,KAAA,GAAA,EAAA,CAC1C,GAAA,KAAA,EAAA;;AAEE,UAAM;;AAER,SAAA,SAAA,MAAA,MAAA,UAAA;;CAEF,IAAI,SAAS,aAAK,CAAS;CAC3B,IAAI,YAAW,OAAA;CACf,IAAI,yBAAA,SAAA,OAAA,QAAA;AACD,MAAA,UAAA,KAAA,KAAA,UAAA,KACK;AAEJ,MAAA,OAAA,UAAA,SACD,QAAA;AAEC,MAAI,OAAG,UAAY,SAEf,KAAI,MAAG,SAAM,IAAQ,EAAA;GAEjB,IAAA,WAAe,kBAAO,OAAA,OAAA;AACtB,UAAI,SAAY,WAAQ;IACpB,IAAA,MAAU,UAAE;IACZ,IAAA,MAAO,WAAc,IAAG;AAC1B,WAAA,MAAA,IAAA,GAAA,IAAA;KACA;SAEF;GAEJ,IAAA,MAAA,WAAA,MAAA;AACJ,UAAA,MAAA,IAAA,GAAA,KAAA,IAAA;;AAGH,SAAA;;CAED,IAAE,oBAAA,SAAA,WAAA;AACC,MAAK,CAAA,UAAU,MAChB,QAAA,EAAA;EAEC,IAAG,QAAU,UAAQ;EACrB,IAAA,SAAc,EAAE;AAGjB,MAAA,MAAA,SAAA,KAAA,EACE,KAAM,OAAS,MAAG,SAAU,YAAW,MAAK,KAAM,SAAA,IAAA,CAC1C,QAAO,QAAK,kBAAe,MAAA,MAAA,OAAA;MAGjC,QAAA,QAAA,MAAA;AAKF,MAAG,MAAA,aAAY,KAAA,GAAA;GACZ,IAAA,gBAAmB,uBAAA,MAAA,UAAA,OAAA;AACnB,OAAA,kBAAiB,KAAA,EACnB,QAAA,OAAA;;AAID,MAAE,MAAQ,eAAY,KAAA,EACxB,KAAA,OAAA,MAAA,eAAA,YAAA,MAAA,WAAA,SAAA,IAAA,CACI,QAAU,aAAa,kBAAA,MAAA,YAAA,OAAA;MAGjB,QAAG,aAAO,MAAA;EAIlB,IAAA,YAAA,EAAA;AAEF,MAAA,MAAA,cAAA,KAAA,EACI,KAAA,OAAA,MAAmB,cAAc,YAAE,MAAA,UAAA,SAAA,IAAA,CAChC,WAAU,YAAO,kBAAA,MAAA,WAAA,OAAA;;kCAOnB,KAAI,OAAQ,MAAM,eAAU,YAAQ,MAAA,WAAA,SAAA,IAAA,CAC/B,WAAS,aAAY,kBAAoB,MAAA,YAAA,OAAA;WAEzC,OAAY,MAAM,eAAe,SACjC,WAAO,aAAQ,MAAA;MAGnB,WAAA,aAAA,MAAA;AAIJ,MAAG,MAAA,WAAgB,KAAA,EACf,KAAA,OAAM,MAAW,WAAW,YAAE,MAAA,OAAA,SAAA,IAAA,CAC9B,WAAM,SAAgB,kBAAA,MAAuB,QAAM,OAAU;MAG7D,WAAA,SAAA,MAAA;AAIJ,MAAI,MAAM,YAAY,KAAA,GAAG;GACrB,IAAI,eAAa,uBAAyB,MAAE,SAAM,OAAW;AAC7D,OAAI,iBAAiB,KAAA,EACnB,WAAK,UAAA;;gCAKR,WAAW,WAAW,MAAC;AAG1B,MAAG,MAAK,UAAM,KAAA,EACV,KAAA,OAAM,MAAW,UAAG,YAAW,MAAA,MAAA,SAAA,IAAA,CAC3B,WAAO,QAAM,kBAAuB,MAAG,OAAM,OAAU;MAGvD,WAAU,QAAA,MAAY;AAI9B,MAAI,OAAM,KAAA,UAAe,CAAA,SAAW,EAChC,QAAI,QAAO;AAEf,SAAM;;AAGF,QADO,EAAA,MAAA;EAAA,MAAA,eAAA,kBAAA,UAAA,OAAA,OAAA,CAAA;EAAA,GAAA,kBAAA,UAAA;EAAA,CAAA"}
@@ -0,0 +1,28 @@
1
+ import { inject } from "../../core/inject.js";
2
+ import { RpgClientEngine } from "../../RpgClientEngine.js";
3
+ import "../../index.js";
4
+ import { Container, Rect, computed, h, useDefineProps, useProps } from "canvasengine";
5
+ //#region src/components/gui/box.ce
6
+ function component($$props) {
7
+ useProps($$props);
8
+ var _a = useDefineProps($$props)(), width = _a.width, height = _a.height, children = _a.children, color = _a.color, top = _a.top, left = _a.left;
9
+ var engine = inject(RpgClientEngine);
10
+ var child = children[0];
11
+ var _color = computed(function() {
12
+ var _a;
13
+ return ((_a = engine.globalConfig.gui) === null || _a === void 0 ? void 0 : _a.windowColor) || (color === null || color === void 0 ? void 0 : color()) || "#1a1a2e";
14
+ });
15
+ return h(Container, {
16
+ positionType: "absolute",
17
+ top,
18
+ left
19
+ }, h(Container, { anchor: [.5, .5] }, [h(Rect, {
20
+ width,
21
+ height,
22
+ color: _color
23
+ }), h(Container, { attach: child })]));
24
+ }
25
+ //#endregion
26
+ export { component as default };
27
+
28
+ //# sourceMappingURL=box.ce.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"box.ce.js","names":[],"sources":["../../../src/components/gui/box.ce"],"sourcesContent":["<Container positionType=\"absolute\" top={top} left={left}>\n <Container\n anchor={[0.5, 0.5]}\n >\n <Rect width height color={_color} />\n <Container attach={child}></Container>\n </Container> \n</Container>\n\n<script>\n import { RpgClientEngine, inject } from \"../../index\";\n\n const { width, height, children, color, top, left } = defineProps();\n const engine = inject(RpgClientEngine)\n const child = children[0]\n const _color = computed(() => engine.globalConfig.gui?.windowColor || color?.() || \"#1a1a2e\")\n</script>"],"mappings":";;;;;AAOE,SAAS,UAAA,SAAA;;CAGH,IAAG,KADJ,eAAA,QAAA,EACqB,EAAA,QAAS,GAAM,OAAM,SAAM,GAAA,QAAA,WAAA,GAAA,UAAA,QAAA,GAAA,OAAA,MAAA,GAAA,KAAA,OAAA,GAAA;;CAEvD,IAAE,QAAQ,SAAO;CACjB,IAAE,SAAM,SAAS,WAAO;EAAA,IAAe;AAAA,WAAA,KAAA,OAAA,aAAA,SAAA,QAAA,OAAA,KAAA,IAAA,KAAA,IAAA,GAAA,iBAAA,UAAA,QAAA,UAAA,KAAA,IAAA,KAAA,IAAA,OAAA,KAAA;GAAA;AAE/B,QADQ,EAAA,WAAU;EAAA,cAAA;EAAA;EAAA;EAAA,EAAA,EAAA,WAAA,EAAA,QAAA,CAAA,IAAA,GAAA,EAAA,EAAA,CAAA,EAAA,MAAA;EAAA;EAAA;EAAA,OAAA;EAAA,CAAA,EAAA,EAAA,WAAA,EAAA,QAAA,OAAA,CAAA,CAAA,CAAA,CAAA"}
@@ -0,0 +1,205 @@
1
+ import { inject } from "../../../core/inject.js";
2
+ import { RpgClientEngine } from "../../../RpgClientEngine.js";
3
+ import { DOMContainer, DOMElement, DOMSprite, Navigation, computed, cond, createTabindexNavigator, effect, h, loop, mount, signal, useDefineProps, useProps } from "canvasengine";
4
+ import { delay } from "@rpgjs/common";
5
+ //#region src/components/gui/dialogbox/index.ce
6
+ function component($$props) {
7
+ useProps($$props);
8
+ const defineProps = useDefineProps($$props);
9
+ var engine = inject(RpgClientEngine);
10
+ engine.scene.currentPlayer;
11
+ var keyboardControls = engine.globalConfig.keyboardControls;
12
+ engine.stopProcessingInput = true;
13
+ var selectedItem = signal(0), _a = defineProps(), data = _a.data, onFinish = _a.onFinish;
14
+ _a.onInteraction;
15
+ var _b = data(), message = _b.message, choices = _b.choices, face = _b.face, speaker = _b.speaker, position = _b.position, typewriterEffect = _b.typewriterEffect;
16
+ _b.autoClose;
17
+ var fullWidth = computed(function() {
18
+ return data().fullWidth || false;
19
+ });
20
+ var resolveProp = function(value) {
21
+ return typeof value === "function" ? value() : value;
22
+ };
23
+ var speakerName = computed(function() {
24
+ var value = resolveProp(speaker);
25
+ return value ? String(value) : "";
26
+ });
27
+ var dialogPosition = computed(function() {
28
+ return resolveProp(position) || "bottom";
29
+ });
30
+ var isFullWidth = computed(function() {
31
+ return resolveProp(fullWidth) !== false;
32
+ });
33
+ var hasFace = computed(function() {
34
+ return !!resolveProp(face);
35
+ });
36
+ var displayMessage = signal("");
37
+ var fullMessage = signal("");
38
+ var isTyping = signal(false);
39
+ var typewriterTimer = null;
40
+ mount(function(element) {});
41
+ var startTypewriter = function(text) {
42
+ if (typewriterTimer) clearInterval(typewriterTimer);
43
+ displayMessage.set("");
44
+ if (!text) return;
45
+ var index = 0;
46
+ isTyping.set(true);
47
+ typewriterTimer = setInterval(function() {
48
+ index += 1;
49
+ displayMessage.set(text.slice(0, index));
50
+ if (index >= text.length) {
51
+ clearInterval(typewriterTimer);
52
+ typewriterTimer = null;
53
+ isTyping.set(false);
54
+ }
55
+ }, 20);
56
+ };
57
+ var finishTyping = function() {
58
+ if (typewriterTimer) clearInterval(typewriterTimer);
59
+ typewriterTimer = null;
60
+ displayMessage.set(fullMessage());
61
+ isTyping.set(false);
62
+ };
63
+ effect(function() {
64
+ var text = resolveProp(message) || "";
65
+ fullMessage.set(text);
66
+ if (!(resolveProp(typewriterEffect) !== false)) {
67
+ finishTyping();
68
+ return;
69
+ }
70
+ startTypewriter(text);
71
+ });
72
+ var hasChoices = computed(function() {
73
+ return choices.length > 0;
74
+ });
75
+ var showIndicator = computed(function() {
76
+ return !hasChoices() && !isTyping();
77
+ });
78
+ var nav = createTabindexNavigator(selectedItem, { count: function() {
79
+ return choices.length;
80
+ } }, "wrap");
81
+ function selectChoice(index) {
82
+ return function() {
83
+ selectedItem.set(index);
84
+ onSelect(index);
85
+ };
86
+ }
87
+ function _onFinish(value) {
88
+ if (onFinish) onFinish(value);
89
+ }
90
+ var onSelect = function(index) {
91
+ _onFinish(index);
92
+ };
93
+ var controls = signal({
94
+ up: {
95
+ repeat: true,
96
+ bind: keyboardControls.up,
97
+ throttle: 150,
98
+ keyDown: function() {
99
+ if (!hasChoices()) return;
100
+ nav.next(-1);
101
+ }
102
+ },
103
+ down: {
104
+ repeat: true,
105
+ bind: keyboardControls.down,
106
+ throttle: 150,
107
+ keyDown: function() {
108
+ if (!hasChoices()) return;
109
+ nav.next(1);
110
+ }
111
+ },
112
+ action: {
113
+ bind: keyboardControls.action,
114
+ keyDown: function() {
115
+ if (isTyping()) {
116
+ finishTyping();
117
+ return;
118
+ }
119
+ if (!hasChoices()) return;
120
+ onSelect(selectedItem());
121
+ }
122
+ },
123
+ gamepad: { enabled: true }
124
+ });
125
+ var dialogControls = signal({ action: {
126
+ bind: keyboardControls.action,
127
+ keyDown: function() {
128
+ if (isTyping()) {
129
+ finishTyping();
130
+ return;
131
+ }
132
+ if (hasChoices()) return;
133
+ _onFinish();
134
+ }
135
+ } });
136
+ var faceSheet = function(graphicId, animationName) {
137
+ return {
138
+ definition: engine.getSpriteSheet(graphicId),
139
+ playing: animationName
140
+ };
141
+ };
142
+ mount(function(element) {
143
+ return function() {
144
+ delay(function() {
145
+ engine.stopProcessingInput = false;
146
+ });
147
+ };
148
+ });
149
+ return h(DOMContainer, {
150
+ width: "100%",
151
+ height: "100%",
152
+ controls: dialogControls
153
+ }, h(DOMElement, {
154
+ element: "div",
155
+ attrs: {
156
+ class: "rpg-ui-dialog-container",
157
+ "data-position": computed(() => dialogPosition()),
158
+ "data-full-width": computed(() => isFullWidth() ? "true" : "false"),
159
+ "data-has-face": computed(() => hasFace() ? "true" : "false")
160
+ }
161
+ }, h(DOMElement, {
162
+ element: "div",
163
+ attrs: { class: "rpg-ui-dialog rpg-anim-fade-in" }
164
+ }, [h(DOMElement, {
165
+ element: "div",
166
+ attrs: { class: "rpg-ui-dialog-body" }
167
+ }, [h(DOMElement, { element: "div" }, [
168
+ cond(speakerName(), () => h(DOMElement, {
169
+ element: "div",
170
+ attrs: { class: "rpg-ui-dialog-speaker" },
171
+ textContent: computed(() => speakerName())
172
+ })),
173
+ h(DOMElement, {
174
+ element: "div",
175
+ attrs: { class: "rpg-ui-dialog-content" },
176
+ textContent: computed(() => displayMessage())
177
+ }),
178
+ cond(hasChoices(), () => h(Navigation, {
179
+ tabindex: selectedItem,
180
+ controls
181
+ }, h(DOMElement, {
182
+ element: "div",
183
+ attrs: { class: "rpg-ui-dialog-choices" }
184
+ }, loop(choices, (choice, index) => h(DOMElement, {
185
+ element: "div",
186
+ attrs: {
187
+ class: ["rpg-ui-dialog-choice", computed(() => ({ active: selectedItem() === index }))],
188
+ tabindex: index,
189
+ "data-choice-index": index,
190
+ click: selectChoice(index)
191
+ },
192
+ textContent: choice.text
193
+ })))))
194
+ ]), cond(hasFace(), () => h(DOMElement, {
195
+ element: "div",
196
+ attrs: { class: "rpg-ui-dialog-face" }
197
+ }, h(DOMSprite, { sheet: computed(() => faceSheet(face.id, face.expression)) })))]), cond(showIndicator, () => h(DOMElement, {
198
+ element: "div",
199
+ attrs: { class: "rpg-ui-dialog-indicator" }
200
+ }))])));
201
+ }
202
+ //#endregion
203
+ export { component as default };
204
+
205
+ //# sourceMappingURL=index.ce.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.ce.js","names":[],"sources":["../../../../src/components/gui/dialogbox/index.ce"],"sourcesContent":["<DOMContainer width=\"100%\" height=\"100%\" controls={dialogControls}>\n <div\n class=\"rpg-ui-dialog-container\"\n data-position={dialogPosition()}\n data-full-width={isFullWidth() ? \"true\" : \"false\"}\n data-has-face={hasFace() ? \"true\" : \"false\"}\n >\n <div class=\"rpg-ui-dialog rpg-anim-fade-in\">\n <div class=\"rpg-ui-dialog-body\">\n <div>\n @if (speakerName()) {\n <div class=\"rpg-ui-dialog-speaker\">{speakerName()}</div>\n }\n <div class=\"rpg-ui-dialog-content\">\n {displayMessage()}\n </div>\n @if (hasChoices()) {\n <Navigation tabindex={selectedItem} controls={controls}>\n <div class=\"rpg-ui-dialog-choices\">\n @for ((choice,index) of choices) {\n <div\n class=\"rpg-ui-dialog-choice\"\n class={{active: selectedItem() === index}}\n tabindex={index}\n data-choice-index={index}\n click={selectChoice(index)}\n >{{ choice.text }}</div>\n }\n </div>\n </Navigation>\n }\n </div>\n @if (hasFace()) {\n <div class=\"rpg-ui-dialog-face\">\n <DOMSprite sheet={faceSheet(face.id, face.expression)} />\n </div>\n }\n </div>\n @if (showIndicator) {\n <div class=\"rpg-ui-dialog-indicator\"></div>\n }\n </div>\n </div>\n</DOMContainer>\n \n<script>\n import { effect, signal, computed, createTabindexNavigator, mount } from \"canvasengine\";\n import { inject } from \"../../../core/inject\";\n import { RpgClientEngine } from \"../../../RpgClientEngine\";\n import { delay } from \"@rpgjs/common\";\n\n const engine = inject(RpgClientEngine);\n const currentPlayer = engine.scene.currentPlayer\n const keyboardControls = engine.globalConfig.keyboardControls;\n\n engine.stopProcessingInput = true;\n\n const selectedItem = signal(0)\n let isDestroyed = false;\n\n const {\n data,\n onFinish,\n onInteraction\n } = defineProps();\n\n const { message, choices, face, speaker, position, typewriterEffect, autoClose } = data();\n const fullWidth = computed(() => data().fullWidth || false);\n\n const resolveProp = (value) => typeof value === \"function\" ? value() : value;\n\n const speakerName = computed(() => {\n const value = resolveProp(speaker);\n return value ? String(value) : \"\";\n });\n\n const dialogPosition = computed(() => resolveProp(position) || \"bottom\");\n const isFullWidth = computed(() => resolveProp(fullWidth) !== false);\n const hasFace = computed(() => !!resolveProp(face));\n\n const displayMessage = signal(\"\");\n const fullMessage = signal(\"\");\n const isTyping = signal(false);\n let typewriterTimer = null;\n let rootElement = null;\n\n mount((element) => {\n rootElement = element;\n });\n\n const startTypewriter = (text) => {\n if (typewriterTimer) clearInterval(typewriterTimer);\n displayMessage.set(\"\");\n if (!text) return;\n let index = 0;\n isTyping.set(true);\n typewriterTimer = setInterval(() => {\n index += 1;\n displayMessage.set(text.slice(0, index));\n if (index >= text.length) {\n clearInterval(typewriterTimer);\n typewriterTimer = null;\n isTyping.set(false);\n }\n }, 20);\n };\n\n const finishTyping = () => {\n if (typewriterTimer) clearInterval(typewriterTimer);\n typewriterTimer = null;\n displayMessage.set(fullMessage());\n isTyping.set(false);\n };\n\n effect(() => {\n const text = resolveProp(message) || \"\";\n fullMessage.set(text);\n const useTypewriter = resolveProp(typewriterEffect) !== false;\n if (!useTypewriter) {\n finishTyping();\n return;\n }\n startTypewriter(text);\n });\n\n\n const hasChoices = computed(() => choices.length > 0);\n const showIndicator = computed(() => !hasChoices() && !isTyping());\n const nav = createTabindexNavigator(selectedItem, { count: () => choices.length }, 'wrap');\n\n function selectChoice(index) {\n return function() {\n selectedItem.set(index);\n onSelect(index);\n }\n }\n\n function _onFinish(value) {\n if (onFinish) onFinish(value);\n }\n\n const onSelect = (index) => {\n _onFinish(index);\n };\n\n const controls = signal({\n up: {\n repeat: true,\n bind: keyboardControls.up,\n throttle: 150,\n keyDown() {\n if (!hasChoices()) return;\n nav.next(-1);\n }\n },\n down: {\n repeat: true,\n bind: keyboardControls.down,\n throttle: 150,\n keyDown() {\n if (!hasChoices()) return;\n nav.next(1);\n }\n },\n action: {\n bind: keyboardControls.action,\n keyDown() {\n if (isTyping()) {\n finishTyping();\n return;\n }\n if (!hasChoices()) return;\n onSelect(selectedItem());\n }\n },\n gamepad: {\n enabled: true\n }\n });\n \n const dialogControls = signal({\n action: {\n bind: keyboardControls.action,\n keyDown() {\n if (isTyping()) {\n finishTyping();\n return;\n }\n if (hasChoices()) return;\n _onFinish();\n }\n },\n })\n\n const faceSheet = (graphicId, animationName) => {\n return {\n definition: engine.getSpriteSheet(graphicId),\n playing: animationName,\n };\n }\n\n mount((element) => {\n return () => {\n isDestroyed = true;\n // Wait destroy is finished before start processing input\n delay(() => {\n engine.stopProcessingInput = false;\n })\n }\n 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@@ -0,0 +1,193 @@
1
+ import { inject } from "../../core/inject.js";
2
+ import { RpgGui } from "../../Gui/Gui.js";
3
+ import { RpgClientEngine } from "../../RpgClientEngine.js";
4
+ import { DOMContainer, DOMElement, Navigation, computed, cond, effect, h, loop, signal, useDefineProps, useProps } from "canvasengine";
5
+ import { PrebuiltGui } from "@rpgjs/common";
6
+ //#region src/components/gui/gameover.ce
7
+ function component($$props) {
8
+ useProps($$props);
9
+ const defineProps = useDefineProps($$props);
10
+ var __assign = this && this.__assign || function() {
11
+ __assign = Object.assign || function(t) {
12
+ for (var s, i = 1, n = arguments.length; i < n; i++) {
13
+ s = arguments[i];
14
+ for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];
15
+ }
16
+ return t;
17
+ };
18
+ return __assign.apply(this, arguments);
19
+ };
20
+ var engine = inject(RpgClientEngine);
21
+ var guiService = inject(RpgGui);
22
+ var keyboardControls = engine.globalConfig.keyboardControls;
23
+ var _a = defineProps({
24
+ entries: { default: function() {
25
+ return [];
26
+ } },
27
+ saveLoad: { default: function() {
28
+ return {};
29
+ } },
30
+ localActions: { default: false }
31
+ }), entries = _a.entries, title = _a.title, subtitle = _a.subtitle, saveLoad = _a.saveLoad, localActions = _a.localActions, onInteraction = _a.onInteraction;
32
+ var defaultEntries = [{
33
+ id: "title",
34
+ label: "Title Screen"
35
+ }, {
36
+ id: "load",
37
+ label: "Load Game"
38
+ }];
39
+ var resolveProp = function(value) {
40
+ return typeof value === "function" ? value() : value;
41
+ };
42
+ var titleText = computed(function() {
43
+ return resolveProp(title) || "Game Over";
44
+ });
45
+ var subtitleText = computed(function() {
46
+ return resolveProp(subtitle) || "";
47
+ });
48
+ var localActionsEnabled = computed(function() {
49
+ return resolveProp(localActions) === true;
50
+ });
51
+ var entryList = computed(function() {
52
+ var list = resolveProp(entries);
53
+ if (Array.isArray(list) && list.length) return list;
54
+ return defaultEntries;
55
+ });
56
+ var isEntryDisabled = function(entry) {
57
+ if (!entry) return true;
58
+ if (entry.disabled) return true;
59
+ if (entry.enabled === false) return true;
60
+ return false;
61
+ };
62
+ var selectedEntry = signal(0);
63
+ var selectableIndexes = computed(function() {
64
+ return entryList().map(function(entry, index) {
65
+ return isEntryDisabled(entry) ? null : index;
66
+ }).filter(function(value) {
67
+ return value !== null;
68
+ });
69
+ });
70
+ effect(function() {
71
+ var available = selectableIndexes();
72
+ if (!available.length) return;
73
+ var current = selectedEntry();
74
+ if (!available.includes(current)) selectedEntry.set(available[0]);
75
+ });
76
+ var moveSelection = function(delta) {
77
+ var available = selectableIndexes();
78
+ if (!available.length) return;
79
+ var current = selectedEntry();
80
+ var nextIndex = (Math.max(0, available.indexOf(current)) + delta + available.length) % available.length;
81
+ selectedEntry.set(available[nextIndex]);
82
+ };
83
+ var triggerSelect = function(index) {
84
+ var entry = entryList()[index];
85
+ if (!entry || isEntryDisabled(entry)) return;
86
+ if (localActionsEnabled()) {
87
+ if (entry.id === "title") {
88
+ guiService.hide(PrebuiltGui.Gameover);
89
+ guiService.display(PrebuiltGui.TitleScreen);
90
+ }
91
+ if (entry.id === "load") {
92
+ var config = resolveProp(saveLoad) || {};
93
+ var slots = Array.isArray(config.slots) ? config.slots : [
94
+ null,
95
+ null,
96
+ null
97
+ ];
98
+ guiService.display(PrebuiltGui.Save, __assign(__assign({}, config), {
99
+ mode: config.mode || "load",
100
+ slots
101
+ }));
102
+ }
103
+ }
104
+ if (onInteraction) onInteraction("select", {
105
+ id: entry.id,
106
+ index,
107
+ entry
108
+ });
109
+ };
110
+ function selectEntry(index) {
111
+ return function() {
112
+ selectedEntry.set(index);
113
+ triggerSelect(index);
114
+ };
115
+ }
116
+ var controls = signal({
117
+ up: {
118
+ repeat: true,
119
+ bind: keyboardControls.up,
120
+ throttle: 150,
121
+ keyDown: function() {
122
+ moveSelection(-1);
123
+ }
124
+ },
125
+ down: {
126
+ repeat: true,
127
+ bind: keyboardControls.down,
128
+ throttle: 150,
129
+ keyDown: function() {
130
+ moveSelection(1);
131
+ }
132
+ },
133
+ action: {
134
+ bind: keyboardControls.action,
135
+ keyDown: function() {
136
+ triggerSelect(selectedEntry());
137
+ }
138
+ },
139
+ gamepad: { enabled: true }
140
+ });
141
+ return h(DOMContainer, {
142
+ width: "100%",
143
+ height: "100%"
144
+ }, h(DOMElement, {
145
+ element: "div",
146
+ attrs: { class: "rpg-ui-gameover-screen rpg-anim-fade-in" }
147
+ }, [
148
+ h(DOMElement, {
149
+ element: "div",
150
+ attrs: { class: "rpg-ui-gameover-splatter rpg-ui-gameover-splatter-left" }
151
+ }),
152
+ h(DOMElement, {
153
+ element: "div",
154
+ attrs: { class: "rpg-ui-gameover-splatter rpg-ui-gameover-splatter-right" }
155
+ }),
156
+ h(DOMElement, {
157
+ element: "div",
158
+ attrs: { class: "rpg-ui-gameover-splatter rpg-ui-gameover-splatter-center" }
159
+ }),
160
+ h(DOMElement, {
161
+ element: "div",
162
+ attrs: { class: "rpg-ui-gameover-header rpg-anim-shake" }
163
+ }, [h(DOMElement, {
164
+ element: "div",
165
+ attrs: { class: "rpg-ui-gameover-title" },
166
+ textContent: computed(() => titleText())
167
+ }), cond(subtitleText(), () => h(DOMElement, {
168
+ element: "div",
169
+ attrs: { class: "rpg-ui-gameover-subtitle" },
170
+ textContent: computed(() => subtitleText())
171
+ }))]),
172
+ h(Navigation, {
173
+ tabindex: selectedEntry,
174
+ controls
175
+ }, h(DOMElement, {
176
+ element: "div",
177
+ attrs: { class: "rpg-ui-menu rpg-ui-gameover-menu rpg-anim-slide-up" }
178
+ }, loop(entryList(), (entry, index) => h(DOMElement, {
179
+ element: "div",
180
+ attrs: {
181
+ class: ["rpg-ui-menu-item", computed(() => ({ disabled: isEntryDisabled(entry) }))],
182
+ "data-selected": computed(() => selectedEntry() === index ? "true" : "false"),
183
+ tabindex: index,
184
+ click: selectEntry(index)
185
+ },
186
+ textContent: entry.label
187
+ }))))
188
+ ]));
189
+ }
190
+ //#endregion
191
+ export { component as default };
192
+
193
+ //# sourceMappingURL=gameover.ce.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"gameover.ce.js","names":[],"sources":["../../../src/components/gui/gameover.ce"],"sourcesContent":["<DOMContainer width=\"100%\" height=\"100%\">\n <div class=\"rpg-ui-gameover-screen rpg-anim-fade-in\">\n <div class=\"rpg-ui-gameover-splatter rpg-ui-gameover-splatter-left\"></div>\n <div class=\"rpg-ui-gameover-splatter rpg-ui-gameover-splatter-right\"></div>\n <div class=\"rpg-ui-gameover-splatter rpg-ui-gameover-splatter-center\"></div>\n <div class=\"rpg-ui-gameover-header rpg-anim-shake\">\n <div class=\"rpg-ui-gameover-title\">{titleText()}</div>\n @if (subtitleText()) {\n <div class=\"rpg-ui-gameover-subtitle\">{subtitleText()}</div>\n }\n </div>\n <Navigation tabindex={selectedEntry} controls={controls}>\n <div class=\"rpg-ui-menu rpg-ui-gameover-menu rpg-anim-slide-up\">\n @for ((entry,index) of entryList()) {\n <div\n class=\"rpg-ui-menu-item\"\n class={{disabled: isEntryDisabled(entry)}}\n data-selected={selectedEntry() === index ? \"true\" : \"false\"}\n tabindex={index}\n click={selectEntry(index)}\n >{entry.label}</div>\n }\n </div>\n </Navigation>\n </div>\n</DOMContainer>\n\n<script>\n import { signal, computed, effect } from \"canvasengine\";\n import { PrebuiltGui } from \"@rpgjs/common\";\n import { inject } from \"../../core/inject\";\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import { RpgGui } from \"../../Gui/Gui\";\n\n const engine = inject(RpgClientEngine);\n const guiService = inject(RpgGui);\n const keyboardControls = engine.globalConfig.keyboardControls;\n\n const { entries, title, subtitle, saveLoad, localActions, onInteraction } = defineProps({\n entries: {\n default: () => []\n },\n saveLoad: {\n default: () => ({})\n },\n localActions: {\n default: false\n }\n });\n\n const defaultEntries = [\n { id: \"title\", label: \"Title Screen\" },\n { id: \"load\", label: \"Load Game\" }\n ];\n\n const resolveProp = (value) => typeof value === \"function\" ? value() : value;\n const titleText = computed(() => resolveProp(title) || \"Game Over\");\n const subtitleText = computed(() => resolveProp(subtitle) || \"\");\n const localActionsEnabled = computed(() => resolveProp(localActions) === true);\n\n const entryList = computed(() => {\n const list = resolveProp(entries);\n if (Array.isArray(list) && list.length) return list;\n return defaultEntries;\n });\n\n const isEntryDisabled = (entry) => {\n if (!entry) return true;\n if (entry.disabled) return true;\n if (entry.enabled === false) return true;\n return false;\n };\n\n const selectedEntry = signal(0);\n const selectableIndexes = computed(() => {\n const list = entryList();\n return list\n .map((entry, index) => (isEntryDisabled(entry) ? null : index))\n .filter((value) => value !== null);\n });\n\n effect(() => {\n const available = selectableIndexes();\n if (!available.length) return;\n const current = selectedEntry();\n if (!available.includes(current)) {\n selectedEntry.set(available[0]);\n }\n });\n\n const moveSelection = (delta) => {\n const available = selectableIndexes();\n if (!available.length) return;\n const current = selectedEntry();\n const currentIndex = Math.max(0, available.indexOf(current));\n const nextIndex = (currentIndex + delta + available.length) % available.length;\n selectedEntry.set(available[nextIndex]);\n };\n\n const triggerSelect = (index) => {\n const list = entryList();\n const entry = list[index];\n if (!entry || isEntryDisabled(entry)) return;\n if (localActionsEnabled()) {\n if (entry.id === \"title\") {\n guiService.hide(PrebuiltGui.Gameover);\n guiService.display(PrebuiltGui.TitleScreen);\n }\n if (entry.id === \"load\") {\n const config = resolveProp(saveLoad) || {};\n const slots = Array.isArray(config.slots) ? config.slots : [null, null, null];\n guiService.display(PrebuiltGui.Save, {\n ...config,\n mode: config.mode || \"load\",\n slots\n });\n }\n }\n if (onInteraction) {\n onInteraction(\"select\", { id: entry.id, index, entry });\n }\n };\n\n function selectEntry(index) {\n return function() {\n selectedEntry.set(index);\n triggerSelect(index);\n };\n }\n\n const controls = signal({\n up: {\n repeat: true,\n bind: keyboardControls.up,\n throttle: 150,\n keyDown() {\n moveSelection(-1);\n }\n },\n down: {\n repeat: true,\n bind: keyboardControls.down,\n throttle: 150,\n keyDown() {\n moveSelection(1);\n }\n },\n action: {\n bind: keyboardControls.action,\n keyDown() {\n triggerSelect(selectedEntry());\n }\n },\n gamepad: {\n enabled: true\n }\n });\n</script>\n"],"mappings":";;;;;;AAYM,SAAwB,UAAU,SAAG;AACpB,UAAM,QAAU;CAC/B,MAAM,cAAO,eAAA,QAAA;CACb,IAAI,WAAY,QAAO,KAAM,YAAU,WAAA;AAC3C,aAAW,OAAO,UAAU,SAAS,GAAC;AAClC,QAAK,IAAI,GAAG,IAAI,GAAA,IAAK,UAAU,QAAA,IAAc,GAAG,KAAG;AAC/C,QAAI,UAAQ;AACZ,SAAK,IAAI,KAAG,EAAK,KAAE,OAAA,UAAkB,eAAA,KAAA,GAAA,EAAA,CACjC,GAAE,KAAI,EAAA;;AAEd,UAAM;;AAEV,SAAK,SAAA,MAAA,MAAA,UAAA;;;CAGT,IAAC,aAAM,OAAA,OAAA;CACP,IAAI,mBAAiB,OAAS,aAAU;CACxC,IAAI,KAAA,YAAS;EACT,SAAS,EACT,SAAS,WAAgB;AAAE,UAAO,EAAE;KACpC;cAEA,SAAa,WAAS;AAAA,UAAA,EAAe;KACrC;EACA,cAAM,EAAA,SAAA,OAEN;EACH,CAAC,EAAE,UAAI,GAAS,SAAA,QAAA,GAAA,OAAA,WAAA,GAAA,UAAA,WAAA,GAAA,UAAA,eAAA,GAAA,cAAA,gBAAA,GAAA;CACjB,IAAI,iBAAiB,CACjB;EAAE,IAAG;EAAA,OAAA;EAAA,EACL;EAAE,IAAE;EAAU,OAAA;EAAA,CACjB;CACD,IAAI,cAAK,SAAA,OAAA;AAAA,SAAA,OAAA,UAAA,aAAA,OAAA,GAAA;;CACT,IAAI,YAAI,SAAc,WAAA;AAAA,SAAA,YAAA,MAAA,IAAA;GAAA;CACtB,IAAI,eAAe,SAAE,WAAA;AAAA,SAAA,YAAA,SAAA,IAAA;GAAA;CACrB,IAAI,sBAAI,SAAA,WAAA;AAAA,SAAA,YAAA,aAAA,KAAA;GAAA;CACR,IAAI,YAAE,SAAA,WAAA;;AAEF,MAAA,MAAM,QAAA,KAAiB,IAAA,KAAA,OACnB,QAAO;AACX,SAAM;GACR;;AAEE,MAAA,CAAK,MACL,QAAM;AACN,MAAA,MAAM,SACN,QAAM;8BAEN,QAAM;AACN,SAAI;;CAER,IAAI,gBAAW,OAAA,EAAc;CAC7B,IAAI,oBAAE,SAAA,WAAA;AAEF,SAAA,WAAA,CACI,IAAK,SAAO,OAAO,OAAI;AAAA,UAAA,gBAAA,MAAA,GAAA,OAAA;IAAA,CACvB,OAAI,SAAc,OAAE;AAAO,UAAI,UAAA;IAAA;GACrC;AACF,QAAO,WAAQ;EACX,IAAC,YAAA,mBAAA;wBAED;EACA,IAAA,UAAM,eAAoB;AAC1B,MAAI,CAAA,UAAW,SAAE,QAAW,CACxB,eAAO,IAAA,UAAA,GAAA;GAEb;CACF,IAAI,gBAAE,SAAA,OAAA;;AAEF,MAAA,CAAA,UAAa,OACT;EACJ,IAAI,UAAK,eAAkB;EAE3B,IAAI,aADe,KAAC,IAAA,GAAA,UAAe,QAAA,QAAA,CAAA,GACP,QAAU,UAAA,UAAA,UAAA;AACtC,gBAAQ,IAAA,UAAkB,WAAa;;CAE3C,IAAI,gBAAE,SAAA,OAAA;EAEF,IAAA,QAAA,WAAA,CAAM;AACN,MAAI,CAAA,SAAM,gBAAY,MAAA,CAClB;AACJ,MAAI,qBAAgB,EAAA;AAChB,OAAA,MAAM,OAAA,SAAoB;AAC1B,eAAe,KAAI,YAAa,SAAS;AACzC,eAAc,QAAI,YAAU,YAAW;;;IAGrC,IAAA,SAAe,YAAY,SAAA,IAAA,EAAA;IAC7B,IAAM,QAAO,MAAS,QAAE,OAAA,MAAA,GAAA,OAAA,QAAA;KAAA;KAAA;KAAA;KAAA;AACxB,eAAc,QAAK,YAAM,MAAA,SAAA,SAAA,EAAA,EAAA,OAAA,EAAA;KAAA,MAAA,OAAA,QAAA;KAAA;KAAA,CAAA,CAAA;;;AAG7B,MAAI,cACA,eAAQ,UAAgB;GAAA,IAAA,MAAY;GAAS;GAAA;GAAA,CAAA;;CAGrD,SAAS,YAAY,OAAO;AACxB,SAAO,WAAW;AACd,iBAAc,IAAA,MAAQ;AACtB,iBAAQ,MAAW;;;CAG3B,IAAI,WAAW,OAAK;EAChB,IAAI;GACA,QAAI;GACJ,MAAA,iBAAA;GACA,UAAI;GACJ,SAAI,WAAe;AACnB,kBAAA,GAAA;;;EAGJ,MAAA;GACI,QAAO;GACP,MAAI,iBAAkB;GACtB,UAAI;GACJ,SAAC,WAAA;AACL,kBAAA,EAAA;;GAEA;EACA,QAAQ;GACJ,MAAI,iBAAY;GAChB,SAAS,WAAC;AACN,kBAAa,eAAA,CAAA;;GAEpB;EACD,SAAQ,EACJ,SAAC,MACJ;EACJ,CAAC;AAEM,QADU,EAAA,cAAiB;EAAA,OAAI;EAAA,QAAA;EAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,2CAAA;EAAA,EAAA;EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,0DAAA;GAAA,CAAA;EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,2DAAA;GAAA,CAAA;EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,4DAAA;GAAA,CAAA;EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,yCAAA;GAAA,EAAA,CAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,yBAAA;GAAA,aAAA,eAAA,WAAA,CAAA;GAAA,CAAA,EAAA,KAAA,cAAA,QAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,4BAAA;GAAA,aAAA,eAAA,cAAA,CAAA;GAAA,CAAA,CAAA,CAAA,CAAA;EAAA,EAAA,YAAA;GAAA,UAAA;GAAA;GAAA,EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,sDAAA;GAAA,EAAA,KAAA,WAAA,GAAA,OAAA,UAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA;IAAA,OAAA,CAAA,oBAAA,gBAAA,EAAA,UAAA,gBAAA,MAAA,EAAA,EAAA,CAAA;IAAA,iBAAA,eAAA,eAAA,KAAA,QAAA,SAAA,QAAA;IAAA,UAAA;IAAA,OAAA,YAAA,MAAA;IAAA;GAAA,aAAA,MAAA;GAAA,CAAA,CAAA,CAAA,CAAA;EAAA,CAAA,CAAA"}
@@ -0,0 +1,92 @@
1
+ import { inject } from "../../../core/inject.js";
2
+ import { getEntityProp } from "../../../utils/getEntityProp.js";
3
+ import { RpgClientEngine } from "../../../RpgClientEngine.js";
4
+ import { DOMContainer, DOMElement, DOMSprite, computed, cond, h, useDefineProps, useProps } from "canvasengine";
5
+ //#region src/components/gui/hud/hud.ce
6
+ function component($$props) {
7
+ useProps($$props);
8
+ const defineProps = useDefineProps($$props);
9
+ var engine = inject(RpgClientEngine);
10
+ var currentPlayer = engine.scene.currentPlayer;
11
+ var data = defineProps().data;
12
+ data().faceset;
13
+ var resolveProp = function(value) {
14
+ return typeof value === "function" ? value() : value;
15
+ };
16
+ var face = computed(function() {
17
+ return resolveProp(data().faceset);
18
+ });
19
+ var hasFace = computed(function() {
20
+ var value = face();
21
+ return !!(value && value.id);
22
+ });
23
+ var faceSheet = function(faceValue) {
24
+ return {
25
+ definition: engine.getSpriteSheet(faceValue.id),
26
+ playing: faceValue.expression || "default"
27
+ };
28
+ };
29
+ var hp = getEntityProp(currentPlayer, "hp");
30
+ var hpMax = getEntityProp(currentPlayer, "params.maxHp");
31
+ var percentHp = computed(function() {
32
+ return hp() / hpMax() * 100 + "%";
33
+ });
34
+ var sp = getEntityProp(currentPlayer, "sp");
35
+ var spMax = getEntityProp(currentPlayer, "params.maxSp");
36
+ var percentSp = computed(function() {
37
+ return sp() / spMax() * 100 + "%";
38
+ });
39
+ var level = getEntityProp(currentPlayer, "level");
40
+ return h(DOMContainer, null, h(DOMElement, {
41
+ element: "div",
42
+ attrs: { class: "rpg-hud" }
43
+ }, [h(DOMElement, {
44
+ element: "div",
45
+ attrs: { class: "rpg-avatar" }
46
+ }, [cond(hasFace(), () => h(DOMElement, {
47
+ element: "div",
48
+ attrs: { class: "rpg-avatar-face" }
49
+ }, h(DOMSprite, {
50
+ sheet: computed(() => faceSheet(face())),
51
+ width: 64,
52
+ height: 64,
53
+ objectFit: "contain"
54
+ }))), h(DOMElement, {
55
+ element: "div",
56
+ attrs: { class: "rpg-avatar-level" },
57
+ textContent: computed(() => level())
58
+ })]), h(DOMElement, {
59
+ element: "div",
60
+ attrs: { class: "rpg-status-bars" }
61
+ }, [h(DOMElement, {
62
+ element: "div",
63
+ attrs: { class: "rpg-bar-container" }
64
+ }, [h(DOMElement, {
65
+ element: "span",
66
+ attrs: { class: "rpg-bar-text" },
67
+ textContent: computed(() => "HP " + hp() + "/" + hpMax())
68
+ }), h(DOMElement, {
69
+ element: "div",
70
+ attrs: {
71
+ class: "rpg-bar-fill health",
72
+ style: { width: percentHp }
73
+ }
74
+ })]), h(DOMElement, {
75
+ element: "div",
76
+ attrs: { class: "rpg-bar-container" }
77
+ }, [h(DOMElement, {
78
+ element: "span",
79
+ attrs: { class: "rpg-bar-text" },
80
+ textContent: computed(() => "SP " + sp() + "/" + spMax())
81
+ }), h(DOMElement, {
82
+ element: "div",
83
+ attrs: {
84
+ class: "rpg-bar-fill mana",
85
+ style: { width: percentSp }
86
+ }
87
+ })])])]));
88
+ }
89
+ //#endregion
90
+ export { component as default };
91
+
92
+ //# sourceMappingURL=hud.ce.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"hud.ce.js","names":[],"sources":["../../../../src/components/gui/hud/hud.ce"],"sourcesContent":["<DOMContainer>\n <div class=\"rpg-hud\">\n <div class=\"rpg-avatar\">\n @if (hasFace()) {\n <div class=\"rpg-avatar-face\">\n <DOMSprite \n sheet={faceSheet(face())} \n width={64} \n height={64} \n objectFit=\"contain\" \n />\n </div>\n }\n <div class=\"rpg-avatar-level\">{{ level() }}</div>\n </div>\n <div class=\"rpg-status-bars\">\n <div class=\"rpg-bar-container\">\n <span class=\"rpg-bar-text\">HP {{ hp() }}/{{ hpMax() }}</span>\n <div class=\"rpg-bar-fill health\" style={{width: percentHp}}></div>\n </div>\n <div class=\"rpg-bar-container\">\n <span class=\"rpg-bar-text\">SP {{ sp() }}/{{ spMax() }}</span>\n <div class=\"rpg-bar-fill mana\" style={{width: percentSp}}></div>\n </div>\n </div>\n </div>\n</DOMContainer>\n\n<script>\n import { inject } from \"../../../core/inject\";\n import { RpgClientEngine } from \"../../../RpgClientEngine\";\n import { computed } from \"canvasengine\";\n import { getEntityProp } from \"../../../utils/getEntityProp\";\n\n const engine = inject(RpgClientEngine)\n const currentPlayer = engine.scene.currentPlayer\n const { data } = defineProps();\n const { faceset } = data();\n\n const resolveProp = (value) => typeof value === \"function\" ? value() : value;\n const face = computed(() => resolveProp(data().faceset));\n\n const hasFace = computed(() => {\n const value = face();\n return !!(value && value.id);\n });\n const faceSheet = (faceValue) => ({\n definition: engine.getSpriteSheet(faceValue.id),\n playing: faceValue.expression || \"default\",\n });\n const hp = getEntityProp(currentPlayer, \"hp\")\n const hpMax = getEntityProp(currentPlayer, \"params.maxHp\")\n const percentHp = computed(() => (hp() / hpMax() * 100) + '%')\n\n const sp = getEntityProp(currentPlayer, \"sp\")\n const spMax = getEntityProp(currentPlayer, \"params.maxSp\")\n const percentSp = computed(() => (sp() / spMax() * 100) + '%')\n\n const level = getEntityProp(currentPlayer, \"level\")\n</script>\n \n"],"mappings":";;;;;AAWM,SAAe,UAAA,SAAA;AACT,UAAA,QAAA;CACJ,MAAK,cAAe,eAAe,QAAQ;CAC3C,IAAE,SAAG,OAAA,gBAAA;CACb,IAAI,gBAAgB,OAAI,MAAO;CAC/B,IAAI,OAAO,aAAa,CAAA;AACV,OAAG,CAAI;CACrB,IAAI,cAAa,SAAW,OAAO;AAAC,SAAK,OAAQ,UAAQ,aAAiB,OAAO,GAAA;;CACjF,IAAI,OAAO,SAAM,WAAA;AAAA,SAAA,YAAA,MAAA,CAAA,QAAA;GAAA;CACjB,IAAI,UAAS,SAAU,WAAS;EAC5B,IAAI,QAAQ,MAAM;AAClB,SAAO,CAAC,EAAE,SAAO,MAAO;GAC1B;CACF,IAAI,YAAS,SAAA,WAAA;AAAA,SAAA;GACT,YAAK,OAAA,eAAA,UAAA,GAAA;GACP,SAAA,UAAY,cAAA;;;CAEd,IAAC,KAAM,cAAA,eAAA,KAAA;CACP,IAAI,QAAQ,cAAc,eAAe,eAAQ;CACjD,IAAI,YAAS,SAAA,WAAwB;AAAE,SAAO,IAAA,GAAA,OAAe,GAAC,MAAA;GAAA;CAC9D,IAAI,KAAA,cAAmB,eAAO,KAAa;CAC3C,IAAI,QAAQ,cAAc,eAAe,eAAS;;;;CAElD,IAAI,QAAM,cAAgB,eAAe,QAAA;AAErC,QADM,EAAA,cAAuB,MAAM,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,WAAA;EAAA,EAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,cAAA;EAAA,EAAA,CAAA,KAAA,SAAA,QAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,mBAAA;EAAA,EAAA,EAAA,WAAA;EAAA,OAAA,eAAA,UAAA,MAAA,CAAA,CAAA;EAAA,OAAA;EAAA,QAAA;EAAA,WAAA;EAAA,CAAA,CAAA,CAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,oBAAA;EAAA,aAAA,eAAA,OAAA,CAAA;EAAA,CAAA,CAAA,CAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,mBAAA;EAAA,EAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,qBAAA;EAAA,EAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,gBAAA;EAAA,aAAA,eAAA,QAAA,IAAA,GAAA,MAAA,OAAA,CAAA;EAAA,CAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA;GAAA,OAAA;GAAA,OAAA,EAAA,OAAA,WAAA;GAAA;EAAA,CAAA,CAAA,CAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,qBAAA;EAAA,EAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,gBAAA;EAAA,aAAA,eAAA,QAAA,IAAA,GAAA,MAAA,OAAA,CAAA;EAAA,CAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA;GAAA,OAAA;GAAA,OAAA,EAAA,OAAA,WAAA;GAAA;EAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA"}
@@ -1,3 +1,15 @@
1
- export declare const PrebuiltGui: {
2
- Dialogbox: any;
3
- };
1
+ import { default as DialogboxComponent } from './dialogbox/index.ce';
2
+ import { default as BoxComponent } from './box.ce';
3
+ import { default as ShopComponent } from './shop/shop.ce';
4
+ import { default as HudComponent } from './hud/hud.ce';
5
+ import { default as SaveLoadComponent } from './save-load.ce';
6
+ import { default as MainMenuComponent } from './menu/main-menu.ce';
7
+ import { default as ItemsMenuComponent } from './menu/items-menu.ce';
8
+ import { default as SkillsMenuComponent } from './menu/skills-menu.ce';
9
+ import { default as EquipMenuComponent } from './menu/equip-menu.ce';
10
+ import { default as OptionsMenuComponent } from './menu/options-menu.ce';
11
+ import { default as ExitMenuComponent } from './menu/exit-menu.ce';
12
+ import { default as NotificationComponent } from './notification/notification.ce';
13
+ import { default as TitleScreenComponent } from './title-screen.ce';
14
+ import { default as GameoverComponent } from './gameover.ce';
15
+ export { DialogboxComponent, BoxComponent, ShopComponent, HudComponent, SaveLoadComponent, MainMenuComponent, ItemsMenuComponent, SkillsMenuComponent, EquipMenuComponent, OptionsMenuComponent, ExitMenuComponent, NotificationComponent, TitleScreenComponent, GameoverComponent };
@@ -0,0 +1,14 @@
1
+ import "./dialogbox/index.ce.js";
2
+ import "./box.ce.js";
3
+ import "./shop/shop.ce.js";
4
+ import "./hud/hud.ce.js";
5
+ import "./save-load.ce.js";
6
+ import "./menu/items-menu.ce.js";
7
+ import "./menu/skills-menu.ce.js";
8
+ import "./menu/equip-menu.ce.js";
9
+ import "./menu/options-menu.ce.js";
10
+ import "./menu/exit-menu.ce.js";
11
+ import "./menu/main-menu.ce.js";
12
+ import "./notification/notification.ce.js";
13
+ import "./title-screen.ce.js";
14
+ import "./gameover.ce.js";