@rpgjs/client 5.0.0-alpha.9 → 5.0.0-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (304) hide show
  1. package/dist/Game/AnimationManager.d.ts +8 -0
  2. package/dist/Game/AnimationManager.js +26 -0
  3. package/dist/Game/AnimationManager.js.map +1 -0
  4. package/dist/Game/Event.d.ts +1 -1
  5. package/dist/Game/Event.js +12 -0
  6. package/dist/Game/Event.js.map +1 -0
  7. package/dist/Game/Map.d.ts +23 -2
  8. package/dist/Game/Map.js +80 -0
  9. package/dist/Game/Map.js.map +1 -0
  10. package/dist/Game/Object.d.ts +157 -0
  11. package/dist/Game/Object.js +211 -0
  12. package/dist/Game/Object.js.map +1 -0
  13. package/dist/Game/Player.d.ts +1 -1
  14. package/dist/Game/Player.js +12 -0
  15. package/dist/Game/Player.js.map +1 -0
  16. package/dist/Gui/Gui.d.ts +177 -5
  17. package/dist/Gui/Gui.js +445 -0
  18. package/dist/Gui/Gui.js.map +1 -0
  19. package/dist/Gui/NotificationManager.d.ts +23 -0
  20. package/dist/Gui/NotificationManager.js +49 -0
  21. package/dist/Gui/NotificationManager.js.map +1 -0
  22. package/dist/Resource.d.ts +97 -0
  23. package/dist/Resource.js +133 -0
  24. package/dist/Resource.js.map +1 -0
  25. package/dist/RpgClient.d.ts +238 -11
  26. package/dist/RpgClientEngine.d.ts +615 -14
  27. package/dist/RpgClientEngine.js +1334 -0
  28. package/dist/RpgClientEngine.js.map +1 -0
  29. package/dist/Sound.d.ts +199 -0
  30. package/dist/Sound.js +167 -0
  31. package/dist/Sound.js.map +1 -0
  32. package/dist/_virtual/_@oxc-project_runtime@0.122.0/helpers/decorate.js +9 -0
  33. package/dist/_virtual/_@oxc-project_runtime@0.122.0/helpers/decorateMetadata.js +6 -0
  34. package/dist/components/animations/animation.ce.js +24 -0
  35. package/dist/components/animations/animation.ce.js.map +1 -0
  36. package/dist/components/animations/hit.ce.js +70 -0
  37. package/dist/components/animations/hit.ce.js.map +1 -0
  38. package/dist/components/animations/index.d.ts +4 -0
  39. package/dist/components/animations/index.js +11 -0
  40. package/dist/components/animations/index.js.map +1 -0
  41. package/dist/components/character.ce.js +392 -0
  42. package/dist/components/character.ce.js.map +1 -0
  43. package/dist/components/dynamics/parse-value.d.ts +1 -0
  44. package/dist/components/dynamics/parse-value.js +44 -0
  45. package/dist/components/dynamics/parse-value.js.map +1 -0
  46. package/dist/components/dynamics/text.ce.js +73 -0
  47. package/dist/components/dynamics/text.ce.js.map +1 -0
  48. package/dist/components/gui/box.ce.js +28 -0
  49. package/dist/components/gui/box.ce.js.map +1 -0
  50. package/dist/components/gui/dialogbox/index.ce.js +205 -0
  51. package/dist/components/gui/dialogbox/index.ce.js.map +1 -0
  52. package/dist/components/gui/gameover.ce.js +193 -0
  53. package/dist/components/gui/gameover.ce.js.map +1 -0
  54. package/dist/components/gui/hud/hud.ce.js +92 -0
  55. package/dist/components/gui/hud/hud.ce.js.map +1 -0
  56. package/dist/components/gui/index.d.ts +15 -3
  57. package/dist/components/gui/index.js +14 -0
  58. package/dist/components/gui/menu/equip-menu.ce.js +481 -0
  59. package/dist/components/gui/menu/equip-menu.ce.js.map +1 -0
  60. package/dist/components/gui/menu/exit-menu.ce.js +54 -0
  61. package/dist/components/gui/menu/exit-menu.ce.js.map +1 -0
  62. package/dist/components/gui/menu/items-menu.ce.js +344 -0
  63. package/dist/components/gui/menu/items-menu.ce.js.map +1 -0
  64. package/dist/components/gui/menu/main-menu.ce.js +417 -0
  65. package/dist/components/gui/menu/main-menu.ce.js.map +1 -0
  66. package/dist/components/gui/menu/options-menu.ce.js +48 -0
  67. package/dist/components/gui/menu/options-menu.ce.js.map +1 -0
  68. package/dist/components/gui/menu/skills-menu.ce.js +107 -0
  69. package/dist/components/gui/menu/skills-menu.ce.js.map +1 -0
  70. package/dist/components/gui/mobile/index.d.ts +8 -0
  71. package/dist/components/gui/mobile/index.js +21 -0
  72. package/dist/components/gui/mobile/index.js.map +1 -0
  73. package/dist/components/gui/mobile/mobile.ce.js +78 -0
  74. package/dist/components/gui/mobile/mobile.ce.js.map +1 -0
  75. package/dist/components/gui/notification/notification.ce.js +64 -0
  76. package/dist/components/gui/notification/notification.ce.js.map +1 -0
  77. package/dist/components/gui/save-load.ce.js +389 -0
  78. package/dist/components/gui/save-load.ce.js.map +1 -0
  79. package/dist/components/gui/shop/shop.ce.js +652 -0
  80. package/dist/components/gui/shop/shop.ce.js.map +1 -0
  81. package/dist/components/gui/title-screen.ce.js +190 -0
  82. package/dist/components/gui/title-screen.ce.js.map +1 -0
  83. package/dist/components/index.d.ts +1 -0
  84. package/dist/components/index.js +4 -0
  85. package/dist/components/prebuilt/hp-bar.ce.js +116 -0
  86. package/dist/components/prebuilt/hp-bar.ce.js.map +1 -0
  87. package/dist/components/prebuilt/index.d.ts +19 -0
  88. package/dist/components/prebuilt/index.js +2 -0
  89. package/dist/components/prebuilt/light-halo.ce.js +94 -0
  90. package/dist/components/prebuilt/light-halo.ce.js.map +1 -0
  91. package/dist/components/scenes/canvas.ce.js +60 -0
  92. package/dist/components/scenes/canvas.ce.js.map +1 -0
  93. package/dist/components/scenes/draw-map.ce.js +89 -0
  94. package/dist/components/scenes/draw-map.ce.js.map +1 -0
  95. package/dist/components/scenes/event-layer.ce.js +28 -0
  96. package/dist/components/scenes/event-layer.ce.js.map +1 -0
  97. package/dist/core/inject.js +18 -0
  98. package/dist/core/inject.js.map +1 -0
  99. package/dist/core/setup.js +16 -0
  100. package/dist/core/setup.js.map +1 -0
  101. package/dist/index.d.ts +15 -1
  102. package/dist/index.js +44 -14
  103. package/dist/module.d.ts +43 -4
  104. package/dist/module.js +176 -0
  105. package/dist/module.js.map +1 -0
  106. package/dist/node_modules/.pnpm/@signe_di@2.9.0/node_modules/@signe/di/dist/index.js +277 -0
  107. package/dist/node_modules/.pnpm/@signe_di@2.9.0/node_modules/@signe/di/dist/index.js.map +1 -0
  108. package/dist/node_modules/.pnpm/@signe_reactive@2.8.3/node_modules/@signe/reactive/dist/index.js +457 -0
  109. package/dist/node_modules/.pnpm/@signe_reactive@2.8.3/node_modules/@signe/reactive/dist/index.js.map +1 -0
  110. package/dist/node_modules/.pnpm/@signe_reactive@2.9.0/node_modules/@signe/reactive/dist/index.js +463 -0
  111. package/dist/node_modules/.pnpm/@signe_reactive@2.9.0/node_modules/@signe/reactive/dist/index.js.map +1 -0
  112. package/dist/node_modules/.pnpm/@signe_room@2.9.0/node_modules/@signe/room/dist/index.js +2191 -0
  113. package/dist/node_modules/.pnpm/@signe_room@2.9.0/node_modules/@signe/room/dist/index.js.map +1 -0
  114. package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/chunk-7QVYU63E.js +10 -0
  115. package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/chunk-7QVYU63E.js.map +1 -0
  116. package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/client/index.js +91 -0
  117. package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/client/index.js.map +1 -0
  118. package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/index.js +325 -0
  119. package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/index.js.map +1 -0
  120. package/dist/node_modules/.pnpm/dset@3.1.4/node_modules/dset/dist/index.js +14 -0
  121. package/dist/node_modules/.pnpm/dset@3.1.4/node_modules/dset/dist/index.js.map +1 -0
  122. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js +115 -0
  123. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js.map +1 -0
  124. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js +401 -0
  125. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js.map +1 -0
  126. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/index.js +2 -0
  127. package/dist/node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js +3756 -0
  128. package/dist/node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js.map +1 -0
  129. package/dist/presets/animation.d.ts +31 -0
  130. package/dist/presets/animation.js +39 -0
  131. package/dist/presets/animation.js.map +1 -0
  132. package/dist/presets/faceset.d.ts +30 -0
  133. package/dist/presets/faceset.js +51 -0
  134. package/dist/presets/faceset.js.map +1 -0
  135. package/dist/presets/icon.d.ts +20 -0
  136. package/dist/presets/icon.js +15 -0
  137. package/dist/presets/icon.js.map +1 -0
  138. package/dist/presets/index.d.ts +123 -0
  139. package/dist/presets/index.js +17 -0
  140. package/dist/presets/index.js.map +1 -0
  141. package/dist/presets/lpc.d.ts +89 -0
  142. package/dist/presets/lpc.js +98 -0
  143. package/dist/presets/lpc.js.map +1 -0
  144. package/dist/presets/rmspritesheet.js +42 -0
  145. package/dist/presets/rmspritesheet.js.map +1 -0
  146. package/dist/services/AbstractSocket.d.ts +9 -5
  147. package/dist/services/AbstractSocket.js +11 -0
  148. package/dist/services/AbstractSocket.js.map +1 -0
  149. package/dist/services/keyboardControls.d.ts +15 -0
  150. package/dist/services/keyboardControls.js +23 -0
  151. package/dist/services/keyboardControls.js.map +1 -0
  152. package/dist/services/loadMap.js +123 -0
  153. package/dist/services/loadMap.js.map +1 -0
  154. package/dist/services/mmorpg.d.ts +21 -9
  155. package/dist/services/mmorpg.js +131 -0
  156. package/dist/services/mmorpg.js.map +1 -0
  157. package/dist/services/save.d.ts +19 -0
  158. package/dist/services/save.js +77 -0
  159. package/dist/services/save.js.map +1 -0
  160. package/dist/services/standalone.d.ts +67 -7
  161. package/dist/services/standalone.js +168 -0
  162. package/dist/services/standalone.js.map +1 -0
  163. package/dist/utils/getEntityProp.d.ts +39 -0
  164. package/dist/utils/getEntityProp.js +52 -0
  165. package/dist/utils/getEntityProp.js.map +1 -0
  166. package/package.json +13 -9
  167. package/src/Game/{EffectManager.ts → AnimationManager.ts} +3 -2
  168. package/src/Game/Event.ts +1 -1
  169. package/src/Game/Map.ts +95 -3
  170. package/src/Game/Object.ts +330 -14
  171. package/src/Game/Player.ts +1 -1
  172. package/src/Gui/Gui.ts +506 -18
  173. package/src/Gui/NotificationManager.ts +69 -0
  174. package/src/Resource.ts +150 -0
  175. package/src/RpgClient.ts +246 -12
  176. package/src/RpgClientEngine.ts +1641 -62
  177. package/src/Sound.ts +253 -0
  178. package/src/components/{effects → animations}/animation.ce +3 -6
  179. package/src/components/{effects → animations}/index.ts +1 -1
  180. package/src/components/character.ce +387 -52
  181. package/src/components/dynamics/parse-value.ts +80 -0
  182. package/src/components/dynamics/text.ce +183 -0
  183. package/src/components/gui/box.ce +17 -0
  184. package/src/components/gui/dialogbox/index.ce +204 -187
  185. package/src/components/gui/gameover.ce +158 -0
  186. package/src/components/gui/hud/hud.ce +61 -0
  187. package/src/components/gui/index.ts +30 -4
  188. package/src/components/gui/menu/equip-menu.ce +410 -0
  189. package/src/components/gui/menu/exit-menu.ce +41 -0
  190. package/src/components/gui/menu/items-menu.ce +317 -0
  191. package/src/components/gui/menu/main-menu.ce +294 -0
  192. package/src/components/gui/menu/options-menu.ce +35 -0
  193. package/src/components/gui/menu/skills-menu.ce +83 -0
  194. package/src/components/gui/mobile/index.ts +24 -0
  195. package/src/components/gui/mobile/mobile.ce +80 -0
  196. package/src/components/gui/notification/notification.ce +51 -0
  197. package/src/components/gui/save-load.ce +208 -0
  198. package/src/components/gui/shop/shop.ce +493 -0
  199. package/src/components/gui/title-screen.ce +163 -0
  200. package/src/components/index.ts +3 -0
  201. package/src/components/prebuilt/hp-bar.ce +255 -0
  202. package/src/components/prebuilt/index.ts +24 -0
  203. package/src/components/prebuilt/light-halo.ce +148 -0
  204. package/src/components/scenes/canvas.ce +20 -15
  205. package/src/components/scenes/draw-map.ce +60 -13
  206. package/src/components/scenes/event-layer.ce +7 -0
  207. package/src/components/scenes/transition.ce +60 -0
  208. package/src/index.ts +16 -2
  209. package/src/module.ts +127 -9
  210. package/src/presets/animation.ts +46 -0
  211. package/src/presets/faceset.ts +60 -0
  212. package/src/presets/icon.ts +17 -0
  213. package/src/presets/index.ts +9 -1
  214. package/src/presets/lpc.ts +108 -0
  215. package/src/services/AbstractSocket.ts +10 -2
  216. package/src/services/keyboardControls.ts +20 -0
  217. package/src/services/loadMap.ts +1 -1
  218. package/src/services/mmorpg.ts +100 -12
  219. package/src/services/save.ts +103 -0
  220. package/src/services/standalone.ts +110 -18
  221. package/src/utils/getEntityProp.ts +87 -0
  222. package/vite.config.ts +4 -2
  223. package/dist/Game/EffectManager.d.ts +0 -5
  224. package/dist/components/effects/index.d.ts +0 -4
  225. package/dist/index.js.map +0 -1
  226. package/dist/index10.js +0 -8
  227. package/dist/index10.js.map +0 -1
  228. package/dist/index11.js +0 -10
  229. package/dist/index11.js.map +0 -1
  230. package/dist/index12.js +0 -8
  231. package/dist/index12.js.map +0 -1
  232. package/dist/index13.js +0 -17
  233. package/dist/index13.js.map +0 -1
  234. package/dist/index14.js +0 -107
  235. package/dist/index14.js.map +0 -1
  236. package/dist/index15.js +0 -50
  237. package/dist/index15.js.map +0 -1
  238. package/dist/index16.js +0 -191
  239. package/dist/index16.js.map +0 -1
  240. package/dist/index17.js +0 -9
  241. package/dist/index17.js.map +0 -1
  242. package/dist/index18.js +0 -387
  243. package/dist/index18.js.map +0 -1
  244. package/dist/index19.js +0 -31
  245. package/dist/index19.js.map +0 -1
  246. package/dist/index2.js +0 -181
  247. package/dist/index2.js.map +0 -1
  248. package/dist/index20.js +0 -24
  249. package/dist/index20.js.map +0 -1
  250. package/dist/index21.js +0 -2421
  251. package/dist/index21.js.map +0 -1
  252. package/dist/index22.js +0 -114
  253. package/dist/index22.js.map +0 -1
  254. package/dist/index23.js +0 -109
  255. package/dist/index23.js.map +0 -1
  256. package/dist/index24.js +0 -71
  257. package/dist/index24.js.map +0 -1
  258. package/dist/index25.js +0 -21
  259. package/dist/index25.js.map +0 -1
  260. package/dist/index26.js +0 -41
  261. package/dist/index26.js.map +0 -1
  262. package/dist/index27.js +0 -5
  263. package/dist/index27.js.map +0 -1
  264. package/dist/index28.js +0 -322
  265. package/dist/index28.js.map +0 -1
  266. package/dist/index29.js +0 -27
  267. package/dist/index29.js.map +0 -1
  268. package/dist/index3.js +0 -87
  269. package/dist/index3.js.map +0 -1
  270. package/dist/index30.js +0 -11
  271. package/dist/index30.js.map +0 -1
  272. package/dist/index31.js +0 -11
  273. package/dist/index31.js.map +0 -1
  274. package/dist/index32.js +0 -174
  275. package/dist/index32.js.map +0 -1
  276. package/dist/index33.js +0 -501
  277. package/dist/index33.js.map +0 -1
  278. package/dist/index34.js +0 -12
  279. package/dist/index34.js.map +0 -1
  280. package/dist/index35.js +0 -4403
  281. package/dist/index35.js.map +0 -1
  282. package/dist/index36.js +0 -316
  283. package/dist/index36.js.map +0 -1
  284. package/dist/index37.js +0 -61
  285. package/dist/index37.js.map +0 -1
  286. package/dist/index38.js +0 -20
  287. package/dist/index38.js.map +0 -1
  288. package/dist/index39.js +0 -20
  289. package/dist/index39.js.map +0 -1
  290. package/dist/index4.js +0 -67
  291. package/dist/index4.js.map +0 -1
  292. package/dist/index5.js +0 -16
  293. package/dist/index5.js.map +0 -1
  294. package/dist/index6.js +0 -17
  295. package/dist/index6.js.map +0 -1
  296. package/dist/index7.js +0 -39
  297. package/dist/index7.js.map +0 -1
  298. package/dist/index8.js +0 -108
  299. package/dist/index8.js.map +0 -1
  300. package/dist/index9.js +0 -76
  301. package/dist/index9.js.map +0 -1
  302. package/src/components/gui/dialogbox/itemMenu.ce +0 -23
  303. package/src/components/gui/dialogbox/selection.ce +0 -67
  304. /package/src/components/{effects → animations}/hit.ce +0 -0
@@ -0,0 +1,78 @@
1
+ import { inject } from "../../../core/inject.js";
2
+ import { Button, Container, Joystick, h, mount, signal, useDefineProps, useProps } from "canvasengine";
3
+ //#region src/components/gui/mobile/mobile.ce
4
+ function component($$props) {
5
+ useProps($$props);
6
+ useDefineProps($$props);
7
+ var controlsInstance = signal(null);
8
+ mount(function(element) {
9
+ var control = inject("KeyboardControls");
10
+ controlsInstance.set(control);
11
+ });
12
+ return h(Container, {
13
+ justifyContent: "space-between",
14
+ alignItems: "flex-end",
15
+ width: "100%",
16
+ height: "100%"
17
+ }, [h(Container, {
18
+ justifyContent: "flex-start",
19
+ alignItems: "flex-end",
20
+ gap: 20
21
+ }, h(Container, {
22
+ display: "flex",
23
+ direction: "column",
24
+ gap: 20,
25
+ margin: 50
26
+ }, [h(Button, {
27
+ text: "A",
28
+ shape: "circle",
29
+ width: 70,
30
+ height: 70,
31
+ controls: controlsInstance,
32
+ controlName: "action",
33
+ style: {
34
+ backgroundColor: {
35
+ normal: "#2ecc71",
36
+ hover: "#27ae60",
37
+ pressed: "#229954",
38
+ disabled: "#7f8c8d"
39
+ },
40
+ text: {
41
+ fontSize: 24,
42
+ fontFamily: "Arial Bold",
43
+ color: "#ffffff"
44
+ }
45
+ }
46
+ }), h(Button, {
47
+ text: "B",
48
+ shape: "circle",
49
+ width: 70,
50
+ height: 70,
51
+ controls: controlsInstance,
52
+ controlName: "back",
53
+ style: {
54
+ backgroundColor: {
55
+ normal: "#e74c3c",
56
+ hover: "#c0392b",
57
+ pressed: "#a93226",
58
+ disabled: "#7f8c8d"
59
+ },
60
+ text: {
61
+ fontSize: 24,
62
+ fontFamily: "Arial Bold",
63
+ color: "#ffffff"
64
+ }
65
+ }
66
+ })])), h(Container, {
67
+ margin: 100,
68
+ alignItems: "flex-end"
69
+ }, h(Container, null, h(Joystick, {
70
+ controls: controlsInstance,
71
+ outerColor: "#34495e",
72
+ innerColor: "#3498db"
73
+ })))]);
74
+ }
75
+ //#endregion
76
+ export { component as default };
77
+
78
+ //# sourceMappingURL=mobile.ce.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"mobile.ce.js","names":[],"sources":["../../../../src/components/gui/mobile/mobile.ce"],"sourcesContent":["<Container justifyContent=\"space-between\" alignItems=\"flex-end\" width=\"100%\" height=\"100%\">\n <!-- Gamepad buttons A and B (left side) -->\n <Container justifyContent=\"flex-start\" alignItems=\"flex-end\" gap={20}>\n <Container display=\"flex\" direction=\"column\" gap={20} margin={50}>\n <!-- Button B (top) -->\n \n <!-- Button A (bottom) -->\n <Button \n text=\"A\"\n shape=\"circle\"\n width={70}\n height={70}\n controls={controlsInstance}\n controlName=\"action\"\n style={{\n backgroundColor: {\n normal: \"#2ecc71\",\n hover: \"#27ae60\",\n pressed: \"#229954\",\n disabled: \"#7f8c8d\"\n },\n text: {\n fontSize: 24,\n fontFamily: \"Arial Bold\",\n color: \"#ffffff\"\n }\n }}\n />\n\n <Button \n text=\"B\"\n shape=\"circle\"\n width={70}\n height={70}\n controls={controlsInstance}\n controlName=\"back\"\n style={{\n backgroundColor: {\n normal: \"#e74c3c\",\n hover: \"#c0392b\",\n pressed: \"#a93226\",\n disabled: \"#7f8c8d\"\n },\n text: {\n fontSize: 24,\n fontFamily: \"Arial Bold\",\n color: \"#ffffff\"\n }\n }}\n />\n\n </Container>\n </Container>\n \n <Container margin={100} alignItems=\"flex-end\">\n <Container>\n <Joystick \n controls={controlsInstance}\n outerColor=\"#34495e\"\n innerColor=\"#3498db\"\n />\n </Container>\n </Container>\n</Container>\n\n<script>\n import { signal, mount } from 'canvasengine'\n import { Button } from 'canvasengine'\n import { inject } from '../../../core/inject'\n import { RpgClientEngine } from '../../../RpgClientEngine'\n import { Direction } from '@rpgjs/common'\n\n\n const controlsInstance = signal(null)\n\n mount((element) => {\n const control = inject('KeyboardControls')\n controlsInstance.set(control)\n })\n</script>"],"mappings":";;;AASM,SAAuB,UAAA,SAAA;AACN,UAAE,QAAA;AACC,gBAAA,QAAA;CAClB,IAAI,mBAAc,OAAA,KAAgB;AAC1C,OAAM,SAAU,SAAA;EACZ,IAAI,UAAQ,OAAO,mBAAA;AACnB,mBAAgB,IAAA,QAAA;GAClB;AAEM,QADY,EAAE,WAAW;EAAA,gBAAO;EAAA,YAAA;EAAA,OAAA;EAAA,QAAA;EAAA,EAAA,CAAA,EAAA,WAAA;EAAA,gBAAA;EAAA,YAAA;EAAA,KAAA;EAAA,EAAA,EAAA,WAAA;EAAA,SAAA;EAAA,WAAA;EAAA,KAAA;EAAA,QAAA;EAAA,EAAA,CAAA,EAAA,QAAA;EAAA,MAAA;EAAA,OAAA;EAAA,OAAA;EAAA,QAAA;EAAA,UAAA;EAAA,aAAA;EAAA,OAAA;GAAA,iBAAA;IAAA,QAAA;IAAA,OAAA;IAAA,SAAA;IAAA,UAAA;IAAA;GAAA,MAAA;IAAA,UAAA;IAAA,YAAA;IAAA,OAAA;IAAA;GAAA;EAAA,CAAA,EAAA,EAAA,QAAA;EAAA,MAAA;EAAA,OAAA;EAAA,OAAA;EAAA,QAAA;EAAA,UAAA;EAAA,aAAA;EAAA,OAAA;GAAA,iBAAA;IAAA,QAAA;IAAA,OAAA;IAAA,SAAA;IAAA,UAAA;IAAA;GAAA,MAAA;IAAA,UAAA;IAAA,YAAA;IAAA,OAAA;IAAA;GAAA;EAAA,CAAA,CAAA,CAAA,CAAA,EAAA,EAAA,WAAA;EAAA,QAAA;EAAA,YAAA;EAAA,EAAA,EAAA,WAAA,MAAA,EAAA,UAAA;EAAA,UAAA;EAAA,YAAA;EAAA,YAAA;EAAA,CAAA,CAAA,CAAA,CAAA,CAAA"}
@@ -0,0 +1,64 @@
1
+ import { inject } from "../../../core/inject.js";
2
+ import { RpgClientEngine } from "../../../RpgClientEngine.js";
3
+ import { DOMContainer, DOMElement, DOMSprite, computed, cond, effect, h, loop, useDefineProps, useProps } from "canvasengine";
4
+ //#region src/components/gui/notification/notification.ce
5
+ if (typeof document !== "undefined" && !document.getElementById("ce-style--home-runner-work-RPG-JS-RPG-JS-packages-client-src-components-gui-notification-notification-ce")) {
6
+ const styleElement = document.createElement("style");
7
+ styleElement.id = "ce-style--home-runner-work-RPG-JS-RPG-JS-packages-client-src-components-gui-notification-notification-ce";
8
+ styleElement.textContent = ".notification {\n pointer-events: none !important;\n }";
9
+ document.head.appendChild(styleElement);
10
+ }
11
+ function component($$props) {
12
+ useProps($$props);
13
+ useDefineProps($$props);
14
+ var engine = inject(RpgClientEngine);
15
+ var notifications = computed(function() {
16
+ return engine.notificationManager.stack();
17
+ });
18
+ var iconSheet = function(iconId) {
19
+ return {
20
+ definition: engine.getSpriteSheet(iconId),
21
+ playing: "default"
22
+ };
23
+ };
24
+ effect(function() {
25
+ var list = notifications();
26
+ var rowHeight = 68;
27
+ list.forEach(function(notif, index) {
28
+ notif.layoutY.set(index * rowHeight);
29
+ });
30
+ });
31
+ var notificationStyle = function(notif) {
32
+ return {
33
+ opacity: notif.opacity(),
34
+ transform: "translateY(".concat(notif.layoutY() + notif.offset(), "px)")
35
+ };
36
+ };
37
+ return h(DOMContainer, {
38
+ width: "100%",
39
+ height: "100%",
40
+ zIndex: 100,
41
+ attrs: { class: "notification" }
42
+ }, h(DOMElement, {
43
+ element: "div",
44
+ attrs: { class: "rpg-ui-notifications" }
45
+ }, loop(notifications, (notif, index) => h(DOMElement, {
46
+ element: "div",
47
+ attrs: {
48
+ class: "rpg-ui-notification",
49
+ "data-type": computed(() => notif.type || "info"),
50
+ style: computed(() => notificationStyle(notif))
51
+ }
52
+ }, [cond(notif.icon, () => h(DOMElement, {
53
+ element: "div",
54
+ attrs: { class: "rpg-ui-notification-icon" }
55
+ }, h(DOMSprite, { sheet: computed(() => iconSheet(notif.icon)) }))), h(DOMElement, {
56
+ element: "div",
57
+ attrs: { class: "rpg-ui-notification-message" },
58
+ textContent: notif.message
59
+ })]))));
60
+ }
61
+ //#endregion
62
+ export { component as default };
63
+
64
+ //# sourceMappingURL=notification.ce.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"notification.ce.js","names":[],"sources":["../../../../src/components/gui/notification/notification.ce"],"sourcesContent":["<DOMContainer width=\"100%\" height=\"100%\" zIndex={100} class=\"notification\">\n <div class=\"rpg-ui-notifications\">\n @for ((notif,index) of notifications) {\n <div\n class=\"rpg-ui-notification\"\n data-type={notif.type || \"info\"}\n style={notificationStyle(notif)}\n >\n @if (notif.icon) {\n <div class=\"rpg-ui-notification-icon\">\n <DOMSprite sheet={iconSheet(notif.icon)} />\n </div>\n }\n <div class=\"rpg-ui-notification-message\">{notif.message}</div>\n </div>\n }\n </div>\n</DOMContainer>\n\n<style>\n .notification {\n pointer-events: none !important;\n }\n</style>\n\n<script>\n import { effect, computed } from \"canvasengine\";\n import { inject } from \"../../../core/inject\";\n import { RpgClientEngine } from \"../../../RpgClientEngine\";\n\n const engine = inject(RpgClientEngine);\n const notifications = computed(() => engine.notificationManager.stack());\n\n const iconSheet = (iconId) => ({\n definition: engine.getSpriteSheet(iconId),\n playing: \"default\"\n });\n\n effect(() => {\n const list = notifications();\n const rowHeight = 68;\n list.forEach((notif, index) => {\n notif.layoutY.set(index * rowHeight);\n });\n });\n\n const notificationStyle = (notif) => ({\n opacity: notif.opacity(),\n transform: `translateY(${notif.layoutY() + notif.offset()}px)`\n });\n</script>\n"],"mappings":";;;;AAUA,IAAI,OAAO,aAAa,eAAW,CAAK,SAAE,eAAsB,2GAAE,EAAA;CAChE,MAAM,eAAc,SAAG,cAAA,QAAA;AACvB,cAAa,KAAC;AACd,cAAa,cAAa;AAC1B,UAAS,KAAG,YAAG,aAAA;;AAGf,SAAY,UAAA,SAAA;;AAER,gBAAA,QAAA;CACD,IAAA,SAAa,OAAA,gBAAA;CAClB,IAAI,gBAAY,SAAa,WAAU;AAAA,SAAA,OAAA,oBAAA,OAAA;GAAA;CACvC,IAAI,YAAA,SAAA,QAAA;AAAA,SAAA;GACF,YAAK,OAAA,eAAA,OAAA;;GAEN;;AACD,QAAI,WAAe;EACf,IAAA,OAAS,eAAiB;EAC1B,IAAA,YAAS;;AAET,SAAM,QAAS,IAAO,QAAA,UAAgB;IACtC;;CAEJ,IAAI,oBAAmB,SAAW,OAAC;AAAA,SAAA;GAC/B,SAAI,MAAW,SAAQ;GACvB,WAAW,cAAU,OAAA,MAAA,SAAA,GAAA,MAAA,QAAA,EAAA,MAAA;GACxB;;AAEG,QAAA,EAAA,cAAA"}
@@ -0,0 +1,389 @@
1
+ import { inject } from "../../core/inject.js";
2
+ import { SaveClientService } from "../../services/save.js";
3
+ import { RpgGui } from "../../Gui/Gui.js";
4
+ import { RpgClientEngine } from "../../RpgClientEngine.js";
5
+ import { DOMContainer, DOMElement, Navigation, computed, cond, createTabindexNavigator, h, loop, mount, signal, useDefineProps, useProps } from "canvasengine";
6
+ import { PrebuiltGui } from "@rpgjs/common";
7
+ //#region src/components/gui/save-load.ce
8
+ function component($$props) {
9
+ useProps($$props);
10
+ const defineProps = useDefineProps($$props);
11
+ var __awaiter = this && this.__awaiter || function(thisArg, _arguments, P, generator) {
12
+ function adopt(value) {
13
+ return value instanceof P ? value : new P(function(resolve) {
14
+ resolve(value);
15
+ });
16
+ }
17
+ return new (P || (P = Promise))(function(resolve, reject) {
18
+ function fulfilled(value) {
19
+ try {
20
+ step(generator.next(value));
21
+ } catch (e) {
22
+ reject(e);
23
+ }
24
+ }
25
+ function rejected(value) {
26
+ try {
27
+ step(generator["throw"](value));
28
+ } catch (e) {
29
+ reject(e);
30
+ }
31
+ }
32
+ function step(result) {
33
+ result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected);
34
+ }
35
+ step((generator = generator.apply(thisArg, _arguments || [])).next());
36
+ });
37
+ };
38
+ var __generator = this && this.__generator || function(thisArg, body) {
39
+ var _ = {
40
+ label: 0,
41
+ sent: function() {
42
+ if (t[0] & 1) throw t[1];
43
+ return t[1];
44
+ },
45
+ trys: [],
46
+ ops: []
47
+ }, f, y, t, g = Object.create((typeof Iterator === "function" ? Iterator : Object).prototype);
48
+ return g.next = verb(0), g["throw"] = verb(1), g["return"] = verb(2), typeof Symbol === "function" && (g[Symbol.iterator] = function() {
49
+ return this;
50
+ }), g;
51
+ function verb(n) {
52
+ return function(v) {
53
+ return step([n, v]);
54
+ };
55
+ }
56
+ function step(op) {
57
+ if (f) throw new TypeError("Generator is already executing.");
58
+ while (g && (g = 0, op[0] && (_ = 0)), _) try {
59
+ if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
60
+ if (y = 0, t) op = [op[0] & 2, t.value];
61
+ switch (op[0]) {
62
+ case 0:
63
+ case 1:
64
+ t = op;
65
+ break;
66
+ case 4:
67
+ _.label++;
68
+ return {
69
+ value: op[1],
70
+ done: false
71
+ };
72
+ case 5:
73
+ _.label++;
74
+ y = op[1];
75
+ op = [0];
76
+ continue;
77
+ case 7:
78
+ op = _.ops.pop();
79
+ _.trys.pop();
80
+ continue;
81
+ default:
82
+ if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) {
83
+ _ = 0;
84
+ continue;
85
+ }
86
+ if (op[0] === 3 && (!t || op[1] > t[0] && op[1] < t[3])) {
87
+ _.label = op[1];
88
+ break;
89
+ }
90
+ if (op[0] === 6 && _.label < t[1]) {
91
+ _.label = t[1];
92
+ t = op;
93
+ break;
94
+ }
95
+ if (t && _.label < t[2]) {
96
+ _.label = t[2];
97
+ _.ops.push(op);
98
+ break;
99
+ }
100
+ if (t[2]) _.ops.pop();
101
+ _.trys.pop();
102
+ continue;
103
+ }
104
+ op = body.call(thisArg, _);
105
+ } catch (e) {
106
+ op = [6, e];
107
+ y = 0;
108
+ } finally {
109
+ f = t = 0;
110
+ }
111
+ if (op[0] & 5) throw op[1];
112
+ return {
113
+ value: op[0] ? op[1] : void 0,
114
+ done: true
115
+ };
116
+ }
117
+ };
118
+ var __spreadArray = this && this.__spreadArray || function(to, from, pack) {
119
+ if (pack || arguments.length === 2) {
120
+ for (var i = 0, l = from.length, ar; i < l; i++) if (ar || !(i in from)) {
121
+ if (!ar) ar = Array.prototype.slice.call(from, 0, i);
122
+ ar[i] = from[i];
123
+ }
124
+ }
125
+ return to.concat(ar || Array.prototype.slice.call(from));
126
+ };
127
+ var engine = inject(RpgClientEngine);
128
+ var saveClient = inject(SaveClientService);
129
+ var gui = inject(RpgGui);
130
+ var keyboardControls = engine.globalConfig.keyboardControls;
131
+ var selectedSlot = signal(0);
132
+ var DEFAULT_SLOTS = 4;
133
+ var defaultSlots = function() {
134
+ return Array.from({ length: DEFAULT_SLOTS }, function() {
135
+ return null;
136
+ });
137
+ };
138
+ var localSlots = signal(defaultSlots());
139
+ var _a = defineProps(), data = _a.data, onFinish = _a.onFinish;
140
+ var title = computed(function() {
141
+ return data().mode === "save" ? "Save Game" : "Load Game";
142
+ });
143
+ var subtitle = computed(function() {
144
+ return data().mode === "save" ? "Choose a slot to overwrite or create." : "Select a slot to load your progress.";
145
+ });
146
+ var slotsValue = computed(function() {
147
+ return localSlots();
148
+ });
149
+ var displaySlots = computed(function() {
150
+ var _a;
151
+ var slots = slotsValue();
152
+ var items = slots.map(function(slot, index) {
153
+ return {
154
+ kind: "slot",
155
+ slot,
156
+ slotIndex: index,
157
+ label: "Slot ".concat(index + 1),
158
+ readonly: false
159
+ };
160
+ });
161
+ if (!data().showAutoSlot) return items;
162
+ var index = typeof data().autoSlotIndex === "number" ? data().autoSlotIndex : 0;
163
+ var autoSlot = (_a = slots[index]) !== null && _a !== void 0 ? _a : null;
164
+ var readonly = data().mode === "save";
165
+ return __spreadArray([{
166
+ kind: "auto",
167
+ slot: autoSlot,
168
+ slotIndex: index,
169
+ label: data().autoSlotLabel || "Auto Save",
170
+ readonly
171
+ }], items, true);
172
+ });
173
+ var nav = createTabindexNavigator(selectedSlot, { count: function() {
174
+ return displaySlots().length;
175
+ } }, "wrap");
176
+ var canSelect = function(item) {
177
+ if (item.readonly) return false;
178
+ if (data().mode === "load" && !item.slot) return false;
179
+ return true;
180
+ };
181
+ var normalizeSlotValue = function(value) {
182
+ if (!value) return null;
183
+ if (typeof value === "string") try {
184
+ return JSON.parse(value);
185
+ } catch (_a) {
186
+ return null;
187
+ }
188
+ return value;
189
+ };
190
+ var normalizeSlots = function(list) {
191
+ if (Array.isArray(list)) {
192
+ var length_1 = Math.max(list.length, DEFAULT_SLOTS);
193
+ return Array.from({ length: length_1 }, function(_, index) {
194
+ return normalizeSlotValue(list[index]);
195
+ });
196
+ }
197
+ if (!list || typeof list !== "object") return defaultSlots();
198
+ var keys = Object.keys(list).filter(function(key) {
199
+ return /^\d+$/.test(key);
200
+ });
201
+ var indices = keys.map(function(key) {
202
+ return Number(key);
203
+ }).filter(function(index) {
204
+ return index >= 0;
205
+ });
206
+ var maxIndex = indices.length ? Math.max.apply(Math, indices) : -1;
207
+ var length = Math.max(maxIndex + 1, DEFAULT_SLOTS);
208
+ var slots = Array.from({ length }, function() {
209
+ return null;
210
+ });
211
+ keys.forEach(function(key) {
212
+ var index = Number(key);
213
+ if (index < 0 || index >= length) return;
214
+ slots[index] = normalizeSlotValue(list[key]);
215
+ });
216
+ return slots;
217
+ };
218
+ var refreshSlots = function() {
219
+ return __awaiter(void 0, void 0, void 0, function() {
220
+ var list;
221
+ return __generator(this, function(_a) {
222
+ switch (_a.label) {
223
+ case 0:
224
+ _a.trys.push([
225
+ 0,
226
+ 2,
227
+ ,
228
+ 3
229
+ ]);
230
+ return [4, saveClient.listSlots()];
231
+ case 1:
232
+ list = _a.sent();
233
+ localSlots.set(normalizeSlots(list));
234
+ return [3, 3];
235
+ case 2:
236
+ _a.sent();
237
+ localSlots.set(defaultSlots());
238
+ return [3, 3];
239
+ case 3: return [2];
240
+ }
241
+ });
242
+ });
243
+ };
244
+ var triggerSelect = function(displayIndex) {
245
+ return __awaiter(void 0, void 0, void 0, function() {
246
+ var list, item, action;
247
+ return __generator(this, function(_a) {
248
+ switch (_a.label) {
249
+ case 0:
250
+ list = displaySlots();
251
+ item = list[displayIndex];
252
+ if (!item) return [2];
253
+ if (!canSelect(item)) return [2];
254
+ action = data().mode === "save" ? "save" : "load";
255
+ if (!(action === "save")) return [3, 3];
256
+ return [4, saveClient.saveSlot(item.slotIndex)];
257
+ case 1:
258
+ _a.sent();
259
+ return [4, refreshSlots()];
260
+ case 2:
261
+ _a.sent();
262
+ _a.label = 3;
263
+ case 3:
264
+ if (!(action === "load")) return [3, 5];
265
+ return [4, saveClient.loadSlot(item.slotIndex)];
266
+ case 4:
267
+ _a.sent();
268
+ _a.label = 5;
269
+ case 5:
270
+ setTimeout(function() {
271
+ if (onFinish) onFinish();
272
+ gui.hide(PrebuiltGui.Save);
273
+ gui.hide(PrebuiltGui.TitleScreen);
274
+ }, 50);
275
+ return [2];
276
+ }
277
+ });
278
+ });
279
+ };
280
+ function selectSlot(index) {
281
+ return function() {
282
+ selectedSlot.set(index);
283
+ triggerSelect(index);
284
+ };
285
+ }
286
+ var controls = signal({
287
+ up: {
288
+ repeat: true,
289
+ bind: keyboardControls.up,
290
+ throttle: 150,
291
+ keyDown: function() {
292
+ nav.next(-1);
293
+ }
294
+ },
295
+ down: {
296
+ repeat: true,
297
+ bind: keyboardControls.down,
298
+ throttle: 150,
299
+ keyDown: function() {
300
+ nav.next(1);
301
+ }
302
+ },
303
+ action: {
304
+ bind: keyboardControls.action,
305
+ keyDown: function() {
306
+ triggerSelect(selectedSlot());
307
+ }
308
+ },
309
+ escape: {
310
+ bind: keyboardControls.escape,
311
+ keyDown: function() {
312
+ if (onFinish) onFinish();
313
+ gui.hide(PrebuiltGui.Save);
314
+ }
315
+ },
316
+ gamepad: { enabled: true }
317
+ });
318
+ mount(function(element) {
319
+ refreshSlots();
320
+ });
321
+ return h(DOMContainer, {
322
+ width: "100%",
323
+ height: "100%"
324
+ }, h(DOMElement, {
325
+ element: "div",
326
+ attrs: { class: "rpg-ui-save-load rpg-anim-fade-in" }
327
+ }, [h(DOMElement, {
328
+ element: "div",
329
+ attrs: { class: "rpg-ui-save-load-header" }
330
+ }, [h(DOMElement, {
331
+ element: "div",
332
+ attrs: { class: "rpg-ui-save-load-title" },
333
+ textContent: computed(() => title())
334
+ }), h(DOMElement, {
335
+ element: "div",
336
+ attrs: { class: "rpg-ui-save-load-subtitle" },
337
+ textContent: computed(() => subtitle())
338
+ })]), h(Navigation, {
339
+ tabindex: selectedSlot,
340
+ controls
341
+ }, h(DOMElement, {
342
+ element: "div",
343
+ attrs: { class: "rpg-ui-save-load-list" }
344
+ }, loop(displaySlots, (item, displayIndex) => h(DOMElement, {
345
+ element: "div",
346
+ attrs: {
347
+ class: ["rpg-ui-save-load-slot", computed(() => ({ active: selectedSlot() === displayIndex }))],
348
+ tabindex: displayIndex,
349
+ "data-slot-index": displayIndex,
350
+ click: selectSlot(displayIndex)
351
+ }
352
+ }, [h(DOMElement, {
353
+ element: "div",
354
+ attrs: { class: "rpg-ui-save-load-slot-index" },
355
+ textContent: item.label
356
+ }), cond(item.slot, () => h(DOMElement, {
357
+ element: "div",
358
+ attrs: { class: "rpg-ui-save-load-slot-meta" }
359
+ }, [
360
+ h(DOMElement, {
361
+ element: "div",
362
+ attrs: { class: "rpg-ui-save-load-slot-line" },
363
+ textContent: "Level: " + item.slot.level
364
+ }),
365
+ h(DOMElement, {
366
+ element: "div",
367
+ attrs: { class: "rpg-ui-save-load-slot-line" },
368
+ textContent: "Exp: " + item.slot.exp
369
+ }),
370
+ h(DOMElement, {
371
+ element: "div",
372
+ attrs: { class: "rpg-ui-save-load-slot-line" },
373
+ textContent: "Map: " + item.slot.map
374
+ }),
375
+ h(DOMElement, {
376
+ element: "div",
377
+ attrs: { class: "rpg-ui-save-load-slot-line" },
378
+ textContent: "Date: " + item.slot.date
379
+ })
380
+ ]), () => h(DOMElement, {
381
+ element: "div",
382
+ attrs: { class: "rpg-ui-save-load-slot-empty" },
383
+ textContent: "Empty Slot"
384
+ }))]))))]));
385
+ }
386
+ //#endregion
387
+ export { component as default };
388
+
389
+ //# sourceMappingURL=save-load.ce.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"save-load.ce.js","names":[],"sources":["../../../src/components/gui/save-load.ce"],"sourcesContent":["<DOMContainer width=\"100%\" height=\"100%\">\n <div class=\"rpg-ui-save-load rpg-anim-fade-in\">\n <div class=\"rpg-ui-save-load-header\">\n <div class=\"rpg-ui-save-load-title\">{title()}</div>\n <div class=\"rpg-ui-save-load-subtitle\">{subtitle()}</div>\n </div>\n <Navigation tabindex={selectedSlot} controls={controls}>\n <div class=\"rpg-ui-save-load-list\">\n @for ((item,displayIndex) of displaySlots) {\n <div\n class=\"rpg-ui-save-load-slot\"\n class={{active: selectedSlot() === displayIndex}}\n tabindex={displayIndex}\n data-slot-index={displayIndex}\n click={selectSlot(displayIndex)}\n >\n <div class=\"rpg-ui-save-load-slot-index\">{item.label}</div>\n @if (item.slot) {\n <div class=\"rpg-ui-save-load-slot-meta\">\n <div class=\"rpg-ui-save-load-slot-line\">Level: {item.slot.level ?? \"-\"}</div>\n <div class=\"rpg-ui-save-load-slot-line\">Exp: {item.slot.exp ?? \"-\"}</div>\n <div class=\"rpg-ui-save-load-slot-line\">Map: {item.slot.map ?? \"-\"}</div>\n <div class=\"rpg-ui-save-load-slot-line\">Date: {item.slot.date ?? \"-\"}</div>\n </div>\n }\n @else {\n <div class=\"rpg-ui-save-load-slot-empty\">Empty Slot</div>\n }\n </div>\n }\n </div>\n </Navigation>\n </div>\n</DOMContainer>\n\n<script>\n import { signal, computed, effect, createTabindexNavigator, mount } from \"canvasengine\";\n import { inject } from \"../../core/inject\";\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import { SaveClientService } from \"../../services/save\";\n import { PrebuiltGui } from \"@rpgjs/common\";\n import { RpgGui } from \"../../Gui/Gui\";\n\n const engine = inject(RpgClientEngine);\n const saveClient = inject(SaveClientService);\n const gui = inject(RpgGui);\n const keyboardControls = engine.globalConfig.keyboardControls;\n\n const selectedSlot = signal(0);\n const DEFAULT_SLOTS = 4;\n const defaultSlots = () => Array.from({ length: DEFAULT_SLOTS }, () => null);\n const localSlots = signal(defaultSlots());\n\n const { data, onFinish } = defineProps();\n\n const title = computed(() => data().mode === \"save\" ? \"Save Game\" : \"Load Game\");\n const subtitle = computed(() => data().mode === \"save\"\n ? \"Choose a slot to overwrite or create.\"\n : \"Select a slot to load your progress.\"\n );\n\n const slotsValue = computed(() => localSlots());\n const displaySlots = computed(() => {\n const slots = slotsValue();\n const items = slots.map((slot, index) => ({\n kind: \"slot\",\n slot,\n slotIndex: index,\n label: `Slot ${index + 1}`,\n readonly: false\n }));\n if (!data().showAutoSlot) return items;\n const index = typeof data().autoSlotIndex === \"number\" ? data().autoSlotIndex : 0;\n const autoSlot = slots[index] ?? null;\n const readonly = data().mode === \"save\";\n return [\n {\n kind: \"auto\",\n slot: autoSlot,\n slotIndex: index,\n label: data().autoSlotLabel || \"Auto Save\",\n readonly\n },\n ...items\n ];\n });\n const nav = createTabindexNavigator(selectedSlot, { count: () => displaySlots().length }, \"wrap\");\n\n const canSelect = (item) => {\n if (item.readonly) return false;\n if (data().mode === \"load\" && !item.slot) return false;\n return true;\n };\n\n const normalizeSlotValue = (value) => {\n if (!value) return null;\n if (typeof value === \"string\") {\n try {\n return JSON.parse(value);\n } catch {\n return null;\n }\n }\n return value;\n };\n\n const normalizeSlots = (list) => {\n if (Array.isArray(list)) {\n const length = Math.max(list.length, DEFAULT_SLOTS);\n return Array.from({ length }, (_, index) => normalizeSlotValue(list[index]));\n }\n if (!list || typeof list !== \"object\") {\n return defaultSlots();\n }\n const keys = Object.keys(list).filter((key) => /^\\d+$/.test(key));\n const indices = keys.map((key) => Number(key)).filter((index) => index >= 0);\n const maxIndex = indices.length ? Math.max(...indices) : -1;\n const length = Math.max(maxIndex + 1, DEFAULT_SLOTS);\n const slots = Array.from({ length }, () => null);\n keys.forEach((key) => {\n const index = Number(key);\n if (index < 0 || index >= length) return;\n slots[index] = normalizeSlotValue(list[key]);\n });\n return slots;\n };\n\n const hasProvidedSlots = (list) => {\n if (Array.isArray(list)) return list.length > 0;\n return !!(list && typeof list === \"object\" && Object.keys(list).length > 0);\n };\n\n const refreshSlots = async () => {\n try {\n const list = await saveClient.listSlots();\n localSlots.set(normalizeSlots(list));\n } catch (err) {\n localSlots.set(defaultSlots());\n }\n };\n\n const triggerSelect = async (displayIndex) => {\n const list = displaySlots();\n const item = list[displayIndex];\n if (!item) return;\n if (!canSelect(item)) return;\n const action = data().mode === \"save\" ? \"save\" : \"load\";\n if (action === \"save\") {\n await saveClient.saveSlot(item.slotIndex);\n await refreshSlots();\n }\n if (action === \"load\") {\n await saveClient.loadSlot(item.slotIndex);\n }\n setTimeout(() => {\n if (onFinish) onFinish();\n gui.hide(PrebuiltGui.Save);\n gui.hide(PrebuiltGui.TitleScreen);\n }, 50);\n\n };\n\n function selectSlot(index) {\n return function() {\n selectedSlot.set(index);\n triggerSelect(index);\n }\n }\n\n const controls = signal({\n up: {\n repeat: true,\n bind: keyboardControls.up,\n throttle: 150,\n keyDown() {\n nav.next(-1);\n }\n },\n down: {\n repeat: true,\n bind: keyboardControls.down,\n throttle: 150,\n keyDown() {\n nav.next(1);\n }\n },\n action: {\n bind: keyboardControls.action,\n keyDown() {\n triggerSelect(selectedSlot());\n }\n },\n escape: {\n bind: keyboardControls.escape,\n keyDown() {\n if (onFinish) onFinish();\n gui.hide(PrebuiltGui.Save);\n }\n },\n gamepad: {\n enabled: true\n }\n });\n\n mount((element) => {\n refreshSlots();\n });\n</script>\n"],"mappings":";;;;;;;AAaM,SAAuB,UAAW,SAAC;AAClB,UAAQ,QAAA;CACvB,MAAM,cAAM,eAAA,QAAA;CACZ,IAAI,YAAa,QAAI,KAAO,aAAgB,SAAM,SAAa,YAAW,GAAA,WAAA;EAC9E,SAAS,MAAM,OAAM;AAAG,UAAM,iBAAM,IAAA,QAAA,IAAA,EAAA,SAAA,SAAA;AAAA,YAAA,MAAA;KAAA;;AACpC,SAAO,KAAK,MAAM,IAAI,UAAO,SAAa,SAAM,QAAU;GACtD,SAAS,UAAU,OAAM;AAAG,QAAC;AAAK,UAAK,UAAS,KAAK,MAAK,CAAA;aAAc,GAAA;AAAK,YAAK,EAAA;;;GAClF,SAAS,SAAS,OAAO;AAAA,QAAI;AAAA,UAAO,UAAY,SAAS,MAAM,CAAC;aAAW,GAAA;AAAK,YAAO,EAAE;;;GACzF,SAAS,KAAK,QAAQ;AAAE,WAAK,OAAO,QAAO,OAAU,MAAK,GAAI,MAAM,OAAO,MAAK,CAAA,KAAO,WAAS,SAAA;;AAChG,SAAM,YAAY,UAAU,MAAM,SAAS,cAAc,EAAC,CAAA,EAAI,MAAM,CAAC;IACvE;;CAEN,IAAI,cAAe,QAAM,KAAK,eAAA,SAAA,SAAA,MAAA;EAC1B,IAAI,IAAI;GAAE,OAAO;GAAG,MAAK,WAAW;AAAG,QAAI,EAAA,KAAK,EAAK,OAAK,EAAA;AAAO,WAAM,EAAA;;GAAS,MAAA,EAAA;GAAA,KAAA,EAAA;GAAA,EAAA,GAAA,GAAA,GAAA,IAAA,OAAA,QAAA,OAAA,aAAA,aAAA,WAAA,QAAA,UAAA;AAChF,SAAO,EAAE,OAAO,KAAI,EAAA,EAAA,EAAA,WAAA,KAAA,EAAA,EAAA,EAAA,YAAA,KAAA,EAAA,EAAA,OAAA,WAAA,eAAA,EAAA,OAAA,YAAA,WAAA;AAAA,UAAA;MAAA;EACpB,SAAS,KAAK,GAAG;AAAC,UAAG,SAAA,GAAA;AAAA,WAAA,KAAA,CAAA,GAAA,EAAA,CAAA;;;EACrB,SAAS,KAAG,IAAA;AACR,OAAI,EAAE,OAAG,IAAA,UAAA,kCAAA;AACT,UAAE,MAAU,IAAA,GAAA,GAAA,OAAA,IAAA,KAAA,EAAA,KAAA;AACX,QAAA,IAAA,GAAA,MAAA,IAAA,GAAA,KAAA,IAAA,EAAA,YAAA,GAAA,KAAA,EAAA,cAAA,IAAA,EAAA,cAAA,EAAA,KAAA,EAAA,EAAA,KAAA,EAAA,SAAA,EAAA,IAAA,EAAA,KAAA,GAAA,GAAA,GAAA,EAAA,KAAA,QAAA;AACP,QAAY,IAAA,GAAA,EAAA,MAAA,CAAA,GAAA,KAAA,GAAA,EAAA,MAAA;;KAEP,KAAA;KAAA,KAAA;AAAA,UAAA;AAAA;KACM,KAAQ;AAAA,QAAA;AAAU,aAAQ;OAAA,OAAA,GAAA;OAAA,MAAyB;OAAO;KAC1D,KAAQ;AAAC,QAAI;AAAQ,UAAK,GAAA;AAAO,WAAA,CAAA,EAAA;AAAA;KACjC,KAAA;AAAA,WAAgB,EAAE,IAAI,KAAK;AAAE,QAAC,KAAA,KAAA;AAAA;KAC9B;AACA,UAAW,EAAE,IAAC,EAAK,MAAE,IAAM,EAAA,SAAO,KAAA,EAAA,EAAA,SAAA,QAAA,GAAA,OAAA,KAAA,GAAA,OAAA,IAAA;AAAA,WAAA;AAAA;;AAC3B,UAAE,GAAK,OAAO,MAAI,CAAG,KAAC,GAAA,KAAA,EAAA,MAAA,GAAA,KAAA,EAAA,KAAA;AAAA,SAAA,QAAA,GAAA;AAAA;;;;;;;AAEvB,UAAA,KAAO,EAAA,QAAA,EAAe,IAAC;AAAA,SAAA,QAAA,EAAA;AAAA,SAAA,IAAA,KAAA,GAAA;AAAA;;AACtB,UAAG,EAAA,GAAO,GAAA,IAAA,KAAA;AACd,QAAM,KAAC,KAAO;AAAA;;;YAGpB,GAAA;AAAY,SAAG,CAAA,GAAM,EAAE;AAAC,QAAA;aAAA;AAAA,QAAA,IAAA;;AAC9B,OAAM,GAAA,KAAA,EAAa,OAAI,GAAA;AAAA,UAAA;IAAA,OAAA,GAAA,KAAA,GAAA,KAAA,KAAA;IAAA,MAAA;IAAA;;;;AAIvB,MAAA,QAAY,UAAU,WAAK;QAAa,IAAA,IAAA,GAAA,IAAA,KAAA,QAAA,IAAA,IAAA,GAAA,IAAA,KAAA,MAAA,EAAA,KAAA,OAAA;AAElC,QAAM,CAAC,GAAC,MAAQ,MAAM,UAAQ,MAAQ,KAAE,MAAS,GAAA,EAAK;AACtD,OAAA,KAAU,KAAC;;;AAGjB,SAAC,GAAA,OAAA,MAAA,MAAA,UAAA,MAAA,KAAA,KAAA,CAAA;;CAEL,IAAI,SAAM,OAAU,gBAAgB;CACpC,IAAI,aAAM,OAAc,kBAAgB;CACxC,IAAI,MAAI,OAAM,OAAQ;CACtB,IAAI,mBAAkB,OAAM,aAAW;CACvC,IAAI,eAAe,OAAK,EAAA;CACxB,IAAI,gBAAY;CAChB,IAAI,eAAQ,WAAgB;AAAA,SAAA,MAAA,KAAA,EAAA,QAAA,eAAA,EAAA,WAAA;AAAA,UAAA;IAAA;;CAC5B,IAAI,aAAa,OAAO,cAAc,CAAA;CACtC,IAAI,KAAK,aAAa,EAAA,OAAA,GAAA,MAAA,WAAA,GAAA;CACtB,IAAI,QAAO,SAAA,WAAA;AAAA,SAAA,MAAA,CAAA,SAAA,SAAA,cAAA;GAAA;CACX,IAAI,WAAS,SAAO,WAAc;AAAA,SAAO,MAAK,CAAA,SAAA,SACxC,0CACA;GAAuC;CAC7C,IAAI,aAAU,SAAW,WAAa;AAAE,SAAO,YAAA;GAAA;CAC/C,IAAI,eAAW,SAAA,WAAA;EACX,IAAI;EACJ,IAAI,QAAQ,YAAY;EACxB,IAAI,QAAQ,MAAM,IAAA,SAAQ,MAAA,OAAA;AAAA,UAAA;IACtB,MAAM;IACA;IACN,WAAQ;IACR,OAAK,QAAA,OAAA,QAAA,EAAA;IACL,UAAO;IACV;IAAI;AACL,MAAE,CAAA,MAAA,CAAA,aACF,QAAW;;EAEX,IAAA,YAAgB,KAAG,MAAQ,YAAC,QAAA,OAAA,KAAA,IAAA,KAAA;EAC5B,IAAI,WAAS,MAAQ,CAAC,SAAQ;AAC9B,SAAO,cAAc,CACjB;GACH,MAAA;;GAEK,WAAA;GACE,OAAO,MAAC,CAAM,iBAAK;GACZ;GACV,CACJ,EAAE,OAAO,KAAE;GACd;CACF,IAAI,MAAM,wBAAiB,cAAA,EAAA,OAAA,WAAA;AAAA,SAAA,cAAA,CAAA;IAAA,EAAA,OAAA;CAC3B,IAAI,YAAQ,SAAA,MAAA;AACR,MAAI,KAAA,SACA,QAAO;AACX,MAAC,MAAA,CAAA,SAAA,UAAA,CAAA,KAAA,KAAA,QAAA;AAED,SAAM;;CAEV,IAAI,qBAAqB,SAAU,OAAM;AACrC,MAAI,CAAC,MACD,QAAA;AACJ,MAAI,OAAK,UAAQ,SACb,KAAI;AACJ,UAAA,KAAA,MAAA,MAAA;WAEM,IAAA;AACN,UAAM;;AAGV,SAAI;;CAER,IAAI,iBAAiB,SAAQ,MAAQ;AACjC,MAAI,MAAI,QAAM,KAAS,EAAA;GACnB,IAAE,WAAA,KAAA,IAAA,KAAA,QAAA,cAAA;AACF,UAAO,MAAK,KAAA,EAAA,QAAA,UAAA,EAAA,SAAA,GAAA,OAAA;AAAA,WAAA,mBAAA,KAAA,OAAA;KAAA;;wCAGhB,QAAM,cAAmB;EAEzB,IAAI,OAAO,OAAO,KAAI,KAAM,CAAC,OAAO,SAAU,KAAI;AAAA,UAAO,QAAW,KAAA,IAAS;IAAE;EAC/E,IAAC,UAAA,KAAA,IAAA,SAAA,KAAA;AAAA,UAAA,OAAA,IAAA;IAAA,CAAA,OAAA,SAAA,OAAA;AAAA,UAAA,SAAA;IAAA;;EAED,IAAA,SAAM,KAAY,IAAG,WAAY,GAAA,cAAA;EACjC,IAAI,QAAI,MAAA,KAAA,EAAA,QAAA,EAAA,WAAA;AAAA,UAAA;IAAA;AACR,OAAK,QAAQ,SAAQ,KAAM;GACvB,IAAI,QAAA,OAAe,IAAA;AACnB,OAAE,QAAU,KAAE,SAAA,OACV;AACJ,SAAA,SAAA,mBAAA,KAAA,KAAA;IACH;;;CAQL,IAAI,eAAe,WAAY;AAAA,SAAA,UAAA,KAAA,GAAA,KAAA,GAAA,KAAA,GAAA,WAAA;GAC3B,IAAI;AACJ,UAAO,YAAO,MAAA,SAAc,IAAA;AACxB,YAAA,GAAA,OAAA;KACI,KAAA;AACA,SAAM,KAAA,KAAW;OAAA;OAAA;;OAAS;OAAA,CAAA;AAC9B,aAAA,CAAA,GAAA,WAAA,WAAA,CAAA;KACA,KAAA;AACQ,aAAA,GAAU,MAAA;AACV,iBAAK,IAAA,eAAiB,KAAA,CAAA;AACtB,aAAK,CAAA,GAAY,EAAA;KACtB,KAAG;;AAET,iBAAA,IAAA,cAAA,CAAA;;KAEO,KAAC,EAAA,QAAW,CAAA,EAAO;;KAEzB;IACJ;;CACF,IAAI,gBAAI,SAAA,cAAA;AAAA,SAAA,UAAA,KAAA,GAAA,KAAA,GAAA,KAAA,GAAA,WAAA;GACJ,IAAA,MAAA,MAAA;;AAEA,YAAM,GAAS,OAAf;KACQ,KAAA;AACA,aAAQ,cAAI;AACR,aAAE,KAAA;AACN,UAAQ,CAAC,KACD,QAAE,CAAA,EAAA;AACN,UAAI,CAAA,UAAQ,KAAA,CAChB,QAAA,CAAA,EAAA;AACH,eAAA,MAAA,CAAA,SAAA,SAAA,SAAA;AACK,UAAA,EAAA,WAAA,QAAA,QAAA,CAAA,GAAA,EAAA;AACF,aAAQ,CAAI,GAAA,WAAA,SAAA,KAAA,UAAA,CAAA;KACZ,KAAK;AACL,SAAA,MAAa;AACb,aAAU,CAAA,GAAA,cAAA,CAAA;KACV,KAAI;AACJ,SAAA,MAAA;AACH,SAAA,QAAA;KACD,KAAQ;AACA,UAAE,EAAA,WAAA,QAAuB,QAAA,CAAA,GAAA,EAAA;AAC7B,aAAU,CAAA,GAAA,WAAA,SAAA,KAAA,UAAA,CAAA;KACV,KAAI;AACJ,SAAA,MAAA;AACH,SAAA,QAAA;KACD,KAAQ;AACA,iBAAE,WAAiB;AACf,WAAE,SACF,WAAU;AACV,WAAI,KAAC,YAAgB,KAAC;AAC9B,WAAA,KAAA,YAAA,YAAA;SACH,GAAA;AACO,aAAC,CAAA,EAAA;;KAEX;IACJ;;;AAEE,SAAO,WAAY;AACf,gBAAa,IAAC,MAAA;AAChB,iBAAA,MAAA"}