@rpgjs/client 5.0.0-alpha.9 → 5.0.0-beta.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/Game/AnimationManager.d.ts +8 -0
- package/dist/Game/AnimationManager.js +26 -0
- package/dist/Game/AnimationManager.js.map +1 -0
- package/dist/Game/Event.d.ts +1 -1
- package/dist/Game/Event.js +12 -0
- package/dist/Game/Event.js.map +1 -0
- package/dist/Game/Map.d.ts +23 -2
- package/dist/Game/Map.js +80 -0
- package/dist/Game/Map.js.map +1 -0
- package/dist/Game/Object.d.ts +157 -0
- package/dist/Game/Object.js +211 -0
- package/dist/Game/Object.js.map +1 -0
- package/dist/Game/Player.d.ts +1 -1
- package/dist/Game/Player.js +12 -0
- package/dist/Game/Player.js.map +1 -0
- package/dist/Gui/Gui.d.ts +177 -5
- package/dist/Gui/Gui.js +445 -0
- package/dist/Gui/Gui.js.map +1 -0
- package/dist/Gui/NotificationManager.d.ts +23 -0
- package/dist/Gui/NotificationManager.js +49 -0
- package/dist/Gui/NotificationManager.js.map +1 -0
- package/dist/Resource.d.ts +97 -0
- package/dist/Resource.js +133 -0
- package/dist/Resource.js.map +1 -0
- package/dist/RpgClient.d.ts +238 -11
- package/dist/RpgClientEngine.d.ts +615 -14
- package/dist/RpgClientEngine.js +1334 -0
- package/dist/RpgClientEngine.js.map +1 -0
- package/dist/Sound.d.ts +199 -0
- package/dist/Sound.js +167 -0
- package/dist/Sound.js.map +1 -0
- package/dist/_virtual/_@oxc-project_runtime@0.122.0/helpers/decorate.js +9 -0
- package/dist/_virtual/_@oxc-project_runtime@0.122.0/helpers/decorateMetadata.js +6 -0
- package/dist/components/animations/animation.ce.js +24 -0
- package/dist/components/animations/animation.ce.js.map +1 -0
- package/dist/components/animations/hit.ce.js +70 -0
- package/dist/components/animations/hit.ce.js.map +1 -0
- package/dist/components/animations/index.d.ts +4 -0
- package/dist/components/animations/index.js +11 -0
- package/dist/components/animations/index.js.map +1 -0
- package/dist/components/character.ce.js +392 -0
- package/dist/components/character.ce.js.map +1 -0
- package/dist/components/dynamics/parse-value.d.ts +1 -0
- package/dist/components/dynamics/parse-value.js +44 -0
- package/dist/components/dynamics/parse-value.js.map +1 -0
- package/dist/components/dynamics/text.ce.js +73 -0
- package/dist/components/dynamics/text.ce.js.map +1 -0
- package/dist/components/gui/box.ce.js +28 -0
- package/dist/components/gui/box.ce.js.map +1 -0
- package/dist/components/gui/dialogbox/index.ce.js +205 -0
- package/dist/components/gui/dialogbox/index.ce.js.map +1 -0
- package/dist/components/gui/gameover.ce.js +193 -0
- package/dist/components/gui/gameover.ce.js.map +1 -0
- package/dist/components/gui/hud/hud.ce.js +92 -0
- package/dist/components/gui/hud/hud.ce.js.map +1 -0
- package/dist/components/gui/index.d.ts +15 -3
- package/dist/components/gui/index.js +14 -0
- package/dist/components/gui/menu/equip-menu.ce.js +481 -0
- package/dist/components/gui/menu/equip-menu.ce.js.map +1 -0
- package/dist/components/gui/menu/exit-menu.ce.js +54 -0
- package/dist/components/gui/menu/exit-menu.ce.js.map +1 -0
- package/dist/components/gui/menu/items-menu.ce.js +344 -0
- package/dist/components/gui/menu/items-menu.ce.js.map +1 -0
- package/dist/components/gui/menu/main-menu.ce.js +417 -0
- package/dist/components/gui/menu/main-menu.ce.js.map +1 -0
- package/dist/components/gui/menu/options-menu.ce.js +48 -0
- package/dist/components/gui/menu/options-menu.ce.js.map +1 -0
- package/dist/components/gui/menu/skills-menu.ce.js +107 -0
- package/dist/components/gui/menu/skills-menu.ce.js.map +1 -0
- package/dist/components/gui/mobile/index.d.ts +8 -0
- package/dist/components/gui/mobile/index.js +21 -0
- package/dist/components/gui/mobile/index.js.map +1 -0
- package/dist/components/gui/mobile/mobile.ce.js +78 -0
- package/dist/components/gui/mobile/mobile.ce.js.map +1 -0
- package/dist/components/gui/notification/notification.ce.js +64 -0
- package/dist/components/gui/notification/notification.ce.js.map +1 -0
- package/dist/components/gui/save-load.ce.js +389 -0
- package/dist/components/gui/save-load.ce.js.map +1 -0
- package/dist/components/gui/shop/shop.ce.js +652 -0
- package/dist/components/gui/shop/shop.ce.js.map +1 -0
- package/dist/components/gui/title-screen.ce.js +190 -0
- package/dist/components/gui/title-screen.ce.js.map +1 -0
- package/dist/components/index.d.ts +1 -0
- package/dist/components/index.js +4 -0
- package/dist/components/prebuilt/hp-bar.ce.js +116 -0
- package/dist/components/prebuilt/hp-bar.ce.js.map +1 -0
- package/dist/components/prebuilt/index.d.ts +19 -0
- package/dist/components/prebuilt/index.js +2 -0
- package/dist/components/prebuilt/light-halo.ce.js +94 -0
- package/dist/components/prebuilt/light-halo.ce.js.map +1 -0
- package/dist/components/scenes/canvas.ce.js +60 -0
- package/dist/components/scenes/canvas.ce.js.map +1 -0
- package/dist/components/scenes/draw-map.ce.js +89 -0
- package/dist/components/scenes/draw-map.ce.js.map +1 -0
- package/dist/components/scenes/event-layer.ce.js +28 -0
- package/dist/components/scenes/event-layer.ce.js.map +1 -0
- package/dist/core/inject.js +18 -0
- package/dist/core/inject.js.map +1 -0
- package/dist/core/setup.js +16 -0
- package/dist/core/setup.js.map +1 -0
- package/dist/index.d.ts +15 -1
- package/dist/index.js +44 -14
- package/dist/module.d.ts +43 -4
- package/dist/module.js +176 -0
- package/dist/module.js.map +1 -0
- package/dist/node_modules/.pnpm/@signe_di@2.9.0/node_modules/@signe/di/dist/index.js +277 -0
- package/dist/node_modules/.pnpm/@signe_di@2.9.0/node_modules/@signe/di/dist/index.js.map +1 -0
- package/dist/node_modules/.pnpm/@signe_reactive@2.8.3/node_modules/@signe/reactive/dist/index.js +457 -0
- package/dist/node_modules/.pnpm/@signe_reactive@2.8.3/node_modules/@signe/reactive/dist/index.js.map +1 -0
- package/dist/node_modules/.pnpm/@signe_reactive@2.9.0/node_modules/@signe/reactive/dist/index.js +463 -0
- package/dist/node_modules/.pnpm/@signe_reactive@2.9.0/node_modules/@signe/reactive/dist/index.js.map +1 -0
- package/dist/node_modules/.pnpm/@signe_room@2.9.0/node_modules/@signe/room/dist/index.js +2191 -0
- package/dist/node_modules/.pnpm/@signe_room@2.9.0/node_modules/@signe/room/dist/index.js.map +1 -0
- package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/chunk-7QVYU63E.js +10 -0
- package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/chunk-7QVYU63E.js.map +1 -0
- package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/client/index.js +91 -0
- package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/client/index.js.map +1 -0
- package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/index.js +325 -0
- package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/index.js.map +1 -0
- package/dist/node_modules/.pnpm/dset@3.1.4/node_modules/dset/dist/index.js +14 -0
- package/dist/node_modules/.pnpm/dset@3.1.4/node_modules/dset/dist/index.js.map +1 -0
- package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js +115 -0
- package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js.map +1 -0
- package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js +401 -0
- package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js.map +1 -0
- package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/index.js +2 -0
- package/dist/node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js +3756 -0
- package/dist/node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js.map +1 -0
- package/dist/presets/animation.d.ts +31 -0
- package/dist/presets/animation.js +39 -0
- package/dist/presets/animation.js.map +1 -0
- package/dist/presets/faceset.d.ts +30 -0
- package/dist/presets/faceset.js +51 -0
- package/dist/presets/faceset.js.map +1 -0
- package/dist/presets/icon.d.ts +20 -0
- package/dist/presets/icon.js +15 -0
- package/dist/presets/icon.js.map +1 -0
- package/dist/presets/index.d.ts +123 -0
- package/dist/presets/index.js +17 -0
- package/dist/presets/index.js.map +1 -0
- package/dist/presets/lpc.d.ts +89 -0
- package/dist/presets/lpc.js +98 -0
- package/dist/presets/lpc.js.map +1 -0
- package/dist/presets/rmspritesheet.js +42 -0
- package/dist/presets/rmspritesheet.js.map +1 -0
- package/dist/services/AbstractSocket.d.ts +9 -5
- package/dist/services/AbstractSocket.js +11 -0
- package/dist/services/AbstractSocket.js.map +1 -0
- package/dist/services/keyboardControls.d.ts +15 -0
- package/dist/services/keyboardControls.js +23 -0
- package/dist/services/keyboardControls.js.map +1 -0
- package/dist/services/loadMap.js +123 -0
- package/dist/services/loadMap.js.map +1 -0
- package/dist/services/mmorpg.d.ts +21 -9
- package/dist/services/mmorpg.js +131 -0
- package/dist/services/mmorpg.js.map +1 -0
- package/dist/services/save.d.ts +19 -0
- package/dist/services/save.js +77 -0
- package/dist/services/save.js.map +1 -0
- package/dist/services/standalone.d.ts +67 -7
- package/dist/services/standalone.js +168 -0
- package/dist/services/standalone.js.map +1 -0
- package/dist/utils/getEntityProp.d.ts +39 -0
- package/dist/utils/getEntityProp.js +52 -0
- package/dist/utils/getEntityProp.js.map +1 -0
- package/package.json +13 -9
- package/src/Game/{EffectManager.ts → AnimationManager.ts} +3 -2
- package/src/Game/Event.ts +1 -1
- package/src/Game/Map.ts +95 -3
- package/src/Game/Object.ts +330 -14
- package/src/Game/Player.ts +1 -1
- package/src/Gui/Gui.ts +506 -18
- package/src/Gui/NotificationManager.ts +69 -0
- package/src/Resource.ts +150 -0
- package/src/RpgClient.ts +246 -12
- package/src/RpgClientEngine.ts +1641 -62
- package/src/Sound.ts +253 -0
- package/src/components/{effects → animations}/animation.ce +3 -6
- package/src/components/{effects → animations}/index.ts +1 -1
- package/src/components/character.ce +387 -52
- package/src/components/dynamics/parse-value.ts +80 -0
- package/src/components/dynamics/text.ce +183 -0
- package/src/components/gui/box.ce +17 -0
- package/src/components/gui/dialogbox/index.ce +204 -187
- package/src/components/gui/gameover.ce +158 -0
- package/src/components/gui/hud/hud.ce +61 -0
- package/src/components/gui/index.ts +30 -4
- package/src/components/gui/menu/equip-menu.ce +410 -0
- package/src/components/gui/menu/exit-menu.ce +41 -0
- package/src/components/gui/menu/items-menu.ce +317 -0
- package/src/components/gui/menu/main-menu.ce +294 -0
- package/src/components/gui/menu/options-menu.ce +35 -0
- package/src/components/gui/menu/skills-menu.ce +83 -0
- package/src/components/gui/mobile/index.ts +24 -0
- package/src/components/gui/mobile/mobile.ce +80 -0
- package/src/components/gui/notification/notification.ce +51 -0
- package/src/components/gui/save-load.ce +208 -0
- package/src/components/gui/shop/shop.ce +493 -0
- package/src/components/gui/title-screen.ce +163 -0
- package/src/components/index.ts +3 -0
- package/src/components/prebuilt/hp-bar.ce +255 -0
- package/src/components/prebuilt/index.ts +24 -0
- package/src/components/prebuilt/light-halo.ce +148 -0
- package/src/components/scenes/canvas.ce +20 -15
- package/src/components/scenes/draw-map.ce +60 -13
- package/src/components/scenes/event-layer.ce +7 -0
- package/src/components/scenes/transition.ce +60 -0
- package/src/index.ts +16 -2
- package/src/module.ts +127 -9
- package/src/presets/animation.ts +46 -0
- package/src/presets/faceset.ts +60 -0
- package/src/presets/icon.ts +17 -0
- package/src/presets/index.ts +9 -1
- package/src/presets/lpc.ts +108 -0
- package/src/services/AbstractSocket.ts +10 -2
- package/src/services/keyboardControls.ts +20 -0
- package/src/services/loadMap.ts +1 -1
- package/src/services/mmorpg.ts +100 -12
- package/src/services/save.ts +103 -0
- package/src/services/standalone.ts +110 -18
- package/src/utils/getEntityProp.ts +87 -0
- package/vite.config.ts +4 -2
- package/dist/Game/EffectManager.d.ts +0 -5
- package/dist/components/effects/index.d.ts +0 -4
- package/dist/index.js.map +0 -1
- package/dist/index10.js +0 -8
- package/dist/index10.js.map +0 -1
- package/dist/index11.js +0 -10
- package/dist/index11.js.map +0 -1
- package/dist/index12.js +0 -8
- package/dist/index12.js.map +0 -1
- package/dist/index13.js +0 -17
- package/dist/index13.js.map +0 -1
- package/dist/index14.js +0 -107
- package/dist/index14.js.map +0 -1
- package/dist/index15.js +0 -50
- package/dist/index15.js.map +0 -1
- package/dist/index16.js +0 -191
- package/dist/index16.js.map +0 -1
- package/dist/index17.js +0 -9
- package/dist/index17.js.map +0 -1
- package/dist/index18.js +0 -387
- package/dist/index18.js.map +0 -1
- package/dist/index19.js +0 -31
- package/dist/index19.js.map +0 -1
- package/dist/index2.js +0 -181
- package/dist/index2.js.map +0 -1
- package/dist/index20.js +0 -24
- package/dist/index20.js.map +0 -1
- package/dist/index21.js +0 -2421
- package/dist/index21.js.map +0 -1
- package/dist/index22.js +0 -114
- package/dist/index22.js.map +0 -1
- package/dist/index23.js +0 -109
- package/dist/index23.js.map +0 -1
- package/dist/index24.js +0 -71
- package/dist/index24.js.map +0 -1
- package/dist/index25.js +0 -21
- package/dist/index25.js.map +0 -1
- package/dist/index26.js +0 -41
- package/dist/index26.js.map +0 -1
- package/dist/index27.js +0 -5
- package/dist/index27.js.map +0 -1
- package/dist/index28.js +0 -322
- package/dist/index28.js.map +0 -1
- package/dist/index29.js +0 -27
- package/dist/index29.js.map +0 -1
- package/dist/index3.js +0 -87
- package/dist/index3.js.map +0 -1
- package/dist/index30.js +0 -11
- package/dist/index30.js.map +0 -1
- package/dist/index31.js +0 -11
- package/dist/index31.js.map +0 -1
- package/dist/index32.js +0 -174
- package/dist/index32.js.map +0 -1
- package/dist/index33.js +0 -501
- package/dist/index33.js.map +0 -1
- package/dist/index34.js +0 -12
- package/dist/index34.js.map +0 -1
- package/dist/index35.js +0 -4403
- package/dist/index35.js.map +0 -1
- package/dist/index36.js +0 -316
- package/dist/index36.js.map +0 -1
- package/dist/index37.js +0 -61
- package/dist/index37.js.map +0 -1
- package/dist/index38.js +0 -20
- package/dist/index38.js.map +0 -1
- package/dist/index39.js +0 -20
- package/dist/index39.js.map +0 -1
- package/dist/index4.js +0 -67
- package/dist/index4.js.map +0 -1
- package/dist/index5.js +0 -16
- package/dist/index5.js.map +0 -1
- package/dist/index6.js +0 -17
- package/dist/index6.js.map +0 -1
- package/dist/index7.js +0 -39
- package/dist/index7.js.map +0 -1
- package/dist/index8.js +0 -108
- package/dist/index8.js.map +0 -1
- package/dist/index9.js +0 -76
- package/dist/index9.js.map +0 -1
- package/src/components/gui/dialogbox/itemMenu.ce +0 -23
- package/src/components/gui/dialogbox/selection.ce +0 -67
- /package/src/components/{effects → animations}/hit.ce +0 -0
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import { inject } from "../../../core/inject.js";
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import { Button, Container, Joystick, h, mount, signal, useDefineProps, useProps } from "canvasengine";
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//#region src/components/gui/mobile/mobile.ce
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function component($$props) {
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useProps($$props);
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useDefineProps($$props);
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var controlsInstance = signal(null);
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mount(function(element) {
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var control = inject("KeyboardControls");
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controlsInstance.set(control);
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});
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return h(Container, {
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justifyContent: "space-between",
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alignItems: "flex-end",
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width: "100%",
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}, [h(Container, {
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justifyContent: "flex-start",
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margin: 50
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}, [h(Button, {
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text: "A",
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shape: "circle",
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width: 70,
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controls: controlsInstance,
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controlName: "action",
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style: {
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backgroundColor: {
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normal: "#2ecc71",
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hover: "#27ae60",
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pressed: "#229954",
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disabled: "#7f8c8d"
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},
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text: {
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fontFamily: "Arial Bold",
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color: "#ffffff"
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}
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}
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}), h(Button, {
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text: "B",
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shape: "circle",
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controlName: "back",
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style: {
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backgroundColor: {
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normal: "#e74c3c",
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hover: "#c0392b",
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pressed: "#a93226",
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disabled: "#7f8c8d"
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},
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text: {
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fontSize: 24,
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fontFamily: "Arial Bold",
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color: "#ffffff"
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}
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})])), h(Container, {
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margin: 100,
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alignItems: "flex-end"
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}, h(Container, null, h(Joystick, {
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controls: controlsInstance,
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outerColor: "#34495e",
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innerColor: "#3498db"
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})))]);
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}
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//#endregion
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export { component as default };
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//# sourceMappingURL=mobile.ce.js.map
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{"version":3,"file":"mobile.ce.js","names":[],"sources":["../../../../src/components/gui/mobile/mobile.ce"],"sourcesContent":["<Container justifyContent=\"space-between\" alignItems=\"flex-end\" width=\"100%\" height=\"100%\">\n <!-- Gamepad buttons A and B (left side) -->\n <Container justifyContent=\"flex-start\" alignItems=\"flex-end\" gap={20}>\n <Container display=\"flex\" direction=\"column\" gap={20} margin={50}>\n <!-- Button B (top) -->\n \n <!-- Button A (bottom) -->\n <Button \n text=\"A\"\n shape=\"circle\"\n width={70}\n height={70}\n controls={controlsInstance}\n controlName=\"action\"\n style={{\n backgroundColor: {\n normal: \"#2ecc71\",\n hover: \"#27ae60\",\n pressed: \"#229954\",\n disabled: \"#7f8c8d\"\n },\n text: {\n fontSize: 24,\n fontFamily: \"Arial Bold\",\n color: \"#ffffff\"\n }\n }}\n />\n\n <Button \n text=\"B\"\n shape=\"circle\"\n width={70}\n height={70}\n controls={controlsInstance}\n controlName=\"back\"\n style={{\n backgroundColor: {\n normal: \"#e74c3c\",\n hover: \"#c0392b\",\n pressed: \"#a93226\",\n disabled: \"#7f8c8d\"\n },\n text: {\n fontSize: 24,\n fontFamily: \"Arial Bold\",\n color: \"#ffffff\"\n }\n }}\n />\n\n </Container>\n </Container>\n \n <Container margin={100} alignItems=\"flex-end\">\n <Container>\n <Joystick \n controls={controlsInstance}\n outerColor=\"#34495e\"\n innerColor=\"#3498db\"\n />\n </Container>\n </Container>\n</Container>\n\n<script>\n import { signal, mount } from 'canvasengine'\n import { Button } from 'canvasengine'\n import { inject } from '../../../core/inject'\n import { RpgClientEngine } from '../../../RpgClientEngine'\n import { Direction } from '@rpgjs/common'\n\n\n const controlsInstance = signal(null)\n\n mount((element) => {\n const control = inject('KeyboardControls')\n controlsInstance.set(control)\n })\n</script>"],"mappings":";;;AASM,SAAuB,UAAA,SAAA;AACN,UAAE,QAAA;AACC,gBAAA,QAAA;CAClB,IAAI,mBAAc,OAAA,KAAgB;AAC1C,OAAM,SAAU,SAAA;EACZ,IAAI,UAAQ,OAAO,mBAAA;AACnB,mBAAgB,IAAA,QAAA;GAClB;AAEM,QADY,EAAE,WAAW;EAAA,gBAAO;EAAA,YAAA;EAAA,OAAA;EAAA,QAAA;EAAA,EAAA,CAAA,EAAA,WAAA;EAAA,gBAAA;EAAA,YAAA;EAAA,KAAA;EAAA,EAAA,EAAA,WAAA;EAAA,SAAA;EAAA,WAAA;EAAA,KAAA;EAAA,QAAA;EAAA,EAAA,CAAA,EAAA,QAAA;EAAA,MAAA;EAAA,OAAA;EAAA,OAAA;EAAA,QAAA;EAAA,UAAA;EAAA,aAAA;EAAA,OAAA;GAAA,iBAAA;IAAA,QAAA;IAAA,OAAA;IAAA,SAAA;IAAA,UAAA;IAAA;GAAA,MAAA;IAAA,UAAA;IAAA,YAAA;IAAA,OAAA;IAAA;GAAA;EAAA,CAAA,EAAA,EAAA,QAAA;EAAA,MAAA;EAAA,OAAA;EAAA,OAAA;EAAA,QAAA;EAAA,UAAA;EAAA,aAAA;EAAA,OAAA;GAAA,iBAAA;IAAA,QAAA;IAAA,OAAA;IAAA,SAAA;IAAA,UAAA;IAAA;GAAA,MAAA;IAAA,UAAA;IAAA,YAAA;IAAA,OAAA;IAAA;GAAA;EAAA,CAAA,CAAA,CAAA,CAAA,EAAA,EAAA,WAAA;EAAA,QAAA;EAAA,YAAA;EAAA,EAAA,EAAA,WAAA,MAAA,EAAA,UAAA;EAAA,UAAA;EAAA,YAAA;EAAA,YAAA;EAAA,CAAA,CAAA,CAAA,CAAA,CAAA"}
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@@ -0,0 +1,64 @@
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1
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import { inject } from "../../../core/inject.js";
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2
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import { RpgClientEngine } from "../../../RpgClientEngine.js";
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3
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import { DOMContainer, DOMElement, DOMSprite, computed, cond, effect, h, loop, useDefineProps, useProps } from "canvasengine";
|
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4
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+
//#region src/components/gui/notification/notification.ce
|
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5
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+
if (typeof document !== "undefined" && !document.getElementById("ce-style--home-runner-work-RPG-JS-RPG-JS-packages-client-src-components-gui-notification-notification-ce")) {
|
|
6
|
+
const styleElement = document.createElement("style");
|
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7
|
+
styleElement.id = "ce-style--home-runner-work-RPG-JS-RPG-JS-packages-client-src-components-gui-notification-notification-ce";
|
|
8
|
+
styleElement.textContent = ".notification {\n pointer-events: none !important;\n }";
|
|
9
|
+
document.head.appendChild(styleElement);
|
|
10
|
+
}
|
|
11
|
+
function component($$props) {
|
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12
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+
useProps($$props);
|
|
13
|
+
useDefineProps($$props);
|
|
14
|
+
var engine = inject(RpgClientEngine);
|
|
15
|
+
var notifications = computed(function() {
|
|
16
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+
return engine.notificationManager.stack();
|
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+
});
|
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18
|
+
var iconSheet = function(iconId) {
|
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+
return {
|
|
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+
definition: engine.getSpriteSheet(iconId),
|
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+
playing: "default"
|
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+
};
|
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+
};
|
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|
+
effect(function() {
|
|
25
|
+
var list = notifications();
|
|
26
|
+
var rowHeight = 68;
|
|
27
|
+
list.forEach(function(notif, index) {
|
|
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|
+
notif.layoutY.set(index * rowHeight);
|
|
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|
+
});
|
|
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+
});
|
|
31
|
+
var notificationStyle = function(notif) {
|
|
32
|
+
return {
|
|
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|
+
opacity: notif.opacity(),
|
|
34
|
+
transform: "translateY(".concat(notif.layoutY() + notif.offset(), "px)")
|
|
35
|
+
};
|
|
36
|
+
};
|
|
37
|
+
return h(DOMContainer, {
|
|
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|
+
width: "100%",
|
|
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|
+
height: "100%",
|
|
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|
+
zIndex: 100,
|
|
41
|
+
attrs: { class: "notification" }
|
|
42
|
+
}, h(DOMElement, {
|
|
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|
+
element: "div",
|
|
44
|
+
attrs: { class: "rpg-ui-notifications" }
|
|
45
|
+
}, loop(notifications, (notif, index) => h(DOMElement, {
|
|
46
|
+
element: "div",
|
|
47
|
+
attrs: {
|
|
48
|
+
class: "rpg-ui-notification",
|
|
49
|
+
"data-type": computed(() => notif.type || "info"),
|
|
50
|
+
style: computed(() => notificationStyle(notif))
|
|
51
|
+
}
|
|
52
|
+
}, [cond(notif.icon, () => h(DOMElement, {
|
|
53
|
+
element: "div",
|
|
54
|
+
attrs: { class: "rpg-ui-notification-icon" }
|
|
55
|
+
}, h(DOMSprite, { sheet: computed(() => iconSheet(notif.icon)) }))), h(DOMElement, {
|
|
56
|
+
element: "div",
|
|
57
|
+
attrs: { class: "rpg-ui-notification-message" },
|
|
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|
+
textContent: notif.message
|
|
59
|
+
})]))));
|
|
60
|
+
}
|
|
61
|
+
//#endregion
|
|
62
|
+
export { component as default };
|
|
63
|
+
|
|
64
|
+
//# sourceMappingURL=notification.ce.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"notification.ce.js","names":[],"sources":["../../../../src/components/gui/notification/notification.ce"],"sourcesContent":["<DOMContainer width=\"100%\" height=\"100%\" zIndex={100} class=\"notification\">\n <div class=\"rpg-ui-notifications\">\n @for ((notif,index) of notifications) {\n <div\n class=\"rpg-ui-notification\"\n data-type={notif.type || \"info\"}\n style={notificationStyle(notif)}\n >\n @if (notif.icon) {\n <div class=\"rpg-ui-notification-icon\">\n <DOMSprite sheet={iconSheet(notif.icon)} />\n </div>\n }\n <div class=\"rpg-ui-notification-message\">{notif.message}</div>\n </div>\n }\n </div>\n</DOMContainer>\n\n<style>\n .notification {\n pointer-events: none !important;\n }\n</style>\n\n<script>\n import { effect, computed } from \"canvasengine\";\n import { inject } from \"../../../core/inject\";\n import { RpgClientEngine } from \"../../../RpgClientEngine\";\n\n const engine = inject(RpgClientEngine);\n const notifications = computed(() => engine.notificationManager.stack());\n\n const iconSheet = (iconId) => ({\n definition: engine.getSpriteSheet(iconId),\n playing: \"default\"\n });\n\n effect(() => {\n const list = notifications();\n const rowHeight = 68;\n list.forEach((notif, index) => {\n notif.layoutY.set(index * rowHeight);\n });\n });\n\n const notificationStyle = (notif) => ({\n opacity: notif.opacity(),\n transform: `translateY(${notif.layoutY() + notif.offset()}px)`\n });\n</script>\n"],"mappings":";;;;AAUA,IAAI,OAAO,aAAa,eAAW,CAAK,SAAE,eAAsB,2GAAE,EAAA;CAChE,MAAM,eAAc,SAAG,cAAA,QAAA;AACvB,cAAa,KAAC;AACd,cAAa,cAAa;AAC1B,UAAS,KAAG,YAAG,aAAA;;AAGf,SAAY,UAAA,SAAA;;AAER,gBAAA,QAAA;CACD,IAAA,SAAa,OAAA,gBAAA;CAClB,IAAI,gBAAY,SAAa,WAAU;AAAA,SAAA,OAAA,oBAAA,OAAA;GAAA;CACvC,IAAI,YAAA,SAAA,QAAA;AAAA,SAAA;GACF,YAAK,OAAA,eAAA,OAAA;;GAEN;;AACD,QAAI,WAAe;EACf,IAAA,OAAS,eAAiB;EAC1B,IAAA,YAAS;;AAET,SAAM,QAAS,IAAO,QAAA,UAAgB;IACtC;;CAEJ,IAAI,oBAAmB,SAAW,OAAC;AAAA,SAAA;GAC/B,SAAI,MAAW,SAAQ;GACvB,WAAW,cAAU,OAAA,MAAA,SAAA,GAAA,MAAA,QAAA,EAAA,MAAA;GACxB;;AAEG,QAAA,EAAA,cAAA"}
|
|
@@ -0,0 +1,389 @@
|
|
|
1
|
+
import { inject } from "../../core/inject.js";
|
|
2
|
+
import { SaveClientService } from "../../services/save.js";
|
|
3
|
+
import { RpgGui } from "../../Gui/Gui.js";
|
|
4
|
+
import { RpgClientEngine } from "../../RpgClientEngine.js";
|
|
5
|
+
import { DOMContainer, DOMElement, Navigation, computed, cond, createTabindexNavigator, h, loop, mount, signal, useDefineProps, useProps } from "canvasengine";
|
|
6
|
+
import { PrebuiltGui } from "@rpgjs/common";
|
|
7
|
+
//#region src/components/gui/save-load.ce
|
|
8
|
+
function component($$props) {
|
|
9
|
+
useProps($$props);
|
|
10
|
+
const defineProps = useDefineProps($$props);
|
|
11
|
+
var __awaiter = this && this.__awaiter || function(thisArg, _arguments, P, generator) {
|
|
12
|
+
function adopt(value) {
|
|
13
|
+
return value instanceof P ? value : new P(function(resolve) {
|
|
14
|
+
resolve(value);
|
|
15
|
+
});
|
|
16
|
+
}
|
|
17
|
+
return new (P || (P = Promise))(function(resolve, reject) {
|
|
18
|
+
function fulfilled(value) {
|
|
19
|
+
try {
|
|
20
|
+
step(generator.next(value));
|
|
21
|
+
} catch (e) {
|
|
22
|
+
reject(e);
|
|
23
|
+
}
|
|
24
|
+
}
|
|
25
|
+
function rejected(value) {
|
|
26
|
+
try {
|
|
27
|
+
step(generator["throw"](value));
|
|
28
|
+
} catch (e) {
|
|
29
|
+
reject(e);
|
|
30
|
+
}
|
|
31
|
+
}
|
|
32
|
+
function step(result) {
|
|
33
|
+
result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected);
|
|
34
|
+
}
|
|
35
|
+
step((generator = generator.apply(thisArg, _arguments || [])).next());
|
|
36
|
+
});
|
|
37
|
+
};
|
|
38
|
+
var __generator = this && this.__generator || function(thisArg, body) {
|
|
39
|
+
var _ = {
|
|
40
|
+
label: 0,
|
|
41
|
+
sent: function() {
|
|
42
|
+
if (t[0] & 1) throw t[1];
|
|
43
|
+
return t[1];
|
|
44
|
+
},
|
|
45
|
+
trys: [],
|
|
46
|
+
ops: []
|
|
47
|
+
}, f, y, t, g = Object.create((typeof Iterator === "function" ? Iterator : Object).prototype);
|
|
48
|
+
return g.next = verb(0), g["throw"] = verb(1), g["return"] = verb(2), typeof Symbol === "function" && (g[Symbol.iterator] = function() {
|
|
49
|
+
return this;
|
|
50
|
+
}), g;
|
|
51
|
+
function verb(n) {
|
|
52
|
+
return function(v) {
|
|
53
|
+
return step([n, v]);
|
|
54
|
+
};
|
|
55
|
+
}
|
|
56
|
+
function step(op) {
|
|
57
|
+
if (f) throw new TypeError("Generator is already executing.");
|
|
58
|
+
while (g && (g = 0, op[0] && (_ = 0)), _) try {
|
|
59
|
+
if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
|
|
60
|
+
if (y = 0, t) op = [op[0] & 2, t.value];
|
|
61
|
+
switch (op[0]) {
|
|
62
|
+
case 0:
|
|
63
|
+
case 1:
|
|
64
|
+
t = op;
|
|
65
|
+
break;
|
|
66
|
+
case 4:
|
|
67
|
+
_.label++;
|
|
68
|
+
return {
|
|
69
|
+
value: op[1],
|
|
70
|
+
done: false
|
|
71
|
+
};
|
|
72
|
+
case 5:
|
|
73
|
+
_.label++;
|
|
74
|
+
y = op[1];
|
|
75
|
+
op = [0];
|
|
76
|
+
continue;
|
|
77
|
+
case 7:
|
|
78
|
+
op = _.ops.pop();
|
|
79
|
+
_.trys.pop();
|
|
80
|
+
continue;
|
|
81
|
+
default:
|
|
82
|
+
if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) {
|
|
83
|
+
_ = 0;
|
|
84
|
+
continue;
|
|
85
|
+
}
|
|
86
|
+
if (op[0] === 3 && (!t || op[1] > t[0] && op[1] < t[3])) {
|
|
87
|
+
_.label = op[1];
|
|
88
|
+
break;
|
|
89
|
+
}
|
|
90
|
+
if (op[0] === 6 && _.label < t[1]) {
|
|
91
|
+
_.label = t[1];
|
|
92
|
+
t = op;
|
|
93
|
+
break;
|
|
94
|
+
}
|
|
95
|
+
if (t && _.label < t[2]) {
|
|
96
|
+
_.label = t[2];
|
|
97
|
+
_.ops.push(op);
|
|
98
|
+
break;
|
|
99
|
+
}
|
|
100
|
+
if (t[2]) _.ops.pop();
|
|
101
|
+
_.trys.pop();
|
|
102
|
+
continue;
|
|
103
|
+
}
|
|
104
|
+
op = body.call(thisArg, _);
|
|
105
|
+
} catch (e) {
|
|
106
|
+
op = [6, e];
|
|
107
|
+
y = 0;
|
|
108
|
+
} finally {
|
|
109
|
+
f = t = 0;
|
|
110
|
+
}
|
|
111
|
+
if (op[0] & 5) throw op[1];
|
|
112
|
+
return {
|
|
113
|
+
value: op[0] ? op[1] : void 0,
|
|
114
|
+
done: true
|
|
115
|
+
};
|
|
116
|
+
}
|
|
117
|
+
};
|
|
118
|
+
var __spreadArray = this && this.__spreadArray || function(to, from, pack) {
|
|
119
|
+
if (pack || arguments.length === 2) {
|
|
120
|
+
for (var i = 0, l = from.length, ar; i < l; i++) if (ar || !(i in from)) {
|
|
121
|
+
if (!ar) ar = Array.prototype.slice.call(from, 0, i);
|
|
122
|
+
ar[i] = from[i];
|
|
123
|
+
}
|
|
124
|
+
}
|
|
125
|
+
return to.concat(ar || Array.prototype.slice.call(from));
|
|
126
|
+
};
|
|
127
|
+
var engine = inject(RpgClientEngine);
|
|
128
|
+
var saveClient = inject(SaveClientService);
|
|
129
|
+
var gui = inject(RpgGui);
|
|
130
|
+
var keyboardControls = engine.globalConfig.keyboardControls;
|
|
131
|
+
var selectedSlot = signal(0);
|
|
132
|
+
var DEFAULT_SLOTS = 4;
|
|
133
|
+
var defaultSlots = function() {
|
|
134
|
+
return Array.from({ length: DEFAULT_SLOTS }, function() {
|
|
135
|
+
return null;
|
|
136
|
+
});
|
|
137
|
+
};
|
|
138
|
+
var localSlots = signal(defaultSlots());
|
|
139
|
+
var _a = defineProps(), data = _a.data, onFinish = _a.onFinish;
|
|
140
|
+
var title = computed(function() {
|
|
141
|
+
return data().mode === "save" ? "Save Game" : "Load Game";
|
|
142
|
+
});
|
|
143
|
+
var subtitle = computed(function() {
|
|
144
|
+
return data().mode === "save" ? "Choose a slot to overwrite or create." : "Select a slot to load your progress.";
|
|
145
|
+
});
|
|
146
|
+
var slotsValue = computed(function() {
|
|
147
|
+
return localSlots();
|
|
148
|
+
});
|
|
149
|
+
var displaySlots = computed(function() {
|
|
150
|
+
var _a;
|
|
151
|
+
var slots = slotsValue();
|
|
152
|
+
var items = slots.map(function(slot, index) {
|
|
153
|
+
return {
|
|
154
|
+
kind: "slot",
|
|
155
|
+
slot,
|
|
156
|
+
slotIndex: index,
|
|
157
|
+
label: "Slot ".concat(index + 1),
|
|
158
|
+
readonly: false
|
|
159
|
+
};
|
|
160
|
+
});
|
|
161
|
+
if (!data().showAutoSlot) return items;
|
|
162
|
+
var index = typeof data().autoSlotIndex === "number" ? data().autoSlotIndex : 0;
|
|
163
|
+
var autoSlot = (_a = slots[index]) !== null && _a !== void 0 ? _a : null;
|
|
164
|
+
var readonly = data().mode === "save";
|
|
165
|
+
return __spreadArray([{
|
|
166
|
+
kind: "auto",
|
|
167
|
+
slot: autoSlot,
|
|
168
|
+
slotIndex: index,
|
|
169
|
+
label: data().autoSlotLabel || "Auto Save",
|
|
170
|
+
readonly
|
|
171
|
+
}], items, true);
|
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172
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+
});
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173
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+
var nav = createTabindexNavigator(selectedSlot, { count: function() {
|
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174
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+
return displaySlots().length;
|
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175
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+
} }, "wrap");
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176
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+
var canSelect = function(item) {
|
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177
|
+
if (item.readonly) return false;
|
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178
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+
if (data().mode === "load" && !item.slot) return false;
|
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179
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return true;
|
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180
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+
};
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181
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+
var normalizeSlotValue = function(value) {
|
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182
|
+
if (!value) return null;
|
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183
|
+
if (typeof value === "string") try {
|
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184
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return JSON.parse(value);
|
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185
|
+
} catch (_a) {
|
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186
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return null;
|
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187
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+
}
|
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188
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+
return value;
|
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189
|
+
};
|
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190
|
+
var normalizeSlots = function(list) {
|
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191
|
+
if (Array.isArray(list)) {
|
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192
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+
var length_1 = Math.max(list.length, DEFAULT_SLOTS);
|
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193
|
+
return Array.from({ length: length_1 }, function(_, index) {
|
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194
|
+
return normalizeSlotValue(list[index]);
|
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195
|
+
});
|
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196
|
+
}
|
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197
|
+
if (!list || typeof list !== "object") return defaultSlots();
|
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198
|
+
var keys = Object.keys(list).filter(function(key) {
|
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199
|
+
return /^\d+$/.test(key);
|
|
200
|
+
});
|
|
201
|
+
var indices = keys.map(function(key) {
|
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202
|
+
return Number(key);
|
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203
|
+
}).filter(function(index) {
|
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204
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+
return index >= 0;
|
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205
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+
});
|
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206
|
+
var maxIndex = indices.length ? Math.max.apply(Math, indices) : -1;
|
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207
|
+
var length = Math.max(maxIndex + 1, DEFAULT_SLOTS);
|
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208
|
+
var slots = Array.from({ length }, function() {
|
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209
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+
return null;
|
|
210
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+
});
|
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211
|
+
keys.forEach(function(key) {
|
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212
|
+
var index = Number(key);
|
|
213
|
+
if (index < 0 || index >= length) return;
|
|
214
|
+
slots[index] = normalizeSlotValue(list[key]);
|
|
215
|
+
});
|
|
216
|
+
return slots;
|
|
217
|
+
};
|
|
218
|
+
var refreshSlots = function() {
|
|
219
|
+
return __awaiter(void 0, void 0, void 0, function() {
|
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220
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+
var list;
|
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221
|
+
return __generator(this, function(_a) {
|
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222
|
+
switch (_a.label) {
|
|
223
|
+
case 0:
|
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224
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+
_a.trys.push([
|
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225
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0,
|
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226
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2,
|
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227
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,
|
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228
|
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3
|
|
229
|
+
]);
|
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230
|
+
return [4, saveClient.listSlots()];
|
|
231
|
+
case 1:
|
|
232
|
+
list = _a.sent();
|
|
233
|
+
localSlots.set(normalizeSlots(list));
|
|
234
|
+
return [3, 3];
|
|
235
|
+
case 2:
|
|
236
|
+
_a.sent();
|
|
237
|
+
localSlots.set(defaultSlots());
|
|
238
|
+
return [3, 3];
|
|
239
|
+
case 3: return [2];
|
|
240
|
+
}
|
|
241
|
+
});
|
|
242
|
+
});
|
|
243
|
+
};
|
|
244
|
+
var triggerSelect = function(displayIndex) {
|
|
245
|
+
return __awaiter(void 0, void 0, void 0, function() {
|
|
246
|
+
var list, item, action;
|
|
247
|
+
return __generator(this, function(_a) {
|
|
248
|
+
switch (_a.label) {
|
|
249
|
+
case 0:
|
|
250
|
+
list = displaySlots();
|
|
251
|
+
item = list[displayIndex];
|
|
252
|
+
if (!item) return [2];
|
|
253
|
+
if (!canSelect(item)) return [2];
|
|
254
|
+
action = data().mode === "save" ? "save" : "load";
|
|
255
|
+
if (!(action === "save")) return [3, 3];
|
|
256
|
+
return [4, saveClient.saveSlot(item.slotIndex)];
|
|
257
|
+
case 1:
|
|
258
|
+
_a.sent();
|
|
259
|
+
return [4, refreshSlots()];
|
|
260
|
+
case 2:
|
|
261
|
+
_a.sent();
|
|
262
|
+
_a.label = 3;
|
|
263
|
+
case 3:
|
|
264
|
+
if (!(action === "load")) return [3, 5];
|
|
265
|
+
return [4, saveClient.loadSlot(item.slotIndex)];
|
|
266
|
+
case 4:
|
|
267
|
+
_a.sent();
|
|
268
|
+
_a.label = 5;
|
|
269
|
+
case 5:
|
|
270
|
+
setTimeout(function() {
|
|
271
|
+
if (onFinish) onFinish();
|
|
272
|
+
gui.hide(PrebuiltGui.Save);
|
|
273
|
+
gui.hide(PrebuiltGui.TitleScreen);
|
|
274
|
+
}, 50);
|
|
275
|
+
return [2];
|
|
276
|
+
}
|
|
277
|
+
});
|
|
278
|
+
});
|
|
279
|
+
};
|
|
280
|
+
function selectSlot(index) {
|
|
281
|
+
return function() {
|
|
282
|
+
selectedSlot.set(index);
|
|
283
|
+
triggerSelect(index);
|
|
284
|
+
};
|
|
285
|
+
}
|
|
286
|
+
var controls = signal({
|
|
287
|
+
up: {
|
|
288
|
+
repeat: true,
|
|
289
|
+
bind: keyboardControls.up,
|
|
290
|
+
throttle: 150,
|
|
291
|
+
keyDown: function() {
|
|
292
|
+
nav.next(-1);
|
|
293
|
+
}
|
|
294
|
+
},
|
|
295
|
+
down: {
|
|
296
|
+
repeat: true,
|
|
297
|
+
bind: keyboardControls.down,
|
|
298
|
+
throttle: 150,
|
|
299
|
+
keyDown: function() {
|
|
300
|
+
nav.next(1);
|
|
301
|
+
}
|
|
302
|
+
},
|
|
303
|
+
action: {
|
|
304
|
+
bind: keyboardControls.action,
|
|
305
|
+
keyDown: function() {
|
|
306
|
+
triggerSelect(selectedSlot());
|
|
307
|
+
}
|
|
308
|
+
},
|
|
309
|
+
escape: {
|
|
310
|
+
bind: keyboardControls.escape,
|
|
311
|
+
keyDown: function() {
|
|
312
|
+
if (onFinish) onFinish();
|
|
313
|
+
gui.hide(PrebuiltGui.Save);
|
|
314
|
+
}
|
|
315
|
+
},
|
|
316
|
+
gamepad: { enabled: true }
|
|
317
|
+
});
|
|
318
|
+
mount(function(element) {
|
|
319
|
+
refreshSlots();
|
|
320
|
+
});
|
|
321
|
+
return h(DOMContainer, {
|
|
322
|
+
width: "100%",
|
|
323
|
+
height: "100%"
|
|
324
|
+
}, h(DOMElement, {
|
|
325
|
+
element: "div",
|
|
326
|
+
attrs: { class: "rpg-ui-save-load rpg-anim-fade-in" }
|
|
327
|
+
}, [h(DOMElement, {
|
|
328
|
+
element: "div",
|
|
329
|
+
attrs: { class: "rpg-ui-save-load-header" }
|
|
330
|
+
}, [h(DOMElement, {
|
|
331
|
+
element: "div",
|
|
332
|
+
attrs: { class: "rpg-ui-save-load-title" },
|
|
333
|
+
textContent: computed(() => title())
|
|
334
|
+
}), h(DOMElement, {
|
|
335
|
+
element: "div",
|
|
336
|
+
attrs: { class: "rpg-ui-save-load-subtitle" },
|
|
337
|
+
textContent: computed(() => subtitle())
|
|
338
|
+
})]), h(Navigation, {
|
|
339
|
+
tabindex: selectedSlot,
|
|
340
|
+
controls
|
|
341
|
+
}, h(DOMElement, {
|
|
342
|
+
element: "div",
|
|
343
|
+
attrs: { class: "rpg-ui-save-load-list" }
|
|
344
|
+
}, loop(displaySlots, (item, displayIndex) => h(DOMElement, {
|
|
345
|
+
element: "div",
|
|
346
|
+
attrs: {
|
|
347
|
+
class: ["rpg-ui-save-load-slot", computed(() => ({ active: selectedSlot() === displayIndex }))],
|
|
348
|
+
tabindex: displayIndex,
|
|
349
|
+
"data-slot-index": displayIndex,
|
|
350
|
+
click: selectSlot(displayIndex)
|
|
351
|
+
}
|
|
352
|
+
}, [h(DOMElement, {
|
|
353
|
+
element: "div",
|
|
354
|
+
attrs: { class: "rpg-ui-save-load-slot-index" },
|
|
355
|
+
textContent: item.label
|
|
356
|
+
}), cond(item.slot, () => h(DOMElement, {
|
|
357
|
+
element: "div",
|
|
358
|
+
attrs: { class: "rpg-ui-save-load-slot-meta" }
|
|
359
|
+
}, [
|
|
360
|
+
h(DOMElement, {
|
|
361
|
+
element: "div",
|
|
362
|
+
attrs: { class: "rpg-ui-save-load-slot-line" },
|
|
363
|
+
textContent: "Level: " + item.slot.level
|
|
364
|
+
}),
|
|
365
|
+
h(DOMElement, {
|
|
366
|
+
element: "div",
|
|
367
|
+
attrs: { class: "rpg-ui-save-load-slot-line" },
|
|
368
|
+
textContent: "Exp: " + item.slot.exp
|
|
369
|
+
}),
|
|
370
|
+
h(DOMElement, {
|
|
371
|
+
element: "div",
|
|
372
|
+
attrs: { class: "rpg-ui-save-load-slot-line" },
|
|
373
|
+
textContent: "Map: " + item.slot.map
|
|
374
|
+
}),
|
|
375
|
+
h(DOMElement, {
|
|
376
|
+
element: "div",
|
|
377
|
+
attrs: { class: "rpg-ui-save-load-slot-line" },
|
|
378
|
+
textContent: "Date: " + item.slot.date
|
|
379
|
+
})
|
|
380
|
+
]), () => h(DOMElement, {
|
|
381
|
+
element: "div",
|
|
382
|
+
attrs: { class: "rpg-ui-save-load-slot-empty" },
|
|
383
|
+
textContent: "Empty Slot"
|
|
384
|
+
}))]))))]));
|
|
385
|
+
}
|
|
386
|
+
//#endregion
|
|
387
|
+
export { component as default };
|
|
388
|
+
|
|
389
|
+
//# sourceMappingURL=save-load.ce.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"save-load.ce.js","names":[],"sources":["../../../src/components/gui/save-load.ce"],"sourcesContent":["<DOMContainer width=\"100%\" height=\"100%\">\n <div class=\"rpg-ui-save-load rpg-anim-fade-in\">\n <div class=\"rpg-ui-save-load-header\">\n <div class=\"rpg-ui-save-load-title\">{title()}</div>\n <div class=\"rpg-ui-save-load-subtitle\">{subtitle()}</div>\n </div>\n <Navigation tabindex={selectedSlot} controls={controls}>\n <div class=\"rpg-ui-save-load-list\">\n @for ((item,displayIndex) of displaySlots) {\n <div\n class=\"rpg-ui-save-load-slot\"\n class={{active: selectedSlot() === displayIndex}}\n tabindex={displayIndex}\n data-slot-index={displayIndex}\n click={selectSlot(displayIndex)}\n >\n <div class=\"rpg-ui-save-load-slot-index\">{item.label}</div>\n @if (item.slot) {\n <div class=\"rpg-ui-save-load-slot-meta\">\n <div class=\"rpg-ui-save-load-slot-line\">Level: {item.slot.level ?? \"-\"}</div>\n <div class=\"rpg-ui-save-load-slot-line\">Exp: {item.slot.exp ?? \"-\"}</div>\n <div class=\"rpg-ui-save-load-slot-line\">Map: {item.slot.map ?? \"-\"}</div>\n <div class=\"rpg-ui-save-load-slot-line\">Date: {item.slot.date ?? \"-\"}</div>\n </div>\n }\n @else {\n <div class=\"rpg-ui-save-load-slot-empty\">Empty Slot</div>\n }\n </div>\n }\n </div>\n </Navigation>\n </div>\n</DOMContainer>\n\n<script>\n import { signal, computed, effect, createTabindexNavigator, mount } from \"canvasengine\";\n import { inject } from \"../../core/inject\";\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import { SaveClientService } from \"../../services/save\";\n import { PrebuiltGui } from \"@rpgjs/common\";\n import { RpgGui } from \"../../Gui/Gui\";\n\n const engine = inject(RpgClientEngine);\n const saveClient = inject(SaveClientService);\n const gui = inject(RpgGui);\n const keyboardControls = engine.globalConfig.keyboardControls;\n\n const selectedSlot = signal(0);\n const DEFAULT_SLOTS = 4;\n const defaultSlots = () => Array.from({ length: DEFAULT_SLOTS }, () => null);\n const localSlots = signal(defaultSlots());\n\n const { data, onFinish } = defineProps();\n\n const title = computed(() => data().mode === \"save\" ? \"Save Game\" : \"Load Game\");\n const subtitle = computed(() => data().mode === \"save\"\n ? \"Choose a slot to overwrite or create.\"\n : \"Select a slot to load your progress.\"\n );\n\n const slotsValue = computed(() => localSlots());\n const displaySlots = computed(() => {\n const slots = slotsValue();\n const items = slots.map((slot, index) => ({\n kind: \"slot\",\n slot,\n slotIndex: index,\n label: `Slot ${index + 1}`,\n readonly: false\n }));\n if (!data().showAutoSlot) return items;\n const index = typeof data().autoSlotIndex === \"number\" ? data().autoSlotIndex : 0;\n const autoSlot = slots[index] ?? null;\n const readonly = data().mode === \"save\";\n return [\n {\n kind: \"auto\",\n slot: autoSlot,\n slotIndex: index,\n label: data().autoSlotLabel || \"Auto Save\",\n readonly\n },\n ...items\n ];\n });\n const nav = createTabindexNavigator(selectedSlot, { count: () => displaySlots().length }, \"wrap\");\n\n const canSelect = (item) => {\n if (item.readonly) return false;\n if (data().mode === \"load\" && !item.slot) return false;\n return true;\n };\n\n const normalizeSlotValue = (value) => {\n if (!value) return null;\n if (typeof value === \"string\") {\n try {\n return JSON.parse(value);\n } catch {\n return null;\n }\n }\n return value;\n };\n\n const normalizeSlots = (list) => {\n if (Array.isArray(list)) {\n const length = Math.max(list.length, DEFAULT_SLOTS);\n return Array.from({ length }, (_, index) => normalizeSlotValue(list[index]));\n }\n if (!list || typeof list !== \"object\") {\n return defaultSlots();\n }\n const keys = Object.keys(list).filter((key) => /^\\d+$/.test(key));\n const indices = keys.map((key) => Number(key)).filter((index) => index >= 0);\n const maxIndex = indices.length ? Math.max(...indices) : -1;\n const length = Math.max(maxIndex + 1, DEFAULT_SLOTS);\n const slots = Array.from({ length }, () => null);\n keys.forEach((key) => {\n const index = Number(key);\n if (index < 0 || index >= length) return;\n slots[index] = normalizeSlotValue(list[key]);\n });\n return slots;\n };\n\n const hasProvidedSlots = (list) => {\n if (Array.isArray(list)) return list.length > 0;\n return !!(list && typeof list === \"object\" && Object.keys(list).length > 0);\n };\n\n const refreshSlots = async () => {\n try {\n const list = await saveClient.listSlots();\n localSlots.set(normalizeSlots(list));\n } catch (err) {\n localSlots.set(defaultSlots());\n }\n };\n\n const triggerSelect = async (displayIndex) => {\n const list = displaySlots();\n const item = list[displayIndex];\n if (!item) return;\n if (!canSelect(item)) return;\n const action = data().mode === \"save\" ? \"save\" : \"load\";\n if (action === \"save\") {\n await saveClient.saveSlot(item.slotIndex);\n await refreshSlots();\n }\n if (action === \"load\") {\n await saveClient.loadSlot(item.slotIndex);\n }\n setTimeout(() => {\n if (onFinish) onFinish();\n gui.hide(PrebuiltGui.Save);\n gui.hide(PrebuiltGui.TitleScreen);\n }, 50);\n\n };\n\n function selectSlot(index) {\n return function() {\n selectedSlot.set(index);\n triggerSelect(index);\n }\n }\n\n const controls = signal({\n up: {\n repeat: true,\n bind: keyboardControls.up,\n throttle: 150,\n keyDown() {\n nav.next(-1);\n }\n },\n down: {\n repeat: true,\n bind: keyboardControls.down,\n throttle: 150,\n keyDown() {\n nav.next(1);\n }\n },\n action: {\n bind: keyboardControls.action,\n keyDown() {\n triggerSelect(selectedSlot());\n }\n },\n escape: {\n bind: keyboardControls.escape,\n keyDown() {\n if (onFinish) onFinish();\n gui.hide(PrebuiltGui.Save);\n }\n },\n gamepad: {\n enabled: true\n }\n });\n\n mount((element) => {\n refreshSlots();\n 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