@rpgjs/client 5.0.0-alpha.9 → 5.0.0-beta.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/Game/AnimationManager.d.ts +8 -0
- package/dist/Game/AnimationManager.js +26 -0
- package/dist/Game/AnimationManager.js.map +1 -0
- package/dist/Game/Event.d.ts +1 -1
- package/dist/Game/Event.js +12 -0
- package/dist/Game/Event.js.map +1 -0
- package/dist/Game/Map.d.ts +23 -2
- package/dist/Game/Map.js +80 -0
- package/dist/Game/Map.js.map +1 -0
- package/dist/Game/Object.d.ts +157 -0
- package/dist/Game/Object.js +211 -0
- package/dist/Game/Object.js.map +1 -0
- package/dist/Game/Player.d.ts +1 -1
- package/dist/Game/Player.js +12 -0
- package/dist/Game/Player.js.map +1 -0
- package/dist/Gui/Gui.d.ts +177 -5
- package/dist/Gui/Gui.js +445 -0
- package/dist/Gui/Gui.js.map +1 -0
- package/dist/Gui/NotificationManager.d.ts +23 -0
- package/dist/Gui/NotificationManager.js +49 -0
- package/dist/Gui/NotificationManager.js.map +1 -0
- package/dist/Resource.d.ts +97 -0
- package/dist/Resource.js +133 -0
- package/dist/Resource.js.map +1 -0
- package/dist/RpgClient.d.ts +238 -11
- package/dist/RpgClientEngine.d.ts +615 -14
- package/dist/RpgClientEngine.js +1334 -0
- package/dist/RpgClientEngine.js.map +1 -0
- package/dist/Sound.d.ts +199 -0
- package/dist/Sound.js +167 -0
- package/dist/Sound.js.map +1 -0
- package/dist/_virtual/_@oxc-project_runtime@0.122.0/helpers/decorate.js +9 -0
- package/dist/_virtual/_@oxc-project_runtime@0.122.0/helpers/decorateMetadata.js +6 -0
- package/dist/components/animations/animation.ce.js +24 -0
- package/dist/components/animations/animation.ce.js.map +1 -0
- package/dist/components/animations/hit.ce.js +70 -0
- package/dist/components/animations/hit.ce.js.map +1 -0
- package/dist/components/animations/index.d.ts +4 -0
- package/dist/components/animations/index.js +11 -0
- package/dist/components/animations/index.js.map +1 -0
- package/dist/components/character.ce.js +392 -0
- package/dist/components/character.ce.js.map +1 -0
- package/dist/components/dynamics/parse-value.d.ts +1 -0
- package/dist/components/dynamics/parse-value.js +44 -0
- package/dist/components/dynamics/parse-value.js.map +1 -0
- package/dist/components/dynamics/text.ce.js +73 -0
- package/dist/components/dynamics/text.ce.js.map +1 -0
- package/dist/components/gui/box.ce.js +28 -0
- package/dist/components/gui/box.ce.js.map +1 -0
- package/dist/components/gui/dialogbox/index.ce.js +205 -0
- package/dist/components/gui/dialogbox/index.ce.js.map +1 -0
- package/dist/components/gui/gameover.ce.js +193 -0
- package/dist/components/gui/gameover.ce.js.map +1 -0
- package/dist/components/gui/hud/hud.ce.js +92 -0
- package/dist/components/gui/hud/hud.ce.js.map +1 -0
- package/dist/components/gui/index.d.ts +15 -3
- package/dist/components/gui/index.js +14 -0
- package/dist/components/gui/menu/equip-menu.ce.js +481 -0
- package/dist/components/gui/menu/equip-menu.ce.js.map +1 -0
- package/dist/components/gui/menu/exit-menu.ce.js +54 -0
- package/dist/components/gui/menu/exit-menu.ce.js.map +1 -0
- package/dist/components/gui/menu/items-menu.ce.js +344 -0
- package/dist/components/gui/menu/items-menu.ce.js.map +1 -0
- package/dist/components/gui/menu/main-menu.ce.js +417 -0
- package/dist/components/gui/menu/main-menu.ce.js.map +1 -0
- package/dist/components/gui/menu/options-menu.ce.js +48 -0
- package/dist/components/gui/menu/options-menu.ce.js.map +1 -0
- package/dist/components/gui/menu/skills-menu.ce.js +107 -0
- package/dist/components/gui/menu/skills-menu.ce.js.map +1 -0
- package/dist/components/gui/mobile/index.d.ts +8 -0
- package/dist/components/gui/mobile/index.js +21 -0
- package/dist/components/gui/mobile/index.js.map +1 -0
- package/dist/components/gui/mobile/mobile.ce.js +78 -0
- package/dist/components/gui/mobile/mobile.ce.js.map +1 -0
- package/dist/components/gui/notification/notification.ce.js +64 -0
- package/dist/components/gui/notification/notification.ce.js.map +1 -0
- package/dist/components/gui/save-load.ce.js +389 -0
- package/dist/components/gui/save-load.ce.js.map +1 -0
- package/dist/components/gui/shop/shop.ce.js +652 -0
- package/dist/components/gui/shop/shop.ce.js.map +1 -0
- package/dist/components/gui/title-screen.ce.js +190 -0
- package/dist/components/gui/title-screen.ce.js.map +1 -0
- package/dist/components/index.d.ts +1 -0
- package/dist/components/index.js +4 -0
- package/dist/components/prebuilt/hp-bar.ce.js +116 -0
- package/dist/components/prebuilt/hp-bar.ce.js.map +1 -0
- package/dist/components/prebuilt/index.d.ts +19 -0
- package/dist/components/prebuilt/index.js +2 -0
- package/dist/components/prebuilt/light-halo.ce.js +94 -0
- package/dist/components/prebuilt/light-halo.ce.js.map +1 -0
- package/dist/components/scenes/canvas.ce.js +60 -0
- package/dist/components/scenes/canvas.ce.js.map +1 -0
- package/dist/components/scenes/draw-map.ce.js +89 -0
- package/dist/components/scenes/draw-map.ce.js.map +1 -0
- package/dist/components/scenes/event-layer.ce.js +28 -0
- package/dist/components/scenes/event-layer.ce.js.map +1 -0
- package/dist/core/inject.js +18 -0
- package/dist/core/inject.js.map +1 -0
- package/dist/core/setup.js +16 -0
- package/dist/core/setup.js.map +1 -0
- package/dist/index.d.ts +15 -1
- package/dist/index.js +44 -14
- package/dist/module.d.ts +43 -4
- package/dist/module.js +176 -0
- package/dist/module.js.map +1 -0
- package/dist/node_modules/.pnpm/@signe_di@2.9.0/node_modules/@signe/di/dist/index.js +277 -0
- package/dist/node_modules/.pnpm/@signe_di@2.9.0/node_modules/@signe/di/dist/index.js.map +1 -0
- package/dist/node_modules/.pnpm/@signe_reactive@2.8.3/node_modules/@signe/reactive/dist/index.js +457 -0
- package/dist/node_modules/.pnpm/@signe_reactive@2.8.3/node_modules/@signe/reactive/dist/index.js.map +1 -0
- package/dist/node_modules/.pnpm/@signe_reactive@2.9.0/node_modules/@signe/reactive/dist/index.js +463 -0
- package/dist/node_modules/.pnpm/@signe_reactive@2.9.0/node_modules/@signe/reactive/dist/index.js.map +1 -0
- package/dist/node_modules/.pnpm/@signe_room@2.9.0/node_modules/@signe/room/dist/index.js +2191 -0
- package/dist/node_modules/.pnpm/@signe_room@2.9.0/node_modules/@signe/room/dist/index.js.map +1 -0
- package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/chunk-7QVYU63E.js +10 -0
- package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/chunk-7QVYU63E.js.map +1 -0
- package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/client/index.js +91 -0
- package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/client/index.js.map +1 -0
- package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/index.js +325 -0
- package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/index.js.map +1 -0
- package/dist/node_modules/.pnpm/dset@3.1.4/node_modules/dset/dist/index.js +14 -0
- package/dist/node_modules/.pnpm/dset@3.1.4/node_modules/dset/dist/index.js.map +1 -0
- package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js +115 -0
- package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js.map +1 -0
- package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js +401 -0
- package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js.map +1 -0
- package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/index.js +2 -0
- package/dist/node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js +3756 -0
- package/dist/node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js.map +1 -0
- package/dist/presets/animation.d.ts +31 -0
- package/dist/presets/animation.js +39 -0
- package/dist/presets/animation.js.map +1 -0
- package/dist/presets/faceset.d.ts +30 -0
- package/dist/presets/faceset.js +51 -0
- package/dist/presets/faceset.js.map +1 -0
- package/dist/presets/icon.d.ts +20 -0
- package/dist/presets/icon.js +15 -0
- package/dist/presets/icon.js.map +1 -0
- package/dist/presets/index.d.ts +123 -0
- package/dist/presets/index.js +17 -0
- package/dist/presets/index.js.map +1 -0
- package/dist/presets/lpc.d.ts +89 -0
- package/dist/presets/lpc.js +98 -0
- package/dist/presets/lpc.js.map +1 -0
- package/dist/presets/rmspritesheet.js +42 -0
- package/dist/presets/rmspritesheet.js.map +1 -0
- package/dist/services/AbstractSocket.d.ts +9 -5
- package/dist/services/AbstractSocket.js +11 -0
- package/dist/services/AbstractSocket.js.map +1 -0
- package/dist/services/keyboardControls.d.ts +15 -0
- package/dist/services/keyboardControls.js +23 -0
- package/dist/services/keyboardControls.js.map +1 -0
- package/dist/services/loadMap.js +123 -0
- package/dist/services/loadMap.js.map +1 -0
- package/dist/services/mmorpg.d.ts +21 -9
- package/dist/services/mmorpg.js +131 -0
- package/dist/services/mmorpg.js.map +1 -0
- package/dist/services/save.d.ts +19 -0
- package/dist/services/save.js +77 -0
- package/dist/services/save.js.map +1 -0
- package/dist/services/standalone.d.ts +67 -7
- package/dist/services/standalone.js +168 -0
- package/dist/services/standalone.js.map +1 -0
- package/dist/utils/getEntityProp.d.ts +39 -0
- package/dist/utils/getEntityProp.js +52 -0
- package/dist/utils/getEntityProp.js.map +1 -0
- package/package.json +13 -9
- package/src/Game/{EffectManager.ts → AnimationManager.ts} +3 -2
- package/src/Game/Event.ts +1 -1
- package/src/Game/Map.ts +95 -3
- package/src/Game/Object.ts +330 -14
- package/src/Game/Player.ts +1 -1
- package/src/Gui/Gui.ts +506 -18
- package/src/Gui/NotificationManager.ts +69 -0
- package/src/Resource.ts +150 -0
- package/src/RpgClient.ts +246 -12
- package/src/RpgClientEngine.ts +1641 -62
- package/src/Sound.ts +253 -0
- package/src/components/{effects → animations}/animation.ce +3 -6
- package/src/components/{effects → animations}/index.ts +1 -1
- package/src/components/character.ce +387 -52
- package/src/components/dynamics/parse-value.ts +80 -0
- package/src/components/dynamics/text.ce +183 -0
- package/src/components/gui/box.ce +17 -0
- package/src/components/gui/dialogbox/index.ce +204 -187
- package/src/components/gui/gameover.ce +158 -0
- package/src/components/gui/hud/hud.ce +61 -0
- package/src/components/gui/index.ts +30 -4
- package/src/components/gui/menu/equip-menu.ce +410 -0
- package/src/components/gui/menu/exit-menu.ce +41 -0
- package/src/components/gui/menu/items-menu.ce +317 -0
- package/src/components/gui/menu/main-menu.ce +294 -0
- package/src/components/gui/menu/options-menu.ce +35 -0
- package/src/components/gui/menu/skills-menu.ce +83 -0
- package/src/components/gui/mobile/index.ts +24 -0
- package/src/components/gui/mobile/mobile.ce +80 -0
- package/src/components/gui/notification/notification.ce +51 -0
- package/src/components/gui/save-load.ce +208 -0
- package/src/components/gui/shop/shop.ce +493 -0
- package/src/components/gui/title-screen.ce +163 -0
- package/src/components/index.ts +3 -0
- package/src/components/prebuilt/hp-bar.ce +255 -0
- package/src/components/prebuilt/index.ts +24 -0
- package/src/components/prebuilt/light-halo.ce +148 -0
- package/src/components/scenes/canvas.ce +20 -15
- package/src/components/scenes/draw-map.ce +60 -13
- package/src/components/scenes/event-layer.ce +7 -0
- package/src/components/scenes/transition.ce +60 -0
- package/src/index.ts +16 -2
- package/src/module.ts +127 -9
- package/src/presets/animation.ts +46 -0
- package/src/presets/faceset.ts +60 -0
- package/src/presets/icon.ts +17 -0
- package/src/presets/index.ts +9 -1
- package/src/presets/lpc.ts +108 -0
- package/src/services/AbstractSocket.ts +10 -2
- package/src/services/keyboardControls.ts +20 -0
- package/src/services/loadMap.ts +1 -1
- package/src/services/mmorpg.ts +100 -12
- package/src/services/save.ts +103 -0
- package/src/services/standalone.ts +110 -18
- package/src/utils/getEntityProp.ts +87 -0
- package/vite.config.ts +4 -2
- package/dist/Game/EffectManager.d.ts +0 -5
- package/dist/components/effects/index.d.ts +0 -4
- package/dist/index.js.map +0 -1
- package/dist/index10.js +0 -8
- package/dist/index10.js.map +0 -1
- package/dist/index11.js +0 -10
- package/dist/index11.js.map +0 -1
- package/dist/index12.js +0 -8
- package/dist/index12.js.map +0 -1
- package/dist/index13.js +0 -17
- package/dist/index13.js.map +0 -1
- package/dist/index14.js +0 -107
- package/dist/index14.js.map +0 -1
- package/dist/index15.js +0 -50
- package/dist/index15.js.map +0 -1
- package/dist/index16.js +0 -191
- package/dist/index16.js.map +0 -1
- package/dist/index17.js +0 -9
- package/dist/index17.js.map +0 -1
- package/dist/index18.js +0 -387
- package/dist/index18.js.map +0 -1
- package/dist/index19.js +0 -31
- package/dist/index19.js.map +0 -1
- package/dist/index2.js +0 -181
- package/dist/index2.js.map +0 -1
- package/dist/index20.js +0 -24
- package/dist/index20.js.map +0 -1
- package/dist/index21.js +0 -2421
- package/dist/index21.js.map +0 -1
- package/dist/index22.js +0 -114
- package/dist/index22.js.map +0 -1
- package/dist/index23.js +0 -109
- package/dist/index23.js.map +0 -1
- package/dist/index24.js +0 -71
- package/dist/index24.js.map +0 -1
- package/dist/index25.js +0 -21
- package/dist/index25.js.map +0 -1
- package/dist/index26.js +0 -41
- package/dist/index26.js.map +0 -1
- package/dist/index27.js +0 -5
- package/dist/index27.js.map +0 -1
- package/dist/index28.js +0 -322
- package/dist/index28.js.map +0 -1
- package/dist/index29.js +0 -27
- package/dist/index29.js.map +0 -1
- package/dist/index3.js +0 -87
- package/dist/index3.js.map +0 -1
- package/dist/index30.js +0 -11
- package/dist/index30.js.map +0 -1
- package/dist/index31.js +0 -11
- package/dist/index31.js.map +0 -1
- package/dist/index32.js +0 -174
- package/dist/index32.js.map +0 -1
- package/dist/index33.js +0 -501
- package/dist/index33.js.map +0 -1
- package/dist/index34.js +0 -12
- package/dist/index34.js.map +0 -1
- package/dist/index35.js +0 -4403
- package/dist/index35.js.map +0 -1
- package/dist/index36.js +0 -316
- package/dist/index36.js.map +0 -1
- package/dist/index37.js +0 -61
- package/dist/index37.js.map +0 -1
- package/dist/index38.js +0 -20
- package/dist/index38.js.map +0 -1
- package/dist/index39.js +0 -20
- package/dist/index39.js.map +0 -1
- package/dist/index4.js +0 -67
- package/dist/index4.js.map +0 -1
- package/dist/index5.js +0 -16
- package/dist/index5.js.map +0 -1
- package/dist/index6.js +0 -17
- package/dist/index6.js.map +0 -1
- package/dist/index7.js +0 -39
- package/dist/index7.js.map +0 -1
- package/dist/index8.js +0 -108
- package/dist/index8.js.map +0 -1
- package/dist/index9.js +0 -76
- package/dist/index9.js.map +0 -1
- package/src/components/gui/dialogbox/itemMenu.ce +0 -23
- package/src/components/gui/dialogbox/selection.ce +0 -67
- /package/src/components/{effects → animations}/hit.ce +0 -0
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<!--
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HP Bar Component
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A beautiful, animated health bar component for displaying player HP above sprites.
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Features a gradient color based on HP level, smooth animations, and modern styling.
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## Design
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The bar changes color dynamically based on HP percentage:
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- Green (#4ade80) when HP > 60% - Healthy state
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- Yellow (#facc15) when HP 30-60% - Caution state
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- Orange (#fb923c) when HP 15-30% - Danger state
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- Red (#ef4444) when HP < 15% - Critical state
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@example
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```ts
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import HpBar from './hp-bar.ce';
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export default defineModule<RpgClient>({
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componentsInFront: [HpBar]
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}
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})
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```
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-->
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<Container x={position.x} y={position.y}>
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<!-- Background shadow for depth effect -->
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<Graphics draw={drawShadow} x={1} y={1} />
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<Graphics draw={drawHighlight} />
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<Graphics draw={drawBorder} />
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</Container>
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<script>
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import { computed, animatedSignal, effect } from "canvasengine";
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// ====================
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// Configuration
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// ====================
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/** Total width of the HP bar in pixels */
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const barWidth = 50;
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/** Total height of the HP bar in pixels */
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/** Border radius for rounded corners */
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/** Background color (dark theme) */
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const bgColor = 0x16213e;
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const shadowColor = 0x000000;
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/** Border color */
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const borderColor = 0x4a5568;
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// ====================
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// Calculated dimensions
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// ====================
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/** Maximum fill width */
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const maxFillWidth = barWidth - (padding * 2);
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84
|
+
|
|
85
|
+
/** Fill height */
|
|
86
|
+
const fillHeight = barHeight - (padding * 2);
|
|
87
|
+
|
|
88
|
+
/** Highlight height (half of fill) */
|
|
89
|
+
const highlightHeight = Math.floor(fillHeight / 2);
|
|
90
|
+
|
|
91
|
+
// ====================
|
|
92
|
+
// Reactive HP values
|
|
93
|
+
// ====================
|
|
94
|
+
|
|
95
|
+
/** Gets hitbox dimensions for positioning */
|
|
96
|
+
const hitbox = object.hitbox;
|
|
97
|
+
|
|
98
|
+
/**
|
|
99
|
+
* Gets the current HP value from the player object
|
|
100
|
+
* Uses hpSignal which is synchronized from the server
|
|
101
|
+
*/
|
|
102
|
+
const currentHp = computed(() => {
|
|
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|
+
return object.hpSignal?.() ?? 0;
|
|
104
|
+
});
|
|
105
|
+
|
|
106
|
+
/**
|
|
107
|
+
* Gets the maximum HP value from player parameters
|
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108
|
+
* Reads from _param.maxHp which contains calculated stats
|
|
109
|
+
*/
|
|
110
|
+
const maxHp = computed(() => {
|
|
111
|
+
const params = object._param?.() ?? {};
|
|
112
|
+
return params.maxHp ?? 100;
|
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|
+
});
|
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114
|
+
|
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115
|
+
/**
|
|
116
|
+
* Calculates HP percentage (0 to 1)
|
|
117
|
+
*/
|
|
118
|
+
const hpPercent = computed(() => {
|
|
119
|
+
const max = maxHp();
|
|
120
|
+
if (max <= 0) return 0;
|
|
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|
+
const percent = currentHp() / max;
|
|
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|
+
return Math.max(0, Math.min(1, percent));
|
|
123
|
+
});
|
|
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|
+
|
|
125
|
+
// ====================
|
|
126
|
+
// Animated values
|
|
127
|
+
// ====================
|
|
128
|
+
|
|
129
|
+
/**
|
|
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|
+
* Animated percentage for smooth bar transitions
|
|
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|
+
*/
|
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|
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const animatedPercent = animatedSignal(hpPercent(), {
|
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duration: 300,
|
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|
+
easing: 'easeOutCubic'
|
|
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|
+
});
|
|
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|
+
|
|
137
|
+
// Update animated value when HP changes
|
|
138
|
+
effect(() => {
|
|
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|
+
const newPercent = hpPercent();
|
|
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|
+
animatedPercent.set(newPercent);
|
|
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|
+
});
|
|
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|
+
|
|
143
|
+
// ====================
|
|
144
|
+
// Visual calculations
|
|
145
|
+
// ====================
|
|
146
|
+
|
|
147
|
+
/**
|
|
148
|
+
* Position of the bar relative to the sprite
|
|
149
|
+
*/
|
|
150
|
+
const position = computed(() => ({
|
|
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|
+
x: (hitbox().w / 2) - (barWidth / 2),
|
|
152
|
+
y: -barHeight - 8
|
|
153
|
+
}));
|
|
154
|
+
|
|
155
|
+
/**
|
|
156
|
+
* Current width of the HP fill based on animated percentage
|
|
157
|
+
*/
|
|
158
|
+
const fillWidth = computed(() => {
|
|
159
|
+
const percent = animatedPercent();
|
|
160
|
+
const width = maxFillWidth * percent;
|
|
161
|
+
// Ensure minimum visible width when HP > 0
|
|
162
|
+
if (percent > 0 && width < innerRadius * 2) {
|
|
163
|
+
return innerRadius * 2;
|
|
164
|
+
}
|
|
165
|
+
return Math.max(0, width);
|
|
166
|
+
});
|
|
167
|
+
|
|
168
|
+
/**
|
|
169
|
+
* Determines HP bar color based on current HP percentage
|
|
170
|
+
* Returns hex color number for PixiJS
|
|
171
|
+
*
|
|
172
|
+
* ## Color Thresholds
|
|
173
|
+
* - Green (0x4ade80): HP > 60% - Healthy
|
|
174
|
+
* - Yellow (0xfacc15): HP 30-60% - Caution
|
|
175
|
+
* - Orange (0xfb923c): HP 15-30% - Danger
|
|
176
|
+
* - Red (0xef4444): HP < 15% - Critical
|
|
177
|
+
*/
|
|
178
|
+
const hpColorHex = computed(() => {
|
|
179
|
+
const percent = hpPercent();
|
|
180
|
+
|
|
181
|
+
if (percent > 0.6) {
|
|
182
|
+
return 0x4ade80; // Green - healthy
|
|
183
|
+
} else if (percent > 0.3) {
|
|
184
|
+
return 0xfacc15; // Yellow - caution
|
|
185
|
+
} else if (percent > 0.15) {
|
|
186
|
+
return 0xfb923c; // Orange - danger
|
|
187
|
+
} else {
|
|
188
|
+
return 0xef4444; // Red - critical
|
|
189
|
+
}
|
|
190
|
+
});
|
|
191
|
+
|
|
192
|
+
// ====================
|
|
193
|
+
// Drawing functions
|
|
194
|
+
// ====================
|
|
195
|
+
|
|
196
|
+
/**
|
|
197
|
+
* Draws the shadow behind the HP bar for depth effect
|
|
198
|
+
*/
|
|
199
|
+
const drawShadow = (g) => {
|
|
200
|
+
g.roundRect(0, 0, barWidth, barHeight, borderRadius);
|
|
201
|
+
g.fill({ color: shadowColor, alpha: 0.3 });
|
|
202
|
+
};
|
|
203
|
+
|
|
204
|
+
/**
|
|
205
|
+
* Draws the main background of the HP bar
|
|
206
|
+
*/
|
|
207
|
+
const drawBackground = (g) => {
|
|
208
|
+
g.roundRect(0, 0, barWidth, barHeight, borderRadius);
|
|
209
|
+
g.fill({ color: bgColor, alpha: 0.9 });
|
|
210
|
+
};
|
|
211
|
+
|
|
212
|
+
/**
|
|
213
|
+
* Draws the HP fill bar with dynamic color
|
|
214
|
+
*/
|
|
215
|
+
const drawFill = (g) => {
|
|
216
|
+
const width = fillWidth();
|
|
217
|
+
if (width > 0) {
|
|
218
|
+
g.roundRect(padding, padding, width, fillHeight, innerRadius);
|
|
219
|
+
g.fill({ color: hpColorHex() });
|
|
220
|
+
}
|
|
221
|
+
};
|
|
222
|
+
|
|
223
|
+
/**
|
|
224
|
+
* Draws the highlight overlay for 3D effect
|
|
225
|
+
*/
|
|
226
|
+
const drawHighlight = (g) => {
|
|
227
|
+
const width = fillWidth();
|
|
228
|
+
if (width > 0) {
|
|
229
|
+
g.roundRect(padding, padding, width, highlightHeight, innerRadius);
|
|
230
|
+
g.fill({ color: 0xffffff, alpha: 0.25 });
|
|
231
|
+
}
|
|
232
|
+
};
|
|
233
|
+
|
|
234
|
+
/**
|
|
235
|
+
* Draws the border frame around the HP bar
|
|
236
|
+
*
|
|
237
|
+
* Uses PixiJS Graphics API to create a rounded rectangle stroke
|
|
238
|
+
* that serves as a visual border for the bar.
|
|
239
|
+
*
|
|
240
|
+
* @param g - PixiJS Graphics object
|
|
241
|
+
*
|
|
242
|
+
* @example
|
|
243
|
+
* ```html
|
|
244
|
+
* <Graphics draw={drawBorder} />
|
|
245
|
+
* ```
|
|
246
|
+
*/
|
|
247
|
+
const drawBorder = (g) => {
|
|
248
|
+
g.roundRect(0, 0, barWidth, barHeight, borderRadius);
|
|
249
|
+
g.stroke({
|
|
250
|
+
color: borderColor,
|
|
251
|
+
width: 1,
|
|
252
|
+
alpha: 0.7
|
|
253
|
+
});
|
|
254
|
+
};
|
|
255
|
+
</script>
|
|
@@ -0,0 +1,24 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Prebuilt sprite components for common UI elements
|
|
3
|
+
*
|
|
4
|
+
* This module exports ready-to-use components that can be attached
|
|
5
|
+
* to sprites using componentsInFront or componentsBehind configuration.
|
|
6
|
+
*
|
|
7
|
+
* @example
|
|
8
|
+
* ```ts
|
|
9
|
+
* import { HpBar } from '@rpgjs/client/components/prebuilt';
|
|
10
|
+
*
|
|
11
|
+
* export default defineModule<RpgClient>({
|
|
12
|
+
* sprite: {
|
|
13
|
+
* componentsInFront: [HpBar]
|
|
14
|
+
* }
|
|
15
|
+
* })
|
|
16
|
+
* ```
|
|
17
|
+
*/
|
|
18
|
+
|
|
19
|
+
export { default as HpBar } from './hp-bar.ce';
|
|
20
|
+
export { default as LightHalo } from './light-halo.ce';
|
|
21
|
+
|
|
22
|
+
|
|
23
|
+
|
|
24
|
+
|
|
@@ -0,0 +1,148 @@
|
|
|
1
|
+
<Container x={position.x} y={position.y}>
|
|
2
|
+
<Graphics draw={drawHalo} />
|
|
3
|
+
</Container>
|
|
4
|
+
|
|
5
|
+
<script>
|
|
6
|
+
import { computed, signal, tick, mount } from "canvasengine";
|
|
7
|
+
import { BlurFilter } from "pixi.js";
|
|
8
|
+
|
|
9
|
+
/**
|
|
10
|
+
* Component props for LightHalo
|
|
11
|
+
*
|
|
12
|
+
* All props are signals (even static ones) and must be read with `()`.
|
|
13
|
+
* Props are optional and will use default values if not provided.
|
|
14
|
+
*
|
|
15
|
+
* @property {Object} object - The sprite object (required)
|
|
16
|
+
* @property {number|Signal<number>} [baseRadius] - Base radius of the light halo in pixels (default: 30)
|
|
17
|
+
* @property {number|Signal<number>} [radiusVariation] - Radius variation range (halo will pulse between baseRadius ± radiusVariation) (default: 10)
|
|
18
|
+
* @property {number|Signal<number>} [baseOpacity] - Base opacity of the light halo (0 to 1) (default: 0.6)
|
|
19
|
+
* @property {number|Signal<number>} [opacityVariation] - Opacity variation range (halo will fade between baseOpacity ± opacityVariation) (default: 0.3)
|
|
20
|
+
* @property {number|Signal<number>} [sizeSpeed] - Animation speed for size pulsing (higher = faster) (default: 0.002)
|
|
21
|
+
* @property {number|Signal<number>} [opacitySpeed] - Animation speed for opacity fading (higher = faster) (default: 0.003)
|
|
22
|
+
* @property {number|Signal<number>} [lightColor] - Color of the light halo (hex value, warm yellow-white by default: 0xffffaa)
|
|
23
|
+
*/
|
|
24
|
+
const {
|
|
25
|
+
object,
|
|
26
|
+
baseRadius,
|
|
27
|
+
radiusVariation,
|
|
28
|
+
baseOpacity,
|
|
29
|
+
opacityVariation,
|
|
30
|
+
sizeSpeed,
|
|
31
|
+
opacitySpeed,
|
|
32
|
+
lightColor
|
|
33
|
+
} = defineProps();
|
|
34
|
+
|
|
35
|
+
// ====================
|
|
36
|
+
// Props with default values
|
|
37
|
+
// ====================
|
|
38
|
+
|
|
39
|
+
const getBaseRadius = computed(() => baseRadius?.() ?? 30);
|
|
40
|
+
const getRadiusVariation = computed(() => radiusVariation?.() ?? 10);
|
|
41
|
+
const getBaseOpacity = computed(() => baseOpacity?.() ?? 0.6);
|
|
42
|
+
const getOpacityVariation = computed(() => opacityVariation?.() ?? 0.3);
|
|
43
|
+
const getSizeSpeed = computed(() => sizeSpeed?.() ?? 0.002);
|
|
44
|
+
const getOpacitySpeed = computed(() => opacitySpeed?.() ?? 0.003);
|
|
45
|
+
const getLightColor = computed(() => lightColor?.() ?? 0xffffaa);
|
|
46
|
+
|
|
47
|
+
// ====================
|
|
48
|
+
// Animation state
|
|
49
|
+
// ====================
|
|
50
|
+
|
|
51
|
+
/** Time counter for animations */
|
|
52
|
+
const time = signal(0);
|
|
53
|
+
|
|
54
|
+
/**
|
|
55
|
+
* Current radius of the halo with pulsing animation
|
|
56
|
+
* Uses multiple sine waves for more organic movement
|
|
57
|
+
*/
|
|
58
|
+
const currentRadius = computed(() => {
|
|
59
|
+
const t = time();
|
|
60
|
+
const base = getBaseRadius();
|
|
61
|
+
const variation = getRadiusVariation();
|
|
62
|
+
const speed = getSizeSpeed();
|
|
63
|
+
|
|
64
|
+
// Combine two sine waves for less predictable pulsing
|
|
65
|
+
const pulse1 = Math.sin(t * speed);
|
|
66
|
+
const pulse2 = Math.sin(t * speed * 1.5) * 0.5;
|
|
67
|
+
const combinedPulse = (pulse1 + pulse2) / 1.5;
|
|
68
|
+
|
|
69
|
+
return base + (combinedPulse * variation);
|
|
70
|
+
});
|
|
71
|
+
|
|
72
|
+
/**
|
|
73
|
+
* Current opacity of the halo with fading animation
|
|
74
|
+
* Includes a subtle flicker effect
|
|
75
|
+
*/
|
|
76
|
+
const currentOpacity = computed(() => {
|
|
77
|
+
const t = time();
|
|
78
|
+
const base = getBaseOpacity();
|
|
79
|
+
const variation = getOpacityVariation();
|
|
80
|
+
const speed = getOpacitySpeed();
|
|
81
|
+
|
|
82
|
+
// Main breathing cycle
|
|
83
|
+
const fade = Math.sin(t * speed);
|
|
84
|
+
|
|
85
|
+
// Subtle high-frequency flicker (candle-like)
|
|
86
|
+
const flicker = (Math.random() - 0.5) * 0.1;
|
|
87
|
+
|
|
88
|
+
return Math.max(0, Math.min(1, base + (fade * variation) + flicker));
|
|
89
|
+
});
|
|
90
|
+
|
|
91
|
+
// ====================
|
|
92
|
+
// Position calculations
|
|
93
|
+
// ====================
|
|
94
|
+
|
|
95
|
+
const hitbox = object.hitbox;
|
|
96
|
+
|
|
97
|
+
const position = computed(() => ({
|
|
98
|
+
x: hitbox().w / 2,
|
|
99
|
+
y: hitbox().h / 2
|
|
100
|
+
}));
|
|
101
|
+
|
|
102
|
+
// ====================
|
|
103
|
+
// Drawing function
|
|
104
|
+
// ====================
|
|
105
|
+
|
|
106
|
+
// Create filters once to avoid recreation on every frame
|
|
107
|
+
const blurFilter = new BlurFilter({ strength: 20, quality: 3 });
|
|
108
|
+
|
|
109
|
+
/**
|
|
110
|
+
* Draws the light halo effect with realistic diffusion
|
|
111
|
+
*/
|
|
112
|
+
const drawHalo = (g) => {
|
|
113
|
+
const radius = currentRadius();
|
|
114
|
+
const opacity = currentOpacity();
|
|
115
|
+
const color = getLightColor();
|
|
116
|
+
|
|
117
|
+
if (opacity <= 0 || radius <= 0) return;
|
|
118
|
+
|
|
119
|
+
// Set blend mode to ADD for glowing light effect
|
|
120
|
+
g.blendMode = 'add';
|
|
121
|
+
|
|
122
|
+
// Apply blur filter for soft light diffusion
|
|
123
|
+
g.filters = [blurFilter];
|
|
124
|
+
|
|
125
|
+
// Draw main light source
|
|
126
|
+
// The blur filter will spread this out into a nice gradient
|
|
127
|
+
g.circle(0, 0, radius);
|
|
128
|
+
g.fill({
|
|
129
|
+
color: color,
|
|
130
|
+
alpha: opacity
|
|
131
|
+
});
|
|
132
|
+
|
|
133
|
+
// Draw a smaller, brighter core
|
|
134
|
+
g.circle(0, 0, radius * 0.4);
|
|
135
|
+
g.fill({
|
|
136
|
+
color: 0xffffff,
|
|
137
|
+
alpha: opacity * 0.5
|
|
138
|
+
});
|
|
139
|
+
};
|
|
140
|
+
|
|
141
|
+
// ====================
|
|
142
|
+
// Animation loop
|
|
143
|
+
// ====================
|
|
144
|
+
tick(() => {
|
|
145
|
+
time.update(t => t + 1);
|
|
146
|
+
});
|
|
147
|
+
</script>
|
|
148
|
+
|
|
@@ -1,20 +1,20 @@
|
|
|
1
|
-
<Canvas width={
|
|
2
|
-
<Viewport worldWidth worldHeight clamp>
|
|
1
|
+
<Canvas width={engine.width} height={engine.height}>
|
|
2
|
+
<Viewport worldWidth worldHeight clamp sortableChildren={true}>
|
|
3
3
|
@if (sceneData) {
|
|
4
4
|
<SceneMap />
|
|
5
5
|
}
|
|
6
6
|
</Viewport>
|
|
7
|
-
@for (gui of
|
|
8
|
-
|
|
9
|
-
|
|
10
|
-
|
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11
|
-
|
|
12
|
-
|
|
13
|
-
|
|
14
|
-
|
|
15
|
-
|
|
16
|
-
|
|
17
|
-
}
|
|
7
|
+
@for (gui of guiList) {
|
|
8
|
+
<Container display="flex">
|
|
9
|
+
@if (gui.display) {
|
|
10
|
+
<gui.component data={gui.data} dependencies={gui.dependencies} onFinish={(data) => {
|
|
11
|
+
onGuiFinish(gui, data)
|
|
12
|
+
}} onInteraction={(name, data) => {
|
|
13
|
+
onGuiInteraction(gui, name, data)
|
|
14
|
+
}} />
|
|
15
|
+
}
|
|
16
|
+
</Container>
|
|
17
|
+
}
|
|
18
18
|
</Canvas>
|
|
19
19
|
|
|
20
20
|
<script>
|
|
@@ -23,11 +23,14 @@
|
|
|
23
23
|
import { RpgClientEngine } from "../../RpgClientEngine";
|
|
24
24
|
import SceneMap from './draw-map.ce'
|
|
25
25
|
import { RpgGui } from "../../Gui/Gui";
|
|
26
|
+
import { delay } from "@rpgjs/common";
|
|
26
27
|
|
|
27
28
|
const engine = inject(RpgClientEngine);
|
|
28
29
|
const guiService = inject(RpgGui);
|
|
29
30
|
const sceneData = engine.sceneMap.data
|
|
30
|
-
const
|
|
31
|
+
const guiList = computed(() => {
|
|
32
|
+
return Object.values(guiService.gui()).filter((gui) => !gui.attachToSprite)
|
|
33
|
+
})
|
|
31
34
|
const worldWidth = computed(() => sceneData()?.width)
|
|
32
35
|
const worldHeight = computed(() => sceneData()?.height)
|
|
33
36
|
|
|
@@ -38,7 +41,9 @@
|
|
|
38
41
|
})
|
|
39
42
|
|
|
40
43
|
const onGuiFinish = (gui, data) => {
|
|
41
|
-
|
|
44
|
+
delay(() => {
|
|
45
|
+
guiService.guiClose(gui.name, data)
|
|
46
|
+
})
|
|
42
47
|
}
|
|
43
48
|
|
|
44
49
|
const onGuiInteraction = (gui, name, data) => {
|
|
@@ -1,33 +1,42 @@
|
|
|
1
|
-
<Container sound={backgroundMusic} >
|
|
1
|
+
<Container sound={backgroundMusic} shake={shakeConfig} freeze={engine.gamePause}>
|
|
2
2
|
<Container sound={backgroundAmbientSound} />
|
|
3
3
|
|
|
4
|
-
|
|
5
|
-
|
|
6
|
-
|
|
4
|
+
@if (map() && sceneComponent()) {
|
|
5
|
+
<sceneComponent() data={map().data} params={map().params} />
|
|
6
|
+
}
|
|
7
|
+
|
|
8
|
+
@for (componentAnimation of componentAnimations) {
|
|
7
9
|
<Container>
|
|
8
|
-
@for (animation of
|
|
9
|
-
<
|
|
10
|
+
@for (animation of componentAnimation.current) {
|
|
11
|
+
<componentAnimation.component ...animation />
|
|
10
12
|
}
|
|
11
13
|
</Container>
|
|
12
14
|
}
|
|
15
|
+
|
|
16
|
+
@if (weatherProps) {
|
|
17
|
+
<Weather ...weatherProps() />
|
|
18
|
+
}
|
|
13
19
|
</Container>
|
|
14
20
|
|
|
15
21
|
<script>
|
|
16
|
-
import {
|
|
22
|
+
import { NoiseFilter } from 'pixi-filters';
|
|
23
|
+
import { effect, signal, computed, mount, on, tick } from 'canvasengine'
|
|
17
24
|
import { inject } from "../../core/inject";
|
|
18
25
|
import { RpgClientEngine } from "../../RpgClientEngine";
|
|
26
|
+
import { Weather } from '@canvasengine/presets'
|
|
19
27
|
|
|
20
28
|
const engine = inject(RpgClientEngine);
|
|
21
|
-
const
|
|
22
|
-
const map = engine.sceneMap
|
|
29
|
+
const componentAnimations = engine.componentAnimations
|
|
30
|
+
const map = engine.sceneMap?.data
|
|
23
31
|
const sceneComponent = computed(() => map()?.component)
|
|
24
32
|
const sceneParams = map()?.params
|
|
25
|
-
const mapParams = map()
|
|
33
|
+
const mapParams = map()?.params
|
|
26
34
|
const animations = engine.sceneMap.animations
|
|
35
|
+
const weather = engine.sceneMap.weather
|
|
27
36
|
const backgroundMusic = { src: mapParams?.backgroundMusic, autoplay: true, loop: true }
|
|
28
37
|
const backgroundAmbientSound = { src: mapParams?.backgroundAmbientSound, autoplay: true, loop: true }
|
|
29
|
-
|
|
30
|
-
const data = signal(map()
|
|
38
|
+
|
|
39
|
+
const data = signal(map()?.data)
|
|
31
40
|
|
|
32
41
|
const scale = mapParams?.scale || 1
|
|
33
42
|
const worldWidth = (mapParams?.width || 2048) * scale
|
|
@@ -36,4 +45,42 @@
|
|
|
36
45
|
const clamp = {
|
|
37
46
|
direction: "all"
|
|
38
47
|
}
|
|
39
|
-
|
|
48
|
+
|
|
49
|
+
const shakeConfig = {
|
|
50
|
+
trigger: engine.mapShakeTrigger,
|
|
51
|
+
intensity: 10,
|
|
52
|
+
duration: 500,
|
|
53
|
+
frequency: 10,
|
|
54
|
+
direction: 'both'
|
|
55
|
+
}
|
|
56
|
+
|
|
57
|
+
const weatherProps = computed(() => {
|
|
58
|
+
const state = weather?.()
|
|
59
|
+
if (!state) {
|
|
60
|
+
return null
|
|
61
|
+
}
|
|
62
|
+
const validEffects = ['rain', 'snow', 'fog', 'cloud']
|
|
63
|
+
if (!validEffects.includes(state.effect)) {
|
|
64
|
+
return null
|
|
65
|
+
}
|
|
66
|
+
const params = state.params ?? {}
|
|
67
|
+
return {
|
|
68
|
+
effect: state.effect,
|
|
69
|
+
speed: params.speed,
|
|
70
|
+
windDirection: params.windDirection,
|
|
71
|
+
windStrength: params.windStrength,
|
|
72
|
+
density: params.density,
|
|
73
|
+
maxDrops: params.maxDrops,
|
|
74
|
+
height: params.height,
|
|
75
|
+
scale: params.scale,
|
|
76
|
+
sunIntensity: params.sunIntensity,
|
|
77
|
+
sunAngle: params.sunAngle,
|
|
78
|
+
raySpread: params.raySpread,
|
|
79
|
+
rayTwinkle: params.rayTwinkle,
|
|
80
|
+
rayTwinkleSpeed: params.rayTwinkleSpeed,
|
|
81
|
+
zIndex: params.zIndex ?? 1000,
|
|
82
|
+
alpha: params.alpha,
|
|
83
|
+
blendMode: params.blendMode,
|
|
84
|
+
}
|
|
85
|
+
})
|
|
86
|
+
</script>
|
|
@@ -6,6 +6,10 @@
|
|
|
6
6
|
@for ((player,id) of players) {
|
|
7
7
|
<Character id={id} object={player} />
|
|
8
8
|
}
|
|
9
|
+
|
|
10
|
+
@for (child of children) {
|
|
11
|
+
<child />
|
|
12
|
+
}
|
|
9
13
|
</Container>
|
|
10
14
|
|
|
11
15
|
<script>
|
|
@@ -13,8 +17,11 @@
|
|
|
13
17
|
import { inject } from "../../core/inject";
|
|
14
18
|
import { RpgClientEngine } from "../../RpgClientEngine";
|
|
15
19
|
import Character from "../character.ce";
|
|
20
|
+
import LightHalo from "../prebuilt/light-halo.ce";
|
|
16
21
|
|
|
17
22
|
const engine = inject(RpgClientEngine);
|
|
23
|
+
const { children } = defineProps()
|
|
24
|
+
|
|
18
25
|
const players = engine.sceneMap.players
|
|
19
26
|
const events = engine.sceneMap.events
|
|
20
27
|
</script>
|
|
@@ -0,0 +1,60 @@
|
|
|
1
|
+
<Rect
|
|
2
|
+
x={0}
|
|
3
|
+
y={0}
|
|
4
|
+
width={engine.width}
|
|
5
|
+
height={engine.height}
|
|
6
|
+
fill={color}
|
|
7
|
+
alpha={opacity}
|
|
8
|
+
zIndex={100000}
|
|
9
|
+
/>
|
|
10
|
+
|
|
11
|
+
<script>
|
|
12
|
+
import { animatedSignal, mount, computed, signal } from "canvasengine";
|
|
13
|
+
import { inject } from "../../core/inject";
|
|
14
|
+
import { RpgClientEngine } from "../../RpgClientEngine";
|
|
15
|
+
|
|
16
|
+
const {
|
|
17
|
+
onFinish,
|
|
18
|
+
duration,
|
|
19
|
+
color,
|
|
20
|
+
fadeIn
|
|
21
|
+
} = defineProps({
|
|
22
|
+
duration: {
|
|
23
|
+
default: 1000
|
|
24
|
+
},
|
|
25
|
+
color: {
|
|
26
|
+
default: 'black'
|
|
27
|
+
},
|
|
28
|
+
fadeIn: {
|
|
29
|
+
default: true
|
|
30
|
+
}
|
|
31
|
+
});
|
|
32
|
+
|
|
33
|
+
const engine = inject(RpgClientEngine);
|
|
34
|
+
|
|
35
|
+
// Calculate width and height from engine
|
|
36
|
+
const width = computed(() => {
|
|
37
|
+
const w = engine.width();
|
|
38
|
+
return typeof w === 'string' ? parseInt(w) || 1920 : w;
|
|
39
|
+
});
|
|
40
|
+
|
|
41
|
+
const height = computed(() => {
|
|
42
|
+
const h = engine.height();
|
|
43
|
+
return typeof h === 'string' ? parseInt(h) || 1080 : h;
|
|
44
|
+
});
|
|
45
|
+
|
|
46
|
+
// Animation: fade in from transparent to opaque, or fade out from opaque to transparent
|
|
47
|
+
const opacity = animatedSignal(fadeIn() ? 0 : 1, {
|
|
48
|
+
duration: duration(),
|
|
49
|
+
onComplete: () => {
|
|
50
|
+
if (onFinish) {
|
|
51
|
+
onFinish();
|
|
52
|
+
}
|
|
53
|
+
}
|
|
54
|
+
});
|
|
55
|
+
|
|
56
|
+
mount(() => {
|
|
57
|
+
// Start the fade animation
|
|
58
|
+
opacity.set(fadeIn() ? 1 : 0);
|
|
59
|
+
});
|
|
60
|
+
</script>
|
package/src/index.ts
CHANGED
|
@@ -2,12 +2,26 @@ export * from "./RpgClientEngine";
|
|
|
2
2
|
export type * from "./RpgClient";
|
|
3
3
|
export * from "./services/standalone";
|
|
4
4
|
export * from "./services/mmorpg";
|
|
5
|
+
export * from "./services/save";
|
|
5
6
|
export * from "./core/setup";
|
|
6
7
|
export * from "./core/inject";
|
|
7
8
|
export * from "./services/loadMap";
|
|
8
9
|
export * from "./module";
|
|
9
10
|
export * from "./Gui/Gui";
|
|
10
11
|
export * from "./components/gui";
|
|
11
|
-
export * from "./components/
|
|
12
|
+
export * from "./components/animations";
|
|
13
|
+
export * from "./components/prebuilt";
|
|
12
14
|
export * from "./presets";
|
|
13
|
-
export * from "./components";
|
|
15
|
+
export * from "./components";
|
|
16
|
+
export * from "./components/gui";
|
|
17
|
+
export * from "./Sound";
|
|
18
|
+
export * from "./Resource";
|
|
19
|
+
export * from "./utils/getEntityProp";
|
|
20
|
+
export { Context } from "@signe/di";
|
|
21
|
+
export { KeyboardControls, Input } from "canvasengine";
|
|
22
|
+
export { Control } from "./services/keyboardControls";
|
|
23
|
+
export { RpgClientObject } from "./Game/Object";
|
|
24
|
+
export { RpgClientPlayer } from "./Game/Player";
|
|
25
|
+
export { RpgClientEvent } from "./Game/Event";
|
|
26
|
+
export { withMobile } from "./components/gui/mobile";
|
|
27
|
+
export * from "./services/AbstractSocket";
|