@rpgjs/client 5.0.0-alpha.9 → 5.0.0-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (304) hide show
  1. package/dist/Game/AnimationManager.d.ts +8 -0
  2. package/dist/Game/AnimationManager.js +26 -0
  3. package/dist/Game/AnimationManager.js.map +1 -0
  4. package/dist/Game/Event.d.ts +1 -1
  5. package/dist/Game/Event.js +12 -0
  6. package/dist/Game/Event.js.map +1 -0
  7. package/dist/Game/Map.d.ts +23 -2
  8. package/dist/Game/Map.js +80 -0
  9. package/dist/Game/Map.js.map +1 -0
  10. package/dist/Game/Object.d.ts +157 -0
  11. package/dist/Game/Object.js +211 -0
  12. package/dist/Game/Object.js.map +1 -0
  13. package/dist/Game/Player.d.ts +1 -1
  14. package/dist/Game/Player.js +12 -0
  15. package/dist/Game/Player.js.map +1 -0
  16. package/dist/Gui/Gui.d.ts +177 -5
  17. package/dist/Gui/Gui.js +445 -0
  18. package/dist/Gui/Gui.js.map +1 -0
  19. package/dist/Gui/NotificationManager.d.ts +23 -0
  20. package/dist/Gui/NotificationManager.js +49 -0
  21. package/dist/Gui/NotificationManager.js.map +1 -0
  22. package/dist/Resource.d.ts +97 -0
  23. package/dist/Resource.js +133 -0
  24. package/dist/Resource.js.map +1 -0
  25. package/dist/RpgClient.d.ts +238 -11
  26. package/dist/RpgClientEngine.d.ts +615 -14
  27. package/dist/RpgClientEngine.js +1334 -0
  28. package/dist/RpgClientEngine.js.map +1 -0
  29. package/dist/Sound.d.ts +199 -0
  30. package/dist/Sound.js +167 -0
  31. package/dist/Sound.js.map +1 -0
  32. package/dist/_virtual/_@oxc-project_runtime@0.122.0/helpers/decorate.js +9 -0
  33. package/dist/_virtual/_@oxc-project_runtime@0.122.0/helpers/decorateMetadata.js +6 -0
  34. package/dist/components/animations/animation.ce.js +24 -0
  35. package/dist/components/animations/animation.ce.js.map +1 -0
  36. package/dist/components/animations/hit.ce.js +70 -0
  37. package/dist/components/animations/hit.ce.js.map +1 -0
  38. package/dist/components/animations/index.d.ts +4 -0
  39. package/dist/components/animations/index.js +11 -0
  40. package/dist/components/animations/index.js.map +1 -0
  41. package/dist/components/character.ce.js +392 -0
  42. package/dist/components/character.ce.js.map +1 -0
  43. package/dist/components/dynamics/parse-value.d.ts +1 -0
  44. package/dist/components/dynamics/parse-value.js +44 -0
  45. package/dist/components/dynamics/parse-value.js.map +1 -0
  46. package/dist/components/dynamics/text.ce.js +73 -0
  47. package/dist/components/dynamics/text.ce.js.map +1 -0
  48. package/dist/components/gui/box.ce.js +28 -0
  49. package/dist/components/gui/box.ce.js.map +1 -0
  50. package/dist/components/gui/dialogbox/index.ce.js +205 -0
  51. package/dist/components/gui/dialogbox/index.ce.js.map +1 -0
  52. package/dist/components/gui/gameover.ce.js +193 -0
  53. package/dist/components/gui/gameover.ce.js.map +1 -0
  54. package/dist/components/gui/hud/hud.ce.js +92 -0
  55. package/dist/components/gui/hud/hud.ce.js.map +1 -0
  56. package/dist/components/gui/index.d.ts +15 -3
  57. package/dist/components/gui/index.js +14 -0
  58. package/dist/components/gui/menu/equip-menu.ce.js +481 -0
  59. package/dist/components/gui/menu/equip-menu.ce.js.map +1 -0
  60. package/dist/components/gui/menu/exit-menu.ce.js +54 -0
  61. package/dist/components/gui/menu/exit-menu.ce.js.map +1 -0
  62. package/dist/components/gui/menu/items-menu.ce.js +344 -0
  63. package/dist/components/gui/menu/items-menu.ce.js.map +1 -0
  64. package/dist/components/gui/menu/main-menu.ce.js +417 -0
  65. package/dist/components/gui/menu/main-menu.ce.js.map +1 -0
  66. package/dist/components/gui/menu/options-menu.ce.js +48 -0
  67. package/dist/components/gui/menu/options-menu.ce.js.map +1 -0
  68. package/dist/components/gui/menu/skills-menu.ce.js +107 -0
  69. package/dist/components/gui/menu/skills-menu.ce.js.map +1 -0
  70. package/dist/components/gui/mobile/index.d.ts +8 -0
  71. package/dist/components/gui/mobile/index.js +21 -0
  72. package/dist/components/gui/mobile/index.js.map +1 -0
  73. package/dist/components/gui/mobile/mobile.ce.js +78 -0
  74. package/dist/components/gui/mobile/mobile.ce.js.map +1 -0
  75. package/dist/components/gui/notification/notification.ce.js +64 -0
  76. package/dist/components/gui/notification/notification.ce.js.map +1 -0
  77. package/dist/components/gui/save-load.ce.js +389 -0
  78. package/dist/components/gui/save-load.ce.js.map +1 -0
  79. package/dist/components/gui/shop/shop.ce.js +652 -0
  80. package/dist/components/gui/shop/shop.ce.js.map +1 -0
  81. package/dist/components/gui/title-screen.ce.js +190 -0
  82. package/dist/components/gui/title-screen.ce.js.map +1 -0
  83. package/dist/components/index.d.ts +1 -0
  84. package/dist/components/index.js +4 -0
  85. package/dist/components/prebuilt/hp-bar.ce.js +116 -0
  86. package/dist/components/prebuilt/hp-bar.ce.js.map +1 -0
  87. package/dist/components/prebuilt/index.d.ts +19 -0
  88. package/dist/components/prebuilt/index.js +2 -0
  89. package/dist/components/prebuilt/light-halo.ce.js +94 -0
  90. package/dist/components/prebuilt/light-halo.ce.js.map +1 -0
  91. package/dist/components/scenes/canvas.ce.js +60 -0
  92. package/dist/components/scenes/canvas.ce.js.map +1 -0
  93. package/dist/components/scenes/draw-map.ce.js +89 -0
  94. package/dist/components/scenes/draw-map.ce.js.map +1 -0
  95. package/dist/components/scenes/event-layer.ce.js +28 -0
  96. package/dist/components/scenes/event-layer.ce.js.map +1 -0
  97. package/dist/core/inject.js +18 -0
  98. package/dist/core/inject.js.map +1 -0
  99. package/dist/core/setup.js +16 -0
  100. package/dist/core/setup.js.map +1 -0
  101. package/dist/index.d.ts +15 -1
  102. package/dist/index.js +44 -14
  103. package/dist/module.d.ts +43 -4
  104. package/dist/module.js +176 -0
  105. package/dist/module.js.map +1 -0
  106. package/dist/node_modules/.pnpm/@signe_di@2.9.0/node_modules/@signe/di/dist/index.js +277 -0
  107. package/dist/node_modules/.pnpm/@signe_di@2.9.0/node_modules/@signe/di/dist/index.js.map +1 -0
  108. package/dist/node_modules/.pnpm/@signe_reactive@2.8.3/node_modules/@signe/reactive/dist/index.js +457 -0
  109. package/dist/node_modules/.pnpm/@signe_reactive@2.8.3/node_modules/@signe/reactive/dist/index.js.map +1 -0
  110. package/dist/node_modules/.pnpm/@signe_reactive@2.9.0/node_modules/@signe/reactive/dist/index.js +463 -0
  111. package/dist/node_modules/.pnpm/@signe_reactive@2.9.0/node_modules/@signe/reactive/dist/index.js.map +1 -0
  112. package/dist/node_modules/.pnpm/@signe_room@2.9.0/node_modules/@signe/room/dist/index.js +2191 -0
  113. package/dist/node_modules/.pnpm/@signe_room@2.9.0/node_modules/@signe/room/dist/index.js.map +1 -0
  114. package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/chunk-7QVYU63E.js +10 -0
  115. package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/chunk-7QVYU63E.js.map +1 -0
  116. package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/client/index.js +91 -0
  117. package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/client/index.js.map +1 -0
  118. package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/index.js +325 -0
  119. package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/index.js.map +1 -0
  120. package/dist/node_modules/.pnpm/dset@3.1.4/node_modules/dset/dist/index.js +14 -0
  121. package/dist/node_modules/.pnpm/dset@3.1.4/node_modules/dset/dist/index.js.map +1 -0
  122. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js +115 -0
  123. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js.map +1 -0
  124. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js +401 -0
  125. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js.map +1 -0
  126. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/index.js +2 -0
  127. package/dist/node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js +3756 -0
  128. package/dist/node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js.map +1 -0
  129. package/dist/presets/animation.d.ts +31 -0
  130. package/dist/presets/animation.js +39 -0
  131. package/dist/presets/animation.js.map +1 -0
  132. package/dist/presets/faceset.d.ts +30 -0
  133. package/dist/presets/faceset.js +51 -0
  134. package/dist/presets/faceset.js.map +1 -0
  135. package/dist/presets/icon.d.ts +20 -0
  136. package/dist/presets/icon.js +15 -0
  137. package/dist/presets/icon.js.map +1 -0
  138. package/dist/presets/index.d.ts +123 -0
  139. package/dist/presets/index.js +17 -0
  140. package/dist/presets/index.js.map +1 -0
  141. package/dist/presets/lpc.d.ts +89 -0
  142. package/dist/presets/lpc.js +98 -0
  143. package/dist/presets/lpc.js.map +1 -0
  144. package/dist/presets/rmspritesheet.js +42 -0
  145. package/dist/presets/rmspritesheet.js.map +1 -0
  146. package/dist/services/AbstractSocket.d.ts +9 -5
  147. package/dist/services/AbstractSocket.js +11 -0
  148. package/dist/services/AbstractSocket.js.map +1 -0
  149. package/dist/services/keyboardControls.d.ts +15 -0
  150. package/dist/services/keyboardControls.js +23 -0
  151. package/dist/services/keyboardControls.js.map +1 -0
  152. package/dist/services/loadMap.js +123 -0
  153. package/dist/services/loadMap.js.map +1 -0
  154. package/dist/services/mmorpg.d.ts +21 -9
  155. package/dist/services/mmorpg.js +131 -0
  156. package/dist/services/mmorpg.js.map +1 -0
  157. package/dist/services/save.d.ts +19 -0
  158. package/dist/services/save.js +77 -0
  159. package/dist/services/save.js.map +1 -0
  160. package/dist/services/standalone.d.ts +67 -7
  161. package/dist/services/standalone.js +168 -0
  162. package/dist/services/standalone.js.map +1 -0
  163. package/dist/utils/getEntityProp.d.ts +39 -0
  164. package/dist/utils/getEntityProp.js +52 -0
  165. package/dist/utils/getEntityProp.js.map +1 -0
  166. package/package.json +13 -9
  167. package/src/Game/{EffectManager.ts → AnimationManager.ts} +3 -2
  168. package/src/Game/Event.ts +1 -1
  169. package/src/Game/Map.ts +95 -3
  170. package/src/Game/Object.ts +330 -14
  171. package/src/Game/Player.ts +1 -1
  172. package/src/Gui/Gui.ts +506 -18
  173. package/src/Gui/NotificationManager.ts +69 -0
  174. package/src/Resource.ts +150 -0
  175. package/src/RpgClient.ts +246 -12
  176. package/src/RpgClientEngine.ts +1641 -62
  177. package/src/Sound.ts +253 -0
  178. package/src/components/{effects → animations}/animation.ce +3 -6
  179. package/src/components/{effects → animations}/index.ts +1 -1
  180. package/src/components/character.ce +387 -52
  181. package/src/components/dynamics/parse-value.ts +80 -0
  182. package/src/components/dynamics/text.ce +183 -0
  183. package/src/components/gui/box.ce +17 -0
  184. package/src/components/gui/dialogbox/index.ce +204 -187
  185. package/src/components/gui/gameover.ce +158 -0
  186. package/src/components/gui/hud/hud.ce +61 -0
  187. package/src/components/gui/index.ts +30 -4
  188. package/src/components/gui/menu/equip-menu.ce +410 -0
  189. package/src/components/gui/menu/exit-menu.ce +41 -0
  190. package/src/components/gui/menu/items-menu.ce +317 -0
  191. package/src/components/gui/menu/main-menu.ce +294 -0
  192. package/src/components/gui/menu/options-menu.ce +35 -0
  193. package/src/components/gui/menu/skills-menu.ce +83 -0
  194. package/src/components/gui/mobile/index.ts +24 -0
  195. package/src/components/gui/mobile/mobile.ce +80 -0
  196. package/src/components/gui/notification/notification.ce +51 -0
  197. package/src/components/gui/save-load.ce +208 -0
  198. package/src/components/gui/shop/shop.ce +493 -0
  199. package/src/components/gui/title-screen.ce +163 -0
  200. package/src/components/index.ts +3 -0
  201. package/src/components/prebuilt/hp-bar.ce +255 -0
  202. package/src/components/prebuilt/index.ts +24 -0
  203. package/src/components/prebuilt/light-halo.ce +148 -0
  204. package/src/components/scenes/canvas.ce +20 -15
  205. package/src/components/scenes/draw-map.ce +60 -13
  206. package/src/components/scenes/event-layer.ce +7 -0
  207. package/src/components/scenes/transition.ce +60 -0
  208. package/src/index.ts +16 -2
  209. package/src/module.ts +127 -9
  210. package/src/presets/animation.ts +46 -0
  211. package/src/presets/faceset.ts +60 -0
  212. package/src/presets/icon.ts +17 -0
  213. package/src/presets/index.ts +9 -1
  214. package/src/presets/lpc.ts +108 -0
  215. package/src/services/AbstractSocket.ts +10 -2
  216. package/src/services/keyboardControls.ts +20 -0
  217. package/src/services/loadMap.ts +1 -1
  218. package/src/services/mmorpg.ts +100 -12
  219. package/src/services/save.ts +103 -0
  220. package/src/services/standalone.ts +110 -18
  221. package/src/utils/getEntityProp.ts +87 -0
  222. package/vite.config.ts +4 -2
  223. package/dist/Game/EffectManager.d.ts +0 -5
  224. package/dist/components/effects/index.d.ts +0 -4
  225. package/dist/index.js.map +0 -1
  226. package/dist/index10.js +0 -8
  227. package/dist/index10.js.map +0 -1
  228. package/dist/index11.js +0 -10
  229. package/dist/index11.js.map +0 -1
  230. package/dist/index12.js +0 -8
  231. package/dist/index12.js.map +0 -1
  232. package/dist/index13.js +0 -17
  233. package/dist/index13.js.map +0 -1
  234. package/dist/index14.js +0 -107
  235. package/dist/index14.js.map +0 -1
  236. package/dist/index15.js +0 -50
  237. package/dist/index15.js.map +0 -1
  238. package/dist/index16.js +0 -191
  239. package/dist/index16.js.map +0 -1
  240. package/dist/index17.js +0 -9
  241. package/dist/index17.js.map +0 -1
  242. package/dist/index18.js +0 -387
  243. package/dist/index18.js.map +0 -1
  244. package/dist/index19.js +0 -31
  245. package/dist/index19.js.map +0 -1
  246. package/dist/index2.js +0 -181
  247. package/dist/index2.js.map +0 -1
  248. package/dist/index20.js +0 -24
  249. package/dist/index20.js.map +0 -1
  250. package/dist/index21.js +0 -2421
  251. package/dist/index21.js.map +0 -1
  252. package/dist/index22.js +0 -114
  253. package/dist/index22.js.map +0 -1
  254. package/dist/index23.js +0 -109
  255. package/dist/index23.js.map +0 -1
  256. package/dist/index24.js +0 -71
  257. package/dist/index24.js.map +0 -1
  258. package/dist/index25.js +0 -21
  259. package/dist/index25.js.map +0 -1
  260. package/dist/index26.js +0 -41
  261. package/dist/index26.js.map +0 -1
  262. package/dist/index27.js +0 -5
  263. package/dist/index27.js.map +0 -1
  264. package/dist/index28.js +0 -322
  265. package/dist/index28.js.map +0 -1
  266. package/dist/index29.js +0 -27
  267. package/dist/index29.js.map +0 -1
  268. package/dist/index3.js +0 -87
  269. package/dist/index3.js.map +0 -1
  270. package/dist/index30.js +0 -11
  271. package/dist/index30.js.map +0 -1
  272. package/dist/index31.js +0 -11
  273. package/dist/index31.js.map +0 -1
  274. package/dist/index32.js +0 -174
  275. package/dist/index32.js.map +0 -1
  276. package/dist/index33.js +0 -501
  277. package/dist/index33.js.map +0 -1
  278. package/dist/index34.js +0 -12
  279. package/dist/index34.js.map +0 -1
  280. package/dist/index35.js +0 -4403
  281. package/dist/index35.js.map +0 -1
  282. package/dist/index36.js +0 -316
  283. package/dist/index36.js.map +0 -1
  284. package/dist/index37.js +0 -61
  285. package/dist/index37.js.map +0 -1
  286. package/dist/index38.js +0 -20
  287. package/dist/index38.js.map +0 -1
  288. package/dist/index39.js +0 -20
  289. package/dist/index39.js.map +0 -1
  290. package/dist/index4.js +0 -67
  291. package/dist/index4.js.map +0 -1
  292. package/dist/index5.js +0 -16
  293. package/dist/index5.js.map +0 -1
  294. package/dist/index6.js +0 -17
  295. package/dist/index6.js.map +0 -1
  296. package/dist/index7.js +0 -39
  297. package/dist/index7.js.map +0 -1
  298. package/dist/index8.js +0 -108
  299. package/dist/index8.js.map +0 -1
  300. package/dist/index9.js +0 -76
  301. package/dist/index9.js.map +0 -1
  302. package/src/components/gui/dialogbox/itemMenu.ce +0 -23
  303. package/src/components/gui/dialogbox/selection.ce +0 -67
  304. /package/src/components/{effects → animations}/hit.ce +0 -0
@@ -0,0 +1,41 @@
1
+ <DOMContainer width="100%" height="100%" controls={controls}>
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+ <div class="rpg-ui-menu-panel rpg-ui-panel">
3
+ <div class="rpg-ui-menu-panel-header">Exit</div>
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+ <div class="rpg-ui-menu-panel-body">
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+ <div class="rpg-ui-menu-panel-details">
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+ <div class="rpg-ui-menu-panel-details-title">Leave the game?</div>
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+ <div class="rpg-ui-menu-panel-details-desc">
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+ Press Action to confirm or Escape to go back.
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+ </div>
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+ </div>
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+ </div>
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+ </div>
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+ </DOMContainer>
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+
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+ <script>
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+ import { signal } from "canvasengine";
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+ import { inject } from "../../../core/inject";
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+ import { RpgClientEngine } from "../../../RpgClientEngine";
19
+
20
+ const engine = inject(RpgClientEngine);
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+ const keyboardControls = engine.globalConfig.keyboardControls;
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+ const { onConfirm, onBack } = defineProps();
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+
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+ const controls = signal({
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+ action: {
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+ bind: keyboardControls.action,
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+ keyDown() {
28
+ if (onConfirm) onConfirm();
29
+ }
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+ },
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+ escape: {
32
+ bind: keyboardControls.escape,
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+ keyDown() {
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+ if (onBack) onBack();
35
+ }
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+ },
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+ gamepad: {
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+ enabled: true
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+ }
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+ });
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+ </script>
@@ -0,0 +1,317 @@
1
+ <DOMContainer width="100%" height="100%">
2
+ <div class="rpg-ui-menu-panel rpg-ui-panel">
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+ <div class="rpg-ui-menu-panel-header">Items</div>
4
+ <div class="rpg-ui-menu-panel-body rpg-ui-menu-panel-body-stacked">
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+ <div>
6
+ @if (currentItem) {
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+ <div class="rpg-ui-menu-panel-details rpg-ui-panel">
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+ <div class="rpg-ui-menu-panel-hero">
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+ <div class="rpg-ui-menu-panel-hero-icon">
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+ <DOMSprite
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+ sheet={iconSheet(currentItem()?.icon)}
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+ playing="default"
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+ width="48px"
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+ height="48px"
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+ objectFit="contain"
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+ />
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+ </div>
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+ <div>
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+ <div class="rpg-ui-menu-panel-details-title">{currentItem()?.name}</div>
20
+ <div class="rpg-ui-menu-panel-details-desc">{currentItem()?.description || ""}</div>
21
+ </div>
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+ </div>
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+ </div>
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+ }
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+ </div>
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+
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+ <div class="rpg-ui-menu-panel-list rpg-ui-menu rpg-ui-menu-panel-list-full">
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+ <div class="rpg-ui-menu-tabs">
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+ @for ((tab,tabIndex) of tabs) {
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+ <div
31
+ class="rpg-ui-menu-tab"
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+ class={{active: selectedTab() === tabIndex}}
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+ tabindex={tabIndex}
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+ click={selectTab(tabIndex)}
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+ >{tab.label}</div>
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+ }
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+ </div>
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+ <Navigation tabindex={selectedItem} controls={controls}>
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+ @for ((item,index) of filteredItems) {
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+ <div
41
+ class="rpg-ui-menu-item rpg-ui-menu-row"
42
+ class={{disabled: !item.usable}}
43
+ data-selected={selectedItem() === index ? "true" : "false"}
44
+ tabindex={index}
45
+ click={selectItem(index)}
46
+ >
47
+ <div class="rpg-ui-menu-row-main">
48
+ <div class="rpg-ui-menu-row-icon">
49
+ <DOMSprite
50
+ sheet={iconSheet(item.icon)}
51
+ playing="default"
52
+ width="28px"
53
+ height="28px"
54
+ objectFit="contain"
55
+ />
56
+ </div>
57
+ <span>{item.name}</span>
58
+ </div>
59
+ <span class="rpg-ui-menu-row-end">x{item.quantity ?? 1}</span>
60
+ </div>
61
+ }
62
+ </Navigation>
63
+ </div>
64
+ </div>
65
+ @if (confirmOpen) {
66
+ <div class="rpg-ui-menu-confirm">
67
+ <div class="rpg-ui-menu-confirm-card">
68
+ <div class="rpg-ui-menu-confirm-title">Use {confirmItem()?.name}?</div>
69
+ <Navigation tabindex={selectedConfirm} controls={confirmControls}>
70
+ <div class="rpg-ui-menu-confirm-actions">
71
+ @for ((option,index) of confirmOptions) {
72
+ <button
73
+ class="rpg-ui-menu-confirm-btn"
74
+ class={{"rpg-ui-menu-confirm-btn-secondary": option.id === "cancel"}}
75
+ data-selected={selectedConfirm() === index ? "true" : "false"}
76
+ tabindex={index}
77
+ click={confirmSelect(index)}
78
+ >{option.label}</button>
79
+ }
80
+ </div>
81
+ </Navigation>
82
+ </div>
83
+ </div>
84
+ }
85
+ </div>
86
+ </DOMContainer>
87
+
88
+ <script>
89
+ import { signal, computed, createTabindexNavigator, effect } from "canvasengine";
90
+ import { inject } from "../../../core/inject";
91
+ import { RpgClientEngine } from "../../../RpgClientEngine";
92
+ import { delay } from "@rpgjs/common";
93
+
94
+ const engine = inject(RpgClientEngine);
95
+ const keyboardControls = engine.globalConfig.keyboardControls;
96
+
97
+ const selectedItem = signal(0);
98
+ const selectedTab = signal(0);
99
+ const selectedConfirm = signal(0);
100
+ const confirmOpen = signal(false);
101
+ const confirmItem = signal(null);
102
+
103
+ const { data, onInteraction, onBack } = defineProps();
104
+
105
+ const items = computed(() => data().items);
106
+
107
+ const tabs = [
108
+ { id: "item", label: "Items" },
109
+ { id: "weapon", label: "Weapons" },
110
+ { id: "armor", label: "Armor" }
111
+ ];
112
+
113
+ const resolveProp = (value) => typeof value === "function" ? value() : value;
114
+ const safeItems = computed(() => {
115
+ const value = resolveProp(items);
116
+ return Array.isArray(value) ? value : [];
117
+ });
118
+
119
+ const filteredItems = computed(() => {
120
+ const items = safeItems();
121
+ const tab = tabs[selectedTab()];
122
+ if (!tab) return [];
123
+ return items.filter((item) => item.type === tab.id && (item.quantity ?? 1) > 0);
124
+ });
125
+
126
+ const confirmOptions = [
127
+ { id: "use", label: "Use" },
128
+ { id: "cancel", label: "Cancel" }
129
+ ];
130
+
131
+ const nav = createTabindexNavigator(selectedItem, { count: () => filteredItems().length }, "wrap");
132
+ const navConfirm = createTabindexNavigator(selectedConfirm, { count: () => confirmOptions.length }, "wrap");
133
+ const currentItem = computed(() => filteredItems()[selectedItem()]);
134
+ const iconSheet = (iconId) => ({
135
+ definition: engine.getSpriteSheet(iconId)
136
+ });
137
+
138
+ const clampSelection = () => {
139
+ const count = filteredItems().length;
140
+ if (count === 0) {
141
+ selectedItem.set(0);
142
+ return;
143
+ }
144
+ if (selectedItem() >= count) {
145
+ selectedItem.set(count - 1);
146
+ }
147
+ };
148
+
149
+ function selectItem(index) {
150
+ return function() {
151
+ selectedItem.set(index);
152
+ requestUseItem(index);
153
+ }
154
+ }
155
+
156
+ function selectTab(index) {
157
+ return function() {
158
+ selectedItem.set(0);
159
+ selectedTab.set(index);
160
+ }
161
+ }
162
+
163
+ const useItem = (index) => {
164
+ const item = filteredItems()[index];
165
+ if (!item || !item.usable) return;
166
+ if (onInteraction) onInteraction("useItem", { id: item.id });
167
+ };
168
+
169
+ const requestUseItem = (index) => {
170
+ const item = filteredItems()[index];
171
+ if (!item || !item.usable) return;
172
+ if (item.consumable) {
173
+ confirmItem.set(item);
174
+ confirmOpen.set(true);
175
+ selectedConfirm.set(0);
176
+ return;
177
+ }
178
+ useItem(index);
179
+ };
180
+
181
+ const confirmUse = () => {
182
+ const item = confirmItem();
183
+ if (!item) return;
184
+ delay(() => {
185
+ if (onInteraction) onInteraction("useItem", { id: item.id });
186
+ confirmOpen.set(false);
187
+ confirmItem.set(null);
188
+ });
189
+ };
190
+
191
+ const cancelConfirm = () => {
192
+ delay(() => {
193
+ confirmOpen.set(false);
194
+ confirmItem.set(null);
195
+ });
196
+ };
197
+
198
+ function confirmSelect(index) {
199
+ return function() {
200
+ selectedConfirm.set(index);
201
+ if (index === 0) {
202
+ confirmUse();
203
+ return;
204
+ }
205
+ cancelConfirm();
206
+ }
207
+ }
208
+
209
+ const confirmControls = signal({
210
+ left: {
211
+ repeat: true,
212
+ bind: keyboardControls.left,
213
+ throttle: 150,
214
+ keyDown() {
215
+ if (!confirmOpen()) return;
216
+ navConfirm.next(-1);
217
+ }
218
+ },
219
+ right: {
220
+ repeat: true,
221
+ bind: keyboardControls.right,
222
+ throttle: 150,
223
+ keyDown() {
224
+ if (!confirmOpen()) return;
225
+ navConfirm.next(1);
226
+ }
227
+ },
228
+ action: {
229
+ bind: keyboardControls.action,
230
+ keyDown() {
231
+ if (!confirmOpen()) return;
232
+ confirmSelect(selectedConfirm())();
233
+ }
234
+ },
235
+ escape: {
236
+ bind: keyboardControls.escape,
237
+ keyDown() {
238
+ if (!confirmOpen()) return;
239
+ cancelConfirm();
240
+ }
241
+ }
242
+ });
243
+
244
+ const controls = signal({
245
+ up: {
246
+ repeat: true,
247
+ bind: keyboardControls.up,
248
+ throttle: 150,
249
+ keyDown() {
250
+ if (confirmOpen()) {
251
+ return;
252
+ }
253
+ nav.next(-1);
254
+ }
255
+ },
256
+ left: {
257
+ repeat: true,
258
+ bind: keyboardControls.left,
259
+ throttle: 150,
260
+ keyDown() {
261
+ if (confirmOpen()) {
262
+ return;
263
+ }
264
+ selectedTab.update((value) => (value - 1 + tabs.length) % tabs.length);
265
+ selectedItem.set(0);
266
+ }
267
+ },
268
+ right: {
269
+ repeat: true,
270
+ bind: keyboardControls.right,
271
+ throttle: 150,
272
+ keyDown() {
273
+ if (confirmOpen()) {
274
+ return;
275
+ }
276
+ selectedTab.update((value) => (value + 1) % tabs.length);
277
+ selectedItem.set(0);
278
+ }
279
+ },
280
+ down: {
281
+ repeat: true,
282
+ bind: keyboardControls.down,
283
+ throttle: 150,
284
+ keyDown() {
285
+ if (confirmOpen()) {
286
+ return;
287
+ }
288
+ nav.next(1);
289
+ }
290
+ },
291
+ action: {
292
+ bind: keyboardControls.action,
293
+ keyDown() {
294
+ if (confirmOpen()) {
295
+ confirmSelect(selectedConfirm())();
296
+ return;
297
+ }
298
+ requestUseItem(selectedItem());
299
+ }
300
+ },
301
+ escape: {
302
+ bind: keyboardControls.escape,
303
+ keyDown() {
304
+ if (confirmOpen()) {
305
+ cancelConfirm();
306
+ return;
307
+ }
308
+ if (onBack) onBack();
309
+ }
310
+ },
311
+ gamepad: {
312
+ enabled: true
313
+ }
314
+ });
315
+
316
+ clampSelection();
317
+ </script>
@@ -0,0 +1,294 @@
1
+ <DOMContainer width="100%" height="100%" controls={menuControls}>
2
+ <div class="rpg-ui-main-menu rpg-anim-fade-in">
3
+ <div class="rpg-ui-main-menu-layout">
4
+ <div class="rpg-ui-main-menu-left rpg-ui-menu rpg-ui-panel">
5
+ <div class="rpg-ui-menu-header">Menu</div>
6
+ <div class="rpg-ui-main-menu-list">
7
+ @for ((entry,index) of menuEntries()) {
8
+ <div
9
+ class="rpg-ui-menu-item"
10
+ class={{disabled: isMenuDisabled(entry)}}
11
+ data-selected={selectedMenu() === index ? "true" : "false"}
12
+ tabindex={index}
13
+ click={selectMenu(index)}
14
+ >{entry.label}</div>
15
+ }
16
+ </div>
17
+ </div>
18
+ <div class="rpg-ui-main-menu-right">
19
+ @if (view() === "menu") {
20
+ <div class="rpg-ui-panel">
21
+ <div class="rpg-ui-main-menu-section-title">Status</div>
22
+ <div class="rpg-ui-main-menu-status-card">
23
+ <div class="rpg-ui-main-menu-status-block">
24
+ <div class="rpg-ui-main-menu-status-label">Level</div>
25
+ <div class="rpg-ui-main-menu-status-value">{level()}</div>
26
+ </div>
27
+ <div class="rpg-ui-main-menu-status-block">
28
+ <div class="rpg-ui-main-menu-status-label">Gold</div>
29
+ <div class="rpg-ui-main-menu-status-value">{gold()}</div>
30
+ </div>
31
+ <div class="rpg-ui-main-menu-status-block">
32
+ <div class="rpg-ui-main-menu-status-label">HP {hp()}/{hpMax()}</div>
33
+ <div class="rpg-ui-main-menu-status-bar">
34
+ <div class="rpg-ui-main-menu-status-bar-fill hp" style={{width: hpPercent}}></div>
35
+ </div>
36
+ </div>
37
+ <div class="rpg-ui-main-menu-status-block">
38
+ <div class="rpg-ui-main-menu-status-label">SP {sp()}/{spMax()}</div>
39
+ <div class="rpg-ui-main-menu-status-bar">
40
+ <div class="rpg-ui-main-menu-status-bar-fill sp" style={{width: spPercent}}></div>
41
+ </div>
42
+ </div>
43
+ <div class="rpg-ui-main-menu-status-block" style={{gridColumn: "span 2"}}>
44
+ <div class="rpg-ui-main-menu-status-label">EXP {exp()}/{expForNextlevel()}</div>
45
+ <div class="rpg-ui-main-menu-status-bar">
46
+ <div class="rpg-ui-main-menu-status-bar-fill exp" style={{width: expPercent}}></div>
47
+ </div>
48
+ </div>
49
+ </div>
50
+ <div class="rpg-ui-main-menu-section-title">Parameters</div>
51
+ <div class="rpg-ui-main-menu-params">
52
+ @for ((param,index) of paramsList) {
53
+ <div class="rpg-ui-main-menu-param">
54
+ <span>{param.label}</span>
55
+ <span>{param.value}</span>
56
+ </div>
57
+ }
58
+ </div>
59
+ </div>
60
+ }
61
+ @if (view() === "items") {
62
+ <ItemsMenu data={data} onInteraction={onInteraction} onBack={goBack} />
63
+ }
64
+ @if (view() === "skills") {
65
+ <SkillsMenu data={data} onBack={goBack} />
66
+ }
67
+ @if (view() === "equip") {
68
+ <EquipMenu data={data} onInteraction={onInteraction} onBack={goBack} />
69
+ }
70
+ @if (view() === "options") {
71
+ <OptionsMenu onBack={goBack} />
72
+ }
73
+ @if (view() === "exit") {
74
+ <ExitMenu onConfirm={confirmExit} onBack={goBack} />
75
+ }
76
+ </div>
77
+ </div>
78
+ @if (saveOverlay) {
79
+ <div class="rpg-ui-main-menu-overlay">
80
+ <div class="rpg-ui-main-menu-overlay-backdrop"></div>
81
+ <div class="rpg-ui-main-menu-overlay-content">
82
+ <SaveLoadComponent
83
+ data={saveLoadData}
84
+ onFinish={closeSaveOverlay}
85
+ />
86
+ </div>
87
+ </div>
88
+ }
89
+ </div>
90
+ </DOMContainer>
91
+
92
+ <script>
93
+ import { signal, computed, effect, mount } from "canvasengine";
94
+ import { inject } from "../../../core/inject";
95
+ import { RpgClientEngine } from "../../../RpgClientEngine";
96
+ import SaveLoadComponent from "../save-load.ce";
97
+ import ItemsMenu from "./items-menu.ce";
98
+ import SkillsMenu from "./skills-menu.ce";
99
+ import EquipMenu from "./equip-menu.ce";
100
+ import OptionsMenu from "./options-menu.ce";
101
+ import ExitMenu from "./exit-menu.ce";
102
+ import { getEntityProp } from "../../../utils/getEntityProp";
103
+ import { delay } from "@rpgjs/common";
104
+
105
+ const engine = inject(RpgClientEngine);
106
+ const currentPlayer = engine.scene.currentPlayer;
107
+ const keyboardControls = engine.globalConfig.keyboardControls;
108
+
109
+ const { data, onFinish, onInteraction } = defineProps();
110
+ const { menus, items, skills, equips, saveLoad } = data();
111
+
112
+ const defaultMenus = [
113
+ { id: "items", label: "Items" },
114
+ { id: "skills", label: "Skills" },
115
+ { id: "equip", label: "Equip" },
116
+ { id: "options", label: "Options" },
117
+ { id: "save", label: "Save" },
118
+ { id: "exit", label: "Exit" }
119
+ ];
120
+
121
+ const menuEntries = computed(() => {
122
+ if (menus && Array.isArray(menus) && menus.length) return menus;
123
+ return defaultMenus;
124
+ });
125
+
126
+ const resolveProp = (value) => typeof value === "function" ? value() : value;
127
+ const saveLoadData = computed(() => resolveProp(saveLoad) || {});
128
+ const saveLoadMode = computed(() => saveLoadData().mode || "load");
129
+ const saveLoadSlots = computed(() => saveLoadData().slots || []);
130
+ const saveLoadCanSave = computed(() => saveLoadData().canSave !== false);
131
+
132
+ const isMenuDisabled = (entry) => {
133
+ if (!entry) return true;
134
+ if (entry.disabled) return true;
135
+ if (entry.enabled === false) return true;
136
+ if (entry.id === "save" && !saveLoadCanSave()) return true;
137
+ return false;
138
+ };
139
+
140
+ const selectedMenu = signal(0);
141
+ const view = signal("menu");
142
+ const saveOverlay = signal(false);
143
+
144
+ const selectableIndexes = computed(() => {
145
+ const entries = menuEntries();
146
+ return entries
147
+ .map((entry, index) => (isMenuDisabled(entry) ? null : index))
148
+ .filter((value) => value !== null);
149
+ });
150
+
151
+ effect(() => {
152
+ const available = selectableIndexes();
153
+ if (!available.length) return;
154
+ const current = selectedMenu();
155
+ if (!available.includes(current)) {
156
+ selectedMenu.set(available[0]);
157
+ }
158
+ });
159
+
160
+ const moveMenu = (delta) => {
161
+ const available = selectableIndexes();
162
+ if (!available.length) return;
163
+ const current = selectedMenu();
164
+ const currentIndex = Math.max(0, available.indexOf(current));
165
+ const nextIndex = (currentIndex + delta + available.length) % available.length;
166
+ selectedMenu.set(available[nextIndex]);
167
+ };
168
+
169
+ function selectMenu(index) {
170
+ return function() {
171
+ selectedMenu.set(index);
172
+ openMenu();
173
+ }
174
+ }
175
+
176
+ const openMenu = () => {
177
+ const entry = menuEntries()[selectedMenu()];
178
+ if (!entry || isMenuDisabled(entry)) return;
179
+ if (entry.id === "save") {
180
+ saveOverlay.set(true);
181
+ return;
182
+ }
183
+ if (entry.id === "exit") {
184
+ view.set("exit");
185
+ return;
186
+ }
187
+ view.set(entry.id);
188
+ };
189
+
190
+ const goBack = () => {
191
+ delay(() => {
192
+ view.set("menu");
193
+ });
194
+ };
195
+
196
+ const closeSaveOverlay = () => {
197
+ delay(() => {
198
+ saveOverlay.set(false);
199
+ view.set("menu");
200
+ });
201
+ };
202
+
203
+ const confirmExit = () => {
204
+ if (onInteraction) onInteraction("exit");
205
+ };
206
+
207
+ const hp = getEntityProp(currentPlayer, "hp");
208
+ const hpMax = getEntityProp(currentPlayer, "params.maxHp");
209
+ const sp = getEntityProp(currentPlayer, "sp");
210
+ const spMax = getEntityProp(currentPlayer, "params.maxSp");
211
+ const level = getEntityProp(currentPlayer, "level");
212
+ const exp = getEntityProp(currentPlayer, "exp");
213
+ const gold = getEntityProp(currentPlayer, "gold");
214
+ const expForNextlevel = computed(() => data().expForNextlevel || 0);
215
+ const hpPercent = computed(() => {
216
+ const max = hpMax() || 1;
217
+ return `${Math.max(0, Math.min(100, (hp() / max) * 100))}%`;
218
+ });
219
+ const spPercent = computed(() => {
220
+ const max = spMax() || 1;
221
+ return `${Math.max(0, Math.min(100, (sp() / max) * 100))}%`;
222
+ });
223
+ const expPercent = computed(() => {
224
+ const max = expForNextlevel() || 1;
225
+ return `${Math.max(0, Math.min(100, (exp() / max) * 100))}%`;
226
+ });
227
+
228
+ const paramsList = computed(() => {
229
+ return [
230
+ { label: "ATK", value: data().playerStats.atk },
231
+ { label: "PDEF", value: data().playerStats.pdef },
232
+ { label: "SDEF", value: data().playerStats.sdef },
233
+ { label: "STR", value: data().playerStats.str },
234
+ { label: "DEX", value: data().playerStats.dex },
235
+ { label: "INT", value: data().playerStats.int },
236
+ { label: "AGI", value: data().playerStats.agi }
237
+ ]
238
+ }
239
+
240
+ const menuControls = signal({
241
+ up: {
242
+ repeat: true,
243
+ bind: keyboardControls.up,
244
+ throttle: 150,
245
+ keyDown() {
246
+ if (saveOverlay()) return;
247
+ if (view() !== "menu") return;
248
+ moveMenu(-1);
249
+ }
250
+ },
251
+ down: {
252
+ repeat: true,
253
+ bind: keyboardControls.down,
254
+ throttle: 150,
255
+ keyDown() {
256
+ if (saveOverlay()) return;
257
+ if (view() !== "menu") return;
258
+ moveMenu(1);
259
+ }
260
+ },
261
+ action: {
262
+ bind: keyboardControls.action,
263
+ keyDown() {
264
+ if (saveOverlay()) return;
265
+ if (view() !== "menu") return;
266
+ openMenu();
267
+ }
268
+ },
269
+ escape: {
270
+ bind: keyboardControls.escape,
271
+ keyDown() {
272
+ if (saveOverlay()) return;
273
+ if (view() !== "menu") {
274
+ goBack();
275
+ return;
276
+ }
277
+ onFinish()
278
+ }
279
+ },
280
+ gamepad: {
281
+ enabled: true
282
+ }
283
+ });
284
+
285
+ mount((element) => {
286
+ engine.gamePause.set(true);
287
+ return () => {
288
+ delay(() => {
289
+ engine.stopProcessingInput = false;
290
+ engine.gamePause.set(false);
291
+ });
292
+ }
293
+ });
294
+ </script>
@@ -0,0 +1,35 @@
1
+ <DOMContainer width="100%" height="100%" controls={controls}>
2
+ <div class="rpg-ui-menu-panel rpg-ui-panel">
3
+ <div class="rpg-ui-menu-panel-header">Options</div>
4
+ <div class="rpg-ui-menu-panel-body">
5
+ <div class="rpg-ui-menu-panel-details">
6
+ <div class="rpg-ui-menu-panel-details-title">Options</div>
7
+ <div class="rpg-ui-menu-panel-details-desc">
8
+ Configure your preferences here.
9
+ </div>
10
+ </div>
11
+ </div>
12
+ </div>
13
+ </DOMContainer>
14
+
15
+ <script>
16
+ import { signal } from "canvasengine";
17
+ import { inject } from "../../../core/inject";
18
+ import { RpgClientEngine } from "../../../RpgClientEngine";
19
+
20
+ const engine = inject(RpgClientEngine);
21
+ const keyboardControls = engine.globalConfig.keyboardControls;
22
+ const { onBack } = defineProps();
23
+
24
+ const controls = signal({
25
+ escape: {
26
+ bind: keyboardControls.escape,
27
+ keyDown() {
28
+ if (onBack) onBack();
29
+ }
30
+ },
31
+ gamepad: {
32
+ enabled: true
33
+ }
34
+ });
35
+ </script>