@rpgjs/client 5.0.0-alpha.9 → 5.0.0-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (304) hide show
  1. package/dist/Game/AnimationManager.d.ts +8 -0
  2. package/dist/Game/AnimationManager.js +26 -0
  3. package/dist/Game/AnimationManager.js.map +1 -0
  4. package/dist/Game/Event.d.ts +1 -1
  5. package/dist/Game/Event.js +12 -0
  6. package/dist/Game/Event.js.map +1 -0
  7. package/dist/Game/Map.d.ts +23 -2
  8. package/dist/Game/Map.js +80 -0
  9. package/dist/Game/Map.js.map +1 -0
  10. package/dist/Game/Object.d.ts +157 -0
  11. package/dist/Game/Object.js +211 -0
  12. package/dist/Game/Object.js.map +1 -0
  13. package/dist/Game/Player.d.ts +1 -1
  14. package/dist/Game/Player.js +12 -0
  15. package/dist/Game/Player.js.map +1 -0
  16. package/dist/Gui/Gui.d.ts +177 -5
  17. package/dist/Gui/Gui.js +445 -0
  18. package/dist/Gui/Gui.js.map +1 -0
  19. package/dist/Gui/NotificationManager.d.ts +23 -0
  20. package/dist/Gui/NotificationManager.js +49 -0
  21. package/dist/Gui/NotificationManager.js.map +1 -0
  22. package/dist/Resource.d.ts +97 -0
  23. package/dist/Resource.js +133 -0
  24. package/dist/Resource.js.map +1 -0
  25. package/dist/RpgClient.d.ts +238 -11
  26. package/dist/RpgClientEngine.d.ts +615 -14
  27. package/dist/RpgClientEngine.js +1334 -0
  28. package/dist/RpgClientEngine.js.map +1 -0
  29. package/dist/Sound.d.ts +199 -0
  30. package/dist/Sound.js +167 -0
  31. package/dist/Sound.js.map +1 -0
  32. package/dist/_virtual/_@oxc-project_runtime@0.122.0/helpers/decorate.js +9 -0
  33. package/dist/_virtual/_@oxc-project_runtime@0.122.0/helpers/decorateMetadata.js +6 -0
  34. package/dist/components/animations/animation.ce.js +24 -0
  35. package/dist/components/animations/animation.ce.js.map +1 -0
  36. package/dist/components/animations/hit.ce.js +70 -0
  37. package/dist/components/animations/hit.ce.js.map +1 -0
  38. package/dist/components/animations/index.d.ts +4 -0
  39. package/dist/components/animations/index.js +11 -0
  40. package/dist/components/animations/index.js.map +1 -0
  41. package/dist/components/character.ce.js +392 -0
  42. package/dist/components/character.ce.js.map +1 -0
  43. package/dist/components/dynamics/parse-value.d.ts +1 -0
  44. package/dist/components/dynamics/parse-value.js +44 -0
  45. package/dist/components/dynamics/parse-value.js.map +1 -0
  46. package/dist/components/dynamics/text.ce.js +73 -0
  47. package/dist/components/dynamics/text.ce.js.map +1 -0
  48. package/dist/components/gui/box.ce.js +28 -0
  49. package/dist/components/gui/box.ce.js.map +1 -0
  50. package/dist/components/gui/dialogbox/index.ce.js +205 -0
  51. package/dist/components/gui/dialogbox/index.ce.js.map +1 -0
  52. package/dist/components/gui/gameover.ce.js +193 -0
  53. package/dist/components/gui/gameover.ce.js.map +1 -0
  54. package/dist/components/gui/hud/hud.ce.js +92 -0
  55. package/dist/components/gui/hud/hud.ce.js.map +1 -0
  56. package/dist/components/gui/index.d.ts +15 -3
  57. package/dist/components/gui/index.js +14 -0
  58. package/dist/components/gui/menu/equip-menu.ce.js +481 -0
  59. package/dist/components/gui/menu/equip-menu.ce.js.map +1 -0
  60. package/dist/components/gui/menu/exit-menu.ce.js +54 -0
  61. package/dist/components/gui/menu/exit-menu.ce.js.map +1 -0
  62. package/dist/components/gui/menu/items-menu.ce.js +344 -0
  63. package/dist/components/gui/menu/items-menu.ce.js.map +1 -0
  64. package/dist/components/gui/menu/main-menu.ce.js +417 -0
  65. package/dist/components/gui/menu/main-menu.ce.js.map +1 -0
  66. package/dist/components/gui/menu/options-menu.ce.js +48 -0
  67. package/dist/components/gui/menu/options-menu.ce.js.map +1 -0
  68. package/dist/components/gui/menu/skills-menu.ce.js +107 -0
  69. package/dist/components/gui/menu/skills-menu.ce.js.map +1 -0
  70. package/dist/components/gui/mobile/index.d.ts +8 -0
  71. package/dist/components/gui/mobile/index.js +21 -0
  72. package/dist/components/gui/mobile/index.js.map +1 -0
  73. package/dist/components/gui/mobile/mobile.ce.js +78 -0
  74. package/dist/components/gui/mobile/mobile.ce.js.map +1 -0
  75. package/dist/components/gui/notification/notification.ce.js +64 -0
  76. package/dist/components/gui/notification/notification.ce.js.map +1 -0
  77. package/dist/components/gui/save-load.ce.js +389 -0
  78. package/dist/components/gui/save-load.ce.js.map +1 -0
  79. package/dist/components/gui/shop/shop.ce.js +652 -0
  80. package/dist/components/gui/shop/shop.ce.js.map +1 -0
  81. package/dist/components/gui/title-screen.ce.js +190 -0
  82. package/dist/components/gui/title-screen.ce.js.map +1 -0
  83. package/dist/components/index.d.ts +1 -0
  84. package/dist/components/index.js +4 -0
  85. package/dist/components/prebuilt/hp-bar.ce.js +116 -0
  86. package/dist/components/prebuilt/hp-bar.ce.js.map +1 -0
  87. package/dist/components/prebuilt/index.d.ts +19 -0
  88. package/dist/components/prebuilt/index.js +2 -0
  89. package/dist/components/prebuilt/light-halo.ce.js +94 -0
  90. package/dist/components/prebuilt/light-halo.ce.js.map +1 -0
  91. package/dist/components/scenes/canvas.ce.js +60 -0
  92. package/dist/components/scenes/canvas.ce.js.map +1 -0
  93. package/dist/components/scenes/draw-map.ce.js +89 -0
  94. package/dist/components/scenes/draw-map.ce.js.map +1 -0
  95. package/dist/components/scenes/event-layer.ce.js +28 -0
  96. package/dist/components/scenes/event-layer.ce.js.map +1 -0
  97. package/dist/core/inject.js +18 -0
  98. package/dist/core/inject.js.map +1 -0
  99. package/dist/core/setup.js +16 -0
  100. package/dist/core/setup.js.map +1 -0
  101. package/dist/index.d.ts +15 -1
  102. package/dist/index.js +44 -14
  103. package/dist/module.d.ts +43 -4
  104. package/dist/module.js +176 -0
  105. package/dist/module.js.map +1 -0
  106. package/dist/node_modules/.pnpm/@signe_di@2.9.0/node_modules/@signe/di/dist/index.js +277 -0
  107. package/dist/node_modules/.pnpm/@signe_di@2.9.0/node_modules/@signe/di/dist/index.js.map +1 -0
  108. package/dist/node_modules/.pnpm/@signe_reactive@2.8.3/node_modules/@signe/reactive/dist/index.js +457 -0
  109. package/dist/node_modules/.pnpm/@signe_reactive@2.8.3/node_modules/@signe/reactive/dist/index.js.map +1 -0
  110. package/dist/node_modules/.pnpm/@signe_reactive@2.9.0/node_modules/@signe/reactive/dist/index.js +463 -0
  111. package/dist/node_modules/.pnpm/@signe_reactive@2.9.0/node_modules/@signe/reactive/dist/index.js.map +1 -0
  112. package/dist/node_modules/.pnpm/@signe_room@2.9.0/node_modules/@signe/room/dist/index.js +2191 -0
  113. package/dist/node_modules/.pnpm/@signe_room@2.9.0/node_modules/@signe/room/dist/index.js.map +1 -0
  114. package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/chunk-7QVYU63E.js +10 -0
  115. package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/chunk-7QVYU63E.js.map +1 -0
  116. package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/client/index.js +91 -0
  117. package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/client/index.js.map +1 -0
  118. package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/index.js +325 -0
  119. package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/index.js.map +1 -0
  120. package/dist/node_modules/.pnpm/dset@3.1.4/node_modules/dset/dist/index.js +14 -0
  121. package/dist/node_modules/.pnpm/dset@3.1.4/node_modules/dset/dist/index.js.map +1 -0
  122. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js +115 -0
  123. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js.map +1 -0
  124. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js +401 -0
  125. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js.map +1 -0
  126. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/index.js +2 -0
  127. package/dist/node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js +3756 -0
  128. package/dist/node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js.map +1 -0
  129. package/dist/presets/animation.d.ts +31 -0
  130. package/dist/presets/animation.js +39 -0
  131. package/dist/presets/animation.js.map +1 -0
  132. package/dist/presets/faceset.d.ts +30 -0
  133. package/dist/presets/faceset.js +51 -0
  134. package/dist/presets/faceset.js.map +1 -0
  135. package/dist/presets/icon.d.ts +20 -0
  136. package/dist/presets/icon.js +15 -0
  137. package/dist/presets/icon.js.map +1 -0
  138. package/dist/presets/index.d.ts +123 -0
  139. package/dist/presets/index.js +17 -0
  140. package/dist/presets/index.js.map +1 -0
  141. package/dist/presets/lpc.d.ts +89 -0
  142. package/dist/presets/lpc.js +98 -0
  143. package/dist/presets/lpc.js.map +1 -0
  144. package/dist/presets/rmspritesheet.js +42 -0
  145. package/dist/presets/rmspritesheet.js.map +1 -0
  146. package/dist/services/AbstractSocket.d.ts +9 -5
  147. package/dist/services/AbstractSocket.js +11 -0
  148. package/dist/services/AbstractSocket.js.map +1 -0
  149. package/dist/services/keyboardControls.d.ts +15 -0
  150. package/dist/services/keyboardControls.js +23 -0
  151. package/dist/services/keyboardControls.js.map +1 -0
  152. package/dist/services/loadMap.js +123 -0
  153. package/dist/services/loadMap.js.map +1 -0
  154. package/dist/services/mmorpg.d.ts +21 -9
  155. package/dist/services/mmorpg.js +131 -0
  156. package/dist/services/mmorpg.js.map +1 -0
  157. package/dist/services/save.d.ts +19 -0
  158. package/dist/services/save.js +77 -0
  159. package/dist/services/save.js.map +1 -0
  160. package/dist/services/standalone.d.ts +67 -7
  161. package/dist/services/standalone.js +168 -0
  162. package/dist/services/standalone.js.map +1 -0
  163. package/dist/utils/getEntityProp.d.ts +39 -0
  164. package/dist/utils/getEntityProp.js +52 -0
  165. package/dist/utils/getEntityProp.js.map +1 -0
  166. package/package.json +13 -9
  167. package/src/Game/{EffectManager.ts → AnimationManager.ts} +3 -2
  168. package/src/Game/Event.ts +1 -1
  169. package/src/Game/Map.ts +95 -3
  170. package/src/Game/Object.ts +330 -14
  171. package/src/Game/Player.ts +1 -1
  172. package/src/Gui/Gui.ts +506 -18
  173. package/src/Gui/NotificationManager.ts +69 -0
  174. package/src/Resource.ts +150 -0
  175. package/src/RpgClient.ts +246 -12
  176. package/src/RpgClientEngine.ts +1641 -62
  177. package/src/Sound.ts +253 -0
  178. package/src/components/{effects → animations}/animation.ce +3 -6
  179. package/src/components/{effects → animations}/index.ts +1 -1
  180. package/src/components/character.ce +387 -52
  181. package/src/components/dynamics/parse-value.ts +80 -0
  182. package/src/components/dynamics/text.ce +183 -0
  183. package/src/components/gui/box.ce +17 -0
  184. package/src/components/gui/dialogbox/index.ce +204 -187
  185. package/src/components/gui/gameover.ce +158 -0
  186. package/src/components/gui/hud/hud.ce +61 -0
  187. package/src/components/gui/index.ts +30 -4
  188. package/src/components/gui/menu/equip-menu.ce +410 -0
  189. package/src/components/gui/menu/exit-menu.ce +41 -0
  190. package/src/components/gui/menu/items-menu.ce +317 -0
  191. package/src/components/gui/menu/main-menu.ce +294 -0
  192. package/src/components/gui/menu/options-menu.ce +35 -0
  193. package/src/components/gui/menu/skills-menu.ce +83 -0
  194. package/src/components/gui/mobile/index.ts +24 -0
  195. package/src/components/gui/mobile/mobile.ce +80 -0
  196. package/src/components/gui/notification/notification.ce +51 -0
  197. package/src/components/gui/save-load.ce +208 -0
  198. package/src/components/gui/shop/shop.ce +493 -0
  199. package/src/components/gui/title-screen.ce +163 -0
  200. package/src/components/index.ts +3 -0
  201. package/src/components/prebuilt/hp-bar.ce +255 -0
  202. package/src/components/prebuilt/index.ts +24 -0
  203. package/src/components/prebuilt/light-halo.ce +148 -0
  204. package/src/components/scenes/canvas.ce +20 -15
  205. package/src/components/scenes/draw-map.ce +60 -13
  206. package/src/components/scenes/event-layer.ce +7 -0
  207. package/src/components/scenes/transition.ce +60 -0
  208. package/src/index.ts +16 -2
  209. package/src/module.ts +127 -9
  210. package/src/presets/animation.ts +46 -0
  211. package/src/presets/faceset.ts +60 -0
  212. package/src/presets/icon.ts +17 -0
  213. package/src/presets/index.ts +9 -1
  214. package/src/presets/lpc.ts +108 -0
  215. package/src/services/AbstractSocket.ts +10 -2
  216. package/src/services/keyboardControls.ts +20 -0
  217. package/src/services/loadMap.ts +1 -1
  218. package/src/services/mmorpg.ts +100 -12
  219. package/src/services/save.ts +103 -0
  220. package/src/services/standalone.ts +110 -18
  221. package/src/utils/getEntityProp.ts +87 -0
  222. package/vite.config.ts +4 -2
  223. package/dist/Game/EffectManager.d.ts +0 -5
  224. package/dist/components/effects/index.d.ts +0 -4
  225. package/dist/index.js.map +0 -1
  226. package/dist/index10.js +0 -8
  227. package/dist/index10.js.map +0 -1
  228. package/dist/index11.js +0 -10
  229. package/dist/index11.js.map +0 -1
  230. package/dist/index12.js +0 -8
  231. package/dist/index12.js.map +0 -1
  232. package/dist/index13.js +0 -17
  233. package/dist/index13.js.map +0 -1
  234. package/dist/index14.js +0 -107
  235. package/dist/index14.js.map +0 -1
  236. package/dist/index15.js +0 -50
  237. package/dist/index15.js.map +0 -1
  238. package/dist/index16.js +0 -191
  239. package/dist/index16.js.map +0 -1
  240. package/dist/index17.js +0 -9
  241. package/dist/index17.js.map +0 -1
  242. package/dist/index18.js +0 -387
  243. package/dist/index18.js.map +0 -1
  244. package/dist/index19.js +0 -31
  245. package/dist/index19.js.map +0 -1
  246. package/dist/index2.js +0 -181
  247. package/dist/index2.js.map +0 -1
  248. package/dist/index20.js +0 -24
  249. package/dist/index20.js.map +0 -1
  250. package/dist/index21.js +0 -2421
  251. package/dist/index21.js.map +0 -1
  252. package/dist/index22.js +0 -114
  253. package/dist/index22.js.map +0 -1
  254. package/dist/index23.js +0 -109
  255. package/dist/index23.js.map +0 -1
  256. package/dist/index24.js +0 -71
  257. package/dist/index24.js.map +0 -1
  258. package/dist/index25.js +0 -21
  259. package/dist/index25.js.map +0 -1
  260. package/dist/index26.js +0 -41
  261. package/dist/index26.js.map +0 -1
  262. package/dist/index27.js +0 -5
  263. package/dist/index27.js.map +0 -1
  264. package/dist/index28.js +0 -322
  265. package/dist/index28.js.map +0 -1
  266. package/dist/index29.js +0 -27
  267. package/dist/index29.js.map +0 -1
  268. package/dist/index3.js +0 -87
  269. package/dist/index3.js.map +0 -1
  270. package/dist/index30.js +0 -11
  271. package/dist/index30.js.map +0 -1
  272. package/dist/index31.js +0 -11
  273. package/dist/index31.js.map +0 -1
  274. package/dist/index32.js +0 -174
  275. package/dist/index32.js.map +0 -1
  276. package/dist/index33.js +0 -501
  277. package/dist/index33.js.map +0 -1
  278. package/dist/index34.js +0 -12
  279. package/dist/index34.js.map +0 -1
  280. package/dist/index35.js +0 -4403
  281. package/dist/index35.js.map +0 -1
  282. package/dist/index36.js +0 -316
  283. package/dist/index36.js.map +0 -1
  284. package/dist/index37.js +0 -61
  285. package/dist/index37.js.map +0 -1
  286. package/dist/index38.js +0 -20
  287. package/dist/index38.js.map +0 -1
  288. package/dist/index39.js +0 -20
  289. package/dist/index39.js.map +0 -1
  290. package/dist/index4.js +0 -67
  291. package/dist/index4.js.map +0 -1
  292. package/dist/index5.js +0 -16
  293. package/dist/index5.js.map +0 -1
  294. package/dist/index6.js +0 -17
  295. package/dist/index6.js.map +0 -1
  296. package/dist/index7.js +0 -39
  297. package/dist/index7.js.map +0 -1
  298. package/dist/index8.js +0 -108
  299. package/dist/index8.js.map +0 -1
  300. package/dist/index9.js +0 -76
  301. package/dist/index9.js.map +0 -1
  302. package/src/components/gui/dialogbox/itemMenu.ce +0 -23
  303. package/src/components/gui/dialogbox/selection.ce +0 -67
  304. /package/src/components/{effects → animations}/hit.ce +0 -0
package/src/Sound.ts ADDED
@@ -0,0 +1,253 @@
1
+ import { Howler } from 'canvasengine';
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+ import { RpgClientEngine } from './RpgClientEngine';
3
+ import { inject } from './core/inject';
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+
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+ /**
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+ * Sound decorator options
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+ *
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+ * Defines the configuration for a sound that can be played in the game.
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+ * The sound can be a single file or multiple files (for different formats).
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+ *
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+ * @interface SoundOptions
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+ */
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+ export interface SoundOptions {
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+ /**
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+ * Sound identifier. Used to retrieve the sound later with RpgSound.get()
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+ *
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+ * @type {string}
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+ */
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+ id?: string;
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+
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+ /**
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+ * Single sound file path. Use require() to wrap the path.
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+ *
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+ * @type {string}
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+ * @example
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+ * sound: require('./assets/sound.ogg')
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+ */
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+ sound?: string;
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+
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+ /**
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+ * Multiple sounds with different IDs. The key is the sound ID and the value is the file path.
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+ * Use require() to wrap each path.
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+ *
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+ * @type {{ [id: string]: string }}
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+ * @example
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+ * sounds: {
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+ * hero: require('./assets/hero.ogg'),
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+ * monster: require('./assets/monster.ogg')
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+ * }
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+ */
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+ sounds?: { [id: string]: string };
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+
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+ /**
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+ * Whether the sound should loop when it finishes playing.
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+ *
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+ * @type {boolean}
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+ * @default false
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+ */
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+ loop?: boolean;
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+
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+ /**
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+ * Volume level (0.0 to 1.0).
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+ *
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+ * @type {number}
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+ * @default 1.0
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+ */
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+ volume?: number;
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+ }
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+
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+ /**
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+ * Metadata stored on the class decorated with @Sound
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+ *
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+ * @interface SoundMetadata
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+ */
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+ interface SoundMetadata {
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+ id?: string;
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+ sound?: string;
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+ sounds?: { [id: string]: string };
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+ loop?: boolean;
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+ volume?: number;
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+ }
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+
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+ const SOUND_METADATA_KEY = Symbol('rpgjs:sound');
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+
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+ /**
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+ * Sound decorator
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+ *
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+ * Decorates a class to define a sound configuration. The decorated class can be
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+ * added to the RpgClient module configuration, and the sound will be automatically
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+ * registered and available through RpgSound.get().
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+ *
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+ * ## Design
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+ *
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+ * The decorator stores metadata on the class that is later used by the module loader
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+ * to register sounds with the engine. The sound is created using Howler.js for
86
+ * advanced audio features like looping, volume control, and cross-browser compatibility.
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+ *
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+ * @param options - Sound configuration options
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+ *
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+ * @example
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+ * ```ts
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+ * import { Sound } from '@rpgjs/client'
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+ *
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+ * @Sound({
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+ * id: 'town-music',
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+ * sound: require('./sound/town.ogg'),
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+ * loop: true,
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+ * volume: 0.5
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+ * })
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+ * export class TownMusic {}
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+ *
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+ * // Multiple sounds in one class
103
+ * @Sound({
104
+ * sounds: {
105
+ * hero: require('./assets/hero.ogg'),
106
+ * monster: require('./assets/monster.ogg')
107
+ * },
108
+ * loop: true
109
+ * })
110
+ * export class CharacterSounds {}
111
+ * ```
112
+ */
113
+ export function Sound(options: SoundOptions) {
114
+ return function <T extends { new (...args: any[]): {} }>(constructor: T) {
115
+ const metadata: SoundMetadata = {
116
+ id: options.id,
117
+ sound: options.sound,
118
+ sounds: options.sounds,
119
+ loop: options.loop,
120
+ volume: options.volume,
121
+ };
122
+
123
+ // Store metadata on the class
124
+ (constructor as any)[SOUND_METADATA_KEY] = metadata;
125
+
126
+ return constructor;
127
+ };
128
+ }
129
+
130
+ /**
131
+ * Get sound metadata from a decorated class
132
+ *
133
+ * @param soundClass - The class decorated with @Sound
134
+ * @returns The sound metadata or undefined
135
+ */
136
+ export function getSoundMetadata(soundClass: any): SoundMetadata | undefined {
137
+ return (soundClass as any)[SOUND_METADATA_KEY];
138
+ }
139
+
140
+ /**
141
+ * RpgSound class
142
+ *
143
+ * Provides a unified API to manage sounds in the game. Uses Howler.js internally
144
+ * for advanced audio features. Sounds can be retrieved by ID and controlled
145
+ * using Howler.js methods.
146
+ *
147
+ * ## Design
148
+ *
149
+ * RpgSound acts as a facade over Howler.js, providing easy access to sounds
150
+ * registered in the engine. It supports both individual sound control and
151
+ * global sound management (volume, mute, etc.).
152
+ *
153
+ * @example
154
+ * ```ts
155
+ * import { RpgSound } from '@rpgjs/client'
156
+ *
157
+ * // Play a sound
158
+ * RpgSound.get('town-music').play()
159
+ *
160
+ * // Control volume
161
+ * RpgSound.get('town-music').volume(0.5)
162
+ *
163
+ * // Stop a sound
164
+ * RpgSound.get('town-music').stop()
165
+ *
166
+ * // Global volume control
167
+ * RpgSound.global.volume(0.2)
168
+ * ```
169
+ */
170
+ export class RpgSound {
171
+ private static engine: RpgClientEngine | null = null;
172
+
173
+ /**
174
+ * Initialize RpgSound with the engine instance
175
+ *
176
+ * This is called automatically by the engine during initialization.
177
+ *
178
+ * @param engine - The RpgClientEngine instance
179
+ */
180
+ static init(engine: RpgClientEngine): void {
181
+ RpgSound.engine = engine;
182
+ }
183
+
184
+ /**
185
+ * Get a sound by its ID
186
+ *
187
+ * Retrieves a Howler sound instance from the engine's sound cache.
188
+ * The sound must be registered beforehand (via @Sound decorator or manually).
189
+ *
190
+ * @param id - The sound identifier
191
+ * @returns The Howler sound instance, or undefined if not found
192
+ *
193
+ * @example
194
+ * ```ts
195
+ * // Get and play a sound
196
+ * const sound = RpgSound.get('town-music');
197
+ * if (sound) {
198
+ * sound.play();
199
+ * }
200
+ *
201
+ * // Chain methods
202
+ * RpgSound.get('battle-theme')?.volume(0.8).play();
203
+ * ```
204
+ */
205
+ static get(id: string): any {
206
+ if (!RpgSound.engine) {
207
+ console.warn('RpgSound not initialized. Make sure the engine has started.');
208
+ return undefined;
209
+ }
210
+
211
+ const sound = RpgSound.engine.sounds.get(id);
212
+ if (!sound) {
213
+ console.warn(`Sound with id "${id}" not found`);
214
+ return undefined;
215
+ }
216
+
217
+ // If the sound is a Howler instance, return it directly
218
+ if (sound && typeof sound.play === 'function') {
219
+ return sound;
220
+ }
221
+
222
+ // If the sound has a src property, try to create a Howler instance
223
+ if (sound && sound.src) {
224
+ // This should have been handled during addSound, but just in case
225
+ return sound;
226
+ }
227
+
228
+ return sound;
229
+ }
230
+
231
+ /**
232
+ * Global Howler instance for managing all sounds
233
+ *
234
+ * Provides access to Howler.js global methods for controlling all sounds
235
+ * at once (volume, mute, etc.).
236
+ *
237
+ * @example
238
+ * ```ts
239
+ * // Set global volume to 20%
240
+ * RpgSound.global.volume(0.2)
241
+ *
242
+ * // Mute all sounds
243
+ * RpgSound.global.mute(true)
244
+ *
245
+ * // Unmute all sounds
246
+ * RpgSound.global.mute(false)
247
+ * ```
248
+ */
249
+ static get global(): typeof Howler {
250
+ return Howler;
251
+ }
252
+ }
253
+
@@ -1,19 +1,16 @@
1
1
  <Sprite sheet x y anchor={0.5} />
2
2
 
3
3
  <script>
4
- import { signal } from "canvasengine";
5
4
  import { RpgClientEngine } from "../../RpgClientEngine";
6
5
  import { inject } from "../../core/inject";
7
6
 
8
- const { x, y, name, onFinish } = defineProps();
7
+ const { x, y, animationName, graphic, onFinish } = defineProps();
9
8
 
10
9
  const client = inject(RpgClientEngine);
11
- const spritesheets = client.spritesheets;
12
10
 
13
11
  const sheet = {
14
- definition: spritesheets.get(name()),
15
- playing: 'default',
12
+ definition: client.getSpriteSheet(graphic()),
13
+ playing: animationName() ?? 'default',
16
14
  onFinish
17
15
  };
18
-
19
16
  </script>
@@ -1,7 +1,7 @@
1
1
  import Hit from "./hit.ce";
2
2
  import Animation from "./animation.ce";
3
3
 
4
- export const PrebuiltEffects = {
4
+ export const PrebuiltComponentAnimations = {
5
5
  Hit,
6
6
  Animation
7
7
  }