@rpgjs/client 5.0.0-alpha.9 → 5.0.0-beta.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/Game/AnimationManager.d.ts +8 -0
- package/dist/Game/AnimationManager.js +26 -0
- package/dist/Game/AnimationManager.js.map +1 -0
- package/dist/Game/Event.d.ts +1 -1
- package/dist/Game/Event.js +12 -0
- package/dist/Game/Event.js.map +1 -0
- package/dist/Game/Map.d.ts +23 -2
- package/dist/Game/Map.js +80 -0
- package/dist/Game/Map.js.map +1 -0
- package/dist/Game/Object.d.ts +157 -0
- package/dist/Game/Object.js +211 -0
- package/dist/Game/Object.js.map +1 -0
- package/dist/Game/Player.d.ts +1 -1
- package/dist/Game/Player.js +12 -0
- package/dist/Game/Player.js.map +1 -0
- package/dist/Gui/Gui.d.ts +177 -5
- package/dist/Gui/Gui.js +445 -0
- package/dist/Gui/Gui.js.map +1 -0
- package/dist/Gui/NotificationManager.d.ts +23 -0
- package/dist/Gui/NotificationManager.js +49 -0
- package/dist/Gui/NotificationManager.js.map +1 -0
- package/dist/Resource.d.ts +97 -0
- package/dist/Resource.js +133 -0
- package/dist/Resource.js.map +1 -0
- package/dist/RpgClient.d.ts +238 -11
- package/dist/RpgClientEngine.d.ts +615 -14
- package/dist/RpgClientEngine.js +1334 -0
- package/dist/RpgClientEngine.js.map +1 -0
- package/dist/Sound.d.ts +199 -0
- package/dist/Sound.js +167 -0
- package/dist/Sound.js.map +1 -0
- package/dist/_virtual/_@oxc-project_runtime@0.122.0/helpers/decorate.js +9 -0
- package/dist/_virtual/_@oxc-project_runtime@0.122.0/helpers/decorateMetadata.js +6 -0
- package/dist/components/animations/animation.ce.js +24 -0
- package/dist/components/animations/animation.ce.js.map +1 -0
- package/dist/components/animations/hit.ce.js +70 -0
- package/dist/components/animations/hit.ce.js.map +1 -0
- package/dist/components/animations/index.d.ts +4 -0
- package/dist/components/animations/index.js +11 -0
- package/dist/components/animations/index.js.map +1 -0
- package/dist/components/character.ce.js +392 -0
- package/dist/components/character.ce.js.map +1 -0
- package/dist/components/dynamics/parse-value.d.ts +1 -0
- package/dist/components/dynamics/parse-value.js +44 -0
- package/dist/components/dynamics/parse-value.js.map +1 -0
- package/dist/components/dynamics/text.ce.js +73 -0
- package/dist/components/dynamics/text.ce.js.map +1 -0
- package/dist/components/gui/box.ce.js +28 -0
- package/dist/components/gui/box.ce.js.map +1 -0
- package/dist/components/gui/dialogbox/index.ce.js +205 -0
- package/dist/components/gui/dialogbox/index.ce.js.map +1 -0
- package/dist/components/gui/gameover.ce.js +193 -0
- package/dist/components/gui/gameover.ce.js.map +1 -0
- package/dist/components/gui/hud/hud.ce.js +92 -0
- package/dist/components/gui/hud/hud.ce.js.map +1 -0
- package/dist/components/gui/index.d.ts +15 -3
- package/dist/components/gui/index.js +14 -0
- package/dist/components/gui/menu/equip-menu.ce.js +481 -0
- package/dist/components/gui/menu/equip-menu.ce.js.map +1 -0
- package/dist/components/gui/menu/exit-menu.ce.js +54 -0
- package/dist/components/gui/menu/exit-menu.ce.js.map +1 -0
- package/dist/components/gui/menu/items-menu.ce.js +344 -0
- package/dist/components/gui/menu/items-menu.ce.js.map +1 -0
- package/dist/components/gui/menu/main-menu.ce.js +417 -0
- package/dist/components/gui/menu/main-menu.ce.js.map +1 -0
- package/dist/components/gui/menu/options-menu.ce.js +48 -0
- package/dist/components/gui/menu/options-menu.ce.js.map +1 -0
- package/dist/components/gui/menu/skills-menu.ce.js +107 -0
- package/dist/components/gui/menu/skills-menu.ce.js.map +1 -0
- package/dist/components/gui/mobile/index.d.ts +8 -0
- package/dist/components/gui/mobile/index.js +21 -0
- package/dist/components/gui/mobile/index.js.map +1 -0
- package/dist/components/gui/mobile/mobile.ce.js +78 -0
- package/dist/components/gui/mobile/mobile.ce.js.map +1 -0
- package/dist/components/gui/notification/notification.ce.js +64 -0
- package/dist/components/gui/notification/notification.ce.js.map +1 -0
- package/dist/components/gui/save-load.ce.js +389 -0
- package/dist/components/gui/save-load.ce.js.map +1 -0
- package/dist/components/gui/shop/shop.ce.js +652 -0
- package/dist/components/gui/shop/shop.ce.js.map +1 -0
- package/dist/components/gui/title-screen.ce.js +190 -0
- package/dist/components/gui/title-screen.ce.js.map +1 -0
- package/dist/components/index.d.ts +1 -0
- package/dist/components/index.js +4 -0
- package/dist/components/prebuilt/hp-bar.ce.js +116 -0
- package/dist/components/prebuilt/hp-bar.ce.js.map +1 -0
- package/dist/components/prebuilt/index.d.ts +19 -0
- package/dist/components/prebuilt/index.js +2 -0
- package/dist/components/prebuilt/light-halo.ce.js +94 -0
- package/dist/components/prebuilt/light-halo.ce.js.map +1 -0
- package/dist/components/scenes/canvas.ce.js +60 -0
- package/dist/components/scenes/canvas.ce.js.map +1 -0
- package/dist/components/scenes/draw-map.ce.js +89 -0
- package/dist/components/scenes/draw-map.ce.js.map +1 -0
- package/dist/components/scenes/event-layer.ce.js +28 -0
- package/dist/components/scenes/event-layer.ce.js.map +1 -0
- package/dist/core/inject.js +18 -0
- package/dist/core/inject.js.map +1 -0
- package/dist/core/setup.js +16 -0
- package/dist/core/setup.js.map +1 -0
- package/dist/index.d.ts +15 -1
- package/dist/index.js +44 -14
- package/dist/module.d.ts +43 -4
- package/dist/module.js +176 -0
- package/dist/module.js.map +1 -0
- package/dist/node_modules/.pnpm/@signe_di@2.9.0/node_modules/@signe/di/dist/index.js +277 -0
- package/dist/node_modules/.pnpm/@signe_di@2.9.0/node_modules/@signe/di/dist/index.js.map +1 -0
- package/dist/node_modules/.pnpm/@signe_reactive@2.8.3/node_modules/@signe/reactive/dist/index.js +457 -0
- package/dist/node_modules/.pnpm/@signe_reactive@2.8.3/node_modules/@signe/reactive/dist/index.js.map +1 -0
- package/dist/node_modules/.pnpm/@signe_reactive@2.9.0/node_modules/@signe/reactive/dist/index.js +463 -0
- package/dist/node_modules/.pnpm/@signe_reactive@2.9.0/node_modules/@signe/reactive/dist/index.js.map +1 -0
- package/dist/node_modules/.pnpm/@signe_room@2.9.0/node_modules/@signe/room/dist/index.js +2191 -0
- package/dist/node_modules/.pnpm/@signe_room@2.9.0/node_modules/@signe/room/dist/index.js.map +1 -0
- package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/chunk-7QVYU63E.js +10 -0
- package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/chunk-7QVYU63E.js.map +1 -0
- package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/client/index.js +91 -0
- package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/client/index.js.map +1 -0
- package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/index.js +325 -0
- package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/index.js.map +1 -0
- package/dist/node_modules/.pnpm/dset@3.1.4/node_modules/dset/dist/index.js +14 -0
- package/dist/node_modules/.pnpm/dset@3.1.4/node_modules/dset/dist/index.js.map +1 -0
- package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js +115 -0
- package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js.map +1 -0
- package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js +401 -0
- package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js.map +1 -0
- package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/index.js +2 -0
- package/dist/node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js +3756 -0
- package/dist/node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js.map +1 -0
- package/dist/presets/animation.d.ts +31 -0
- package/dist/presets/animation.js +39 -0
- package/dist/presets/animation.js.map +1 -0
- package/dist/presets/faceset.d.ts +30 -0
- package/dist/presets/faceset.js +51 -0
- package/dist/presets/faceset.js.map +1 -0
- package/dist/presets/icon.d.ts +20 -0
- package/dist/presets/icon.js +15 -0
- package/dist/presets/icon.js.map +1 -0
- package/dist/presets/index.d.ts +123 -0
- package/dist/presets/index.js +17 -0
- package/dist/presets/index.js.map +1 -0
- package/dist/presets/lpc.d.ts +89 -0
- package/dist/presets/lpc.js +98 -0
- package/dist/presets/lpc.js.map +1 -0
- package/dist/presets/rmspritesheet.js +42 -0
- package/dist/presets/rmspritesheet.js.map +1 -0
- package/dist/services/AbstractSocket.d.ts +9 -5
- package/dist/services/AbstractSocket.js +11 -0
- package/dist/services/AbstractSocket.js.map +1 -0
- package/dist/services/keyboardControls.d.ts +15 -0
- package/dist/services/keyboardControls.js +23 -0
- package/dist/services/keyboardControls.js.map +1 -0
- package/dist/services/loadMap.js +123 -0
- package/dist/services/loadMap.js.map +1 -0
- package/dist/services/mmorpg.d.ts +21 -9
- package/dist/services/mmorpg.js +131 -0
- package/dist/services/mmorpg.js.map +1 -0
- package/dist/services/save.d.ts +19 -0
- package/dist/services/save.js +77 -0
- package/dist/services/save.js.map +1 -0
- package/dist/services/standalone.d.ts +67 -7
- package/dist/services/standalone.js +168 -0
- package/dist/services/standalone.js.map +1 -0
- package/dist/utils/getEntityProp.d.ts +39 -0
- package/dist/utils/getEntityProp.js +52 -0
- package/dist/utils/getEntityProp.js.map +1 -0
- package/package.json +13 -9
- package/src/Game/{EffectManager.ts → AnimationManager.ts} +3 -2
- package/src/Game/Event.ts +1 -1
- package/src/Game/Map.ts +95 -3
- package/src/Game/Object.ts +330 -14
- package/src/Game/Player.ts +1 -1
- package/src/Gui/Gui.ts +506 -18
- package/src/Gui/NotificationManager.ts +69 -0
- package/src/Resource.ts +150 -0
- package/src/RpgClient.ts +246 -12
- package/src/RpgClientEngine.ts +1641 -62
- package/src/Sound.ts +253 -0
- package/src/components/{effects → animations}/animation.ce +3 -6
- package/src/components/{effects → animations}/index.ts +1 -1
- package/src/components/character.ce +387 -52
- package/src/components/dynamics/parse-value.ts +80 -0
- package/src/components/dynamics/text.ce +183 -0
- package/src/components/gui/box.ce +17 -0
- package/src/components/gui/dialogbox/index.ce +204 -187
- package/src/components/gui/gameover.ce +158 -0
- package/src/components/gui/hud/hud.ce +61 -0
- package/src/components/gui/index.ts +30 -4
- package/src/components/gui/menu/equip-menu.ce +410 -0
- package/src/components/gui/menu/exit-menu.ce +41 -0
- package/src/components/gui/menu/items-menu.ce +317 -0
- package/src/components/gui/menu/main-menu.ce +294 -0
- package/src/components/gui/menu/options-menu.ce +35 -0
- package/src/components/gui/menu/skills-menu.ce +83 -0
- package/src/components/gui/mobile/index.ts +24 -0
- package/src/components/gui/mobile/mobile.ce +80 -0
- package/src/components/gui/notification/notification.ce +51 -0
- package/src/components/gui/save-load.ce +208 -0
- package/src/components/gui/shop/shop.ce +493 -0
- package/src/components/gui/title-screen.ce +163 -0
- package/src/components/index.ts +3 -0
- package/src/components/prebuilt/hp-bar.ce +255 -0
- package/src/components/prebuilt/index.ts +24 -0
- package/src/components/prebuilt/light-halo.ce +148 -0
- package/src/components/scenes/canvas.ce +20 -15
- package/src/components/scenes/draw-map.ce +60 -13
- package/src/components/scenes/event-layer.ce +7 -0
- package/src/components/scenes/transition.ce +60 -0
- package/src/index.ts +16 -2
- package/src/module.ts +127 -9
- package/src/presets/animation.ts +46 -0
- package/src/presets/faceset.ts +60 -0
- package/src/presets/icon.ts +17 -0
- package/src/presets/index.ts +9 -1
- package/src/presets/lpc.ts +108 -0
- package/src/services/AbstractSocket.ts +10 -2
- package/src/services/keyboardControls.ts +20 -0
- package/src/services/loadMap.ts +1 -1
- package/src/services/mmorpg.ts +100 -12
- package/src/services/save.ts +103 -0
- package/src/services/standalone.ts +110 -18
- package/src/utils/getEntityProp.ts +87 -0
- package/vite.config.ts +4 -2
- package/dist/Game/EffectManager.d.ts +0 -5
- package/dist/components/effects/index.d.ts +0 -4
- package/dist/index.js.map +0 -1
- package/dist/index10.js +0 -8
- package/dist/index10.js.map +0 -1
- package/dist/index11.js +0 -10
- package/dist/index11.js.map +0 -1
- package/dist/index12.js +0 -8
- package/dist/index12.js.map +0 -1
- package/dist/index13.js +0 -17
- package/dist/index13.js.map +0 -1
- package/dist/index14.js +0 -107
- package/dist/index14.js.map +0 -1
- package/dist/index15.js +0 -50
- package/dist/index15.js.map +0 -1
- package/dist/index16.js +0 -191
- package/dist/index16.js.map +0 -1
- package/dist/index17.js +0 -9
- package/dist/index17.js.map +0 -1
- package/dist/index18.js +0 -387
- package/dist/index18.js.map +0 -1
- package/dist/index19.js +0 -31
- package/dist/index19.js.map +0 -1
- package/dist/index2.js +0 -181
- package/dist/index2.js.map +0 -1
- package/dist/index20.js +0 -24
- package/dist/index20.js.map +0 -1
- package/dist/index21.js +0 -2421
- package/dist/index21.js.map +0 -1
- package/dist/index22.js +0 -114
- package/dist/index22.js.map +0 -1
- package/dist/index23.js +0 -109
- package/dist/index23.js.map +0 -1
- package/dist/index24.js +0 -71
- package/dist/index24.js.map +0 -1
- package/dist/index25.js +0 -21
- package/dist/index25.js.map +0 -1
- package/dist/index26.js +0 -41
- package/dist/index26.js.map +0 -1
- package/dist/index27.js +0 -5
- package/dist/index27.js.map +0 -1
- package/dist/index28.js +0 -322
- package/dist/index28.js.map +0 -1
- package/dist/index29.js +0 -27
- package/dist/index29.js.map +0 -1
- package/dist/index3.js +0 -87
- package/dist/index3.js.map +0 -1
- package/dist/index30.js +0 -11
- package/dist/index30.js.map +0 -1
- package/dist/index31.js +0 -11
- package/dist/index31.js.map +0 -1
- package/dist/index32.js +0 -174
- package/dist/index32.js.map +0 -1
- package/dist/index33.js +0 -501
- package/dist/index33.js.map +0 -1
- package/dist/index34.js +0 -12
- package/dist/index34.js.map +0 -1
- package/dist/index35.js +0 -4403
- package/dist/index35.js.map +0 -1
- package/dist/index36.js +0 -316
- package/dist/index36.js.map +0 -1
- package/dist/index37.js +0 -61
- package/dist/index37.js.map +0 -1
- package/dist/index38.js +0 -20
- package/dist/index38.js.map +0 -1
- package/dist/index39.js +0 -20
- package/dist/index39.js.map +0 -1
- package/dist/index4.js +0 -67
- package/dist/index4.js.map +0 -1
- package/dist/index5.js +0 -16
- package/dist/index5.js.map +0 -1
- package/dist/index6.js +0 -17
- package/dist/index6.js.map +0 -1
- package/dist/index7.js +0 -39
- package/dist/index7.js.map +0 -1
- package/dist/index8.js +0 -108
- package/dist/index8.js.map +0 -1
- package/dist/index9.js +0 -76
- package/dist/index9.js.map +0 -1
- package/src/components/gui/dialogbox/itemMenu.ce +0 -23
- package/src/components/gui/dialogbox/selection.ce +0 -67
- /package/src/components/{effects → animations}/hit.ce +0 -0
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import { inject } from "../../../core/inject.js";
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import { RpgClientEngine } from "../../../RpgClientEngine.js";
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import { DOMContainer, DOMElement, DOMSprite, Navigation, computed, cond, createTabindexNavigator, effect, h, loop, signal, useDefineProps, useProps } from "canvasengine";
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//#region src/components/gui/menu/equip-menu.ce
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for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];
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var __spreadArray = this && this.__spreadArray || function(to, from, pack) {
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var keyboardControls = engine.globalConfig.keyboardControls;
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var selectedTab = signal(0);
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var selectedItem = signal(0);
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var _a = defineProps(), data = _a.data, onInteraction = _a.onInteraction, onBack = _a.onBack;
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id: "weapon",
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label: "Weapon",
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types: ["weapon"]
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id: "armor",
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types: ["armor"]
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var currentSlot = computed(function() {
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var equippedIds = computed(function() {
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var equipped = ((_b = (_a = currentPlayer()).equipments) === null || _b === void 0 ? void 0 : _b.call(_a)) || [];
|
|
67
|
+
return new Set(equipped.map(function(it) {
|
|
68
|
+
var _a, _b, _c;
|
|
69
|
+
return (_c = (_b = (_a = it === null || it === void 0 ? void 0 : it.id) === null || _a === void 0 ? void 0 : _a.call(it)) !== null && _b !== void 0 ? _b : it === null || it === void 0 ? void 0 : it.id) !== null && _c !== void 0 ? _c : it === null || it === void 0 ? void 0 : it.name;
|
|
70
|
+
}));
|
|
71
|
+
});
|
|
72
|
+
var equippedOverrides = signal({});
|
|
73
|
+
effect(function() {
|
|
74
|
+
var next = {};
|
|
75
|
+
safeEquips().forEach(function(item) {
|
|
76
|
+
if ((item === null || item === void 0 ? void 0 : item.id) && typeof item.equipped === "boolean") next[item.id] = item.equipped;
|
|
77
|
+
});
|
|
78
|
+
equippedOverrides.set(next);
|
|
79
|
+
});
|
|
80
|
+
var itemEquipped = function(item) {
|
|
81
|
+
if (!item) return false;
|
|
82
|
+
var overrides = equippedOverrides();
|
|
83
|
+
if (Object.prototype.hasOwnProperty.call(overrides, item.id)) return overrides[item.id];
|
|
84
|
+
if (typeof item.equipped === "boolean") return item.equipped;
|
|
85
|
+
return equippedIds().has(item.id);
|
|
86
|
+
};
|
|
87
|
+
var slotTypes = function(slot) {
|
|
88
|
+
if (!slot) return [];
|
|
89
|
+
if (Array.isArray(slot.types)) return slot.types;
|
|
90
|
+
if (slot.type) return [slot.type];
|
|
91
|
+
if (slot.id) return [slot.id];
|
|
92
|
+
return [];
|
|
93
|
+
};
|
|
94
|
+
var slotItems = computed(function() {
|
|
95
|
+
var slot = currentSlot();
|
|
96
|
+
if (!slot) return [];
|
|
97
|
+
var types = new Set(slotTypes(slot));
|
|
98
|
+
return safeEquips().filter(function(item) {
|
|
99
|
+
return item && types.has(item.type);
|
|
100
|
+
});
|
|
101
|
+
});
|
|
102
|
+
var currentEquippedItem = computed(function() {
|
|
103
|
+
return slotItems().find(function(item) {
|
|
104
|
+
return itemEquipped(item);
|
|
105
|
+
}) || null;
|
|
106
|
+
});
|
|
107
|
+
var listEntries = computed(function() {
|
|
108
|
+
var items = slotItems().map(function(item) {
|
|
109
|
+
return __assign(__assign({}, item), {
|
|
110
|
+
kind: "item",
|
|
111
|
+
tag: itemEquipped(item) ? "Equipped" : ""
|
|
112
|
+
});
|
|
113
|
+
});
|
|
114
|
+
if (!currentEquippedItem()) return items;
|
|
115
|
+
return __spreadArray([{
|
|
116
|
+
id: "__unequip__",
|
|
117
|
+
name: "Unequip",
|
|
118
|
+
description: "Remove the current equipment",
|
|
119
|
+
kind: "unequip",
|
|
120
|
+
tag: ""
|
|
121
|
+
}], items, true);
|
|
122
|
+
});
|
|
123
|
+
var currentEntry = computed(function() {
|
|
124
|
+
return listEntries()[selectedItem()];
|
|
125
|
+
});
|
|
126
|
+
var detailsItem = computed(function() {
|
|
127
|
+
var entry = currentEntry();
|
|
128
|
+
if ((entry === null || entry === void 0 ? void 0 : entry.kind) === "item") return entry;
|
|
129
|
+
return currentEquippedItem();
|
|
130
|
+
});
|
|
131
|
+
var equippedText = computed(function() {
|
|
132
|
+
var slot = currentSlot();
|
|
133
|
+
if (!slot) return "";
|
|
134
|
+
var equipped = currentEquippedItem();
|
|
135
|
+
return equipped ? "".concat(slot.label, ": ").concat(equipped.name) : "".concat(slot.label, ": Empty");
|
|
136
|
+
});
|
|
137
|
+
computed(function() {
|
|
138
|
+
return listEntries().length === 0;
|
|
139
|
+
});
|
|
140
|
+
var nav = createTabindexNavigator(selectedItem, { count: function() {
|
|
141
|
+
return listEntries().length;
|
|
142
|
+
} }, "wrap");
|
|
143
|
+
var playerParams = computed(function() {
|
|
144
|
+
var _a, _b;
|
|
145
|
+
var menuData = data();
|
|
146
|
+
if (menuData === null || menuData === void 0 ? void 0 : menuData.playerStats) return menuData.playerStats;
|
|
147
|
+
if (menuData === null || menuData === void 0 ? void 0 : menuData.playerParams) return menuData.playerParams;
|
|
148
|
+
return ((_b = (_a = currentPlayer()) === null || _a === void 0 ? void 0 : _a._param) === null || _b === void 0 ? void 0 : _b.call(_a)) || {};
|
|
149
|
+
});
|
|
150
|
+
var statOrder = [
|
|
151
|
+
"atk",
|
|
152
|
+
"def",
|
|
153
|
+
"pdef",
|
|
154
|
+
"sdef",
|
|
155
|
+
"str",
|
|
156
|
+
"dex",
|
|
157
|
+
"int",
|
|
158
|
+
"agi",
|
|
159
|
+
"maxHp",
|
|
160
|
+
"maxSp"
|
|
161
|
+
];
|
|
162
|
+
var statLabels = {
|
|
163
|
+
atk: "ATK",
|
|
164
|
+
def: "DEF",
|
|
165
|
+
pdef: "PDEF",
|
|
166
|
+
sdef: "SDEF",
|
|
167
|
+
str: "STR",
|
|
168
|
+
dex: "DEX",
|
|
169
|
+
int: "INT",
|
|
170
|
+
agi: "AGI",
|
|
171
|
+
maxHp: "MAX HP",
|
|
172
|
+
maxSp: "MAX SP"
|
|
173
|
+
};
|
|
174
|
+
var getItemStats = function(item) {
|
|
175
|
+
if (!item) return {};
|
|
176
|
+
var stats = item.stats || item.params || {};
|
|
177
|
+
if (Object.keys(stats).length) return stats;
|
|
178
|
+
var keys = [
|
|
179
|
+
"atk",
|
|
180
|
+
"def",
|
|
181
|
+
"pdef",
|
|
182
|
+
"sdef",
|
|
183
|
+
"str",
|
|
184
|
+
"dex",
|
|
185
|
+
"int",
|
|
186
|
+
"agi",
|
|
187
|
+
"maxHp",
|
|
188
|
+
"maxSp"
|
|
189
|
+
];
|
|
190
|
+
var direct = {};
|
|
191
|
+
keys.forEach(function(key) {
|
|
192
|
+
if (item[key] !== void 0) direct[key] = item[key];
|
|
193
|
+
});
|
|
194
|
+
return direct;
|
|
195
|
+
};
|
|
196
|
+
var buildStatsList = function(deltaStats) {
|
|
197
|
+
var params = playerParams() || {};
|
|
198
|
+
var orderedKeys = statOrder.filter(function(key) {
|
|
199
|
+
return deltaStats[key] !== void 0;
|
|
200
|
+
});
|
|
201
|
+
var extraKeys = Object.keys(deltaStats).filter(function(key) {
|
|
202
|
+
return !statOrder.includes(key);
|
|
203
|
+
});
|
|
204
|
+
var keys = orderedKeys.concat(extraKeys);
|
|
205
|
+
var list = [];
|
|
206
|
+
for (var _i = 0, keys_1 = keys; _i < keys_1.length; _i++) {
|
|
207
|
+
var key = keys_1[_i];
|
|
208
|
+
var delta = deltaStats[key];
|
|
209
|
+
if (delta === void 0 || delta === 0) continue;
|
|
210
|
+
var current = params[key];
|
|
211
|
+
if (current === void 0 && key === "def") current = params.pdef;
|
|
212
|
+
var next = current !== void 0 ? current + delta : void 0;
|
|
213
|
+
list.push({
|
|
214
|
+
key,
|
|
215
|
+
label: statLabels[key] || key.toUpperCase(),
|
|
216
|
+
delta,
|
|
217
|
+
current,
|
|
218
|
+
next
|
|
219
|
+
});
|
|
220
|
+
}
|
|
221
|
+
return list;
|
|
222
|
+
};
|
|
223
|
+
var displayStats = computed(function() {
|
|
224
|
+
var entry = currentEntry();
|
|
225
|
+
var equipped = currentEquippedItem();
|
|
226
|
+
if (!entry) return [];
|
|
227
|
+
if (entry.kind === "unequip") {
|
|
228
|
+
if (!equipped) return [];
|
|
229
|
+
var stats_1 = getItemStats(equipped);
|
|
230
|
+
var delta_1 = {};
|
|
231
|
+
Object.keys(stats_1).forEach(function(key) {
|
|
232
|
+
delta_1[key] = -stats_1[key];
|
|
233
|
+
});
|
|
234
|
+
return buildStatsList(delta_1);
|
|
235
|
+
}
|
|
236
|
+
if (entry.kind === "item") {
|
|
237
|
+
var equippedStats_1 = getItemStats(equipped);
|
|
238
|
+
var nextStats_1 = getItemStats(entry);
|
|
239
|
+
var delta_2 = {};
|
|
240
|
+
new Set(__spreadArray(__spreadArray([], Object.keys(nextStats_1), true), Object.keys(equippedStats_1), true)).forEach(function(key) {
|
|
241
|
+
delta_2[key] = (nextStats_1[key] || 0) - (equippedStats_1[key] || 0);
|
|
242
|
+
});
|
|
243
|
+
return buildStatsList(delta_2);
|
|
244
|
+
}
|
|
245
|
+
return [];
|
|
246
|
+
});
|
|
247
|
+
var applyEquipState = function(slot, itemId, equip) {
|
|
248
|
+
var types = slotTypes(slot);
|
|
249
|
+
var next = __assign({}, equippedOverrides());
|
|
250
|
+
if (types.length) safeEquips().forEach(function(item) {
|
|
251
|
+
if (!item) return;
|
|
252
|
+
if (types.includes(item.type)) next[item.id] = false;
|
|
253
|
+
});
|
|
254
|
+
if (itemId) next[itemId] = equip;
|
|
255
|
+
equippedOverrides.set(next);
|
|
256
|
+
};
|
|
257
|
+
var commitSelection = function(index) {
|
|
258
|
+
var entry = listEntries()[index];
|
|
259
|
+
if (!entry) return;
|
|
260
|
+
if (entry.kind === "unequip") {
|
|
261
|
+
var equipped = currentEquippedItem();
|
|
262
|
+
if (equipped && onInteraction) onInteraction("equipItem", {
|
|
263
|
+
id: equipped.id,
|
|
264
|
+
equip: false
|
|
265
|
+
});
|
|
266
|
+
applyEquipState(currentSlot(), equipped === null || equipped === void 0 ? void 0 : equipped.id, false);
|
|
267
|
+
return;
|
|
268
|
+
}
|
|
269
|
+
if (entry.kind === "item" && onInteraction) {
|
|
270
|
+
if (!itemEquipped(entry)) onInteraction("equipItem", {
|
|
271
|
+
id: entry.id,
|
|
272
|
+
equip: true
|
|
273
|
+
});
|
|
274
|
+
applyEquipState(currentSlot(), entry.id, true);
|
|
275
|
+
}
|
|
276
|
+
};
|
|
277
|
+
function selectTab(index) {
|
|
278
|
+
return function() {
|
|
279
|
+
selectedTab.set(index);
|
|
280
|
+
selectedItem.set(0);
|
|
281
|
+
};
|
|
282
|
+
}
|
|
283
|
+
function selectItem(index) {
|
|
284
|
+
return function() {
|
|
285
|
+
selectedItem.set(index);
|
|
286
|
+
commitSelection(index);
|
|
287
|
+
};
|
|
288
|
+
}
|
|
289
|
+
var iconSheet = function(iconId) {
|
|
290
|
+
return { definition: engine.getSpriteSheet(iconId) };
|
|
291
|
+
};
|
|
292
|
+
var controls = signal({
|
|
293
|
+
up: {
|
|
294
|
+
repeat: true,
|
|
295
|
+
bind: keyboardControls.up,
|
|
296
|
+
throttle: 150,
|
|
297
|
+
keyDown: function() {
|
|
298
|
+
if (!listEntries().length) return;
|
|
299
|
+
nav.next(-1);
|
|
300
|
+
}
|
|
301
|
+
},
|
|
302
|
+
left: {
|
|
303
|
+
repeat: true,
|
|
304
|
+
bind: keyboardControls.left,
|
|
305
|
+
throttle: 150,
|
|
306
|
+
keyDown: function() {
|
|
307
|
+
var tabs = slotList();
|
|
308
|
+
if (!tabs.length) return;
|
|
309
|
+
selectedTab.update(function(value) {
|
|
310
|
+
return (value - 1 + tabs.length) % tabs.length;
|
|
311
|
+
});
|
|
312
|
+
selectedItem.set(0);
|
|
313
|
+
}
|
|
314
|
+
},
|
|
315
|
+
right: {
|
|
316
|
+
repeat: true,
|
|
317
|
+
bind: keyboardControls.right,
|
|
318
|
+
throttle: 150,
|
|
319
|
+
keyDown: function() {
|
|
320
|
+
var tabs = slotList();
|
|
321
|
+
if (!tabs.length) return;
|
|
322
|
+
selectedTab.update(function(value) {
|
|
323
|
+
return (value + 1) % tabs.length;
|
|
324
|
+
});
|
|
325
|
+
selectedItem.set(0);
|
|
326
|
+
}
|
|
327
|
+
},
|
|
328
|
+
down: {
|
|
329
|
+
repeat: true,
|
|
330
|
+
bind: keyboardControls.down,
|
|
331
|
+
throttle: 150,
|
|
332
|
+
keyDown: function() {
|
|
333
|
+
if (!listEntries().length) return;
|
|
334
|
+
nav.next(1);
|
|
335
|
+
}
|
|
336
|
+
},
|
|
337
|
+
action: {
|
|
338
|
+
bind: keyboardControls.action,
|
|
339
|
+
keyDown: function() {
|
|
340
|
+
if (!listEntries().length) return;
|
|
341
|
+
commitSelection(selectedItem());
|
|
342
|
+
}
|
|
343
|
+
},
|
|
344
|
+
escape: {
|
|
345
|
+
bind: keyboardControls.escape,
|
|
346
|
+
keyDown: function() {
|
|
347
|
+
if (onBack) onBack();
|
|
348
|
+
}
|
|
349
|
+
},
|
|
350
|
+
gamepad: { enabled: true }
|
|
351
|
+
});
|
|
352
|
+
effect(function() {
|
|
353
|
+
var count = listEntries().length;
|
|
354
|
+
if (!count) {
|
|
355
|
+
selectedItem.set(0);
|
|
356
|
+
return;
|
|
357
|
+
}
|
|
358
|
+
if (selectedItem() >= count) selectedItem.set(count - 1);
|
|
359
|
+
});
|
|
360
|
+
return h(DOMContainer, {
|
|
361
|
+
width: "100%",
|
|
362
|
+
height: "100%"
|
|
363
|
+
}, h(DOMElement, {
|
|
364
|
+
element: "div",
|
|
365
|
+
attrs: { class: "rpg-ui-menu-panel rpg-ui-panel" }
|
|
366
|
+
}, [h(DOMElement, {
|
|
367
|
+
element: "div",
|
|
368
|
+
attrs: { class: "rpg-ui-menu-panel-header" },
|
|
369
|
+
textContent: "Equip"
|
|
370
|
+
}), h(DOMElement, {
|
|
371
|
+
element: "div",
|
|
372
|
+
attrs: { class: "rpg-ui-menu-panel-body rpg-ui-menu-panel-body-stacked" }
|
|
373
|
+
}, [h(DOMElement, { element: "div" }, h(DOMElement, {
|
|
374
|
+
element: "div",
|
|
375
|
+
attrs: { class: "rpg-ui-menu-panel-details rpg-ui-panel" }
|
|
376
|
+
}, h(DOMElement, {
|
|
377
|
+
element: "div",
|
|
378
|
+
attrs: { class: "rpg-ui-menu-panel-hero" }
|
|
379
|
+
}, [h(DOMElement, {
|
|
380
|
+
element: "div",
|
|
381
|
+
attrs: { class: "rpg-ui-menu-panel-hero-icon" }
|
|
382
|
+
}, h(DOMSprite, {
|
|
383
|
+
sheet: computed(() => iconSheet(detailsItem()?.icon)),
|
|
384
|
+
playing: "default",
|
|
385
|
+
width: "48px",
|
|
386
|
+
height: "48px",
|
|
387
|
+
objectFit: "contain"
|
|
388
|
+
})), h(DOMElement, { element: "div" }, [
|
|
389
|
+
h(DOMElement, {
|
|
390
|
+
element: "div",
|
|
391
|
+
attrs: { class: "rpg-ui-menu-panel-details-title" },
|
|
392
|
+
textContent: computed(() => detailsItem()?.name || currentSlot()?.label || "Equip")
|
|
393
|
+
}),
|
|
394
|
+
h(DOMElement, {
|
|
395
|
+
element: "div",
|
|
396
|
+
attrs: { class: "rpg-ui-menu-panel-details-desc" },
|
|
397
|
+
textContent: computed(() => detailsItem()?.description || "")
|
|
398
|
+
}),
|
|
399
|
+
cond(computed(() => displayStats().length > 0), () => h(DOMElement, {
|
|
400
|
+
element: "div",
|
|
401
|
+
attrs: { class: "rpg-ui-equip-stats" }
|
|
402
|
+
}, loop(displayStats, (stat, index) => h(DOMElement, {
|
|
403
|
+
element: "div",
|
|
404
|
+
attrs: { class: ["rpg-ui-equip-stat", {
|
|
405
|
+
positive: stat.delta > 0,
|
|
406
|
+
negative: stat.delta < 0
|
|
407
|
+
}] }
|
|
408
|
+
}, [
|
|
409
|
+
h(DOMElement, {
|
|
410
|
+
element: "div",
|
|
411
|
+
attrs: { class: "rpg-ui-equip-stat-key" },
|
|
412
|
+
textContent: stat.label
|
|
413
|
+
}),
|
|
414
|
+
h(DOMElement, {
|
|
415
|
+
element: "div",
|
|
416
|
+
attrs: { class: "rpg-ui-equip-stat-value" },
|
|
417
|
+
textContent: stat.delta > 0 ? "+" : "" + stat.delta
|
|
418
|
+
}),
|
|
419
|
+
cond(stat.current, () => h(DOMElement, {
|
|
420
|
+
element: "div",
|
|
421
|
+
attrs: { class: "rpg-ui-equip-stat-current" },
|
|
422
|
+
textContent: stat.current + " -> " + stat.next
|
|
423
|
+
}))
|
|
424
|
+
])))),
|
|
425
|
+
h(DOMElement, {
|
|
426
|
+
element: "div",
|
|
427
|
+
attrs: { class: "rpg-ui-menu-panel-details-meta" }
|
|
428
|
+
}, h(DOMElement, {
|
|
429
|
+
element: "span",
|
|
430
|
+
textContent: computed(() => equippedText())
|
|
431
|
+
}))
|
|
432
|
+
])]))), h(DOMElement, {
|
|
433
|
+
element: "div",
|
|
434
|
+
attrs: { class: "rpg-ui-menu-panel-list rpg-ui-menu rpg-ui-menu-panel-list-full" }
|
|
435
|
+
}, [h(DOMElement, {
|
|
436
|
+
element: "div",
|
|
437
|
+
attrs: { class: "rpg-ui-menu-tabs" }
|
|
438
|
+
}, loop(slotList, (tab, tabIndex) => h(DOMElement, {
|
|
439
|
+
element: "div",
|
|
440
|
+
attrs: {
|
|
441
|
+
class: ["rpg-ui-menu-tab", computed(() => ({ active: selectedTab() === tabIndex }))],
|
|
442
|
+
tabindex: tabIndex,
|
|
443
|
+
click: selectTab(tabIndex)
|
|
444
|
+
},
|
|
445
|
+
textContent: tab.label
|
|
446
|
+
}))), h(Navigation, {
|
|
447
|
+
tabindex: selectedItem,
|
|
448
|
+
controls
|
|
449
|
+
}, loop(listEntries, (entry, index) => h(DOMElement, {
|
|
450
|
+
element: "div",
|
|
451
|
+
attrs: {
|
|
452
|
+
class: "rpg-ui-menu-item rpg-ui-menu-row",
|
|
453
|
+
"data-selected": computed(() => selectedItem() === index ? "true" : "false"),
|
|
454
|
+
tabindex: index,
|
|
455
|
+
click: selectItem(index)
|
|
456
|
+
}
|
|
457
|
+
}, [h(DOMElement, {
|
|
458
|
+
element: "div",
|
|
459
|
+
attrs: { class: "rpg-ui-menu-row-main" }
|
|
460
|
+
}, [h(DOMElement, {
|
|
461
|
+
element: "div",
|
|
462
|
+
attrs: { class: "rpg-ui-menu-row-icon" }
|
|
463
|
+
}, cond(entry?.icon, () => h(DOMSprite, {
|
|
464
|
+
sheet: computed(() => iconSheet(entry.icon)),
|
|
465
|
+
playing: "default",
|
|
466
|
+
width: "28px",
|
|
467
|
+
height: "28px",
|
|
468
|
+
objectFit: "contain"
|
|
469
|
+
}))), h(DOMElement, {
|
|
470
|
+
element: "span",
|
|
471
|
+
textContent: entry.name
|
|
472
|
+
})]), h(DOMElement, {
|
|
473
|
+
element: "span",
|
|
474
|
+
attrs: { class: "rpg-ui-menu-row-end" },
|
|
475
|
+
textContent: entry.tag || ""
|
|
476
|
+
})])))])])]));
|
|
477
|
+
}
|
|
478
|
+
//#endregion
|
|
479
|
+
export { component as default };
|
|
480
|
+
|
|
481
|
+
//# sourceMappingURL=equip-menu.ce.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"equip-menu.ce.js","names":[],"sources":["../../../../src/components/gui/menu/equip-menu.ce"],"sourcesContent":["<DOMContainer width=\"100%\" height=\"100%\">\n <div class=\"rpg-ui-menu-panel rpg-ui-panel\">\n <div class=\"rpg-ui-menu-panel-header\">Equip</div>\n <div class=\"rpg-ui-menu-panel-body rpg-ui-menu-panel-body-stacked\">\n <div>\n <div class=\"rpg-ui-menu-panel-details rpg-ui-panel\">\n <div class=\"rpg-ui-menu-panel-hero\">\n <div class=\"rpg-ui-menu-panel-hero-icon\">\n <DOMSprite \n sheet={iconSheet(detailsItem()?.icon)} \n playing=\"default\" \n width=\"48px\"\n height=\"48px\"\n objectFit=\"contain\"\n />\n </div>\n <div>\n <div class=\"rpg-ui-menu-panel-details-title\">\n {detailsItem()?.name || currentSlot()?.label || \"Equip\"}\n </div>\n <div class=\"rpg-ui-menu-panel-details-desc\">\n {detailsItem()?.description || \"\"}\n </div>\n @if (displayStats().length > 0) {\n <div class=\"rpg-ui-equip-stats\">\n @for ((stat,index) of displayStats) {\n <div class=\"rpg-ui-equip-stat\" class={{positive: stat.delta > 0, negative: stat.delta < 0}}>\n <div class=\"rpg-ui-equip-stat-key\">{stat.label}</div>\n <div class=\"rpg-ui-equip-stat-value\">\n {stat.delta > 0 ? \"+\" : \"\"}{stat.delta}\n </div>\n @if (stat.current) {\n <div class=\"rpg-ui-equip-stat-current\">{stat.current} -> {stat.next}</div>\n }\n </div>\n }\n </div>\n }\n <div class=\"rpg-ui-menu-panel-details-meta\">\n <span>{equippedText()}</span>\n </div>\n </div>\n </div>\n </div>\n </div>\n\n <div class=\"rpg-ui-menu-panel-list rpg-ui-menu rpg-ui-menu-panel-list-full\">\n <div class=\"rpg-ui-menu-tabs\">\n @for ((tab,tabIndex) of slotList) {\n <div\n class=\"rpg-ui-menu-tab\"\n class={{active: selectedTab() === tabIndex}}\n tabindex={tabIndex}\n click={selectTab(tabIndex)}\n >{tab.label}</div>\n }\n </div>\n <Navigation tabindex={selectedItem} controls={controls}>\n @for ((entry,index) of listEntries) {\n <div\n class=\"rpg-ui-menu-item rpg-ui-menu-row\"\n data-selected={selectedItem() === index ? \"true\" : \"false\"}\n tabindex={index}\n click={selectItem(index)}\n >\n <div class=\"rpg-ui-menu-row-main\">\n <div class=\"rpg-ui-menu-row-icon\">\n @if (entry?.icon) {\n <DOMSprite \n sheet={iconSheet(entry.icon)} \n playing=\"default\" \n width=\"28px\"\n height=\"28px\"\n objectFit=\"contain\"\n />\n }\n </div>\n <span>{entry.name}</span>\n </div>\n <span class=\"rpg-ui-menu-row-end\">{entry.tag || \"\"}</span>\n </div>\n }\n </Navigation>\n </div>\n </div>\n </div>\n</DOMContainer>\n\n<script>\n import { signal, computed, createTabindexNavigator, effect } from \"canvasengine\";\n import { inject } from \"../../../core/inject\";\n import { RpgClientEngine } from \"../../../RpgClientEngine\";\n\n const engine = inject(RpgClientEngine);\n const keyboardControls = engine.globalConfig.keyboardControls;\n const currentPlayer = engine.scene.currentPlayer;\n\n const selectedTab = signal(0);\n const selectedItem = signal(0);\n const { data, onInteraction, onBack } = defineProps();\n\n const equips = computed(() => data().equips ?? data().items);\n const slots = computed(() => data().slots);\n\n const defaultSlots = [\n { id: \"weapon\", label: \"Weapon\", types: [\"weapon\"] },\n { id: \"armor\", label: \"Armor\", types: [\"armor\"] }\n ];\n const resolveProp = (value) => typeof value === \"function\" ? value() : value;\n const safeEquips = computed(() => {\n const list = resolveProp(equips);\n return Array.isArray(list) ? list : [];\n });\n const slotList = computed(() => {\n const list = resolveProp(slots);\n if (Array.isArray(list) && list.length) return list;\n return defaultSlots;\n });\n\n const currentSlot = computed(() => slotList()[selectedTab()]);\n\n const equippedIds = computed(() => {\n const equipped = currentPlayer().equipments?.() || [];\n return new Set(equipped.map((it) => it?.id?.() ?? it?.id ?? it?.name));\n });\n const equippedOverrides = signal({});\n\n effect(() => {\n const next = {};\n safeEquips().forEach((item) => {\n if (item?.id && typeof item.equipped === \"boolean\") {\n next[item.id] = item.equipped;\n }\n });\n equippedOverrides.set(next);\n });\n\n const itemEquipped = (item) => {\n if (!item) return false;\n const overrides = equippedOverrides();\n if (Object.prototype.hasOwnProperty.call(overrides, item.id)) {\n return overrides[item.id];\n }\n if (typeof item.equipped === \"boolean\") return item.equipped;\n return equippedIds().has(item.id);\n };\n\n const slotTypes = (slot) => {\n if (!slot) return [];\n if (Array.isArray(slot.types)) return slot.types;\n if (slot.type) return [slot.type];\n if (slot.id) return [slot.id];\n return [];\n };\n\n const slotItems = computed(() => {\n const slot = currentSlot();\n if (!slot) return [];\n const types = new Set(slotTypes(slot));\n return safeEquips().filter((item) => item && types.has(item.type));\n });\n\n const currentEquippedItem = computed(() => {\n const list = slotItems();\n return list.find((item) => itemEquipped(item)) || null;\n });\n\n const listEntries = computed(() => {\n const items = slotItems().map((item) => ({\n ...item,\n kind: \"item\",\n tag: itemEquipped(item) ? \"Equipped\" : \"\"\n }));\n const equipped = currentEquippedItem();\n if (!equipped) return items;\n return [\n {\n id: \"__unequip__\",\n name: \"Unequip\",\n description: \"Remove the current equipment\",\n kind: \"unequip\",\n tag: \"\"\n },\n ...items\n ];\n });\n\n const currentEntry = computed(() => listEntries()[selectedItem()]);\n const detailsItem = computed(() => {\n const entry = currentEntry();\n if (entry?.kind === \"item\") return entry;\n return currentEquippedItem();\n });\n\n const equippedText = computed(() => {\n const slot = currentSlot();\n if (!slot) return \"\";\n const equipped = currentEquippedItem();\n return equipped ? `${slot.label}: ${equipped.name}` : `${slot.label}: Empty`;\n });\n const listEmpty = computed(() => listEntries().length === 0);\n\n const nav = createTabindexNavigator(selectedItem, { count: () => listEntries().length }, \"wrap\");\n\n const playerParams = computed(() => {\n const menuData = data();\n if (menuData?.playerStats) return menuData.playerStats;\n if (menuData?.playerParams) return menuData.playerParams;\n return currentPlayer()?._param?.() || {};\n });\n const statOrder = [\"atk\", \"def\", \"pdef\", \"sdef\", \"str\", \"dex\", \"int\", \"agi\", \"maxHp\", \"maxSp\"];\n const statLabels = {\n atk: \"ATK\",\n def: \"DEF\",\n pdef: \"PDEF\",\n sdef: \"SDEF\",\n str: \"STR\",\n dex: \"DEX\",\n int: \"INT\",\n agi: \"AGI\",\n maxHp: \"MAX HP\",\n maxSp: \"MAX SP\"\n };\n\n const getItemStats = (item) => {\n if (!item) return {};\n const stats = item.stats || item.params || {};\n if (Object.keys(stats).length) return stats;\n const keys = [\"atk\", \"def\", \"pdef\", \"sdef\", \"str\", \"dex\", \"int\", \"agi\", \"maxHp\", \"maxSp\"];\n const direct = {};\n keys.forEach((key) => {\n if (item[key] !== undefined) direct[key] = item[key];\n });\n return direct;\n };\n\n const buildStatsList = (deltaStats) => {\n const params = playerParams() || {};\n const orderedKeys = statOrder.filter((key) => deltaStats[key] !== undefined);\n const extraKeys = Object.keys(deltaStats).filter((key) => !statOrder.includes(key));\n const keys = orderedKeys.concat(extraKeys);\n const list = [];\n for (const key of keys) {\n const delta = deltaStats[key];\n if (delta === undefined || delta === 0) continue;\n let current = params[key];\n if (current === undefined && key === \"def\") current = params.pdef;\n const next = current !== undefined ? current + delta : undefined;\n list.push({\n key,\n label: statLabels[key] || key.toUpperCase(),\n delta,\n current,\n next\n });\n }\n return list;\n };\n\n const displayStats = computed(() => {\n const entry = currentEntry();\n const equipped = currentEquippedItem();\n if (!entry) return [];\n if (entry.kind === \"unequip\") {\n \n if (!equipped) return [];\n const stats = getItemStats(equipped);\n const delta = {};\n Object.keys(stats).forEach((key) => {\n delta[key] = -stats[key];\n });\n return buildStatsList(delta);\n }\n if (entry.kind === \"item\") {\n const equippedStats = getItemStats(equipped);\n const nextStats = getItemStats(entry);\n const delta = {};\n const keys = new Set([...Object.keys(nextStats), ...Object.keys(equippedStats)]);\n keys.forEach((key) => {\n delta[key] = (nextStats[key] || 0) - (equippedStats[key] || 0);\n });\n return buildStatsList(delta);\n }\n return [];\n });\n\n const applyEquipState = (slot, itemId, equip) => {\n const types = slotTypes(slot);\n const next = { ...equippedOverrides() };\n if (types.length) {\n safeEquips().forEach((item) => {\n if (!item) return;\n if (types.includes(item.type)) {\n next[item.id] = false;\n }\n });\n }\n if (itemId) {\n next[itemId] = equip;\n }\n equippedOverrides.set(next);\n };\n\n const commitSelection = (index) => {\n const entry = listEntries()[index];\n if (!entry) return;\n if (entry.kind === \"unequip\") {\n const equipped = currentEquippedItem();\n if (equipped && onInteraction) {\n onInteraction(\"equipItem\", { id: equipped.id, equip: false });\n }\n applyEquipState(currentSlot(), equipped?.id, false);\n return;\n }\n if (entry.kind === \"item\" && onInteraction) {\n if (!itemEquipped(entry)) {\n onInteraction(\"equipItem\", { id: entry.id, equip: true });\n }\n applyEquipState(currentSlot(), entry.id, true);\n }\n };\n\n function selectTab(index) {\n return function() {\n selectedTab.set(index);\n selectedItem.set(0);\n }\n }\n\n function selectItem(index) {\n return function() {\n selectedItem.set(index);\n commitSelection(index);\n }\n }\n\n const iconSheet = (iconId) => ({\n definition: engine.getSpriteSheet(iconId)\n });\n\n const controls = signal({\n up: {\n repeat: true,\n bind: keyboardControls.up,\n throttle: 150,\n keyDown() {\n if (!listEntries().length) return;\n nav.next(-1);\n }\n },\n left: {\n repeat: true,\n bind: keyboardControls.left,\n throttle: 150,\n keyDown() {\n const tabs = slotList();\n if (!tabs.length) return;\n selectedTab.update((value) => (value - 1 + tabs.length) % tabs.length);\n selectedItem.set(0);\n }\n },\n right: {\n repeat: true,\n bind: keyboardControls.right,\n throttle: 150,\n keyDown() {\n const tabs = slotList();\n if (!tabs.length) return;\n selectedTab.update((value) => (value + 1) % tabs.length);\n selectedItem.set(0);\n }\n },\n down: {\n repeat: true,\n bind: keyboardControls.down,\n throttle: 150,\n keyDown() {\n if (!listEntries().length) return;\n nav.next(1);\n }\n },\n action: {\n bind: keyboardControls.action,\n keyDown() {\n if (!listEntries().length) return;\n commitSelection(selectedItem());\n }\n },\n escape: {\n bind: keyboardControls.escape,\n keyDown() {\n if (onBack) onBack();\n }\n },\n gamepad: {\n enabled: true\n }\n });\n\n effect(() => {\n const count = listEntries().length;\n if (!count) {\n selectedItem.set(0);\n return;\n }\n if (selectedItem() >= count) {\n selectedItem.set(count - 1);\n }\n 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@@ -0,0 +1,54 @@
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1
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+
import { inject } from "../../../core/inject.js";
|
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2
|
+
import { RpgClientEngine } from "../../../RpgClientEngine.js";
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3
|
+
import { DOMContainer, DOMElement, h, signal, useDefineProps, useProps } from "canvasengine";
|
|
4
|
+
//#region src/components/gui/menu/exit-menu.ce
|
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5
|
+
function component($$props) {
|
|
6
|
+
useProps($$props);
|
|
7
|
+
const defineProps = useDefineProps($$props);
|
|
8
|
+
var keyboardControls = inject(RpgClientEngine).globalConfig.keyboardControls;
|
|
9
|
+
var _a = defineProps(), onConfirm = _a.onConfirm, onBack = _a.onBack;
|
|
10
|
+
return h(DOMContainer, {
|
|
11
|
+
width: "100%",
|
|
12
|
+
height: "100%",
|
|
13
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+
controls: signal({
|
|
14
|
+
action: {
|
|
15
|
+
bind: keyboardControls.action,
|
|
16
|
+
keyDown: function() {
|
|
17
|
+
if (onConfirm) onConfirm();
|
|
18
|
+
}
|
|
19
|
+
},
|
|
20
|
+
escape: {
|
|
21
|
+
bind: keyboardControls.escape,
|
|
22
|
+
keyDown: function() {
|
|
23
|
+
if (onBack) onBack();
|
|
24
|
+
}
|
|
25
|
+
},
|
|
26
|
+
gamepad: { enabled: true }
|
|
27
|
+
})
|
|
28
|
+
}, h(DOMElement, {
|
|
29
|
+
element: "div",
|
|
30
|
+
attrs: { class: "rpg-ui-menu-panel rpg-ui-panel" }
|
|
31
|
+
}, [h(DOMElement, {
|
|
32
|
+
element: "div",
|
|
33
|
+
attrs: { class: "rpg-ui-menu-panel-header" },
|
|
34
|
+
textContent: "Exit"
|
|
35
|
+
}), h(DOMElement, {
|
|
36
|
+
element: "div",
|
|
37
|
+
attrs: { class: "rpg-ui-menu-panel-body" }
|
|
38
|
+
}, h(DOMElement, {
|
|
39
|
+
element: "div",
|
|
40
|
+
attrs: { class: "rpg-ui-menu-panel-details" }
|
|
41
|
+
}, [h(DOMElement, {
|
|
42
|
+
element: "div",
|
|
43
|
+
attrs: { class: "rpg-ui-menu-panel-details-title" },
|
|
44
|
+
textContent: "Leave the game?"
|
|
45
|
+
}), h(DOMElement, {
|
|
46
|
+
element: "div",
|
|
47
|
+
attrs: { class: "rpg-ui-menu-panel-details-desc" },
|
|
48
|
+
textContent: "Press Action to confirm or Escape to go back.\n "
|
|
49
|
+
})]))]));
|
|
50
|
+
}
|
|
51
|
+
//#endregion
|
|
52
|
+
export { component as default };
|
|
53
|
+
|
|
54
|
+
//# sourceMappingURL=exit-menu.ce.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
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{"version":3,"file":"exit-menu.ce.js","names":[],"sources":["../../../../src/components/gui/menu/exit-menu.ce"],"sourcesContent":["<DOMContainer width=\"100%\" height=\"100%\" controls={controls}>\n <div class=\"rpg-ui-menu-panel rpg-ui-panel\">\n <div class=\"rpg-ui-menu-panel-header\">Exit</div>\n <div class=\"rpg-ui-menu-panel-body\">\n <div class=\"rpg-ui-menu-panel-details\">\n <div class=\"rpg-ui-menu-panel-details-title\">Leave the game?</div>\n <div class=\"rpg-ui-menu-panel-details-desc\">\n Press Action to confirm or Escape to go back.\n </div>\n </div>\n </div>\n </div>\n</DOMContainer>\n\n<script>\n import { signal } from \"canvasengine\";\n import { inject } from \"../../../core/inject\";\n import { RpgClientEngine } from \"../../../RpgClientEngine\";\n\n const engine = inject(RpgClientEngine);\n const keyboardControls = engine.globalConfig.keyboardControls;\n const { onConfirm, onBack } = defineProps();\n\n const controls = signal({\n action: {\n bind: keyboardControls.action,\n keyDown() {\n if (onConfirm) onConfirm();\n }\n },\n escape: {\n bind: keyboardControls.escape,\n keyDown() {\n if (onBack) onBack();\n }\n },\n gamepad: {\n enabled: true\n }\n });\n</script>\n"],"mappings":";;;;AASM,SAAW,UAAA,SAAA;AACJ,UAAA,QAAA;CACP,MAAG,cAAA,eAAA,QAAA;wBACK,OAAA,gBAAA,CAAA,aAAA;CAEd,IAAC,KAAM,aAAA,EAAA,YAAA,GAAA,WAAA,SAAA,GAAA;AAqBC,QADI,EAAA,cAAA;EAAA,OAAA;EAAA,QAAA;EAAA,UAnBC,OAAS;GAClB,QAAQ;IACR,MAAS,iBAAkB;;AAErB,SAAM,UACN,YAAiB;;;GAGvB,QAAM;IACF,MAAM,iBAAE;IACR,SAAS,WAAC;AACN,SAAA,OACI,SAAI;;IAEf;GACD,SAAI,EACA,SAAS,MACZ;GACJ,CAAC;EACU,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,kCAAA;EAAA,EAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,4BAAA;EAAA,aAAA;EAAA,CAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,0BAAA;EAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,6BAAA;EAAA,EAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,mCAAA;EAAA,aAAA;EAAA,CAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,kCAAA;EAAA,aAAA;EAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA"}
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