@rpgjs/client 5.0.0-alpha.9 → 5.0.0-beta.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/Game/AnimationManager.d.ts +8 -0
- package/dist/Game/AnimationManager.js +26 -0
- package/dist/Game/AnimationManager.js.map +1 -0
- package/dist/Game/Event.d.ts +1 -1
- package/dist/Game/Event.js +12 -0
- package/dist/Game/Event.js.map +1 -0
- package/dist/Game/Map.d.ts +23 -2
- package/dist/Game/Map.js +80 -0
- package/dist/Game/Map.js.map +1 -0
- package/dist/Game/Object.d.ts +157 -0
- package/dist/Game/Object.js +211 -0
- package/dist/Game/Object.js.map +1 -0
- package/dist/Game/Player.d.ts +1 -1
- package/dist/Game/Player.js +12 -0
- package/dist/Game/Player.js.map +1 -0
- package/dist/Gui/Gui.d.ts +177 -5
- package/dist/Gui/Gui.js +445 -0
- package/dist/Gui/Gui.js.map +1 -0
- package/dist/Gui/NotificationManager.d.ts +23 -0
- package/dist/Gui/NotificationManager.js +49 -0
- package/dist/Gui/NotificationManager.js.map +1 -0
- package/dist/Resource.d.ts +97 -0
- package/dist/Resource.js +133 -0
- package/dist/Resource.js.map +1 -0
- package/dist/RpgClient.d.ts +238 -11
- package/dist/RpgClientEngine.d.ts +615 -14
- package/dist/RpgClientEngine.js +1334 -0
- package/dist/RpgClientEngine.js.map +1 -0
- package/dist/Sound.d.ts +199 -0
- package/dist/Sound.js +167 -0
- package/dist/Sound.js.map +1 -0
- package/dist/_virtual/_@oxc-project_runtime@0.122.0/helpers/decorate.js +9 -0
- package/dist/_virtual/_@oxc-project_runtime@0.122.0/helpers/decorateMetadata.js +6 -0
- package/dist/components/animations/animation.ce.js +24 -0
- package/dist/components/animations/animation.ce.js.map +1 -0
- package/dist/components/animations/hit.ce.js +70 -0
- package/dist/components/animations/hit.ce.js.map +1 -0
- package/dist/components/animations/index.d.ts +4 -0
- package/dist/components/animations/index.js +11 -0
- package/dist/components/animations/index.js.map +1 -0
- package/dist/components/character.ce.js +392 -0
- package/dist/components/character.ce.js.map +1 -0
- package/dist/components/dynamics/parse-value.d.ts +1 -0
- package/dist/components/dynamics/parse-value.js +44 -0
- package/dist/components/dynamics/parse-value.js.map +1 -0
- package/dist/components/dynamics/text.ce.js +73 -0
- package/dist/components/dynamics/text.ce.js.map +1 -0
- package/dist/components/gui/box.ce.js +28 -0
- package/dist/components/gui/box.ce.js.map +1 -0
- package/dist/components/gui/dialogbox/index.ce.js +205 -0
- package/dist/components/gui/dialogbox/index.ce.js.map +1 -0
- package/dist/components/gui/gameover.ce.js +193 -0
- package/dist/components/gui/gameover.ce.js.map +1 -0
- package/dist/components/gui/hud/hud.ce.js +92 -0
- package/dist/components/gui/hud/hud.ce.js.map +1 -0
- package/dist/components/gui/index.d.ts +15 -3
- package/dist/components/gui/index.js +14 -0
- package/dist/components/gui/menu/equip-menu.ce.js +481 -0
- package/dist/components/gui/menu/equip-menu.ce.js.map +1 -0
- package/dist/components/gui/menu/exit-menu.ce.js +54 -0
- package/dist/components/gui/menu/exit-menu.ce.js.map +1 -0
- package/dist/components/gui/menu/items-menu.ce.js +344 -0
- package/dist/components/gui/menu/items-menu.ce.js.map +1 -0
- package/dist/components/gui/menu/main-menu.ce.js +417 -0
- package/dist/components/gui/menu/main-menu.ce.js.map +1 -0
- package/dist/components/gui/menu/options-menu.ce.js +48 -0
- package/dist/components/gui/menu/options-menu.ce.js.map +1 -0
- package/dist/components/gui/menu/skills-menu.ce.js +107 -0
- package/dist/components/gui/menu/skills-menu.ce.js.map +1 -0
- package/dist/components/gui/mobile/index.d.ts +8 -0
- package/dist/components/gui/mobile/index.js +21 -0
- package/dist/components/gui/mobile/index.js.map +1 -0
- package/dist/components/gui/mobile/mobile.ce.js +78 -0
- package/dist/components/gui/mobile/mobile.ce.js.map +1 -0
- package/dist/components/gui/notification/notification.ce.js +64 -0
- package/dist/components/gui/notification/notification.ce.js.map +1 -0
- package/dist/components/gui/save-load.ce.js +389 -0
- package/dist/components/gui/save-load.ce.js.map +1 -0
- package/dist/components/gui/shop/shop.ce.js +652 -0
- package/dist/components/gui/shop/shop.ce.js.map +1 -0
- package/dist/components/gui/title-screen.ce.js +190 -0
- package/dist/components/gui/title-screen.ce.js.map +1 -0
- package/dist/components/index.d.ts +1 -0
- package/dist/components/index.js +4 -0
- package/dist/components/prebuilt/hp-bar.ce.js +116 -0
- package/dist/components/prebuilt/hp-bar.ce.js.map +1 -0
- package/dist/components/prebuilt/index.d.ts +19 -0
- package/dist/components/prebuilt/index.js +2 -0
- package/dist/components/prebuilt/light-halo.ce.js +94 -0
- package/dist/components/prebuilt/light-halo.ce.js.map +1 -0
- package/dist/components/scenes/canvas.ce.js +60 -0
- package/dist/components/scenes/canvas.ce.js.map +1 -0
- package/dist/components/scenes/draw-map.ce.js +89 -0
- package/dist/components/scenes/draw-map.ce.js.map +1 -0
- package/dist/components/scenes/event-layer.ce.js +28 -0
- package/dist/components/scenes/event-layer.ce.js.map +1 -0
- package/dist/core/inject.js +18 -0
- package/dist/core/inject.js.map +1 -0
- package/dist/core/setup.js +16 -0
- package/dist/core/setup.js.map +1 -0
- package/dist/index.d.ts +15 -1
- package/dist/index.js +44 -14
- package/dist/module.d.ts +43 -4
- package/dist/module.js +176 -0
- package/dist/module.js.map +1 -0
- package/dist/node_modules/.pnpm/@signe_di@2.9.0/node_modules/@signe/di/dist/index.js +277 -0
- package/dist/node_modules/.pnpm/@signe_di@2.9.0/node_modules/@signe/di/dist/index.js.map +1 -0
- package/dist/node_modules/.pnpm/@signe_reactive@2.8.3/node_modules/@signe/reactive/dist/index.js +457 -0
- package/dist/node_modules/.pnpm/@signe_reactive@2.8.3/node_modules/@signe/reactive/dist/index.js.map +1 -0
- package/dist/node_modules/.pnpm/@signe_reactive@2.9.0/node_modules/@signe/reactive/dist/index.js +463 -0
- package/dist/node_modules/.pnpm/@signe_reactive@2.9.0/node_modules/@signe/reactive/dist/index.js.map +1 -0
- package/dist/node_modules/.pnpm/@signe_room@2.9.0/node_modules/@signe/room/dist/index.js +2191 -0
- package/dist/node_modules/.pnpm/@signe_room@2.9.0/node_modules/@signe/room/dist/index.js.map +1 -0
- package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/chunk-7QVYU63E.js +10 -0
- package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/chunk-7QVYU63E.js.map +1 -0
- package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/client/index.js +91 -0
- package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/client/index.js.map +1 -0
- package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/index.js +325 -0
- package/dist/node_modules/.pnpm/@signe_sync@2.9.0/node_modules/@signe/sync/dist/index.js.map +1 -0
- package/dist/node_modules/.pnpm/dset@3.1.4/node_modules/dset/dist/index.js +14 -0
- package/dist/node_modules/.pnpm/dset@3.1.4/node_modules/dset/dist/index.js.map +1 -0
- package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js +115 -0
- package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js.map +1 -0
- package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js +401 -0
- package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js.map +1 -0
- package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/index.js +2 -0
- package/dist/node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js +3756 -0
- package/dist/node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js.map +1 -0
- package/dist/presets/animation.d.ts +31 -0
- package/dist/presets/animation.js +39 -0
- package/dist/presets/animation.js.map +1 -0
- package/dist/presets/faceset.d.ts +30 -0
- package/dist/presets/faceset.js +51 -0
- package/dist/presets/faceset.js.map +1 -0
- package/dist/presets/icon.d.ts +20 -0
- package/dist/presets/icon.js +15 -0
- package/dist/presets/icon.js.map +1 -0
- package/dist/presets/index.d.ts +123 -0
- package/dist/presets/index.js +17 -0
- package/dist/presets/index.js.map +1 -0
- package/dist/presets/lpc.d.ts +89 -0
- package/dist/presets/lpc.js +98 -0
- package/dist/presets/lpc.js.map +1 -0
- package/dist/presets/rmspritesheet.js +42 -0
- package/dist/presets/rmspritesheet.js.map +1 -0
- package/dist/services/AbstractSocket.d.ts +9 -5
- package/dist/services/AbstractSocket.js +11 -0
- package/dist/services/AbstractSocket.js.map +1 -0
- package/dist/services/keyboardControls.d.ts +15 -0
- package/dist/services/keyboardControls.js +23 -0
- package/dist/services/keyboardControls.js.map +1 -0
- package/dist/services/loadMap.js +123 -0
- package/dist/services/loadMap.js.map +1 -0
- package/dist/services/mmorpg.d.ts +21 -9
- package/dist/services/mmorpg.js +131 -0
- package/dist/services/mmorpg.js.map +1 -0
- package/dist/services/save.d.ts +19 -0
- package/dist/services/save.js +77 -0
- package/dist/services/save.js.map +1 -0
- package/dist/services/standalone.d.ts +67 -7
- package/dist/services/standalone.js +168 -0
- package/dist/services/standalone.js.map +1 -0
- package/dist/utils/getEntityProp.d.ts +39 -0
- package/dist/utils/getEntityProp.js +52 -0
- package/dist/utils/getEntityProp.js.map +1 -0
- package/package.json +13 -9
- package/src/Game/{EffectManager.ts → AnimationManager.ts} +3 -2
- package/src/Game/Event.ts +1 -1
- package/src/Game/Map.ts +95 -3
- package/src/Game/Object.ts +330 -14
- package/src/Game/Player.ts +1 -1
- package/src/Gui/Gui.ts +506 -18
- package/src/Gui/NotificationManager.ts +69 -0
- package/src/Resource.ts +150 -0
- package/src/RpgClient.ts +246 -12
- package/src/RpgClientEngine.ts +1641 -62
- package/src/Sound.ts +253 -0
- package/src/components/{effects → animations}/animation.ce +3 -6
- package/src/components/{effects → animations}/index.ts +1 -1
- package/src/components/character.ce +387 -52
- package/src/components/dynamics/parse-value.ts +80 -0
- package/src/components/dynamics/text.ce +183 -0
- package/src/components/gui/box.ce +17 -0
- package/src/components/gui/dialogbox/index.ce +204 -187
- package/src/components/gui/gameover.ce +158 -0
- package/src/components/gui/hud/hud.ce +61 -0
- package/src/components/gui/index.ts +30 -4
- package/src/components/gui/menu/equip-menu.ce +410 -0
- package/src/components/gui/menu/exit-menu.ce +41 -0
- package/src/components/gui/menu/items-menu.ce +317 -0
- package/src/components/gui/menu/main-menu.ce +294 -0
- package/src/components/gui/menu/options-menu.ce +35 -0
- package/src/components/gui/menu/skills-menu.ce +83 -0
- package/src/components/gui/mobile/index.ts +24 -0
- package/src/components/gui/mobile/mobile.ce +80 -0
- package/src/components/gui/notification/notification.ce +51 -0
- package/src/components/gui/save-load.ce +208 -0
- package/src/components/gui/shop/shop.ce +493 -0
- package/src/components/gui/title-screen.ce +163 -0
- package/src/components/index.ts +3 -0
- package/src/components/prebuilt/hp-bar.ce +255 -0
- package/src/components/prebuilt/index.ts +24 -0
- package/src/components/prebuilt/light-halo.ce +148 -0
- package/src/components/scenes/canvas.ce +20 -15
- package/src/components/scenes/draw-map.ce +60 -13
- package/src/components/scenes/event-layer.ce +7 -0
- package/src/components/scenes/transition.ce +60 -0
- package/src/index.ts +16 -2
- package/src/module.ts +127 -9
- package/src/presets/animation.ts +46 -0
- package/src/presets/faceset.ts +60 -0
- package/src/presets/icon.ts +17 -0
- package/src/presets/index.ts +9 -1
- package/src/presets/lpc.ts +108 -0
- package/src/services/AbstractSocket.ts +10 -2
- package/src/services/keyboardControls.ts +20 -0
- package/src/services/loadMap.ts +1 -1
- package/src/services/mmorpg.ts +100 -12
- package/src/services/save.ts +103 -0
- package/src/services/standalone.ts +110 -18
- package/src/utils/getEntityProp.ts +87 -0
- package/vite.config.ts +4 -2
- package/dist/Game/EffectManager.d.ts +0 -5
- package/dist/components/effects/index.d.ts +0 -4
- package/dist/index.js.map +0 -1
- package/dist/index10.js +0 -8
- package/dist/index10.js.map +0 -1
- package/dist/index11.js +0 -10
- package/dist/index11.js.map +0 -1
- package/dist/index12.js +0 -8
- package/dist/index12.js.map +0 -1
- package/dist/index13.js +0 -17
- package/dist/index13.js.map +0 -1
- package/dist/index14.js +0 -107
- package/dist/index14.js.map +0 -1
- package/dist/index15.js +0 -50
- package/dist/index15.js.map +0 -1
- package/dist/index16.js +0 -191
- package/dist/index16.js.map +0 -1
- package/dist/index17.js +0 -9
- package/dist/index17.js.map +0 -1
- package/dist/index18.js +0 -387
- package/dist/index18.js.map +0 -1
- package/dist/index19.js +0 -31
- package/dist/index19.js.map +0 -1
- package/dist/index2.js +0 -181
- package/dist/index2.js.map +0 -1
- package/dist/index20.js +0 -24
- package/dist/index20.js.map +0 -1
- package/dist/index21.js +0 -2421
- package/dist/index21.js.map +0 -1
- package/dist/index22.js +0 -114
- package/dist/index22.js.map +0 -1
- package/dist/index23.js +0 -109
- package/dist/index23.js.map +0 -1
- package/dist/index24.js +0 -71
- package/dist/index24.js.map +0 -1
- package/dist/index25.js +0 -21
- package/dist/index25.js.map +0 -1
- package/dist/index26.js +0 -41
- package/dist/index26.js.map +0 -1
- package/dist/index27.js +0 -5
- package/dist/index27.js.map +0 -1
- package/dist/index28.js +0 -322
- package/dist/index28.js.map +0 -1
- package/dist/index29.js +0 -27
- package/dist/index29.js.map +0 -1
- package/dist/index3.js +0 -87
- package/dist/index3.js.map +0 -1
- package/dist/index30.js +0 -11
- package/dist/index30.js.map +0 -1
- package/dist/index31.js +0 -11
- package/dist/index31.js.map +0 -1
- package/dist/index32.js +0 -174
- package/dist/index32.js.map +0 -1
- package/dist/index33.js +0 -501
- package/dist/index33.js.map +0 -1
- package/dist/index34.js +0 -12
- package/dist/index34.js.map +0 -1
- package/dist/index35.js +0 -4403
- package/dist/index35.js.map +0 -1
- package/dist/index36.js +0 -316
- package/dist/index36.js.map +0 -1
- package/dist/index37.js +0 -61
- package/dist/index37.js.map +0 -1
- package/dist/index38.js +0 -20
- package/dist/index38.js.map +0 -1
- package/dist/index39.js +0 -20
- package/dist/index39.js.map +0 -1
- package/dist/index4.js +0 -67
- package/dist/index4.js.map +0 -1
- package/dist/index5.js +0 -16
- package/dist/index5.js.map +0 -1
- package/dist/index6.js +0 -17
- package/dist/index6.js.map +0 -1
- package/dist/index7.js +0 -39
- package/dist/index7.js.map +0 -1
- package/dist/index8.js +0 -108
- package/dist/index8.js.map +0 -1
- package/dist/index9.js +0 -76
- package/dist/index9.js.map +0 -1
- package/src/components/gui/dialogbox/itemMenu.ce +0 -23
- package/src/components/gui/dialogbox/selection.ce +0 -67
- /package/src/components/{effects → animations}/hit.ce +0 -0
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import { inject } from "../../../core/inject.js";
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import { getEntityProp } from "../../../utils/getEntityProp.js";
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import component$1 from "../save-load.ce.js";
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import component$2 from "./items-menu.ce.js";
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import component$3 from "./skills-menu.ce.js";
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import component$4 from "./equip-menu.ce.js";
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import component$5 from "./options-menu.ce.js";
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import component$6 from "./exit-menu.ce.js";
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import { RpgClientEngine } from "../../../RpgClientEngine.js";
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import { DOMContainer, DOMElement, computed, cond, effect, h, loop, mount, signal, useDefineProps, useProps } from "canvasengine";
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import { delay } from "@rpgjs/common";
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//#region src/components/gui/menu/main-menu.ce
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function component($$props) {
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var _a = defineProps(), data = _a.data, onFinish = _a.onFinish, onInteraction = _a.onInteraction, _b = data(), menus = _b.menus;
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id: "equip",
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id: "save",
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label: "Save"
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id: "exit",
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computed(function() {
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computed(function() {
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if (entry.enabled === false) return true;
|
|
73
|
+
if (entry.id === "save" && !saveLoadCanSave()) return true;
|
|
74
|
+
return false;
|
|
75
|
+
};
|
|
76
|
+
var selectedMenu = signal(0);
|
|
77
|
+
var view = signal("menu");
|
|
78
|
+
var saveOverlay = signal(false);
|
|
79
|
+
var selectableIndexes = computed(function() {
|
|
80
|
+
return menuEntries().map(function(entry, index) {
|
|
81
|
+
return isMenuDisabled(entry) ? null : index;
|
|
82
|
+
}).filter(function(value) {
|
|
83
|
+
return value !== null;
|
|
84
|
+
});
|
|
85
|
+
});
|
|
86
|
+
effect(function() {
|
|
87
|
+
var available = selectableIndexes();
|
|
88
|
+
if (!available.length) return;
|
|
89
|
+
var current = selectedMenu();
|
|
90
|
+
if (!available.includes(current)) selectedMenu.set(available[0]);
|
|
91
|
+
});
|
|
92
|
+
var moveMenu = function(delta) {
|
|
93
|
+
var available = selectableIndexes();
|
|
94
|
+
if (!available.length) return;
|
|
95
|
+
var current = selectedMenu();
|
|
96
|
+
var nextIndex = (Math.max(0, available.indexOf(current)) + delta + available.length) % available.length;
|
|
97
|
+
selectedMenu.set(available[nextIndex]);
|
|
98
|
+
};
|
|
99
|
+
function selectMenu(index) {
|
|
100
|
+
return function() {
|
|
101
|
+
selectedMenu.set(index);
|
|
102
|
+
openMenu();
|
|
103
|
+
};
|
|
104
|
+
}
|
|
105
|
+
var openMenu = function() {
|
|
106
|
+
var entry = menuEntries()[selectedMenu()];
|
|
107
|
+
if (!entry || isMenuDisabled(entry)) return;
|
|
108
|
+
if (entry.id === "save") {
|
|
109
|
+
saveOverlay.set(true);
|
|
110
|
+
return;
|
|
111
|
+
}
|
|
112
|
+
if (entry.id === "exit") {
|
|
113
|
+
view.set("exit");
|
|
114
|
+
return;
|
|
115
|
+
}
|
|
116
|
+
view.set(entry.id);
|
|
117
|
+
};
|
|
118
|
+
var goBack = function() {
|
|
119
|
+
delay(function() {
|
|
120
|
+
view.set("menu");
|
|
121
|
+
});
|
|
122
|
+
};
|
|
123
|
+
var closeSaveOverlay = function() {
|
|
124
|
+
delay(function() {
|
|
125
|
+
saveOverlay.set(false);
|
|
126
|
+
view.set("menu");
|
|
127
|
+
});
|
|
128
|
+
};
|
|
129
|
+
var confirmExit = function() {
|
|
130
|
+
if (onInteraction) onInteraction("exit");
|
|
131
|
+
};
|
|
132
|
+
var hp = getEntityProp(currentPlayer, "hp");
|
|
133
|
+
var hpMax = getEntityProp(currentPlayer, "params.maxHp");
|
|
134
|
+
var sp = getEntityProp(currentPlayer, "sp");
|
|
135
|
+
var spMax = getEntityProp(currentPlayer, "params.maxSp");
|
|
136
|
+
var level = getEntityProp(currentPlayer, "level");
|
|
137
|
+
var exp = getEntityProp(currentPlayer, "exp");
|
|
138
|
+
var gold = getEntityProp(currentPlayer, "gold");
|
|
139
|
+
var expForNextlevel = computed(function() {
|
|
140
|
+
return data().expForNextlevel || 0;
|
|
141
|
+
});
|
|
142
|
+
var hpPercent = computed(function() {
|
|
143
|
+
var max = hpMax() || 1;
|
|
144
|
+
return "".concat(Math.max(0, Math.min(100, hp() / max * 100)), "%");
|
|
145
|
+
});
|
|
146
|
+
var spPercent = computed(function() {
|
|
147
|
+
var max = spMax() || 1;
|
|
148
|
+
return "".concat(Math.max(0, Math.min(100, sp() / max * 100)), "%");
|
|
149
|
+
});
|
|
150
|
+
var expPercent = computed(function() {
|
|
151
|
+
var max = expForNextlevel() || 1;
|
|
152
|
+
return "".concat(Math.max(0, Math.min(100, exp() / max * 100)), "%");
|
|
153
|
+
});
|
|
154
|
+
var paramsList = computed(function() {
|
|
155
|
+
return [
|
|
156
|
+
{
|
|
157
|
+
label: "ATK",
|
|
158
|
+
value: data().playerStats.atk
|
|
159
|
+
},
|
|
160
|
+
{
|
|
161
|
+
label: "PDEF",
|
|
162
|
+
value: data().playerStats.pdef
|
|
163
|
+
},
|
|
164
|
+
{
|
|
165
|
+
label: "SDEF",
|
|
166
|
+
value: data().playerStats.sdef
|
|
167
|
+
},
|
|
168
|
+
{
|
|
169
|
+
label: "STR",
|
|
170
|
+
value: data().playerStats.str
|
|
171
|
+
},
|
|
172
|
+
{
|
|
173
|
+
label: "DEX",
|
|
174
|
+
value: data().playerStats.dex
|
|
175
|
+
},
|
|
176
|
+
{
|
|
177
|
+
label: "INT",
|
|
178
|
+
value: data().playerStats.int
|
|
179
|
+
},
|
|
180
|
+
{
|
|
181
|
+
label: "AGI",
|
|
182
|
+
value: data().playerStats.agi
|
|
183
|
+
}
|
|
184
|
+
];
|
|
185
|
+
});
|
|
186
|
+
var menuControls = signal({
|
|
187
|
+
up: {
|
|
188
|
+
repeat: true,
|
|
189
|
+
bind: keyboardControls.up,
|
|
190
|
+
throttle: 150,
|
|
191
|
+
keyDown: function() {
|
|
192
|
+
if (saveOverlay()) return;
|
|
193
|
+
if (view() !== "menu") return;
|
|
194
|
+
moveMenu(-1);
|
|
195
|
+
}
|
|
196
|
+
},
|
|
197
|
+
down: {
|
|
198
|
+
repeat: true,
|
|
199
|
+
bind: keyboardControls.down,
|
|
200
|
+
throttle: 150,
|
|
201
|
+
keyDown: function() {
|
|
202
|
+
if (saveOverlay()) return;
|
|
203
|
+
if (view() !== "menu") return;
|
|
204
|
+
moveMenu(1);
|
|
205
|
+
}
|
|
206
|
+
},
|
|
207
|
+
action: {
|
|
208
|
+
bind: keyboardControls.action,
|
|
209
|
+
keyDown: function() {
|
|
210
|
+
if (saveOverlay()) return;
|
|
211
|
+
if (view() !== "menu") return;
|
|
212
|
+
openMenu();
|
|
213
|
+
}
|
|
214
|
+
},
|
|
215
|
+
escape: {
|
|
216
|
+
bind: keyboardControls.escape,
|
|
217
|
+
keyDown: function() {
|
|
218
|
+
if (saveOverlay()) return;
|
|
219
|
+
if (view() !== "menu") {
|
|
220
|
+
goBack();
|
|
221
|
+
return;
|
|
222
|
+
}
|
|
223
|
+
onFinish();
|
|
224
|
+
}
|
|
225
|
+
},
|
|
226
|
+
gamepad: { enabled: true }
|
|
227
|
+
});
|
|
228
|
+
mount(function(element) {
|
|
229
|
+
engine.gamePause.set(true);
|
|
230
|
+
return function() {
|
|
231
|
+
delay(function() {
|
|
232
|
+
engine.stopProcessingInput = false;
|
|
233
|
+
engine.gamePause.set(false);
|
|
234
|
+
});
|
|
235
|
+
};
|
|
236
|
+
});
|
|
237
|
+
return h(DOMContainer, {
|
|
238
|
+
width: "100%",
|
|
239
|
+
height: "100%",
|
|
240
|
+
controls: menuControls
|
|
241
|
+
}, h(DOMElement, {
|
|
242
|
+
element: "div",
|
|
243
|
+
attrs: { class: "rpg-ui-main-menu rpg-anim-fade-in" }
|
|
244
|
+
}, [h(DOMElement, {
|
|
245
|
+
element: "div",
|
|
246
|
+
attrs: { class: "rpg-ui-main-menu-layout" }
|
|
247
|
+
}, [h(DOMElement, {
|
|
248
|
+
element: "div",
|
|
249
|
+
attrs: { class: "rpg-ui-main-menu-left rpg-ui-menu rpg-ui-panel" }
|
|
250
|
+
}, [h(DOMElement, {
|
|
251
|
+
element: "div",
|
|
252
|
+
attrs: { class: "rpg-ui-menu-header" },
|
|
253
|
+
textContent: "Menu"
|
|
254
|
+
}), h(DOMElement, {
|
|
255
|
+
element: "div",
|
|
256
|
+
attrs: { class: "rpg-ui-main-menu-list" }
|
|
257
|
+
}, loop(menuEntries(), (entry, index) => h(DOMElement, {
|
|
258
|
+
element: "div",
|
|
259
|
+
attrs: {
|
|
260
|
+
class: ["rpg-ui-menu-item", computed(() => ({ disabled: isMenuDisabled(entry) }))],
|
|
261
|
+
"data-selected": computed(() => selectedMenu() === index ? "true" : "false"),
|
|
262
|
+
tabindex: index,
|
|
263
|
+
click: selectMenu(index)
|
|
264
|
+
},
|
|
265
|
+
textContent: entry.label
|
|
266
|
+
})))]), h(DOMElement, {
|
|
267
|
+
element: "div",
|
|
268
|
+
attrs: { class: "rpg-ui-main-menu-right" }
|
|
269
|
+
}, [
|
|
270
|
+
cond(computed(() => view() === "menu"), () => h(DOMElement, {
|
|
271
|
+
element: "div",
|
|
272
|
+
attrs: { class: "rpg-ui-panel" }
|
|
273
|
+
}, [
|
|
274
|
+
h(DOMElement, {
|
|
275
|
+
element: "div",
|
|
276
|
+
attrs: { class: "rpg-ui-main-menu-section-title" },
|
|
277
|
+
textContent: "Status"
|
|
278
|
+
}),
|
|
279
|
+
h(DOMElement, {
|
|
280
|
+
element: "div",
|
|
281
|
+
attrs: { class: "rpg-ui-main-menu-status-card" }
|
|
282
|
+
}, [
|
|
283
|
+
h(DOMElement, {
|
|
284
|
+
element: "div",
|
|
285
|
+
attrs: { class: "rpg-ui-main-menu-status-block" }
|
|
286
|
+
}, [h(DOMElement, {
|
|
287
|
+
element: "div",
|
|
288
|
+
attrs: { class: "rpg-ui-main-menu-status-label" },
|
|
289
|
+
textContent: "Level"
|
|
290
|
+
}), h(DOMElement, {
|
|
291
|
+
element: "div",
|
|
292
|
+
attrs: { class: "rpg-ui-main-menu-status-value" },
|
|
293
|
+
textContent: computed(() => level())
|
|
294
|
+
})]),
|
|
295
|
+
h(DOMElement, {
|
|
296
|
+
element: "div",
|
|
297
|
+
attrs: { class: "rpg-ui-main-menu-status-block" }
|
|
298
|
+
}, [h(DOMElement, {
|
|
299
|
+
element: "div",
|
|
300
|
+
attrs: { class: "rpg-ui-main-menu-status-label" },
|
|
301
|
+
textContent: "Gold"
|
|
302
|
+
}), h(DOMElement, {
|
|
303
|
+
element: "div",
|
|
304
|
+
attrs: { class: "rpg-ui-main-menu-status-value" },
|
|
305
|
+
textContent: computed(() => gold())
|
|
306
|
+
})]),
|
|
307
|
+
h(DOMElement, {
|
|
308
|
+
element: "div",
|
|
309
|
+
attrs: { class: "rpg-ui-main-menu-status-block" }
|
|
310
|
+
}, [h(DOMElement, {
|
|
311
|
+
element: "div",
|
|
312
|
+
attrs: { class: "rpg-ui-main-menu-status-label" },
|
|
313
|
+
textContent: computed(() => "HP " + hp() + "/" + hpMax())
|
|
314
|
+
}), h(DOMElement, {
|
|
315
|
+
element: "div",
|
|
316
|
+
attrs: { class: "rpg-ui-main-menu-status-bar" }
|
|
317
|
+
}, h(DOMElement, {
|
|
318
|
+
element: "div",
|
|
319
|
+
attrs: {
|
|
320
|
+
class: "rpg-ui-main-menu-status-bar-fill hp",
|
|
321
|
+
style: { width: hpPercent }
|
|
322
|
+
}
|
|
323
|
+
}))]),
|
|
324
|
+
h(DOMElement, {
|
|
325
|
+
element: "div",
|
|
326
|
+
attrs: { class: "rpg-ui-main-menu-status-block" }
|
|
327
|
+
}, [h(DOMElement, {
|
|
328
|
+
element: "div",
|
|
329
|
+
attrs: { class: "rpg-ui-main-menu-status-label" },
|
|
330
|
+
textContent: computed(() => "SP " + sp() + "/" + spMax())
|
|
331
|
+
}), h(DOMElement, {
|
|
332
|
+
element: "div",
|
|
333
|
+
attrs: { class: "rpg-ui-main-menu-status-bar" }
|
|
334
|
+
}, h(DOMElement, {
|
|
335
|
+
element: "div",
|
|
336
|
+
attrs: {
|
|
337
|
+
class: "rpg-ui-main-menu-status-bar-fill sp",
|
|
338
|
+
style: { width: spPercent }
|
|
339
|
+
}
|
|
340
|
+
}))]),
|
|
341
|
+
h(DOMElement, {
|
|
342
|
+
element: "div",
|
|
343
|
+
attrs: {
|
|
344
|
+
class: "rpg-ui-main-menu-status-block",
|
|
345
|
+
style: { gridColumn: "span 2" }
|
|
346
|
+
}
|
|
347
|
+
}, [h(DOMElement, {
|
|
348
|
+
element: "div",
|
|
349
|
+
attrs: { class: "rpg-ui-main-menu-status-label" },
|
|
350
|
+
textContent: computed(() => "EXP " + exp() + "/" + expForNextlevel())
|
|
351
|
+
}), h(DOMElement, {
|
|
352
|
+
element: "div",
|
|
353
|
+
attrs: { class: "rpg-ui-main-menu-status-bar" }
|
|
354
|
+
}, h(DOMElement, {
|
|
355
|
+
element: "div",
|
|
356
|
+
attrs: {
|
|
357
|
+
class: "rpg-ui-main-menu-status-bar-fill exp",
|
|
358
|
+
style: { width: expPercent }
|
|
359
|
+
}
|
|
360
|
+
}))])
|
|
361
|
+
]),
|
|
362
|
+
h(DOMElement, {
|
|
363
|
+
element: "div",
|
|
364
|
+
attrs: { class: "rpg-ui-main-menu-section-title" },
|
|
365
|
+
textContent: "Parameters"
|
|
366
|
+
}),
|
|
367
|
+
h(DOMElement, {
|
|
368
|
+
element: "div",
|
|
369
|
+
attrs: { class: "rpg-ui-main-menu-params" }
|
|
370
|
+
}, loop(paramsList, (param, index) => h(DOMElement, {
|
|
371
|
+
element: "div",
|
|
372
|
+
attrs: { class: "rpg-ui-main-menu-param" }
|
|
373
|
+
}, [h(DOMElement, {
|
|
374
|
+
element: "span",
|
|
375
|
+
textContent: param.label
|
|
376
|
+
}), h(DOMElement, {
|
|
377
|
+
element: "span",
|
|
378
|
+
textContent: param.value
|
|
379
|
+
})])))
|
|
380
|
+
])),
|
|
381
|
+
cond(computed(() => view() === "items"), () => h(component$2, {
|
|
382
|
+
data,
|
|
383
|
+
onInteraction,
|
|
384
|
+
onBack: goBack
|
|
385
|
+
})),
|
|
386
|
+
cond(computed(() => view() === "skills"), () => h(component$3, {
|
|
387
|
+
data,
|
|
388
|
+
onBack: goBack
|
|
389
|
+
})),
|
|
390
|
+
cond(computed(() => view() === "equip"), () => h(component$4, {
|
|
391
|
+
data,
|
|
392
|
+
onInteraction,
|
|
393
|
+
onBack: goBack
|
|
394
|
+
})),
|
|
395
|
+
cond(computed(() => view() === "options"), () => h(component$5, { onBack: goBack })),
|
|
396
|
+
cond(computed(() => view() === "exit"), () => h(component$6, {
|
|
397
|
+
onConfirm: confirmExit,
|
|
398
|
+
onBack: goBack
|
|
399
|
+
}))
|
|
400
|
+
])]), cond(saveOverlay, () => h(DOMElement, {
|
|
401
|
+
element: "div",
|
|
402
|
+
attrs: { class: "rpg-ui-main-menu-overlay" }
|
|
403
|
+
}, [h(DOMElement, {
|
|
404
|
+
element: "div",
|
|
405
|
+
attrs: { class: "rpg-ui-main-menu-overlay-backdrop" }
|
|
406
|
+
}), h(DOMElement, {
|
|
407
|
+
element: "div",
|
|
408
|
+
attrs: { class: "rpg-ui-main-menu-overlay-content" }
|
|
409
|
+
}, h(component$1, {
|
|
410
|
+
data: saveLoadData,
|
|
411
|
+
onFinish: closeSaveOverlay
|
|
412
|
+
}))]))]));
|
|
413
|
+
}
|
|
414
|
+
//#endregion
|
|
415
|
+
export { component as default };
|
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416
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+
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417
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+
//# sourceMappingURL=main-menu.ce.js.map
|
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@@ -0,0 +1 @@
|
|
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1
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+
{"version":3,"file":"main-menu.ce.js","names":[],"sources":["../../../../src/components/gui/menu/main-menu.ce"],"sourcesContent":["<DOMContainer width=\"100%\" height=\"100%\" controls={menuControls}>\n <div class=\"rpg-ui-main-menu rpg-anim-fade-in\">\n <div class=\"rpg-ui-main-menu-layout\">\n <div class=\"rpg-ui-main-menu-left rpg-ui-menu rpg-ui-panel\">\n <div class=\"rpg-ui-menu-header\">Menu</div>\n <div class=\"rpg-ui-main-menu-list\">\n @for ((entry,index) of menuEntries()) {\n <div\n class=\"rpg-ui-menu-item\"\n class={{disabled: isMenuDisabled(entry)}}\n data-selected={selectedMenu() === index ? \"true\" : \"false\"}\n tabindex={index}\n click={selectMenu(index)}\n >{entry.label}</div>\n }\n </div>\n </div>\n <div class=\"rpg-ui-main-menu-right\">\n @if (view() === \"menu\") {\n <div class=\"rpg-ui-panel\">\n <div class=\"rpg-ui-main-menu-section-title\">Status</div>\n <div class=\"rpg-ui-main-menu-status-card\">\n <div class=\"rpg-ui-main-menu-status-block\">\n <div class=\"rpg-ui-main-menu-status-label\">Level</div>\n <div class=\"rpg-ui-main-menu-status-value\">{level()}</div>\n </div>\n <div class=\"rpg-ui-main-menu-status-block\">\n <div class=\"rpg-ui-main-menu-status-label\">Gold</div>\n <div class=\"rpg-ui-main-menu-status-value\">{gold()}</div>\n </div>\n <div class=\"rpg-ui-main-menu-status-block\">\n <div class=\"rpg-ui-main-menu-status-label\">HP {hp()}/{hpMax()}</div>\n <div class=\"rpg-ui-main-menu-status-bar\">\n <div class=\"rpg-ui-main-menu-status-bar-fill hp\" style={{width: hpPercent}}></div>\n </div>\n </div>\n <div class=\"rpg-ui-main-menu-status-block\">\n <div class=\"rpg-ui-main-menu-status-label\">SP {sp()}/{spMax()}</div>\n <div class=\"rpg-ui-main-menu-status-bar\">\n <div class=\"rpg-ui-main-menu-status-bar-fill sp\" style={{width: spPercent}}></div>\n </div>\n </div>\n <div class=\"rpg-ui-main-menu-status-block\" style={{gridColumn: \"span 2\"}}>\n <div class=\"rpg-ui-main-menu-status-label\">EXP {exp()}/{expForNextlevel()}</div>\n <div class=\"rpg-ui-main-menu-status-bar\">\n <div class=\"rpg-ui-main-menu-status-bar-fill exp\" style={{width: expPercent}}></div>\n </div>\n </div>\n </div>\n <div class=\"rpg-ui-main-menu-section-title\">Parameters</div>\n <div class=\"rpg-ui-main-menu-params\">\n @for ((param,index) of paramsList) {\n <div class=\"rpg-ui-main-menu-param\">\n <span>{param.label}</span>\n <span>{param.value}</span>\n </div>\n }\n </div>\n </div>\n }\n @if (view() === \"items\") {\n <ItemsMenu data={data} onInteraction={onInteraction} onBack={goBack} />\n }\n @if (view() === \"skills\") {\n <SkillsMenu data={data} onBack={goBack} />\n }\n @if (view() === \"equip\") {\n <EquipMenu data={data} onInteraction={onInteraction} onBack={goBack} />\n }\n @if (view() === \"options\") {\n <OptionsMenu onBack={goBack} />\n }\n @if (view() === \"exit\") {\n <ExitMenu onConfirm={confirmExit} onBack={goBack} />\n }\n </div>\n </div>\n @if (saveOverlay) {\n <div class=\"rpg-ui-main-menu-overlay\">\n <div class=\"rpg-ui-main-menu-overlay-backdrop\"></div>\n <div class=\"rpg-ui-main-menu-overlay-content\">\n <SaveLoadComponent\n data={saveLoadData}\n onFinish={closeSaveOverlay}\n />\n </div>\n </div>\n }\n </div>\n</DOMContainer>\n\n<script>\n import { signal, computed, effect, mount } from \"canvasengine\";\n import { inject } from \"../../../core/inject\";\n import { RpgClientEngine } from \"../../../RpgClientEngine\";\n import SaveLoadComponent from \"../save-load.ce\";\n import ItemsMenu from \"./items-menu.ce\";\n import SkillsMenu from \"./skills-menu.ce\";\n import EquipMenu from \"./equip-menu.ce\";\n import OptionsMenu from \"./options-menu.ce\";\n import ExitMenu from \"./exit-menu.ce\";\n import { getEntityProp } from \"../../../utils/getEntityProp\";\n import { delay } from \"@rpgjs/common\";\n\n const engine = inject(RpgClientEngine);\n const currentPlayer = engine.scene.currentPlayer;\n const keyboardControls = engine.globalConfig.keyboardControls;\n\n const { data, onFinish, onInteraction } = defineProps();\n const { menus, items, skills, equips, saveLoad } = data();\n\n const defaultMenus = [\n { id: \"items\", label: \"Items\" },\n { id: \"skills\", label: \"Skills\" },\n { id: \"equip\", label: \"Equip\" },\n { id: \"options\", label: \"Options\" },\n { id: \"save\", label: \"Save\" },\n { id: \"exit\", label: \"Exit\" }\n ];\n\n const menuEntries = computed(() => {\n if (menus && Array.isArray(menus) && menus.length) return menus;\n return defaultMenus;\n });\n\n const resolveProp = (value) => typeof value === \"function\" ? value() : value;\n const saveLoadData = computed(() => resolveProp(saveLoad) || {});\n const saveLoadMode = computed(() => saveLoadData().mode || \"load\");\n const saveLoadSlots = computed(() => saveLoadData().slots || []);\n const saveLoadCanSave = computed(() => saveLoadData().canSave !== false);\n\n const isMenuDisabled = (entry) => {\n if (!entry) return true;\n if (entry.disabled) return true;\n if (entry.enabled === false) return true;\n if (entry.id === \"save\" && !saveLoadCanSave()) return true;\n return false;\n };\n\n const selectedMenu = signal(0);\n const view = signal(\"menu\");\n const saveOverlay = signal(false);\n\n const selectableIndexes = computed(() => {\n const entries = menuEntries();\n return entries\n .map((entry, index) => (isMenuDisabled(entry) ? null : index))\n .filter((value) => value !== null);\n });\n\n effect(() => {\n const available = selectableIndexes();\n if (!available.length) return;\n const current = selectedMenu();\n if (!available.includes(current)) {\n selectedMenu.set(available[0]);\n }\n });\n\n const moveMenu = (delta) => {\n const available = selectableIndexes();\n if (!available.length) return;\n const current = selectedMenu();\n const currentIndex = Math.max(0, available.indexOf(current));\n const nextIndex = (currentIndex + delta + available.length) % available.length;\n selectedMenu.set(available[nextIndex]);\n };\n\n function selectMenu(index) {\n return function() {\n selectedMenu.set(index);\n openMenu();\n }\n }\n\n const openMenu = () => {\n const entry = menuEntries()[selectedMenu()];\n if (!entry || isMenuDisabled(entry)) return;\n if (entry.id === \"save\") {\n saveOverlay.set(true);\n return;\n }\n if (entry.id === \"exit\") {\n view.set(\"exit\");\n return;\n }\n view.set(entry.id);\n };\n\n const goBack = () => {\n delay(() => {\n view.set(\"menu\");\n });\n };\n\n const closeSaveOverlay = () => {\n delay(() => {\n saveOverlay.set(false);\n view.set(\"menu\");\n });\n };\n\n const confirmExit = () => {\n if (onInteraction) onInteraction(\"exit\");\n };\n\n const hp = getEntityProp(currentPlayer, \"hp\");\n const hpMax = getEntityProp(currentPlayer, \"params.maxHp\");\n const sp = getEntityProp(currentPlayer, \"sp\");\n const spMax = getEntityProp(currentPlayer, \"params.maxSp\");\n const level = getEntityProp(currentPlayer, \"level\");\n const exp = getEntityProp(currentPlayer, \"exp\");\n const gold = getEntityProp(currentPlayer, \"gold\");\n const expForNextlevel = computed(() => data().expForNextlevel || 0);\n const hpPercent = computed(() => {\n const max = hpMax() || 1;\n return `${Math.max(0, Math.min(100, (hp() / max) * 100))}%`;\n });\n const spPercent = computed(() => {\n const max = spMax() || 1;\n return `${Math.max(0, Math.min(100, (sp() / max) * 100))}%`;\n });\n const expPercent = computed(() => {\n const max = expForNextlevel() || 1;\n return `${Math.max(0, Math.min(100, (exp() / max) * 100))}%`;\n });\n\n const paramsList = computed(() => {\n return [\n { label: \"ATK\", value: data().playerStats.atk },\n { label: \"PDEF\", value: data().playerStats.pdef },\n { label: \"SDEF\", value: data().playerStats.sdef },\n { label: \"STR\", value: data().playerStats.str },\n { label: \"DEX\", value: data().playerStats.dex },\n { label: \"INT\", value: data().playerStats.int },\n { label: \"AGI\", value: 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1
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+
import { inject } from "../../../core/inject.js";
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2
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+
import { RpgClientEngine } from "../../../RpgClientEngine.js";
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3
|
+
import { DOMContainer, DOMElement, h, signal, useDefineProps, useProps } from "canvasengine";
|
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4
|
+
//#region src/components/gui/menu/options-menu.ce
|
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5
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+
function component($$props) {
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6
|
+
useProps($$props);
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7
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const defineProps = useDefineProps($$props);
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var keyboardControls = inject(RpgClientEngine).globalConfig.keyboardControls;
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var onBack = defineProps().onBack;
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return h(DOMContainer, {
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width: "100%",
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height: "100%",
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controls: signal({
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escape: {
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bind: keyboardControls.escape,
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keyDown: function() {
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if (onBack) onBack();
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}
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},
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gamepad: { enabled: true }
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})
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}, h(DOMElement, {
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element: "div",
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attrs: { class: "rpg-ui-menu-panel rpg-ui-panel" }
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}, [h(DOMElement, {
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element: "div",
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attrs: { class: "rpg-ui-menu-panel-header" },
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textContent: "Options"
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}), h(DOMElement, {
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element: "div",
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attrs: { class: "rpg-ui-menu-panel-body" }
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}, h(DOMElement, {
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element: "div",
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attrs: { class: "rpg-ui-menu-panel-details" }
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}, [h(DOMElement, {
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element: "div",
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attrs: { class: "rpg-ui-menu-panel-details-title" },
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textContent: "Options"
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}), h(DOMElement, {
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element: "div",
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attrs: { class: "rpg-ui-menu-panel-details-desc" },
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textContent: "Configure your preferences here.\n "
|
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})]))]));
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}
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//#endregion
|
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export { component as default };
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//# sourceMappingURL=options-menu.ce.js.map
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@@ -0,0 +1 @@
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1
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{"version":3,"file":"options-menu.ce.js","names":[],"sources":["../../../../src/components/gui/menu/options-menu.ce"],"sourcesContent":["<DOMContainer width=\"100%\" height=\"100%\" controls={controls}>\n <div class=\"rpg-ui-menu-panel rpg-ui-panel\">\n <div class=\"rpg-ui-menu-panel-header\">Options</div>\n <div class=\"rpg-ui-menu-panel-body\">\n <div class=\"rpg-ui-menu-panel-details\">\n <div class=\"rpg-ui-menu-panel-details-title\">Options</div>\n <div class=\"rpg-ui-menu-panel-details-desc\">\n Configure your preferences here.\n </div>\n </div>\n </div>\n </div>\n</DOMContainer>\n\n<script>\n import { signal } from \"canvasengine\";\n import { inject } from \"../../../core/inject\";\n import { RpgClientEngine } from \"../../../RpgClientEngine\";\n\n const engine = inject(RpgClientEngine);\n const keyboardControls = engine.globalConfig.keyboardControls;\n const { onBack } = defineProps();\n\n const controls = signal({\n escape: {\n bind: keyboardControls.escape,\n keyDown() {\n if (onBack) onBack();\n }\n },\n gamepad: {\n enabled: true\n }\n });\n</script>\n"],"mappings":";;;;AASM,SAAW,UAAA,SAAA;AACJ,UAAA,QAAA;CACP,MAAG,cAAA,eAAA,QAAA;wBACK,OAAA,gBAAA,CAAA,aAAA;CAEd,IAAC,SAAM,aAAA,CAAA;AAcC,QADY,EAAA,cAAgB;EAAA,OAAA;EAAA,QAAA;EAAA,UAZvB,OAAS;GAClB,QAAQ;IACR,MAAS,iBAAkB;;AAErB,SAAM,OACN,SAAA;;;GAGN,SAAM,EACF,SAAQ,MACX;GACJ,CAAC;EACkC,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,kCAAA;EAAA,EAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,4BAAA;EAAA,aAAA;EAAA,CAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,0BAAA;EAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,6BAAA;EAAA,EAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,mCAAA;EAAA,aAAA;EAAA,CAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,kCAAA;EAAA,aAAA;EAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA"}
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@@ -0,0 +1,107 @@
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1
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+
import { inject } from "../../../core/inject.js";
|
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2
|
+
import { RpgClientEngine } from "../../../RpgClientEngine.js";
|
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3
|
+
import { DOMContainer, DOMElement, Navigation, computed, cond, createTabindexNavigator, h, loop, signal, useDefineProps, useProps } from "canvasengine";
|
|
4
|
+
//#region src/components/gui/menu/skills-menu.ce
|
|
5
|
+
function component($$props) {
|
|
6
|
+
useProps($$props);
|
|
7
|
+
const defineProps = useDefineProps($$props);
|
|
8
|
+
var keyboardControls = inject(RpgClientEngine).globalConfig.keyboardControls;
|
|
9
|
+
var selectedSkill = signal(0);
|
|
10
|
+
var _a = defineProps(), data = _a.data, onBack = _a.onBack;
|
|
11
|
+
var skills = computed(function() {
|
|
12
|
+
return data().skills;
|
|
13
|
+
});
|
|
14
|
+
var nav = createTabindexNavigator(selectedSkill, { count: function() {
|
|
15
|
+
return skills().length;
|
|
16
|
+
} }, "wrap");
|
|
17
|
+
var currentSkill = computed(function() {
|
|
18
|
+
return skills()[selectedSkill()];
|
|
19
|
+
});
|
|
20
|
+
function selectSkill(index) {
|
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21
|
+
return function() {
|
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22
|
+
selectedSkill.set(index);
|
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23
|
+
};
|
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24
|
+
}
|
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25
|
+
var controls = signal({
|
|
26
|
+
up: {
|
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27
|
+
repeat: true,
|
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28
|
+
bind: keyboardControls.up,
|
|
29
|
+
throttle: 150,
|
|
30
|
+
keyDown: function() {
|
|
31
|
+
nav.next(-1);
|
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32
|
+
}
|
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33
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+
},
|
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34
|
+
down: {
|
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35
|
+
repeat: true,
|
|
36
|
+
bind: keyboardControls.down,
|
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37
|
+
throttle: 150,
|
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38
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+
keyDown: function() {
|
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39
|
+
nav.next(1);
|
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40
|
+
}
|
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41
|
+
},
|
|
42
|
+
escape: {
|
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43
|
+
bind: keyboardControls.escape,
|
|
44
|
+
keyDown: function() {
|
|
45
|
+
if (onBack) onBack();
|
|
46
|
+
}
|
|
47
|
+
},
|
|
48
|
+
gamepad: { enabled: true }
|
|
49
|
+
});
|
|
50
|
+
return h(DOMContainer, {
|
|
51
|
+
width: "100%",
|
|
52
|
+
height: "100%"
|
|
53
|
+
}, h(DOMElement, {
|
|
54
|
+
element: "div",
|
|
55
|
+
attrs: { class: "rpg-ui-menu-panel rpg-ui-panel" }
|
|
56
|
+
}, [h(DOMElement, {
|
|
57
|
+
element: "div",
|
|
58
|
+
attrs: { class: "rpg-ui-menu-panel-header" },
|
|
59
|
+
textContent: "Skills"
|
|
60
|
+
}), h(DOMElement, {
|
|
61
|
+
element: "div",
|
|
62
|
+
attrs: { class: "rpg-ui-menu-panel-body rpg-ui-menu-panel-body-stacked" }
|
|
63
|
+
}, [h(DOMElement, {
|
|
64
|
+
element: "div",
|
|
65
|
+
attrs: { class: "rpg-ui-menu-panel-details rpg-ui-panel" }
|
|
66
|
+
}, cond(currentSkill, () => h(DOMElement, {
|
|
67
|
+
element: "div",
|
|
68
|
+
attrs: { class: "rpg-ui-menu-panel-hero" }
|
|
69
|
+
}, [h(DOMElement, {
|
|
70
|
+
element: "div",
|
|
71
|
+
attrs: { class: "rpg-ui-menu-panel-hero-icon" },
|
|
72
|
+
textContent: "✨"
|
|
73
|
+
}), h(DOMElement, { element: "div" }, [h(DOMElement, {
|
|
74
|
+
element: "div",
|
|
75
|
+
attrs: { class: "rpg-ui-menu-panel-details-title" },
|
|
76
|
+
textContent: computed(() => currentSkill()?.name)
|
|
77
|
+
}), h(DOMElement, {
|
|
78
|
+
element: "div",
|
|
79
|
+
attrs: { class: "rpg-ui-menu-panel-details-desc" },
|
|
80
|
+
textContent: computed(() => currentSkill()?.description || "")
|
|
81
|
+
})])]))), h(DOMElement, {
|
|
82
|
+
element: "div",
|
|
83
|
+
attrs: { class: "rpg-ui-menu-panel-list rpg-ui-menu rpg-ui-menu-panel-list-full" }
|
|
84
|
+
}, h(Navigation, {
|
|
85
|
+
tabindex: selectedSkill,
|
|
86
|
+
controls
|
|
87
|
+
}, loop(skills, (skill, index) => h(DOMElement, {
|
|
88
|
+
element: "div",
|
|
89
|
+
attrs: {
|
|
90
|
+
class: "rpg-ui-menu-item rpg-ui-menu-row",
|
|
91
|
+
"data-selected": computed(() => selectedSkill() === index ? "true" : "false"),
|
|
92
|
+
tabindex: index,
|
|
93
|
+
click: selectSkill(index)
|
|
94
|
+
}
|
|
95
|
+
}, [h(DOMElement, {
|
|
96
|
+
element: "span",
|
|
97
|
+
textContent: skill.name
|
|
98
|
+
}), h(DOMElement, {
|
|
99
|
+
element: "span",
|
|
100
|
+
attrs: { class: "rpg-ui-menu-row-end" },
|
|
101
|
+
textContent: "SP " + skill.spCost
|
|
102
|
+
})]))))])]));
|
|
103
|
+
}
|
|
104
|
+
//#endregion
|
|
105
|
+
export { component as default };
|
|
106
|
+
|
|
107
|
+
//# sourceMappingURL=skills-menu.ce.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"skills-menu.ce.js","names":[],"sources":["../../../../src/components/gui/menu/skills-menu.ce"],"sourcesContent":["<DOMContainer width=\"100%\" height=\"100%\">\n <div class=\"rpg-ui-menu-panel rpg-ui-panel\">\n <div class=\"rpg-ui-menu-panel-header\">Skills</div>\n <div class=\"rpg-ui-menu-panel-body rpg-ui-menu-panel-body-stacked\">\n <div class=\"rpg-ui-menu-panel-details rpg-ui-panel\">\n @if (currentSkill) {\n <div class=\"rpg-ui-menu-panel-hero\">\n <div class=\"rpg-ui-menu-panel-hero-icon\">✨</div>\n <div>\n <div class=\"rpg-ui-menu-panel-details-title\">{currentSkill()?.name}</div>\n <div class=\"rpg-ui-menu-panel-details-desc\">{currentSkill()?.description || \"\"}</div>\n </div>\n </div>\n }\n </div>\n <div class=\"rpg-ui-menu-panel-list rpg-ui-menu rpg-ui-menu-panel-list-full\">\n <Navigation tabindex={selectedSkill} controls={controls}>\n @for ((skill,index) of skills) {\n <div\n class=\"rpg-ui-menu-item rpg-ui-menu-row\"\n data-selected={selectedSkill() === index ? \"true\" : \"false\"}\n tabindex={index}\n click={selectSkill(index)}\n >\n <span>{skill.name}</span>\n <span class=\"rpg-ui-menu-row-end\">SP {skill.spCost ?? 0}</span>\n </div>\n }\n </Navigation>\n </div>\n </div>\n </div>\n</DOMContainer>\n\n<script>\n import { signal, computed, createTabindexNavigator } from \"canvasengine\";\n import { inject } from \"../../../core/inject\";\n import { RpgClientEngine } from \"../../../RpgClientEngine\";\n\n const engine = inject(RpgClientEngine);\n const keyboardControls = engine.globalConfig.keyboardControls;\n\n const selectedSkill = signal(0);\n const { data, onBack } = defineProps();\n const skills = computed(() => data().skills);\n\n const nav = createTabindexNavigator(selectedSkill, { count: () => skills().length }, \"wrap\");\n const currentSkill = computed(() => skills()[selectedSkill()]);\n\n function selectSkill(index) {\n return function() {\n selectedSkill.set(index);\n }\n }\n\n const controls = signal({\n up: {\n repeat: true,\n bind: keyboardControls.up,\n throttle: 150,\n keyDown() {\n nav.next(-1);\n }\n },\n down: {\n repeat: true,\n bind: keyboardControls.down,\n throttle: 150,\n keyDown() {\n nav.next(1);\n }\n },\n escape: {\n bind: keyboardControls.escape,\n keyDown() {\n if (onBack) onBack();\n }\n },\n gamepad: {\n enabled: true\n }\n });\n</script>\n"],"mappings":";;;;AAUM,SAAuB,UAAW,SAAO;AACxB,UAAM,QAAA;CACrB,MAAM,cAAW,eAAA,QAAA;CAEzB,IAAI,mBADY,OAAA,gBAAA,CACC,aAAA;CACjB,IAAI,gBAAa,OAAU,EAAC;CAC5B,IAAI,KAAK,aAAQ,EAAA,OAAW,GAAA,MAAU,SAAA,GAAc;CACpD,IAAI,SAAS,SAAQ,WAAY;AAAA,SAAU,MAAM,CAAC;GAAC;CACnD,IAAI,MAAM,wBAAe,eAAA,EAAA,OAAA,WAAA;AAAA,SAAA,QAAA,CAAA;IAAA,EAAA,OAAA;CACzB,IAAI,eAAe,SAAS,WAAW;AAAG,SAAK,QAAS,CAAE,eAAS;GAAA;CACnE,SAAS,YAAY,OAAO;AACxB,SAAO,WAAY;AACf,iBAAc,IAAI,MAAE;;;CAG5B,IAAI,WAAW,OAAO;EAClB,IAAI;GACA,QAAQ;GACR,MAAM,iBAAc;GACpB,UAAS;GACT,SAAK,WAAA;AACJ,QAAA,KAAA,GAAA;;;EAGR,MAAM;GACH,QAAS;GACT,MAAS,iBAAkB;GAC3B,UAAS;;AAEH,QAAM,KAAG,EAAA;;;EAGf,QAAM;GACN,MAAQ,iBAAiB;GACzB,SAAa,WAAY;eAEb,SAAA;;;EAGZ,SAAS,EACL,SAAO,MACV;EACJ,CAAC;QACE,EAAA,cAAA;EAAA,OAAA;EAAA,QAAA;EAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,kCAAA;EAAA,EAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,4BAAA;EAAA,aAAA;EAAA,CAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,yDAAA;EAAA,EAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,0CAAA;EAAA,EAAA,KAAA,oBAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,0BAAA;EAAA,EAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,+BAAA;EAAA,aAAA;EAAA,CAAA,EAAA,EAAA,YAAA,EAAA,SAAA,OAAA,EAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,mCAAA;EAAA,aAAA,eAAA,cAAA,EAAA,KAAA;EAAA,CAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,kCAAA;EAAA,aAAA,eAAA,cAAA,EAAA,eAAA,GAAA;EAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,kEAAA;EAAA,EAAA,EAAA,YAAA;EAAA,UAAA;EAAA;EAAA,EAAA,KAAA,SAAA,OAAA,UAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA;GAAA,OAAA;GAAA,iBAAA,eAAA,eAAA,KAAA,QAAA,SAAA,QAAA;GAAA,UAAA;GAAA,OAAA,YAAA,MAAA;GAAA;EAAA,EAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,aAAA,MAAA;EAAA,CAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,uBAAA;EAAA,aAAA,QAAA,MAAA;EAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA"}
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
import { inject } from "../../../core/inject.js";
|
|
2
|
+
import { RpgClientEngine } from "../../../RpgClientEngine.js";
|
|
3
|
+
import component from "./mobile.ce.js";
|
|
4
|
+
import { signal } from "canvasengine";
|
|
5
|
+
//#region src/components/gui/mobile/index.ts
|
|
6
|
+
function isMobile() {
|
|
7
|
+
return /Android|iPhone|iPad|iPod|Windows Phone|webOS|BlackBerry/i.test(navigator.userAgent);
|
|
8
|
+
}
|
|
9
|
+
var withMobile = () => ({ gui: [{
|
|
10
|
+
id: "mobile-gui",
|
|
11
|
+
component,
|
|
12
|
+
autoDisplay: true,
|
|
13
|
+
dependencies: () => {
|
|
14
|
+
const engine = inject(RpgClientEngine);
|
|
15
|
+
return [signal(isMobile() || void 0), engine.controlsReady];
|
|
16
|
+
}
|
|
17
|
+
}] });
|
|
18
|
+
//#endregion
|
|
19
|
+
export { withMobile };
|
|
20
|
+
|
|
21
|
+
//# sourceMappingURL=index.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"index.js","names":[],"sources":["../../../../src/components/gui/mobile/index.ts"],"sourcesContent":["import { inject } from \"../../../core/inject\";\nimport { RpgClientEngine } from \"../../../RpgClientEngine\";\nimport MobileGui from \"./mobile.ce\";\nimport { signal } from \"canvasengine\";\n\nfunction isMobile() {\n return /Android|iPhone|iPad|iPod|Windows Phone|webOS|BlackBerry/i.test(navigator.userAgent);\n }\n\nexport const withMobile = () => (\n {\n gui: [\n {\n id: 'mobile-gui',\n component: MobileGui,\n autoDisplay: true,\n dependencies: () => {\n const engine = inject(RpgClientEngine);\n return [signal(isMobile() ||undefined), engine.controlsReady]\n }\n }\n ]\n }\n)"],"mappings":";;;;;AAKA,SAAS,WAAW;AAChB,QAAO,2DAA2D,KAAK,UAAU,UAAU;;AAG/F,IAAa,oBACT,EACI,KAAK,CACD;CACI,IAAI;CACO;CACX,aAAa;CACb,oBAAoB;EAChB,MAAM,SAAS,OAAO,gBAAgB;AACtC,SAAO,CAAC,OAAO,UAAU,IAAG,KAAA,EAAU,EAAE,OAAO,cAAc;;CAEpE,CACJ,EACJ"}
|