@react-native-oh-tpl/react-native-gesture-handler 2.12.1-0.0.1

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Files changed (849) hide show
  1. package/DrawerLayout/package.json +6 -0
  2. package/LICENSE +21 -0
  3. package/README.md +62 -0
  4. package/RNGestureHandler.podspec +44 -0
  5. package/Swipeable/package.json +6 -0
  6. package/android/build.gradle +209 -0
  7. package/android/common/src/main/java/com/swmansion/common/GestureHandlerStateManager.kt +5 -0
  8. package/android/fabric/src/main/java/com/swmansion/gesturehandler/RNGestureHandlerComponentsRegistry.java +29 -0
  9. package/android/fabric/src/main/java/com/swmansion/gesturehandler/ReactContextExtensions.kt +12 -0
  10. package/android/gradle.properties +19 -0
  11. package/android/noreanimated/src/main/java/com/swmansion/gesturehandler/ReanimatedEventDispatcher.kt +10 -0
  12. package/android/paper/src/main/java/com/facebook/react/viewmanagers/RNGestureHandlerButtonManagerDelegate.java +50 -0
  13. package/android/paper/src/main/java/com/facebook/react/viewmanagers/RNGestureHandlerButtonManagerInterface.java +23 -0
  14. package/android/paper/src/main/java/com/facebook/react/viewmanagers/RNGestureHandlerRootViewManagerDelegate.java +25 -0
  15. package/android/paper/src/main/java/com/facebook/react/viewmanagers/RNGestureHandlerRootViewManagerInterface.java +16 -0
  16. package/android/paper/src/main/java/com/swmansion/gesturehandler/ReactContextExtensions.kt +13 -0
  17. package/android/reanimated/src/main/java/com/swmansion/gesturehandler/ReanimatedEventDispatcher.kt +17 -0
  18. package/android/src/main/AndroidManifest.xml +3 -0
  19. package/android/src/main/java/com/swmansion/gesturehandler/RNGestureHandlerPackage.kt +21 -0
  20. package/android/src/main/java/com/swmansion/gesturehandler/core/FlingGestureHandler.kt +100 -0
  21. package/android/src/main/java/com/swmansion/gesturehandler/core/GestureHandler.kt +807 -0
  22. package/android/src/main/java/com/swmansion/gesturehandler/core/GestureHandlerInteractionController.kt +8 -0
  23. package/android/src/main/java/com/swmansion/gesturehandler/core/GestureHandlerOrchestrator.kt +671 -0
  24. package/android/src/main/java/com/swmansion/gesturehandler/core/GestureHandlerRegistry.kt +8 -0
  25. package/android/src/main/java/com/swmansion/gesturehandler/core/GestureUtils.kt +47 -0
  26. package/android/src/main/java/com/swmansion/gesturehandler/core/HoverGestureHandler.kt +120 -0
  27. package/android/src/main/java/com/swmansion/gesturehandler/core/LongPressGestureHandler.kt +100 -0
  28. package/android/src/main/java/com/swmansion/gesturehandler/core/ManualGestureHandler.kt +11 -0
  29. package/android/src/main/java/com/swmansion/gesturehandler/core/NativeViewGestureHandler.kt +257 -0
  30. package/android/src/main/java/com/swmansion/gesturehandler/core/OnTouchEventListener.kt +9 -0
  31. package/android/src/main/java/com/swmansion/gesturehandler/core/PanGestureHandler.kt +322 -0
  32. package/android/src/main/java/com/swmansion/gesturehandler/core/PinchGestureHandler.kt +103 -0
  33. package/android/src/main/java/com/swmansion/gesturehandler/core/PointerEventsConfig.kt +23 -0
  34. package/android/src/main/java/com/swmansion/gesturehandler/core/RotationGestureDetector.kt +125 -0
  35. package/android/src/main/java/com/swmansion/gesturehandler/core/RotationGestureHandler.kt +93 -0
  36. package/android/src/main/java/com/swmansion/gesturehandler/core/ScaleGestureDetector.java +558 -0
  37. package/android/src/main/java/com/swmansion/gesturehandler/core/TapGestureHandler.kt +168 -0
  38. package/android/src/main/java/com/swmansion/gesturehandler/core/ViewConfigurationHelper.kt +10 -0
  39. package/android/src/main/java/com/swmansion/gesturehandler/react/Extensions.kt +16 -0
  40. package/android/src/main/java/com/swmansion/gesturehandler/react/RNGestureHandlerButtonViewManager.kt +423 -0
  41. package/android/src/main/java/com/swmansion/gesturehandler/react/RNGestureHandlerEnabledRootView.kt +15 -0
  42. package/android/src/main/java/com/swmansion/gesturehandler/react/RNGestureHandlerEvent.kt +75 -0
  43. package/android/src/main/java/com/swmansion/gesturehandler/react/RNGestureHandlerInteractionManager.kt +74 -0
  44. package/android/src/main/java/com/swmansion/gesturehandler/react/RNGestureHandlerModule.kt +702 -0
  45. package/android/src/main/java/com/swmansion/gesturehandler/react/RNGestureHandlerRegistry.kt +100 -0
  46. package/android/src/main/java/com/swmansion/gesturehandler/react/RNGestureHandlerRootHelper.kt +142 -0
  47. package/android/src/main/java/com/swmansion/gesturehandler/react/RNGestureHandlerRootInterface.kt +5 -0
  48. package/android/src/main/java/com/swmansion/gesturehandler/react/RNGestureHandlerRootView.kt +78 -0
  49. package/android/src/main/java/com/swmansion/gesturehandler/react/RNGestureHandlerRootViewManager.kt +51 -0
  50. package/android/src/main/java/com/swmansion/gesturehandler/react/RNGestureHandlerStateChangeEvent.kt +78 -0
  51. package/android/src/main/java/com/swmansion/gesturehandler/react/RNGestureHandlerTouchEvent.kt +69 -0
  52. package/android/src/main/java/com/swmansion/gesturehandler/react/RNViewConfigurationHelper.kt +51 -0
  53. package/android/src/main/java/com/swmansion/gesturehandler/react/eventbuilders/FlingGestureHandlerEventDataBuilder.kt +30 -0
  54. package/android/src/main/java/com/swmansion/gesturehandler/react/eventbuilders/GestureHandlerEventDataBuilder.kt +22 -0
  55. package/android/src/main/java/com/swmansion/gesturehandler/react/eventbuilders/HoverGestureHandlerEventDataBuilder.kt +30 -0
  56. package/android/src/main/java/com/swmansion/gesturehandler/react/eventbuilders/LongPressGestureHandlerEventDataBuilder.kt +33 -0
  57. package/android/src/main/java/com/swmansion/gesturehandler/react/eventbuilders/ManualGestureHandlerEventDataBuilder.kt +5 -0
  58. package/android/src/main/java/com/swmansion/gesturehandler/react/eventbuilders/NativeGestureHandlerEventDataBuilder.kt +18 -0
  59. package/android/src/main/java/com/swmansion/gesturehandler/react/eventbuilders/PanGestureHandlerEventDataBuilder.kt +42 -0
  60. package/android/src/main/java/com/swmansion/gesturehandler/react/eventbuilders/PinchGestureHandlerEventDataBuilder.kt +30 -0
  61. package/android/src/main/java/com/swmansion/gesturehandler/react/eventbuilders/RotationGestureHandlerEventDataBuilder.kt +30 -0
  62. package/android/src/main/java/com/swmansion/gesturehandler/react/eventbuilders/TapGestureHandlerEventDataBuilder.kt +30 -0
  63. package/android/src/main/jni/CMakeLists.txt +37 -0
  64. package/android/src/main/jni/cpp-adapter.cpp +44 -0
  65. package/ios/Handlers/RNFlingHandler.h +4 -0
  66. package/ios/Handlers/RNFlingHandler.m +152 -0
  67. package/ios/Handlers/RNForceTouchHandler.h +4 -0
  68. package/ios/Handlers/RNForceTouchHandler.m +175 -0
  69. package/ios/Handlers/RNHoverHandler.h +12 -0
  70. package/ios/Handlers/RNHoverHandler.m +153 -0
  71. package/ios/Handlers/RNLongPressHandler.h +12 -0
  72. package/ios/Handlers/RNLongPressHandler.m +183 -0
  73. package/ios/Handlers/RNManualHandler.h +4 -0
  74. package/ios/Handlers/RNManualHandler.m +88 -0
  75. package/ios/Handlers/RNNativeViewHandler.h +15 -0
  76. package/ios/Handlers/RNNativeViewHandler.mm +193 -0
  77. package/ios/Handlers/RNPanHandler.h +12 -0
  78. package/ios/Handlers/RNPanHandler.m +331 -0
  79. package/ios/Handlers/RNPinchHandler.h +12 -0
  80. package/ios/Handlers/RNPinchHandler.m +95 -0
  81. package/ios/Handlers/RNRotationHandler.h +12 -0
  82. package/ios/Handlers/RNRotationHandler.m +93 -0
  83. package/ios/Handlers/RNTapHandler.h +12 -0
  84. package/ios/Handlers/RNTapHandler.m +265 -0
  85. package/ios/RNGHTouchEventType.h +9 -0
  86. package/ios/RNGestureHandler.h +90 -0
  87. package/ios/RNGestureHandler.m +493 -0
  88. package/ios/RNGestureHandler.xcodeproj/project.pbxproj +690 -0
  89. package/ios/RNGestureHandler.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
  90. package/ios/RNGestureHandlerActionType.h +10 -0
  91. package/ios/RNGestureHandlerButton.h +19 -0
  92. package/ios/RNGestureHandlerButton.m +77 -0
  93. package/ios/RNGestureHandlerButtonComponentView.h +17 -0
  94. package/ios/RNGestureHandlerButtonComponentView.mm +64 -0
  95. package/ios/RNGestureHandlerButtonManager.h +5 -0
  96. package/ios/RNGestureHandlerButtonManager.m +34 -0
  97. package/ios/RNGestureHandlerDirection.h +8 -0
  98. package/ios/RNGestureHandlerEvents.h +65 -0
  99. package/ios/RNGestureHandlerEvents.m +260 -0
  100. package/ios/RNGestureHandlerManager.h +35 -0
  101. package/ios/RNGestureHandlerManager.mm +367 -0
  102. package/ios/RNGestureHandlerModule.h +7 -0
  103. package/ios/RNGestureHandlerModule.mm +320 -0
  104. package/ios/RNGestureHandlerPointerTracker.h +25 -0
  105. package/ios/RNGestureHandlerPointerTracker.m +243 -0
  106. package/ios/RNGestureHandlerRegistry.h +21 -0
  107. package/ios/RNGestureHandlerRegistry.m +63 -0
  108. package/ios/RNGestureHandlerRootViewComponentView.mm +21 -0
  109. package/ios/RNGestureHandlerState.h +10 -0
  110. package/ios/RNGestureHandlerStateManager.h +5 -0
  111. package/ios/RNManualActivationRecognizer.h +10 -0
  112. package/ios/RNManualActivationRecognizer.m +88 -0
  113. package/ios/RNRootViewGestureRecognizer.h +17 -0
  114. package/ios/RNRootViewGestureRecognizer.m +106 -0
  115. package/jest-utils/package.json +6 -0
  116. package/jestSetup.js +7 -0
  117. package/lib/commonjs/ActionType.js +15 -0
  118. package/lib/commonjs/ActionType.js.map +1 -0
  119. package/lib/commonjs/Directions.js +15 -0
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  121. package/lib/commonjs/EnableNewWebImplementation.js +35 -0
  122. package/lib/commonjs/EnableNewWebImplementation.js.map +1 -0
  123. package/lib/commonjs/GestureHandlerRootViewContext.js +15 -0
  124. package/lib/commonjs/GestureHandlerRootViewContext.js.map +1 -0
  125. package/lib/commonjs/PlatformConstants.js +15 -0
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  127. package/lib/commonjs/PlatformConstants.web.js +14 -0
  128. package/lib/commonjs/PlatformConstants.web.js.map +1 -0
  129. package/lib/commonjs/RNGestureHandlerModule.js +29 -0
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  131. package/lib/commonjs/RNGestureHandlerModule.macos.js +149 -0
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  135. package/lib/commonjs/RNGestureHandlerModule.windows.js +158 -0
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  137. package/lib/commonjs/RNRenderer.js +16 -0
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  139. package/lib/commonjs/RNRenderer.web.js +11 -0
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  141. package/lib/commonjs/State.js +18 -0
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  143. package/lib/commonjs/TouchEventType.js +16 -0
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  145. package/lib/commonjs/components/DrawerLayout.js +566 -0
  146. package/lib/commonjs/components/DrawerLayout.js.map +1 -0
  147. package/lib/commonjs/components/GestureButtons.js +240 -0
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  165. package/lib/commonjs/components/gestureHandlerRootHOC.js +40 -0
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@@ -0,0 +1,118 @@
1
+ function _defineProperty(obj, key, value) { if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }
2
+
3
+ /* eslint-disable @typescript-eslint/no-empty-function */
4
+ export default class EventManager {
5
+ constructor(view) {
6
+ _defineProperty(this, "view", void 0);
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+
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+ _defineProperty(this, "pointersInBounds", []);
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+
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+ _defineProperty(this, "activePointersCounter", void 0);
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+
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+ this.view = view;
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+ this.activePointersCounter = 0;
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+ }
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+
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+ onPointerDown(_event) {}
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+
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+ onPointerAdd(_event) {}
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+
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+ onPointerUp(_event) {}
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+
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+ onPointerRemove(_event) {}
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+
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+ onPointerMove(_event) {}
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+
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+ onPointerLeave(_event) {} // called only when pointer is pressed (or touching)
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+
28
+
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+ onPointerEnter(_event) {} // called only when pointer is pressed (or touching)
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+
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+
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+ onPointerCancel(_event) {// When pointer cancel is triggered and there are more pointers on the view, only one pointer is cancelled
33
+ // Because we want all pointers to be cancelled by that event, we are doing it manually by reseting handler and changing activePointersCounter to 0
34
+ // Events that correspond to removing the pointer (pointerup, touchend) have condition, that they don't perform any action when activePointersCounter
35
+ // is equal to 0. This prevents counter from going to negative values, when pointers are removed from view after one of them has been cancelled
36
+ }
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+
38
+ onPointerOutOfBounds(_event) {}
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+
40
+ onPointerMoveOver(_event) {}
41
+
42
+ onPointerMoveOut(_event) {}
43
+
44
+ setOnPointerDown(callback) {
45
+ this.onPointerDown = callback;
46
+ }
47
+
48
+ setOnPointerAdd(callback) {
49
+ this.onPointerAdd = callback;
50
+ }
51
+
52
+ setOnPointerUp(callback) {
53
+ this.onPointerUp = callback;
54
+ }
55
+
56
+ setOnPointerRemove(callback) {
57
+ this.onPointerRemove = callback;
58
+ }
59
+
60
+ setOnPointerMove(callback) {
61
+ this.onPointerMove = callback;
62
+ }
63
+
64
+ setOnPointerLeave(callback) {
65
+ this.onPointerLeave = callback;
66
+ }
67
+
68
+ setOnPointerEnter(callback) {
69
+ this.onPointerEnter = callback;
70
+ }
71
+
72
+ setOnPointerCancel(callback) {
73
+ this.onPointerCancel = callback;
74
+ }
75
+
76
+ setOnPointerOutOfBounds(callback) {
77
+ this.onPointerOutOfBounds = callback;
78
+ }
79
+
80
+ setOnPointerMoveOver(callback) {
81
+ this.onPointerMoveOver = callback;
82
+ }
83
+
84
+ setOnPointerMoveOut(callback) {
85
+ this.onPointerMoveOut = callback;
86
+ }
87
+
88
+ markAsInBounds(pointerId) {
89
+ if (this.pointersInBounds.indexOf(pointerId) >= 0) {
90
+ return;
91
+ }
92
+
93
+ this.pointersInBounds.push(pointerId);
94
+ }
95
+
96
+ markAsOutOfBounds(pointerId) {
97
+ const index = this.pointersInBounds.indexOf(pointerId);
98
+
99
+ if (index < 0) {
100
+ return;
101
+ }
102
+
103
+ this.pointersInBounds.splice(index, 1);
104
+ }
105
+
106
+ resetManager() {
107
+ // Reseting activePointersCounter is necessary to make gestures such as pinch work properly
108
+ // There are gestures that end when there is still one active pointer (like pinch/rotation)
109
+ // When these gestures end, they are reset, but they still receive events from pointer that is active
110
+ // This causes trouble, since only onPointerDown registers gesture in orchestrator, and while gestures receive
111
+ // Events from active pointer after they finished, next pointerdown event will be registered as additional pointer, not the first one
112
+ // This casues trouble like gestures getting stuck in END state, even though they should have gone to UNDETERMINED
113
+ this.activePointersCounter = 0;
114
+ this.pointersInBounds = [];
115
+ }
116
+
117
+ }
118
+ //# sourceMappingURL=EventManager.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["EventManager.ts"],"names":["EventManager","constructor","view","activePointersCounter","onPointerDown","_event","onPointerAdd","onPointerUp","onPointerRemove","onPointerMove","onPointerLeave","onPointerEnter","onPointerCancel","onPointerOutOfBounds","onPointerMoveOver","onPointerMoveOut","setOnPointerDown","callback","setOnPointerAdd","setOnPointerUp","setOnPointerRemove","setOnPointerMove","setOnPointerLeave","setOnPointerEnter","setOnPointerCancel","setOnPointerOutOfBounds","setOnPointerMoveOver","setOnPointerMoveOut","markAsInBounds","pointerId","pointersInBounds","indexOf","push","markAsOutOfBounds","index","splice","resetManager"],"mappings":";;AAAA;AAGA,eAAe,MAAeA,YAAf,CAA+B;AAK5CC,EAAAA,WAAW,CAACC,IAAD,EAAU;AAAA;;AAAA,8CAHkB,EAGlB;;AAAA;;AACnB,SAAKA,IAAL,GAAYA,IAAZ;AACA,SAAKC,qBAAL,GAA6B,CAA7B;AACD;;AAUSC,EAAAA,aAAa,CAACC,MAAD,EAA6B,CAAE;;AAC5CC,EAAAA,YAAY,CAACD,MAAD,EAA6B,CAAE;;AAC3CE,EAAAA,WAAW,CAACF,MAAD,EAA6B,CAAE;;AAC1CG,EAAAA,eAAe,CAACH,MAAD,EAA6B,CAAE;;AAC9CI,EAAAA,aAAa,CAACJ,MAAD,EAA6B,CAAE;;AAC5CK,EAAAA,cAAc,CAACL,MAAD,EAA6B,CAAE,CAvBX,CAuBY;;;AAC9CM,EAAAA,cAAc,CAACN,MAAD,EAA6B,CAAE,CAxBX,CAwBY;;;AAC9CO,EAAAA,eAAe,CAACP,MAAD,EAA6B,CACpD;AACA;AACA;AACA;AACD;;AACSQ,EAAAA,oBAAoB,CAACR,MAAD,EAA6B,CAAE;;AACnDS,EAAAA,iBAAiB,CAACT,MAAD,EAA6B,CAAE;;AAChDU,EAAAA,gBAAgB,CAACV,MAAD,EAA6B,CAAE;;AAElDW,EAAAA,gBAAgB,CAACC,QAAD,EAAgD;AACrE,SAAKb,aAAL,GAAqBa,QAArB;AACD;;AACMC,EAAAA,eAAe,CAACD,QAAD,EAAgD;AACpE,SAAKX,YAAL,GAAoBW,QAApB;AACD;;AACME,EAAAA,cAAc,CAACF,QAAD,EAAgD;AACnE,SAAKV,WAAL,GAAmBU,QAAnB;AACD;;AACMG,EAAAA,kBAAkB,CAACH,QAAD,EAAgD;AACvE,SAAKT,eAAL,GAAuBS,QAAvB;AACD;;AACMI,EAAAA,gBAAgB,CAACJ,QAAD,EAAgD;AACrE,SAAKR,aAAL,GAAqBQ,QAArB;AACD;;AACMK,EAAAA,iBAAiB,CAACL,QAAD,EAAgD;AACtE,SAAKP,cAAL,GAAsBO,QAAtB;AACD;;AACMM,EAAAA,iBAAiB,CAACN,QAAD,EAAgD;AACtE,SAAKN,cAAL,GAAsBM,QAAtB;AACD;;AACMO,EAAAA,kBAAkB,CAACP,QAAD,EAAgD;AACvE,SAAKL,eAAL,GAAuBK,QAAvB;AACD;;AACMQ,EAAAA,uBAAuB,CAC5BR,QAD4B,EAEtB;AACN,SAAKJ,oBAAL,GAA4BI,QAA5B;AACD;;AACMS,EAAAA,oBAAoB,CAACT,QAAD,EAAgD;AACzE,SAAKH,iBAAL,GAAyBG,QAAzB;AACD;;AACMU,EAAAA,mBAAmB,CAACV,QAAD,EAAgD;AACxE,SAAKF,gBAAL,GAAwBE,QAAxB;AACD;;AAESW,EAAAA,cAAc,CAACC,SAAD,EAA0B;AAChD,QAAI,KAAKC,gBAAL,CAAsBC,OAAtB,CAA8BF,SAA9B,KAA4C,CAAhD,EAAmD;AACjD;AACD;;AAED,SAAKC,gBAAL,CAAsBE,IAAtB,CAA2BH,SAA3B;AACD;;AAESI,EAAAA,iBAAiB,CAACJ,SAAD,EAA0B;AACnD,UAAMK,KAAa,GAAG,KAAKJ,gBAAL,CAAsBC,OAAtB,CAA8BF,SAA9B,CAAtB;;AAEA,QAAIK,KAAK,GAAG,CAAZ,EAAe;AACb;AACD;;AAED,SAAKJ,gBAAL,CAAsBK,MAAtB,CAA6BD,KAA7B,EAAoC,CAApC;AACD;;AAEME,EAAAA,YAAY,GAAS;AAC1B;AACA;AACA;AACA;AACA;AACA;AAEA,SAAKjC,qBAAL,GAA6B,CAA7B;AACA,SAAK2B,gBAAL,GAAwB,EAAxB;AACD;;AAnG2C","sourcesContent":["/* eslint-disable @typescript-eslint/no-empty-function */\r\nimport { AdaptedEvent, EventTypes, TouchEventType } from '../interfaces';\r\n\r\nexport default abstract class EventManager<T> {\r\n protected readonly view: T;\r\n protected pointersInBounds: number[] = [];\r\n protected activePointersCounter: number;\r\n\r\n constructor(view: T) {\r\n this.view = view;\r\n this.activePointersCounter = 0;\r\n }\r\n\r\n public abstract setListeners(): void;\r\n protected abstract mapEvent(\r\n event: Event,\r\n eventType: EventTypes,\r\n index?: number,\r\n touchEventType?: TouchEventType\r\n ): AdaptedEvent;\r\n\r\n protected onPointerDown(_event: AdaptedEvent): void {}\r\n protected onPointerAdd(_event: AdaptedEvent): void {}\r\n protected onPointerUp(_event: AdaptedEvent): void {}\r\n protected onPointerRemove(_event: AdaptedEvent): void {}\r\n protected onPointerMove(_event: AdaptedEvent): void {}\r\n protected onPointerLeave(_event: AdaptedEvent): void {} // called only when pointer is pressed (or touching)\r\n protected onPointerEnter(_event: AdaptedEvent): void {} // called only when pointer is pressed (or touching)\r\n protected onPointerCancel(_event: AdaptedEvent): void {\r\n // When pointer cancel is triggered and there are more pointers on the view, only one pointer is cancelled\r\n // Because we want all pointers to be cancelled by that event, we are doing it manually by reseting handler and changing activePointersCounter to 0\r\n // Events that correspond to removing the pointer (pointerup, touchend) have condition, that they don't perform any action when activePointersCounter\r\n // is equal to 0. This prevents counter from going to negative values, when pointers are removed from view after one of them has been cancelled\r\n }\r\n protected onPointerOutOfBounds(_event: AdaptedEvent): void {}\r\n protected onPointerMoveOver(_event: AdaptedEvent): void {}\r\n protected onPointerMoveOut(_event: AdaptedEvent): void {}\r\n\r\n public setOnPointerDown(callback: (event: AdaptedEvent) => void): void {\r\n this.onPointerDown = callback;\r\n }\r\n public setOnPointerAdd(callback: (event: AdaptedEvent) => void): void {\r\n this.onPointerAdd = callback;\r\n }\r\n public setOnPointerUp(callback: (event: AdaptedEvent) => void): void {\r\n this.onPointerUp = callback;\r\n }\r\n public setOnPointerRemove(callback: (event: AdaptedEvent) => void): void {\r\n this.onPointerRemove = callback;\r\n }\r\n public setOnPointerMove(callback: (event: AdaptedEvent) => void): void {\r\n this.onPointerMove = callback;\r\n }\r\n public setOnPointerLeave(callback: (event: AdaptedEvent) => void): void {\r\n this.onPointerLeave = callback;\r\n }\r\n public setOnPointerEnter(callback: (event: AdaptedEvent) => void): void {\r\n this.onPointerEnter = callback;\r\n }\r\n public setOnPointerCancel(callback: (event: AdaptedEvent) => void): void {\r\n this.onPointerCancel = callback;\r\n }\r\n public setOnPointerOutOfBounds(\r\n callback: (event: AdaptedEvent) => void\r\n ): void {\r\n this.onPointerOutOfBounds = callback;\r\n }\r\n public setOnPointerMoveOver(callback: (event: AdaptedEvent) => void): void {\r\n this.onPointerMoveOver = callback;\r\n }\r\n public setOnPointerMoveOut(callback: (event: AdaptedEvent) => void): void {\r\n this.onPointerMoveOut = callback;\r\n }\r\n\r\n protected markAsInBounds(pointerId: number): void {\r\n if (this.pointersInBounds.indexOf(pointerId) >= 0) {\r\n return;\r\n }\r\n\r\n this.pointersInBounds.push(pointerId);\r\n }\r\n\r\n protected markAsOutOfBounds(pointerId: number): void {\r\n const index: number = this.pointersInBounds.indexOf(pointerId);\r\n\r\n if (index < 0) {\r\n return;\r\n }\r\n\r\n this.pointersInBounds.splice(index, 1);\r\n }\r\n\r\n public resetManager(): void {\r\n // Reseting activePointersCounter is necessary to make gestures such as pinch work properly\r\n // There are gestures that end when there is still one active pointer (like pinch/rotation)\r\n // When these gestures end, they are reset, but they still receive events from pointer that is active\r\n // This causes trouble, since only onPointerDown registers gesture in orchestrator, and while gestures receive\r\n // Events from active pointer after they finished, next pointerdown event will be registered as additional pointer, not the first one\r\n // This casues trouble like gestures getting stuck in END state, even though they should have gone to UNDETERMINED\r\n\r\n this.activePointersCounter = 0;\r\n this.pointersInBounds = [];\r\n }\r\n}\r\n"]}
@@ -0,0 +1,2 @@
1
+ export {};
2
+ //# sourceMappingURL=GestureHandlerDelegate.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":[],"names":[],"mappings":"","sourcesContent":[]}
@@ -0,0 +1,335 @@
1
+ function _defineProperty(obj, key, value) { if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }
2
+
3
+ import { State } from '../../State';
4
+ import { PointerType } from '../interfaces';
5
+ import PointerTracker from './PointerTracker';
6
+ export default class GestureHandlerOrchestrator {
7
+ // Private beacuse of Singleton
8
+ // eslint-disable-next-line no-useless-constructor, @typescript-eslint/no-empty-function
9
+ constructor() {
10
+ _defineProperty(this, "gestureHandlers", []);
11
+
12
+ _defineProperty(this, "awaitingHandlers", []);
13
+
14
+ _defineProperty(this, "handlingChangeSemaphore", 0);
15
+
16
+ _defineProperty(this, "activationIndex", 0);
17
+ }
18
+
19
+ scheduleFinishedHandlersCleanup() {
20
+ if (this.handlingChangeSemaphore === 0) {
21
+ this.cleanupFinishedHandlers();
22
+ }
23
+ }
24
+
25
+ cleanHandler(handler) {
26
+ handler.reset();
27
+ handler.setActive(false);
28
+ handler.setAwaiting(false);
29
+ handler.setActivationIndex(Number.MAX_VALUE);
30
+ }
31
+
32
+ removeHandlerFromOrchestrator(handler) {
33
+ this.gestureHandlers.splice(this.gestureHandlers.indexOf(handler), 1);
34
+ this.awaitingHandlers.splice(this.awaitingHandlers.indexOf(handler), 1);
35
+ }
36
+
37
+ cleanupFinishedHandlers() {
38
+ for (let i = this.gestureHandlers.length - 1; i >= 0; --i) {
39
+ const handler = this.gestureHandlers[i];
40
+
41
+ if (!handler) {
42
+ continue;
43
+ }
44
+
45
+ if (this.isFinished(handler.getState()) && !handler.isAwaiting()) {
46
+ this.gestureHandlers.splice(i, 1);
47
+ this.cleanHandler(handler);
48
+ }
49
+ }
50
+ }
51
+
52
+ hasOtherHandlerToWaitFor(handler) {
53
+ let hasToWait = false;
54
+ this.gestureHandlers.forEach(otherHandler => {
55
+ if (otherHandler && !this.isFinished(otherHandler.getState()) && this.shouldHandlerWaitForOther(handler, otherHandler)) {
56
+ hasToWait = true;
57
+ return;
58
+ }
59
+ });
60
+ return hasToWait;
61
+ }
62
+
63
+ tryActivate(handler) {
64
+ if (this.hasOtherHandlerToWaitFor(handler)) {
65
+ this.addAwaitingHandler(handler);
66
+ } else if (handler.getState() !== State.CANCELLED && handler.getState() !== State.FAILED) {
67
+ if (this.shouldActivate(handler)) {
68
+ this.makeActive(handler);
69
+ } else {
70
+ switch (handler.getState()) {
71
+ case State.ACTIVE:
72
+ handler.fail();
73
+ break;
74
+
75
+ case State.BEGAN:
76
+ handler.cancel();
77
+ }
78
+ }
79
+ }
80
+ }
81
+
82
+ shouldActivate(handler) {
83
+ for (const otherHandler of this.gestureHandlers) {
84
+ if (this.shouldHandlerBeCancelledBy(handler, otherHandler)) {
85
+ return false;
86
+ }
87
+ }
88
+
89
+ return true;
90
+ }
91
+
92
+ cleanupAwaitingHandlers(handler) {
93
+ for (let i = 0; i < this.awaitingHandlers.length; ++i) {
94
+ if (!this.awaitingHandlers[i].isAwaiting() && this.shouldHandlerWaitForOther(this.awaitingHandlers[i], handler)) {
95
+ this.cleanHandler(this.awaitingHandlers[i]);
96
+ this.awaitingHandlers.splice(i, 1);
97
+ }
98
+ }
99
+ }
100
+
101
+ onHandlerStateChange(handler, newState, oldState, sendIfDisabled) {
102
+ if (!handler.isEnabled() && !sendIfDisabled) {
103
+ return;
104
+ }
105
+
106
+ this.handlingChangeSemaphore += 1;
107
+
108
+ if (this.isFinished(newState)) {
109
+ this.awaitingHandlers.forEach(otherHandler => {
110
+ if (this.shouldHandlerWaitForOther(otherHandler, handler)) {
111
+ if (newState === State.END) {
112
+ otherHandler === null || otherHandler === void 0 ? void 0 : otherHandler.cancel();
113
+
114
+ if (otherHandler.getState() === State.END) {
115
+ // Handle edge case, where discrete gestures end immediately after activation thus
116
+ // their state is set to END and when the gesture they are waiting for activates they
117
+ // should be cancelled, however `cancel` was never sent as gestures were already in the END state.
118
+ // Send synthetic BEGAN -> CANCELLED to properly handle JS logic
119
+ otherHandler.sendEvent(State.CANCELLED, State.BEGAN);
120
+ }
121
+
122
+ otherHandler === null || otherHandler === void 0 ? void 0 : otherHandler.setAwaiting(false);
123
+ } else {
124
+ this.tryActivate(otherHandler);
125
+ }
126
+ }
127
+ });
128
+ }
129
+
130
+ if (newState === State.ACTIVE) {
131
+ this.tryActivate(handler);
132
+ } else if (oldState === State.ACTIVE || oldState === State.END) {
133
+ if (handler.isActive()) {
134
+ handler.sendEvent(newState, oldState);
135
+ } else if (oldState === State.ACTIVE && (newState === State.CANCELLED || newState === State.FAILED)) {
136
+ handler.sendEvent(newState, State.BEGAN);
137
+ }
138
+ } else if (oldState !== State.UNDETERMINED || newState !== State.CANCELLED) {
139
+ handler.sendEvent(newState, oldState);
140
+ }
141
+
142
+ this.handlingChangeSemaphore -= 1;
143
+ this.scheduleFinishedHandlersCleanup();
144
+
145
+ if (this.awaitingHandlers.indexOf(handler) < 0) {
146
+ this.cleanupAwaitingHandlers(handler);
147
+ }
148
+ }
149
+
150
+ makeActive(handler) {
151
+ const currentState = handler.getState();
152
+ handler.setActive(true);
153
+ handler.setShouldResetProgress(true);
154
+ handler.setActivationIndex(this.activationIndex++);
155
+
156
+ for (let i = this.gestureHandlers.length - 1; i >= 0; --i) {
157
+ if (this.shouldHandlerBeCancelledBy(this.gestureHandlers[i], handler)) {
158
+ this.gestureHandlers[i].cancel();
159
+ }
160
+ }
161
+
162
+ this.awaitingHandlers.forEach(otherHandler => {
163
+ if (this.shouldHandlerBeCancelledBy(otherHandler, handler)) {
164
+ otherHandler === null || otherHandler === void 0 ? void 0 : otherHandler.cancel();
165
+ otherHandler === null || otherHandler === void 0 ? void 0 : otherHandler.setAwaiting(true);
166
+ }
167
+ });
168
+ handler.sendEvent(State.ACTIVE, State.BEGAN);
169
+
170
+ if (currentState !== State.ACTIVE) {
171
+ handler.sendEvent(State.END, State.ACTIVE);
172
+
173
+ if (currentState !== State.END) {
174
+ handler.sendEvent(State.UNDETERMINED, State.END);
175
+ }
176
+ }
177
+
178
+ if (handler.isAwaiting()) {
179
+ handler.setAwaiting(false);
180
+
181
+ for (let i = 0; i < this.awaitingHandlers.length; ++i) {
182
+ if (this.awaitingHandlers[i] === handler) {
183
+ this.awaitingHandlers.splice(i, 1);
184
+ }
185
+ }
186
+ }
187
+ }
188
+
189
+ addAwaitingHandler(handler) {
190
+ let alreadyExists = false;
191
+ this.awaitingHandlers.forEach(otherHandler => {
192
+ if (otherHandler === handler) {
193
+ alreadyExists = true;
194
+ return;
195
+ }
196
+ });
197
+
198
+ if (alreadyExists) {
199
+ return;
200
+ }
201
+
202
+ this.awaitingHandlers.push(handler);
203
+ handler.setAwaiting(true);
204
+ handler.setActivationIndex(this.activationIndex++);
205
+ }
206
+
207
+ recordHandlerIfNotPresent(handler) {
208
+ let alreadyExists = false;
209
+ this.gestureHandlers.forEach(otherHandler => {
210
+ if (otherHandler === handler) {
211
+ alreadyExists = true;
212
+ return;
213
+ }
214
+ });
215
+
216
+ if (alreadyExists) {
217
+ return;
218
+ }
219
+
220
+ this.gestureHandlers.push(handler);
221
+ handler.setActive(false);
222
+ handler.setAwaiting(false);
223
+ handler.setActivationIndex(Number.MAX_SAFE_INTEGER);
224
+ }
225
+
226
+ shouldHandlerWaitForOther(handler, otherHandler) {
227
+ return handler !== otherHandler && (handler.shouldWaitForHandlerFailure(otherHandler) || otherHandler.shouldRequireToWaitForFailure(handler));
228
+ }
229
+
230
+ canRunSimultaneously(gh1, gh2) {
231
+ return gh1 === gh2 || gh1.shouldRecognizeSimultaneously(gh2) || gh2.shouldRecognizeSimultaneously(gh1);
232
+ }
233
+
234
+ shouldHandlerBeCancelledBy(handler, otherHandler) {
235
+ if (this.canRunSimultaneously(handler, otherHandler)) {
236
+ return false;
237
+ }
238
+
239
+ if (handler !== otherHandler && (handler.isAwaiting() || handler.getState() === State.ACTIVE)) {
240
+ // For now it always returns false
241
+ return handler.shouldBeCancelledByOther(otherHandler);
242
+ }
243
+
244
+ const handlerPointers = handler.getTrackedPointersID();
245
+ const otherPointers = otherHandler.getTrackedPointersID();
246
+
247
+ if (!PointerTracker.shareCommonPointers(handlerPointers, otherPointers) && handler.getDelegate().getView() !== otherHandler.getDelegate().getView()) {
248
+ return this.checkOverlap(handler, otherHandler);
249
+ }
250
+
251
+ return true;
252
+ }
253
+
254
+ checkOverlap(handler, otherHandler) {
255
+ // If handlers don't have common pointers, default return value is false.
256
+ // However, if at least on pointer overlaps with both handlers, we return true
257
+ // This solves issue in overlapping parents example
258
+ // TODO: Find better way to handle that issue, for example by activation order and handler cancelling
259
+ const handlerPointers = handler.getTrackedPointersID();
260
+ const otherPointers = otherHandler.getTrackedPointersID();
261
+ let overlap = false;
262
+ handlerPointers.forEach(pointer => {
263
+ const handlerX = handler.getTracker().getLastX(pointer);
264
+ const handlerY = handler.getTracker().getLastY(pointer);
265
+
266
+ if (handler.getDelegate().isPointerInBounds({
267
+ x: handlerX,
268
+ y: handlerY
269
+ }) && otherHandler.getDelegate().isPointerInBounds({
270
+ x: handlerX,
271
+ y: handlerY
272
+ })) {
273
+ overlap = true;
274
+ }
275
+ });
276
+ otherPointers.forEach(pointer => {
277
+ const otherX = otherHandler.getTracker().getLastX(pointer);
278
+ const otherY = otherHandler.getTracker().getLastY(pointer);
279
+
280
+ if (handler.getDelegate().isPointerInBounds({
281
+ x: otherX,
282
+ y: otherY
283
+ }) && otherHandler.getDelegate().isPointerInBounds({
284
+ x: otherX,
285
+ y: otherY
286
+ })) {
287
+ overlap = true;
288
+ }
289
+ });
290
+ return overlap;
291
+ }
292
+
293
+ isFinished(state) {
294
+ return state === State.END || state === State.FAILED || state === State.CANCELLED;
295
+ } // This function is called when handler receives touchdown event
296
+ // If handler is using mouse or pen as a pointer and any handler receives touch event,
297
+ // mouse/pen event dissappears - it doesn't send onPointerCancel nor onPointerUp (and others)
298
+ // This became a problem because handler was left at active state without any signal to end or fail
299
+ // To handle this, when new touch event is received, we loop through active handlers and check which type of
300
+ // pointer they're using. If there are any handler with mouse/pen as a pointer, we cancel them
301
+
302
+
303
+ cancelMouseAndPenGestures(currentHandler) {
304
+ this.gestureHandlers.forEach(handler => {
305
+ if (handler.getPointerType() !== PointerType.MOUSE && handler.getPointerType() !== PointerType.PEN) {
306
+ return;
307
+ }
308
+
309
+ if (handler !== currentHandler) {
310
+ handler.cancel();
311
+ } else {
312
+ // Handler that received touch event should have its pointer tracker reset
313
+ // This allows handler to smoothly change from mouse/pen to touch
314
+ // The drawback is, that when we try to use mouse/pen one more time, it doesn't send onPointerDown at the first time
315
+ // so it is required to click two times to get handler to work
316
+ //
317
+ // However, handler will receive manually created onPointerEnter that is triggered in EventManager in onPointerMove method.
318
+ // There may be possibility to use that fact to make handler respond properly to first mouse click
319
+ handler.getTracker().resetTracker();
320
+ }
321
+ });
322
+ }
323
+
324
+ static getInstance() {
325
+ if (!GestureHandlerOrchestrator.instance) {
326
+ GestureHandlerOrchestrator.instance = new GestureHandlerOrchestrator();
327
+ }
328
+
329
+ return GestureHandlerOrchestrator.instance;
330
+ }
331
+
332
+ }
333
+
334
+ _defineProperty(GestureHandlerOrchestrator, "instance", void 0);
335
+ //# sourceMappingURL=GestureHandlerOrchestrator.js.map
@@ -0,0 +1 @@
1
+ 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{ State } from '../../State';\r\nimport { PointerType } from '../interfaces';\r\n\r\nimport GestureHandler from '../handlers/GestureHandler';\r\nimport PointerTracker from './PointerTracker';\r\n\r\nexport default class GestureHandlerOrchestrator {\r\n private static instance: GestureHandlerOrchestrator;\r\n\r\n private gestureHandlers: GestureHandler[] = [];\r\n private awaitingHandlers: GestureHandler[] = [];\r\n\r\n private handlingChangeSemaphore = 0;\r\n private activationIndex = 0;\r\n\r\n // Private beacuse of Singleton\r\n // eslint-disable-next-line no-useless-constructor, @typescript-eslint/no-empty-function\r\n private constructor() {}\r\n\r\n private scheduleFinishedHandlersCleanup(): void {\r\n if (this.handlingChangeSemaphore === 0) {\r\n this.cleanupFinishedHandlers();\r\n }\r\n }\r\n\r\n private cleanHandler(handler: GestureHandler): void {\r\n handler.reset();\r\n handler.setActive(false);\r\n handler.setAwaiting(false);\r\n handler.setActivationIndex(Number.MAX_VALUE);\r\n }\r\n\r\n public removeHandlerFromOrchestrator(handler: GestureHandler): void {\r\n this.gestureHandlers.splice(this.gestureHandlers.indexOf(handler), 1);\r\n this.awaitingHandlers.splice(this.awaitingHandlers.indexOf(handler), 1);\r\n }\r\n\r\n private cleanupFinishedHandlers(): void {\r\n for (let i = this.gestureHandlers.length - 1; i >= 0; --i) {\r\n const handler = this.gestureHandlers[i];\r\n\r\n if (!handler) {\r\n continue;\r\n }\r\n if (this.isFinished(handler.getState()) && !handler.isAwaiting()) {\r\n this.gestureHandlers.splice(i, 1);\r\n\r\n this.cleanHandler(handler);\r\n }\r\n }\r\n }\r\n\r\n private hasOtherHandlerToWaitFor(handler: GestureHandler): boolean {\r\n let hasToWait = false;\r\n this.gestureHandlers.forEach((otherHandler) => {\r\n if (\r\n otherHandler &&\r\n !this.isFinished(otherHandler.getState()) &&\r\n this.shouldHandlerWaitForOther(handler, otherHandler)\r\n ) {\r\n hasToWait = true;\r\n return;\r\n }\r\n });\r\n\r\n return hasToWait;\r\n }\r\n\r\n private tryActivate(handler: GestureHandler): void {\r\n if (this.hasOtherHandlerToWaitFor(handler)) {\r\n this.addAwaitingHandler(handler);\r\n } else if (\r\n handler.getState() !== State.CANCELLED &&\r\n handler.getState() !== State.FAILED\r\n ) {\r\n if (this.shouldActivate(handler)) {\r\n this.makeActive(handler);\r\n } else {\r\n switch (handler.getState()) {\r\n case State.ACTIVE:\r\n handler.fail();\r\n break;\r\n case State.BEGAN:\r\n handler.cancel();\r\n }\r\n }\r\n }\r\n }\r\n\r\n private shouldActivate(handler: GestureHandler): boolean {\r\n for (const otherHandler of this.gestureHandlers) {\r\n if (this.shouldHandlerBeCancelledBy(handler, otherHandler)) {\r\n return false;\r\n }\r\n }\r\n\r\n return true;\r\n }\r\n\r\n private cleanupAwaitingHandlers(handler: GestureHandler): void {\r\n for (let i = 0; i < this.awaitingHandlers.length; ++i) {\r\n if (\r\n !this.awaitingHandlers[i].isAwaiting() &&\r\n this.shouldHandlerWaitForOther(this.awaitingHandlers[i], handler)\r\n ) {\r\n this.cleanHandler(this.awaitingHandlers[i]);\r\n this.awaitingHandlers.splice(i, 1);\r\n }\r\n }\r\n }\r\n\r\n public onHandlerStateChange(\r\n handler: GestureHandler,\r\n newState: State,\r\n oldState: State,\r\n sendIfDisabled?: boolean\r\n ): void {\r\n if (!handler.isEnabled() && !sendIfDisabled) {\r\n return;\r\n }\r\n\r\n this.handlingChangeSemaphore += 1;\r\n\r\n if (this.isFinished(newState)) {\r\n this.awaitingHandlers.forEach((otherHandler) => {\r\n if (this.shouldHandlerWaitForOther(otherHandler, handler)) {\r\n if (newState === State.END) {\r\n otherHandler?.cancel();\r\n if (otherHandler.getState() === State.END) {\r\n // Handle edge case, where discrete gestures end immediately after activation thus\r\n // their state is set to END and when the gesture they are waiting for activates they\r\n // should be cancelled, however `cancel` was never sent as gestures were already in the END state.\r\n // Send synthetic BEGAN -> CANCELLED to properly handle JS logic\r\n otherHandler.sendEvent(State.CANCELLED, State.BEGAN);\r\n }\r\n otherHandler?.setAwaiting(false);\r\n } else {\r\n this.tryActivate(otherHandler);\r\n }\r\n }\r\n });\r\n }\r\n\r\n if (newState === State.ACTIVE) {\r\n this.tryActivate(handler);\r\n } else if (oldState === State.ACTIVE || oldState === State.END) {\r\n if (handler.isActive()) {\r\n handler.sendEvent(newState, oldState);\r\n } else if (\r\n oldState === State.ACTIVE &&\r\n (newState === State.CANCELLED || newState === State.FAILED)\r\n ) {\r\n handler.sendEvent(newState, State.BEGAN);\r\n }\r\n } else if (\r\n oldState !== State.UNDETERMINED ||\r\n newState !== State.CANCELLED\r\n ) {\r\n handler.sendEvent(newState, oldState);\r\n }\r\n\r\n this.handlingChangeSemaphore -= 1;\r\n\r\n this.scheduleFinishedHandlersCleanup();\r\n\r\n if (this.awaitingHandlers.indexOf(handler) < 0) {\r\n this.cleanupAwaitingHandlers(handler);\r\n }\r\n }\r\n\r\n private makeActive(handler: GestureHandler): void {\r\n const currentState = handler.getState();\r\n\r\n handler.setActive(true);\r\n handler.setShouldResetProgress(true);\r\n handler.setActivationIndex(this.activationIndex++);\r\n\r\n for (let i = this.gestureHandlers.length - 1; i >= 0; --i) {\r\n if (this.shouldHandlerBeCancelledBy(this.gestureHandlers[i], handler)) {\r\n this.gestureHandlers[i].cancel();\r\n }\r\n }\r\n\r\n this.awaitingHandlers.forEach((otherHandler) => {\r\n if (this.shouldHandlerBeCancelledBy(otherHandler, handler)) {\r\n otherHandler?.cancel();\r\n otherHandler?.setAwaiting(true);\r\n }\r\n });\r\n\r\n handler.sendEvent(State.ACTIVE, State.BEGAN);\r\n\r\n if (currentState !== State.ACTIVE) {\r\n handler.sendEvent(State.END, State.ACTIVE);\r\n if (currentState !== State.END) {\r\n handler.sendEvent(State.UNDETERMINED, State.END);\r\n }\r\n }\r\n\r\n if (handler.isAwaiting()) {\r\n handler.setAwaiting(false);\r\n for (let i = 0; i < this.awaitingHandlers.length; ++i) {\r\n if (this.awaitingHandlers[i] === handler) {\r\n this.awaitingHandlers.splice(i, 1);\r\n }\r\n }\r\n }\r\n }\r\n\r\n private addAwaitingHandler(handler: GestureHandler): void {\r\n let alreadyExists = false;\r\n\r\n this.awaitingHandlers.forEach((otherHandler) => {\r\n if (otherHandler === handler) {\r\n alreadyExists = true;\r\n return;\r\n }\r\n });\r\n\r\n if (alreadyExists) {\r\n return;\r\n }\r\n\r\n this.awaitingHandlers.push(handler);\r\n\r\n handler.setAwaiting(true);\r\n handler.setActivationIndex(this.activationIndex++);\r\n }\r\n\r\n public recordHandlerIfNotPresent(handler: GestureHandler): void {\r\n let alreadyExists = false;\r\n\r\n this.gestureHandlers.forEach((otherHandler) => {\r\n if (otherHandler === handler) {\r\n alreadyExists = true;\r\n return;\r\n }\r\n });\r\n\r\n if (alreadyExists) {\r\n return;\r\n }\r\n\r\n this.gestureHandlers.push(handler);\r\n\r\n handler.setActive(false);\r\n handler.setAwaiting(false);\r\n handler.setActivationIndex(Number.MAX_SAFE_INTEGER);\r\n }\r\n\r\n private shouldHandlerWaitForOther(\r\n handler: GestureHandler,\r\n otherHandler: GestureHandler\r\n ): boolean {\r\n return (\r\n handler !== otherHandler &&\r\n (handler.shouldWaitForHandlerFailure(otherHandler) ||\r\n otherHandler.shouldRequireToWaitForFailure(handler))\r\n );\r\n }\r\n\r\n private canRunSimultaneously(\r\n gh1: GestureHandler,\r\n gh2: GestureHandler\r\n ): boolean {\r\n return (\r\n gh1 === gh2 ||\r\n gh1.shouldRecognizeSimultaneously(gh2) ||\r\n gh2.shouldRecognizeSimultaneously(gh1)\r\n );\r\n }\r\n\r\n private shouldHandlerBeCancelledBy(\r\n handler: GestureHandler,\r\n otherHandler: GestureHandler\r\n ): boolean {\r\n if (this.canRunSimultaneously(handler, otherHandler)) {\r\n return false;\r\n }\r\n\r\n if (\r\n handler !== otherHandler &&\r\n (handler.isAwaiting() || handler.getState() === State.ACTIVE)\r\n ) {\r\n // For now it always returns false\r\n return handler.shouldBeCancelledByOther(otherHandler);\r\n }\r\n\r\n const handlerPointers: number[] = handler.getTrackedPointersID();\r\n const otherPointers: number[] = otherHandler.getTrackedPointersID();\r\n\r\n if (\r\n !PointerTracker.shareCommonPointers(handlerPointers, otherPointers) &&\r\n handler.getDelegate().getView() !== otherHandler.getDelegate().getView()\r\n ) {\r\n return this.checkOverlap(handler, otherHandler);\r\n }\r\n\r\n return true;\r\n }\r\n\r\n private checkOverlap(\r\n handler: GestureHandler,\r\n otherHandler: GestureHandler\r\n ): boolean {\r\n // If handlers don't have common pointers, default return value is false.\r\n // However, if at least on pointer overlaps with both handlers, we return true\r\n // This solves issue in overlapping parents example\r\n\r\n // TODO: Find better way to handle that issue, for example by activation order and handler cancelling\r\n\r\n const handlerPointers: number[] = handler.getTrackedPointersID();\r\n const otherPointers: number[] = otherHandler.getTrackedPointersID();\r\n\r\n let overlap = false;\r\n\r\n handlerPointers.forEach((pointer: number) => {\r\n const handlerX: number = handler.getTracker().getLastX(pointer);\r\n const handlerY: number = handler.getTracker().getLastY(pointer);\r\n\r\n if (\r\n handler.getDelegate().isPointerInBounds({ x: handlerX, y: handlerY }) &&\r\n otherHandler\r\n .getDelegate()\r\n .isPointerInBounds({ x: handlerX, y: handlerY })\r\n ) {\r\n overlap = true;\r\n }\r\n });\r\n\r\n otherPointers.forEach((pointer: number) => {\r\n const otherX: number = otherHandler.getTracker().getLastX(pointer);\r\n const otherY: number = otherHandler.getTracker().getLastY(pointer);\r\n\r\n if (\r\n handler.getDelegate().isPointerInBounds({ x: otherX, y: otherY }) &&\r\n otherHandler.getDelegate().isPointerInBounds({ x: otherX, y: otherY })\r\n ) {\r\n overlap = true;\r\n }\r\n });\r\n\r\n return overlap;\r\n }\r\n\r\n private isFinished(state: State): boolean {\r\n return (\r\n state === State.END || state === State.FAILED || state === State.CANCELLED\r\n );\r\n }\r\n\r\n // This function is called when handler receives touchdown event\r\n // If handler is using mouse or pen as a pointer and any handler receives touch event,\r\n // mouse/pen event dissappears - it doesn't send onPointerCancel nor onPointerUp (and others)\r\n // This became a problem because handler was left at active state without any signal to end or fail\r\n // To handle this, when new touch event is received, we loop through active handlers and check which type of\r\n // pointer they're using. If there are any handler with mouse/pen as a pointer, we cancel them\r\n public cancelMouseAndPenGestures(currentHandler: GestureHandler): void {\r\n this.gestureHandlers.forEach((handler: GestureHandler) => {\r\n if (\r\n handler.getPointerType() !== PointerType.MOUSE &&\r\n handler.getPointerType() !== PointerType.PEN\r\n ) {\r\n return;\r\n }\r\n\r\n if (handler !== currentHandler) {\r\n handler.cancel();\r\n } else {\r\n // Handler that received touch event should have its pointer tracker reset\r\n // This allows handler to smoothly change from mouse/pen to touch\r\n // The drawback is, that when we try to use mouse/pen one more time, it doesn't send onPointerDown at the first time\r\n // so it is required to click two times to get handler to work\r\n //\r\n // However, handler will receive manually created onPointerEnter that is triggered in EventManager in onPointerMove method.\r\n // There may be possibility to use that fact to make handler respond properly to first mouse click\r\n handler.getTracker().resetTracker();\r\n }\r\n });\r\n }\r\n\r\n public static getInstance(): GestureHandlerOrchestrator {\r\n if (!GestureHandlerOrchestrator.instance) {\r\n GestureHandlerOrchestrator.instance = new GestureHandlerOrchestrator();\r\n }\r\n\r\n return GestureHandlerOrchestrator.instance;\r\n }\r\n}\r\n"]}
@@ -0,0 +1,102 @@
1
+ function _defineProperty(obj, key, value) { if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }
2
+
3
+ import { findNodeHandle } from 'react-native';
4
+ import PointerEventManager from './PointerEventManager';
5
+ import TouchEventManager from './TouchEventManager';
6
+ import { State } from '../../State';
7
+ import { isPointerInBounds } from '../utils';
8
+ export class GestureHandlerWebDelegate {
9
+ constructor() {
10
+ _defineProperty(this, "view", void 0);
11
+
12
+ _defineProperty(this, "gestureHandler", void 0);
13
+
14
+ _defineProperty(this, "eventManagers", []);
15
+ }
16
+
17
+ getView() {
18
+ return this.view;
19
+ }
20
+
21
+ init(viewRef, handler) {
22
+ if (!viewRef) {
23
+ throw new Error(`Cannot find HTML Element for handler ${handler.getTag()}`);
24
+ }
25
+
26
+ this.gestureHandler = handler;
27
+ this.view = findNodeHandle(viewRef);
28
+ this.view.style['touchAction'] = 'none'; //@ts-ignore This one disables default events on Safari
29
+
30
+ this.view.style['WebkitTouchCallout'] = 'none';
31
+ const config = handler.getConfig();
32
+
33
+ if (!config.userSelect) {
34
+ this.view.style['webkitUserSelect'] = 'none';
35
+ this.view.style['userSelect'] = 'none';
36
+ } else {
37
+ this.view.style['webkitUserSelect'] = config.userSelect;
38
+ this.view.style['userSelect'] = config.userSelect;
39
+ }
40
+
41
+ this.eventManagers.push(new PointerEventManager(this.view));
42
+ this.eventManagers.push(new TouchEventManager(this.view));
43
+ this.eventManagers.forEach(manager => this.gestureHandler.attachEventManager(manager));
44
+ }
45
+
46
+ isPointerInBounds({
47
+ x,
48
+ y
49
+ }) {
50
+ return isPointerInBounds(this.view, {
51
+ x,
52
+ y
53
+ });
54
+ }
55
+
56
+ measureView() {
57
+ const rect = this.view.getBoundingClientRect();
58
+ return {
59
+ pageX: rect.left,
60
+ pageY: rect.top,
61
+ width: rect.width,
62
+ height: rect.height
63
+ };
64
+ }
65
+
66
+ reset() {
67
+ this.eventManagers.forEach(manager => manager.resetManager());
68
+ }
69
+
70
+ tryResetCursor() {
71
+ const config = this.gestureHandler.getConfig();
72
+
73
+ if (config.activeCursor && config.activeCursor !== 'auto' && this.gestureHandler.getState() === State.ACTIVE) {
74
+ this.view.style.cursor = 'auto';
75
+ }
76
+ }
77
+
78
+ onBegin() {// no-op for now
79
+ }
80
+
81
+ onActivate() {
82
+ const config = this.gestureHandler.getConfig();
83
+
84
+ if ((!this.view.style.cursor || this.view.style.cursor === 'auto') && config.activeCursor) {
85
+ this.view.style.cursor = config.activeCursor;
86
+ }
87
+ }
88
+
89
+ onEnd() {
90
+ this.tryResetCursor();
91
+ }
92
+
93
+ onCancel() {
94
+ this.tryResetCursor();
95
+ }
96
+
97
+ onFail() {
98
+ this.tryResetCursor();
99
+ }
100
+
101
+ }
102
+ //# sourceMappingURL=GestureHandlerWebDelegate.js.map
@@ -0,0 +1 @@
1
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y: number }): boolean {\r\n return isPointerInBounds(this.view, { x, y });\r\n }\r\n\r\n measureView(): MeasureResult {\r\n const rect = this.view.getBoundingClientRect();\r\n\r\n return {\r\n pageX: rect.left,\r\n pageY: rect.top,\r\n width: rect.width,\r\n height: rect.height,\r\n };\r\n }\r\n\r\n reset(): void {\r\n this.eventManagers.forEach((manager: EventManager<unknown>) =>\r\n manager.resetManager()\r\n );\r\n }\r\n\r\n tryResetCursor() {\r\n const config = this.gestureHandler.getConfig();\r\n\r\n if (\r\n config.activeCursor &&\r\n config.activeCursor !== 'auto' &&\r\n this.gestureHandler.getState() === State.ACTIVE\r\n ) {\r\n this.view.style.cursor = 'auto';\r\n }\r\n }\r\n\r\n onBegin(): void {\r\n // no-op for now\r\n }\r\n\r\n onActivate(): void {\r\n const config = this.gestureHandler.getConfig();\r\n\r\n if (\r\n (!this.view.style.cursor || this.view.style.cursor === 'auto') &&\r\n config.activeCursor\r\n ) {\r\n this.view.style.cursor = config.activeCursor;\r\n }\r\n }\r\n\r\n onEnd(): void {\r\n this.tryResetCursor();\r\n }\r\n\r\n onCancel(): void {\r\n this.tryResetCursor();\r\n }\r\n\r\n onFail(): void {\r\n this.tryResetCursor();\r\n }\r\n}\r\n"]}