@react-native-oh-tpl/react-native-gesture-handler 2.12.1-0.0.1

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Files changed (849) hide show
  1. package/DrawerLayout/package.json +6 -0
  2. package/LICENSE +21 -0
  3. package/README.md +62 -0
  4. package/RNGestureHandler.podspec +44 -0
  5. package/Swipeable/package.json +6 -0
  6. package/android/build.gradle +209 -0
  7. package/android/common/src/main/java/com/swmansion/common/GestureHandlerStateManager.kt +5 -0
  8. package/android/fabric/src/main/java/com/swmansion/gesturehandler/RNGestureHandlerComponentsRegistry.java +29 -0
  9. package/android/fabric/src/main/java/com/swmansion/gesturehandler/ReactContextExtensions.kt +12 -0
  10. package/android/gradle.properties +19 -0
  11. package/android/noreanimated/src/main/java/com/swmansion/gesturehandler/ReanimatedEventDispatcher.kt +10 -0
  12. package/android/paper/src/main/java/com/facebook/react/viewmanagers/RNGestureHandlerButtonManagerDelegate.java +50 -0
  13. package/android/paper/src/main/java/com/facebook/react/viewmanagers/RNGestureHandlerButtonManagerInterface.java +23 -0
  14. package/android/paper/src/main/java/com/facebook/react/viewmanagers/RNGestureHandlerRootViewManagerDelegate.java +25 -0
  15. package/android/paper/src/main/java/com/facebook/react/viewmanagers/RNGestureHandlerRootViewManagerInterface.java +16 -0
  16. package/android/paper/src/main/java/com/swmansion/gesturehandler/ReactContextExtensions.kt +13 -0
  17. package/android/reanimated/src/main/java/com/swmansion/gesturehandler/ReanimatedEventDispatcher.kt +17 -0
  18. package/android/src/main/AndroidManifest.xml +3 -0
  19. package/android/src/main/java/com/swmansion/gesturehandler/RNGestureHandlerPackage.kt +21 -0
  20. package/android/src/main/java/com/swmansion/gesturehandler/core/FlingGestureHandler.kt +100 -0
  21. package/android/src/main/java/com/swmansion/gesturehandler/core/GestureHandler.kt +807 -0
  22. package/android/src/main/java/com/swmansion/gesturehandler/core/GestureHandlerInteractionController.kt +8 -0
  23. package/android/src/main/java/com/swmansion/gesturehandler/core/GestureHandlerOrchestrator.kt +671 -0
  24. package/android/src/main/java/com/swmansion/gesturehandler/core/GestureHandlerRegistry.kt +8 -0
  25. package/android/src/main/java/com/swmansion/gesturehandler/core/GestureUtils.kt +47 -0
  26. package/android/src/main/java/com/swmansion/gesturehandler/core/HoverGestureHandler.kt +120 -0
  27. package/android/src/main/java/com/swmansion/gesturehandler/core/LongPressGestureHandler.kt +100 -0
  28. package/android/src/main/java/com/swmansion/gesturehandler/core/ManualGestureHandler.kt +11 -0
  29. package/android/src/main/java/com/swmansion/gesturehandler/core/NativeViewGestureHandler.kt +257 -0
  30. package/android/src/main/java/com/swmansion/gesturehandler/core/OnTouchEventListener.kt +9 -0
  31. package/android/src/main/java/com/swmansion/gesturehandler/core/PanGestureHandler.kt +322 -0
  32. package/android/src/main/java/com/swmansion/gesturehandler/core/PinchGestureHandler.kt +103 -0
  33. package/android/src/main/java/com/swmansion/gesturehandler/core/PointerEventsConfig.kt +23 -0
  34. package/android/src/main/java/com/swmansion/gesturehandler/core/RotationGestureDetector.kt +125 -0
  35. package/android/src/main/java/com/swmansion/gesturehandler/core/RotationGestureHandler.kt +93 -0
  36. package/android/src/main/java/com/swmansion/gesturehandler/core/ScaleGestureDetector.java +558 -0
  37. package/android/src/main/java/com/swmansion/gesturehandler/core/TapGestureHandler.kt +168 -0
  38. package/android/src/main/java/com/swmansion/gesturehandler/core/ViewConfigurationHelper.kt +10 -0
  39. package/android/src/main/java/com/swmansion/gesturehandler/react/Extensions.kt +16 -0
  40. package/android/src/main/java/com/swmansion/gesturehandler/react/RNGestureHandlerButtonViewManager.kt +423 -0
  41. package/android/src/main/java/com/swmansion/gesturehandler/react/RNGestureHandlerEnabledRootView.kt +15 -0
  42. package/android/src/main/java/com/swmansion/gesturehandler/react/RNGestureHandlerEvent.kt +75 -0
  43. package/android/src/main/java/com/swmansion/gesturehandler/react/RNGestureHandlerInteractionManager.kt +74 -0
  44. package/android/src/main/java/com/swmansion/gesturehandler/react/RNGestureHandlerModule.kt +702 -0
  45. package/android/src/main/java/com/swmansion/gesturehandler/react/RNGestureHandlerRegistry.kt +100 -0
  46. package/android/src/main/java/com/swmansion/gesturehandler/react/RNGestureHandlerRootHelper.kt +142 -0
  47. package/android/src/main/java/com/swmansion/gesturehandler/react/RNGestureHandlerRootInterface.kt +5 -0
  48. package/android/src/main/java/com/swmansion/gesturehandler/react/RNGestureHandlerRootView.kt +78 -0
  49. package/android/src/main/java/com/swmansion/gesturehandler/react/RNGestureHandlerRootViewManager.kt +51 -0
  50. package/android/src/main/java/com/swmansion/gesturehandler/react/RNGestureHandlerStateChangeEvent.kt +78 -0
  51. package/android/src/main/java/com/swmansion/gesturehandler/react/RNGestureHandlerTouchEvent.kt +69 -0
  52. package/android/src/main/java/com/swmansion/gesturehandler/react/RNViewConfigurationHelper.kt +51 -0
  53. package/android/src/main/java/com/swmansion/gesturehandler/react/eventbuilders/FlingGestureHandlerEventDataBuilder.kt +30 -0
  54. package/android/src/main/java/com/swmansion/gesturehandler/react/eventbuilders/GestureHandlerEventDataBuilder.kt +22 -0
  55. package/android/src/main/java/com/swmansion/gesturehandler/react/eventbuilders/HoverGestureHandlerEventDataBuilder.kt +30 -0
  56. package/android/src/main/java/com/swmansion/gesturehandler/react/eventbuilders/LongPressGestureHandlerEventDataBuilder.kt +33 -0
  57. package/android/src/main/java/com/swmansion/gesturehandler/react/eventbuilders/ManualGestureHandlerEventDataBuilder.kt +5 -0
  58. package/android/src/main/java/com/swmansion/gesturehandler/react/eventbuilders/NativeGestureHandlerEventDataBuilder.kt +18 -0
  59. package/android/src/main/java/com/swmansion/gesturehandler/react/eventbuilders/PanGestureHandlerEventDataBuilder.kt +42 -0
  60. package/android/src/main/java/com/swmansion/gesturehandler/react/eventbuilders/PinchGestureHandlerEventDataBuilder.kt +30 -0
  61. package/android/src/main/java/com/swmansion/gesturehandler/react/eventbuilders/RotationGestureHandlerEventDataBuilder.kt +30 -0
  62. package/android/src/main/java/com/swmansion/gesturehandler/react/eventbuilders/TapGestureHandlerEventDataBuilder.kt +30 -0
  63. package/android/src/main/jni/CMakeLists.txt +37 -0
  64. package/android/src/main/jni/cpp-adapter.cpp +44 -0
  65. package/ios/Handlers/RNFlingHandler.h +4 -0
  66. package/ios/Handlers/RNFlingHandler.m +152 -0
  67. package/ios/Handlers/RNForceTouchHandler.h +4 -0
  68. package/ios/Handlers/RNForceTouchHandler.m +175 -0
  69. package/ios/Handlers/RNHoverHandler.h +12 -0
  70. package/ios/Handlers/RNHoverHandler.m +153 -0
  71. package/ios/Handlers/RNLongPressHandler.h +12 -0
  72. package/ios/Handlers/RNLongPressHandler.m +183 -0
  73. package/ios/Handlers/RNManualHandler.h +4 -0
  74. package/ios/Handlers/RNManualHandler.m +88 -0
  75. package/ios/Handlers/RNNativeViewHandler.h +15 -0
  76. package/ios/Handlers/RNNativeViewHandler.mm +193 -0
  77. package/ios/Handlers/RNPanHandler.h +12 -0
  78. package/ios/Handlers/RNPanHandler.m +331 -0
  79. package/ios/Handlers/RNPinchHandler.h +12 -0
  80. package/ios/Handlers/RNPinchHandler.m +95 -0
  81. package/ios/Handlers/RNRotationHandler.h +12 -0
  82. package/ios/Handlers/RNRotationHandler.m +93 -0
  83. package/ios/Handlers/RNTapHandler.h +12 -0
  84. package/ios/Handlers/RNTapHandler.m +265 -0
  85. package/ios/RNGHTouchEventType.h +9 -0
  86. package/ios/RNGestureHandler.h +90 -0
  87. package/ios/RNGestureHandler.m +493 -0
  88. package/ios/RNGestureHandler.xcodeproj/project.pbxproj +690 -0
  89. package/ios/RNGestureHandler.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
  90. package/ios/RNGestureHandlerActionType.h +10 -0
  91. package/ios/RNGestureHandlerButton.h +19 -0
  92. package/ios/RNGestureHandlerButton.m +77 -0
  93. package/ios/RNGestureHandlerButtonComponentView.h +17 -0
  94. package/ios/RNGestureHandlerButtonComponentView.mm +64 -0
  95. package/ios/RNGestureHandlerButtonManager.h +5 -0
  96. package/ios/RNGestureHandlerButtonManager.m +34 -0
  97. package/ios/RNGestureHandlerDirection.h +8 -0
  98. package/ios/RNGestureHandlerEvents.h +65 -0
  99. package/ios/RNGestureHandlerEvents.m +260 -0
  100. package/ios/RNGestureHandlerManager.h +35 -0
  101. package/ios/RNGestureHandlerManager.mm +367 -0
  102. package/ios/RNGestureHandlerModule.h +7 -0
  103. package/ios/RNGestureHandlerModule.mm +320 -0
  104. package/ios/RNGestureHandlerPointerTracker.h +25 -0
  105. package/ios/RNGestureHandlerPointerTracker.m +243 -0
  106. package/ios/RNGestureHandlerRegistry.h +21 -0
  107. package/ios/RNGestureHandlerRegistry.m +63 -0
  108. package/ios/RNGestureHandlerRootViewComponentView.mm +21 -0
  109. package/ios/RNGestureHandlerState.h +10 -0
  110. package/ios/RNGestureHandlerStateManager.h +5 -0
  111. package/ios/RNManualActivationRecognizer.h +10 -0
  112. package/ios/RNManualActivationRecognizer.m +88 -0
  113. package/ios/RNRootViewGestureRecognizer.h +17 -0
  114. package/ios/RNRootViewGestureRecognizer.m +106 -0
  115. package/jest-utils/package.json +6 -0
  116. package/jestSetup.js +7 -0
  117. package/lib/commonjs/ActionType.js +15 -0
  118. package/lib/commonjs/ActionType.js.map +1 -0
  119. package/lib/commonjs/Directions.js +15 -0
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  121. package/lib/commonjs/EnableNewWebImplementation.js +35 -0
  122. package/lib/commonjs/EnableNewWebImplementation.js.map +1 -0
  123. package/lib/commonjs/GestureHandlerRootViewContext.js +15 -0
  124. package/lib/commonjs/GestureHandlerRootViewContext.js.map +1 -0
  125. package/lib/commonjs/PlatformConstants.js +15 -0
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  127. package/lib/commonjs/PlatformConstants.web.js +14 -0
  128. package/lib/commonjs/PlatformConstants.web.js.map +1 -0
  129. package/lib/commonjs/RNGestureHandlerModule.js +29 -0
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  131. package/lib/commonjs/RNGestureHandlerModule.macos.js +149 -0
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  135. package/lib/commonjs/RNGestureHandlerModule.windows.js +158 -0
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  137. package/lib/commonjs/RNRenderer.js +16 -0
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  139. package/lib/commonjs/RNRenderer.web.js +11 -0
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  141. package/lib/commonjs/State.js +18 -0
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  143. package/lib/commonjs/TouchEventType.js +16 -0
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  145. package/lib/commonjs/components/DrawerLayout.js +566 -0
  146. package/lib/commonjs/components/DrawerLayout.js.map +1 -0
  147. package/lib/commonjs/components/GestureButtons.js +240 -0
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  165. package/lib/commonjs/components/gestureHandlerRootHOC.js +40 -0
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  611. package/lib/typescript/RNGestureHandlerModule.d.ts +13 -0
  612. package/lib/typescript/RNGestureHandlerModule.macos.d.ts +47 -0
  613. package/lib/typescript/RNGestureHandlerModule.web.d.ts +50 -0
  614. package/lib/typescript/RNGestureHandlerModule.windows.d.ts +48 -0
  615. package/lib/typescript/RNRenderer.d.ts +1 -0
  616. package/lib/typescript/RNRenderer.web.d.ts +3 -0
  617. package/lib/typescript/State.d.ts +9 -0
  618. package/lib/typescript/TouchEventType.d.ts +8 -0
  619. package/lib/typescript/components/DrawerLayout.d.ts +148 -0
  620. package/lib/typescript/components/GestureButtons.d.ts +121 -0
  621. package/lib/typescript/components/GestureComponents.d.ts +22 -0
  622. package/lib/typescript/components/GestureComponents.web.d.ts +8 -0
  623. package/lib/typescript/components/GestureHandlerButton.d.ts +4 -0
  624. package/lib/typescript/components/GestureHandlerButton.web.d.ts +4 -0
  625. package/lib/typescript/components/GestureHandlerRootView.android.d.ts +6 -0
  626. package/lib/typescript/components/GestureHandlerRootView.d.ts +6 -0
  627. package/lib/typescript/components/GestureHandlerRootView.web.d.ts +6 -0
  628. package/lib/typescript/components/Swipeable.d.ts +178 -0
  629. package/lib/typescript/components/gestureHandlerRootHOC.d.ts +3 -0
  630. package/lib/typescript/components/touchables/GenericTouchable.d.ts +68 -0
  631. package/lib/typescript/components/touchables/TouchableHighlight.d.ts +36 -0
  632. package/lib/typescript/components/touchables/TouchableNativeFeedback.android.d.ts +45 -0
  633. package/lib/typescript/components/touchables/TouchableNativeFeedback.d.ts +2 -0
  634. package/lib/typescript/components/touchables/TouchableOpacity.d.ts +25 -0
  635. package/lib/typescript/components/touchables/TouchableWithoutFeedback.d.ts +7 -0
  636. package/lib/typescript/components/touchables/index.d.ts +7 -0
  637. package/lib/typescript/getReactNativeVersion.d.ts +4 -0
  638. package/lib/typescript/getReactNativeVersion.web.d.ts +1 -0
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  640. package/lib/typescript/getShadowNodeFromRef.web.d.ts +1 -0
  641. package/lib/typescript/ghQueueMicrotask.d.ts +1 -0
  642. package/lib/typescript/handlers/FlingGestureHandler.d.ts +34 -0
  643. package/lib/typescript/handlers/ForceTouchGestureHandler.d.ts +44 -0
  644. package/lib/typescript/handlers/LongPressGestureHandler.d.ts +56 -0
  645. package/lib/typescript/handlers/NativeViewGestureHandler.d.ts +28 -0
  646. package/lib/typescript/handlers/PanGestureHandler.d.ts +139 -0
  647. package/lib/typescript/handlers/PinchGestureHandler.d.ts +29 -0
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  655. package/lib/typescript/handlers/gestureHandlerTypesCompat.d.ts +42 -0
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  660. package/lib/typescript/handlers/gestures/gesture.d.ts +110 -0
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  662. package/lib/typescript/handlers/gestures/gestureObjects.d.ts +41 -0
  663. package/lib/typescript/handlers/gestures/gestureStateManager.d.ts +9 -0
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  665. package/lib/typescript/handlers/gestures/hoverGesture.d.ts +32 -0
  666. package/lib/typescript/handlers/gestures/longPressGesture.d.ts +9 -0
  667. package/lib/typescript/handlers/gestures/manualGesture.d.ts +7 -0
  668. package/lib/typescript/handlers/gestures/nativeGesture.d.ts +9 -0
  669. package/lib/typescript/handlers/gestures/panGesture.d.ts +26 -0
  670. package/lib/typescript/handlers/gestures/pinchGesture.d.ts +11 -0
  671. package/lib/typescript/handlers/gestures/reanimatedWrapper.d.ts +14 -0
  672. package/lib/typescript/handlers/gestures/rotationGesture.d.ts +12 -0
  673. package/lib/typescript/handlers/gestures/tapGesture.d.ts +14 -0
  674. package/lib/typescript/handlers/handlersRegistry.d.ts +14 -0
  675. package/lib/typescript/index.d.ts +52 -0
  676. package/lib/typescript/init.d.ts +2 -0
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  678. package/lib/typescript/jestUtils/jestUtils.d.ts +28 -0
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  680. package/lib/typescript/specs/RNGestureHandlerButtonNativeComponent.d.ts +14 -0
  681. package/lib/typescript/specs/RNGestureHandlerRootViewNativeComponent.d.ts +6 -0
  682. package/lib/typescript/typeUtils.d.ts +1 -0
  683. package/lib/typescript/utils.d.ts +8 -0
  684. package/lib/typescript/web/constants.d.ts +7 -0
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  686. package/lib/typescript/web/detectors/ScaleGestureDetector.d.ts +29 -0
  687. package/lib/typescript/web/handlers/FlingGestureHandler.d.ts +27 -0
  688. package/lib/typescript/web/handlers/GestureHandler.d.ts +90 -0
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  691. package/lib/typescript/web/handlers/ManualGestureHandler.d.ts +12 -0
  692. package/lib/typescript/web/handlers/NativeViewGestureHandler.d.ts +24 -0
  693. package/lib/typescript/web/handlers/PanGestureHandler.d.ts +55 -0
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  695. package/lib/typescript/web/handlers/RotationGestureHandler.d.ts +29 -0
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  700. package/lib/typescript/web/tools/GestureHandlerDelegate.d.ts +22 -0
  701. package/lib/typescript/web/tools/GestureHandlerOrchestrator.d.ts +29 -0
  702. package/lib/typescript/web/tools/GestureHandlerWebDelegate.d.ts +21 -0
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  733. package/src/PlatformConstants.web.ts +5 -0
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  769. package/src/handlers/PanGestureHandler.ts +325 -0
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  791. package/src/handlers/gestures/nativeGesture.ts +27 -0
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  810. package/src/web/handlers/FlingGestureHandler.ts +161 -0
  811. package/src/web/handlers/GestureHandler.ts +849 -0
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  813. package/src/web/handlers/LongPressGestureHandler.ts +125 -0
  814. package/src/web/handlers/ManualGestureHandler.ts +43 -0
  815. package/src/web/handlers/NativeViewGestureHandler.ts +167 -0
  816. package/src/web/handlers/PanGestureHandler.ts +485 -0
  817. package/src/web/handlers/PinchGestureHandler.ts +158 -0
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  827. package/src/web/tools/LeastSquareSolver.ts +182 -0
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  830. package/src/web/tools/PointerTracker.ts +240 -0
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  832. package/src/web/tools/VelocityTracker.ts +98 -0
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  835. package/src/web_hammer/DraggingGestureHandler.ts +34 -0
  836. package/src/web_hammer/Errors.ts +7 -0
  837. package/src/web_hammer/FlingGestureHandler.ts +134 -0
  838. package/src/web_hammer/GestureHandler.ts +599 -0
  839. package/src/web_hammer/IndiscreteGestureHandler.ts +33 -0
  840. package/src/web_hammer/LongPressGestureHandler.ts +56 -0
  841. package/src/web_hammer/NativeViewGestureHandler.ts +47 -0
  842. package/src/web_hammer/NodeManager.ts +42 -0
  843. package/src/web_hammer/PanGestureHandler.ts +226 -0
  844. package/src/web_hammer/PinchGestureHandler.ts +25 -0
  845. package/src/web_hammer/PressGestureHandler.ts +167 -0
  846. package/src/web_hammer/RotationGestureHandler.ts +25 -0
  847. package/src/web_hammer/TapGestureHandler.ts +172 -0
  848. package/src/web_hammer/constants.ts +48 -0
  849. package/src/web_hammer/utils.ts +24 -0
@@ -0,0 +1,579 @@
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+ "use strict";
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+
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+ Object.defineProperty(exports, "__esModule", {
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+ value: true
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+ });
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+ exports.default = void 0;
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+
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+ var _hammerjs = _interopRequireDefault(require("@egjs/hammerjs"));
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+
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+ var _reactNative = require("react-native");
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+
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+ var _State = require("../State");
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+
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+ var _constants = require("./constants");
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+
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+ var NodeManager = _interopRequireWildcard(require("./NodeManager"));
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+
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+ var _ghQueueMicrotask = require("../ghQueueMicrotask");
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+
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+ function _getRequireWildcardCache() { if (typeof WeakMap !== "function") return null; var cache = new WeakMap(); _getRequireWildcardCache = function () { return cache; }; return cache; }
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+
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+ function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } if (obj === null || typeof obj !== "object" && typeof obj !== "function") { return { default: obj }; } var cache = _getRequireWildcardCache(); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj.default = obj; if (cache) { cache.set(obj, newObj); } return newObj; }
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+
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+ function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
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+
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+ function _defineProperty(obj, key, value) { if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }
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+
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+ let gestureInstances = 0;
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+
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+ class GestureHandler {
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+ get id() {
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+ return `${this.name}${this.gestureInstance}`;
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+ } // a simple way to check if GestureHandler is NativeViewGestureHandler, since importing it
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+ // here to use instanceof would cause import cycle
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+
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+
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+ get isNative() {
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+ return false;
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+ }
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+
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+ get isDiscrete() {
42
+ return false;
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+ }
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+
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+ get shouldEnableGestureOnSetup() {
46
+ throw new Error('Must override GestureHandler.shouldEnableGestureOnSetup');
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+ }
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+
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+ constructor() {
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+ _defineProperty(this, "handlerTag", void 0);
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+
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+ _defineProperty(this, "isGestureRunning", false);
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+
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+ _defineProperty(this, "view", null);
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+
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+ _defineProperty(this, "hasCustomActivationCriteria", void 0);
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+
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+ _defineProperty(this, "hasGestureFailed", false);
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+
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+ _defineProperty(this, "hammer", null);
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+
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+ _defineProperty(this, "initialRotation", null);
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+
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+ _defineProperty(this, "__initialX", void 0);
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+
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+ _defineProperty(this, "__initialY", void 0);
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+
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+ _defineProperty(this, "config", {});
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+
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+ _defineProperty(this, "previousState", _State.State.UNDETERMINED);
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+
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+ _defineProperty(this, "pendingGestures", {});
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+
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+ _defineProperty(this, "oldState", _State.State.UNDETERMINED);
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+
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+ _defineProperty(this, "lastSentState", null);
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+
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+ _defineProperty(this, "gestureInstance", void 0);
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+
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+ _defineProperty(this, "_stillWaiting", void 0);
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+
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+ _defineProperty(this, "propsRef", void 0);
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+
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+ _defineProperty(this, "ref", void 0);
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+
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+ _defineProperty(this, "clearSelfAsPending", () => {
87
+ if (Array.isArray(this.config.waitFor)) {
88
+ for (const gesture of this.config.waitFor) {
89
+ gesture.removePendingGesture(this.id);
90
+ }
91
+ }
92
+ });
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+
94
+ _defineProperty(this, "destroy", () => {
95
+ this.clearSelfAsPending();
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+
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+ if (this.hammer) {
98
+ this.hammer.stop(false);
99
+ this.hammer.destroy();
100
+ }
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+
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+ this.hammer = null;
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+ });
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+
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+ _defineProperty(this, "isPointInView", ({
106
+ x,
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+ y
108
+ }) => {
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+ // @ts-ignore FIXME(TS)
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+ const rect = this.view.getBoundingClientRect();
111
+ const pointerInside = x >= rect.left && x <= rect.right && y >= rect.top && y <= rect.bottom;
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+ return pointerInside;
113
+ });
114
+
115
+ _defineProperty(this, "sendEvent", nativeEvent => {
116
+ const {
117
+ onGestureHandlerEvent,
118
+ onGestureHandlerStateChange
119
+ } = this.propsRef.current;
120
+ const event = this.transformEventData(nativeEvent);
121
+ invokeNullableMethod(onGestureHandlerEvent, event);
122
+
123
+ if (this.lastSentState !== event.nativeEvent.state) {
124
+ this.lastSentState = event.nativeEvent.state;
125
+ invokeNullableMethod(onGestureHandlerStateChange, event);
126
+ }
127
+ });
128
+
129
+ _defineProperty(this, "sync", () => {
130
+ const gesture = this.hammer.get(this.name);
131
+ if (!gesture) return;
132
+
133
+ const enable = (recognizer, inputData) => {
134
+ if (!this.config.enabled) {
135
+ this.isGestureRunning = false;
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+ this.hasGestureFailed = false;
137
+ return false;
138
+ } // Prevent events before the system is ready.
139
+
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+
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+ if (!inputData || !recognizer.options || typeof inputData.maxPointers === 'undefined') {
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+ return this.shouldEnableGestureOnSetup;
143
+ }
144
+
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+ if (this.hasGestureFailed) {
146
+ return false;
147
+ }
148
+
149
+ if (!this.isDiscrete) {
150
+ if (this.isGestureRunning) {
151
+ return true;
152
+ } // The built-in hammer.js "waitFor" doesn't work across multiple views.
153
+ // Only process if there are views to wait for.
154
+
155
+
156
+ this._stillWaiting = this._getPendingGestures(); // This gesture should continue waiting.
157
+
158
+ if (this._stillWaiting.length) {
159
+ // Check to see if one of the gestures you're waiting for has started.
160
+ // If it has then the gesture should fail.
161
+ for (const gesture of this._stillWaiting) {
162
+ // When the target gesture has started, this gesture must force fail.
163
+ if (!gesture.isDiscrete && gesture.isGestureRunning) {
164
+ this.hasGestureFailed = true;
165
+ this.isGestureRunning = false;
166
+ return false;
167
+ }
168
+ } // This gesture shouldn't start until the others have finished.
169
+
170
+
171
+ return false;
172
+ }
173
+ } // Use default behaviour
174
+
175
+
176
+ if (!this.hasCustomActivationCriteria) {
177
+ return true;
178
+ }
179
+
180
+ const deltaRotation = this.initialRotation == null ? 0 : inputData.rotation - this.initialRotation; // @ts-ignore FIXME(TS)
181
+
182
+ const {
183
+ success,
184
+ failed
185
+ } = this.isGestureEnabledForEvent(this.getConfig(), recognizer, { ...inputData,
186
+ deltaRotation
187
+ });
188
+
189
+ if (failed) {
190
+ this.simulateCancelEvent(inputData);
191
+ this.hasGestureFailed = true;
192
+ }
193
+
194
+ return success;
195
+ };
196
+
197
+ const params = this.getHammerConfig(); // @ts-ignore FIXME(TS)
198
+
199
+ gesture.set({ ...params,
200
+ enable
201
+ });
202
+ });
203
+
204
+ this.gestureInstance = gestureInstances++;
205
+ this.hasCustomActivationCriteria = false;
206
+ }
207
+
208
+ getConfig() {
209
+ return this.config;
210
+ }
211
+
212
+ onWaitingEnded(_gesture) {}
213
+
214
+ removePendingGesture(id) {
215
+ delete this.pendingGestures[id];
216
+ }
217
+
218
+ addPendingGesture(gesture) {
219
+ this.pendingGestures[gesture.id] = gesture;
220
+ }
221
+
222
+ isGestureEnabledForEvent(_config, _recognizer, _event) {
223
+ return {
224
+ success: true
225
+ };
226
+ }
227
+
228
+ get NativeGestureClass() {
229
+ throw new Error('Must override GestureHandler.NativeGestureClass');
230
+ }
231
+
232
+ updateHasCustomActivationCriteria(_config) {
233
+ return true;
234
+ }
235
+
236
+ updateGestureConfig({
237
+ enabled = true,
238
+ ...props
239
+ }) {
240
+ this.clearSelfAsPending();
241
+ this.config = this.ensureConfig({
242
+ enabled,
243
+ ...props
244
+ });
245
+ this.hasCustomActivationCriteria = this.updateHasCustomActivationCriteria(this.config);
246
+
247
+ if (Array.isArray(this.config.waitFor)) {
248
+ for (const gesture of this.config.waitFor) {
249
+ gesture.addPendingGesture(this);
250
+ }
251
+ }
252
+
253
+ if (this.hammer) {
254
+ this.sync();
255
+ }
256
+
257
+ return this.config;
258
+ }
259
+
260
+ getState(type) {
261
+ // @ts-ignore TODO(TS) check if this is needed
262
+ if (type == 0) {
263
+ return 0;
264
+ }
265
+
266
+ return _constants.EventMap[type];
267
+ }
268
+
269
+ transformEventData(event) {
270
+ const {
271
+ eventType,
272
+ maxPointers: numberOfPointers
273
+ } = event; // const direction = DirectionMap[ev.direction];
274
+
275
+ const changedTouch = event.changedPointers[0];
276
+ const pointerInside = this.isPointInView({
277
+ x: changedTouch.clientX,
278
+ y: changedTouch.clientY
279
+ }); // TODO(TS) Remove cast after https://github.com/DefinitelyTyped/DefinitelyTyped/pull/50966 is merged.
280
+
281
+ const state = this.getState(eventType);
282
+
283
+ if (state !== this.previousState) {
284
+ this.oldState = this.previousState;
285
+ this.previousState = state;
286
+ }
287
+
288
+ return {
289
+ nativeEvent: {
290
+ numberOfPointers,
291
+ state,
292
+ pointerInside,
293
+ ...this.transformNativeEvent(event),
294
+ // onHandlerStateChange only
295
+ handlerTag: this.handlerTag,
296
+ target: this.ref,
297
+ // send oldState only when the state was changed, or is different than ACTIVE
298
+ // GestureDetector relies on the presence of `oldState` to differentiate between
299
+ // update events and state change events
300
+ oldState: state !== this.previousState || state != 4 ? this.oldState : undefined
301
+ },
302
+ timeStamp: Date.now()
303
+ };
304
+ }
305
+
306
+ transformNativeEvent(_event) {
307
+ return {};
308
+ }
309
+
310
+ cancelPendingGestures(event) {
311
+ for (const gesture of Object.values(this.pendingGestures)) {
312
+ if (gesture && gesture.isGestureRunning) {
313
+ gesture.hasGestureFailed = true;
314
+ gesture.cancelEvent(event);
315
+ }
316
+ }
317
+ }
318
+
319
+ notifyPendingGestures() {
320
+ for (const gesture of Object.values(this.pendingGestures)) {
321
+ if (gesture) {
322
+ gesture.onWaitingEnded(this);
323
+ }
324
+ }
325
+ } // FIXME event is undefined in runtime when firstly invoked (see Draggable example), check other functions taking event as input
326
+
327
+
328
+ onGestureEnded(event) {
329
+ this.isGestureRunning = false;
330
+ this.cancelPendingGestures(event);
331
+ }
332
+
333
+ forceInvalidate(event) {
334
+ if (this.isGestureRunning) {
335
+ this.hasGestureFailed = true;
336
+ this.cancelEvent(event);
337
+ }
338
+ }
339
+
340
+ cancelEvent(event) {
341
+ this.notifyPendingGestures();
342
+ this.sendEvent({ ...event,
343
+ eventType: _hammerjs.default.INPUT_CANCEL,
344
+ isFinal: true
345
+ });
346
+ this.onGestureEnded(event);
347
+ }
348
+
349
+ onRawEvent({
350
+ isFirst
351
+ }) {
352
+ if (isFirst) {
353
+ this.hasGestureFailed = false;
354
+ }
355
+ }
356
+
357
+ shouldUseTouchEvents(config) {
358
+ var _config$simultaneousH, _config$simultaneousH2;
359
+
360
+ return (_config$simultaneousH = (_config$simultaneousH2 = config.simultaneousHandlers) === null || _config$simultaneousH2 === void 0 ? void 0 : _config$simultaneousH2.some(handler => handler.isNative)) !== null && _config$simultaneousH !== void 0 ? _config$simultaneousH : false;
361
+ }
362
+
363
+ setView(ref, propsRef) {
364
+ if (ref == null) {
365
+ this.destroy();
366
+ this.view = null;
367
+ return;
368
+ } // @ts-ignore window doesn't exist on global type as we don't want to use Node types
369
+
370
+
371
+ const SUPPORTS_TOUCH = ('ontouchstart' in window);
372
+ this.propsRef = propsRef;
373
+ this.ref = ref;
374
+ this.view = (0, _reactNative.findNodeHandle)(ref); // When the browser starts handling the gesture (e.g. scrolling), it sends a pointercancel event and stops
375
+ // sending additional pointer events. This is not the case with touch events, so if the gesture is simultaneous
376
+ // with a NativeGestureHandler, we need to check if touch events are supported and use them if possible.
377
+
378
+ this.hammer = SUPPORTS_TOUCH && this.shouldUseTouchEvents(this.config) ? new _hammerjs.default.Manager(this.view, {
379
+ inputClass: _hammerjs.default.TouchInput
380
+ }) : new _hammerjs.default.Manager(this.view);
381
+ this.oldState = _State.State.UNDETERMINED;
382
+ this.previousState = _State.State.UNDETERMINED;
383
+ this.lastSentState = null;
384
+ const {
385
+ NativeGestureClass
386
+ } = this; // @ts-ignore TODO(TS)
387
+
388
+ const gesture = new NativeGestureClass(this.getHammerConfig());
389
+ this.hammer.add(gesture);
390
+ this.hammer.on('hammer.input', ev => {
391
+ if (!this.config.enabled) {
392
+ this.hasGestureFailed = false;
393
+ this.isGestureRunning = false;
394
+ return;
395
+ }
396
+
397
+ this.onRawEvent(ev); // TODO: Bacon: Check against something other than null
398
+ // The isFirst value is not called when the first rotation is calculated.
399
+
400
+ if (this.initialRotation === null && ev.rotation !== 0) {
401
+ this.initialRotation = ev.rotation;
402
+ }
403
+
404
+ if (ev.isFinal) {
405
+ // in favor of a willFail otherwise the last frame of the gesture will be captured.
406
+ setTimeout(() => {
407
+ this.initialRotation = null;
408
+ this.hasGestureFailed = false;
409
+ });
410
+ }
411
+ });
412
+ this.setupEvents();
413
+ this.sync();
414
+ }
415
+
416
+ setupEvents() {
417
+ // TODO(TS) Hammer types aren't exactly that what we get in runtime
418
+ if (!this.isDiscrete) {
419
+ this.hammer.on(`${this.name}start`, event => this.onStart(event));
420
+ this.hammer.on(`${this.name}end ${this.name}cancel`, event => {
421
+ this.onGestureEnded(event);
422
+ });
423
+ }
424
+
425
+ this.hammer.on(this.name, ev => this.onGestureActivated(ev)); // TODO(TS) remove cast after https://github.com/DefinitelyTyped/DefinitelyTyped/pull/50438 is merged
426
+ }
427
+
428
+ onStart({
429
+ deltaX,
430
+ deltaY,
431
+ rotation
432
+ }) {
433
+ // Reset the state for the next gesture
434
+ this.oldState = _State.State.UNDETERMINED;
435
+ this.previousState = _State.State.UNDETERMINED;
436
+ this.lastSentState = null;
437
+ this.isGestureRunning = true;
438
+ this.__initialX = deltaX;
439
+ this.__initialY = deltaY;
440
+ this.initialRotation = rotation;
441
+ }
442
+
443
+ onGestureActivated(ev) {
444
+ this.sendEvent(ev);
445
+ }
446
+
447
+ onSuccess() {}
448
+
449
+ _getPendingGestures() {
450
+ if (Array.isArray(this.config.waitFor) && this.config.waitFor.length) {
451
+ // Get the list of gestures that this gesture is still waiting for.
452
+ // Use `=== false` in case a ref that isn't a gesture handler is used.
453
+ const stillWaiting = this.config.waitFor.filter(({
454
+ hasGestureFailed
455
+ }) => hasGestureFailed === false);
456
+ return stillWaiting;
457
+ }
458
+
459
+ return [];
460
+ }
461
+
462
+ getHammerConfig() {
463
+ const pointers = this.config.minPointers === this.config.maxPointers ? this.config.minPointers : 0;
464
+ return {
465
+ pointers
466
+ };
467
+ }
468
+
469
+ simulateCancelEvent(_inputData) {} // Validate the props
470
+
471
+
472
+ ensureConfig(config) {
473
+ const props = { ...config
474
+ }; // TODO(TS) We use ! to assert that if property is present then value is not empty (null, undefined)
475
+
476
+ if ('minDist' in config) {
477
+ props.minDist = config.minDist;
478
+ props.minDistSq = props.minDist * props.minDist;
479
+ }
480
+
481
+ if ('minVelocity' in config) {
482
+ props.minVelocity = config.minVelocity;
483
+ props.minVelocitySq = props.minVelocity * props.minVelocity;
484
+ }
485
+
486
+ if ('maxDist' in config) {
487
+ props.maxDist = config.maxDist;
488
+ props.maxDistSq = config.maxDist * config.maxDist;
489
+ }
490
+
491
+ if ('waitFor' in config) {
492
+ props.waitFor = asArray(config.waitFor).map(({
493
+ handlerTag
494
+ }) => NodeManager.getHandler(handlerTag)).filter(v => v);
495
+ } else {
496
+ props.waitFor = null;
497
+ }
498
+
499
+ if ('simultaneousHandlers' in config) {
500
+ const shouldUseTouchEvents = this.shouldUseTouchEvents(this.config);
501
+ props.simultaneousHandlers = asArray(config.simultaneousHandlers).map(handler => {
502
+ if (typeof handler === 'number') {
503
+ return NodeManager.getHandler(handler);
504
+ } else {
505
+ return NodeManager.getHandler(handler.handlerTag);
506
+ }
507
+ }).filter(v => v);
508
+
509
+ if (shouldUseTouchEvents !== this.shouldUseTouchEvents(props)) {
510
+ (0, _ghQueueMicrotask.ghQueueMicrotask)(() => {
511
+ // if the undelying event API needs to be changed, we need to unmount and mount
512
+ // the hammer instance again.
513
+ this.destroy();
514
+ this.setView(this.ref, this.propsRef);
515
+ });
516
+ }
517
+ } else {
518
+ props.simultaneousHandlers = null;
519
+ }
520
+
521
+ const configProps = ['minPointers', 'maxPointers', 'minDist', 'maxDist', 'maxDistSq', 'minVelocitySq', 'minDistSq', 'minVelocity', 'failOffsetXStart', 'failOffsetYStart', 'failOffsetXEnd', 'failOffsetYEnd', 'activeOffsetXStart', 'activeOffsetXEnd', 'activeOffsetYStart', 'activeOffsetYEnd'];
522
+ configProps.forEach(prop => {
523
+ if (typeof props[prop] === 'undefined') {
524
+ props[prop] = Number.NaN;
525
+ }
526
+ });
527
+ return props; // TODO(TS) how to convince TS that props are filled?
528
+ }
529
+
530
+ } // TODO(TS) investigate this method
531
+ // Used for sending data to a callback or AnimatedEvent
532
+
533
+
534
+ function invokeNullableMethod(method, event) {
535
+ if (method) {
536
+ if (typeof method === 'function') {
537
+ method(event);
538
+ } else {
539
+ // For use with reanimated's AnimatedEvent
540
+ if ('__getHandler' in method && typeof method.__getHandler === 'function') {
541
+ const handler = method.__getHandler();
542
+
543
+ invokeNullableMethod(handler, event);
544
+ } else {
545
+ if ('__nodeConfig' in method) {
546
+ const {
547
+ argMapping
548
+ } = method.__nodeConfig;
549
+
550
+ if (Array.isArray(argMapping)) {
551
+ for (const [index, [key, value]] of argMapping.entries()) {
552
+ if (key in event.nativeEvent) {
553
+ // @ts-ignore fix method type
554
+ const nativeValue = event.nativeEvent[key];
555
+
556
+ if (value && value.setValue) {
557
+ // Reanimated API
558
+ value.setValue(nativeValue);
559
+ } else {
560
+ // RN Animated API
561
+ method.__nodeConfig.argMapping[index] = [key, nativeValue];
562
+ }
563
+ }
564
+ }
565
+ }
566
+ }
567
+ }
568
+ }
569
+ }
570
+ }
571
+
572
+ function asArray(value) {
573
+ // TODO(TS) use config.waitFor type
574
+ return value == null ? [] : Array.isArray(value) ? value : [value];
575
+ }
576
+
577
+ var _default = GestureHandler;
578
+ exports.default = _default;
579
+ //# sourceMappingURL=GestureHandler.js.map
@@ -0,0 +1 @@
1
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eslint-disable eslint-comments/no-unlimited-disable */\r\n/* eslint-disable */\r\nimport Hammer from '@egjs/hammerjs';\r\nimport { findNodeHandle } from 'react-native';\r\n\r\nimport { State } from '../State';\r\nimport { EventMap } from './constants';\r\nimport * as NodeManager from './NodeManager';\r\nimport { ghQueueMicrotask } from '../ghQueueMicrotask';\r\n\r\n// TODO(TS) Replace with HammerInput if https://github.com/DefinitelyTyped/DefinitelyTyped/pull/50438/files is merged\r\nexport type HammerInputExt = Omit<HammerInput, 'destroy' | 'handler' | 'init'>;\r\n\r\nexport type Config = Partial<{\r\n enabled: boolean;\r\n minPointers: number;\r\n maxPointers: number;\r\n minDist: number;\r\n minDistSq: number;\r\n minVelocity: number;\r\n minVelocitySq: number;\r\n maxDist: number;\r\n maxDistSq: number;\r\n failOffsetXStart: number;\r\n failOffsetYStart: number;\r\n failOffsetXEnd: number;\r\n failOffsetYEnd: number;\r\n activeOffsetXStart: number;\r\n activeOffsetXEnd: number;\r\n activeOffsetYStart: number;\r\n activeOffsetYEnd: number;\r\n waitFor: any[] | null;\r\n simultaneousHandlers: any[] | null;\r\n}>;\r\n\r\ntype NativeEvent = ReturnType<GestureHandler['transformEventData']>;\r\n\r\nlet gestureInstances = 0;\r\n\r\nabstract class GestureHandler {\r\n public handlerTag: any;\r\n public isGestureRunning = false;\r\n public view: number | null = null;\r\n protected hasCustomActivationCriteria: boolean;\r\n protected hasGestureFailed = false;\r\n protected hammer: HammerManager | null = null;\r\n protected initialRotation: number | null = null;\r\n protected __initialX: any;\r\n protected __initialY: any;\r\n protected config: Config = {};\r\n protected previousState: State = State.UNDETERMINED;\r\n private pendingGestures: Record<string, this> = {};\r\n private oldState: State = State.UNDETERMINED;\r\n private lastSentState: State | null = null;\r\n private gestureInstance: number;\r\n private _stillWaiting: any;\r\n private propsRef: any;\r\n private ref: any;\r\n\r\n abstract get name(): string;\r\n\r\n get id() {\r\n return `${this.name}${this.gestureInstance}`;\r\n }\r\n\r\n // a simple way to check if GestureHandler is NativeViewGestureHandler, since importing it\r\n // here to use instanceof would cause import cycle\r\n get isNative() {\r\n return false;\r\n }\r\n\r\n get isDiscrete() {\r\n return false;\r\n }\r\n\r\n get shouldEnableGestureOnSetup(): boolean {\r\n throw new Error('Must override GestureHandler.shouldEnableGestureOnSetup');\r\n }\r\n\r\n constructor() {\r\n this.gestureInstance = gestureInstances++;\r\n this.hasCustomActivationCriteria = false;\r\n }\r\n\r\n getConfig() {\r\n return this.config;\r\n }\r\n\r\n onWaitingEnded(_gesture: this) {}\r\n\r\n removePendingGesture(id: string) {\r\n delete this.pendingGestures[id];\r\n }\r\n\r\n addPendingGesture(gesture: this) {\r\n this.pendingGestures[gesture.id] = gesture;\r\n }\r\n\r\n isGestureEnabledForEvent(\r\n _config: any,\r\n _recognizer: any,\r\n _event: any\r\n ): { failed?: boolean; success?: boolean } {\r\n return { success: true };\r\n }\r\n\r\n get NativeGestureClass(): RecognizerStatic {\r\n throw new Error('Must override GestureHandler.NativeGestureClass');\r\n }\r\n\r\n updateHasCustomActivationCriteria(_config: Config) {\r\n return true;\r\n }\r\n\r\n clearSelfAsPending = () => {\r\n if (Array.isArray(this.config.waitFor)) {\r\n for (const gesture of this.config.waitFor) {\r\n gesture.removePendingGesture(this.id);\r\n }\r\n }\r\n };\r\n\r\n updateGestureConfig({ enabled = true, ...props }) {\r\n this.clearSelfAsPending();\r\n\r\n this.config = this.ensureConfig({ enabled, ...props });\r\n this.hasCustomActivationCriteria = this.updateHasCustomActivationCriteria(\r\n this.config\r\n );\r\n if (Array.isArray(this.config.waitFor)) {\r\n for (const gesture of this.config.waitFor) {\r\n gesture.addPendingGesture(this);\r\n }\r\n }\r\n\r\n if (this.hammer) {\r\n this.sync();\r\n }\r\n return this.config;\r\n }\r\n\r\n destroy = () => {\r\n this.clearSelfAsPending();\r\n\r\n if (this.hammer) {\r\n this.hammer.stop(false);\r\n this.hammer.destroy();\r\n }\r\n this.hammer = null;\r\n };\r\n\r\n isPointInView = ({ x, y }: { x: number; y: number }) => {\r\n // @ts-ignore FIXME(TS)\r\n const rect = this.view!.getBoundingClientRect();\r\n const pointerInside =\r\n x >= rect.left && x <= rect.right && y >= rect.top && y <= rect.bottom;\r\n return pointerInside;\r\n };\r\n\r\n getState(type: keyof typeof EventMap): State {\r\n // @ts-ignore TODO(TS) check if this is needed\r\n if (type == 0) {\r\n return 0;\r\n }\r\n return EventMap[type];\r\n }\r\n\r\n transformEventData(event: HammerInputExt) {\r\n const { eventType, maxPointers: numberOfPointers } = event;\r\n // const direction = DirectionMap[ev.direction];\r\n const changedTouch = event.changedPointers[0];\r\n const pointerInside = this.isPointInView({\r\n x: changedTouch.clientX,\r\n y: changedTouch.clientY,\r\n });\r\n\r\n // TODO(TS) Remove cast after https://github.com/DefinitelyTyped/DefinitelyTyped/pull/50966 is merged.\r\n const state = this.getState(eventType as 1 | 2 | 4 | 8);\r\n if (state !== this.previousState) {\r\n this.oldState = this.previousState;\r\n this.previousState = state;\r\n }\r\n\r\n return {\r\n nativeEvent: {\r\n numberOfPointers,\r\n state,\r\n pointerInside,\r\n ...this.transformNativeEvent(event),\r\n // onHandlerStateChange only\r\n handlerTag: this.handlerTag,\r\n target: this.ref,\r\n // send oldState only when the state was changed, or is different than ACTIVE\r\n // GestureDetector relies on the presence of `oldState` to differentiate between\r\n // update events and state change events\r\n oldState:\r\n state !== this.previousState || state != 4\r\n ? this.oldState\r\n : undefined,\r\n },\r\n timeStamp: Date.now(),\r\n };\r\n }\r\n\r\n transformNativeEvent(_event: HammerInputExt) {\r\n return {};\r\n }\r\n\r\n sendEvent = (nativeEvent: HammerInputExt) => {\r\n const { onGestureHandlerEvent, onGestureHandlerStateChange } =\r\n this.propsRef.current;\r\n\r\n const event = this.transformEventData(nativeEvent);\r\n\r\n invokeNullableMethod(onGestureHandlerEvent, event);\r\n if (this.lastSentState !== event.nativeEvent.state) {\r\n this.lastSentState = event.nativeEvent.state as State;\r\n invokeNullableMethod(onGestureHandlerStateChange, event);\r\n }\r\n };\r\n\r\n cancelPendingGestures(event: HammerInputExt) {\r\n for (const gesture of Object.values(this.pendingGestures)) {\r\n if (gesture && gesture.isGestureRunning) {\r\n gesture.hasGestureFailed = true;\r\n gesture.cancelEvent(event);\r\n }\r\n }\r\n }\r\n\r\n notifyPendingGestures() {\r\n for (const gesture of Object.values(this.pendingGestures)) {\r\n if (gesture) {\r\n gesture.onWaitingEnded(this);\r\n }\r\n }\r\n }\r\n\r\n // FIXME event is undefined in runtime when firstly invoked (see Draggable example), check other functions taking event as input\r\n onGestureEnded(event: HammerInputExt) {\r\n this.isGestureRunning = false;\r\n this.cancelPendingGestures(event);\r\n }\r\n\r\n forceInvalidate(event: HammerInputExt) {\r\n if (this.isGestureRunning) {\r\n this.hasGestureFailed = true;\r\n this.cancelEvent(event);\r\n }\r\n }\r\n\r\n cancelEvent(event: HammerInputExt) {\r\n this.notifyPendingGestures();\r\n this.sendEvent({\r\n ...event,\r\n eventType: Hammer.INPUT_CANCEL,\r\n isFinal: true,\r\n });\r\n this.onGestureEnded(event);\r\n }\r\n\r\n onRawEvent({ isFirst }: HammerInputExt) {\r\n if (isFirst) {\r\n this.hasGestureFailed = false;\r\n }\r\n }\r\n\r\n shouldUseTouchEvents(config: Config) {\r\n return (\r\n config.simultaneousHandlers?.some((handler) => handler.isNative) ?? false\r\n );\r\n }\r\n\r\n setView(ref: Parameters<typeof findNodeHandle>['0'], propsRef: any) {\r\n if (ref == null) {\r\n this.destroy();\r\n this.view = null;\r\n return;\r\n }\r\n\r\n // @ts-ignore window doesn't exist on global type as we don't want to use Node types\r\n const SUPPORTS_TOUCH = 'ontouchstart' in window;\r\n this.propsRef = propsRef;\r\n this.ref = ref;\r\n\r\n this.view = findNodeHandle(ref);\r\n\r\n // When the browser starts handling the gesture (e.g. scrolling), it sends a pointercancel event and stops\r\n // sending additional pointer events. This is not the case with touch events, so if the gesture is simultaneous\r\n // with a NativeGestureHandler, we need to check if touch events are supported and use them if possible.\r\n this.hammer =\r\n SUPPORTS_TOUCH && this.shouldUseTouchEvents(this.config)\r\n ? new Hammer.Manager(this.view as any, {\r\n inputClass: Hammer.TouchInput,\r\n })\r\n : new Hammer.Manager(this.view as any);\r\n\r\n this.oldState = State.UNDETERMINED;\r\n this.previousState = State.UNDETERMINED;\r\n this.lastSentState = null;\r\n\r\n const { NativeGestureClass } = this;\r\n // @ts-ignore TODO(TS)\r\n const gesture = new NativeGestureClass(this.getHammerConfig());\r\n this.hammer.add(gesture);\r\n\r\n this.hammer.on('hammer.input', (ev: HammerInput) => {\r\n if (!this.config.enabled) {\r\n this.hasGestureFailed = false;\r\n this.isGestureRunning = false;\r\n return;\r\n }\r\n\r\n this.onRawEvent(ev as unknown as HammerInputExt);\r\n\r\n // TODO: Bacon: Check against something other than null\r\n // The isFirst value is not called when the first rotation is calculated.\r\n if (this.initialRotation === null && ev.rotation !== 0) {\r\n this.initialRotation = ev.rotation;\r\n }\r\n if (ev.isFinal) {\r\n // in favor of a willFail otherwise the last frame of the gesture will be captured.\r\n setTimeout(() => {\r\n this.initialRotation = null;\r\n this.hasGestureFailed = false;\r\n });\r\n }\r\n });\r\n\r\n this.setupEvents();\r\n this.sync();\r\n }\r\n\r\n setupEvents() {\r\n // TODO(TS) Hammer types aren't exactly that what we get in runtime\r\n if (!this.isDiscrete) {\r\n this.hammer!.on(`${this.name}start`, (event: HammerInput) =>\r\n this.onStart(event as unknown as HammerInputExt)\r\n );\r\n this.hammer!.on(\r\n `${this.name}end ${this.name}cancel`,\r\n (event: HammerInput) => {\r\n this.onGestureEnded(event as unknown as HammerInputExt);\r\n }\r\n );\r\n }\r\n this.hammer!.on(this.name, (ev: HammerInput) =>\r\n this.onGestureActivated(ev as unknown as HammerInputExt)\r\n ); // TODO(TS) remove cast after https://github.com/DefinitelyTyped/DefinitelyTyped/pull/50438 is merged\r\n }\r\n\r\n onStart({ deltaX, deltaY, rotation }: HammerInputExt) {\r\n // Reset the state for the next gesture\r\n this.oldState = State.UNDETERMINED;\r\n this.previousState = State.UNDETERMINED;\r\n this.lastSentState = null;\r\n\r\n this.isGestureRunning = true;\r\n this.__initialX = deltaX;\r\n this.__initialY = deltaY;\r\n this.initialRotation = rotation;\r\n }\r\n\r\n onGestureActivated(ev: HammerInputExt) {\r\n this.sendEvent(ev);\r\n }\r\n\r\n onSuccess() {}\r\n\r\n _getPendingGestures() {\r\n if (Array.isArray(this.config.waitFor) && this.config.waitFor.length) {\r\n // Get the list of gestures that this gesture is still waiting for.\r\n // Use `=== false` in case a ref that isn't a gesture handler is used.\r\n const stillWaiting = this.config.waitFor.filter(\r\n ({ hasGestureFailed }) => hasGestureFailed === false\r\n );\r\n return stillWaiting;\r\n }\r\n return [];\r\n }\r\n\r\n getHammerConfig() {\r\n const pointers =\r\n this.config.minPointers === this.config.maxPointers\r\n ? this.config.minPointers\r\n : 0;\r\n return {\r\n pointers,\r\n };\r\n }\r\n\r\n sync = () => {\r\n const gesture = this.hammer!.get(this.name);\r\n if (!gesture) return;\r\n\r\n const enable = (recognizer: any, inputData: any) => {\r\n if (!this.config.enabled) {\r\n this.isGestureRunning = false;\r\n this.hasGestureFailed = false;\r\n return false;\r\n }\r\n\r\n // Prevent events before the system is ready.\r\n if (\r\n !inputData ||\r\n !recognizer.options ||\r\n typeof inputData.maxPointers === 'undefined'\r\n ) {\r\n return this.shouldEnableGestureOnSetup;\r\n }\r\n\r\n if (this.hasGestureFailed) {\r\n return false;\r\n }\r\n\r\n if (!this.isDiscrete) {\r\n if (this.isGestureRunning) {\r\n return true;\r\n }\r\n // The built-in hammer.js \"waitFor\" doesn't work across multiple views.\r\n // Only process if there are views to wait for.\r\n this._stillWaiting = this._getPendingGestures();\r\n // This gesture should continue waiting.\r\n if (this._stillWaiting.length) {\r\n // Check to see if one of the gestures you're waiting for has started.\r\n // If it has then the gesture should fail.\r\n for (const gesture of this._stillWaiting) {\r\n // When the target gesture has started, this gesture must force fail.\r\n if (!gesture.isDiscrete && gesture.isGestureRunning) {\r\n this.hasGestureFailed = true;\r\n this.isGestureRunning = false;\r\n return false;\r\n }\r\n }\r\n // This gesture shouldn't start until the others have finished.\r\n return false;\r\n }\r\n }\r\n\r\n // Use default behaviour\r\n if (!this.hasCustomActivationCriteria) {\r\n return true;\r\n }\r\n\r\n const deltaRotation =\r\n this.initialRotation == null\r\n ? 0\r\n : inputData.rotation - this.initialRotation;\r\n // @ts-ignore FIXME(TS)\r\n const { success, failed } = this.isGestureEnabledForEvent(\r\n this.getConfig(),\r\n recognizer,\r\n {\r\n ...inputData,\r\n deltaRotation,\r\n }\r\n );\r\n\r\n if (failed) {\r\n this.simulateCancelEvent(inputData);\r\n this.hasGestureFailed = true;\r\n }\r\n return success;\r\n };\r\n\r\n const params = this.getHammerConfig();\r\n // @ts-ignore FIXME(TS)\r\n gesture.set({ ...params, enable });\r\n };\r\n\r\n simulateCancelEvent(_inputData: any) {}\r\n\r\n // Validate the props\r\n ensureConfig(config: Config): Required<Config> {\r\n const props = { ...config };\r\n\r\n // TODO(TS) We use ! to assert that if property is present then value is not empty (null, undefined)\r\n if ('minDist' in config) {\r\n props.minDist = config.minDist;\r\n props.minDistSq = props.minDist! * props.minDist!;\r\n }\r\n if ('minVelocity' in config) {\r\n props.minVelocity = config.minVelocity;\r\n props.minVelocitySq = props.minVelocity! * props.minVelocity!;\r\n }\r\n if ('maxDist' in config) {\r\n props.maxDist = config.maxDist;\r\n props.maxDistSq = config.maxDist! * config.maxDist!;\r\n }\r\n if ('waitFor' in config) {\r\n props.waitFor = asArray(config.waitFor)\r\n .map(({ handlerTag }: { handlerTag: number }) =>\r\n NodeManager.getHandler(handlerTag)\r\n )\r\n .filter((v) => v);\r\n } else {\r\n props.waitFor = null;\r\n }\r\n if ('simultaneousHandlers' in config) {\r\n const shouldUseTouchEvents = this.shouldUseTouchEvents(this.config);\r\n props.simultaneousHandlers = asArray(config.simultaneousHandlers)\r\n .map((handler: number | GestureHandler) => {\r\n if (typeof handler === 'number') {\r\n return NodeManager.getHandler(handler);\r\n } else {\r\n return NodeManager.getHandler(handler.handlerTag);\r\n }\r\n })\r\n .filter((v) => v);\r\n\r\n if (shouldUseTouchEvents !== this.shouldUseTouchEvents(props)) {\r\n ghQueueMicrotask(() => {\r\n // if the undelying event API needs to be changed, we need to unmount and mount\r\n // the hammer instance again.\r\n this.destroy();\r\n this.setView(this.ref, this.propsRef);\r\n });\r\n }\r\n } else {\r\n props.simultaneousHandlers = null;\r\n }\r\n\r\n const configProps = [\r\n 'minPointers',\r\n 'maxPointers',\r\n 'minDist',\r\n 'maxDist',\r\n 'maxDistSq',\r\n 'minVelocitySq',\r\n 'minDistSq',\r\n 'minVelocity',\r\n 'failOffsetXStart',\r\n 'failOffsetYStart',\r\n 'failOffsetXEnd',\r\n 'failOffsetYEnd',\r\n 'activeOffsetXStart',\r\n 'activeOffsetXEnd',\r\n 'activeOffsetYStart',\r\n 'activeOffsetYEnd',\r\n ] as const;\r\n configProps.forEach((prop: typeof configProps[number]) => {\r\n if (typeof props[prop] === 'undefined') {\r\n props[prop] = Number.NaN;\r\n }\r\n });\r\n return props as Required<Config>; // TODO(TS) how to convince TS that props are filled?\r\n }\r\n}\r\n\r\n// TODO(TS) investigate this method\r\n// Used for sending data to a callback or AnimatedEvent\r\nfunction invokeNullableMethod(\r\n method:\r\n | ((event: NativeEvent) => void)\r\n | { __getHandler: () => (event: NativeEvent) => void }\r\n | { __nodeConfig: { argMapping: any } },\r\n event: NativeEvent\r\n) {\r\n if (method) {\r\n if (typeof method === 'function') {\r\n method(event);\r\n } else {\r\n // For use with reanimated's AnimatedEvent\r\n if (\r\n '__getHandler' in method &&\r\n typeof method.__getHandler === 'function'\r\n ) {\r\n const handler = method.__getHandler();\r\n invokeNullableMethod(handler, event);\r\n } else {\r\n if ('__nodeConfig' in method) {\r\n const { argMapping } = method.__nodeConfig;\r\n if (Array.isArray(argMapping)) {\r\n for (const [index, [key, value]] of argMapping.entries()) {\r\n if (key in event.nativeEvent) {\r\n // @ts-ignore fix method type\r\n const nativeValue = event.nativeEvent[key];\r\n if (value && value.setValue) {\r\n // Reanimated API\r\n value.setValue(nativeValue);\r\n } else {\r\n // RN Animated API\r\n method.__nodeConfig.argMapping[index] = [key, nativeValue];\r\n }\r\n }\r\n }\r\n }\r\n }\r\n }\r\n }\r\n }\r\n}\r\n\r\nfunction asArray<T>(value: T | T[]) {\r\n // TODO(TS) use config.waitFor type\r\n return value == null ? [] : Array.isArray(value) ? value : [value];\r\n}\r\n\r\nexport default GestureHandler;\r\n"]}