@react-native-oh-tpl/react-native-gesture-handler 2.12.1-0.0.1

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Files changed (849) hide show
  1. package/DrawerLayout/package.json +6 -0
  2. package/LICENSE +21 -0
  3. package/README.md +62 -0
  4. package/RNGestureHandler.podspec +44 -0
  5. package/Swipeable/package.json +6 -0
  6. package/android/build.gradle +209 -0
  7. package/android/common/src/main/java/com/swmansion/common/GestureHandlerStateManager.kt +5 -0
  8. package/android/fabric/src/main/java/com/swmansion/gesturehandler/RNGestureHandlerComponentsRegistry.java +29 -0
  9. package/android/fabric/src/main/java/com/swmansion/gesturehandler/ReactContextExtensions.kt +12 -0
  10. package/android/gradle.properties +19 -0
  11. package/android/noreanimated/src/main/java/com/swmansion/gesturehandler/ReanimatedEventDispatcher.kt +10 -0
  12. package/android/paper/src/main/java/com/facebook/react/viewmanagers/RNGestureHandlerButtonManagerDelegate.java +50 -0
  13. package/android/paper/src/main/java/com/facebook/react/viewmanagers/RNGestureHandlerButtonManagerInterface.java +23 -0
  14. package/android/paper/src/main/java/com/facebook/react/viewmanagers/RNGestureHandlerRootViewManagerDelegate.java +25 -0
  15. package/android/paper/src/main/java/com/facebook/react/viewmanagers/RNGestureHandlerRootViewManagerInterface.java +16 -0
  16. package/android/paper/src/main/java/com/swmansion/gesturehandler/ReactContextExtensions.kt +13 -0
  17. package/android/reanimated/src/main/java/com/swmansion/gesturehandler/ReanimatedEventDispatcher.kt +17 -0
  18. package/android/src/main/AndroidManifest.xml +3 -0
  19. package/android/src/main/java/com/swmansion/gesturehandler/RNGestureHandlerPackage.kt +21 -0
  20. package/android/src/main/java/com/swmansion/gesturehandler/core/FlingGestureHandler.kt +100 -0
  21. package/android/src/main/java/com/swmansion/gesturehandler/core/GestureHandler.kt +807 -0
  22. package/android/src/main/java/com/swmansion/gesturehandler/core/GestureHandlerInteractionController.kt +8 -0
  23. package/android/src/main/java/com/swmansion/gesturehandler/core/GestureHandlerOrchestrator.kt +671 -0
  24. package/android/src/main/java/com/swmansion/gesturehandler/core/GestureHandlerRegistry.kt +8 -0
  25. package/android/src/main/java/com/swmansion/gesturehandler/core/GestureUtils.kt +47 -0
  26. package/android/src/main/java/com/swmansion/gesturehandler/core/HoverGestureHandler.kt +120 -0
  27. package/android/src/main/java/com/swmansion/gesturehandler/core/LongPressGestureHandler.kt +100 -0
  28. package/android/src/main/java/com/swmansion/gesturehandler/core/ManualGestureHandler.kt +11 -0
  29. package/android/src/main/java/com/swmansion/gesturehandler/core/NativeViewGestureHandler.kt +257 -0
  30. package/android/src/main/java/com/swmansion/gesturehandler/core/OnTouchEventListener.kt +9 -0
  31. package/android/src/main/java/com/swmansion/gesturehandler/core/PanGestureHandler.kt +322 -0
  32. package/android/src/main/java/com/swmansion/gesturehandler/core/PinchGestureHandler.kt +103 -0
  33. package/android/src/main/java/com/swmansion/gesturehandler/core/PointerEventsConfig.kt +23 -0
  34. package/android/src/main/java/com/swmansion/gesturehandler/core/RotationGestureDetector.kt +125 -0
  35. package/android/src/main/java/com/swmansion/gesturehandler/core/RotationGestureHandler.kt +93 -0
  36. package/android/src/main/java/com/swmansion/gesturehandler/core/ScaleGestureDetector.java +558 -0
  37. package/android/src/main/java/com/swmansion/gesturehandler/core/TapGestureHandler.kt +168 -0
  38. package/android/src/main/java/com/swmansion/gesturehandler/core/ViewConfigurationHelper.kt +10 -0
  39. package/android/src/main/java/com/swmansion/gesturehandler/react/Extensions.kt +16 -0
  40. package/android/src/main/java/com/swmansion/gesturehandler/react/RNGestureHandlerButtonViewManager.kt +423 -0
  41. package/android/src/main/java/com/swmansion/gesturehandler/react/RNGestureHandlerEnabledRootView.kt +15 -0
  42. package/android/src/main/java/com/swmansion/gesturehandler/react/RNGestureHandlerEvent.kt +75 -0
  43. package/android/src/main/java/com/swmansion/gesturehandler/react/RNGestureHandlerInteractionManager.kt +74 -0
  44. package/android/src/main/java/com/swmansion/gesturehandler/react/RNGestureHandlerModule.kt +702 -0
  45. package/android/src/main/java/com/swmansion/gesturehandler/react/RNGestureHandlerRegistry.kt +100 -0
  46. package/android/src/main/java/com/swmansion/gesturehandler/react/RNGestureHandlerRootHelper.kt +142 -0
  47. package/android/src/main/java/com/swmansion/gesturehandler/react/RNGestureHandlerRootInterface.kt +5 -0
  48. package/android/src/main/java/com/swmansion/gesturehandler/react/RNGestureHandlerRootView.kt +78 -0
  49. package/android/src/main/java/com/swmansion/gesturehandler/react/RNGestureHandlerRootViewManager.kt +51 -0
  50. package/android/src/main/java/com/swmansion/gesturehandler/react/RNGestureHandlerStateChangeEvent.kt +78 -0
  51. package/android/src/main/java/com/swmansion/gesturehandler/react/RNGestureHandlerTouchEvent.kt +69 -0
  52. package/android/src/main/java/com/swmansion/gesturehandler/react/RNViewConfigurationHelper.kt +51 -0
  53. package/android/src/main/java/com/swmansion/gesturehandler/react/eventbuilders/FlingGestureHandlerEventDataBuilder.kt +30 -0
  54. package/android/src/main/java/com/swmansion/gesturehandler/react/eventbuilders/GestureHandlerEventDataBuilder.kt +22 -0
  55. package/android/src/main/java/com/swmansion/gesturehandler/react/eventbuilders/HoverGestureHandlerEventDataBuilder.kt +30 -0
  56. package/android/src/main/java/com/swmansion/gesturehandler/react/eventbuilders/LongPressGestureHandlerEventDataBuilder.kt +33 -0
  57. package/android/src/main/java/com/swmansion/gesturehandler/react/eventbuilders/ManualGestureHandlerEventDataBuilder.kt +5 -0
  58. package/android/src/main/java/com/swmansion/gesturehandler/react/eventbuilders/NativeGestureHandlerEventDataBuilder.kt +18 -0
  59. package/android/src/main/java/com/swmansion/gesturehandler/react/eventbuilders/PanGestureHandlerEventDataBuilder.kt +42 -0
  60. package/android/src/main/java/com/swmansion/gesturehandler/react/eventbuilders/PinchGestureHandlerEventDataBuilder.kt +30 -0
  61. package/android/src/main/java/com/swmansion/gesturehandler/react/eventbuilders/RotationGestureHandlerEventDataBuilder.kt +30 -0
  62. package/android/src/main/java/com/swmansion/gesturehandler/react/eventbuilders/TapGestureHandlerEventDataBuilder.kt +30 -0
  63. package/android/src/main/jni/CMakeLists.txt +37 -0
  64. package/android/src/main/jni/cpp-adapter.cpp +44 -0
  65. package/ios/Handlers/RNFlingHandler.h +4 -0
  66. package/ios/Handlers/RNFlingHandler.m +152 -0
  67. package/ios/Handlers/RNForceTouchHandler.h +4 -0
  68. package/ios/Handlers/RNForceTouchHandler.m +175 -0
  69. package/ios/Handlers/RNHoverHandler.h +12 -0
  70. package/ios/Handlers/RNHoverHandler.m +153 -0
  71. package/ios/Handlers/RNLongPressHandler.h +12 -0
  72. package/ios/Handlers/RNLongPressHandler.m +183 -0
  73. package/ios/Handlers/RNManualHandler.h +4 -0
  74. package/ios/Handlers/RNManualHandler.m +88 -0
  75. package/ios/Handlers/RNNativeViewHandler.h +15 -0
  76. package/ios/Handlers/RNNativeViewHandler.mm +193 -0
  77. package/ios/Handlers/RNPanHandler.h +12 -0
  78. package/ios/Handlers/RNPanHandler.m +331 -0
  79. package/ios/Handlers/RNPinchHandler.h +12 -0
  80. package/ios/Handlers/RNPinchHandler.m +95 -0
  81. package/ios/Handlers/RNRotationHandler.h +12 -0
  82. package/ios/Handlers/RNRotationHandler.m +93 -0
  83. package/ios/Handlers/RNTapHandler.h +12 -0
  84. package/ios/Handlers/RNTapHandler.m +265 -0
  85. package/ios/RNGHTouchEventType.h +9 -0
  86. package/ios/RNGestureHandler.h +90 -0
  87. package/ios/RNGestureHandler.m +493 -0
  88. package/ios/RNGestureHandler.xcodeproj/project.pbxproj +690 -0
  89. package/ios/RNGestureHandler.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +8 -0
  90. package/ios/RNGestureHandlerActionType.h +10 -0
  91. package/ios/RNGestureHandlerButton.h +19 -0
  92. package/ios/RNGestureHandlerButton.m +77 -0
  93. package/ios/RNGestureHandlerButtonComponentView.h +17 -0
  94. package/ios/RNGestureHandlerButtonComponentView.mm +64 -0
  95. package/ios/RNGestureHandlerButtonManager.h +5 -0
  96. package/ios/RNGestureHandlerButtonManager.m +34 -0
  97. package/ios/RNGestureHandlerDirection.h +8 -0
  98. package/ios/RNGestureHandlerEvents.h +65 -0
  99. package/ios/RNGestureHandlerEvents.m +260 -0
  100. package/ios/RNGestureHandlerManager.h +35 -0
  101. package/ios/RNGestureHandlerManager.mm +367 -0
  102. package/ios/RNGestureHandlerModule.h +7 -0
  103. package/ios/RNGestureHandlerModule.mm +320 -0
  104. package/ios/RNGestureHandlerPointerTracker.h +25 -0
  105. package/ios/RNGestureHandlerPointerTracker.m +243 -0
  106. package/ios/RNGestureHandlerRegistry.h +21 -0
  107. package/ios/RNGestureHandlerRegistry.m +63 -0
  108. package/ios/RNGestureHandlerRootViewComponentView.mm +21 -0
  109. package/ios/RNGestureHandlerState.h +10 -0
  110. package/ios/RNGestureHandlerStateManager.h +5 -0
  111. package/ios/RNManualActivationRecognizer.h +10 -0
  112. package/ios/RNManualActivationRecognizer.m +88 -0
  113. package/ios/RNRootViewGestureRecognizer.h +17 -0
  114. package/ios/RNRootViewGestureRecognizer.m +106 -0
  115. package/jest-utils/package.json +6 -0
  116. package/jestSetup.js +7 -0
  117. package/lib/commonjs/ActionType.js +15 -0
  118. package/lib/commonjs/ActionType.js.map +1 -0
  119. package/lib/commonjs/Directions.js +15 -0
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  121. package/lib/commonjs/EnableNewWebImplementation.js +35 -0
  122. package/lib/commonjs/EnableNewWebImplementation.js.map +1 -0
  123. package/lib/commonjs/GestureHandlerRootViewContext.js +15 -0
  124. package/lib/commonjs/GestureHandlerRootViewContext.js.map +1 -0
  125. package/lib/commonjs/PlatformConstants.js +15 -0
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  127. package/lib/commonjs/PlatformConstants.web.js +14 -0
  128. package/lib/commonjs/PlatformConstants.web.js.map +1 -0
  129. package/lib/commonjs/RNGestureHandlerModule.js +29 -0
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  131. package/lib/commonjs/RNGestureHandlerModule.macos.js +149 -0
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  135. package/lib/commonjs/RNGestureHandlerModule.windows.js +158 -0
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  137. package/lib/commonjs/RNRenderer.js +16 -0
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  139. package/lib/commonjs/RNRenderer.web.js +11 -0
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  141. package/lib/commonjs/State.js +18 -0
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  143. package/lib/commonjs/TouchEventType.js +16 -0
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  145. package/lib/commonjs/components/DrawerLayout.js +566 -0
  146. package/lib/commonjs/components/DrawerLayout.js.map +1 -0
  147. package/lib/commonjs/components/GestureButtons.js +240 -0
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  165. package/lib/commonjs/components/gestureHandlerRootHOC.js +40 -0
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  849. package/src/web_hammer/utils.ts +24 -0
@@ -0,0 +1,127 @@
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+ "use strict";
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+
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+ Object.defineProperty(exports, "__esModule", {
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+ value: true
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+ });
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+ exports.default = void 0;
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+
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+ function _defineProperty(obj, key, value) { if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }
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+
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+ /* eslint-disable @typescript-eslint/no-empty-function */
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+ class EventManager {
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+ constructor(view) {
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+ _defineProperty(this, "view", void 0);
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+
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+ _defineProperty(this, "pointersInBounds", []);
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+
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+ _defineProperty(this, "activePointersCounter", void 0);
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+
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+ this.view = view;
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+ this.activePointersCounter = 0;
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+ }
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+
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+ onPointerDown(_event) {}
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+
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+ onPointerAdd(_event) {}
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+
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+ onPointerUp(_event) {}
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+
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+ onPointerRemove(_event) {}
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+
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+ onPointerMove(_event) {}
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+
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+ onPointerLeave(_event) {} // called only when pointer is pressed (or touching)
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+
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+
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+ onPointerEnter(_event) {} // called only when pointer is pressed (or touching)
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+
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+
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+ onPointerCancel(_event) {// When pointer cancel is triggered and there are more pointers on the view, only one pointer is cancelled
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+ // Because we want all pointers to be cancelled by that event, we are doing it manually by reseting handler and changing activePointersCounter to 0
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+ // Events that correspond to removing the pointer (pointerup, touchend) have condition, that they don't perform any action when activePointersCounter
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+ // is equal to 0. This prevents counter from going to negative values, when pointers are removed from view after one of them has been cancelled
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+ }
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+
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+ onPointerOutOfBounds(_event) {}
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+
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+ onPointerMoveOver(_event) {}
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+
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+ onPointerMoveOut(_event) {}
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+
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+ setOnPointerDown(callback) {
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+ this.onPointerDown = callback;
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+ }
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+
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+ setOnPointerAdd(callback) {
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+ this.onPointerAdd = callback;
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+ }
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+
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+ setOnPointerUp(callback) {
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+ this.onPointerUp = callback;
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+ }
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+
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+ setOnPointerRemove(callback) {
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+ this.onPointerRemove = callback;
65
+ }
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+
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+ setOnPointerMove(callback) {
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+ this.onPointerMove = callback;
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+ }
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+
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+ setOnPointerLeave(callback) {
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+ this.onPointerLeave = callback;
73
+ }
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+
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+ setOnPointerEnter(callback) {
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+ this.onPointerEnter = callback;
77
+ }
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+
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+ setOnPointerCancel(callback) {
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+ this.onPointerCancel = callback;
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+ }
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+
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+ setOnPointerOutOfBounds(callback) {
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+ this.onPointerOutOfBounds = callback;
85
+ }
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+
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+ setOnPointerMoveOver(callback) {
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+ this.onPointerMoveOver = callback;
89
+ }
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+
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+ setOnPointerMoveOut(callback) {
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+ this.onPointerMoveOut = callback;
93
+ }
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+
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+ markAsInBounds(pointerId) {
96
+ if (this.pointersInBounds.indexOf(pointerId) >= 0) {
97
+ return;
98
+ }
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+
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+ this.pointersInBounds.push(pointerId);
101
+ }
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+
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+ markAsOutOfBounds(pointerId) {
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+ const index = this.pointersInBounds.indexOf(pointerId);
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+
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+ if (index < 0) {
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+ return;
108
+ }
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+
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+ this.pointersInBounds.splice(index, 1);
111
+ }
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+
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+ resetManager() {
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+ // Reseting activePointersCounter is necessary to make gestures such as pinch work properly
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+ // There are gestures that end when there is still one active pointer (like pinch/rotation)
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+ // When these gestures end, they are reset, but they still receive events from pointer that is active
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+ // This causes trouble, since only onPointerDown registers gesture in orchestrator, and while gestures receive
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+ // Events from active pointer after they finished, next pointerdown event will be registered as additional pointer, not the first one
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+ // This casues trouble like gestures getting stuck in END state, even though they should have gone to UNDETERMINED
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+ this.activePointersCounter = 0;
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+ this.pointersInBounds = [];
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+ }
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+
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+ }
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+
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+ exports.default = EventManager;
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+ //# sourceMappingURL=EventManager.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["EventManager.ts"],"names":["EventManager","constructor","view","activePointersCounter","onPointerDown","_event","onPointerAdd","onPointerUp","onPointerRemove","onPointerMove","onPointerLeave","onPointerEnter","onPointerCancel","onPointerOutOfBounds","onPointerMoveOver","onPointerMoveOut","setOnPointerDown","callback","setOnPointerAdd","setOnPointerUp","setOnPointerRemove","setOnPointerMove","setOnPointerLeave","setOnPointerEnter","setOnPointerCancel","setOnPointerOutOfBounds","setOnPointerMoveOver","setOnPointerMoveOut","markAsInBounds","pointerId","pointersInBounds","indexOf","push","markAsOutOfBounds","index","splice","resetManager"],"mappings":";;;;;;;;;AAAA;AAGe,MAAeA,YAAf,CAA+B;AAK5CC,EAAAA,WAAW,CAACC,IAAD,EAAU;AAAA;;AAAA,8CAHkB,EAGlB;;AAAA;;AACnB,SAAKA,IAAL,GAAYA,IAAZ;AACA,SAAKC,qBAAL,GAA6B,CAA7B;AACD;;AAUSC,EAAAA,aAAa,CAACC,MAAD,EAA6B,CAAE;;AAC5CC,EAAAA,YAAY,CAACD,MAAD,EAA6B,CAAE;;AAC3CE,EAAAA,WAAW,CAACF,MAAD,EAA6B,CAAE;;AAC1CG,EAAAA,eAAe,CAACH,MAAD,EAA6B,CAAE;;AAC9CI,EAAAA,aAAa,CAACJ,MAAD,EAA6B,CAAE;;AAC5CK,EAAAA,cAAc,CAACL,MAAD,EAA6B,CAAE,CAvBX,CAuBY;;;AAC9CM,EAAAA,cAAc,CAACN,MAAD,EAA6B,CAAE,CAxBX,CAwBY;;;AAC9CO,EAAAA,eAAe,CAACP,MAAD,EAA6B,CACpD;AACA;AACA;AACA;AACD;;AACSQ,EAAAA,oBAAoB,CAACR,MAAD,EAA6B,CAAE;;AACnDS,EAAAA,iBAAiB,CAACT,MAAD,EAA6B,CAAE;;AAChDU,EAAAA,gBAAgB,CAACV,MAAD,EAA6B,CAAE;;AAElDW,EAAAA,gBAAgB,CAACC,QAAD,EAAgD;AACrE,SAAKb,aAAL,GAAqBa,QAArB;AACD;;AACMC,EAAAA,eAAe,CAACD,QAAD,EAAgD;AACpE,SAAKX,YAAL,GAAoBW,QAApB;AACD;;AACME,EAAAA,cAAc,CAACF,QAAD,EAAgD;AACnE,SAAKV,WAAL,GAAmBU,QAAnB;AACD;;AACMG,EAAAA,kBAAkB,CAACH,QAAD,EAAgD;AACvE,SAAKT,eAAL,GAAuBS,QAAvB;AACD;;AACMI,EAAAA,gBAAgB,CAACJ,QAAD,EAAgD;AACrE,SAAKR,aAAL,GAAqBQ,QAArB;AACD;;AACMK,EAAAA,iBAAiB,CAACL,QAAD,EAAgD;AACtE,SAAKP,cAAL,GAAsBO,QAAtB;AACD;;AACMM,EAAAA,iBAAiB,CAACN,QAAD,EAAgD;AACtE,SAAKN,cAAL,GAAsBM,QAAtB;AACD;;AACMO,EAAAA,kBAAkB,CAACP,QAAD,EAAgD;AACvE,SAAKL,eAAL,GAAuBK,QAAvB;AACD;;AACMQ,EAAAA,uBAAuB,CAC5BR,QAD4B,EAEtB;AACN,SAAKJ,oBAAL,GAA4BI,QAA5B;AACD;;AACMS,EAAAA,oBAAoB,CAACT,QAAD,EAAgD;AACzE,SAAKH,iBAAL,GAAyBG,QAAzB;AACD;;AACMU,EAAAA,mBAAmB,CAACV,QAAD,EAAgD;AACxE,SAAKF,gBAAL,GAAwBE,QAAxB;AACD;;AAESW,EAAAA,cAAc,CAACC,SAAD,EAA0B;AAChD,QAAI,KAAKC,gBAAL,CAAsBC,OAAtB,CAA8BF,SAA9B,KAA4C,CAAhD,EAAmD;AACjD;AACD;;AAED,SAAKC,gBAAL,CAAsBE,IAAtB,CAA2BH,SAA3B;AACD;;AAESI,EAAAA,iBAAiB,CAACJ,SAAD,EAA0B;AACnD,UAAMK,KAAa,GAAG,KAAKJ,gBAAL,CAAsBC,OAAtB,CAA8BF,SAA9B,CAAtB;;AAEA,QAAIK,KAAK,GAAG,CAAZ,EAAe;AACb;AACD;;AAED,SAAKJ,gBAAL,CAAsBK,MAAtB,CAA6BD,KAA7B,EAAoC,CAApC;AACD;;AAEME,EAAAA,YAAY,GAAS;AAC1B;AACA;AACA;AACA;AACA;AACA;AAEA,SAAKjC,qBAAL,GAA6B,CAA7B;AACA,SAAK2B,gBAAL,GAAwB,EAAxB;AACD;;AAnG2C","sourcesContent":["/* eslint-disable @typescript-eslint/no-empty-function */\r\nimport { AdaptedEvent, EventTypes, TouchEventType } from '../interfaces';\r\n\r\nexport default abstract class EventManager<T> {\r\n protected readonly view: T;\r\n protected pointersInBounds: number[] = [];\r\n protected activePointersCounter: number;\r\n\r\n constructor(view: T) {\r\n this.view = view;\r\n this.activePointersCounter = 0;\r\n }\r\n\r\n public abstract setListeners(): void;\r\n protected abstract mapEvent(\r\n event: Event,\r\n eventType: EventTypes,\r\n index?: number,\r\n touchEventType?: TouchEventType\r\n ): AdaptedEvent;\r\n\r\n protected onPointerDown(_event: AdaptedEvent): void {}\r\n protected onPointerAdd(_event: AdaptedEvent): void {}\r\n protected onPointerUp(_event: AdaptedEvent): void {}\r\n protected onPointerRemove(_event: AdaptedEvent): void {}\r\n protected onPointerMove(_event: AdaptedEvent): void {}\r\n protected onPointerLeave(_event: AdaptedEvent): void {} // called only when pointer is pressed (or touching)\r\n protected onPointerEnter(_event: AdaptedEvent): void {} // called only when pointer is pressed (or touching)\r\n protected onPointerCancel(_event: AdaptedEvent): void {\r\n // When pointer cancel is triggered and there are more pointers on the view, only one pointer is cancelled\r\n // Because we want all pointers to be cancelled by that event, we are doing it manually by reseting handler and changing activePointersCounter to 0\r\n // Events that correspond to removing the pointer (pointerup, touchend) have condition, that they don't perform any action when activePointersCounter\r\n // is equal to 0. This prevents counter from going to negative values, when pointers are removed from view after one of them has been cancelled\r\n }\r\n protected onPointerOutOfBounds(_event: AdaptedEvent): void {}\r\n protected onPointerMoveOver(_event: AdaptedEvent): void {}\r\n protected onPointerMoveOut(_event: AdaptedEvent): void {}\r\n\r\n public setOnPointerDown(callback: (event: AdaptedEvent) => void): void {\r\n this.onPointerDown = callback;\r\n }\r\n public setOnPointerAdd(callback: (event: AdaptedEvent) => void): void {\r\n this.onPointerAdd = callback;\r\n }\r\n public setOnPointerUp(callback: (event: AdaptedEvent) => void): void {\r\n this.onPointerUp = callback;\r\n }\r\n public setOnPointerRemove(callback: (event: AdaptedEvent) => void): void {\r\n this.onPointerRemove = callback;\r\n }\r\n public setOnPointerMove(callback: (event: AdaptedEvent) => void): void {\r\n this.onPointerMove = callback;\r\n }\r\n public setOnPointerLeave(callback: (event: AdaptedEvent) => void): void {\r\n this.onPointerLeave = callback;\r\n }\r\n public setOnPointerEnter(callback: (event: AdaptedEvent) => void): void {\r\n this.onPointerEnter = callback;\r\n }\r\n public setOnPointerCancel(callback: (event: AdaptedEvent) => void): void {\r\n this.onPointerCancel = callback;\r\n }\r\n public setOnPointerOutOfBounds(\r\n callback: (event: AdaptedEvent) => void\r\n ): void {\r\n this.onPointerOutOfBounds = callback;\r\n }\r\n public setOnPointerMoveOver(callback: (event: AdaptedEvent) => void): void {\r\n this.onPointerMoveOver = callback;\r\n }\r\n public setOnPointerMoveOut(callback: (event: AdaptedEvent) => void): void {\r\n this.onPointerMoveOut = callback;\r\n }\r\n\r\n protected markAsInBounds(pointerId: number): void {\r\n if (this.pointersInBounds.indexOf(pointerId) >= 0) {\r\n return;\r\n }\r\n\r\n this.pointersInBounds.push(pointerId);\r\n }\r\n\r\n protected markAsOutOfBounds(pointerId: number): void {\r\n const index: number = this.pointersInBounds.indexOf(pointerId);\r\n\r\n if (index < 0) {\r\n return;\r\n }\r\n\r\n this.pointersInBounds.splice(index, 1);\r\n }\r\n\r\n public resetManager(): void {\r\n // Reseting activePointersCounter is necessary to make gestures such as pinch work properly\r\n // There are gestures that end when there is still one active pointer (like pinch/rotation)\r\n // When these gestures end, they are reset, but they still receive events from pointer that is active\r\n // This causes trouble, since only onPointerDown registers gesture in orchestrator, and while gestures receive\r\n // Events from active pointer after they finished, next pointerdown event will be registered as additional pointer, not the first one\r\n // This casues trouble like gestures getting stuck in END state, even though they should have gone to UNDETERMINED\r\n\r\n this.activePointersCounter = 0;\r\n this.pointersInBounds = [];\r\n }\r\n}\r\n"]}
@@ -0,0 +1,6 @@
1
+ "use strict";
2
+
3
+ Object.defineProperty(exports, "__esModule", {
4
+ value: true
5
+ });
6
+ //# sourceMappingURL=GestureHandlerDelegate.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":[],"names":[],"mappings":"","sourcesContent":[]}
@@ -0,0 +1,349 @@
1
+ "use strict";
2
+
3
+ Object.defineProperty(exports, "__esModule", {
4
+ value: true
5
+ });
6
+ exports.default = void 0;
7
+
8
+ var _State = require("../../State");
9
+
10
+ var _interfaces = require("../interfaces");
11
+
12
+ var _PointerTracker = _interopRequireDefault(require("./PointerTracker"));
13
+
14
+ function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
15
+
16
+ function _defineProperty(obj, key, value) { if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }
17
+
18
+ class GestureHandlerOrchestrator {
19
+ // Private beacuse of Singleton
20
+ // eslint-disable-next-line no-useless-constructor, @typescript-eslint/no-empty-function
21
+ constructor() {
22
+ _defineProperty(this, "gestureHandlers", []);
23
+
24
+ _defineProperty(this, "awaitingHandlers", []);
25
+
26
+ _defineProperty(this, "handlingChangeSemaphore", 0);
27
+
28
+ _defineProperty(this, "activationIndex", 0);
29
+ }
30
+
31
+ scheduleFinishedHandlersCleanup() {
32
+ if (this.handlingChangeSemaphore === 0) {
33
+ this.cleanupFinishedHandlers();
34
+ }
35
+ }
36
+
37
+ cleanHandler(handler) {
38
+ handler.reset();
39
+ handler.setActive(false);
40
+ handler.setAwaiting(false);
41
+ handler.setActivationIndex(Number.MAX_VALUE);
42
+ }
43
+
44
+ removeHandlerFromOrchestrator(handler) {
45
+ this.gestureHandlers.splice(this.gestureHandlers.indexOf(handler), 1);
46
+ this.awaitingHandlers.splice(this.awaitingHandlers.indexOf(handler), 1);
47
+ }
48
+
49
+ cleanupFinishedHandlers() {
50
+ for (let i = this.gestureHandlers.length - 1; i >= 0; --i) {
51
+ const handler = this.gestureHandlers[i];
52
+
53
+ if (!handler) {
54
+ continue;
55
+ }
56
+
57
+ if (this.isFinished(handler.getState()) && !handler.isAwaiting()) {
58
+ this.gestureHandlers.splice(i, 1);
59
+ this.cleanHandler(handler);
60
+ }
61
+ }
62
+ }
63
+
64
+ hasOtherHandlerToWaitFor(handler) {
65
+ let hasToWait = false;
66
+ this.gestureHandlers.forEach(otherHandler => {
67
+ if (otherHandler && !this.isFinished(otherHandler.getState()) && this.shouldHandlerWaitForOther(handler, otherHandler)) {
68
+ hasToWait = true;
69
+ return;
70
+ }
71
+ });
72
+ return hasToWait;
73
+ }
74
+
75
+ tryActivate(handler) {
76
+ if (this.hasOtherHandlerToWaitFor(handler)) {
77
+ this.addAwaitingHandler(handler);
78
+ } else if (handler.getState() !== _State.State.CANCELLED && handler.getState() !== _State.State.FAILED) {
79
+ if (this.shouldActivate(handler)) {
80
+ this.makeActive(handler);
81
+ } else {
82
+ switch (handler.getState()) {
83
+ case _State.State.ACTIVE:
84
+ handler.fail();
85
+ break;
86
+
87
+ case _State.State.BEGAN:
88
+ handler.cancel();
89
+ }
90
+ }
91
+ }
92
+ }
93
+
94
+ shouldActivate(handler) {
95
+ for (const otherHandler of this.gestureHandlers) {
96
+ if (this.shouldHandlerBeCancelledBy(handler, otherHandler)) {
97
+ return false;
98
+ }
99
+ }
100
+
101
+ return true;
102
+ }
103
+
104
+ cleanupAwaitingHandlers(handler) {
105
+ for (let i = 0; i < this.awaitingHandlers.length; ++i) {
106
+ if (!this.awaitingHandlers[i].isAwaiting() && this.shouldHandlerWaitForOther(this.awaitingHandlers[i], handler)) {
107
+ this.cleanHandler(this.awaitingHandlers[i]);
108
+ this.awaitingHandlers.splice(i, 1);
109
+ }
110
+ }
111
+ }
112
+
113
+ onHandlerStateChange(handler, newState, oldState, sendIfDisabled) {
114
+ if (!handler.isEnabled() && !sendIfDisabled) {
115
+ return;
116
+ }
117
+
118
+ this.handlingChangeSemaphore += 1;
119
+
120
+ if (this.isFinished(newState)) {
121
+ this.awaitingHandlers.forEach(otherHandler => {
122
+ if (this.shouldHandlerWaitForOther(otherHandler, handler)) {
123
+ if (newState === _State.State.END) {
124
+ otherHandler === null || otherHandler === void 0 ? void 0 : otherHandler.cancel();
125
+
126
+ if (otherHandler.getState() === _State.State.END) {
127
+ // Handle edge case, where discrete gestures end immediately after activation thus
128
+ // their state is set to END and when the gesture they are waiting for activates they
129
+ // should be cancelled, however `cancel` was never sent as gestures were already in the END state.
130
+ // Send synthetic BEGAN -> CANCELLED to properly handle JS logic
131
+ otherHandler.sendEvent(_State.State.CANCELLED, _State.State.BEGAN);
132
+ }
133
+
134
+ otherHandler === null || otherHandler === void 0 ? void 0 : otherHandler.setAwaiting(false);
135
+ } else {
136
+ this.tryActivate(otherHandler);
137
+ }
138
+ }
139
+ });
140
+ }
141
+
142
+ if (newState === _State.State.ACTIVE) {
143
+ this.tryActivate(handler);
144
+ } else if (oldState === _State.State.ACTIVE || oldState === _State.State.END) {
145
+ if (handler.isActive()) {
146
+ handler.sendEvent(newState, oldState);
147
+ } else if (oldState === _State.State.ACTIVE && (newState === _State.State.CANCELLED || newState === _State.State.FAILED)) {
148
+ handler.sendEvent(newState, _State.State.BEGAN);
149
+ }
150
+ } else if (oldState !== _State.State.UNDETERMINED || newState !== _State.State.CANCELLED) {
151
+ handler.sendEvent(newState, oldState);
152
+ }
153
+
154
+ this.handlingChangeSemaphore -= 1;
155
+ this.scheduleFinishedHandlersCleanup();
156
+
157
+ if (this.awaitingHandlers.indexOf(handler) < 0) {
158
+ this.cleanupAwaitingHandlers(handler);
159
+ }
160
+ }
161
+
162
+ makeActive(handler) {
163
+ const currentState = handler.getState();
164
+ handler.setActive(true);
165
+ handler.setShouldResetProgress(true);
166
+ handler.setActivationIndex(this.activationIndex++);
167
+
168
+ for (let i = this.gestureHandlers.length - 1; i >= 0; --i) {
169
+ if (this.shouldHandlerBeCancelledBy(this.gestureHandlers[i], handler)) {
170
+ this.gestureHandlers[i].cancel();
171
+ }
172
+ }
173
+
174
+ this.awaitingHandlers.forEach(otherHandler => {
175
+ if (this.shouldHandlerBeCancelledBy(otherHandler, handler)) {
176
+ otherHandler === null || otherHandler === void 0 ? void 0 : otherHandler.cancel();
177
+ otherHandler === null || otherHandler === void 0 ? void 0 : otherHandler.setAwaiting(true);
178
+ }
179
+ });
180
+ handler.sendEvent(_State.State.ACTIVE, _State.State.BEGAN);
181
+
182
+ if (currentState !== _State.State.ACTIVE) {
183
+ handler.sendEvent(_State.State.END, _State.State.ACTIVE);
184
+
185
+ if (currentState !== _State.State.END) {
186
+ handler.sendEvent(_State.State.UNDETERMINED, _State.State.END);
187
+ }
188
+ }
189
+
190
+ if (handler.isAwaiting()) {
191
+ handler.setAwaiting(false);
192
+
193
+ for (let i = 0; i < this.awaitingHandlers.length; ++i) {
194
+ if (this.awaitingHandlers[i] === handler) {
195
+ this.awaitingHandlers.splice(i, 1);
196
+ }
197
+ }
198
+ }
199
+ }
200
+
201
+ addAwaitingHandler(handler) {
202
+ let alreadyExists = false;
203
+ this.awaitingHandlers.forEach(otherHandler => {
204
+ if (otherHandler === handler) {
205
+ alreadyExists = true;
206
+ return;
207
+ }
208
+ });
209
+
210
+ if (alreadyExists) {
211
+ return;
212
+ }
213
+
214
+ this.awaitingHandlers.push(handler);
215
+ handler.setAwaiting(true);
216
+ handler.setActivationIndex(this.activationIndex++);
217
+ }
218
+
219
+ recordHandlerIfNotPresent(handler) {
220
+ let alreadyExists = false;
221
+ this.gestureHandlers.forEach(otherHandler => {
222
+ if (otherHandler === handler) {
223
+ alreadyExists = true;
224
+ return;
225
+ }
226
+ });
227
+
228
+ if (alreadyExists) {
229
+ return;
230
+ }
231
+
232
+ this.gestureHandlers.push(handler);
233
+ handler.setActive(false);
234
+ handler.setAwaiting(false);
235
+ handler.setActivationIndex(Number.MAX_SAFE_INTEGER);
236
+ }
237
+
238
+ shouldHandlerWaitForOther(handler, otherHandler) {
239
+ return handler !== otherHandler && (handler.shouldWaitForHandlerFailure(otherHandler) || otherHandler.shouldRequireToWaitForFailure(handler));
240
+ }
241
+
242
+ canRunSimultaneously(gh1, gh2) {
243
+ return gh1 === gh2 || gh1.shouldRecognizeSimultaneously(gh2) || gh2.shouldRecognizeSimultaneously(gh1);
244
+ }
245
+
246
+ shouldHandlerBeCancelledBy(handler, otherHandler) {
247
+ if (this.canRunSimultaneously(handler, otherHandler)) {
248
+ return false;
249
+ }
250
+
251
+ if (handler !== otherHandler && (handler.isAwaiting() || handler.getState() === _State.State.ACTIVE)) {
252
+ // For now it always returns false
253
+ return handler.shouldBeCancelledByOther(otherHandler);
254
+ }
255
+
256
+ const handlerPointers = handler.getTrackedPointersID();
257
+ const otherPointers = otherHandler.getTrackedPointersID();
258
+
259
+ if (!_PointerTracker.default.shareCommonPointers(handlerPointers, otherPointers) && handler.getDelegate().getView() !== otherHandler.getDelegate().getView()) {
260
+ return this.checkOverlap(handler, otherHandler);
261
+ }
262
+
263
+ return true;
264
+ }
265
+
266
+ checkOverlap(handler, otherHandler) {
267
+ // If handlers don't have common pointers, default return value is false.
268
+ // However, if at least on pointer overlaps with both handlers, we return true
269
+ // This solves issue in overlapping parents example
270
+ // TODO: Find better way to handle that issue, for example by activation order and handler cancelling
271
+ const handlerPointers = handler.getTrackedPointersID();
272
+ const otherPointers = otherHandler.getTrackedPointersID();
273
+ let overlap = false;
274
+ handlerPointers.forEach(pointer => {
275
+ const handlerX = handler.getTracker().getLastX(pointer);
276
+ const handlerY = handler.getTracker().getLastY(pointer);
277
+
278
+ if (handler.getDelegate().isPointerInBounds({
279
+ x: handlerX,
280
+ y: handlerY
281
+ }) && otherHandler.getDelegate().isPointerInBounds({
282
+ x: handlerX,
283
+ y: handlerY
284
+ })) {
285
+ overlap = true;
286
+ }
287
+ });
288
+ otherPointers.forEach(pointer => {
289
+ const otherX = otherHandler.getTracker().getLastX(pointer);
290
+ const otherY = otherHandler.getTracker().getLastY(pointer);
291
+
292
+ if (handler.getDelegate().isPointerInBounds({
293
+ x: otherX,
294
+ y: otherY
295
+ }) && otherHandler.getDelegate().isPointerInBounds({
296
+ x: otherX,
297
+ y: otherY
298
+ })) {
299
+ overlap = true;
300
+ }
301
+ });
302
+ return overlap;
303
+ }
304
+
305
+ isFinished(state) {
306
+ return state === _State.State.END || state === _State.State.FAILED || state === _State.State.CANCELLED;
307
+ } // This function is called when handler receives touchdown event
308
+ // If handler is using mouse or pen as a pointer and any handler receives touch event,
309
+ // mouse/pen event dissappears - it doesn't send onPointerCancel nor onPointerUp (and others)
310
+ // This became a problem because handler was left at active state without any signal to end or fail
311
+ // To handle this, when new touch event is received, we loop through active handlers and check which type of
312
+ // pointer they're using. If there are any handler with mouse/pen as a pointer, we cancel them
313
+
314
+
315
+ cancelMouseAndPenGestures(currentHandler) {
316
+ this.gestureHandlers.forEach(handler => {
317
+ if (handler.getPointerType() !== _interfaces.PointerType.MOUSE && handler.getPointerType() !== _interfaces.PointerType.PEN) {
318
+ return;
319
+ }
320
+
321
+ if (handler !== currentHandler) {
322
+ handler.cancel();
323
+ } else {
324
+ // Handler that received touch event should have its pointer tracker reset
325
+ // This allows handler to smoothly change from mouse/pen to touch
326
+ // The drawback is, that when we try to use mouse/pen one more time, it doesn't send onPointerDown at the first time
327
+ // so it is required to click two times to get handler to work
328
+ //
329
+ // However, handler will receive manually created onPointerEnter that is triggered in EventManager in onPointerMove method.
330
+ // There may be possibility to use that fact to make handler respond properly to first mouse click
331
+ handler.getTracker().resetTracker();
332
+ }
333
+ });
334
+ }
335
+
336
+ static getInstance() {
337
+ if (!GestureHandlerOrchestrator.instance) {
338
+ GestureHandlerOrchestrator.instance = new GestureHandlerOrchestrator();
339
+ }
340
+
341
+ return GestureHandlerOrchestrator.instance;
342
+ }
343
+
344
+ }
345
+
346
+ exports.default = GestureHandlerOrchestrator;
347
+
348
+ _defineProperty(GestureHandlerOrchestrator, "instance", void 0);
349
+ //# sourceMappingURL=GestureHandlerOrchestrator.js.map
@@ -0,0 +1 @@
1
+ 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{ State } from '../../State';\r\nimport { PointerType } from '../interfaces';\r\n\r\nimport GestureHandler from '../handlers/GestureHandler';\r\nimport PointerTracker from './PointerTracker';\r\n\r\nexport default class GestureHandlerOrchestrator {\r\n private static instance: GestureHandlerOrchestrator;\r\n\r\n private gestureHandlers: GestureHandler[] = [];\r\n private awaitingHandlers: GestureHandler[] = [];\r\n\r\n private handlingChangeSemaphore = 0;\r\n private activationIndex = 0;\r\n\r\n // Private beacuse of Singleton\r\n // eslint-disable-next-line no-useless-constructor, @typescript-eslint/no-empty-function\r\n private constructor() {}\r\n\r\n private scheduleFinishedHandlersCleanup(): void {\r\n if (this.handlingChangeSemaphore === 0) {\r\n this.cleanupFinishedHandlers();\r\n }\r\n }\r\n\r\n private cleanHandler(handler: GestureHandler): void {\r\n handler.reset();\r\n handler.setActive(false);\r\n handler.setAwaiting(false);\r\n handler.setActivationIndex(Number.MAX_VALUE);\r\n }\r\n\r\n public removeHandlerFromOrchestrator(handler: GestureHandler): void {\r\n this.gestureHandlers.splice(this.gestureHandlers.indexOf(handler), 1);\r\n this.awaitingHandlers.splice(this.awaitingHandlers.indexOf(handler), 1);\r\n }\r\n\r\n private cleanupFinishedHandlers(): void {\r\n for (let i = this.gestureHandlers.length - 1; i >= 0; --i) {\r\n const handler = this.gestureHandlers[i];\r\n\r\n if (!handler) {\r\n continue;\r\n }\r\n if (this.isFinished(handler.getState()) && !handler.isAwaiting()) {\r\n this.gestureHandlers.splice(i, 1);\r\n\r\n this.cleanHandler(handler);\r\n }\r\n }\r\n }\r\n\r\n private hasOtherHandlerToWaitFor(handler: GestureHandler): boolean {\r\n let hasToWait = false;\r\n this.gestureHandlers.forEach((otherHandler) => {\r\n if (\r\n otherHandler &&\r\n !this.isFinished(otherHandler.getState()) &&\r\n this.shouldHandlerWaitForOther(handler, otherHandler)\r\n ) {\r\n hasToWait = true;\r\n return;\r\n }\r\n });\r\n\r\n return hasToWait;\r\n }\r\n\r\n private tryActivate(handler: GestureHandler): void {\r\n if (this.hasOtherHandlerToWaitFor(handler)) {\r\n this.addAwaitingHandler(handler);\r\n } else if (\r\n handler.getState() !== State.CANCELLED &&\r\n handler.getState() !== State.FAILED\r\n ) {\r\n if (this.shouldActivate(handler)) {\r\n this.makeActive(handler);\r\n } else {\r\n switch (handler.getState()) {\r\n case State.ACTIVE:\r\n handler.fail();\r\n break;\r\n case State.BEGAN:\r\n handler.cancel();\r\n }\r\n }\r\n }\r\n }\r\n\r\n private shouldActivate(handler: GestureHandler): boolean {\r\n for (const otherHandler of this.gestureHandlers) {\r\n if (this.shouldHandlerBeCancelledBy(handler, otherHandler)) {\r\n return false;\r\n }\r\n }\r\n\r\n return true;\r\n }\r\n\r\n private cleanupAwaitingHandlers(handler: GestureHandler): void {\r\n for (let i = 0; i < this.awaitingHandlers.length; ++i) {\r\n if (\r\n !this.awaitingHandlers[i].isAwaiting() &&\r\n this.shouldHandlerWaitForOther(this.awaitingHandlers[i], handler)\r\n ) {\r\n this.cleanHandler(this.awaitingHandlers[i]);\r\n this.awaitingHandlers.splice(i, 1);\r\n }\r\n }\r\n }\r\n\r\n public onHandlerStateChange(\r\n handler: GestureHandler,\r\n newState: State,\r\n oldState: State,\r\n sendIfDisabled?: boolean\r\n ): void {\r\n if (!handler.isEnabled() && !sendIfDisabled) {\r\n return;\r\n }\r\n\r\n this.handlingChangeSemaphore += 1;\r\n\r\n if (this.isFinished(newState)) {\r\n this.awaitingHandlers.forEach((otherHandler) => {\r\n if (this.shouldHandlerWaitForOther(otherHandler, handler)) {\r\n if (newState === State.END) {\r\n otherHandler?.cancel();\r\n if (otherHandler.getState() === State.END) {\r\n // Handle edge case, where discrete gestures end immediately after activation thus\r\n // their state is set to END and when the gesture they are waiting for activates they\r\n // should be cancelled, however `cancel` was never sent as gestures were already in the END state.\r\n // Send synthetic BEGAN -> CANCELLED to properly handle JS logic\r\n otherHandler.sendEvent(State.CANCELLED, State.BEGAN);\r\n }\r\n otherHandler?.setAwaiting(false);\r\n } else {\r\n this.tryActivate(otherHandler);\r\n }\r\n }\r\n });\r\n }\r\n\r\n if (newState === State.ACTIVE) {\r\n this.tryActivate(handler);\r\n } else if (oldState === State.ACTIVE || oldState === State.END) {\r\n if (handler.isActive()) {\r\n handler.sendEvent(newState, oldState);\r\n } else if (\r\n oldState === State.ACTIVE &&\r\n (newState === State.CANCELLED || newState === State.FAILED)\r\n ) {\r\n handler.sendEvent(newState, State.BEGAN);\r\n }\r\n } else if (\r\n oldState !== State.UNDETERMINED ||\r\n newState !== State.CANCELLED\r\n ) {\r\n handler.sendEvent(newState, oldState);\r\n }\r\n\r\n this.handlingChangeSemaphore -= 1;\r\n\r\n this.scheduleFinishedHandlersCleanup();\r\n\r\n if (this.awaitingHandlers.indexOf(handler) < 0) {\r\n this.cleanupAwaitingHandlers(handler);\r\n }\r\n }\r\n\r\n private makeActive(handler: GestureHandler): void {\r\n const currentState = handler.getState();\r\n\r\n handler.setActive(true);\r\n handler.setShouldResetProgress(true);\r\n handler.setActivationIndex(this.activationIndex++);\r\n\r\n for (let i = this.gestureHandlers.length - 1; i >= 0; --i) {\r\n if (this.shouldHandlerBeCancelledBy(this.gestureHandlers[i], handler)) {\r\n this.gestureHandlers[i].cancel();\r\n }\r\n }\r\n\r\n this.awaitingHandlers.forEach((otherHandler) => {\r\n if (this.shouldHandlerBeCancelledBy(otherHandler, handler)) {\r\n otherHandler?.cancel();\r\n otherHandler?.setAwaiting(true);\r\n }\r\n });\r\n\r\n handler.sendEvent(State.ACTIVE, State.BEGAN);\r\n\r\n if (currentState !== State.ACTIVE) {\r\n handler.sendEvent(State.END, State.ACTIVE);\r\n if (currentState !== State.END) {\r\n handler.sendEvent(State.UNDETERMINED, State.END);\r\n }\r\n }\r\n\r\n if (handler.isAwaiting()) {\r\n handler.setAwaiting(false);\r\n for (let i = 0; i < this.awaitingHandlers.length; ++i) {\r\n if (this.awaitingHandlers[i] === handler) {\r\n this.awaitingHandlers.splice(i, 1);\r\n }\r\n }\r\n }\r\n }\r\n\r\n private addAwaitingHandler(handler: GestureHandler): void {\r\n let alreadyExists = false;\r\n\r\n this.awaitingHandlers.forEach((otherHandler) => {\r\n if (otherHandler === handler) {\r\n alreadyExists = true;\r\n return;\r\n }\r\n });\r\n\r\n if (alreadyExists) {\r\n return;\r\n }\r\n\r\n this.awaitingHandlers.push(handler);\r\n\r\n handler.setAwaiting(true);\r\n handler.setActivationIndex(this.activationIndex++);\r\n }\r\n\r\n public recordHandlerIfNotPresent(handler: GestureHandler): void {\r\n let alreadyExists = false;\r\n\r\n this.gestureHandlers.forEach((otherHandler) => {\r\n if (otherHandler === handler) {\r\n alreadyExists = true;\r\n return;\r\n }\r\n });\r\n\r\n if (alreadyExists) {\r\n return;\r\n }\r\n\r\n this.gestureHandlers.push(handler);\r\n\r\n handler.setActive(false);\r\n handler.setAwaiting(false);\r\n handler.setActivationIndex(Number.MAX_SAFE_INTEGER);\r\n }\r\n\r\n private shouldHandlerWaitForOther(\r\n handler: GestureHandler,\r\n otherHandler: GestureHandler\r\n ): boolean {\r\n return (\r\n handler !== otherHandler &&\r\n (handler.shouldWaitForHandlerFailure(otherHandler) ||\r\n otherHandler.shouldRequireToWaitForFailure(handler))\r\n );\r\n }\r\n\r\n private canRunSimultaneously(\r\n gh1: GestureHandler,\r\n gh2: GestureHandler\r\n ): boolean {\r\n return (\r\n gh1 === gh2 ||\r\n gh1.shouldRecognizeSimultaneously(gh2) ||\r\n gh2.shouldRecognizeSimultaneously(gh1)\r\n );\r\n }\r\n\r\n private shouldHandlerBeCancelledBy(\r\n handler: GestureHandler,\r\n otherHandler: GestureHandler\r\n ): boolean {\r\n if (this.canRunSimultaneously(handler, otherHandler)) {\r\n return false;\r\n }\r\n\r\n if (\r\n handler !== otherHandler &&\r\n (handler.isAwaiting() || handler.getState() === State.ACTIVE)\r\n ) {\r\n // For now it always returns false\r\n return handler.shouldBeCancelledByOther(otherHandler);\r\n }\r\n\r\n const handlerPointers: number[] = handler.getTrackedPointersID();\r\n const otherPointers: number[] = otherHandler.getTrackedPointersID();\r\n\r\n if (\r\n !PointerTracker.shareCommonPointers(handlerPointers, otherPointers) &&\r\n handler.getDelegate().getView() !== otherHandler.getDelegate().getView()\r\n ) {\r\n return this.checkOverlap(handler, otherHandler);\r\n }\r\n\r\n return true;\r\n }\r\n\r\n private checkOverlap(\r\n handler: GestureHandler,\r\n otherHandler: GestureHandler\r\n ): boolean {\r\n // If handlers don't have common pointers, default return value is false.\r\n // However, if at least on pointer overlaps with both handlers, we return true\r\n // This solves issue in overlapping parents example\r\n\r\n // TODO: Find better way to handle that issue, for example by activation order and handler cancelling\r\n\r\n const handlerPointers: number[] = handler.getTrackedPointersID();\r\n const otherPointers: number[] = otherHandler.getTrackedPointersID();\r\n\r\n let overlap = false;\r\n\r\n handlerPointers.forEach((pointer: number) => {\r\n const handlerX: number = handler.getTracker().getLastX(pointer);\r\n const handlerY: number = handler.getTracker().getLastY(pointer);\r\n\r\n if (\r\n handler.getDelegate().isPointerInBounds({ x: handlerX, y: handlerY }) &&\r\n otherHandler\r\n .getDelegate()\r\n .isPointerInBounds({ x: handlerX, y: handlerY })\r\n ) {\r\n overlap = true;\r\n }\r\n });\r\n\r\n otherPointers.forEach((pointer: number) => {\r\n const otherX: number = otherHandler.getTracker().getLastX(pointer);\r\n const otherY: number = otherHandler.getTracker().getLastY(pointer);\r\n\r\n if (\r\n handler.getDelegate().isPointerInBounds({ x: otherX, y: otherY }) &&\r\n otherHandler.getDelegate().isPointerInBounds({ x: otherX, y: otherY })\r\n ) {\r\n overlap = true;\r\n }\r\n });\r\n\r\n return overlap;\r\n }\r\n\r\n private isFinished(state: State): boolean {\r\n return (\r\n state === State.END || state === State.FAILED || state === State.CANCELLED\r\n );\r\n }\r\n\r\n // This function is called when handler receives touchdown event\r\n // If handler is using mouse or pen as a pointer and any handler receives touch event,\r\n // mouse/pen event dissappears - it doesn't send onPointerCancel nor onPointerUp (and others)\r\n // This became a problem because handler was left at active state without any signal to end or fail\r\n // To handle this, when new touch event is received, we loop through active handlers and check which type of\r\n // pointer they're using. If there are any handler with mouse/pen as a pointer, we cancel them\r\n public cancelMouseAndPenGestures(currentHandler: GestureHandler): void {\r\n this.gestureHandlers.forEach((handler: GestureHandler) => {\r\n if (\r\n handler.getPointerType() !== PointerType.MOUSE &&\r\n handler.getPointerType() !== PointerType.PEN\r\n ) {\r\n return;\r\n }\r\n\r\n if (handler !== currentHandler) {\r\n handler.cancel();\r\n } else {\r\n // Handler that received touch event should have its pointer tracker reset\r\n // This allows handler to smoothly change from mouse/pen to touch\r\n // The drawback is, that when we try to use mouse/pen one more time, it doesn't send onPointerDown at the first time\r\n // so it is required to click two times to get handler to work\r\n //\r\n // However, handler will receive manually created onPointerEnter that is triggered in EventManager in onPointerMove method.\r\n // There may be possibility to use that fact to make handler respond properly to first mouse click\r\n handler.getTracker().resetTracker();\r\n }\r\n });\r\n }\r\n\r\n public static getInstance(): GestureHandlerOrchestrator {\r\n if (!GestureHandlerOrchestrator.instance) {\r\n GestureHandlerOrchestrator.instance = new GestureHandlerOrchestrator();\r\n }\r\n\r\n return GestureHandlerOrchestrator.instance;\r\n }\r\n}\r\n"]}
@@ -0,0 +1,118 @@
1
+ "use strict";
2
+
3
+ Object.defineProperty(exports, "__esModule", {
4
+ value: true
5
+ });
6
+ exports.GestureHandlerWebDelegate = void 0;
7
+
8
+ var _reactNative = require("react-native");
9
+
10
+ var _PointerEventManager = _interopRequireDefault(require("./PointerEventManager"));
11
+
12
+ var _TouchEventManager = _interopRequireDefault(require("./TouchEventManager"));
13
+
14
+ var _State = require("../../State");
15
+
16
+ var _utils = require("../utils");
17
+
18
+ function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
19
+
20
+ function _defineProperty(obj, key, value) { if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }
21
+
22
+ class GestureHandlerWebDelegate {
23
+ constructor() {
24
+ _defineProperty(this, "view", void 0);
25
+
26
+ _defineProperty(this, "gestureHandler", void 0);
27
+
28
+ _defineProperty(this, "eventManagers", []);
29
+ }
30
+
31
+ getView() {
32
+ return this.view;
33
+ }
34
+
35
+ init(viewRef, handler) {
36
+ if (!viewRef) {
37
+ throw new Error(`Cannot find HTML Element for handler ${handler.getTag()}`);
38
+ }
39
+
40
+ this.gestureHandler = handler;
41
+ this.view = (0, _reactNative.findNodeHandle)(viewRef);
42
+ this.view.style['touchAction'] = 'none'; //@ts-ignore This one disables default events on Safari
43
+
44
+ this.view.style['WebkitTouchCallout'] = 'none';
45
+ const config = handler.getConfig();
46
+
47
+ if (!config.userSelect) {
48
+ this.view.style['webkitUserSelect'] = 'none';
49
+ this.view.style['userSelect'] = 'none';
50
+ } else {
51
+ this.view.style['webkitUserSelect'] = config.userSelect;
52
+ this.view.style['userSelect'] = config.userSelect;
53
+ }
54
+
55
+ this.eventManagers.push(new _PointerEventManager.default(this.view));
56
+ this.eventManagers.push(new _TouchEventManager.default(this.view));
57
+ this.eventManagers.forEach(manager => this.gestureHandler.attachEventManager(manager));
58
+ }
59
+
60
+ isPointerInBounds({
61
+ x,
62
+ y
63
+ }) {
64
+ return (0, _utils.isPointerInBounds)(this.view, {
65
+ x,
66
+ y
67
+ });
68
+ }
69
+
70
+ measureView() {
71
+ const rect = this.view.getBoundingClientRect();
72
+ return {
73
+ pageX: rect.left,
74
+ pageY: rect.top,
75
+ width: rect.width,
76
+ height: rect.height
77
+ };
78
+ }
79
+
80
+ reset() {
81
+ this.eventManagers.forEach(manager => manager.resetManager());
82
+ }
83
+
84
+ tryResetCursor() {
85
+ const config = this.gestureHandler.getConfig();
86
+
87
+ if (config.activeCursor && config.activeCursor !== 'auto' && this.gestureHandler.getState() === _State.State.ACTIVE) {
88
+ this.view.style.cursor = 'auto';
89
+ }
90
+ }
91
+
92
+ onBegin() {// no-op for now
93
+ }
94
+
95
+ onActivate() {
96
+ const config = this.gestureHandler.getConfig();
97
+
98
+ if ((!this.view.style.cursor || this.view.style.cursor === 'auto') && config.activeCursor) {
99
+ this.view.style.cursor = config.activeCursor;
100
+ }
101
+ }
102
+
103
+ onEnd() {
104
+ this.tryResetCursor();
105
+ }
106
+
107
+ onCancel() {
108
+ this.tryResetCursor();
109
+ }
110
+
111
+ onFail() {
112
+ this.tryResetCursor();
113
+ }
114
+
115
+ }
116
+
117
+ exports.GestureHandlerWebDelegate = GestureHandlerWebDelegate;
118
+ //# sourceMappingURL=GestureHandlerWebDelegate.js.map