@playcraft/cli 0.0.43 → 0.0.46

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (996) hide show
  1. package/dist/atom-tree/build-skeleton.js +180 -0
  2. package/dist/atom-tree/fusion-hints.js +86 -0
  3. package/dist/atom-tree/selection.js +402 -0
  4. package/dist/commands/build-all.js +33 -5
  5. package/dist/commands/build.js +13 -7
  6. package/dist/commands/create.js +774 -50
  7. package/dist/commands/image.js +11 -0
  8. package/dist/commands/prad.js +3 -3
  9. package/dist/commands/remix.js +20 -0
  10. package/dist/commands/skills.js +961 -185
  11. package/dist/commands/tools-detect.js +56 -0
  12. package/dist/commands/tools-generation.js +21 -0
  13. package/dist/commands/tools-video-review.js +100 -0
  14. package/dist/commands/tools.js +4 -0
  15. package/dist/index.js +2 -0
  16. package/dist/prad/check.test.js +23 -1
  17. package/dist/prad/skills-index.js +1 -1
  18. package/dist/remix/init-template.js +80 -0
  19. package/dist/scaffold/compose.js +211 -0
  20. package/engine-packs/phaser/game/adapters/phaser.ts +52 -0
  21. package/engine-packs/phaser/game/config/game-config.ts +46 -0
  22. package/engine-packs/phaser/game/contract/publish.ts +141 -0
  23. package/engine-packs/phaser/game/contract/types.ts +34 -0
  24. package/engine-packs/phaser/game/index.ts +81 -0
  25. package/engine-packs/phaser/game/runtime-contract.ts +28 -0
  26. package/engine-packs/phaser/manifest.json +1 -0
  27. package/engine-packs/phaser/package.deps.json +1 -0
  28. package/engine-packs/threejs/game/config/game-config.ts +46 -0
  29. package/engine-packs/threejs/game/contract/publish.ts +141 -0
  30. package/engine-packs/threejs/game/contract/types.ts +34 -0
  31. package/engine-packs/threejs/game/index.ts +76 -0
  32. package/engine-packs/threejs/game/runtime-contract.ts +15 -0
  33. package/engine-packs/threejs/manifest.json +1 -0
  34. package/engine-packs/threejs/package.deps.json +8 -0
  35. package/package.json +18 -4
  36. package/project-template/.claude/agents/artist.md +101 -0
  37. package/project-template/.claude/agents/developer.md +90 -93
  38. package/project-template/.claude/agents/game-designer.md +192 -0
  39. package/project-template/.claude/agents/refs/README.md +57 -51
  40. package/project-template/.claude/agents/refs/{designer-color-audio-recipes.md → artist-color-audio-recipes.md} +2 -2
  41. package/project-template/.claude/agents/refs/{designer-deliverable-spec.md → artist-deliverable-spec.md} +57 -57
  42. package/project-template/.claude/agents/refs/{designer-dimension-axis.md → artist-dimension-axis.md} +5 -5
  43. package/project-template/.claude/agents/refs/{designer-handoff-v2-checklist.md → artist-handoff-v2-checklist.md} +15 -15
  44. package/project-template/.claude/agents/refs/artist-legacy-fallback.md +14 -0
  45. package/project-template/.claude/agents/refs/{designer-master-composite-recipes.md → artist-master-composite-recipes.md} +3 -3
  46. package/project-template/.claude/agents/refs/artist-style-exploration-flow.md +55 -0
  47. package/project-template/.claude/agents/refs/developer-dev-handoff.md +83 -40
  48. package/project-template/.claude/agents/refs/developer-impl-cookbook.md +365 -67
  49. package/project-template/.claude/agents/refs/developer-legacy-fallback.md +15 -0
  50. package/project-template/.claude/agents/refs/developer-phase1-flow.md +131 -85
  51. package/project-template/.claude/agents/refs/framework-5-component-filter.md +252 -0
  52. package/project-template/.claude/agents/refs/framework-game-feel-juice.md +266 -0
  53. package/project-template/.claude/agents/refs/framework-mda.md +147 -0
  54. package/project-template/.claude/agents/refs/game-designer-gameplay-sufficiency.md +123 -0
  55. package/project-template/.claude/agents/refs/game-designer-legacy-fallback.md +15 -0
  56. package/project-template/.claude/agents/refs/game-designer-workflow-detail.md +69 -0
  57. package/project-template/.claude/agents/refs/implementation-plan-guide.md +316 -0
  58. package/project-template/.claude/agents/refs/reviewer-convergence-eval.md +247 -33
  59. package/project-template/.claude/agents/refs/reviewer-legacy-fallback.md +14 -0
  60. package/project-template/.claude/agents/refs/skill-selector-guide.md +465 -0
  61. package/project-template/.claude/agents/refs/skill-value-layers.md +145 -0
  62. package/project-template/.claude/agents/refs/storyboard-generation-guide.md +110 -0
  63. package/project-template/.claude/agents/refs/ta-atlas-deliverable-standard.md +4 -4
  64. package/project-template/.claude/agents/refs/ta-pipeline-cookbook.md +101 -104
  65. package/project-template/.claude/agents/refs/technical-artist-legacy-fallback.md +14 -0
  66. package/project-template/.claude/agents/reviewer.md +81 -95
  67. package/project-template/.claude/agents/technical-artist.md +71 -95
  68. package/project-template/.claude/hooks/README.md +83 -35
  69. package/project-template/.claude/hooks/asr-coverage-validate.mjs +19 -19
  70. package/project-template/.claude/hooks/block-developer-preflight.mjs +185 -0
  71. package/project-template/.claude/hooks/block-ring1-tasklist.mjs +95 -0
  72. package/project-template/.claude/hooks/gate-dispatcher.mjs +78 -0
  73. package/project-template/.claude/hooks/gate-runner.mjs +557 -0
  74. package/project-template/.claude/hooks/gate.mjs +170 -0
  75. package/project-template/.claude/hooks/snapshot-milestone.mjs +246 -0
  76. package/project-template/.claude/hooks/user-prompt.mjs +193 -0
  77. package/project-template/.claude/hooks/validate-atom-tree-selection.mjs +281 -0
  78. package/project-template/.claude/hooks/validate-workflow-stop.mjs +1535 -95
  79. package/project-template/.claude/settings.json +54 -9
  80. package/project-template/.claude/skills/brainstorming/SKILL.md +161 -0
  81. package/project-template/.claude/skills/brainstorming/scripts/frame-template.html +270 -0
  82. package/project-template/.claude/skills/brainstorming/scripts/helper.js +177 -0
  83. package/project-template/.claude/skills/brainstorming/scripts/server.cjs +354 -0
  84. package/project-template/.claude/skills/brainstorming/scripts/start-server.sh +148 -0
  85. package/project-template/.claude/skills/brainstorming/scripts/stop-server.sh +56 -0
  86. package/project-template/.claude/skills/brainstorming/scripts/wait-for-selection.sh +62 -0
  87. package/project-template/.claude/skills/brainstorming/spec-document-reviewer-prompt.md +49 -0
  88. package/project-template/.claude/skills/brainstorming/visual-companion.md +309 -0
  89. package/project-template/.claude/skills/playcraft-ad-psychology/SKILL.md +3 -3
  90. package/project-template/.claude/skills/playcraft-art-style-guide/SKILL.md +3 -3
  91. package/project-template/.claude/skills/playcraft-asset-state-sheet/SKILL.md +35 -25
  92. package/project-template/.claude/skills/playcraft-audio-generation/SKILL.md +15 -15
  93. package/project-template/.claude/skills/playcraft-build-optimizer/SKILL.md +5 -5
  94. package/project-template/.claude/skills/playcraft-image-generation/SKILL.md +5 -5
  95. package/project-template/.claude/skills/playcraft-image-generation/reference/compare-style.template.mjs +5 -5
  96. package/project-template/.claude/skills/playcraft-image-generation/reference/gen-batch-sprite.template.mjs +116 -27
  97. package/project-template/.claude/skills/playcraft-image-generation/reference/prompt-cookbook.md +1 -1
  98. package/project-template/.claude/skills/playcraft-image-processing/SKILL.md +219 -0
  99. package/project-template/.claude/skills/playcraft-playable-optimization/SKILL.md +161 -0
  100. package/project-template/.claude/skills/playcraft-research/SKILL.md +24 -21
  101. package/project-template/.claude/skills/playcraft-skill-recommender/SKILL.md +331 -0
  102. package/project-template/.claude/skills/playcraft-sprite-generation/SKILL.md +48 -48
  103. package/project-template/.claude/skills/playcraft-sprite-remix/SKILL.md +158 -0
  104. package/project-template/.claude/skills/playcraft-sprite-sheet/SKILL.md +100 -0
  105. package/project-template/.claude/skills/playcraft-storyboard/SKILL.md +4 -4
  106. package/project-template/.claude/skills/playcraft-style-qa/SKILL.md +45 -45
  107. package/project-template/.claude/skills/playcraft-text-rendering/SKILL.md +27 -27
  108. package/project-template/.claude/skills/session-analyzer/SKILL.md +386 -0
  109. package/project-template/.claude/skills/session-analyzer/scripts/execution-breakdown.mjs +182 -0
  110. package/project-template/.claude/skills/session-analyzer/scripts/find-turns.mjs +72 -0
  111. package/project-template/.claude/skills/session-analyzer/scripts/heavy-output.mjs +121 -0
  112. package/project-template/.claude/skills/session-analyzer/scripts/resolve-session.mjs +103 -0
  113. package/project-template/.claude/skills/session-analyzer/scripts/subagent-stats.mjs +127 -0
  114. package/project-template/.claude/skills/session-analyzer/scripts/subagent-tool-timeline.mjs +106 -0
  115. package/project-template/.claude/skills/session-analyzer/scripts/time-gaps.mjs +128 -0
  116. package/project-template/.claude/skills/session-analyzer/scripts/turn-timeline.mjs +67 -0
  117. package/project-template/.claude/snapshot.mjs +350 -0
  118. package/project-template/.codebuddy/settings.json +53 -0
  119. package/project-template/.cursor/hooks.json +1 -1
  120. package/project-template/.cursor/rules/playcraft-orchestrator.mdc +91 -86
  121. package/project-template/.cursor/rules/playcraft-subagent-boundary.mdc +16 -5
  122. package/project-template/CHANGELOG.md +105 -0
  123. package/project-template/CLAUDE.md +58 -254
  124. package/project-template/docs/DESIGN.md +65 -0
  125. package/project-template/docs/intent-clarifications.md +58 -0
  126. package/project-template/docs/pipeline-overview.md +69 -0
  127. package/project-template/docs/project-state.md +211 -0
  128. package/project-template/docs/team/agent-conduct.md +51 -105
  129. package/project-template/docs/team/agent-runtime-matrix.md +60 -74
  130. package/project-template/docs/team/atom-tree-format.md +169 -0
  131. package/project-template/docs/team/collaboration.md +319 -225
  132. package/project-template/docs/team/core-model.md +80 -46
  133. package/project-template/docs/team/game-designer-migration-todo.md +8 -0
  134. package/project-template/docs/team/harness-legacy-deprecation.md +23 -0
  135. package/project-template/docs/team/platform-capabilities.md +16 -13
  136. package/project-template/docs/team/workflow-changelog.md +95 -23
  137. package/project-template/docs/team/workflow-consistency-checklist.md +93 -45
  138. package/project-template/focus-lab/.gitkeep +0 -0
  139. package/project-template/game/.playcraft-scaffold-pending +0 -0
  140. package/project-template/game/index.ts +18 -0
  141. package/project-template/globals.d.ts +51 -0
  142. package/project-template/index.css +34 -0
  143. package/project-template/index.html +18 -0
  144. package/project-template/main.ts +9 -0
  145. package/project-template/package.json +79 -0
  146. package/project-template/skills/README.md +52 -0
  147. package/project-template/skills/_shared/agent-prep.md +136 -0
  148. package/project-template/skills/_shared/requirements.txt +1 -0
  149. package/project-template/skills/_shared/scripts/build-evidence-gate.mjs +87 -0
  150. package/project-template/skills/_shared/scripts/context-budget.mjs +215 -0
  151. package/project-template/skills/_shared/scripts/create-playable.mjs +140 -0
  152. package/project-template/skills/_shared/scripts/dev-start.mjs +151 -0
  153. package/project-template/skills/_shared/scripts/disclosure-config.mjs +480 -0
  154. package/project-template/skills/_shared/scripts/ensure-project.mjs +532 -0
  155. package/project-template/skills/_shared/scripts/gen-placeholder-audio.py +345 -0
  156. package/project-template/skills/_shared/scripts/gen-placeholder.py +244 -0
  157. package/project-template/skills/_shared/scripts/harness-smoke.mjs +257 -0
  158. package/project-template/skills/_shared/scripts/lib/validator-artifacts.mjs +129 -0
  159. package/project-template/skills/_shared/scripts/placeholder-pack-sheet.mjs +67 -0
  160. package/project-template/skills/_shared/scripts/placeholder_audio_lib.py +142 -0
  161. package/project-template/skills/_shared/scripts/placeholder_lib.py +993 -0
  162. package/project-template/skills/_shared/scripts/render-project-state.mjs +278 -0
  163. package/project-template/skills/_shared/scripts/ring-config.mjs +252 -0
  164. package/project-template/skills/_shared/scripts/skills-check.mjs +176 -0
  165. package/project-template/skills/_shared/scripts/slice-set.mjs +77 -0
  166. package/project-template/skills/_shared/scripts/state-advance-ring.mjs +63 -0
  167. package/project-template/skills/_shared/scripts/state-get.mjs +215 -0
  168. package/project-template/skills/_shared/scripts/state-handoff.mjs +120 -0
  169. package/project-template/skills/_shared/scripts/state-set.mjs +113 -0
  170. package/project-template/skills/_shared/scripts/state-store.mjs +893 -0
  171. package/project-template/skills/_shared/scripts/sync-template-skills.mjs +112 -0
  172. package/project-template/skills/_shared/scripts/verify-asset-code-sync.mjs +265 -0
  173. package/project-template/skills/_shared/scripts/verify-atom-conformance.mjs +181 -0
  174. package/project-template/skills/_shared/scripts/verify-env.mjs +285 -0
  175. package/project-template/skills/_shared/scripts/verify-placeholders.mjs +161 -0
  176. package/project-template/skills/_shared/scripts/workflow-doctor.mjs +348 -0
  177. package/project-template/skills/playable-animate/SKILL.md +52 -0
  178. package/project-template/skills/playable-animate/agents/openai.yaml +4 -0
  179. package/project-template/skills/playable-animate/references/board-refresh.md +30 -0
  180. package/project-template/skills/playable-animate/references/diagnosis-checklist.md +25 -0
  181. package/project-template/skills/playable-animate/references/entrance-sequencing.md +33 -0
  182. package/project-template/skills/playable-animate/references/interaction-timing.md +23 -0
  183. package/project-template/skills/playable-art/SKILL.md +203 -0
  184. package/project-template/skills/playable-art/agents/openai.yaml +4 -0
  185. package/project-template/skills/playable-art/references/alpha-postprocess.md +46 -0
  186. package/project-template/skills/playable-art/references/cta-art-spec.md +59 -0
  187. package/project-template/skills/playable-art/references/layout-proportions.md +30 -0
  188. package/project-template/skills/playable-art/references/prompt-patterns.md +83 -0
  189. package/project-template/skills/playable-art/references/reference-comparison.md +30 -0
  190. package/project-template/skills/playable-art/references/sheet-import-v2.md +91 -0
  191. package/project-template/skills/playable-art/scripts/build-atlas.py +332 -0
  192. package/project-template/skills/playable-art/scripts/chroma-key.py +50 -0
  193. package/project-template/skills/playable-art/scripts/extract-alpha-split.py +65 -0
  194. package/project-template/skills/playable-art/scripts/extract-dual-bg-alpha.py +118 -0
  195. package/project-template/skills/playable-art/scripts/import-gpt-art-sheets-v2.py +403 -0
  196. package/project-template/skills/playable-art/scripts/import-gpt-art-sheets.py +280 -0
  197. package/project-template/skills/playable-art/scripts/import-gpt-tile-sheet.py +114 -0
  198. package/project-template/skills/playable-art/scripts/import_gpt_art_pipeline.py +321 -0
  199. package/project-template/skills/playable-art/scripts/import_gpt_art_sheets_v2_test.py +126 -0
  200. package/project-template/skills/playable-art/scripts/placeholder_common.py +98 -0
  201. package/project-template/skills/playable-art/scripts/remove-bg.py +91 -0
  202. package/project-template/skills/playable-art/scripts/review-processed-assets.py +468 -0
  203. package/project-template/skills/playable-art/scripts/review_processed_assets_test.py +116 -0
  204. package/project-template/skills/playable-art/scripts/verify-alpha-clean.py +105 -0
  205. package/project-template/skills/playable-debug/SKILL.md +116 -0
  206. package/project-template/skills/playable-debug/agents/openai.yaml +4 -0
  207. package/project-template/skills/playable-debug/references/debug-config.md +40 -0
  208. package/project-template/skills/playable-focus/SKILL.md +148 -0
  209. package/project-template/skills/playable-focus/scripts/bootstrap-playground.mjs +84 -0
  210. package/project-template/skills/playable-focus/scripts/extract-focus-frames.mjs +87 -0
  211. package/project-template/skills/playable-focus/scripts/generate-focus-reports.mjs +121 -0
  212. package/project-template/skills/playable-focus/scripts/playground.mjs +390 -0
  213. package/project-template/skills/playable-focus/templates/focus-lab/frame.html +39 -0
  214. package/project-template/skills/playable-focus/templates/focus-lab/harness/clean-stage.js +114 -0
  215. package/project-template/skills/playable-focus/templates/focus-lab/harness/frame-lab-scene.js +94 -0
  216. package/project-template/skills/playable-focus/templates/focus-lab/harness/particle-lab-scene.js +224 -0
  217. package/project-template/skills/playable-focus/templates/focus-lab/model.html +16 -0
  218. package/project-template/skills/playable-focus/templates/focus-lab/particle.html +38 -0
  219. package/project-template/skills/playable-focus/templates/focus-lab/shatter.html +47 -0
  220. package/project-template/skills/playable-focus/templates/playground/registry.template.json +55 -0
  221. package/project-template/skills/playable-focus/templates/playground/vfx-catalog.template.json +280 -0
  222. package/project-template/skills/playable-fx-decompose/SKILL.md +212 -0
  223. package/project-template/skills/playable-fx-decompose/examples.md +89 -0
  224. package/project-template/skills/playable-fx-decompose/reference.md +201 -0
  225. package/project-template/skills/playable-fx-decompose/requirements.txt +2 -0
  226. package/project-template/skills/playable-fx-decompose/scripts/build-blank-tile-crack.py +192 -0
  227. package/project-template/skills/playable-fx-decompose/scripts/fix-shard-debris-frames.py +60 -0
  228. package/project-template/skills/playable-fx-decompose/scripts/generate-shard-debris.py +276 -0
  229. package/project-template/skills/playable-fx-peak/SKILL.md +237 -0
  230. package/project-template/skills/playable-fx-peak/requirements.txt +2 -0
  231. package/project-template/skills/playable-fx-peak/scripts/fix-frame-edges.py +70 -0
  232. package/project-template/skills/playable-fx-peak/scripts/repack-frame-sequence.py +526 -0
  233. package/project-template/skills/playable-fx-peak/scripts/validate-frame-anchors.py +130 -0
  234. package/project-template/skills/playable-placeholder/SKILL.md +239 -0
  235. package/project-template/skills/playable-record/SKILL.md +166 -0
  236. package/project-template/skills/playable-record/scripts/lib/build-artifact.mjs +92 -0
  237. package/project-template/skills/playable-record/scripts/lib/dev-server.mjs +104 -0
  238. package/project-template/skills/playable-record/scripts/lib/record-audio-bridge.js +141 -0
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  252. package/project-template/skills/playable-validate/SKILL.md +260 -0
  253. package/project-template/skills/playable-validate/references/checklist-detail.md +36 -0
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  255. package/project-template/skills/playable-validate/validation-rules.md +200 -0
  256. package/project-template/skills/playable-verify-ui/SKILL.md +295 -0
  257. package/project-template/skills/playable-verify-ui/examples/asset-manifest.example.json +36 -0
  258. package/project-template/skills/playable-verify-ui/examples/mahjong-match.profile.yaml +334 -0
  259. package/project-template/skills/playable-verify-ui/profiles/template.profile.yaml +84 -0
  260. package/project-template/skills/playable-verify-ui/reference.md +165 -0
  261. package/project-template/skills/playable-verify-ui/references/phaser-patterns.md +67 -0
  262. package/project-template/skills/playable-verify-ui/references/scaling-decision-tree.md +51 -0
  263. package/project-template/skills/playable-verify-ui/requirements.txt +7 -0
  264. package/project-template/skills/playable-verify-ui/schema/asset-manifest.schema.json +68 -0
  265. package/project-template/skills/playable-verify-ui/schema/playable-ui-profile.schema.json +171 -0
  266. package/project-template/skills/playable-verify-ui/scripts/asset_manifest.py +231 -0
  267. package/project-template/skills/playable-verify-ui/scripts/lib/__init__.py +1 -0
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  | 4 | **Details 分类描述** | 每类元素有独立的颜色/材质描述,引用 layout-spec hex |
131
- | 5 | **Details 引用 Style Intent** | 风格关键词来自 designer-log Style Intent Notes |
131
+ | 5 | **Details 引用 Style Intent** | 风格关键词来自 artist-log Style Intent Notes |
132
132
  | 6 | **Constraints 负面约束** | ≥3 条 "No xxx",含 Anti-Pattern Notes 中的禁忌 |
133
133
  | 7 | **Canvas ≤ 4096px** | 总尺寸不超过模型最大分辨率 |
134
134
  | 8 | **--reference-image 指定** | 指向 ASR element sheet 或 Master Composite |
@@ -255,60 +255,60 @@ playcraft image resize \
255
255
 
256
256
  ```javascript
257
257
  // ta-workspace/scripts/split-spritesheet.mjs
258
- import { execSync } from "child_process";
259
- import { existsSync, mkdirSync } from "fs";
258
+ import { execSync } from 'child_process';
259
+ import { existsSync, mkdirSync } from 'fs';
260
260
 
261
261
  const CONFIG = {
262
- input: "assets/images/tiles/spritesheet_mahjong.png",
263
- outputDir: "assets/images/tiles/",
262
+ input: 'assets/images/tiles/spritesheet_mahjong.png',
263
+ outputDir: 'assets/images/tiles/',
264
264
  cols: 7,
265
265
  rows: 6,
266
266
  cellW: 80,
267
267
  cellH: 100,
268
268
  gap: 10,
269
269
  names: [
270
- "1wan",
271
- "2wan",
272
- "3wan",
273
- "4wan",
274
- "5wan",
275
- "6wan",
276
- "7wan",
277
- "8wan",
278
- "9wan",
279
- "1tiao",
280
- "2tiao",
281
- "3tiao",
282
- "4tiao",
283
- "5tiao",
284
- "6tiao",
285
- "7tiao",
286
- "8tiao",
287
- "9tiao",
288
- "1tong",
289
- "2tong",
290
- "3tong",
291
- "4tong",
292
- "5tong",
293
- "6tong",
294
- "7tong",
295
- "8tong",
296
- "9tong",
297
- "east",
298
- "south",
299
- "west",
300
- "north",
301
- "red_dragon",
302
- "green_dragon",
303
- "white_dragon",
304
- "spring",
305
- "summer",
306
- "autumn",
307
- "winter",
308
- "plum",
309
- "orchid",
310
- "bamboo",
311
- "chrysanthemum",
270
+ '1wan',
271
+ '2wan',
272
+ '3wan',
273
+ '4wan',
274
+ '5wan',
275
+ '6wan',
276
+ '7wan',
277
+ '8wan',
278
+ '9wan',
279
+ '1tiao',
280
+ '2tiao',
281
+ '3tiao',
282
+ '4tiao',
283
+ '5tiao',
284
+ '6tiao',
285
+ '7tiao',
286
+ '8tiao',
287
+ '9tiao',
288
+ '1tong',
289
+ '2tong',
290
+ '3tong',
291
+ '4tong',
292
+ '5tong',
293
+ '6tong',
294
+ '7tong',
295
+ '8tong',
296
+ '9tong',
297
+ 'east',
298
+ 'south',
299
+ 'west',
300
+ 'north',
301
+ 'red_dragon',
302
+ 'green_dragon',
303
+ 'white_dragon',
304
+ 'spring',
305
+ 'summer',
306
+ 'autumn',
307
+ 'winter',
308
+ 'plum',
309
+ 'orchid',
310
+ 'bamboo',
311
+ 'chrysanthemum',
312
312
  ],
313
313
  };
314
314
 
@@ -332,7 +332,7 @@ for (let row = 0; row < CONFIG.rows; row++) {
332
332
  console.log(`[${idx + 1}/${CONFIG.names.length}] ${output}`);
333
333
  }
334
334
  }
335
- console.log("Done. Split complete.");
335
+ console.log('Done. Split complete.');
336
336
  ```
337
337
 
338
338
  ### 替换修补格
@@ -0,0 +1,158 @@
1
+ ---
2
+ name: playcraft-sprite-remix
3
+ description: 精灵图(sprite sheet)拆解、逐帧 AI 重绘、去背景与重组装的完整流水线。适用于换肤、风格变换、牌面/图集批量处理;通过 playcraft CLI 在沙箱内执行,分析步骤可走后端 Vision API。
4
+ compatibility: agent,opencode
5
+ triggers: 精灵图, sprite sheet, 图集, 换肤, 风格变换, 逐帧, 麻将牌, tile sheet, atlas remix
6
+ ---
7
+
8
+ ## Skill Definition
9
+
10
+ tools:
11
+
12
+ - bash
13
+ - read
14
+ prompt_extension: |
15
+ 你是精灵图管线工程师。不得向 /project/ 写入;中间产物与最终输出必须在会话 .../sessions/{id}/ta-workspace/ 下。
16
+ 当用户提到精灵图、sprite sheet、图集换肤、逐帧重绘、牌面风格变换等需求时,优先采用「分析/拆分 → 逐帧生成 → 去背景 → 重组 → 对比验收」流程,而不是把整张图直接丢给生图模型。
17
+ 通过 bash 调用 playcraft CLI:sprite-split(可选 Vision)、tools generate-image、image remove-background、image sprite-sheet。
18
+ 需要多模态理解布局时,使用 `playcraft image sprite-split --input ... --output-dir ... --auto-detect [--hint "..."]`(消耗后端 Vision 配额)。
19
+ 若网格行列与帧尺寸已知,用手动参数省略 Vision:`--rows --columns --frame-width --frame-height [--padding]`。
20
+ 交付到素材库时按 docs/agent/remixable-prefab-spec.md 整理 staging 后执行 `playcraft tools publish-prefab`。
21
+
22
+ ## 我做什么
23
+
24
+ - 将整张精灵图拆成独立帧(规则网格或不规则元素)
25
+ - 按统一风格或用户要求对每帧做图生图(`playcraft tools generate-image` + `--reference-image`)
26
+ - 逐帧去背景(优先 `remove-background` 默认 floodfill;复杂底用 `--method ai`)
27
+ - 用 `playcraft image sprite-sheet` 按原拓扑拼回 PNG + JSON
28
+ - 产出 `split-meta.json` 记录裁切与网格,便于复现与人工微调
29
+
30
+ ## 何时用我
31
+
32
+ - 用户明确在处理 **sprite sheet / 精灵图 / 纹理图集**,且需要 **保留网格或元素位置**
33
+ - 整张图直接文生图/图生图效果差、帧错位、风格不一致
34
+ - 需要批量对 **每一格 / 每一元素** 单独生成或变换
35
+
36
+ ## 推荐工作流(6 步)
37
+
38
+ ### 1–2. 分析与拆分(一步 CLI)
39
+
40
+ ```bash
41
+ # Vision 自动推断网格(需 PLAYCRAFT_API_URL + PLAYCRAFT_SANDBOX_TOKEN或 .playcraft.json)
42
+ playcraft image sprite-split \
43
+ --input ta-workspace/source-sheet.png \
44
+ --output-dir ta-workspace/split_frames \
45
+ --auto-detect \
46
+ --hint "mahjong tiles, uniform grid, equal cell size"
47
+
48
+ # 或已知网格时(纯本地 sharp,不调后端)
49
+ playcraft image sprite-split \
50
+ --input ta-workspace/source-sheet.png \
51
+ --output-dir ta-workspace/split_frames \
52
+ --rows 4 --columns 10 --frame-width 100 --frame-height 130 --padding 2
53
+ ```
54
+
55
+ 输出:`split_frames/frame_r*_c*.png`(或不规则时的按元素命名)、`split_frames/split-meta.json`。
56
+
57
+ ### 3. 逐帧重生成
58
+
59
+ 对每一帧单独调用(可并行多个 bash 命令,注意 API 限流):
60
+
61
+ ```bash
62
+ playcraft tools generate-image \
63
+ --prompt "same tile, frozen ice style, keep symbol readable, game asset" \
64
+ --reference-image ta-workspace/split_frames/frame_r0_c0.png \
65
+ --aspect-ratio 1:1 \
66
+ --output ta-workspace/remix_frames/frame_r0_c0.png
67
+ ```
68
+
69
+ 多帧时循环处理;单帧失败只需重试该帧。
70
+
71
+ ### 4. 去背景
72
+
73
+ ```bash
74
+ playcraft image remove-background \
75
+ --input ta-workspace/remix_frames/frame_r0_c0.png \
76
+ --output ta-workspace/remix_frames_nobg/frame_r0_c0.png
77
+ ```
78
+
79
+ 复杂背景再考虑 `--method ai`。
80
+
81
+ ### 5. 重组精灵图
82
+
83
+ 根据 `split-meta.json` 中的行列与 `frameWidth` / `frameHeight` / `padding` 与 `sprite-sheet` 对齐(与拆分时一致):
84
+
85
+ ```bash
86
+ playcraft image sprite-sheet \
87
+ --inputs ta-workspace/remix_frames_nobg/frame_r0_c0.png,ta-workspace/remix_frames_nobg/frame_r0_c1.png \
88
+ --output ta-workspace/remixed-sheet \
89
+ --columns 10 \
90
+ --cell-width 100 --cell-height 130 \
91
+ --padding 2
92
+ ```
93
+
94
+ (`--inputs` 顺序须与拼图行列一致;帧数多时用脚本生成逗号列表。)
95
+
96
+ ### 6. Review(对比验收)
97
+
98
+ 将 **原图** 与 **新精灵图** 作为参考图,请求模型做一致性/对齐简述(可选,用于汇报或自检):
99
+
100
+ ```bash
101
+ playcraft tools generate-image \
102
+ --prompt "Compare layout: does the second image preserve the grid and approximate content of the first? Answer briefly in English." \
103
+ --reference-image ta-workspace/source-sheet.png \
104
+ --reference-image ta-workspace/remixed-sheet.png \
105
+ --aspect-ratio 1:1 \
106
+ --output ta-workspace/review_note.png
107
+ ```
108
+
109
+ 若仅需文字反馈,可改为由 Manager/Reviewer 角色阅读两张图;CLI 仍会生成一张图,可按项目约定使用或丢弃。
110
+
111
+ ## 局部 remix:不拆整张,只替换单一元素
112
+
113
+ 已知某个元素在原图上的 bounds(例如某个按钮位于 x=120 y=240 宽 160 高 64),想仅重绘该元素并贴回原图:
114
+
115
+ ```bash
116
+ # 1) 裁出目标区域(可向外扩 ~10% 给模型一点上下文)
117
+ playcraft image crop \
118
+ --input ta-workspace/source-sheet.png \
119
+ --output ta-workspace/region.png \
120
+ --x 104 --y 234 --width 192 --height 76
121
+
122
+ # 2) 以裁剪片作为 reference 做 image-to-image
123
+ playcraft tools generate-image \
124
+ --prompt "green rounded rectangle button with white text 'Start', flat UI" \
125
+ --reference-image ta-workspace/region.png \
126
+ --aspect-ratio 1:1 \
127
+ --output ta-workspace/region_remixed.png
128
+
129
+ # 3) 抠掉新片段的背景/边框
130
+ playcraft image remove-background \
131
+ --input ta-workspace/region_remixed.png \
132
+ --output ta-workspace/region_remixed_nobg.png
133
+
134
+ # 4) 贴回原图(注意 x/y 是粘贴起点,这里是 104/234,而不是 bounds 原点)
135
+ playcraft image overlay \
136
+ --base ta-workspace/source-sheet.png \
137
+ --overlay ta-workspace/region_remixed_nobg.png \
138
+ --output ta-workspace/source-sheet.v2.png \
139
+ --x 104 --y 234
140
+ ```
141
+
142
+ 4 步各是一个原子,可单独替换:
143
+
144
+ - 不需要外扩时 step 1 使用原始 bounds 即可。
145
+ - 场景融合足够好时 step 3 可跳过。
146
+ - 多元素批量换皮时把这套流程写在一个 for 循环里,或对每个元素走一遍 step 1–4 并合到同一底图上。
147
+
148
+ ## 与现有 Skill 的关系
149
+
150
+ - **playcraft-sprite-sheet**:仅负责「多图合并为 sheet」;本 Skill 覆盖「从 sheet 出发的完整 remix」
151
+ - **playcraft-image-generation**:单图生成;本 Skill 强调 **逐帧** 与 **结构保持**
152
+ - **playcraft-image-processing**:缩放、裁剪、像素化等本地处理;在本流程中可与 remix 步骤穿插使用
153
+
154
+ ## 注意事项
155
+
156
+ - **不要**对整张 sprite sheet 一次性下「全部改成某风格」的生图指令作为主路径
157
+ - `--auto-detect` 有成本;已知规格时务必用手动网格减少调用
158
+ - 不规则图集(`gridType: irregular`)重组时需按 `split-meta.json` 中元素坐标逐个 `overlay` 或扩展 `sprite-sheet` 工作流;优先在 ta-workspace 用脚本或分步 composite 还原布局
@@ -0,0 +1,100 @@
1
+ ---
2
+ name: playcraft-sprite-sheet
3
+ description: 可玩广告流程步骤 7(可选)。将多张图片合并为精灵图(sprite sheet),输出 PNG 及 JSON 帧坐标元数据。通过 `playcraft image sprite-sheet` 命令在沙箱本地执行,无需 backend。
4
+ compatibility: agent,opencode
5
+ ---
6
+
7
+ ## Skill Definition
8
+
9
+ tools:
10
+
11
+ - bash
12
+ - read
13
+ prompt_extension: |
14
+ 你是精灵图合成师。不得向 /project/ 写入;所有输出必须在会话 .../sessions/{id}/ta-workspace/ 下。
15
+ 通过 bash 工具运行 `playcraft image sprite-sheet` CLI 命令将多张图合并为 PNG + JSON 元数据,全程本地执行,无需往返 backend。
16
+ 若需交付到素材库,先按 docs/agent/remixable-prefab-spec.md 整理 staging,再通过 bash 运行 `playcraft tools publish-prefab` CLI 命令。
17
+
18
+ ## 我做什么
19
+
20
+ - 将多张图片合并为精灵图(sprite sheet)
21
+ - 输出:精灵图 PNG + JSON 元数据(每帧的 x, y, w, h 及文件名索引)
22
+ - 可与 playcraft-image-generation、playcraft-image-processing 串联使用
23
+
24
+ ## 何时用我
25
+
26
+ 当变体需要:
27
+
28
+ - 角色动画(idle、walk、jump 等多帧)
29
+ - 序列帧动画
30
+ - 多张小图合并为图集(减少 draw call)
31
+
32
+ ## 命令用法
33
+
34
+ ```bash
35
+ playcraft image sprite-sheet \
36
+ --inputs <图1>,<图2>,<图3>,... \
37
+ --output <ta-workspace内的基路径> # 自动生成 .png 和 .json
38
+ [--columns <列数>] # 默认按平方根自动计算
39
+ [--padding <帧间距像素>] # 默认 0
40
+ [--cell-width <宽>] # 默认用第一张图的宽
41
+ [--cell-height <高>] # 默认用第一张图的高
42
+ ```
43
+
44
+ ### 输出文件
45
+
46
+ - `<output>.png` — 精灵图 PNG
47
+ - `<output>.json` — 帧坐标数据,格式如下:
48
+ ```json
49
+ {
50
+ "frames": {
51
+ "hero_idle_0.png": { "x": 0, "y": 0, "w": 64, "h": 64 },
52
+ "hero_idle_1.png": { "x": 64, "y": 0, "w": 64, "h": 64 }
53
+ },
54
+ "meta": { "image": "hero.png", "size": { "w": 256, "h": 64 }, "scale": 1 }
55
+ }
56
+ ```
57
+
58
+ ## 工作流
59
+
60
+ 1. **准备帧图片**:从 /project 只读读取参考图,或引用 ta-workspace 内已生成/处理的帧图
61
+ 2. **(可选)统一尺寸**:用 `playcraft image resize` 确保所有帧尺寸一致
62
+ 3. **合并精灵图**:
63
+ ```bash
64
+ playcraft image sprite-sheet \
65
+ --inputs ta-workspace/frame_0.png,ta-workspace/frame_1.png,ta-workspace/frame_2.png \
66
+ --output ta-workspace/hero-sheet \
67
+ --columns 4 \
68
+ --cell-width 64 --cell-height 64
69
+ # 生成:ta-workspace/hero-sheet.png 和 ta-workspace/hero-sheet.json
70
+ ```
71
+ 4. **(可选)交付到素材库**:
72
+ ```bash
73
+ playcraft tools publish-prefab \
74
+ --remix-project-id <ID> --template <名> --variant <名> --prefab <名> \
75
+ --staging-root <staging路径>
76
+ ```
77
+
78
+ ## 与步骤 5、6 融合
79
+
80
+ 完整流程示例:
81
+
82
+ ```bash
83
+ # 步骤 5:AI 生成帧
84
+ playcraft tools generate-image --prompt "hero idle frame 1, pixel art, transparent background" --output ta-workspace/f0.png
85
+ playcraft tools generate-image --prompt "hero idle frame 2, pixel art, transparent background" --output ta-workspace/f1.png
86
+
87
+ # 步骤 6:统一尺寸
88
+ playcraft image resize --input ta-workspace/f0.png --output ta-workspace/f0_64.png --width 64 --height 64 --fit contain
89
+ playcraft image resize --input ta-workspace/f1.png --output ta-workspace/f1_64.png --width 64 --height 64 --fit contain
90
+
91
+ # 步骤 7:合并精灵图
92
+ playcraft image sprite-sheet \
93
+ --inputs ta-workspace/f0_64.png,ta-workspace/f1_64.png \
94
+ --output ta-workspace/hero-idle \
95
+ --cell-width 64 --cell-height 64
96
+ ```
97
+
98
+ ## 游戏引擎兼容
99
+
100
+ JSON 格式设计兼容常见引擎(Phaser、PlayCanvas 的 sprite 格式),key 为文件名,value 含 x/y/w/h 坐标。
@@ -1,6 +1,6 @@
1
1
  ---
2
2
  name: playcraft-storyboard
3
- description: PlayCraft Master Composite 生成指南。5 格完整 9:16 H5 竖屏拼成一张审阅图(横排或网格均可)。Designer Phase 1 必读。
3
+ description: PlayCraft Master Composite 生成指南。5 格完整 9:16 H5 竖屏拼成一张审阅图(横排或网格均可)。Artist Phase 1 必读。
4
4
  triggers: 故事板,storyboard,4帧,四帧,体验流,experience flow,合成图,composite,master composite,Hook场景,EndCard场景,故事板生成,storyboard generation,gameplay flow visual,concept panel,5面板
5
5
  ---
6
6
 
@@ -40,7 +40,7 @@ triggers: 故事板,storyboard,4帧,四帧,体验流,experience flow,合成图,c
40
40
 
41
41
  | 布局 | 整图宽×高(单格 W×H) | 说明 |
42
42
  | -------------------- | --------------------- | ---------------------------------------- |
43
- | **1×5 横排**(默认) | `5W × H` | Gate #2 审阅最常用 |
43
+ | **1×5 横排**(默认) | `5W × H` | ring 3 Ring Gate 审阅最常用 |
44
44
  | 2+3 网格 | `3W × 2H` | 上行 2 屏、下行 3 屏;prompt 须写明 grid |
45
45
  | 5×1 竖排 | `W × 5H` | 过高,一般不推荐(易超 4096 高) |
46
46
 
@@ -156,12 +156,12 @@ playcraft image info --input assets/images/storyboard/master_composite_option_A.
156
156
  | 2 | 单格 9:16 | prompt + 像素双约束 |
157
157
  | 3 | CLI | `45:16` + 成对 width/height |
158
158
  | 4 | image info | 通过上表 |
159
- | 5 | 方案数 | ≥2(designer.md) |
159
+ | 5 | 方案数 | ≥2(artist.md) |
160
160
 
161
161
  ---
162
162
 
163
163
  ## 5. 进阶
164
164
 
165
- > **Read `refs/designer-master-composite-recipes.md`**
165
+ > **Read `refs/artist-master-composite-recipes.md`**
166
166
 
167
167
  > **TA 从 MC 拆层/抠图**:读 `playcraft-masking` skill(`decompose-layers` 整图分层 vs `segment`/`crop` 单元素)。
@@ -1,6 +1,6 @@
1
1
  ---
2
2
  name: playcraft-style-qa
3
- description: 可玩广告风格质量验证方法论。涵盖 Designer Phase 2 样本自检流程(4 维度)、TA 风格解读检查方法(confidence 判定标准)、TA 微批次验证评分标准(5 级附示例场景)、色彩一致性检查、ICP 提问模板。Designer 在 Phase 2 生成样本后、TA 在 Step 0c 前必读。
3
+ description: 可玩广告风格质量验证方法论。涵盖 Artist Phase 2 样本自检流程(4 维度)、TA 风格解读检查方法(confidence 判定标准)、TA 微批次验证评分标准(5 级附示例场景)、色彩一致性检查、ICP 提问模板。Artist 在 Phase 2 生成样本后、TA 在 Step 0c 前必读。
4
4
  triggers: 风格验证,style qa,风格一致性,style consistency,风格检查,微批次验证,micro-batch,style interpretation,confidence,TA自检,样本质量,品质验证,意图传递,ICP提问
5
5
  ---
6
6
 
@@ -8,18 +8,18 @@ triggers: 风格验证,style qa,风格一致性,style consistency,风格检查,
8
8
 
9
9
  ## 0. 谁在什么时候用这个 Skill
10
10
 
11
- | 角色 | 时机 | 用哪个章节 |
12
- | ----------------- | -------------------------------------------- | ----------------------------- |
13
- | **Designer** | Phase 2 **ICP 补洞 PNG** 生成后(非 ASR 板) | §1 Designer 自检 |
14
- | **TA** | Step 0c(开始任何补全工作前)读 designer-log | §2 Style Interpretation Check |
15
- | **TA** | Stage A 每类素材前 2 个补全完成后 | §3 Micro-Batch Validation |
16
- | **Designer + TA** | 需要向对方提问时 | §5 ICP 提问模板 |
11
+ | 角色 | 时机 | 用哪个章节 |
12
+ | --------------- | -------------------------------------------- | ----------------------------- |
13
+ | **Artist** | Phase 2 **ICP 补洞 PNG** 生成后(非 ASR 板) | §1 Artist 自检 |
14
+ | **TA** | Step 0c(开始任何补全工作前)读 artist-log | §2 Style Interpretation Check |
15
+ | **TA** | Stage A 每类素材前 2 个补全完成后 | §3 Micro-Batch Validation |
16
+ | **Artist + TA** | 需要向对方提问时 | §5 ICP 提问模板 |
17
17
 
18
18
  ---
19
19
 
20
- ## 1. Designer 自检:ICP 补洞文件(designer-handoff-v2)
20
+ ## 1. Artist 自检:ICP 补洞文件(artist-handoff-v2)
21
21
 
22
- **不用于** ASR 双板或 MC(已在 Gate #2 锁定)。仅当 ICP 要求交付**单张孤立 PNG** 时使用。
22
+ **不用于** ASR 双板或 MC(已在 ring 3 锁定)。仅当 ICP 要求交付**单张孤立 PNG** 时使用。
23
23
 
24
24
  对照图:`assets/images/storyboard/master_composite_option_[selectedMcOption].png`(MC concept panel)。
25
25
 
@@ -35,7 +35,7 @@ triggers: 风格验证,style qa,风格一致性,style consistency,风格检查,
35
35
  [ ] 质感特征匹配
36
36
  ```
37
37
 
38
- **通过**:记入 designer-log Per-Atom Delivery。**未通过**:重生成或注明 TA 注意事项。
38
+ **通过**:记入 artist-log Per-Atom Delivery。**未通过**:重生成或注明 TA 注意事项。
39
39
 
40
40
  ### 快速重生成
41
41
 
@@ -51,11 +51,11 @@ playcraft tools generate-image \
51
51
 
52
52
  ## 2. TA Style Interpretation Check(Step 0c 必做)
53
53
 
54
- 在开始任何补全工作前,阅读 `logs/designer-log.md` 中的 Style Intent Notes,**写出你自己的理解**,并判断 confidence 等级。
54
+ 在开始任何补全工作前,阅读 `logs/artist-log.md` 中的 Style Intent Notes,**写出你自己的理解**,并判断 confidence 等级。
55
55
 
56
56
  ### 阅读 Style Intent Notes 的方法
57
57
 
58
- 逐条阅读 designer-log 中每个样本的 Style Intent Notes,提取:
58
+ 逐条阅读 artist-log 中每个样本的 Style Intent Notes,提取:
59
59
 
60
60
  1. **主色调**:具体色温描述(暖橙、冷蓝、柔粉……)
61
61
  2. **光影方向**:光源位置(左上角 45°、正面平光……)
@@ -66,22 +66,22 @@ playcraft tools generate-image \
66
66
 
67
67
  写到 `logs/ta-log.md` 的 Style Interpretation 表中:
68
68
 
69
- | Confidence | 判定条件 | 处置方式 |
70
- | ---------- | --------------------------------------------------------------------------------------- | ---------------------------------------------------------------------- |
71
- | **high** | Designer 提供了具体数值或对比词(如"饱和度约 70%,轮廓线 2px"),你的理解与描述完全一致 | 直接生成 |
72
- | **medium** | Designer 用形容词描述(如"柔和"、"温暖"),你能理解大方向但无法确定具体参数 | 生成,但在 prompt 中加入你的理解作为约束词 |
73
- | **low** | 描述模糊(如"有点古典风")、或不同样本的 Style Intent Notes 存在明显矛盾 | **STOP,写问题到 `docs/intent-clarifications.md`,等待 Designer 回答** |
69
+ | Confidence | 判定条件 | 处置方式 |
70
+ | ---------- | ------------------------------------------------------------------------------------- | -------------------------------------------------------------------- |
71
+ | **high** | Artist 提供了具体数值或对比词(如"饱和度约 70%,轮廓线 2px"),你的理解与描述完全一致 | 直接生成 |
72
+ | **medium** | Artist 用形容词描述(如"柔和"、"温暖"),你能理解大方向但无法确定具体参数 | 生成,但在 prompt 中加入你的理解作为约束词 |
73
+ | **low** | 描述模糊(如"有点古典风")、或不同样本的 Style Intent Notes 存在明显矛盾 | **STOP,写问题到 `docs/intent-clarifications.md`,等待 Artist 回答** |
74
74
 
75
75
  ### 写入 ta-log.md 的格式
76
76
 
77
77
  ```markdown
78
78
  ## Style Interpretation
79
79
 
80
- | # | Designer Intent(引用 designer-log 原文) | 我的理解 | Confidence | 处置 |
81
- | --- | ----------------------------------------- | --------------------------------------------------- | ---------- | ------- |
82
- | 1 | "warm amber tones, golden highlights" | 主色为 #E8A020 附近的暖橙,高光用米白色渐变 | high | proceed |
83
- | 2 | "soft edges, no harsh outlines" | 无描边,边缘使用 2-3px 柔化过渡(anti-aliasing) | high | proceed |
84
- | 3 | "有一种古典气质" | 理解不明确,可能是深色系+金色装饰,也可能是水墨风格 | low | clarify |
80
+ | # | Artist Intent(引用 artist-log 原文) | 我的理解 | Confidence | 处置 |
81
+ | --- | ------------------------------------- | --------------------------------------------------- | ---------- | ------- |
82
+ | 1 | "warm amber tones, golden highlights" | 主色为 #E8A020 附近的暖橙,高光用米白色渐变 | high | proceed |
83
+ | 2 | "soft edges, no harsh outlines" | 无描边,边缘使用 2-3px 柔化过渡(anti-aliasing) | high | proceed |
84
+ | 3 | "有一种古典气质" | 理解不明确,可能是深色系+金色装饰,也可能是水墨风格 | low | clarify |
85
85
  ```
86
86
 
87
87
  > **规则**:任何一项 confidence = low,都必须先提问,不得继续该类型的素材生成。
@@ -96,7 +96,7 @@ playcraft tools generate-image \
96
96
 
97
97
  | 分数 | 标准 | 示例场景 |
98
98
  | ----- | ---------------------------------------------------------------------------- | -------------------------------------------- |
99
- | **5** | 完美匹配,可以乱真——若不看文件名,看不出哪个是 Designer 原始样本 | 色调、光影、边缘、质感全部一致 |
99
+ | **5** | 完美匹配,可以乱真——若不看文件名,看不出哪个是 Artist 原始样本 | 色调、光影、边缘、质感全部一致 |
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100
  | **4** | 良好匹配,细看才发现微小差异——整体风格统一,不影响游戏视觉连贯性 | 高光角度略偏 5°,或饱和度差 ±5% |
101
101
  | **3** | 可接受匹配,整体风格可识别,但有明显属性偏差——在游戏里仔细看会觉得"有点不对" | 色温偏冷了一档,或描边略粗 |
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102
  | **2** | 较差匹配,风格明显不一致——玩家会注意到这个元素和其他元素"不一样" | 应该是暖色调却生成了冷色调,边缘风格完全不同 |
@@ -105,7 +105,7 @@ playcraft tools generate-image \
105
105
  ### 评分流程
106
106
 
107
107
  ```
108
- 1. 并排打开 Designer 样本 + 你的第 1、2 个补全
108
+ 1. 并排打开 Artist 样本 + 你的第 1、2 个补全
109
109
  2. 逐维度对比(色调 / 光影 / 边缘 / 质感)
110
110
  3. 给整体打分(1–5)
111
111
  4. 写入 ta-log.md 的 Micro-Batch Validation 表
@@ -120,7 +120,7 @@ playcraft tools generate-image \
120
120
 
121
121
  ```bash
122
122
  # 问题:色调偏差(最常见)
123
- # 调整:加强 reference-image 权重(多加一张已通过自检的 Designer 样本)
123
+ # 调整:加强 reference-image 权重(多加一张已通过自检的 Artist 样本)
124
124
  playcraft tools generate-image \
125
125
  --reference-image assets/images/storyboard/master_composite_option_[X].png \
126
126
  --reference-image <asr-crop-or-icp-reference>.png
@@ -185,9 +185,9 @@ cp .claude/skills/playcraft-image-generation/reference/compare-style.template.mj
185
185
  ta-workspace/scripts/compare-style.mjs
186
186
 
187
187
  # 2. 编辑 CONFIG 区域(约 30 秒):
188
- # referenceImage: 你的 Designer 样本路径
188
+ # referenceImage: 你的 Artist 样本路径
189
189
  # targetDir: 你的 TA 补全素材目录
190
- # excludeKeywords: 排除 Designer 样本自身(避免自比)
190
+ # excludeKeywords: 排除 Artist 样本自身(避免自比)
191
191
 
192
192
  # 3. 运行
193
193
  node ta-workspace/scripts/compare-style.mjs
@@ -215,7 +215,7 @@ node ta-workspace/scripts/compare-style.mjs
215
215
  检查文件数: 2
216
216
  平均评分: 3.0 / 5
217
217
  低于阈值数: 1(阈值 3.0)
218
- ⚠️ 建议:停止低分文件类型的批量生产,调整生成参数或向 Designer 提问 ICP
218
+ ⚠️ 建议:停止低分文件类型的批量生产,调整生成参数或向 Artist 提问 ICP
219
219
  ```
220
220
 
221
221
  **评分标准(与 §3 Micro-Batch Validation 对齐)**:
@@ -226,7 +226,7 @@ node ta-workspace/scripts/compare-style.mjs
226
226
  | 4 | < 20° | < 0.15 | 4 | 继续批量生产 |
227
227
  | 3 | < 30° | < 0.20 | 3 | 勉强可接受,调整参数后继续 |
228
228
  | 2 | < 45° | < 0.30 | 2 | 停止,调整 prompt 后重试 |
229
- | 1 | ≥ 45° | ≥ 0.30 | 1 | 停止,向 Designer 提问 ICP |
229
+ | 1 | ≥ 45° | ≥ 0.30 | 1 | 停止,向 Artist 提问 ICP |
230
230
 
231
231
  > **注意**:脚本基于 `playcraft image info` 的 dominant colors 做色相分析,是色彩维度的客观辅助,不能替代 §3 的整体视觉评估(边缘处理、质感特征等维度需人工判断)。
232
232
 
@@ -236,35 +236,35 @@ node ta-workspace/scripts/compare-style.mjs
236
236
 
237
237
  **原则**:提问必须具体,必须引用文件路径和具体 atom,不能用"风格不对"这种模糊描述。
238
238
 
239
- ### TA → Designer 提问格式
239
+ ### TA → Artist 提问格式
240
240
 
241
241
  ```markdown
242
- | # | From | To | Atom/Topic | Question | Raised At | Status |
243
- | --- | ---- | -------- | -------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ---------- | ------ |
244
- | 1 | TA | Designer | tile_atom / 边缘风格 | `logs/designer-log.md` Style Intent Notes 中 tile_sample_1.png 的描述是 "soft edges",但 tile_sample_2.png 的 Anti-Pattern Notes 中写 "avoid blurry edges"。两者相互矛盾——请问边缘应该是柔化过渡(anti-aliasing)还是清晰硬边? | production | open |
242
+ | # | From | To | Atom/Topic | Question | Raised At | Status |
243
+ | --- | ---- | ------ | -------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ---------- | ------ |
244
+ | 1 | TA | Artist | tile_atom / 边缘风格 | `logs/artist-log.md` Style Intent Notes 中 tile_sample_1.png 的描述是 "soft edges",但 tile_sample_2.png 的 Anti-Pattern Notes 中写 "avoid blurry edges"。两者相互矛盾——请问边缘应该是柔化过渡(anti-aliasing)还是清晰硬边? | production | open |
245
245
  ```
246
246
 
247
- ### TA → PM 提问格式(故事板与 layout-spec 冲突)
247
+ ### TA → Game Designer 提问格式(故事板与 layout-spec 冲突)
248
248
 
249
249
  ```markdown
250
- | # | From | To | Atom/Topic | Question | Raised At | Status |
251
- | --- | ---- | --- | ---------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ---------- | ------ |
252
- | 1 | TA | PM | bg_atom / EndCard 背景 | `assets/images/storyboard/storyboard_confirmed.png` EndCard 帧(右下)显示背景为深蓝色夜景,但 `docs/layout-spec.md` zones.endcard.background 注释写的是"白色/浅色背景以突出 CTA 按钮"。请裁决:以故事板色调为准还是以 layout-spec 注释为准? | production | open |
250
+ | # | From | To | Atom/Topic | Question | Raised At | Status |
251
+ | --- | ---- | ------------- | ---------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ---------- | ------ |
252
+ | 1 | TA | Game Designer | bg_atom / EndCard 背景 | `assets/images/storyboard/storyboard_confirmed.png` EndCard 帧(右下)显示背景为深蓝色夜景,但 `docs/layout-spec.md` zones.endcard.background 注释写的是"白色/浅色背景以突出 CTA 按钮"。请裁决:以故事板色调为准还是以 layout-spec 注释为准? | production | open |
253
253
  ```
254
254
 
255
- ### Designer → TA 回答格式
255
+ ### Artist → TA 回答格式
256
256
 
257
257
  回答时直接在表格 Status 改为 `answered`,并在同行末尾加 `| Answer |`:
258
258
 
259
259
  ```markdown
260
- | 1 | TA | Designer | ... | ... | ... | answered | tile_sample_1.png 的 "soft edges" 指 anti-aliasing(无描边);tile_sample_2.png 的 "avoid blurry edges" 是指不要过度模糊失去形状,两者不冲突。统一结论:无描边,边缘使用 2px anti-aliasing,保持形状清晰。 |
260
+ | 1 | TA | Artist | ... | ... | ... | answered | tile_sample_1.png 的 "soft edges" 指 anti-aliasing(无描边);tile_sample_2.png 的 "avoid blurry edges" 是指不要过度模糊失去形状,两者不冲突。统一结论:无描边,边缘使用 2px anti-aliasing,保持形状清晰。 |
261
261
  ```
262
262
 
263
263
  ### 常见可问题类型速查
264
264
 
265
- | 疑问类型 | 提问 Target | 示例提问 |
266
- | ------------------------------ | ----------- | ---------------------------------------------------------------------- |
267
- | Style Intent Notes 描述矛盾 | Designer | "XXX 样本的描述 A 和描述 B 相互矛盾,请澄清..." |
268
- | 故事板帧与 layout-spec 冲突 | PM | "故事板第 N 帧显示 X,但 layout-spec 写 Y,以谁为准?" |
269
- | Micro-Batch Score < 3 无法提升 | Designer | "尝试了 3 种参数组合,score 无法超过 3,需要新的 Style Intent 指导..." |
270
- | 素材类型无 Designer 样本 | Designer | "atom-plan 中 XXX 类型缺少样本,TA 无法生成对应参考,请提供或指导..." |
265
+ | 疑问类型 | 提问 Target | 示例提问 |
266
+ | ------------------------------ | ------------- | ---------------------------------------------------------------------- |
267
+ | Style Intent Notes 描述矛盾 | Artist | "XXX 样本的描述 A 和描述 B 相互矛盾,请澄清..." |
268
+ | 故事板帧与 layout-spec 冲突 | Game Designer | "故事板第 N 帧显示 X,但 layout-spec 写 Y,以谁为准?" |
269
+ | Micro-Batch Score < 3 无法提升 | Artist | "尝试了 3 种参数组合,score 无法超过 3,需要新的 Style Intent 指导..." |
270
+ | 素材类型无 Artist 样本 | Artist | "atom-tree 中 XXX 类型缺少样本,TA 无法生成对应参考,请提供或指导..." |