@playcraft/cli 0.0.43 → 0.0.46

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (996) hide show
  1. package/dist/atom-tree/build-skeleton.js +180 -0
  2. package/dist/atom-tree/fusion-hints.js +86 -0
  3. package/dist/atom-tree/selection.js +402 -0
  4. package/dist/commands/build-all.js +33 -5
  5. package/dist/commands/build.js +13 -7
  6. package/dist/commands/create.js +774 -50
  7. package/dist/commands/image.js +11 -0
  8. package/dist/commands/prad.js +3 -3
  9. package/dist/commands/remix.js +20 -0
  10. package/dist/commands/skills.js +961 -185
  11. package/dist/commands/tools-detect.js +56 -0
  12. package/dist/commands/tools-generation.js +21 -0
  13. package/dist/commands/tools-video-review.js +100 -0
  14. package/dist/commands/tools.js +4 -0
  15. package/dist/index.js +2 -0
  16. package/dist/prad/check.test.js +23 -1
  17. package/dist/prad/skills-index.js +1 -1
  18. package/dist/remix/init-template.js +80 -0
  19. package/dist/scaffold/compose.js +211 -0
  20. package/engine-packs/phaser/game/adapters/phaser.ts +52 -0
  21. package/engine-packs/phaser/game/config/game-config.ts +46 -0
  22. package/engine-packs/phaser/game/contract/publish.ts +141 -0
  23. package/engine-packs/phaser/game/contract/types.ts +34 -0
  24. package/engine-packs/phaser/game/index.ts +81 -0
  25. package/engine-packs/phaser/game/runtime-contract.ts +28 -0
  26. package/engine-packs/phaser/manifest.json +1 -0
  27. package/engine-packs/phaser/package.deps.json +1 -0
  28. package/engine-packs/threejs/game/config/game-config.ts +46 -0
  29. package/engine-packs/threejs/game/contract/publish.ts +141 -0
  30. package/engine-packs/threejs/game/contract/types.ts +34 -0
  31. package/engine-packs/threejs/game/index.ts +76 -0
  32. package/engine-packs/threejs/game/runtime-contract.ts +15 -0
  33. package/engine-packs/threejs/manifest.json +1 -0
  34. package/engine-packs/threejs/package.deps.json +8 -0
  35. package/package.json +18 -4
  36. package/project-template/.claude/agents/artist.md +101 -0
  37. package/project-template/.claude/agents/developer.md +90 -93
  38. package/project-template/.claude/agents/game-designer.md +192 -0
  39. package/project-template/.claude/agents/refs/README.md +57 -51
  40. package/project-template/.claude/agents/refs/{designer-color-audio-recipes.md → artist-color-audio-recipes.md} +2 -2
  41. package/project-template/.claude/agents/refs/{designer-deliverable-spec.md → artist-deliverable-spec.md} +57 -57
  42. package/project-template/.claude/agents/refs/{designer-dimension-axis.md → artist-dimension-axis.md} +5 -5
  43. package/project-template/.claude/agents/refs/{designer-handoff-v2-checklist.md → artist-handoff-v2-checklist.md} +15 -15
  44. package/project-template/.claude/agents/refs/artist-legacy-fallback.md +14 -0
  45. package/project-template/.claude/agents/refs/{designer-master-composite-recipes.md → artist-master-composite-recipes.md} +3 -3
  46. package/project-template/.claude/agents/refs/artist-style-exploration-flow.md +55 -0
  47. package/project-template/.claude/agents/refs/developer-dev-handoff.md +83 -40
  48. package/project-template/.claude/agents/refs/developer-impl-cookbook.md +365 -67
  49. package/project-template/.claude/agents/refs/developer-legacy-fallback.md +15 -0
  50. package/project-template/.claude/agents/refs/developer-phase1-flow.md +131 -85
  51. package/project-template/.claude/agents/refs/framework-5-component-filter.md +252 -0
  52. package/project-template/.claude/agents/refs/framework-game-feel-juice.md +266 -0
  53. package/project-template/.claude/agents/refs/framework-mda.md +147 -0
  54. package/project-template/.claude/agents/refs/game-designer-gameplay-sufficiency.md +123 -0
  55. package/project-template/.claude/agents/refs/game-designer-legacy-fallback.md +15 -0
  56. package/project-template/.claude/agents/refs/game-designer-workflow-detail.md +69 -0
  57. package/project-template/.claude/agents/refs/implementation-plan-guide.md +316 -0
  58. package/project-template/.claude/agents/refs/reviewer-convergence-eval.md +247 -33
  59. package/project-template/.claude/agents/refs/reviewer-legacy-fallback.md +14 -0
  60. package/project-template/.claude/agents/refs/skill-selector-guide.md +465 -0
  61. package/project-template/.claude/agents/refs/skill-value-layers.md +145 -0
  62. package/project-template/.claude/agents/refs/storyboard-generation-guide.md +110 -0
  63. package/project-template/.claude/agents/refs/ta-atlas-deliverable-standard.md +4 -4
  64. package/project-template/.claude/agents/refs/ta-pipeline-cookbook.md +101 -104
  65. package/project-template/.claude/agents/refs/technical-artist-legacy-fallback.md +14 -0
  66. package/project-template/.claude/agents/reviewer.md +81 -95
  67. package/project-template/.claude/agents/technical-artist.md +71 -95
  68. package/project-template/.claude/hooks/README.md +83 -35
  69. package/project-template/.claude/hooks/asr-coverage-validate.mjs +19 -19
  70. package/project-template/.claude/hooks/block-developer-preflight.mjs +185 -0
  71. package/project-template/.claude/hooks/block-ring1-tasklist.mjs +95 -0
  72. package/project-template/.claude/hooks/gate-dispatcher.mjs +78 -0
  73. package/project-template/.claude/hooks/gate-runner.mjs +557 -0
  74. package/project-template/.claude/hooks/gate.mjs +170 -0
  75. package/project-template/.claude/hooks/snapshot-milestone.mjs +246 -0
  76. package/project-template/.claude/hooks/user-prompt.mjs +193 -0
  77. package/project-template/.claude/hooks/validate-atom-tree-selection.mjs +281 -0
  78. package/project-template/.claude/hooks/validate-workflow-stop.mjs +1535 -95
  79. package/project-template/.claude/settings.json +54 -9
  80. package/project-template/.claude/skills/brainstorming/SKILL.md +161 -0
  81. package/project-template/.claude/skills/brainstorming/scripts/frame-template.html +270 -0
  82. package/project-template/.claude/skills/brainstorming/scripts/helper.js +177 -0
  83. package/project-template/.claude/skills/brainstorming/scripts/server.cjs +354 -0
  84. package/project-template/.claude/skills/brainstorming/scripts/start-server.sh +148 -0
  85. package/project-template/.claude/skills/brainstorming/scripts/stop-server.sh +56 -0
  86. package/project-template/.claude/skills/brainstorming/scripts/wait-for-selection.sh +62 -0
  87. package/project-template/.claude/skills/brainstorming/spec-document-reviewer-prompt.md +49 -0
  88. package/project-template/.claude/skills/brainstorming/visual-companion.md +309 -0
  89. package/project-template/.claude/skills/playcraft-ad-psychology/SKILL.md +3 -3
  90. package/project-template/.claude/skills/playcraft-art-style-guide/SKILL.md +3 -3
  91. package/project-template/.claude/skills/playcraft-asset-state-sheet/SKILL.md +35 -25
  92. package/project-template/.claude/skills/playcraft-audio-generation/SKILL.md +15 -15
  93. package/project-template/.claude/skills/playcraft-build-optimizer/SKILL.md +5 -5
  94. package/project-template/.claude/skills/playcraft-image-generation/SKILL.md +5 -5
  95. package/project-template/.claude/skills/playcraft-image-generation/reference/compare-style.template.mjs +5 -5
  96. package/project-template/.claude/skills/playcraft-image-generation/reference/gen-batch-sprite.template.mjs +116 -27
  97. package/project-template/.claude/skills/playcraft-image-generation/reference/prompt-cookbook.md +1 -1
  98. package/project-template/.claude/skills/playcraft-image-processing/SKILL.md +219 -0
  99. package/project-template/.claude/skills/playcraft-playable-optimization/SKILL.md +161 -0
  100. package/project-template/.claude/skills/playcraft-research/SKILL.md +24 -21
  101. package/project-template/.claude/skills/playcraft-skill-recommender/SKILL.md +331 -0
  102. package/project-template/.claude/skills/playcraft-sprite-generation/SKILL.md +48 -48
  103. package/project-template/.claude/skills/playcraft-sprite-remix/SKILL.md +158 -0
  104. package/project-template/.claude/skills/playcraft-sprite-sheet/SKILL.md +100 -0
  105. package/project-template/.claude/skills/playcraft-storyboard/SKILL.md +4 -4
  106. package/project-template/.claude/skills/playcraft-style-qa/SKILL.md +45 -45
  107. package/project-template/.claude/skills/playcraft-text-rendering/SKILL.md +27 -27
  108. package/project-template/.claude/skills/session-analyzer/SKILL.md +386 -0
  109. package/project-template/.claude/skills/session-analyzer/scripts/execution-breakdown.mjs +182 -0
  110. package/project-template/.claude/skills/session-analyzer/scripts/find-turns.mjs +72 -0
  111. package/project-template/.claude/skills/session-analyzer/scripts/heavy-output.mjs +121 -0
  112. package/project-template/.claude/skills/session-analyzer/scripts/resolve-session.mjs +103 -0
  113. package/project-template/.claude/skills/session-analyzer/scripts/subagent-stats.mjs +127 -0
  114. package/project-template/.claude/skills/session-analyzer/scripts/subagent-tool-timeline.mjs +106 -0
  115. package/project-template/.claude/skills/session-analyzer/scripts/time-gaps.mjs +128 -0
  116. package/project-template/.claude/skills/session-analyzer/scripts/turn-timeline.mjs +67 -0
  117. package/project-template/.claude/snapshot.mjs +350 -0
  118. package/project-template/.codebuddy/settings.json +53 -0
  119. package/project-template/.cursor/hooks.json +1 -1
  120. package/project-template/.cursor/rules/playcraft-orchestrator.mdc +91 -86
  121. package/project-template/.cursor/rules/playcraft-subagent-boundary.mdc +16 -5
  122. package/project-template/CHANGELOG.md +105 -0
  123. package/project-template/CLAUDE.md +58 -254
  124. package/project-template/docs/DESIGN.md +65 -0
  125. package/project-template/docs/intent-clarifications.md +58 -0
  126. package/project-template/docs/pipeline-overview.md +69 -0
  127. package/project-template/docs/project-state.md +211 -0
  128. package/project-template/docs/team/agent-conduct.md +51 -105
  129. package/project-template/docs/team/agent-runtime-matrix.md +60 -74
  130. package/project-template/docs/team/atom-tree-format.md +169 -0
  131. package/project-template/docs/team/collaboration.md +319 -225
  132. package/project-template/docs/team/core-model.md +80 -46
  133. package/project-template/docs/team/game-designer-migration-todo.md +8 -0
  134. package/project-template/docs/team/harness-legacy-deprecation.md +23 -0
  135. package/project-template/docs/team/platform-capabilities.md +16 -13
  136. package/project-template/docs/team/workflow-changelog.md +95 -23
  137. package/project-template/docs/team/workflow-consistency-checklist.md +93 -45
  138. package/project-template/focus-lab/.gitkeep +0 -0
  139. package/project-template/game/.playcraft-scaffold-pending +0 -0
  140. package/project-template/game/index.ts +18 -0
  141. package/project-template/globals.d.ts +51 -0
  142. package/project-template/index.css +34 -0
  143. package/project-template/index.html +18 -0
  144. package/project-template/main.ts +9 -0
  145. package/project-template/package.json +79 -0
  146. package/project-template/skills/README.md +52 -0
  147. package/project-template/skills/_shared/agent-prep.md +136 -0
  148. package/project-template/skills/_shared/requirements.txt +1 -0
  149. package/project-template/skills/_shared/scripts/build-evidence-gate.mjs +87 -0
  150. package/project-template/skills/_shared/scripts/context-budget.mjs +215 -0
  151. package/project-template/skills/_shared/scripts/create-playable.mjs +140 -0
  152. package/project-template/skills/_shared/scripts/dev-start.mjs +151 -0
  153. package/project-template/skills/_shared/scripts/disclosure-config.mjs +480 -0
  154. package/project-template/skills/_shared/scripts/ensure-project.mjs +532 -0
  155. package/project-template/skills/_shared/scripts/gen-placeholder-audio.py +345 -0
  156. package/project-template/skills/_shared/scripts/gen-placeholder.py +244 -0
  157. package/project-template/skills/_shared/scripts/harness-smoke.mjs +257 -0
  158. package/project-template/skills/_shared/scripts/lib/validator-artifacts.mjs +129 -0
  159. package/project-template/skills/_shared/scripts/placeholder-pack-sheet.mjs +67 -0
  160. package/project-template/skills/_shared/scripts/placeholder_audio_lib.py +142 -0
  161. package/project-template/skills/_shared/scripts/placeholder_lib.py +993 -0
  162. package/project-template/skills/_shared/scripts/render-project-state.mjs +278 -0
  163. package/project-template/skills/_shared/scripts/ring-config.mjs +252 -0
  164. package/project-template/skills/_shared/scripts/skills-check.mjs +176 -0
  165. package/project-template/skills/_shared/scripts/slice-set.mjs +77 -0
  166. package/project-template/skills/_shared/scripts/state-advance-ring.mjs +63 -0
  167. package/project-template/skills/_shared/scripts/state-get.mjs +215 -0
  168. package/project-template/skills/_shared/scripts/state-handoff.mjs +120 -0
  169. package/project-template/skills/_shared/scripts/state-set.mjs +113 -0
  170. package/project-template/skills/_shared/scripts/state-store.mjs +893 -0
  171. package/project-template/skills/_shared/scripts/sync-template-skills.mjs +112 -0
  172. package/project-template/skills/_shared/scripts/verify-asset-code-sync.mjs +265 -0
  173. package/project-template/skills/_shared/scripts/verify-atom-conformance.mjs +181 -0
  174. package/project-template/skills/_shared/scripts/verify-env.mjs +285 -0
  175. package/project-template/skills/_shared/scripts/verify-placeholders.mjs +161 -0
  176. package/project-template/skills/_shared/scripts/workflow-doctor.mjs +348 -0
  177. package/project-template/skills/playable-animate/SKILL.md +52 -0
  178. package/project-template/skills/playable-animate/agents/openai.yaml +4 -0
  179. package/project-template/skills/playable-animate/references/board-refresh.md +30 -0
  180. package/project-template/skills/playable-animate/references/diagnosis-checklist.md +25 -0
  181. package/project-template/skills/playable-animate/references/entrance-sequencing.md +33 -0
  182. package/project-template/skills/playable-animate/references/interaction-timing.md +23 -0
  183. package/project-template/skills/playable-art/SKILL.md +203 -0
  184. package/project-template/skills/playable-art/agents/openai.yaml +4 -0
  185. package/project-template/skills/playable-art/references/alpha-postprocess.md +46 -0
  186. package/project-template/skills/playable-art/references/cta-art-spec.md +59 -0
  187. package/project-template/skills/playable-art/references/layout-proportions.md +30 -0
  188. package/project-template/skills/playable-art/references/prompt-patterns.md +83 -0
  189. package/project-template/skills/playable-art/references/reference-comparison.md +30 -0
  190. package/project-template/skills/playable-art/references/sheet-import-v2.md +91 -0
  191. package/project-template/skills/playable-art/scripts/build-atlas.py +332 -0
  192. package/project-template/skills/playable-art/scripts/chroma-key.py +50 -0
  193. package/project-template/skills/playable-art/scripts/extract-alpha-split.py +65 -0
  194. package/project-template/skills/playable-art/scripts/extract-dual-bg-alpha.py +118 -0
  195. package/project-template/skills/playable-art/scripts/import-gpt-art-sheets-v2.py +403 -0
  196. package/project-template/skills/playable-art/scripts/import-gpt-art-sheets.py +280 -0
  197. package/project-template/skills/playable-art/scripts/import-gpt-tile-sheet.py +114 -0
  198. package/project-template/skills/playable-art/scripts/import_gpt_art_pipeline.py +321 -0
  199. package/project-template/skills/playable-art/scripts/import_gpt_art_sheets_v2_test.py +126 -0
  200. package/project-template/skills/playable-art/scripts/placeholder_common.py +98 -0
  201. package/project-template/skills/playable-art/scripts/remove-bg.py +91 -0
  202. package/project-template/skills/playable-art/scripts/review-processed-assets.py +468 -0
  203. package/project-template/skills/playable-art/scripts/review_processed_assets_test.py +116 -0
  204. package/project-template/skills/playable-art/scripts/verify-alpha-clean.py +105 -0
  205. package/project-template/skills/playable-debug/SKILL.md +116 -0
  206. package/project-template/skills/playable-debug/agents/openai.yaml +4 -0
  207. package/project-template/skills/playable-debug/references/debug-config.md +40 -0
  208. package/project-template/skills/playable-focus/SKILL.md +148 -0
  209. package/project-template/skills/playable-focus/scripts/bootstrap-playground.mjs +84 -0
  210. package/project-template/skills/playable-focus/scripts/extract-focus-frames.mjs +87 -0
  211. package/project-template/skills/playable-focus/scripts/generate-focus-reports.mjs +121 -0
  212. package/project-template/skills/playable-focus/scripts/playground.mjs +390 -0
  213. package/project-template/skills/playable-focus/templates/focus-lab/frame.html +39 -0
  214. package/project-template/skills/playable-focus/templates/focus-lab/harness/clean-stage.js +114 -0
  215. package/project-template/skills/playable-focus/templates/focus-lab/harness/frame-lab-scene.js +94 -0
  216. package/project-template/skills/playable-focus/templates/focus-lab/harness/particle-lab-scene.js +224 -0
  217. package/project-template/skills/playable-focus/templates/focus-lab/model.html +16 -0
  218. package/project-template/skills/playable-focus/templates/focus-lab/particle.html +38 -0
  219. package/project-template/skills/playable-focus/templates/focus-lab/shatter.html +47 -0
  220. package/project-template/skills/playable-focus/templates/playground/registry.template.json +55 -0
  221. package/project-template/skills/playable-focus/templates/playground/vfx-catalog.template.json +280 -0
  222. package/project-template/skills/playable-fx-decompose/SKILL.md +212 -0
  223. package/project-template/skills/playable-fx-decompose/examples.md +89 -0
  224. package/project-template/skills/playable-fx-decompose/reference.md +201 -0
  225. package/project-template/skills/playable-fx-decompose/requirements.txt +2 -0
  226. package/project-template/skills/playable-fx-decompose/scripts/build-blank-tile-crack.py +192 -0
  227. package/project-template/skills/playable-fx-decompose/scripts/fix-shard-debris-frames.py +60 -0
  228. package/project-template/skills/playable-fx-decompose/scripts/generate-shard-debris.py +276 -0
  229. package/project-template/skills/playable-fx-peak/SKILL.md +237 -0
  230. package/project-template/skills/playable-fx-peak/requirements.txt +2 -0
  231. package/project-template/skills/playable-fx-peak/scripts/fix-frame-edges.py +70 -0
  232. package/project-template/skills/playable-fx-peak/scripts/repack-frame-sequence.py +526 -0
  233. package/project-template/skills/playable-fx-peak/scripts/validate-frame-anchors.py +130 -0
  234. package/project-template/skills/playable-placeholder/SKILL.md +239 -0
  235. package/project-template/skills/playable-record/SKILL.md +166 -0
  236. package/project-template/skills/playable-record/scripts/lib/build-artifact.mjs +92 -0
  237. package/project-template/skills/playable-record/scripts/lib/dev-server.mjs +104 -0
  238. package/project-template/skills/playable-record/scripts/lib/record-audio-bridge.js +141 -0
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  252. package/project-template/skills/playable-validate/SKILL.md +260 -0
  253. package/project-template/skills/playable-validate/references/checklist-detail.md +36 -0
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  255. package/project-template/skills/playable-validate/validation-rules.md +200 -0
  256. package/project-template/skills/playable-verify-ui/SKILL.md +295 -0
  257. package/project-template/skills/playable-verify-ui/examples/asset-manifest.example.json +36 -0
  258. package/project-template/skills/playable-verify-ui/examples/mahjong-match.profile.yaml +334 -0
  259. package/project-template/skills/playable-verify-ui/profiles/template.profile.yaml +84 -0
  260. package/project-template/skills/playable-verify-ui/reference.md +165 -0
  261. package/project-template/skills/playable-verify-ui/references/phaser-patterns.md +67 -0
  262. package/project-template/skills/playable-verify-ui/references/scaling-decision-tree.md +51 -0
  263. package/project-template/skills/playable-verify-ui/requirements.txt +7 -0
  264. package/project-template/skills/playable-verify-ui/schema/asset-manifest.schema.json +68 -0
  265. package/project-template/skills/playable-verify-ui/schema/playable-ui-profile.schema.json +171 -0
  266. package/project-template/skills/playable-verify-ui/scripts/asset_manifest.py +231 -0
  267. package/project-template/skills/playable-verify-ui/scripts/lib/__init__.py +1 -0
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  name: playcraft-audio-generation
3
- description: PlayCraft AI 音频生成完整指南。涵盖 SFX 音效生成、BGM 背景音乐生成(prompt 套路、时长、风格参数)、本地音频后处理(compress/fade/loop/normalize/mix),以及完整的音频管线。Designer 和 TA 在生成音频资产前必读。
3
+ description: PlayCraft AI 音频生成完整指南。涵盖 SFX 音效生成、BGM 背景音乐生成(prompt 套路、时长、风格参数)、本地音频后处理(compress/fade/loop/normalize/mix),以及完整的音频管线。Artist 和 TA 在生成音频资产前必读。
4
4
  triggers: 生成音效,生成bgm,生成背景音乐,generate sfx,generate bgm,generate audio,音频,音效,背景音乐,sfx,bgm,loop音频,音频压缩,音频处理,audio,compress audio,fade,normalize,音频后处理,音频管线
5
5
  ---
6
6
 
@@ -67,34 +67,34 @@ playcraft tools generate-sfx \
67
67
 
68
68
  ```javascript
69
69
  // ta-workspace/scripts/gen-sfx.mjs
70
- import { execSync } from "child_process";
71
- import { existsSync } from "fs";
70
+ import { execSync } from 'child_process';
71
+ import { existsSync } from 'fs';
72
72
 
73
- const OUTPUT_DIR = "assets/audio/sfx";
73
+ const OUTPUT_DIR = 'assets/audio/sfx';
74
74
  const SFX_LIST = [
75
75
  {
76
- name: "coin",
77
- prompt: "coin collect chime, arcade game, bright metallic, 0.5 seconds",
76
+ name: 'coin',
77
+ prompt: 'coin collect chime, arcade game, bright metallic, 0.5 seconds',
78
78
  duration: 0.5,
79
79
  },
80
80
  {
81
- name: "click",
82
- prompt: "button click, game UI, soft satisfying, short",
81
+ name: 'click',
82
+ prompt: 'button click, game UI, soft satisfying, short',
83
83
  duration: 0.3,
84
84
  },
85
85
  {
86
- name: "win",
87
- prompt: "victory fanfare, casual mobile game, cheerful upbeat jingle",
86
+ name: 'win',
87
+ prompt: 'victory fanfare, casual mobile game, cheerful upbeat jingle',
88
88
  duration: 2.0,
89
89
  },
90
90
  {
91
- name: "fail",
92
- prompt: "fail sound, game over, descending tone, simple",
91
+ name: 'fail',
92
+ prompt: 'fail sound, game over, descending tone, simple',
93
93
  duration: 1.5,
94
94
  },
95
95
  {
96
- name: "jump",
97
- prompt: "jump sound, platform game, light spring bounce",
96
+ name: 'jump',
97
+ prompt: 'jump sound, platform game, light spring bounce',
98
98
  duration: 0.4,
99
99
  },
100
100
  ];
@@ -108,7 +108,7 @@ for (const sfx of SFX_LIST) {
108
108
  console.log(`[GEN] ${sfx.name}...`);
109
109
  execSync(
110
110
  `playcraft tools generate-sfx --prompt "${sfx.prompt}" --output "${output}" --duration ${sfx.duration}`,
111
- { stdio: "inherit" },
111
+ { stdio: 'inherit' },
112
112
  );
113
113
  }
114
114
  ```
@@ -80,22 +80,22 @@ grep -r "ExitApi.exit" game/ --include="*.js" --include="*.ts"
80
80
  // 多平台兼容 CTA 处理
81
81
  function handleCTAClick() {
82
82
  // Meta / Facebook
83
- if (typeof FbPlayableAd !== "undefined") {
83
+ if (typeof FbPlayableAd !== 'undefined') {
84
84
  FbPlayableAd.onCTAClick();
85
85
  return;
86
86
  }
87
87
  // Google Ads / AdMob
88
- if (typeof ExitApi !== "undefined") {
88
+ if (typeof ExitApi !== 'undefined') {
89
89
  ExitApi.exit();
90
90
  return;
91
91
  }
92
92
  // AppLovin / IronSource / 其他
93
- if (typeof mraid !== "undefined") {
93
+ if (typeof mraid !== 'undefined') {
94
94
  mraid.open(STORE_URL);
95
95
  return;
96
96
  }
97
97
  // Fallback
98
- window.open(STORE_URL, "_blank");
98
+ window.open(STORE_URL, '_blank');
99
99
  }
100
100
  ```
101
101
 
@@ -216,7 +216,7 @@ playcraft build-all . \
216
216
 
217
217
  - 不要先用 `playcraft image convert --format webp` 手动转换,再用 `--convert-webp` 构建(双重转换)
218
218
  - 不要对同一图片多次运行 `--compress-images`(每次都会损失质量)
219
- - 生产阶段(Designer/TA)产出应保持 PNG 格式,优化阶段统一转换
219
+ - 生产阶段(Artist/TA)产出应保持 PNG 格式,优化阶段统一转换
220
220
 
221
221
  ---
222
222
 
@@ -137,7 +137,7 @@ playcraft tools generate-image \
137
137
 
138
138
  ### Master Composite(MC)模型白名单
139
139
 
140
- Designer 生成 MC 时**不得**套用上方通用决策树里的 gemini / flux / hy-image 等——MC 只允许:
140
+ Artist 生成 MC 时**不得**套用上方通用决策树里的 gemini / flux / hy-image 等——MC 只允许:
141
141
 
142
142
  | 允许 | 禁止(MC) |
143
143
  | -------------------------- | --------------------------------------------------- |
@@ -258,17 +258,17 @@ playcraft image overlay \
258
258
 
259
259
  ---
260
260
 
261
- ## 3.1 ASR 专用分支(Designer · Gate #2b)
261
+ ## 3.1 ASR 专用分支(Artist · ring 3 build)
262
262
 
263
263
  > **Read `playcraft-asset-state-sheet` Skill first.** ASR 是制作期参考板,不是 runtime 透明资产。
264
264
 
265
- | 阶段 | Designer | TA |
265
+ | 阶段 | Artist | TA |
266
266
  | ----------------- | ------------------------------------- | ----------------------------- |
267
267
  | ASR 整图 | **opaque**(灰底或统一色幕)— 正常 | — |
268
268
  | ASR 格内元素 | **isolated** + 按色幕矩阵选 cell 背景 | `crop` 后 `remove-background` |
269
- | remove-background | **禁止** — Designer 不做 | production Wave 2 |
269
+ | remove-background | **禁止** — Artist 不做 | production Wave 2 |
270
270
 
271
- **Designer ASR prompt 要点**:
271
+ **Artist ASR prompt 要点**:
272
272
 
273
273
  1. Sheet canvas:`solid flat #808080` 或整板统一绿幕(非渐变)
274
274
  2. 每格:`ONE isolated element, centered, NO white box, NO scene, NO ground shadow`
@@ -2,7 +2,7 @@
2
2
  * compare-style.template.mjs
3
3
  *
4
4
  * 色彩风格一致性定量检查脚本。
5
- * 用途:TA Micro-Batch Validation 辅助工具,对 AI 补全素材与 Designer 样本做客观色彩比较。
5
+ * 用途:TA Micro-Batch Validation 辅助工具,对 AI 补全素材与 Artist 样本做客观色彩比较。
6
6
  *
7
7
  * 使用方法:
8
8
  * cp .claude/skills/playcraft-image-generation/reference/compare-style.template.mjs \
@@ -28,7 +28,7 @@ import path from 'path';
28
28
  // ─── CONFIG ───────────────────────────────────────────────────────────────────
29
29
 
30
30
  const CONFIG = {
31
- /** Designer 样本图(风格基准) */
31
+ /** Artist 样本图(风格基准) */
32
32
  referenceImage: 'assets/images/tiles/tile_sample_1.png',
33
33
 
34
34
  /** 要检查的 TA 补全素材目录或文件列表 */
@@ -37,7 +37,7 @@ const CONFIG = {
37
37
  /** 只检查该目录下的哪些文件(glob 后缀匹配) */
38
38
  targetGlob: '.png',
39
39
 
40
- /** 排除文件名包含这些关键词的文件(Designer 样本自身) */
40
+ /** 排除文件名包含这些关键词的文件(Artist 样本自身) */
41
41
  excludeKeywords: ['sample', 'concept', 'selected', 'storyboard'],
42
42
 
43
43
  /** 日志输出路径 */
@@ -129,7 +129,7 @@ function weightedChannelDiff(colorsA, colorsB, channel) {
129
129
  * 色相距离 < 20° 且 明度/饱和度差 < 0.15 → 4 分
130
130
  * 色相距离 < 30° 且 明度/饱和度差 < 0.20 → 3 分(勉强可接受)
131
131
  * 色相距离 < 45° 且 明度/饱和度差 < 0.30 → 2 分(需调整)
132
- * 其他 → 1 分(停止,提问 Designer)
132
+ * 其他 → 1 分(停止,提问 Artist)
133
133
  */
134
134
  function calcScore(hueDist, lightDiff, satDiff) {
135
135
  const channelOk = Math.max(lightDiff, satDiff);
@@ -235,7 +235,7 @@ async function main() {
235
235
  ` 平均评分: ${avgScore.toFixed(1)} / 5`,
236
236
  ` 低于阈值数: ${failCount}(阈值 ${CONFIG.warnThreshold})`,
237
237
  failCount > 0
238
- ? ` ⚠️ 建议:停止低分文件类型的批量生产,调整生成参数或向 Designer 提问 ICP`
238
+ ? ` ⚠️ 建议:停止低分文件类型的批量生产,调整生成参数或向 Artist 提问 ICP`
239
239
  : ` ✅ 全部通过,可继续批量生产`,
240
240
  '',
241
241
  ].join('\n');
@@ -15,8 +15,21 @@
15
15
  // 3. node ta-workspace/scripts/gen-<name>-sprite.mjs
16
16
  // ============================================================
17
17
 
18
- import { execSync } from 'child_process';
19
- import { existsSync, mkdirSync, appendFileSync } from 'fs';
18
+ import { execFileSync } from 'child_process';
19
+ import { existsSync, mkdirSync, appendFileSync, copyFileSync } from 'fs';
20
+
21
+ /**
22
+ * Run the `playcraft` CLI with an argv ARRAY (never a shell string), so prompts
23
+ * and paths containing $(), backticks, quotes, spaces, backslashes, etc. are
24
+ * passed verbatim and cannot be reinterpreted by a shell.
25
+ * - capture:true → returns stdout (utf8); otherwise inherits stdio.
26
+ */
27
+ function playcraft(args, { capture = false, timeout } = {}) {
28
+ return execFileSync('playcraft', args, {
29
+ ...(capture ? { encoding: 'utf8' } : { stdio: 'inherit' }),
30
+ ...(timeout ? { timeout } : {}),
31
+ });
32
+ }
20
33
 
21
34
  // ============ CONFIG — 修改这里 ============
22
35
  const CONFIG = {
@@ -66,6 +79,16 @@ const CONFIG = {
66
79
  * false → 卡牌/UI 面板等矩形元素:直接 resize,不去背景
67
80
  */
68
81
  removeBg: true,
82
+
83
+ /**
84
+ * 切分单元尺寸(像素)。留空(null)= 自动按精灵图实际像素尺寸 ÷ 网格推导(推荐)。
85
+ * 仅当模型输出的格子并非均匀均分、需要手动指定时才填写。
86
+ * ⚠️ 不要写死 256:4K 精灵图按 256 切分会严重错位。
87
+ */
88
+ cellWidth: null,
89
+ cellHeight: null,
90
+ /** 帧间距(像素),默认 0 */
91
+ padding: 0,
69
92
  };
70
93
 
71
94
  // ============ DATA — 分批定义元素 ============
@@ -98,6 +121,23 @@ const BATCHES = [
98
121
  * 根据 items 列表构建精灵图网格 prompt
99
122
  * 关键词组合让 gpt-image-2 理解"网格布局"意图
100
123
  */
124
+ /**
125
+ * 读取精灵图实际像素尺寸(用于自动推导切分单元尺寸)。
126
+ * 失败返回 null,由调用方决定是否中止该批次。
127
+ */
128
+ function readSheetDims(sheetPath) {
129
+ try {
130
+ const out = playcraft(['image', 'info', '--input', sheetPath, '--json'], { capture: true });
131
+ const meta = JSON.parse(out.slice(out.indexOf('{')));
132
+ if (typeof meta.width === 'number' && typeof meta.height === 'number') {
133
+ return { width: meta.width, height: meta.height };
134
+ }
135
+ } catch {
136
+ // fall through → null
137
+ }
138
+ return null;
139
+ }
140
+
101
141
  function buildSpriteSheetPrompt(items, columns, style, removeBg) {
102
142
  const actualRows = Math.ceil(items.length / columns);
103
143
  const cellDescs = items.map((item, i) => {
@@ -151,18 +191,19 @@ for (let bi = 0; bi < BATCHES.length; bi++) {
151
191
  } else {
152
192
  log(`[GEN-SHEET ] (${bi + 1}/${BATCHES.length}) Generating ${batch.sheetName} (${batch.items.length} elements)`);
153
193
  const prompt = buildSpriteSheetPrompt(batch.items, CONFIG.columns, CONFIG.style, CONFIG.removeBg);
154
- const promptEscaped = prompt.replace(/"/g, '\\"');
155
-
156
- const cmd =
157
- `playcraft tools generate-image` +
158
- ` --prompt "${promptEscaped}"` +
159
- ` --output "${sheetPath}"` +
160
- ` --aspect-ratio ${CONFIG.aspectRatio}` +
161
- ` --image-model "${CONFIG.model}"` +
162
- ` --timeout 240`;
163
194
 
164
195
  try {
165
- execSync(cmd, { stdio: 'inherit', timeout: 300_000 });
196
+ playcraft(
197
+ [
198
+ 'tools', 'generate-image',
199
+ '--prompt', prompt,
200
+ '--output', sheetPath,
201
+ '--aspect-ratio', CONFIG.aspectRatio,
202
+ '--image-model', CONFIG.model,
203
+ '--timeout', '240',
204
+ ],
205
+ { timeout: 300_000 },
206
+ );
166
207
  log(`[OK-SHEET ] ${batch.sheetName}`);
167
208
  } catch (e) {
168
209
  log(`[FAIL-SHEET] ${batch.sheetName}: ${e.message?.slice(0, 200)}`);
@@ -181,16 +222,47 @@ for (let bi = 0; bi < BATCHES.length; bi++) {
181
222
  continue;
182
223
  }
183
224
 
184
- log(`[SPLIT ] Splitting ${batch.sheetName} (${CONFIG.columns}×${actualRows})`);
185
- const splitCmd =
186
- `playcraft image sprite-split` +
187
- ` --input "${sheetPath}"` +
188
- ` --output-dir "ta-workspace/tmp/${batch.sheetName}"` +
189
- ` --rows ${actualRows}` +
190
- ` --columns ${CONFIG.columns}`;
225
+ // 切分单元尺寸:优先用 CONFIG 显式值;否则按精灵图实际像素尺寸 ÷ 网格自动推导。
226
+ // ⚠️ 绝不写死 256——4K 精灵图按 256 切分会严重错位(test11 类事故)。
227
+ const padding = CONFIG.padding ?? 0;
228
+ let cellWidth = CONFIG.cellWidth;
229
+ let cellHeight = CONFIG.cellHeight;
230
+ if (cellWidth == null || cellHeight == null) {
231
+ const dims = readSheetDims(sheetPath);
232
+ if (!dims) {
233
+ log(
234
+ `[FAIL-SPLIT] ${batch.sheetName}: 无法读取精灵图尺寸,请在 CONFIG 显式设置 cellWidth/cellHeight`,
235
+ );
236
+ failedBatches++;
237
+ continue;
238
+ }
239
+ // 去掉帧间距后按网格均分
240
+ cellWidth ??= Math.floor((dims.width - padding * (CONFIG.columns - 1)) / CONFIG.columns);
241
+ cellHeight ??= Math.floor((dims.height - padding * (actualRows - 1)) / actualRows);
242
+ log(
243
+ `[CELL-SIZE ] ${batch.sheetName}: sheet ${dims.width}×${dims.height} → cell ${cellWidth}×${cellHeight} (grid ${CONFIG.columns}×${actualRows}, padding ${padding})`,
244
+ );
245
+ }
246
+ if (!(cellWidth > 0 && cellHeight > 0)) {
247
+ log(`[FAIL-SPLIT] ${batch.sheetName}: 推导出的 cell 尺寸非法 (${cellWidth}×${cellHeight})`);
248
+ failedBatches++;
249
+ continue;
250
+ }
251
+
252
+ log(`[SPLIT ] Splitting ${batch.sheetName} (${CONFIG.columns}×${actualRows}, cell ${cellWidth}×${cellHeight})`);
253
+ const splitDir = `ta-workspace/tmp/${batch.sheetName}`;
191
254
 
192
255
  try {
193
- execSync(splitCmd, { stdio: 'inherit' });
256
+ playcraft([
257
+ 'image', 'sprite-split',
258
+ '--input', sheetPath,
259
+ '--output-dir', splitDir,
260
+ '--rows', String(actualRows),
261
+ '--columns', String(CONFIG.columns),
262
+ '--frame-width', String(cellWidth),
263
+ '--frame-height', String(cellHeight),
264
+ '--padding', String(padding),
265
+ ]);
194
266
  } catch (e) {
195
267
  log(`[FAIL-SPLIT] ${batch.sheetName}: ${e.message?.slice(0, 200)}`);
196
268
  failedBatches++;
@@ -198,33 +270,50 @@ for (let bi = 0; bi < BATCHES.length; bi++) {
198
270
  }
199
271
 
200
272
  // ── Step 3: 重命名(+可选绿幕去背景)切分结果到最终位置 ─────────
273
+ // 任何缺帧 / 处理失败都视为该批次失败(FAIL,不是 WARN):一个不完整的
274
+ // 批次绝不能被报成 OK-BATCH,否则下游会拿到缺图的资产集。
201
275
  log(`[RENAME ] Renaming ${batch.items.length} cells${CONFIG.removeBg ? ' + remove-background' : ''}`);
276
+ let processedOk = 0;
277
+ let batchFailed = false;
202
278
  for (let j = 0; j < batch.items.length; j++) {
203
279
  const item = batch.items[j];
204
280
  const row = Math.floor(j / CONFIG.columns);
205
281
  const col = j % CONFIG.columns;
206
282
  // sprite-split 默认命名:frame_r{row}_c{col}.png(0-indexed)
207
- const srcPath = `ta-workspace/tmp/${batch.sheetName}/frame_r${row}_c${col}.png`;
283
+ const srcPath = `${splitDir}/frame_r${row}_c${col}.png`;
208
284
  const dstPath = `${CONFIG.outputDir}/${item.name}.png`;
209
285
 
210
286
  if (!existsSync(srcPath)) {
211
- log(`[WARN] Expected cell not found: ${srcPath} (index ${j} out of ${batch.items.length})`);
287
+ log(`[FAIL-CELL ] Expected cell not found: ${srcPath} (item ${item.name}, index ${j}/${batch.items.length})`);
288
+ batchFailed = true;
212
289
  continue;
213
290
  }
214
291
  try {
215
292
  if (CONFIG.removeBg) {
216
293
  // 绿幕去背景(tolerance 25 适合纯绿色 #00FF00 背景)
217
- execSync(`playcraft image remove-background --input "${srcPath}" --output "${dstPath}" --tolerance 25`);
294
+ playcraft([
295
+ 'image', 'remove-background',
296
+ '--input', srcPath,
297
+ '--output', dstPath,
298
+ '--tolerance', '25',
299
+ ]);
218
300
  } else {
219
- execSync(`cp "${srcPath}" "${dstPath}"`);
301
+ copyFileSync(srcPath, dstPath);
220
302
  }
303
+ processedOk++;
221
304
  } catch (e) {
222
- log(`[WARN] Failed to process ${srcPath} → ${dstPath}: ${e.message?.slice(0, 80)}`);
305
+ log(`[FAIL-CELL ] Failed to process ${srcPath} → ${dstPath}: ${e.message?.slice(0, 120)}`);
306
+ batchFailed = true;
223
307
  }
224
308
  }
225
309
 
226
- log(`[OK-BATCH ] (${bi + 1}/${BATCHES.length}) ${batch.sheetName} → ${batch.items.length} files`);
227
- doneBatches++;
310
+ if (batchFailed) {
311
+ log(`[FAIL-BATCH] (${bi + 1}/${BATCHES.length}) ${batch.sheetName} → only ${processedOk}/${batch.items.length} cells OK (see FAIL-CELL above)`);
312
+ failedBatches++;
313
+ } else {
314
+ log(`[OK-BATCH ] (${bi + 1}/${BATCHES.length}) ${batch.sheetName} → ${batch.items.length} files`);
315
+ doneBatches++;
316
+ }
228
317
  }
229
318
 
230
319
  log(`\n=== Complete: Done=${doneBatches} Failed=${failedBatches}/${BATCHES.length} batches ===`);
@@ -268,7 +268,7 @@ playcraft tools generate-image \
268
268
 
269
269
  > 可玩广告中高频出现的界面元素。这些素材需要**透明背景**(独立叠加在游戏画面上),且必须配合 60-30-10 色彩法则——CTA 按钮颜色必须是画面中唯一出现该颜色的地方。
270
270
  >
271
- > 注意:`figer_icon.aiimage`、`win_result_panel.aiimage` 等 atom Skills 提供了带参考图的生成配方,PM `playcraft skills match` 能匹配到时优先使用。本节模板用于无对应 atom Skill 的场景。
271
+ > 注意:`figer_icon.aiimage`、`win_result_panel.aiimage` 等 atom Skills 提供了带参考图的生成配方,Game Designer `playcraft skills match` 能匹配到时优先使用。本节模板用于无对应 atom Skill 的场景。
272
272
 
273
273
  ### 🟠 CTA 按钮(Call-to-Action Button)
274
274
 
@@ -0,0 +1,219 @@
1
+ ---
2
+ name: playcraft-image-processing
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+ description: 可玩广告流程步骤 6。对生成的图片进行后处理:缩放、裁剪、旋转、翻转、填充、格式转换、滤镜、合成等。所有操作通过 `playcraft image` CLI 命令在沙箱本地执行,无需 backend,速度快。
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+ compatibility: agent,opencode
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+ ---
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+
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+ ## Skill Definition
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+
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+ tools:
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+
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+ - bash
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+ - read
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+ prompt_extension: |
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+ 你是图像处理工程师。不得向 /project/ 写入;所有输出路径必须在 ta-workspace(技术美术角色)。
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+ 通过 bash 工具运行 `playcraft image <command>` CLI 命令进行图片处理,所有操作在沙箱本地执行,无需往返 backend。
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+
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+ ## 我做什么
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+
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+ - 对生成的图片进行后处理,使其符合游戏引擎和可玩广告的规格
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+ - 支持:缩放、裁剪、旋转、翻转、填充边距、格式转换、灰度化、模糊、色调叠加、反色、图片合成、像素化、自动裁边
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+
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+ ## 何时用我
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+
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+ 当 `playcraft tools generate-image` 生成的图片需要进一步处理时:
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+
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+ - 尺寸不符合纹理要求(如需 2 的幂次、特定分辨率)
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+ - 需要像素风效果
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+ - 需要旋转/镜像翻转(如左右角色复用同一张图)
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+ - 需要统一多帧尺寸后合并精灵图
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+ - 需要格式转换(png → webp 优化体积)
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+ - 需要裁掉透明边界、叠加合成等
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+
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+ ## 命令速查
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+
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+ 所有命令格式:`playcraft image <command> --input <路径> --output <路径> [选项]`
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+
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+ ### 几何变换
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+
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+ ```bash
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+ # 缩放(支持比例或指定宽高)
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+ playcraft image resize --input src.png --output out.png --scale 0.5
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+ playcraft image resize --input src.png --output out.png --width 512 --height 512 --fit contain
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+
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+ # 裁剪(指定区域)
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+ playcraft image crop --input src.png --output out.png --x 0 --y 0 --width 256 --height 256
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+
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+ # 旋转(任意角度,默认背景透明)
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+ playcraft image rotate --input src.png --output out.png --angle 90
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+ playcraft image rotate --input src.png --output out.png --angle 45 --background "#ffffff"
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+
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+ # 镜像翻转
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+ playcraft image flip --input src.png --output out.png --direction horizontal
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+ playcraft image flip --input src.png --output out.png --direction vertical
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+
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+ # 扩展画布/加边距(统一精灵尺寸常用)
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+ playcraft image pad --input src.png --output out.png --all 16
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+ playcraft image pad --input src.png --output out.png --top 8 --bottom 8 --left 0 --right 0
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+
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+ # 自动裁掉透明/纯色边界
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+ playcraft image trim --input src.png --output out.png --threshold 10
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+ ```
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+
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+ ### 格式与质量
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+
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+ ```bash
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+ # 格式转换 + 压缩质量(png/jpg/webp/avif)
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+ playcraft image convert --input src.png --output out.webp --quality 85
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+ playcraft image convert --input src.jpg --output out.png
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+ ```
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+
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+ ### 滤镜与色彩
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+
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+ ```bash
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+ # 灰度化
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+ playcraft image grayscale --input src.png --output out.png
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+
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+ # 高斯模糊(背景虚化等)
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+ playcraft image blur --input src.png --output out.png --sigma 5
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+
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+ # 色调叠加(做角色不同颜色变体)
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+ playcraft image tint --input src.png --output out.png --color "#ff4400"
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+
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+ # 反色
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+ playcraft image negate --input src.png --output out.png
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+
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+ # 像素化(像素风格)
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+ playcraft image pixelate --input src.png --output out.png --pixel-size 8
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+ ```
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+
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+ ### 合成
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+
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+ ```bash
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+ # 将一张图叠在另一张图上(居中对齐)
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+ playcraft image overlay --base bg.png --overlay icon.png --output out.png
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+
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+ # 指定坐标叠加
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+ playcraft image overlay --base bg.png --overlay icon.png --output out.png --x 100 --y 200
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+ ```
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+
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+ ### 语义分割(SAM3)
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+
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+ 通过 SAM3(Segment Anything Model 3)对图片进行**开放词汇语义分割**:用文字或框 prompt 精确抠出任意对象,返回 mask 和 RGBA 透明图。
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+ 需要经由 backend 代理,首次冷启动约 15s,热启动约 5-10s。
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+
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+ ```bash
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+ # ── 单 prompt — 文本 ──
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+ # 找到图中所有"logo"区域,输出 mask + RGBA
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+ playcraft image segment \
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+ --input ta-workspace/banner.png \
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+ --text "logo" \
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+ --output-dir ta-workspace/segment-out
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+
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+ # ── 单 prompt — 框选区域 ──
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+ # 用 [x1,y1,x2,y2] 绝对像素坐标指定目标区域
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+ playcraft image segment \
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+ --input ta-workspace/banner.png \
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+ --boxes "[[50,100,300,400]]" \
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+ --output-dir ta-workspace/segment-out
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+
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+ # ── 多 prompt 批量(一次调用,多个目标)──
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+ playcraft image segment \
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+ --input ta-workspace/banner.png \
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+ --prompts '[{"text":"icon"},{"text":"button"},{"text":"logo"}]' \
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+ --output-dir ta-workspace/segment-out
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+
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+ # ── 调节得分阈值(默认 0.3,越低召回越多)──
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+ playcraft image segment \
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+ --input ta-workspace/hero.png \
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+ --text "character" \
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+ --threshold 0.2 \
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+ --output-dir ta-workspace/segment-out
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+
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+ # ── 不需要 RGBA 抠图,只要 mask ──
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+ playcraft image segment \
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+ --input ta-workspace/hero.png \
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+ --text "character" \
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+ --no-rgba \
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+ --output-dir ta-workspace/segment-out
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+ ```
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+
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+ **输出目录结构**:
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+
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+ ```
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+ segment-out/
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+ prompt_0_logo/
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+ 00_mask.png ← 二值 mask(白色为前景)
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+ 00_rgba.png ← RGBA 透明抠图
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+ 01_mask.png ← 同一 prompt 的第二个实例(若有多个)
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+ 01_rgba.png
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+ prompt_1_button/
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+ 00_mask.png
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+ 00_rgba.png
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+ segment-meta.json ← 汇总:image_size、prompts、instances count、scores、bbox
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+ ```
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+
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+ **使用要点**:
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+
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+ - **冷启动**:SAM3 缩容后首次调用约 15s,命令会自动等待,无需手动 ping
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+ - **热启动**:模型就绪后约 5-10s 完成分割
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+ - **抠图直接可用**:`rgba.png` 已是透明背景,可直接用于游戏资产,无需再跑 `remove-background`
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+ - **多实例**:同一 prompt 可能检测到多个对象(如图中有 3 个 logo),每个实例单独输出 `00_`、`01_`…
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+ - **bbox 信息**:`segment-meta.json` 包含每个实例的 bbox 坐标,可用于后续裁切定位
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+
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+ **与 remove-background 的对比**:
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+
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+ | 场景 | 推荐方案 |
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+ | -------------------------------------------------- | -------------------------------------- |
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+ | 去除纯色/渐变/棋盘格背景(AI 生成图) | `remove-background --method floodfill` |
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+ | 去除复杂真实照片背景 | `remove-background --method ai` |
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+ | **精确分割特定对象**(如从 UI 截图中提取某个按钮) | `segment --text "button"` |
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+ | **批量提取多个不同对象** | `segment --prompts '[...]'` |
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+ | **需要 mask 做遮罩特效** | `segment`(直接输出 mask.png) |
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+
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+ ### 背景移除
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+
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+ 支持两种方法,根据图片类型选择:
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+
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+ ```bash
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+ # ── floodfill(默认)— 本地执行,AI 生成素材首选 ──
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+ # 从边缘 flood-fill 移除纯色/渐变/棋盘格背景,前景纹理零损失
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+ playcraft image remove-background --input ta-workspace/hero_raw.png --output ta-workspace/hero.png
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+
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+ # 调节容差(背景与前景颜色接近时增大)
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+ playcraft image remove-background --input ta-workspace/tile.png --output ta-workspace/tile.png --tolerance 40
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+
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+ # 关闭边缘平滑(需要硬边像素风时)
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+ playcraft image remove-background --input ta-workspace/pixel_art.png --output ta-workspace/pixel_art.png --edge-smooth 0
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+
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+ # ── ai — 调用 backend AI 模型,复杂背景照片用 ──
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+ playcraft image remove-background --input ta-workspace/photo.jpg --output ta-workspace/photo.png --method ai
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+ ```
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+
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+ **方法选择指南**:
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+ | 方法 | 适用场景 | 速度 | 纹理保真度 |
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+ |------|---------|------|-----------|
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+ | `floodfill`(默认) | AI 生成的素材(纯色/灰色/棋盘格背景) | <0.5s | 零损失 |
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+ | `ai` | 真实照片、复杂背景 | ~1-3s | 可能褪色 |
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+
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+ > **注意**:`--method ai` 会调用 backend API(需要沙箱 token);`floodfill` 完全本地执行。
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+
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+ ## 可玩广告常见规格
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+
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+ - 纹理尺寸:建议 2 的幂次(256×256、512×512、1024×1024)
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+ - 像素风:`--pixel-size 8` 到 `16` 常见
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+ - WebP 转换:通常比 PNG 小 30–50%,可玩广告体积敏感时优先用 webp
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+ - 统一精灵帧尺寸:先 `resize` → 再 `sprite-sheet` 合并
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+
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+ ## 典型流程
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+
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+ ```bash
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+ # 生成图片 → 缩放到规格 → 转 webp 压缩
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+ playcraft tools generate-image --prompt "cute hero character, transparent background" --output ta-workspace/hero_raw.png
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+ playcraft image resize --input ta-workspace/hero_raw.png --output ta-workspace/hero_512.png --width 512 --height 512 --fit contain
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+ playcraft image convert --input ta-workspace/hero_512.png --output ta-workspace/hero_512.webp --quality 85
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+
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+ # 制作角色颜色变体
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+ playcraft image tint --input ta-workspace/hero_512.png --output ta-workspace/hero_blue.png --color "#0055ff"
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+ playcraft image tint --input ta-workspace/hero_512.png --output ta-workspace/hero_red.png --color "#ff2200"
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+ ```