@playcraft/cli 0.0.43 → 0.0.46

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (996) hide show
  1. package/dist/atom-tree/build-skeleton.js +180 -0
  2. package/dist/atom-tree/fusion-hints.js +86 -0
  3. package/dist/atom-tree/selection.js +402 -0
  4. package/dist/commands/build-all.js +33 -5
  5. package/dist/commands/build.js +13 -7
  6. package/dist/commands/create.js +774 -50
  7. package/dist/commands/image.js +11 -0
  8. package/dist/commands/prad.js +3 -3
  9. package/dist/commands/remix.js +20 -0
  10. package/dist/commands/skills.js +961 -185
  11. package/dist/commands/tools-detect.js +56 -0
  12. package/dist/commands/tools-generation.js +21 -0
  13. package/dist/commands/tools-video-review.js +100 -0
  14. package/dist/commands/tools.js +4 -0
  15. package/dist/index.js +2 -0
  16. package/dist/prad/check.test.js +23 -1
  17. package/dist/prad/skills-index.js +1 -1
  18. package/dist/remix/init-template.js +80 -0
  19. package/dist/scaffold/compose.js +211 -0
  20. package/engine-packs/phaser/game/adapters/phaser.ts +52 -0
  21. package/engine-packs/phaser/game/config/game-config.ts +46 -0
  22. package/engine-packs/phaser/game/contract/publish.ts +141 -0
  23. package/engine-packs/phaser/game/contract/types.ts +34 -0
  24. package/engine-packs/phaser/game/index.ts +81 -0
  25. package/engine-packs/phaser/game/runtime-contract.ts +28 -0
  26. package/engine-packs/phaser/manifest.json +1 -0
  27. package/engine-packs/phaser/package.deps.json +1 -0
  28. package/engine-packs/threejs/game/config/game-config.ts +46 -0
  29. package/engine-packs/threejs/game/contract/publish.ts +141 -0
  30. package/engine-packs/threejs/game/contract/types.ts +34 -0
  31. package/engine-packs/threejs/game/index.ts +76 -0
  32. package/engine-packs/threejs/game/runtime-contract.ts +15 -0
  33. package/engine-packs/threejs/manifest.json +1 -0
  34. package/engine-packs/threejs/package.deps.json +8 -0
  35. package/package.json +18 -4
  36. package/project-template/.claude/agents/artist.md +101 -0
  37. package/project-template/.claude/agents/developer.md +90 -93
  38. package/project-template/.claude/agents/game-designer.md +192 -0
  39. package/project-template/.claude/agents/refs/README.md +57 -51
  40. package/project-template/.claude/agents/refs/{designer-color-audio-recipes.md → artist-color-audio-recipes.md} +2 -2
  41. package/project-template/.claude/agents/refs/{designer-deliverable-spec.md → artist-deliverable-spec.md} +57 -57
  42. package/project-template/.claude/agents/refs/{designer-dimension-axis.md → artist-dimension-axis.md} +5 -5
  43. package/project-template/.claude/agents/refs/{designer-handoff-v2-checklist.md → artist-handoff-v2-checklist.md} +15 -15
  44. package/project-template/.claude/agents/refs/artist-legacy-fallback.md +14 -0
  45. package/project-template/.claude/agents/refs/{designer-master-composite-recipes.md → artist-master-composite-recipes.md} +3 -3
  46. package/project-template/.claude/agents/refs/artist-style-exploration-flow.md +55 -0
  47. package/project-template/.claude/agents/refs/developer-dev-handoff.md +83 -40
  48. package/project-template/.claude/agents/refs/developer-impl-cookbook.md +365 -67
  49. package/project-template/.claude/agents/refs/developer-legacy-fallback.md +15 -0
  50. package/project-template/.claude/agents/refs/developer-phase1-flow.md +131 -85
  51. package/project-template/.claude/agents/refs/framework-5-component-filter.md +252 -0
  52. package/project-template/.claude/agents/refs/framework-game-feel-juice.md +266 -0
  53. package/project-template/.claude/agents/refs/framework-mda.md +147 -0
  54. package/project-template/.claude/agents/refs/game-designer-gameplay-sufficiency.md +123 -0
  55. package/project-template/.claude/agents/refs/game-designer-legacy-fallback.md +15 -0
  56. package/project-template/.claude/agents/refs/game-designer-workflow-detail.md +69 -0
  57. package/project-template/.claude/agents/refs/implementation-plan-guide.md +316 -0
  58. package/project-template/.claude/agents/refs/reviewer-convergence-eval.md +247 -33
  59. package/project-template/.claude/agents/refs/reviewer-legacy-fallback.md +14 -0
  60. package/project-template/.claude/agents/refs/skill-selector-guide.md +465 -0
  61. package/project-template/.claude/agents/refs/skill-value-layers.md +145 -0
  62. package/project-template/.claude/agents/refs/storyboard-generation-guide.md +110 -0
  63. package/project-template/.claude/agents/refs/ta-atlas-deliverable-standard.md +4 -4
  64. package/project-template/.claude/agents/refs/ta-pipeline-cookbook.md +101 -104
  65. package/project-template/.claude/agents/refs/technical-artist-legacy-fallback.md +14 -0
  66. package/project-template/.claude/agents/reviewer.md +81 -95
  67. package/project-template/.claude/agents/technical-artist.md +71 -95
  68. package/project-template/.claude/hooks/README.md +83 -35
  69. package/project-template/.claude/hooks/asr-coverage-validate.mjs +19 -19
  70. package/project-template/.claude/hooks/block-developer-preflight.mjs +185 -0
  71. package/project-template/.claude/hooks/block-ring1-tasklist.mjs +95 -0
  72. package/project-template/.claude/hooks/gate-dispatcher.mjs +78 -0
  73. package/project-template/.claude/hooks/gate-runner.mjs +557 -0
  74. package/project-template/.claude/hooks/gate.mjs +170 -0
  75. package/project-template/.claude/hooks/snapshot-milestone.mjs +246 -0
  76. package/project-template/.claude/hooks/user-prompt.mjs +193 -0
  77. package/project-template/.claude/hooks/validate-atom-tree-selection.mjs +281 -0
  78. package/project-template/.claude/hooks/validate-workflow-stop.mjs +1535 -95
  79. package/project-template/.claude/settings.json +54 -9
  80. package/project-template/.claude/skills/brainstorming/SKILL.md +161 -0
  81. package/project-template/.claude/skills/brainstorming/scripts/frame-template.html +270 -0
  82. package/project-template/.claude/skills/brainstorming/scripts/helper.js +177 -0
  83. package/project-template/.claude/skills/brainstorming/scripts/server.cjs +354 -0
  84. package/project-template/.claude/skills/brainstorming/scripts/start-server.sh +148 -0
  85. package/project-template/.claude/skills/brainstorming/scripts/stop-server.sh +56 -0
  86. package/project-template/.claude/skills/brainstorming/scripts/wait-for-selection.sh +62 -0
  87. package/project-template/.claude/skills/brainstorming/spec-document-reviewer-prompt.md +49 -0
  88. package/project-template/.claude/skills/brainstorming/visual-companion.md +309 -0
  89. package/project-template/.claude/skills/playcraft-ad-psychology/SKILL.md +3 -3
  90. package/project-template/.claude/skills/playcraft-art-style-guide/SKILL.md +3 -3
  91. package/project-template/.claude/skills/playcraft-asset-state-sheet/SKILL.md +35 -25
  92. package/project-template/.claude/skills/playcraft-audio-generation/SKILL.md +15 -15
  93. package/project-template/.claude/skills/playcraft-build-optimizer/SKILL.md +5 -5
  94. package/project-template/.claude/skills/playcraft-image-generation/SKILL.md +5 -5
  95. package/project-template/.claude/skills/playcraft-image-generation/reference/compare-style.template.mjs +5 -5
  96. package/project-template/.claude/skills/playcraft-image-generation/reference/gen-batch-sprite.template.mjs +116 -27
  97. package/project-template/.claude/skills/playcraft-image-generation/reference/prompt-cookbook.md +1 -1
  98. package/project-template/.claude/skills/playcraft-image-processing/SKILL.md +219 -0
  99. package/project-template/.claude/skills/playcraft-playable-optimization/SKILL.md +161 -0
  100. package/project-template/.claude/skills/playcraft-research/SKILL.md +24 -21
  101. package/project-template/.claude/skills/playcraft-skill-recommender/SKILL.md +331 -0
  102. package/project-template/.claude/skills/playcraft-sprite-generation/SKILL.md +48 -48
  103. package/project-template/.claude/skills/playcraft-sprite-remix/SKILL.md +158 -0
  104. package/project-template/.claude/skills/playcraft-sprite-sheet/SKILL.md +100 -0
  105. package/project-template/.claude/skills/playcraft-storyboard/SKILL.md +4 -4
  106. package/project-template/.claude/skills/playcraft-style-qa/SKILL.md +45 -45
  107. package/project-template/.claude/skills/playcraft-text-rendering/SKILL.md +27 -27
  108. package/project-template/.claude/skills/session-analyzer/SKILL.md +386 -0
  109. package/project-template/.claude/skills/session-analyzer/scripts/execution-breakdown.mjs +182 -0
  110. package/project-template/.claude/skills/session-analyzer/scripts/find-turns.mjs +72 -0
  111. package/project-template/.claude/skills/session-analyzer/scripts/heavy-output.mjs +121 -0
  112. package/project-template/.claude/skills/session-analyzer/scripts/resolve-session.mjs +103 -0
  113. package/project-template/.claude/skills/session-analyzer/scripts/subagent-stats.mjs +127 -0
  114. package/project-template/.claude/skills/session-analyzer/scripts/subagent-tool-timeline.mjs +106 -0
  115. package/project-template/.claude/skills/session-analyzer/scripts/time-gaps.mjs +128 -0
  116. package/project-template/.claude/skills/session-analyzer/scripts/turn-timeline.mjs +67 -0
  117. package/project-template/.claude/snapshot.mjs +350 -0
  118. package/project-template/.codebuddy/settings.json +53 -0
  119. package/project-template/.cursor/hooks.json +1 -1
  120. package/project-template/.cursor/rules/playcraft-orchestrator.mdc +91 -86
  121. package/project-template/.cursor/rules/playcraft-subagent-boundary.mdc +16 -5
  122. package/project-template/CHANGELOG.md +105 -0
  123. package/project-template/CLAUDE.md +58 -254
  124. package/project-template/docs/DESIGN.md +65 -0
  125. package/project-template/docs/intent-clarifications.md +58 -0
  126. package/project-template/docs/pipeline-overview.md +69 -0
  127. package/project-template/docs/project-state.md +211 -0
  128. package/project-template/docs/team/agent-conduct.md +51 -105
  129. package/project-template/docs/team/agent-runtime-matrix.md +60 -74
  130. package/project-template/docs/team/atom-tree-format.md +169 -0
  131. package/project-template/docs/team/collaboration.md +319 -225
  132. package/project-template/docs/team/core-model.md +80 -46
  133. package/project-template/docs/team/game-designer-migration-todo.md +8 -0
  134. package/project-template/docs/team/harness-legacy-deprecation.md +23 -0
  135. package/project-template/docs/team/platform-capabilities.md +16 -13
  136. package/project-template/docs/team/workflow-changelog.md +95 -23
  137. package/project-template/docs/team/workflow-consistency-checklist.md +93 -45
  138. package/project-template/focus-lab/.gitkeep +0 -0
  139. package/project-template/game/.playcraft-scaffold-pending +0 -0
  140. package/project-template/game/index.ts +18 -0
  141. package/project-template/globals.d.ts +51 -0
  142. package/project-template/index.css +34 -0
  143. package/project-template/index.html +18 -0
  144. package/project-template/main.ts +9 -0
  145. package/project-template/package.json +79 -0
  146. package/project-template/skills/README.md +52 -0
  147. package/project-template/skills/_shared/agent-prep.md +136 -0
  148. package/project-template/skills/_shared/requirements.txt +1 -0
  149. package/project-template/skills/_shared/scripts/build-evidence-gate.mjs +87 -0
  150. package/project-template/skills/_shared/scripts/context-budget.mjs +215 -0
  151. package/project-template/skills/_shared/scripts/create-playable.mjs +140 -0
  152. package/project-template/skills/_shared/scripts/dev-start.mjs +151 -0
  153. package/project-template/skills/_shared/scripts/disclosure-config.mjs +480 -0
  154. package/project-template/skills/_shared/scripts/ensure-project.mjs +532 -0
  155. package/project-template/skills/_shared/scripts/gen-placeholder-audio.py +345 -0
  156. package/project-template/skills/_shared/scripts/gen-placeholder.py +244 -0
  157. package/project-template/skills/_shared/scripts/harness-smoke.mjs +257 -0
  158. package/project-template/skills/_shared/scripts/lib/validator-artifacts.mjs +129 -0
  159. package/project-template/skills/_shared/scripts/placeholder-pack-sheet.mjs +67 -0
  160. package/project-template/skills/_shared/scripts/placeholder_audio_lib.py +142 -0
  161. package/project-template/skills/_shared/scripts/placeholder_lib.py +993 -0
  162. package/project-template/skills/_shared/scripts/render-project-state.mjs +278 -0
  163. package/project-template/skills/_shared/scripts/ring-config.mjs +252 -0
  164. package/project-template/skills/_shared/scripts/skills-check.mjs +176 -0
  165. package/project-template/skills/_shared/scripts/slice-set.mjs +77 -0
  166. package/project-template/skills/_shared/scripts/state-advance-ring.mjs +63 -0
  167. package/project-template/skills/_shared/scripts/state-get.mjs +215 -0
  168. package/project-template/skills/_shared/scripts/state-handoff.mjs +120 -0
  169. package/project-template/skills/_shared/scripts/state-set.mjs +113 -0
  170. package/project-template/skills/_shared/scripts/state-store.mjs +893 -0
  171. package/project-template/skills/_shared/scripts/sync-template-skills.mjs +112 -0
  172. package/project-template/skills/_shared/scripts/verify-asset-code-sync.mjs +265 -0
  173. package/project-template/skills/_shared/scripts/verify-atom-conformance.mjs +181 -0
  174. package/project-template/skills/_shared/scripts/verify-env.mjs +285 -0
  175. package/project-template/skills/_shared/scripts/verify-placeholders.mjs +161 -0
  176. package/project-template/skills/_shared/scripts/workflow-doctor.mjs +348 -0
  177. package/project-template/skills/playable-animate/SKILL.md +52 -0
  178. package/project-template/skills/playable-animate/agents/openai.yaml +4 -0
  179. package/project-template/skills/playable-animate/references/board-refresh.md +30 -0
  180. package/project-template/skills/playable-animate/references/diagnosis-checklist.md +25 -0
  181. package/project-template/skills/playable-animate/references/entrance-sequencing.md +33 -0
  182. package/project-template/skills/playable-animate/references/interaction-timing.md +23 -0
  183. package/project-template/skills/playable-art/SKILL.md +203 -0
  184. package/project-template/skills/playable-art/agents/openai.yaml +4 -0
  185. package/project-template/skills/playable-art/references/alpha-postprocess.md +46 -0
  186. package/project-template/skills/playable-art/references/cta-art-spec.md +59 -0
  187. package/project-template/skills/playable-art/references/layout-proportions.md +30 -0
  188. package/project-template/skills/playable-art/references/prompt-patterns.md +83 -0
  189. package/project-template/skills/playable-art/references/reference-comparison.md +30 -0
  190. package/project-template/skills/playable-art/references/sheet-import-v2.md +91 -0
  191. package/project-template/skills/playable-art/scripts/build-atlas.py +332 -0
  192. package/project-template/skills/playable-art/scripts/chroma-key.py +50 -0
  193. package/project-template/skills/playable-art/scripts/extract-alpha-split.py +65 -0
  194. package/project-template/skills/playable-art/scripts/extract-dual-bg-alpha.py +118 -0
  195. package/project-template/skills/playable-art/scripts/import-gpt-art-sheets-v2.py +403 -0
  196. package/project-template/skills/playable-art/scripts/import-gpt-art-sheets.py +280 -0
  197. package/project-template/skills/playable-art/scripts/import-gpt-tile-sheet.py +114 -0
  198. package/project-template/skills/playable-art/scripts/import_gpt_art_pipeline.py +321 -0
  199. package/project-template/skills/playable-art/scripts/import_gpt_art_sheets_v2_test.py +126 -0
  200. package/project-template/skills/playable-art/scripts/placeholder_common.py +98 -0
  201. package/project-template/skills/playable-art/scripts/remove-bg.py +91 -0
  202. package/project-template/skills/playable-art/scripts/review-processed-assets.py +468 -0
  203. package/project-template/skills/playable-art/scripts/review_processed_assets_test.py +116 -0
  204. package/project-template/skills/playable-art/scripts/verify-alpha-clean.py +105 -0
  205. package/project-template/skills/playable-debug/SKILL.md +116 -0
  206. package/project-template/skills/playable-debug/agents/openai.yaml +4 -0
  207. package/project-template/skills/playable-debug/references/debug-config.md +40 -0
  208. package/project-template/skills/playable-focus/SKILL.md +148 -0
  209. package/project-template/skills/playable-focus/scripts/bootstrap-playground.mjs +84 -0
  210. package/project-template/skills/playable-focus/scripts/extract-focus-frames.mjs +87 -0
  211. package/project-template/skills/playable-focus/scripts/generate-focus-reports.mjs +121 -0
  212. package/project-template/skills/playable-focus/scripts/playground.mjs +390 -0
  213. package/project-template/skills/playable-focus/templates/focus-lab/frame.html +39 -0
  214. package/project-template/skills/playable-focus/templates/focus-lab/harness/clean-stage.js +114 -0
  215. package/project-template/skills/playable-focus/templates/focus-lab/harness/frame-lab-scene.js +94 -0
  216. package/project-template/skills/playable-focus/templates/focus-lab/harness/particle-lab-scene.js +224 -0
  217. package/project-template/skills/playable-focus/templates/focus-lab/model.html +16 -0
  218. package/project-template/skills/playable-focus/templates/focus-lab/particle.html +38 -0
  219. package/project-template/skills/playable-focus/templates/focus-lab/shatter.html +47 -0
  220. package/project-template/skills/playable-focus/templates/playground/registry.template.json +55 -0
  221. package/project-template/skills/playable-focus/templates/playground/vfx-catalog.template.json +280 -0
  222. package/project-template/skills/playable-fx-decompose/SKILL.md +212 -0
  223. package/project-template/skills/playable-fx-decompose/examples.md +89 -0
  224. package/project-template/skills/playable-fx-decompose/reference.md +201 -0
  225. package/project-template/skills/playable-fx-decompose/requirements.txt +2 -0
  226. package/project-template/skills/playable-fx-decompose/scripts/build-blank-tile-crack.py +192 -0
  227. package/project-template/skills/playable-fx-decompose/scripts/fix-shard-debris-frames.py +60 -0
  228. package/project-template/skills/playable-fx-decompose/scripts/generate-shard-debris.py +276 -0
  229. package/project-template/skills/playable-fx-peak/SKILL.md +237 -0
  230. package/project-template/skills/playable-fx-peak/requirements.txt +2 -0
  231. package/project-template/skills/playable-fx-peak/scripts/fix-frame-edges.py +70 -0
  232. package/project-template/skills/playable-fx-peak/scripts/repack-frame-sequence.py +526 -0
  233. package/project-template/skills/playable-fx-peak/scripts/validate-frame-anchors.py +130 -0
  234. package/project-template/skills/playable-placeholder/SKILL.md +239 -0
  235. package/project-template/skills/playable-record/SKILL.md +166 -0
  236. package/project-template/skills/playable-record/scripts/lib/build-artifact.mjs +92 -0
  237. package/project-template/skills/playable-record/scripts/lib/dev-server.mjs +104 -0
  238. package/project-template/skills/playable-record/scripts/lib/record-audio-bridge.js +141 -0
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  252. package/project-template/skills/playable-validate/SKILL.md +260 -0
  253. package/project-template/skills/playable-validate/references/checklist-detail.md +36 -0
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  255. package/project-template/skills/playable-validate/validation-rules.md +200 -0
  256. package/project-template/skills/playable-verify-ui/SKILL.md +295 -0
  257. package/project-template/skills/playable-verify-ui/examples/asset-manifest.example.json +36 -0
  258. package/project-template/skills/playable-verify-ui/examples/mahjong-match.profile.yaml +334 -0
  259. package/project-template/skills/playable-verify-ui/profiles/template.profile.yaml +84 -0
  260. package/project-template/skills/playable-verify-ui/reference.md +165 -0
  261. package/project-template/skills/playable-verify-ui/references/phaser-patterns.md +67 -0
  262. package/project-template/skills/playable-verify-ui/references/scaling-decision-tree.md +51 -0
  263. package/project-template/skills/playable-verify-ui/requirements.txt +7 -0
  264. package/project-template/skills/playable-verify-ui/schema/asset-manifest.schema.json +68 -0
  265. package/project-template/skills/playable-verify-ui/schema/playable-ui-profile.schema.json +171 -0
  266. package/project-template/skills/playable-verify-ui/scripts/asset_manifest.py +231 -0
  267. package/project-template/skills/playable-verify-ui/scripts/lib/__init__.py +1 -0
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+ # Developer Dev Handoff (L2)
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+
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+ Use when Developer is validating preview quality, recording ready-state, or routing upstream blockers.
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+
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+ This file is a handoff/verification companion. Role ownership stays in `developer.md`; runtime routing and STOP ownership stay in the shared workflow docs.
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+
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+ ## Dev command
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+
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+ ```bash
10
+ npm run dev:start # starts persistent dev server + records the real devUrl
11
+ # npm run dev:stop # only when intentionally tearing down before Ring Gate
12
+ ```
13
+
14
+ - **Not** `playcraft start`, and **not** a bare `npm run dev`. `dev:start` wraps the project's `scripts.dev` and additionally:
15
+ - detects the actual listening port from Vite output (handles port drift when 3000 is taken),
16
+ - appends `?debug=1`,
17
+ - writes `devUrl` through the same programmatic state layer `state:set` uses.
18
+ - **Do not** read a port from the terminal or hand-edit `devUrl` — `dev:start` is the source of truth for it.
19
+ - Prefer leaving the server running for Reviewer and Ring Gate user preview; **do not `pkill` vite before Ring Gate** (use `npm run dev:stop` if you must).
20
+ - **`verify:contract` / `verify:firstwin` / `record:mp4` spawn their own dev server** — run them directly; **never** start a separate dev server just to satisfy verify scripts.
21
+
22
+ ## Verify scripts (self-managed server)
23
+
24
+ ```bash
25
+ npm run verify:contract # boots dev server internally, exits when done
26
+ npm run verify:firstwin # same — no manual npm run dev needed
27
+ ```
28
+
29
+ Do **not** run `npm run dev & sleep && curl` before verify commands. The scripts auto-detect the listening port from Vite stdout.
30
+
31
+ ## Dev iteration rhythm
32
+
33
+ During integration, repeat:
34
+
35
+ 1. Change code / wire assets
36
+ 2. `npm run dev:start` (HMR usually suffices; rerun only to restart)
37
+ 3. Self-check UI + gameplay + runtime (checklists below)
38
+ 4. Log in `developer-log.md` → **Dev self-check**
39
+ 5. If upstream issue → blockers + ICP + STOP (orchestrator routes TA/Artist)
40
+
41
+ **Do not** wait until the last minute for a single Dev pass.
42
+
43
+ ## UI checklist (vs MC + layout-spec)
44
+
45
+ | Check | Source |
46
+ | -------------------------------------------------- | --------------------------------------------- |
47
+ | Zones and hierarchy match layout-spec | `docs/layout-spec.md` |
48
+ | Colors / mood match approved style | `docs/style-exploration.md`, ring 3 locked MC |
49
+ | Element placement matches storyboard Visual Intent | Master Composite frames |
50
+ | Text-as-image assets visible, correct aspect | `assetMapping` paths |
51
+ | No broken images / wrong sprites / style drift | Dev browser |
52
+ | Mobile viewport (e.g. 750×1334) acceptable | Dev browser resize |
53
+
54
+ ## Gameplay checklist (vs DESIGN.md + PGS)
55
+
56
+ > Gameplay contract source is `docs/DESIGN.md` in every ring. `design-brief.md` only exists from ring 2+ as supplementary process detail.
57
+
58
+ | Check | Source |
59
+ | ----------------------------------------------------- | ----------------- |
60
+ | Hook → Tutorial → Gameplay → End Card flow | `docs/DESIGN.md` |
61
+ | Rules, scoring, win/lose match Game Designer contract | `DESIGN.md` + PGS |
62
+ | **First level guaranteed success** | atom-tree / PGS |
63
+ | Near-Win and difficulty feel as specified | `DESIGN.md` |
64
+ | CTA on End Card | runtime test |
65
+
66
+ ## Runtime checklist
67
+
68
+ - No white screen or blocking console errors
69
+ - Full playthrough without dead ends
70
+ - BGM/SFX at correct events
71
+ - State machine stable; CTA handler fires (`mraid` / `FbPlayableAd` / `ExitApi` as applicable)
72
+
73
+ ## devUrl recording
74
+
75
+ `devUrl` is written **programmatically** by `npm run dev:start` (real port + `?debug=1`). Do not hand-edit it. The remaining Dev Preview fields are set via `npm run state:set`:
76
+
77
+ | Field | When | Written by |
78
+ | ---------------- | ---------------------------------------------------- | ------------------- |
79
+ | `devUrl` | When `npm run dev:start` runs | `dev:start` (auto) |
80
+ | `devStatus` | `pending` → `ready` or `blocked_upstream` / `failed` | `npm run state:set` |
81
+ | `devStartedBy` | `developer` | `npm run state:set` |
82
+ | `devLastChecked` | ISO timestamp after each meaningful Dev pass | `npm run state:set` |
83
+
84
+ Also note devUrl in `docs/developer-log.md` → **Dev self-check** (copy from `dev:start` output).
85
+
86
+ ## Upstream blocker template
87
+
88
+ Add to `developer-log.md` → **## Upstream blockers**:
89
+
90
+ ```markdown
91
+ | Path | Issue | Expected | routeTo | Status |
92
+ | ----------------- | ------- | ---------------------------------- | ------- | ------ |
93
+ | assets/ui/foo.png | missing | 256×256 PNG per layout-spec zone A | TA | open |
94
+ ```
95
+
96
+ In `docs/intent-clarifications.md`:
97
+
98
+ - **Context**: what Dev showed (screenshot description or path)
99
+ - **Gap**: vs MC / contract / design-brief
100
+ - **Acceptance**: exact path, dimensions, style, or audio mood required
101
+ - **routeTo**: TA | Artist | Game Designer
102
+
103
+ Set state programmatically:
104
+
105
+ ```bash
106
+ npm run state:set -- \
107
+ devStatus=blocked_upstream \
108
+ devBlockers='[{"routeTo":"technical-artist","issue":"missing production asset","status":"open"}]'
109
+ ```
110
+
111
+ **STOP** after filing — wait for orchestrator to re-invoke upstream role, then **re-run Dev loop**.
112
+
113
+ ## After rework — re-verify checklist
114
+
115
+ 1. Confirm blocker paths exist on disk (`ls`, `playcraft image info` if needed)
116
+ 2. `npm run dev:start`
117
+ 3. Re-run UI + gameplay + runtime checklists for affected areas
118
+ 4. Close blocker rows (`status: resolved`) or escalate if still wrong
119
+ 5. Only then set `devStatus: ready` (no open `devBlockers`) and handoff `next_orchestrator_action: "Invoke @reviewer gameplay_conformance"`
120
+
121
+ ## Integration complete — verify before ready
122
+
123
+ When TA's production assets land (Phase 2 / ui_rework), run this before setting `devStatus: ready`:
124
+
125
+ | Requirement | How to verify |
126
+ | --------------------------------------------------------------- | ---------------------------------------- |
127
+ | Entry point is `game/index.html` | `ls game/index.html` |
128
+ | All asset references use relative paths | Read game code |
129
+ | No Node.js APIs in `game/` | Code review |
130
+ | No dynamic imports or CDN references | `grep -r "import(" game/` |
131
+ | Zero external requests | Browser console + `grep -r "http" game/` |
132
+ | Every `tileColors[].id` has image at `assetMapping.visualAsset` | `layout-spec` + `ls` |
133
+ | All SFX files exist per `assetMapping` | `layout-spec` + `ls` |
134
+ | Background at correct path | `layout-spec` + `ls` |
135
+ | Atlas `.webp` + `.json` bound with correct `frameId` | `playcraft image info <atlasPath>` |
136
+ | Board position = `zones["board"].rect` | layout-spec |
137
+ | Elements positioned per `zones[].rect` | Dev browser |
138
+
139
+ > **`playcraft build` is not required** for `devStatus: ready` or project `done`.
140
+
141
+ ## Dev ready checklist (`devStatus: ready` — all required)
142
+
143
+ - [ ] UI checklist pass in Dev
144
+ - [ ] Gameplay checklist pass in Dev
145
+ - [ ] Runtime checklist pass in Dev
146
+ - [ ] No open rows in Upstream blockers / `devBlockers`
147
+ - [ ] `devUrl` recorded and server reachable
148
+ - [ ] `developer-log.md` Dev self-check complete
149
+ - [ ] `npm run ensure:project` executed (prepares optimization toolkit)
150
+ - [ ] `npm run verify:ui` PASS or only expected warnings (catches asset/layout drift)
151
+ - [ ] Headed full-playthrough baseline recorded: `npm run record:mp4 -- --headed --fps=60`
152
+ - [ ] **Not** required: `playcraft build`, user running terminal commands
@@ -0,0 +1,432 @@
1
+ # Developer Implementation Cookbook
2
+
3
+ > Pattern reference for implementation decisions. Jump to the relevant section when you encounter that problem. Does not define when Developer runs, what Developer owns, or how STOP/handoff works.
4
+
5
+ | Section | Jump to when |
6
+ | -------------------------- | ---------------------------------------------------------- |
7
+ | Asset Placeholder Strategy | Phase 1 — every assetMapping entry needs a file on disk |
8
+ | Atlas binding | Any element backed by `atlasPath + frameId` in layout-spec |
9
+ | index.html Skeleton | Setting up the entry point |
10
+ | PGS Implementation | Implementing gameplay rules |
11
+ | Scene module split | Any `game/scenes/*.ts` approaching 350 lines |
12
+
13
+ Skill atoms with `skillRef` are intentionally not covered here — load skillRef or read the linked SKILL.md directly from `.claude/skills/<skillRef>/SKILL.md` (skills are already linked by plan stage). The Skills contain the authoritative recipe, binding pattern, and constraints for that atom. If a skill is not yet linked, load `playcraft-skill-recommender` for CLI reference.
14
+
15
+ ## Scene module split (hard constraint)
16
+
17
+ - **`game/scenes/*.ts` must stay ≤ 350 lines** — split logic into `game/gameplay/` and constants into `game/config/` before the scene file grows
18
+ - Use **Write / Edit per module** — never concatenate with `cat >` / `cat >>` heredoc (each append costs a full model turn)
19
+ - If Write fails with `InputValidationError`, **split the file** — do not fall back to Bash heredoc
20
+
21
+ ## Asset Placeholder Strategy (Phase 1)
22
+
23
+ > **Core rule**: Developer's job in the `build` loop is **playability + correct wiring**, not art. Visual presentation is explicitly out of scope until ring 4. Wire contract paths, batch-generate placeholder images where files are expected, and only code-draw when a static file truly cannot substitute. `playcraft skills link --from-atom-tree --prune` may already have placed Tier 1 assets on disk before Developer enters.
24
+
25
+ ### Develop-stage success criteria (not visual quality)
26
+
27
+ | In scope (must pass) | Out of scope (defer) |
28
+ | -------------------------------------------------------------------------- | ---------------------------------------- |
29
+ | Core loop operable (input → response → state change) | Color harmony, style match, juice polish |
30
+ | First-level win path reachable | ASR / MC visual fidelity |
31
+ | All contract image paths resolve (Tier 1/2) or documented Tier 3 exception | AI-generated or hand-drawn art |
32
+ | `npm run dev` — no 404s, no white-screen blockers | Audio playback (event hooks only) |
33
+ | CTA / scene flow wired per ring DoD | Atlas production quality |
34
+
35
+ ### Three-tier decision tree
36
+
37
+ For **every visual resource** expected by the current ring slice — `assetMapping`, gameplay entities, basic UI, CTA, necessary VFX — apply in order:
38
+
39
+ ```
40
+ File already exists at contract path (linked by ref-flow or scaffold)?
41
+ YES → confirm with playcraft image info; read atom's SKILL.md + ref/ source (Tier 1)
42
+
43
+ Contract path expects a static image file (tile, btn, bg, icon, vfx sprite)?
44
+ YES → npm run placeholder:gen to that exact path (Tier 2)
45
+ Do NOT code-draw a colored rect/circle instead of the file
46
+
47
+ Static image file is NOT viable (dynamic digits, live counter, no contract path)?
48
+ YES → minimal code-draw (fillText / Graphics / DOM text) (Tier 3)
49
+ Document reason in developer-log § Placeholder materialization
50
+
51
+ NEVER: playcraft image generate, AI image tools, hand-drawn art, or visual polish time
52
+ ```
53
+
54
+ #### Tier 1 — file already at contract path
55
+
56
+ The ref-flow subagent runs `playcraft skills link --from-atom-tree --prune` before Developer enters. If a mediaGroups match existed, the asset is already on disk. Developer's job is to **understand how to use it**:
57
+
58
+ ```bash
59
+ # Confirm the file exists and get its dimensions
60
+ playcraft image info <contract-path>
61
+
62
+ # Read the skill to understand binding pattern and API
63
+ # Skills are already linked under .claude/skills/<skillRef>/ — read locally:
64
+ # SKILL.md → ref/ → source code (in that order)
65
+ ```
66
+
67
+ **Then read ref/ source** — SKILL.md documents the intent; ref/ source is the binding authority. Check constructor params, method signatures, event names, and frame keys from the actual code. When SKILL.md and source diverge, source wins.
68
+
69
+ #### Tier 2 — local placeholder generator (fallback for unmatched visuals)
70
+
71
+ When no mediaGroups match exists, generate a placeholder to the **exact contract path** during project assembly. Do not use inline URLs in code — the file must exist at the path so the code loads identically once TA delivers the real asset.
72
+
73
+ The harness ships a **local** generator (`skills/_shared/scripts/gen-placeholder.py`) — offline, faster than placehold.co, and supports **shapes** (`fill`, `rounded`, `circle`, `ellipse`, `diamond`, `ring`, `triangle-*`). Use `shape: auto` to infer from `elementId` (e.g. `btn_*` → rounded, `tile_*` → circle).
74
+
75
+ Maintain a batch placeholder script, normally `ta-workspace/scripts/gen-placeholders.mjs`, with one `PLACEHOLDERS` row for every missing visual resource expected by the minimal prototype. Copy from `templates/gen-placeholders.template.mjs`. Run before feature logic implementation so coding never depends on remote images.
76
+
77
+ **Single file:**
78
+
79
+ ```bash
80
+ npm run placeholder:gen -- \
81
+ -o assets/images/bg/bg_main.webp \
82
+ --size 750x1334 --bg 1a1a2e --fg cccccc \
83
+ --text bg_main --shape fill
84
+ ```
85
+
86
+ **Batch script** — write this as `ta-workspace/scripts/gen-placeholders.mjs` and run once:
87
+
88
+ ```bash
89
+ cp templates/gen-placeholders.template.mjs ta-workspace/scripts/gen-placeholders.mjs
90
+ # edit PLACEHOLDERS rows, then:
91
+ node ta-workspace/scripts/gen-placeholders.mjs
92
+ # or: npm run placeholder:gen
93
+ ```
94
+
95
+ ```js
96
+ // ta-workspace/scripts/gen-placeholders.mjs
97
+ // Generate placeholder images at exact assetMapping contract paths.
98
+ // Run: node ta-workspace/scripts/gen-placeholders.mjs
99
+ // Uses local gen-placeholder.py — no network, supports shapes.
100
+
101
+ import { spawnSync } from 'node:child_process';
102
+ import { mkdirSync, writeFileSync } from 'node:fs';
103
+ import { dirname, join } from 'node:path';
104
+
105
+ const ROOT = process.cwd();
106
+ const GEN_SCRIPT = join(ROOT, 'skills/_shared/scripts/gen-placeholder.py');
107
+ const BATCH_JSON = join(ROOT, 'ta-workspace/tmp/placeholders.batch.json');
108
+
109
+ const PLACEHOLDERS = [
110
+ // { path, size, bg, fg, label, shape? }
111
+ {
112
+ path: 'assets/images/bg/bg_main.webp',
113
+ size: '750x1334',
114
+ bg: '1a1a2e',
115
+ fg: 'cccccc',
116
+ label: 'bg_main',
117
+ shape: 'fill',
118
+ },
119
+ {
120
+ path: 'assets/images/ui/btn_cta.webp',
121
+ size: '300x100',
122
+ bg: 'ff6b35',
123
+ fg: 'ffffff',
124
+ label: 'btn_cta',
125
+ shape: 'rounded',
126
+ },
127
+ {
128
+ path: 'assets/images/tiles/tile_gold.webp',
129
+ size: '128x128',
130
+ bg: 'ffcc00',
131
+ fg: '000000',
132
+ label: 'tile_gold',
133
+ shape: 'circle',
134
+ },
135
+ {
136
+ path: 'assets/images/tiles/tile_empty.webp',
137
+ size: '128x128',
138
+ bg: '333333',
139
+ fg: '888888',
140
+ label: 'tile_empty',
141
+ shape: 'circle',
142
+ },
143
+ ];
144
+
145
+ mkdirSync(dirname(BATCH_JSON), { recursive: true });
146
+ writeFileSync(BATCH_JSON, `${JSON.stringify(PLACEHOLDERS, null, 2)}\n`, 'utf8');
147
+ spawnSync('python3', [GEN_SCRIPT, '--batch', BATCH_JSON], { cwd: ROOT, stdio: 'inherit' });
148
+ ```
149
+
150
+ **CLI quick reference:**
151
+
152
+ | Parameter | Format | Example |
153
+ | ------------ | ------------------------------- | ------------------------------------------------------------------------------------ |
154
+ | Size | `{W}x{H}` (px) | `750x1334` |
155
+ | Square | `{W}` | `128` |
156
+ | Background | hex/CSS name, or gradient | `1a1a2e`, `linear:ffcc00→ff9900:horizontal`, `radial:ff6b35@center→transparent@edge` |
157
+ | Foreground | same | `ffffff` |
158
+ | Format | from `-o` extension | `.webp` (match contract) |
159
+ | Label | `--text` | `--text tile_gold` |
160
+ | Role | `--role` or row `role` | `CTA button · 主按钮`(可选,默认从 elementId 推断) |
161
+ | Shape | `--shape` or row `shape` | `circle`, `rounded`, `auto` |
162
+ | Transparency | default auto | non-`fill` shapes → **transparent outside silhouette**; `fill` → opaque full bleed |
163
+ | Override | `--transparent` / `--opaque` | force either behavior |
164
+ | Retina | `--retina 2` or row `retina: 2` | doubles WxH |
165
+ | Batch | `--batch path.json` | array of rows above |
166
+ | Sidecar | auto `*.json` beside image | same stem as output file; not loaded by game code |
167
+
168
+ **Sidecar JSON example** (`tile_gold.json` next to `tile_gold.webp`):
169
+
170
+ ```json
171
+ {
172
+ "kind": "playcraft.placeholder",
173
+ "version": 1,
174
+ "label": "tile_gold",
175
+ "role": "tile · 方块",
176
+ "size": { "width": 128, "height": 128 },
177
+ "colors": { "bg": "#ffcc00", "fg": "#000000" },
178
+ "shape": "circle",
179
+ "transparent": true,
180
+ "format": "webp",
181
+ "image": "tile_gold.webp"
182
+ }
183
+ ```
184
+
185
+ **Three rules for placeholders:**
186
+
187
+ 1. **Size = contract size** — use exact dimensions from `layout-spec.md` → `assetMapping` → `spec`
188
+ 2. **Color = palette hint** — use the closest hex from `layout-spec.md` → `palette` so layout is legible
189
+ 3. **Label = elementId** — makes screenshots self-documenting during review
190
+
191
+ **⚠️ Placeholder style constraints:**
192
+
193
+ 4. **No borders** — flat fill or shape silhouette only; no decorative stroke/frame around the image
194
+ 5. **One file per asset, no sprite sheets** — generate each asset as its own individual file. Do not pack multiple elements into a single image. Even if the final contract calls for an atlas, the Phase 1 placeholder for each `frameId` should be a separate file at its own path.
195
+ 6. **Metadata on image** — every placeholder shows **elementId**, **WxH**, **bg/fg hex**, and **role (作用)** so TA can replace without opening layout-spec. Optional `role` field overrides auto-inference (`btn_*` → `button · 按钮`).
196
+ 7. **Default WebP + sidecar JSON** — output format defaults to `.webp`. Each generated image gets a same-stem `.json` sidecar beside it (e.g. `tile_gold.webp` + `tile_gold.json`) with label, size, colors, shape, role, and transparency for TA handoff. Game code loads only the image path; the JSON is documentation, not runtime input.
197
+ 8. **Gradients + alpha fades** — `--bg` accepts `linear:` / `radial:` specs with `→` (or `->`) between stops. Stops support 8-digit hex alpha (`ffcc0080`) or `transparent`. Example: `--bg radial:ff6b35@center→transparent@edge --shape circle` for a soft glow placeholder.
198
+
199
+ **Do not use placehold.co in project scripts** — `verify:ui` warns on `placehold.co` references. Use the local generator instead.
200
+
201
+ #### Tier 3 — code-draw fallback (only when placeholder file is not viable)
202
+
203
+ Use **only** when Tier 2 cannot apply — the resource is inherently dynamic or has no image contract path:
204
+
205
+ | Resource | Tier 3 approach | Notes |
206
+ | ------------------------- | ----------------------------- | ------------------------------------------------------------ | ------------------- |
207
+ | Digit strip / score font | `ctx.fillText()` or `<span>` | TA later drops WebP at contract path — code path unchanged |
208
+ | Live counter / timer text | DOM or Phaser text object | Not an `assetMapping` image path |
209
+ | Audio | Preloader loads contract path | Tier 2: `placeholder:gen-audio` spectral stub + sidecar JSON | TA replaces MP3 |
210
+ | Audio | Event hook only, no load yet | Tier 3: `emit('sfx:xxx')` | TA binds play later |
211
+ | Procedural debug overlay | Phaser `Graphics` (minimal) | Dev-only; remove or gate before ring gate |
212
+
213
+ **Tier 3 rules:**
214
+
215
+ 1. **Never substitute Tier 3 for Tier 2** — if `layout-spec` / `assetMapping` names a `.webp` path, generate the placeholder file; do not draw a rectangle in `game/` code instead.
216
+ 2. **Log every Tier 3 exception** in `developer-log.md` § Placeholder materialization with one-line reason.
217
+ 3. **Keep code-draw ugly and minimal** — readability for debugging only; no time spent on visual design.
218
+
219
+ #### ❌ Forbidden in build loop (rings 1–3)
220
+
221
+ Do not use `playcraft image generate`, AI image tools, hand-drawn placeholder art, or effort on visual polish.
222
+
223
+ - Build loop optimizes **playability + execution**, not presentation
224
+ - Polished throwaway art wastes time and confuses ring 4 `ui_diff`
225
+ - Artist / TA own production visuals in later rings
226
+
227
+ #### Audio (Tier 2 stub vs Tier 3 event hook)
228
+
229
+ | Situation | Tier | Action |
230
+ | ---------------------------------------------------------------- | ---------- | --------------------------------------------------------------------------------- |
231
+ | Preloader / `load.audio` already references contract `.mp3` path | **Tier 2** | `npm run placeholder:gen-audio` → spectral MP3 + sidecar JSON (+ spectrogram PNG) |
232
+ | Gameplay only `emit('sfx:xxx')`, no load yet | **Tier 3** | Event hook only; log reason in `developer-log.md` |
233
+ | `playcraft skills link` delivered `.aiaudio` | **Tier 1** | Use linked file as-is |
234
+
235
+ **Tier 2 audio** — default **spectral fingerprint** (ANS-style strokes from `label`); keeps loaders 404-free and makes each stub identifiable in a spectrogram:
236
+
237
+ ```bash
238
+ npm run placeholder:gen-audio -- \
239
+ -o assets/audio/sfx/match.mp3 --label sfx_match --type sfx
240
+ # outputs: match.mp3 + match.json + match.spectrogram.png
241
+
242
+ npm run placeholder:gen-audio -- \
243
+ -o assets/audio/bgm/main_theme.mp3 --label bgm_main --type bgm
244
+
245
+ # fully silent when needed:
246
+ npm run placeholder:gen-audio -- -o assets/audio/sfx/match.mp3 --label sfx_match --silent
247
+ ```
248
+
249
+ Batch: copy `templates/gen-placeholder-audio.template.mjs` → `ta-workspace/scripts/gen-placeholder-audio.mjs`.
250
+
251
+ **Agent skill**: load [`skills/playable-placeholder/SKILL.md`](../../../skills/playable-placeholder/SKILL.md) for the full image + audio workflow.
252
+
253
+ **Tier 3** (no load path yet):
254
+
255
+ - Fire a named event (e.g. `emit('sfx:match')`) at the right moment — TA binds MP3 + play in ring 4.
256
+
257
+ ### Full asset binding flow
258
+
259
+ ```
260
+ Step 1 List all visual resources expected by the minimal prototype
261
+ layout-spec assetMapping + first-level gameplay + basic UI + CTA + necessary VFX
262
+
263
+ Step 2 Check which contract paths already have files (ref-flow or scaffold may have created them)
264
+ playcraft image info <path> or ls assets/images/...
265
+
266
+ Step 3 For each existing path: read the atom's SKILL.md / ref / source to understand binding and usage
267
+
268
+ Step 4 For every missing static image at a contract path:
269
+ add a row to ta-workspace/scripts/gen-placeholders.mjs → Tier 2
270
+ run: node ta-workspace/scripts/gen-placeholders.mjs
271
+ verify with playcraft image info <path>
272
+ For dynamic/non-file resources only → Tier 3 code-draw + log reason
273
+
274
+ Step 5 Record Tier 1/2/3 result in developer-log.md § Placeholder materialization
275
+
276
+ Step 6 Wire all paths in code from local contract paths only
277
+ → no hardcoded remote placeholder URLs, no runtime remote images, no inline base64 at this stage
278
+
279
+ Step 7 npm run dev → all assets resolve, no 404s in console
280
+ ```
281
+
282
+ ---
283
+
284
+ ## Atlas binding
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+
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+ ### What TA delivers
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+
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+ When `layout-spec.md` defines an atlas group (≥2 elements of the same class), TA delivers **two files** side by side:
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+
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+ ```
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+ assets/images/tiles/tiles_atlas.webp ← packed sprite image
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+ assets/images/tiles/tiles_atlas.json ← frame map (auto-generated by playcraft image sprite-sheet)
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+ ```
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+
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+ The `atlasPath` and `sidecarPath` columns in the layout-spec atlas grouping table give the exact contract paths.
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+
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+ ### JSON sidecar format
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+
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+ TA's `sprite-sheet` command auto-generates the `.json` sidecar. The structure Developer reads:
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+
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+ ```json
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+ {
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+ "frames": {
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+ "tile_gold": { "frame": { "x": 0, "y": 0, "w": 128, "h": 128 } },
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+ "tile_blue": { "frame": { "x": 128, "y": 0, "w": 128, "h": 128 } },
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+ "tile_red": { "frame": { "x": 256, "y": 0, "w": 128, "h": 128 } }
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+ },
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+ "meta": {
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+ "size": { "w": 512, "h": 512 }
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+ }
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+ }
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+ ```
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+
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+ Keys in `frames` are the **`frameId`** values from `layout-spec.md` → `assetMapping`. Developer looks up `frameId` → `frame.{x,y,w,h}` to get the sub-rect for that element.
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+
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+ > **Note**: `animate` and `use-vfx` commands do NOT output a JSON sidecar. Grid params for those sheets are recorded by TA in `ta-log.md` → Sprite Grid Params. Developer reads them from there.
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+
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+ ### Binding pattern (Canvas)
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+
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+ ```js
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+ // Read frameId from layout-spec assetMapping, look up sub-rect from JSON
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+ const atlas = await loadImage('assets/images/tiles/tiles_atlas.webp');
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+ const frames = await fetch('assets/images/tiles/tiles_atlas.json').then((r) => r.json());
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+
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+ function drawFrame(ctx, frameId, dx, dy) {
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+ const { x, y, w, h } = frames.frames[frameId].frame;
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+ ctx.drawImage(atlas, x, y, w, h, dx, dy, w, h);
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+ }
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+
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+ // Usage
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+ drawFrame(ctx, 'tile_gold', screenX, screenY);
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+ ```
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+
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+ ### Phase 1 vs Phase 2
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+
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+ - **Phase 1**: no real atlas yet — use the local placeholder generator (`npm run placeholder:gen`) to contract path; still write the binding code against `atlasPath` + `frameId` so Phase 2 is a pure file drop-in with zero code changes
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+ - **Phase 2 (ui_rework)**: TA has delivered the real `.webp` + `.json`; verify both exist at contract paths (`playcraft image info <atlasPath>`), then confirm `drawFrame` resolves correctly in Dev
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+
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+ ### Contract rule
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+
341
+ `atlasPath` + `frameId` come from `layout-spec.md` — do not invent paths or frame names. If TA's JSON keys don't match the `frameId` in layout-spec, file a blocker (`routeTo: TA`).
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+
343
+ ---
344
+
345
+ ## index.html Skeleton (Phase 1)
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+
347
+ ```html
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+ <!DOCTYPE html>
349
+ <html lang="en">
350
+ <head>
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+ <meta charset="UTF-8" />
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+ <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no" />
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+ <title>Playable Ad</title>
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+ <style>
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+ * {
356
+ margin: 0;
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+ padding: 0;
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+ box-sizing: border-box;
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+ }
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+ html,
361
+ body {
362
+ width: 100%;
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+ height: 100%;
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+ overflow: hidden;
365
+ }
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+ canvas {
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+ display: block;
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+ width: 100%;
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+ height: 100%;
370
+ }
371
+ </style>
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+ </head>
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+ <body>
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+ <canvas id="game"></canvas>
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+ <script>
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+ // Game initialization — asset loading will be added in Phase 2
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+ // Gameplay logic from game/gameplay/
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+ // Config from game/config/
379
+
380
+ // CTA handler — **Ring 3+ only** (not a Ring 1/2 slice deliverable; defer until hook/CTA slices)
381
+ function onCTAClick() {
382
+ if (typeof mraid !== 'undefined') {
383
+ mraid.open('{{store_url}}');
384
+ } else if (typeof FbPlayableAd !== 'undefined') {
385
+ FbPlayableAd.onCTAClick();
386
+ } else if (typeof ExitApi !== 'undefined') {
387
+ ExitApi.exit();
388
+ } else {
389
+ window.open('{{store_url}}');
390
+ }
391
+ }
392
+ </script>
393
+ </body>
394
+ </html>
395
+ ```
396
+
397
+ **Phase 2 additions**: add asset loading (inline base64 or relative paths), connect gameplay logic, wire audio triggers, ensure ALL resources are inline (zero external requests).
398
+
399
+ ---
400
+
401
+ ## PGS Implementation
402
+
403
+ PGS (Playable Game State) is a JSON-driven state model that separates game rules from rendering. The gameplay Skill atom (if one exists via `skillRef`) provides the PGS schema and reducer — read its SKILL.md first.
404
+
405
+ ### Structure
406
+
407
+ ```json
408
+ {
409
+ "entities": [{ "id": "tile_gold", "type": "tile", "color": "gold" }],
410
+ "rules": [{ "trigger": "match3", "minCount": 3, "action": "remove" }],
411
+ "algorithm": {
412
+ "gravity": "fall_down",
413
+ "refill": "random_from_bag"
414
+ },
415
+ "testCases": [{ "desc": "3 in a row clears", "board": "...", "expect": "..." }]
416
+ }
417
+ ```
418
+
419
+ | Field | Source |
420
+ | --------------- | ---------------------------------------------------- |
421
+ | `entities[].id` | `layout-spec.md` → `colorPalette.tileColors[].id` |
422
+ | `rules[]` | `docs/design-brief.md` / `DESIGN.md` core loop |
423
+ | `algorithm{}` | gameplay Skill recipe, or design-brief spec |
424
+ | `testCases[]` | **Write first** — test-first drives rule correctness |
425
+
426
+ Key constraints come from layout-spec, not from invention:
427
+
428
+ - Grid dimensions = `zones["board"].rect` / `assetSpec.tileSize`
429
+ - Element types = `colorPalette.tileColors[]`
430
+ - Element IDs = `colorPalette.tileColors[].id`
431
+
432
+ > If a gameplay Skill atom exists, its SKILL.md defines the exact PGS fields and the reducer/dispatch API. The above is the general shape — defer to the Skill for any project that has one.
@@ -0,0 +1,15 @@
1
+ # Developer Legacy Fallback
2
+
3
+ Use this reference only when `dispatchPacket` is null and `sliceState` is empty.
4
+
5
+ This preserves the older growth-ring build path for existing projects. It is not part of slice-axis dispatch.
6
+
7
+ Legacy behavior:
8
+
9
+ - Read `npm run state:get -- --json` and follow the disclosed current action.
10
+ - Complete the upstream intake required by the legacy template before editing runtime files.
11
+ - Implement only the legacy target disclosed by orchestrator state.
12
+ - Run the disclosed verification scripts before claiming readiness.
13
+ - Route blockers through state handoff instead of expanding scope.
14
+
15
+ When `sliceState` exists, return to the main Developer role contract.