@pirireis/webglobeplugins 0.9.7 → 0.9.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (212) hide show
  1. package/dist/Math/angle-calculation.js +15 -0
  2. package/dist/Math/arc.js +65 -0
  3. package/dist/Math/bounds/line-bbox.js +188 -0
  4. package/dist/Math/constants.js +9 -0
  5. package/dist/Math/frustum/camera.js +24 -0
  6. package/dist/Math/frustum/from-globeinfo.js +48 -0
  7. package/dist/Math/frustum/types.js +2 -0
  8. package/dist/Math/globe-util/horizon-plane.js +112 -0
  9. package/dist/Math/index.js +1 -0
  10. package/dist/Math/juction/arc-plane.js +83 -0
  11. package/dist/Math/juction/line-sphere.js +25 -0
  12. package/dist/Math/juction/plane-plane.js +58 -0
  13. package/dist/Math/line.js +56 -0
  14. package/dist/Math/matrix4.js +1 -0
  15. package/dist/Math/methods.js +201 -0
  16. package/dist/Math/plane.js +60 -0
  17. package/dist/Math/quaternion.js +104 -0
  18. package/dist/Math/types.js +2 -0
  19. package/dist/Math/utils.js +4 -0
  20. package/dist/Math/vec3.js +126 -0
  21. package/dist/algorithms/search-binary.js +19 -0
  22. package/dist/altitude-locator/adaptors.js +1 -0
  23. package/dist/altitude-locator/draw-subset-obj.js +18 -0
  24. package/dist/altitude-locator/keymethod.js +1 -0
  25. package/dist/altitude-locator/plugin.js +341 -0
  26. package/dist/altitude-locator/types.js +23 -0
  27. package/dist/arrowfield/adaptor.js +14 -0
  28. package/dist/arrowfield/index.js +10 -0
  29. package/dist/arrowfield/plugin.js +86 -0
  30. package/dist/bearing-line/index.js +8 -0
  31. package/dist/bearing-line/plugin.js +449 -0
  32. package/dist/circle-line-chain/chain-list-map.js +205 -0
  33. package/dist/circle-line-chain/init.js +1 -0
  34. package/dist/circle-line-chain/plugin.js +424 -0
  35. package/dist/circle-line-chain/util.js +5 -0
  36. package/dist/compass-rose/compass-rose-padding-flat.js +225 -0
  37. package/dist/compass-rose/compass-text-writer.js +153 -0
  38. package/dist/compass-rose/index.js +7 -0
  39. package/dist/compassrose/compassrose.js +296 -0
  40. package/dist/compassrose/index.js +8 -0
  41. package/dist/globe-types.js +1 -0
  42. package/dist/heatwave/index.js +10 -0
  43. package/dist/heatwave/isobar/objectarraylabels.js +202 -0
  44. package/dist/heatwave/isobar/plugin.js +343 -0
  45. package/dist/heatwave/isobar/quadtreecontours.js +300 -0
  46. package/dist/heatwave/plugins/heatwaveglobeshell.js +206 -0
  47. package/dist/index.js +58 -0
  48. package/dist/jest.config.js +7 -0
  49. package/dist/partialrings/buffer-manager.js +81 -0
  50. package/dist/partialrings/index.js +41 -0
  51. package/dist/partialrings/plugin.js +135 -0
  52. package/dist/partialrings/program.js +286 -0
  53. package/dist/pin/pin-object-array.js +305 -0
  54. package/dist/pin/pin-point-totem.js +60 -0
  55. package/dist/point-heat-map/adaptors/timetracksplugin-format-to-this.js +66 -0
  56. package/dist/point-heat-map/index.js +1 -0
  57. package/dist/point-heat-map/plugin-webworker.js +126 -0
  58. package/dist/point-heat-map/point-to-heat-map-flow.js +127 -0
  59. package/dist/point-tracks/key-methods.js +5 -0
  60. package/dist/point-tracks/plugin.js +338 -0
  61. package/dist/programs/arrowfield/index.js +7 -0
  62. package/dist/programs/arrowfield/logic.js +257 -0
  63. package/dist/programs/arrowfield/object.js +66 -0
  64. package/dist/programs/data2legend/density-to-legend.js +101 -0
  65. package/dist/programs/data2legend/point-to-density-texture.js +100 -0
  66. package/dist/programs/float2legendwithratio/index.js +8 -0
  67. package/dist/programs/float2legendwithratio/logic.js +171 -0
  68. package/dist/programs/float2legendwithratio/object.js +110 -0
  69. package/dist/programs/globe-util/is-globe-moved.js +21 -0
  70. package/dist/programs/globeshell/index.js +8 -0
  71. package/dist/programs/globeshell/noise/noises.js +1 -0
  72. package/dist/programs/globeshell/wiggle/index.js +8 -0
  73. package/dist/programs/globeshell/wiggle/logic.js +345 -0
  74. package/dist/programs/globeshell/wiggle/object.js +72 -0
  75. package/dist/programs/helpers/blender/index.js +1 -0
  76. package/dist/programs/helpers/blender/program.js +79 -0
  77. package/dist/programs/helpers/fadeaway/index.js +7 -0
  78. package/dist/programs/helpers/fadeaway/logic.js +72 -0
  79. package/dist/programs/helpers/fadeaway/object.js +20 -0
  80. package/dist/programs/helpers/index.js +8 -0
  81. package/dist/programs/index.js +58 -0
  82. package/dist/programs/interface.js +1 -0
  83. package/dist/programs/line-on-globe/angled-line.js +176 -0
  84. package/dist/programs/line-on-globe/circle-accurate-3d.js +141 -0
  85. package/dist/programs/line-on-globe/circle-accurate-flat.js +216 -0
  86. package/dist/programs/line-on-globe/circle-accurate.js +178 -0
  87. package/dist/programs/line-on-globe/circle.js +167 -0
  88. package/dist/programs/line-on-globe/degree-padding-around-circle-3d.js +159 -0
  89. package/dist/programs/line-on-globe/index.js +1 -0
  90. package/dist/programs/line-on-globe/lines-color-instanced-flat.js +136 -0
  91. package/dist/programs/line-on-globe/linestrip.js +171 -0
  92. package/dist/programs/line-on-globe/naive-accurate-flexible.js +195 -0
  93. package/dist/programs/line-on-globe/to-the-surface.js +111 -0
  94. package/dist/programs/line-on-globe/util.js +8 -0
  95. package/dist/programs/picking/pickable-renderer.js +188 -0
  96. package/dist/programs/point-on-globe/element-globe-surface-glow.js +142 -0
  97. package/dist/programs/point-on-globe/element-point-glow.js +153 -0
  98. package/dist/programs/point-on-globe/square-pixel-point.js +174 -0
  99. package/dist/programs/programcache.js +131 -0
  100. package/dist/programs/rings/distancering/circleflatprogram.js +156 -0
  101. package/dist/programs/rings/distancering/circlepaddingfreeangleprogram.js +369 -0
  102. package/dist/programs/rings/distancering/circlepaddysharedbuffer.js +357 -0
  103. package/dist/programs/rings/distancering/index.js +14 -0
  104. package/dist/programs/rings/distancering/paddyflatprogram.js +172 -0
  105. package/dist/programs/rings/distancering/paddyflatprogram2d.js +174 -0
  106. package/dist/programs/rings/distancering/paddyflatprogram3d.js +172 -0
  107. package/dist/programs/rings/distancering/shader.js +1 -0
  108. package/dist/programs/rings/index.js +17 -0
  109. package/dist/programs/rings/partial-ring/piece-of-pie.js +275 -0
  110. package/dist/programs/totems/camerauniformblock.js +160 -0
  111. package/dist/programs/totems/canvas-webglobe-info.js +110 -0
  112. package/dist/programs/totems/gpu-selection-uniform-block.js +108 -0
  113. package/dist/programs/totems/index.js +40 -0
  114. package/dist/programs/two-d/pixel-circle.js +1 -0
  115. package/dist/programs/two-d/pixel-padding-for-compass.js +162 -0
  116. package/dist/programs/util.js +17 -0
  117. package/dist/programs/vectorfields/index.js +23 -0
  118. package/dist/programs/vectorfields/logics/drawrectangleparticles.js +107 -0
  119. package/dist/programs/vectorfields/logics/index.js +12 -0
  120. package/dist/programs/vectorfields/logics/pixelbased.js +142 -0
  121. package/dist/programs/vectorfields/logics/ubo.js +63 -0
  122. package/dist/programs/vectorfields/pingpongbuffermanager.js +76 -0
  123. package/dist/rangerings/enum.js +5 -0
  124. package/dist/rangerings/index.js +15 -0
  125. package/dist/rangerings/plugin.js +560 -0
  126. package/dist/rangerings/rangeringangletext.js +329 -0
  127. package/dist/rangerings/ring-account.js +117 -0
  128. package/dist/shaders/fragment-toy/firework.js +58 -0
  129. package/dist/shaders/fragment-toy/singularity.js +59 -0
  130. package/dist/shape-on-terrain/arc/naive/plugin.js +252 -0
  131. package/dist/timetracks/adaptors-line-strip.js +71 -0
  132. package/dist/timetracks/adaptors.js +122 -0
  133. package/dist/timetracks/index.js +19 -0
  134. package/dist/timetracks/plugin-line-strip.js +250 -0
  135. package/dist/timetracks/plugin.js +258 -0
  136. package/dist/timetracks/program-line-strip.js +611 -0
  137. package/dist/timetracks/program.js +772 -0
  138. package/dist/timetracks/programpoint-line-strip.js +154 -0
  139. package/dist/timetracks/programpoint.js +147 -0
  140. package/dist/types.js +15 -0
  141. package/dist/util/account/bufferoffsetmanager.js +179 -0
  142. package/dist/util/account/index.js +23 -0
  143. package/dist/util/account/single-attribute-buffer-management/buffer-manager.js +108 -0
  144. package/dist/util/account/single-attribute-buffer-management/buffer-orchestrator.js +150 -0
  145. package/dist/util/account/single-attribute-buffer-management/index.js +9 -0
  146. package/dist/util/account/single-attribute-buffer-management/object-store.js +51 -0
  147. package/dist/util/account/single-attribute-buffer-management/types.js +2 -0
  148. package/dist/util/account/util.js +22 -0
  149. package/dist/util/algorithms/index.js +1 -0
  150. package/dist/util/algorithms/search-binary.js +28 -0
  151. package/dist/util/check/get.js +18 -0
  152. package/dist/util/check/index.js +1 -0
  153. package/dist/util/check/typecheck.js +49 -0
  154. package/dist/util/geometry/index.js +51 -0
  155. package/dist/util/gl-util/buffer/attribute-loader.js +69 -0
  156. package/dist/util/gl-util/buffer/index.js +6 -0
  157. package/dist/util/gl-util/buffer/types.js +1 -0
  158. package/dist/util/gl-util/draw-options/methods.js +38 -0
  159. package/dist/util/gl-util/draw-options/types.js +15 -0
  160. package/dist/util/gl-util/uniform-block/manager.js +156 -0
  161. package/dist/util/gl-util/uniform-block/shader.js +1 -0
  162. package/dist/util/gl-util/uniform-block/types.js +8 -0
  163. package/dist/util/heatwavedatamanager/datamanager.js +152 -0
  164. package/dist/util/heatwavedatamanager/index.js +10 -0
  165. package/dist/util/heatwavedatamanager/pointcoordinatesdatacalculator.js +122 -0
  166. package/dist/util/heatwavedatamanager/pointcoordsmeta.js +20 -0
  167. package/dist/util/index.js +57 -0
  168. package/dist/util/interpolation/index.js +1 -0
  169. package/dist/util/interpolation/timetrack/index.js +5 -0
  170. package/dist/util/interpolation/timetrack/timetrack-interpolator.js +79 -0
  171. package/dist/util/interpolation/timetrack/web-worker-str.js +183 -0
  172. package/dist/util/interpolation/timetrack/web-worker.js +48 -0
  173. package/dist/util/jshelpers/data-filler.js +20 -0
  174. package/dist/util/jshelpers/equality.js +20 -0
  175. package/dist/util/jshelpers/index.js +37 -0
  176. package/dist/util/jshelpers/timefilters.js +32 -0
  177. package/dist/util/picking/fence.js +46 -0
  178. package/dist/util/picking/picker-displayer.js +139 -0
  179. package/dist/util/programs/draw-texture-on-canvas.js +89 -0
  180. package/dist/util/programs/index.js +17 -0
  181. package/dist/util/programs/shapesonglobe.js +214 -0
  182. package/dist/util/programs/supersampletotextures.js +113 -0
  183. package/dist/util/programs/texturetoglobe.js +182 -0
  184. package/dist/util/shaderfunctions/geometrytransformations.js +340 -0
  185. package/dist/util/shaderfunctions/index.js +18 -0
  186. package/dist/util/shaderfunctions/nodata.js +11 -0
  187. package/dist/util/shaderfunctions/noisefunctions.js +43 -0
  188. package/dist/util/surface-line-data/arc-bboxes.js +25 -0
  189. package/dist/util/surface-line-data/arcs-to-cuts.js +50 -0
  190. package/dist/util/surface-line-data/cut-arc.js +1 -0
  191. package/dist/util/surface-line-data/flow.js +28 -0
  192. package/dist/util/surface-line-data/rbush-manager.js +1 -0
  193. package/dist/util/surface-line-data/types.js +1 -0
  194. package/dist/util/surface-line-data/web-worker.js +1 -0
  195. package/dist/util/webglobe/gldefaultstates.js +7 -0
  196. package/dist/util/webglobe/index.js +18 -0
  197. package/dist/util/webglobe/rasteroverlay.js +78 -0
  198. package/dist/util/webglobjectbuilders.js +388 -0
  199. package/dist/util/webglobjectbuilders1.js +237 -0
  200. package/dist/waveparticles/adaptor.js +17 -0
  201. package/dist/waveparticles/index.js +10 -0
  202. package/dist/waveparticles/plugin.js +266 -0
  203. package/dist/wind/imagetovectorfieldandmagnitude.js +35 -0
  204. package/dist/wind/index.js +14 -0
  205. package/dist/wind/plugin.js +926 -0
  206. package/dist/wind/vectorfieldimage.js +25 -0
  207. package/dist/write-text/attached-text-writer.js +91 -0
  208. package/dist/write-text/context-text.js +98 -0
  209. package/dist/write-text/context-text3.js +155 -0
  210. package/dist/write-text/index.js +5 -0
  211. package/dist/write-text/writer-plugin.js +8 -0
  212. package/package.json +1 -1
@@ -0,0 +1,214 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.ShapesOnGlobeProgram = void 0;
4
+ const webglobjectbuilders_1 = require("../webglobjectbuilders");
5
+ const camerauniformblock_1 = require("../../programs/totems/camerauniformblock");
6
+ const __1 = require("..");
7
+ /** TODO:
8
+ * 3d icin calistir
9
+ */
10
+ const drawModeFunc = (gl) => {
11
+ return (mode) => {
12
+ return {
13
+ "point": gl.POINTS,
14
+ "line": gl.LINES,
15
+ "line_strip": gl.LINE_STRIP,
16
+ "line_loop": gl.LINE_LOOP,
17
+ "triangle": gl.TRIANGLES,
18
+ "triangle_strip": gl.TRIANGLE_STRIP,
19
+ "triangle_fan": gl.TRIANGLE_FAN
20
+ }[mode];
21
+ };
22
+ };
23
+ class ShapesOnGlobeProgram {
24
+ constructor(gl, globe, drawMode = 'point') {
25
+ this.globe = globe;
26
+ this.gl = gl;
27
+ this._getDraw = drawModeFunc(gl);
28
+ this._drawMode = this._getDraw(drawMode);
29
+ this._is3D = true;
30
+ this._inBuffer = gl.createBuffer();
31
+ this._programWrapper = this._createProgramWrapper();
32
+ this._initUniforms();
33
+ this.setScreenWH();
34
+ }
35
+ _initUniforms() {
36
+ const { gl, _programWrapper } = this;
37
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
38
+ this._getDrawMode = drawModeFunc(gl);
39
+ gl.useProgram(_programWrapper.program);
40
+ gl.uniform1f(_programWrapper.u_opacity, 1.0);
41
+ gl.uniform1f(_programWrapper.u_is3D, 1.0);
42
+ gl.uniform1f(_programWrapper.height, 0.0);
43
+ gl.uniform1f(_programWrapper.u_point_size, 1.0);
44
+ gl.useProgram(currentProgram);
45
+ }
46
+ _createProgramWrapper() {
47
+ const { gl, globe } = this;
48
+ const vertexSource = `#version 300 es
49
+ precision highp float;
50
+ ${camerauniformblock_1.CameraUniformBlockString}
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+
52
+ in vec2 a_position;
53
+ in vec4 a_color;
54
+
55
+
56
+ uniform bool u_is3D;
57
+ uniform float height;
58
+
59
+ uniform float u_point_size;
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+
61
+ out vec4 v_color;
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+
63
+ ` + __1.shaderfunctions.pixelXYToCartesian3DPoint + `
64
+ ` + __1.shaderfunctions.pixelXYToCartesian2DPoint + `
65
+
66
+
67
+ void main() {
68
+ vec3 pos = vec3(a_position, height);
69
+ if(is3D){
70
+ pos = pixelXYToCartesian3DPoint(pos);
71
+ gl_Position = projection * view * vec4(pos - translate, 1.0);
72
+ } else {
73
+ vec2 xy = pixelXYToCartesian2DPoint(pos.xy, translate.xy, mapWH, screenWH);
74
+ gl_Position = projection * vec4(xy.x, xy.y, 0.0, 1.0);
75
+ }
76
+ gl_PointSize = u_point_size;
77
+ v_color = a_color;
78
+ }
79
+ `;
80
+ const fragmentSource = `#version 300 es
81
+ precision highp float;
82
+
83
+ uniform float u_opacity;
84
+
85
+ in vec4 v_color;
86
+ out vec4 outColor;
87
+
88
+ void main() {
89
+ outColor = v_color;
90
+ outColor.a = u_opacity;
91
+ }
92
+ `;
93
+ const program = (0, webglobjectbuilders_1.createProgram)(gl, vertexSource, fragmentSource);
94
+ const a_position = gl.getAttribLocation(program, 'a_position');
95
+ const a_color = gl.getAttribLocation(program, 'a_color');
96
+ // vao and buffer.
97
+ const vao = gl.createVertexArray();
98
+ gl.bindVertexArray(vao);
99
+ gl.bindBuffer(gl.ARRAY_BUFFER, this._inBuffer);
100
+ gl.enableVertexAttribArray(a_position);
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+ gl.vertexAttribPointer(a_position, 2, gl.FLOAT, false, 6 * 4, 0);
102
+ gl.enableVertexAttribArray(a_color);
103
+ gl.vertexAttribPointer(a_color, 4, gl.FLOAT, false, 6 * 4, 2 * 4);
104
+ gl.bindVertexArray(null);
105
+ const cm = camerauniformblock_1.CameraUniformBlockTotemCache.get(globe);
106
+ const bindingPoint = 0;
107
+ const cmIndex = gl.getUniformBlockIndex(program, "CameraUniformBlock");
108
+ gl.uniformBlockBinding(program, cmIndex, bindingPoint);
109
+ return {
110
+ program: program,
111
+ vao: vao,
112
+ u_point_size: gl.getUniformLocation(program, 'u_point_size'),
113
+ u_opacity: gl.getUniformLocation(program, 'u_opacity'),
114
+ bindCamera: () => cm.bind(bindingPoint),
115
+ unbindCamera: () => cm.unbind(bindingPoint)
116
+ };
117
+ }
118
+ draw(uProjectionMatrix, uModelViewMatrix, uTranslate, drawRanges) {
119
+ const { gl, _programWrapper, _is3D } = this;
120
+ const deepTest = gl.isEnabled(gl.DEPTH_TEST);
121
+ gl.disable(gl.DEPTH_TEST);
122
+ gl.useProgram(_programWrapper.program);
123
+ gl.bindVertexArray(_programWrapper.vao);
124
+ gl.uniformMatrix4fv(_programWrapper.u_model_view_matrix, false, uModelViewMatrix);
125
+ gl.uniformMatrix4fv(_programWrapper.u_proj_matrix, false, uProjectionMatrix);
126
+ gl.uniform3f(_programWrapper.u_transpos, uTranslate.x, uTranslate.y, uTranslate.z);
127
+ gl.bindVertexArray(_programWrapper.vao);
128
+ _programWrapper.bindCamera();
129
+ if (!_is3D) {
130
+ const mapWH = this.globe.api_GetCurrentWorldWH();
131
+ gl.uniform2f(_programWrapper.u_mapWH, mapWH.width, mapWH.height);
132
+ }
133
+ for (const drawRange of drawRanges) {
134
+ gl.drawArrays(this._drawMode, drawRange[0], drawRange[1]);
135
+ // gl.drawArrays(gl.POINTS, drawRange[0], 1);
136
+ }
137
+ _programWrapper.unbindCamera();
138
+ gl.bindVertexArray(null);
139
+ if (deepTest) {
140
+ gl.enable(gl.DEPTH_TEST);
141
+ }
142
+ }
143
+ setOpacity(opacity) {
144
+ if (opacity < 0 || opacity > 1) {
145
+ throw new Error('Invalid opacity value');
146
+ }
147
+ ;
148
+ const { gl, _programWrapper } = this;
149
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
150
+ gl.useProgram(_programWrapper.program);
151
+ gl.uniform1f(_programWrapper.u_opacity, opacity);
152
+ gl.useProgram(currentProgram);
153
+ this.globe.DrawRender();
154
+ }
155
+ setPointSize(size) {
156
+ const { gl, _programWrapper } = this;
157
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
158
+ gl.useProgram(_programWrapper.program);
159
+ gl.uniform1f(_programWrapper.u_point_size, size);
160
+ gl.useProgram(currentProgram);
161
+ this.globe.DrawRender();
162
+ }
163
+ setDrawMode(mode) {
164
+ const modegl = this._getDraw(mode);
165
+ if (modegl) {
166
+ this._drawMode = modegl;
167
+ }
168
+ else {
169
+ throw new Error('Invalid draw mode ' + mode);
170
+ }
171
+ }
172
+ setScreenWH() {
173
+ const { gl, _programWrapper, globe } = this;
174
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
175
+ gl.useProgram(_programWrapper.program);
176
+ gl.uniform2f(_programWrapper.u_scrWH, globe.api_ScrW(), globe.api_ScrH());
177
+ gl.useProgram(currentProgram);
178
+ }
179
+ resize(width, height) {
180
+ const { gl, _programWrapper, globe } = this;
181
+ width = width || globe.api_ScrW();
182
+ height = height || globe.api_ScrH();
183
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
184
+ gl.useProgram(_programWrapper.program);
185
+ gl.uniform2f(_programWrapper.u_scrWH, width, height);
186
+ gl.useProgram(currentProgram);
187
+ }
188
+ setGeometry() {
189
+ const { gl, globe, _programWrapper } = this;
190
+ this._is3D = globe.api_GetCurrentGeometry() === 0;
191
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
192
+ gl.useProgram(_programWrapper.program);
193
+ gl.uniform1f(_programWrapper.u_is3D, this._is3D ? 1.0 : 0.0);
194
+ gl.useProgram(currentProgram);
195
+ this.resize();
196
+ }
197
+ free() {
198
+ const { gl, _programWrapper } = this;
199
+ gl.deleteProgram(_programWrapper.program);
200
+ gl.deleteVertexArray(_programWrapper.vao);
201
+ gl.deleteBuffer(this._inBuffer);
202
+ }
203
+ /**
204
+ *
205
+ * @param {Float32Array} data
206
+ * @format [x, y, r, g, b, a, x, y, r, g, b, a, x, y, r, g, b, a, x, y, r, g, b, a]
207
+ */
208
+ setBufferData(data) {
209
+ const { gl } = this;
210
+ gl.bindBuffer(gl.ARRAY_BUFFER, this._inBuffer);
211
+ gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
212
+ }
213
+ }
214
+ exports.ShapesOnGlobeProgram = ShapesOnGlobeProgram;
@@ -0,0 +1,113 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.SuperSampleTextureProgram = void 0;
4
+ const webglobjectbuilders_1 = require("../webglobjectbuilders");
5
+ class SuperSampleTextureProgram {
6
+ constructor(gl, internalFormat = null, sourceFormat = null, sourceType = null, glslOutputType = "float", glslBand = "r") {
7
+ this._internalFormat = internalFormat || gl.R16F;
8
+ this._sourceFormat = sourceFormat || gl.RED;
9
+ this._sourceType = sourceType || gl.FLOAT;
10
+ this._glslOutputType = glslOutputType;
11
+ this._glslBand = glslBand;
12
+ this.gl = gl;
13
+ this._programWrapper = this._createProgramWrapper();
14
+ this._framebuffer = this.gl.createFramebuffer();
15
+ }
16
+ _createProgramWrapper() {
17
+ const { gl, _glslBand, _glslOutputType } = this;
18
+ const vertexShaderSource = `#version 300 es
19
+ in vec2 a_position;
20
+ out vec2 v_texCoord;
21
+
22
+ uniform mat4 u_bbox_matrix;
23
+
24
+ void main() {
25
+ gl_Position = vec4(a_position, 0.0, 1.0);
26
+ v_texCoord = (u_bbox_matrix * vec4(a_position,0.0, 1.0)).xy;
27
+ }`;
28
+ const fragmentShaderSource = `#version 300 es
29
+ precision highp float;
30
+ in vec2 v_texCoord;`
31
+ + `out ${_glslOutputType} outColor;`
32
+ + `uniform sampler2D u_texture;
33
+ void main() {`
34
+ + ` outColor = texture(u_texture, v_texCoord).${_glslBand};`
35
+ + `}`;
36
+ const program = (0, webglobjectbuilders_1.createProgram)(gl, vertexShaderSource, fragmentShaderSource);
37
+ const vao = gl.createVertexArray();
38
+ const positionBuffer = gl.createBuffer();
39
+ gl.bindVertexArray(vao);
40
+ gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
41
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
42
+ -1, -1,
43
+ 1, -1,
44
+ 1, 1,
45
+ -1, 1
46
+ ]), gl.STATIC_DRAW);
47
+ gl.enableVertexAttribArray(0);
48
+ gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 0);
49
+ gl.bindVertexArray(null);
50
+ const u_bbox_matrix = gl.getUniformLocation(program, "u_bbox_matrix");
51
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
52
+ gl.uniformMatrix2fv(u_bbox_matrix, false, new Float32Array([
53
+ 1, 0, 0, 0,
54
+ 0, 1, 0, 0,
55
+ 0, 0, 1, 0,
56
+ 0, 0, 0, 1
57
+ ]));
58
+ gl.useProgram(program);
59
+ gl.useProgram(currentProgram);
60
+ return {
61
+ program,
62
+ vao,
63
+ u_texture: gl.getUniformLocation(program, "u_texture"),
64
+ u_bbox_matrix
65
+ };
66
+ }
67
+ createHigherResolutionTexture(targetWidth, targetHeight, sourceTexture) {
68
+ // save current state
69
+ const { gl, _internalFormat, _sourceFormat, _sourceType } = this;
70
+ const currentViewport = gl.getParameter(gl.VIEWPORT);
71
+ const resultTexture = gl.createTexture();
72
+ gl.bindTexture(gl.TEXTURE_2D, resultTexture);
73
+ gl.texImage2D(gl.TEXTURE_2D, 0, _internalFormat, targetWidth, targetHeight, 0, _sourceFormat, _sourceType, null);
74
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
75
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
76
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
77
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
78
+ gl.bindFramebuffer(gl.FRAMEBUFFER, this._framebuffer);
79
+ gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, resultTexture, 0);
80
+ gl.viewport(0, 0, targetWidth, targetHeight);
81
+ gl.drawArrays(gl.TRIANGLE_FAN, 0, 4);
82
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
83
+ gl.bindTexture(gl.TEXTURE_2D, null);
84
+ this._draw(sourceTexture);
85
+ // restore previous state
86
+ this.gl.viewport(currentViewport[0], currentViewport[1], currentViewport[2], currentViewport[3]);
87
+ return resultTexture;
88
+ }
89
+ _draw(texture) {
90
+ const currentProgram = this.gl.getParameter(this.gl.CURRENT_PROGRAM);
91
+ this.gl.useProgram(this._programWrapper.program);
92
+ this.gl.bindVertexArray(this._programWrapper.vao);
93
+ this.gl.activeTexture(this.gl.TEXTURE0);
94
+ this.gl.bindTexture(this.gl.TEXTURE_2D, texture);
95
+ this.gl.uniform1i(this._programWrapper.u_texture, 0);
96
+ this.gl.drawArrays(this.gl.TRIANGLE_FAN, 0, 4);
97
+ this.gl.bindVertexArray(null);
98
+ this.gl.useProgram(currentProgram);
99
+ }
100
+ setBBox(x0, y0, x1, y1) {
101
+ const { gl, _programWrapper } = this;
102
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
103
+ gl.useProgram(_programWrapper.program);
104
+ gl.uniformMatrix2fv(_programWrapper.u_bbox_matrix, false, new Float32Array([
105
+ 1 / (x1 - x0), 0, -x0 / (x1 - x0), 0,
106
+ 0, 1 / (y1 - y0), -y0 / (y1 - y0), 0,
107
+ 0, 0, 1, 0,
108
+ 0, 0, 0, 1
109
+ ]));
110
+ gl.useProgram(currentProgram);
111
+ }
112
+ }
113
+ exports.SuperSampleTextureProgram = SuperSampleTextureProgram;
@@ -0,0 +1,182 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.TextureToGlobeProgram = void 0;
4
+ const webglobjectbuilders_1 = require("../webglobjectbuilders");
5
+ const __1 = require("..");
6
+ const __2 = require("..");
7
+ /** TODO:
8
+ * 3d icin calistir
9
+ */
10
+ //TODO: DELETE THIS FILE.
11
+ class TextureToGlobeProgram {
12
+ constructor(gl, globe) {
13
+ this.globe = globe;
14
+ this.gl = gl;
15
+ this._is3D = true;
16
+ this._programWrapper = this._createProgramWrapper();
17
+ this._resizeHandler = this._resizeEventHandler.bind(this);
18
+ window.addEventListener('resize', this._resizeHandler, true);
19
+ }
20
+ _initUniforms() {
21
+ const { gl, _programWrapper } = this;
22
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
23
+ gl.useProgram(_programWrapper.program);
24
+ // set u_alpha
25
+ gl.uniformMatrix3fv(_programWrapper.u_bbox_matrix, false, new Float32Array([
26
+ 1, 0, 0,
27
+ 0, 1, 0,
28
+ 0, 0, 1
29
+ ]));
30
+ gl.uniform1f(_programWrapper.u_alpha, 1.0);
31
+ gl.uniform1f(_programWrapper.u_is3D, 1.0);
32
+ gl.uniform1f(_programWrapper.height, 0.0);
33
+ gl.useProgram(currentProgram);
34
+ }
35
+ _createProgramWrapper() {
36
+ const gl = this.gl;
37
+ const vertexSource = `#version 300 es
38
+ precision highp float;
39
+
40
+ in vec2 a_position;
41
+
42
+ uniform mat3 u_bbox_matrix;
43
+
44
+ uniform mat4 u_model_view_matrix;
45
+ uniform mat4 u_proj_matrix;
46
+ uniform vec3 u_transpos;
47
+
48
+ uniform vec2 u_mapWH;
49
+ uniform vec2 u_scrWH;
50
+
51
+ uniform bool u_is3D;
52
+ uniform float height;
53
+
54
+ out vec2 v_texcoord;
55
+
56
+
57
+ ` + __1.shaderfunctions.pixelXYToCartesian3DPoint + `
58
+ ` + __1.shaderfunctions.pixelXYToCartesian2DPoint + `
59
+
60
+
61
+ void main() {
62
+ vec3 pos = u_bbox_matrix * vec3(a_position, height);
63
+ if(u_is3D){
64
+ pos = pixelXYToCartesian3DPoint(pos);
65
+ gl_Position = u_proj_matrix * u_model_view_matrix * vec4(pos - u_transpos, 1.0);
66
+ } else {
67
+ vec2 xy = pixelXYToCartesian2DPoint(pos.xy, u_transpos.xy, u_mapWH, u_scrWH);
68
+ gl_Position = u_proj_matrix * vec4(xy.x, xy.y, 0.0, 1.0);
69
+ }
70
+ gl_PointSize = 100.0;
71
+ v_texcoord = a_position * 0.5 + 0.5; // need a check
72
+ }
73
+ `;
74
+ const fragmentSource = `#version 300 es
75
+ precision highp float;
76
+
77
+ in vec2 v_texcoord;
78
+
79
+ uniform float u_alpha;
80
+ uniform sampler2D u_texture;
81
+
82
+ out vec4 outColor;
83
+
84
+ void main() {
85
+ // outColor = texture(u_texture, v_texcoord);
86
+ // outColor.a *= u_alpha;
87
+ outColor = vec4(1.0, 0.0, 0.0, 0.5);
88
+ }
89
+ `;
90
+ const program = (0, webglobjectbuilders_1.createProgram)(gl, vertexSource, fragmentSource);
91
+ const vao = gl.createVertexArray();
92
+ const buffer = gl.createBuffer();
93
+ gl.bindVertexArray(vao);
94
+ gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
95
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
96
+ 0, 0,
97
+ 1, 0,
98
+ 1, 1,
99
+ 0, 1
100
+ ]), gl.STATIC_DRAW);
101
+ const a_position = -gl.getAttribLocation(program, 'a_position');
102
+ gl.enableVertexAttribArray(a_position);
103
+ gl.vertexAttribPointer(a_position, 2, gl.FLOAT, false, 0, 0);
104
+ gl.bindVertexArray(null);
105
+ return {
106
+ program: program,
107
+ vao: vao,
108
+ u_model_view_matrix: gl.getUniformLocation(program, 'u_model_view_matrix'),
109
+ u_proj_matrix: gl.getUniformLocation(program, 'u_proj_matrix'),
110
+ u_transpos: gl.getUniformLocation(program, 'u_transpos'),
111
+ u_mapWH: gl.getUniformLocation(program, 'u_mapWH'),
112
+ u_scrWH: gl.getUniformLocation(program, 'u_scrWH'),
113
+ u_texture: gl.getUniformLocation(program, 'u_texture'),
114
+ u_bbox_matrix: gl.getUniformLocation(program, 'u_bbox_matrix'),
115
+ u_is3D: gl.getUniformLocation(program, 'u_is3D'),
116
+ };
117
+ }
118
+ draw(modelViewMatrix, projectionMatrix, transPos, texture) {
119
+ // console.log('draw')
120
+ const { gl, _programWrapper, _is3D } = this;
121
+ gl.useProgram(_programWrapper.program);
122
+ gl.bindVertexArray(_programWrapper.vao);
123
+ gl.uniformMatrix4fv(_programWrapper.u_model_view_matrix, false, modelViewMatrix);
124
+ gl.uniformMatrix4fv(_programWrapper.u_proj_matrix, false, projectionMatrix);
125
+ gl.uniform3f(_programWrapper.u_transpos, transPos.x, transPos.y, transPos.z);
126
+ gl.activeTexture(gl.TEXTURE0);
127
+ gl.bindTexture(gl.TEXTURE_2D, texture);
128
+ gl.uniform1i(_programWrapper.u_texture, 0);
129
+ if (!_is3D) {
130
+ const mapWH = this.globe.api_GetCurrentWorldWH();
131
+ gl.uniform2f(_programWrapper.u_mapWH, mapWH.width, mapWH.height);
132
+ }
133
+ gl.drawArrays(gl.TRIANGLE_FAN, 0, 4);
134
+ gl.drawArrays(gl.POINTS, 0, 4);
135
+ }
136
+ setBBox(minx, maxx, miny, maxy) {
137
+ const { gl, _programWrapper } = this;
138
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
139
+ gl.useProgram(_programWrapper.program);
140
+ gl.uniformMatrix3fv(_programWrapper.u_bbox_matrix, false, new Float32Array([
141
+ maxx - minx, 0, minx,
142
+ 0, maxy - miny, miny,
143
+ 0, 0, 1
144
+ ]));
145
+ gl.useProgram(currentProgram);
146
+ }
147
+ setLatLongBBox(minx, maxx, miny, maxy) {
148
+ const bboxMatrix = (0, __2.latLongBboxtoPixelXYBbox)(minx, miny, maxx, maxy);
149
+ const { gl, _programWrapper } = this;
150
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
151
+ gl.useProgram(_programWrapper.program);
152
+ gl.uniformMatrix3fv(_programWrapper.u_bbox_matrix, false, bboxMatrix);
153
+ gl.useProgram(currentProgram);
154
+ }
155
+ setScreenWH() {
156
+ const { gl, _programWrapper, globe } = this;
157
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
158
+ gl.useProgram(_programWrapper.program);
159
+ gl.uniform2f(_programWrapper.u_scrWH, globe.api_ScrW(), globe.api_ScrH());
160
+ gl.useProgram(currentProgram);
161
+ }
162
+ resize() {
163
+ const { globe } = this;
164
+ this.setScreenWH();
165
+ }
166
+ setGeometry() {
167
+ const { gl, globe, _programWrapper } = this;
168
+ this._is3D = globe.api_GetCurrentGeometry() === 0;
169
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
170
+ gl.useProgram(_programWrapper.program);
171
+ gl.uniform1f(_programWrapper.u_is3D, this._is3D ? 1.0 : 0.0);
172
+ gl.useProgram(currentProgram);
173
+ this.resize();
174
+ }
175
+ free() {
176
+ window.removeEventListener('resize', this._resizeHandler, true);
177
+ }
178
+ _resizeEventHandler() {
179
+ this.resize();
180
+ }
181
+ }
182
+ exports.TextureToGlobeProgram = TextureToGlobeProgram;