@pirireis/webglobeplugins 0.9.7 → 0.9.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (212) hide show
  1. package/dist/Math/angle-calculation.js +15 -0
  2. package/dist/Math/arc.js +65 -0
  3. package/dist/Math/bounds/line-bbox.js +188 -0
  4. package/dist/Math/constants.js +9 -0
  5. package/dist/Math/frustum/camera.js +24 -0
  6. package/dist/Math/frustum/from-globeinfo.js +48 -0
  7. package/dist/Math/frustum/types.js +2 -0
  8. package/dist/Math/globe-util/horizon-plane.js +112 -0
  9. package/dist/Math/index.js +1 -0
  10. package/dist/Math/juction/arc-plane.js +83 -0
  11. package/dist/Math/juction/line-sphere.js +25 -0
  12. package/dist/Math/juction/plane-plane.js +58 -0
  13. package/dist/Math/line.js +56 -0
  14. package/dist/Math/matrix4.js +1 -0
  15. package/dist/Math/methods.js +201 -0
  16. package/dist/Math/plane.js +60 -0
  17. package/dist/Math/quaternion.js +104 -0
  18. package/dist/Math/types.js +2 -0
  19. package/dist/Math/utils.js +4 -0
  20. package/dist/Math/vec3.js +126 -0
  21. package/dist/algorithms/search-binary.js +19 -0
  22. package/dist/altitude-locator/adaptors.js +1 -0
  23. package/dist/altitude-locator/draw-subset-obj.js +18 -0
  24. package/dist/altitude-locator/keymethod.js +1 -0
  25. package/dist/altitude-locator/plugin.js +341 -0
  26. package/dist/altitude-locator/types.js +23 -0
  27. package/dist/arrowfield/adaptor.js +14 -0
  28. package/dist/arrowfield/index.js +10 -0
  29. package/dist/arrowfield/plugin.js +86 -0
  30. package/dist/bearing-line/index.js +8 -0
  31. package/dist/bearing-line/plugin.js +449 -0
  32. package/dist/circle-line-chain/chain-list-map.js +205 -0
  33. package/dist/circle-line-chain/init.js +1 -0
  34. package/dist/circle-line-chain/plugin.js +424 -0
  35. package/dist/circle-line-chain/util.js +5 -0
  36. package/dist/compass-rose/compass-rose-padding-flat.js +225 -0
  37. package/dist/compass-rose/compass-text-writer.js +153 -0
  38. package/dist/compass-rose/index.js +7 -0
  39. package/dist/compassrose/compassrose.js +296 -0
  40. package/dist/compassrose/index.js +8 -0
  41. package/dist/globe-types.js +1 -0
  42. package/dist/heatwave/index.js +10 -0
  43. package/dist/heatwave/isobar/objectarraylabels.js +202 -0
  44. package/dist/heatwave/isobar/plugin.js +343 -0
  45. package/dist/heatwave/isobar/quadtreecontours.js +300 -0
  46. package/dist/heatwave/plugins/heatwaveglobeshell.js +206 -0
  47. package/dist/index.js +58 -0
  48. package/dist/jest.config.js +7 -0
  49. package/dist/partialrings/buffer-manager.js +81 -0
  50. package/dist/partialrings/index.js +41 -0
  51. package/dist/partialrings/plugin.js +135 -0
  52. package/dist/partialrings/program.js +286 -0
  53. package/dist/pin/pin-object-array.js +305 -0
  54. package/dist/pin/pin-point-totem.js +60 -0
  55. package/dist/point-heat-map/adaptors/timetracksplugin-format-to-this.js +66 -0
  56. package/dist/point-heat-map/index.js +1 -0
  57. package/dist/point-heat-map/plugin-webworker.js +126 -0
  58. package/dist/point-heat-map/point-to-heat-map-flow.js +127 -0
  59. package/dist/point-tracks/key-methods.js +5 -0
  60. package/dist/point-tracks/plugin.js +338 -0
  61. package/dist/programs/arrowfield/index.js +7 -0
  62. package/dist/programs/arrowfield/logic.js +257 -0
  63. package/dist/programs/arrowfield/object.js +66 -0
  64. package/dist/programs/data2legend/density-to-legend.js +101 -0
  65. package/dist/programs/data2legend/point-to-density-texture.js +100 -0
  66. package/dist/programs/float2legendwithratio/index.js +8 -0
  67. package/dist/programs/float2legendwithratio/logic.js +171 -0
  68. package/dist/programs/float2legendwithratio/object.js +110 -0
  69. package/dist/programs/globe-util/is-globe-moved.js +21 -0
  70. package/dist/programs/globeshell/index.js +8 -0
  71. package/dist/programs/globeshell/noise/noises.js +1 -0
  72. package/dist/programs/globeshell/wiggle/index.js +8 -0
  73. package/dist/programs/globeshell/wiggle/logic.js +345 -0
  74. package/dist/programs/globeshell/wiggle/object.js +72 -0
  75. package/dist/programs/helpers/blender/index.js +1 -0
  76. package/dist/programs/helpers/blender/program.js +79 -0
  77. package/dist/programs/helpers/fadeaway/index.js +7 -0
  78. package/dist/programs/helpers/fadeaway/logic.js +72 -0
  79. package/dist/programs/helpers/fadeaway/object.js +20 -0
  80. package/dist/programs/helpers/index.js +8 -0
  81. package/dist/programs/index.js +58 -0
  82. package/dist/programs/interface.js +1 -0
  83. package/dist/programs/line-on-globe/angled-line.js +176 -0
  84. package/dist/programs/line-on-globe/circle-accurate-3d.js +141 -0
  85. package/dist/programs/line-on-globe/circle-accurate-flat.js +216 -0
  86. package/dist/programs/line-on-globe/circle-accurate.js +178 -0
  87. package/dist/programs/line-on-globe/circle.js +167 -0
  88. package/dist/programs/line-on-globe/degree-padding-around-circle-3d.js +159 -0
  89. package/dist/programs/line-on-globe/index.js +1 -0
  90. package/dist/programs/line-on-globe/lines-color-instanced-flat.js +136 -0
  91. package/dist/programs/line-on-globe/linestrip.js +171 -0
  92. package/dist/programs/line-on-globe/naive-accurate-flexible.js +195 -0
  93. package/dist/programs/line-on-globe/to-the-surface.js +111 -0
  94. package/dist/programs/line-on-globe/util.js +8 -0
  95. package/dist/programs/picking/pickable-renderer.js +188 -0
  96. package/dist/programs/point-on-globe/element-globe-surface-glow.js +142 -0
  97. package/dist/programs/point-on-globe/element-point-glow.js +153 -0
  98. package/dist/programs/point-on-globe/square-pixel-point.js +174 -0
  99. package/dist/programs/programcache.js +131 -0
  100. package/dist/programs/rings/distancering/circleflatprogram.js +156 -0
  101. package/dist/programs/rings/distancering/circlepaddingfreeangleprogram.js +369 -0
  102. package/dist/programs/rings/distancering/circlepaddysharedbuffer.js +357 -0
  103. package/dist/programs/rings/distancering/index.js +14 -0
  104. package/dist/programs/rings/distancering/paddyflatprogram.js +172 -0
  105. package/dist/programs/rings/distancering/paddyflatprogram2d.js +174 -0
  106. package/dist/programs/rings/distancering/paddyflatprogram3d.js +172 -0
  107. package/dist/programs/rings/distancering/shader.js +1 -0
  108. package/dist/programs/rings/index.js +17 -0
  109. package/dist/programs/rings/partial-ring/piece-of-pie.js +275 -0
  110. package/dist/programs/totems/camerauniformblock.js +160 -0
  111. package/dist/programs/totems/canvas-webglobe-info.js +110 -0
  112. package/dist/programs/totems/gpu-selection-uniform-block.js +108 -0
  113. package/dist/programs/totems/index.js +40 -0
  114. package/dist/programs/two-d/pixel-circle.js +1 -0
  115. package/dist/programs/two-d/pixel-padding-for-compass.js +162 -0
  116. package/dist/programs/util.js +17 -0
  117. package/dist/programs/vectorfields/index.js +23 -0
  118. package/dist/programs/vectorfields/logics/drawrectangleparticles.js +107 -0
  119. package/dist/programs/vectorfields/logics/index.js +12 -0
  120. package/dist/programs/vectorfields/logics/pixelbased.js +142 -0
  121. package/dist/programs/vectorfields/logics/ubo.js +63 -0
  122. package/dist/programs/vectorfields/pingpongbuffermanager.js +76 -0
  123. package/dist/rangerings/enum.js +5 -0
  124. package/dist/rangerings/index.js +15 -0
  125. package/dist/rangerings/plugin.js +560 -0
  126. package/dist/rangerings/rangeringangletext.js +329 -0
  127. package/dist/rangerings/ring-account.js +117 -0
  128. package/dist/shaders/fragment-toy/firework.js +58 -0
  129. package/dist/shaders/fragment-toy/singularity.js +59 -0
  130. package/dist/shape-on-terrain/arc/naive/plugin.js +252 -0
  131. package/dist/timetracks/adaptors-line-strip.js +71 -0
  132. package/dist/timetracks/adaptors.js +122 -0
  133. package/dist/timetracks/index.js +19 -0
  134. package/dist/timetracks/plugin-line-strip.js +250 -0
  135. package/dist/timetracks/plugin.js +258 -0
  136. package/dist/timetracks/program-line-strip.js +611 -0
  137. package/dist/timetracks/program.js +772 -0
  138. package/dist/timetracks/programpoint-line-strip.js +154 -0
  139. package/dist/timetracks/programpoint.js +147 -0
  140. package/dist/types.js +15 -0
  141. package/dist/util/account/bufferoffsetmanager.js +179 -0
  142. package/dist/util/account/index.js +23 -0
  143. package/dist/util/account/single-attribute-buffer-management/buffer-manager.js +108 -0
  144. package/dist/util/account/single-attribute-buffer-management/buffer-orchestrator.js +150 -0
  145. package/dist/util/account/single-attribute-buffer-management/index.js +9 -0
  146. package/dist/util/account/single-attribute-buffer-management/object-store.js +51 -0
  147. package/dist/util/account/single-attribute-buffer-management/types.js +2 -0
  148. package/dist/util/account/util.js +22 -0
  149. package/dist/util/algorithms/index.js +1 -0
  150. package/dist/util/algorithms/search-binary.js +28 -0
  151. package/dist/util/check/get.js +18 -0
  152. package/dist/util/check/index.js +1 -0
  153. package/dist/util/check/typecheck.js +49 -0
  154. package/dist/util/geometry/index.js +51 -0
  155. package/dist/util/gl-util/buffer/attribute-loader.js +69 -0
  156. package/dist/util/gl-util/buffer/index.js +6 -0
  157. package/dist/util/gl-util/buffer/types.js +1 -0
  158. package/dist/util/gl-util/draw-options/methods.js +38 -0
  159. package/dist/util/gl-util/draw-options/types.js +15 -0
  160. package/dist/util/gl-util/uniform-block/manager.js +156 -0
  161. package/dist/util/gl-util/uniform-block/shader.js +1 -0
  162. package/dist/util/gl-util/uniform-block/types.js +8 -0
  163. package/dist/util/heatwavedatamanager/datamanager.js +152 -0
  164. package/dist/util/heatwavedatamanager/index.js +10 -0
  165. package/dist/util/heatwavedatamanager/pointcoordinatesdatacalculator.js +122 -0
  166. package/dist/util/heatwavedatamanager/pointcoordsmeta.js +20 -0
  167. package/dist/util/index.js +57 -0
  168. package/dist/util/interpolation/index.js +1 -0
  169. package/dist/util/interpolation/timetrack/index.js +5 -0
  170. package/dist/util/interpolation/timetrack/timetrack-interpolator.js +79 -0
  171. package/dist/util/interpolation/timetrack/web-worker-str.js +183 -0
  172. package/dist/util/interpolation/timetrack/web-worker.js +48 -0
  173. package/dist/util/jshelpers/data-filler.js +20 -0
  174. package/dist/util/jshelpers/equality.js +20 -0
  175. package/dist/util/jshelpers/index.js +37 -0
  176. package/dist/util/jshelpers/timefilters.js +32 -0
  177. package/dist/util/picking/fence.js +46 -0
  178. package/dist/util/picking/picker-displayer.js +139 -0
  179. package/dist/util/programs/draw-texture-on-canvas.js +89 -0
  180. package/dist/util/programs/index.js +17 -0
  181. package/dist/util/programs/shapesonglobe.js +214 -0
  182. package/dist/util/programs/supersampletotextures.js +113 -0
  183. package/dist/util/programs/texturetoglobe.js +182 -0
  184. package/dist/util/shaderfunctions/geometrytransformations.js +340 -0
  185. package/dist/util/shaderfunctions/index.js +18 -0
  186. package/dist/util/shaderfunctions/nodata.js +11 -0
  187. package/dist/util/shaderfunctions/noisefunctions.js +43 -0
  188. package/dist/util/surface-line-data/arc-bboxes.js +25 -0
  189. package/dist/util/surface-line-data/arcs-to-cuts.js +50 -0
  190. package/dist/util/surface-line-data/cut-arc.js +1 -0
  191. package/dist/util/surface-line-data/flow.js +28 -0
  192. package/dist/util/surface-line-data/rbush-manager.js +1 -0
  193. package/dist/util/surface-line-data/types.js +1 -0
  194. package/dist/util/surface-line-data/web-worker.js +1 -0
  195. package/dist/util/webglobe/gldefaultstates.js +7 -0
  196. package/dist/util/webglobe/index.js +18 -0
  197. package/dist/util/webglobe/rasteroverlay.js +78 -0
  198. package/dist/util/webglobjectbuilders.js +388 -0
  199. package/dist/util/webglobjectbuilders1.js +237 -0
  200. package/dist/waveparticles/adaptor.js +17 -0
  201. package/dist/waveparticles/index.js +10 -0
  202. package/dist/waveparticles/plugin.js +266 -0
  203. package/dist/wind/imagetovectorfieldandmagnitude.js +35 -0
  204. package/dist/wind/index.js +14 -0
  205. package/dist/wind/plugin.js +926 -0
  206. package/dist/wind/vectorfieldimage.js +25 -0
  207. package/dist/write-text/attached-text-writer.js +91 -0
  208. package/dist/write-text/context-text.js +98 -0
  209. package/dist/write-text/context-text3.js +155 -0
  210. package/dist/write-text/index.js +5 -0
  211. package/dist/write-text/writer-plugin.js +8 -0
  212. package/package.json +1 -1
@@ -0,0 +1,159 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.CirclePadding3DCache = void 0;
4
+ const webglobjectbuilders_1 = require("../../util/webglobjectbuilders");
5
+ const camerauniformblock_1 = require("../totems/camerauniformblock");
6
+ const programcache_1 = require("../programcache");
7
+ // import { vaoAttributeLoader } from "../../util/account/util";
8
+ const attribute_loader_1 = require("../../util/gl-util/buffer/attribute-loader");
9
+ const util_1 = require("./util");
10
+ const geometrytransformations_1 = require("../../util/shaderfunctions/geometrytransformations");
11
+ /**
12
+ * TODO:
13
+ * 1. integrate geometry functions for radius angle and center
14
+ * 2. integrate attributes
15
+ *
16
+ * TODO:
17
+ * center_position is too small or doenst loaded as expected.
18
+ */
19
+ const INITIAL_EDGE_COUNT = 720;
20
+ const vertexShaderSource = `#version 300 es
21
+ precision highp float;
22
+ ${camerauniformblock_1.CameraUniformBlockString}
23
+ ${geometrytransformations_1.cartesian3DToGLPosition}
24
+ ${geometrytransformations_1.circleLimpFromLongLatRadCenterCartesian3D_accurate}
25
+
26
+
27
+ in vec3 center_position3d;
28
+ in float big_radius;
29
+ in float small_radius;
30
+ in vec4 color;
31
+
32
+ uniform float edge_count;
33
+ uniform float step_angle;
34
+ uniform int z_alpha_on;
35
+
36
+ out float interpolation;
37
+ out vec4 v_color;
38
+ void main() {
39
+ if( !is3D) {
40
+ return;
41
+ }
42
+ v_color = color;
43
+ if ( z_alpha_on == 1 ){
44
+ float z_alpha = pow(z_level * 0.75, 3.0) * distance(big_radius, small_radius) / (R * 2.0);
45
+ if ( z_alpha < 0.1 ) { return; }
46
+ v_color.a *= z_alpha;
47
+ }
48
+ int pad_phase = gl_VertexID % 2; // 0 or 1
49
+ interpolation = float( gl_VertexID - pad_phase) / edge_count;
50
+ float angle = float( gl_VertexID - pad_phase) * step_angle;
51
+ vec3 position;
52
+ if ( pad_phase == 0 ) {
53
+ position = circleLimpFromLongLatRadCenterCartesian3D_accurate(center_position3d, big_radius, angle);
54
+ } else {
55
+ position = circleLimpFromLongLatRadCenterCartesian3D_accurate(center_position3d, small_radius, angle);
56
+ }
57
+ gl_Position = cartesian3DToGLPosition(position);
58
+
59
+ gl_PointSize = 5.0;
60
+ }`;
61
+ const fragmentShaderSource = `#version 300 es
62
+ ${geometrytransformations_1.POLE}
63
+ precision highp float;
64
+ uniform float opacity;
65
+ in vec4 v_color;
66
+ in float interpolation;
67
+ in vec2 v_limp;
68
+ out vec4 color;
69
+ void main() {
70
+ color = v_color;
71
+ color.a *= opacity;
72
+ }
73
+ `;
74
+ class Logic {
75
+ constructor(globe) {
76
+ this.globe = globe;
77
+ this.gl = globe.gl;
78
+ this._lastOpacity = 1.0;
79
+ this._lastEdgeCount = INITIAL_EDGE_COUNT;
80
+ this._lastStepAngle = 720 / INITIAL_EDGE_COUNT;
81
+ this._lastZAlphaMode = util_1.Z_ALPHA_MODE.ON;
82
+ this.program = (0, webglobjectbuilders_1.createProgram)(this.gl, vertexShaderSource, fragmentShaderSource);
83
+ const { gl, program } = this;
84
+ this.program.uniforms = {
85
+ opacity: gl.getUniformLocation(program, "opacity"),
86
+ edgeCount: gl.getUniformLocation(program, "edge_count"),
87
+ stepAngle: gl.getUniformLocation(program, "step_angle"),
88
+ zAlphaMode: gl.getUniformLocation(program, "z_alpha_on")
89
+ };
90
+ { // initial uniform values
91
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
92
+ gl.useProgram(program);
93
+ gl.uniform1f(program.uniforms.opacity, 1.0);
94
+ gl.uniform1f(program.uniforms.edgeCount, INITIAL_EDGE_COUNT * 2);
95
+ gl.uniform1f(program.uniforms.stepAngle, this._lastStepAngle * Math.PI / 360);
96
+ gl.uniform1i(program.uniforms.zAlphaMode, util_1.Z_ALPHA_MODE.ON);
97
+ gl.useProgram(currentProgram);
98
+ }
99
+ { // assign attribute locations
100
+ gl.bindAttribLocation(program, 0, "center_position3d");
101
+ gl.bindAttribLocation(program, 1, "big_radius");
102
+ gl.bindAttribLocation(program, 2, "small_radius");
103
+ gl.bindAttribLocation(program, 3, "color");
104
+ }
105
+ this.cameraBindingPoint = 0;
106
+ this.cameraBlockTotem = camerauniformblock_1.CameraUniformBlockTotemCache.get(globe);
107
+ const cameraBlockLocation = gl.getUniformBlockIndex(program, "CameraUniformBlock");
108
+ gl.uniformBlockBinding(program, cameraBlockLocation, this.cameraBindingPoint);
109
+ }
110
+ createVAO(center3dObj, bigRadiusObj, smallRadiusObj, colorObj) {
111
+ const { gl } = this;
112
+ const vao = gl.createVertexArray();
113
+ const divisor = 1;
114
+ gl.bindVertexArray(vao);
115
+ (0, attribute_loader_1.attributeLoader)(gl, center3dObj, 0, 3, { divisor });
116
+ (0, attribute_loader_1.attributeLoader)(gl, bigRadiusObj, 1, 1, { divisor });
117
+ (0, attribute_loader_1.attributeLoader)(gl, smallRadiusObj, 2, 1, { divisor });
118
+ (0, attribute_loader_1.attributeLoader)(gl, colorObj, 3, 4, { divisor });
119
+ gl.bindVertexArray(null);
120
+ return vao;
121
+ }
122
+ draw(vao, length, edgeCount, stepAngle, opacity, zAlphaMode = util_1.Z_ALPHA_MODE.ON) {
123
+ const { gl, program, cameraBlockTotem, cameraBindingPoint } = this;
124
+ gl.useProgram(program);
125
+ if (this._lastOpacity !== opacity) {
126
+ gl.uniform1f(program.uniforms.opacity, opacity);
127
+ this._lastOpacity = opacity;
128
+ }
129
+ if (this._lastEdgeCount !== edgeCount) {
130
+ gl.uniform1f(program.uniforms.edgeCount, 2 * edgeCount);
131
+ this._lastEdgeCount = edgeCount;
132
+ }
133
+ if (this._lastStepAngle !== stepAngle) {
134
+ gl.uniform1f(program.uniforms.stepAngle, stepAngle * Math.PI / 360);
135
+ this._lastStepAngle = stepAngle;
136
+ }
137
+ if (this._lastZAlphaMode !== zAlphaMode) {
138
+ gl.uniform1i(program.uniforms.zAlphaMode, zAlphaMode);
139
+ this._lastZAlphaMode = zAlphaMode;
140
+ }
141
+ gl.bindVertexArray(vao);
142
+ cameraBlockTotem.bind(cameraBindingPoint);
143
+ gl.drawArraysInstanced(gl.LINES, 0, edgeCount * 2, length);
144
+ // gl.drawArraysInstanced(gl.POINTS, 0, edgeCount, length);
145
+ cameraBlockTotem.unbind(cameraBindingPoint);
146
+ gl.bindVertexArray(null);
147
+ }
148
+ free() {
149
+ if (this.isFreed)
150
+ return;
151
+ camerauniformblock_1.CameraUniformBlockTotemCache.release(this.globe);
152
+ this.gl.deleteProgram(this.program);
153
+ this.isFreed = true;
154
+ }
155
+ }
156
+ exports.CirclePadding3DCache = Object.freeze({
157
+ get: (globe) => programcache_1.noRegisterGlobeProgramCache.getProgram(globe, Logic),
158
+ release: (globe) => programcache_1.noRegisterGlobeProgramCache.releaseProgram(globe, Logic)
159
+ });
@@ -0,0 +1 @@
1
+ "use strict";
@@ -0,0 +1,136 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.Z_ALPHA_MODE = exports.LinesColorInstancedFlatCache = void 0;
4
+ const totems_1 = require("../totems");
5
+ const geometrytransformations_1 = require("../../util/shaderfunctions/geometrytransformations");
6
+ const programcache_1 = require("../programcache");
7
+ const util_1 = require("../../util");
8
+ const util_2 = require("./util");
9
+ Object.defineProperty(exports, "Z_ALPHA_MODE", { enumerable: true, get: function () { return util_2.Z_ALPHA_MODE; } });
10
+ const attribute_loader_1 = require("../../util/gl-util/buffer/attribute-loader");
11
+ /**
12
+ * This program draws line between points provided from the first and second buffer.
13
+ * draw method gl.drawArraysInstanced( gl.POINTS, 0,2, lineCount);
14
+ * */
15
+ // TODO: find better way to eleminate edge case distance(posA, posB) > 37000000.0
16
+ const vertexShaderSource = `#version 300 es
17
+ precision highp float;
18
+ ${totems_1.CameraUniformBlockString}
19
+ ${geometrytransformations_1.mercatorXYToGLPosition}
20
+ uniform float opacity;
21
+ uniform int z_alpha_on;
22
+
23
+ in vec2 posA;
24
+ in vec2 posB;
25
+ in vec4 color;
26
+
27
+ out vec2 v_frame;
28
+ out vec4 v_color;
29
+ void main() {
30
+
31
+ if ( is3D ) {
32
+ return;
33
+ }
34
+ float gap = max( distance(posA.x, posB.x), distance(posA.y,posB.y)); //
35
+ if ( gap > 37000000.0) { return; }
36
+ float z_alpha;
37
+ if ( z_alpha_on == 1 ){
38
+ z_alpha = pow(2.0,z_level+1.0) / ( 10000000.0 / gap);
39
+ z_alpha = smoothstep(0.1,0.9, z_alpha);
40
+ if( z_alpha < 0.01) {return;}
41
+ } else {
42
+ z_alpha = 1.0;
43
+ }
44
+ vec2 pos;
45
+ if ( gl_VertexID == 0 ) {
46
+ pos = posA;
47
+ } else {
48
+ pos = posB;
49
+ }
50
+ v_frame = pos;
51
+ gl_Position = mercatorXYToGLPosition( pos );
52
+ v_color = color;
53
+ v_color.a *= z_alpha * opacity;
54
+ gl_PointSize = 4.0;
55
+ }`;
56
+ const fragmentShaderSource = `#version 300 es
57
+ ${geometrytransformations_1.POLE}
58
+ precision highp float;
59
+ in vec4 v_color;
60
+ in vec2 v_frame;
61
+ out vec4 outColor;
62
+ void main() {
63
+ if ( v_frame.x < -POLE || v_frame.x > POLE || v_frame.y < -POLE || v_frame.y > POLE ){ discard; }
64
+ outColor = v_color;
65
+ }`;
66
+ class Logic {
67
+ constructor(globe) {
68
+ this.globe = globe;
69
+ this.gl = globe.gl;
70
+ this.program = (0, util_1.createProgram)(this.gl, vertexShaderSource, fragmentShaderSource);
71
+ this._lastOpicity = 1.0;
72
+ this._lastZAlphaOn = util_2.Z_ALPHA_MODE.OFF;
73
+ const { gl, program } = this;
74
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
75
+ gl.useProgram(program);
76
+ { // assign attribute locations
77
+ gl.bindAttribLocation(program, 0, 'posA');
78
+ gl.bindAttribLocation(program, 1, 'posB');
79
+ gl.bindAttribLocation(program, 2, 'color');
80
+ }
81
+ { // uniform locations
82
+ this._opacityLocation = gl.getUniformLocation(program, 'opacity');
83
+ this._zAlphaOnLocation = gl.getUniformLocation(program, 'z_alpha_on');
84
+ gl.uniform1i(this._zAlphaOnLocation, this._lastZAlphaOn);
85
+ gl.uniform1f(this._opacityLocation, this._lastOpicity);
86
+ }
87
+ { // uniform block
88
+ this._cameraUniformBlock = totems_1.CameraUniformBlockTotemCache.get(globe);
89
+ this._cameraBindingPoint = 0;
90
+ const cameraBlockBindingIndex = gl.getUniformBlockIndex(program, 'CameraUniformBlock');
91
+ gl.uniformBlockBinding(program, cameraBlockBindingIndex, this._cameraBindingPoint);
92
+ }
93
+ gl.useProgram(currentProgram);
94
+ }
95
+ createVAO(posAObj, posBObj, colorObj) {
96
+ const { gl } = this;
97
+ const vao = gl.createVertexArray();
98
+ const divisor = 1;
99
+ gl.bindVertexArray(vao);
100
+ (0, attribute_loader_1.attributeLoader)(gl, posAObj, 0, 2, { divisor });
101
+ (0, attribute_loader_1.attributeLoader)(gl, posBObj, 1, 2, { divisor });
102
+ (0, attribute_loader_1.attributeLoader)(gl, colorObj, 2, 4, { divisor });
103
+ gl.bindVertexArray(null);
104
+ return vao;
105
+ }
106
+ draw(vao, lineCount, opacity = 1.0, zAlphaOn = util_2.Z_ALPHA_MODE.ON) {
107
+ const { gl, program, _cameraBindingPoint, _cameraUniformBlock } = this;
108
+ gl.useProgram(program);
109
+ _cameraUniformBlock.bind(_cameraBindingPoint);
110
+ gl.bindVertexArray(vao);
111
+ if (this._lastOpicity !== opacity) {
112
+ this._lastOpicity = opacity;
113
+ gl.uniform1f(this._opacityLocation, opacity);
114
+ }
115
+ if (this._lastZAlphaOn !== zAlphaOn) {
116
+ this._lastZAlphaOn = zAlphaOn;
117
+ gl.uniform1i(this._zAlphaOnLocation, zAlphaOn);
118
+ }
119
+ gl.drawArraysInstanced(gl.LINES, 0, 2, lineCount);
120
+ _cameraUniformBlock.unbind(_cameraBindingPoint);
121
+ gl.bindVertexArray(null);
122
+ }
123
+ free() {
124
+ if (this.isFreed)
125
+ return;
126
+ const { gl, program, globe } = this;
127
+ totems_1.CameraUniformBlockTotemCache.release(globe);
128
+ gl.deleteProgram(program);
129
+ this.isFreed = true;
130
+ }
131
+ }
132
+ const LinesColorInstancedFlatCache = Object.freeze({
133
+ get: (globe) => { return programcache_1.noRegisterGlobeProgramCache.getProgram(globe, Logic); },
134
+ release: (globe) => { programcache_1.noRegisterGlobeProgramCache.releaseProgram(globe, Logic); }
135
+ });
136
+ exports.LinesColorInstancedFlatCache = LinesColorInstancedFlatCache;
@@ -0,0 +1,171 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.LineStripProgramCache = void 0;
4
+ const webglobjectbuilders_1 = require("../../util/webglobjectbuilders");
5
+ require("../interface");
6
+ const totems_1 = require("../totems");
7
+ const geometrytransformations_js_1 = require("../../util/shaderfunctions/geometrytransformations.js");
8
+ const programcache_1 = require("../programcache");
9
+ const attribute_loader_1 = require("../../util/gl-util/buffer/attribute-loader");
10
+ require("../../util/gl-util/buffer/attribute-loader");
11
+ const manager_1 = require("../../util/gl-util/uniform-block/manager");
12
+ require("../../util/gl-util/uniform-block/types");
13
+ const methods_1 = require("../../util/gl-util/draw-options/methods");
14
+ require("../../util/gl-util/draw-options/types");
15
+ const ESCAPE_VALUE = -1;
16
+ const uniformBindingPoints = {
17
+ camera: 0,
18
+ flexible: 1,
19
+ };
20
+ const one = new Float32Array([1]);
21
+ const flexibleBlockManager = new manager_1.UniformBlockManager('FlexibleAttributes', [
22
+ { name: "u_color", type: "vec4", value: new Float32Array([0.12, 1, 0.1, 1]) },
23
+ { name: "u_dash_opacity", type: "float", value: one },
24
+ { name: "u_dash_length", type: "float", value: one },
25
+ ], uniformBindingPoints.flexible);
26
+ const vertexShaderSource = `#version 300 es
27
+ precision highp float;
28
+
29
+ ${totems_1.CameraUniformBlockString}
30
+ ${geometrytransformations_js_1.cartesian3DToGLPosition}
31
+ ${geometrytransformations_js_1.mercatorXYToGLPosition}
32
+
33
+ ${flexibleBlockManager.glslCode()}
34
+
35
+ in vec3 position3d;
36
+ in vec2 position2d;
37
+ in vec4 color;
38
+ in float dash_length;
39
+ in float dash_opacity;
40
+
41
+ out float v_dash_length;
42
+ out float v_dash_opacity;
43
+ out vec4 v_color;
44
+
45
+ flat out vec3 v_flat_position;
46
+ out vec3 v_position;
47
+
48
+ void main() {
49
+
50
+ v_color = ( color.r == -1.0 ) ? u_color : color;
51
+ v_dash_length = ( dash_length == -1.0 ) ? u_dash_length : dash_length;
52
+ v_dash_opacity = ( dash_opacity == -1.0 ) ? u_dash_opacity : dash_opacity;
53
+
54
+ if ( is3D ) {
55
+ gl_Position = cartesian3DToGLPosition( position3d );
56
+ v_position = position3d;
57
+ v_flat_position = position3d;
58
+ } else {
59
+ gl_Position = mercatorXYToGLPosition( position2d );
60
+ v_position = vec3( position2d, 0.0 );
61
+ v_flat_position = vec3( position2d, 0.0 );
62
+ }
63
+ gl_PointSize = 4.0;
64
+ }`;
65
+ const fragmentShaderSource = `#version 300 es
66
+ precision highp float;
67
+
68
+ uniform float opacity;
69
+
70
+ in vec4 v_color;
71
+ in float v_dash_length;
72
+ in float v_dash_opacity;
73
+
74
+ flat in vec3 v_flat_position;
75
+ in vec3 v_position;
76
+
77
+
78
+ out vec4 outColor;
79
+
80
+ void main() {
81
+ outColor = v_color;
82
+ return;
83
+ float dash_length = v_dash_length;
84
+ float dash_opacity = v_dash_opacity;
85
+
86
+ if ( dash_length == 0.0 ) {
87
+ outColor = vec4( v_color.rgb, v_color.a * v_dash_opacity );
88
+ } else {
89
+ float dist = distance( v_flat_position, v_position );
90
+ // float alpha = mod( dist , v_dash_length * 2.0 ) / v_dash_length < 1.0 ? 1.0 : v_dash_opacity;
91
+ outColor = vec4( v_color.rgb, v_color.a * opacity );
92
+ }
93
+ }`;
94
+ console.log("LineStripProgram");
95
+ console.log(vertexShaderSource);
96
+ console.log(fragmentShaderSource);
97
+ class Logic {
98
+ constructor(globe) {
99
+ this._vaosPublished = [];
100
+ this._ubosPublished = [];
101
+ this._opacity = {
102
+ value: 1,
103
+ location: null
104
+ };
105
+ console.log("LineStripProgram globe", globe);
106
+ this.gl = globe.gl;
107
+ this.globe = globe;
108
+ this.program = (0, webglobjectbuilders_1.createProgram)(this.gl, vertexShaderSource, fragmentShaderSource);
109
+ const currentProgram = this.gl.getParameter(this.gl.CURRENT_PROGRAM);
110
+ this.gl.useProgram(this.program);
111
+ this._opacity.location = this.gl.getUniformLocation(this.program, "opacity");
112
+ this.gl.uniform1f(this._opacity.location, this._opacity.value);
113
+ // bind attribute locations
114
+ this.gl.bindAttribLocation(this.program, 0, "position3d");
115
+ this.gl.bindAttribLocation(this.program, 1, "position2d");
116
+ this.gl.bindAttribLocation(this.program, 2, "color");
117
+ this.gl.bindAttribLocation(this.program, 3, "dash_length");
118
+ this.gl.bindAttribLocation(this.program, 4, "dash_opacity");
119
+ this.cameraBlockTotem = totems_1.CameraUniformBlockTotemCache.get(globe);
120
+ this.cameraBlockTotem.assignBindingPoint(this.program, uniformBindingPoints.camera);
121
+ flexibleBlockManager.assignBindingPoint(this.gl, this.program);
122
+ this._defaultFlexibleUBO = flexibleBlockManager.createUBO(this.gl);
123
+ this.gl.useProgram(currentProgram);
124
+ }
125
+ createUBO(bufferReadType = "STATIC_DRAW") {
126
+ const ubo = flexibleBlockManager.createUBO(this.gl, bufferReadType);
127
+ this._ubosPublished.push(ubo);
128
+ return ubo;
129
+ }
130
+ createVAO(position3D, position2D, color, dashLength, dashOpacity) {
131
+ const { gl } = this;
132
+ const vao = gl.createVertexArray();
133
+ gl.bindVertexArray(vao);
134
+ (0, attribute_loader_1.attributeLoader)(gl, position3D, 0, 3);
135
+ (0, attribute_loader_1.attributeLoader)(gl, position2D, 1, 2);
136
+ (0, attribute_loader_1.attributeLoader)(gl, color, 2, 4, { escapeValues: [ESCAPE_VALUE, ESCAPE_VALUE, ESCAPE_VALUE, ESCAPE_VALUE] });
137
+ (0, attribute_loader_1.attributeLoader)(gl, dashLength, 3, 1, { escapeValues: [ESCAPE_VALUE] });
138
+ (0, attribute_loader_1.attributeLoader)(gl, dashOpacity, 4, 1, { escapeValues: [ESCAPE_VALUE] });
139
+ gl.bindVertexArray(null);
140
+ return vao;
141
+ }
142
+ draw(vao, drawOptions, opacity = 1, flexibleUBO = null) {
143
+ const { gl, program, cameraBlockTotem } = this;
144
+ gl.useProgram(program);
145
+ if (opacity !== this._opacity.value) {
146
+ this._opacity.value = opacity;
147
+ this.gl.uniform1f(this._opacity.location, this._opacity.value);
148
+ }
149
+ const ubo = flexibleUBO || this._defaultFlexibleUBO;
150
+ cameraBlockTotem.bind(uniformBindingPoints.camera);
151
+ ubo.bind();
152
+ gl.bindVertexArray(vao);
153
+ (0, methods_1.drawArrays)(gl, gl.POINTS, drawOptions);
154
+ (0, methods_1.drawArrays)(gl, gl.LINE_STRIP, drawOptions);
155
+ gl.bindVertexArray(null);
156
+ ubo.unbind();
157
+ cameraBlockTotem.unbind(uniformBindingPoints.camera);
158
+ }
159
+ free() {
160
+ this._vaosPublished.forEach((vao) => this.gl.deleteVertexArray(vao));
161
+ this._ubosPublished.forEach((ubo) => ubo.free());
162
+ this.gl.deleteProgram(this.program);
163
+ this._defaultFlexibleUBO.free();
164
+ totems_1.CameraUniformBlockTotemCache.release(this.globe);
165
+ this.gl.deleteProgram(this.program);
166
+ }
167
+ }
168
+ exports.LineStripProgramCache = Object.freeze({
169
+ get: (globe) => programcache_1.noRegisterGlobeProgramCache.getProgram(globe, Logic),
170
+ release: (globe) => programcache_1.noRegisterGlobeProgramCache.releaseProgram(globe, Logic),
171
+ });
@@ -0,0 +1,195 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.LineOnGlobeCache = void 0;
4
+ const totems_1 = require("../totems");
5
+ const geometrytransformations_1 = require("../../util/shaderfunctions/geometrytransformations");
6
+ const util_1 = require("../../util");
7
+ const programcache_1 = require("../programcache");
8
+ const attribute_loader_1 = require("../../util/gl-util/buffer/attribute-loader");
9
+ const manager_1 = require("../../util/gl-util/uniform-block/manager");
10
+ require("../../util/gl-util/draw-options/types");
11
+ const methods_1 = require("../../util/gl-util/draw-options/methods");
12
+ const GLOBE_MIDPOINT_COUNT = 30;
13
+ const escapeValue = -1.0;
14
+ const uniformBindingPoints = {
15
+ camera: 0,
16
+ flexible: 1
17
+ };
18
+ const uniformBlockManager = new manager_1.UniformBlockManager('FlexibleAttibutes', [
19
+ { name: 'u_color', type: 'vec4' },
20
+ { name: 'u_dash_ratio', type: 'float' },
21
+ { name: 'u_dash_opacity', type: 'float' }
22
+ ], uniformBindingPoints.flexible);
23
+ const vertexShader = `#version 300 es
24
+ precision highp float;
25
+
26
+ ${geometrytransformations_1.R_3D}
27
+ ${totems_1.CameraUniformBlockString}
28
+ ${geometrytransformations_1.slerp}
29
+ ${geometrytransformations_1.mercatorXYToGLPosition}
30
+ ${geometrytransformations_1.cartesian3DToGLPosition}
31
+
32
+ ${uniformBlockManager.glslCode()}
33
+
34
+ in vec2 start_position;
35
+ in vec3 start_position3d;
36
+ in vec2 end_position;
37
+ in vec3 end_position3d;
38
+
39
+ in float dash_ratio;
40
+ in float dash_opacity;
41
+ in vec4 color;
42
+
43
+ out float v_dash_ratio;
44
+ out float v_dash_opacity;
45
+ out vec4 v_color;
46
+
47
+ out vec2 v_limp;
48
+ out float interpolation;
49
+
50
+ void main() {
51
+ vec2 longLat;
52
+
53
+ v_color = (color.r == -1.0) ? u_color: color;
54
+ v_dash_ratio = (dash_ratio == -1.0) ? u_dash_ratio : dash_ratio;
55
+ v_dash_opacity = (dash_opacity == -1.0) ? u_dash_opacity : dash_opacity;
56
+
57
+ if (is3D) {
58
+ interpolation = float(gl_VertexID) / ${GLOBE_MIDPOINT_COUNT - 1}.0;
59
+ vec3 cartesian = slerp(start_position3d, end_position3d, interpolation);
60
+ gl_Position = cartesian3DToGLPosition(cartesian);
61
+ v_limp = vec2(0.0, 0.0);
62
+ } else {
63
+ if ( distance( start_position, end_position) > 30000000.0) { return; }
64
+ interpolation = float(gl_VertexID);
65
+ if (gl_VertexID % 2 == 0) {
66
+ longLat = start_position;
67
+ } else {
68
+ longLat = end_position;
69
+ }
70
+ v_limp = longLat;
71
+ gl_Position = mercatorXYToGLPosition(longLat);
72
+ }
73
+ }
74
+ `;
75
+ const fragmentShader = `#version 300 es
76
+ ${geometrytransformations_1.POLE}
77
+ precision highp float;
78
+
79
+ uniform float opacity;
80
+
81
+ in float interpolation;
82
+ in vec2 v_limp;
83
+ in vec4 v_color;
84
+ in float v_dash_ratio;
85
+ in float v_dash_opacity;
86
+
87
+ out vec4 color;
88
+
89
+ void main() {
90
+ if (v_limp.x < -POLE || v_limp.x > POLE || v_limp.y < -POLE || v_limp.y > POLE) { discard; }
91
+ color = v_color;
92
+ color.a *= opacity;
93
+ if ( v_dash_ratio >= 1.0 ) { return; }
94
+ if (interpolation > 0.95) { return; }
95
+ if (fract(interpolation / (2.0 * v_dash_ratio)) < 0.5) { color.a *= v_dash_opacity; }
96
+
97
+ }
98
+ `;
99
+ class Logic {
100
+ constructor(globe) {
101
+ this.vaosPublished = [];
102
+ this.isFreed = false;
103
+ this.globe = globe;
104
+ this.gl = globe.gl;
105
+ this.program = (0, util_1.createProgram)(this.gl, vertexShader, fragmentShader);
106
+ this._lastOpacity = 1.0;
107
+ const { gl, program } = this;
108
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
109
+ gl.useProgram(program);
110
+ // assign attribute locations
111
+ gl.bindAttribLocation(program, 0, "start_position");
112
+ gl.bindAttribLocation(program, 1, "start_position3d");
113
+ gl.bindAttribLocation(program, 2, "end_position");
114
+ gl.bindAttribLocation(program, 3, "end_position3d");
115
+ gl.bindAttribLocation(program, 4, "dash_ratio");
116
+ gl.bindAttribLocation(program, 5, "dash_opacity");
117
+ gl.bindAttribLocation(program, 6, "color");
118
+ this._opacityLocation = gl.getUniformLocation(program, "opacity");
119
+ gl.uniform1f(this._opacityLocation, this._lastOpacity);
120
+ gl.useProgram(currentProgram);
121
+ this.cameraBlockTotem = totems_1.CameraUniformBlockTotemCache.get(globe);
122
+ this.cameraBlockTotem.assignBindingPoint(program, uniformBindingPoints.camera);
123
+ this._ubosPublished = [];
124
+ uniformBlockManager.assignBindingPoint(this.gl, this.program);
125
+ this._defaultFlexibleUBO = this.createUBO();
126
+ }
127
+ /**
128
+ *
129
+ * @param {*} vao
130
+ * @param {DrawRangeIndexParams} drawOptions
131
+ * @param {number} opacity
132
+ * @param {Object} flexibleOptions
133
+ * @param {Array<number, number, number, number>} flexibleOptions.color // 0-1
134
+ * @param {number} flexibleOptions.dash_opacity
135
+ * @param {number} flexibleOptions.dash_ratio
136
+ */
137
+ draw(vao, drawOptions, opacity, flexibleUBO = null) {
138
+ const { gl, program, globe, cameraBlockTotem, _defaultFlexibleUBO } = this;
139
+ gl.useProgram(program);
140
+ cameraBlockTotem.bind(uniformBindingPoints.camera);
141
+ gl.bindVertexArray(vao);
142
+ if (opacity !== this._lastOpacity) {
143
+ gl.uniform1f(this._opacityLocation, opacity);
144
+ this._lastOpacity = opacity;
145
+ }
146
+ // this._setFlexibleUniforms(flexibleOptions);
147
+ const vertexCount = globe.api_GetCurrentGeometry() === 0 ? GLOBE_MIDPOINT_COUNT : 2;
148
+ const ubo = flexibleUBO || _defaultFlexibleUBO;
149
+ ubo.bind();
150
+ (0, methods_1.drawInstanced)(gl, gl.LINE_STRIP, drawOptions, vertexCount);
151
+ ubo.unbind();
152
+ gl.bindVertexArray(null);
153
+ cameraBlockTotem.unbind(uniformBindingPoints.camera);
154
+ }
155
+ createUBO(bufferReadType = "STATIC_DRAW") {
156
+ const ubo = uniformBlockManager.createUBO(this.gl, bufferReadType);
157
+ this._ubosPublished.push(ubo);
158
+ ubo.update(new Map([
159
+ ["u_color", [1, 1, 1, 1]],
160
+ ["u_dash_ratio", [1]],
161
+ ["u_dash_opacity", [1]]
162
+ ]));
163
+ return ubo;
164
+ }
165
+ createVAO(startPotision2DBufferObj, startPotision3DBufferObj, endPosition2DBufferObj, endPosition3DBufferObj, dashRatioBufferObj, dashOpacityBufferObj, colorBufferObj) {
166
+ const { gl } = this;
167
+ const vao = gl.createVertexArray();
168
+ gl.bindVertexArray(vao);
169
+ const divisor = 1;
170
+ (0, attribute_loader_1.attributeLoader)(gl, startPotision2DBufferObj, 0, 2, { divisor });
171
+ (0, attribute_loader_1.attributeLoader)(gl, startPotision3DBufferObj, 1, 3, { divisor });
172
+ (0, attribute_loader_1.attributeLoader)(gl, endPosition2DBufferObj, 2, 2, { divisor });
173
+ (0, attribute_loader_1.attributeLoader)(gl, endPosition3DBufferObj, 3, 3, { divisor });
174
+ (0, attribute_loader_1.attributeLoader)(gl, dashRatioBufferObj, 4, 1, { divisor, escapeValues: [escapeValue] });
175
+ (0, attribute_loader_1.attributeLoader)(gl, dashOpacityBufferObj, 5, 1, { divisor, escapeValues: [escapeValue] });
176
+ (0, attribute_loader_1.attributeLoader)(gl, colorBufferObj, 6, 4, { divisor, escapeValues: [escapeValue, escapeValue, escapeValue, escapeValue] });
177
+ gl.bindVertexArray(null);
178
+ gl.bindBuffer(gl.ARRAY_BUFFER, null);
179
+ this.vaosPublished.push(vao);
180
+ return vao;
181
+ }
182
+ free() {
183
+ if (this.isFreed)
184
+ return;
185
+ totems_1.CameraUniformBlockTotemCache.release(this.globe);
186
+ this.gl.deleteProgram(this.program);
187
+ this.vaosPublished.forEach(vao => this.gl.deleteVertexArray(vao));
188
+ this._ubosPublished.forEach(ubo => ubo.free());
189
+ this.isFreed = true;
190
+ }
191
+ }
192
+ exports.LineOnGlobeCache = Object.freeze({
193
+ get: (globe) => { return programcache_1.noRegisterGlobeProgramCache.getProgram(globe, Logic); },
194
+ release: (globe) => { return programcache_1.noRegisterGlobeProgramCache.releaseProgram(globe, Logic); }
195
+ });