@pirireis/webglobeplugins 0.9.7 → 0.9.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (212) hide show
  1. package/dist/Math/angle-calculation.js +15 -0
  2. package/dist/Math/arc.js +65 -0
  3. package/dist/Math/bounds/line-bbox.js +188 -0
  4. package/dist/Math/constants.js +9 -0
  5. package/dist/Math/frustum/camera.js +24 -0
  6. package/dist/Math/frustum/from-globeinfo.js +48 -0
  7. package/dist/Math/frustum/types.js +2 -0
  8. package/dist/Math/globe-util/horizon-plane.js +112 -0
  9. package/dist/Math/index.js +1 -0
  10. package/dist/Math/juction/arc-plane.js +83 -0
  11. package/dist/Math/juction/line-sphere.js +25 -0
  12. package/dist/Math/juction/plane-plane.js +58 -0
  13. package/dist/Math/line.js +56 -0
  14. package/dist/Math/matrix4.js +1 -0
  15. package/dist/Math/methods.js +201 -0
  16. package/dist/Math/plane.js +60 -0
  17. package/dist/Math/quaternion.js +104 -0
  18. package/dist/Math/types.js +2 -0
  19. package/dist/Math/utils.js +4 -0
  20. package/dist/Math/vec3.js +126 -0
  21. package/dist/algorithms/search-binary.js +19 -0
  22. package/dist/altitude-locator/adaptors.js +1 -0
  23. package/dist/altitude-locator/draw-subset-obj.js +18 -0
  24. package/dist/altitude-locator/keymethod.js +1 -0
  25. package/dist/altitude-locator/plugin.js +341 -0
  26. package/dist/altitude-locator/types.js +23 -0
  27. package/dist/arrowfield/adaptor.js +14 -0
  28. package/dist/arrowfield/index.js +10 -0
  29. package/dist/arrowfield/plugin.js +86 -0
  30. package/dist/bearing-line/index.js +8 -0
  31. package/dist/bearing-line/plugin.js +449 -0
  32. package/dist/circle-line-chain/chain-list-map.js +205 -0
  33. package/dist/circle-line-chain/init.js +1 -0
  34. package/dist/circle-line-chain/plugin.js +424 -0
  35. package/dist/circle-line-chain/util.js +5 -0
  36. package/dist/compass-rose/compass-rose-padding-flat.js +225 -0
  37. package/dist/compass-rose/compass-text-writer.js +153 -0
  38. package/dist/compass-rose/index.js +7 -0
  39. package/dist/compassrose/compassrose.js +296 -0
  40. package/dist/compassrose/index.js +8 -0
  41. package/dist/globe-types.js +1 -0
  42. package/dist/heatwave/index.js +10 -0
  43. package/dist/heatwave/isobar/objectarraylabels.js +202 -0
  44. package/dist/heatwave/isobar/plugin.js +343 -0
  45. package/dist/heatwave/isobar/quadtreecontours.js +300 -0
  46. package/dist/heatwave/plugins/heatwaveglobeshell.js +206 -0
  47. package/dist/index.js +58 -0
  48. package/dist/jest.config.js +7 -0
  49. package/dist/partialrings/buffer-manager.js +81 -0
  50. package/dist/partialrings/index.js +41 -0
  51. package/dist/partialrings/plugin.js +135 -0
  52. package/dist/partialrings/program.js +286 -0
  53. package/dist/pin/pin-object-array.js +305 -0
  54. package/dist/pin/pin-point-totem.js +60 -0
  55. package/dist/point-heat-map/adaptors/timetracksplugin-format-to-this.js +66 -0
  56. package/dist/point-heat-map/index.js +1 -0
  57. package/dist/point-heat-map/plugin-webworker.js +126 -0
  58. package/dist/point-heat-map/point-to-heat-map-flow.js +127 -0
  59. package/dist/point-tracks/key-methods.js +5 -0
  60. package/dist/point-tracks/plugin.js +338 -0
  61. package/dist/programs/arrowfield/index.js +7 -0
  62. package/dist/programs/arrowfield/logic.js +257 -0
  63. package/dist/programs/arrowfield/object.js +66 -0
  64. package/dist/programs/data2legend/density-to-legend.js +101 -0
  65. package/dist/programs/data2legend/point-to-density-texture.js +100 -0
  66. package/dist/programs/float2legendwithratio/index.js +8 -0
  67. package/dist/programs/float2legendwithratio/logic.js +171 -0
  68. package/dist/programs/float2legendwithratio/object.js +110 -0
  69. package/dist/programs/globe-util/is-globe-moved.js +21 -0
  70. package/dist/programs/globeshell/index.js +8 -0
  71. package/dist/programs/globeshell/noise/noises.js +1 -0
  72. package/dist/programs/globeshell/wiggle/index.js +8 -0
  73. package/dist/programs/globeshell/wiggle/logic.js +345 -0
  74. package/dist/programs/globeshell/wiggle/object.js +72 -0
  75. package/dist/programs/helpers/blender/index.js +1 -0
  76. package/dist/programs/helpers/blender/program.js +79 -0
  77. package/dist/programs/helpers/fadeaway/index.js +7 -0
  78. package/dist/programs/helpers/fadeaway/logic.js +72 -0
  79. package/dist/programs/helpers/fadeaway/object.js +20 -0
  80. package/dist/programs/helpers/index.js +8 -0
  81. package/dist/programs/index.js +58 -0
  82. package/dist/programs/interface.js +1 -0
  83. package/dist/programs/line-on-globe/angled-line.js +176 -0
  84. package/dist/programs/line-on-globe/circle-accurate-3d.js +141 -0
  85. package/dist/programs/line-on-globe/circle-accurate-flat.js +216 -0
  86. package/dist/programs/line-on-globe/circle-accurate.js +178 -0
  87. package/dist/programs/line-on-globe/circle.js +167 -0
  88. package/dist/programs/line-on-globe/degree-padding-around-circle-3d.js +159 -0
  89. package/dist/programs/line-on-globe/index.js +1 -0
  90. package/dist/programs/line-on-globe/lines-color-instanced-flat.js +136 -0
  91. package/dist/programs/line-on-globe/linestrip.js +171 -0
  92. package/dist/programs/line-on-globe/naive-accurate-flexible.js +195 -0
  93. package/dist/programs/line-on-globe/to-the-surface.js +111 -0
  94. package/dist/programs/line-on-globe/util.js +8 -0
  95. package/dist/programs/picking/pickable-renderer.js +188 -0
  96. package/dist/programs/point-on-globe/element-globe-surface-glow.js +142 -0
  97. package/dist/programs/point-on-globe/element-point-glow.js +153 -0
  98. package/dist/programs/point-on-globe/square-pixel-point.js +174 -0
  99. package/dist/programs/programcache.js +131 -0
  100. package/dist/programs/rings/distancering/circleflatprogram.js +156 -0
  101. package/dist/programs/rings/distancering/circlepaddingfreeangleprogram.js +369 -0
  102. package/dist/programs/rings/distancering/circlepaddysharedbuffer.js +357 -0
  103. package/dist/programs/rings/distancering/index.js +14 -0
  104. package/dist/programs/rings/distancering/paddyflatprogram.js +172 -0
  105. package/dist/programs/rings/distancering/paddyflatprogram2d.js +174 -0
  106. package/dist/programs/rings/distancering/paddyflatprogram3d.js +172 -0
  107. package/dist/programs/rings/distancering/shader.js +1 -0
  108. package/dist/programs/rings/index.js +17 -0
  109. package/dist/programs/rings/partial-ring/piece-of-pie.js +275 -0
  110. package/dist/programs/totems/camerauniformblock.js +160 -0
  111. package/dist/programs/totems/canvas-webglobe-info.js +110 -0
  112. package/dist/programs/totems/gpu-selection-uniform-block.js +108 -0
  113. package/dist/programs/totems/index.js +40 -0
  114. package/dist/programs/two-d/pixel-circle.js +1 -0
  115. package/dist/programs/two-d/pixel-padding-for-compass.js +162 -0
  116. package/dist/programs/util.js +17 -0
  117. package/dist/programs/vectorfields/index.js +23 -0
  118. package/dist/programs/vectorfields/logics/drawrectangleparticles.js +107 -0
  119. package/dist/programs/vectorfields/logics/index.js +12 -0
  120. package/dist/programs/vectorfields/logics/pixelbased.js +142 -0
  121. package/dist/programs/vectorfields/logics/ubo.js +63 -0
  122. package/dist/programs/vectorfields/pingpongbuffermanager.js +76 -0
  123. package/dist/rangerings/enum.js +5 -0
  124. package/dist/rangerings/index.js +15 -0
  125. package/dist/rangerings/plugin.js +560 -0
  126. package/dist/rangerings/rangeringangletext.js +329 -0
  127. package/dist/rangerings/ring-account.js +117 -0
  128. package/dist/shaders/fragment-toy/firework.js +58 -0
  129. package/dist/shaders/fragment-toy/singularity.js +59 -0
  130. package/dist/shape-on-terrain/arc/naive/plugin.js +252 -0
  131. package/dist/timetracks/adaptors-line-strip.js +71 -0
  132. package/dist/timetracks/adaptors.js +122 -0
  133. package/dist/timetracks/index.js +19 -0
  134. package/dist/timetracks/plugin-line-strip.js +250 -0
  135. package/dist/timetracks/plugin.js +258 -0
  136. package/dist/timetracks/program-line-strip.js +611 -0
  137. package/dist/timetracks/program.js +772 -0
  138. package/dist/timetracks/programpoint-line-strip.js +154 -0
  139. package/dist/timetracks/programpoint.js +147 -0
  140. package/dist/types.js +15 -0
  141. package/dist/util/account/bufferoffsetmanager.js +179 -0
  142. package/dist/util/account/index.js +23 -0
  143. package/dist/util/account/single-attribute-buffer-management/buffer-manager.js +108 -0
  144. package/dist/util/account/single-attribute-buffer-management/buffer-orchestrator.js +150 -0
  145. package/dist/util/account/single-attribute-buffer-management/index.js +9 -0
  146. package/dist/util/account/single-attribute-buffer-management/object-store.js +51 -0
  147. package/dist/util/account/single-attribute-buffer-management/types.js +2 -0
  148. package/dist/util/account/util.js +22 -0
  149. package/dist/util/algorithms/index.js +1 -0
  150. package/dist/util/algorithms/search-binary.js +28 -0
  151. package/dist/util/check/get.js +18 -0
  152. package/dist/util/check/index.js +1 -0
  153. package/dist/util/check/typecheck.js +49 -0
  154. package/dist/util/geometry/index.js +51 -0
  155. package/dist/util/gl-util/buffer/attribute-loader.js +69 -0
  156. package/dist/util/gl-util/buffer/index.js +6 -0
  157. package/dist/util/gl-util/buffer/types.js +1 -0
  158. package/dist/util/gl-util/draw-options/methods.js +38 -0
  159. package/dist/util/gl-util/draw-options/types.js +15 -0
  160. package/dist/util/gl-util/uniform-block/manager.js +156 -0
  161. package/dist/util/gl-util/uniform-block/shader.js +1 -0
  162. package/dist/util/gl-util/uniform-block/types.js +8 -0
  163. package/dist/util/heatwavedatamanager/datamanager.js +152 -0
  164. package/dist/util/heatwavedatamanager/index.js +10 -0
  165. package/dist/util/heatwavedatamanager/pointcoordinatesdatacalculator.js +122 -0
  166. package/dist/util/heatwavedatamanager/pointcoordsmeta.js +20 -0
  167. package/dist/util/index.js +57 -0
  168. package/dist/util/interpolation/index.js +1 -0
  169. package/dist/util/interpolation/timetrack/index.js +5 -0
  170. package/dist/util/interpolation/timetrack/timetrack-interpolator.js +79 -0
  171. package/dist/util/interpolation/timetrack/web-worker-str.js +183 -0
  172. package/dist/util/interpolation/timetrack/web-worker.js +48 -0
  173. package/dist/util/jshelpers/data-filler.js +20 -0
  174. package/dist/util/jshelpers/equality.js +20 -0
  175. package/dist/util/jshelpers/index.js +37 -0
  176. package/dist/util/jshelpers/timefilters.js +32 -0
  177. package/dist/util/picking/fence.js +46 -0
  178. package/dist/util/picking/picker-displayer.js +139 -0
  179. package/dist/util/programs/draw-texture-on-canvas.js +89 -0
  180. package/dist/util/programs/index.js +17 -0
  181. package/dist/util/programs/shapesonglobe.js +214 -0
  182. package/dist/util/programs/supersampletotextures.js +113 -0
  183. package/dist/util/programs/texturetoglobe.js +182 -0
  184. package/dist/util/shaderfunctions/geometrytransformations.js +340 -0
  185. package/dist/util/shaderfunctions/index.js +18 -0
  186. package/dist/util/shaderfunctions/nodata.js +11 -0
  187. package/dist/util/shaderfunctions/noisefunctions.js +43 -0
  188. package/dist/util/surface-line-data/arc-bboxes.js +25 -0
  189. package/dist/util/surface-line-data/arcs-to-cuts.js +50 -0
  190. package/dist/util/surface-line-data/cut-arc.js +1 -0
  191. package/dist/util/surface-line-data/flow.js +28 -0
  192. package/dist/util/surface-line-data/rbush-manager.js +1 -0
  193. package/dist/util/surface-line-data/types.js +1 -0
  194. package/dist/util/surface-line-data/web-worker.js +1 -0
  195. package/dist/util/webglobe/gldefaultstates.js +7 -0
  196. package/dist/util/webglobe/index.js +18 -0
  197. package/dist/util/webglobe/rasteroverlay.js +78 -0
  198. package/dist/util/webglobjectbuilders.js +388 -0
  199. package/dist/util/webglobjectbuilders1.js +237 -0
  200. package/dist/waveparticles/adaptor.js +17 -0
  201. package/dist/waveparticles/index.js +10 -0
  202. package/dist/waveparticles/plugin.js +266 -0
  203. package/dist/wind/imagetovectorfieldandmagnitude.js +35 -0
  204. package/dist/wind/index.js +14 -0
  205. package/dist/wind/plugin.js +926 -0
  206. package/dist/wind/vectorfieldimage.js +25 -0
  207. package/dist/write-text/attached-text-writer.js +91 -0
  208. package/dist/write-text/context-text.js +98 -0
  209. package/dist/write-text/context-text3.js +155 -0
  210. package/dist/write-text/index.js +5 -0
  211. package/dist/write-text/writer-plugin.js +8 -0
  212. package/package.json +1 -1
@@ -0,0 +1,107 @@
1
+ "use strict";
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+ Object.defineProperty(exports, "__esModule", { value: true });
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+ const util_1 = require("../../../util");
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+ const ubo_js_1 = require("./ubo.js");
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+ const programcache_1 = require("../../programcache");
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+ /**
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+ * [+] ubo
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+ */
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+ const vertexShaderSource = `#version 300 es
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+ precision highp float;
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+ ` + ubo_js_1.shaderUboSource + `
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+ uniform sampler2D u_vector_field;
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+ in vec2 in_position;
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+ out vec3 base_color;
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+ vec2 lookup_wind(const vec2 uv) { // gerek kalmayabilir. sampler linear methodu ayni isi yapiyor
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+ // return texture(u_vector_field, uv).rg; // lower-res hardware filtering
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+ vec2 res = vec2(textureSize(u_vector_field, 0));
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+ vec2 px = 1.0 / res;
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+ vec2 vc = (floor(uv * res)) * px;
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+ vec2 f = fract(uv * res);
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+ vec2 tl = texture(u_vector_field, vc).rg;
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+ vec2 tr = texture(u_vector_field, vc + vec2(px.x, 0)).rg;
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+ vec2 bl = texture(u_vector_field, vc + vec2(0, px.y)).rg;
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+ vec2 br = texture(u_vector_field, vc + px).rg;
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+ return mix(mix(tl, tr, f.x), mix(bl, br, f.x), f.y);
26
+ }
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+
28
+
29
+ void main(){
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+ vec2 direction_vector = lookup_wind(in_position);
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+ if (direction_vector.r == 0.0 && direction_vector.g == 0.0){ return;}
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+
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+ vec2 limp;
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+ if ( 0 == gl_VertexID) { limp = -tail_wing_base_limp; }
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+ else if ( 1 == gl_VertexID) { limp = vec2( tail_wing_base_limp.x, -tail_wing_base_limp.y); }
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+ else if ( 2 == gl_VertexID) { limp = tail_wing_base_limp; }
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+ else { limp = vec2(-tail_wing_base_limp.x, tail_wing_base_limp.y); } // if ( 3 == gl_VertexID)
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+
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+ limp = (limp * mat2(
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+ direction_vector.x, -direction_vector.y,
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+ direction_vector.y, direction_vector.x)) / draw_texture_size;
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+
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+ vec2 pos = in_position * 2.0 - 1.0;
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+ gl_Position = vec4(pos + limp, 0.0, 1.0);
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+ base_color = color;
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+ }`;
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+ const fragmentShaderSource = `#version 300 es
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+ precision highp float;
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+ out vec4 outColor;
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+ in vec3 base_color;
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+ void main(){
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+ outColor = vec4(base_color, 1.0);
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+ }`;
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+ class Logic {
55
+ constructor(gl) {
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+ this.gl = gl;
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+ [this.program,
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+ this._vector_field_location] = this._createProgram();
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+ // this.decoyBuffer = new DecoyBufferManager(gl);
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+ }
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+ _createProgram() {
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+ const gl = this.gl;
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+ const program = (0, util_1.createProgram)(gl, vertexShaderSource, fragmentShaderSource);
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+ // ubo point
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+ const ubo_location = gl.getUniformBlockIndex(program, 'UBO');
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+ gl.uniformBlockBinding(program, ubo_location, ubo_js_1.UBO_BINDING_POINT);
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+ return [program, gl.getUniformLocation(program, 'u_vector_field')];
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+ }
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+ /**
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+ * @param {*} bufferManager | PingPongBufferManager
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+ * @param {*} vectorTexture | RG32F texture R: x, G: y
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+ * @param {*} uboManager | WaveParticalUboManager under ubo.js
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+ */
74
+ draw(bufferManager, vectorTexture, uboManager) {
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+ const { gl, program } = this;
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+ gl.useProgram(program);
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+ gl.bindVertexArray(bufferManager.getSourceVao());
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+ // gl.bindVertexArray(this.decoyBuffer.getSourceVao());
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+ uboManager.bind();
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+ gl.activeTexture(gl.TEXTURE0);
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+ gl.uniform1i(this._vector_field_location, 0);
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+ gl.bindTexture(gl.TEXTURE_2D, vectorTexture);
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+ gl.drawArraysInstanced(gl.TRIANGLE_FAN, 0, 4, bufferManager.length);
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+ gl.drawArraysInstanced(gl.POINTS, 0, 4, bufferManager.length);
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+ gl.bindVertexArray(null);
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+ uboManager.unbind();
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+ }
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+ free() {
89
+ this.gl.deleteProgram(this.program);
90
+ this.program = null;
91
+ }
92
+ }
93
+ class default_1 {
94
+ constructor(gl) {
95
+ this.gl = gl;
96
+ this.logic = programcache_1.glProgramCache.getProgram(gl, Logic);
97
+ }
98
+ draw(bufferManager, vectorTexture, uboManager) {
99
+ this.logic.draw(bufferManager, vectorTexture, uboManager);
100
+ }
101
+ free() {
102
+ programcache_1.glProgramCache.releaseProgram(this.gl, Logic);
103
+ this.logic = null;
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+ this.gl = null;
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+ }
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+ }
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+ exports.default = default_1;
@@ -0,0 +1,12 @@
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+ "use strict";
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+ var __importDefault = (this && this.__importDefault) || function (mod) {
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+ return (mod && mod.__esModule) ? mod : { "default": mod };
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+ };
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+ Object.defineProperty(exports, "__esModule", { value: true });
6
+ exports.WaveParticalUboManager = exports.DrawRectangleParticles = exports.PixelBasedMove = void 0;
7
+ const pixelbased_1 = __importDefault(require("./pixelbased"));
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+ exports.PixelBasedMove = pixelbased_1.default;
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+ const drawrectangleparticles_1 = __importDefault(require("./drawrectangleparticles"));
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+ exports.DrawRectangleParticles = drawrectangleparticles_1.default;
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+ const ubo_1 = require("./ubo");
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+ Object.defineProperty(exports, "WaveParticalUboManager", { enumerable: true, get: function () { return ubo_1.WaveParticalUboManager; } });
@@ -0,0 +1,142 @@
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+ "use strict";
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+ Object.defineProperty(exports, "__esModule", { value: true });
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+ const util_1 = require("../../../util");
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+ const ubo_js_1 = require("./ubo.js");
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+ const programcache_1 = require("../../programcache");
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+ // program output is buffer
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+ // TODO: Mechanism for randomness
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+ // drop out mechanism
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+ // random particle position mechanism
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+ const vertexShaderSource = `#version 300 es
11
+ ` + ubo_js_1.shaderUboSource + `
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+
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+ uniform sampler2D vector_field;
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+ in vec2 in_position;
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+ out vec2 out_position;
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+
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+ // float random(vec2 st){
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+ // float t = dot(st, vec2(12.9898,78.233));
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+ // return fract(sin(t) * (t+43758.5453123));
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+ // }
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+
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+
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+ const vec3 rand_constants = vec3(12.9898, 78.233, 4375.85453);
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+ float random(const vec2 co) {
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+ float t = dot(rand_constants.xy, co);
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+ return fract(sin(t) * (rand_constants.z + t));
27
+ }
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+
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+ vec2 lookup_wind(const vec2 uv) { // gerek kalmayabilir. sampler linear methodu ayni isi yapiyor
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+ // return texture(vector_field, uv).rg; // lower-res hardware filtering
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+ vec2 res = vec2(textureSize(vector_field, 0));
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+ if (res.x == 0.0 || res.y == 0.0){ return vec2(0.0);}
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+ vec2 px = 1.0 / res;
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+ vec2 vc = (floor(uv * res)) * px;
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+ vec2 f = fract(uv * res);
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+ vec2 tl = texture(vector_field, vc).rg;
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+ vec2 tr = texture(vector_field, vc + vec2(px.x, 0)).rg;
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+ vec2 bl = texture(vector_field, vc + vec2(0, px.y)).rg;
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+ vec2 br = texture(vector_field, vc + px).rg;
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+ if (tl.x == 0.0 && tl.y == 0.0){ return vec2(0.0);}
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+ if (tr.x == 0.0 && tr.y == 0.0){ return vec2(0.0);}
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+ if (bl.x == 0.0 && bl.y == 0.0){ return vec2(0.0);}
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+ if (br.x == 0.0 && br.y == 0.0){ return vec2(0.0);}
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+ return mix(mix(tl, tr, f.x), mix(bl, br, f.x), f.y);
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+ }
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+
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+
48
+ vec2 random_position(vec2 st){
49
+ return vec2(random(st), random(st + 1.0));
50
+ }
51
+
52
+
53
+ void main(){
54
+ vec2 vec = lookup_wind(in_position).xy;
55
+ if (vec.x == 0.0 && vec.y == 0.0){
56
+ out_position = random_position(in_position);
57
+ return;
58
+ }
59
+ float random_value = random(in_position + random_seed);
60
+ if (random_value < drop_rate){ //TODO: more sophisticated drop out mechanism mi
61
+ out_position = random_position(in_position);
62
+ return;
63
+ }
64
+ out_position = in_position - (vec / draw_texture_size) * range; //*0.0014
65
+ }
66
+ `;
67
+ const fragmentShaderSource = `#version 300 es
68
+ precision highp float;
69
+ void main(){
70
+ }`;
71
+ class Logic {
72
+ constructor(gl) {
73
+ this.gl = gl;
74
+ [this.program, this._vector_field_location] = this._createProgram();
75
+ }
76
+ /**
77
+ * @param {*} bufferManager | PingPongBufferManager
78
+ * @param {*} vectorTexture RG32F texture R: x, G: y
79
+ * @param {*} uboManager | WaveParticalUboManager under ubo.js
80
+ */
81
+ move(bufferManager, vectorTexture, uboManager) {
82
+ const { gl, program, _vector_field_location } = this;
83
+ gl.useProgram(program);
84
+ gl.enable(gl.RASTERIZER_DISCARD);
85
+ gl.bindVertexArray(bufferManager.getSourceVao());
86
+ gl.bindTransformFeedback(gl.TRANSFORM_FEEDBACK, bufferManager.getTargetTF());
87
+ gl.beginTransformFeedback(gl.POINTS);
88
+ uboManager.bind();
89
+ gl.activeTexture(gl.TEXTURE0);
90
+ gl.bindTexture(gl.TEXTURE_2D, vectorTexture);
91
+ gl.uniform1i(_vector_field_location, 0);
92
+ gl.drawArraysInstanced(gl.POINTS, 0, 1, bufferManager.length);
93
+ gl.endTransformFeedback();
94
+ gl.bindTransformFeedback(gl.TRANSFORM_FEEDBACK, null);
95
+ gl.bindVertexArray(null);
96
+ uboManager.unbind();
97
+ gl.disable(gl.RASTERIZER_DISCARD);
98
+ }
99
+ // -- private methods
100
+ _createProgram() {
101
+ const gl = this.gl;
102
+ const vertexShader = (0, util_1.createShader)(gl, gl.VERTEX_SHADER, vertexShaderSource);
103
+ const fragmentShader = (0, util_1.createShader)(gl, gl.FRAGMENT_SHADER, fragmentShaderSource);
104
+ const program = gl.createProgram();
105
+ gl.attachShader(program, vertexShader);
106
+ gl.attachShader(program, fragmentShader);
107
+ gl.transformFeedbackVaryings(program, ["out_position"], gl.SEPARATE_ATTRIBS);
108
+ gl.linkProgram(program);
109
+ if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
110
+ throw new Error(gl.getProgramParameter(program));
111
+ }
112
+ const ubo_location = gl.getUniformBlockIndex(program, 'UBO');
113
+ gl.uniformBlockBinding(program, ubo_location, ubo_js_1.UBO_BINDING_POINT);
114
+ return [program, gl.getUniformLocation(program, 'vector_field')];
115
+ ;
116
+ }
117
+ free() {
118
+ this.gl.deleteProgram(this.program);
119
+ this.program = null;
120
+ }
121
+ getInPositionLocation() {
122
+ return this.gl.getAttribLocation(this.program, 'in_position');
123
+ }
124
+ }
125
+ class default_1 {
126
+ constructor(gl) {
127
+ this.gl = gl;
128
+ this.logic = programcache_1.glProgramCache.getProgram(gl, Logic);
129
+ }
130
+ move(bufferManager, vectorTexture, uboManager) {
131
+ this.logic.move(bufferManager, vectorTexture, uboManager);
132
+ }
133
+ free() {
134
+ programcache_1.glProgramCache.releaseProgram(this.gl, Logic);
135
+ this.program = null;
136
+ this.gl = null;
137
+ }
138
+ getInPositionLocation() {
139
+ return this.logic.getInPositionLocation();
140
+ }
141
+ }
142
+ exports.default = default_1;
@@ -0,0 +1,63 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.shaderUboSource = exports.UBO_BINDING_POINT = exports.UBO_SIZE = exports.WaveParticalUboManager = void 0;
4
+ const UBO_BINDING_POINT = 0;
5
+ exports.UBO_BINDING_POINT = UBO_BINDING_POINT;
6
+ const INITIAL_UBO_DATA = new Float32Array([93.17, 0.2, 1.0, 7.0, 1.0, 1.0, 1.0, 0.05, 2000, 2000]);
7
+ const shaderUboSource = `
8
+ layout(std140) uniform UBO {
9
+ float random_seed;
10
+ float range;
11
+ vec2 tail_wing_base_limp;
12
+ vec3 color;
13
+ float drop_rate;
14
+ vec2 draw_texture_size;
15
+ };`;
16
+ exports.shaderUboSource = shaderUboSource;
17
+ const UBO_SIZE = 40;
18
+ exports.UBO_SIZE = UBO_SIZE;
19
+ class WaveParticalUboManager {
20
+ constructor(gl) {
21
+ this.gl = gl;
22
+ this.ubo = this._createBuffer();
23
+ this._data = null;
24
+ }
25
+ update({ range, random_seed, tail_wing_base_limp, draw_texture_size, drop_rate, color }) {
26
+ const { gl, ubo } = this;
27
+ gl.bindBuffer(gl.UNIFORM_BUFFER, ubo);
28
+ if (random_seed !== undefined)
29
+ gl.bufferSubData(gl.UNIFORM_BUFFER, 0, new Float32Array([random_seed]));
30
+ if (range !== undefined)
31
+ gl.bufferSubData(gl.UNIFORM_BUFFER, 4, new Float32Array([range]));
32
+ if (tail_wing_base_limp !== undefined)
33
+ gl.bufferSubData(gl.UNIFORM_BUFFER, 8, new Float32Array(tail_wing_base_limp));
34
+ if (color !== undefined)
35
+ gl.bufferSubData(gl.UNIFORM_BUFFER, 16, new Float32Array(color));
36
+ if (drop_rate !== undefined)
37
+ gl.bufferSubData(gl.UNIFORM_BUFFER, 28, new Float32Array([drop_rate]));
38
+ if (draw_texture_size !== undefined)
39
+ gl.bufferSubData(gl.UNIFORM_BUFFER, 32, new Float32Array(draw_texture_size));
40
+ gl.bindBuffer(gl.UNIFORM_BUFFER, null);
41
+ }
42
+ _createBuffer() {
43
+ const gl = this.gl;
44
+ const buffer = gl.createBuffer();
45
+ gl.bindBuffer(gl.UNIFORM_BUFFER, buffer);
46
+ gl.bufferData(gl.UNIFORM_BUFFER, INITIAL_UBO_DATA, gl.STATIC_DRAW);
47
+ gl.bindBuffer(gl.UNIFORM_BUFFER, null);
48
+ return buffer;
49
+ }
50
+ bind() {
51
+ const { gl, ubo } = this;
52
+ gl.bindBufferBase(gl.UNIFORM_BUFFER, UBO_BINDING_POINT, ubo);
53
+ }
54
+ unbind() {
55
+ const gl = this.gl;
56
+ gl.bindBufferBase(gl.UNIFORM_BUFFER, UBO_BINDING_POINT, null);
57
+ }
58
+ free() {
59
+ const { gl, _buffer } = this;
60
+ gl.deleteBuffer(_buffer);
61
+ }
62
+ }
63
+ exports.WaveParticalUboManager = WaveParticalUboManager;
@@ -0,0 +1,76 @@
1
+ "use strict";
2
+ /**
3
+ * Manages PingPong Buffers.
4
+ * Updated positions are written to the target buffer.
5
+ * Then source and target buffers are swapped.
6
+ *
7
+ * update coords and draw particles programs will use this class.
8
+ */
9
+ Object.defineProperty(exports, "__esModule", { value: true });
10
+ class default_1 {
11
+ constructor(gl, particleCount, inPositionLocation = 0) {
12
+ this.gl = gl;
13
+ this._inPositionLocation = inPositionLocation;
14
+ this._buffers = [gl.createBuffer(), gl.createBuffer()];
15
+ this._tfs = this._createTransformFeedbacksAndBindBuffers();
16
+ this._vaos = this._createVaos();
17
+ this.setParticleCount(particleCount);
18
+ this._index = 0;
19
+ }
20
+ setParticleCount(count) {
21
+ const gl = this.gl;
22
+ this.length = count;
23
+ gl.bindBuffer(gl.ARRAY_BUFFER, this._buffers[0]);
24
+ gl.bufferData(gl.ARRAY_BUFFER, randomNumbers(this.length * 2), gl.DYNAMIC_DRAW);
25
+ gl.bindBuffer(gl.ARRAY_BUFFER, this._buffers[1]);
26
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(this.length * 2), gl.DYNAMIC_DRAW);
27
+ gl.bindBuffer(gl.ARRAY_BUFFER, null);
28
+ this._index = 0;
29
+ }
30
+ _createTransformFeedbacksAndBindBuffers() {
31
+ const gl = this.gl;
32
+ const tfs = [gl.createTransformFeedback(), gl.createTransformFeedback()];
33
+ tfs.forEach((tf, idx) => {
34
+ gl.bindTransformFeedback(gl.TRANSFORM_FEEDBACK, tf);
35
+ gl.bindBufferBase(gl.TRANSFORM_FEEDBACK_BUFFER, 0, this._buffers[idx]);
36
+ });
37
+ gl.bindTransformFeedback(gl.TRANSFORM_FEEDBACK, null);
38
+ return tfs;
39
+ }
40
+ _createVaos() {
41
+ const gl = this.gl;
42
+ const vaos = [gl.createVertexArray(), gl.createVertexArray()];
43
+ vaos.forEach((vao, idx) => {
44
+ gl.bindVertexArray(vao);
45
+ gl.bindBuffer(gl.ARRAY_BUFFER, this._buffers[idx]);
46
+ gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 0);
47
+ gl.vertexAttribDivisor(0, 1);
48
+ gl.enableVertexAttribArray(this._inPositionLocation);
49
+ gl.bindVertexArray(null);
50
+ });
51
+ return vaos;
52
+ }
53
+ getSourceVao() { return this._vaos[this._index]; }
54
+ getTargetVao() { return this._vaos[1 - this._index]; }
55
+ sourceBuffer() { return this._buffers[this._index]; }
56
+ targetBuffer() { return this._buffers[1 - this._index]; }
57
+ getTargetTF() { return this._tfs[1 - this._index]; }
58
+ swap() { this._index = 1 - this._index; }
59
+ free() {
60
+ this.gl.deleteBuffer(this._buffers[0]);
61
+ this.gl.deleteBuffer(this._buffers[1]);
62
+ this.gl.deleteTransformFeedback(this._tfs[0]);
63
+ this.gl.deleteTransformFeedback(this._tfs[1]);
64
+ this.gl.deleteVertexArray(this._vaos[0]);
65
+ this.gl.deleteVertexArray(this._vaos[1]);
66
+ }
67
+ }
68
+ exports.default = default_1;
69
+ function randomNumbers(count) {
70
+ const result = new Float32Array(count);
71
+ const random = Math.random;
72
+ for (let i = 0; i < count; i++) {
73
+ result[i] = random() * 2 - 1;
74
+ }
75
+ return result;
76
+ }
@@ -0,0 +1,5 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.ENUM_TEXT_HIDE = exports.ENUM_HIDE = void 0;
4
+ exports.ENUM_HIDE = Object.freeze({ SHOW: 0, HIDE: 1, HIDE_1_DEGREE_PADDINGS: 2 });
5
+ exports.ENUM_TEXT_HIDE = Object.freeze({ SHOW: 0, HIDE: 1 });
@@ -0,0 +1,15 @@
1
+ "use strict";
2
+ var __importDefault = (this && this.__importDefault) || function (mod) {
3
+ return (mod && mod.__esModule) ? mod : { "default": mod };
4
+ };
5
+ Object.defineProperty(exports, "__esModule", { value: true });
6
+ exports.ringKeyMethod = exports.RangeRingAngleText = exports.ENUM_TEXT_HIDE = exports.ENUM_HIDE = exports.RangeRings = void 0;
7
+ const plugin_1 = require("./plugin");
8
+ Object.defineProperty(exports, "RangeRings", { enumerable: true, get: function () { return plugin_1.RangeRings; } });
9
+ const ring_account_1 = require("./ring-account");
10
+ Object.defineProperty(exports, "ringKeyMethod", { enumerable: true, get: function () { return ring_account_1.ringKeyMethod; } });
11
+ const rangeringangletext_1 = __importDefault(require("./rangeringangletext"));
12
+ exports.RangeRingAngleText = rangeringangletext_1.default;
13
+ const enum_1 = require("./enum");
14
+ Object.defineProperty(exports, "ENUM_HIDE", { enumerable: true, get: function () { return enum_1.ENUM_HIDE; } });
15
+ Object.defineProperty(exports, "ENUM_TEXT_HIDE", { enumerable: true, get: function () { return enum_1.ENUM_TEXT_HIDE; } });