@pirireis/webglobeplugins 0.9.7 → 0.9.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (212) hide show
  1. package/dist/Math/angle-calculation.js +15 -0
  2. package/dist/Math/arc.js +65 -0
  3. package/dist/Math/bounds/line-bbox.js +188 -0
  4. package/dist/Math/constants.js +9 -0
  5. package/dist/Math/frustum/camera.js +24 -0
  6. package/dist/Math/frustum/from-globeinfo.js +48 -0
  7. package/dist/Math/frustum/types.js +2 -0
  8. package/dist/Math/globe-util/horizon-plane.js +112 -0
  9. package/dist/Math/index.js +1 -0
  10. package/dist/Math/juction/arc-plane.js +83 -0
  11. package/dist/Math/juction/line-sphere.js +25 -0
  12. package/dist/Math/juction/plane-plane.js +58 -0
  13. package/dist/Math/line.js +56 -0
  14. package/dist/Math/matrix4.js +1 -0
  15. package/dist/Math/methods.js +201 -0
  16. package/dist/Math/plane.js +60 -0
  17. package/dist/Math/quaternion.js +104 -0
  18. package/dist/Math/types.js +2 -0
  19. package/dist/Math/utils.js +4 -0
  20. package/dist/Math/vec3.js +126 -0
  21. package/dist/algorithms/search-binary.js +19 -0
  22. package/dist/altitude-locator/adaptors.js +1 -0
  23. package/dist/altitude-locator/draw-subset-obj.js +18 -0
  24. package/dist/altitude-locator/keymethod.js +1 -0
  25. package/dist/altitude-locator/plugin.js +341 -0
  26. package/dist/altitude-locator/types.js +23 -0
  27. package/dist/arrowfield/adaptor.js +14 -0
  28. package/dist/arrowfield/index.js +10 -0
  29. package/dist/arrowfield/plugin.js +86 -0
  30. package/dist/bearing-line/index.js +8 -0
  31. package/dist/bearing-line/plugin.js +449 -0
  32. package/dist/circle-line-chain/chain-list-map.js +205 -0
  33. package/dist/circle-line-chain/init.js +1 -0
  34. package/dist/circle-line-chain/plugin.js +424 -0
  35. package/dist/circle-line-chain/util.js +5 -0
  36. package/dist/compass-rose/compass-rose-padding-flat.js +225 -0
  37. package/dist/compass-rose/compass-text-writer.js +153 -0
  38. package/dist/compass-rose/index.js +7 -0
  39. package/dist/compassrose/compassrose.js +296 -0
  40. package/dist/compassrose/index.js +8 -0
  41. package/dist/globe-types.js +1 -0
  42. package/dist/heatwave/index.js +10 -0
  43. package/dist/heatwave/isobar/objectarraylabels.js +202 -0
  44. package/dist/heatwave/isobar/plugin.js +343 -0
  45. package/dist/heatwave/isobar/quadtreecontours.js +300 -0
  46. package/dist/heatwave/plugins/heatwaveglobeshell.js +206 -0
  47. package/dist/index.js +58 -0
  48. package/dist/jest.config.js +7 -0
  49. package/dist/partialrings/buffer-manager.js +81 -0
  50. package/dist/partialrings/index.js +41 -0
  51. package/dist/partialrings/plugin.js +135 -0
  52. package/dist/partialrings/program.js +286 -0
  53. package/dist/pin/pin-object-array.js +305 -0
  54. package/dist/pin/pin-point-totem.js +60 -0
  55. package/dist/point-heat-map/adaptors/timetracksplugin-format-to-this.js +66 -0
  56. package/dist/point-heat-map/index.js +1 -0
  57. package/dist/point-heat-map/plugin-webworker.js +126 -0
  58. package/dist/point-heat-map/point-to-heat-map-flow.js +127 -0
  59. package/dist/point-tracks/key-methods.js +5 -0
  60. package/dist/point-tracks/plugin.js +338 -0
  61. package/dist/programs/arrowfield/index.js +7 -0
  62. package/dist/programs/arrowfield/logic.js +257 -0
  63. package/dist/programs/arrowfield/object.js +66 -0
  64. package/dist/programs/data2legend/density-to-legend.js +101 -0
  65. package/dist/programs/data2legend/point-to-density-texture.js +100 -0
  66. package/dist/programs/float2legendwithratio/index.js +8 -0
  67. package/dist/programs/float2legendwithratio/logic.js +171 -0
  68. package/dist/programs/float2legendwithratio/object.js +110 -0
  69. package/dist/programs/globe-util/is-globe-moved.js +21 -0
  70. package/dist/programs/globeshell/index.js +8 -0
  71. package/dist/programs/globeshell/noise/noises.js +1 -0
  72. package/dist/programs/globeshell/wiggle/index.js +8 -0
  73. package/dist/programs/globeshell/wiggle/logic.js +345 -0
  74. package/dist/programs/globeshell/wiggle/object.js +72 -0
  75. package/dist/programs/helpers/blender/index.js +1 -0
  76. package/dist/programs/helpers/blender/program.js +79 -0
  77. package/dist/programs/helpers/fadeaway/index.js +7 -0
  78. package/dist/programs/helpers/fadeaway/logic.js +72 -0
  79. package/dist/programs/helpers/fadeaway/object.js +20 -0
  80. package/dist/programs/helpers/index.js +8 -0
  81. package/dist/programs/index.js +58 -0
  82. package/dist/programs/interface.js +1 -0
  83. package/dist/programs/line-on-globe/angled-line.js +176 -0
  84. package/dist/programs/line-on-globe/circle-accurate-3d.js +141 -0
  85. package/dist/programs/line-on-globe/circle-accurate-flat.js +216 -0
  86. package/dist/programs/line-on-globe/circle-accurate.js +178 -0
  87. package/dist/programs/line-on-globe/circle.js +167 -0
  88. package/dist/programs/line-on-globe/degree-padding-around-circle-3d.js +159 -0
  89. package/dist/programs/line-on-globe/index.js +1 -0
  90. package/dist/programs/line-on-globe/lines-color-instanced-flat.js +136 -0
  91. package/dist/programs/line-on-globe/linestrip.js +171 -0
  92. package/dist/programs/line-on-globe/naive-accurate-flexible.js +195 -0
  93. package/dist/programs/line-on-globe/to-the-surface.js +111 -0
  94. package/dist/programs/line-on-globe/util.js +8 -0
  95. package/dist/programs/picking/pickable-renderer.js +188 -0
  96. package/dist/programs/point-on-globe/element-globe-surface-glow.js +142 -0
  97. package/dist/programs/point-on-globe/element-point-glow.js +153 -0
  98. package/dist/programs/point-on-globe/square-pixel-point.js +174 -0
  99. package/dist/programs/programcache.js +131 -0
  100. package/dist/programs/rings/distancering/circleflatprogram.js +156 -0
  101. package/dist/programs/rings/distancering/circlepaddingfreeangleprogram.js +369 -0
  102. package/dist/programs/rings/distancering/circlepaddysharedbuffer.js +357 -0
  103. package/dist/programs/rings/distancering/index.js +14 -0
  104. package/dist/programs/rings/distancering/paddyflatprogram.js +172 -0
  105. package/dist/programs/rings/distancering/paddyflatprogram2d.js +174 -0
  106. package/dist/programs/rings/distancering/paddyflatprogram3d.js +172 -0
  107. package/dist/programs/rings/distancering/shader.js +1 -0
  108. package/dist/programs/rings/index.js +17 -0
  109. package/dist/programs/rings/partial-ring/piece-of-pie.js +275 -0
  110. package/dist/programs/totems/camerauniformblock.js +160 -0
  111. package/dist/programs/totems/canvas-webglobe-info.js +110 -0
  112. package/dist/programs/totems/gpu-selection-uniform-block.js +108 -0
  113. package/dist/programs/totems/index.js +40 -0
  114. package/dist/programs/two-d/pixel-circle.js +1 -0
  115. package/dist/programs/two-d/pixel-padding-for-compass.js +162 -0
  116. package/dist/programs/util.js +17 -0
  117. package/dist/programs/vectorfields/index.js +23 -0
  118. package/dist/programs/vectorfields/logics/drawrectangleparticles.js +107 -0
  119. package/dist/programs/vectorfields/logics/index.js +12 -0
  120. package/dist/programs/vectorfields/logics/pixelbased.js +142 -0
  121. package/dist/programs/vectorfields/logics/ubo.js +63 -0
  122. package/dist/programs/vectorfields/pingpongbuffermanager.js +76 -0
  123. package/dist/rangerings/enum.js +5 -0
  124. package/dist/rangerings/index.js +15 -0
  125. package/dist/rangerings/plugin.js +560 -0
  126. package/dist/rangerings/rangeringangletext.js +329 -0
  127. package/dist/rangerings/ring-account.js +117 -0
  128. package/dist/shaders/fragment-toy/firework.js +58 -0
  129. package/dist/shaders/fragment-toy/singularity.js +59 -0
  130. package/dist/shape-on-terrain/arc/naive/plugin.js +252 -0
  131. package/dist/timetracks/adaptors-line-strip.js +71 -0
  132. package/dist/timetracks/adaptors.js +122 -0
  133. package/dist/timetracks/index.js +19 -0
  134. package/dist/timetracks/plugin-line-strip.js +250 -0
  135. package/dist/timetracks/plugin.js +258 -0
  136. package/dist/timetracks/program-line-strip.js +611 -0
  137. package/dist/timetracks/program.js +772 -0
  138. package/dist/timetracks/programpoint-line-strip.js +154 -0
  139. package/dist/timetracks/programpoint.js +147 -0
  140. package/dist/types.js +15 -0
  141. package/dist/util/account/bufferoffsetmanager.js +179 -0
  142. package/dist/util/account/index.js +23 -0
  143. package/dist/util/account/single-attribute-buffer-management/buffer-manager.js +108 -0
  144. package/dist/util/account/single-attribute-buffer-management/buffer-orchestrator.js +150 -0
  145. package/dist/util/account/single-attribute-buffer-management/index.js +9 -0
  146. package/dist/util/account/single-attribute-buffer-management/object-store.js +51 -0
  147. package/dist/util/account/single-attribute-buffer-management/types.js +2 -0
  148. package/dist/util/account/util.js +22 -0
  149. package/dist/util/algorithms/index.js +1 -0
  150. package/dist/util/algorithms/search-binary.js +28 -0
  151. package/dist/util/check/get.js +18 -0
  152. package/dist/util/check/index.js +1 -0
  153. package/dist/util/check/typecheck.js +49 -0
  154. package/dist/util/geometry/index.js +51 -0
  155. package/dist/util/gl-util/buffer/attribute-loader.js +69 -0
  156. package/dist/util/gl-util/buffer/index.js +6 -0
  157. package/dist/util/gl-util/buffer/types.js +1 -0
  158. package/dist/util/gl-util/draw-options/methods.js +38 -0
  159. package/dist/util/gl-util/draw-options/types.js +15 -0
  160. package/dist/util/gl-util/uniform-block/manager.js +156 -0
  161. package/dist/util/gl-util/uniform-block/shader.js +1 -0
  162. package/dist/util/gl-util/uniform-block/types.js +8 -0
  163. package/dist/util/heatwavedatamanager/datamanager.js +152 -0
  164. package/dist/util/heatwavedatamanager/index.js +10 -0
  165. package/dist/util/heatwavedatamanager/pointcoordinatesdatacalculator.js +122 -0
  166. package/dist/util/heatwavedatamanager/pointcoordsmeta.js +20 -0
  167. package/dist/util/index.js +57 -0
  168. package/dist/util/interpolation/index.js +1 -0
  169. package/dist/util/interpolation/timetrack/index.js +5 -0
  170. package/dist/util/interpolation/timetrack/timetrack-interpolator.js +79 -0
  171. package/dist/util/interpolation/timetrack/web-worker-str.js +183 -0
  172. package/dist/util/interpolation/timetrack/web-worker.js +48 -0
  173. package/dist/util/jshelpers/data-filler.js +20 -0
  174. package/dist/util/jshelpers/equality.js +20 -0
  175. package/dist/util/jshelpers/index.js +37 -0
  176. package/dist/util/jshelpers/timefilters.js +32 -0
  177. package/dist/util/picking/fence.js +46 -0
  178. package/dist/util/picking/picker-displayer.js +139 -0
  179. package/dist/util/programs/draw-texture-on-canvas.js +89 -0
  180. package/dist/util/programs/index.js +17 -0
  181. package/dist/util/programs/shapesonglobe.js +214 -0
  182. package/dist/util/programs/supersampletotextures.js +113 -0
  183. package/dist/util/programs/texturetoglobe.js +182 -0
  184. package/dist/util/shaderfunctions/geometrytransformations.js +340 -0
  185. package/dist/util/shaderfunctions/index.js +18 -0
  186. package/dist/util/shaderfunctions/nodata.js +11 -0
  187. package/dist/util/shaderfunctions/noisefunctions.js +43 -0
  188. package/dist/util/surface-line-data/arc-bboxes.js +25 -0
  189. package/dist/util/surface-line-data/arcs-to-cuts.js +50 -0
  190. package/dist/util/surface-line-data/cut-arc.js +1 -0
  191. package/dist/util/surface-line-data/flow.js +28 -0
  192. package/dist/util/surface-line-data/rbush-manager.js +1 -0
  193. package/dist/util/surface-line-data/types.js +1 -0
  194. package/dist/util/surface-line-data/web-worker.js +1 -0
  195. package/dist/util/webglobe/gldefaultstates.js +7 -0
  196. package/dist/util/webglobe/index.js +18 -0
  197. package/dist/util/webglobe/rasteroverlay.js +78 -0
  198. package/dist/util/webglobjectbuilders.js +388 -0
  199. package/dist/util/webglobjectbuilders1.js +237 -0
  200. package/dist/waveparticles/adaptor.js +17 -0
  201. package/dist/waveparticles/index.js +10 -0
  202. package/dist/waveparticles/plugin.js +266 -0
  203. package/dist/wind/imagetovectorfieldandmagnitude.js +35 -0
  204. package/dist/wind/index.js +14 -0
  205. package/dist/wind/plugin.js +926 -0
  206. package/dist/wind/vectorfieldimage.js +25 -0
  207. package/dist/write-text/attached-text-writer.js +91 -0
  208. package/dist/write-text/context-text.js +98 -0
  209. package/dist/write-text/context-text3.js +155 -0
  210. package/dist/write-text/index.js +5 -0
  211. package/dist/write-text/writer-plugin.js +8 -0
  212. package/package.json +1 -1
@@ -0,0 +1,56 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.line = void 0;
4
+ const constants_1 = require("./constants");
5
+ const vec3_1 = require("./vec3");
6
+ const _0vector = /*@__PURE__*/ vec3_1.vec3.create(0, 0, 0);
7
+ exports.line = Object.freeze({
8
+ create(origin = vec3_1.vec3.create(), direction = vec3_1.vec3.create()) {
9
+ const direction_ = vec3_1.vec3.clone(direction);
10
+ vec3_1.vec3.normalize(direction_, direction_);
11
+ return {
12
+ origin: vec3_1.vec3.clone(origin),
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+ direction: direction_
14
+ };
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+ },
16
+ set(out, origin, direction) {
17
+ vec3_1.vec3.copy(out.origin, origin);
18
+ vec3_1.vec3.copy(out.direction, direction);
19
+ },
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+ copy(out, a) {
21
+ out.origin = vec3_1.vec3.copy(out.origin, a.origin);
22
+ out.direction = vec3_1.vec3.copy(out.direction, a.direction);
23
+ },
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+ clone(a) {
25
+ return {
26
+ origin: vec3_1.vec3.clone(a.origin),
27
+ direction: vec3_1.vec3.clone(a.direction)
28
+ };
29
+ },
30
+ fromTwoPoints(out, a, b) {
31
+ vec3_1.vec3.subtract(out.direction, b, a);
32
+ vec3_1.vec3.normalize(out.direction, out.direction);
33
+ vec3_1.vec3.copy(out.origin, a);
34
+ },
35
+ at(out, line, distance) {
36
+ vec3_1.vec3.multiplyScalar(_0vector, line.direction, distance);
37
+ vec3_1.vec3.add(out, _0vector, line.origin);
38
+ },
39
+ closestPoint(out, line, point) {
40
+ vec3_1.vec3.subtract(_0vector, point, line.origin);
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+ const dot = vec3_1.vec3.dot(_0vector, line.direction);
42
+ vec3_1.vec3.copy(out, line.direction);
43
+ vec3_1.vec3.multiplyScalar(out, out, dot);
44
+ vec3_1.vec3.add(out, out, line.origin);
45
+ },
46
+ contains(line, point) {
47
+ vec3_1.vec3.subtract(_0vector, point, line.origin);
48
+ vec3_1.vec3.cross(_0vector, _0vector, line.direction);
49
+ return vec3_1.vec3.lengthSquared(_0vector) < constants_1.EPSILON;
50
+ },
51
+ applyQuaternion(out, line, quaternion) {
52
+ vec3_1.vec3.applyQuaternion(out.origin, line.origin, quaternion);
53
+ vec3_1.vec3.applyQuaternion(out.direction, line.direction, quaternion);
54
+ vec3_1.vec3.normalize(out.direction, out.direction);
55
+ }
56
+ });
@@ -0,0 +1 @@
1
+ "use strict";
@@ -0,0 +1,201 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.globe2Dcoordinates = exports.globe3Dcoordinates = exports.pixelXYLenghtToUnitVectorWithHeight = exports.wgs84ToMercator = exports.wgs84ToCartesian3d = exports.wgs84ToUnitVector = exports.sphericalLinearInterpolation_Cartesian3d = exports.sphericalLinearInterpolation_Mercator = exports.sphericalLinearInterpolation_UnitVector = exports.radianToCartesian3d = exports.radianToMercator = exports.cartesian3dToRadian = exports.length3 = exports.dot3 = exports.normalize3 = exports.RADIANS = void 0;
4
+ const constants_ts_1 = require("./constants.ts");
5
+ /**
6
+ * @typedef {Array<number>} vec3 [x, y, z]
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+ * @typedef {Array<number>} vec2 [x, y]
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+ * @typedef {Array<number>} vec4 [x, y, z, w]
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+ * @typedef {number} fraction a number between 0 and 1
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+ * @typedef {Array<number>} wgs84 [long, lat]
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+ */
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+ // *********************************************************
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+ // **************** VECTOR OPERATIONS **********************
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+ // *********************************************************
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+ const RADIANS = Math.PI / 180;
16
+ exports.RADIANS = RADIANS;
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+ /**
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+ * @param {vec3} a
19
+ * @returns {vec3}
20
+ */
21
+ const normalize3 = (a) => {
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+ const len = length3(a);
23
+ return [a[0] / len, a[1] / len, a[2] / len];
24
+ };
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+ exports.normalize3 = normalize3;
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+ /**
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+ * @param {vec3} a
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+ * @param {vec3} b
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+ * @returns {number}
30
+ */
31
+ const dot3 = (a, b) => {
32
+ return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
33
+ };
34
+ exports.dot3 = dot3;
35
+ /**
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+ * @param {vec3} a
37
+ * @returns {number}
38
+ */
39
+ const length3 = (a) => {
40
+ return Math.sqrt(dot3(a, a));
41
+ };
42
+ exports.length3 = length3;
43
+ // *********************************************************
44
+ // **************** TRANSFORMATIONS ************************
45
+ // *********************************************************
46
+ /**
47
+ * @param {vec3} cartesian
48
+ * @returns {vec2} long lat in radians
49
+ */
50
+ const cartesian3dToRadian = (cartesian) => {
51
+ const x = cartesian[0];
52
+ const y = cartesian[1];
53
+ const z = cartesian[2];
54
+ // const length = Math.sqrt(x * x + y * y + z * z);
55
+ const long = Math.atan2(y, x);
56
+ const lat = Math.asin(z); // length);
57
+ return [long, lat];
58
+ };
59
+ exports.cartesian3dToRadian = cartesian3dToRadian;
60
+ /**
61
+ * @param {vec2} xy long lat in radians
62
+ * @returns {vec2} long lat in mercator meters
63
+ */
64
+ const radianToMercator = (xy) => {
65
+ return [constants_ts_1.WORLD_RADIUS_MERCATOR * xy[0], constants_ts_1.WORLD_RADIUS_MERCATOR * Math.log(Math.tan(Math.PI / 4 + xy[1] / 2))];
66
+ };
67
+ exports.radianToMercator = radianToMercator;
68
+ /**
69
+ * @param {vec2} xy long lat radians
70
+ * @returns {vec3} cartesian
71
+ */
72
+ const radianToCartesian3d = (xy) => {
73
+ const x = Math.cos(xy[1]) * Math.cos(xy[0]);
74
+ const y = Math.cos(xy[1]) * Math.sin(xy[0]);
75
+ const z = -Math.sin(xy[1]);
76
+ return [x, y, z];
77
+ };
78
+ exports.radianToCartesian3d = radianToCartesian3d;
79
+ // *********************************************************
80
+ // ***************** INTERPOLATIONS ************************
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+ // *********************************************************
82
+ /**
83
+ * @param {vec3} normalizedA
84
+ * @param {vec3} normalizedB
85
+ * @param {fraction} ratio
86
+ * @returns {vec3}
87
+ */
88
+ const sphericalLinearInterpolation_UnitVector = (normalizedA, normalizedB, ratio) => {
89
+ const theta = Math.acos(dot3(normalizedA, normalizedB));
90
+ if (theta < 0.000001)
91
+ return normalizedA; // CALIBRATE?
92
+ const sinTheta = Math.sin(theta);
93
+ const result = [
94
+ (Math.sin((1.0 - ratio) * theta) * normalizedA[0] + Math.sin(ratio * theta) * normalizedB[0]) / sinTheta,
95
+ (Math.sin((1.0 - ratio) * theta) * normalizedA[1] + Math.sin(ratio * theta) * normalizedB[1]) / sinTheta,
96
+ (Math.sin((1.0 - ratio) * theta) * normalizedA[2] + Math.sin(ratio * theta) * normalizedB[2]) / sinTheta
97
+ ];
98
+ return result;
99
+ };
100
+ exports.sphericalLinearInterpolation_UnitVector = sphericalLinearInterpolation_UnitVector;
101
+ /**
102
+ * @param {vec3} normalizedA
103
+ * @param {vec3} normalizedB
104
+ * @param {fraction} ratio
105
+ * @returns
106
+ */
107
+ const sphericalLinearInterpolation_Mercator = (normalizedA, normalizedB, ratio) => {
108
+ const unitVector = sphericalLinearInterpolation_UnitVector(normalizedA, normalizedB, ratio);
109
+ const angles = cartesian3dToRadian(unitVector);
110
+ return radianToMercator(angles);
111
+ };
112
+ exports.sphericalLinearInterpolation_Mercator = sphericalLinearInterpolation_Mercator;
113
+ /**
114
+ * @param {vec4} a vec3 unit vector and length
115
+ * @param {vec4} b vec3 unit vector and length
116
+ * @param {fraction} ratio
117
+ */
118
+ const sphericalLinearInterpolation_Cartesian3d = (a, b, ratio) => {
119
+ const unitVector = sphericalLinearInterpolation_UnitVector(a, b, ratio);
120
+ const height = a[3] + (b[3] - a[3]) * ratio;
121
+ return [unitVector[0] * height, unitVector[1] * height, unitVector[2] * height];
122
+ };
123
+ exports.sphericalLinearInterpolation_Cartesian3d = sphericalLinearInterpolation_Cartesian3d;
124
+ /**
125
+ *
126
+ * @param {wgs84} coordinates
127
+ * @returns {vec3}
128
+ */
129
+ const wgs84ToUnitVector = (coordinates) => {
130
+ const long = coordinates[0] * RADIANS;
131
+ const lat = coordinates[1] * RADIANS;
132
+ const x = Math.cos(lat) * Math.cos(long);
133
+ const y = Math.cos(lat) * Math.sin(long);
134
+ const z = Math.sin(lat);
135
+ return [x, y, z];
136
+ };
137
+ exports.wgs84ToUnitVector = wgs84ToUnitVector;
138
+ /**
139
+ * @param {number} long wgs84
140
+ * @param {number} lat wgs84
141
+ * @param {number} height
142
+ * @returns {vec3} cartesian3D
143
+ */
144
+ const wgs84ToCartesian3d = (long, lat, height) => {
145
+ const longRad = long * RADIANS;
146
+ const latRad = lat * RADIANS;
147
+ const x = Math.cos(latRad) * Math.cos(longRad);
148
+ const y = Math.cos(latRad) * Math.sin(longRad);
149
+ const z = Math.sin(latRad);
150
+ const radius = constants_ts_1.WORLD_RADIUS_3D + height;
151
+ return [x * radius, y * radius, z * radius];
152
+ };
153
+ exports.wgs84ToCartesian3d = wgs84ToCartesian3d;
154
+ /**
155
+ * @param {number} long
156
+ * @param {number} lat
157
+ * @returns {vec2} mercator
158
+ */
159
+ const wgs84ToMercator = (long, lat) => {
160
+ return [constants_ts_1.WORLD_RADIUS_MERCATOR * long * RADIANS, constants_ts_1.WORLD_RADIUS_MERCATOR * Math.log(Math.tan(Math.PI / 4 + lat * RADIANS / 2))];
161
+ };
162
+ exports.wgs84ToMercator = wgs84ToMercator;
163
+ /**
164
+ * @param {vec2} pixelXY
165
+ * @returns {vec2} long lat in radians
166
+ */
167
+ const pixelXYToRadians = (pixelXY) => {
168
+ const long = (2.0 * pixelXY[0] - 1.0) * Math.PI;
169
+ const lat = (2.0 * pixelXY[1] - 1.0) * Math.PI / 2.0;
170
+ return [long, lat];
171
+ };
172
+ const pixelXYLenghtToUnitVectorWithHeight = (pixelXYHeight) => {
173
+ const [long, lat] = pixelXYToRadians(pixelXYHeight);
174
+ const radius = constants_ts_1.WORLD_RADIUS_3D + pixelXYHeight[2];
175
+ return radianToCartesian3d([long, lat]).concat(radius);
176
+ };
177
+ exports.pixelXYLenghtToUnitVectorWithHeight = pixelXYLenghtToUnitVectorWithHeight;
178
+ const globe3Dcoordinates = (globe, height = 0) => (longlats, { paddingCount = 0, paddingValue = NaN }) => {
179
+ const len = longlats.length / 2;
180
+ const result = new Float32Array(len * 3 + paddingCount * 3).fill(paddingValue);
181
+ for (let i = 0; i < len; i++) {
182
+ const long = longlats[i * 2];
183
+ const lat = longlats[i * 2 + 1];
184
+ const xyz = globe.api_GetCartesian3DPoint(long, lat, height, 0);
185
+ result.set(xyz, i * 3);
186
+ }
187
+ return result;
188
+ };
189
+ exports.globe3Dcoordinates = globe3Dcoordinates;
190
+ const globe2Dcoordinates = (globe) => (longlats, { paddingCount = 0, paddingValue = NaN }) => {
191
+ const len = longlats.length / 2;
192
+ const result = new Float32Array(len * 2 + paddingCount * 2).fill(paddingValue);
193
+ for (let i = 0; i < len; i++) {
194
+ const long = longlats[i * 2];
195
+ const lat = longlats[i * 2 + 1];
196
+ const xyz = globe.api_GetMercator2DPoint(long, lat);
197
+ result.set(xyz, i * 2);
198
+ }
199
+ return result;
200
+ };
201
+ exports.globe2Dcoordinates = globe2Dcoordinates;
@@ -0,0 +1,60 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.plane = void 0;
4
+ const constants_1 = require("./constants");
5
+ const vec3_1 = require("./vec3");
6
+ const _0vector = /*@__PURE__*/ vec3_1.vec3.create(0, 0, 0);
7
+ const _1vector = /*@__PURE__*/ vec3_1.vec3.create(1, 1, 1);
8
+ exports.plane = Object.freeze({
9
+ create(normal = vec3_1.vec3.create(), distance = 0) {
10
+ return {
11
+ normal: vec3_1.vec3.clone(normal),
12
+ distance: distance
13
+ };
14
+ },
15
+ set(out, normal, distance) {
16
+ vec3_1.vec3.copy(out.normal, normal);
17
+ out.distance = distance;
18
+ return out;
19
+ },
20
+ fromValues(out, nx, ny, nz, distance) {
21
+ vec3_1.vec3.set(out.normal, nx, ny, nz);
22
+ out.distance = distance;
23
+ },
24
+ copy(out, a) {
25
+ vec3_1.vec3.copy(out.normal, a.normal);
26
+ out.distance = a.distance;
27
+ return out;
28
+ },
29
+ clone(a) {
30
+ return {
31
+ normal: vec3_1.vec3.clone(a.normal),
32
+ distance: a.distance
33
+ };
34
+ },
35
+ distanceToPoint(plane, point) {
36
+ return vec3_1.vec3.dot(plane.normal, point) - plane.distance;
37
+ },
38
+ projectPoint(out, plane, point) {
39
+ const distance = this.distanceToPoint(plane, point);
40
+ vec3_1.vec3.multiplyScalar(out, plane.normal, distance);
41
+ vec3_1.vec3.subtract(out, point, out);
42
+ },
43
+ equals(plane, other) {
44
+ return vec3_1.vec3.equals(plane.normal, other.normal) && Math.abs(plane.distance - other.distance) < constants_1.EPSILON;
45
+ },
46
+ fromNormalAndCoplanarPoint(out, normal, point) {
47
+ vec3_1.vec3.copy(out.normal, normal);
48
+ out.distance = vec3_1.vec3.dot(point, normal);
49
+ },
50
+ fromPoints(out, a, b, c) {
51
+ vec3_1.vec3.subtract(_0vector, b, a);
52
+ vec3_1.vec3.subtract(_1vector, c, a);
53
+ vec3_1.vec3.cross(out.normal, _0vector, _1vector);
54
+ vec3_1.vec3.normalize(out.normal, out.normal);
55
+ out.distance = vec3_1.vec3.dot(out.normal, a);
56
+ },
57
+ getUnitSphereRadiusAngle(plane) {
58
+ return Math.acos(Math.max(Math.min(plane.distance, 1), -1));
59
+ }
60
+ });
@@ -0,0 +1,104 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.quaternion = void 0;
4
+ const vec3_1 = require("./vec3");
5
+ const constants_1 = require("./constants");
6
+ exports.quaternion = Object.freeze({
7
+ create(x = 0, y = 0, z = 0, w = 1) {
8
+ return [x, y, z, w];
9
+ },
10
+ set(out, x, y, z, w) {
11
+ out[0] = x;
12
+ out[1] = y;
13
+ out[2] = z;
14
+ out[3] = w;
15
+ },
16
+ copy(out, a) {
17
+ out[0] = a[0];
18
+ out[1] = a[1];
19
+ out[2] = a[2];
20
+ out[3] = a[3];
21
+ },
22
+ clone(a) {
23
+ return [a[0], a[1], a[2], a[3]];
24
+ },
25
+ multiply(out, a, b) {
26
+ const x = a[0] * b[3] + a[3] * b[0] + a[1] * b[2] - a[2] * b[1];
27
+ const y = a[1] * b[3] + a[3] * b[1] + a[2] * b[0] - a[0] * b[2];
28
+ const z = a[2] * b[3] + a[3] * b[2] + a[0] * b[1] - a[1] * b[0];
29
+ const w = a[3] * b[3] - a[0] * b[0] - a[1] * b[1] - a[2] * b[2];
30
+ this.set(out, x, y, z, w);
31
+ return out;
32
+ },
33
+ randomUnit(out) {
34
+ const u1 = Math.random();
35
+ const u2 = Math.random();
36
+ const u3 = Math.random();
37
+ const sqrt1MinusU1 = Math.sqrt(1 - u1);
38
+ const sqrtU1 = Math.sqrt(u1);
39
+ const x = sqrt1MinusU1 * Math.sin(2 * Math.PI * u2);
40
+ const y = sqrt1MinusU1 * Math.cos(2 * Math.PI * u2);
41
+ const z = sqrtU1 * Math.sin(2 * Math.PI * u3);
42
+ const w = sqrtU1 * Math.cos(2 * Math.PI * u3);
43
+ this.set(out, x, y, z, w);
44
+ this.normalize(out, out);
45
+ return out;
46
+ },
47
+ rotateQuaternion(out, a, b) {
48
+ const x = a[0] * b[3] + a[3] * b[0] + a[1] * b[2] - a[2] * b[1];
49
+ const y = a[1] * b[3] + a[3] * b[1] + a[2] * b[0] - a[0] * b[2];
50
+ const z = a[2] * b[3] + a[3] * b[2] + a[0] * b[1] - a[1] * b[0];
51
+ const w = a[3] * b[3] - a[0] * b[0] - a[1] * b[1] - a[2] * b[2];
52
+ this.set(out, x, y, z, w);
53
+ this.normalize(out, out);
54
+ },
55
+ lengthSquared(a) {
56
+ return a[0] * a[0] + a[1] * a[1] + a[2] * a[2] + a[3] * a[3];
57
+ },
58
+ length(a) {
59
+ return Math.sqrt(this.lengthSquared(a));
60
+ },
61
+ normalize(out, input) {
62
+ const len = Math.sqrt(this.lengthSquared(input));
63
+ if (len < constants_1.EPSILON) {
64
+ this.set(out, 0, 0, 0, 1);
65
+ }
66
+ else {
67
+ const invLen = 1 / len;
68
+ this.set(out, input[0] * invLen, input[1] * invLen, input[2] * invLen, input[3] * invLen);
69
+ }
70
+ },
71
+ fromUnitVectors(out, from, to) {
72
+ const d = vec3_1.vec3.dot(from, to) + 1;
73
+ if (d < constants_1.EPSILON) {
74
+ if (Math.abs(from[0]) > Math.abs(from[2])) {
75
+ this.set(out, -from[1], from[0], 0, 0);
76
+ }
77
+ else {
78
+ this.set(out, 0, -from[2], from[1], 0);
79
+ }
80
+ }
81
+ else {
82
+ const x = from[1] * to[2] - from[2] * to[1];
83
+ const y = from[2] * to[0] - from[0] * to[2];
84
+ const z = from[0] * to[1] - from[1] * to[0];
85
+ this.set(out, x, y, z, d);
86
+ }
87
+ },
88
+ fromTwoQuaternions(out, from, to) {
89
+ const x = from[0] * to[3] + from[3] * to[0] + from[1] * to[2] - from[2] * to[1];
90
+ const y = from[1] * to[3] + from[3] * to[1] + from[2] * to[0] - from[0] * to[2];
91
+ const z = from[2] * to[3] + from[3] * to[2] + from[0] * to[1] - from[1] * to[0];
92
+ const w = from[3] * to[3] - from[0] * to[0] - from[1] * to[1] - from[2] * to[2];
93
+ this.set(out, x, y, z, w);
94
+ this.normalize(out, out);
95
+ },
96
+ conjugate(out, a) {
97
+ this.set(out, -a[0], -a[1], -a[2], a[3]);
98
+ },
99
+ fromAxisAngle(out, axis, angle) {
100
+ const halfAngle = angle / 2;
101
+ const s = Math.sin(halfAngle);
102
+ this.set(out, axis[0] * s, axis[1] * s, axis[2] * s, Math.cos(halfAngle));
103
+ },
104
+ });
@@ -0,0 +1,2 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
@@ -0,0 +1,4 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ const vector3d_1 = require("./vector3d");
4
+ const quaternion_1 = require("./quaternion");
@@ -0,0 +1,126 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.vec3 = void 0;
4
+ const constants_1 = require("./constants");
5
+ exports.vec3 = Object.freeze({
6
+ create(x = 0, y = 0, z = 1) {
7
+ return [x, y, z];
8
+ },
9
+ set(out, x, y, z) {
10
+ out[0] = x;
11
+ out[1] = y;
12
+ out[2] = z;
13
+ },
14
+ clone(a) {
15
+ return [a[0], a[1], a[2]];
16
+ },
17
+ copy(out, a) {
18
+ out[0] = a[0];
19
+ out[1] = a[1];
20
+ out[2] = a[2];
21
+ return out;
22
+ },
23
+ add(out, a, b) {
24
+ out[0] = a[0] + b[0];
25
+ out[1] = a[1] + b[1];
26
+ out[2] = a[2] + b[2];
27
+ return out;
28
+ },
29
+ subtract(out, a, b) {
30
+ out[0] = a[0] - b[0];
31
+ out[1] = a[1] - b[1];
32
+ out[2] = a[2] - b[2];
33
+ },
34
+ dot(a, b) {
35
+ return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
36
+ },
37
+ cross(out, a, b) {
38
+ const x = a[1] * b[2] - a[2] * b[1];
39
+ const y = a[2] * b[0] - a[0] * b[2];
40
+ const z = a[0] * b[1] - a[1] * b[0];
41
+ out[0] = x;
42
+ out[1] = y;
43
+ out[2] = z;
44
+ },
45
+ multiplyScalar(out, a, b) {
46
+ out[0] = a[0] * b;
47
+ out[1] = a[1] * b;
48
+ out[2] = a[2] * b;
49
+ },
50
+ divideScalar(out, a, b) {
51
+ if (b === 0) {
52
+ throw new Error('Division by zero');
53
+ }
54
+ out[0] = a[0] / b;
55
+ out[1] = a[1] / b;
56
+ out[2] = a[2] / b;
57
+ },
58
+ lengthSquared(a) {
59
+ return a[0] * a[0] + a[1] * a[1] + a[2] * a[2];
60
+ },
61
+ length(a) {
62
+ return Math.sqrt(this.lengthSquared(a));
63
+ },
64
+ normalize(outVec, inVec) {
65
+ const len = this.length(inVec);
66
+ if (len === 0) {
67
+ throw new Error('Cannot normalize a zero vector');
68
+ }
69
+ outVec[0] = inVec[0] / len;
70
+ outVec[1] = inVec[1] / len;
71
+ outVec[2] = inVec[2] / len;
72
+ },
73
+ distanceSquared(a, b) {
74
+ const dx = a[0] - b[0];
75
+ const dy = a[1] - b[1];
76
+ const dz = a[2] - b[2];
77
+ return dx * dx + dy * dy + dz * dz;
78
+ },
79
+ distance(a, b) {
80
+ return Math.sqrt(this.distanceSquared(a, b));
81
+ },
82
+ equals(a, b) {
83
+ return (Math.abs(a[0] - b[0]) < constants_1.EPSILON &&
84
+ Math.abs(a[1] - b[1]) < constants_1.EPSILON &&
85
+ Math.abs(a[2] - b[2]) < constants_1.EPSILON);
86
+ },
87
+ toUnitVectorLongLat(out, a) {
88
+ const len = this.length(a); // TODO Might drop length check
89
+ if (len === 0) {
90
+ throw new Error('Cannot convert a zero vector to unit vector');
91
+ }
92
+ out[0] = Math.atan2(a[1], a[0]); // Longitude
93
+ out[1] = Math.asin(a[2] / len); // Latitude
94
+ },
95
+ fromUnitVectorLongLat(out, longLat) {
96
+ const longitude = longLat[0];
97
+ const latitude = longLat[1];
98
+ const cosLat = Math.cos(latitude);
99
+ out[0] = cosLat * Math.cos(longitude);
100
+ out[1] = cosLat * Math.sin(longitude);
101
+ out[2] = Math.sin(latitude);
102
+ },
103
+ applyQuaternion(out, a, q) {
104
+ const x = a[0], y = a[1], z = a[2];
105
+ const qx = q[0], qy = q[1], qz = q[2], qw = q[3];
106
+ // Calculate the quaternion multiplication
107
+ const ix = qw * x + qy * z - qz * y;
108
+ const iy = qw * y + qz * x - qx * z;
109
+ const iz = qw * z + qx * y - qy * x;
110
+ const iw = -qx * x - qy * y - qz * z;
111
+ // Apply the quaternion to the vector
112
+ out[0] = ix * qw + iw * -qx + iy * -qz - iz * -qy;
113
+ out[1] = iy * qw + iw * -qy + iz * -qx - ix * -qz;
114
+ out[2] = iz * qw + iw * -qz + ix * -qy - iy * -qx;
115
+ },
116
+ randomUnit(out) {
117
+ const theta = Math.random() * 2 * Math.PI;
118
+ const phi = Math.acos(2 * Math.random() - 1);
119
+ out[0] = Math.sin(phi) * Math.cos(theta);
120
+ out[1] = Math.sin(phi) * Math.sin(theta);
121
+ out[2] = Math.cos(phi);
122
+ },
123
+ str(a) {
124
+ return `Vec3(${a[0].toFixed(2)}, ${a[1].toFixed(2)}, ${a[2].toFixed(2)})`;
125
+ }
126
+ });
@@ -0,0 +1,19 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.findFirstIndexInRange = void 0;
4
+ const findFirstIndexInRange = (container, value) => {
5
+ let start = 0;
6
+ let end = container.length - 1;
7
+ let mid = 0;
8
+ while (start <= end) {
9
+ mid = Math.floor((start + end) / 2);
10
+ if (container[mid] <= value && value <= container[mid + 1])
11
+ return mid;
12
+ if (container[mid] < value)
13
+ start = mid + 1;
14
+ else
15
+ end = mid - 1;
16
+ }
17
+ return null;
18
+ };
19
+ exports.findFirstIndexInRange = findFirstIndexInRange;
@@ -0,0 +1 @@
1
+ "use strict";
@@ -0,0 +1,18 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ require("./types");
4
+ /**
5
+ * @param {DrawSubsetOptions} drawSubsetOptions
6
+ */
7
+ // TODO: Draw all is an optional property for the target plugin, with this approach.
8
+ class DrawSubsetOptionRegistry {
9
+ constructor() {
10
+ this._drawSubsetOptions = new Map();
11
+ }
12
+ register(key, drawSubsetOptions) {
13
+ this._drawSubsetOptions.set(key, drawSubsetOptions);
14
+ }
15
+ unregister(key) {
16
+ this._drawSubsetOptions.delete(key);
17
+ }
18
+ }
@@ -0,0 +1 @@
1
+ "use strict";