@pirireis/webglobeplugins 0.9.11 → 0.9.13
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Math/angle-calculation.js +9 -11
- package/Math/arc.js +38 -41
- package/Math/bounds/line-bbox.js +79 -83
- package/Math/constants.js +4 -9
- package/Math/frustum/types.js +1 -2
- package/Math/juction/arc-plane.js +33 -36
- package/Math/juction/line-sphere.js +15 -18
- package/Math/juction/plane-plane.js +20 -23
- package/Math/line.js +42 -47
- package/Math/methods.js +69 -92
- package/Math/plane.js +33 -38
- package/Math/quaternion.js +48 -55
- package/Math/types.js +1 -2
- package/Math/utils.js +2 -4
- package/Math/vec3.js +46 -52
- package/algorithms/search-binary.js +5 -8
- package/altitude-locator/draw-subset-obj.js +8 -11
- package/altitude-locator/plugin.js +114 -133
- package/altitude-locator/types.js +1 -3
- package/arrowfield/adaptor.js +3 -7
- package/arrowfield/index.js +3 -10
- package/arrowfield/plugin.js +63 -69
- package/bearing-line/index.js +2 -8
- package/bearing-line/plugin.js +218 -248
- package/circle-line-chain/chain-list-map.js +82 -92
- package/circle-line-chain/plugin.js +147 -182
- package/circle-line-chain/util.js +1 -5
- package/compass-rose/compass-rose-padding-flat.js +111 -140
- package/compass-rose/compass-text-writer.js +63 -75
- package/compass-rose/index.js +3 -7
- package/compassrose/compassrose.js +50 -57
- package/compassrose/index.js +2 -8
- package/heatwave/index.js +3 -10
- package/heatwave/isobar/objectarraylabels.js +50 -56
- package/heatwave/isobar/plugin.js +111 -170
- package/heatwave/isobar/quadtreecontours.js +78 -96
- package/heatwave/plugins/heatwaveglobeshell.js +73 -94
- package/index.js +12 -58
- package/package.json +1 -1
- package/partialrings/buffer-manager.js +32 -70
- package/partialrings/index.js +2 -41
- package/partialrings/plugin.js +55 -98
- package/partialrings/program.js +141 -59
- package/pin/pin-object-array.js +89 -97
- package/pin/pin-point-totem.js +21 -22
- package/point-heat-map/adaptors/timetracksplugin-format-to-this.js +11 -14
- package/point-heat-map/plugin-webworker.js +45 -53
- package/point-heat-map/point-to-heat-map-flow.js +46 -51
- package/point-tracks/key-methods.js +2 -5
- package/point-tracks/plugin.js +141 -170
- package/programs/arrowfield/index.js +2 -7
- package/programs/arrowfield/logic.js +172 -67
- package/programs/arrowfield/object.js +35 -43
- package/programs/data2legend/density-to-legend.js +47 -26
- package/programs/data2legend/point-to-density-texture.js +56 -34
- package/programs/float2legendwithratio/index.js +2 -8
- package/programs/float2legendwithratio/logic.js +88 -45
- package/programs/float2legendwithratio/object.js +45 -54
- package/programs/globe-util/is-globe-moved.js +10 -13
- package/programs/globeshell/index.js +2 -8
- package/programs/globeshell/wiggle/index.js +2 -8
- package/programs/globeshell/wiggle/logic.js +191 -101
- package/programs/globeshell/wiggle/object.js +35 -43
- package/programs/helpers/blender/program.js +36 -22
- package/programs/helpers/fadeaway/index.js +2 -7
- package/programs/helpers/fadeaway/logic.js +36 -17
- package/programs/helpers/fadeaway/object.js +11 -18
- package/programs/helpers/index.js +2 -8
- package/programs/index.js +9 -58
- package/programs/line-on-globe/angled-line.js +95 -39
- package/programs/line-on-globe/circle-accurate-3d.js +86 -39
- package/programs/line-on-globe/circle-accurate-flat.js +116 -64
- package/programs/line-on-globe/circle-accurate.js +113 -46
- package/programs/line-on-globe/circle.js +106 -44
- package/programs/line-on-globe/degree-padding-around-circle-3d.js +89 -42
- package/programs/line-on-globe/lines-color-instanced-flat.js +84 -43
- package/programs/line-on-globe/linestrip.js +126 -63
- package/programs/line-on-globe/naive-accurate-flexible.js +126 -59
- package/programs/line-on-globe/to-the-surface.js +62 -35
- package/programs/line-on-globe/util.js +2 -5
- package/programs/picking/pickable-renderer.js +127 -46
- package/programs/point-on-globe/element-globe-surface-glow.js +83 -46
- package/programs/point-on-globe/element-point-glow.js +112 -47
- package/programs/point-on-globe/square-pixel-point.js +80 -34
- package/programs/programcache.js +14 -19
- package/programs/rings/distancering/circleflatprogram.js +76 -70
- package/programs/rings/distancering/circlepaddingfreeangleprogram.js +168 -194
- package/programs/rings/distancering/circlepaddysharedbuffer.js +121 -200
- package/programs/rings/distancering/index.js +5 -14
- package/programs/rings/distancering/paddyflatprogram.js +87 -70
- package/programs/rings/distancering/paddyflatprogram2d.js +89 -72
- package/programs/rings/distancering/paddyflatprogram3d.js +87 -70
- package/programs/rings/index.js +1 -17
- package/programs/rings/partial-ring/piece-of-pie.js +144 -44
- package/programs/totems/camerauniformblock.js +65 -56
- package/programs/totems/canvas-webglobe-info.js +49 -45
- package/programs/totems/gpu-selection-uniform-block.js +45 -45
- package/programs/totems/index.js +2 -40
- package/programs/two-d/pixel-padding-for-compass.js +94 -36
- package/programs/util.js +7 -10
- package/programs/vectorfields/index.js +3 -23
- package/programs/vectorfields/logics/drawrectangleparticles.js +73 -35
- package/programs/vectorfields/logics/index.js +4 -12
- package/programs/vectorfields/logics/pixelbased.js +94 -41
- package/programs/vectorfields/logics/ubo.js +32 -32
- package/programs/vectorfields/pingpongbuffermanager.js +30 -37
- package/rangerings/enum.js +2 -5
- package/rangerings/index.js +5 -15
- package/rangerings/plugin.js +223 -286
- package/rangerings/rangeringangletext.js +122 -137
- package/rangerings/ring-account.js +53 -75
- package/shaders/fragment-toy/firework.js +55 -4
- package/shaders/fragment-toy/singularity.js +56 -5
- package/timetracks/adaptors-line-strip.js +27 -44
- package/timetracks/adaptors.js +48 -67
- package/timetracks/index.js +5 -19
- package/timetracks/plugin-line-strip.js +65 -79
- package/timetracks/plugin.js +71 -85
- package/timetracks/program-line-strip.js +297 -107
- package/timetracks/program.js +421 -118
- package/timetracks/programpoint-line-strip.js +98 -48
- package/timetracks/programpoint.js +91 -48
- package/util/account/bufferoffsetmanager.js +72 -98
- package/util/account/index.js +3 -23
- package/util/account/single-attribute-buffer-management/buffer-manager.js +44 -48
- package/util/account/single-attribute-buffer-management/buffer-orchestrator.js +68 -98
- package/util/account/single-attribute-buffer-management/index.js +4 -9
- package/util/account/single-attribute-buffer-management/object-store.js +29 -34
- package/util/account/single-attribute-buffer-management/types.js +1 -2
- package/util/account/util.js +2 -8
- package/util/algorithms/search-binary.js +5 -8
- package/util/check/get.js +5 -9
- package/util/check/typecheck.js +13 -24
- package/util/geometry/index.js +10 -18
- package/util/gl-util/buffer/attribute-loader.js +10 -26
- package/util/gl-util/buffer/index.js +2 -5
- package/util/gl-util/draw-options/methods.js +10 -15
- package/util/gl-util/uniform-block/manager.js +69 -72
- package/util/heatwavedatamanager/datamanager.js +56 -119
- package/util/heatwavedatamanager/index.js +3 -10
- package/util/heatwavedatamanager/pointcoordinatesdatacalculator.js +38 -47
- package/util/heatwavedatamanager/pointcoordsmeta.js +9 -13
- package/util/index.js +13 -57
- package/util/interpolation/timetrack/index.js +2 -5
- package/util/interpolation/timetrack/timetrack-interpolator.js +30 -36
- package/util/interpolation/timetrack/web-worker-str.js +180 -5
- package/util/interpolation/timetrack/web-worker.js +4 -6
- package/util/jshelpers/data-filler.js +8 -11
- package/util/jshelpers/equality.js +1 -3
- package/util/jshelpers/index.js +2 -37
- package/util/jshelpers/timefilters.js +8 -10
- package/util/picking/fence.js +8 -11
- package/util/picking/picker-displayer.js +49 -58
- package/util/programs/draw-texture-on-canvas.js +41 -26
- package/util/programs/index.js +1 -17
- package/util/programs/shapesonglobe.js +104 -68
- package/util/programs/supersampletotextures.js +45 -43
- package/util/programs/texturetoglobe.js +99 -52
- package/util/shaderfunctions/geometrytransformations.js +323 -35
- package/util/shaderfunctions/index.js +2 -18
- package/util/shaderfunctions/nodata.js +8 -5
- package/util/shaderfunctions/noisefunctions.js +40 -12
- package/util/surface-line-data/arcs-to-cuts.js +20 -23
- package/util/webglobe/gldefaultstates.js +1 -4
- package/util/webglobe/index.js +2 -18
- package/util/webglobe/rasteroverlay.js +36 -41
- package/util/webglobjectbuilders.js +70 -93
- package/util/webglobjectbuilders1.js +63 -82
- package/waveparticles/adaptor.js +7 -10
- package/waveparticles/index.js +3 -10
- package/waveparticles/plugin.js +82 -90
- package/wind/imagetovectorfieldandmagnitude.js +16 -19
- package/wind/index.js +5 -14
- package/wind/plugin.js +454 -291
- package/wind/vectorfieldimage.js +6 -8
- package/write-text/attached-text-writer.js +48 -54
- package/write-text/context-text.js +52 -63
- package/write-text/context-text3.js +71 -80
- package/write-text/index.js +1 -5
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.CameraUniformBlockTotemCache = exports.CameraUniformBlockString = void 0;
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var programcache_1 = require("../programcache");
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import { globeProgramCache } from "../programcache";
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// Loads mouse position to buffer
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// TODO implement it
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export const CameraUniformBlockString = `
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layout(std140) uniform GpuSelectionUniformBlock {
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vec2 mouse_pixel_position;
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vec2 mouse_radian_long_lat;
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}; // 11 lines
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`;
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export default class CameraUniformBlockTotem {
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constructor() {
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this.id = "CameraUniformBlockTotem";
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this.description =
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this.description = `Sets a uniform block and provides buffer for it. The following is the glsl uniform block:` + CameraUniformBlockString;
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this.gl = null;
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this.globe = null;
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this.ubo = null;
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}
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init(globe, gl) {
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this.gl = gl;
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this.globe = globe;
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this.ubo = this._createUBO();
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this.mapWHFloat32 = new Float32Array(2);
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}
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}
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_createUBO() {
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const { gl } = this;
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const ubo = gl.createBuffer();
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gl.bindBuffer(gl.UNIFORM_BUFFER, ubo);
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gl.bufferData(gl.UNIFORM_BUFFER, 164, gl.STREAM_DRAW);
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gl.bindBufferBase(gl.UNIFORM_BUFFER, 0, ubo);
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}
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resize() {
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const { gl, globe, ubo } = this;
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gl.bindBuffer(gl.UNIFORM_BUFFER, ubo);
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gl.bufferSubData(gl.UNIFORM_BUFFER, 152, new Float32Array([globe.api_ScrW(), globe.api_ScrH()]));
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}
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setGeometry() {
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const { gl, globe, ubo } = this;
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const is3D = globe.api_GetCurrentGeometry() === 0;
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gl.bindBuffer(gl.UNIFORM_BUFFER, ubo);
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gl.bufferSubData(gl.UNIFORM_BUFFER, 140, new Float32Array([is3D]));
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}
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draw3D(projection, modelView, translate) {
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const { gl, traslateFloat32, ubo, mapWHFloat32, globe } = this;
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gl.bindBuffer(gl.UNIFORM_BUFFER, ubo);
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{ // view, projection, translate
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gl.bufferSubData(gl.UNIFORM_BUFFER, 0, modelView);
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{ // mapWH
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const { width, height } = globe.api_GetCurrentWorldWH();
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mapWHFloat32.set([width, height]);
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}
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}
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getUBO() {
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}
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bind(bindingPoint) {
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const { gl, ubo } = this;
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gl.bindBufferBase(gl.UNIFORM_BUFFER, bindingPoint, ubo);
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unbind(bindingPoint) {
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free() {
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readBuffer() {
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const result = new Float32Array(41);
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this.gl.bindBuffer(this.gl.UNIFORM_BUFFER, this.ubo);
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get: function (globe) { return programcache_1.globeProgramCache.getProgram(globe, CameraUniformBlockTotem); },
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release: function (globe) { return programcache_1.globeProgramCache.releaseProgram(globe, CameraUniformBlockTotem); }
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}
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}
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export const CameraUniformBlockTotemCache = Object.freeze({
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get: (globe) => { return globeProgramCache.getProgram(globe, CameraUniformBlockTotem); },
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release: (globe) => { return globeProgramCache.releaseProgram(globe, CameraUniformBlockTotem); }
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package/programs/totems/index.js
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exports.CameraUniformBlockTotemCache = exports.CameraUniformBlockString = exports.CameraUniformBlockTotem = void 0;
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var camerauniformblock_1 = __importStar(require("./camerauniformblock"));
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exports.CameraUniformBlockTotem = camerauniformblock_1.default;
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Object.defineProperty(exports, "CameraUniformBlockString", { enumerable: true, get: function () { return camerauniformblock_1.CameraUniformBlockString; } });
|
|
40
|
-
Object.defineProperty(exports, "CameraUniformBlockTotemCache", { enumerable: true, get: function () { return camerauniformblock_1.CameraUniformBlockTotemCache; } });
|
|
1
|
+
import CameraUniformBlockTotem, { CameraUniformBlockString, CameraUniformBlockTotemCache } from "./camerauniformblock";
|
|
2
|
+
export { CameraUniformBlockTotem, CameraUniformBlockString, CameraUniformBlockTotemCache };
|
|
@@ -1,19 +1,78 @@
|
|
|
1
|
-
|
|
2
|
-
|
|
3
|
-
|
|
4
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-
|
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5
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-
|
|
6
|
-
|
|
7
|
-
|
|
8
|
-
|
|
9
|
-
|
|
10
|
-
|
|
11
|
-
|
|
1
|
+
import { createProgram } from "../../util";
|
|
2
|
+
import { CameraUniformBlockTotemCache, CameraUniformBlockString } from "../totems";
|
|
3
|
+
import { noRegisterGlobeProgramCache } from "../programcache";
|
|
4
|
+
const vertexCount = 720;
|
|
5
|
+
const vertexShaderSource = `#version 300 es
|
|
6
|
+
${CameraUniformBlockString}
|
|
7
|
+
|
|
8
|
+
in vec2 screen_coordinate;
|
|
9
|
+
in float pixel_radius_small_ratio;
|
|
10
|
+
in float pixel_radius_big_ratio;
|
|
11
|
+
in vec4 rgba;
|
|
12
|
+
out vec4 v_rgba;
|
|
13
|
+
uniform float plugin_opacity;
|
|
14
|
+
|
|
15
|
+
vec3 coord_opacity(){
|
|
16
|
+
float radius;
|
|
17
|
+
float angle;
|
|
18
|
+
float gap = (pixel_radius_big_ratio - pixel_radius_small_ratio);
|
|
19
|
+
if( gl_VertexID % 2 == 0){
|
|
20
|
+
// if( gl_VertexID % 180 == 0){
|
|
21
|
+
// radius = pixel_radius_small_ratio ;
|
|
22
|
+
// } else
|
|
23
|
+
if ( gl_VertexID % 60 == 0){
|
|
24
|
+
radius = pixel_radius_small_ratio;
|
|
25
|
+
} else if( gl_VertexID % 10 == 0) {
|
|
26
|
+
radius = pixel_radius_small_ratio + gap * 0.5;
|
|
27
|
+
} else {
|
|
28
|
+
radius = pixel_radius_small_ratio + gap* 0.75;
|
|
29
|
+
}
|
|
30
|
+
angle = (float(gl_VertexID) / (${vertexCount}.0));
|
|
31
|
+
} else {
|
|
32
|
+
if ( gl_VertexID % 180 == 1){
|
|
33
|
+
radius = pixel_radius_big_ratio + gap * 0.1;
|
|
34
|
+
|
|
35
|
+
} else {
|
|
36
|
+
radius = pixel_radius_big_ratio;
|
|
37
|
+
}
|
|
38
|
+
angle = (float(gl_VertexID - 1) / (${vertexCount}.0));
|
|
39
|
+
}
|
|
40
|
+
float opacity = fract(angle + 0.2475) / 1.5 + 0.33;
|
|
41
|
+
angle = angle * ${Math.PI * 2.0} + world_north_angle;
|
|
42
|
+
radius = radius * min(screenWH.x, screenWH.y) / 2.0;;
|
|
43
|
+
return vec3( screen_coordinate + vec2( cos(angle), sin(angle)) * radius, opacity);
|
|
44
|
+
}
|
|
45
|
+
|
|
46
|
+
vec2 adjust_pos(vec2 pos) {
|
|
47
|
+
return vec2(
|
|
48
|
+
(pos.x / screenWH.x - 0.5) * 2.0,
|
|
49
|
+
(0.5 - pos.y / screenWH.y) * 2.0
|
|
50
|
+
);
|
|
51
|
+
}
|
|
52
|
+
|
|
53
|
+
void main(){
|
|
54
|
+
vec3 c = coord_opacity();
|
|
55
|
+
gl_Position = vec4( adjust_pos(c.xy), 0.0, 1.0);
|
|
56
|
+
v_rgba = rgba;
|
|
57
|
+
v_rgba.a *= plugin_opacity;
|
|
58
|
+
gl_PointSize = 10.0;
|
|
59
|
+
}
|
|
60
|
+
`;
|
|
61
|
+
const fragmentShaderSource = `#version 300 es
|
|
62
|
+
precision highp float;
|
|
63
|
+
in vec4 v_rgba;
|
|
64
|
+
out vec4 color;
|
|
65
|
+
void main(){
|
|
66
|
+
color = v_rgba;
|
|
67
|
+
}
|
|
68
|
+
`;
|
|
69
|
+
class Logic {
|
|
70
|
+
constructor(globe) {
|
|
12
71
|
this.globe = globe;
|
|
13
72
|
this.gl = globe.gl;
|
|
14
73
|
this._lastOpacity = 1;
|
|
15
|
-
this.program =
|
|
16
|
-
|
|
74
|
+
this.program = createProgram(this.gl, vertexShaderSource, fragmentShaderSource);
|
|
75
|
+
const { gl, program } = this;
|
|
17
76
|
{ // assign attribute locations
|
|
18
77
|
// in vec2 screen_coordinate;
|
|
19
78
|
// in float pixel_radius_small_ratio;
|
|
@@ -26,20 +85,20 @@ var Logic = /** @class */ (function () {
|
|
|
26
85
|
}
|
|
27
86
|
{
|
|
28
87
|
this._opacityLocation = gl.getUniformLocation(program, "plugin_opacity");
|
|
29
|
-
|
|
88
|
+
const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
|
|
30
89
|
gl.useProgram(program);
|
|
31
90
|
gl.uniform1f(this._opacityLocation, this._lastOpacity);
|
|
32
91
|
gl.useProgram(currentProgram);
|
|
33
92
|
}
|
|
34
93
|
{
|
|
35
94
|
this.cameraBlockBindingPoint = 0;
|
|
36
|
-
|
|
37
|
-
this.cameraBlockTotem =
|
|
95
|
+
const cameraBlockIndex = gl.getUniformBlockIndex(program, "CameraUniformBlock");
|
|
96
|
+
this.cameraBlockTotem = CameraUniformBlockTotemCache.get(globe);
|
|
38
97
|
gl.uniformBlockBinding(program, cameraBlockIndex, this.cameraBlockBindingPoint);
|
|
39
98
|
}
|
|
40
99
|
}
|
|
41
|
-
|
|
42
|
-
|
|
100
|
+
draw(vao, length, opacity) {
|
|
101
|
+
const { globe, gl, program, cameraBlockTotem, cameraBlockBindingPoint, _opacityLocation } = this;
|
|
43
102
|
if (globe.api_GetCurrentGeometry() === 0)
|
|
44
103
|
return;
|
|
45
104
|
gl.useProgram(program);
|
|
@@ -52,34 +111,34 @@ var Logic = /** @class */ (function () {
|
|
|
52
111
|
gl.drawArraysInstanced(gl.LINES, 0, vertexCount, length);
|
|
53
112
|
gl.bindVertexArray(null);
|
|
54
113
|
cameraBlockTotem.unbind(cameraBlockBindingPoint);
|
|
55
|
-
}
|
|
56
|
-
|
|
57
|
-
|
|
58
|
-
|
|
114
|
+
}
|
|
115
|
+
createVAO(screenCoordsBufferObj, pixelRadiusRatioSmallBufferObj, pixelRadiusRatioBigBufferObj, rgbaBufferObj) {
|
|
116
|
+
const { gl } = this;
|
|
117
|
+
const vao = gl.createVertexArray();
|
|
59
118
|
gl.bindVertexArray(vao);
|
|
60
119
|
{
|
|
61
|
-
|
|
120
|
+
const { buffer, stride = 0, offset = 0 } = screenCoordsBufferObj;
|
|
62
121
|
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
|
|
63
122
|
gl.enableVertexAttribArray(0);
|
|
64
123
|
gl.vertexAttribPointer(0, 2, gl.FLOAT, false, stride, offset);
|
|
65
124
|
gl.vertexAttribDivisor(0, 1);
|
|
66
125
|
}
|
|
67
126
|
{
|
|
68
|
-
|
|
127
|
+
const { buffer, stride = 0, offset = 0 } = pixelRadiusRatioSmallBufferObj;
|
|
69
128
|
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
|
|
70
129
|
gl.enableVertexAttribArray(1);
|
|
71
130
|
gl.vertexAttribPointer(1, 1, gl.FLOAT, false, stride, offset);
|
|
72
131
|
gl.vertexAttribDivisor(1, 1);
|
|
73
132
|
}
|
|
74
133
|
{
|
|
75
|
-
|
|
134
|
+
const { buffer, stride = 0, offset = 0 } = pixelRadiusRatioBigBufferObj;
|
|
76
135
|
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
|
|
77
136
|
gl.enableVertexAttribArray(2);
|
|
78
137
|
gl.vertexAttribPointer(2, 1, gl.FLOAT, false, stride, offset);
|
|
79
138
|
gl.vertexAttribDivisor(2, 1);
|
|
80
139
|
}
|
|
81
140
|
{
|
|
82
|
-
|
|
141
|
+
const { buffer, stride = 0, offset = 0 } = rgbaBufferObj;
|
|
83
142
|
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
|
|
84
143
|
gl.enableVertexAttribArray(3);
|
|
85
144
|
gl.vertexAttribPointer(3, 4, gl.FLOAT, false, stride, offset);
|
|
@@ -88,14 +147,13 @@ var Logic = /** @class */ (function () {
|
|
|
88
147
|
gl.bindVertexArray(null);
|
|
89
148
|
gl.bindBuffer(gl.ARRAY_BUFFER, null);
|
|
90
149
|
return vao;
|
|
91
|
-
}
|
|
92
|
-
|
|
93
|
-
|
|
94
|
-
|
|
95
|
-
}
|
|
96
|
-
|
|
97
|
-
|
|
98
|
-
|
|
99
|
-
|
|
100
|
-
release: function (globe) { return programcache_1.noRegisterGlobeProgramCache.releaseProgram(globe, Logic); }
|
|
150
|
+
}
|
|
151
|
+
free() {
|
|
152
|
+
const { globe } = this;
|
|
153
|
+
CameraUniformBlockTotemCache.release(globe);
|
|
154
|
+
}
|
|
155
|
+
}
|
|
156
|
+
export const PixelPaddingForFlatCompassCache = Object.freeze({
|
|
157
|
+
get: (globe) => noRegisterGlobeProgramCache.getProgram(globe, Logic),
|
|
158
|
+
release: (globe) => noRegisterGlobeProgramCache.releaseProgram(globe, Logic)
|
|
101
159
|
});
|
package/programs/util.js
CHANGED
|
@@ -1,18 +1,15 @@
|
|
|
1
|
-
|
|
2
|
-
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
-
exports.longlatbbox2normalbbox = longlatbbox2normalbbox;
|
|
4
|
-
function longlatbbox2normalbbox(_a) {
|
|
5
|
-
var _b = _a === void 0 ? {} : _a, _c = _b.minLon, minLon = _c === void 0 ? -180 : _c, _d = _b.maxLon, maxLon = _d === void 0 ? 180 : _d, _e = _b.minLat, minLat = _e === void 0 ? -90 : _e, _f = _b.maxLat, maxLat = _f === void 0 ? 90 : _f;
|
|
1
|
+
function longlatbbox2normalbbox({ minLon = -180, maxLon = 180, minLat = -90, maxLat = 90 } = {}) {
|
|
6
2
|
// x
|
|
7
|
-
|
|
8
|
-
|
|
3
|
+
const horOffset = (minLon) * Math.PI / 180;
|
|
4
|
+
const horSize = (maxLon - minLon) * Math.PI / 180;
|
|
9
5
|
// y
|
|
10
|
-
|
|
11
|
-
|
|
12
|
-
|
|
6
|
+
const vertOffset = (90 - maxLat) * Math.PI / 180;
|
|
7
|
+
const vertSize = (maxLat - minLat) * Math.PI / 180;
|
|
8
|
+
const result = {
|
|
13
9
|
bboxOffsetRad: new Float32Array([horOffset, vertOffset]),
|
|
14
10
|
bboxSizeRad: new Float32Array([horSize, vertSize])
|
|
15
11
|
};
|
|
16
12
|
console.log("longlatbbox2normalbbox", result);
|
|
17
13
|
return result;
|
|
18
14
|
}
|
|
15
|
+
export { longlatbbox2normalbbox };
|
|
@@ -1,23 +1,3 @@
|
|
|
1
|
-
|
|
2
|
-
|
|
3
|
-
|
|
4
|
-
var desc = Object.getOwnPropertyDescriptor(m, k);
|
|
5
|
-
if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
|
|
6
|
-
desc = { enumerable: true, get: function() { return m[k]; } };
|
|
7
|
-
}
|
|
8
|
-
Object.defineProperty(o, k2, desc);
|
|
9
|
-
}) : (function(o, m, k, k2) {
|
|
10
|
-
if (k2 === undefined) k2 = k;
|
|
11
|
-
o[k2] = m[k];
|
|
12
|
-
}));
|
|
13
|
-
var __exportStar = (this && this.__exportStar) || function(m, exports) {
|
|
14
|
-
for (var p in m) if (p !== "default" && !Object.prototype.hasOwnProperty.call(exports, p)) __createBinding(exports, m, p);
|
|
15
|
-
};
|
|
16
|
-
var __importDefault = (this && this.__importDefault) || function (mod) {
|
|
17
|
-
return (mod && mod.__esModule) ? mod : { "default": mod };
|
|
18
|
-
};
|
|
19
|
-
Object.defineProperty(exports, "__esModule", { value: true });
|
|
20
|
-
exports.PingPongBufferManager = void 0;
|
|
21
|
-
var pingpongbuffermanager_1 = __importDefault(require("./pingpongbuffermanager"));
|
|
22
|
-
exports.PingPongBufferManager = pingpongbuffermanager_1.default;
|
|
23
|
-
__exportStar(require("./logics"), exports);
|
|
1
|
+
import PingPongBufferManager from './pingpongbuffermanager';
|
|
2
|
+
export * from './logics';
|
|
3
|
+
export { PingPongBufferManager };
|
|
@@ -1,35 +1,76 @@
|
|
|
1
|
-
|
|
2
|
-
|
|
3
|
-
|
|
4
|
-
var ubo_js_1 = require("./ubo.js");
|
|
5
|
-
var programcache_1 = require("../../programcache");
|
|
1
|
+
import { createProgram } from "../../../util";
|
|
2
|
+
import { UBO_BINDING_POINT, shaderUboSource } from "./ubo.js";
|
|
3
|
+
import { glProgramCache } from "../../programcache";
|
|
6
4
|
/**
|
|
7
5
|
* [+] ubo
|
|
8
6
|
*/
|
|
9
|
-
|
|
10
|
-
|
|
11
|
-
|
|
12
|
-
|
|
13
|
-
|
|
7
|
+
const vertexShaderSource = `#version 300 es
|
|
8
|
+
precision highp float;
|
|
9
|
+
` + shaderUboSource + `
|
|
10
|
+
uniform sampler2D u_vector_field;
|
|
11
|
+
in vec2 in_position;
|
|
12
|
+
out vec3 base_color;
|
|
13
|
+
vec2 lookup_wind(const vec2 uv) { // gerek kalmayabilir. sampler linear methodu ayni isi yapiyor
|
|
14
|
+
// return texture(u_vector_field, uv).rg; // lower-res hardware filtering
|
|
15
|
+
vec2 res = vec2(textureSize(u_vector_field, 0));
|
|
16
|
+
vec2 px = 1.0 / res;
|
|
17
|
+
vec2 vc = (floor(uv * res)) * px;
|
|
18
|
+
vec2 f = fract(uv * res);
|
|
19
|
+
vec2 tl = texture(u_vector_field, vc).rg;
|
|
20
|
+
vec2 tr = texture(u_vector_field, vc + vec2(px.x, 0)).rg;
|
|
21
|
+
vec2 bl = texture(u_vector_field, vc + vec2(0, px.y)).rg;
|
|
22
|
+
vec2 br = texture(u_vector_field, vc + px).rg;
|
|
23
|
+
return mix(mix(tl, tr, f.x), mix(bl, br, f.x), f.y);
|
|
24
|
+
}
|
|
25
|
+
|
|
26
|
+
|
|
27
|
+
void main(){
|
|
28
|
+
vec2 direction_vector = lookup_wind(in_position);
|
|
29
|
+
if (direction_vector.r == 0.0 && direction_vector.g == 0.0){ return;}
|
|
30
|
+
|
|
31
|
+
vec2 limp;
|
|
32
|
+
if ( 0 == gl_VertexID) { limp = -tail_wing_base_limp; }
|
|
33
|
+
else if ( 1 == gl_VertexID) { limp = vec2( tail_wing_base_limp.x, -tail_wing_base_limp.y); }
|
|
34
|
+
else if ( 2 == gl_VertexID) { limp = tail_wing_base_limp; }
|
|
35
|
+
else { limp = vec2(-tail_wing_base_limp.x, tail_wing_base_limp.y); } // if ( 3 == gl_VertexID)
|
|
36
|
+
|
|
37
|
+
limp = (limp * mat2(
|
|
38
|
+
direction_vector.x, -direction_vector.y,
|
|
39
|
+
direction_vector.y, direction_vector.x)) / draw_texture_size;
|
|
40
|
+
|
|
41
|
+
vec2 pos = in_position * 2.0 - 1.0;
|
|
42
|
+
gl_Position = vec4(pos + limp, 0.0, 1.0);
|
|
43
|
+
base_color = color;
|
|
44
|
+
}`;
|
|
45
|
+
const fragmentShaderSource = `#version 300 es
|
|
46
|
+
precision highp float;
|
|
47
|
+
out vec4 outColor;
|
|
48
|
+
in vec3 base_color;
|
|
49
|
+
void main(){
|
|
50
|
+
outColor = vec4(base_color, 1.0);
|
|
51
|
+
}`;
|
|
52
|
+
class Logic {
|
|
53
|
+
constructor(gl) {
|
|
14
54
|
this.gl = gl;
|
|
15
|
-
|
|
55
|
+
[this.program,
|
|
56
|
+
this._vector_field_location] = this._createProgram();
|
|
16
57
|
// this.decoyBuffer = new DecoyBufferManager(gl);
|
|
17
58
|
}
|
|
18
|
-
|
|
19
|
-
|
|
20
|
-
|
|
59
|
+
_createProgram() {
|
|
60
|
+
const gl = this.gl;
|
|
61
|
+
const program = createProgram(gl, vertexShaderSource, fragmentShaderSource);
|
|
21
62
|
// ubo point
|
|
22
|
-
|
|
23
|
-
gl.uniformBlockBinding(program, ubo_location,
|
|
63
|
+
const ubo_location = gl.getUniformBlockIndex(program, 'UBO');
|
|
64
|
+
gl.uniformBlockBinding(program, ubo_location, UBO_BINDING_POINT);
|
|
24
65
|
return [program, gl.getUniformLocation(program, 'u_vector_field')];
|
|
25
|
-
}
|
|
66
|
+
}
|
|
26
67
|
/**
|
|
27
68
|
* @param {*} bufferManager | PingPongBufferManager
|
|
28
69
|
* @param {*} vectorTexture | RG32F texture R: x, G: y
|
|
29
70
|
* @param {*} uboManager | WaveParticalUboManager under ubo.js
|
|
30
71
|
*/
|
|
31
|
-
|
|
32
|
-
|
|
72
|
+
draw(bufferManager, vectorTexture, uboManager) {
|
|
73
|
+
const { gl, program } = this;
|
|
33
74
|
gl.useProgram(program);
|
|
34
75
|
gl.bindVertexArray(bufferManager.getSourceVao());
|
|
35
76
|
// gl.bindVertexArray(this.decoyBuffer.getSourceVao());
|
|
@@ -41,26 +82,23 @@ var Logic = /** @class */ (function () {
|
|
|
41
82
|
gl.drawArraysInstanced(gl.POINTS, 0, 4, bufferManager.length);
|
|
42
83
|
gl.bindVertexArray(null);
|
|
43
84
|
uboManager.unbind();
|
|
44
|
-
}
|
|
45
|
-
|
|
85
|
+
}
|
|
86
|
+
free() {
|
|
46
87
|
this.gl.deleteProgram(this.program);
|
|
47
88
|
this.program = null;
|
|
48
|
-
}
|
|
49
|
-
|
|
50
|
-
|
|
51
|
-
|
|
52
|
-
function default_1(gl) {
|
|
89
|
+
}
|
|
90
|
+
}
|
|
91
|
+
export default class {
|
|
92
|
+
constructor(gl) {
|
|
53
93
|
this.gl = gl;
|
|
54
|
-
this.logic =
|
|
94
|
+
this.logic = glProgramCache.getProgram(gl, Logic);
|
|
55
95
|
}
|
|
56
|
-
|
|
96
|
+
draw(bufferManager, vectorTexture, uboManager) {
|
|
57
97
|
this.logic.draw(bufferManager, vectorTexture, uboManager);
|
|
58
|
-
}
|
|
59
|
-
|
|
60
|
-
|
|
98
|
+
}
|
|
99
|
+
free() {
|
|
100
|
+
glProgramCache.releaseProgram(this.gl, Logic);
|
|
61
101
|
this.logic = null;
|
|
62
102
|
this.gl = null;
|
|
63
|
-
}
|
|
64
|
-
|
|
65
|
-
}());
|
|
66
|
-
exports.default = default_1;
|
|
103
|
+
}
|
|
104
|
+
}
|
|
@@ -1,12 +1,4 @@
|
|
|
1
|
-
|
|
2
|
-
|
|
3
|
-
|
|
4
|
-
};
|
|
5
|
-
Object.defineProperty(exports, "__esModule", { value: true });
|
|
6
|
-
exports.WaveParticalUboManager = exports.DrawRectangleParticles = exports.PixelBasedMove = void 0;
|
|
7
|
-
var pixelbased_1 = __importDefault(require("./pixelbased"));
|
|
8
|
-
exports.PixelBasedMove = pixelbased_1.default;
|
|
9
|
-
var drawrectangleparticles_1 = __importDefault(require("./drawrectangleparticles"));
|
|
10
|
-
exports.DrawRectangleParticles = drawrectangleparticles_1.default;
|
|
11
|
-
var ubo_1 = require("./ubo");
|
|
12
|
-
Object.defineProperty(exports, "WaveParticalUboManager", { enumerable: true, get: function () { return ubo_1.WaveParticalUboManager; } });
|
|
1
|
+
import PixelBasedMove from './pixelbased';
|
|
2
|
+
import DrawRectangleParticles from './drawrectangleparticles';
|
|
3
|
+
import { WaveParticalUboManager } from './ubo';
|
|
4
|
+
export { PixelBasedMove, DrawRectangleParticles, WaveParticalUboManager };
|