@pirireis/webglobeplugins 0.9.11 → 0.9.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (179) hide show
  1. package/Math/angle-calculation.js +9 -11
  2. package/Math/arc.js +38 -41
  3. package/Math/bounds/line-bbox.js +79 -83
  4. package/Math/constants.js +4 -9
  5. package/Math/frustum/types.js +1 -2
  6. package/Math/juction/arc-plane.js +33 -36
  7. package/Math/juction/line-sphere.js +15 -18
  8. package/Math/juction/plane-plane.js +20 -23
  9. package/Math/line.js +42 -47
  10. package/Math/methods.js +69 -92
  11. package/Math/plane.js +33 -38
  12. package/Math/quaternion.js +48 -55
  13. package/Math/types.js +1 -2
  14. package/Math/utils.js +2 -4
  15. package/Math/vec3.js +46 -52
  16. package/algorithms/search-binary.js +5 -8
  17. package/altitude-locator/draw-subset-obj.js +8 -11
  18. package/altitude-locator/plugin.js +114 -133
  19. package/altitude-locator/types.js +1 -3
  20. package/arrowfield/adaptor.js +3 -7
  21. package/arrowfield/index.js +3 -10
  22. package/arrowfield/plugin.js +63 -69
  23. package/bearing-line/index.js +2 -8
  24. package/bearing-line/plugin.js +218 -248
  25. package/circle-line-chain/chain-list-map.js +82 -92
  26. package/circle-line-chain/plugin.js +147 -182
  27. package/circle-line-chain/util.js +1 -5
  28. package/compass-rose/compass-rose-padding-flat.js +111 -140
  29. package/compass-rose/compass-text-writer.js +63 -75
  30. package/compass-rose/index.js +3 -7
  31. package/compassrose/compassrose.js +50 -57
  32. package/compassrose/index.js +2 -8
  33. package/heatwave/index.js +3 -10
  34. package/heatwave/isobar/objectarraylabels.js +50 -56
  35. package/heatwave/isobar/plugin.js +111 -170
  36. package/heatwave/isobar/quadtreecontours.js +78 -96
  37. package/heatwave/plugins/heatwaveglobeshell.js +73 -94
  38. package/index.js +12 -58
  39. package/package.json +1 -1
  40. package/partialrings/buffer-manager.js +32 -70
  41. package/partialrings/index.js +2 -41
  42. package/partialrings/plugin.js +55 -98
  43. package/partialrings/program.js +141 -59
  44. package/pin/pin-object-array.js +89 -97
  45. package/pin/pin-point-totem.js +21 -22
  46. package/point-heat-map/adaptors/timetracksplugin-format-to-this.js +11 -14
  47. package/point-heat-map/plugin-webworker.js +45 -53
  48. package/point-heat-map/point-to-heat-map-flow.js +46 -51
  49. package/point-tracks/key-methods.js +2 -5
  50. package/point-tracks/plugin.js +141 -170
  51. package/programs/arrowfield/index.js +2 -7
  52. package/programs/arrowfield/logic.js +172 -67
  53. package/programs/arrowfield/object.js +35 -43
  54. package/programs/data2legend/density-to-legend.js +47 -26
  55. package/programs/data2legend/point-to-density-texture.js +56 -34
  56. package/programs/float2legendwithratio/index.js +2 -8
  57. package/programs/float2legendwithratio/logic.js +88 -45
  58. package/programs/float2legendwithratio/object.js +45 -54
  59. package/programs/globe-util/is-globe-moved.js +10 -13
  60. package/programs/globeshell/index.js +2 -8
  61. package/programs/globeshell/wiggle/index.js +2 -8
  62. package/programs/globeshell/wiggle/logic.js +191 -101
  63. package/programs/globeshell/wiggle/object.js +35 -43
  64. package/programs/helpers/blender/program.js +36 -22
  65. package/programs/helpers/fadeaway/index.js +2 -7
  66. package/programs/helpers/fadeaway/logic.js +36 -17
  67. package/programs/helpers/fadeaway/object.js +11 -18
  68. package/programs/helpers/index.js +2 -8
  69. package/programs/index.js +9 -58
  70. package/programs/line-on-globe/angled-line.js +95 -39
  71. package/programs/line-on-globe/circle-accurate-3d.js +86 -39
  72. package/programs/line-on-globe/circle-accurate-flat.js +116 -64
  73. package/programs/line-on-globe/circle-accurate.js +113 -46
  74. package/programs/line-on-globe/circle.js +106 -44
  75. package/programs/line-on-globe/degree-padding-around-circle-3d.js +89 -42
  76. package/programs/line-on-globe/lines-color-instanced-flat.js +84 -43
  77. package/programs/line-on-globe/linestrip.js +126 -63
  78. package/programs/line-on-globe/naive-accurate-flexible.js +126 -59
  79. package/programs/line-on-globe/to-the-surface.js +62 -35
  80. package/programs/line-on-globe/util.js +2 -5
  81. package/programs/picking/pickable-renderer.js +127 -46
  82. package/programs/point-on-globe/element-globe-surface-glow.js +83 -46
  83. package/programs/point-on-globe/element-point-glow.js +112 -47
  84. package/programs/point-on-globe/square-pixel-point.js +80 -34
  85. package/programs/programcache.js +14 -19
  86. package/programs/rings/distancering/circleflatprogram.js +76 -70
  87. package/programs/rings/distancering/circlepaddingfreeangleprogram.js +168 -194
  88. package/programs/rings/distancering/circlepaddysharedbuffer.js +121 -200
  89. package/programs/rings/distancering/index.js +5 -14
  90. package/programs/rings/distancering/paddyflatprogram.js +87 -70
  91. package/programs/rings/distancering/paddyflatprogram2d.js +89 -72
  92. package/programs/rings/distancering/paddyflatprogram3d.js +87 -70
  93. package/programs/rings/index.js +1 -17
  94. package/programs/rings/partial-ring/piece-of-pie.js +144 -44
  95. package/programs/totems/camerauniformblock.js +65 -56
  96. package/programs/totems/canvas-webglobe-info.js +49 -45
  97. package/programs/totems/gpu-selection-uniform-block.js +45 -45
  98. package/programs/totems/index.js +2 -40
  99. package/programs/two-d/pixel-padding-for-compass.js +94 -36
  100. package/programs/util.js +7 -10
  101. package/programs/vectorfields/index.js +3 -23
  102. package/programs/vectorfields/logics/drawrectangleparticles.js +73 -35
  103. package/programs/vectorfields/logics/index.js +4 -12
  104. package/programs/vectorfields/logics/pixelbased.js +94 -41
  105. package/programs/vectorfields/logics/ubo.js +32 -32
  106. package/programs/vectorfields/pingpongbuffermanager.js +30 -37
  107. package/rangerings/enum.js +2 -5
  108. package/rangerings/index.js +5 -15
  109. package/rangerings/plugin.js +223 -286
  110. package/rangerings/rangeringangletext.js +122 -137
  111. package/rangerings/ring-account.js +53 -75
  112. package/shaders/fragment-toy/firework.js +55 -4
  113. package/shaders/fragment-toy/singularity.js +56 -5
  114. package/timetracks/adaptors-line-strip.js +27 -44
  115. package/timetracks/adaptors.js +48 -67
  116. package/timetracks/index.js +5 -19
  117. package/timetracks/plugin-line-strip.js +65 -79
  118. package/timetracks/plugin.js +71 -85
  119. package/timetracks/program-line-strip.js +297 -107
  120. package/timetracks/program.js +421 -118
  121. package/timetracks/programpoint-line-strip.js +98 -48
  122. package/timetracks/programpoint.js +91 -48
  123. package/util/account/bufferoffsetmanager.js +72 -98
  124. package/util/account/index.js +3 -23
  125. package/util/account/single-attribute-buffer-management/buffer-manager.js +44 -48
  126. package/util/account/single-attribute-buffer-management/buffer-orchestrator.js +68 -98
  127. package/util/account/single-attribute-buffer-management/index.js +4 -9
  128. package/util/account/single-attribute-buffer-management/object-store.js +29 -34
  129. package/util/account/single-attribute-buffer-management/types.js +1 -2
  130. package/util/account/util.js +2 -8
  131. package/util/algorithms/search-binary.js +5 -8
  132. package/util/check/get.js +5 -9
  133. package/util/check/typecheck.js +13 -24
  134. package/util/geometry/index.js +10 -18
  135. package/util/gl-util/buffer/attribute-loader.js +10 -26
  136. package/util/gl-util/buffer/index.js +2 -5
  137. package/util/gl-util/draw-options/methods.js +10 -15
  138. package/util/gl-util/uniform-block/manager.js +69 -72
  139. package/util/heatwavedatamanager/datamanager.js +56 -119
  140. package/util/heatwavedatamanager/index.js +3 -10
  141. package/util/heatwavedatamanager/pointcoordinatesdatacalculator.js +38 -47
  142. package/util/heatwavedatamanager/pointcoordsmeta.js +9 -13
  143. package/util/index.js +13 -57
  144. package/util/interpolation/timetrack/index.js +2 -5
  145. package/util/interpolation/timetrack/timetrack-interpolator.js +30 -36
  146. package/util/interpolation/timetrack/web-worker-str.js +180 -5
  147. package/util/interpolation/timetrack/web-worker.js +4 -6
  148. package/util/jshelpers/data-filler.js +8 -11
  149. package/util/jshelpers/equality.js +1 -3
  150. package/util/jshelpers/index.js +2 -37
  151. package/util/jshelpers/timefilters.js +8 -10
  152. package/util/picking/fence.js +8 -11
  153. package/util/picking/picker-displayer.js +49 -58
  154. package/util/programs/draw-texture-on-canvas.js +41 -26
  155. package/util/programs/index.js +1 -17
  156. package/util/programs/shapesonglobe.js +104 -68
  157. package/util/programs/supersampletotextures.js +45 -43
  158. package/util/programs/texturetoglobe.js +99 -52
  159. package/util/shaderfunctions/geometrytransformations.js +323 -35
  160. package/util/shaderfunctions/index.js +2 -18
  161. package/util/shaderfunctions/nodata.js +8 -5
  162. package/util/shaderfunctions/noisefunctions.js +40 -12
  163. package/util/surface-line-data/arcs-to-cuts.js +20 -23
  164. package/util/webglobe/gldefaultstates.js +1 -4
  165. package/util/webglobe/index.js +2 -18
  166. package/util/webglobe/rasteroverlay.js +36 -41
  167. package/util/webglobjectbuilders.js +70 -93
  168. package/util/webglobjectbuilders1.js +63 -82
  169. package/waveparticles/adaptor.js +7 -10
  170. package/waveparticles/index.js +3 -10
  171. package/waveparticles/plugin.js +82 -90
  172. package/wind/imagetovectorfieldandmagnitude.js +16 -19
  173. package/wind/index.js +5 -14
  174. package/wind/plugin.js +454 -291
  175. package/wind/vectorfieldimage.js +6 -8
  176. package/write-text/attached-text-writer.js +48 -54
  177. package/write-text/context-text.js +52 -63
  178. package/write-text/context-text3.js +71 -80
  179. package/write-text/index.js +1 -5
@@ -1,61 +1,79 @@
1
- "use strict";
2
- var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
3
- if (k2 === undefined) k2 = k;
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- var desc = Object.getOwnPropertyDescriptor(m, k);
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- if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
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- desc = { enumerable: true, get: function() { return m[k]; } };
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- }
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- Object.defineProperty(o, k2, desc);
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- }) : (function(o, m, k, k2) {
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- if (k2 === undefined) k2 = k;
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- o[k2] = m[k];
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- }));
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- var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
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- Object.defineProperty(o, "default", { enumerable: true, value: v });
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- }) : function(o, v) {
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- o["default"] = v;
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- });
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- var __importStar = (this && this.__importStar) || (function () {
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- var ownKeys = function(o) {
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- ownKeys = Object.getOwnPropertyNames || function (o) {
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- var ar = [];
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- for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k;
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- return ar;
24
- };
25
- return ownKeys(o);
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- };
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- return function (mod) {
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- if (mod && mod.__esModule) return mod;
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- var result = {};
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- if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]);
31
- __setModuleDefault(result, mod);
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- return result;
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- };
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- })();
35
- Object.defineProperty(exports, "__esModule", { value: true });
36
- exports.PaddingProgramCache = void 0;
37
- var util_1 = require("../../../util");
38
- var camerauniformblock_1 = __importStar(require("../../totems/camerauniformblock"));
39
- var programcache_1 = require("../../programcache");
40
- var vertexShader = "#version 300 es " +
41
- util_1.shaderfunctions.PI +
42
- util_1.shaderfunctions.R +
43
- util_1.shaderfunctions.POLE +
44
- camerauniformblock_1.CameraUniformBlockString +
45
- util_1.shaderfunctions.mercatorXYToGLPosition +
46
- util_1.shaderfunctions.longLatRadToMercator +
47
- util_1.shaderfunctions.longLatRadToCartesian3D +
48
- util_1.shaderfunctions.circleLimpFromLongLatRadCenterCartesian3D +
49
- util_1.shaderfunctions.circleLimpFromLongLatRadCenterMercatorCompass +
50
- util_1.shaderfunctions.circleLimpFromLongLatRadCenterMercatorRealDistancePadding +
51
- util_1.shaderfunctions.circleLimpFromLongLatRadCenterMercatorRealDistance + "\n\nin vec2 center;\nin float radius;\nin float pad_range;\nin vec4 color;\nin float flag;\n\nuniform int compass;\nuniform float pad_count;\n\nuniform float opacity;\n\n\nout vec2 v_limp;\nout vec4 v_color;\n\n\nvoid main() { \n\n float alpha_padding = z_level * z_level / (pad_range/ 100.0 );\n if( flag == 2.0 || flag == 1.0 || radius == 0.0 || alpha_padding < 0.1 || z_level < 3.0 ) return; // 1.0 is hide \n v_color = vec4(color.rgb, color.a * alpha_padding * opacity);\n\n gl_PointSize = 2.0;\n\n float odd = mod(float(gl_VertexID), 2.0);\n float index = (float(gl_VertexID)- odd ) / 2.0;\n float angle = 3.1415926535897932384626433832795 * 2.0 * (index / pad_count );\n float radius_ = radius - (pad_range * odd);\n\n if ( is3D){ \n gl_Position = projection * view * vec4(\n circleLimpFromLongLatRadCenterCartesian3D( center, radius_, angle) - translate, 1.0);\n v_limp = vec2(0.0, 0.0);\n return;\n }\n vec2 limp;\n if ( compass == 1 ){\n limp = circleLimpFromLongLatRadCenterMercatorCompass(center , radius_, angle);\n } else {\n // limp = circleLimpFromLongLatRadCenterMercatorRealDistancePadding(center, radius_, angle);\n limp = circleLimpFromLongLatRadCenterMercatorRealDistance(center, radius_, angle);\n }\n v_limp = limp;\n gl_Position = mercatorXYToGLPosition(limp);\n}";
52
- var fragmentShader = "#version 300 es\nprecision highp float; " +
53
- util_1.shaderfunctions.POLE + "\nin vec4 v_color;\nin vec2 v_limp;\nout vec4 outColor;\nvoid main() {\n if ( v_limp.x < -POLE || v_limp.x > POLE || v_limp.y < -POLE || v_limp.y > POLE ){ discard; }\n outColor = v_color;\n}";
54
- var Logic = /** @class */ (function () {
55
- function Logic(globe) {
1
+ import { createProgram, shaderfunctions } from "../../../util";
2
+ import CameraUniformBlockTotem, { CameraUniformBlockString } from "../../totems/camerauniformblock";
3
+ import { globeProgramCache, noRegisterGlobeProgramCache } from "../../programcache";
4
+ const vertexShader = `#version 300 es ` +
5
+ shaderfunctions.PI +
6
+ shaderfunctions.R +
7
+ shaderfunctions.POLE +
8
+ CameraUniformBlockString +
9
+ shaderfunctions.mercatorXYToGLPosition +
10
+ shaderfunctions.longLatRadToMercator +
11
+ shaderfunctions.longLatRadToCartesian3D +
12
+ shaderfunctions.circleLimpFromLongLatRadCenterCartesian3D +
13
+ shaderfunctions.circleLimpFromLongLatRadCenterMercatorCompass +
14
+ shaderfunctions.circleLimpFromLongLatRadCenterMercatorRealDistancePadding +
15
+ shaderfunctions.circleLimpFromLongLatRadCenterMercatorRealDistance + `
16
+
17
+ in vec2 center;
18
+ in float radius;
19
+ in float pad_range;
20
+ in vec4 color;
21
+ in float flag;
22
+
23
+ uniform int compass;
24
+ uniform float pad_count;
25
+
26
+ uniform float opacity;
27
+
28
+
29
+ out vec2 v_limp;
30
+ out vec4 v_color;
31
+
32
+
33
+ void main() {
34
+
35
+ float alpha_padding = z_level * z_level / (pad_range/ 100.0 );
36
+ if( flag == 2.0 || flag == 1.0 || radius == 0.0 || alpha_padding < 0.1 || z_level < 3.0 ) return; // 1.0 is hide
37
+ v_color = vec4(color.rgb, color.a * alpha_padding * opacity);
38
+
39
+ gl_PointSize = 2.0;
40
+
41
+ float odd = mod(float(gl_VertexID), 2.0);
42
+ float index = (float(gl_VertexID)- odd ) / 2.0;
43
+ float angle = 3.1415926535897932384626433832795 * 2.0 * (index / pad_count );
44
+ float radius_ = radius - (pad_range * odd);
45
+
46
+ if ( is3D){
47
+ gl_Position = projection * view * vec4(
48
+ circleLimpFromLongLatRadCenterCartesian3D( center, radius_, angle) - translate, 1.0);
49
+ v_limp = vec2(0.0, 0.0);
50
+ return;
51
+ }
52
+ vec2 limp;
53
+ if ( compass == 1 ){
54
+ limp = circleLimpFromLongLatRadCenterMercatorCompass(center , radius_, angle);
55
+ } else {
56
+ // limp = circleLimpFromLongLatRadCenterMercatorRealDistancePadding(center, radius_, angle);
57
+ limp = circleLimpFromLongLatRadCenterMercatorRealDistance(center, radius_, angle);
58
+ }
59
+ v_limp = limp;
60
+ gl_Position = mercatorXYToGLPosition(limp);
61
+ }`;
62
+ const fragmentShader = `#version 300 es
63
+ precision highp float; ` +
64
+ shaderfunctions.POLE + `
65
+ in vec4 v_color;
66
+ in vec2 v_limp;
67
+ out vec4 outColor;
68
+ void main() {
69
+ if ( v_limp.x < -POLE || v_limp.x > POLE || v_limp.y < -POLE || v_limp.y > POLE ){ discard; }
70
+ outColor = v_color;
71
+ }`;
72
+ class Logic {
73
+ constructor(globe) {
56
74
  this.globe = globe;
57
75
  this.gl = globe.gl;
58
- this.program = (0, util_1.createProgram)(this.gl, vertexShader, fragmentShader);
76
+ this.program = createProgram(this.gl, vertexShader, fragmentShader);
59
77
  { // bind positions so bufferManager can use them
60
78
  this.gl.bindAttribLocation(this.program, 0, "center");
61
79
  this.gl.bindAttribLocation(this.program, 1, "radius");
@@ -64,9 +82,9 @@ var Logic = /** @class */ (function () {
64
82
  this.gl.bindAttribLocation(this.program, 4, "flag");
65
83
  }
66
84
  this.cameraBlockBindingPoint = 0;
67
- var cameraBlockIndex = this.gl.getUniformBlockIndex(this.program, "CameraUniformBlock");
85
+ const cameraBlockIndex = this.gl.getUniformBlockIndex(this.program, "CameraUniformBlock");
68
86
  this.gl.uniformBlockBinding(this.program, cameraBlockIndex, this.cameraBlockBindingPoint);
69
- this.cameraBlockTotem = programcache_1.globeProgramCache.getProgram(globe, camerauniformblock_1.default);
87
+ this.cameraBlockTotem = globeProgramCache.getProgram(globe, CameraUniformBlockTotem);
70
88
  this._padCountLocation = this.gl.getUniformLocation(this.program, "pad_count");
71
89
  this._opacityLocation = this.gl.getUniformLocation(this.program, "opacity");
72
90
  this._compassLocation = this.gl.getUniformLocation(this.program, "compass");
@@ -74,7 +92,7 @@ var Logic = /** @class */ (function () {
74
92
  this._opacity = 1.0;
75
93
  this._padCount = 360;
76
94
  {
77
- var currentProgram = this.gl.getParameter(this.gl.CURRENT_PROGRAM);
95
+ const currentProgram = this.gl.getParameter(this.gl.CURRENT_PROGRAM);
78
96
  this.gl.useProgram(this.program);
79
97
  this.gl.uniform1i(this._compassLocation, 1);
80
98
  this.gl.uniform1f(this._opacityLocation, 1.0);
@@ -82,8 +100,8 @@ var Logic = /** @class */ (function () {
82
100
  this.gl.useProgram(currentProgram);
83
101
  }
84
102
  }
85
- Logic.prototype.draw = function (attrBufferManager, padCount, compass, opacity) {
86
- var _a = this, gl = _a.gl, program = _a.program, _padCountLocation = _a._padCountLocation, cameraBlockBindingPoint = _a.cameraBlockBindingPoint, cameraBlockTotem = _a.cameraBlockTotem, _compassLocation = _a._compassLocation;
103
+ draw(attrBufferManager, padCount, compass, opacity) {
104
+ const { gl, program, _padCountLocation, cameraBlockBindingPoint, cameraBlockTotem, _compassLocation } = this;
87
105
  gl.useProgram(program);
88
106
  attrBufferManager.bindPaddingVAO();
89
107
  cameraBlockTotem.bind(cameraBlockBindingPoint);
@@ -106,14 +124,13 @@ var Logic = /** @class */ (function () {
106
124
  gl.drawArraysInstanced(gl.LINES, 0, padCount * 2, attrBufferManager.length);
107
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  gl.bindVertexArray(null);
108
126
  cameraBlockTotem.unbind(cameraBlockBindingPoint);
109
- };
110
- Logic.prototype.free = function () {
127
+ }
128
+ free() {
111
129
  this.gl.deleteProgram(this.program);
112
- programcache_1.globeProgramCache.releaseProgram(this.globe, camerauniformblock_1.default);
113
- };
114
- return Logic;
115
- }());
116
- exports.PaddingProgramCache = Object.freeze({
117
- getProgram: function (globe) { return programcache_1.noRegisterGlobeProgramCache.getProgram(globe, Logic); },
118
- releaseProgram: function (globe) { programcache_1.noRegisterGlobeProgramCache.releaseProgram(globe, Logic); }
130
+ globeProgramCache.releaseProgram(this.globe, CameraUniformBlockTotem);
131
+ }
132
+ }
133
+ export const PaddingProgramCache = Object.freeze({
134
+ getProgram: (globe) => { return noRegisterGlobeProgramCache.getProgram(globe, Logic); },
135
+ releaseProgram: (globe) => { noRegisterGlobeProgramCache.releaseProgram(globe, Logic); }
119
136
  });
@@ -1,61 +1,79 @@
1
- "use strict";
2
- var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
3
- if (k2 === undefined) k2 = k;
4
- var desc = Object.getOwnPropertyDescriptor(m, k);
5
- if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
6
- desc = { enumerable: true, get: function() { return m[k]; } };
7
- }
8
- Object.defineProperty(o, k2, desc);
9
- }) : (function(o, m, k, k2) {
10
- if (k2 === undefined) k2 = k;
11
- o[k2] = m[k];
12
- }));
13
- var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
14
- Object.defineProperty(o, "default", { enumerable: true, value: v });
15
- }) : function(o, v) {
16
- o["default"] = v;
17
- });
18
- var __importStar = (this && this.__importStar) || (function () {
19
- var ownKeys = function(o) {
20
- ownKeys = Object.getOwnPropertyNames || function (o) {
21
- var ar = [];
22
- for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k;
23
- return ar;
24
- };
25
- return ownKeys(o);
26
- };
27
- return function (mod) {
28
- if (mod && mod.__esModule) return mod;
29
- var result = {};
30
- if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]);
31
- __setModuleDefault(result, mod);
32
- return result;
33
- };
34
- })();
35
- Object.defineProperty(exports, "__esModule", { value: true });
36
- exports.PaddingProgramCache = void 0;
37
- var util_1 = require("../../../util");
38
- var camerauniformblock_1 = __importStar(require("../../totems/camerauniformblock"));
39
- var programcache_1 = require("../../programcache");
40
- var vertexShader = "#version 300 es " +
41
- util_1.shaderfunctions.PI +
42
- util_1.shaderfunctions.R +
43
- util_1.shaderfunctions.POLE +
44
- camerauniformblock_1.CameraUniformBlockString +
45
- util_1.shaderfunctions.mercatorXYToGLPosition +
46
- util_1.shaderfunctions.longLatRadToMercator +
47
- util_1.shaderfunctions.longLatRadToCartesian3D +
48
- util_1.shaderfunctions.circleLimpFromLongLatRadCenterCartesian3D +
49
- util_1.shaderfunctions.circleLimpFromLongLatRadCenterMercatorCompass +
50
- util_1.shaderfunctions.circleLimpFromLongLatRadCenterMercatorRealDistancePadding +
51
- util_1.shaderfunctions.circleLimpFromLongLatRadCenterMercatorRealDistance + "\n\nin vec2 center;\nin float radius;\nin float pad_range;\nin vec4 color;\nin float flag;\n\nuniform int compass;\nuniform float pad_count;\n\nuniform float opacity;\n\n\nout vec2 v_limp;\nout vec4 v_color;\n\n\nvoid main() { \n\n float alpha_padding = z_level * z_level / (pad_range/ 100.0 );\n if( flag == 2.0 || flag == 1.0 || radius == 0.0 || alpha_padding < 0.1 || z_level < 3.0 ) return; // 1.0 is hide \n v_color = vec4(color.rgb, color.a * alpha_padding * opacity);\n\n gl_PointSize = 2.0;\n\n float odd = mod(float(gl_VertexID), 2.0);\n float index = (float(gl_VertexID)- odd ) / 2.0;\n float angle = 3.1415926535897932384626433832795 * 2.0 * (index / pad_count );\n float radius_ = radius - (pad_range * odd);\n\n if ( is3D){ \n gl_Position = projection * view * vec4(\n circleLimpFromLongLatRadCenterCartesian3D( center, radius_, angle) - translate, 1.0);\n v_limp = vec2(0.0, 0.0);\n return;\n }\n vec2 limp;\n if ( compass == 1 ){\n limp = circleLimpFromLongLatRadCenterMercatorCompass(center , radius_, angle);\n } else {\n // limp = circleLimpFromLongLatRadCenterMercatorRealDistancePadding(center, radius_, angle);\n limp = circleLimpFromLongLatRadCenterMercatorRealDistance(center, radius_, angle);\n }\n v_limp = limp;\n gl_Position = mercatorXYToGLPosition(limp);\n}";
52
- var fragmentShader = "#version 300 es\nprecision highp float; " +
53
- util_1.shaderfunctions.POLE + "\nin vec4 v_color;\nin vec2 v_limp;\nout vec4 outColor;\nvoid main() {\n if ( v_limp.x < -POLE || v_limp.x > POLE || v_limp.y < -POLE || v_limp.y > POLE ){ discard; }\n outColor = v_color;\n}";
54
- var Logic = /** @class */ (function () {
55
- function Logic(globe) {
1
+ import { createProgram, shaderfunctions } from "../../../util";
2
+ import CameraUniformBlockTotem, { CameraUniformBlockString } from "../../totems/camerauniformblock";
3
+ import { globeProgramCache, noRegisterGlobeProgramCache } from "../../programcache";
4
+ const vertexShader = `#version 300 es ` +
5
+ shaderfunctions.PI +
6
+ shaderfunctions.R +
7
+ shaderfunctions.POLE +
8
+ CameraUniformBlockString +
9
+ shaderfunctions.mercatorXYToGLPosition +
10
+ shaderfunctions.longLatRadToMercator +
11
+ shaderfunctions.longLatRadToCartesian3D +
12
+ shaderfunctions.circleLimpFromLongLatRadCenterCartesian3D +
13
+ shaderfunctions.circleLimpFromLongLatRadCenterMercatorCompass +
14
+ shaderfunctions.circleLimpFromLongLatRadCenterMercatorRealDistancePadding +
15
+ shaderfunctions.circleLimpFromLongLatRadCenterMercatorRealDistance + `
16
+
17
+ in vec2 center;
18
+ in float radius;
19
+ in float pad_range;
20
+ in vec4 color;
21
+ in float flag;
22
+
23
+ uniform int compass;
24
+ uniform float pad_count;
25
+
26
+ uniform float opacity;
27
+
28
+
29
+ out vec2 v_limp;
30
+ out vec4 v_color;
31
+
32
+
33
+ void main() {
34
+
35
+ float alpha_padding = z_level * z_level / (pad_range/ 100.0 );
36
+ if( flag == 2.0 || flag == 1.0 || radius == 0.0 || alpha_padding < 0.1 || z_level < 3.0 ) return; // 1.0 is hide
37
+ v_color = vec4(color.rgb, color.a * alpha_padding * opacity);
38
+
39
+ gl_PointSize = 2.0;
40
+
41
+ float odd = mod(float(gl_VertexID), 2.0);
42
+ float index = (float(gl_VertexID)- odd ) / 2.0;
43
+ float angle = 3.1415926535897932384626433832795 * 2.0 * (index / pad_count );
44
+ float radius_ = radius - (pad_range * odd);
45
+
46
+ if ( is3D){
47
+ gl_Position = projection * view * vec4(
48
+ circleLimpFromLongLatRadCenterCartesian3D( center, radius_, angle) - translate, 1.0);
49
+ v_limp = vec2(0.0, 0.0);
50
+ return;
51
+ }
52
+ vec2 limp;
53
+ if ( compass == 1 ){
54
+ limp = circleLimpFromLongLatRadCenterMercatorCompass(center , radius_, angle);
55
+ } else {
56
+ // limp = circleLimpFromLongLatRadCenterMercatorRealDistancePadding(center, radius_, angle);
57
+ limp = circleLimpFromLongLatRadCenterMercatorRealDistance(center, radius_, angle);
58
+ }
59
+ v_limp = limp;
60
+ gl_Position = mercatorXYToGLPosition(limp);
61
+ }`;
62
+ const fragmentShader = `#version 300 es
63
+ precision highp float; ` +
64
+ shaderfunctions.POLE + `
65
+ in vec4 v_color;
66
+ in vec2 v_limp;
67
+ out vec4 outColor;
68
+ void main() {
69
+ if ( v_limp.x < -POLE || v_limp.x > POLE || v_limp.y < -POLE || v_limp.y > POLE ){ discard; }
70
+ outColor = v_color;
71
+ }`;
72
+ class Logic {
73
+ constructor(globe) {
56
74
  this.globe = globe;
57
75
  this.gl = globe.gl;
58
- this.program = (0, util_1.createProgram)(this.gl, vertexShader, fragmentShader);
76
+ this.program = createProgram(this.gl, vertexShader, fragmentShader);
59
77
  { // bind positions so bufferManager can use them
60
78
  this.gl.bindAttribLocation(this.program, 0, "center");
61
79
  this.gl.bindAttribLocation(this.program, 1, "radius");
@@ -64,9 +82,9 @@ var Logic = /** @class */ (function () {
64
82
  this.gl.bindAttribLocation(this.program, 4, "flag");
65
83
  }
66
84
  this.cameraBlockBindingPoint = 0;
67
- var cameraBlockIndex = this.gl.getUniformBlockIndex(this.program, "CameraUniformBlock");
85
+ const cameraBlockIndex = this.gl.getUniformBlockIndex(this.program, "CameraUniformBlock");
68
86
  this.gl.uniformBlockBinding(this.program, cameraBlockIndex, this.cameraBlockBindingPoint);
69
- this.cameraBlockTotem = programcache_1.globeProgramCache.getProgram(globe, camerauniformblock_1.default);
87
+ this.cameraBlockTotem = globeProgramCache.getProgram(globe, CameraUniformBlockTotem);
70
88
  this._padCountLocation = this.gl.getUniformLocation(this.program, "pad_count");
71
89
  this._opacityLocation = this.gl.getUniformLocation(this.program, "opacity");
72
90
  this._compassLocation = this.gl.getUniformLocation(this.program, "compass");
@@ -74,7 +92,7 @@ var Logic = /** @class */ (function () {
74
92
  this._opacity = 1.0;
75
93
  this._padCount = 360;
76
94
  {
77
- var currentProgram = this.gl.getParameter(this.gl.CURRENT_PROGRAM);
95
+ const currentProgram = this.gl.getParameter(this.gl.CURRENT_PROGRAM);
78
96
  this.gl.useProgram(this.program);
79
97
  this.gl.uniform1i(this._compassLocation, 1);
80
98
  this.gl.uniform1f(this._opacityLocation, 1.0);
@@ -82,10 +100,10 @@ var Logic = /** @class */ (function () {
82
100
  this.gl.useProgram(currentProgram);
83
101
  }
84
102
  }
85
- Logic.prototype.draw = function (vao, length, opaity) {
86
- };
87
- Logic.prototype.draw = function (attrBufferManager, padCount, compass, opacity) {
88
- var _a = this, gl = _a.gl, program = _a.program, _padCountLocation = _a._padCountLocation, cameraBlockBindingPoint = _a.cameraBlockBindingPoint, cameraBlockTotem = _a.cameraBlockTotem, _compassLocation = _a._compassLocation;
103
+ draw(vao, length, opaity) {
104
+ }
105
+ draw(attrBufferManager, padCount, compass, opacity) {
106
+ const { gl, program, _padCountLocation, cameraBlockBindingPoint, cameraBlockTotem, _compassLocation } = this;
89
107
  gl.useProgram(program);
90
108
  attrBufferManager.bindPaddingVAO();
91
109
  cameraBlockTotem.bind(cameraBlockBindingPoint);
@@ -108,14 +126,13 @@ var Logic = /** @class */ (function () {
108
126
  gl.drawArraysInstanced(gl.LINES, 0, padCount * 2, attrBufferManager.length);
109
127
  gl.bindVertexArray(null);
110
128
  cameraBlockTotem.unbind(cameraBlockBindingPoint);
111
- };
112
- Logic.prototype.free = function () {
129
+ }
130
+ free() {
113
131
  this.gl.deleteProgram(this.program);
114
- programcache_1.globeProgramCache.releaseProgram(this.globe, camerauniformblock_1.default);
115
- };
116
- return Logic;
117
- }());
118
- exports.PaddingProgramCache = Object.freeze({
119
- getProgram: function (globe) { return programcache_1.noRegisterGlobeProgramCache.getProgram(globe, Logic); },
120
- releaseProgram: function (globe) { programcache_1.noRegisterGlobeProgramCache.releaseProgram(globe, Logic); }
132
+ globeProgramCache.releaseProgram(this.globe, CameraUniformBlockTotem);
133
+ }
134
+ }
135
+ export const PaddingProgramCache = Object.freeze({
136
+ getProgram: (globe) => { return noRegisterGlobeProgramCache.getProgram(globe, Logic); },
137
+ releaseProgram: (globe) => { noRegisterGlobeProgramCache.releaseProgram(globe, Logic); }
121
138
  });
@@ -1,61 +1,79 @@
1
- "use strict";
2
- var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
3
- if (k2 === undefined) k2 = k;
4
- var desc = Object.getOwnPropertyDescriptor(m, k);
5
- if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
6
- desc = { enumerable: true, get: function() { return m[k]; } };
7
- }
8
- Object.defineProperty(o, k2, desc);
9
- }) : (function(o, m, k, k2) {
10
- if (k2 === undefined) k2 = k;
11
- o[k2] = m[k];
12
- }));
13
- var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
14
- Object.defineProperty(o, "default", { enumerable: true, value: v });
15
- }) : function(o, v) {
16
- o["default"] = v;
17
- });
18
- var __importStar = (this && this.__importStar) || (function () {
19
- var ownKeys = function(o) {
20
- ownKeys = Object.getOwnPropertyNames || function (o) {
21
- var ar = [];
22
- for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k;
23
- return ar;
24
- };
25
- return ownKeys(o);
26
- };
27
- return function (mod) {
28
- if (mod && mod.__esModule) return mod;
29
- var result = {};
30
- if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]);
31
- __setModuleDefault(result, mod);
32
- return result;
33
- };
34
- })();
35
- Object.defineProperty(exports, "__esModule", { value: true });
36
- exports.PaddingProgramCache = void 0;
37
- var util_1 = require("../../../util");
38
- var camerauniformblock_1 = __importStar(require("../../totems/camerauniformblock"));
39
- var programcache_1 = require("../../programcache");
40
- var vertexShader = "#version 300 es " +
41
- util_1.shaderfunctions.PI +
42
- util_1.shaderfunctions.R +
43
- util_1.shaderfunctions.POLE +
44
- camerauniformblock_1.CameraUniformBlockString +
45
- util_1.shaderfunctions.mercatorXYToGLPosition +
46
- util_1.shaderfunctions.longLatRadToMercator +
47
- util_1.shaderfunctions.longLatRadToCartesian3D +
48
- util_1.shaderfunctions.circleLimpFromLongLatRadCenterCartesian3D +
49
- util_1.shaderfunctions.circleLimpFromLongLatRadCenterMercatorCompass +
50
- util_1.shaderfunctions.circleLimpFromLongLatRadCenterMercatorRealDistancePadding +
51
- util_1.shaderfunctions.circleLimpFromLongLatRadCenterMercatorRealDistance + "\n\nin vec2 center;\nin float radius;\nin float pad_range;\nin vec4 color;\nin float flag;\n\nuniform int compass;\nuniform float pad_count;\n\nuniform float opacity;\n\n\nout vec2 v_limp;\nout vec4 v_color;\n\n\nvoid main() { \n\n float alpha_padding = z_level * z_level / (pad_range/ 100.0 );\n if( flag == 2.0 || flag == 1.0 || radius == 0.0 || alpha_padding < 0.1 || z_level < 3.0 ) return; // 1.0 is hide \n v_color = vec4(color.rgb, color.a * alpha_padding * opacity);\n\n gl_PointSize = 2.0;\n\n float odd = mod(float(gl_VertexID), 2.0);\n float index = (float(gl_VertexID)- odd ) / 2.0;\n float angle = 3.1415926535897932384626433832795 * 2.0 * (index / pad_count );\n float radius_ = radius - (pad_range * odd);\n\n if ( is3D){ \n gl_Position = projection * view * vec4(\n circleLimpFromLongLatRadCenterCartesian3D( center, radius_, angle) - translate, 1.0);\n v_limp = vec2(0.0, 0.0);\n return;\n }\n vec2 limp;\n if ( compass == 1 ){\n limp = circleLimpFromLongLatRadCenterMercatorCompass(center , radius_, angle);\n } else {\n // limp = circleLimpFromLongLatRadCenterMercatorRealDistancePadding(center, radius_, angle);\n limp = circleLimpFromLongLatRadCenterMercatorRealDistance(center, radius_, angle);\n }\n v_limp = limp;\n gl_Position = mercatorXYToGLPosition(limp);\n}";
52
- var fragmentShader = "#version 300 es\nprecision highp float; " +
53
- util_1.shaderfunctions.POLE + "\nin vec4 v_color;\nin vec2 v_limp;\nout vec4 outColor;\nvoid main() {\n if ( v_limp.x < -POLE || v_limp.x > POLE || v_limp.y < -POLE || v_limp.y > POLE ){ discard; }\n outColor = v_color;\n}";
54
- var Logic = /** @class */ (function () {
55
- function Logic(globe) {
1
+ import { createProgram, shaderfunctions } from "../../../util";
2
+ import CameraUniformBlockTotem, { CameraUniformBlockString } from "../../totems/camerauniformblock";
3
+ import { globeProgramCache, noRegisterGlobeProgramCache } from "../../programcache";
4
+ const vertexShader = `#version 300 es ` +
5
+ shaderfunctions.PI +
6
+ shaderfunctions.R +
7
+ shaderfunctions.POLE +
8
+ CameraUniformBlockString +
9
+ shaderfunctions.mercatorXYToGLPosition +
10
+ shaderfunctions.longLatRadToMercator +
11
+ shaderfunctions.longLatRadToCartesian3D +
12
+ shaderfunctions.circleLimpFromLongLatRadCenterCartesian3D +
13
+ shaderfunctions.circleLimpFromLongLatRadCenterMercatorCompass +
14
+ shaderfunctions.circleLimpFromLongLatRadCenterMercatorRealDistancePadding +
15
+ shaderfunctions.circleLimpFromLongLatRadCenterMercatorRealDistance + `
16
+
17
+ in vec2 center;
18
+ in float radius;
19
+ in float pad_range;
20
+ in vec4 color;
21
+ in float flag;
22
+
23
+ uniform int compass;
24
+ uniform float pad_count;
25
+
26
+ uniform float opacity;
27
+
28
+
29
+ out vec2 v_limp;
30
+ out vec4 v_color;
31
+
32
+
33
+ void main() {
34
+
35
+ float alpha_padding = z_level * z_level / (pad_range/ 100.0 );
36
+ if( flag == 2.0 || flag == 1.0 || radius == 0.0 || alpha_padding < 0.1 || z_level < 3.0 ) return; // 1.0 is hide
37
+ v_color = vec4(color.rgb, color.a * alpha_padding * opacity);
38
+
39
+ gl_PointSize = 2.0;
40
+
41
+ float odd = mod(float(gl_VertexID), 2.0);
42
+ float index = (float(gl_VertexID)- odd ) / 2.0;
43
+ float angle = 3.1415926535897932384626433832795 * 2.0 * (index / pad_count );
44
+ float radius_ = radius - (pad_range * odd);
45
+
46
+ if ( is3D){
47
+ gl_Position = projection * view * vec4(
48
+ circleLimpFromLongLatRadCenterCartesian3D( center, radius_, angle) - translate, 1.0);
49
+ v_limp = vec2(0.0, 0.0);
50
+ return;
51
+ }
52
+ vec2 limp;
53
+ if ( compass == 1 ){
54
+ limp = circleLimpFromLongLatRadCenterMercatorCompass(center , radius_, angle);
55
+ } else {
56
+ // limp = circleLimpFromLongLatRadCenterMercatorRealDistancePadding(center, radius_, angle);
57
+ limp = circleLimpFromLongLatRadCenterMercatorRealDistance(center, radius_, angle);
58
+ }
59
+ v_limp = limp;
60
+ gl_Position = mercatorXYToGLPosition(limp);
61
+ }`;
62
+ const fragmentShader = `#version 300 es
63
+ precision highp float; ` +
64
+ shaderfunctions.POLE + `
65
+ in vec4 v_color;
66
+ in vec2 v_limp;
67
+ out vec4 outColor;
68
+ void main() {
69
+ if ( v_limp.x < -POLE || v_limp.x > POLE || v_limp.y < -POLE || v_limp.y > POLE ){ discard; }
70
+ outColor = v_color;
71
+ }`;
72
+ class Logic {
73
+ constructor(globe) {
56
74
  this.globe = globe;
57
75
  this.gl = globe.gl;
58
- this.program = (0, util_1.createProgram)(this.gl, vertexShader, fragmentShader);
76
+ this.program = createProgram(this.gl, vertexShader, fragmentShader);
59
77
  { // bind positions so bufferManager can use them
60
78
  this.gl.bindAttribLocation(this.program, 0, "center");
61
79
  this.gl.bindAttribLocation(this.program, 1, "radius");
@@ -64,9 +82,9 @@ var Logic = /** @class */ (function () {
64
82
  this.gl.bindAttribLocation(this.program, 4, "flag");
65
83
  }
66
84
  this.cameraBlockBindingPoint = 0;
67
- var cameraBlockIndex = this.gl.getUniformBlockIndex(this.program, "CameraUniformBlock");
85
+ const cameraBlockIndex = this.gl.getUniformBlockIndex(this.program, "CameraUniformBlock");
68
86
  this.gl.uniformBlockBinding(this.program, cameraBlockIndex, this.cameraBlockBindingPoint);
69
- this.cameraBlockTotem = programcache_1.globeProgramCache.getProgram(globe, camerauniformblock_1.default);
87
+ this.cameraBlockTotem = globeProgramCache.getProgram(globe, CameraUniformBlockTotem);
70
88
  this._padCountLocation = this.gl.getUniformLocation(this.program, "pad_count");
71
89
  this._opacityLocation = this.gl.getUniformLocation(this.program, "opacity");
72
90
  this._compassLocation = this.gl.getUniformLocation(this.program, "compass");
@@ -74,7 +92,7 @@ var Logic = /** @class */ (function () {
74
92
  this._opacity = 1.0;
75
93
  this._padCount = 360;
76
94
  {
77
- var currentProgram = this.gl.getParameter(this.gl.CURRENT_PROGRAM);
95
+ const currentProgram = this.gl.getParameter(this.gl.CURRENT_PROGRAM);
78
96
  this.gl.useProgram(this.program);
79
97
  this.gl.uniform1i(this._compassLocation, 1);
80
98
  this.gl.uniform1f(this._opacityLocation, 1.0);
@@ -82,8 +100,8 @@ var Logic = /** @class */ (function () {
82
100
  this.gl.useProgram(currentProgram);
83
101
  }
84
102
  }
85
- Logic.prototype.draw = function (attrBufferManager, padCount, compass, opacity) {
86
- var _a = this, gl = _a.gl, program = _a.program, _padCountLocation = _a._padCountLocation, cameraBlockBindingPoint = _a.cameraBlockBindingPoint, cameraBlockTotem = _a.cameraBlockTotem, _compassLocation = _a._compassLocation;
103
+ draw(attrBufferManager, padCount, compass, opacity) {
104
+ const { gl, program, _padCountLocation, cameraBlockBindingPoint, cameraBlockTotem, _compassLocation } = this;
87
105
  gl.useProgram(program);
88
106
  attrBufferManager.bindPaddingVAO();
89
107
  cameraBlockTotem.bind(cameraBlockBindingPoint);
@@ -106,14 +124,13 @@ var Logic = /** @class */ (function () {
106
124
  gl.drawArraysInstanced(gl.LINES, 0, padCount * 2, attrBufferManager.length);
107
125
  gl.bindVertexArray(null);
108
126
  cameraBlockTotem.unbind(cameraBlockBindingPoint);
109
- };
110
- Logic.prototype.free = function () {
127
+ }
128
+ free() {
111
129
  this.gl.deleteProgram(this.program);
112
- programcache_1.globeProgramCache.releaseProgram(this.globe, camerauniformblock_1.default);
113
- };
114
- return Logic;
115
- }());
116
- exports.PaddingProgramCache = Object.freeze({
117
- getProgram: function (globe) { return programcache_1.noRegisterGlobeProgramCache.getProgram(globe, Logic); },
118
- releaseProgram: function (globe) { programcache_1.noRegisterGlobeProgramCache.releaseProgram(globe, Logic); }
130
+ globeProgramCache.releaseProgram(this.globe, CameraUniformBlockTotem);
131
+ }
132
+ }
133
+ export const PaddingProgramCache = Object.freeze({
134
+ getProgram: (globe) => { return noRegisterGlobeProgramCache.getProgram(globe, Logic); },
135
+ releaseProgram: (globe) => { noRegisterGlobeProgramCache.releaseProgram(globe, Logic); }
119
136
  });
@@ -1,17 +1 @@
1
- "use strict";
2
- var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
3
- if (k2 === undefined) k2 = k;
4
- var desc = Object.getOwnPropertyDescriptor(m, k);
5
- if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
6
- desc = { enumerable: true, get: function() { return m[k]; } };
7
- }
8
- Object.defineProperty(o, k2, desc);
9
- }) : (function(o, m, k, k2) {
10
- if (k2 === undefined) k2 = k;
11
- o[k2] = m[k];
12
- }));
13
- var __exportStar = (this && this.__exportStar) || function(m, exports) {
14
- for (var p in m) if (p !== "default" && !Object.prototype.hasOwnProperty.call(exports, p)) __createBinding(exports, m, p);
15
- };
16
- Object.defineProperty(exports, "__esModule", { value: true });
17
- __exportStar(require("./distancering"), exports);
1
+ export * from "./distancering";