@pirireis/webglobeplugins 0.9.11 → 0.9.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (179) hide show
  1. package/Math/angle-calculation.js +9 -11
  2. package/Math/arc.js +38 -41
  3. package/Math/bounds/line-bbox.js +79 -83
  4. package/Math/constants.js +4 -9
  5. package/Math/frustum/types.js +1 -2
  6. package/Math/juction/arc-plane.js +33 -36
  7. package/Math/juction/line-sphere.js +15 -18
  8. package/Math/juction/plane-plane.js +20 -23
  9. package/Math/line.js +42 -47
  10. package/Math/methods.js +69 -92
  11. package/Math/plane.js +33 -38
  12. package/Math/quaternion.js +48 -55
  13. package/Math/types.js +1 -2
  14. package/Math/utils.js +2 -4
  15. package/Math/vec3.js +46 -52
  16. package/algorithms/search-binary.js +5 -8
  17. package/altitude-locator/draw-subset-obj.js +8 -11
  18. package/altitude-locator/plugin.js +114 -133
  19. package/altitude-locator/types.js +1 -3
  20. package/arrowfield/adaptor.js +3 -7
  21. package/arrowfield/index.js +3 -10
  22. package/arrowfield/plugin.js +63 -69
  23. package/bearing-line/index.js +2 -8
  24. package/bearing-line/plugin.js +218 -248
  25. package/circle-line-chain/chain-list-map.js +82 -92
  26. package/circle-line-chain/plugin.js +147 -182
  27. package/circle-line-chain/util.js +1 -5
  28. package/compass-rose/compass-rose-padding-flat.js +111 -140
  29. package/compass-rose/compass-text-writer.js +63 -75
  30. package/compass-rose/index.js +3 -7
  31. package/compassrose/compassrose.js +50 -57
  32. package/compassrose/index.js +2 -8
  33. package/heatwave/index.js +3 -10
  34. package/heatwave/isobar/objectarraylabels.js +50 -56
  35. package/heatwave/isobar/plugin.js +111 -170
  36. package/heatwave/isobar/quadtreecontours.js +78 -96
  37. package/heatwave/plugins/heatwaveglobeshell.js +73 -94
  38. package/index.js +12 -58
  39. package/package.json +1 -1
  40. package/partialrings/buffer-manager.js +32 -70
  41. package/partialrings/index.js +2 -41
  42. package/partialrings/plugin.js +55 -98
  43. package/partialrings/program.js +141 -59
  44. package/pin/pin-object-array.js +89 -97
  45. package/pin/pin-point-totem.js +21 -22
  46. package/point-heat-map/adaptors/timetracksplugin-format-to-this.js +11 -14
  47. package/point-heat-map/plugin-webworker.js +45 -53
  48. package/point-heat-map/point-to-heat-map-flow.js +46 -51
  49. package/point-tracks/key-methods.js +2 -5
  50. package/point-tracks/plugin.js +141 -170
  51. package/programs/arrowfield/index.js +2 -7
  52. package/programs/arrowfield/logic.js +172 -67
  53. package/programs/arrowfield/object.js +35 -43
  54. package/programs/data2legend/density-to-legend.js +47 -26
  55. package/programs/data2legend/point-to-density-texture.js +56 -34
  56. package/programs/float2legendwithratio/index.js +2 -8
  57. package/programs/float2legendwithratio/logic.js +88 -45
  58. package/programs/float2legendwithratio/object.js +45 -54
  59. package/programs/globe-util/is-globe-moved.js +10 -13
  60. package/programs/globeshell/index.js +2 -8
  61. package/programs/globeshell/wiggle/index.js +2 -8
  62. package/programs/globeshell/wiggle/logic.js +191 -101
  63. package/programs/globeshell/wiggle/object.js +35 -43
  64. package/programs/helpers/blender/program.js +36 -22
  65. package/programs/helpers/fadeaway/index.js +2 -7
  66. package/programs/helpers/fadeaway/logic.js +36 -17
  67. package/programs/helpers/fadeaway/object.js +11 -18
  68. package/programs/helpers/index.js +2 -8
  69. package/programs/index.js +9 -58
  70. package/programs/line-on-globe/angled-line.js +95 -39
  71. package/programs/line-on-globe/circle-accurate-3d.js +86 -39
  72. package/programs/line-on-globe/circle-accurate-flat.js +116 -64
  73. package/programs/line-on-globe/circle-accurate.js +113 -46
  74. package/programs/line-on-globe/circle.js +106 -44
  75. package/programs/line-on-globe/degree-padding-around-circle-3d.js +89 -42
  76. package/programs/line-on-globe/lines-color-instanced-flat.js +84 -43
  77. package/programs/line-on-globe/linestrip.js +126 -63
  78. package/programs/line-on-globe/naive-accurate-flexible.js +126 -59
  79. package/programs/line-on-globe/to-the-surface.js +62 -35
  80. package/programs/line-on-globe/util.js +2 -5
  81. package/programs/picking/pickable-renderer.js +127 -46
  82. package/programs/point-on-globe/element-globe-surface-glow.js +83 -46
  83. package/programs/point-on-globe/element-point-glow.js +112 -47
  84. package/programs/point-on-globe/square-pixel-point.js +80 -34
  85. package/programs/programcache.js +14 -19
  86. package/programs/rings/distancering/circleflatprogram.js +76 -70
  87. package/programs/rings/distancering/circlepaddingfreeangleprogram.js +168 -194
  88. package/programs/rings/distancering/circlepaddysharedbuffer.js +121 -200
  89. package/programs/rings/distancering/index.js +5 -14
  90. package/programs/rings/distancering/paddyflatprogram.js +87 -70
  91. package/programs/rings/distancering/paddyflatprogram2d.js +89 -72
  92. package/programs/rings/distancering/paddyflatprogram3d.js +87 -70
  93. package/programs/rings/index.js +1 -17
  94. package/programs/rings/partial-ring/piece-of-pie.js +144 -44
  95. package/programs/totems/camerauniformblock.js +65 -56
  96. package/programs/totems/canvas-webglobe-info.js +49 -45
  97. package/programs/totems/gpu-selection-uniform-block.js +45 -45
  98. package/programs/totems/index.js +2 -40
  99. package/programs/two-d/pixel-padding-for-compass.js +94 -36
  100. package/programs/util.js +7 -10
  101. package/programs/vectorfields/index.js +3 -23
  102. package/programs/vectorfields/logics/drawrectangleparticles.js +73 -35
  103. package/programs/vectorfields/logics/index.js +4 -12
  104. package/programs/vectorfields/logics/pixelbased.js +94 -41
  105. package/programs/vectorfields/logics/ubo.js +32 -32
  106. package/programs/vectorfields/pingpongbuffermanager.js +30 -37
  107. package/rangerings/enum.js +2 -5
  108. package/rangerings/index.js +5 -15
  109. package/rangerings/plugin.js +223 -286
  110. package/rangerings/rangeringangletext.js +122 -137
  111. package/rangerings/ring-account.js +53 -75
  112. package/shaders/fragment-toy/firework.js +55 -4
  113. package/shaders/fragment-toy/singularity.js +56 -5
  114. package/timetracks/adaptors-line-strip.js +27 -44
  115. package/timetracks/adaptors.js +48 -67
  116. package/timetracks/index.js +5 -19
  117. package/timetracks/plugin-line-strip.js +65 -79
  118. package/timetracks/plugin.js +71 -85
  119. package/timetracks/program-line-strip.js +297 -107
  120. package/timetracks/program.js +421 -118
  121. package/timetracks/programpoint-line-strip.js +98 -48
  122. package/timetracks/programpoint.js +91 -48
  123. package/util/account/bufferoffsetmanager.js +72 -98
  124. package/util/account/index.js +3 -23
  125. package/util/account/single-attribute-buffer-management/buffer-manager.js +44 -48
  126. package/util/account/single-attribute-buffer-management/buffer-orchestrator.js +68 -98
  127. package/util/account/single-attribute-buffer-management/index.js +4 -9
  128. package/util/account/single-attribute-buffer-management/object-store.js +29 -34
  129. package/util/account/single-attribute-buffer-management/types.js +1 -2
  130. package/util/account/util.js +2 -8
  131. package/util/algorithms/search-binary.js +5 -8
  132. package/util/check/get.js +5 -9
  133. package/util/check/typecheck.js +13 -24
  134. package/util/geometry/index.js +10 -18
  135. package/util/gl-util/buffer/attribute-loader.js +10 -26
  136. package/util/gl-util/buffer/index.js +2 -5
  137. package/util/gl-util/draw-options/methods.js +10 -15
  138. package/util/gl-util/uniform-block/manager.js +69 -72
  139. package/util/heatwavedatamanager/datamanager.js +56 -119
  140. package/util/heatwavedatamanager/index.js +3 -10
  141. package/util/heatwavedatamanager/pointcoordinatesdatacalculator.js +38 -47
  142. package/util/heatwavedatamanager/pointcoordsmeta.js +9 -13
  143. package/util/index.js +13 -57
  144. package/util/interpolation/timetrack/index.js +2 -5
  145. package/util/interpolation/timetrack/timetrack-interpolator.js +30 -36
  146. package/util/interpolation/timetrack/web-worker-str.js +180 -5
  147. package/util/interpolation/timetrack/web-worker.js +4 -6
  148. package/util/jshelpers/data-filler.js +8 -11
  149. package/util/jshelpers/equality.js +1 -3
  150. package/util/jshelpers/index.js +2 -37
  151. package/util/jshelpers/timefilters.js +8 -10
  152. package/util/picking/fence.js +8 -11
  153. package/util/picking/picker-displayer.js +49 -58
  154. package/util/programs/draw-texture-on-canvas.js +41 -26
  155. package/util/programs/index.js +1 -17
  156. package/util/programs/shapesonglobe.js +104 -68
  157. package/util/programs/supersampletotextures.js +45 -43
  158. package/util/programs/texturetoglobe.js +99 -52
  159. package/util/shaderfunctions/geometrytransformations.js +323 -35
  160. package/util/shaderfunctions/index.js +2 -18
  161. package/util/shaderfunctions/nodata.js +8 -5
  162. package/util/shaderfunctions/noisefunctions.js +40 -12
  163. package/util/surface-line-data/arcs-to-cuts.js +20 -23
  164. package/util/webglobe/gldefaultstates.js +1 -4
  165. package/util/webglobe/index.js +2 -18
  166. package/util/webglobe/rasteroverlay.js +36 -41
  167. package/util/webglobjectbuilders.js +70 -93
  168. package/util/webglobjectbuilders1.js +63 -82
  169. package/waveparticles/adaptor.js +7 -10
  170. package/waveparticles/index.js +3 -10
  171. package/waveparticles/plugin.js +82 -90
  172. package/wind/imagetovectorfieldandmagnitude.js +16 -19
  173. package/wind/index.js +5 -14
  174. package/wind/plugin.js +454 -291
  175. package/wind/vectorfieldimage.js +6 -8
  176. package/write-text/attached-text-writer.js +48 -54
  177. package/write-text/context-text.js +52 -63
  178. package/write-text/context-text3.js +71 -80
  179. package/write-text/index.js +1 -5
@@ -1,8 +1,2 @@
1
- "use strict";
2
- var __importDefault = (this && this.__importDefault) || function (mod) {
3
- return (mod && mod.__esModule) ? mod : { "default": mod };
4
- };
5
- Object.defineProperty(exports, "__esModule", { value: true });
6
- exports.Float2LegendWithRatio = void 0;
7
- var object_1 = __importDefault(require("./object"));
8
- exports.Float2LegendWithRatio = object_1.default;
1
+ import Float2LegendWithRatio from './object';
2
+ export { Float2LegendWithRatio };
@@ -1,8 +1,6 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- var util_1 = require("../../util");
4
- var default_1 = /** @class */ (function () {
5
- function default_1(gl) {
1
+ import { createProgram } from "../../util";
2
+ export default class {
3
+ constructor(gl) {
6
4
  this.gl = gl;
7
5
  // console.log("Float2LegendWithRatioProgram gl:", gl);
8
6
  this._width = 1;
@@ -10,14 +8,63 @@ var default_1 = /** @class */ (function () {
10
8
  this._blendRatio = 0.0;
11
9
  this.programWrapper = this._createProgramWrapper();
12
10
  }
13
- default_1.prototype._createProgramWrapper = function () {
14
- var vertexShaderSource = "#version 300 es\n precision highp float;\n\n in vec2 a_position;\n out vec2 v_texcoord;\n \n void main() {\n gl_Position = vec4(a_position, 0.0, 1.0);\n v_texcoord = a_position * 0.5 + 0.5;\n v_texcoord.y = 1.0 - v_texcoord.y;\n }\n ";
15
- var fragmentShaderSource = "#version 300 es\n precision highp float;\n\n in vec2 v_texcoord;\n uniform sampler2D u_float_texture0;\n uniform sampler2D u_float_texture1;\n uniform sampler2D u_color_texture;\n \n layout(std140) uniform HeatParametersBlock {\n vec2 u_color_ramp_range; // x is min, y is range ( max - min)\n vec2 u_min_max;\n float u_escape_value;\n float u_blend_ratio;\n };\n\n out vec4 outColor;\n\n void main() {\n if ( u_blend_ratio < 0.0) {\n outColor = vec4(0.0, 0.0, 0.0, 0.0);\n return;\n }\n float f0 = texture(u_float_texture0, v_texcoord).r;\n float f1 = texture(u_float_texture1, v_texcoord).r;\n // outColor = vec4(\n\n if (f0 == u_escape_value || f1 == u_escape_value) { \n outColor = vec4(0.0, 0.0, 0.0, 0.0);\n return;\n }\n float x = mix(f0, f1, u_blend_ratio);\n if ( x < u_min_max.x || x > u_min_max.y) {\n outColor = vec4(0.0, 0.0, 0.0, 0.0);\n return; \n }\n x = (x - u_color_ramp_range.x) / u_color_ramp_range.y; \n outColor = texture(u_color_texture, vec2(x, 0.5));\n }\n ";
16
- var gl = this.gl;
17
- var program = (0, util_1.createProgram)(gl, vertexShaderSource, fragmentShaderSource);
18
- var vao = gl.createVertexArray();
11
+ _createProgramWrapper() {
12
+ const vertexShaderSource = `#version 300 es
13
+ precision highp float;
14
+
15
+ in vec2 a_position;
16
+ out vec2 v_texcoord;
17
+
18
+ void main() {
19
+ gl_Position = vec4(a_position, 0.0, 1.0);
20
+ v_texcoord = a_position * 0.5 + 0.5;
21
+ v_texcoord.y = 1.0 - v_texcoord.y;
22
+ }
23
+ `;
24
+ const fragmentShaderSource = `#version 300 es
25
+ precision highp float;
26
+
27
+ in vec2 v_texcoord;
28
+ uniform sampler2D u_float_texture0;
29
+ uniform sampler2D u_float_texture1;
30
+ uniform sampler2D u_color_texture;
31
+
32
+ layout(std140) uniform HeatParametersBlock {
33
+ vec2 u_color_ramp_range; // x is min, y is range ( max - min)
34
+ vec2 u_min_max;
35
+ float u_escape_value;
36
+ float u_blend_ratio;
37
+ };
38
+
39
+ out vec4 outColor;
40
+
41
+ void main() {
42
+ if ( u_blend_ratio < 0.0) {
43
+ outColor = vec4(0.0, 0.0, 0.0, 0.0);
44
+ return;
45
+ }
46
+ float f0 = texture(u_float_texture0, v_texcoord).r;
47
+ float f1 = texture(u_float_texture1, v_texcoord).r;
48
+ // outColor = vec4(
49
+
50
+ if (f0 == u_escape_value || f1 == u_escape_value) {
51
+ outColor = vec4(0.0, 0.0, 0.0, 0.0);
52
+ return;
53
+ }
54
+ float x = mix(f0, f1, u_blend_ratio);
55
+ if ( x < u_min_max.x || x > u_min_max.y) {
56
+ outColor = vec4(0.0, 0.0, 0.0, 0.0);
57
+ return;
58
+ }
59
+ x = (x - u_color_ramp_range.x) / u_color_ramp_range.y;
60
+ outColor = texture(u_color_texture, vec2(x, 0.5));
61
+ }
62
+ `;
63
+ const gl = this.gl;
64
+ const program = createProgram(gl, vertexShaderSource, fragmentShaderSource);
65
+ const vao = gl.createVertexArray();
19
66
  gl.bindVertexArray(vao);
20
- var buffer = gl.createBuffer();
67
+ const buffer = gl.createBuffer();
21
68
  this._buffer = buffer;
22
69
  gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
23
70
  gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
@@ -26,16 +73,16 @@ var default_1 = /** @class */ (function () {
26
73
  1, 1,
27
74
  -1, 1
28
75
  ]), gl.STATIC_DRAW);
29
- var positionLocation = gl.getAttribLocation(program, "a_position");
76
+ const positionLocation = gl.getAttribLocation(program, "a_position");
30
77
  gl.enableVertexAttribArray(positionLocation);
31
78
  gl.vertexAttribPointer(positionLocation, 2, gl.FLOAT, false, 0, 0);
32
79
  gl.bindVertexArray(null);
33
80
  this.heatParametersBlockBindingPoint = 0;
34
- var heatParametersBlockIndex = gl.getUniformBlockIndex(program, "HeatParametersBlock");
81
+ const heatParametersBlockIndex = gl.getUniformBlockIndex(program, "HeatParametersBlock");
35
82
  gl.uniformBlockBinding(program, heatParametersBlockIndex, this.heatParametersBlockBindingPoint);
36
83
  return {
37
- program: program,
38
- vao: vao,
84
+ program,
85
+ vao,
39
86
  u_float_texture0: gl.getUniformLocation(program, "u_float_texture0"),
40
87
  u_float_texture1: gl.getUniformLocation(program, "u_float_texture1"),
41
88
  u_color_texture: gl.getUniformLocation(program, "u_color_texture"),
@@ -44,13 +91,13 @@ var default_1 = /** @class */ (function () {
44
91
  u_min_max: gl.getUniformLocation(program, "u_min_max"),
45
92
  u_escape_value: gl.getUniformLocation(program, "u_escape_value")
46
93
  };
47
- };
48
- default_1.prototype.getUniformBlockManager = function () {
94
+ }
95
+ getUniformBlockManager() {
49
96
  return new HeatParametersBlockManager(this.gl);
50
- };
51
- default_1.prototype.draw = function (texture0, texture1, colorRampTexture, heatParametersBlockManager) {
52
- var _a = this, gl = _a.gl, programWrapper = _a.programWrapper;
53
- var program = programWrapper.program, u_float_texture0 = programWrapper.u_float_texture0, u_float_texture1 = programWrapper.u_float_texture1, u_color_texture = programWrapper.u_color_texture;
97
+ }
98
+ draw(texture0, texture1, colorRampTexture, heatParametersBlockManager) {
99
+ const { gl, programWrapper } = this;
100
+ const { program, u_float_texture0, u_float_texture1, u_color_texture } = programWrapper;
54
101
  gl.useProgram(program);
55
102
  gl.bindVertexArray(programWrapper.vao);
56
103
  gl.activeTexture(gl.TEXTURE1);
@@ -68,18 +115,16 @@ var default_1 = /** @class */ (function () {
68
115
  gl.drawArrays(gl.TRIANGLE_FAN, 0, 4);
69
116
  gl.bindVertexArray(null);
70
117
  heatParametersBlockManager.unbind();
71
- };
72
- default_1.prototype.free = function () {
73
- var gl = this.gl;
118
+ }
119
+ free() {
120
+ const gl = this.gl;
74
121
  gl.deleteBuffer(this._buffer);
75
122
  gl.deleteProgram(this.programWrapper.program);
76
123
  gl.deleteVertexArray(this.programWrapper.vao);
77
- };
78
- return default_1;
79
- }());
80
- exports.default = default_1;
81
- var HeatParametersBlockManager = /** @class */ (function () {
82
- function HeatParametersBlockManager(gl) {
124
+ }
125
+ }
126
+ class HeatParametersBlockManager {
127
+ constructor(gl) {
83
128
  this.gl = gl;
84
129
  this.buffer = gl.createBuffer();
85
130
  gl.bindBuffer(gl.UNIFORM_BUFFER, this.buffer);
@@ -92,9 +137,8 @@ var HeatParametersBlockManager = /** @class */ (function () {
92
137
  * @param {number} escape_value // value that will be ignored
93
138
  * @param {number} blend_ratio // ratio of blending between two textures
94
139
  * */
95
- HeatParametersBlockManager.prototype.update = function (_a) {
96
- var _b = _a.color_ramp_range, color_ramp_range = _b === void 0 ? null : _b, _c = _a.min_max, min_max = _c === void 0 ? null : _c, _d = _a.escape_value, escape_value = _d === void 0 ? null : _d, _e = _a.blend_ratio, blend_ratio = _e === void 0 ? null : _e;
97
- var _f = this, gl = _f.gl, buffer = _f.buffer;
140
+ update({ color_ramp_range = null, min_max = null, escape_value = null, blend_ratio = null }) {
141
+ const { gl, buffer } = this;
98
142
  gl.bindBuffer(gl.UNIFORM_BUFFER, buffer);
99
143
  if (color_ramp_range) {
100
144
  gl.bufferSubData(gl.UNIFORM_BUFFER, 0, new Float32Array(color_ramp_range));
@@ -109,17 +153,16 @@ var HeatParametersBlockManager = /** @class */ (function () {
109
153
  gl.bufferSubData(gl.UNIFORM_BUFFER, 20, new Float32Array([blend_ratio]));
110
154
  }
111
155
  gl.bindBuffer(gl.UNIFORM_BUFFER, null);
112
- };
113
- HeatParametersBlockManager.prototype.bind = function () {
114
- var _a = this, gl = _a.gl, buffer = _a.buffer;
156
+ }
157
+ bind() {
158
+ const { gl, buffer } = this;
115
159
  gl.bindBufferBase(gl.UNIFORM_BUFFER, this.heatParametersBlockBindingPoint, buffer);
116
- };
117
- HeatParametersBlockManager.prototype.free = function () {
160
+ }
161
+ free() {
118
162
  this.gl.deleteBuffer(this.buffer);
119
- };
120
- HeatParametersBlockManager.prototype.unbind = function () {
121
- var gl = this.gl;
163
+ }
164
+ unbind() {
165
+ const { gl } = this;
122
166
  gl.bindBufferBase(gl.UNIFORM_BUFFER, this.heatParametersBlockBindingPoint, null);
123
- };
124
- return HeatParametersBlockManager;
125
- }());
167
+ }
168
+ }
@@ -1,16 +1,10 @@
1
- "use strict";
2
- var __importDefault = (this && this.__importDefault) || function (mod) {
3
- return (mod && mod.__esModule) ? mod : { "default": mod };
4
- };
5
- Object.defineProperty(exports, "__esModule", { value: true });
6
- var logic_1 = __importDefault(require("./logic"));
7
- var programcache_1 = require("../programcache");
1
+ import Float2LegentWithRatioProgram from './logic';
2
+ import { glProgramCache } from '../programcache';
8
3
  // Uniform Buffer Objects use this
9
- var DataObject = /** @class */ (function () {
10
- function DataObject(gl, _a) {
11
- var _b = _a === void 0 ? {} : _a, _c = _b.width, width = _c === void 0 ? 1 : _c, _d = _b.height, height = _d === void 0 ? 1 : _d, _e = _b.texture0, texture0 = _e === void 0 ? null : _e, _f = _b.texture1, texture1 = _f === void 0 ? null : _f, _g = _b.colorRampTexture, colorRampTexture = _g === void 0 ? null : _g, _h = _b.colorRampRange, colorRampRange = _h === void 0 ? null : _h, _j = _b.escapeValue, escapeValue = _j === void 0 ? 99999 : _j, _k = _b.blendRatio, blendRatio = _k === void 0 ? 0.0 : _k, _l = _b.minMaxEdges, minMaxEdges = _l === void 0 ? null : _l;
4
+ export default class DataObject {
5
+ constructor(gl, { width = 1, height = 1, texture0 = null, texture1 = null, colorRampTexture = null, colorRampRange = null, escapeValue = 99999, blendRatio = 0.0, minMaxEdges = null, } = {}) {
12
6
  this.gl = gl;
13
- this.programlogic = programcache_1.glProgramCache.getProgram(gl, logic_1.default);
7
+ this.programlogic = glProgramCache.getProgram(gl, Float2LegentWithRatioProgram);
14
8
  this.heatParametersBlockManager = this.programlogic.getUniformBlockManager();
15
9
  this.width = width;
16
10
  this.height = height;
@@ -25,14 +19,14 @@ var DataObject = /** @class */ (function () {
25
19
  color_ramp_range: colorRampRange
26
20
  });
27
21
  }
28
- DataObject.prototype._bindBlock = function () {
29
- var gl = this.gl;
30
- var program = this.programlogic.programWrapper.program;
22
+ _bindBlock() {
23
+ const gl = this.gl;
24
+ const program = this.programlogic.programWrapper.program;
31
25
  gl.uniformBlockBinding(program, gl.getUniformBlockIndex(program, 'Block'), 0);
32
- };
33
- DataObject.prototype._createColorRampTexture = function () {
34
- var gl = this.gl;
35
- var texture = gl.createTexture();
26
+ }
27
+ _createColorRampTexture() {
28
+ const { gl } = this;
29
+ const texture = gl.createTexture();
36
30
  gl.bindTexture(gl.TEXTURE_2D, texture);
37
31
  gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
38
32
  gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
@@ -40,74 +34,71 @@ var DataObject = /** @class */ (function () {
40
34
  gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
41
35
  gl.bindTexture(gl.TEXTURE_2D, null);
42
36
  return texture;
43
- };
44
- DataObject.prototype.setBlendRatio = function (ratio) {
37
+ }
38
+ setBlendRatio(ratio) {
45
39
  if (ratio < 0 || ratio > 1) {
46
40
  console.warn('Invalid blend ratio');
47
41
  return;
48
42
  }
49
43
  this.heatParametersBlockManager.update({ blend_ratio: ratio });
50
- };
51
- DataObject.prototype.setEscapeValue = function (value) {
44
+ }
45
+ setEscapeValue(value) {
52
46
  this.heatParametersBlockManager.update({ escape_value: value });
53
- };
54
- DataObject.prototype.setTexture0 = function (texture) {
47
+ }
48
+ setTexture0(texture) {
55
49
  this.texture0 = texture;
56
- };
57
- DataObject.prototype.setTexture1 = function (texture) {
50
+ }
51
+ setTexture1(texture) {
58
52
  this.texture1 = texture;
59
- };
60
- DataObject.prototype.setColorRampTexture = function (texture) {
53
+ }
54
+ setColorRampTexture(texture) {
61
55
  this.colorRampTexture = texture;
62
- };
63
- DataObject.prototype.setDataWidthHeight = function (width, height) {
56
+ }
57
+ setDataWidthHeight(width, height) {
64
58
  this.width = width;
65
59
  this.height = height;
66
- };
67
- DataObject.prototype.setFloatTextureData = function (data0, data1, width, height, yFlip) {
68
- if (yFlip === void 0) { yFlip = false; }
69
- var _a = this, texture0 = _a.texture0, texture1 = _a.texture1, gl = _a.gl;
60
+ }
61
+ setFloatTextureData(data0, data1, width, height, yFlip = false) {
62
+ const { texture0, texture1, gl } = this;
70
63
  gl.bindTexture(gl.TEXTURE_2D, texture0);
71
64
  gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, yFlip);
72
65
  gl.texImage2D(gl.TEXTURE_2D, 0, gl.R16F, width, height, 0, gl.RED, gl.FLOAT, data0);
73
66
  gl.bindTexture(gl.TEXTURE_2D, texture1);
74
67
  gl.texImage2D(gl.TEXTURE_2D, 0, gl.R16F, width, height, 0, gl.RED, gl.FLOAT, data1);
75
68
  gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false);
76
- };
77
- DataObject.prototype.discard = function () {
69
+ }
70
+ discard() {
78
71
  this.heatParametersBlockManager.update({ blend_ratio: -1 });
79
- };
80
- DataObject.prototype.setColorRampTextureData = function (data, size) {
81
- var _a = this, gl = _a.gl, colorRampTexture = _a.colorRampTexture;
72
+ }
73
+ setColorRampTextureData(data, size) {
74
+ const { gl, colorRampTexture } = this;
82
75
  gl.bindTexture(gl.TEXTURE_2D, colorRampTexture);
83
76
  gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, size, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, data);
84
- };
85
- DataObject.prototype.setColorRampRange = function (min, max) {
77
+ }
78
+ setColorRampRange(min, max) {
86
79
  if (min > max) {
87
80
  console.warn('Invalid min max values');
88
81
  return;
89
82
  }
90
- var range = max - min;
83
+ const range = max - min;
91
84
  this.heatParametersBlockManager.update({ color_ramp_range: new Float32Array([min, range]) });
92
- };
93
- DataObject.prototype.setMinMaxEdges = function (min, max) {
85
+ }
86
+ setMinMaxEdges(min, max) {
94
87
  if (min)
95
88
  this.minMaxEdges[0] = min;
96
89
  if (max)
97
90
  this.minMaxEdges[1] = max;
98
91
  this.heatParametersBlockManager.update({ min_max: this.minMaxEdges });
99
- };
100
- DataObject.prototype.draw = function () {
92
+ }
93
+ draw() {
101
94
  this.programlogic.draw(this.texture0, this.texture1, this.colorRampTexture, this.heatParametersBlockManager);
102
- };
103
- DataObject.prototype.free = function () {
104
- var _a = this, gl = _a.gl, texture0 = _a.texture0, texture1 = _a.texture1, colorRampTexture = _a.colorRampTexture;
95
+ }
96
+ free() {
97
+ const { gl, texture0, texture1, colorRampTexture } = this;
105
98
  gl.deleteTexture(texture0);
106
99
  gl.deleteTexture(texture1);
107
100
  gl.deleteTexture(colorRampTexture);
108
- programcache_1.glProgramCache.releaseProgram(this.gl, logic_1.default);
101
+ glProgramCache.releaseProgram(this.gl, Float2LegentWithRatioProgram);
109
102
  this.heatParametersBlockManager.free();
110
- };
111
- return DataObject;
112
- }());
113
- exports.default = DataObject;
103
+ }
104
+ }
@@ -1,22 +1,19 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- var programcache_1 = require("../programcache");
4
- var IsGlobeMoved = /** @class */ (function () {
5
- function IsGlobeMoved(globe) {
1
+ import { noRegisterGlobeProgramCache } from "../programcache";
2
+ class IsGlobeMoved {
3
+ constructor(globe) {
6
4
  this.globe = globe;
7
5
  this._lastLOD = globe.api_GetCurrentLODWithDecimal();
8
6
  }
9
- IsGlobeMoved.prototype.isMoved = function () {
10
- var globe = this.globe;
7
+ isMoved() {
8
+ const globe = this.globe;
11
9
  if (globe.api_IsScreenMoving() || this._lastLOD != globe.api_GetCurrentLODWithDecimal()) {
12
10
  this._lastLOD = globe.api_GetCurrentLODWithDecimal();
13
11
  return true;
14
12
  }
15
13
  return false;
16
- };
17
- return IsGlobeMoved;
18
- }());
19
- var IsGlobeMovedCache = Object.freeze({
20
- get: function (globe) { return programcache_1.noRegisterGlobeProgramCache.getProgram(globe, IsGlobeMoved); },
21
- release: function (globe) { return programcache_1.noRegisterGlobeProgramCache.releaseProgram(globe, IsGlobeMoved); }
14
+ }
15
+ }
16
+ const IsGlobeMovedCache = Object.freeze({
17
+ get: (globe) => noRegisterGlobeProgramCache.getProgram(globe, IsGlobeMoved),
18
+ release: (globe) => noRegisterGlobeProgramCache.releaseProgram(globe, IsGlobeMoved)
22
19
  });
@@ -1,8 +1,2 @@
1
- "use strict";
2
- var __importDefault = (this && this.__importDefault) || function (mod) {
3
- return (mod && mod.__esModule) ? mod : { "default": mod };
4
- };
5
- Object.defineProperty(exports, "__esModule", { value: true });
6
- exports.GlobeShellWiggle = void 0;
7
- var wiggle_1 = __importDefault(require("./globeshell/wiggle"));
8
- exports.GlobeShellWiggle = wiggle_1.default;
1
+ import GlobeShellWiggle from "./globeshell/wiggle";
2
+ export { GlobeShellWiggle };
@@ -1,8 +1,2 @@
1
- "use strict";
2
- var __importDefault = (this && this.__importDefault) || function (mod) {
3
- return (mod && mod.__esModule) ? mod : { "default": mod };
4
- };
5
- Object.defineProperty(exports, "__esModule", { value: true });
6
- exports.GlobeShellWiggle = void 0;
7
- var object_1 = __importDefault(require("./object"));
8
- exports.GlobeShellWiggle = object_1.default;
1
+ import GlobeShellWiggle from './object';
2
+ export { GlobeShellWiggle };