@pirireis/webglobeplugins 0.9.11 → 0.9.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (179) hide show
  1. package/Math/angle-calculation.js +9 -11
  2. package/Math/arc.js +38 -41
  3. package/Math/bounds/line-bbox.js +79 -83
  4. package/Math/constants.js +4 -9
  5. package/Math/frustum/types.js +1 -2
  6. package/Math/juction/arc-plane.js +33 -36
  7. package/Math/juction/line-sphere.js +15 -18
  8. package/Math/juction/plane-plane.js +20 -23
  9. package/Math/line.js +42 -47
  10. package/Math/methods.js +69 -92
  11. package/Math/plane.js +33 -38
  12. package/Math/quaternion.js +48 -55
  13. package/Math/types.js +1 -2
  14. package/Math/utils.js +2 -4
  15. package/Math/vec3.js +46 -52
  16. package/algorithms/search-binary.js +5 -8
  17. package/altitude-locator/draw-subset-obj.js +8 -11
  18. package/altitude-locator/plugin.js +114 -133
  19. package/altitude-locator/types.js +1 -3
  20. package/arrowfield/adaptor.js +3 -7
  21. package/arrowfield/index.js +3 -10
  22. package/arrowfield/plugin.js +63 -69
  23. package/bearing-line/index.js +2 -8
  24. package/bearing-line/plugin.js +218 -248
  25. package/circle-line-chain/chain-list-map.js +82 -92
  26. package/circle-line-chain/plugin.js +147 -182
  27. package/circle-line-chain/util.js +1 -5
  28. package/compass-rose/compass-rose-padding-flat.js +111 -140
  29. package/compass-rose/compass-text-writer.js +63 -75
  30. package/compass-rose/index.js +3 -7
  31. package/compassrose/compassrose.js +50 -57
  32. package/compassrose/index.js +2 -8
  33. package/heatwave/index.js +3 -10
  34. package/heatwave/isobar/objectarraylabels.js +50 -56
  35. package/heatwave/isobar/plugin.js +111 -170
  36. package/heatwave/isobar/quadtreecontours.js +78 -96
  37. package/heatwave/plugins/heatwaveglobeshell.js +73 -94
  38. package/index.js +12 -58
  39. package/package.json +1 -1
  40. package/partialrings/buffer-manager.js +32 -70
  41. package/partialrings/index.js +2 -41
  42. package/partialrings/plugin.js +55 -98
  43. package/partialrings/program.js +141 -59
  44. package/pin/pin-object-array.js +89 -97
  45. package/pin/pin-point-totem.js +21 -22
  46. package/point-heat-map/adaptors/timetracksplugin-format-to-this.js +11 -14
  47. package/point-heat-map/plugin-webworker.js +45 -53
  48. package/point-heat-map/point-to-heat-map-flow.js +46 -51
  49. package/point-tracks/key-methods.js +2 -5
  50. package/point-tracks/plugin.js +141 -170
  51. package/programs/arrowfield/index.js +2 -7
  52. package/programs/arrowfield/logic.js +172 -67
  53. package/programs/arrowfield/object.js +35 -43
  54. package/programs/data2legend/density-to-legend.js +47 -26
  55. package/programs/data2legend/point-to-density-texture.js +56 -34
  56. package/programs/float2legendwithratio/index.js +2 -8
  57. package/programs/float2legendwithratio/logic.js +88 -45
  58. package/programs/float2legendwithratio/object.js +45 -54
  59. package/programs/globe-util/is-globe-moved.js +10 -13
  60. package/programs/globeshell/index.js +2 -8
  61. package/programs/globeshell/wiggle/index.js +2 -8
  62. package/programs/globeshell/wiggle/logic.js +191 -101
  63. package/programs/globeshell/wiggle/object.js +35 -43
  64. package/programs/helpers/blender/program.js +36 -22
  65. package/programs/helpers/fadeaway/index.js +2 -7
  66. package/programs/helpers/fadeaway/logic.js +36 -17
  67. package/programs/helpers/fadeaway/object.js +11 -18
  68. package/programs/helpers/index.js +2 -8
  69. package/programs/index.js +9 -58
  70. package/programs/line-on-globe/angled-line.js +95 -39
  71. package/programs/line-on-globe/circle-accurate-3d.js +86 -39
  72. package/programs/line-on-globe/circle-accurate-flat.js +116 -64
  73. package/programs/line-on-globe/circle-accurate.js +113 -46
  74. package/programs/line-on-globe/circle.js +106 -44
  75. package/programs/line-on-globe/degree-padding-around-circle-3d.js +89 -42
  76. package/programs/line-on-globe/lines-color-instanced-flat.js +84 -43
  77. package/programs/line-on-globe/linestrip.js +126 -63
  78. package/programs/line-on-globe/naive-accurate-flexible.js +126 -59
  79. package/programs/line-on-globe/to-the-surface.js +62 -35
  80. package/programs/line-on-globe/util.js +2 -5
  81. package/programs/picking/pickable-renderer.js +127 -46
  82. package/programs/point-on-globe/element-globe-surface-glow.js +83 -46
  83. package/programs/point-on-globe/element-point-glow.js +112 -47
  84. package/programs/point-on-globe/square-pixel-point.js +80 -34
  85. package/programs/programcache.js +14 -19
  86. package/programs/rings/distancering/circleflatprogram.js +76 -70
  87. package/programs/rings/distancering/circlepaddingfreeangleprogram.js +168 -194
  88. package/programs/rings/distancering/circlepaddysharedbuffer.js +121 -200
  89. package/programs/rings/distancering/index.js +5 -14
  90. package/programs/rings/distancering/paddyflatprogram.js +87 -70
  91. package/programs/rings/distancering/paddyflatprogram2d.js +89 -72
  92. package/programs/rings/distancering/paddyflatprogram3d.js +87 -70
  93. package/programs/rings/index.js +1 -17
  94. package/programs/rings/partial-ring/piece-of-pie.js +144 -44
  95. package/programs/totems/camerauniformblock.js +65 -56
  96. package/programs/totems/canvas-webglobe-info.js +49 -45
  97. package/programs/totems/gpu-selection-uniform-block.js +45 -45
  98. package/programs/totems/index.js +2 -40
  99. package/programs/two-d/pixel-padding-for-compass.js +94 -36
  100. package/programs/util.js +7 -10
  101. package/programs/vectorfields/index.js +3 -23
  102. package/programs/vectorfields/logics/drawrectangleparticles.js +73 -35
  103. package/programs/vectorfields/logics/index.js +4 -12
  104. package/programs/vectorfields/logics/pixelbased.js +94 -41
  105. package/programs/vectorfields/logics/ubo.js +32 -32
  106. package/programs/vectorfields/pingpongbuffermanager.js +30 -37
  107. package/rangerings/enum.js +2 -5
  108. package/rangerings/index.js +5 -15
  109. package/rangerings/plugin.js +223 -286
  110. package/rangerings/rangeringangletext.js +122 -137
  111. package/rangerings/ring-account.js +53 -75
  112. package/shaders/fragment-toy/firework.js +55 -4
  113. package/shaders/fragment-toy/singularity.js +56 -5
  114. package/timetracks/adaptors-line-strip.js +27 -44
  115. package/timetracks/adaptors.js +48 -67
  116. package/timetracks/index.js +5 -19
  117. package/timetracks/plugin-line-strip.js +65 -79
  118. package/timetracks/plugin.js +71 -85
  119. package/timetracks/program-line-strip.js +297 -107
  120. package/timetracks/program.js +421 -118
  121. package/timetracks/programpoint-line-strip.js +98 -48
  122. package/timetracks/programpoint.js +91 -48
  123. package/util/account/bufferoffsetmanager.js +72 -98
  124. package/util/account/index.js +3 -23
  125. package/util/account/single-attribute-buffer-management/buffer-manager.js +44 -48
  126. package/util/account/single-attribute-buffer-management/buffer-orchestrator.js +68 -98
  127. package/util/account/single-attribute-buffer-management/index.js +4 -9
  128. package/util/account/single-attribute-buffer-management/object-store.js +29 -34
  129. package/util/account/single-attribute-buffer-management/types.js +1 -2
  130. package/util/account/util.js +2 -8
  131. package/util/algorithms/search-binary.js +5 -8
  132. package/util/check/get.js +5 -9
  133. package/util/check/typecheck.js +13 -24
  134. package/util/geometry/index.js +10 -18
  135. package/util/gl-util/buffer/attribute-loader.js +10 -26
  136. package/util/gl-util/buffer/index.js +2 -5
  137. package/util/gl-util/draw-options/methods.js +10 -15
  138. package/util/gl-util/uniform-block/manager.js +69 -72
  139. package/util/heatwavedatamanager/datamanager.js +56 -119
  140. package/util/heatwavedatamanager/index.js +3 -10
  141. package/util/heatwavedatamanager/pointcoordinatesdatacalculator.js +38 -47
  142. package/util/heatwavedatamanager/pointcoordsmeta.js +9 -13
  143. package/util/index.js +13 -57
  144. package/util/interpolation/timetrack/index.js +2 -5
  145. package/util/interpolation/timetrack/timetrack-interpolator.js +30 -36
  146. package/util/interpolation/timetrack/web-worker-str.js +180 -5
  147. package/util/interpolation/timetrack/web-worker.js +4 -6
  148. package/util/jshelpers/data-filler.js +8 -11
  149. package/util/jshelpers/equality.js +1 -3
  150. package/util/jshelpers/index.js +2 -37
  151. package/util/jshelpers/timefilters.js +8 -10
  152. package/util/picking/fence.js +8 -11
  153. package/util/picking/picker-displayer.js +49 -58
  154. package/util/programs/draw-texture-on-canvas.js +41 -26
  155. package/util/programs/index.js +1 -17
  156. package/util/programs/shapesonglobe.js +104 -68
  157. package/util/programs/supersampletotextures.js +45 -43
  158. package/util/programs/texturetoglobe.js +99 -52
  159. package/util/shaderfunctions/geometrytransformations.js +323 -35
  160. package/util/shaderfunctions/index.js +2 -18
  161. package/util/shaderfunctions/nodata.js +8 -5
  162. package/util/shaderfunctions/noisefunctions.js +40 -12
  163. package/util/surface-line-data/arcs-to-cuts.js +20 -23
  164. package/util/webglobe/gldefaultstates.js +1 -4
  165. package/util/webglobe/index.js +2 -18
  166. package/util/webglobe/rasteroverlay.js +36 -41
  167. package/util/webglobjectbuilders.js +70 -93
  168. package/util/webglobjectbuilders1.js +63 -82
  169. package/waveparticles/adaptor.js +7 -10
  170. package/waveparticles/index.js +3 -10
  171. package/waveparticles/plugin.js +82 -90
  172. package/wind/imagetovectorfieldandmagnitude.js +16 -19
  173. package/wind/index.js +5 -14
  174. package/wind/plugin.js +454 -291
  175. package/wind/vectorfieldimage.js +6 -8
  176. package/write-text/attached-text-writer.js +48 -54
  177. package/write-text/context-text.js +52 -63
  178. package/write-text/context-text3.js +71 -80
  179. package/write-text/index.js +1 -5
@@ -1,14 +1,12 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- var util_1 = require("../../../util");
4
- var Logic = /** @class */ (function () {
5
- function Logic() {
1
+ import { createProgram } from '../../../util';
2
+ export default class Logic {
3
+ constructor() {
6
4
  this.id = "GlobeShellProgram";
7
5
  this.description = "This program implements flyweight pattern for globe." +
8
6
  "At globes draw3D call stack, this program should be prior to any program that uses it." +
9
7
  "draw3D method of this object only sets Projetion, ModelView and Translate matrices and if the mode is 2D mapWH .";
10
8
  }
11
- Logic.prototype.init = function (globe, gl) {
9
+ init(globe, gl) {
12
10
  this.gl = gl;
13
11
  this.globe = globe;
14
12
  this.programWrapper = this._createProgramWrapper();
@@ -17,20 +15,119 @@ var Logic = /** @class */ (function () {
17
15
  this.resize();
18
16
  this.updateTime(0);
19
17
  this.setMesh({ xRes: 64, yRes: 64, eastWestTied: false });
20
- };
21
- Logic.prototype._createProgramWrapper = function () {
22
- var vertexShader = "#version 300 es\n #define R 6378.137\n #define PI 3.1415926535897932384626433832795\n #define POLE 20037508.34\n #define POLE_BY_PI 6366198.2\n #define HALF_PI 1.5707963267948966192313216916398\n\n uniform vec2 u_mesh_resolution;\n \n layout(std140) uniform ShellBlock {\n vec2 u_grid_offset_rad;\n vec2 u_grid_size_rad;\n float u_height;\n float u_wiggle;\n float u_time;\n float u_opacity;\n };\n\n uniform mat4 u_model_view_matrix;\n uniform mat4 u_projection_matrix;\n uniform vec3 u_translate;\n\n uniform vec2 u_mapWH;\n uniform vec2 u_scrWH;\n\n uniform bool u_is3D; \n\n out float v_opacity;\n out vec2 v_texture_coordinate;\n \n vec2 f_texCoord(){\n\n float x = mod( float(gl_VertexID), u_mesh_resolution.x ) / ( u_mesh_resolution.x - 1.0);\n float y = floor( float(gl_VertexID) / u_mesh_resolution.x ) / ( u_mesh_resolution.y - 1.0);\n return vec2(x, y);\n //return vec2( fract( float(gl_VertexID) / u_mesh_resolution.x ), floor(float(gl_VertexID) / u_mesh_resolution.x) / u_mesh_resolution.y);\n }\n\n vec3 f_onSphere(vec2 texCoord){\n float vert = (texCoord.y * u_grid_size_rad.y ) + u_grid_offset_rad.y;\n float hor = (texCoord.x * u_grid_size_rad.x ) + u_grid_offset_rad.x;\n float x = sin(vert) * cos(hor);\n float y = sin(vert) * sin(hor);\n float z = cos(vert);\n return vec3(x, y, z);\n }\n\n vec2 f_onFlat(vec2 texCoord){\n float x = (texCoord.x * u_grid_size_rad.x ) + u_grid_offset_rad.x;\n float y = (texCoord.y * u_grid_size_rad.y ) + u_grid_offset_rad.y;\n\n\n float mercX = x * POLE_BY_PI;\n float mercY = log(tan(HALF_PI - y / 2.0 )) * POLE_BY_PI;\n\n float normX = ( mercX - u_translate.x ) / u_mapWH.x;\n float normY = ( mercY - u_translate.y ) / u_mapWH.y;\n return vec2(normX, normY);\n } \n\n vec3 f_position(vec3 unit_sphere_pos, float wiggle){\n return unit_sphere_pos * (R + u_height + wiggle);\n }\n \n float f_wiggle(vec2 texCoord){\n float s_contrib = 0.6*sin(texCoord.x*2.0*PI + 3.0*u_time);\n float t_contrib = 0.8*cos(texCoord.y*4.1 + 5.0*u_time);\n return u_wiggle * s_contrib * t_contrib * sin(texCoord.y*PI*2.0);\n }\n\n void main() {\n vec2 texCoord = f_texCoord();\n if (u_is3D){\n vec3 unit_sphere_pos = f_onSphere(texCoord);\n float wiggle = f_wiggle(texCoord);\n vec3 position = f_position(unit_sphere_pos, wiggle);\n gl_Position = u_projection_matrix * u_model_view_matrix * vec4(position - u_translate, 1.0);\n } else {\n vec2 position = f_onFlat(texCoord);\n gl_Position = u_projection_matrix * vec4(\n position.x * u_scrWH.x,\n (1.0 - position.y) * u_scrWH.y,\n 0.0,\n 1.0);\n }\n v_texture_coordinate = texCoord;\n v_opacity = u_opacity;\n }\n ";
23
- var fragmentShader = "#version 300 es\n precision lowp float;\n in vec2 v_texture_coordinate;\n in float v_opacity;\n uniform sampler2D u_texture;\n out vec4 outColor;\n\n\n void main() {\n outColor = texture(u_texture, v_texture_coordinate);\n outColor.a *= v_opacity;\n }";
24
- var gl = this.gl;
25
- var program = (0, util_1.createProgram)(gl, vertexShader, fragmentShader);
26
- var currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
18
+ }
19
+ _createProgramWrapper() {
20
+ const vertexShader = `#version 300 es
21
+ #define R 6378.137
22
+ #define PI 3.1415926535897932384626433832795
23
+ #define POLE 20037508.34
24
+ #define POLE_BY_PI 6366198.2
25
+ #define HALF_PI 1.5707963267948966192313216916398
26
+
27
+ uniform vec2 u_mesh_resolution;
28
+
29
+ layout(std140) uniform ShellBlock {
30
+ vec2 u_grid_offset_rad;
31
+ vec2 u_grid_size_rad;
32
+ float u_height;
33
+ float u_wiggle;
34
+ float u_time;
35
+ float u_opacity;
36
+ };
37
+
38
+ uniform mat4 u_model_view_matrix;
39
+ uniform mat4 u_projection_matrix;
40
+ uniform vec3 u_translate;
41
+
42
+ uniform vec2 u_mapWH;
43
+ uniform vec2 u_scrWH;
44
+
45
+ uniform bool u_is3D;
46
+
47
+ out float v_opacity;
48
+ out vec2 v_texture_coordinate;
49
+
50
+ vec2 f_texCoord(){
51
+
52
+ float x = mod( float(gl_VertexID), u_mesh_resolution.x ) / ( u_mesh_resolution.x - 1.0);
53
+ float y = floor( float(gl_VertexID) / u_mesh_resolution.x ) / ( u_mesh_resolution.y - 1.0);
54
+ return vec2(x, y);
55
+ //return vec2( fract( float(gl_VertexID) / u_mesh_resolution.x ), floor(float(gl_VertexID) / u_mesh_resolution.x) / u_mesh_resolution.y);
56
+ }
57
+
58
+ vec3 f_onSphere(vec2 texCoord){
59
+ float vert = (texCoord.y * u_grid_size_rad.y ) + u_grid_offset_rad.y;
60
+ float hor = (texCoord.x * u_grid_size_rad.x ) + u_grid_offset_rad.x;
61
+ float x = sin(vert) * cos(hor);
62
+ float y = sin(vert) * sin(hor);
63
+ float z = cos(vert);
64
+ return vec3(x, y, z);
65
+ }
66
+
67
+ vec2 f_onFlat(vec2 texCoord){
68
+ float x = (texCoord.x * u_grid_size_rad.x ) + u_grid_offset_rad.x;
69
+ float y = (texCoord.y * u_grid_size_rad.y ) + u_grid_offset_rad.y;
70
+
71
+
72
+ float mercX = x * POLE_BY_PI;
73
+ float mercY = log(tan(HALF_PI - y / 2.0 )) * POLE_BY_PI;
74
+
75
+ float normX = ( mercX - u_translate.x ) / u_mapWH.x;
76
+ float normY = ( mercY - u_translate.y ) / u_mapWH.y;
77
+ return vec2(normX, normY);
78
+ }
79
+
80
+ vec3 f_position(vec3 unit_sphere_pos, float wiggle){
81
+ return unit_sphere_pos * (R + u_height + wiggle);
82
+ }
83
+
84
+ float f_wiggle(vec2 texCoord){
85
+ float s_contrib = 0.6*sin(texCoord.x*2.0*PI + 3.0*u_time);
86
+ float t_contrib = 0.8*cos(texCoord.y*4.1 + 5.0*u_time);
87
+ return u_wiggle * s_contrib * t_contrib * sin(texCoord.y*PI*2.0);
88
+ }
89
+
90
+ void main() {
91
+ vec2 texCoord = f_texCoord();
92
+ if (u_is3D){
93
+ vec3 unit_sphere_pos = f_onSphere(texCoord);
94
+ float wiggle = f_wiggle(texCoord);
95
+ vec3 position = f_position(unit_sphere_pos, wiggle);
96
+ gl_Position = u_projection_matrix * u_model_view_matrix * vec4(position - u_translate, 1.0);
97
+ } else {
98
+ vec2 position = f_onFlat(texCoord);
99
+ gl_Position = u_projection_matrix * vec4(
100
+ position.x * u_scrWH.x,
101
+ (1.0 - position.y) * u_scrWH.y,
102
+ 0.0,
103
+ 1.0);
104
+ }
105
+ v_texture_coordinate = texCoord;
106
+ v_opacity = u_opacity;
107
+ }
108
+ `;
109
+ const fragmentShader = `#version 300 es
110
+ precision lowp float;
111
+ in vec2 v_texture_coordinate;
112
+ in float v_opacity;
113
+ uniform sampler2D u_texture;
114
+ out vec4 outColor;
115
+
116
+
117
+ void main() {
118
+ outColor = texture(u_texture, v_texture_coordinate);
119
+ outColor.a *= v_opacity;
120
+ }`;
121
+ const gl = this.gl;
122
+ const program = createProgram(gl, vertexShader, fragmentShader);
123
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
27
124
  gl.useProgram(program);
28
125
  this.shellBlockBindingPoint = 0;
29
- var shellBlockIndex = gl.getUniformBlockIndex(program, "ShellBlock");
126
+ const shellBlockIndex = gl.getUniformBlockIndex(program, "ShellBlock");
30
127
  gl.uniformBlockBinding(program, shellBlockIndex, this.shellBlockBindingPoint);
31
128
  gl.useProgram(currentProgram);
32
129
  return {
33
- program: program,
130
+ program,
34
131
  u_model_view_matrix: gl.getUniformLocation(program, "u_model_view_matrix"),
35
132
  u_projection_matrix: gl.getUniformLocation(program, "u_projection_matrix"),
36
133
  u_translate: gl.getUniformLocation(program, "u_translate"),
@@ -40,22 +137,21 @@ var Logic = /** @class */ (function () {
40
137
  u_texture: gl.getUniformLocation(program, "u_texture"),
41
138
  u_mesh_resolution: gl.getUniformLocation(program, "u_mesh_resolution"),
42
139
  };
43
- };
140
+ }
44
141
  // this method implements data part of flyweight pattern
45
- Logic.prototype.getShellBlockBufferManager = function () {
142
+ getShellBlockBufferManager() {
46
143
  return new ShellBlockManager(this.gl);
47
- };
48
- Logic.prototype.updateTime = function (time) {
49
- var _a = this, gl = _a.gl, programWrapper = _a.programWrapper;
50
- var currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
144
+ }
145
+ updateTime(time) {
146
+ const { gl, programWrapper } = this;
147
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
51
148
  gl.useProgram(programWrapper.program);
52
149
  gl.uniform1f(this.programWrapper.u_time, time);
53
150
  gl.useProgram(currentProgram);
54
- };
55
- Logic.prototype.setRotationAndTranslation = function (uProjectionMatrix, uModelViewMatrix, uTranslate, resetCurrentProgram) {
56
- if (resetCurrentProgram === void 0) { resetCurrentProgram = false; }
57
- var gl = this.gl;
58
- var currentProgram = null;
151
+ }
152
+ setRotationAndTranslation(uProjectionMatrix, uModelViewMatrix, uTranslate, resetCurrentProgram = false) {
153
+ const gl = this.gl;
154
+ let currentProgram = null;
59
155
  if (resetCurrentProgram) {
60
156
  currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
61
157
  }
@@ -67,35 +163,35 @@ var Logic = /** @class */ (function () {
67
163
  gl.uniform3fv(this.programWrapper.u_translate, this._transformArray);
68
164
  if (resetCurrentProgram)
69
165
  gl.useProgram(currentProgram);
70
- };
71
- Logic.prototype.setGeometry = function () {
72
- var _a = this, globe = _a.globe, gl = _a.gl;
73
- var _b = this.programWrapper, u_is3D = _b.u_is3D, u_scrWH = _b.u_scrWH, program = _b.program;
74
- var currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
75
- var is3D = this.globe.api_GetCurrentGeometry() === 0;
166
+ }
167
+ setGeometry() {
168
+ const { globe, gl } = this;
169
+ const { u_is3D, u_scrWH, program } = this.programWrapper;
170
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
171
+ const is3D = this.globe.api_GetCurrentGeometry() === 0;
76
172
  gl.useProgram(program);
77
173
  if (globe.api_GetCurrentGeometry() === globe.api_GeometryTypes().FLAT) {
78
174
  gl.uniform2f(u_scrWH, globe.api_ScrW(), globe.api_ScrH());
79
175
  }
80
176
  gl.uniform1i(u_is3D, is3D);
81
177
  gl.useProgram(currentProgram);
82
- };
83
- Logic.prototype.resize = function () {
84
- var _a = this, gl = _a.gl, globe = _a.globe;
178
+ }
179
+ resize() {
180
+ const { gl, globe } = this;
85
181
  if (!globe)
86
182
  return;
87
- var _b = this.programWrapper, program = _b.program, u_scrWH = _b.u_scrWH;
88
- var currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
183
+ const { program, u_scrWH } = this.programWrapper;
184
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
89
185
  gl.useProgram(program);
90
186
  if (globe.api_GetCurrentGeometry() === globe.api_GeometryTypes().FLAT) {
91
187
  gl.uniform2f(u_scrWH, globe.api_ScrW(), globe.api_ScrH());
92
188
  }
93
189
  gl.useProgram(currentProgram);
94
- };
190
+ }
95
191
  // only sets data does not draw
96
- Logic.prototype.draw3D = function (uProjectionMatrix, uModelViewMatrix, uTranslate) {
97
- var _a = this, gl = _a.gl, globe = _a.globe;
98
- var _b = this.programWrapper, program = _b.program, u_model_view_matrix = _b.u_model_view_matrix, u_projection_matrix = _b.u_projection_matrix, u_translate = _b.u_translate;
192
+ draw3D(uProjectionMatrix, uModelViewMatrix, uTranslate) {
193
+ const { gl, globe } = this;
194
+ const { program, u_model_view_matrix, u_projection_matrix, u_translate } = this.programWrapper;
99
195
  gl.disable(gl.DEPTH_TEST);
100
196
  gl.useProgram(program);
101
197
  gl.uniformMatrix4fv(u_projection_matrix, false, uProjectionMatrix);
@@ -103,15 +199,14 @@ var Logic = /** @class */ (function () {
103
199
  // this._transformArray.set([], 0);
104
200
  gl.uniform3f(u_translate, uTranslate.x, uTranslate.y, uTranslate.z);
105
201
  if (globe.api_GetCurrentGeometry() === 1) {
106
- var _c = globe.api_GetCurrentWorldWH(), width = _c.width, height = _c.height;
202
+ const { width, height } = globe.api_GetCurrentWorldWH();
107
203
  gl.uniform2fv(this.programWrapper.u_mapWH, [width, height]);
108
204
  }
109
205
  gl.enable(gl.DEPTH_TEST);
110
- };
111
- Logic.prototype.draw = function (texture, shellBlockDataManager, drawLines) {
112
- if (drawLines === void 0) { drawLines = false; }
113
- var _a = this, gl = _a.gl, programWrapper = _a.programWrapper, _vao = _a._vao, _drawCount = _a._drawCount;
114
- var program = programWrapper.program, u_texture = programWrapper.u_texture;
206
+ }
207
+ draw(texture, shellBlockDataManager, drawLines = false) {
208
+ const { gl, programWrapper, _vao, _drawCount } = this;
209
+ const { program, u_texture } = programWrapper;
115
210
  gl.useProgram(program);
116
211
  gl.bindVertexArray(_vao);
117
212
  gl.activeTexture(gl.TEXTURE0);
@@ -124,39 +219,38 @@ var Logic = /** @class */ (function () {
124
219
  gl.drawElements(gl.TRIANGLES, _drawCount, gl.UNSIGNED_SHORT, 0);
125
220
  shellBlockDataManager.unbind();
126
221
  gl.bindVertexArray(null);
127
- };
128
- Logic.prototype.free = function () {
129
- var _a = this, gl = _a.gl, programWrapper = _a.programWrapper, _vao = _a._vao, _indexBuffer = _a._indexBuffer;
222
+ }
223
+ free() {
224
+ const { gl, programWrapper, _vao, _indexBuffer } = this;
130
225
  gl.deleteBuffer(_indexBuffer);
131
226
  gl.deleteVertexArray(_vao);
132
227
  gl.deleteProgram(programWrapper.program);
133
- };
134
- Logic.prototype.setMesh = function (_a) {
135
- var xRes = _a.xRes, yRes = _a.yRes, eastWestTied = _a.eastWestTied;
228
+ }
229
+ setMesh({ xRes, yRes, eastWestTied }) {
136
230
  this._xRes = xRes;
137
231
  this._yRes = yRes;
138
- var _vao = this._meshUP(xRes, yRes, eastWestTied)._vao;
232
+ const { _vao } = this._meshUP(xRes, yRes, eastWestTied);
139
233
  this._vao = _vao;
140
234
  this._setUMeshResolution(xRes, yRes);
141
- };
142
- Logic.prototype._setUMeshResolution = function (xRes, yRes) {
143
- var _a = this, gl = _a.gl, programWrapper = _a.programWrapper;
144
- var u_mesh_resolution = programWrapper.u_mesh_resolution;
145
- var currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
235
+ }
236
+ _setUMeshResolution(xRes, yRes) {
237
+ const { gl, programWrapper } = this;
238
+ const { u_mesh_resolution } = programWrapper;
239
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
146
240
  gl.useProgram(programWrapper.program);
147
241
  gl.uniform2f(u_mesh_resolution, xRes, yRes);
148
242
  gl.useProgram(currentProgram);
149
243
  this._drawCount = 6 * ((xRes - 1) * (yRes - 1));
150
- };
151
- Logic.prototype._meshUP = function (xRes, yRes, eastWestTied) {
244
+ }
245
+ _meshUP(xRes, yRes, eastWestTied) {
152
246
  this._drawCount = 6 * ((xRes - 1) * (yRes - 1));
153
- var indices = new Uint16Array(this._drawCount);
247
+ const indices = new Uint16Array(this._drawCount);
154
248
  {
155
- var indicesIndex = 0;
156
- var index = 0;
157
- for (var j = 0; j < yRes - 1; j++) {
158
- for (var i = 0; i < xRes - 1; i++) {
159
- var ind = index + i;
249
+ let indicesIndex = 0;
250
+ let index = 0;
251
+ for (let j = 0; j < yRes - 1; j++) {
252
+ for (let i = 0; i < xRes - 1; i++) {
253
+ const ind = index + i;
160
254
  indices[indicesIndex++] = ind + xRes;
161
255
  indices[indicesIndex++] = ind + 1;
162
256
  indices[indicesIndex++] = ind;
@@ -167,9 +261,9 @@ var Logic = /** @class */ (function () {
167
261
  index += xRes;
168
262
  }
169
263
  if (eastWestTied) {
170
- var left = (yRes - 1);
171
- var right = 0;
172
- for (var i = 0; i < xRes - 1; i++) {
264
+ let left = (yRes - 1);
265
+ let right = 0;
266
+ for (let i = 0; i < xRes - 1; i++) {
173
267
  indices[indicesIndex++] = left + xRes;
174
268
  indices[indicesIndex++] = right;
175
269
  indices[indicesIndex++] = left;
@@ -181,49 +275,46 @@ var Logic = /** @class */ (function () {
181
275
  }
182
276
  }
183
277
  }
184
- var gl = this.gl;
185
- var _vao = gl.createVertexArray();
278
+ const gl = this.gl;
279
+ const _vao = gl.createVertexArray();
186
280
  gl.bindVertexArray(_vao);
187
- var indexBuffer = gl.createBuffer();
281
+ const indexBuffer = gl.createBuffer();
188
282
  this._indexBuffer = indexBuffer;
189
283
  gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, indexBuffer);
190
284
  gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, gl.STATIC_DRAW);
191
285
  gl.bindVertexArray(null);
192
- return { _vao: _vao };
193
- };
194
- return Logic;
195
- }());
196
- exports.default = Logic;
197
- var ShellBlockManager = /** @class */ (function () {
198
- function ShellBlockManager(gl) {
286
+ return { _vao };
287
+ }
288
+ }
289
+ class ShellBlockManager {
290
+ constructor(gl) {
199
291
  this.gl = gl;
200
292
  this.buffer = gl.createBuffer();
201
293
  gl.bindBuffer(gl.UNIFORM_BUFFER, this.buffer);
202
294
  gl.bufferData(gl.UNIFORM_BUFFER, 32, gl.DYNAMIC_DRAW);
203
295
  gl.bindBuffer(gl.UNIFORM_BUFFER, null);
204
296
  }
205
- ShellBlockManager.prototype.update = function (_a) {
206
- var _b = _a === void 0 ? {} : _a, _c = _b.gridSizeRad, gridSizeRad = _c === void 0 ? null : _c, _d = _b.gridOffsetRad, gridOffsetRad = _d === void 0 ? null : _d, _e = _b.height, height = _e === void 0 ? null : _e, _f = _b.wiggleInKM, wiggleInKM = _f === void 0 ? null : _f, _g = _b.innerTime, innerTime = _g === void 0 ? null : _g, _h = _b.opacity, opacity = _h === void 0 ? null : _h;
207
- var _j = this, gl = _j.gl, buffer = _j.buffer;
297
+ update({ gridSizeRad = null, gridOffsetRad = null, height = null, wiggleInKM = null, innerTime = null, opacity = null } = {}) {
298
+ const { gl, buffer } = this;
208
299
  gl.bindBuffer(gl.UNIFORM_BUFFER, buffer);
209
300
  if (gridOffsetRad !== null) {
210
- var offset = new Float32Array(gridOffsetRad);
301
+ const offset = new Float32Array(gridOffsetRad);
211
302
  gl.bufferSubData(gl.UNIFORM_BUFFER, 0, offset);
212
303
  }
213
304
  if (gridSizeRad !== null) {
214
- var size = new Float32Array(gridSizeRad);
305
+ const size = new Float32Array(gridSizeRad);
215
306
  gl.bufferSubData(gl.UNIFORM_BUFFER, 8, size);
216
307
  }
217
308
  if (height !== null) {
218
- var heightArray = new Float32Array([height]);
309
+ const heightArray = new Float32Array([height]);
219
310
  gl.bufferSubData(gl.UNIFORM_BUFFER, 16, heightArray);
220
311
  }
221
312
  if (wiggleInKM !== null) {
222
- var wiggleArray = new Float32Array([wiggleInKM]);
313
+ const wiggleArray = new Float32Array([wiggleInKM]);
223
314
  gl.bufferSubData(gl.UNIFORM_BUFFER, 20, wiggleArray);
224
315
  }
225
316
  if (innerTime !== null) {
226
- var innerTimeArray = new Float32Array([innerTime]);
317
+ const innerTimeArray = new Float32Array([innerTime]);
227
318
  gl.bufferSubData(gl.UNIFORM_BUFFER, 24, innerTimeArray);
228
319
  }
229
320
  if (opacity !== null) {
@@ -231,22 +322,21 @@ var ShellBlockManager = /** @class */ (function () {
231
322
  console.warn('Invalid opacity value');
232
323
  return;
233
324
  }
234
- var op = new Float32Array([opacity]);
325
+ const op = new Float32Array([opacity]);
235
326
  gl.bufferSubData(gl.UNIFORM_BUFFER, 28, op);
236
327
  }
237
328
  gl.bindBuffer(gl.UNIFORM_BUFFER, null);
238
- };
239
- ShellBlockManager.prototype.bind = function () {
240
- var _a = this, gl = _a.gl, buffer = _a.buffer;
329
+ }
330
+ bind() {
331
+ const { gl, buffer } = this;
241
332
  gl.bindBufferBase(gl.UNIFORM_BUFFER, this.shellBlockBindingPoint, buffer);
242
- };
243
- ShellBlockManager.prototype.free = function () {
244
- var _a = this, gl = _a.gl, buffer = _a.buffer;
333
+ }
334
+ free() {
335
+ const { gl, buffer } = this;
245
336
  gl.deleteBuffer(buffer);
246
- };
247
- ShellBlockManager.prototype.unbind = function () {
248
- var gl = this.gl;
337
+ }
338
+ unbind() {
339
+ const { gl } = this;
249
340
  gl.bindBufferBase(gl.UNIFORM_BUFFER, this.shellBlockBindingPoint, null);
250
- };
251
- return ShellBlockManager;
252
- }());
341
+ }
342
+ }
@@ -1,74 +1,66 @@
1
- "use strict";
2
- var __importDefault = (this && this.__importDefault) || function (mod) {
3
- return (mod && mod.__esModule) ? mod : { "default": mod };
4
- };
5
- Object.defineProperty(exports, "__esModule", { value: true });
6
- var programcache_1 = require("../../programcache");
7
- var logic_1 = __importDefault(require("./logic"));
8
- var GlobeShell = /** @class */ (function () {
9
- function GlobeShell(gl, globe, _a) {
10
- var _b = _a === void 0 ? {} : _a, _c = _b.minLon, minLon = _c === void 0 ? -180 : _c, _d = _b.maxLon, maxLon = _d === void 0 ? 180 : _d, _e = _b.minLat, minLat = _e === void 0 ? -90 : _e, _f = _b.maxLat, maxLat = _f === void 0 ? 90 : _f, _g = _b.height, height = _g === void 0 ? 0 : _g, _h = _b.u_opacity, u_opacity = _h === void 0 ? 1 : _h, _j = _b.wiggleInKM, wiggleInKM = _j === void 0 ? 0 : _j, _k = _b.wiggleSpeed, wiggleSpeed = _k === void 0 ? 0 : _k;
1
+ import { globeProgramCache } from '../../programcache';
2
+ import GlobeShellProgram from './logic';
3
+ export default class GlobeShell {
4
+ constructor(gl, globe, { minLon = -180, maxLon = 180, minLat = -90, maxLat = 90, height = 0, u_opacity = 1, wiggleInKM = 0, wiggleSpeed = 0,
5
+ // eastWestTied, Not implemented yet
6
+ } = {}) {
11
7
  this.gl = gl;
12
8
  this.globe = globe;
13
- this.program = programcache_1.globeProgramCache.getProgram(globe, logic_1.default);
9
+ this.program = globeProgramCache.getProgram(globe, GlobeShellProgram);
14
10
  this.shellBlockManager = this.program.getShellBlockBufferManager();
15
11
  this.update = this.shellBlockManager.update.bind(this.shellBlockManager);
16
12
  this.innerTime = 0;
17
- this.setBBox({ minLon: minLon, maxLon: maxLon, minLat: minLat, maxLat: maxLat });
13
+ this.setBBox({ minLon, maxLon, minLat, maxLat });
18
14
  this.setOpacity(u_opacity);
19
15
  this.setHeight(height);
20
- this.setWiggle({ wiggleSpeed: wiggleSpeed, wiggleInKM: wiggleInKM });
16
+ this.setWiggle({ wiggleSpeed, wiggleInKM });
21
17
  }
22
- GlobeShell.prototype.setTexture = function (texture) {
18
+ setTexture(texture) {
23
19
  this.texture = texture;
24
20
  this.globe.DrawRender();
25
- };
26
- GlobeShell.prototype.setHeight = function (height) {
27
- this.shellBlockManager.update({ height: height });
21
+ }
22
+ setHeight(height) {
23
+ this.shellBlockManager.update({ height });
28
24
  this.globe.DrawRender();
29
- };
30
- GlobeShell.prototype.setOpacity = function (opacity) {
31
- this.shellBlockManager.update({ opacity: opacity });
25
+ }
26
+ setOpacity(opacity) {
27
+ this.shellBlockManager.update({ opacity });
32
28
  this.globe.DrawRender();
33
- };
34
- GlobeShell.prototype.setBBox = function (_a) {
35
- var _b = _a === void 0 ? {} : _a, _c = _b.minLon, minLon = _c === void 0 ? -180 : _c, _d = _b.maxLon, maxLon = _d === void 0 ? 180 : _d, _e = _b.minLat, minLat = _e === void 0 ? -90 : _e, _f = _b.maxLat, maxLat = _f === void 0 ? 90 : _f;
36
- this.bbox = { minLon: minLon, maxLon: maxLon, minLat: minLat, maxLat: maxLat };
29
+ }
30
+ setBBox({ minLon = -180, maxLon = 180, minLat = -90, maxLat = 90 } = {}) {
31
+ this.bbox = { minLon, maxLon, minLat, maxLat };
37
32
  // x
38
- var horOffset = (minLon) * Math.PI / 180;
39
- var horSize = (maxLon - minLon) * Math.PI / 180;
33
+ const horOffset = (minLon) * Math.PI / 180;
34
+ const horSize = (maxLon - minLon) * Math.PI / 180;
40
35
  // y
41
- var vertOffset = (90 - maxLat) * Math.PI / 180;
42
- var vertSize = (maxLat - minLat) * Math.PI / 180;
43
- var offset_rad = new Float32Array([horOffset, vertOffset]);
44
- var size_rad = new Float32Array([horSize, vertSize]);
36
+ const vertOffset = (90 - maxLat) * Math.PI / 180;
37
+ const vertSize = (maxLat - minLat) * Math.PI / 180;
38
+ const offset_rad = new Float32Array([horOffset, vertOffset]);
39
+ const size_rad = new Float32Array([horSize, vertSize]);
45
40
  this.shellBlockManager.update({ gridSizeRad: size_rad, gridOffsetRad: offset_rad });
46
41
  this.globe.DrawRender();
47
- };
48
- GlobeShell.prototype.setWiggle = function (_a) {
49
- var _b = _a.wiggleSpeed, wiggleSpeed = _b === void 0 ? null : _b, _c = _a.wiggleInKM, wiggleInKM = _c === void 0 ? null : _c;
42
+ }
43
+ setWiggle({ wiggleSpeed = null, wiggleInKM = null }) {
50
44
  if (wiggleInKM !== null)
51
45
  this.wiggleInKM = wiggleInKM;
52
46
  if (wiggleSpeed !== null)
53
47
  this.wiggleSpeed = wiggleSpeed;
54
- this.shellBlockManager.update({ wiggleInKM: wiggleInKM });
55
- };
48
+ this.shellBlockManager.update({ wiggleInKM });
49
+ }
56
50
  /**
57
51
  *
58
52
  * @param {*} program modelView, projection, translate, mapWH, scrWH, should be set before calling this function
59
53
  */
60
- GlobeShell.prototype.draw = function () {
54
+ draw() {
61
55
  this.program.draw(this.texture, this.shellBlockManager);
62
56
  if (this.wiggleInKM > 0 && this.wiggleSpeed > 0) {
63
57
  this.innerTime += this.wiggleSpeed;
64
58
  this.shellBlockManager.update({ innerTime: this.innerTime });
65
59
  this.globe.DrawRender();
66
60
  }
67
- };
68
- GlobeShell.prototype.free = function () {
69
- programcache_1.globeProgramCache.releaseProgram(this.globe, logic_1.default);
61
+ }
62
+ free() {
63
+ globeProgramCache.releaseProgram(this.globe, GlobeShellProgram);
70
64
  this.shellBlockManager.free();
71
- };
72
- return GlobeShell;
73
- }());
74
- exports.default = GlobeShell;
65
+ }
66
+ }
@@ -1,19 +1,35 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- var util_1 = require("../util");
1
+ import { createProgram } from "../util";
4
2
  /**
5
3
  * Blends two float32textures with given ratio.
6
4
  */
7
- var vertexShader = "#version 300 es\nin vec2 a_position;\nout vec2 v_texCoord;\nvoid main() {\n gl_Position = vec4(a_position, 0.0, 1.0);\n v_texCoord = a_position * 0.5 + 0.5;\n}\n";
8
- var fragmentShader = "#version 300 es\nuniform sampler2D u_texture0;\nuniform sampler2D u_texture1;\nuniform float u_ratio;\nin v_texCoord;\nout vec4 outColor;\nvoid main() {\n vec4 color0 = texture(u_texture0, v_texCoord);\n vec4 color1 = texture(u_texture1, v_texCoord);\n outColor = mix(color0, color1, u_ratio);\n}\n";
9
- var BlenderProgram = /** @class */ (function () {
10
- function BlenderProgram(gl) {
5
+ const vertexShader = `#version 300 es
6
+ in vec2 a_position;
7
+ out vec2 v_texCoord;
8
+ void main() {
9
+ gl_Position = vec4(a_position, 0.0, 1.0);
10
+ v_texCoord = a_position * 0.5 + 0.5;
11
+ }
12
+ `;
13
+ const fragmentShader = `#version 300 es
14
+ uniform sampler2D u_texture0;
15
+ uniform sampler2D u_texture1;
16
+ uniform float u_ratio;
17
+ in v_texCoord;
18
+ out vec4 outColor;
19
+ void main() {
20
+ vec4 color0 = texture(u_texture0, v_texCoord);
21
+ vec4 color1 = texture(u_texture1, v_texCoord);
22
+ outColor = mix(color0, color1, u_ratio);
23
+ }
24
+ `;
25
+ export default class BlenderProgram {
26
+ constructor(gl) {
11
27
  this.gl = gl;
12
28
  this.programWrapper = this._createProgramWrapper();
13
29
  }
14
- BlenderProgram.prototype._craeteProgramWrapper = function () {
15
- var gl = this.gl;
16
- var program = (0, util_1.createProgram)(gl, vertexShader, fragmentShader);
30
+ _craeteProgramWrapper() {
31
+ const gl = this.gl;
32
+ const program = createProgram(gl, vertexShader, fragmentShader);
17
33
  this.vao = gl.createVertexArray();
18
34
  gl.bindVertexArray(this.vao);
19
35
  this._buffer = gl.createBuffer();
@@ -30,10 +46,10 @@ var BlenderProgram = /** @class */ (function () {
30
46
  gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 0);
31
47
  gl.bindVertexArray(null);
32
48
  gl.bindBuffer(gl.ARRAY_BUFFER, null);
33
- return { program: program, uniforms: { u_texture0: gl.getUniformLocation(program, 'u_texture0'), u_texture1: gl.getUniformLocation(program, 'u_texture1'), u_ratio: gl.getUniformLocation(program, 'u_ratio') } };
34
- };
35
- BlenderProgram.prototype.draw = function (ratio, texture0, texture1) {
36
- var gl = this.gl;
49
+ return { program, uniforms: { u_texture0: gl.getUniformLocation(program, 'u_texture0'), u_texture1: gl.getUniformLocation(program, 'u_texture1'), u_ratio: gl.getUniformLocation(program, 'u_ratio') } };
50
+ }
51
+ draw(ratio, texture0, texture1) {
52
+ const gl = this.gl;
37
53
  gl.useProgram(this.programWrapper.program);
38
54
  gl.bindVertexArray(this.vao);
39
55
  gl.activeTexture(gl.TEXTURE1);
@@ -45,10 +61,10 @@ var BlenderProgram = /** @class */ (function () {
45
61
  gl.uniform1f(this.programWrapper.uniforms.u_ratio, ratio);
46
62
  gl.drawArrays(gl.TRIANGLES, 0, 6);
47
63
  gl.bindVertexArray(null);
48
- };
49
- BlenderProgram.prototype.createFloat32Texture = function (width, height) {
50
- var gl = this.gl;
51
- var texture = gl.createTexture();
64
+ }
65
+ createFloat32Texture(width, height) {
66
+ const gl = this.gl;
67
+ const texture = gl.createTexture();
52
68
  gl.bindTexture(gl.TEXTURE_2D, texture);
53
69
  gl.texImage2D(gl.TEXTURE_2D, 0, gl.R32F, width, height, 0, gl.RED, gl.FLOAT, null);
54
70
  gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
@@ -56,7 +72,5 @@ var BlenderProgram = /** @class */ (function () {
56
72
  gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
57
73
  gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
58
74
  return texture;
59
- };
60
- return BlenderProgram;
61
- }());
62
- exports.default = BlenderProgram;
75
+ }
76
+ }
@@ -1,7 +1,2 @@
1
- "use strict";
2
- var __importDefault = (this && this.__importDefault) || function (mod) {
3
- return (mod && mod.__esModule) ? mod : { "default": mod };
4
- };
5
- Object.defineProperty(exports, "__esModule", { value: true });
6
- var object_1 = __importDefault(require("./object"));
7
- exports.default = object_1.default;
1
+ import FadeAway from './object';
2
+ export default FadeAway;