@pirireis/webglobeplugins 0.9.11 → 0.9.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (179) hide show
  1. package/Math/angle-calculation.js +9 -11
  2. package/Math/arc.js +38 -41
  3. package/Math/bounds/line-bbox.js +79 -83
  4. package/Math/constants.js +4 -9
  5. package/Math/frustum/types.js +1 -2
  6. package/Math/juction/arc-plane.js +33 -36
  7. package/Math/juction/line-sphere.js +15 -18
  8. package/Math/juction/plane-plane.js +20 -23
  9. package/Math/line.js +42 -47
  10. package/Math/methods.js +69 -92
  11. package/Math/plane.js +33 -38
  12. package/Math/quaternion.js +48 -55
  13. package/Math/types.js +1 -2
  14. package/Math/utils.js +2 -4
  15. package/Math/vec3.js +46 -52
  16. package/algorithms/search-binary.js +5 -8
  17. package/altitude-locator/draw-subset-obj.js +8 -11
  18. package/altitude-locator/plugin.js +114 -133
  19. package/altitude-locator/types.js +1 -3
  20. package/arrowfield/adaptor.js +3 -7
  21. package/arrowfield/index.js +3 -10
  22. package/arrowfield/plugin.js +63 -69
  23. package/bearing-line/index.js +2 -8
  24. package/bearing-line/plugin.js +218 -248
  25. package/circle-line-chain/chain-list-map.js +82 -92
  26. package/circle-line-chain/plugin.js +147 -182
  27. package/circle-line-chain/util.js +1 -5
  28. package/compass-rose/compass-rose-padding-flat.js +111 -140
  29. package/compass-rose/compass-text-writer.js +63 -75
  30. package/compass-rose/index.js +3 -7
  31. package/compassrose/compassrose.js +50 -57
  32. package/compassrose/index.js +2 -8
  33. package/heatwave/index.js +3 -10
  34. package/heatwave/isobar/objectarraylabels.js +50 -56
  35. package/heatwave/isobar/plugin.js +111 -170
  36. package/heatwave/isobar/quadtreecontours.js +78 -96
  37. package/heatwave/plugins/heatwaveglobeshell.js +73 -94
  38. package/index.js +12 -58
  39. package/package.json +1 -1
  40. package/partialrings/buffer-manager.js +32 -70
  41. package/partialrings/index.js +2 -41
  42. package/partialrings/plugin.js +55 -98
  43. package/partialrings/program.js +141 -59
  44. package/pin/pin-object-array.js +89 -97
  45. package/pin/pin-point-totem.js +21 -22
  46. package/point-heat-map/adaptors/timetracksplugin-format-to-this.js +11 -14
  47. package/point-heat-map/plugin-webworker.js +45 -53
  48. package/point-heat-map/point-to-heat-map-flow.js +46 -51
  49. package/point-tracks/key-methods.js +2 -5
  50. package/point-tracks/plugin.js +141 -170
  51. package/programs/arrowfield/index.js +2 -7
  52. package/programs/arrowfield/logic.js +172 -67
  53. package/programs/arrowfield/object.js +35 -43
  54. package/programs/data2legend/density-to-legend.js +47 -26
  55. package/programs/data2legend/point-to-density-texture.js +56 -34
  56. package/programs/float2legendwithratio/index.js +2 -8
  57. package/programs/float2legendwithratio/logic.js +88 -45
  58. package/programs/float2legendwithratio/object.js +45 -54
  59. package/programs/globe-util/is-globe-moved.js +10 -13
  60. package/programs/globeshell/index.js +2 -8
  61. package/programs/globeshell/wiggle/index.js +2 -8
  62. package/programs/globeshell/wiggle/logic.js +191 -101
  63. package/programs/globeshell/wiggle/object.js +35 -43
  64. package/programs/helpers/blender/program.js +36 -22
  65. package/programs/helpers/fadeaway/index.js +2 -7
  66. package/programs/helpers/fadeaway/logic.js +36 -17
  67. package/programs/helpers/fadeaway/object.js +11 -18
  68. package/programs/helpers/index.js +2 -8
  69. package/programs/index.js +9 -58
  70. package/programs/line-on-globe/angled-line.js +95 -39
  71. package/programs/line-on-globe/circle-accurate-3d.js +86 -39
  72. package/programs/line-on-globe/circle-accurate-flat.js +116 -64
  73. package/programs/line-on-globe/circle-accurate.js +113 -46
  74. package/programs/line-on-globe/circle.js +106 -44
  75. package/programs/line-on-globe/degree-padding-around-circle-3d.js +89 -42
  76. package/programs/line-on-globe/lines-color-instanced-flat.js +84 -43
  77. package/programs/line-on-globe/linestrip.js +126 -63
  78. package/programs/line-on-globe/naive-accurate-flexible.js +126 -59
  79. package/programs/line-on-globe/to-the-surface.js +62 -35
  80. package/programs/line-on-globe/util.js +2 -5
  81. package/programs/picking/pickable-renderer.js +127 -46
  82. package/programs/point-on-globe/element-globe-surface-glow.js +83 -46
  83. package/programs/point-on-globe/element-point-glow.js +112 -47
  84. package/programs/point-on-globe/square-pixel-point.js +80 -34
  85. package/programs/programcache.js +14 -19
  86. package/programs/rings/distancering/circleflatprogram.js +76 -70
  87. package/programs/rings/distancering/circlepaddingfreeangleprogram.js +168 -194
  88. package/programs/rings/distancering/circlepaddysharedbuffer.js +121 -200
  89. package/programs/rings/distancering/index.js +5 -14
  90. package/programs/rings/distancering/paddyflatprogram.js +87 -70
  91. package/programs/rings/distancering/paddyflatprogram2d.js +89 -72
  92. package/programs/rings/distancering/paddyflatprogram3d.js +87 -70
  93. package/programs/rings/index.js +1 -17
  94. package/programs/rings/partial-ring/piece-of-pie.js +144 -44
  95. package/programs/totems/camerauniformblock.js +65 -56
  96. package/programs/totems/canvas-webglobe-info.js +49 -45
  97. package/programs/totems/gpu-selection-uniform-block.js +45 -45
  98. package/programs/totems/index.js +2 -40
  99. package/programs/two-d/pixel-padding-for-compass.js +94 -36
  100. package/programs/util.js +7 -10
  101. package/programs/vectorfields/index.js +3 -23
  102. package/programs/vectorfields/logics/drawrectangleparticles.js +73 -35
  103. package/programs/vectorfields/logics/index.js +4 -12
  104. package/programs/vectorfields/logics/pixelbased.js +94 -41
  105. package/programs/vectorfields/logics/ubo.js +32 -32
  106. package/programs/vectorfields/pingpongbuffermanager.js +30 -37
  107. package/rangerings/enum.js +2 -5
  108. package/rangerings/index.js +5 -15
  109. package/rangerings/plugin.js +223 -286
  110. package/rangerings/rangeringangletext.js +122 -137
  111. package/rangerings/ring-account.js +53 -75
  112. package/shaders/fragment-toy/firework.js +55 -4
  113. package/shaders/fragment-toy/singularity.js +56 -5
  114. package/timetracks/adaptors-line-strip.js +27 -44
  115. package/timetracks/adaptors.js +48 -67
  116. package/timetracks/index.js +5 -19
  117. package/timetracks/plugin-line-strip.js +65 -79
  118. package/timetracks/plugin.js +71 -85
  119. package/timetracks/program-line-strip.js +297 -107
  120. package/timetracks/program.js +421 -118
  121. package/timetracks/programpoint-line-strip.js +98 -48
  122. package/timetracks/programpoint.js +91 -48
  123. package/util/account/bufferoffsetmanager.js +72 -98
  124. package/util/account/index.js +3 -23
  125. package/util/account/single-attribute-buffer-management/buffer-manager.js +44 -48
  126. package/util/account/single-attribute-buffer-management/buffer-orchestrator.js +68 -98
  127. package/util/account/single-attribute-buffer-management/index.js +4 -9
  128. package/util/account/single-attribute-buffer-management/object-store.js +29 -34
  129. package/util/account/single-attribute-buffer-management/types.js +1 -2
  130. package/util/account/util.js +2 -8
  131. package/util/algorithms/search-binary.js +5 -8
  132. package/util/check/get.js +5 -9
  133. package/util/check/typecheck.js +13 -24
  134. package/util/geometry/index.js +10 -18
  135. package/util/gl-util/buffer/attribute-loader.js +10 -26
  136. package/util/gl-util/buffer/index.js +2 -5
  137. package/util/gl-util/draw-options/methods.js +10 -15
  138. package/util/gl-util/uniform-block/manager.js +69 -72
  139. package/util/heatwavedatamanager/datamanager.js +56 -119
  140. package/util/heatwavedatamanager/index.js +3 -10
  141. package/util/heatwavedatamanager/pointcoordinatesdatacalculator.js +38 -47
  142. package/util/heatwavedatamanager/pointcoordsmeta.js +9 -13
  143. package/util/index.js +13 -57
  144. package/util/interpolation/timetrack/index.js +2 -5
  145. package/util/interpolation/timetrack/timetrack-interpolator.js +30 -36
  146. package/util/interpolation/timetrack/web-worker-str.js +180 -5
  147. package/util/interpolation/timetrack/web-worker.js +4 -6
  148. package/util/jshelpers/data-filler.js +8 -11
  149. package/util/jshelpers/equality.js +1 -3
  150. package/util/jshelpers/index.js +2 -37
  151. package/util/jshelpers/timefilters.js +8 -10
  152. package/util/picking/fence.js +8 -11
  153. package/util/picking/picker-displayer.js +49 -58
  154. package/util/programs/draw-texture-on-canvas.js +41 -26
  155. package/util/programs/index.js +1 -17
  156. package/util/programs/shapesonglobe.js +104 -68
  157. package/util/programs/supersampletotextures.js +45 -43
  158. package/util/programs/texturetoglobe.js +99 -52
  159. package/util/shaderfunctions/geometrytransformations.js +323 -35
  160. package/util/shaderfunctions/index.js +2 -18
  161. package/util/shaderfunctions/nodata.js +8 -5
  162. package/util/shaderfunctions/noisefunctions.js +40 -12
  163. package/util/surface-line-data/arcs-to-cuts.js +20 -23
  164. package/util/webglobe/gldefaultstates.js +1 -4
  165. package/util/webglobe/index.js +2 -18
  166. package/util/webglobe/rasteroverlay.js +36 -41
  167. package/util/webglobjectbuilders.js +70 -93
  168. package/util/webglobjectbuilders1.js +63 -82
  169. package/waveparticles/adaptor.js +7 -10
  170. package/waveparticles/index.js +3 -10
  171. package/waveparticles/plugin.js +82 -90
  172. package/wind/imagetovectorfieldandmagnitude.js +16 -19
  173. package/wind/index.js +5 -14
  174. package/wind/plugin.js +454 -291
  175. package/wind/vectorfieldimage.js +6 -8
  176. package/write-text/attached-text-writer.js +48 -54
  177. package/write-text/context-text.js +52 -63
  178. package/write-text/context-text3.js +71 -80
  179. package/write-text/index.js +1 -5
@@ -1,11 +1,8 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.CircleCache = void 0;
4
- var webglobjectbuilders_1 = require("../../util/webglobjectbuilders");
5
- var camerauniformblock_1 = require("../totems/camerauniformblock");
6
- var programcache_1 = require("../programcache");
7
- var util_1 = require("../../util/account/util");
8
- var geometrytransformations_1 = require("../../util/shaderfunctions/geometrytransformations");
1
+ import { createProgram } from "../../util/webglobjectbuilders";
2
+ import { CameraUniformBlockString, CameraUniformBlockTotemCache } from "../totems/camerauniformblock";
3
+ import { noRegisterGlobeProgramCache } from "../programcache";
4
+ import { vaoAttributeLoader } from "../../util/account/util";
5
+ import { longLatRadToMercator, longLatRadToCartesian3D, cartesian3DToGLPosition, mercatorXYToGLPosition, realDistanceOnSphereR1, circleLimpFromLongLatRadCenterCartesian3D, circleLimpFromLongLatRadCenterMercatorCompass, circleLimpFromLongLatRadCenterMercatorRealDistance, POLE } from "../../util/shaderfunctions/geometrytransformations";
9
6
  /**
10
7
  * TODO:
11
8
  * 1. integrate geometry functions for radius angle and center
@@ -14,21 +11,87 @@ var geometrytransformations_1 = require("../../util/shaderfunctions/geometrytran
14
11
  * TODO:
15
12
  * center_position is too small or doenst loaded as expected.
16
13
  */
17
- var EDGE_COUNT_ON_SPHERE = 360;
18
- var vertexShaderSource = "#version 300 es\nprecision highp float;\n".concat(camerauniformblock_1.CameraUniformBlockString, "\n").concat(geometrytransformations_1.longLatRadToMercator, "\n").concat(geometrytransformations_1.longLatRadToCartesian3D, "\n").concat(geometrytransformations_1.cartesian3DToGLPosition, "\n").concat(geometrytransformations_1.mercatorXYToGLPosition, "\n").concat(geometrytransformations_1.realDistanceOnSphereR1, "\n").concat(geometrytransformations_1.circleLimpFromLongLatRadCenterCartesian3D, "\n").concat(geometrytransformations_1.circleLimpFromLongLatRadCenterMercatorCompass, "\n").concat(geometrytransformations_1.circleLimpFromLongLatRadCenterMercatorRealDistance, "\n\nuniform float edge_count;\n\nin vec2 center_position;\nin float radius;\nin vec4 color;\nin float dash_ratio;\nin float dash_opacity;\n\nout float interpolation;\nout vec4 v_color;\nout float v_dash_ratio;\nout float v_dash_opacity;\nout vec2 v_limp;\nvoid main() {\n interpolation = float( gl_VertexID ) / ").concat(EDGE_COUNT_ON_SPHERE, ".0;\n float angle = PI * 2.0 * interpolation;\n if ( is3D ) {\n vec3 position = circleLimpFromLongLatRadCenterCartesian3D( center_position, radius, angle);\n gl_Position = cartesian3DToGLPosition(position);\n v_limp = vec2(0.0, 0.0);\n } else {\n vec2 position;\n if (radius < 1400.0) {\n position = circleLimpFromLongLatRadCenterMercatorCompass( center_position, radius/ cos(center_position.y), angle);\n } else {\n position = circleLimpFromLongLatRadCenterMercatorRealDistance( center_position, radius, angle);\n }\n v_limp = position;\n gl_Position = mercatorXYToGLPosition( position);\n\n }\n v_dash_ratio = dash_ratio;\n v_dash_opacity = dash_opacity;\n v_color = color;\n\n}");
19
- var fragmentShaderSource = "#version 300 es\n".concat(geometrytransformations_1.POLE, "\nprecision highp float;\nuniform float opacity;\nin vec4 v_color;\nin float v_dash_ratio;\nin float v_dash_opacity;\nin float interpolation;\nin vec2 v_limp;\nout vec4 color;\nvoid main() {\n if ( v_limp.x < -POLE || v_limp.x > POLE || v_limp.y < -POLE || v_limp.y > POLE ){ color = vec4(0.0,0.0,0.0,0.0); return; }\n color = v_color;\n color.a *= opacity;\n if ( v_dash_ratio == 1.0 || v_dash_ratio == 0.0 ) return;\n if (fract(interpolation / (2.0 * v_dash_ratio)) < 0.5 ) {\n color.a *= v_dash_opacity;\n } \n}\n");
20
- var Logic = /** @class */ (function () {
21
- function Logic(globe) {
14
+ const EDGE_COUNT_ON_SPHERE = 360;
15
+ const vertexShaderSource = `#version 300 es
16
+ precision highp float;
17
+ ${CameraUniformBlockString}
18
+ ${longLatRadToMercator}
19
+ ${longLatRadToCartesian3D}
20
+ ${cartesian3DToGLPosition}
21
+ ${mercatorXYToGLPosition}
22
+ ${realDistanceOnSphereR1}
23
+ ${circleLimpFromLongLatRadCenterCartesian3D}
24
+ ${circleLimpFromLongLatRadCenterMercatorCompass}
25
+ ${circleLimpFromLongLatRadCenterMercatorRealDistance}
26
+
27
+ uniform float edge_count;
28
+
29
+ in vec2 center_position;
30
+ in float radius;
31
+ in vec4 color;
32
+ in float dash_ratio;
33
+ in float dash_opacity;
34
+
35
+ out float interpolation;
36
+ out vec4 v_color;
37
+ out float v_dash_ratio;
38
+ out float v_dash_opacity;
39
+ out vec2 v_limp;
40
+ void main() {
41
+ interpolation = float( gl_VertexID ) / ${EDGE_COUNT_ON_SPHERE}.0;
42
+ float angle = PI * 2.0 * interpolation;
43
+ if ( is3D ) {
44
+ vec3 position = circleLimpFromLongLatRadCenterCartesian3D( center_position, radius, angle);
45
+ gl_Position = cartesian3DToGLPosition(position);
46
+ v_limp = vec2(0.0, 0.0);
47
+ } else {
48
+ vec2 position;
49
+ if (radius < 1400.0) {
50
+ position = circleLimpFromLongLatRadCenterMercatorCompass( center_position, radius/ cos(center_position.y), angle);
51
+ } else {
52
+ position = circleLimpFromLongLatRadCenterMercatorRealDistance( center_position, radius, angle);
53
+ }
54
+ v_limp = position;
55
+ gl_Position = mercatorXYToGLPosition( position);
56
+
57
+ }
58
+ v_dash_ratio = dash_ratio;
59
+ v_dash_opacity = dash_opacity;
60
+ v_color = color;
61
+
62
+ }`;
63
+ const fragmentShaderSource = `#version 300 es
64
+ ${POLE}
65
+ precision highp float;
66
+ uniform float opacity;
67
+ in vec4 v_color;
68
+ in float v_dash_ratio;
69
+ in float v_dash_opacity;
70
+ in float interpolation;
71
+ in vec2 v_limp;
72
+ out vec4 color;
73
+ void main() {
74
+ if ( v_limp.x < -POLE || v_limp.x > POLE || v_limp.y < -POLE || v_limp.y > POLE ){ color = vec4(0.0,0.0,0.0,0.0); return; }
75
+ color = v_color;
76
+ color.a *= opacity;
77
+ if ( v_dash_ratio == 1.0 || v_dash_ratio == 0.0 ) return;
78
+ if (fract(interpolation / (2.0 * v_dash_ratio)) < 0.5 ) {
79
+ color.a *= v_dash_opacity;
80
+ }
81
+ }
82
+ `;
83
+ class Logic {
84
+ constructor(globe) {
22
85
  this.globe = globe;
23
86
  this.gl = globe.gl;
24
87
  this._lastOpacity = 1.0;
25
- this.program = (0, webglobjectbuilders_1.createProgram)(this.gl, vertexShaderSource, fragmentShaderSource);
26
- var _a = this, gl = _a.gl, program = _a.program;
88
+ this.program = createProgram(this.gl, vertexShaderSource, fragmentShaderSource);
89
+ const { gl, program } = this;
27
90
  this.program.uniforms = {
28
91
  opacity: gl.getUniformLocation(program, "opacity")
29
92
  };
30
93
  { // initial uniform values
31
- var currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
94
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
32
95
  gl.useProgram(program);
33
96
  gl.uniform1f(program.uniforms.opacity, 1.0);
34
97
  gl.useProgram(currentProgram);
@@ -41,41 +104,41 @@ var Logic = /** @class */ (function () {
41
104
  gl.bindAttribLocation(program, 4, "dash_opacity");
42
105
  }
43
106
  this.cameraBindingPoint = 0;
44
- this.cameraBlockTotem = camerauniformblock_1.CameraUniformBlockTotemCache.get(globe);
45
- var cameraBlockLocation = gl.getUniformBlockIndex(program, "CameraUniformBlock");
107
+ this.cameraBlockTotem = CameraUniformBlockTotemCache.get(globe);
108
+ const cameraBlockLocation = gl.getUniformBlockIndex(program, "CameraUniformBlock");
46
109
  gl.uniformBlockBinding(program, cameraBlockLocation, this.cameraBindingPoint);
47
110
  }
48
- Logic.prototype.createVAO = function (centerObj, radiusObj, colorObj, dashRatioObj, dashOpacityObj) {
49
- var gl = this.gl;
50
- var vao = gl.createVertexArray();
51
- var divisor = 1;
111
+ createVAO(centerObj, radiusObj, colorObj, dashRatioObj, dashOpacityObj) {
112
+ const { gl } = this;
113
+ const vao = gl.createVertexArray();
114
+ const divisor = 1;
52
115
  gl.bindVertexArray(vao);
53
116
  { // make this a function end import from account module.
54
- var buffer = centerObj.buffer, _a = centerObj.stride, stride = _a === void 0 ? 0 : _a, _b = centerObj.offset, offset = _b === void 0 ? 0 : _b;
55
- (0, util_1.vaoAttributeLoader)(gl, buffer, 0, 2, stride, offset, divisor);
117
+ const { buffer, stride = 0, offset = 0 } = centerObj;
118
+ vaoAttributeLoader(gl, buffer, 0, 2, stride, offset, divisor);
56
119
  }
57
120
  {
58
- var buffer = radiusObj.buffer, _c = radiusObj.stride, stride = _c === void 0 ? 0 : _c, _d = radiusObj.offset, offset = _d === void 0 ? 0 : _d;
59
- (0, util_1.vaoAttributeLoader)(gl, buffer, 1, 1, stride, offset, divisor);
121
+ const { buffer, stride = 0, offset = 0 } = radiusObj;
122
+ vaoAttributeLoader(gl, buffer, 1, 1, stride, offset, divisor);
60
123
  }
61
124
  {
62
- var buffer = colorObj.buffer, _e = colorObj.stride, stride = _e === void 0 ? 0 : _e, _f = colorObj.offset, offset = _f === void 0 ? 0 : _f;
63
- (0, util_1.vaoAttributeLoader)(gl, buffer, 2, 4, stride, offset, divisor);
125
+ const { buffer, stride = 0, offset = 0 } = colorObj;
126
+ vaoAttributeLoader(gl, buffer, 2, 4, stride, offset, divisor);
64
127
  }
65
128
  {
66
- var buffer = dashRatioObj.buffer, _g = dashRatioObj.stride, stride = _g === void 0 ? 0 : _g, _h = dashRatioObj.offset, offset = _h === void 0 ? 0 : _h;
67
- (0, util_1.vaoAttributeLoader)(gl, buffer, 3, 1, stride, offset, divisor);
129
+ const { buffer, stride = 0, offset = 0 } = dashRatioObj;
130
+ vaoAttributeLoader(gl, buffer, 3, 1, stride, offset, divisor);
68
131
  }
69
132
  {
70
- var buffer = dashOpacityObj.buffer, _j = dashOpacityObj.stride, stride = _j === void 0 ? 0 : _j, _k = dashOpacityObj.offset, offset = _k === void 0 ? 0 : _k;
71
- (0, util_1.vaoAttributeLoader)(gl, buffer, 4, 1, stride, offset, divisor);
133
+ const { buffer, stride = 0, offset = 0 } = dashOpacityObj;
134
+ vaoAttributeLoader(gl, buffer, 4, 1, stride, offset, divisor);
72
135
  }
73
136
  gl.bindVertexArray(null);
74
137
  gl.bindVertexArray(null);
75
138
  return vao;
76
- };
77
- Logic.prototype.draw = function (vao, length, opacity) {
78
- var _a = this, gl = _a.gl, program = _a.program, cameraBlockTotem = _a.cameraBlockTotem, cameraBindingPoint = _a.cameraBindingPoint;
139
+ }
140
+ draw(vao, length, opacity) {
141
+ const { gl, program, cameraBlockTotem, cameraBindingPoint } = this;
79
142
  gl.useProgram(program);
80
143
  if (this._lastOpacity !== opacity) {
81
144
  gl.uniform1f(program.uniforms.opacity, opacity);
@@ -86,17 +149,16 @@ var Logic = /** @class */ (function () {
86
149
  gl.drawArraysInstanced(gl.LINE_STRIP, 0, EDGE_COUNT_ON_SPHERE + 1, length);
87
150
  cameraBlockTotem.unbind(cameraBindingPoint);
88
151
  gl.bindVertexArray(null);
89
- };
90
- Logic.prototype.free = function () {
152
+ }
153
+ free() {
91
154
  if (this.isFreed)
92
155
  return;
93
- camerauniformblock_1.CameraUniformBlockTotemCache.release(this.globe);
156
+ CameraUniformBlockTotemCache.release(this.globe);
94
157
  this.gl.deleteProgram(this.program);
95
158
  this.isFreed = true;
96
- };
97
- return Logic;
98
- }());
99
- exports.CircleCache = Object.freeze({
100
- get: function (globe) { return programcache_1.noRegisterGlobeProgramCache.getProgram(globe, Logic); },
101
- release: function (globe) { return programcache_1.noRegisterGlobeProgramCache.releaseProgram(globe, Logic); }
159
+ }
160
+ }
161
+ export const CircleCache = Object.freeze({
162
+ get: (globe) => noRegisterGlobeProgramCache.getProgram(globe, Logic),
163
+ release: (globe) => noRegisterGlobeProgramCache.releaseProgram(globe, Logic)
102
164
  });
@@ -1,13 +1,10 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.CirclePadding3DCache = void 0;
4
- var webglobjectbuilders_1 = require("../../util/webglobjectbuilders");
5
- var camerauniformblock_1 = require("../totems/camerauniformblock");
6
- var programcache_1 = require("../programcache");
1
+ import { createProgram } from "../../util/webglobjectbuilders";
2
+ import { CameraUniformBlockString, CameraUniformBlockTotemCache } from "../totems/camerauniformblock";
3
+ import { noRegisterGlobeProgramCache } from "../programcache";
7
4
  // import { vaoAttributeLoader } from "../../util/account/util";
8
- var attribute_loader_1 = require("../../util/gl-util/buffer/attribute-loader");
9
- var util_1 = require("./util");
10
- var geometrytransformations_1 = require("../../util/shaderfunctions/geometrytransformations");
5
+ import { attributeLoader } from "../../util/gl-util/buffer/attribute-loader";
6
+ import { Z_ALPHA_MODE } from "./util";
7
+ import { cartesian3DToGLPosition, circleLimpFromLongLatRadCenterCartesian3D_accurate, POLE, } from "../../util/shaderfunctions/geometrytransformations";
11
8
  /**
12
9
  * TODO:
13
10
  * 1. integrate geometry functions for radius angle and center
@@ -16,19 +13,71 @@ var geometrytransformations_1 = require("../../util/shaderfunctions/geometrytran
16
13
  * TODO:
17
14
  * center_position is too small or doenst loaded as expected.
18
15
  */
19
- var INITIAL_EDGE_COUNT = 720;
20
- var vertexShaderSource = "#version 300 es\nprecision highp float;\n".concat(camerauniformblock_1.CameraUniformBlockString, "\n").concat(geometrytransformations_1.cartesian3DToGLPosition, "\n").concat(geometrytransformations_1.circleLimpFromLongLatRadCenterCartesian3D_accurate, "\n\n\nin vec3 center_position3d;\nin float big_radius;\nin float small_radius;\nin vec4 color;\n\nuniform float edge_count;\nuniform float step_angle;\nuniform int z_alpha_on;\n\nout float interpolation;\nout vec4 v_color;\nvoid main() {\n if( !is3D) {\n return;\n }\n v_color = color;\n if ( z_alpha_on == 1 ){\n float z_alpha = pow(z_level * 0.75, 3.0) * distance(big_radius, small_radius) / (R * 2.0);\n if ( z_alpha < 0.1 ) { return; }\n v_color.a *= z_alpha;\n }\n int pad_phase = gl_VertexID % 2; // 0 or 1\n interpolation = float( gl_VertexID - pad_phase) / edge_count;\n float angle = float( gl_VertexID - pad_phase) * step_angle;\n vec3 position;\n if ( pad_phase == 0 ) {\n position = circleLimpFromLongLatRadCenterCartesian3D_accurate(center_position3d, big_radius, angle);\n } else {\n position = circleLimpFromLongLatRadCenterCartesian3D_accurate(center_position3d, small_radius, angle);\n }\n gl_Position = cartesian3DToGLPosition(position);\n\n gl_PointSize = 5.0;\n}");
21
- var fragmentShaderSource = "#version 300 es\n".concat(geometrytransformations_1.POLE, "\nprecision highp float;\nuniform float opacity;\nin vec4 v_color;\nin float interpolation;\nin vec2 v_limp;\nout vec4 color;\nvoid main() {\n color = v_color;\n color.a *= opacity;\n}\n");
22
- var Logic = /** @class */ (function () {
23
- function Logic(globe) {
16
+ const INITIAL_EDGE_COUNT = 720;
17
+ const vertexShaderSource = `#version 300 es
18
+ precision highp float;
19
+ ${CameraUniformBlockString}
20
+ ${cartesian3DToGLPosition}
21
+ ${circleLimpFromLongLatRadCenterCartesian3D_accurate}
22
+
23
+
24
+ in vec3 center_position3d;
25
+ in float big_radius;
26
+ in float small_radius;
27
+ in vec4 color;
28
+
29
+ uniform float edge_count;
30
+ uniform float step_angle;
31
+ uniform int z_alpha_on;
32
+
33
+ out float interpolation;
34
+ out vec4 v_color;
35
+ void main() {
36
+ if( !is3D) {
37
+ return;
38
+ }
39
+ v_color = color;
40
+ if ( z_alpha_on == 1 ){
41
+ float z_alpha = pow(z_level * 0.75, 3.0) * distance(big_radius, small_radius) / (R * 2.0);
42
+ if ( z_alpha < 0.1 ) { return; }
43
+ v_color.a *= z_alpha;
44
+ }
45
+ int pad_phase = gl_VertexID % 2; // 0 or 1
46
+ interpolation = float( gl_VertexID - pad_phase) / edge_count;
47
+ float angle = float( gl_VertexID - pad_phase) * step_angle;
48
+ vec3 position;
49
+ if ( pad_phase == 0 ) {
50
+ position = circleLimpFromLongLatRadCenterCartesian3D_accurate(center_position3d, big_radius, angle);
51
+ } else {
52
+ position = circleLimpFromLongLatRadCenterCartesian3D_accurate(center_position3d, small_radius, angle);
53
+ }
54
+ gl_Position = cartesian3DToGLPosition(position);
55
+
56
+ gl_PointSize = 5.0;
57
+ }`;
58
+ const fragmentShaderSource = `#version 300 es
59
+ ${POLE}
60
+ precision highp float;
61
+ uniform float opacity;
62
+ in vec4 v_color;
63
+ in float interpolation;
64
+ in vec2 v_limp;
65
+ out vec4 color;
66
+ void main() {
67
+ color = v_color;
68
+ color.a *= opacity;
69
+ }
70
+ `;
71
+ class Logic {
72
+ constructor(globe) {
24
73
  this.globe = globe;
25
74
  this.gl = globe.gl;
26
75
  this._lastOpacity = 1.0;
27
76
  this._lastEdgeCount = INITIAL_EDGE_COUNT;
28
77
  this._lastStepAngle = 720 / INITIAL_EDGE_COUNT;
29
- this._lastZAlphaMode = util_1.Z_ALPHA_MODE.ON;
30
- this.program = (0, webglobjectbuilders_1.createProgram)(this.gl, vertexShaderSource, fragmentShaderSource);
31
- var _a = this, gl = _a.gl, program = _a.program;
78
+ this._lastZAlphaMode = Z_ALPHA_MODE.ON;
79
+ this.program = createProgram(this.gl, vertexShaderSource, fragmentShaderSource);
80
+ const { gl, program } = this;
32
81
  this.program.uniforms = {
33
82
  opacity: gl.getUniformLocation(program, "opacity"),
34
83
  edgeCount: gl.getUniformLocation(program, "edge_count"),
@@ -36,12 +85,12 @@ var Logic = /** @class */ (function () {
36
85
  zAlphaMode: gl.getUniformLocation(program, "z_alpha_on")
37
86
  };
38
87
  { // initial uniform values
39
- var currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
88
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
40
89
  gl.useProgram(program);
41
90
  gl.uniform1f(program.uniforms.opacity, 1.0);
42
91
  gl.uniform1f(program.uniforms.edgeCount, INITIAL_EDGE_COUNT * 2);
43
92
  gl.uniform1f(program.uniforms.stepAngle, this._lastStepAngle * Math.PI / 360);
44
- gl.uniform1i(program.uniforms.zAlphaMode, util_1.Z_ALPHA_MODE.ON);
93
+ gl.uniform1i(program.uniforms.zAlphaMode, Z_ALPHA_MODE.ON);
45
94
  gl.useProgram(currentProgram);
46
95
  }
47
96
  { // assign attribute locations
@@ -51,25 +100,24 @@ var Logic = /** @class */ (function () {
51
100
  gl.bindAttribLocation(program, 3, "color");
52
101
  }
53
102
  this.cameraBindingPoint = 0;
54
- this.cameraBlockTotem = camerauniformblock_1.CameraUniformBlockTotemCache.get(globe);
55
- var cameraBlockLocation = gl.getUniformBlockIndex(program, "CameraUniformBlock");
103
+ this.cameraBlockTotem = CameraUniformBlockTotemCache.get(globe);
104
+ const cameraBlockLocation = gl.getUniformBlockIndex(program, "CameraUniformBlock");
56
105
  gl.uniformBlockBinding(program, cameraBlockLocation, this.cameraBindingPoint);
57
106
  }
58
- Logic.prototype.createVAO = function (center3dObj, bigRadiusObj, smallRadiusObj, colorObj) {
59
- var gl = this.gl;
60
- var vao = gl.createVertexArray();
61
- var divisor = 1;
107
+ createVAO(center3dObj, bigRadiusObj, smallRadiusObj, colorObj) {
108
+ const { gl } = this;
109
+ const vao = gl.createVertexArray();
110
+ const divisor = 1;
62
111
  gl.bindVertexArray(vao);
63
- (0, attribute_loader_1.attributeLoader)(gl, center3dObj, 0, 3, { divisor: divisor });
64
- (0, attribute_loader_1.attributeLoader)(gl, bigRadiusObj, 1, 1, { divisor: divisor });
65
- (0, attribute_loader_1.attributeLoader)(gl, smallRadiusObj, 2, 1, { divisor: divisor });
66
- (0, attribute_loader_1.attributeLoader)(gl, colorObj, 3, 4, { divisor: divisor });
112
+ attributeLoader(gl, center3dObj, 0, 3, { divisor });
113
+ attributeLoader(gl, bigRadiusObj, 1, 1, { divisor });
114
+ attributeLoader(gl, smallRadiusObj, 2, 1, { divisor });
115
+ attributeLoader(gl, colorObj, 3, 4, { divisor });
67
116
  gl.bindVertexArray(null);
68
117
  return vao;
69
- };
70
- Logic.prototype.draw = function (vao, length, edgeCount, stepAngle, opacity, zAlphaMode) {
71
- if (zAlphaMode === void 0) { zAlphaMode = util_1.Z_ALPHA_MODE.ON; }
72
- var _a = this, gl = _a.gl, program = _a.program, cameraBlockTotem = _a.cameraBlockTotem, cameraBindingPoint = _a.cameraBindingPoint;
118
+ }
119
+ draw(vao, length, edgeCount, stepAngle, opacity, zAlphaMode = Z_ALPHA_MODE.ON) {
120
+ const { gl, program, cameraBlockTotem, cameraBindingPoint } = this;
73
121
  gl.useProgram(program);
74
122
  if (this._lastOpacity !== opacity) {
75
123
  gl.uniform1f(program.uniforms.opacity, opacity);
@@ -93,17 +141,16 @@ var Logic = /** @class */ (function () {
93
141
  // gl.drawArraysInstanced(gl.POINTS, 0, edgeCount, length);
94
142
  cameraBlockTotem.unbind(cameraBindingPoint);
95
143
  gl.bindVertexArray(null);
96
- };
97
- Logic.prototype.free = function () {
144
+ }
145
+ free() {
98
146
  if (this.isFreed)
99
147
  return;
100
- camerauniformblock_1.CameraUniformBlockTotemCache.release(this.globe);
148
+ CameraUniformBlockTotemCache.release(this.globe);
101
149
  this.gl.deleteProgram(this.program);
102
150
  this.isFreed = true;
103
- };
104
- return Logic;
105
- }());
106
- exports.CirclePadding3DCache = Object.freeze({
107
- get: function (globe) { return programcache_1.noRegisterGlobeProgramCache.getProgram(globe, Logic); },
108
- release: function (globe) { return programcache_1.noRegisterGlobeProgramCache.releaseProgram(globe, Logic); }
151
+ }
152
+ }
153
+ export const CirclePadding3DCache = Object.freeze({
154
+ get: (globe) => noRegisterGlobeProgramCache.getProgram(globe, Logic),
155
+ release: (globe) => noRegisterGlobeProgramCache.releaseProgram(globe, Logic)
109
156
  });
@@ -1,29 +1,73 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.Z_ALPHA_MODE = exports.LinesColorInstancedFlatCache = void 0;
4
- var totems_1 = require("../totems");
5
- var geometrytransformations_1 = require("../../util/shaderfunctions/geometrytransformations");
6
- var programcache_1 = require("../programcache");
7
- var util_1 = require("../../util");
8
- var util_2 = require("./util");
9
- Object.defineProperty(exports, "Z_ALPHA_MODE", { enumerable: true, get: function () { return util_2.Z_ALPHA_MODE; } });
10
- var attribute_loader_1 = require("../../util/gl-util/buffer/attribute-loader");
1
+ import { CameraUniformBlockTotemCache, CameraUniformBlockString } from "../totems";
2
+ import { mercatorXYToGLPosition, POLE } from "../../util/shaderfunctions/geometrytransformations";
3
+ import { noRegisterGlobeProgramCache } from "../programcache";
4
+ import { createProgram } from "../../util";
5
+ import { Z_ALPHA_MODE } from "./util";
6
+ import { attributeLoader } from "../../util/gl-util/buffer/attribute-loader";
11
7
  /**
12
8
  * This program draws line between points provided from the first and second buffer.
13
9
  * draw method gl.drawArraysInstanced( gl.POINTS, 0,2, lineCount);
14
10
  * */
15
11
  // TODO: find better way to eleminate edge case distance(posA, posB) > 37000000.0
16
- var vertexShaderSource = "#version 300 es\nprecision highp float;\n".concat(totems_1.CameraUniformBlockString, "\n").concat(geometrytransformations_1.mercatorXYToGLPosition, "\nuniform float opacity;\nuniform int z_alpha_on;\n\nin vec2 posA;\nin vec2 posB;\nin vec4 color;\n\nout vec2 v_frame;\nout vec4 v_color;\nvoid main() {\n \n if ( is3D ) {\n return;\n }\n float gap = max( distance(posA.x, posB.x), distance(posA.y,posB.y)); // \n if ( gap > 37000000.0) { return; }\n float z_alpha;\n if ( z_alpha_on == 1 ){ \n z_alpha = pow(2.0,z_level+1.0) / ( 10000000.0 / gap);\n z_alpha = smoothstep(0.1,0.9, z_alpha);\n if( z_alpha < 0.01) {return;}\n } else {\n z_alpha = 1.0;\n }\n vec2 pos;\n if ( gl_VertexID == 0 ) {\n pos = posA;\n } else {\n pos = posB;\n }\n v_frame = pos;\n gl_Position = mercatorXYToGLPosition( pos );\n v_color = color;\n v_color.a *= z_alpha * opacity;\n gl_PointSize = 4.0;\n}");
17
- var fragmentShaderSource = "#version 300 es\n".concat(geometrytransformations_1.POLE, "\nprecision highp float;\nin vec4 v_color;\nin vec2 v_frame;\nout vec4 outColor;\nvoid main() {\n if ( v_frame.x < -POLE || v_frame.x > POLE || v_frame.y < -POLE || v_frame.y > POLE ){ discard; }\n outColor = v_color;\n}");
18
- var Logic = /** @class */ (function () {
19
- function Logic(globe) {
12
+ const vertexShaderSource = `#version 300 es
13
+ precision highp float;
14
+ ${CameraUniformBlockString}
15
+ ${mercatorXYToGLPosition}
16
+ uniform float opacity;
17
+ uniform int z_alpha_on;
18
+
19
+ in vec2 posA;
20
+ in vec2 posB;
21
+ in vec4 color;
22
+
23
+ out vec2 v_frame;
24
+ out vec4 v_color;
25
+ void main() {
26
+
27
+ if ( is3D ) {
28
+ return;
29
+ }
30
+ float gap = max( distance(posA.x, posB.x), distance(posA.y,posB.y)); //
31
+ if ( gap > 37000000.0) { return; }
32
+ float z_alpha;
33
+ if ( z_alpha_on == 1 ){
34
+ z_alpha = pow(2.0,z_level+1.0) / ( 10000000.0 / gap);
35
+ z_alpha = smoothstep(0.1,0.9, z_alpha);
36
+ if( z_alpha < 0.01) {return;}
37
+ } else {
38
+ z_alpha = 1.0;
39
+ }
40
+ vec2 pos;
41
+ if ( gl_VertexID == 0 ) {
42
+ pos = posA;
43
+ } else {
44
+ pos = posB;
45
+ }
46
+ v_frame = pos;
47
+ gl_Position = mercatorXYToGLPosition( pos );
48
+ v_color = color;
49
+ v_color.a *= z_alpha * opacity;
50
+ gl_PointSize = 4.0;
51
+ }`;
52
+ const fragmentShaderSource = `#version 300 es
53
+ ${POLE}
54
+ precision highp float;
55
+ in vec4 v_color;
56
+ in vec2 v_frame;
57
+ out vec4 outColor;
58
+ void main() {
59
+ if ( v_frame.x < -POLE || v_frame.x > POLE || v_frame.y < -POLE || v_frame.y > POLE ){ discard; }
60
+ outColor = v_color;
61
+ }`;
62
+ class Logic {
63
+ constructor(globe) {
20
64
  this.globe = globe;
21
65
  this.gl = globe.gl;
22
- this.program = (0, util_1.createProgram)(this.gl, vertexShaderSource, fragmentShaderSource);
66
+ this.program = createProgram(this.gl, vertexShaderSource, fragmentShaderSource);
23
67
  this._lastOpicity = 1.0;
24
- this._lastZAlphaOn = util_2.Z_ALPHA_MODE.OFF;
25
- var _a = this, gl = _a.gl, program = _a.program;
26
- var currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
68
+ this._lastZAlphaOn = Z_ALPHA_MODE.OFF;
69
+ const { gl, program } = this;
70
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
27
71
  gl.useProgram(program);
28
72
  { // assign attribute locations
29
73
  gl.bindAttribLocation(program, 0, 'posA');
@@ -37,28 +81,26 @@ var Logic = /** @class */ (function () {
37
81
  gl.uniform1f(this._opacityLocation, this._lastOpicity);
38
82
  }
39
83
  { // uniform block
40
- this._cameraUniformBlock = totems_1.CameraUniformBlockTotemCache.get(globe);
84
+ this._cameraUniformBlock = CameraUniformBlockTotemCache.get(globe);
41
85
  this._cameraBindingPoint = 0;
42
- var cameraBlockBindingIndex = gl.getUniformBlockIndex(program, 'CameraUniformBlock');
86
+ const cameraBlockBindingIndex = gl.getUniformBlockIndex(program, 'CameraUniformBlock');
43
87
  gl.uniformBlockBinding(program, cameraBlockBindingIndex, this._cameraBindingPoint);
44
88
  }
45
89
  gl.useProgram(currentProgram);
46
90
  }
47
- Logic.prototype.createVAO = function (posAObj, posBObj, colorObj) {
48
- var gl = this.gl;
49
- var vao = gl.createVertexArray();
50
- var divisor = 1;
91
+ createVAO(posAObj, posBObj, colorObj) {
92
+ const { gl } = this;
93
+ const vao = gl.createVertexArray();
94
+ const divisor = 1;
51
95
  gl.bindVertexArray(vao);
52
- (0, attribute_loader_1.attributeLoader)(gl, posAObj, 0, 2, { divisor: divisor });
53
- (0, attribute_loader_1.attributeLoader)(gl, posBObj, 1, 2, { divisor: divisor });
54
- (0, attribute_loader_1.attributeLoader)(gl, colorObj, 2, 4, { divisor: divisor });
96
+ attributeLoader(gl, posAObj, 0, 2, { divisor });
97
+ attributeLoader(gl, posBObj, 1, 2, { divisor });
98
+ attributeLoader(gl, colorObj, 2, 4, { divisor });
55
99
  gl.bindVertexArray(null);
56
100
  return vao;
57
- };
58
- Logic.prototype.draw = function (vao, lineCount, opacity, zAlphaOn) {
59
- if (opacity === void 0) { opacity = 1.0; }
60
- if (zAlphaOn === void 0) { zAlphaOn = util_2.Z_ALPHA_MODE.ON; }
61
- var _a = this, gl = _a.gl, program = _a.program, _cameraBindingPoint = _a._cameraBindingPoint, _cameraUniformBlock = _a._cameraUniformBlock;
101
+ }
102
+ draw(vao, lineCount, opacity = 1.0, zAlphaOn = Z_ALPHA_MODE.ON) {
103
+ const { gl, program, _cameraBindingPoint, _cameraUniformBlock } = this;
62
104
  gl.useProgram(program);
63
105
  _cameraUniformBlock.bind(_cameraBindingPoint);
64
106
  gl.bindVertexArray(vao);
@@ -73,19 +115,18 @@ var Logic = /** @class */ (function () {
73
115
  gl.drawArraysInstanced(gl.LINES, 0, 2, lineCount);
74
116
  _cameraUniformBlock.unbind(_cameraBindingPoint);
75
117
  gl.bindVertexArray(null);
76
- };
77
- Logic.prototype.free = function () {
118
+ }
119
+ free() {
78
120
  if (this.isFreed)
79
121
  return;
80
- var _a = this, gl = _a.gl, program = _a.program, globe = _a.globe;
81
- totems_1.CameraUniformBlockTotemCache.release(globe);
122
+ const { gl, program, globe } = this;
123
+ CameraUniformBlockTotemCache.release(globe);
82
124
  gl.deleteProgram(program);
83
125
  this.isFreed = true;
84
- };
85
- return Logic;
86
- }());
87
- var LinesColorInstancedFlatCache = Object.freeze({
88
- get: function (globe) { return programcache_1.noRegisterGlobeProgramCache.getProgram(globe, Logic); },
89
- release: function (globe) { programcache_1.noRegisterGlobeProgramCache.releaseProgram(globe, Logic); }
126
+ }
127
+ }
128
+ const LinesColorInstancedFlatCache = Object.freeze({
129
+ get: (globe) => { return noRegisterGlobeProgramCache.getProgram(globe, Logic); },
130
+ release: (globe) => { noRegisterGlobeProgramCache.releaseProgram(globe, Logic); }
90
131
  });
91
- exports.LinesColorInstancedFlatCache = LinesColorInstancedFlatCache;
132
+ export { LinesColorInstancedFlatCache, Z_ALPHA_MODE };