@pirireis/webglobeplugins 0.17.0 → 1.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (274) hide show
  1. package/Math/{angle-calculation.js → angle-calculation.ts} +18 -14
  2. package/Math/{arc-cdf-points.js → arc-cdf-points.ts} +329 -272
  3. package/Math/{arc-generate-points-exponantial.js → arc-generate-points-exponantial.ts} +299 -254
  4. package/Math/{arc.js → arc.ts} +421 -292
  5. package/Math/bounds/line-bbox.js +225 -186
  6. package/Math/{circle-cdf-points.js → circle-cdf-points.ts} +143 -78
  7. package/Math/{circle.js → circle.ts} +49 -33
  8. package/Math/{constants.js → constants.ts} +12 -4
  9. package/Math/contour/{quadtreecontours.js → quadtreecontours.ts} +371 -300
  10. package/Math/contour/quadtreecontours1.js +336 -298
  11. package/Math/{finite-line-2d.js → finite-line-2d.ts} +68 -58
  12. package/Math/haversine.ts +33 -0
  13. package/Math/index.js +0 -1
  14. package/Math/juction/{arc-plane.js → arc-plane.ts} +203 -143
  15. package/Math/juction/{line-sphere.js → line-sphere.ts} +32 -22
  16. package/Math/juction/{plane-plane.js → plane-plane.ts} +62 -53
  17. package/Math/{line.js → line.ts} +84 -52
  18. package/Math/matrix4.ts +0 -0
  19. package/Math/mesh/mapbox-delaunay.d.ts +74 -0
  20. package/Math/{methods.js → methods.ts} +182 -107
  21. package/Math/{plane.js → plane.ts} +92 -56
  22. package/Math/{quaternion.js → quaternion.ts} +128 -106
  23. package/Math/roadmap.md +10 -0
  24. package/Math/templete-shapes/{grid-visually-equal.js → grid-visually-equal.ts} +118 -65
  25. package/Math/tessellation/constants.ts +1 -0
  26. package/Math/tessellation/methods.ts +79 -0
  27. package/Math/tessellation/nearest-value-padding.ts +147 -0
  28. package/Math/tessellation/roadmap.md +48 -0
  29. package/Math/tessellation/spherical-triangle-area.ts +127 -0
  30. package/Math/tessellation/tile-merger.ts +578 -0
  31. package/Math/tessellation/triangle-tessellation.ts +533 -0
  32. package/Math/tessellation/types.ts +1 -0
  33. package/Math/types.ts +68 -0
  34. package/Math/utils.js +3 -2
  35. package/Math/{vec3.js → vec3.ts} +227 -151
  36. package/Math/xyz-tile.ts +26 -0
  37. package/algorithms/search-binary.js +14 -16
  38. package/altitude-locator/adaptors.js +0 -1
  39. package/altitude-locator/keymethod.js +0 -1
  40. package/altitude-locator/plugin.js +445 -345
  41. package/altitude-locator/types.js +26 -21
  42. package/compass-rose/compass-rose-padding-flat.js +274 -230
  43. package/compass-rose/{compass-text-writer.js → compass-text-writer.ts} +210 -155
  44. package/compass-rose/index.js +3 -3
  45. package/{constants.js → constants.ts} +8 -6
  46. package/heatwave/datamanager.js +168 -149
  47. package/heatwave/heatwave.js +261 -206
  48. package/heatwave/index.js +5 -5
  49. package/heatwave/isobar.js +340 -303
  50. package/heatwave/{texture-point-sampler.js → texture-point-sampler.ts} +220 -187
  51. package/investigation-tools/draw/tiles/adapters.ts +133 -0
  52. package/investigation-tools/draw/tiles/tiles.ts +162 -0
  53. package/jest.config.js +6 -7
  54. package/package.json +1 -1
  55. package/pin/pin-object-array1.js +381 -300
  56. package/pin/pin-point-totem1.js +77 -60
  57. package/programs/arrowfield/arrow-field.js +89 -60
  58. package/programs/arrowfield/logic.js +173 -141
  59. package/programs/data2legend/density-to-legend.js +86 -68
  60. package/programs/data2legend/point-to-density-texture.js +84 -67
  61. package/programs/float2legendwithratio/index.js +3 -2
  62. package/programs/float2legendwithratio/logic.js +144 -118
  63. package/programs/float2legendwithratio/object.js +141 -104
  64. package/programs/helpers/blender.js +73 -58
  65. package/programs/helpers/{fadeaway.js → fadeaway.ts} +73 -55
  66. package/programs/index.js +19 -20
  67. package/programs/line-on-globe/circle-accurate-3d.js +112 -85
  68. package/programs/line-on-globe/circle-accurate-flat.js +200 -148
  69. package/programs/line-on-globe/degree-padding-around-circle-3d.js +134 -102
  70. package/programs/line-on-globe/index.js +0 -1
  71. package/programs/line-on-globe/lines-color-instanced-flat.js +99 -80
  72. package/programs/line-on-globe/linestrip/data.ts +29 -0
  73. package/programs/line-on-globe/linestrip/{linestrip.js → linestrip.ts} +152 -93
  74. package/programs/line-on-globe/{naive-accurate-flexible.js → naive-accurate-flexible.ts} +175 -126
  75. package/programs/line-on-globe/util.js +8 -5
  76. package/programs/picking/pickable-polygon-renderer.js +129 -98
  77. package/programs/picking/pickable-renderer.js +130 -98
  78. package/programs/point-on-globe/element-globe-surface-glow.js +122 -93
  79. package/programs/point-on-globe/element-point-glow.js +114 -80
  80. package/programs/point-on-globe/square-pixel-point.js +139 -120
  81. package/programs/polygon-on-globe/roadmap.md +8 -0
  82. package/programs/polygon-on-globe/texture-dem-triangles.ts +290 -0
  83. package/programs/{programcache.js → programcache.ts} +134 -126
  84. package/programs/rings/index.js +1 -1
  85. package/programs/rings/partial-ring/{piece-of-pie.js → piece-of-pie.ts} +222 -152
  86. package/programs/totems/camera-totem-attactment-interface.ts +4 -0
  87. package/programs/totems/{camerauniformblock.js → camerauniformblock.ts} +326 -230
  88. package/programs/totems/{canvas-webglobe-info.js → canvas-webglobe-info.ts} +147 -132
  89. package/programs/totems/dem-textures-manager.ts +368 -0
  90. package/programs/totems/{globe-changes.js → globe-changes.ts} +79 -59
  91. package/programs/totems/gpu-selection-uniform-block.js +127 -99
  92. package/programs/totems/{index.js → index.ts} +2 -2
  93. package/programs/two-d/pixel-padding-for-compass.js +101 -87
  94. package/programs/util.js +19 -14
  95. package/programs/vectorfields/logics/{constants.js → constants.ts} +5 -4
  96. package/programs/vectorfields/logics/drawrectangleparticles.ts +182 -0
  97. package/programs/vectorfields/logics/index.js +4 -2
  98. package/programs/vectorfields/logics/particle-ubo.ts +23 -0
  99. package/programs/vectorfields/logics/{pixelbased.js → pixelbased.ts} +119 -84
  100. package/programs/vectorfields/logics/ubo.js +57 -51
  101. package/programs/vectorfields/{pingpongbuffermanager.js → pingpongbuffermanager.ts} +113 -73
  102. package/publish.bat +62 -0
  103. package/range-tools-on-terrain/bearing-line/{adapters.js → adapters.ts} +154 -114
  104. package/range-tools-on-terrain/bearing-line/{plugin.js → plugin.ts} +569 -457
  105. package/range-tools-on-terrain/bearing-line/types.ts +65 -0
  106. package/range-tools-on-terrain/circle-line-chain/{adapters.js → adapters.ts} +104 -85
  107. package/range-tools-on-terrain/circle-line-chain/{chain-list-map.js → chain-list-map.ts} +446 -382
  108. package/range-tools-on-terrain/circle-line-chain/{plugin.js → plugin.ts} +607 -464
  109. package/range-tools-on-terrain/circle-line-chain/types.ts +43 -0
  110. package/range-tools-on-terrain/range-ring/{adapters.js → adapters.ts} +114 -93
  111. package/range-tools-on-terrain/range-ring/{enum.js → enum.ts} +2 -2
  112. package/range-tools-on-terrain/range-ring/{plugin.js → plugin.ts} +444 -377
  113. package/range-tools-on-terrain/range-ring/rangeringangletext.ts +396 -0
  114. package/range-tools-on-terrain/range-ring/types.ts +30 -0
  115. package/semiplugins/interface.ts +14 -0
  116. package/semiplugins/lightweight/{line-plugin.js → line-plugin.ts} +342 -221
  117. package/semiplugins/lightweight/{piece-of-pie-plugin.js → piece-of-pie-plugin.ts} +275 -200
  118. package/semiplugins/shape-on-terrain/{arc-plugin.js → arc-plugin.ts} +616 -472
  119. package/semiplugins/shape-on-terrain/{circle-plugin.js → circle-plugin.ts} +588 -444
  120. package/semiplugins/shape-on-terrain/goal.md +12 -0
  121. package/semiplugins/shape-on-terrain/{padding-1-degree.js → padding-1-degree.ts} +713 -539
  122. package/semiplugins/shape-on-terrain/terrain-polygon/adapters.ts +69 -0
  123. package/semiplugins/shape-on-terrain/terrain-polygon/data/cache-shortcuts.md +20 -0
  124. package/semiplugins/shape-on-terrain/terrain-polygon/data/cache.ts +149 -0
  125. package/semiplugins/shape-on-terrain/terrain-polygon/data/index-polygon-map.ts +58 -0
  126. package/semiplugins/shape-on-terrain/terrain-polygon/data/manager.ts +4 -0
  127. package/semiplugins/shape-on-terrain/terrain-polygon/data/master-worker.js +196 -0
  128. package/semiplugins/shape-on-terrain/terrain-polygon/data/master-worker.ts +209 -0
  129. package/semiplugins/shape-on-terrain/terrain-polygon/data/polygon-to-triangles.ts +144 -0
  130. package/semiplugins/shape-on-terrain/terrain-polygon/data/random.ts +165 -0
  131. package/semiplugins/shape-on-terrain/terrain-polygon/data/readme.md +5 -0
  132. package/semiplugins/shape-on-terrain/terrain-polygon/data/types.ts +37 -0
  133. package/semiplugins/shape-on-terrain/terrain-polygon/data/worker-contact.ts +81 -0
  134. package/semiplugins/shape-on-terrain/terrain-polygon/data/worker.js +146 -0
  135. package/semiplugins/shape-on-terrain/terrain-polygon/notes.md +90 -0
  136. package/semiplugins/shape-on-terrain/terrain-polygon/terrain-polygon.ts +265 -0
  137. package/semiplugins/shape-on-terrain/terrain-polygon/types.ts +69 -0
  138. package/semiplugins/shell/bbox-renderer/index.ts +2 -0
  139. package/semiplugins/shell/bbox-renderer/{logic.js → logic.ts} +273 -249
  140. package/semiplugins/shell/bbox-renderer/object.ts +129 -0
  141. package/semiplugins/type.ts +8 -0
  142. package/semiplugins/utility/{container-plugin.js → container-plugin.ts} +126 -94
  143. package/semiplugins/utility/{object-pass-container-plugin.js → object-pass-container-plugin.ts} +101 -80
  144. package/shaders/fragment-toy/firework.js +1 -1
  145. package/shaders/fragment-toy/singularity.js +5 -2
  146. package/terrain-plugin.mmd +83 -0
  147. package/tests/Math/arc-sampling-test.js +367 -0
  148. package/tests/Math/arc-sampling-test.ts +429 -0
  149. package/tests/Math/arc.test.ts +77 -0
  150. package/tests/Math/junction/arc-limit.test.ts +7 -0
  151. package/tests/Math/junction/arc-plane-points.test.ts +196 -0
  152. package/tests/Math/junction/arc-plane.test.ts +172 -0
  153. package/tests/Math/junction/line-sphere.test.ts +127 -0
  154. package/tests/Math/junction/plane-plane.test.ts +91 -0
  155. package/tests/Math/plane-test.ts +17 -0
  156. package/tests/Math/plane.test.ts +43 -0
  157. package/tests/Math/vec3.test.ts +33 -0
  158. package/tracks/point-heat-map/adaptors/timetracksplugin-format-to-this.js +78 -63
  159. package/tracks/point-heat-map/index.js +0 -1
  160. package/tracks/point-heat-map/plugin-webworker.js +148 -121
  161. package/tracks/point-heat-map/point-to-heat-map-flow.js +150 -121
  162. package/tracks/point-heat-map/readme.md +15 -0
  163. package/tracks/point-tracks/key-methods.js +3 -2
  164. package/tracks/point-tracks/plugin.js +487 -393
  165. package/tracks/timetracks/adaptors-line-strip.js +79 -65
  166. package/tracks/timetracks/plugin-line-strip.js +295 -240
  167. package/tracks/timetracks/program-line-strip.js +495 -411
  168. package/tracks/timetracks/programpoint-line-strip.js +137 -109
  169. package/tracks/timetracks/readme.md +1 -0
  170. package/tsconfig.json +22 -0
  171. package/types/@pirireis/webglobe.d.ts +102 -0
  172. package/types/delaunator.d.ts +40 -0
  173. package/types/earcut.d.ts +11 -0
  174. package/types/rbush.d.ts +57 -0
  175. package/types.ts +319 -0
  176. package/util/account/bufferoffsetmanager.js +209 -176
  177. package/util/account/create-buffermap-orchastration.ts +85 -0
  178. package/util/account/index.js +6 -3
  179. package/util/account/single-attribute-buffer-management/{buffer-manager.js → buffer-manager.ts} +151 -117
  180. package/util/account/single-attribute-buffer-management/{buffer-orchestrator.js → buffer-orchestrator.ts} +238 -212
  181. package/util/account/single-attribute-buffer-management/{buffer-orchestrator1.js → buffer-orchestrator1.ts} +184 -159
  182. package/util/account/single-attribute-buffer-management/{index.js → index.ts} +11 -4
  183. package/util/account/single-attribute-buffer-management/{object-store.js → object-store.ts} +76 -55
  184. package/util/account/single-attribute-buffer-management/types.ts +43 -0
  185. package/util/account/util.js +22 -18
  186. package/util/algorithms/index.js +0 -1
  187. package/util/algorithms/search-binary.js +26 -25
  188. package/util/build-strategy/{static-dynamic.js → static-dynamic.ts} +50 -41
  189. package/util/check/index.js +0 -1
  190. package/util/check/typecheck.ts +74 -0
  191. package/util/{frame-counter-trigger.js → frame-counter-trigger.ts} +99 -84
  192. package/util/geometry/{index.js → index.ts} +155 -121
  193. package/util/gl-util/buffer/{attribute-loader.js → attribute-loader.ts} +84 -62
  194. package/util/gl-util/buffer/{index.js → index.ts} +6 -3
  195. package/util/gl-util/draw-options/{methods.js → methods.ts} +47 -32
  196. package/util/gl-util/uniform-block/{manager.js → manager.ts} +232 -190
  197. package/util/{webglobe/gldefaultstates.js → globe-default-gl-states.ts} +5 -4
  198. package/util/helper-methods.ts +9 -0
  199. package/util/index.js +9 -10
  200. package/util/interpolation/index.js +0 -1
  201. package/util/interpolation/timetrack/index.js +9 -2
  202. package/util/interpolation/timetrack/timetrack-interpolator.js +94 -79
  203. package/util/interpolation/timetrack/web-worker.js +51 -46
  204. package/util/picking/{fence.js → fence.ts} +47 -41
  205. package/util/picking/picker-displayer.ts +226 -0
  206. package/util/programs/draw-from-pixel-coords.js +201 -164
  207. package/util/programs/{draw-texture-on-canvas.js → draw-texture-on-canvas.ts} +92 -67
  208. package/util/programs/supersampletotextures.js +130 -97
  209. package/util/programs/texturetoglobe.js +153 -128
  210. package/util/shaderfunctions/{geometrytransformations.js → geometrytransformations.ts} +169 -41
  211. package/util/shaderfunctions/index.js +2 -2
  212. package/util/shaderfunctions/nodata.js +4 -2
  213. package/util/shaderfunctions/noisefunctions.js +10 -7
  214. package/util/{webglobjectbuilders.js → webglobjectbuilders.ts} +446 -358
  215. package/vectorfield/arrowfield/adaptor.js +11 -11
  216. package/vectorfield/arrowfield/index.js +3 -3
  217. package/vectorfield/arrowfield/plugin.js +128 -83
  218. package/vectorfield/waveparticles/adaptor.js +16 -15
  219. package/vectorfield/waveparticles/index.js +3 -3
  220. package/vectorfield/waveparticles/plugin.ts +506 -0
  221. package/vectorfield/wind/adapters/image-to-fields.ts +74 -0
  222. package/vectorfield/wind/adapters/types.ts +12 -0
  223. package/vectorfield/wind/{imagetovectorfieldandmagnitude.js → imagetovectorfieldandmagnitude.ts} +78 -56
  224. package/vectorfield/wind/index.js +5 -5
  225. package/vectorfield/wind/plugin-persistant copy.ts +461 -0
  226. package/vectorfield/wind/plugin-persistant.ts +483 -0
  227. package/vectorfield/wind/plugin.js +883 -671
  228. package/vectorfield/wind/vectorfieldimage.js +27 -23
  229. package/write-text/{context-text-bulk.js → context-text-bulk.ts} +285 -200
  230. package/write-text/context-text3.ts +252 -0
  231. package/write-text/{context-text4.js → context-text4.ts} +231 -145
  232. package/write-text/context-textDELETE.js +125 -94
  233. package/write-text/objectarraylabels/{index.js → index.ts} +2 -2
  234. package/write-text/objectarraylabels/objectarraylabels.d.ts +72 -0
  235. package/write-text/objectarraylabels/objectarraylabels.js +247 -200
  236. package/Math/matrix4.js +0 -1
  237. package/Math/tessellation/earcut/adapters.js +0 -37
  238. package/Math/tessellation/hybrid-triangle-tessellation-meta.js +0 -123
  239. package/Math/tessellation/methods.js +0 -46
  240. package/Math/tessellation/shred-input.js +0 -18
  241. package/Math/tessellation/tile-merger.js +0 -56
  242. package/Math/tessellation/tiler.js +0 -50
  243. package/Math/tessellation/triangle-tessellation-meta.js +0 -516
  244. package/Math/tessellation/triangle-tessellation.js +0 -14
  245. package/Math/tessellation/types.js +0 -1
  246. package/Math/tessellation/zoom-catch.js +0 -1
  247. package/Math/types.js +0 -1
  248. package/programs/line-on-globe/linestrip/data.js +0 -4
  249. package/programs/polygon-on-globe/partial-tesselation.js +0 -1
  250. package/programs/polygon-on-globe/texture-dem-triangle-test-plugin-triangle.js +0 -204
  251. package/programs/polygon-on-globe/texture-dem-triangle-test-plugin.js +0 -118
  252. package/programs/polygon-on-globe/texture-dem-triangles.js +0 -236
  253. package/programs/vectorfields/logics/drawrectangleparticles.js +0 -112
  254. package/programs/vectorfields/logics/ubo-new.js +0 -25
  255. package/range-tools-on-terrain/bearing-line/types.js +0 -1
  256. package/range-tools-on-terrain/circle-line-chain/types.js +0 -1
  257. package/range-tools-on-terrain/range-ring/rangeringangletext.js +0 -331
  258. package/range-tools-on-terrain/range-ring/types.js +0 -9
  259. package/semiplugins/interface.js +0 -1
  260. package/semiplugins/shape-on-terrain/terrain-cover/texture-dem-cover.js +0 -1
  261. package/semiplugins/shell/bbox-renderer/index.js +0 -2
  262. package/semiplugins/shell/bbox-renderer/object.js +0 -65
  263. package/semiplugins/type.js +0 -1
  264. package/types.js +0 -19
  265. package/util/account/create-buffermap-orchastration.js +0 -39
  266. package/util/account/single-attribute-buffer-management/types.js +0 -1
  267. package/util/check/typecheck.js +0 -66
  268. package/util/gl-util/uniform-block/types.js +0 -1
  269. package/util/picking/picker-displayer.js +0 -134
  270. package/util/webglobe/index.js +0 -2
  271. package/util/webglobe/rasteroverlay.js +0 -76
  272. package/vectorfield/waveparticles/plugin.js +0 -290
  273. package/write-text/attached-text-writer.js +0 -95
  274. package/write-text/context-text3.js +0 -167
@@ -1,17 +1,28 @@
1
- import { createProgram } from '../webglobjectbuilders';
2
- export class SuperSampleTextureProgram {
3
- constructor(gl, internalFormat = null, sourceFormat = null, sourceType = null, glslOutputType = "float", glslBand = "r") {
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- this._internalFormat = internalFormat || gl.R16F;
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- this._sourceFormat = sourceFormat || gl.RED;
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- this._sourceType = sourceType || gl.FLOAT;
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- this._glslOutputType = glslOutputType;
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- this._glslBand = glslBand;
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- this.gl = gl;
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- this._programWrapper = this._createProgramWrapper();
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- this._framebuffer = this.gl.createFramebuffer();
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- }
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- _createProgramWrapper() {
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- const { gl, _glslBand, _glslOutputType } = this;
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+ import { createProgram } from '../webglobjectbuilders';
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+ export class SuperSampleTextureProgram {
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+
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+
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+ constructor(gl, internalFormat = null, sourceFormat = null, sourceType = null, glslOutputType = "float", glslBand = "r") {
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+
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+ this._internalFormat = internalFormat || gl.R16F;
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+ this._sourceFormat = sourceFormat || gl.RED;
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+ this._sourceType = sourceType || gl.FLOAT;
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+
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+ this._glslOutputType = glslOutputType;
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+ this._glslBand = glslBand;
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+
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+ this.gl = gl;
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+
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+ this._programWrapper = this._createProgramWrapper();
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+
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+ this._framebuffer = this.gl.createFramebuffer();
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+ }
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+
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+
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+ _createProgramWrapper() {
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+
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+ const { gl, _glslBand, _glslOutputType } = this;
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+
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  const vertexShaderSource = `#version 300 es
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  in vec2 a_position;
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  out vec2 v_texCoord;
@@ -21,89 +32,111 @@ export class SuperSampleTextureProgram {
21
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  void main() {
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  gl_Position = vec4(a_position, 0.0, 1.0);
23
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  v_texCoord = (u_bbox_matrix * vec4(a_position,0.0, 1.0)).xy;
24
- }`;
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+ }`;
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+
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  const fragmentShaderSource = `#version 300 es
26
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  precision highp float;
27
- in vec2 v_texCoord;`
28
- + `out ${_glslOutputType} outColor;`
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+ in vec2 v_texCoord;`
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+ + `out ${_glslOutputType} outColor;`
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  + `uniform sampler2D u_texture;
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- void main() {`
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- + ` outColor = texture(u_texture, v_texCoord).${_glslBand};`
32
- + `}`;
33
- const program = createProgram(gl, vertexShaderSource, fragmentShaderSource);
34
- const vao = gl.createVertexArray();
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- const positionBuffer = gl.createBuffer();
36
- gl.bindVertexArray(vao);
37
- gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
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- gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
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- -1, -1,
40
- 1, -1,
41
- 1, 1,
42
- -1, 1
43
- ]), gl.STATIC_DRAW);
44
- gl.enableVertexAttribArray(0);
45
- gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 0);
46
- gl.bindVertexArray(null);
47
- const u_bbox_matrix = gl.getUniformLocation(program, "u_bbox_matrix");
48
- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
49
- gl.uniformMatrix2fv(u_bbox_matrix, false, new Float32Array([
50
- 1, 0, 0, 0,
51
- 0, 1, 0, 0,
52
- 0, 0, 1, 0,
53
- 0, 0, 0, 1
54
- ]));
55
- gl.useProgram(program);
56
- gl.useProgram(currentProgram);
57
- return {
58
- program,
59
- vao,
60
- u_texture: gl.getUniformLocation(program, "u_texture"),
61
- u_bbox_matrix
62
- };
63
- }
64
- createHigherResolutionTexture(targetWidth, targetHeight, sourceTexture) {
65
- // save current state
66
- const { gl, _internalFormat, _sourceFormat, _sourceType } = this;
67
- const currentViewport = gl.getParameter(gl.VIEWPORT);
68
- const resultTexture = gl.createTexture();
69
- gl.bindTexture(gl.TEXTURE_2D, resultTexture);
70
- gl.texImage2D(gl.TEXTURE_2D, 0, _internalFormat, targetWidth, targetHeight, 0, _sourceFormat, _sourceType, null);
71
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
72
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
73
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
74
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
75
- gl.bindFramebuffer(gl.FRAMEBUFFER, this._framebuffer);
76
- gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, resultTexture, 0);
77
- gl.viewport(0, 0, targetWidth, targetHeight);
78
- gl.drawArrays(gl.TRIANGLE_FAN, 0, 4);
79
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
80
- gl.bindTexture(gl.TEXTURE_2D, null);
81
- this._draw(sourceTexture);
82
- // restore previous state
83
- this.gl.viewport(currentViewport[0], currentViewport[1], currentViewport[2], currentViewport[3]);
84
- return resultTexture;
85
- }
86
- _draw(texture) {
87
- const currentProgram = this.gl.getParameter(this.gl.CURRENT_PROGRAM);
88
- this.gl.useProgram(this._programWrapper.program);
89
- this.gl.bindVertexArray(this._programWrapper.vao);
90
- this.gl.activeTexture(this.gl.TEXTURE0);
91
- this.gl.bindTexture(this.gl.TEXTURE_2D, texture);
92
- this.gl.uniform1i(this._programWrapper.u_texture, 0);
93
- this.gl.drawArrays(this.gl.TRIANGLE_FAN, 0, 4);
94
- this.gl.bindVertexArray(null);
95
- this.gl.useProgram(currentProgram);
96
- }
97
- setBBox(x0, y0, x1, y1) {
98
- const { gl, _programWrapper } = this;
99
- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
100
- gl.useProgram(_programWrapper.program);
101
- gl.uniformMatrix2fv(_programWrapper.u_bbox_matrix, false, new Float32Array([
102
- 1 / (x1 - x0), 0, -x0 / (x1 - x0), 0,
103
- 0, 1 / (y1 - y0), -y0 / (y1 - y0), 0,
104
- 0, 0, 1, 0,
105
- 0, 0, 0, 1
106
- ]));
107
- gl.useProgram(currentProgram);
108
- }
109
- }
42
+ void main() {`
43
+ + ` outColor = texture(u_texture, v_texCoord).${_glslBand};`
44
+ + `}`;
45
+
46
+ const program = createProgram(gl, vertexShaderSource, fragmentShaderSource);
47
+ const vao = gl.createVertexArray();
48
+ const positionBuffer = gl.createBuffer();
49
+ gl.bindVertexArray(vao);
50
+ gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
51
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
52
+ -1, -1,
53
+ 1, -1,
54
+ 1, 1,
55
+ -1, 1
56
+ ]), gl.STATIC_DRAW);
57
+ gl.enableVertexAttribArray(0);
58
+ gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 0);
59
+ gl.bindVertexArray(null);
60
+
61
+ const u_bbox_matrix = gl.getUniformLocation(program, "u_bbox_matrix");
62
+
63
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
64
+ gl.uniformMatrix2fv(u_bbox_matrix, false, new Float32Array([
65
+ 1, 0, 0, 0,
66
+ 0, 1, 0, 0,
67
+ 0, 0, 1, 0,
68
+ 0, 0, 0, 1
69
+ ]));
70
+ gl.useProgram(program);
71
+ gl.useProgram(currentProgram);
72
+
73
+ return {
74
+ program,
75
+ vao,
76
+ u_texture: gl.getUniformLocation(program, "u_texture"),
77
+ u_bbox_matrix
78
+ };
79
+ }
80
+
81
+
82
+ createHigherResolutionTexture(targetWidth, targetHeight, sourceTexture) {
83
+
84
+ // save current state
85
+ const { gl, _internalFormat, _sourceFormat, _sourceType } = this;
86
+
87
+ const currentViewport = gl.getParameter(gl.VIEWPORT);
88
+
89
+
90
+ const resultTexture = gl.createTexture();
91
+
92
+ gl.bindTexture(gl.TEXTURE_2D, resultTexture);
93
+ gl.texImage2D(gl.TEXTURE_2D, 0, _internalFormat, targetWidth, targetHeight, 0, _sourceFormat, _sourceType, null);
94
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
95
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
96
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
97
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
98
+ gl.bindFramebuffer(gl.FRAMEBUFFER, this._framebuffer);
99
+ gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, resultTexture, 0);
100
+ gl.viewport(0, 0, targetWidth, targetHeight);
101
+ gl.drawArrays(gl.TRIANGLE_FAN, 0, 4);
102
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
103
+ gl.bindTexture(gl.TEXTURE_2D, null);
104
+
105
+ this._draw(sourceTexture);
106
+
107
+
108
+ // restore previous state
109
+ this.gl.viewport(currentViewport[0], currentViewport[1], currentViewport[2], currentViewport[3]);
110
+
111
+ return resultTexture;
112
+ }
113
+
114
+
115
+ _draw(texture) {
116
+
117
+ const currentProgram = this.gl.getParameter(this.gl.CURRENT_PROGRAM);
118
+ this.gl.useProgram(this._programWrapper.program);
119
+ this.gl.bindVertexArray(this._programWrapper.vao);
120
+ this.gl.activeTexture(this.gl.TEXTURE0);
121
+ this.gl.bindTexture(this.gl.TEXTURE_2D, texture);
122
+ this.gl.uniform1i(this._programWrapper.u_texture, 0);
123
+ this.gl.drawArrays(this.gl.TRIANGLE_FAN, 0, 4);
124
+ this.gl.bindVertexArray(null);
125
+ this.gl.useProgram(currentProgram);
126
+ }
127
+
128
+
129
+ setBBox(x0, y0, x1, y1) {
130
+ const { gl, _programWrapper } = this;
131
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
132
+ gl.useProgram(_programWrapper.program);
133
+ gl.uniformMatrix2fv(_programWrapper.u_bbox_matrix, false, new Float32Array([
134
+ 1 / (x1 - x0), 0, -x0 / (x1 - x0), 0,
135
+ 0, 1 / (y1 - y0), -y0 / (y1 - y0), 0,
136
+ 0, 0, 1, 0,
137
+ 0, 0, 0, 1
138
+ ]));
139
+ gl.useProgram(currentProgram);
140
+
141
+ }
142
+ }
@@ -1,36 +1,43 @@
1
- import { createProgram } from "../webglobjectbuilders";
2
- import { pixelXYToCartesian2DPoint, pixelXYToCartesian3DPoint } from "../shaderfunctions";
3
- import { latLongBboxtoPixelXYBbox } from "..";
4
- /** TODO:
5
- * 3d icin calistir
6
- */
7
- //TODO: DELETE THIS FILE.
8
- class TextureToGlobeProgram {
9
- constructor(gl, globe) {
10
- this.globe = globe;
11
- this.gl = gl;
12
- this._is3D = true;
13
- this._programWrapper = this._createProgramWrapper();
14
- this._resizeHandler = this._resizeEventHandler.bind(this);
15
- window.addEventListener('resize', this._resizeHandler, true);
16
- }
17
- _initUniforms() {
18
- const { gl, _programWrapper } = this;
19
- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
20
- gl.useProgram(_programWrapper.program);
21
- // set u_alpha
22
- gl.uniformMatrix3fv(_programWrapper.u_bbox_matrix, false, new Float32Array([
23
- 1, 0, 0,
24
- 0, 1, 0,
25
- 0, 0, 1
26
- ]));
27
- gl.uniform1f(_programWrapper.u_alpha, 1.0);
28
- gl.uniform1f(_programWrapper.u_is3D, 1.0);
29
- gl.uniform1f(_programWrapper.height, 0.0);
30
- gl.useProgram(currentProgram);
31
- }
32
- _createProgramWrapper() {
33
- const gl = this.gl;
1
+ import { createProgram } from "../webglobjectbuilders";
2
+ import { pixelXYToCartesian2DPoint, pixelXYToCartesian3DPoint }
3
+ from "../shaderfunctions";
4
+ import { latLongBboxtoPixelXYBbox } from "..";
5
+ /** TODO:
6
+ * 3d icin calistir
7
+ */
8
+ //TODO: DELETE THIS FILE.
9
+
10
+ class TextureToGlobeProgram {
11
+ constructor(gl, globe) {
12
+ this.globe = globe;
13
+ this.gl = gl;
14
+ this._is3D = true;
15
+ this._programWrapper = this._createProgramWrapper();
16
+ this._resizeHandler = this._resizeEventHandler.bind(this);
17
+ window.addEventListener('resize',
18
+ this._resizeHandler
19
+ , true);
20
+ }
21
+
22
+ _initUniforms() {
23
+
24
+ const { gl, _programWrapper } = this;
25
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
26
+ gl.useProgram(_programWrapper.program);
27
+ // set u_alpha
28
+ gl.uniformMatrix3fv(_programWrapper.u_bbox_matrix, false, new Float32Array([
29
+ 1, 0, 0,
30
+ 0, 1, 0,
31
+ 0, 0, 1]));
32
+ gl.uniform1f(_programWrapper.u_alpha, 1.0);
33
+ gl.uniform1f(_programWrapper.u_is3D, 1.0);
34
+ gl.uniform1f(_programWrapper.height, 0.0);
35
+ gl.useProgram(currentProgram);
36
+
37
+ }
38
+
39
+ _createProgramWrapper() {
40
+ const gl = this.gl;
34
41
  const vertexSource = `#version 300 es
35
42
  precision highp float;
36
43
 
@@ -67,7 +74,8 @@ class TextureToGlobeProgram {
67
74
  gl_PointSize = 100.0;
68
75
  v_texcoord = a_position * 0.5 + 0.5; // need a check
69
76
  }
70
- `;
77
+ `;
78
+
71
79
  const fragmentSource = `#version 300 es
72
80
  precision highp float;
73
81
 
@@ -83,97 +91,114 @@ class TextureToGlobeProgram {
83
91
  // outColor.a *= u_alpha;
84
92
  outColor = vec4(1.0, 0.0, 0.0, 0.5);
85
93
  }
86
- `;
87
- const program = createProgram(gl, vertexSource, fragmentSource);
88
- const vao = gl.createVertexArray();
89
- const buffer = gl.createBuffer();
90
- gl.bindVertexArray(vao);
91
- gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
92
- gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
93
- 0, 0,
94
- 1, 0,
95
- 1, 1,
96
- 0, 1
97
- ]), gl.STATIC_DRAW);
98
- const a_position = -gl.getAttribLocation(program, 'a_position');
99
- gl.enableVertexAttribArray(a_position);
100
- gl.vertexAttribPointer(a_position, 2, gl.FLOAT, false, 0, 0);
101
- gl.bindVertexArray(null);
102
- return {
103
- program: program,
104
- vao: vao,
105
- u_model_view_matrix: gl.getUniformLocation(program, 'u_model_view_matrix'),
106
- u_proj_matrix: gl.getUniformLocation(program, 'u_proj_matrix'),
107
- u_transpos: gl.getUniformLocation(program, 'u_transpos'),
108
- u_mapWH: gl.getUniformLocation(program, 'u_mapWH'),
109
- u_scrWH: gl.getUniformLocation(program, 'u_scrWH'),
110
- u_texture: gl.getUniformLocation(program, 'u_texture'),
111
- u_bbox_matrix: gl.getUniformLocation(program, 'u_bbox_matrix'),
112
- u_is3D: gl.getUniformLocation(program, 'u_is3D'),
113
- };
114
- }
115
- draw(modelViewMatrix, projectionMatrix, transPos, texture) {
116
- // console.log('draw')
117
- const { gl, _programWrapper, _is3D } = this;
118
- gl.useProgram(_programWrapper.program);
119
- gl.bindVertexArray(_programWrapper.vao);
120
- gl.uniformMatrix4fv(_programWrapper.u_model_view_matrix, false, modelViewMatrix);
121
- gl.uniformMatrix4fv(_programWrapper.u_proj_matrix, false, projectionMatrix);
122
- gl.uniform3f(_programWrapper.u_transpos, transPos.x, transPos.y, transPos.z);
123
- gl.activeTexture(gl.TEXTURE0);
124
- gl.bindTexture(gl.TEXTURE_2D, texture);
125
- gl.uniform1i(_programWrapper.u_texture, 0);
126
- if (!_is3D) {
127
- const mapWH = this.globe.api_GetCurrentWorldWH();
128
- gl.uniform2f(_programWrapper.u_mapWH, mapWH.width, mapWH.height);
129
- }
130
- gl.drawArrays(gl.TRIANGLE_FAN, 0, 4);
131
- gl.drawArrays(gl.POINTS, 0, 4);
132
- }
133
- setBBox(minx, maxx, miny, maxy) {
134
- const { gl, _programWrapper } = this;
135
- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
136
- gl.useProgram(_programWrapper.program);
137
- gl.uniformMatrix3fv(_programWrapper.u_bbox_matrix, false, new Float32Array([
138
- maxx - minx, 0, minx,
139
- 0, maxy - miny, miny,
140
- 0, 0, 1
141
- ]));
142
- gl.useProgram(currentProgram);
143
- }
144
- setLatLongBBox(minx, maxx, miny, maxy) {
145
- const bboxMatrix = latLongBboxtoPixelXYBbox(minx, miny, maxx, maxy);
146
- const { gl, _programWrapper } = this;
147
- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
148
- gl.useProgram(_programWrapper.program);
149
- gl.uniformMatrix3fv(_programWrapper.u_bbox_matrix, false, bboxMatrix);
150
- gl.useProgram(currentProgram);
151
- }
152
- setScreenWH() {
153
- const { gl, _programWrapper, globe } = this;
154
- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
155
- gl.useProgram(_programWrapper.program);
156
- gl.uniform2f(_programWrapper.u_scrWH, globe.api_ScrW(), globe.api_ScrH());
157
- gl.useProgram(currentProgram);
158
- }
159
- resize() {
160
- const { globe } = this;
161
- this.setScreenWH();
162
- }
163
- setGeometry() {
164
- const { gl, globe, _programWrapper } = this;
165
- this._is3D = globe.api_GetCurrentGeometry() === 0;
166
- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
167
- gl.useProgram(_programWrapper.program);
168
- gl.uniform1f(_programWrapper.u_is3D, this._is3D ? 1.0 : 0.0);
169
- gl.useProgram(currentProgram);
170
- this.resize();
171
- }
172
- free() {
173
- window.removeEventListener('resize', this._resizeHandler, true);
174
- }
175
- _resizeEventHandler() {
176
- this.resize();
177
- }
178
- }
179
- export { TextureToGlobeProgram };
94
+ `;
95
+
96
+ const program = createProgram(gl, vertexSource, fragmentSource);
97
+ const vao = gl.createVertexArray();
98
+
99
+ const buffer = gl.createBuffer();
100
+ gl.bindVertexArray(vao);
101
+ gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
102
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
103
+ 0, 0,
104
+ 1, 0,
105
+ 1, 1,
106
+ 0, 1
107
+ ]), gl.STATIC_DRAW);
108
+ const a_position = - gl.getAttribLocation(program, 'a_position');
109
+ gl.enableVertexAttribArray(a_position);
110
+ gl.vertexAttribPointer(a_position, 2, gl.FLOAT, false, 0, 0);
111
+ gl.bindVertexArray(null);
112
+
113
+ return {
114
+ program: program,
115
+ vao: vao,
116
+ u_model_view_matrix: gl.getUniformLocation(program, 'u_model_view_matrix'),
117
+ u_proj_matrix: gl.getUniformLocation(program, 'u_proj_matrix'),
118
+ u_transpos: gl.getUniformLocation(program, 'u_transpos'),
119
+ u_mapWH: gl.getUniformLocation(program, 'u_mapWH'),
120
+ u_scrWH: gl.getUniformLocation(program, 'u_scrWH'),
121
+ u_texture: gl.getUniformLocation(program, 'u_texture'),
122
+ u_bbox_matrix: gl.getUniformLocation(program, 'u_bbox_matrix'),
123
+ u_is3D: gl.getUniformLocation(program, 'u_is3D'),
124
+ };
125
+ }
126
+
127
+ draw(modelViewMatrix, projectionMatrix, transPos, texture) {
128
+ // console.log('draw')
129
+ const { gl, _programWrapper, _is3D } = this;
130
+ gl.useProgram(_programWrapper.program);
131
+ gl.bindVertexArray(_programWrapper.vao);
132
+ gl.uniformMatrix4fv(_programWrapper.u_model_view_matrix, false, modelViewMatrix);
133
+ gl.uniformMatrix4fv(_programWrapper.u_proj_matrix, false, projectionMatrix);
134
+ gl.uniform3f(_programWrapper.u_transpos, transPos.x, transPos.y, transPos.z);
135
+ gl.activeTexture(gl.TEXTURE0);
136
+ gl.bindTexture(gl.TEXTURE_2D, texture);
137
+ gl.uniform1i(_programWrapper.u_texture, 0);
138
+ if (!_is3D) {
139
+ const mapWH = this.globe.api_GetCurrentWorldWH();
140
+ gl.uniform2f(_programWrapper.u_mapWH, mapWH.width, mapWH.height);
141
+ }
142
+
143
+ gl.drawArrays(gl.TRIANGLE_FAN, 0, 4);
144
+ gl.drawArrays(gl.POINTS, 0, 4);
145
+ }
146
+
147
+ setBBox(minx, maxx, miny, maxy) {
148
+ const { gl, _programWrapper } = this;
149
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
150
+ gl.useProgram(_programWrapper.program);
151
+ gl.uniformMatrix3fv(_programWrapper.u_bbox_matrix, false, new Float32Array([
152
+ maxx - minx, 0, minx,
153
+ 0, maxy - miny, miny,
154
+ 0, 0, 1
155
+ ]));
156
+ gl.useProgram(currentProgram);
157
+ }
158
+
159
+ setLatLongBBox(minx, maxx, miny, maxy) {
160
+ const bboxMatrix = latLongBboxtoPixelXYBbox(minx, miny, maxx, maxy);
161
+ const { gl, _programWrapper } = this;
162
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
163
+ gl.useProgram(_programWrapper.program);
164
+ gl.uniformMatrix3fv(_programWrapper.u_bbox_matrix, false, bboxMatrix);
165
+ gl.useProgram(currentProgram);
166
+ }
167
+
168
+
169
+ setScreenWH() {
170
+ const { gl, _programWrapper, globe } = this;
171
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
172
+ gl.useProgram(_programWrapper.program);
173
+ gl.uniform2f(_programWrapper.u_scrWH, globe.api_ScrW(), globe.api_ScrH());
174
+ gl.useProgram(currentProgram);
175
+ }
176
+
177
+
178
+ resize() {
179
+ const { globe } = this;
180
+ this.setScreenWH();
181
+ }
182
+
183
+ setGeometry() {
184
+ const { gl, globe, _programWrapper } = this;
185
+ this._is3D = globe.api_GetCurrentGeometry() === 0;
186
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
187
+ gl.useProgram(_programWrapper.program);
188
+ gl.uniform1f(_programWrapper.u_is3D, this._is3D ? 1.0 : 0.0);
189
+ gl.useProgram(currentProgram);
190
+ this.resize();
191
+ }
192
+
193
+ free() {
194
+ window.removeEventListener('resize',
195
+ this._resizeHandler, true);
196
+ }
197
+
198
+ _resizeEventHandler() {
199
+ this.resize();
200
+ }
201
+
202
+ }
203
+
204
+ export { TextureToGlobeProgram };