@pirireis/webglobeplugins 0.17.0 → 1.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (274) hide show
  1. package/Math/{angle-calculation.js → angle-calculation.ts} +18 -14
  2. package/Math/{arc-cdf-points.js → arc-cdf-points.ts} +329 -272
  3. package/Math/{arc-generate-points-exponantial.js → arc-generate-points-exponantial.ts} +299 -254
  4. package/Math/{arc.js → arc.ts} +421 -292
  5. package/Math/bounds/line-bbox.js +225 -186
  6. package/Math/{circle-cdf-points.js → circle-cdf-points.ts} +143 -78
  7. package/Math/{circle.js → circle.ts} +49 -33
  8. package/Math/{constants.js → constants.ts} +12 -4
  9. package/Math/contour/{quadtreecontours.js → quadtreecontours.ts} +371 -300
  10. package/Math/contour/quadtreecontours1.js +336 -298
  11. package/Math/{finite-line-2d.js → finite-line-2d.ts} +68 -58
  12. package/Math/haversine.ts +33 -0
  13. package/Math/index.js +0 -1
  14. package/Math/juction/{arc-plane.js → arc-plane.ts} +203 -143
  15. package/Math/juction/{line-sphere.js → line-sphere.ts} +32 -22
  16. package/Math/juction/{plane-plane.js → plane-plane.ts} +62 -53
  17. package/Math/{line.js → line.ts} +84 -52
  18. package/Math/matrix4.ts +0 -0
  19. package/Math/mesh/mapbox-delaunay.d.ts +74 -0
  20. package/Math/{methods.js → methods.ts} +182 -107
  21. package/Math/{plane.js → plane.ts} +92 -56
  22. package/Math/{quaternion.js → quaternion.ts} +128 -106
  23. package/Math/roadmap.md +10 -0
  24. package/Math/templete-shapes/{grid-visually-equal.js → grid-visually-equal.ts} +118 -65
  25. package/Math/tessellation/constants.ts +1 -0
  26. package/Math/tessellation/methods.ts +79 -0
  27. package/Math/tessellation/nearest-value-padding.ts +147 -0
  28. package/Math/tessellation/roadmap.md +48 -0
  29. package/Math/tessellation/spherical-triangle-area.ts +127 -0
  30. package/Math/tessellation/tile-merger.ts +578 -0
  31. package/Math/tessellation/triangle-tessellation.ts +533 -0
  32. package/Math/tessellation/types.ts +1 -0
  33. package/Math/types.ts +68 -0
  34. package/Math/utils.js +3 -2
  35. package/Math/{vec3.js → vec3.ts} +227 -151
  36. package/Math/xyz-tile.ts +26 -0
  37. package/algorithms/search-binary.js +14 -16
  38. package/altitude-locator/adaptors.js +0 -1
  39. package/altitude-locator/keymethod.js +0 -1
  40. package/altitude-locator/plugin.js +445 -345
  41. package/altitude-locator/types.js +26 -21
  42. package/compass-rose/compass-rose-padding-flat.js +274 -230
  43. package/compass-rose/{compass-text-writer.js → compass-text-writer.ts} +210 -155
  44. package/compass-rose/index.js +3 -3
  45. package/{constants.js → constants.ts} +8 -6
  46. package/heatwave/datamanager.js +168 -149
  47. package/heatwave/heatwave.js +261 -206
  48. package/heatwave/index.js +5 -5
  49. package/heatwave/isobar.js +340 -303
  50. package/heatwave/{texture-point-sampler.js → texture-point-sampler.ts} +220 -187
  51. package/investigation-tools/draw/tiles/adapters.ts +133 -0
  52. package/investigation-tools/draw/tiles/tiles.ts +162 -0
  53. package/jest.config.js +6 -7
  54. package/package.json +1 -1
  55. package/pin/pin-object-array1.js +381 -300
  56. package/pin/pin-point-totem1.js +77 -60
  57. package/programs/arrowfield/arrow-field.js +89 -60
  58. package/programs/arrowfield/logic.js +173 -141
  59. package/programs/data2legend/density-to-legend.js +86 -68
  60. package/programs/data2legend/point-to-density-texture.js +84 -67
  61. package/programs/float2legendwithratio/index.js +3 -2
  62. package/programs/float2legendwithratio/logic.js +144 -118
  63. package/programs/float2legendwithratio/object.js +141 -104
  64. package/programs/helpers/blender.js +73 -58
  65. package/programs/helpers/{fadeaway.js → fadeaway.ts} +73 -55
  66. package/programs/index.js +19 -20
  67. package/programs/line-on-globe/circle-accurate-3d.js +112 -85
  68. package/programs/line-on-globe/circle-accurate-flat.js +200 -148
  69. package/programs/line-on-globe/degree-padding-around-circle-3d.js +134 -102
  70. package/programs/line-on-globe/index.js +0 -1
  71. package/programs/line-on-globe/lines-color-instanced-flat.js +99 -80
  72. package/programs/line-on-globe/linestrip/data.ts +29 -0
  73. package/programs/line-on-globe/linestrip/{linestrip.js → linestrip.ts} +152 -93
  74. package/programs/line-on-globe/{naive-accurate-flexible.js → naive-accurate-flexible.ts} +175 -126
  75. package/programs/line-on-globe/util.js +8 -5
  76. package/programs/picking/pickable-polygon-renderer.js +129 -98
  77. package/programs/picking/pickable-renderer.js +130 -98
  78. package/programs/point-on-globe/element-globe-surface-glow.js +122 -93
  79. package/programs/point-on-globe/element-point-glow.js +114 -80
  80. package/programs/point-on-globe/square-pixel-point.js +139 -120
  81. package/programs/polygon-on-globe/roadmap.md +8 -0
  82. package/programs/polygon-on-globe/texture-dem-triangles.ts +290 -0
  83. package/programs/{programcache.js → programcache.ts} +134 -126
  84. package/programs/rings/index.js +1 -1
  85. package/programs/rings/partial-ring/{piece-of-pie.js → piece-of-pie.ts} +222 -152
  86. package/programs/totems/camera-totem-attactment-interface.ts +4 -0
  87. package/programs/totems/{camerauniformblock.js → camerauniformblock.ts} +326 -230
  88. package/programs/totems/{canvas-webglobe-info.js → canvas-webglobe-info.ts} +147 -132
  89. package/programs/totems/dem-textures-manager.ts +368 -0
  90. package/programs/totems/{globe-changes.js → globe-changes.ts} +79 -59
  91. package/programs/totems/gpu-selection-uniform-block.js +127 -99
  92. package/programs/totems/{index.js → index.ts} +2 -2
  93. package/programs/two-d/pixel-padding-for-compass.js +101 -87
  94. package/programs/util.js +19 -14
  95. package/programs/vectorfields/logics/{constants.js → constants.ts} +5 -4
  96. package/programs/vectorfields/logics/drawrectangleparticles.ts +182 -0
  97. package/programs/vectorfields/logics/index.js +4 -2
  98. package/programs/vectorfields/logics/particle-ubo.ts +23 -0
  99. package/programs/vectorfields/logics/{pixelbased.js → pixelbased.ts} +119 -84
  100. package/programs/vectorfields/logics/ubo.js +57 -51
  101. package/programs/vectorfields/{pingpongbuffermanager.js → pingpongbuffermanager.ts} +113 -73
  102. package/publish.bat +62 -0
  103. package/range-tools-on-terrain/bearing-line/{adapters.js → adapters.ts} +154 -114
  104. package/range-tools-on-terrain/bearing-line/{plugin.js → plugin.ts} +569 -457
  105. package/range-tools-on-terrain/bearing-line/types.ts +65 -0
  106. package/range-tools-on-terrain/circle-line-chain/{adapters.js → adapters.ts} +104 -85
  107. package/range-tools-on-terrain/circle-line-chain/{chain-list-map.js → chain-list-map.ts} +446 -382
  108. package/range-tools-on-terrain/circle-line-chain/{plugin.js → plugin.ts} +607 -464
  109. package/range-tools-on-terrain/circle-line-chain/types.ts +43 -0
  110. package/range-tools-on-terrain/range-ring/{adapters.js → adapters.ts} +114 -93
  111. package/range-tools-on-terrain/range-ring/{enum.js → enum.ts} +2 -2
  112. package/range-tools-on-terrain/range-ring/{plugin.js → plugin.ts} +444 -377
  113. package/range-tools-on-terrain/range-ring/rangeringangletext.ts +396 -0
  114. package/range-tools-on-terrain/range-ring/types.ts +30 -0
  115. package/semiplugins/interface.ts +14 -0
  116. package/semiplugins/lightweight/{line-plugin.js → line-plugin.ts} +342 -221
  117. package/semiplugins/lightweight/{piece-of-pie-plugin.js → piece-of-pie-plugin.ts} +275 -200
  118. package/semiplugins/shape-on-terrain/{arc-plugin.js → arc-plugin.ts} +616 -472
  119. package/semiplugins/shape-on-terrain/{circle-plugin.js → circle-plugin.ts} +588 -444
  120. package/semiplugins/shape-on-terrain/goal.md +12 -0
  121. package/semiplugins/shape-on-terrain/{padding-1-degree.js → padding-1-degree.ts} +713 -539
  122. package/semiplugins/shape-on-terrain/terrain-polygon/adapters.ts +69 -0
  123. package/semiplugins/shape-on-terrain/terrain-polygon/data/cache-shortcuts.md +20 -0
  124. package/semiplugins/shape-on-terrain/terrain-polygon/data/cache.ts +149 -0
  125. package/semiplugins/shape-on-terrain/terrain-polygon/data/index-polygon-map.ts +58 -0
  126. package/semiplugins/shape-on-terrain/terrain-polygon/data/manager.ts +4 -0
  127. package/semiplugins/shape-on-terrain/terrain-polygon/data/master-worker.js +196 -0
  128. package/semiplugins/shape-on-terrain/terrain-polygon/data/master-worker.ts +209 -0
  129. package/semiplugins/shape-on-terrain/terrain-polygon/data/polygon-to-triangles.ts +144 -0
  130. package/semiplugins/shape-on-terrain/terrain-polygon/data/random.ts +165 -0
  131. package/semiplugins/shape-on-terrain/terrain-polygon/data/readme.md +5 -0
  132. package/semiplugins/shape-on-terrain/terrain-polygon/data/types.ts +37 -0
  133. package/semiplugins/shape-on-terrain/terrain-polygon/data/worker-contact.ts +81 -0
  134. package/semiplugins/shape-on-terrain/terrain-polygon/data/worker.js +146 -0
  135. package/semiplugins/shape-on-terrain/terrain-polygon/notes.md +90 -0
  136. package/semiplugins/shape-on-terrain/terrain-polygon/terrain-polygon.ts +265 -0
  137. package/semiplugins/shape-on-terrain/terrain-polygon/types.ts +69 -0
  138. package/semiplugins/shell/bbox-renderer/index.ts +2 -0
  139. package/semiplugins/shell/bbox-renderer/{logic.js → logic.ts} +273 -249
  140. package/semiplugins/shell/bbox-renderer/object.ts +129 -0
  141. package/semiplugins/type.ts +8 -0
  142. package/semiplugins/utility/{container-plugin.js → container-plugin.ts} +126 -94
  143. package/semiplugins/utility/{object-pass-container-plugin.js → object-pass-container-plugin.ts} +101 -80
  144. package/shaders/fragment-toy/firework.js +1 -1
  145. package/shaders/fragment-toy/singularity.js +5 -2
  146. package/terrain-plugin.mmd +83 -0
  147. package/tests/Math/arc-sampling-test.js +367 -0
  148. package/tests/Math/arc-sampling-test.ts +429 -0
  149. package/tests/Math/arc.test.ts +77 -0
  150. package/tests/Math/junction/arc-limit.test.ts +7 -0
  151. package/tests/Math/junction/arc-plane-points.test.ts +196 -0
  152. package/tests/Math/junction/arc-plane.test.ts +172 -0
  153. package/tests/Math/junction/line-sphere.test.ts +127 -0
  154. package/tests/Math/junction/plane-plane.test.ts +91 -0
  155. package/tests/Math/plane-test.ts +17 -0
  156. package/tests/Math/plane.test.ts +43 -0
  157. package/tests/Math/vec3.test.ts +33 -0
  158. package/tracks/point-heat-map/adaptors/timetracksplugin-format-to-this.js +78 -63
  159. package/tracks/point-heat-map/index.js +0 -1
  160. package/tracks/point-heat-map/plugin-webworker.js +148 -121
  161. package/tracks/point-heat-map/point-to-heat-map-flow.js +150 -121
  162. package/tracks/point-heat-map/readme.md +15 -0
  163. package/tracks/point-tracks/key-methods.js +3 -2
  164. package/tracks/point-tracks/plugin.js +487 -393
  165. package/tracks/timetracks/adaptors-line-strip.js +79 -65
  166. package/tracks/timetracks/plugin-line-strip.js +295 -240
  167. package/tracks/timetracks/program-line-strip.js +495 -411
  168. package/tracks/timetracks/programpoint-line-strip.js +137 -109
  169. package/tracks/timetracks/readme.md +1 -0
  170. package/tsconfig.json +22 -0
  171. package/types/@pirireis/webglobe.d.ts +102 -0
  172. package/types/delaunator.d.ts +40 -0
  173. package/types/earcut.d.ts +11 -0
  174. package/types/rbush.d.ts +57 -0
  175. package/types.ts +319 -0
  176. package/util/account/bufferoffsetmanager.js +209 -176
  177. package/util/account/create-buffermap-orchastration.ts +85 -0
  178. package/util/account/index.js +6 -3
  179. package/util/account/single-attribute-buffer-management/{buffer-manager.js → buffer-manager.ts} +151 -117
  180. package/util/account/single-attribute-buffer-management/{buffer-orchestrator.js → buffer-orchestrator.ts} +238 -212
  181. package/util/account/single-attribute-buffer-management/{buffer-orchestrator1.js → buffer-orchestrator1.ts} +184 -159
  182. package/util/account/single-attribute-buffer-management/{index.js → index.ts} +11 -4
  183. package/util/account/single-attribute-buffer-management/{object-store.js → object-store.ts} +76 -55
  184. package/util/account/single-attribute-buffer-management/types.ts +43 -0
  185. package/util/account/util.js +22 -18
  186. package/util/algorithms/index.js +0 -1
  187. package/util/algorithms/search-binary.js +26 -25
  188. package/util/build-strategy/{static-dynamic.js → static-dynamic.ts} +50 -41
  189. package/util/check/index.js +0 -1
  190. package/util/check/typecheck.ts +74 -0
  191. package/util/{frame-counter-trigger.js → frame-counter-trigger.ts} +99 -84
  192. package/util/geometry/{index.js → index.ts} +155 -121
  193. package/util/gl-util/buffer/{attribute-loader.js → attribute-loader.ts} +84 -62
  194. package/util/gl-util/buffer/{index.js → index.ts} +6 -3
  195. package/util/gl-util/draw-options/{methods.js → methods.ts} +47 -32
  196. package/util/gl-util/uniform-block/{manager.js → manager.ts} +232 -190
  197. package/util/{webglobe/gldefaultstates.js → globe-default-gl-states.ts} +5 -4
  198. package/util/helper-methods.ts +9 -0
  199. package/util/index.js +9 -10
  200. package/util/interpolation/index.js +0 -1
  201. package/util/interpolation/timetrack/index.js +9 -2
  202. package/util/interpolation/timetrack/timetrack-interpolator.js +94 -79
  203. package/util/interpolation/timetrack/web-worker.js +51 -46
  204. package/util/picking/{fence.js → fence.ts} +47 -41
  205. package/util/picking/picker-displayer.ts +226 -0
  206. package/util/programs/draw-from-pixel-coords.js +201 -164
  207. package/util/programs/{draw-texture-on-canvas.js → draw-texture-on-canvas.ts} +92 -67
  208. package/util/programs/supersampletotextures.js +130 -97
  209. package/util/programs/texturetoglobe.js +153 -128
  210. package/util/shaderfunctions/{geometrytransformations.js → geometrytransformations.ts} +169 -41
  211. package/util/shaderfunctions/index.js +2 -2
  212. package/util/shaderfunctions/nodata.js +4 -2
  213. package/util/shaderfunctions/noisefunctions.js +10 -7
  214. package/util/{webglobjectbuilders.js → webglobjectbuilders.ts} +446 -358
  215. package/vectorfield/arrowfield/adaptor.js +11 -11
  216. package/vectorfield/arrowfield/index.js +3 -3
  217. package/vectorfield/arrowfield/plugin.js +128 -83
  218. package/vectorfield/waveparticles/adaptor.js +16 -15
  219. package/vectorfield/waveparticles/index.js +3 -3
  220. package/vectorfield/waveparticles/plugin.ts +506 -0
  221. package/vectorfield/wind/adapters/image-to-fields.ts +74 -0
  222. package/vectorfield/wind/adapters/types.ts +12 -0
  223. package/vectorfield/wind/{imagetovectorfieldandmagnitude.js → imagetovectorfieldandmagnitude.ts} +78 -56
  224. package/vectorfield/wind/index.js +5 -5
  225. package/vectorfield/wind/plugin-persistant copy.ts +461 -0
  226. package/vectorfield/wind/plugin-persistant.ts +483 -0
  227. package/vectorfield/wind/plugin.js +883 -671
  228. package/vectorfield/wind/vectorfieldimage.js +27 -23
  229. package/write-text/{context-text-bulk.js → context-text-bulk.ts} +285 -200
  230. package/write-text/context-text3.ts +252 -0
  231. package/write-text/{context-text4.js → context-text4.ts} +231 -145
  232. package/write-text/context-textDELETE.js +125 -94
  233. package/write-text/objectarraylabels/{index.js → index.ts} +2 -2
  234. package/write-text/objectarraylabels/objectarraylabels.d.ts +72 -0
  235. package/write-text/objectarraylabels/objectarraylabels.js +247 -200
  236. package/Math/matrix4.js +0 -1
  237. package/Math/tessellation/earcut/adapters.js +0 -37
  238. package/Math/tessellation/hybrid-triangle-tessellation-meta.js +0 -123
  239. package/Math/tessellation/methods.js +0 -46
  240. package/Math/tessellation/shred-input.js +0 -18
  241. package/Math/tessellation/tile-merger.js +0 -56
  242. package/Math/tessellation/tiler.js +0 -50
  243. package/Math/tessellation/triangle-tessellation-meta.js +0 -516
  244. package/Math/tessellation/triangle-tessellation.js +0 -14
  245. package/Math/tessellation/types.js +0 -1
  246. package/Math/tessellation/zoom-catch.js +0 -1
  247. package/Math/types.js +0 -1
  248. package/programs/line-on-globe/linestrip/data.js +0 -4
  249. package/programs/polygon-on-globe/partial-tesselation.js +0 -1
  250. package/programs/polygon-on-globe/texture-dem-triangle-test-plugin-triangle.js +0 -204
  251. package/programs/polygon-on-globe/texture-dem-triangle-test-plugin.js +0 -118
  252. package/programs/polygon-on-globe/texture-dem-triangles.js +0 -236
  253. package/programs/vectorfields/logics/drawrectangleparticles.js +0 -112
  254. package/programs/vectorfields/logics/ubo-new.js +0 -25
  255. package/range-tools-on-terrain/bearing-line/types.js +0 -1
  256. package/range-tools-on-terrain/circle-line-chain/types.js +0 -1
  257. package/range-tools-on-terrain/range-ring/rangeringangletext.js +0 -331
  258. package/range-tools-on-terrain/range-ring/types.js +0 -9
  259. package/semiplugins/interface.js +0 -1
  260. package/semiplugins/shape-on-terrain/terrain-cover/texture-dem-cover.js +0 -1
  261. package/semiplugins/shell/bbox-renderer/index.js +0 -2
  262. package/semiplugins/shell/bbox-renderer/object.js +0 -65
  263. package/semiplugins/type.js +0 -1
  264. package/types.js +0 -19
  265. package/util/account/create-buffermap-orchastration.js +0 -39
  266. package/util/account/single-attribute-buffer-management/types.js +0 -1
  267. package/util/check/typecheck.js +0 -66
  268. package/util/gl-util/uniform-block/types.js +0 -1
  269. package/util/picking/picker-displayer.js +0 -134
  270. package/util/webglobe/index.js +0 -2
  271. package/util/webglobe/rasteroverlay.js +0 -76
  272. package/vectorfield/waveparticles/plugin.js +0 -290
  273. package/write-text/attached-text-writer.js +0 -95
  274. package/write-text/context-text3.js +0 -167
@@ -1,56 +1,92 @@
1
- import { EPSILON } from "./constants";
2
- import { copy as vec3copy, create as vec3create, clone as vec3clone, set as vec3set, dot, subtract, multiplyScalar, cross, normalize, equals as vec3equals } from "./vec3";
3
- const _0vector = /*@__PURE__*/ vec3create(0, 0, 0);
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- const _1vector = /*@__PURE__*/ vec3create(1, 1, 1);
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- function create(normal = vec3create(), distance = 0) {
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- return {
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- normal: vec3clone(normal),
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- distance: distance
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- };
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- }
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- function set(out, normal, distance) {
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- vec3copy(out.normal, normal);
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- out.distance = distance;
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- return out;
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- }
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- function fromValues(out, nx, ny, nz, distance) {
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- vec3set(out.normal, nx, ny, nz);
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- out.distance = distance;
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- }
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- function copy(out, a) {
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- vec3copy(out.normal, a.normal);
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- out.distance = a.distance;
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- return out;
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- }
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- function clone(a) {
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- return {
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- normal: vec3clone(a.normal),
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- distance: a.distance
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- };
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- }
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- function distanceToPoint(plane, point) {
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- return dot(plane.normal, point) - plane.distance;
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- }
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- function projectPoint(out, plane, point) {
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- const distance = distanceToPoint(plane, point);
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- multiplyScalar(out, plane.normal, distance);
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- subtract(out, point, out);
38
- }
39
- function equals(plane, other) {
40
- return vec3equals(plane.normal, other.normal) && Math.abs(plane.distance - other.distance) < EPSILON;
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- }
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- function fromNormalAndCoplanarPoint(out, normal, point) {
43
- vec3copy(out.normal, normal);
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- out.distance = dot(point, normal);
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- }
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- function fromPoints(out, a, b, c) {
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- subtract(_0vector, b, a);
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- subtract(_1vector, c, a);
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- cross(out.normal, _0vector, _1vector);
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- normalize(out.normal, out.normal);
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- out.distance = dot(out.normal, a);
52
- }
53
- function getUnitSphereRadiusAngle(plane) {
54
- return Math.acos(Math.max(Math.min(plane.distance, 1), -1));
55
- }
56
- export { create, set, fromValues, copy, clone, distanceToPoint, projectPoint, equals, fromNormalAndCoplanarPoint, fromPoints, getUnitSphereRadiusAngle };
1
+ import { Vec3, Plane } from "./types";
2
+
3
+ import { EPSILON } from "./constants";
4
+ import {
5
+ copy as vec3copy, create as vec3create, clone as vec3clone, set as vec3set, dot,
6
+ subtract, multiplyScalar, cross, normalize,
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+ equals as vec3equals
8
+ } from "./vec3";
9
+ const _0vector = /*@__PURE__*/ vec3create(0, 0, 0);
10
+ const _1vector = /*@__PURE__*/ vec3create(1, 1, 1);
11
+
12
+
13
+ function create(normal = vec3create(), distance = 0): Plane {
14
+ return {
15
+ normal: vec3clone(normal),
16
+ distance: distance
17
+ };
18
+ }
19
+
20
+
21
+ function set(out: Plane, normal: Vec3, distance: number): Plane {
22
+ vec3copy(out.normal, normal);
23
+ out.distance = distance;
24
+ return out;
25
+ }
26
+
27
+
28
+ function fromValues(out: Plane, nx: number, ny: number, nz: number, distance: number) {
29
+ vec3set(out.normal, nx, ny, nz);
30
+ out.distance = distance;
31
+ }
32
+
33
+
34
+ function copy(out: Plane, a: Plane): Plane {
35
+ vec3copy(out.normal, a.normal);
36
+ out.distance = a.distance;
37
+ return out;
38
+ }
39
+
40
+
41
+ function clone(a: Plane): Plane {
42
+ return {
43
+ normal: vec3clone(a.normal),
44
+ distance: a.distance
45
+ };
46
+ }
47
+
48
+
49
+ function distanceToPoint(plane: Plane, point: Vec3): number {
50
+ return dot(plane.normal, point) - plane.distance;
51
+ }
52
+
53
+
54
+ function projectPoint(out: Vec3, plane: Plane, point: Vec3) {
55
+ const distance = distanceToPoint(plane, point);
56
+ multiplyScalar(out, plane.normal, distance);
57
+ subtract(out, point, out);
58
+ }
59
+
60
+
61
+ function equals(plane: Plane, other: Plane): boolean {
62
+ return vec3equals(plane.normal, other.normal) && Math.abs(plane.distance - other.distance) < EPSILON;
63
+ }
64
+
65
+
66
+
67
+ function fromNormalAndCoplanarPoint(out: Plane, normal: Vec3, point: Vec3) {
68
+ vec3copy(out.normal, normal);
69
+ out.distance = dot(point, normal);
70
+ }
71
+
72
+
73
+
74
+ function fromPoints(out: Plane, a: Vec3, b: Vec3, c: Vec3) {
75
+ subtract(_0vector, b, a);
76
+ subtract(_1vector, c, a);
77
+ cross(out.normal, _0vector, _1vector);
78
+ normalize(out.normal, out.normal);
79
+ out.distance = dot(out.normal, a);
80
+ }
81
+
82
+
83
+
84
+ function getUnitSphereRadiusAngle(plane: Plane): number {
85
+ return Math.acos(Math.max(Math.min(plane.distance, 1), -1));
86
+ }
87
+
88
+
89
+ export {
90
+ create, set, fromValues, copy, clone, distanceToPoint, projectPoint,
91
+ equals, fromNormalAndCoplanarPoint, fromPoints, getUnitSphereRadiusAngle
92
+ }
@@ -1,106 +1,128 @@
1
- import { dot } from './vec3';
2
- import { EPSILON } from './constants';
3
- function create(x = 0, y = 0, z = 0, w = 1) {
4
- return [x, y, z, w];
5
- }
6
- function set(out, x, y, z, w) {
7
- out[0] = x;
8
- out[1] = y;
9
- out[2] = z;
10
- out[3] = w;
11
- }
12
- function copy(out, a) {
13
- out[0] = a[0];
14
- out[1] = a[1];
15
- out[2] = a[2];
16
- out[3] = a[3];
17
- }
18
- function clone(a) {
19
- return [a[0], a[1], a[2], a[3]];
20
- }
21
- function lengthSquared(a) {
22
- return a[0] * a[0] + a[1] * a[1] + a[2] * a[2] + a[3] * a[3];
23
- }
24
- function length(a) {
25
- return Math.sqrt(lengthSquared(a));
26
- }
27
- function normalize(out, input) {
28
- const len = Math.sqrt(lengthSquared(input));
29
- if (len < EPSILON) {
30
- set(out, 0, 0, 0, 1);
31
- }
32
- else {
33
- const invLen = 1 / len;
34
- set(out, input[0] * invLen, input[1] * invLen, input[2] * invLen, input[3] * invLen);
35
- }
36
- }
37
- function multiply(out, a, b) {
38
- const x = a[0] * b[3] + a[3] * b[0] + a[1] * b[2] - a[2] * b[1];
39
- const y = a[1] * b[3] + a[3] * b[1] + a[2] * b[0] - a[0] * b[2];
40
- const z = a[2] * b[3] + a[3] * b[2] + a[0] * b[1] - a[1] * b[0];
41
- const w = a[3] * b[3] - a[0] * b[0] - a[1] * b[1] - a[2] * b[2];
42
- set(out, x, y, z, w);
43
- return out;
44
- }
45
- function randomUnit(out) {
46
- const u1 = Math.random();
47
- const u2 = Math.random();
48
- const u3 = Math.random();
49
- const sqrt1MinusU1 = Math.sqrt(1 - u1);
50
- const sqrtU1 = Math.sqrt(u1);
51
- const x = sqrt1MinusU1 * Math.sin(2 * Math.PI * u2);
52
- const y = sqrt1MinusU1 * Math.cos(2 * Math.PI * u2);
53
- const z = sqrtU1 * Math.sin(2 * Math.PI * u3);
54
- const w = sqrtU1 * Math.cos(2 * Math.PI * u3);
55
- set(out, x, y, z, w);
56
- normalize(out, out);
57
- return out;
58
- }
59
- function rotateQuaternion(out, a, b) {
60
- const x = a[0] * b[3] + a[3] * b[0] + a[1] * b[2] - a[2] * b[1];
61
- const y = a[1] * b[3] + a[3] * b[1] + a[2] * b[0] - a[0] * b[2];
62
- const z = a[2] * b[3] + a[3] * b[2] + a[0] * b[1] - a[1] * b[0];
63
- const w = a[3] * b[3] - a[0] * b[0] - a[1] * b[1] - a[2] * b[2];
64
- set(out, x, y, z, w);
65
- normalize(out, out);
66
- }
67
- function fromUnitVectors(out, from, to) {
68
- const d = dot(from, to) + 1;
69
- if (d < EPSILON) {
70
- if (Math.abs(from[0]) > Math.abs(from[2])) {
71
- set(out, -from[1], from[0], 0, 0);
72
- }
73
- else {
74
- set(out, 0, -from[2], from[1], 0);
75
- }
76
- }
77
- else {
78
- const x = from[1] * to[2] - from[2] * to[1];
79
- const y = from[2] * to[0] - from[0] * to[2];
80
- const z = from[0] * to[1] - from[1] * to[0];
81
- set(out, x, y, z, d);
82
- }
83
- }
84
- function fromTwoQuaternions(out, from, to) {
85
- const x = from[0] * to[3] + from[3] * to[0] + from[1] * to[2] - from[2] * to[1];
86
- const y = from[1] * to[3] + from[3] * to[1] + from[2] * to[0] - from[0] * to[2];
87
- const z = from[2] * to[3] + from[3] * to[2] + from[0] * to[1] - from[1] * to[0];
88
- const w = from[3] * to[3] - from[0] * to[0] - from[1] * to[1] - from[2] * to[2];
89
- set(out, x, y, z, w);
90
- normalize(out, out);
91
- }
92
- function conjugate(out, a) {
93
- set(out, -a[0], -a[1], -a[2], a[3]);
94
- }
95
- function fromAxisAngle(out, axis, angle) {
96
- const halfAngle = angle / 2;
97
- const s = Math.sin(halfAngle);
98
- set(out, axis[0] * s, axis[1] * s, axis[2] * s, Math.cos(halfAngle));
99
- }
100
- function reverse(out, a) {
101
- out[0] = -a[0];
102
- out[1] = -a[1];
103
- out[2] = -a[2];
104
- out[3] = a[3];
105
- }
106
- export { create, set, copy, clone, length, lengthSquared, normalize, multiply, randomUnit, rotateQuaternion, fromUnitVectors, fromTwoQuaternions, conjugate, fromAxisAngle, reverse };
1
+ import { Vec3, Quaternion } from './types';
2
+ import { dot } from './vec3';
3
+ import { EPSILON } from './constants';
4
+
5
+ function create(x = 0, y = 0, z = 0, w = 1): Quaternion {
6
+ return [x, y, z, w];
7
+ }
8
+
9
+ function set(out: Quaternion, x: number, y: number, z: number, w: number) {
10
+ out[0] = x;
11
+ out[1] = y;
12
+ out[2] = z;
13
+ out[3] = w;
14
+ }
15
+
16
+ function copy(out: Quaternion, a: Quaternion) {
17
+ out[0] = a[0];
18
+ out[1] = a[1];
19
+ out[2] = a[2];
20
+ out[3] = a[3];
21
+ }
22
+
23
+ function clone(a: Quaternion): Quaternion {
24
+ return [a[0], a[1], a[2], a[3]];
25
+ }
26
+ function lengthSquared(a: Quaternion): number {
27
+ return a[0] * a[0] + a[1] * a[1] + a[2] * a[2] + a[3] * a[3];
28
+ }
29
+
30
+ function length(a: Quaternion): number {
31
+ return Math.sqrt(lengthSquared(a));
32
+ }
33
+
34
+ function normalize(out: Quaternion, input: Quaternion) {
35
+ const len = Math.sqrt(lengthSquared(input));
36
+ if (len < EPSILON) {
37
+ set(out, 0, 0, 0, 1);
38
+ }
39
+ else {
40
+ const invLen = 1 / len;
41
+ set(out, input[0] * invLen, input[1] * invLen, input[2] * invLen, input[3] * invLen);
42
+ }
43
+ }
44
+
45
+
46
+ function multiply(out: Quaternion, a: Quaternion, b: Quaternion): Quaternion {
47
+ const x = a[0] * b[3] + a[3] * b[0] + a[1] * b[2] - a[2] * b[1];
48
+ const y = a[1] * b[3] + a[3] * b[1] + a[2] * b[0] - a[0] * b[2];
49
+ const z = a[2] * b[3] + a[3] * b[2] + a[0] * b[1] - a[1] * b[0];
50
+ const w = a[3] * b[3] - a[0] * b[0] - a[1] * b[1] - a[2] * b[2];
51
+ set(out, x, y, z, w);
52
+ return out;
53
+ }
54
+
55
+ function randomUnit(out: Quaternion): Quaternion {
56
+ const u1 = Math.random();
57
+ const u2 = Math.random();
58
+ const u3 = Math.random();
59
+ const sqrt1MinusU1 = Math.sqrt(1 - u1);
60
+ const sqrtU1 = Math.sqrt(u1);
61
+ const x = sqrt1MinusU1 * Math.sin(2 * Math.PI * u2);
62
+ const y = sqrt1MinusU1 * Math.cos(2 * Math.PI * u2);
63
+ const z = sqrtU1 * Math.sin(2 * Math.PI * u3);
64
+ const w = sqrtU1 * Math.cos(2 * Math.PI * u3);
65
+ set(out, x, y, z, w);
66
+ normalize(out, out);
67
+ return out;
68
+ }
69
+
70
+ function rotateQuaternion(out: Quaternion, a: Quaternion, b: Quaternion) {
71
+ const x = a[0] * b[3] + a[3] * b[0] + a[1] * b[2] - a[2] * b[1];
72
+ const y = a[1] * b[3] + a[3] * b[1] + a[2] * b[0] - a[0] * b[2];
73
+ const z = a[2] * b[3] + a[3] * b[2] + a[0] * b[1] - a[1] * b[0];
74
+ const w = a[3] * b[3] - a[0] * b[0] - a[1] * b[1] - a[2] * b[2];
75
+ set(out, x, y, z, w);
76
+ normalize(out, out);
77
+ }
78
+
79
+
80
+ function fromUnitVectors(out: Quaternion, from: Vec3, to: Vec3) {
81
+
82
+ const d = dot(from, to) + 1;
83
+ if (d < EPSILON) {
84
+ if (Math.abs(from[0]) > Math.abs(from[2])) {
85
+ set(out, -from[1], from[0], 0, 0);
86
+ } else {
87
+ set(out, 0, -from[2], from[1], 0);
88
+ }
89
+ } else {
90
+ const x = from[1] * to[2] - from[2] * to[1];
91
+ const y = from[2] * to[0] - from[0] * to[2];
92
+ const z = from[0] * to[1] - from[1] * to[0];
93
+ set(out, x, y, z, d);
94
+ }
95
+ }
96
+
97
+
98
+ function fromTwoQuaternions(out: Quaternion, from: Quaternion, to: Quaternion) {
99
+ const x = from[0] * to[3] + from[3] * to[0] + from[1] * to[2] - from[2] * to[1];
100
+ const y = from[1] * to[3] + from[3] * to[1] + from[2] * to[0] - from[0] * to[2];
101
+ const z = from[2] * to[3] + from[3] * to[2] + from[0] * to[1] - from[1] * to[0];
102
+ const w = from[3] * to[3] - from[0] * to[0] - from[1] * to[1] - from[2] * to[2];
103
+ set(out, x, y, z, w);
104
+ normalize(out, out);
105
+ }
106
+
107
+ function conjugate(out: Quaternion, a: Quaternion) {
108
+ set(out, -a[0], -a[1], -a[2], a[3]);
109
+ }
110
+
111
+ function fromAxisAngle(out: Quaternion, axis: Vec3, angle: number) {
112
+ const halfAngle = angle / 2;
113
+ const s = Math.sin(halfAngle);
114
+ set(out, axis[0] * s, axis[1] * s, axis[2] * s, Math.cos(halfAngle));
115
+ }
116
+
117
+ function reverse(out: Quaternion, a: Quaternion) {
118
+ out[0] = -a[0];
119
+ out[1] = -a[1];
120
+ out[2] = -a[2];
121
+ out[3] = a[3];
122
+ }
123
+
124
+ export {
125
+ create, set, copy, clone, length, lengthSquared, normalize, multiply,
126
+ randomUnit, rotateQuaternion, fromUnitVectors, fromTwoQuaternions,
127
+ conjugate, fromAxisAngle, reverse
128
+ }
@@ -0,0 +1,10 @@
1
+
2
+ There is an arc on a unit sphere. The sphere center is at the origin. The arc is represented with start and points.
3
+
4
+ And there is a plane the intersects with the same sphere. Represented with vector and distance from origin.
5
+
6
+ I want to know the relative position of points to the plane. If they are at the same direction with the plane vector or not.
7
+
8
+ If two points are on the same side of the plane. If so, do they closer to origin then plane or not.
9
+
10
+ If two points are on different side of the plane, I want to know the intersection point of arc and plane.
@@ -1,65 +1,118 @@
1
- /**
2
- * Createa a grıd of longitude/latitude points visually equal on the mercator projectıon.
3
- */
4
- function mercatorMeterToLongLat(mercatorX, mercatorY) {
5
- const R = 6378137; // Earth radius in meters
6
- const lng = (mercatorX / R) * (180 / Math.PI);
7
- const lat = (2 * Math.atan(Math.exp(mercatorY / R)) - Math.PI / 2) * (180 / Math.PI);
8
- return [lng, lat];
9
- }
10
- function createGrid(sizeX, sizeY) {
11
- const grid = [];
12
- for (let y = 0; y < sizeY; y++) {
13
- const row = new Array(sizeX);
14
- grid.push(row);
15
- }
16
- return grid;
17
- }
18
- function moveByAngle(origin, angle, distance) {
19
- const long = origin[0] + distance * Math.cos(angle);
20
- const lat = origin[1] + distance * Math.sin(angle);
21
- return [long, lat];
22
- }
23
- export function createfillGrid(globe, origin, startX, startY, rowSize, columnSize, cellSizeX, cellSizeY, rotaionAngle = 0) {
24
- const originMercator = globe.api_GetMercator2DPoint(origin[0], origin[1]);
25
- const angleRadians = rotaionAngle * (Math.PI / 180);
26
- const grid = createGrid(rowSize, columnSize);
27
- // Set the origin point first
28
- grid[startY][startX] = originMercator;
29
- // fill single vertical row from origin - to the right
30
- let lastPoint = originMercator;
31
- for (let i = startX + 1; i < rowSize; i++) {
32
- const [long, lat] = moveByAngle(lastPoint, angleRadians, cellSizeX);
33
- lastPoint = [long, lat];
34
- grid[startY][i] = [long, lat];
35
- }
36
- // fill single vertical row from origin - to the left
37
- lastPoint = originMercator;
38
- for (let i = startX - 1; i >= 0; i--) {
39
- const [long, lat] = moveByAngle(lastPoint, Math.PI + angleRadians, cellSizeX);
40
- lastPoint = [long, lat];
41
- grid[startY][i] = [long, lat];
42
- }
43
- // fill single horizontal from origin from startY to 0
44
- for (let i = startY - 1; i >= 0; i--) {
45
- for (let j = 0; j < rowSize; j++) {
46
- const [long, lat] = moveByAngle(grid[i + 1][j], angleRadians - Math.PI / 2, cellSizeY);
47
- grid[i][j] = [long, lat];
48
- }
49
- }
50
- // fill single horizontal from origin from startY to last row
51
- for (let i = startY + 1; i < columnSize; i++) {
52
- for (let j = 0; j < rowSize; j++) {
53
- const [long, lat] = moveByAngle(grid[i - 1][j], angleRadians + Math.PI / 2, cellSizeY);
54
- grid[i][j] = [long, lat];
55
- }
56
- }
57
- // Convert from mercator meters to longitude/latitude
58
- for (let i = 0; i < columnSize; i++) {
59
- for (let j = 0; j < rowSize; j++) {
60
- const [long, lat] = mercatorMeterToLongLat(grid[i][j][0], grid[i][j][1]);
61
- grid[i][j] = [long, lat];
62
- }
63
- }
64
- return grid;
65
- }
1
+ import { Globe, Meter, Radian, CentigradeDegree, LongLatDegree } from "../../types";
2
+
3
+
4
+
5
+ /**
6
+ * Createa a grıd of longitude/latitude points visually equal on the mercator projectıon.
7
+ */
8
+
9
+ function mercatorMeterToLongLat(
10
+ mercatorX: number,
11
+ mercatorY: number
12
+ ): LongLatDegree {
13
+ const R = 6378137; // Earth radius in meters
14
+ const lng = (mercatorX / R) * (180 / Math.PI);
15
+ const lat = (2 * Math.atan(Math.exp(mercatorY / R)) - Math.PI / 2) * (180 / Math.PI);
16
+ return [lng, lat];
17
+ }
18
+
19
+
20
+ function createGrid(sizeX: number, sizeY: number): [number, number][][] {
21
+ const grid: [number, number][][] = [];
22
+ for (let y = 0; y < sizeY; y++) {
23
+ const row = new Array<[number, number]>(sizeX);
24
+ grid.push(row);
25
+ }
26
+
27
+ return grid;
28
+ }
29
+
30
+ function moveByAngle(
31
+ origin: [Meter, Meter],
32
+ angle: Radian,
33
+ distance: Meter
34
+ ): [Meter, Meter] {
35
+ const long = origin[0] + distance * Math.cos(angle);
36
+ const lat = origin[1] + distance * Math.sin(angle);
37
+ return [long, lat];
38
+ }
39
+
40
+
41
+
42
+ export function createfillGrid(
43
+ globe: Globe,
44
+ origin: LongLatDegree,
45
+ startX: number, startY: number,
46
+ rowSize: number, columnSize: number,
47
+ cellSizeX: Meter, cellSizeY: Meter,
48
+ rotaionAngle: CentigradeDegree = 0
49
+ ): [Meter, Meter][][] {
50
+
51
+ const originMercator = globe.api_GetMercator2DPoint(origin[0], origin[1]);
52
+ const angleRadians = rotaionAngle * (Math.PI / 180);
53
+ const grid = createGrid(rowSize, columnSize);
54
+
55
+ // Set the origin point first
56
+ grid[startY][startX] = originMercator;
57
+
58
+ // fill single vertical row from origin - to the right
59
+ let lastPoint = originMercator;
60
+ for (let i = startX + 1; i < rowSize; i++) {
61
+ const [long, lat] = moveByAngle(
62
+ lastPoint,
63
+ angleRadians,
64
+ cellSizeX
65
+ );
66
+ lastPoint = [long, lat];
67
+ grid[startY][i] = [long, lat];
68
+ }
69
+
70
+ // fill single vertical row from origin - to the left
71
+ lastPoint = originMercator;
72
+ for (let i = startX - 1; i >= 0; i--) {
73
+ const [long, lat] = moveByAngle(
74
+ lastPoint,
75
+ Math.PI + angleRadians,
76
+ cellSizeX
77
+ );
78
+ lastPoint = [long, lat];
79
+ grid[startY][i] = [long, lat];
80
+ }
81
+
82
+ // fill single horizontal from origin from startY to 0
83
+
84
+ for (let i = startY - 1; i >= 0; i--) {
85
+ for (let j = 0; j < rowSize; j++) {
86
+ const [long, lat] = moveByAngle(
87
+ grid[i + 1][j],
88
+ angleRadians - Math.PI / 2,
89
+ cellSizeY
90
+ );
91
+ grid[i][j] = [long, lat];
92
+ }
93
+ }
94
+
95
+ // fill single horizontal from origin from startY to last row
96
+ for (let i = startY + 1; i < columnSize; i++) {
97
+ for (let j = 0; j < rowSize; j++) {
98
+ const [long, lat] = moveByAngle(
99
+ grid[i - 1][j],
100
+ angleRadians + Math.PI / 2,
101
+ cellSizeY
102
+ );
103
+ grid[i][j] = [long, lat];
104
+ }
105
+ }
106
+
107
+ // Convert from mercator meters to longitude/latitude
108
+ for (let i = 0; i < columnSize; i++) {
109
+ for (let j = 0; j < rowSize; j++) {
110
+ const [long, lat] = mercatorMeterToLongLat(
111
+ grid[i][j][0],
112
+ grid[i][j][1]
113
+ );
114
+ grid[i][j] = [long, lat];
115
+ }
116
+ }
117
+ return grid;
118
+ }
@@ -0,0 +1 @@
1
+ export const TILE_COUNTS = Array.from({length: 22}, (_, i) => Math.pow(2, i ));