@pirireis/webglobeplugins 0.17.0 → 1.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (274) hide show
  1. package/Math/{angle-calculation.js → angle-calculation.ts} +18 -14
  2. package/Math/{arc-cdf-points.js → arc-cdf-points.ts} +329 -272
  3. package/Math/{arc-generate-points-exponantial.js → arc-generate-points-exponantial.ts} +299 -254
  4. package/Math/{arc.js → arc.ts} +421 -292
  5. package/Math/bounds/line-bbox.js +225 -186
  6. package/Math/{circle-cdf-points.js → circle-cdf-points.ts} +143 -78
  7. package/Math/{circle.js → circle.ts} +49 -33
  8. package/Math/{constants.js → constants.ts} +12 -4
  9. package/Math/contour/{quadtreecontours.js → quadtreecontours.ts} +371 -300
  10. package/Math/contour/quadtreecontours1.js +336 -298
  11. package/Math/{finite-line-2d.js → finite-line-2d.ts} +68 -58
  12. package/Math/haversine.ts +33 -0
  13. package/Math/index.js +0 -1
  14. package/Math/juction/{arc-plane.js → arc-plane.ts} +203 -143
  15. package/Math/juction/{line-sphere.js → line-sphere.ts} +32 -22
  16. package/Math/juction/{plane-plane.js → plane-plane.ts} +62 -53
  17. package/Math/{line.js → line.ts} +84 -52
  18. package/Math/matrix4.ts +0 -0
  19. package/Math/mesh/mapbox-delaunay.d.ts +74 -0
  20. package/Math/{methods.js → methods.ts} +182 -107
  21. package/Math/{plane.js → plane.ts} +92 -56
  22. package/Math/{quaternion.js → quaternion.ts} +128 -106
  23. package/Math/roadmap.md +10 -0
  24. package/Math/templete-shapes/{grid-visually-equal.js → grid-visually-equal.ts} +118 -65
  25. package/Math/tessellation/constants.ts +1 -0
  26. package/Math/tessellation/methods.ts +79 -0
  27. package/Math/tessellation/nearest-value-padding.ts +147 -0
  28. package/Math/tessellation/roadmap.md +48 -0
  29. package/Math/tessellation/spherical-triangle-area.ts +127 -0
  30. package/Math/tessellation/tile-merger.ts +578 -0
  31. package/Math/tessellation/triangle-tessellation.ts +533 -0
  32. package/Math/tessellation/types.ts +1 -0
  33. package/Math/types.ts +68 -0
  34. package/Math/utils.js +3 -2
  35. package/Math/{vec3.js → vec3.ts} +227 -151
  36. package/Math/xyz-tile.ts +26 -0
  37. package/algorithms/search-binary.js +14 -16
  38. package/altitude-locator/adaptors.js +0 -1
  39. package/altitude-locator/keymethod.js +0 -1
  40. package/altitude-locator/plugin.js +445 -345
  41. package/altitude-locator/types.js +26 -21
  42. package/compass-rose/compass-rose-padding-flat.js +274 -230
  43. package/compass-rose/{compass-text-writer.js → compass-text-writer.ts} +210 -155
  44. package/compass-rose/index.js +3 -3
  45. package/{constants.js → constants.ts} +8 -6
  46. package/heatwave/datamanager.js +168 -149
  47. package/heatwave/heatwave.js +261 -206
  48. package/heatwave/index.js +5 -5
  49. package/heatwave/isobar.js +340 -303
  50. package/heatwave/{texture-point-sampler.js → texture-point-sampler.ts} +220 -187
  51. package/investigation-tools/draw/tiles/adapters.ts +133 -0
  52. package/investigation-tools/draw/tiles/tiles.ts +162 -0
  53. package/jest.config.js +6 -7
  54. package/package.json +1 -1
  55. package/pin/pin-object-array1.js +381 -300
  56. package/pin/pin-point-totem1.js +77 -60
  57. package/programs/arrowfield/arrow-field.js +89 -60
  58. package/programs/arrowfield/logic.js +173 -141
  59. package/programs/data2legend/density-to-legend.js +86 -68
  60. package/programs/data2legend/point-to-density-texture.js +84 -67
  61. package/programs/float2legendwithratio/index.js +3 -2
  62. package/programs/float2legendwithratio/logic.js +144 -118
  63. package/programs/float2legendwithratio/object.js +141 -104
  64. package/programs/helpers/blender.js +73 -58
  65. package/programs/helpers/{fadeaway.js → fadeaway.ts} +73 -55
  66. package/programs/index.js +19 -20
  67. package/programs/line-on-globe/circle-accurate-3d.js +112 -85
  68. package/programs/line-on-globe/circle-accurate-flat.js +200 -148
  69. package/programs/line-on-globe/degree-padding-around-circle-3d.js +134 -102
  70. package/programs/line-on-globe/index.js +0 -1
  71. package/programs/line-on-globe/lines-color-instanced-flat.js +99 -80
  72. package/programs/line-on-globe/linestrip/data.ts +29 -0
  73. package/programs/line-on-globe/linestrip/{linestrip.js → linestrip.ts} +152 -93
  74. package/programs/line-on-globe/{naive-accurate-flexible.js → naive-accurate-flexible.ts} +175 -126
  75. package/programs/line-on-globe/util.js +8 -5
  76. package/programs/picking/pickable-polygon-renderer.js +129 -98
  77. package/programs/picking/pickable-renderer.js +130 -98
  78. package/programs/point-on-globe/element-globe-surface-glow.js +122 -93
  79. package/programs/point-on-globe/element-point-glow.js +114 -80
  80. package/programs/point-on-globe/square-pixel-point.js +139 -120
  81. package/programs/polygon-on-globe/roadmap.md +8 -0
  82. package/programs/polygon-on-globe/texture-dem-triangles.ts +290 -0
  83. package/programs/{programcache.js → programcache.ts} +134 -126
  84. package/programs/rings/index.js +1 -1
  85. package/programs/rings/partial-ring/{piece-of-pie.js → piece-of-pie.ts} +222 -152
  86. package/programs/totems/camera-totem-attactment-interface.ts +4 -0
  87. package/programs/totems/{camerauniformblock.js → camerauniformblock.ts} +326 -230
  88. package/programs/totems/{canvas-webglobe-info.js → canvas-webglobe-info.ts} +147 -132
  89. package/programs/totems/dem-textures-manager.ts +368 -0
  90. package/programs/totems/{globe-changes.js → globe-changes.ts} +79 -59
  91. package/programs/totems/gpu-selection-uniform-block.js +127 -99
  92. package/programs/totems/{index.js → index.ts} +2 -2
  93. package/programs/two-d/pixel-padding-for-compass.js +101 -87
  94. package/programs/util.js +19 -14
  95. package/programs/vectorfields/logics/{constants.js → constants.ts} +5 -4
  96. package/programs/vectorfields/logics/drawrectangleparticles.ts +182 -0
  97. package/programs/vectorfields/logics/index.js +4 -2
  98. package/programs/vectorfields/logics/particle-ubo.ts +23 -0
  99. package/programs/vectorfields/logics/{pixelbased.js → pixelbased.ts} +119 -84
  100. package/programs/vectorfields/logics/ubo.js +57 -51
  101. package/programs/vectorfields/{pingpongbuffermanager.js → pingpongbuffermanager.ts} +113 -73
  102. package/publish.bat +62 -0
  103. package/range-tools-on-terrain/bearing-line/{adapters.js → adapters.ts} +154 -114
  104. package/range-tools-on-terrain/bearing-line/{plugin.js → plugin.ts} +569 -457
  105. package/range-tools-on-terrain/bearing-line/types.ts +65 -0
  106. package/range-tools-on-terrain/circle-line-chain/{adapters.js → adapters.ts} +104 -85
  107. package/range-tools-on-terrain/circle-line-chain/{chain-list-map.js → chain-list-map.ts} +446 -382
  108. package/range-tools-on-terrain/circle-line-chain/{plugin.js → plugin.ts} +607 -464
  109. package/range-tools-on-terrain/circle-line-chain/types.ts +43 -0
  110. package/range-tools-on-terrain/range-ring/{adapters.js → adapters.ts} +114 -93
  111. package/range-tools-on-terrain/range-ring/{enum.js → enum.ts} +2 -2
  112. package/range-tools-on-terrain/range-ring/{plugin.js → plugin.ts} +444 -377
  113. package/range-tools-on-terrain/range-ring/rangeringangletext.ts +396 -0
  114. package/range-tools-on-terrain/range-ring/types.ts +30 -0
  115. package/semiplugins/interface.ts +14 -0
  116. package/semiplugins/lightweight/{line-plugin.js → line-plugin.ts} +342 -221
  117. package/semiplugins/lightweight/{piece-of-pie-plugin.js → piece-of-pie-plugin.ts} +275 -200
  118. package/semiplugins/shape-on-terrain/{arc-plugin.js → arc-plugin.ts} +616 -472
  119. package/semiplugins/shape-on-terrain/{circle-plugin.js → circle-plugin.ts} +588 -444
  120. package/semiplugins/shape-on-terrain/goal.md +12 -0
  121. package/semiplugins/shape-on-terrain/{padding-1-degree.js → padding-1-degree.ts} +713 -539
  122. package/semiplugins/shape-on-terrain/terrain-polygon/adapters.ts +69 -0
  123. package/semiplugins/shape-on-terrain/terrain-polygon/data/cache-shortcuts.md +20 -0
  124. package/semiplugins/shape-on-terrain/terrain-polygon/data/cache.ts +149 -0
  125. package/semiplugins/shape-on-terrain/terrain-polygon/data/index-polygon-map.ts +58 -0
  126. package/semiplugins/shape-on-terrain/terrain-polygon/data/manager.ts +4 -0
  127. package/semiplugins/shape-on-terrain/terrain-polygon/data/master-worker.js +196 -0
  128. package/semiplugins/shape-on-terrain/terrain-polygon/data/master-worker.ts +209 -0
  129. package/semiplugins/shape-on-terrain/terrain-polygon/data/polygon-to-triangles.ts +144 -0
  130. package/semiplugins/shape-on-terrain/terrain-polygon/data/random.ts +165 -0
  131. package/semiplugins/shape-on-terrain/terrain-polygon/data/readme.md +5 -0
  132. package/semiplugins/shape-on-terrain/terrain-polygon/data/types.ts +37 -0
  133. package/semiplugins/shape-on-terrain/terrain-polygon/data/worker-contact.ts +81 -0
  134. package/semiplugins/shape-on-terrain/terrain-polygon/data/worker.js +146 -0
  135. package/semiplugins/shape-on-terrain/terrain-polygon/notes.md +90 -0
  136. package/semiplugins/shape-on-terrain/terrain-polygon/terrain-polygon.ts +265 -0
  137. package/semiplugins/shape-on-terrain/terrain-polygon/types.ts +69 -0
  138. package/semiplugins/shell/bbox-renderer/index.ts +2 -0
  139. package/semiplugins/shell/bbox-renderer/{logic.js → logic.ts} +273 -249
  140. package/semiplugins/shell/bbox-renderer/object.ts +129 -0
  141. package/semiplugins/type.ts +8 -0
  142. package/semiplugins/utility/{container-plugin.js → container-plugin.ts} +126 -94
  143. package/semiplugins/utility/{object-pass-container-plugin.js → object-pass-container-plugin.ts} +101 -80
  144. package/shaders/fragment-toy/firework.js +1 -1
  145. package/shaders/fragment-toy/singularity.js +5 -2
  146. package/terrain-plugin.mmd +83 -0
  147. package/tests/Math/arc-sampling-test.js +367 -0
  148. package/tests/Math/arc-sampling-test.ts +429 -0
  149. package/tests/Math/arc.test.ts +77 -0
  150. package/tests/Math/junction/arc-limit.test.ts +7 -0
  151. package/tests/Math/junction/arc-plane-points.test.ts +196 -0
  152. package/tests/Math/junction/arc-plane.test.ts +172 -0
  153. package/tests/Math/junction/line-sphere.test.ts +127 -0
  154. package/tests/Math/junction/plane-plane.test.ts +91 -0
  155. package/tests/Math/plane-test.ts +17 -0
  156. package/tests/Math/plane.test.ts +43 -0
  157. package/tests/Math/vec3.test.ts +33 -0
  158. package/tracks/point-heat-map/adaptors/timetracksplugin-format-to-this.js +78 -63
  159. package/tracks/point-heat-map/index.js +0 -1
  160. package/tracks/point-heat-map/plugin-webworker.js +148 -121
  161. package/tracks/point-heat-map/point-to-heat-map-flow.js +150 -121
  162. package/tracks/point-heat-map/readme.md +15 -0
  163. package/tracks/point-tracks/key-methods.js +3 -2
  164. package/tracks/point-tracks/plugin.js +487 -393
  165. package/tracks/timetracks/adaptors-line-strip.js +79 -65
  166. package/tracks/timetracks/plugin-line-strip.js +295 -240
  167. package/tracks/timetracks/program-line-strip.js +495 -411
  168. package/tracks/timetracks/programpoint-line-strip.js +137 -109
  169. package/tracks/timetracks/readme.md +1 -0
  170. package/tsconfig.json +22 -0
  171. package/types/@pirireis/webglobe.d.ts +102 -0
  172. package/types/delaunator.d.ts +40 -0
  173. package/types/earcut.d.ts +11 -0
  174. package/types/rbush.d.ts +57 -0
  175. package/types.ts +319 -0
  176. package/util/account/bufferoffsetmanager.js +209 -176
  177. package/util/account/create-buffermap-orchastration.ts +85 -0
  178. package/util/account/index.js +6 -3
  179. package/util/account/single-attribute-buffer-management/{buffer-manager.js → buffer-manager.ts} +151 -117
  180. package/util/account/single-attribute-buffer-management/{buffer-orchestrator.js → buffer-orchestrator.ts} +238 -212
  181. package/util/account/single-attribute-buffer-management/{buffer-orchestrator1.js → buffer-orchestrator1.ts} +184 -159
  182. package/util/account/single-attribute-buffer-management/{index.js → index.ts} +11 -4
  183. package/util/account/single-attribute-buffer-management/{object-store.js → object-store.ts} +76 -55
  184. package/util/account/single-attribute-buffer-management/types.ts +43 -0
  185. package/util/account/util.js +22 -18
  186. package/util/algorithms/index.js +0 -1
  187. package/util/algorithms/search-binary.js +26 -25
  188. package/util/build-strategy/{static-dynamic.js → static-dynamic.ts} +50 -41
  189. package/util/check/index.js +0 -1
  190. package/util/check/typecheck.ts +74 -0
  191. package/util/{frame-counter-trigger.js → frame-counter-trigger.ts} +99 -84
  192. package/util/geometry/{index.js → index.ts} +155 -121
  193. package/util/gl-util/buffer/{attribute-loader.js → attribute-loader.ts} +84 -62
  194. package/util/gl-util/buffer/{index.js → index.ts} +6 -3
  195. package/util/gl-util/draw-options/{methods.js → methods.ts} +47 -32
  196. package/util/gl-util/uniform-block/{manager.js → manager.ts} +232 -190
  197. package/util/{webglobe/gldefaultstates.js → globe-default-gl-states.ts} +5 -4
  198. package/util/helper-methods.ts +9 -0
  199. package/util/index.js +9 -10
  200. package/util/interpolation/index.js +0 -1
  201. package/util/interpolation/timetrack/index.js +9 -2
  202. package/util/interpolation/timetrack/timetrack-interpolator.js +94 -79
  203. package/util/interpolation/timetrack/web-worker.js +51 -46
  204. package/util/picking/{fence.js → fence.ts} +47 -41
  205. package/util/picking/picker-displayer.ts +226 -0
  206. package/util/programs/draw-from-pixel-coords.js +201 -164
  207. package/util/programs/{draw-texture-on-canvas.js → draw-texture-on-canvas.ts} +92 -67
  208. package/util/programs/supersampletotextures.js +130 -97
  209. package/util/programs/texturetoglobe.js +153 -128
  210. package/util/shaderfunctions/{geometrytransformations.js → geometrytransformations.ts} +169 -41
  211. package/util/shaderfunctions/index.js +2 -2
  212. package/util/shaderfunctions/nodata.js +4 -2
  213. package/util/shaderfunctions/noisefunctions.js +10 -7
  214. package/util/{webglobjectbuilders.js → webglobjectbuilders.ts} +446 -358
  215. package/vectorfield/arrowfield/adaptor.js +11 -11
  216. package/vectorfield/arrowfield/index.js +3 -3
  217. package/vectorfield/arrowfield/plugin.js +128 -83
  218. package/vectorfield/waveparticles/adaptor.js +16 -15
  219. package/vectorfield/waveparticles/index.js +3 -3
  220. package/vectorfield/waveparticles/plugin.ts +506 -0
  221. package/vectorfield/wind/adapters/image-to-fields.ts +74 -0
  222. package/vectorfield/wind/adapters/types.ts +12 -0
  223. package/vectorfield/wind/{imagetovectorfieldandmagnitude.js → imagetovectorfieldandmagnitude.ts} +78 -56
  224. package/vectorfield/wind/index.js +5 -5
  225. package/vectorfield/wind/plugin-persistant copy.ts +461 -0
  226. package/vectorfield/wind/plugin-persistant.ts +483 -0
  227. package/vectorfield/wind/plugin.js +883 -671
  228. package/vectorfield/wind/vectorfieldimage.js +27 -23
  229. package/write-text/{context-text-bulk.js → context-text-bulk.ts} +285 -200
  230. package/write-text/context-text3.ts +252 -0
  231. package/write-text/{context-text4.js → context-text4.ts} +231 -145
  232. package/write-text/context-textDELETE.js +125 -94
  233. package/write-text/objectarraylabels/{index.js → index.ts} +2 -2
  234. package/write-text/objectarraylabels/objectarraylabels.d.ts +72 -0
  235. package/write-text/objectarraylabels/objectarraylabels.js +247 -200
  236. package/Math/matrix4.js +0 -1
  237. package/Math/tessellation/earcut/adapters.js +0 -37
  238. package/Math/tessellation/hybrid-triangle-tessellation-meta.js +0 -123
  239. package/Math/tessellation/methods.js +0 -46
  240. package/Math/tessellation/shred-input.js +0 -18
  241. package/Math/tessellation/tile-merger.js +0 -56
  242. package/Math/tessellation/tiler.js +0 -50
  243. package/Math/tessellation/triangle-tessellation-meta.js +0 -516
  244. package/Math/tessellation/triangle-tessellation.js +0 -14
  245. package/Math/tessellation/types.js +0 -1
  246. package/Math/tessellation/zoom-catch.js +0 -1
  247. package/Math/types.js +0 -1
  248. package/programs/line-on-globe/linestrip/data.js +0 -4
  249. package/programs/polygon-on-globe/partial-tesselation.js +0 -1
  250. package/programs/polygon-on-globe/texture-dem-triangle-test-plugin-triangle.js +0 -204
  251. package/programs/polygon-on-globe/texture-dem-triangle-test-plugin.js +0 -118
  252. package/programs/polygon-on-globe/texture-dem-triangles.js +0 -236
  253. package/programs/vectorfields/logics/drawrectangleparticles.js +0 -112
  254. package/programs/vectorfields/logics/ubo-new.js +0 -25
  255. package/range-tools-on-terrain/bearing-line/types.js +0 -1
  256. package/range-tools-on-terrain/circle-line-chain/types.js +0 -1
  257. package/range-tools-on-terrain/range-ring/rangeringangletext.js +0 -331
  258. package/range-tools-on-terrain/range-ring/types.js +0 -9
  259. package/semiplugins/interface.js +0 -1
  260. package/semiplugins/shape-on-terrain/terrain-cover/texture-dem-cover.js +0 -1
  261. package/semiplugins/shell/bbox-renderer/index.js +0 -2
  262. package/semiplugins/shell/bbox-renderer/object.js +0 -65
  263. package/semiplugins/type.js +0 -1
  264. package/types.js +0 -19
  265. package/util/account/create-buffermap-orchastration.js +0 -39
  266. package/util/account/single-attribute-buffer-management/types.js +0 -1
  267. package/util/check/typecheck.js +0 -66
  268. package/util/gl-util/uniform-block/types.js +0 -1
  269. package/util/picking/picker-displayer.js +0 -134
  270. package/util/webglobe/index.js +0 -2
  271. package/util/webglobe/rasteroverlay.js +0 -76
  272. package/vectorfield/waveparticles/plugin.js +0 -290
  273. package/write-text/attached-text-writer.js +0 -95
  274. package/write-text/context-text3.js +0 -167
@@ -1,300 +1,371 @@
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- // © 2019 3D Robotics. License: Apache-2.0
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- const OUTSIDE = 0;
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- const ABOVE = 1;
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- const BELOW = 2;
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- const WITHIN = 3;
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- // Build mipmap layer N from layer N+1
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- function mipmapReduce({ min, max, width, height, scale }) {
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- const outWidth = Math.ceil(width / 2);
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- const outHeight = Math.ceil(height / 2);
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- function reduceWith(data, reduce) {
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- const out = new Float32Array(outWidth * outHeight);
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- let x;
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- let y;
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- for (y = 0; y < Math.floor(height / 2); y++) {
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- for (x = 0; x < Math.floor(width / 2); x++) {
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- out[y * outWidth + x] = reduce(data[(y * 2 + 0) * width + (x * 2 + 0)], data[(y * 2 + 0) * width + (x * 2 + 1)], data[(y * 2 + 1) * width + (x * 2 + 0)], data[(y * 2 + 1) * width + (x * 2 + 1)]);
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- }
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- if (x < outWidth) {
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- out[y * outWidth + x] = reduce(data[(y * 2 + 0) * width + (x * 2 + 0)], data[(y * 2 + 1) * width + (x * 2 + 0)]);
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- }
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- }
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- if (y < outHeight) {
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- for (x = 0; x < Math.floor(width / 2); x++) {
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- out[y * outWidth + x] = reduce(data[(y * 2 + 0) * width + (x * 2 + 0)], data[(y * 2 + 0) * width + (x * 2 + 1)]);
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- }
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- }
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- //@ts-ignore
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- if (x < outWidth && y < outHeight) {
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- //@ts-ignore
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- out[y * outWidth + x] = reduce(data[(y * 2 + 0) * width + (x * 2 + 0)]);
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- }
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- return out;
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- }
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- function minFinite(...args) {
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- let r = Infinity;
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- for (let i = 0; i < args.length; i++) {
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- const v = args[i];
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- if (v < r)
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- r = v;
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- }
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- return r;
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- }
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- function maxFinite(...args) {
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- let r = -Infinity;
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- for (let i = 0; i < args.length; i++) {
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- const v = args[i];
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- if (v > r)
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- r = v;
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- }
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- return r;
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- }
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- return {
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- min: reduceWith(min, minFinite),
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- max: reduceWith(max, maxFinite),
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- width: outWidth,
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- height: outHeight,
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- scale: scale * 2,
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- };
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- }
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- class ContourMipmap {
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- levels;
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- constructor(raster, width, height) {
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- // Bottom mipmap layer is just the raster: at each pixel the minimum and maximum are the same
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- this.levels = [{ min: raster, max: raster, width, height, scale: 1 }];
65
- while (this.levels[0].width > 1 || this.levels[0].height > 1) {
66
- this.levels.unshift(mipmapReduce(this.levels[0]));
67
- }
68
- }
69
- // Get the minimum elevation in the mipmap
70
- min() { return this.levels[0].min[0]; }
71
- // Get the maximum elevation in the mipmap
72
- max() { return this.levels[0].max[0]; }
73
- // Get an array of contour levels for a specified contour interval
74
- intervals(interval) {
75
- if (interval <= 0)
76
- throw new Error('Contour interval must be positive');
77
- const min = this.min();
78
- const max = this.max();
79
- const levels = [];
80
- let level = Math.ceil(min / interval) * interval;
81
- while (level < max) {
82
- levels.push(level);
83
- level += interval;
84
- }
85
- return levels;
86
- }
87
- // Walk the quadtree for a specified contour level, and pass quadtree nodes
88
- // and contour line segments to the callbacks. This is used for visualizing
89
- // the quadtree; in most cases you should use .contour() instead, which
90
- // assembles the line segments into lines and rings.
91
- evaluateContour(contourLevel, { maxMipmapLevel }, addLine, addNode) {
92
- maxMipmapLevel = maxMipmapLevel || this.levels.length - 1;
93
- // Test the mipmap at the given coordinate and level, returning whether the contour line is ABOVE, BELOW, or WITHIN this mipmap cell
94
- // If the mipmap is out of bounds or NaN at that point, OUTSIDE is returned.
95
- const evaluate = (l, x, y) => {
96
- const ml = this.levels[l];
97
- const i = ml.width * y + x;
98
- if (x >= ml.width || y >= ml.height || !Number.isFinite(ml.min[i]) || !Number.isFinite(ml.max[i]))
99
- return OUTSIDE;
100
- if (ml.min[i] >= contourLevel)
101
- return ABOVE;
102
- if (ml.max[i] < contourLevel)
103
- return BELOW;
104
- // If we've reached the maximum mipmap level, arbitrarily decide that cells that contain
105
- // the contour elevation go inside the contour line.
106
- if (l >= maxMipmapLevel)
107
- return ABOVE;
108
- return WITHIN;
109
- };
110
- // Add any vertical contour lines that exist between passed mipmap cell and
111
- // its horizontal neighbor to the right. If the line exists at this mipmap
112
- // level, it is added directly, otherwise split the edge and recurse at a
113
- // more detailed mipmap level.
114
- const edgeH = (l, x, y) => {
115
- const e1 = evaluate(l, x, y);
116
- const e2 = evaluate(l, x + 1, y);
117
- if (e1 === ABOVE && e2 === BELOW) {
118
- addLine(l, x + 1, y + 1, x + 1, y);
119
- }
120
- else if (e2 === ABOVE && e1 === BELOW) {
121
- // reverse order of coordinates compared to case above so that lines
122
- // go counterclockwise around the region above the contour value
123
- addLine(l, x + 1, y, x + 1, y + 1);
124
- }
125
- else if (e1 === WITHIN || e2 === WITHIN) {
126
- edgeH(l + 1, x * 2 + 1, y * 2 + 0);
127
- edgeH(l + 1, x * 2 + 1, y * 2 + 1);
128
- }
129
- };
130
- // Like edgeH, but for horizontal contour lines between the passed cell
131
- // and its vertical neighbor below.
132
- const edgeV = (l, x, y) => {
133
- const e1 = evaluate(l, x, y);
134
- const e2 = evaluate(l, x, y + 1);
135
- if (e1 === ABOVE && e2 === BELOW) {
136
- addLine(l, x, y + 1, x + 1, y + 1);
137
- }
138
- else if (e2 === ABOVE && e1 === BELOW) {
139
- addLine(l, x + 1, y + 1, x, y + 1);
140
- }
141
- else if (e1 === WITHIN || e2 === WITHIN) {
142
- edgeV(l + 1, x * 2 + 0, y * 2 + 1);
143
- edgeV(l + 1, x * 2 + 1, y * 2 + 1);
144
- }
145
- };
146
- // Add all contour lines within a mipmap cell.
147
- // It recurses into the four quadrants of the cell, and also uses edgeH and
148
- // edgeV to add the contour lines that exist between quadrants.
149
- const node = (l, x, y) => {
150
- const e = evaluate(l, x, y);
151
- if (e === WITHIN) {
152
- node(l + 1, x * 2 + 0, y * 2 + 0);
153
- node(l + 1, x * 2 + 1, y * 2 + 0);
154
- node(l + 1, x * 2 + 0, y * 2 + 1);
155
- node(l + 1, x * 2 + 1, y * 2 + 1);
156
- edgeH(l + 1, x * 2 + 0, y * 2 + 0);
157
- edgeV(l + 1, x * 2 + 0, y * 2 + 0);
158
- edgeH(l + 1, x * 2 + 0, y * 2 + 1);
159
- edgeV(l + 1, x * 2 + 1, y * 2 + 0);
160
- }
161
- else {
162
- if (addNode)
163
- addNode(l, x, y, e);
164
- }
165
- };
166
- node(0, 0, 0);
167
- }
168
- // Generate a contour line for a specified value
169
- //
170
- // level: Value in the input array at which to draw a contour line
171
- // opts: {
172
- // maxMipmapLevel: Maximum recursion depth in the mipmap. As if you rescaled
173
- // the input to a maximum dimension of 2^n pixels.
174
- // (default unlimited)
175
- // minPoints: Lines and rings with fewer points are removed. (default 0)
176
- // smoothKernelWidth: Width of the rectangular filter for smoothing (default 2)
177
- // smoothCycles: Number of iterations of smoothing (default 2)
178
- // }
179
- //
180
- // Returns an array of lines, where each line is an array of [x, y] pairs.
181
- contour(level, { maxMipmapLevel, smoothKernelWidth = 2, smoothCycles = 2, minPoints = 0 } = {}) {
182
- // Use the quadtree algorithm to generate line segments that make up the contour
183
- const segments = [];
184
- this.evaluateContour(level, { maxMipmapLevel }, (l, x1, y1, x2, y2) => {
185
- const scale = this.levels[l].scale;
186
- const start = [scale * x1, scale * y1];
187
- const end = [scale * x2, scale * y2];
188
- segments.push({ start, end });
189
- });
190
- segments.sort((a, b) => key(a.start) - key(b.start));
191
- // .. and then join them together into rings
192
- // An arbitrary function to use a 2D point as a Map key
193
- function key(a) { return a[0] + a[1] * 65536; }
194
- const fragmentStart = new Map();
195
- const fragmentEnd = new Map();
196
- const rings = [];
197
- segments.forEach(({ start, end }) => {
198
- const a = fragmentEnd.get(key(start));
199
- const b = fragmentStart.get(key(end));
200
- if (a && b) {
201
- fragmentEnd.delete(key(start));
202
- fragmentStart.delete(key(end));
203
- if (a === b) {
204
- // Close a ring
205
- a.push(end);
206
- rings.push(a);
207
- }
208
- else {
209
- // Join two lines together
210
- const c = a.concat(b);
211
- fragmentStart.set(key(c[0]), c);
212
- fragmentEnd.set(key(c[c.length - 1]), c);
213
- }
214
- }
215
- else if (a) {
216
- // Extend an existing line from the end
217
- fragmentEnd.delete(key(start));
218
- a.push(end);
219
- fragmentEnd.set(key(end), a);
220
- }
221
- else if (b) {
222
- // Extend an existing line from the start
223
- fragmentStart.delete(key(end));
224
- b.unshift(start);
225
- fragmentStart.set(key(start), b);
226
- }
227
- else {
228
- // New line doesn't connect to any existing line
229
- const c = [start, end];
230
- fragmentStart.set(key(start), c);
231
- fragmentEnd.set(key(end), c);
232
- }
233
- if (fragmentStart.size !== fragmentEnd.size) {
234
- console.error(`Contour remaining fragment size mismatch ${fragmentStart.size} ${fragmentEnd.size}`);
235
- }
236
- });
237
- const smoothOpts = {
238
- kernelWidth: smoothKernelWidth,
239
- cycles: smoothCycles,
240
- };
241
- // Closed rings and any unclosed line strings
242
- return [...rings, ...fragmentStart.values()]
243
- .filter(l => l.length >= minPoints && l.length >= smoothKernelWidth * 2)
244
- .map(l => smooth(l, smoothOpts));
245
- }
246
- }
247
- // Smooth a line by repeatedly applying a rectangular filter to approximate
248
- // a gaussian filter. It detects closed loops and preserves them.
249
- // The line is passed as an array of `[x, y]` pairs.
250
- //
251
- // kernelWidth: Width of the rectangular filter kernel
252
- // cycles: Number of times to apply the kernel
253
- function smooth(line, { kernelWidth = 2, cycles = 2 }) {
254
- const isLoop = line[0][0] === line[line.length - 1][0] && line[0][1] === line[line.length - 1][1];
255
- let pointAt;
256
- if (isLoop) {
257
- pointAt = (i) => line[(i + line.length) % line.length];
258
- }
259
- else {
260
- pointAt = (i) => line[Math.min(Math.max(i, 0), line.length - 1)];
261
- }
262
- const sc = 1.0 / (kernelWidth * 2);
263
- for (let cycle = 0; cycle < cycles; cycle++) {
264
- let px = 0;
265
- let py = 0;
266
- if (isLoop) {
267
- for (let i = line.length - kernelWidth; i < line.length; i++) {
268
- px += line[i][0];
269
- py += line[i][1];
270
- }
271
- }
272
- else {
273
- px = line[0][0] * kernelWidth;
274
- py = line[0][1] * kernelWidth;
275
- }
276
- for (let i = 0; i < kernelWidth; i++) {
277
- px += line[i][0];
278
- py += line[i][1];
279
- }
280
- const res = line.slice();
281
- for (let i = 0; i < line.length; i++) {
282
- res[i] = [px * sc, py * sc];
283
- px += pointAt(i + kernelWidth)[0] - pointAt(i - kernelWidth)[0];
284
- py += pointAt(i + kernelWidth)[1] - pointAt(i - kernelWidth)[1];
285
- }
286
- if (isLoop) {
287
- // Keep the loop closed
288
- res[res.length - 1] = res[0].slice();
289
- }
290
- line = res;
291
- }
292
- return line;
293
- }
294
- function scaleParameters(minLongitude, minLatitude, maxLongitude, maxLatitude, width, height) {
295
- const scaleX = (maxLongitude - minLongitude) / width;
296
- const scaleY = (maxLatitude - minLatitude) / height;
297
- return { scaleX, scaleY };
298
- }
299
- export default ContourMipmap;
300
- export { scaleParameters };
1
+ // © 2019 3D Robotics. License: Apache-2.0
2
+
3
+ const OUTSIDE = 0;
4
+ const ABOVE = 1;
5
+ const BELOW = 2;
6
+ const WITHIN = 3;
7
+
8
+ type Point = [number, number];
9
+
10
+ interface MipmapLevel {
11
+ min: Float32Array;
12
+ max: Float32Array;
13
+ width: number;
14
+ height: number;
15
+ scale: number;
16
+ }
17
+
18
+ interface EvaluateContourOptions {
19
+ maxMipmapLevel?: number;
20
+ }
21
+
22
+ interface ContourOptions {
23
+ maxMipmapLevel?: number;
24
+ smoothKernelWidth?: number;
25
+ smoothCycles?: number;
26
+ minPoints?: number;
27
+ }
28
+
29
+ interface SmoothOptions {
30
+ kernelWidth?: number;
31
+ cycles?: number;
32
+ }
33
+
34
+ // Build mipmap layer N from layer N+1
35
+ function mipmapReduce({ min, max, width, height, scale }: MipmapLevel): MipmapLevel {
36
+ const outWidth = Math.ceil(width / 2);
37
+ const outHeight = Math.ceil(height / 2);
38
+
39
+ function reduceWith(data: Float32Array, reduce: (...args: number[]) => number): Float32Array {
40
+ const out = new Float32Array(outWidth * outHeight);
41
+ let x: number;
42
+ let y: number;
43
+
44
+ for (y = 0; y < Math.floor(height / 2); y++) {
45
+ for (x = 0; x < Math.floor(width / 2); x++) {
46
+ out[y * outWidth + x] = reduce(
47
+ data[(y * 2 + 0) * width + (x * 2 + 0)], data[(y * 2 + 0) * width + (x * 2 + 1)],
48
+ data[(y * 2 + 1) * width + (x * 2 + 0)], data[(y * 2 + 1) * width + (x * 2 + 1)],
49
+ );
50
+ }
51
+ if (x < outWidth) {
52
+ out[y * outWidth + x] = reduce(
53
+ data[(y * 2 + 0) * width + (x * 2 + 0)],
54
+ data[(y * 2 + 1) * width + (x * 2 + 0)],
55
+ );
56
+ }
57
+ }
58
+ if (y < outHeight) {
59
+ for (x = 0; x < Math.floor(width / 2); x++) {
60
+ out[y * outWidth + x] = reduce(
61
+ data[(y * 2 + 0) * width + (x * 2 + 0)], data[(y * 2 + 0) * width + (x * 2 + 1)],
62
+ );
63
+ }
64
+ }
65
+ //@ts-ignore
66
+ if (x < outWidth && y < outHeight) {
67
+ //@ts-ignore
68
+ out[y * outWidth + x] = reduce(data[(y * 2 + 0) * width + (x * 2 + 0)]);
69
+ }
70
+ return out;
71
+ }
72
+
73
+ function minFinite(...args: number[]): number {
74
+ let r = Infinity;
75
+ for (let i = 0; i < args.length; i++) {
76
+ const v = args[i];
77
+ if (v < r) r = v;
78
+ }
79
+ return r;
80
+ }
81
+
82
+ function maxFinite(...args: number[]): number {
83
+ let r = -Infinity;
84
+ for (let i = 0; i < args.length; i++) {
85
+ const v = args[i];
86
+ if (v > r) r = v;
87
+ }
88
+ return r;
89
+ }
90
+
91
+ return {
92
+ min: reduceWith(min, minFinite),
93
+ max: reduceWith(max, maxFinite),
94
+ width: outWidth,
95
+ height: outHeight,
96
+ scale: scale * 2,
97
+ };
98
+ }
99
+
100
+ class ContourMipmap {
101
+ levels: MipmapLevel[];
102
+
103
+ constructor(raster: Float32Array, width: number, height: number) {
104
+ // Bottom mipmap layer is just the raster: at each pixel the minimum and maximum are the same
105
+ this.levels = [{ min: raster, max: raster, width, height, scale: 1 }];
106
+
107
+ while (this.levels[0].width > 1 || this.levels[0].height > 1) {
108
+ this.levels.unshift(mipmapReduce(this.levels[0]));
109
+ }
110
+ }
111
+
112
+ // Get the minimum elevation in the mipmap
113
+ min(): number { return this.levels[0].min[0]; }
114
+
115
+ // Get the maximum elevation in the mipmap
116
+ max(): number { return this.levels[0].max[0]; }
117
+
118
+ // Get an array of contour levels for a specified contour interval
119
+ intervals(interval: number): number[] {
120
+ if (interval <= 0) throw new Error('Contour interval must be positive');
121
+
122
+ const min = this.min();
123
+ const max = this.max();
124
+
125
+ const levels: number[] = [];
126
+ let level = Math.ceil(min / interval) * interval;
127
+ while (level < max) {
128
+ levels.push(level);
129
+ level += interval;
130
+ }
131
+ return levels;
132
+ }
133
+
134
+ // Walk the quadtree for a specified contour level, and pass quadtree nodes
135
+ // and contour line segments to the callbacks. This is used for visualizing
136
+ // the quadtree; in most cases you should use .contour() instead, which
137
+ // assembles the line segments into lines and rings.
138
+ evaluateContour(
139
+ contourLevel: number,
140
+ { maxMipmapLevel }: EvaluateContourOptions,
141
+ addLine: (l: number, x1: number, y1: number, x2: number, y2: number) => void,
142
+ addNode?: (l: number, x: number, y: number, e: number) => void
143
+ ): void {
144
+ maxMipmapLevel = maxMipmapLevel || this.levels.length - 1;
145
+ // Test the mipmap at the given coordinate and level, returning whether the contour line is ABOVE, BELOW, or WITHIN this mipmap cell
146
+ // If the mipmap is out of bounds or NaN at that point, OUTSIDE is returned.
147
+ const evaluate = (l: number, x: number, y: number): number => {
148
+ const ml = this.levels[l];
149
+ const i = ml.width * y + x;
150
+ if (x >= ml.width || y >= ml.height || !Number.isFinite(ml.min[i]) || !Number.isFinite(ml.max[i])) return OUTSIDE;
151
+ if (ml.min[i] >= contourLevel) return ABOVE;
152
+ if (ml.max[i] < contourLevel) return BELOW;
153
+
154
+ // If we've reached the maximum mipmap level, arbitrarily decide that cells that contain
155
+ // the contour elevation go inside the contour line.
156
+ if (l >= maxMipmapLevel!) return ABOVE;
157
+
158
+ return WITHIN;
159
+ }
160
+
161
+ // Add any vertical contour lines that exist between passed mipmap cell and
162
+ // its horizontal neighbor to the right. If the line exists at this mipmap
163
+ // level, it is added directly, otherwise split the edge and recurse at a
164
+ // more detailed mipmap level.
165
+ const edgeH = (l: number, x: number, y: number): void => {
166
+ const e1 = evaluate(l, x, y);
167
+ const e2 = evaluate(l, x + 1, y);
168
+
169
+ if (e1 === ABOVE && e2 === BELOW) {
170
+ addLine(l, x + 1, y + 1, x + 1, y);
171
+ } else if (e2 === ABOVE && e1 === BELOW) {
172
+ // reverse order of coordinates compared to case above so that lines
173
+ // go counterclockwise around the region above the contour value
174
+ addLine(l, x + 1, y, x + 1, y + 1);
175
+ } else if (e1 === WITHIN || e2 === WITHIN) {
176
+ edgeH(l + 1, x * 2 + 1, y * 2 + 0);
177
+ edgeH(l + 1, x * 2 + 1, y * 2 + 1);
178
+ }
179
+ }
180
+
181
+ // Like edgeH, but for horizontal contour lines between the passed cell
182
+ // and its vertical neighbor below.
183
+ const edgeV = (l: number, x: number, y: number): void => {
184
+ const e1 = evaluate(l, x, y);
185
+ const e2 = evaluate(l, x, y + 1);
186
+
187
+ if (e1 === ABOVE && e2 === BELOW) {
188
+ addLine(l, x, y + 1, x + 1, y + 1);
189
+ } else if (e2 === ABOVE && e1 === BELOW) {
190
+ addLine(l, x + 1, y + 1, x, y + 1);
191
+ } else if (e1 === WITHIN || e2 === WITHIN) {
192
+ edgeV(l + 1, x * 2 + 0, y * 2 + 1);
193
+ edgeV(l + 1, x * 2 + 1, y * 2 + 1);
194
+ }
195
+ }
196
+
197
+ // Add all contour lines within a mipmap cell.
198
+ // It recurses into the four quadrants of the cell, and also uses edgeH and
199
+ // edgeV to add the contour lines that exist between quadrants.
200
+ const node = (l: number, x: number, y: number): void => {
201
+ const e = evaluate(l, x, y);
202
+ if (e === WITHIN) {
203
+ node(l + 1, x * 2 + 0, y * 2 + 0);
204
+ node(l + 1, x * 2 + 1, y * 2 + 0);
205
+ node(l + 1, x * 2 + 0, y * 2 + 1);
206
+ node(l + 1, x * 2 + 1, y * 2 + 1);
207
+ edgeH(l + 1, x * 2 + 0, y * 2 + 0);
208
+ edgeV(l + 1, x * 2 + 0, y * 2 + 0);
209
+ edgeH(l + 1, x * 2 + 0, y * 2 + 1);
210
+ edgeV(l + 1, x * 2 + 1, y * 2 + 0);
211
+ } else {
212
+ if (addNode) addNode(l, x, y, e);
213
+ }
214
+ }
215
+
216
+ node(0, 0, 0);
217
+ }
218
+
219
+ // Generate a contour line for a specified value
220
+ //
221
+ // level: Value in the input array at which to draw a contour line
222
+ // opts: {
223
+ // maxMipmapLevel: Maximum recursion depth in the mipmap. As if you rescaled
224
+ // the input to a maximum dimension of 2^n pixels.
225
+ // (default unlimited)
226
+ // minPoints: Lines and rings with fewer points are removed. (default 0)
227
+ // smoothKernelWidth: Width of the rectangular filter for smoothing (default 2)
228
+ // smoothCycles: Number of iterations of smoothing (default 2)
229
+ // }
230
+ //
231
+ // Returns an array of lines, where each line is an array of [x, y] pairs.
232
+ contour(level: number, { maxMipmapLevel, smoothKernelWidth = 2, smoothCycles = 2, minPoints = 0 }: ContourOptions = {}): Point[][] {
233
+ // Use the quadtree algorithm to generate line segments that make up the contour
234
+ const segments: { start: Point, end: Point }[] = [];
235
+ this.evaluateContour(level, { maxMipmapLevel }, (l, x1, y1, x2, y2) => {
236
+ const scale = this.levels[l].scale;
237
+
238
+ const start: Point = [scale * x1, scale * y1];
239
+ const end: Point = [scale * x2, scale * y2];
240
+
241
+ segments.push({ start, end });
242
+ });
243
+
244
+ segments.sort((a, b) => key(a.start) - key(b.start));
245
+
246
+ // .. and then join them together into rings
247
+
248
+ // An arbitrary function to use a 2D point as a Map key
249
+ function key(a: Point): number { return a[0] + a[1] * 65536; }
250
+
251
+ const fragmentStart = new Map<number, Point[]>();
252
+ const fragmentEnd = new Map<number, Point[]>();
253
+ const rings: Point[][] = [];
254
+
255
+ segments.forEach(({ start, end }) => {
256
+ const a = fragmentEnd.get(key(start));
257
+ const b = fragmentStart.get(key(end));
258
+
259
+ if (a && b) {
260
+ fragmentEnd.delete(key(start));
261
+ fragmentStart.delete(key(end));
262
+
263
+ if (a === b) {
264
+ // Close a ring
265
+ a.push(end);
266
+ rings.push(a);
267
+ } else {
268
+ // Join two lines together
269
+ const c = a.concat(b);
270
+ fragmentStart.set(key(c[0]), c);
271
+ fragmentEnd.set(key(c[c.length - 1]), c);
272
+ }
273
+ } else if (a) {
274
+ // Extend an existing line from the end
275
+ fragmentEnd.delete(key(start));
276
+ a.push(end);
277
+ fragmentEnd.set(key(end), a);
278
+ } else if (b) {
279
+ // Extend an existing line from the start
280
+ fragmentStart.delete(key(end));
281
+ b.unshift(start);
282
+ fragmentStart.set(key(start), b);
283
+ } else {
284
+ // New line doesn't connect to any existing line
285
+ const c = [start, end];
286
+ fragmentStart.set(key(start), c);
287
+ fragmentEnd.set(key(end), c);
288
+ }
289
+
290
+ if (fragmentStart.size !== fragmentEnd.size) {
291
+ console.error(`Contour remaining fragment size mismatch ${fragmentStart.size} ${fragmentEnd.size}`);
292
+ }
293
+ });
294
+
295
+ const smoothOpts: SmoothOptions = {
296
+ kernelWidth: smoothKernelWidth,
297
+ cycles: smoothCycles,
298
+ };
299
+
300
+ // Closed rings and any unclosed line strings
301
+ return [...rings, ...fragmentStart.values()]
302
+ .filter(l => l.length >= minPoints && l.length >= smoothKernelWidth * 2)
303
+ .map(l => smooth(l, smoothOpts))
304
+ }
305
+ }
306
+
307
+ // Smooth a line by repeatedly applying a rectangular filter to approximate
308
+ // a gaussian filter. It detects closed loops and preserves them.
309
+ // The line is passed as an array of `[x, y]` pairs.
310
+ //
311
+ // kernelWidth: Width of the rectangular filter kernel
312
+ // cycles: Number of times to apply the kernel
313
+ function smooth(line: Point[], { kernelWidth = 2, cycles = 2 }: SmoothOptions): Point[] {
314
+ const isLoop = line[0][0] === line[line.length - 1][0] && line[0][1] === line[line.length - 1][1];
315
+
316
+ let pointAt: (i: number) => Point;
317
+ if (isLoop) {
318
+ pointAt = (i: number) => line[(i + line.length) % line.length];
319
+ } else {
320
+ pointAt = (i: number) => line[Math.min(Math.max(i, 0), line.length - 1)];
321
+ }
322
+
323
+ const sc = 1.0 / (kernelWidth * 2);
324
+
325
+ for (let cycle = 0; cycle < cycles; cycle++) {
326
+ let px = 0;
327
+ let py = 0;
328
+
329
+ if (isLoop) {
330
+ for (let i = line.length - kernelWidth; i < line.length; i++) {
331
+ px += line[i][0];
332
+ py += line[i][1];
333
+ }
334
+ } else {
335
+ px = line[0][0] * kernelWidth;
336
+ py = line[0][1] * kernelWidth;
337
+ }
338
+
339
+ for (let i = 0; i < kernelWidth; i++) {
340
+ px += line[i][0];
341
+ py += line[i][1];
342
+ }
343
+
344
+ const res: Point[] = line.slice();
345
+
346
+ for (let i = 0; i < line.length; i++) {
347
+ res[i] = [px * sc, py * sc];
348
+ px += pointAt(i + kernelWidth)[0] - pointAt(i - kernelWidth)[0];
349
+ py += pointAt(i + kernelWidth)[1] - pointAt(i - kernelWidth)[1];
350
+ }
351
+
352
+ if (isLoop) {
353
+ // Keep the loop closed
354
+ res[res.length - 1] = res[0].slice() as Point;
355
+ }
356
+
357
+ line = res;
358
+ }
359
+
360
+ return line;
361
+ }
362
+
363
+ function scaleParameters(minLongitude: number, minLatitude: number, maxLongitude: number, maxLatitude: number, width: number, height: number): { scaleX: number, scaleY: number } {
364
+ const scaleX = (maxLongitude - minLongitude) / width;
365
+ const scaleY = (maxLatitude - minLatitude) / height;
366
+ return { scaleX, scaleY };
367
+ }
368
+
369
+
370
+ export default ContourMipmap;
371
+ export { scaleParameters };