@pirireis/webglobeplugins 0.17.0 → 1.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (274) hide show
  1. package/Math/{angle-calculation.js → angle-calculation.ts} +18 -14
  2. package/Math/{arc-cdf-points.js → arc-cdf-points.ts} +329 -272
  3. package/Math/{arc-generate-points-exponantial.js → arc-generate-points-exponantial.ts} +299 -254
  4. package/Math/{arc.js → arc.ts} +421 -292
  5. package/Math/bounds/line-bbox.js +225 -186
  6. package/Math/{circle-cdf-points.js → circle-cdf-points.ts} +143 -78
  7. package/Math/{circle.js → circle.ts} +49 -33
  8. package/Math/{constants.js → constants.ts} +12 -4
  9. package/Math/contour/{quadtreecontours.js → quadtreecontours.ts} +371 -300
  10. package/Math/contour/quadtreecontours1.js +336 -298
  11. package/Math/{finite-line-2d.js → finite-line-2d.ts} +68 -58
  12. package/Math/haversine.ts +33 -0
  13. package/Math/index.js +0 -1
  14. package/Math/juction/{arc-plane.js → arc-plane.ts} +203 -143
  15. package/Math/juction/{line-sphere.js → line-sphere.ts} +32 -22
  16. package/Math/juction/{plane-plane.js → plane-plane.ts} +62 -53
  17. package/Math/{line.js → line.ts} +84 -52
  18. package/Math/matrix4.ts +0 -0
  19. package/Math/mesh/mapbox-delaunay.d.ts +74 -0
  20. package/Math/{methods.js → methods.ts} +182 -107
  21. package/Math/{plane.js → plane.ts} +92 -56
  22. package/Math/{quaternion.js → quaternion.ts} +128 -106
  23. package/Math/roadmap.md +10 -0
  24. package/Math/templete-shapes/{grid-visually-equal.js → grid-visually-equal.ts} +118 -65
  25. package/Math/tessellation/constants.ts +1 -0
  26. package/Math/tessellation/methods.ts +79 -0
  27. package/Math/tessellation/nearest-value-padding.ts +147 -0
  28. package/Math/tessellation/roadmap.md +48 -0
  29. package/Math/tessellation/spherical-triangle-area.ts +127 -0
  30. package/Math/tessellation/tile-merger.ts +578 -0
  31. package/Math/tessellation/triangle-tessellation.ts +533 -0
  32. package/Math/tessellation/types.ts +1 -0
  33. package/Math/types.ts +68 -0
  34. package/Math/utils.js +3 -2
  35. package/Math/{vec3.js → vec3.ts} +227 -151
  36. package/Math/xyz-tile.ts +26 -0
  37. package/algorithms/search-binary.js +14 -16
  38. package/altitude-locator/adaptors.js +0 -1
  39. package/altitude-locator/keymethod.js +0 -1
  40. package/altitude-locator/plugin.js +445 -345
  41. package/altitude-locator/types.js +26 -21
  42. package/compass-rose/compass-rose-padding-flat.js +274 -230
  43. package/compass-rose/{compass-text-writer.js → compass-text-writer.ts} +210 -155
  44. package/compass-rose/index.js +3 -3
  45. package/{constants.js → constants.ts} +8 -6
  46. package/heatwave/datamanager.js +168 -149
  47. package/heatwave/heatwave.js +261 -206
  48. package/heatwave/index.js +5 -5
  49. package/heatwave/isobar.js +340 -303
  50. package/heatwave/{texture-point-sampler.js → texture-point-sampler.ts} +220 -187
  51. package/investigation-tools/draw/tiles/adapters.ts +133 -0
  52. package/investigation-tools/draw/tiles/tiles.ts +162 -0
  53. package/jest.config.js +6 -7
  54. package/package.json +1 -1
  55. package/pin/pin-object-array1.js +381 -300
  56. package/pin/pin-point-totem1.js +77 -60
  57. package/programs/arrowfield/arrow-field.js +89 -60
  58. package/programs/arrowfield/logic.js +173 -141
  59. package/programs/data2legend/density-to-legend.js +86 -68
  60. package/programs/data2legend/point-to-density-texture.js +84 -67
  61. package/programs/float2legendwithratio/index.js +3 -2
  62. package/programs/float2legendwithratio/logic.js +144 -118
  63. package/programs/float2legendwithratio/object.js +141 -104
  64. package/programs/helpers/blender.js +73 -58
  65. package/programs/helpers/{fadeaway.js → fadeaway.ts} +73 -55
  66. package/programs/index.js +19 -20
  67. package/programs/line-on-globe/circle-accurate-3d.js +112 -85
  68. package/programs/line-on-globe/circle-accurate-flat.js +200 -148
  69. package/programs/line-on-globe/degree-padding-around-circle-3d.js +134 -102
  70. package/programs/line-on-globe/index.js +0 -1
  71. package/programs/line-on-globe/lines-color-instanced-flat.js +99 -80
  72. package/programs/line-on-globe/linestrip/data.ts +29 -0
  73. package/programs/line-on-globe/linestrip/{linestrip.js → linestrip.ts} +152 -93
  74. package/programs/line-on-globe/{naive-accurate-flexible.js → naive-accurate-flexible.ts} +175 -126
  75. package/programs/line-on-globe/util.js +8 -5
  76. package/programs/picking/pickable-polygon-renderer.js +129 -98
  77. package/programs/picking/pickable-renderer.js +130 -98
  78. package/programs/point-on-globe/element-globe-surface-glow.js +122 -93
  79. package/programs/point-on-globe/element-point-glow.js +114 -80
  80. package/programs/point-on-globe/square-pixel-point.js +139 -120
  81. package/programs/polygon-on-globe/roadmap.md +8 -0
  82. package/programs/polygon-on-globe/texture-dem-triangles.ts +290 -0
  83. package/programs/{programcache.js → programcache.ts} +134 -126
  84. package/programs/rings/index.js +1 -1
  85. package/programs/rings/partial-ring/{piece-of-pie.js → piece-of-pie.ts} +222 -152
  86. package/programs/totems/camera-totem-attactment-interface.ts +4 -0
  87. package/programs/totems/{camerauniformblock.js → camerauniformblock.ts} +326 -230
  88. package/programs/totems/{canvas-webglobe-info.js → canvas-webglobe-info.ts} +147 -132
  89. package/programs/totems/dem-textures-manager.ts +368 -0
  90. package/programs/totems/{globe-changes.js → globe-changes.ts} +79 -59
  91. package/programs/totems/gpu-selection-uniform-block.js +127 -99
  92. package/programs/totems/{index.js → index.ts} +2 -2
  93. package/programs/two-d/pixel-padding-for-compass.js +101 -87
  94. package/programs/util.js +19 -14
  95. package/programs/vectorfields/logics/{constants.js → constants.ts} +5 -4
  96. package/programs/vectorfields/logics/drawrectangleparticles.ts +182 -0
  97. package/programs/vectorfields/logics/index.js +4 -2
  98. package/programs/vectorfields/logics/particle-ubo.ts +23 -0
  99. package/programs/vectorfields/logics/{pixelbased.js → pixelbased.ts} +119 -84
  100. package/programs/vectorfields/logics/ubo.js +57 -51
  101. package/programs/vectorfields/{pingpongbuffermanager.js → pingpongbuffermanager.ts} +113 -73
  102. package/publish.bat +62 -0
  103. package/range-tools-on-terrain/bearing-line/{adapters.js → adapters.ts} +154 -114
  104. package/range-tools-on-terrain/bearing-line/{plugin.js → plugin.ts} +569 -457
  105. package/range-tools-on-terrain/bearing-line/types.ts +65 -0
  106. package/range-tools-on-terrain/circle-line-chain/{adapters.js → adapters.ts} +104 -85
  107. package/range-tools-on-terrain/circle-line-chain/{chain-list-map.js → chain-list-map.ts} +446 -382
  108. package/range-tools-on-terrain/circle-line-chain/{plugin.js → plugin.ts} +607 -464
  109. package/range-tools-on-terrain/circle-line-chain/types.ts +43 -0
  110. package/range-tools-on-terrain/range-ring/{adapters.js → adapters.ts} +114 -93
  111. package/range-tools-on-terrain/range-ring/{enum.js → enum.ts} +2 -2
  112. package/range-tools-on-terrain/range-ring/{plugin.js → plugin.ts} +444 -377
  113. package/range-tools-on-terrain/range-ring/rangeringangletext.ts +396 -0
  114. package/range-tools-on-terrain/range-ring/types.ts +30 -0
  115. package/semiplugins/interface.ts +14 -0
  116. package/semiplugins/lightweight/{line-plugin.js → line-plugin.ts} +342 -221
  117. package/semiplugins/lightweight/{piece-of-pie-plugin.js → piece-of-pie-plugin.ts} +275 -200
  118. package/semiplugins/shape-on-terrain/{arc-plugin.js → arc-plugin.ts} +616 -472
  119. package/semiplugins/shape-on-terrain/{circle-plugin.js → circle-plugin.ts} +588 -444
  120. package/semiplugins/shape-on-terrain/goal.md +12 -0
  121. package/semiplugins/shape-on-terrain/{padding-1-degree.js → padding-1-degree.ts} +713 -539
  122. package/semiplugins/shape-on-terrain/terrain-polygon/adapters.ts +69 -0
  123. package/semiplugins/shape-on-terrain/terrain-polygon/data/cache-shortcuts.md +20 -0
  124. package/semiplugins/shape-on-terrain/terrain-polygon/data/cache.ts +149 -0
  125. package/semiplugins/shape-on-terrain/terrain-polygon/data/index-polygon-map.ts +58 -0
  126. package/semiplugins/shape-on-terrain/terrain-polygon/data/manager.ts +4 -0
  127. package/semiplugins/shape-on-terrain/terrain-polygon/data/master-worker.js +196 -0
  128. package/semiplugins/shape-on-terrain/terrain-polygon/data/master-worker.ts +209 -0
  129. package/semiplugins/shape-on-terrain/terrain-polygon/data/polygon-to-triangles.ts +144 -0
  130. package/semiplugins/shape-on-terrain/terrain-polygon/data/random.ts +165 -0
  131. package/semiplugins/shape-on-terrain/terrain-polygon/data/readme.md +5 -0
  132. package/semiplugins/shape-on-terrain/terrain-polygon/data/types.ts +37 -0
  133. package/semiplugins/shape-on-terrain/terrain-polygon/data/worker-contact.ts +81 -0
  134. package/semiplugins/shape-on-terrain/terrain-polygon/data/worker.js +146 -0
  135. package/semiplugins/shape-on-terrain/terrain-polygon/notes.md +90 -0
  136. package/semiplugins/shape-on-terrain/terrain-polygon/terrain-polygon.ts +265 -0
  137. package/semiplugins/shape-on-terrain/terrain-polygon/types.ts +69 -0
  138. package/semiplugins/shell/bbox-renderer/index.ts +2 -0
  139. package/semiplugins/shell/bbox-renderer/{logic.js → logic.ts} +273 -249
  140. package/semiplugins/shell/bbox-renderer/object.ts +129 -0
  141. package/semiplugins/type.ts +8 -0
  142. package/semiplugins/utility/{container-plugin.js → container-plugin.ts} +126 -94
  143. package/semiplugins/utility/{object-pass-container-plugin.js → object-pass-container-plugin.ts} +101 -80
  144. package/shaders/fragment-toy/firework.js +1 -1
  145. package/shaders/fragment-toy/singularity.js +5 -2
  146. package/terrain-plugin.mmd +83 -0
  147. package/tests/Math/arc-sampling-test.js +367 -0
  148. package/tests/Math/arc-sampling-test.ts +429 -0
  149. package/tests/Math/arc.test.ts +77 -0
  150. package/tests/Math/junction/arc-limit.test.ts +7 -0
  151. package/tests/Math/junction/arc-plane-points.test.ts +196 -0
  152. package/tests/Math/junction/arc-plane.test.ts +172 -0
  153. package/tests/Math/junction/line-sphere.test.ts +127 -0
  154. package/tests/Math/junction/plane-plane.test.ts +91 -0
  155. package/tests/Math/plane-test.ts +17 -0
  156. package/tests/Math/plane.test.ts +43 -0
  157. package/tests/Math/vec3.test.ts +33 -0
  158. package/tracks/point-heat-map/adaptors/timetracksplugin-format-to-this.js +78 -63
  159. package/tracks/point-heat-map/index.js +0 -1
  160. package/tracks/point-heat-map/plugin-webworker.js +148 -121
  161. package/tracks/point-heat-map/point-to-heat-map-flow.js +150 -121
  162. package/tracks/point-heat-map/readme.md +15 -0
  163. package/tracks/point-tracks/key-methods.js +3 -2
  164. package/tracks/point-tracks/plugin.js +487 -393
  165. package/tracks/timetracks/adaptors-line-strip.js +79 -65
  166. package/tracks/timetracks/plugin-line-strip.js +295 -240
  167. package/tracks/timetracks/program-line-strip.js +495 -411
  168. package/tracks/timetracks/programpoint-line-strip.js +137 -109
  169. package/tracks/timetracks/readme.md +1 -0
  170. package/tsconfig.json +22 -0
  171. package/types/@pirireis/webglobe.d.ts +102 -0
  172. package/types/delaunator.d.ts +40 -0
  173. package/types/earcut.d.ts +11 -0
  174. package/types/rbush.d.ts +57 -0
  175. package/types.ts +319 -0
  176. package/util/account/bufferoffsetmanager.js +209 -176
  177. package/util/account/create-buffermap-orchastration.ts +85 -0
  178. package/util/account/index.js +6 -3
  179. package/util/account/single-attribute-buffer-management/{buffer-manager.js → buffer-manager.ts} +151 -117
  180. package/util/account/single-attribute-buffer-management/{buffer-orchestrator.js → buffer-orchestrator.ts} +238 -212
  181. package/util/account/single-attribute-buffer-management/{buffer-orchestrator1.js → buffer-orchestrator1.ts} +184 -159
  182. package/util/account/single-attribute-buffer-management/{index.js → index.ts} +11 -4
  183. package/util/account/single-attribute-buffer-management/{object-store.js → object-store.ts} +76 -55
  184. package/util/account/single-attribute-buffer-management/types.ts +43 -0
  185. package/util/account/util.js +22 -18
  186. package/util/algorithms/index.js +0 -1
  187. package/util/algorithms/search-binary.js +26 -25
  188. package/util/build-strategy/{static-dynamic.js → static-dynamic.ts} +50 -41
  189. package/util/check/index.js +0 -1
  190. package/util/check/typecheck.ts +74 -0
  191. package/util/{frame-counter-trigger.js → frame-counter-trigger.ts} +99 -84
  192. package/util/geometry/{index.js → index.ts} +155 -121
  193. package/util/gl-util/buffer/{attribute-loader.js → attribute-loader.ts} +84 -62
  194. package/util/gl-util/buffer/{index.js → index.ts} +6 -3
  195. package/util/gl-util/draw-options/{methods.js → methods.ts} +47 -32
  196. package/util/gl-util/uniform-block/{manager.js → manager.ts} +232 -190
  197. package/util/{webglobe/gldefaultstates.js → globe-default-gl-states.ts} +5 -4
  198. package/util/helper-methods.ts +9 -0
  199. package/util/index.js +9 -10
  200. package/util/interpolation/index.js +0 -1
  201. package/util/interpolation/timetrack/index.js +9 -2
  202. package/util/interpolation/timetrack/timetrack-interpolator.js +94 -79
  203. package/util/interpolation/timetrack/web-worker.js +51 -46
  204. package/util/picking/{fence.js → fence.ts} +47 -41
  205. package/util/picking/picker-displayer.ts +226 -0
  206. package/util/programs/draw-from-pixel-coords.js +201 -164
  207. package/util/programs/{draw-texture-on-canvas.js → draw-texture-on-canvas.ts} +92 -67
  208. package/util/programs/supersampletotextures.js +130 -97
  209. package/util/programs/texturetoglobe.js +153 -128
  210. package/util/shaderfunctions/{geometrytransformations.js → geometrytransformations.ts} +169 -41
  211. package/util/shaderfunctions/index.js +2 -2
  212. package/util/shaderfunctions/nodata.js +4 -2
  213. package/util/shaderfunctions/noisefunctions.js +10 -7
  214. package/util/{webglobjectbuilders.js → webglobjectbuilders.ts} +446 -358
  215. package/vectorfield/arrowfield/adaptor.js +11 -11
  216. package/vectorfield/arrowfield/index.js +3 -3
  217. package/vectorfield/arrowfield/plugin.js +128 -83
  218. package/vectorfield/waveparticles/adaptor.js +16 -15
  219. package/vectorfield/waveparticles/index.js +3 -3
  220. package/vectorfield/waveparticles/plugin.ts +506 -0
  221. package/vectorfield/wind/adapters/image-to-fields.ts +74 -0
  222. package/vectorfield/wind/adapters/types.ts +12 -0
  223. package/vectorfield/wind/{imagetovectorfieldandmagnitude.js → imagetovectorfieldandmagnitude.ts} +78 -56
  224. package/vectorfield/wind/index.js +5 -5
  225. package/vectorfield/wind/plugin-persistant copy.ts +461 -0
  226. package/vectorfield/wind/plugin-persistant.ts +483 -0
  227. package/vectorfield/wind/plugin.js +883 -671
  228. package/vectorfield/wind/vectorfieldimage.js +27 -23
  229. package/write-text/{context-text-bulk.js → context-text-bulk.ts} +285 -200
  230. package/write-text/context-text3.ts +252 -0
  231. package/write-text/{context-text4.js → context-text4.ts} +231 -145
  232. package/write-text/context-textDELETE.js +125 -94
  233. package/write-text/objectarraylabels/{index.js → index.ts} +2 -2
  234. package/write-text/objectarraylabels/objectarraylabels.d.ts +72 -0
  235. package/write-text/objectarraylabels/objectarraylabels.js +247 -200
  236. package/Math/matrix4.js +0 -1
  237. package/Math/tessellation/earcut/adapters.js +0 -37
  238. package/Math/tessellation/hybrid-triangle-tessellation-meta.js +0 -123
  239. package/Math/tessellation/methods.js +0 -46
  240. package/Math/tessellation/shred-input.js +0 -18
  241. package/Math/tessellation/tile-merger.js +0 -56
  242. package/Math/tessellation/tiler.js +0 -50
  243. package/Math/tessellation/triangle-tessellation-meta.js +0 -516
  244. package/Math/tessellation/triangle-tessellation.js +0 -14
  245. package/Math/tessellation/types.js +0 -1
  246. package/Math/tessellation/zoom-catch.js +0 -1
  247. package/Math/types.js +0 -1
  248. package/programs/line-on-globe/linestrip/data.js +0 -4
  249. package/programs/polygon-on-globe/partial-tesselation.js +0 -1
  250. package/programs/polygon-on-globe/texture-dem-triangle-test-plugin-triangle.js +0 -204
  251. package/programs/polygon-on-globe/texture-dem-triangle-test-plugin.js +0 -118
  252. package/programs/polygon-on-globe/texture-dem-triangles.js +0 -236
  253. package/programs/vectorfields/logics/drawrectangleparticles.js +0 -112
  254. package/programs/vectorfields/logics/ubo-new.js +0 -25
  255. package/range-tools-on-terrain/bearing-line/types.js +0 -1
  256. package/range-tools-on-terrain/circle-line-chain/types.js +0 -1
  257. package/range-tools-on-terrain/range-ring/rangeringangletext.js +0 -331
  258. package/range-tools-on-terrain/range-ring/types.js +0 -9
  259. package/semiplugins/interface.js +0 -1
  260. package/semiplugins/shape-on-terrain/terrain-cover/texture-dem-cover.js +0 -1
  261. package/semiplugins/shell/bbox-renderer/index.js +0 -2
  262. package/semiplugins/shell/bbox-renderer/object.js +0 -65
  263. package/semiplugins/type.js +0 -1
  264. package/types.js +0 -19
  265. package/util/account/create-buffermap-orchastration.js +0 -39
  266. package/util/account/single-attribute-buffer-management/types.js +0 -1
  267. package/util/check/typecheck.js +0 -66
  268. package/util/gl-util/uniform-block/types.js +0 -1
  269. package/util/picking/picker-displayer.js +0 -134
  270. package/util/webglobe/index.js +0 -2
  271. package/util/webglobe/rasteroverlay.js +0 -76
  272. package/vectorfield/waveparticles/plugin.js +0 -290
  273. package/write-text/attached-text-writer.js +0 -95
  274. package/write-text/context-text3.js +0 -167
@@ -0,0 +1,367 @@
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+ /**
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+ * @file This script provides a function to generate points along an arc on a unit sphere.
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+ * The arc is defined by a start point, an end point, and a rotation axis.
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+ * The density of the sampled points can be biased towards an 'attraction point'
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+ * using a deterministic inverse transform sampling approach.
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+ */
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+ // --- Utility Functions for 3D Vector Operations ---
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+ /**
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+ * Normalizes a 3D vector to unit length.
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+ * @param v The input vector.
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+ * @returns The normalized vector. Returns [0,0,0] if the input vector is a zero vector.
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+ */
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+ function vec3Normalize(v) {
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+ var len = Math.sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
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+ if (len < 1e-9) { // Use a small epsilon to handle near-zero vectors
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+ return [0, 0, 0];
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+ }
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+ return [v[0] / len, v[1] / len, v[2] / len];
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+ }
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+ /**
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+ * Calculates the dot product of two 3D vectors.
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+ * @param v1 The first vector.
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+ * @param v2 The second vector.
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+ * @returns The dot product.
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+ */
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+ function vec3Dot(v1, v2) {
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+ return v1[0] * v2[0] + v1[1] * v2[1] + v1[2] * v2[2];
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+ }
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+ /**
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+ * Calculates the cross product of two 3D vectors.
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+ * @param v1 The first vector.
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+ * @param v2 The second vector.
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+ * @returns The cross product vector.
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+ */
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+ function vec3Cross(v1, v2) {
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+ return [
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+ v1[1] * v2[2] - v1[2] * v2[1],
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+ v1[2] * v2[0] - v1[0] * v2[2],
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+ v1[0] * v2[1] - v1[1] * v2[0]
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+ ];
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+ }
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+ /**
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+ * Scales a 3D vector by a scalar.
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+ * @param v The input vector.
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+ * @param s The scalar value.
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+ * @returns The scaled vector.
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+ */
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+ function vec3Scale(v, s) {
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+ return [v[0] * s, v[1] * s, v[2] * s];
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+ }
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+ /**
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+ * Adds two 3D vectors.
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+ * @param v1 The first vector.
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+ * @param v2 The second vector.
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+ * @returns The resulting vector.
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+ */
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+ function vec3Add(v1, v2) {
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+ return [v1[0] + v2[0], v1[1] + v2[1], v1[2] + v2[2]];
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+ }
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+ /**
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+ * Subtracts the second 3D vector from the first.
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+ * @param v1 The first vector.
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+ * @param v2 The second vector.
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+ * @returns The resulting vector.
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+ */
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+ function vec3Sub(v1, v2) {
67
+ return [v1[0] - v2[0], v1[1] - v2[1], v1[2] - v2[2]];
68
+ }
69
+ /**
70
+ * Clamps a numerical value within a specified range.
71
+ * @param value The value to clamp.
72
+ * @param min The minimum allowed value.
73
+ * @param max The maximum allowed value.
74
+ * @returns The clamped value.
75
+ */
76
+ function clamp(value, min, max) {
77
+ return Math.max(min, Math.min(value, max));
78
+ }
79
+ function vec3Distance(v1, v2) {
80
+ var dx = v1[0] - v2[0];
81
+ var dy = v1[1] - v2[1];
82
+ var dz = v1[2] - v2[2];
83
+ return Math.sqrt(dx * dx + dy * dy + dz * dz);
84
+ }
85
+ /**
86
+ * Rotates a vector around a given axis by a specified angle using Rodrigues' rotation formula.
87
+ * The axis must be a unit vector for correct results.
88
+ * @param v The vector to rotate.
89
+ * @param axis The unit axis of rotation.
90
+ * @param angle The angle of rotation in radians.
91
+ * @returns The rotated vector.
92
+ */
93
+ function rotateVector(v, axis, angle) {
94
+ var cosAngle = Math.cos(angle);
95
+ var sinAngle = Math.sin(angle);
96
+ var oneMinusCos = 1.0 - cosAngle;
97
+ var dotAxisV = vec3Dot(axis, v);
98
+ var crossAxisV = vec3Cross(axis, v);
99
+ // Rodrigues' rotation formula:
100
+ // v' = v * cos(angle) + (axis x v) * sin(angle) + axis * (axis . v) * (1 - cos(angle))
101
+ var term1 = vec3Scale(v, cosAngle);
102
+ var term2 = vec3Scale(crossAxisV, sinAngle);
103
+ var term3 = vec3Scale(axis, dotAxisV * oneMinusCos);
104
+ return vec3Add(vec3Add(term1, term2), term3);
105
+ }
106
+ /**
107
+ * Solves a quadratic equation Ax^2 + Bx + C = 0 for x, returning a root within a specified range.
108
+ * Handles linear cases (A approx 0) and multiple roots, selecting the most appropriate one for CDF inversion.
109
+ * @param a Coefficient A.
110
+ * @param b Coefficient B.
111
+ * @param c Coefficient C.
112
+ * @param minVal The minimum expected value for the root.
113
+ * @param maxVal The maximum expected value for the root.
114
+ * @returns The selected root within the range, or null if no valid real root.
115
+ */
116
+ function solveQuadratic(a, b, c, minVal, maxVal) {
117
+ var epsilon = 1e-12; // Small value for floating point comparisons
118
+ // Case 1: Linear equation (A is close to zero)
119
+ if (Math.abs(a) < epsilon) {
120
+ if (Math.abs(b) < epsilon) {
121
+ // Both A and B are zero. If C is also zero, infinitely many solutions, pick minVal.
122
+ // Otherwise, no solutions.
123
+ return Math.abs(c) < epsilon ? minVal : null;
124
+ }
125
+ var x = -c / b;
126
+ // Check if the linear solution is within the expected range
127
+ return (x >= minVal - epsilon && x <= maxVal + epsilon) ? x : null;
128
+ }
129
+ // Case 2: Quadratic equation
130
+ var discriminant = b * b - 4 * a * c;
131
+ if (discriminant < -epsilon) { // No real roots (discriminant is significantly negative)
132
+ return null;
133
+ }
134
+ if (discriminant < epsilon) { // One real root (discriminant is close to zero)
135
+ var x = -b / (2 * a);
136
+ return (x >= minVal - epsilon && x <= maxVal + epsilon) ? x : null;
137
+ }
138
+ // Case 3: Two distinct real roots
139
+ var sqrtDisc = Math.sqrt(discriminant);
140
+ var x1 = (-b + sqrtDisc) / (2 * a);
141
+ var x2 = (-b - sqrtDisc) / (2 * a);
142
+ var validX1 = (x1 >= minVal - epsilon && x1 <= maxVal + epsilon);
143
+ var validX2 = (x2 >= minVal - epsilon && x2 <= maxVal + epsilon);
144
+ if (validX1 && validX2) {
145
+ // If both roots are valid, pick the one that is logically correct for CDF inversion.
146
+ // For an increasing CDF, we generally want the smallest valid non-negative root.
147
+ return Math.min(x1, x2);
148
+ }
149
+ else if (validX1) {
150
+ return x1;
151
+ }
152
+ else if (validX2) {
153
+ return x2;
154
+ }
155
+ else {
156
+ return null; // No valid roots within the range
157
+ }
158
+ }
159
+ // --- Main Function for Arc Point Generation ---
160
+ /**
161
+ * Generates points on the shortest arc between p0 and p1 on a unit sphere.
162
+ * The arc is formed by rotating p0 around axisA. The density of points
163
+ * is higher closer to the attractionPoint.
164
+ *
165
+ * @param p0 The starting point of the arc (will be normalized).
166
+ * @param p1 The ending point of the arc (will be normalized).
167
+ * @param axisA The axis of rotation (will be normalized).
168
+ * @param attractionPoint The point on the unit sphere that attracts sampled points (will be normalized).
169
+ * @param pointCount The total number of points to generate on the arc, including p0 and p1.
170
+ * @param strength Controls the density bias. A value of 0 means uniform sampling.
171
+ * Higher positive values (e.g., 1 to 10) result in stronger attraction.
172
+ * @returns An array of `Vec3` representing the deterministically sampled points on the arc.
173
+ */
174
+ function generateArcPoints(p0, p1, axisA, attractionPoint, pointCount, strength) {
175
+ var sampledPoints = [];
176
+ var epsilon = 1e-7; // General epsilon for vector comparisons
177
+ // 1. Normalize all input vectors
178
+ var nP0 = vec3Normalize(p0);
179
+ var nP1 = vec3Normalize(p1);
180
+ var nAxisA = vec3Normalize(axisA);
181
+ var nAttractionPoint = vec3Normalize(attractionPoint);
182
+ // Handle edge cases for pointCount
183
+ if (pointCount < 1) {
184
+ return sampledPoints;
185
+ }
186
+ if (pointCount === 1) {
187
+ sampledPoints.push(nP0);
188
+ return sampledPoints;
189
+ }
190
+ // 2. Determine the total rotation angle required to go from p0 to p1 around axisA
191
+ // Project p0 and p1 onto the plane perpendicular to axisA
192
+ var p0Projected = vec3Sub(nP0, vec3Scale(nAxisA, vec3Dot(nP0, nAxisA)));
193
+ var p1Projected = vec3Sub(nP1, vec3Scale(nAxisA, vec3Dot(nP1, nAxisA)));
194
+ var lenP0Proj = Math.sqrt(vec3Dot(p0Projected, p0Projected));
195
+ var lenP1Proj = Math.sqrt(vec3Dot(p1Projected, p1Projected));
196
+ // Handle cases where p0 or p1 are colinear with the rotation axis
197
+ if (lenP0Proj < epsilon || lenP1Proj < epsilon) {
198
+ // If start and end points are effectively the same (on or very near the axis)
199
+ if (Math.abs(vec3Dot(nP0, nP1) - 1.0) < epsilon) {
200
+ for (var i = 0; i < pointCount; i++) {
201
+ sampledPoints.push(nP0); // Return identical points as no meaningful arc exists
202
+ }
203
+ return sampledPoints;
204
+ }
205
+ else {
206
+ console.warn("generateArcPoints: p0 or p1 is colinear with axisA. Cannot form a valid arc by rotation around axisA to reach p1. Falling back to linear interpolation.");
207
+ // Fallback: simple linear interpolation and normalize
208
+ for (var i = 0; i < pointCount; i++) {
209
+ var t = i / (pointCount - 1);
210
+ var interpolated = vec3Add(vec3Scale(nP0, (1 - t)), vec3Scale(nP1, t));
211
+ sampledPoints.push(vec3Normalize(interpolated));
212
+ }
213
+ return sampledPoints;
214
+ }
215
+ }
216
+ var nP0Projected = vec3Normalize(p0Projected);
217
+ var nP1Projected = vec3Normalize(p1Projected);
218
+ // Calculate total rotation angle using atan2 for a signed angle
219
+ var crossProj = vec3Cross(nP0Projected, nP1Projected);
220
+ var totalRotationAngle = Math.atan2(vec3Dot(crossProj, nAxisA), vec3Dot(nP0Projected, nP1Projected));
221
+ // If total rotation angle is negligible, all points are essentially p0
222
+ if (Math.abs(totalRotationAngle) < epsilon) {
223
+ for (var i = 0; i < pointCount; i++) {
224
+ sampledPoints.push(nP0);
225
+ }
226
+ return sampledPoints;
227
+ }
228
+ // 3. Find alpha_A: the angle parameter (from p0) where the arc point is closest to attractionPoint
229
+ // We search over `t` from 0 to 1, and map to actual rotation angles.
230
+ var alpha_A = 0.0; // This will be the actual rotation angle
231
+ var minAngleToAttraction = Math.PI; // Initialize with max possible angle
232
+ var testSteps = 1000; // Granularity for finding alpha_A
233
+ for (var i = 0; i <= testSteps; i++) {
234
+ var t_test = i / testSteps; // Normalized parameter [0, 1]
235
+ var currentAlpha = totalRotationAngle * t_test; // Actual rotation angle
236
+ var pArcTest = rotateVector(nP0, nAxisA, currentAlpha); // Point on arc
237
+ var dotProduct = clamp(vec3Dot(pArcTest, nAttractionPoint), -1.0, 1.0);
238
+ var currentAngle = Math.acos(dotProduct);
239
+ if (currentAngle < minAngleToAttraction) {
240
+ minAngleToAttraction = currentAngle;
241
+ alpha_A = currentAlpha;
242
+ }
243
+ }
244
+ // 4. Define the PDF parameters (for normalized parameter t in [0,1])
245
+ // The density function for 't' (normalized angle from 0 to 1)
246
+ var minDensity = 1.0;
247
+ // Strength ensures positive density. Higher strength gives more pronounced peak.
248
+ var maxDensity = minDensity + Math.max(0, strength);
249
+ // Normalize alpha_A to the [0, 1] range for the PDF/CDF calculations
250
+ // This represents the peak position (t_peak) within the normalized parameter space.
251
+ var alpha_A_normalized = totalRotationAngle !== 0 ? clamp(alpha_A / totalRotationAngle, 0, 1) : 0;
252
+ // Normalization constant for the PDF (integral over [0,1] must be 1)
253
+ // Area of trapezoid = 0.5 * (base1 + base2) * height
254
+ // In our case, the "bases" are minDensity and maxDensity, "height" is 1 (the t-interval length)
255
+ var pdfArea = 0.5 * (minDensity + maxDensity);
256
+ var pdfNormalizationConstant = 1.0 / pdfArea;
257
+ // Calculate CDF value at the peak point (alpha_A_normalized)
258
+ // This splits the CDF into two regions for the quadratic solver
259
+ var cdfAtAlphaA_norm = pdfNormalizationConstant * (minDensity * alpha_A_normalized + 0.5 * (maxDensity - minDensity) * alpha_A_normalized);
260
+ // 5. Generate deterministic points using inverse transform sampling
261
+ for (var i = 0; i < pointCount; i++) {
262
+ // Generate uniformly spaced values `u` in [0, 1]
263
+ var u = i / (pointCount - 1);
264
+ var t_sampled = // This will be the sampled normalized parameter [0, 1]
265
+ void 0; // This will be the sampled normalized parameter [0, 1]
266
+ if (u <= cdfAtAlphaA_norm) {
267
+ // Case 1: The sampled point falls in the first part of the PDF (0 to alpha_A_normalized)
268
+ // F(t) = normConst * (minDensity * t + 0.5 * (maxDensity - minDensity) / alpha_A_normalized * t^2)
269
+ // Rearrange to A*t^2 + B*t + C = 0 for solving:
270
+ var A = (alpha_A_normalized !== 0) ? pdfNormalizationConstant * 0.5 * (maxDensity - minDensity) / alpha_A_normalized : 0;
271
+ var B = pdfNormalizationConstant * minDensity;
272
+ var C = -u;
273
+ var result = solveQuadratic(A, B, C, 0, alpha_A_normalized);
274
+ // Fallback for unexpected null (e.g., numerical issues)
275
+ t_sampled = result !== null ? result : (u / (cdfAtAlphaA_norm || epsilon)) * alpha_A_normalized;
276
+ }
277
+ else {
278
+ // Case 2: The sampled point falls in the second part of the PDF (alpha_A_normalized to 1)
279
+ // F(t) - cdfAtAlphaA_norm = normConst * [ maxDensity * (t - alpha_A_normalized) - 0.5 * (maxDensity - minDensity) / (1 - alpha_A_normalized) * (t - alpha_A_normalized)^2 ]
280
+ // Let x = t - alpha_A_normalized. Solve for x: A'*x^2 + B'*x + C' = 0
281
+ var rangeAfterA = 1 - alpha_A_normalized;
282
+ var A_prime = (rangeAfterA !== 0) ? -pdfNormalizationConstant * 0.5 * (maxDensity - minDensity) / rangeAfterA : 0;
283
+ var B_prime = pdfNormalizationConstant * maxDensity;
284
+ var C_prime = -(u - cdfAtAlphaA_norm);
285
+ var result_x = solveQuadratic(A_prime, B_prime, C_prime, 0, rangeAfterA);
286
+ // Fallback for unexpected null
287
+ t_sampled = (result_x !== null ? alpha_A_normalized + result_x :
288
+ alpha_A_normalized + (u - cdfAtAlphaA_norm) / ((1 - cdfAtAlphaA_norm) || epsilon) * rangeAfterA);
289
+ }
290
+ // Ensure t_sampled is within [0, 1] due to potential float inaccuracies
291
+ t_sampled = clamp(t_sampled, 0, 1);
292
+ // Convert the normalized parameter 't_sampled' back to the actual rotation angle
293
+ var actualRotationAngle = totalRotationAngle * t_sampled;
294
+ // Rotate the starting point p0 by this angle around axisA to get the final point
295
+ var currentPoint = rotateVector(nP0, nAxisA, actualRotationAngle);
296
+ sampledPoints.push(currentPoint);
297
+ }
298
+ return sampledPoints;
299
+ }
300
+ // --- Example Usage (for demonstration and testing) ---
301
+ // Example 1: Basic arc, attraction point in the middle
302
+ var p0_ex1 = [1, 0, 0];
303
+ var p1_ex1 = [0, 1, 0]; // 90 deg rotation around Z-axis
304
+ var axisA_ex1 = [0, 0, 1];
305
+ var attractionPoint_ex1 = [Math.sqrt(0.5), Math.sqrt(0.5), 0]; // On the arc, middle of P0-P1
306
+ var numPoints_ex1 = 50;
307
+ var strength_ex1 = 100.0; // Strong attraction
308
+ console.log("--- Example 1: Attraction point in the middle of the arc ---");
309
+ var points1 = generateArcPoints(p0_ex1, p1_ex1, axisA_ex1, attractionPoint_ex1, numPoints_ex1, strength_ex1);
310
+ console.log("Generated ".concat(points1.length, " points."));
311
+ // To observe concentration, you might visualize these points or calculate their 't' parameter distribution.
312
+ // For console output, let's print a few:
313
+ console.log("First 5 points:", points1.slice(0, 5).map(function (p) { return p.map(function (coord) { return coord.toFixed(4); }); }));
314
+ console.log("Last 5 points:", points1.slice(-5).map(function (p) { return p.map(function (coord) { return coord.toFixed(4); }); }));
315
+ // Expected: Points should be denser around [0.707, 0.707, 0]
316
+ var sequentialDistances1 = points1.map(function (p, i) {
317
+ if (i === 0)
318
+ return 0; // Skip the first point
319
+ return vec3Distance(points1[i - 1], p);
320
+ });
321
+ console.log("Sequential distances between points (should be roughly equal for uniform distribution):", sequentialDistances1.map(function (d) { return d.toFixed(4); }));
322
+ // Example 2: Attraction point near p0
323
+ var p0_ex2 = [1, 0, 0];
324
+ var p1_ex2 = [0, 1, 0];
325
+ var axisA_ex2 = [0, 0, 1];
326
+ var attractionPoint_ex2 = [0.99, 0.01, 0]; // Very close to P0
327
+ var numPoints_ex2 = 50;
328
+ var strength_ex2 = 10.0; // Very strong attraction
329
+ console.log("\n--- Example 2: Attraction point near the start (p0) ---");
330
+ var points2 = generateArcPoints(p0_ex2, p1_ex2, axisA_ex2, attractionPoint_ex2, numPoints_ex2, strength_ex2);
331
+ console.log("Generated ".concat(points2.length, " points."));
332
+ console.log("First 5 points:", points2.slice(0, 5).map(function (p) { return p.map(function (coord) { return coord.toFixed(4); }); }));
333
+ console.log("Last 5 points:", points2.slice(-5).map(function (p) { return p.map(function (coord) { return coord.toFixed(4); }); }));
334
+ // Expected: Points should be denser near [1, 0, 0]
335
+ // Example 3: Attraction point away from the arc (expect less concentration)
336
+ var p0_ex3 = [1, 0, 0];
337
+ var p1_ex3 = [0, 1, 0];
338
+ var axisA_ex3 = [0, 0, 1];
339
+ var attractionPoint_ex3 = [0, 0, 1]; // North pole, away from the XY plane arc
340
+ var numPoints_ex3 = 50;
341
+ var strength_ex3 = 5.0;
342
+ console.log("\n--- Example 3: Attraction point away from the arc ---");
343
+ var points3 = generateArcPoints(p0_ex3, p1_ex3, axisA_ex3, attractionPoint_ex3, numPoints_ex3, strength_ex3);
344
+ console.log("Generated ".concat(points3.length, " points."));
345
+ console.log("First 5 points:", points3.slice(0, 5).map(function (p) { return p.map(function (coord) { return coord.toFixed(4); }); }));
346
+ console.log("Last 5 points:", points3.slice(-5).map(function (p) { return p.map(function (coord) { return coord.toFixed(4); }); }));
347
+ // Expected: Points should be relatively uniformly distributed, as no point on the arc is significantly closer.
348
+ // The "closest point" on the arc will likely be determined by its closest angular projection.
349
+ // Example 4: No attraction (uniform distribution)
350
+ var p0_ex4 = [1, 0, 0];
351
+ var p1_ex4 = [0, 1, 0];
352
+ var axisA_ex4 = [0, 0, 1];
353
+ var attractionPoint_ex4 = [Math.sqrt(1 / 2), Math.sqrt(1 / 2), 0]; // Irrelevant when strength is 0
354
+ var numPoints_ex4 = 50;
355
+ var strength_ex4 = 4.0; // No attraction (uniform)
356
+ console.log("\n--- Example 4: Uniform distribution (strength = 0) ---");
357
+ var points4 = generateArcPoints(p0_ex4, p1_ex4, axisA_ex4, attractionPoint_ex4, numPoints_ex4, strength_ex4);
358
+ console.log("Generated ".concat(points4.length, " points."));
359
+ console.log("First 5 points:", points4.slice(0, 5).map(function (p) { return p.map(function (coord) { return coord.toFixed(4); }); }));
360
+ console.log("Last 5 points:", points4.slice(-5).map(function (p) { return p.map(function (coord) { return coord.toFixed(4); }); }));
361
+ // Expected: Points should be uniformly spaced.
362
+ var sequentialDistances = points4.map(function (p, i) {
363
+ if (i === 0)
364
+ return 0; // Skip the first point
365
+ return vec3Distance(points4[i - 1], p);
366
+ });
367
+ console.log("Sequential distances between points (should be roughly equal for uniform distribution):", sequentialDistances.map(function (d) { return d.toFixed(4); }));