@pirireis/webglobeplugins 0.17.0 → 1.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (274) hide show
  1. package/Math/{angle-calculation.js → angle-calculation.ts} +18 -14
  2. package/Math/{arc-cdf-points.js → arc-cdf-points.ts} +329 -272
  3. package/Math/{arc-generate-points-exponantial.js → arc-generate-points-exponantial.ts} +299 -254
  4. package/Math/{arc.js → arc.ts} +421 -292
  5. package/Math/bounds/line-bbox.js +225 -186
  6. package/Math/{circle-cdf-points.js → circle-cdf-points.ts} +143 -78
  7. package/Math/{circle.js → circle.ts} +49 -33
  8. package/Math/{constants.js → constants.ts} +12 -4
  9. package/Math/contour/{quadtreecontours.js → quadtreecontours.ts} +371 -300
  10. package/Math/contour/quadtreecontours1.js +336 -298
  11. package/Math/{finite-line-2d.js → finite-line-2d.ts} +68 -58
  12. package/Math/haversine.ts +33 -0
  13. package/Math/index.js +0 -1
  14. package/Math/juction/{arc-plane.js → arc-plane.ts} +203 -143
  15. package/Math/juction/{line-sphere.js → line-sphere.ts} +32 -22
  16. package/Math/juction/{plane-plane.js → plane-plane.ts} +62 -53
  17. package/Math/{line.js → line.ts} +84 -52
  18. package/Math/matrix4.ts +0 -0
  19. package/Math/mesh/mapbox-delaunay.d.ts +74 -0
  20. package/Math/{methods.js → methods.ts} +182 -107
  21. package/Math/{plane.js → plane.ts} +92 -56
  22. package/Math/{quaternion.js → quaternion.ts} +128 -106
  23. package/Math/roadmap.md +10 -0
  24. package/Math/templete-shapes/{grid-visually-equal.js → grid-visually-equal.ts} +118 -65
  25. package/Math/tessellation/constants.ts +1 -0
  26. package/Math/tessellation/methods.ts +79 -0
  27. package/Math/tessellation/nearest-value-padding.ts +147 -0
  28. package/Math/tessellation/roadmap.md +48 -0
  29. package/Math/tessellation/spherical-triangle-area.ts +127 -0
  30. package/Math/tessellation/tile-merger.ts +578 -0
  31. package/Math/tessellation/triangle-tessellation.ts +533 -0
  32. package/Math/tessellation/types.ts +1 -0
  33. package/Math/types.ts +68 -0
  34. package/Math/utils.js +3 -2
  35. package/Math/{vec3.js → vec3.ts} +227 -151
  36. package/Math/xyz-tile.ts +26 -0
  37. package/algorithms/search-binary.js +14 -16
  38. package/altitude-locator/adaptors.js +0 -1
  39. package/altitude-locator/keymethod.js +0 -1
  40. package/altitude-locator/plugin.js +445 -345
  41. package/altitude-locator/types.js +26 -21
  42. package/compass-rose/compass-rose-padding-flat.js +274 -230
  43. package/compass-rose/{compass-text-writer.js → compass-text-writer.ts} +210 -155
  44. package/compass-rose/index.js +3 -3
  45. package/{constants.js → constants.ts} +8 -6
  46. package/heatwave/datamanager.js +168 -149
  47. package/heatwave/heatwave.js +261 -206
  48. package/heatwave/index.js +5 -5
  49. package/heatwave/isobar.js +340 -303
  50. package/heatwave/{texture-point-sampler.js → texture-point-sampler.ts} +220 -187
  51. package/investigation-tools/draw/tiles/adapters.ts +133 -0
  52. package/investigation-tools/draw/tiles/tiles.ts +162 -0
  53. package/jest.config.js +6 -7
  54. package/package.json +1 -1
  55. package/pin/pin-object-array1.js +381 -300
  56. package/pin/pin-point-totem1.js +77 -60
  57. package/programs/arrowfield/arrow-field.js +89 -60
  58. package/programs/arrowfield/logic.js +173 -141
  59. package/programs/data2legend/density-to-legend.js +86 -68
  60. package/programs/data2legend/point-to-density-texture.js +84 -67
  61. package/programs/float2legendwithratio/index.js +3 -2
  62. package/programs/float2legendwithratio/logic.js +144 -118
  63. package/programs/float2legendwithratio/object.js +141 -104
  64. package/programs/helpers/blender.js +73 -58
  65. package/programs/helpers/{fadeaway.js → fadeaway.ts} +73 -55
  66. package/programs/index.js +19 -20
  67. package/programs/line-on-globe/circle-accurate-3d.js +112 -85
  68. package/programs/line-on-globe/circle-accurate-flat.js +200 -148
  69. package/programs/line-on-globe/degree-padding-around-circle-3d.js +134 -102
  70. package/programs/line-on-globe/index.js +0 -1
  71. package/programs/line-on-globe/lines-color-instanced-flat.js +99 -80
  72. package/programs/line-on-globe/linestrip/data.ts +29 -0
  73. package/programs/line-on-globe/linestrip/{linestrip.js → linestrip.ts} +152 -93
  74. package/programs/line-on-globe/{naive-accurate-flexible.js → naive-accurate-flexible.ts} +175 -126
  75. package/programs/line-on-globe/util.js +8 -5
  76. package/programs/picking/pickable-polygon-renderer.js +129 -98
  77. package/programs/picking/pickable-renderer.js +130 -98
  78. package/programs/point-on-globe/element-globe-surface-glow.js +122 -93
  79. package/programs/point-on-globe/element-point-glow.js +114 -80
  80. package/programs/point-on-globe/square-pixel-point.js +139 -120
  81. package/programs/polygon-on-globe/roadmap.md +8 -0
  82. package/programs/polygon-on-globe/texture-dem-triangles.ts +290 -0
  83. package/programs/{programcache.js → programcache.ts} +134 -126
  84. package/programs/rings/index.js +1 -1
  85. package/programs/rings/partial-ring/{piece-of-pie.js → piece-of-pie.ts} +222 -152
  86. package/programs/totems/camera-totem-attactment-interface.ts +4 -0
  87. package/programs/totems/{camerauniformblock.js → camerauniformblock.ts} +326 -230
  88. package/programs/totems/{canvas-webglobe-info.js → canvas-webglobe-info.ts} +147 -132
  89. package/programs/totems/dem-textures-manager.ts +368 -0
  90. package/programs/totems/{globe-changes.js → globe-changes.ts} +79 -59
  91. package/programs/totems/gpu-selection-uniform-block.js +127 -99
  92. package/programs/totems/{index.js → index.ts} +2 -2
  93. package/programs/two-d/pixel-padding-for-compass.js +101 -87
  94. package/programs/util.js +19 -14
  95. package/programs/vectorfields/logics/{constants.js → constants.ts} +5 -4
  96. package/programs/vectorfields/logics/drawrectangleparticles.ts +182 -0
  97. package/programs/vectorfields/logics/index.js +4 -2
  98. package/programs/vectorfields/logics/particle-ubo.ts +23 -0
  99. package/programs/vectorfields/logics/{pixelbased.js → pixelbased.ts} +119 -84
  100. package/programs/vectorfields/logics/ubo.js +57 -51
  101. package/programs/vectorfields/{pingpongbuffermanager.js → pingpongbuffermanager.ts} +113 -73
  102. package/publish.bat +62 -0
  103. package/range-tools-on-terrain/bearing-line/{adapters.js → adapters.ts} +154 -114
  104. package/range-tools-on-terrain/bearing-line/{plugin.js → plugin.ts} +569 -457
  105. package/range-tools-on-terrain/bearing-line/types.ts +65 -0
  106. package/range-tools-on-terrain/circle-line-chain/{adapters.js → adapters.ts} +104 -85
  107. package/range-tools-on-terrain/circle-line-chain/{chain-list-map.js → chain-list-map.ts} +446 -382
  108. package/range-tools-on-terrain/circle-line-chain/{plugin.js → plugin.ts} +607 -464
  109. package/range-tools-on-terrain/circle-line-chain/types.ts +43 -0
  110. package/range-tools-on-terrain/range-ring/{adapters.js → adapters.ts} +114 -93
  111. package/range-tools-on-terrain/range-ring/{enum.js → enum.ts} +2 -2
  112. package/range-tools-on-terrain/range-ring/{plugin.js → plugin.ts} +444 -377
  113. package/range-tools-on-terrain/range-ring/rangeringangletext.ts +396 -0
  114. package/range-tools-on-terrain/range-ring/types.ts +30 -0
  115. package/semiplugins/interface.ts +14 -0
  116. package/semiplugins/lightweight/{line-plugin.js → line-plugin.ts} +342 -221
  117. package/semiplugins/lightweight/{piece-of-pie-plugin.js → piece-of-pie-plugin.ts} +275 -200
  118. package/semiplugins/shape-on-terrain/{arc-plugin.js → arc-plugin.ts} +616 -472
  119. package/semiplugins/shape-on-terrain/{circle-plugin.js → circle-plugin.ts} +588 -444
  120. package/semiplugins/shape-on-terrain/goal.md +12 -0
  121. package/semiplugins/shape-on-terrain/{padding-1-degree.js → padding-1-degree.ts} +713 -539
  122. package/semiplugins/shape-on-terrain/terrain-polygon/adapters.ts +69 -0
  123. package/semiplugins/shape-on-terrain/terrain-polygon/data/cache-shortcuts.md +20 -0
  124. package/semiplugins/shape-on-terrain/terrain-polygon/data/cache.ts +149 -0
  125. package/semiplugins/shape-on-terrain/terrain-polygon/data/index-polygon-map.ts +58 -0
  126. package/semiplugins/shape-on-terrain/terrain-polygon/data/manager.ts +4 -0
  127. package/semiplugins/shape-on-terrain/terrain-polygon/data/master-worker.js +196 -0
  128. package/semiplugins/shape-on-terrain/terrain-polygon/data/master-worker.ts +209 -0
  129. package/semiplugins/shape-on-terrain/terrain-polygon/data/polygon-to-triangles.ts +144 -0
  130. package/semiplugins/shape-on-terrain/terrain-polygon/data/random.ts +165 -0
  131. package/semiplugins/shape-on-terrain/terrain-polygon/data/readme.md +5 -0
  132. package/semiplugins/shape-on-terrain/terrain-polygon/data/types.ts +37 -0
  133. package/semiplugins/shape-on-terrain/terrain-polygon/data/worker-contact.ts +81 -0
  134. package/semiplugins/shape-on-terrain/terrain-polygon/data/worker.js +146 -0
  135. package/semiplugins/shape-on-terrain/terrain-polygon/notes.md +90 -0
  136. package/semiplugins/shape-on-terrain/terrain-polygon/terrain-polygon.ts +265 -0
  137. package/semiplugins/shape-on-terrain/terrain-polygon/types.ts +69 -0
  138. package/semiplugins/shell/bbox-renderer/index.ts +2 -0
  139. package/semiplugins/shell/bbox-renderer/{logic.js → logic.ts} +273 -249
  140. package/semiplugins/shell/bbox-renderer/object.ts +129 -0
  141. package/semiplugins/type.ts +8 -0
  142. package/semiplugins/utility/{container-plugin.js → container-plugin.ts} +126 -94
  143. package/semiplugins/utility/{object-pass-container-plugin.js → object-pass-container-plugin.ts} +101 -80
  144. package/shaders/fragment-toy/firework.js +1 -1
  145. package/shaders/fragment-toy/singularity.js +5 -2
  146. package/terrain-plugin.mmd +83 -0
  147. package/tests/Math/arc-sampling-test.js +367 -0
  148. package/tests/Math/arc-sampling-test.ts +429 -0
  149. package/tests/Math/arc.test.ts +77 -0
  150. package/tests/Math/junction/arc-limit.test.ts +7 -0
  151. package/tests/Math/junction/arc-plane-points.test.ts +196 -0
  152. package/tests/Math/junction/arc-plane.test.ts +172 -0
  153. package/tests/Math/junction/line-sphere.test.ts +127 -0
  154. package/tests/Math/junction/plane-plane.test.ts +91 -0
  155. package/tests/Math/plane-test.ts +17 -0
  156. package/tests/Math/plane.test.ts +43 -0
  157. package/tests/Math/vec3.test.ts +33 -0
  158. package/tracks/point-heat-map/adaptors/timetracksplugin-format-to-this.js +78 -63
  159. package/tracks/point-heat-map/index.js +0 -1
  160. package/tracks/point-heat-map/plugin-webworker.js +148 -121
  161. package/tracks/point-heat-map/point-to-heat-map-flow.js +150 -121
  162. package/tracks/point-heat-map/readme.md +15 -0
  163. package/tracks/point-tracks/key-methods.js +3 -2
  164. package/tracks/point-tracks/plugin.js +487 -393
  165. package/tracks/timetracks/adaptors-line-strip.js +79 -65
  166. package/tracks/timetracks/plugin-line-strip.js +295 -240
  167. package/tracks/timetracks/program-line-strip.js +495 -411
  168. package/tracks/timetracks/programpoint-line-strip.js +137 -109
  169. package/tracks/timetracks/readme.md +1 -0
  170. package/tsconfig.json +22 -0
  171. package/types/@pirireis/webglobe.d.ts +102 -0
  172. package/types/delaunator.d.ts +40 -0
  173. package/types/earcut.d.ts +11 -0
  174. package/types/rbush.d.ts +57 -0
  175. package/types.ts +319 -0
  176. package/util/account/bufferoffsetmanager.js +209 -176
  177. package/util/account/create-buffermap-orchastration.ts +85 -0
  178. package/util/account/index.js +6 -3
  179. package/util/account/single-attribute-buffer-management/{buffer-manager.js → buffer-manager.ts} +151 -117
  180. package/util/account/single-attribute-buffer-management/{buffer-orchestrator.js → buffer-orchestrator.ts} +238 -212
  181. package/util/account/single-attribute-buffer-management/{buffer-orchestrator1.js → buffer-orchestrator1.ts} +184 -159
  182. package/util/account/single-attribute-buffer-management/{index.js → index.ts} +11 -4
  183. package/util/account/single-attribute-buffer-management/{object-store.js → object-store.ts} +76 -55
  184. package/util/account/single-attribute-buffer-management/types.ts +43 -0
  185. package/util/account/util.js +22 -18
  186. package/util/algorithms/index.js +0 -1
  187. package/util/algorithms/search-binary.js +26 -25
  188. package/util/build-strategy/{static-dynamic.js → static-dynamic.ts} +50 -41
  189. package/util/check/index.js +0 -1
  190. package/util/check/typecheck.ts +74 -0
  191. package/util/{frame-counter-trigger.js → frame-counter-trigger.ts} +99 -84
  192. package/util/geometry/{index.js → index.ts} +155 -121
  193. package/util/gl-util/buffer/{attribute-loader.js → attribute-loader.ts} +84 -62
  194. package/util/gl-util/buffer/{index.js → index.ts} +6 -3
  195. package/util/gl-util/draw-options/{methods.js → methods.ts} +47 -32
  196. package/util/gl-util/uniform-block/{manager.js → manager.ts} +232 -190
  197. package/util/{webglobe/gldefaultstates.js → globe-default-gl-states.ts} +5 -4
  198. package/util/helper-methods.ts +9 -0
  199. package/util/index.js +9 -10
  200. package/util/interpolation/index.js +0 -1
  201. package/util/interpolation/timetrack/index.js +9 -2
  202. package/util/interpolation/timetrack/timetrack-interpolator.js +94 -79
  203. package/util/interpolation/timetrack/web-worker.js +51 -46
  204. package/util/picking/{fence.js → fence.ts} +47 -41
  205. package/util/picking/picker-displayer.ts +226 -0
  206. package/util/programs/draw-from-pixel-coords.js +201 -164
  207. package/util/programs/{draw-texture-on-canvas.js → draw-texture-on-canvas.ts} +92 -67
  208. package/util/programs/supersampletotextures.js +130 -97
  209. package/util/programs/texturetoglobe.js +153 -128
  210. package/util/shaderfunctions/{geometrytransformations.js → geometrytransformations.ts} +169 -41
  211. package/util/shaderfunctions/index.js +2 -2
  212. package/util/shaderfunctions/nodata.js +4 -2
  213. package/util/shaderfunctions/noisefunctions.js +10 -7
  214. package/util/{webglobjectbuilders.js → webglobjectbuilders.ts} +446 -358
  215. package/vectorfield/arrowfield/adaptor.js +11 -11
  216. package/vectorfield/arrowfield/index.js +3 -3
  217. package/vectorfield/arrowfield/plugin.js +128 -83
  218. package/vectorfield/waveparticles/adaptor.js +16 -15
  219. package/vectorfield/waveparticles/index.js +3 -3
  220. package/vectorfield/waveparticles/plugin.ts +506 -0
  221. package/vectorfield/wind/adapters/image-to-fields.ts +74 -0
  222. package/vectorfield/wind/adapters/types.ts +12 -0
  223. package/vectorfield/wind/{imagetovectorfieldandmagnitude.js → imagetovectorfieldandmagnitude.ts} +78 -56
  224. package/vectorfield/wind/index.js +5 -5
  225. package/vectorfield/wind/plugin-persistant copy.ts +461 -0
  226. package/vectorfield/wind/plugin-persistant.ts +483 -0
  227. package/vectorfield/wind/plugin.js +883 -671
  228. package/vectorfield/wind/vectorfieldimage.js +27 -23
  229. package/write-text/{context-text-bulk.js → context-text-bulk.ts} +285 -200
  230. package/write-text/context-text3.ts +252 -0
  231. package/write-text/{context-text4.js → context-text4.ts} +231 -145
  232. package/write-text/context-textDELETE.js +125 -94
  233. package/write-text/objectarraylabels/{index.js → index.ts} +2 -2
  234. package/write-text/objectarraylabels/objectarraylabels.d.ts +72 -0
  235. package/write-text/objectarraylabels/objectarraylabels.js +247 -200
  236. package/Math/matrix4.js +0 -1
  237. package/Math/tessellation/earcut/adapters.js +0 -37
  238. package/Math/tessellation/hybrid-triangle-tessellation-meta.js +0 -123
  239. package/Math/tessellation/methods.js +0 -46
  240. package/Math/tessellation/shred-input.js +0 -18
  241. package/Math/tessellation/tile-merger.js +0 -56
  242. package/Math/tessellation/tiler.js +0 -50
  243. package/Math/tessellation/triangle-tessellation-meta.js +0 -516
  244. package/Math/tessellation/triangle-tessellation.js +0 -14
  245. package/Math/tessellation/types.js +0 -1
  246. package/Math/tessellation/zoom-catch.js +0 -1
  247. package/Math/types.js +0 -1
  248. package/programs/line-on-globe/linestrip/data.js +0 -4
  249. package/programs/polygon-on-globe/partial-tesselation.js +0 -1
  250. package/programs/polygon-on-globe/texture-dem-triangle-test-plugin-triangle.js +0 -204
  251. package/programs/polygon-on-globe/texture-dem-triangle-test-plugin.js +0 -118
  252. package/programs/polygon-on-globe/texture-dem-triangles.js +0 -236
  253. package/programs/vectorfields/logics/drawrectangleparticles.js +0 -112
  254. package/programs/vectorfields/logics/ubo-new.js +0 -25
  255. package/range-tools-on-terrain/bearing-line/types.js +0 -1
  256. package/range-tools-on-terrain/circle-line-chain/types.js +0 -1
  257. package/range-tools-on-terrain/range-ring/rangeringangletext.js +0 -331
  258. package/range-tools-on-terrain/range-ring/types.js +0 -9
  259. package/semiplugins/interface.js +0 -1
  260. package/semiplugins/shape-on-terrain/terrain-cover/texture-dem-cover.js +0 -1
  261. package/semiplugins/shell/bbox-renderer/index.js +0 -2
  262. package/semiplugins/shell/bbox-renderer/object.js +0 -65
  263. package/semiplugins/type.js +0 -1
  264. package/types.js +0 -19
  265. package/util/account/create-buffermap-orchastration.js +0 -39
  266. package/util/account/single-attribute-buffer-management/types.js +0 -1
  267. package/util/check/typecheck.js +0 -66
  268. package/util/gl-util/uniform-block/types.js +0 -1
  269. package/util/picking/picker-displayer.js +0 -134
  270. package/util/webglobe/index.js +0 -2
  271. package/util/webglobe/rasteroverlay.js +0 -76
  272. package/vectorfield/waveparticles/plugin.js +0 -290
  273. package/write-text/attached-text-writer.js +0 -95
  274. package/write-text/context-text3.js +0 -167
@@ -1,5 +1,7 @@
1
- import { createProgram } from "../../util/webglobjectbuilders";
2
- import { noRegisterGlobeProgramCache } from "../programcache";
1
+ import { createProgram } from "../../util/webglobjectbuilders";
2
+ import { noRegisterGlobeProgramCache } from "../programcache";
3
+
4
+
3
5
  const vs = `#version 300 es
4
6
  precision highp float;
5
7
 
@@ -11,7 +13,9 @@ out vec2 v_texcoord;
11
13
  void main() {
12
14
  gl_Position = vec4(a_position, 0.0, 1.0);
13
15
  v_texcoord = a_position * 0.5 + 0.5;
14
- }`;
16
+ }`;
17
+
18
+
15
19
  const fs = `#version 300 es
16
20
  precision highp float;
17
21
 
@@ -26,68 +30,82 @@ void main() {
26
30
  float density = texture(u_density_texture, v_texcoord).r;
27
31
  fragColor = texture(u_legend_texture, vec2(density, 0.5));
28
32
  fragColor.a *= u_opacity * sqrt(density);
29
- }`;
30
- class DensityToLegendProgram {
31
- constructor(globe) {
32
- this.globe = globe;
33
- this.gl = globe.gl;
34
- this.program = createProgram(globe.gl, vs, fs);
35
- const { gl, program } = this;
36
- this.uniforms = {
37
- densityTexture: gl.getUniformLocation(program, "u_density_texture"),
38
- legendTexture: gl.getUniformLocation(program, "u_legend_texture"),
39
- opacity: gl.getUniformLocation(program, "u_opacity"),
40
- };
41
- // assign attribute locations
42
- gl.bindAttribLocation(program, 0, "a_position");
43
- this.vao = gl.createVertexArray();
44
- const a_positionLocation = gl.getAttribLocation(program, "a_position");
45
- gl.bindVertexArray(this.vao);
46
- const buffer = gl.createBuffer();
47
- gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
48
- gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
49
- -1, -1,
50
- 1, -1,
51
- 1, 1,
52
- -1, 1,
53
- ]), gl.STATIC_DRAW);
54
- gl.enableVertexAttribArray(a_positionLocation);
55
- gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 0);
56
- gl.bindVertexArray(null);
57
- // gl.bindBuffer(gl.ARRAY_BUFFER, null);
58
- this._buffer = buffer;
59
- this._lastOpacity = 1;
60
- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
61
- gl.useProgram(program);
62
- gl.uniform1f(this.uniforms.opacity, this._lastOpacity);
63
- gl.useProgram(currentProgram);
64
- }
65
- draw(densityTexture, legendTexture, opacity) {
66
- const { gl, program, uniforms } = this;
67
- gl.useProgram(program);
68
- gl.bindVertexArray(this.vao);
69
- gl.activeTexture(gl.TEXTURE1);
70
- gl.bindTexture(gl.TEXTURE_2D, legendTexture);
71
- gl.uniform1i(uniforms.legendTexture, 1);
72
- gl.activeTexture(gl.TEXTURE0);
73
- gl.bindTexture(gl.TEXTURE_2D, densityTexture);
74
- gl.uniform1i(uniforms.densityTexture, 0);
75
- if (this._lastOpacity !== opacity) {
76
- gl.uniform1f(uniforms.opacity, opacity);
77
- this._lastOpacity = opacity;
78
- }
79
- gl.drawArrays(gl.TRIANGLE_FAN, 0, 4);
80
- gl.bindVertexArray(null);
81
- }
82
- free() {
83
- const gl = this.gl;
84
- gl.deleteVertexArray(this.vao);
85
- gl.deleteBuffer(this._buffer);
86
- gl.deleteProgram(this.program);
87
- }
88
- }
89
- const densityToLegendProgramCache = {
90
- get: (globe) => noRegisterGlobeProgramCache.getProgram(globe, DensityToLegendProgram),
91
- release: (globe) => noRegisterGlobeProgramCache.releaseProgram(globe, DensityToLegendProgram)
92
- };
93
- export { densityToLegendProgramCache };
33
+ }`;
34
+
35
+
36
+
37
+
38
+ class DensityToLegendProgram {
39
+ constructor(globe) {
40
+ this.globe = globe;
41
+ this.gl = globe.gl;
42
+ this.program = createProgram(globe.gl, vs, fs);
43
+ const { gl, program } = this;
44
+ this.uniforms = {
45
+ densityTexture: gl.getUniformLocation(program, "u_density_texture"),
46
+ legendTexture: gl.getUniformLocation(program, "u_legend_texture"),
47
+ opacity: gl.getUniformLocation(program, "u_opacity"),
48
+ }
49
+ // assign attribute locations
50
+ gl.bindAttribLocation(program, 0, "a_position");
51
+
52
+ this.vao = gl.createVertexArray();
53
+ const a_positionLocation = gl.getAttribLocation(program, "a_position");
54
+ gl.bindVertexArray(this.vao);
55
+
56
+ const buffer = gl.createBuffer();
57
+ gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
58
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
59
+ -1, -1,
60
+ 1, -1,
61
+ 1, 1,
62
+ -1, 1,
63
+ ]), gl.STATIC_DRAW);
64
+ gl.enableVertexAttribArray(a_positionLocation);
65
+ gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 0);
66
+ gl.bindVertexArray(null);
67
+ // gl.bindBuffer(gl.ARRAY_BUFFER, null);
68
+ this._buffer = buffer;
69
+
70
+ this._lastOpacity = 1;
71
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
72
+ gl.useProgram(program);
73
+ gl.uniform1f(this.uniforms.opacity, this._lastOpacity);
74
+ gl.useProgram(currentProgram);
75
+ }
76
+
77
+
78
+ draw(densityTexture, legendTexture, opacity) {
79
+ const { gl, program, uniforms } = this;
80
+ gl.useProgram(program);
81
+ gl.bindVertexArray(this.vao);
82
+ gl.activeTexture(gl.TEXTURE1);
83
+ gl.bindTexture(gl.TEXTURE_2D, legendTexture);
84
+ gl.uniform1i(uniforms.legendTexture, 1);
85
+ gl.activeTexture(gl.TEXTURE0);
86
+ gl.bindTexture(gl.TEXTURE_2D, densityTexture);
87
+ gl.uniform1i(uniforms.densityTexture, 0);
88
+ if (this._lastOpacity !== opacity) {
89
+ gl.uniform1f(uniforms.opacity, opacity);
90
+ this._lastOpacity = opacity;
91
+ }
92
+ gl.drawArrays(gl.TRIANGLE_FAN, 0, 4);
93
+ gl.bindVertexArray(null);
94
+ }
95
+
96
+
97
+ free() {
98
+ const gl = this.gl;
99
+ gl.deleteVertexArray(this.vao);
100
+ gl.deleteBuffer(this._buffer);
101
+ gl.deleteProgram(this.program);
102
+ }
103
+ }
104
+
105
+
106
+ const densityToLegendProgramCache = {
107
+ get: (globe) => noRegisterGlobeProgramCache.getProgram(globe, DensityToLegendProgram),
108
+ release: (globe) => noRegisterGlobeProgramCache.releaseProgram(globe, DensityToLegendProgram)
109
+ }
110
+
111
+ export { densityToLegendProgramCache };
@@ -1,7 +1,9 @@
1
- import { createProgram } from "../../util/webglobjectbuilders";
2
- import { noRegisterGlobeProgramCache } from "../programcache";
3
- import { CameraUniformBlockTotemCache, CameraUniformBlockString } from "../totems/camerauniformblock";
4
- import { mercatorXYToGLPosition, cartesian3DToGLPosition } from "../../util/shaderfunctions/geometrytransformations";
1
+ import { createProgram } from "../../util/webglobjectbuilders";
2
+ import { noRegisterGlobeProgramCache } from "../programcache";
3
+ import { CameraUniformBlockTotemCache, CameraUniformBlockString } from "../totems/camerauniformblock";
4
+ import { mercatorXYToGLPosition, cartesian3DToGLPosition } from "../../util/shaderfunctions/geometrytransformations";
5
+
6
+
5
7
  const vs = `#version 300 es
6
8
  precision highp float;
7
9
 
@@ -20,7 +22,9 @@ void main() {
20
22
  }
21
23
  gl_PointSize = pointSize;
22
24
  }
23
- `;
25
+ `;
26
+
27
+
24
28
  const fs = `#version 300 es
25
29
  precision highp float;
26
30
  out vec4 fragColor;
@@ -30,65 +34,78 @@ void main() {
30
34
  if (r > 1.0) discard;
31
35
  // float density = smoothstep(0.1, 1.0, 1.0 - r);
32
36
  fragColor = vec4((15.0/16.0)*sqrt(1.0-sqrt(r)));
33
- }`;
34
- class PointHeatmapProgram {
35
- constructor(globe) {
36
- this.globe = globe;
37
- this.gl = globe.gl;
38
- this._isFreed = false;
39
- this.program = createProgram(globe.gl, vs, fs);
40
- const { gl, program } = this;
41
- this.uniforms = {
42
- pointSize: gl.getUniformLocation(this.program, "pointSize"),
43
- };
44
- // assign attribute locations
45
- gl.bindAttribLocation(program, 0, "position");
46
- // arrange camera uniform block
47
- this.cameraBlockBingingPoint = 0;
48
- this.cameraBlockTotem = CameraUniformBlockTotemCache.get(globe);
49
- const cameraBlockIndex = gl.getUniformBlockIndex(program, "CameraUniformBlock");
50
- gl.uniformBlockBinding(program, cameraBlockIndex, this.cameraBlockBingingPoint);
51
- // last values
52
- this._lastPointSize = 0;
53
- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
54
- gl.useProgram(program);
55
- gl.uniform1f(this.uniforms.pointSize, this._lastPointSize);
56
- gl.useProgram(currentProgram);
57
- }
58
- createVAO(positionBuffer, vectorSize) {
59
- const gl = this.gl;
60
- const vao = gl.createVertexArray();
61
- gl.bindVertexArray(vao);
62
- gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
63
- gl.enableVertexAttribArray(0);
64
- gl.vertexAttribPointer(0, vectorSize, gl.FLOAT, false, 0, 0);
65
- gl.bindVertexArray(null);
66
- return vao;
67
- }
68
- draw(vao, length, pointSize = 5.0) {
69
- const gl = this.gl;
70
- gl.useProgram(this.program);
71
- if (pointSize !== this._lastPointSize) {
72
- gl.uniform1f(this.uniforms.pointSize, pointSize);
73
- this._lastPointSize = pointSize;
74
- }
75
- gl.bindVertexArray(vao);
76
- this.cameraBlockTotem.bind(this.cameraBlockBingingPoint);
77
- gl.drawArrays(gl.POINTS, 0, length);
78
- this.cameraBlockTotem.unbind(this.cameraBlockBingingPoint);
79
- gl.bindVertexArray(null);
80
- }
81
- free() {
82
- if (this._isFreed)
83
- return;
84
- const { gl, globe } = this;
85
- CameraUniformBlockTotemCache.release(globe);
86
- gl.deleteProgram(this.program);
87
- this._isFreed = true;
88
- }
89
- }
90
- const pointToDensityTextureCache = {
91
- get: (globe) => noRegisterGlobeProgramCache.getProgram(globe, PointHeatmapProgram),
92
- release: (globe) => noRegisterGlobeProgramCache.releaseProgram(globe, PointHeatmapProgram)
93
- };
94
- export { pointToDensityTextureCache };
37
+ }`;
38
+
39
+
40
+
41
+ class PointHeatmapProgram {
42
+
43
+ constructor(globe) {
44
+ this.globe = globe;
45
+ this.gl = globe.gl;
46
+ this._isFreed = false;
47
+ this.program = createProgram(globe.gl, vs, fs);
48
+
49
+ const { gl, program } = this;
50
+ this.uniforms = {
51
+ pointSize: gl.getUniformLocation(this.program, "pointSize"),
52
+ }
53
+ // assign attribute locations
54
+ gl.bindAttribLocation(program, 0, "position");
55
+
56
+ // arrange camera uniform block
57
+ this.cameraBlockBingingPoint = 0;
58
+ this.cameraBlockTotem = CameraUniformBlockTotemCache.get(globe);
59
+ const cameraBlockIndex = gl.getUniformBlockIndex(program, "CameraUniformBlock");
60
+ gl.uniformBlockBinding(program, cameraBlockIndex, this.cameraBlockBingingPoint);
61
+
62
+ // last values
63
+ this._lastPointSize = 0;
64
+
65
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
66
+ gl.useProgram(program);
67
+ gl.uniform1f(this.uniforms.pointSize, this._lastPointSize);
68
+ gl.useProgram(currentProgram);
69
+ }
70
+
71
+
72
+ createVAO(positionBuffer, vectorSize) {
73
+ const gl = this.gl;
74
+ const vao = gl.createVertexArray();
75
+ gl.bindVertexArray(vao);
76
+ gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
77
+ gl.enableVertexAttribArray(0);
78
+ gl.vertexAttribPointer(0, vectorSize, gl.FLOAT, false, 0, 0);
79
+ gl.bindVertexArray(null);
80
+ return vao;
81
+ }
82
+
83
+ draw(vao, length, pointSize = 5.0) {
84
+ const gl = this.gl;
85
+ gl.useProgram(this.program);
86
+ if (pointSize !== this._lastPointSize) {
87
+ gl.uniform1f(this.uniforms.pointSize, pointSize);
88
+ this._lastPointSize = pointSize;
89
+ }
90
+ gl.bindVertexArray(vao);
91
+ this.cameraBlockTotem.bind(this.cameraBlockBingingPoint);
92
+ gl.drawArrays(gl.POINTS, 0, length);
93
+ this.cameraBlockTotem.unbind(this.cameraBlockBingingPoint);
94
+ gl.bindVertexArray(null);
95
+ }
96
+
97
+ free() {
98
+ if (this._isFreed) return;
99
+ const { gl, globe } = this;
100
+ CameraUniformBlockTotemCache.release(globe);
101
+ gl.deleteProgram(this.program);
102
+ this._isFreed = true;
103
+ }
104
+ }
105
+
106
+ const pointToDensityTextureCache = {
107
+ get: (globe) => noRegisterGlobeProgramCache.getProgram(globe, PointHeatmapProgram),
108
+ release: (globe) => noRegisterGlobeProgramCache.releaseProgram(globe, PointHeatmapProgram)
109
+ }
110
+
111
+ export { pointToDensityTextureCache };
@@ -1,2 +1,3 @@
1
- import Float2LegendWithRatio from './object';
2
- export { Float2LegendWithRatio };
1
+ import Float2LegendWithRatio from './object';
2
+
3
+ export { Float2LegendWithRatio };
@@ -1,13 +1,19 @@
1
- import { createProgram } from "../../util/webglobjectbuilders";
2
- export class Float2LegentWithRatioProgram {
3
- constructor(gl) {
4
- this.gl = gl;
5
- this._width = 1;
6
- this._height = 1;
7
- this._blendRatio = 0.0;
8
- this.programWrapper = this._createProgramWrapper();
9
- }
10
- _createProgramWrapper() {
1
+ import { createProgram } from "../../util/webglobjectbuilders";
2
+
3
+ export class Float2LegentWithRatioProgram {
4
+
5
+
6
+ constructor(gl) {
7
+ this.gl = gl;
8
+ this._width = 1;
9
+ this._height = 1;
10
+
11
+ this._blendRatio = 0.0;
12
+ this.programWrapper = this._createProgramWrapper();
13
+ }
14
+
15
+
16
+ _createProgramWrapper() {
11
17
  const vertexShaderSource = `#version 300 es
12
18
  precision highp float;
13
19
 
@@ -19,7 +25,8 @@ export class Float2LegentWithRatioProgram {
19
25
  v_texcoord = a_position * 0.5 + 0.5;
20
26
  v_texcoord.y = 1.0 - v_texcoord.y;
21
27
  }
22
- `;
28
+ `;
29
+
23
30
  const fragmentShaderSource = `#version 300 es
24
31
  precision highp float;
25
32
 
@@ -58,110 +65,129 @@ export class Float2LegentWithRatioProgram {
58
65
  x = (x - u_color_ramp_range.x) / u_color_ramp_range.y;
59
66
  outColor = texture(u_color_texture, vec2(x, 0.5));
60
67
  }
61
- `;
62
- const gl = this.gl;
63
- const program = createProgram(gl, vertexShaderSource, fragmentShaderSource);
64
- const vao = gl.createVertexArray();
65
- gl.bindVertexArray(vao);
66
- const buffer = gl.createBuffer();
67
- this._buffer = buffer;
68
- gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
69
- gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
70
- -1, -1,
71
- 1, -1,
72
- 1, 1,
73
- -1, 1
74
- ]), gl.STATIC_DRAW);
75
- const positionLocation = gl.getAttribLocation(program, "a_position");
76
- gl.enableVertexAttribArray(positionLocation);
77
- gl.vertexAttribPointer(positionLocation, 2, gl.FLOAT, false, 0, 0);
78
- gl.bindVertexArray(null);
79
- this.heatParametersBlockBindingPoint = 0;
80
- const heatParametersBlockIndex = gl.getUniformBlockIndex(program, "HeatParametersBlock");
81
- gl.uniformBlockBinding(program, heatParametersBlockIndex, this.heatParametersBlockBindingPoint);
82
- return {
83
- program,
84
- vao,
85
- u_float_texture0: gl.getUniformLocation(program, "u_float_texture0"),
86
- u_float_texture1: gl.getUniformLocation(program, "u_float_texture1"),
87
- u_color_texture: gl.getUniformLocation(program, "u_color_texture"),
88
- u_blend_ratio: gl.getUniformLocation(program, "u_blend_ratio"),
89
- u_color_ramp_range: gl.getUniformLocation(program, "u_color_ramp_range"),
90
- u_min_max: gl.getUniformLocation(program, "u_min_max"),
91
- u_escape_value: gl.getUniformLocation(program, "u_escape_value")
92
- };
93
- }
94
- getUniformBlockManager() {
95
- return new HeatParametersBlockManager(this.gl);
96
- }
97
- draw(texture0, texture1, colorRampTexture, heatParametersBlockManager) {
98
- const { gl, programWrapper } = this;
99
- const { program, u_float_texture0, u_float_texture1, u_color_texture } = programWrapper;
100
- gl.useProgram(program);
101
- gl.bindVertexArray(programWrapper.vao);
102
- gl.activeTexture(gl.TEXTURE1);
103
- gl.bindTexture(gl.TEXTURE_2D, texture1);
104
- gl.uniform1i(u_float_texture1, 1);
105
- gl.activeTexture(gl.TEXTURE2);
106
- gl.bindTexture(gl.TEXTURE_2D, colorRampTexture);
107
- gl.uniform1i(u_color_texture, 2);
108
- gl.activeTexture(gl.TEXTURE0);
109
- gl.bindTexture(gl.TEXTURE_2D, texture0);
110
- gl.uniform1i(u_float_texture0, 0);
111
- heatParametersBlockManager.bind();
112
- // clear output texture
113
- gl.clearColor(0, 0, 0, 0);
114
- gl.drawArrays(gl.TRIANGLE_FAN, 0, 4);
115
- gl.bindVertexArray(null);
116
- heatParametersBlockManager.unbind();
117
- }
118
- free() {
119
- const gl = this.gl;
120
- gl.deleteBuffer(this._buffer);
121
- gl.deleteProgram(this.programWrapper.program);
122
- gl.deleteVertexArray(this.programWrapper.vao);
123
- }
124
- }
125
- class HeatParametersBlockManager {
126
- constructor(gl) {
127
- this.gl = gl;
128
- this.buffer = gl.createBuffer();
129
- gl.bindBuffer(gl.UNIFORM_BUFFER, this.buffer);
130
- gl.bufferData(gl.UNIFORM_BUFFER, 24, gl.DYNAMIC_DRAW);
131
- gl.bindBuffer(gl.UNIFORM_BUFFER, null);
132
- }
133
- /*
134
- * @param {Array<number>} color_ramp_range [minValue,( maxValue - minValue)]
135
- * @param {Array<number>} min_max [minEdge, maxEdge]
136
- * @param {number} escape_value // value that will be ignored
137
- * @param {number} blend_ratio // ratio of blending between two textures
138
- * */
139
- update({ color_ramp_range = null, min_max = null, escape_value = null, blend_ratio = null }) {
140
- const { gl, buffer } = this;
141
- gl.bindBuffer(gl.UNIFORM_BUFFER, buffer);
142
- if (color_ramp_range) {
143
- gl.bufferSubData(gl.UNIFORM_BUFFER, 0, new Float32Array(color_ramp_range));
144
- }
145
- if (min_max) {
146
- gl.bufferSubData(gl.UNIFORM_BUFFER, 8, new Float32Array(min_max));
147
- }
148
- if (escape_value) {
149
- gl.bufferSubData(gl.UNIFORM_BUFFER, 16, new Float32Array([escape_value]));
150
- }
151
- if (blend_ratio) {
152
- gl.bufferSubData(gl.UNIFORM_BUFFER, 20, new Float32Array([blend_ratio]));
153
- }
154
- gl.bindBuffer(gl.UNIFORM_BUFFER, null);
155
- }
156
- bind() {
157
- const { gl, buffer } = this;
158
- gl.bindBufferBase(gl.UNIFORM_BUFFER, this.heatParametersBlockBindingPoint, buffer);
159
- }
160
- free() {
161
- this.gl.deleteBuffer(this.buffer);
162
- }
163
- unbind() {
164
- const { gl } = this;
165
- gl.bindBufferBase(gl.UNIFORM_BUFFER, this.heatParametersBlockBindingPoint, null);
166
- }
167
- }
68
+ `;
69
+
70
+ const gl = this.gl;
71
+ const program = createProgram(gl, vertexShaderSource, fragmentShaderSource);
72
+ const vao = gl.createVertexArray();
73
+ gl.bindVertexArray(vao);
74
+ const buffer = gl.createBuffer();
75
+ this._buffer = buffer;
76
+ gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
77
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
78
+ -1, -1,
79
+ 1, -1,
80
+ 1, 1,
81
+ -1, 1
82
+ ]), gl.STATIC_DRAW);
83
+ const positionLocation = gl.getAttribLocation(program, "a_position");
84
+ gl.enableVertexAttribArray(positionLocation);
85
+ gl.vertexAttribPointer(positionLocation, 2, gl.FLOAT, false, 0, 0);
86
+ gl.bindVertexArray(null);
87
+
88
+ this.heatParametersBlockBindingPoint = 0;
89
+
90
+ const heatParametersBlockIndex = gl.getUniformBlockIndex(program, "HeatParametersBlock");
91
+ gl.uniformBlockBinding(program, heatParametersBlockIndex, this.heatParametersBlockBindingPoint);
92
+
93
+
94
+ return {
95
+ program,
96
+ vao,
97
+ u_float_texture0: gl.getUniformLocation(program, "u_float_texture0"),
98
+ u_float_texture1: gl.getUniformLocation(program, "u_float_texture1"),
99
+ u_color_texture: gl.getUniformLocation(program, "u_color_texture"),
100
+ u_blend_ratio: gl.getUniformLocation(program, "u_blend_ratio"),
101
+ u_color_ramp_range: gl.getUniformLocation(program, "u_color_ramp_range"),
102
+ u_min_max: gl.getUniformLocation(program, "u_min_max"),
103
+ u_escape_value: gl.getUniformLocation(program, "u_escape_value")
104
+ };
105
+ }
106
+
107
+
108
+ getUniformBlockManager() {
109
+ return new HeatParametersBlockManager(this.gl);
110
+ }
111
+ draw(texture0, texture1, colorRampTexture, heatParametersBlockManager) {
112
+ const { gl, programWrapper } = this;
113
+ const { program, u_float_texture0, u_float_texture1, u_color_texture } = programWrapper;
114
+
115
+ gl.useProgram(program);
116
+ gl.bindVertexArray(programWrapper.vao);
117
+ gl.activeTexture(gl.TEXTURE1);
118
+ gl.bindTexture(gl.TEXTURE_2D, texture1);
119
+ gl.uniform1i(u_float_texture1, 1);
120
+ gl.activeTexture(gl.TEXTURE2);
121
+ gl.bindTexture(gl.TEXTURE_2D, colorRampTexture);
122
+ gl.uniform1i(u_color_texture, 2);
123
+ gl.activeTexture(gl.TEXTURE0);
124
+ gl.bindTexture(gl.TEXTURE_2D, texture0);
125
+ gl.uniform1i(u_float_texture0, 0);
126
+ heatParametersBlockManager.bind();
127
+ // clear output texture
128
+ gl.clearColor(0, 0, 0, 0);
129
+ gl.drawArrays(gl.TRIANGLE_FAN, 0, 4);
130
+ gl.bindVertexArray(null);
131
+ heatParametersBlockManager.unbind();
132
+ }
133
+
134
+
135
+ free() {
136
+ const gl = this.gl;
137
+ gl.deleteBuffer(this._buffer);
138
+ gl.deleteProgram(this.programWrapper.program);
139
+ gl.deleteVertexArray(this.programWrapper.vao);
140
+ }
141
+
142
+ }
143
+
144
+
145
+ class HeatParametersBlockManager {
146
+ constructor(gl) {
147
+ this.gl = gl;
148
+ this.buffer = gl.createBuffer();
149
+ gl.bindBuffer(gl.UNIFORM_BUFFER, this.buffer);
150
+ gl.bufferData(gl.UNIFORM_BUFFER, 24, gl.DYNAMIC_DRAW);
151
+ gl.bindBuffer(gl.UNIFORM_BUFFER, null);
152
+ }
153
+
154
+
155
+ /*
156
+ * @param {Array<number>} color_ramp_range [minValue,( maxValue - minValue)]
157
+ * @param {Array<number>} min_max [minEdge, maxEdge]
158
+ * @param {number} escape_value // value that will be ignored
159
+ * @param {number} blend_ratio // ratio of blending between two textures
160
+ * */
161
+ update({ color_ramp_range = null, min_max = null, escape_value = null, blend_ratio = null }) {
162
+ const { gl, buffer } = this;
163
+ gl.bindBuffer(gl.UNIFORM_BUFFER, buffer);
164
+ if (color_ramp_range) {
165
+ gl.bufferSubData(gl.UNIFORM_BUFFER, 0, new Float32Array(color_ramp_range));
166
+ }
167
+ if (min_max) {
168
+ gl.bufferSubData(gl.UNIFORM_BUFFER, 8, new Float32Array(min_max));
169
+ }
170
+ if (escape_value) {
171
+ gl.bufferSubData(gl.UNIFORM_BUFFER, 16, new Float32Array([escape_value]));
172
+ }
173
+ if (blend_ratio) {
174
+ gl.bufferSubData(gl.UNIFORM_BUFFER, 20, new Float32Array([blend_ratio]));
175
+ }
176
+ gl.bindBuffer(gl.UNIFORM_BUFFER, null);
177
+ }
178
+
179
+ bind() {
180
+ const { gl, buffer } = this;
181
+ gl.bindBufferBase(gl.UNIFORM_BUFFER, this.heatParametersBlockBindingPoint, buffer);
182
+ }
183
+
184
+ free() {
185
+ this.gl.deleteBuffer(this.buffer);
186
+ }
187
+
188
+ unbind() {
189
+ const { gl } = this;
190
+ gl.bindBufferBase(gl.UNIFORM_BUFFER, this.heatParametersBlockBindingPoint, null);
191
+ }
192
+
193
+ }