@pibbl/core 0.0.1

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Files changed (1069) hide show
  1. package/LICENSE.txt +19 -0
  2. package/README.md +76 -0
  3. package/THIRD_PARTY_NOTICES.txt +205 -0
  4. package/dist/features/particles/index.d.ts +7 -0
  5. package/dist/features/particles/index.js +26 -0
  6. package/dist/features/particles/index.js.map +7 -0
  7. package/dist/features/particles/index.mjs +1 -0
  8. package/dist/features/particles/lib/canvas/birth-ledger.d.ts +69 -0
  9. package/dist/features/particles/lib/canvas/birth-ledger.js +752 -0
  10. package/dist/features/particles/lib/canvas/birth-ledger.js.map +7 -0
  11. package/dist/features/particles/lib/canvas/component.d.ts +14 -0
  12. package/dist/features/particles/lib/canvas/component.js +249 -0
  13. package/dist/features/particles/lib/canvas/component.js.map +7 -0
  14. package/dist/features/particles/lib/canvas/executor.d.ts +31 -0
  15. package/dist/features/particles/lib/canvas/executor.js +537 -0
  16. package/dist/features/particles/lib/canvas/executor.js.map +7 -0
  17. package/dist/features/particles/lib/canvas/primitive.d.ts +14 -0
  18. package/dist/features/particles/lib/canvas/primitive.js +50 -0
  19. package/dist/features/particles/lib/canvas/primitive.js.map +7 -0
  20. package/dist/features/particles/lib/canvas/raster-cache.d.ts +13 -0
  21. package/dist/features/particles/lib/canvas/raster-cache.js +106 -0
  22. package/dist/features/particles/lib/canvas/raster-cache.js.map +7 -0
  23. package/dist/features/particles/lib/color.d.ts +7 -0
  24. package/dist/features/particles/lib/color.js +159 -0
  25. package/dist/features/particles/lib/color.js.map +7 -0
  26. package/dist/features/particles/lib/compiler.d.ts +134 -0
  27. package/dist/features/particles/lib/compiler.js +443 -0
  28. package/dist/features/particles/lib/compiler.js.map +7 -0
  29. package/dist/features/particles/lib/curve.d.ts +19 -0
  30. package/dist/features/particles/lib/curve.js +129 -0
  31. package/dist/features/particles/lib/curve.js.map +7 -0
  32. package/dist/features/particles/lib/definition-records.d.ts +58 -0
  33. package/dist/features/particles/lib/definition-records.js +500 -0
  34. package/dist/features/particles/lib/definition-records.js.map +7 -0
  35. package/dist/features/particles/lib/definition.d.ts +18 -0
  36. package/dist/features/particles/lib/definition.js +602 -0
  37. package/dist/features/particles/lib/definition.js.map +7 -0
  38. package/dist/features/particles/lib/emission.d.ts +54 -0
  39. package/dist/features/particles/lib/emission.js +184 -0
  40. package/dist/features/particles/lib/emission.js.map +7 -0
  41. package/dist/features/particles/lib/flow/field.d.ts +81 -0
  42. package/dist/features/particles/lib/flow/field.js +585 -0
  43. package/dist/features/particles/lib/flow/field.js.map +7 -0
  44. package/dist/features/particles/lib/flow/hook.d.ts +158 -0
  45. package/dist/features/particles/lib/flow/hook.js +215 -0
  46. package/dist/features/particles/lib/flow/hook.js.map +7 -0
  47. package/dist/features/particles/lib/flow/population.d.ts +25 -0
  48. package/dist/features/particles/lib/flow/population.js +104 -0
  49. package/dist/features/particles/lib/flow/population.js.map +7 -0
  50. package/dist/features/particles/lib/particle.d.ts +113 -0
  51. package/dist/features/particles/lib/particle.js +192 -0
  52. package/dist/features/particles/lib/particle.js.map +7 -0
  53. package/dist/features/particles/lib/random.d.ts +16 -0
  54. package/dist/features/particles/lib/random.js +61 -0
  55. package/dist/features/particles/lib/random.js.map +7 -0
  56. package/dist/features/particles/lib/sample.d.ts +32 -0
  57. package/dist/features/particles/lib/sample.js +397 -0
  58. package/dist/features/particles/lib/sample.js.map +7 -0
  59. package/dist/features/particles/lib/signal-inputs.d.ts +6 -0
  60. package/dist/features/particles/lib/signal-inputs.js +41 -0
  61. package/dist/features/particles/lib/signal-inputs.js.map +7 -0
  62. package/dist/features/particles/lib/system/binding.d.ts +59 -0
  63. package/dist/features/particles/lib/system/binding.js +122 -0
  64. package/dist/features/particles/lib/system/binding.js.map +7 -0
  65. package/dist/features/particles/lib/system/controller.d.ts +58 -0
  66. package/dist/features/particles/lib/system/controller.js +1446 -0
  67. package/dist/features/particles/lib/system/controller.js.map +7 -0
  68. package/dist/features/particles/lib/system/hook.d.ts +13 -0
  69. package/dist/features/particles/lib/system/hook.js +52 -0
  70. package/dist/features/particles/lib/system/hook.js.map +7 -0
  71. package/dist/features/particles/lib/system/ownership.d.ts +26 -0
  72. package/dist/features/particles/lib/system/ownership.js +128 -0
  73. package/dist/features/particles/lib/system/ownership.js.map +7 -0
  74. package/dist/features/particles/lib/types.d.ts +983 -0
  75. package/dist/features/physics/2d-geometry.d.ts +216 -0
  76. package/dist/features/physics/2d-geometry.js +59 -0
  77. package/dist/features/physics/2d-geometry.js.map +7 -0
  78. package/dist/features/physics/2d-geometry.mjs +1 -0
  79. package/dist/features/physics/2d-testing.d.ts +80 -0
  80. package/dist/features/physics/2d-testing.js +141 -0
  81. package/dist/features/physics/2d-testing.js.map +7 -0
  82. package/dist/features/physics/2d-testing.mjs +1 -0
  83. package/dist/features/physics/2d.d.ts +165 -0
  84. package/dist/features/physics/2d.js +119 -0
  85. package/dist/features/physics/2d.js.map +7 -0
  86. package/dist/features/physics/2d.mjs +1 -0
  87. package/dist/features/physics/lib/2d/canvas/components.d.ts +46 -0
  88. package/dist/features/physics/lib/2d/canvas/components.js +212 -0
  89. package/dist/features/physics/lib/2d/canvas/components.js.map +7 -0
  90. package/dist/features/physics/lib/2d/canvas/custom.d.ts +24 -0
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  93. package/dist/features/physics/lib/2d/canvas/debug.d.ts +23 -0
  94. package/dist/features/physics/lib/2d/canvas/debug.js +53 -0
  95. package/dist/features/physics/lib/2d/canvas/debug.js.map +7 -0
  96. package/dist/features/physics/lib/2d/canvas/inference.d.ts +9 -0
  97. package/dist/features/physics/lib/2d/canvas/inference.js +704 -0
  98. package/dist/features/physics/lib/2d/canvas/inference.js.map +7 -0
  99. package/dist/features/physics/lib/2d/canvas/presentation.d.ts +11 -0
  100. package/dist/features/physics/lib/2d/canvas/presentation.js +169 -0
  101. package/dist/features/physics/lib/2d/canvas/presentation.js.map +7 -0
  102. package/dist/features/physics/lib/2d/collision/analytic.d.ts +15 -0
  103. package/dist/features/physics/lib/2d/collision/analytic.js +151 -0
  104. package/dist/features/physics/lib/2d/collision/analytic.js.map +7 -0
  105. package/dist/features/physics/lib/2d/collision/casts.d.ts +37 -0
  106. package/dist/features/physics/lib/2d/collision/casts.js +631 -0
  107. package/dist/features/physics/lib/2d/collision/casts.js.map +7 -0
  108. package/dist/features/physics/lib/2d/collision/epa.d.ts +21 -0
  109. package/dist/features/physics/lib/2d/collision/epa.js +102 -0
  110. package/dist/features/physics/lib/2d/collision/epa.js.map +7 -0
  111. package/dist/features/physics/lib/2d/collision/gjk.d.ts +28 -0
  112. package/dist/features/physics/lib/2d/collision/gjk.js +233 -0
  113. package/dist/features/physics/lib/2d/collision/gjk.js.map +7 -0
  114. package/dist/features/physics/lib/2d/collision/manifold.d.ts +35 -0
  115. package/dist/features/physics/lib/2d/collision/manifold.js +238 -0
  116. package/dist/features/physics/lib/2d/collision/manifold.js.map +7 -0
  117. package/dist/features/physics/lib/2d/collision/pairs.d.ts +10 -0
  118. package/dist/features/physics/lib/2d/collision/pairs.js +285 -0
  119. package/dist/features/physics/lib/2d/collision/pairs.js.map +7 -0
  120. package/dist/features/physics/lib/2d/collision/support.d.ts +20 -0
  121. package/dist/features/physics/lib/2d/collision/support.js +155 -0
  122. package/dist/features/physics/lib/2d/collision/support.js.map +7 -0
  123. package/dist/features/physics/lib/2d/inspection-types.d.ts +159 -0
  124. package/dist/features/physics/lib/2d/math.d.ts +27 -0
  125. package/dist/features/physics/lib/2d/math.js +314 -0
  126. package/dist/features/physics/lib/2d/math.js.map +7 -0
  127. package/dist/features/physics/lib/2d/numeric-policy.d.ts +24 -0
  128. package/dist/features/physics/lib/2d/numeric-policy.js +51 -0
  129. package/dist/features/physics/lib/2d/numeric-policy.js.map +7 -0
  130. package/dist/features/physics/lib/2d/runtime/body-handle.d.ts +148 -0
  131. package/dist/features/physics/lib/2d/runtime/body-handle.js +305 -0
  132. package/dist/features/physics/lib/2d/runtime/body-handle.js.map +7 -0
  133. package/dist/features/physics/lib/2d/runtime/context.d.ts +9 -0
  134. package/dist/features/physics/lib/2d/runtime/context.js +57 -0
  135. package/dist/features/physics/lib/2d/runtime/context.js.map +7 -0
  136. package/dist/features/physics/lib/2d/runtime/controller.d.ts +106 -0
  137. package/dist/features/physics/lib/2d/runtime/controller.js +1317 -0
  138. package/dist/features/physics/lib/2d/runtime/controller.js.map +7 -0
  139. package/dist/features/physics/lib/2d/runtime/descriptors.d.ts +153 -0
  140. package/dist/features/physics/lib/2d/runtime/descriptors.js +526 -0
  141. package/dist/features/physics/lib/2d/runtime/descriptors.js.map +7 -0
  142. package/dist/features/physics/lib/2d/runtime/events.d.ts +56 -0
  143. package/dist/features/physics/lib/2d/runtime/events.js +153 -0
  144. package/dist/features/physics/lib/2d/runtime/events.js.map +7 -0
  145. package/dist/features/physics/lib/2d/runtime/obstacles.d.ts +22 -0
  146. package/dist/features/physics/lib/2d/runtime/obstacles.js +192 -0
  147. package/dist/features/physics/lib/2d/runtime/obstacles.js.map +7 -0
  148. package/dist/features/physics/lib/2d/runtime/ownership.d.ts +41 -0
  149. package/dist/features/physics/lib/2d/runtime/ownership.js +46 -0
  150. package/dist/features/physics/lib/2d/runtime/ownership.js.map +7 -0
  151. package/dist/features/physics/lib/2d/runtime/trace.d.ts +32 -0
  152. package/dist/features/physics/lib/2d/runtime/trace.js +22 -0
  153. package/dist/features/physics/lib/2d/runtime/trace.js.map +7 -0
  154. package/dist/features/physics/lib/2d/runtime/world-component.d.ts +18 -0
  155. package/dist/features/physics/lib/2d/runtime/world-component.js +41 -0
  156. package/dist/features/physics/lib/2d/runtime/world-component.js.map +7 -0
  157. package/dist/features/physics/lib/2d/runtime/world-props.d.ts +16 -0
  158. package/dist/features/physics/lib/2d/shape-records.d.ts +60 -0
  159. package/dist/features/physics/lib/2d/shape-records.js +26 -0
  160. package/dist/features/physics/lib/2d/shape-records.js.map +7 -0
  161. package/dist/features/physics/lib/2d/shapes.d.ts +191 -0
  162. package/dist/features/physics/lib/2d/shapes.js +543 -0
  163. package/dist/features/physics/lib/2d/shapes.js.map +7 -0
  164. package/dist/features/physics/lib/2d/types.d.ts +713 -0
  165. package/dist/features/physics/lib/2d/types.js +1 -0
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  167. package/dist/features/physics/lib/2d/world/broad-phase.d.ts +77 -0
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  170. package/dist/features/physics/lib/2d/world/ccd.d.ts +19 -0
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  173. package/dist/features/physics/lib/2d/world/contact-cache.d.ts +81 -0
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  176. package/dist/features/physics/lib/2d/world/integrator.d.ts +11 -0
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  187. package/dist/features/physics/lib/2d/world/solver.d.ts +58 -0
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  190. package/dist/features/physics/lib/2d/world/storage.d.ts +96 -0
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  196. package/dist/features/physics/lib/shared/signal-inputs.d.ts +5 -0
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@@ -0,0 +1,93 @@
1
+ import { isSignal } from "../lib/signals/graph.js";
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+ import { layoutDiagnostic } from "../lib/style/diagnostics.js";
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+ import { PIBBL_FILTER_EXECUTOR } from "../lib/style/filter-types.js";
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+ import { borrowTextureRaster, validateTexturePaint } from "../lib/textures/texture-protocol.js";
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+ import { filterBoundaryExecutor } from "./filter-executor.js";
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+ import { processReflection, isReflectionImage } from "./render-reflection-boundary.js";
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+ import { concreteColor } from "./native-color.js";
8
+ const definitions = /* @__PURE__ */ new WeakMap();
9
+ const executor = {
10
+ prepare(value, property, context) {
11
+ const options = definitions.get(value);
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+ if (!options) throw new Error("A reflected-light filter value was created by an incompatible Pibbl runtime.");
13
+ const fail = (key, value2, reason) => layoutDiagnostic({ component: context.component, property: `${property}.${key}`, value: value2, algorithm: context.algorithm, constraints: context.constraints, reason });
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+ const numeric = (key, fallback, min, max) => {
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+ const input = options[key];
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+ const value2 = input === void 0 ? fallback : isSignal(input) ? input.get() : input;
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+ if (typeof value2 !== "number" || !Number.isFinite(value2) || value2 < min || value2 > max || key === "softness" && value2 === 0) throw fail(key, value2, `must be finite and within ${min}..${max}${key === "softness" ? " (strictly positive)" : ""}`);
18
+ return value2;
19
+ };
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+ const opacity = numeric("opacity", 0.15, 0, 1), threshold = numeric("threshold", 0.1, -1, 1), softness = numeric("softness", 0.25, 0, 2);
21
+ const direction = options.direction ?? [-0.6, -0.8];
22
+ if (!Array.isArray(direction) || direction.length !== 2 || !direction.every((value2) => typeof value2 === "number" && Number.isFinite(value2))) {
23
+ throw fail("direction", direction, "must contain two finite components with nonzero length");
24
+ }
25
+ const length = Math.hypot(direction[0], direction[1]);
26
+ if (length === 0) throw fail("direction", direction, "must contain two finite components with nonzero length");
27
+ const candidateRegion = options.region;
28
+ if (!candidateRegion || typeof candidateRegion !== "object") {
29
+ throw fail("region", candidateRegion, "must have finite coordinates and positive dimensions");
30
+ }
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+ const { x, y, width, height } = candidateRegion;
32
+ if (![x, y, width, height].every((value2) => typeof value2 === "number" && Number.isFinite(value2))) {
33
+ throw fail("region", candidateRegion, "must have finite coordinates and positive dimensions");
34
+ }
35
+ const numericRegion = { x, y, width, height };
36
+ if (numericRegion.width <= 0 || numericRegion.height <= 0) {
37
+ throw fail("region", candidateRegion, "must have finite coordinates and positive dimensions");
38
+ }
39
+ const region = Object.freeze(numericRegion);
40
+ const map = isSignal(options.map) ? options.map.get() : options.map;
41
+ try {
42
+ validateTexturePaint(map);
43
+ if (opacity !== 0) borrowTextureRaster(map, () => void 0);
44
+ } catch (error) {
45
+ throw fail("map", map, error instanceof Error ? error.message : String(error));
46
+ }
47
+ const source = options.source === void 0 ? "#ffffff" : isSignal(options.source) ? options.source.get() : options.source;
48
+ if (typeof source === "string") {
49
+ concreteColor(source, `${property}.source`, context);
50
+ if (typeof CSS === "undefined" || !CSS.supports("color", source)) throw fail("source", source, "must be a supported concrete CSS color");
51
+ } else if (isReflectionImage(source)) {
52
+ const ready = "naturalWidth" in source ? source.complete && source.naturalWidth > 0 && source.naturalHeight > 0 : source.width > 0 && source.height > 0;
53
+ if (!ready) throw fail("source", source, "image must already be decoded and have positive dimensions");
54
+ } else {
55
+ try {
56
+ validateTexturePaint(source);
57
+ if (opacity !== 0) borrowTextureRaster(source, () => void 0);
58
+ } catch (error) {
59
+ throw fail("source", source, error instanceof Error ? error.message : String(error));
60
+ }
61
+ }
62
+ const settings = { opacity, threshold, softness, direction: [direction[0] / length, direction[1] / length] };
63
+ const process = (warp) => (input, windows) => {
64
+ try {
65
+ return processReflection(input, windows, map, source, settings, region, warp);
66
+ } catch (error) {
67
+ const failure = fail("source", source, `reflected-light processing failed: ${error instanceof Error ? error.message : String(error)}`);
68
+ Object.defineProperty(failure, "cause", { value: error });
69
+ throw failure;
70
+ }
71
+ };
72
+ return Object.freeze({
73
+ executor: filterBoundaryExecutor,
74
+ reverseInfluence: (output) => ({ ...output }),
75
+ process: opacity === 0 ? void 0 : process(),
76
+ fuseWithPrevious: (previous) => previous.textureWarp ? Object.freeze({ executor: filterBoundaryExecutor, reverseInfluence: previous.reverseInfluence, process: process(previous.textureWarp) }) : void 0
77
+ });
78
+ },
79
+ render: filterBoundaryExecutor.render
80
+ };
81
+ function reflectedLight(options) {
82
+ const rawOptions = options;
83
+ const region = rawOptions.region && typeof rawOptions.region === "object" ? Object.freeze({ ...rawOptions.region }) : rawOptions.region;
84
+ const direction = rawOptions.direction === void 0 ? void 0 : Array.isArray(rawOptions.direction) ? Object.freeze([...rawOptions.direction]) : rawOptions.direction;
85
+ const definition = Object.freeze({ ...options, region, direction });
86
+ const value = Object.freeze({ [PIBBL_FILTER_EXECUTOR]: executor });
87
+ definitions.set(value, definition);
88
+ return value;
89
+ }
90
+ export {
91
+ reflectedLight
92
+ };
93
+ //# sourceMappingURL=reflected-light.js.map
@@ -0,0 +1,7 @@
1
+ {
2
+ "version": 3,
3
+ "sources": ["../../src/filters/reflected-light.ts"],
4
+ "sourcesContent": ["import { isSignal } from '../lib/signals/graph.js';\nimport { layoutDiagnostic } from '../lib/style/diagnostics.js';\nimport { PIBBL_FILTER_EXECUTOR, type PibblFilter, type PibblFilterExecutor, type PibblReflectedLightFilterOptions } from '../lib/style/filter-types.js';\nimport { borrowTextureRaster, validateTexturePaint } from '../lib/textures/texture-protocol.js';\nimport { filterBoundaryExecutor, type CustomPreparedFilter } from './filter-executor.js';\nimport { processReflection, isReflectionImage } from './render-reflection-boundary.js';\nimport { concreteColor } from './native-color.js';\n\nconst definitions = new WeakMap<PibblFilter, Readonly<PibblReflectedLightFilterOptions>>();\nconst executor: PibblFilterExecutor = {\n prepare(value, property, context) {\n const options=definitions.get(value);\n if(!options) throw new Error('A reflected-light filter value was created by an incompatible Pibbl runtime.');\n const fail=(key:string,value:unknown,reason:string)=>layoutDiagnostic({component:context.component,property:`${property}.${key}`,value,algorithm:context.algorithm,constraints:context.constraints,reason});\n const numeric=(key:'opacity'|'threshold'|'softness',fallback:number,min:number,max:number)=>{\n const input=options[key]; const value=input===undefined?fallback:isSignal(input)?input.get():input;\n if(typeof value!=='number'||!Number.isFinite(value)||value<min||value>max||(key==='softness'&&value===0)) throw fail(key,value,`must be finite and within ${min}..${max}${key==='softness'?' (strictly positive)':''}`);\n return value;\n };\n const opacity=numeric('opacity',0.15,0,1), threshold=numeric('threshold',0.1,-1,1), softness=numeric('softness',0.25,0,2);\n const direction: unknown = options.direction ?? [-0.6, -0.8];\n if (!Array.isArray(direction) || direction.length !== 2 || !direction.every(value => typeof value === 'number' && Number.isFinite(value))) {\n throw fail('direction', direction, 'must contain two finite components with nonzero length');\n }\n const length = Math.hypot(direction[0], direction[1]);\n if (length === 0) throw fail('direction', direction, 'must contain two finite components with nonzero length');\n const candidateRegion: unknown = options.region;\n if (!candidateRegion || typeof candidateRegion !== 'object') {\n throw fail('region', candidateRegion, 'must have finite coordinates and positive dimensions');\n }\n const { x, y, width, height } = candidateRegion as { x?: unknown; y?: unknown; width?: unknown; height?: unknown };\n if (![x, y, width, height].every(value => typeof value === 'number' && Number.isFinite(value))) {\n throw fail('region', candidateRegion, 'must have finite coordinates and positive dimensions');\n }\n const numericRegion = { x: x as number, y: y as number, width: width as number, height: height as number };\n if (numericRegion.width <= 0 || numericRegion.height <= 0) {\n throw fail('region', candidateRegion, 'must have finite coordinates and positive dimensions');\n }\n const region = Object.freeze(numericRegion);\n const map=isSignal(options.map)?options.map.get():options.map;\n try { validateTexturePaint(map); if(opacity!==0) borrowTextureRaster(map,()=>undefined); }\n catch(error) { throw fail('map',map,error instanceof Error?error.message:String(error)); }\n const source=options.source===undefined?'#ffffff':isSignal(options.source)?options.source.get():options.source;\n if(typeof source==='string') {\n concreteColor(source,`${property}.source`,context);\n if(typeof CSS==='undefined'||!CSS.supports('color',source)) throw fail('source',source,'must be a supported concrete CSS color');\n } else if(isReflectionImage(source)) {\n const ready='naturalWidth' in source?source.complete&&source.naturalWidth>0&&source.naturalHeight>0:source.width>0&&source.height>0;\n if(!ready) throw fail('source',source,'image must already be decoded and have positive dimensions');\n } else {\n try { validateTexturePaint(source); if(opacity!==0) borrowTextureRaster(source,()=>undefined); }\n catch(error) { throw fail('source',source,error instanceof Error?error.message:String(error)); }\n }\n const settings={opacity,threshold,softness,direction:[direction[0]/length,direction[1]/length] as const};\n const process=(warp?:CustomPreparedFilter['textureWarp']):NonNullable<CustomPreparedFilter['process']>=>(input,windows)=>{\n try { return processReflection(input,windows,map,source,settings,region,warp); }\n catch(error) { const failure=fail('source',source,`reflected-light processing failed: ${error instanceof Error?error.message:String(error)}`); Object.defineProperty(failure,'cause',{value:error});throw failure; }\n };\n return Object.freeze({\n executor:filterBoundaryExecutor,\n reverseInfluence:output=>({...output}),\n process:opacity===0?undefined:process(),\n fuseWithPrevious:previous=>previous.textureWarp?Object.freeze({executor:filterBoundaryExecutor,reverseInfluence:previous.reverseInfluence,process:process(previous.textureWarp)}):undefined,\n } satisfies CustomPreparedFilter);\n },\n render:filterBoundaryExecutor.render,\n};\n\n/**\n * Adds slope-selective surface light without changing scene alpha or geometry.\n *\n * @param options - Lighting texture and reflected-light appearance settings. See\n * {@link PibblReflectedLightFilterOptions} .\n * @returns A reflected-light filter descriptor for style.filter. See {@link PibblFilter}.\n *\n * @see {@link PibblReflectedLightFilterOptions}\n * @see {@link PibblFilter}\n */\nexport function reflectedLight(options: PibblReflectedLightFilterOptions): PibblFilter {\n const rawOptions = options as unknown as { readonly region: unknown; readonly direction?: unknown };\n const region = rawOptions.region && typeof rawOptions.region === 'object'\n ? Object.freeze({ ...(rawOptions.region as object) })\n : rawOptions.region;\n const direction = rawOptions.direction === undefined\n ? undefined\n : Array.isArray(rawOptions.direction)\n ? Object.freeze([...rawOptions.direction])\n : rawOptions.direction;\n const definition = Object.freeze({ ...options, region, direction }) as Readonly<PibblReflectedLightFilterOptions>;\n const value = Object.freeze({ [PIBBL_FILTER_EXECUTOR]: executor });\n definitions.set(value, definition);\n return value;\n}\n"],
5
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6
+ "names": ["value"]
7
+ }
@@ -0,0 +1,58 @@
1
+ import type { BorrowedTextureRaster } from '../lib/textures/texture-protocol.js';
2
+ export interface ReflectionCoordinates {
3
+ readonly originX: number;
4
+ readonly originY: number;
5
+ readonly density: number;
6
+ readonly region: Readonly<{
7
+ x: number;
8
+ y: number;
9
+ width: number;
10
+ height: number;
11
+ }>;
12
+ }
13
+ export interface ReflectionGpuCallbacks {
14
+ readonly onContextLost?: () => void;
15
+ readonly onContextRestored?: () => void;
16
+ }
17
+ export interface ReflectionSettings {
18
+ readonly opacity: number;
19
+ readonly threshold: number;
20
+ readonly softness: number;
21
+ readonly direction: readonly [number, number];
22
+ }
23
+ export type ReflectionLight = {
24
+ readonly color: string;
25
+ } | {
26
+ readonly image: HTMLImageElement | ImageBitmap;
27
+ } | {
28
+ readonly raster: BorrowedTextureRaster;
29
+ };
30
+ export interface ReflectionWarp {
31
+ readonly map: BorrowedTextureRaster;
32
+ readonly strength: number;
33
+ readonly region: ReflectionCoordinates['region'];
34
+ }
35
+ /** Optional synchronous image processor; scene pixels are never read back. */
36
+ export declare class ReflectionGpu {
37
+ private readonly callbacks;
38
+ private readonly canvas;
39
+ private gl;
40
+ private resources;
41
+ private readonly maps;
42
+ private readonly directKey;
43
+ private colorCanvas;
44
+ private directRevision;
45
+ private disposed;
46
+ private lost;
47
+ private readonly onContextLost;
48
+ private readonly onContextRestored;
49
+ constructor(callbacks?: Readonly<ReflectionGpuCallbacks>);
50
+ get isContextLost(): boolean;
51
+ private acquireResources;
52
+ apply(source: OffscreenCanvas, map: BorrowedTextureRaster, light: ReflectionLight, settings: ReflectionSettings, coordinates: ReflectionCoordinates, warp?: ReflectionWarp): ImageBitmap;
53
+ private acquireResourcesWithContext;
54
+ private upload;
55
+ retainMaps(resources: ReadonlySet<object>): void;
56
+ private releaseResources;
57
+ dispose(): void;
58
+ }
@@ -0,0 +1,266 @@
1
+ const vertexSource = `#version 300 es
2
+ in vec2 p;
3
+ out vec2 uv;
4
+ void main() { uv = vec2((p.x + 1.) * .5, 1. - (p.y + 1.) * .5); gl_Position = vec4(p, 0, 1); }
5
+ `;
6
+ const fragmentSource = `#version 300 es
7
+ precision highp float;
8
+ uniform sampler2D scene, map, lightMap, warpMap;
9
+ uniform vec2 logicalOrigin, logicalSize, mapOrigin, tileSize, lightOrigin, lightSize, warpOrigin, warpSize, warpStrength, direction;
10
+ uniform float rotation, lightRotation, warpRotation, opacity, threshold, softness;
11
+ in vec2 uv;
12
+ out vec4 outputColor;
13
+ float decode(float c) { float b=c*255.; return (b-128.)/(b<128.?128.:127.); }
14
+ vec2 coordinates(vec2 origin, vec2 size, float angle) {
15
+ vec2 p=logicalOrigin+uv*logicalSize-origin;
16
+ float c=cos(angle),s=sin(angle);
17
+ return vec2(c*p.x+s*p.y,-s*p.x+c*p.y)/size;
18
+ }
19
+ vec4 sourcePixel(ivec2 p) {
20
+ ivec2 size=textureSize(scene,0);
21
+ if(any(lessThan(p,ivec2(0)))||any(greaterThanEqual(p,size))) return vec4(0);
22
+ return texelFetch(scene,p,0);
23
+ }
24
+ vec4 sourceSample(vec2 p) {
25
+ vec2 pixel=p*vec2(textureSize(scene,0))-.5;
26
+ ivec2 base=ivec2(floor(pixel)); vec2 f=fract(pixel);
27
+ return mix(mix(sourcePixel(base),sourcePixel(base+ivec2(1,0)),f.x),mix(sourcePixel(base+ivec2(0,1)),sourcePixel(base+ivec2(1,1)),f.x),f.y);
28
+ }
29
+ void main() {
30
+ vec4 warp=texture(warpMap,coordinates(warpOrigin,warpSize,warpRotation));
31
+ vec4 base=sourceSample(uv+vec2(decode(warp.r),decode(warp.g))*warp.a*warpStrength);
32
+ vec4 field=texture(map,coordinates(mapOrigin,tileSize,rotation));
33
+ vec2 slope=vec2(decode(field.r),decode(field.g));
34
+ float coverage=smoothstep(threshold,threshold+softness,dot(slope,direction))*field.a*opacity;
35
+ vec4 light=texture(lightMap,coordinates(lightOrigin,lightSize,lightRotation)+slope*.035);
36
+ float amount=coverage*light.a;
37
+ outputColor=vec4(base.rgb*(1.-amount)+base.a*light.rgb*amount,base.a);
38
+ }
39
+ `;
40
+ class ReflectionGpu {
41
+ constructor(callbacks = {}) {
42
+ this.callbacks = callbacks;
43
+ this.canvas.addEventListener("webglcontextlost", this.onContextLost);
44
+ this.canvas.addEventListener("webglcontextrestored", this.onContextRestored);
45
+ }
46
+ callbacks;
47
+ canvas = new OffscreenCanvas(1, 1);
48
+ gl;
49
+ resources;
50
+ maps = /* @__PURE__ */ new Map();
51
+ directKey = {};
52
+ colorCanvas;
53
+ directRevision = 0;
54
+ disposed = false;
55
+ lost = false;
56
+ onContextLost = (event) => {
57
+ event.preventDefault();
58
+ if (this.disposed || this.lost) return;
59
+ this.lost = true;
60
+ this.releaseResources(false);
61
+ this.callbacks.onContextLost?.();
62
+ };
63
+ onContextRestored = () => {
64
+ if (this.disposed || !this.lost) return;
65
+ this.lost = false;
66
+ this.callbacks.onContextRestored?.();
67
+ };
68
+ get isContextLost() {
69
+ return this.lost || this.gl?.isContextLost() === true;
70
+ }
71
+ acquireResources() {
72
+ if (this.disposed) throw new Error("Cannot use a disposed reflection processor.");
73
+ if (this.isContextLost) throw new Error("Reflection WebGL2 context was lost.");
74
+ if (this.resources) return this.resources;
75
+ const gl = this.canvas.getContext("webgl2", { premultipliedAlpha: true, preserveDrawingBuffer: false });
76
+ if (!gl) throw new Error("Reflection requires OffscreenCanvas WebGL2 support.");
77
+ if (gl.isContextLost()) throw new Error("Reflection WebGL2 context was lost.");
78
+ this.gl = gl;
79
+ const vertex = compile(gl, gl.VERTEX_SHADER, vertexSource);
80
+ let fragment;
81
+ let program = null;
82
+ try {
83
+ fragment = compile(gl, gl.FRAGMENT_SHADER, fragmentSource);
84
+ program = gl.createProgram();
85
+ if (!program) throw new Error("Could not allocate reflection program.");
86
+ gl.attachShader(program, vertex);
87
+ gl.attachShader(program, fragment);
88
+ gl.linkProgram(program);
89
+ if (!gl.getProgramParameter(program, gl.LINK_STATUS)) throw new Error(`Reflection shader link failed: ${gl.getProgramInfoLog(program)}`);
90
+ } catch (error) {
91
+ if (program) gl.deleteProgram(program);
92
+ throw error;
93
+ } finally {
94
+ gl.deleteShader(vertex);
95
+ if (fragment) gl.deleteShader(fragment);
96
+ }
97
+ const vao = gl.createVertexArray(), buffer = gl.createBuffer();
98
+ if (!vao || !buffer) {
99
+ if (vao) gl.deleteVertexArray(vao);
100
+ if (buffer) gl.deleteBuffer(buffer);
101
+ gl.deleteProgram(program);
102
+ throw new Error("Could not allocate reflection geometry.");
103
+ }
104
+ gl.bindVertexArray(vao);
105
+ gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
106
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([-1, -1, 1, -1, -1, 1, 1, 1]), gl.STATIC_DRAW);
107
+ const location = gl.getAttribLocation(program, "p");
108
+ gl.enableVertexAttribArray(location);
109
+ gl.vertexAttribPointer(location, 2, gl.FLOAT, false, 0, 0);
110
+ const source = gl.createTexture();
111
+ if (!source) {
112
+ if (source) gl.deleteTexture(source);
113
+ gl.deleteBuffer(buffer);
114
+ gl.deleteVertexArray(vao);
115
+ gl.deleteProgram(program);
116
+ throw new Error("Could not allocate reflection textures.");
117
+ }
118
+ const resources = { program, vao, buffer, source };
119
+ gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE);
120
+ this.resources = resources;
121
+ return resources;
122
+ }
123
+ apply(source, map, light, settings, coordinates, warp) {
124
+ const { gl, program, vao, source: sourceTexture } = this.acquireResourcesWithContext();
125
+ const maximum = gl.getParameter(gl.MAX_TEXTURE_SIZE);
126
+ if (Math.max(source.width, source.height, map.width, map.height, warp?.map.width ?? 0, warp?.map.height ?? 0) > maximum) throw new RangeError("Reflection target exceeds WebGL2 maximum texture size.");
127
+ if (this.canvas.width !== source.width) this.canvas.width = source.width;
128
+ if (this.canvas.height !== source.height) this.canvas.height = source.height;
129
+ gl.viewport(0, 0, source.width, source.height);
130
+ gl.useProgram(program);
131
+ gl.bindVertexArray(vao);
132
+ this.upload(gl, 0, sourceTexture, source, true, false);
133
+ const uploaded = /* @__PURE__ */ new Map();
134
+ const bind = (unit, raster) => {
135
+ if (Math.max(raster.width, raster.height) > maximum) throw new RangeError("Reflection light exceeds WebGL2 maximum texture size.");
136
+ let cached = this.maps.get(raster.resource);
137
+ if (!cached) {
138
+ const texture = gl.createTexture();
139
+ if (!texture) throw new Error("Could not allocate reflection input texture.");
140
+ cached = { texture, revision: -1 };
141
+ this.maps.set(raster.resource, cached);
142
+ }
143
+ this.upload(gl, unit, cached.texture, raster.source, false, raster.placement.mode !== "stretch", cached.revision !== raster.revision && uploaded.get(raster.resource) !== raster.revision);
144
+ uploaded.set(raster.resource, raster.revision);
145
+ };
146
+ bind(1, map);
147
+ bind(3, warp?.map ?? map);
148
+ let lightPlacement = { mode: "stretch" };
149
+ let lightWidth = 1, lightHeight = 1;
150
+ if ("raster" in light) {
151
+ bind(2, light.raster);
152
+ lightPlacement = light.raster.placement;
153
+ lightWidth = light.raster.width;
154
+ lightHeight = light.raster.height;
155
+ } else {
156
+ let image;
157
+ if ("color" in light) {
158
+ const canvas = this.colorCanvas ??= new OffscreenCanvas(1, 1);
159
+ const ctx = canvas.getContext("2d");
160
+ if (!ctx) throw new Error("Reflection colors require Canvas 2D.");
161
+ ctx.clearRect(0, 0, 1, 1);
162
+ ctx.fillStyle = light.color;
163
+ ctx.fillRect(0, 0, 1, 1);
164
+ image = canvas;
165
+ } else {
166
+ image = light.image;
167
+ lightWidth = "naturalWidth" in light.image ? light.image.naturalWidth : light.image.width;
168
+ lightHeight = "naturalHeight" in light.image ? light.image.naturalHeight : light.image.height;
169
+ }
170
+ bind(2, { source: image, width: lightWidth, height: lightHeight, resource: this.directKey, revision: ++this.directRevision, placement: lightPlacement });
171
+ }
172
+ const uniform = (name) => gl.getUniformLocation(program, name);
173
+ const placement = (origin, size, angle, value, region, width, height) => {
174
+ gl.uniform2f(uniform(origin), region.x + (value.offsetX ?? 0), region.y + (value.offsetY ?? 0));
175
+ gl.uniform2f(uniform(size), value.mode === "stretch" ? region.width : value.tileWidth ?? width, value.mode === "stretch" ? region.height : value.tileHeight ?? height);
176
+ gl.uniform1f(uniform(angle), (value.rotation ?? 0) * Math.PI / 180);
177
+ };
178
+ gl.uniform1i(uniform("scene"), 0);
179
+ gl.uniform1i(uniform("map"), 1);
180
+ gl.uniform1i(uniform("lightMap"), 2);
181
+ gl.uniform1i(uniform("warpMap"), 3);
182
+ gl.uniform2f(uniform("logicalOrigin"), coordinates.originX, coordinates.originY);
183
+ gl.uniform2f(uniform("logicalSize"), source.width / coordinates.density, source.height / coordinates.density);
184
+ placement("mapOrigin", "tileSize", "rotation", map.placement, coordinates.region, map.width, map.height);
185
+ placement("lightOrigin", "lightSize", "lightRotation", lightPlacement, coordinates.region, lightWidth, lightHeight);
186
+ placement("warpOrigin", "warpSize", "warpRotation", warp?.map.placement ?? map.placement, warp?.region ?? coordinates.region, warp?.map.width ?? map.width, warp?.map.height ?? map.height);
187
+ gl.uniform2f(uniform("warpStrength"), (warp?.strength ?? 0) * coordinates.density / source.width, (warp?.strength ?? 0) * coordinates.density / source.height);
188
+ gl.uniform2f(uniform("direction"), settings.direction[0], settings.direction[1]);
189
+ gl.uniform1f(uniform("opacity"), settings.opacity);
190
+ gl.uniform1f(uniform("threshold"), settings.threshold);
191
+ gl.uniform1f(uniform("softness"), settings.softness);
192
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
193
+ if (this.isContextLost) throw new Error("Reflection WebGL2 context was lost.");
194
+ const error = gl.getError();
195
+ if (error !== gl.NO_ERROR) throw new Error(`Reflection GPU processing failed (${error}).`);
196
+ for (const [resource, revision] of uploaded) this.maps.get(resource).revision = revision;
197
+ return this.canvas.transferToImageBitmap();
198
+ }
199
+ acquireResourcesWithContext() {
200
+ const resources = this.acquireResources();
201
+ const gl = this.gl;
202
+ if (!gl || gl.isContextLost()) throw new Error("Reflection WebGL2 context was lost.");
203
+ return { ...resources, gl };
204
+ }
205
+ upload(gl, unit, texture, canvas, premultiply, repeat, upload = true) {
206
+ gl.activeTexture(gl.TEXTURE0 + unit);
207
+ gl.bindTexture(gl.TEXTURE_2D, texture);
208
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
209
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
210
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, repeat ? gl.REPEAT : gl.CLAMP_TO_EDGE);
211
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, repeat ? gl.REPEAT : gl.CLAMP_TO_EDGE);
212
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, premultiply);
213
+ if (upload) gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, canvas);
214
+ }
215
+ retainMaps(resources) {
216
+ const gl = this.gl;
217
+ for (const [resource, cached] of this.maps) {
218
+ if (resource !== this.directKey && !resources.has(resource)) {
219
+ if (gl && !gl.isContextLost()) gl.deleteTexture(cached.texture);
220
+ this.maps.delete(resource);
221
+ }
222
+ }
223
+ }
224
+ releaseResources(deleteResources) {
225
+ const gl = this.gl;
226
+ const resources = this.resources;
227
+ this.resources = void 0;
228
+ if (gl && !gl.isContextLost() && deleteResources) {
229
+ gl.deleteTexture(resources?.source ?? null);
230
+ for (const cached of this.maps.values()) gl.deleteTexture(cached.texture);
231
+ if (resources) {
232
+ gl.deleteBuffer(resources.buffer);
233
+ gl.deleteVertexArray(resources.vao);
234
+ gl.deleteProgram(resources.program);
235
+ }
236
+ }
237
+ this.maps.clear();
238
+ }
239
+ dispose() {
240
+ if (this.disposed) return;
241
+ this.disposed = true;
242
+ this.canvas.removeEventListener("webglcontextlost", this.onContextLost);
243
+ this.canvas.removeEventListener("webglcontextrestored", this.onContextRestored);
244
+ this.releaseResources(true);
245
+ this.canvas.width = 0;
246
+ this.canvas.height = 0;
247
+ if (this.colorCanvas) this.colorCanvas.width = this.colorCanvas.height = 0;
248
+ this.colorCanvas = void 0;
249
+ }
250
+ }
251
+ function compile(gl, kind, source) {
252
+ const shader = gl.createShader(kind);
253
+ if (!shader) throw new Error("Could not allocate reflection shader.");
254
+ gl.shaderSource(shader, source);
255
+ gl.compileShader(shader);
256
+ if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
257
+ const error = gl.getShaderInfoLog(shader);
258
+ gl.deleteShader(shader);
259
+ throw new Error(`Reflection shader compile failed: ${error}`);
260
+ }
261
+ return shader;
262
+ }
263
+ export {
264
+ ReflectionGpu
265
+ };
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+ //# sourceMappingURL=reflection-gpu.js.map
@@ -0,0 +1,7 @@
1
+ {
2
+ "version": 3,
3
+ "sources": ["../../src/filters/reflection-gpu.ts"],
4
+ "sourcesContent": ["import type { BorrowedTextureRaster, TexturePlacement } from '../lib/textures/texture-protocol.js';\n\nexport interface ReflectionCoordinates {\n readonly originX: number;\n readonly originY: number;\n readonly density: number;\n readonly region: Readonly<{ x: number; y: number; width: number; height: number }>;\n}\nexport interface ReflectionGpuCallbacks {\n readonly onContextLost?: () => void;\n readonly onContextRestored?: () => void;\n}\nconst vertexSource = `#version 300 es\nin vec2 p;\nout vec2 uv;\nvoid main() { uv = vec2((p.x + 1.) * .5, 1. - (p.y + 1.) * .5); gl_Position = vec4(p, 0, 1); }\n`;\nexport interface ReflectionSettings {\n readonly opacity: number; readonly threshold: number; readonly softness: number;\n readonly direction: readonly [number, number];\n}\nexport type ReflectionLight = { readonly color: string } | { readonly image: HTMLImageElement | ImageBitmap } | { readonly raster: BorrowedTextureRaster };\nexport interface ReflectionWarp { readonly map: BorrowedTextureRaster; readonly strength: number; readonly region: ReflectionCoordinates['region']; }\nconst fragmentSource = `#version 300 es\nprecision highp float;\nuniform sampler2D scene, map, lightMap, warpMap;\nuniform vec2 logicalOrigin, logicalSize, mapOrigin, tileSize, lightOrigin, lightSize, warpOrigin, warpSize, warpStrength, direction;\nuniform float rotation, lightRotation, warpRotation, opacity, threshold, softness;\nin vec2 uv;\nout vec4 outputColor;\nfloat decode(float c) { float b=c*255.; return (b-128.)/(b<128.?128.:127.); }\nvec2 coordinates(vec2 origin, vec2 size, float angle) {\n vec2 p=logicalOrigin+uv*logicalSize-origin;\n float c=cos(angle),s=sin(angle);\n return vec2(c*p.x+s*p.y,-s*p.x+c*p.y)/size;\n}\nvec4 sourcePixel(ivec2 p) {\n ivec2 size=textureSize(scene,0);\n if(any(lessThan(p,ivec2(0)))||any(greaterThanEqual(p,size))) return vec4(0);\n return texelFetch(scene,p,0);\n}\nvec4 sourceSample(vec2 p) {\n vec2 pixel=p*vec2(textureSize(scene,0))-.5;\n ivec2 base=ivec2(floor(pixel)); vec2 f=fract(pixel);\n return mix(mix(sourcePixel(base),sourcePixel(base+ivec2(1,0)),f.x),mix(sourcePixel(base+ivec2(0,1)),sourcePixel(base+ivec2(1,1)),f.x),f.y);\n}\nvoid main() {\n vec4 warp=texture(warpMap,coordinates(warpOrigin,warpSize,warpRotation));\n vec4 base=sourceSample(uv+vec2(decode(warp.r),decode(warp.g))*warp.a*warpStrength);\n vec4 field=texture(map,coordinates(mapOrigin,tileSize,rotation));\n vec2 slope=vec2(decode(field.r),decode(field.g));\n float coverage=smoothstep(threshold,threshold+softness,dot(slope,direction))*field.a*opacity;\n vec4 light=texture(lightMap,coordinates(lightOrigin,lightSize,lightRotation)+slope*.035);\n float amount=coverage*light.a;\n outputColor=vec4(base.rgb*(1.-amount)+base.a*light.rgb*amount,base.a);\n}\n`;\n\n/** Optional synchronous image processor; scene pixels are never read back. */\nexport class ReflectionGpu {\n private readonly canvas = new OffscreenCanvas(1, 1);\n private gl: WebGL2RenderingContext | undefined;\n private resources: ReflectionResources | undefined;\n private readonly maps = new Map<object, { texture: WebGLTexture; revision: number }>();\n private readonly directKey = {};\n private colorCanvas: OffscreenCanvas | undefined;\n private directRevision = 0;\n private disposed = false;\n private lost = false;\n private readonly onContextLost = (event: Event): void => {\n event.preventDefault();\n if (this.disposed || this.lost) return;\n this.lost = true;\n this.releaseResources(false);\n this.callbacks.onContextLost?.();\n };\n private readonly onContextRestored = (): void => {\n if (this.disposed || !this.lost) return;\n this.lost = false;\n this.callbacks.onContextRestored?.();\n };\n\n constructor(private readonly callbacks: Readonly<ReflectionGpuCallbacks> = {}) {\n this.canvas.addEventListener('webglcontextlost', this.onContextLost);\n this.canvas.addEventListener('webglcontextrestored', this.onContextRestored);\n }\n\n get isContextLost(): boolean {\n return this.lost || this.gl?.isContextLost() === true;\n }\n\n private acquireResources(): ReflectionResources {\n if (this.disposed) throw new Error('Cannot use a disposed reflection processor.');\n if (this.isContextLost) throw new Error('Reflection WebGL2 context was lost.');\n if (this.resources) return this.resources;\n const gl = this.canvas.getContext('webgl2', { premultipliedAlpha: true, preserveDrawingBuffer: false });\n if (!gl) throw new Error('Reflection requires OffscreenCanvas WebGL2 support.');\n if (gl.isContextLost()) throw new Error('Reflection WebGL2 context was lost.');\n this.gl = gl;\n const vertex = compile(gl, gl.VERTEX_SHADER, vertexSource);\n let fragment: WebGLShader | undefined;\n let program: WebGLProgram | null = null;\n try {\n fragment = compile(gl, gl.FRAGMENT_SHADER, fragmentSource);\n program = gl.createProgram();\n if (!program) throw new Error('Could not allocate reflection program.');\n gl.attachShader(program, vertex); gl.attachShader(program, fragment); gl.linkProgram(program);\n if (!gl.getProgramParameter(program, gl.LINK_STATUS)) throw new Error(`Reflection shader link failed: ${gl.getProgramInfoLog(program)}`);\n } catch (error) { if (program) gl.deleteProgram(program); throw error; }\n finally { gl.deleteShader(vertex); if (fragment) gl.deleteShader(fragment); }\n const vao = gl.createVertexArray(), buffer = gl.createBuffer();\n if (!vao || !buffer) { if (vao) gl.deleteVertexArray(vao); if (buffer) gl.deleteBuffer(buffer); gl.deleteProgram(program); throw new Error('Could not allocate reflection geometry.'); }\n gl.bindVertexArray(vao); gl.bindBuffer(gl.ARRAY_BUFFER, buffer);\n gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([-1, -1, 1, -1, -1, 1, 1, 1]), gl.STATIC_DRAW);\n const location = gl.getAttribLocation(program, 'p');\n gl.enableVertexAttribArray(location); gl.vertexAttribPointer(location, 2, gl.FLOAT, false, 0, 0);\n const source = gl.createTexture();\n if (!source) {\n if (source) gl.deleteTexture(source);\n gl.deleteBuffer(buffer); gl.deleteVertexArray(vao); gl.deleteProgram(program);\n throw new Error('Could not allocate reflection textures.');\n }\n const resources: ReflectionResources = { program, vao, buffer, source };\n gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE);\n this.resources = resources;\n return resources;\n }\n\n apply(source: OffscreenCanvas, map: BorrowedTextureRaster, light: ReflectionLight, settings: ReflectionSettings, coordinates: ReflectionCoordinates, warp?: ReflectionWarp): ImageBitmap {\n const { gl, program, vao, source: sourceTexture } = this.acquireResourcesWithContext();\n const maximum = gl.getParameter(gl.MAX_TEXTURE_SIZE) as number;\n if (Math.max(source.width, source.height, map.width, map.height, warp?.map.width ?? 0, warp?.map.height ?? 0) > maximum) throw new RangeError('Reflection target exceeds WebGL2 maximum texture size.');\n if (this.canvas.width !== source.width) this.canvas.width = source.width;\n if (this.canvas.height !== source.height) this.canvas.height = source.height;\n gl.viewport(0, 0, source.width, source.height); gl.useProgram(program); gl.bindVertexArray(vao);\n this.upload(gl, 0, sourceTexture, source, true, false);\n const uploaded = new Map<object, number>();\n const bind = (unit: number, raster: {source: TexImageSource; width:number; height:number; resource:object; revision:number; placement:Readonly<TexturePlacement>}) => {\n if (Math.max(raster.width,raster.height)>maximum) throw new RangeError('Reflection light exceeds WebGL2 maximum texture size.');\n let cached=this.maps.get(raster.resource);\n if (!cached) {\n const texture=gl.createTexture(); if(!texture) throw new Error('Could not allocate reflection input texture.');\n cached={texture,revision:-1}; this.maps.set(raster.resource,cached);\n }\n this.upload(gl,unit,cached.texture,raster.source,false,raster.placement.mode!=='stretch',cached.revision!==raster.revision && uploaded.get(raster.resource)!==raster.revision);\n uploaded.set(raster.resource,raster.revision);\n };\n bind(1,map); bind(3,warp?.map ?? map);\n let lightPlacement: Readonly<TexturePlacement> = {mode:'stretch'};\n let lightWidth=1,lightHeight=1;\n if ('raster' in light) { bind(2,light.raster); lightPlacement=light.raster.placement; lightWidth=light.raster.width; lightHeight=light.raster.height; }\n else {\n let image: TexImageSource;\n if ('color' in light) {\n const canvas=this.colorCanvas ??= new OffscreenCanvas(1,1);\n const ctx=canvas.getContext('2d'); if(!ctx) throw new Error('Reflection colors require Canvas 2D.');\n ctx.clearRect(0,0,1,1); ctx.fillStyle=light.color; ctx.fillRect(0,0,1,1); image=canvas;\n } else { image=light.image; lightWidth='naturalWidth' in light.image?light.image.naturalWidth:light.image.width; lightHeight='naturalHeight' in light.image?light.image.naturalHeight:light.image.height; }\n bind(2,{source:image,width:lightWidth,height:lightHeight,resource:this.directKey,revision:++this.directRevision,placement:lightPlacement});\n }\n const uniform=(name:string)=>gl.getUniformLocation(program,name);\n const placement=(origin:string,size:string,angle:string,value:Readonly<TexturePlacement>,region:ReflectionCoordinates['region'],width:number,height:number)=>{\n gl.uniform2f(uniform(origin),region.x+(value.offsetX??0),region.y+(value.offsetY??0));\n gl.uniform2f(uniform(size),value.mode==='stretch'?region.width:value.tileWidth??width,value.mode==='stretch'?region.height:value.tileHeight??height);\n gl.uniform1f(uniform(angle),(value.rotation??0)*Math.PI/180);\n };\n gl.uniform1i(uniform('scene'),0); gl.uniform1i(uniform('map'),1); gl.uniform1i(uniform('lightMap'),2); gl.uniform1i(uniform('warpMap'),3);\n gl.uniform2f(uniform('logicalOrigin'),coordinates.originX,coordinates.originY);\n gl.uniform2f(uniform('logicalSize'),source.width/coordinates.density,source.height/coordinates.density);\n placement('mapOrigin','tileSize','rotation',map.placement,coordinates.region,map.width,map.height);\n placement('lightOrigin','lightSize','lightRotation',lightPlacement,coordinates.region,lightWidth,lightHeight);\n placement('warpOrigin','warpSize','warpRotation',warp?.map.placement??map.placement,warp?.region??coordinates.region,warp?.map.width??map.width,warp?.map.height??map.height);\n gl.uniform2f(uniform('warpStrength'),(warp?.strength??0)*coordinates.density/source.width,(warp?.strength??0)*coordinates.density/source.height);\n gl.uniform2f(uniform('direction'),settings.direction[0],settings.direction[1]);\n gl.uniform1f(uniform('opacity'),settings.opacity); gl.uniform1f(uniform('threshold'),settings.threshold); gl.uniform1f(uniform('softness'),settings.softness);\n gl.drawArrays(gl.TRIANGLE_STRIP,0,4);\n if(this.isContextLost) throw new Error('Reflection WebGL2 context was lost.');\n const error=gl.getError(); if(error!==gl.NO_ERROR) throw new Error(`Reflection GPU processing failed (${error}).`);\n for(const [resource,revision] of uploaded) this.maps.get(resource)!.revision=revision;\n return this.canvas.transferToImageBitmap();\n }\n private acquireResourcesWithContext(): ReflectionResources & { gl: WebGL2RenderingContext } {\n const resources = this.acquireResources();\n const gl = this.gl;\n if (!gl || gl.isContextLost()) throw new Error('Reflection WebGL2 context was lost.');\n return { ...resources, gl };\n }\n private upload(gl: WebGL2RenderingContext, unit: number, texture: WebGLTexture, canvas: TexImageSource, premultiply: boolean, repeat: boolean, upload = true): void {\n gl.activeTexture(gl.TEXTURE0 + unit); gl.bindTexture(gl.TEXTURE_2D, texture);\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, repeat ? gl.REPEAT : gl.CLAMP_TO_EDGE);\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, repeat ? gl.REPEAT : gl.CLAMP_TO_EDGE);\n gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, premultiply);\n if (upload) gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, canvas);\n }\n retainMaps(resources: ReadonlySet<object>): void {\n const gl = this.gl;\n for (const [resource, cached] of this.maps) {\n if (resource !== this.directKey && !resources.has(resource)) { if (gl && !gl.isContextLost()) gl.deleteTexture(cached.texture); this.maps.delete(resource); }\n }\n }\n private releaseResources(deleteResources: boolean): void {\n const gl = this.gl;\n const resources = this.resources;\n this.resources = undefined;\n if (gl && !gl.isContextLost() && deleteResources) {\n gl.deleteTexture(resources?.source ?? null);\n for (const cached of this.maps.values()) gl.deleteTexture(cached.texture);\n if (resources) { gl.deleteBuffer(resources.buffer); gl.deleteVertexArray(resources.vao); gl.deleteProgram(resources.program); }\n }\n this.maps.clear();\n }\n dispose(): void {\n if (this.disposed) return;\n this.disposed = true;\n this.canvas.removeEventListener('webglcontextlost', this.onContextLost);\n this.canvas.removeEventListener('webglcontextrestored', this.onContextRestored);\n this.releaseResources(true);\n this.canvas.width = 0; this.canvas.height = 0;\n if(this.colorCanvas) this.colorCanvas.width=this.colorCanvas.height=0;\n this.colorCanvas=undefined;\n }\n}\ninterface ReflectionResources {\n readonly program: WebGLProgram;\n readonly vao: WebGLVertexArrayObject;\n readonly buffer: WebGLBuffer;\n readonly source: WebGLTexture;\n}\nfunction compile(gl: WebGL2RenderingContext, kind: number, source: string): WebGLShader {\n const shader = gl.createShader(kind);\n if (!shader) throw new Error('Could not allocate reflection shader.');\n gl.shaderSource(shader, source); gl.compileShader(shader);\n if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {\n const error = gl.getShaderInfoLog(shader); gl.deleteShader(shader);\n throw new Error(`Reflection shader compile failed: ${error}`);\n }\n return shader;\n}\n"],
5
+ "mappings": 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6
+ "names": []
7
+ }
@@ -0,0 +1,12 @@
1
+ import { type TexturePaint } from '../lib/textures/texture-protocol.js';
2
+ import type { PibblInstance } from '../lib/types.js';
3
+ import type { FilterWindows } from '../lib/filter/filter-region.js';
4
+ import { DisplacementGpu } from './displacement-gpu.js';
5
+ /** @internal Test-only read-only access; it never creates a GPU service. */
6
+ export declare function peekDisplacementGpu(instance: PibblInstance): DisplacementGpu | undefined;
7
+ export declare function processDisplacement(source: OffscreenCanvas, windows: FilterWindows, paint: TexturePaint, strength: number, region: Readonly<{
8
+ x: number;
9
+ y: number;
10
+ width: number;
11
+ height: number;
12
+ }>, blurRadius?: number): ImageBitmap;
@@ -0,0 +1,116 @@
1
+ import { borrowTextureRaster } from "../lib/textures/texture-protocol.js";
2
+ import { GLOBAL_STATE, getPibblInstance } from "../lib/global-state.js";
3
+ import { getOptionalService } from "../lib/optional-services.js";
4
+ import { update } from "../lib/update.js";
5
+ import { DisplacementGpu } from "./displacement-gpu.js";
6
+ const GPU_BORROWER = /* @__PURE__ */ Symbol("pibbl.displacement-borrower");
7
+ const rootServices = /* @__PURE__ */ new WeakMap();
8
+ class RootGpuService {
9
+ constructor(root) {
10
+ this.root = root;
11
+ this.gpu = new DisplacementGpu({
12
+ onContextRestored: () => {
13
+ if (this.disposed || this.recoveryRequested || this.root.mainTeardowns.closed) return;
14
+ this.recoveryRequested = true;
15
+ for (const borrower of this.borrowers) update(borrower.instance.canvas, void 0, true);
16
+ }
17
+ });
18
+ }
19
+ root;
20
+ gpu;
21
+ borrowers = /* @__PURE__ */ new Set();
22
+ disposed = false;
23
+ recoveryRequested = false;
24
+ beginRender() {
25
+ this.recoveryRequested = false;
26
+ }
27
+ pruneMaps() {
28
+ const resources = /* @__PURE__ */ new Set();
29
+ for (const borrower of this.borrowers) for (const resource of borrower.resources) resources.add(resource);
30
+ this.gpu.retainMaps(resources);
31
+ }
32
+ dispose() {
33
+ this.disposed = true;
34
+ this.gpu.dispose();
35
+ }
36
+ }
37
+ class GpuBorrower {
38
+ constructor(instance) {
39
+ this.instance = instance;
40
+ let root = instance;
41
+ while (root.parent) root = getPibblInstance(root.parent);
42
+ this.root = root;
43
+ let shared = rootServices.get(root);
44
+ if (!shared) {
45
+ shared = new RootGpuService(root);
46
+ rootServices.set(root, shared);
47
+ }
48
+ this.shared = shared;
49
+ shared.borrowers.add(this);
50
+ }
51
+ instance;
52
+ used = false;
53
+ resources = /* @__PURE__ */ new Set();
54
+ candidates = /* @__PURE__ */ new Set();
55
+ committed = false;
56
+ disposed = false;
57
+ shared;
58
+ root;
59
+ beginRender() {
60
+ this.shared.beginRender();
61
+ this.used = false;
62
+ this.candidates.clear();
63
+ }
64
+ useMap(resource) {
65
+ this.candidates.add(resource);
66
+ }
67
+ endRender(success) {
68
+ if (success && this.used) {
69
+ this.committed = true;
70
+ this.resources = new Set(this.candidates);
71
+ this.shared.pruneMaps();
72
+ return;
73
+ }
74
+ if (success || !this.committed) {
75
+ this.dispose();
76
+ return;
77
+ }
78
+ if (!this.shared.gpu.isContextLost) this.shared.pruneMaps();
79
+ }
80
+ dispose() {
81
+ if (this.disposed) return;
82
+ this.disposed = true;
83
+ this.instance.optionalServices.delete(GPU_BORROWER);
84
+ this.shared.borrowers.delete(this);
85
+ if (this.shared.borrowers.size === 0) {
86
+ rootServices.delete(this.root);
87
+ this.shared.dispose();
88
+ } else this.shared.pruneMaps();
89
+ }
90
+ }
91
+ function peekDisplacementGpu(instance) {
92
+ let root = instance;
93
+ while (root.parent) root = getPibblInstance(root.parent);
94
+ return rootServices.get(root)?.gpu;
95
+ }
96
+ function processDisplacement(source, windows, paint, strength, region, blurRadius = 0) {
97
+ const instance = GLOBAL_STATE.currentPibblInstance;
98
+ if (!instance) throw new Error("Displacement requires an active Pibbl instance.");
99
+ const borrower = getOptionalService(instance, GPU_BORROWER, () => new GpuBorrower(instance));
100
+ borrower.used = true;
101
+ return borrowTextureRaster(paint, (map) => {
102
+ borrower.useMap(map.resource);
103
+ return borrower.shared.gpu.apply(source, map, strength * windows.density, map.placement, {
104
+ originX: windows.source.backingX / windows.density,
105
+ originY: windows.source.backingY / windows.density,
106
+ density: windows.density,
107
+ region,
108
+ blurRadius
109
+ });
110
+ });
111
+ }
112
+ export {
113
+ peekDisplacementGpu,
114
+ processDisplacement
115
+ };
116
+ //# sourceMappingURL=render-displacement-boundary.js.map
@@ -0,0 +1,7 @@
1
+ {
2
+ "version": 3,
3
+ "sources": ["../../src/filters/render-displacement-boundary.ts"],
4
+ "sourcesContent": ["import { borrowTextureRaster, type TexturePaint } from '../lib/textures/texture-protocol.js';\nimport { GLOBAL_STATE, getPibblInstance } from '../lib/global-state.js';\nimport { getOptionalService } from '../lib/optional-services.js';\nimport { update } from '../lib/update.js';\nimport type { PibblInstance } from '../lib/types.js';\nimport type { FilterWindows } from '../lib/filter/filter-region.js';\nimport { DisplacementGpu } from './displacement-gpu.js';\n\nconst GPU_BORROWER = Symbol('pibbl.displacement-borrower');\nconst rootServices = new WeakMap<PibblInstance, RootGpuService>();\n\nclass RootGpuService {\n readonly gpu: DisplacementGpu;\n readonly borrowers = new Set<GpuBorrower>();\n private disposed = false;\n private recoveryRequested = false;\n constructor(private readonly root: PibblInstance) {\n this.gpu = new DisplacementGpu({\n onContextRestored: () => {\n if (this.disposed || this.recoveryRequested || this.root.mainTeardowns.closed) return;\n this.recoveryRequested = true;\n for (const borrower of this.borrowers) update(borrower.instance.canvas, undefined, true);\n },\n });\n }\n beginRender(): void { this.recoveryRequested = false; }\n pruneMaps(): void {\n const resources = new Set<object>();\n for (const borrower of this.borrowers) for (const resource of borrower.resources) resources.add(resource);\n this.gpu.retainMaps(resources);\n }\n dispose(): void {\n this.disposed = true;\n this.gpu.dispose();\n }\n}\n\nclass GpuBorrower {\n used = false;\n resources = new Set<object>();\n private candidates = new Set<object>();\n private committed = false;\n private disposed = false;\n readonly shared: RootGpuService;\n private readonly root: PibblInstance;\n constructor(readonly instance: PibblInstance) {\n let root = instance;\n while (root.parent) root = getPibblInstance(root.parent);\n this.root = root;\n let shared = rootServices.get(root);\n if (!shared) { shared = new RootGpuService(root); rootServices.set(root, shared); }\n this.shared = shared;\n shared.borrowers.add(this);\n }\n beginRender(): void { this.shared.beginRender(); this.used = false; this.candidates.clear(); }\n useMap(resource: object): void { this.candidates.add(resource); }\n endRender(success: boolean): void {\n if (success && this.used) {\n this.committed = true;\n this.resources = new Set(this.candidates);\n this.shared.pruneMaps();\n return;\n }\n if (success || !this.committed) {\n this.dispose();\n return;\n }\n if (!this.shared.gpu.isContextLost) this.shared.pruneMaps();\n }\n dispose(): void {\n if (this.disposed) return;\n this.disposed = true;\n this.instance.optionalServices.delete(GPU_BORROWER);\n this.shared.borrowers.delete(this);\n if (this.shared.borrowers.size === 0) {\n rootServices.delete(this.root);\n this.shared.dispose();\n } else this.shared.pruneMaps();\n }\n}\n\n/** @internal Test-only read-only access; it never creates a GPU service. */\nexport function peekDisplacementGpu(instance: PibblInstance): DisplacementGpu | undefined {\n let root = instance;\n while (root.parent) root = getPibblInstance(root.parent);\n return rootServices.get(root)?.gpu;\n}\n\nexport function processDisplacement(source: OffscreenCanvas, windows: FilterWindows, paint: TexturePaint, strength: number, region: Readonly<{ x: number; y: number; width: number; height: number }>, blurRadius = 0): ImageBitmap {\n const instance = GLOBAL_STATE.currentPibblInstance;\n if (!instance) throw new Error('Displacement requires an active Pibbl instance.');\n const borrower = getOptionalService(instance, GPU_BORROWER, () => new GpuBorrower(instance));\n borrower.used = true;\n return borrowTextureRaster(paint, map => {\n borrower.useMap(map.resource);\n return borrower.shared.gpu.apply(source, map, strength * windows.density, map.placement, {\n originX: windows.source.backingX / windows.density,\n originY: windows.source.backingY / windows.density,\n density: windows.density, region, blurRadius,\n });\n });\n}\n"],
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