@pibbl/core 0.0.1

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Files changed (1069) hide show
  1. package/LICENSE.txt +19 -0
  2. package/README.md +76 -0
  3. package/THIRD_PARTY_NOTICES.txt +205 -0
  4. package/dist/features/particles/index.d.ts +7 -0
  5. package/dist/features/particles/index.js +26 -0
  6. package/dist/features/particles/index.js.map +7 -0
  7. package/dist/features/particles/index.mjs +1 -0
  8. package/dist/features/particles/lib/canvas/birth-ledger.d.ts +69 -0
  9. package/dist/features/particles/lib/canvas/birth-ledger.js +752 -0
  10. package/dist/features/particles/lib/canvas/birth-ledger.js.map +7 -0
  11. package/dist/features/particles/lib/canvas/component.d.ts +14 -0
  12. package/dist/features/particles/lib/canvas/component.js +249 -0
  13. package/dist/features/particles/lib/canvas/component.js.map +7 -0
  14. package/dist/features/particles/lib/canvas/executor.d.ts +31 -0
  15. package/dist/features/particles/lib/canvas/executor.js +537 -0
  16. package/dist/features/particles/lib/canvas/executor.js.map +7 -0
  17. package/dist/features/particles/lib/canvas/primitive.d.ts +14 -0
  18. package/dist/features/particles/lib/canvas/primitive.js +50 -0
  19. package/dist/features/particles/lib/canvas/primitive.js.map +7 -0
  20. package/dist/features/particles/lib/canvas/raster-cache.d.ts +13 -0
  21. package/dist/features/particles/lib/canvas/raster-cache.js +106 -0
  22. package/dist/features/particles/lib/canvas/raster-cache.js.map +7 -0
  23. package/dist/features/particles/lib/color.d.ts +7 -0
  24. package/dist/features/particles/lib/color.js +159 -0
  25. package/dist/features/particles/lib/color.js.map +7 -0
  26. package/dist/features/particles/lib/compiler.d.ts +134 -0
  27. package/dist/features/particles/lib/compiler.js +443 -0
  28. package/dist/features/particles/lib/compiler.js.map +7 -0
  29. package/dist/features/particles/lib/curve.d.ts +19 -0
  30. package/dist/features/particles/lib/curve.js +129 -0
  31. package/dist/features/particles/lib/curve.js.map +7 -0
  32. package/dist/features/particles/lib/definition-records.d.ts +58 -0
  33. package/dist/features/particles/lib/definition-records.js +500 -0
  34. package/dist/features/particles/lib/definition-records.js.map +7 -0
  35. package/dist/features/particles/lib/definition.d.ts +18 -0
  36. package/dist/features/particles/lib/definition.js +602 -0
  37. package/dist/features/particles/lib/definition.js.map +7 -0
  38. package/dist/features/particles/lib/emission.d.ts +54 -0
  39. package/dist/features/particles/lib/emission.js +184 -0
  40. package/dist/features/particles/lib/emission.js.map +7 -0
  41. package/dist/features/particles/lib/flow/field.d.ts +81 -0
  42. package/dist/features/particles/lib/flow/field.js +585 -0
  43. package/dist/features/particles/lib/flow/field.js.map +7 -0
  44. package/dist/features/particles/lib/flow/hook.d.ts +158 -0
  45. package/dist/features/particles/lib/flow/hook.js +215 -0
  46. package/dist/features/particles/lib/flow/hook.js.map +7 -0
  47. package/dist/features/particles/lib/flow/population.d.ts +25 -0
  48. package/dist/features/particles/lib/flow/population.js +104 -0
  49. package/dist/features/particles/lib/flow/population.js.map +7 -0
  50. package/dist/features/particles/lib/particle.d.ts +113 -0
  51. package/dist/features/particles/lib/particle.js +192 -0
  52. package/dist/features/particles/lib/particle.js.map +7 -0
  53. package/dist/features/particles/lib/random.d.ts +16 -0
  54. package/dist/features/particles/lib/random.js +61 -0
  55. package/dist/features/particles/lib/random.js.map +7 -0
  56. package/dist/features/particles/lib/sample.d.ts +32 -0
  57. package/dist/features/particles/lib/sample.js +397 -0
  58. package/dist/features/particles/lib/sample.js.map +7 -0
  59. package/dist/features/particles/lib/signal-inputs.d.ts +6 -0
  60. package/dist/features/particles/lib/signal-inputs.js +41 -0
  61. package/dist/features/particles/lib/signal-inputs.js.map +7 -0
  62. package/dist/features/particles/lib/system/binding.d.ts +59 -0
  63. package/dist/features/particles/lib/system/binding.js +122 -0
  64. package/dist/features/particles/lib/system/binding.js.map +7 -0
  65. package/dist/features/particles/lib/system/controller.d.ts +58 -0
  66. package/dist/features/particles/lib/system/controller.js +1446 -0
  67. package/dist/features/particles/lib/system/controller.js.map +7 -0
  68. package/dist/features/particles/lib/system/hook.d.ts +13 -0
  69. package/dist/features/particles/lib/system/hook.js +52 -0
  70. package/dist/features/particles/lib/system/hook.js.map +7 -0
  71. package/dist/features/particles/lib/system/ownership.d.ts +26 -0
  72. package/dist/features/particles/lib/system/ownership.js +128 -0
  73. package/dist/features/particles/lib/system/ownership.js.map +7 -0
  74. package/dist/features/particles/lib/types.d.ts +983 -0
  75. package/dist/features/physics/2d-geometry.d.ts +216 -0
  76. package/dist/features/physics/2d-geometry.js +59 -0
  77. package/dist/features/physics/2d-geometry.js.map +7 -0
  78. package/dist/features/physics/2d-geometry.mjs +1 -0
  79. package/dist/features/physics/2d-testing.d.ts +80 -0
  80. package/dist/features/physics/2d-testing.js +141 -0
  81. package/dist/features/physics/2d-testing.js.map +7 -0
  82. package/dist/features/physics/2d-testing.mjs +1 -0
  83. package/dist/features/physics/2d.d.ts +165 -0
  84. package/dist/features/physics/2d.js +119 -0
  85. package/dist/features/physics/2d.js.map +7 -0
  86. package/dist/features/physics/2d.mjs +1 -0
  87. package/dist/features/physics/lib/2d/canvas/components.d.ts +46 -0
  88. package/dist/features/physics/lib/2d/canvas/components.js +212 -0
  89. package/dist/features/physics/lib/2d/canvas/components.js.map +7 -0
  90. package/dist/features/physics/lib/2d/canvas/custom.d.ts +24 -0
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  93. package/dist/features/physics/lib/2d/canvas/debug.d.ts +23 -0
  94. package/dist/features/physics/lib/2d/canvas/debug.js +53 -0
  95. package/dist/features/physics/lib/2d/canvas/debug.js.map +7 -0
  96. package/dist/features/physics/lib/2d/canvas/inference.d.ts +9 -0
  97. package/dist/features/physics/lib/2d/canvas/inference.js +704 -0
  98. package/dist/features/physics/lib/2d/canvas/inference.js.map +7 -0
  99. package/dist/features/physics/lib/2d/canvas/presentation.d.ts +11 -0
  100. package/dist/features/physics/lib/2d/canvas/presentation.js +169 -0
  101. package/dist/features/physics/lib/2d/canvas/presentation.js.map +7 -0
  102. package/dist/features/physics/lib/2d/collision/analytic.d.ts +15 -0
  103. package/dist/features/physics/lib/2d/collision/analytic.js +151 -0
  104. package/dist/features/physics/lib/2d/collision/analytic.js.map +7 -0
  105. package/dist/features/physics/lib/2d/collision/casts.d.ts +37 -0
  106. package/dist/features/physics/lib/2d/collision/casts.js +631 -0
  107. package/dist/features/physics/lib/2d/collision/casts.js.map +7 -0
  108. package/dist/features/physics/lib/2d/collision/epa.d.ts +21 -0
  109. package/dist/features/physics/lib/2d/collision/epa.js +102 -0
  110. package/dist/features/physics/lib/2d/collision/epa.js.map +7 -0
  111. package/dist/features/physics/lib/2d/collision/gjk.d.ts +28 -0
  112. package/dist/features/physics/lib/2d/collision/gjk.js +233 -0
  113. package/dist/features/physics/lib/2d/collision/gjk.js.map +7 -0
  114. package/dist/features/physics/lib/2d/collision/manifold.d.ts +35 -0
  115. package/dist/features/physics/lib/2d/collision/manifold.js +238 -0
  116. package/dist/features/physics/lib/2d/collision/manifold.js.map +7 -0
  117. package/dist/features/physics/lib/2d/collision/pairs.d.ts +10 -0
  118. package/dist/features/physics/lib/2d/collision/pairs.js +285 -0
  119. package/dist/features/physics/lib/2d/collision/pairs.js.map +7 -0
  120. package/dist/features/physics/lib/2d/collision/support.d.ts +20 -0
  121. package/dist/features/physics/lib/2d/collision/support.js +155 -0
  122. package/dist/features/physics/lib/2d/collision/support.js.map +7 -0
  123. package/dist/features/physics/lib/2d/inspection-types.d.ts +159 -0
  124. package/dist/features/physics/lib/2d/math.d.ts +27 -0
  125. package/dist/features/physics/lib/2d/math.js +314 -0
  126. package/dist/features/physics/lib/2d/math.js.map +7 -0
  127. package/dist/features/physics/lib/2d/numeric-policy.d.ts +24 -0
  128. package/dist/features/physics/lib/2d/numeric-policy.js +51 -0
  129. package/dist/features/physics/lib/2d/numeric-policy.js.map +7 -0
  130. package/dist/features/physics/lib/2d/runtime/body-handle.d.ts +148 -0
  131. package/dist/features/physics/lib/2d/runtime/body-handle.js +305 -0
  132. package/dist/features/physics/lib/2d/runtime/body-handle.js.map +7 -0
  133. package/dist/features/physics/lib/2d/runtime/context.d.ts +9 -0
  134. package/dist/features/physics/lib/2d/runtime/context.js +57 -0
  135. package/dist/features/physics/lib/2d/runtime/context.js.map +7 -0
  136. package/dist/features/physics/lib/2d/runtime/controller.d.ts +106 -0
  137. package/dist/features/physics/lib/2d/runtime/controller.js +1317 -0
  138. package/dist/features/physics/lib/2d/runtime/controller.js.map +7 -0
  139. package/dist/features/physics/lib/2d/runtime/descriptors.d.ts +153 -0
  140. package/dist/features/physics/lib/2d/runtime/descriptors.js +526 -0
  141. package/dist/features/physics/lib/2d/runtime/descriptors.js.map +7 -0
  142. package/dist/features/physics/lib/2d/runtime/events.d.ts +56 -0
  143. package/dist/features/physics/lib/2d/runtime/events.js +153 -0
  144. package/dist/features/physics/lib/2d/runtime/events.js.map +7 -0
  145. package/dist/features/physics/lib/2d/runtime/obstacles.d.ts +22 -0
  146. package/dist/features/physics/lib/2d/runtime/obstacles.js +192 -0
  147. package/dist/features/physics/lib/2d/runtime/obstacles.js.map +7 -0
  148. package/dist/features/physics/lib/2d/runtime/ownership.d.ts +41 -0
  149. package/dist/features/physics/lib/2d/runtime/ownership.js +46 -0
  150. package/dist/features/physics/lib/2d/runtime/ownership.js.map +7 -0
  151. package/dist/features/physics/lib/2d/runtime/trace.d.ts +32 -0
  152. package/dist/features/physics/lib/2d/runtime/trace.js +22 -0
  153. package/dist/features/physics/lib/2d/runtime/trace.js.map +7 -0
  154. package/dist/features/physics/lib/2d/runtime/world-component.d.ts +18 -0
  155. package/dist/features/physics/lib/2d/runtime/world-component.js +41 -0
  156. package/dist/features/physics/lib/2d/runtime/world-component.js.map +7 -0
  157. package/dist/features/physics/lib/2d/runtime/world-props.d.ts +16 -0
  158. package/dist/features/physics/lib/2d/shape-records.d.ts +60 -0
  159. package/dist/features/physics/lib/2d/shape-records.js +26 -0
  160. package/dist/features/physics/lib/2d/shape-records.js.map +7 -0
  161. package/dist/features/physics/lib/2d/shapes.d.ts +191 -0
  162. package/dist/features/physics/lib/2d/shapes.js +543 -0
  163. package/dist/features/physics/lib/2d/shapes.js.map +7 -0
  164. package/dist/features/physics/lib/2d/types.d.ts +713 -0
  165. package/dist/features/physics/lib/2d/types.js +1 -0
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  167. package/dist/features/physics/lib/2d/world/broad-phase.d.ts +77 -0
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  170. package/dist/features/physics/lib/2d/world/ccd.d.ts +19 -0
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  173. package/dist/features/physics/lib/2d/world/contact-cache.d.ts +81 -0
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  176. package/dist/features/physics/lib/2d/world/integrator.d.ts +11 -0
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  187. package/dist/features/physics/lib/2d/world/solver.d.ts +58 -0
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  190. package/dist/features/physics/lib/2d/world/storage.d.ts +96 -0
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  196. package/dist/features/physics/lib/shared/signal-inputs.d.ts +5 -0
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@@ -0,0 +1,216 @@
1
+ import type { boundsOfShape2D, massProperties2D, transformShape2D } from "./lib/2d/shapes.js";
2
+ import type { queryAabb2D, raycast2D } from "./2d.js";
3
+ import type { raycastShape2D, shapeCastAgainstShape2D } from "./lib/2d/collision/casts.js";
4
+ import type { PibblPhysicsCollisionEvent2D, PibblPhysicsQueryHit2D } from "./lib/2d/types.js";
5
+ import type { PibblPhysicsContactInspection2D } from "./lib/2d/inspection-types.js";
6
+ /**
7
+ * An x/y pair in the 2D physics coordinate system.
8
+ *
9
+ * @see {@link PibblPhysicsPose2D}
10
+ * @see {@link PibblPhysicsAabb2D}
11
+ * @see {@link PibblPhysicsRay2D}
12
+ */
13
+ export type PibblPhysicsVector2 = readonly [x: number, y: number];
14
+ /**
15
+ * Position and rotation in degrees for a 2D shape or body.
16
+ *
17
+ * @see {@link PibblPhysicsVector2}
18
+ * @see {@link PibblPhysicsTransform2D}
19
+ * @see {@link containsPoint2D}
20
+ */
21
+ export interface PibblPhysicsPose2D {
22
+ /** Position of the geometry, source, or selected resize handle. See {@link PibblPhysicsVector2}. */
23
+ readonly position: PibblPhysicsVector2;
24
+ /** Rotation in degrees. See {@link PibblPhysicsPose2D}. */
25
+ readonly rotationDegrees: number;
26
+ }
27
+ /**
28
+ * A rigid 2D transform expressed as position and rotation in degrees.
29
+ *
30
+ * @see {@link PibblPhysicsPose2D}
31
+ * @see {@link transformShape2D}
32
+ */
33
+ export type PibblPhysicsTransform2D = PibblPhysicsPose2D;
34
+ /**
35
+ * Axis-aligned bounds expressed as minimum and maximum coordinates.
36
+ *
37
+ * @see {@link PibblPhysicsVector2}
38
+ * @see {@link boundsOfShape2D}
39
+ * @see {@link queryAabb2D}
40
+ */
41
+ export interface PibblPhysicsAabb2D {
42
+ /** Lower bound of the coordinate or sampling interval. See {@link PibblPhysicsVector2}. */
43
+ readonly min: PibblPhysicsVector2;
44
+ /** Upper bound of the coordinate or sampling interval. See {@link PibblPhysicsVector2}. */
45
+ readonly max: PibblPhysicsVector2;
46
+ }
47
+ /**
48
+ * Origin, direction, and maximum travel distance of a 2D query ray.
49
+ *
50
+ * @see {@link PibblPhysicsVector2}
51
+ * @see {@link raycastShape2D}
52
+ * @see {@link raycast2D}
53
+ */
54
+ export interface PibblPhysicsRay2D {
55
+ /** Origin of the transform or geometric query. See {@link PibblPhysicsVector2}. */
56
+ readonly origin: PibblPhysicsVector2;
57
+ /** Direction in which this operation proceeds. See {@link PibblPhysicsVector2}. */
58
+ readonly direction: PibblPhysicsVector2;
59
+ /** Maximum distance accepted by the query. See {@link PibblPhysicsRay2D}. */
60
+ readonly maxDistance: number;
61
+ }
62
+ declare const physicsShape2DBrand: unique symbol;
63
+ /**
64
+ * An immutable branded shape created by the public 2D geometry constructors.
65
+ *
66
+ * @see {@link containsPoint2D}
67
+ * @see {@link distanceBetweenShapes2D}
68
+ * @see {@link overlapShapes2D}
69
+ */
70
+ export interface PibblPhysicsShape2D {
71
+ readonly [physicsShape2DBrand]: true;
72
+ }
73
+ /**
74
+ * Area, centroid, mass, and rotational inertia derived from a shape and density.
75
+ *
76
+ * @see {@link PibblPhysicsVector2}
77
+ * @see {@link massProperties2D}
78
+ */
79
+ export interface PibblPhysicsMassProperties2D {
80
+ /** Area enclosed by the shape. See {@link PibblPhysicsMassProperties2D}. */
81
+ readonly area: number;
82
+ /** Area-weighted center of the shape. See {@link PibblPhysicsVector2}. */
83
+ readonly centroid: PibblPhysicsVector2;
84
+ /** Mass used by the spring or physics calculation. See {@link PibblPhysicsMassProperties2D}. */
85
+ readonly mass: number;
86
+ /** Moment of inertia about the shape's center of mass. See {@link PibblPhysicsMassProperties2D}. */
87
+ readonly rotationalInertia: number;
88
+ }
89
+ /**
90
+ * Signed separation, witness points, and normal between two posed shapes.
91
+ *
92
+ * @see {@link PibblPhysicsVector2}
93
+ * @see {@link distanceBetweenShapes2D}
94
+ */
95
+ export interface PibblPhysicsDistance2D {
96
+ /** Signed distance between the witness points. See {@link PibblPhysicsDistance2D}. */
97
+ readonly separation: number;
98
+ /** Witness point on the first shape. See {@link PibblPhysicsVector2}. */
99
+ readonly pointOnFirst: PibblPhysicsVector2;
100
+ /** Witness point on the second shape. See {@link PibblPhysicsVector2}. */
101
+ readonly pointOnSecond: PibblPhysicsVector2;
102
+ /** Direction from the second shape toward the first. */
103
+ readonly normal: PibblPhysicsVector2;
104
+ }
105
+ /**
106
+ * A pair of contact witness points and their signed separation.
107
+ *
108
+ * @see {@link PibblPhysicsVector2}
109
+ * @see {@link PibblPhysicsShapeContact2D}
110
+ * @see {@link PibblPhysicsCollisionEvent2D}
111
+ * @see {@link PibblPhysicsContactInspection2D}
112
+ */
113
+ export interface PibblPhysicsContactPoint2D {
114
+ /** Witness point on the first shape. See {@link PibblPhysicsVector2}. */
115
+ readonly pointOnFirst: PibblPhysicsVector2;
116
+ /** Witness point on the second shape. See {@link PibblPhysicsVector2}. */
117
+ readonly pointOnSecond: PibblPhysicsVector2;
118
+ /** Signed distance between the witness points. See {@link PibblPhysicsContactPoint2D}. */
119
+ readonly separation: number;
120
+ }
121
+ /**
122
+ * Contact normal and witness-point pairs for two overlapping or touching shapes.
123
+ *
124
+ * @see {@link PibblPhysicsVector2}
125
+ * @see {@link PibblPhysicsContactPoint2D}
126
+ * @see {@link contactBetweenShapes2D}
127
+ */
128
+ export interface PibblPhysicsShapeContact2D {
129
+ /** Direction from the second shape toward the first. */
130
+ readonly normal: PibblPhysicsVector2;
131
+ /**
132
+ * Points defining the geometry or reported by the contact query. See
133
+ * {@link PibblPhysicsContactPoint2D}.
134
+ */
135
+ readonly points: readonly PibblPhysicsContactPoint2D[];
136
+ }
137
+ /**
138
+ * Point, normal, distance, and time of impact returned by a geometry cast.
139
+ *
140
+ * @see {@link PibblPhysicsVector2}
141
+ * @see {@link raycastShape2D}
142
+ * @see {@link shapeCastAgainstShape2D}
143
+ * @see {@link PibblPhysicsQueryHit2D}
144
+ */
145
+ export interface PibblPhysicsShapeHit2D {
146
+ /** A point in the operation's coordinate system. See {@link PibblPhysicsVector2}. */
147
+ readonly point: PibblPhysicsVector2;
148
+ /** Contact or surface normal returned by this query. See {@link PibblPhysicsVector2}. */
149
+ readonly normal: PibblPhysicsVector2;
150
+ /**
151
+ * Distance measured in this query or guide's coordinate system. See {@link PibblPhysicsShapeHit2D}
152
+ * .
153
+ */
154
+ readonly distance: number;
155
+ /** Position along the cast at which contact first occurs. See {@link PibblPhysicsShapeHit2D}. */
156
+ readonly timeOfImpact: number;
157
+ }
158
+ export { arcShape2D, boundsOfShape2D, boxShape2D, capsuleShape2D, chainShape2D, circleShape2D, ellipseShape2D, massProperties2D, polygonShape2D, roundedBoxShape2D, segmentShape2D, transformShape2D, wedgeShape2D, } from './lib/2d/shapes.js';
159
+ export { raycastShape2D, shapeCastAgainstShape2D, } from './lib/2d/collision/casts.js';
160
+ /**
161
+ * Tests whether a point lies within a posed shape without creating a physics world.
162
+ *
163
+ * @param shape - Shape to test. See {@link PibblPhysicsShape2D}.
164
+ * @param pose - Shape pose. See {@link PibblPhysicsPose2D}.
165
+ * @param point - Point in the same coordinate space as the posed shape. See
166
+ * {@link PibblPhysicsVector2} .
167
+ * @returns Whether the posed shape contains the point.
168
+ *
169
+ * @see {@link PibblPhysicsShape2D}
170
+ * @see {@link PibblPhysicsPose2D}
171
+ * @see {@link PibblPhysicsVector2}
172
+ */
173
+ export declare function containsPoint2D(shape: PibblPhysicsShape2D, pose: PibblPhysicsPose2D, point: PibblPhysicsVector2): boolean;
174
+ /**
175
+ * Computes signed separation and witness geometry between two posed shapes.
176
+ *
177
+ * @param first - First shape. See {@link PibblPhysicsShape2D}.
178
+ * @param firstPose - Pose of the first shape. See {@link PibblPhysicsPose2D}.
179
+ * @param second - Second shape. See {@link PibblPhysicsShape2D}.
180
+ * @param secondPose - Pose of the second shape. See {@link PibblPhysicsPose2D}.
181
+ * @returns Distance and closest-point information for the two posed shapes. See
182
+ * {@link PibblPhysicsDistance2D} .
183
+ *
184
+ * @see {@link PibblPhysicsShape2D}
185
+ * @see {@link PibblPhysicsPose2D}
186
+ * @see {@link PibblPhysicsDistance2D}
187
+ */
188
+ export declare function distanceBetweenShapes2D(first: PibblPhysicsShape2D, firstPose: PibblPhysicsPose2D, second: PibblPhysicsShape2D, secondPose: PibblPhysicsPose2D): PibblPhysicsDistance2D;
189
+ /**
190
+ * Tests whether two posed shapes overlap without creating a physics world.
191
+ *
192
+ * @param first - First shape. See {@link PibblPhysicsShape2D}.
193
+ * @param firstPose - Pose of the first shape. See {@link PibblPhysicsPose2D}.
194
+ * @param second - Second shape. See {@link PibblPhysicsShape2D}.
195
+ * @param secondPose - Pose of the second shape. See {@link PibblPhysicsPose2D}.
196
+ * @returns Whether the two posed shapes overlap.
197
+ *
198
+ * @see {@link PibblPhysicsShape2D}
199
+ * @see {@link PibblPhysicsPose2D}
200
+ */
201
+ export declare function overlapShapes2D(first: PibblPhysicsShape2D, firstPose: PibblPhysicsPose2D, second: PibblPhysicsShape2D, secondPose: PibblPhysicsPose2D): boolean;
202
+ /**
203
+ * Computes contact geometry for two posed shapes, or null when they do not contact.
204
+ *
205
+ * @param first - First shape. See {@link PibblPhysicsShape2D}.
206
+ * @param firstPose - Pose of the first shape. See {@link PibblPhysicsPose2D}.
207
+ * @param second - Second shape. See {@link PibblPhysicsShape2D}.
208
+ * @param secondPose - Pose of the second shape. See {@link PibblPhysicsPose2D}.
209
+ * @returns Contact information, or null when the shapes do not contact. See
210
+ * {@link PibblPhysicsShapeContact2D} .
211
+ *
212
+ * @see {@link PibblPhysicsShape2D}
213
+ * @see {@link PibblPhysicsPose2D}
214
+ * @see {@link PibblPhysicsShapeContact2D}
215
+ */
216
+ export declare function contactBetweenShapes2D(first: PibblPhysicsShape2D, firstPose: PibblPhysicsPose2D, second: PibblPhysicsShape2D, secondPose: PibblPhysicsPose2D): PibblPhysicsShapeContact2D | null;
@@ -0,0 +1,59 @@
1
+ import {
2
+ arcShape2D,
3
+ boundsOfShape2D,
4
+ boxShape2D,
5
+ capsuleShape2D,
6
+ chainShape2D,
7
+ circleShape2D,
8
+ ellipseShape2D,
9
+ massProperties2D,
10
+ polygonShape2D,
11
+ roundedBoxShape2D,
12
+ segmentShape2D,
13
+ transformShape2D,
14
+ wedgeShape2D
15
+ } from "./lib/2d/shapes.js";
16
+ import {
17
+ contactBetweenPreparedShapes2D,
18
+ containsPointInShape2D,
19
+ distanceBetweenPreparedShapes2D,
20
+ overlapPreparedShapes2D
21
+ } from "./lib/2d/collision/pairs.js";
22
+ import {
23
+ raycastShape2D,
24
+ shapeCastAgainstShape2D
25
+ } from "./lib/2d/collision/casts.js";
26
+ function containsPoint2D(shape, pose, point) {
27
+ return containsPointInShape2D(shape, pose, point);
28
+ }
29
+ function distanceBetweenShapes2D(first, firstPose, second, secondPose) {
30
+ return distanceBetweenPreparedShapes2D(first, firstPose, second, secondPose);
31
+ }
32
+ function overlapShapes2D(first, firstPose, second, secondPose) {
33
+ return overlapPreparedShapes2D(first, firstPose, second, secondPose);
34
+ }
35
+ function contactBetweenShapes2D(first, firstPose, second, secondPose) {
36
+ return contactBetweenPreparedShapes2D(first, firstPose, second, secondPose);
37
+ }
38
+ export {
39
+ arcShape2D,
40
+ boundsOfShape2D,
41
+ boxShape2D,
42
+ capsuleShape2D,
43
+ chainShape2D,
44
+ circleShape2D,
45
+ contactBetweenShapes2D,
46
+ containsPoint2D,
47
+ distanceBetweenShapes2D,
48
+ ellipseShape2D,
49
+ massProperties2D,
50
+ overlapShapes2D,
51
+ polygonShape2D,
52
+ raycastShape2D,
53
+ roundedBoxShape2D,
54
+ segmentShape2D,
55
+ shapeCastAgainstShape2D,
56
+ transformShape2D,
57
+ wedgeShape2D
58
+ };
59
+ //# sourceMappingURL=2d-geometry.js.map
@@ -0,0 +1,7 @@
1
+ {
2
+ "version": 3,
3
+ "sources": ["../../../src/features/physics/2d-geometry.ts"],
4
+ "sourcesContent": ["import type { boundsOfShape2D, massProperties2D, transformShape2D } from './lib/2d/shapes.js';\nimport type { queryAabb2D, raycast2D } from './2d.js';\nimport type { raycastShape2D, shapeCastAgainstShape2D } from './lib/2d/collision/casts.js';\nimport type { PibblPhysicsCollisionEvent2D, PibblPhysicsQueryHit2D } from './lib/2d/types.js';\nimport type { PibblPhysicsContactInspection2D } from './lib/2d/inspection-types.js';\n/**\n * An x/y pair in the 2D physics coordinate system.\n *\n * @see {@link PibblPhysicsPose2D}\n * @see {@link PibblPhysicsAabb2D}\n * @see {@link PibblPhysicsRay2D}\n */\nexport type PibblPhysicsVector2 = readonly [x: number, y: number];\n\n/**\n * Position and rotation in degrees for a 2D shape or body.\n *\n * @see {@link PibblPhysicsVector2}\n * @see {@link PibblPhysicsTransform2D}\n * @see {@link containsPoint2D}\n */\nexport interface PibblPhysicsPose2D {\n /** Position of the geometry, source, or selected resize handle. See {@link PibblPhysicsVector2}. */\n readonly position: PibblPhysicsVector2;\n /** Rotation in degrees. See {@link PibblPhysicsPose2D}. */\n readonly rotationDegrees: number;\n}\n\n/**\n * A rigid 2D transform expressed as position and rotation in degrees.\n *\n * @see {@link PibblPhysicsPose2D}\n * @see {@link transformShape2D}\n */\nexport type PibblPhysicsTransform2D = PibblPhysicsPose2D;\n\n/**\n * Axis-aligned bounds expressed as minimum and maximum coordinates.\n *\n * @see {@link PibblPhysicsVector2}\n * @see {@link boundsOfShape2D}\n * @see {@link queryAabb2D}\n */\nexport interface PibblPhysicsAabb2D {\n /** Lower bound of the coordinate or sampling interval. See {@link PibblPhysicsVector2}. */\n readonly min: PibblPhysicsVector2;\n /** Upper bound of the coordinate or sampling interval. See {@link PibblPhysicsVector2}. */\n readonly max: PibblPhysicsVector2;\n}\n\n/**\n * Origin, direction, and maximum travel distance of a 2D query ray.\n *\n * @see {@link PibblPhysicsVector2}\n * @see {@link raycastShape2D}\n * @see {@link raycast2D}\n */\nexport interface PibblPhysicsRay2D {\n /** Origin of the transform or geometric query. See {@link PibblPhysicsVector2}. */\n readonly origin: PibblPhysicsVector2;\n /** Direction in which this operation proceeds. See {@link PibblPhysicsVector2}. */\n readonly direction: PibblPhysicsVector2;\n /** Maximum distance accepted by the query. See {@link PibblPhysicsRay2D}. */\n readonly maxDistance: number;\n}\n\ndeclare const physicsShape2DBrand: unique symbol;\n/**\n * An immutable branded shape created by the public 2D geometry constructors.\n *\n * @see {@link containsPoint2D}\n * @see {@link distanceBetweenShapes2D}\n * @see {@link overlapShapes2D}\n */\nexport interface PibblPhysicsShape2D {\n readonly [physicsShape2DBrand]: true;\n}\n\n/**\n * Area, centroid, mass, and rotational inertia derived from a shape and density.\n *\n * @see {@link PibblPhysicsVector2}\n * @see {@link massProperties2D}\n */\nexport interface PibblPhysicsMassProperties2D {\n /** Area enclosed by the shape. See {@link PibblPhysicsMassProperties2D}. */\n readonly area: number;\n /** Area-weighted center of the shape. See {@link PibblPhysicsVector2}. */\n readonly centroid: PibblPhysicsVector2;\n /** Mass used by the spring or physics calculation. See {@link PibblPhysicsMassProperties2D}. */\n readonly mass: number;\n /** Moment of inertia about the shape's center of mass. See {@link PibblPhysicsMassProperties2D}. */\n readonly rotationalInertia: number;\n}\n\n/**\n * Signed separation, witness points, and normal between two posed shapes.\n *\n * @see {@link PibblPhysicsVector2}\n * @see {@link distanceBetweenShapes2D}\n */\nexport interface PibblPhysicsDistance2D {\n /** Signed distance between the witness points. See {@link PibblPhysicsDistance2D}. */\n readonly separation: number;\n /** Witness point on the first shape. See {@link PibblPhysicsVector2}. */\n readonly pointOnFirst: PibblPhysicsVector2;\n /** Witness point on the second shape. See {@link PibblPhysicsVector2}. */\n readonly pointOnSecond: PibblPhysicsVector2;\n /** Direction from the second shape toward the first. */\n readonly normal: PibblPhysicsVector2;\n}\n\n/**\n * A pair of contact witness points and their signed separation.\n *\n * @see {@link PibblPhysicsVector2}\n * @see {@link PibblPhysicsShapeContact2D}\n * @see {@link PibblPhysicsCollisionEvent2D}\n * @see {@link PibblPhysicsContactInspection2D}\n */\nexport interface PibblPhysicsContactPoint2D {\n /** Witness point on the first shape. See {@link PibblPhysicsVector2}. */\n readonly pointOnFirst: PibblPhysicsVector2;\n /** Witness point on the second shape. See {@link PibblPhysicsVector2}. */\n readonly pointOnSecond: PibblPhysicsVector2;\n /** Signed distance between the witness points. See {@link PibblPhysicsContactPoint2D}. */\n readonly separation: number;\n}\n\n/**\n * Contact normal and witness-point pairs for two overlapping or touching shapes.\n *\n * @see {@link PibblPhysicsVector2}\n * @see {@link PibblPhysicsContactPoint2D}\n * @see {@link contactBetweenShapes2D}\n */\nexport interface PibblPhysicsShapeContact2D {\n /** Direction from the second shape toward the first. */\n readonly normal: PibblPhysicsVector2;\n /**\n * Points defining the geometry or reported by the contact query. See\n * {@link PibblPhysicsContactPoint2D}.\n */\n readonly points: readonly PibblPhysicsContactPoint2D[];\n}\n\n/**\n * Point, normal, distance, and time of impact returned by a geometry cast.\n *\n * @see {@link PibblPhysicsVector2}\n * @see {@link raycastShape2D}\n * @see {@link shapeCastAgainstShape2D}\n * @see {@link PibblPhysicsQueryHit2D}\n */\nexport interface PibblPhysicsShapeHit2D {\n /** A point in the operation's coordinate system. See {@link PibblPhysicsVector2}. */\n readonly point: PibblPhysicsVector2;\n /** Contact or surface normal returned by this query. See {@link PibblPhysicsVector2}. */\n readonly normal: PibblPhysicsVector2;\n /**\n * Distance measured in this query or guide's coordinate system. See {@link PibblPhysicsShapeHit2D}\n * .\n */\n readonly distance: number;\n /** Position along the cast at which contact first occurs. See {@link PibblPhysicsShapeHit2D}. */\n readonly timeOfImpact: number;\n}\n\nexport {\n arcShape2D,\n boundsOfShape2D,\n boxShape2D,\n capsuleShape2D,\n chainShape2D,\n circleShape2D,\n ellipseShape2D,\n massProperties2D,\n polygonShape2D,\n roundedBoxShape2D,\n segmentShape2D,\n transformShape2D,\n wedgeShape2D,\n} from './lib/2d/shapes.js';\n\nimport {\n contactBetweenPreparedShapes2D,\n containsPointInShape2D,\n distanceBetweenPreparedShapes2D,\n overlapPreparedShapes2D,\n} from './lib/2d/collision/pairs.js';\nexport {\n raycastShape2D,\n shapeCastAgainstShape2D,\n} from './lib/2d/collision/casts.js';\n\n/**\n * Tests whether a point lies within a posed shape without creating a physics world.\n *\n * @param shape - Shape to test. See {@link PibblPhysicsShape2D}.\n * @param pose - Shape pose. See {@link PibblPhysicsPose2D}.\n * @param point - Point in the same coordinate space as the posed shape. See\n * {@link PibblPhysicsVector2} .\n * @returns Whether the posed shape contains the point.\n *\n * @see {@link PibblPhysicsShape2D}\n * @see {@link PibblPhysicsPose2D}\n * @see {@link PibblPhysicsVector2}\n */\nexport function containsPoint2D(\n shape: PibblPhysicsShape2D,\n pose: PibblPhysicsPose2D,\n point: PibblPhysicsVector2,\n): boolean {\n return containsPointInShape2D(shape, pose, point);\n}\n\n/**\n * Computes signed separation and witness geometry between two posed shapes.\n *\n * @param first - First shape. See {@link PibblPhysicsShape2D}.\n * @param firstPose - Pose of the first shape. See {@link PibblPhysicsPose2D}.\n * @param second - Second shape. See {@link PibblPhysicsShape2D}.\n * @param secondPose - Pose of the second shape. See {@link PibblPhysicsPose2D}.\n * @returns Distance and closest-point information for the two posed shapes. See\n * {@link PibblPhysicsDistance2D} .\n *\n * @see {@link PibblPhysicsShape2D}\n * @see {@link PibblPhysicsPose2D}\n * @see {@link PibblPhysicsDistance2D}\n */\nexport function distanceBetweenShapes2D(\n first: PibblPhysicsShape2D,\n firstPose: PibblPhysicsPose2D,\n second: PibblPhysicsShape2D,\n secondPose: PibblPhysicsPose2D,\n): PibblPhysicsDistance2D {\n return distanceBetweenPreparedShapes2D(first, firstPose, second, secondPose);\n}\n\n/**\n * Tests whether two posed shapes overlap without creating a physics world.\n *\n * @param first - First shape. See {@link PibblPhysicsShape2D}.\n * @param firstPose - Pose of the first shape. See {@link PibblPhysicsPose2D}.\n * @param second - Second shape. See {@link PibblPhysicsShape2D}.\n * @param secondPose - Pose of the second shape. See {@link PibblPhysicsPose2D}.\n * @returns Whether the two posed shapes overlap.\n *\n * @see {@link PibblPhysicsShape2D}\n * @see {@link PibblPhysicsPose2D}\n */\nexport function overlapShapes2D(\n first: PibblPhysicsShape2D,\n firstPose: PibblPhysicsPose2D,\n second: PibblPhysicsShape2D,\n secondPose: PibblPhysicsPose2D,\n): boolean {\n return overlapPreparedShapes2D(first, firstPose, second, secondPose);\n}\n\n/**\n * Computes contact geometry for two posed shapes, or null when they do not contact.\n *\n * @param first - First shape. See {@link PibblPhysicsShape2D}.\n * @param firstPose - Pose of the first shape. See {@link PibblPhysicsPose2D}.\n * @param second - Second shape. See {@link PibblPhysicsShape2D}.\n * @param secondPose - Pose of the second shape. See {@link PibblPhysicsPose2D}.\n * @returns Contact information, or null when the shapes do not contact. See\n * {@link PibblPhysicsShapeContact2D} .\n *\n * @see {@link PibblPhysicsShape2D}\n * @see {@link PibblPhysicsPose2D}\n * @see {@link PibblPhysicsShapeContact2D}\n */\nexport function contactBetweenShapes2D(\n first: PibblPhysicsShape2D,\n firstPose: PibblPhysicsPose2D,\n second: PibblPhysicsShape2D,\n secondPose: PibblPhysicsPose2D,\n): PibblPhysicsShapeContact2D | null {\n return contactBetweenPreparedShapes2D(first, firstPose, second, secondPose);\n}\n"],
5
+ "mappings": "AAwKA;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,OACK;AAEP;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,OACK;AACP;AAAA,EACE;AAAA,EACA;AAAA,OACK;AAeA,SAAS,gBACd,OACA,MACA,OACS;AACT,SAAO,uBAAuB,OAAO,MAAM,KAAK;AAClD;AAgBO,SAAS,wBACd,OACA,WACA,QACA,YACwB;AACxB,SAAO,gCAAgC,OAAO,WAAW,QAAQ,UAAU;AAC7E;AAcO,SAAS,gBACd,OACA,WACA,QACA,YACS;AACT,SAAO,wBAAwB,OAAO,WAAW,QAAQ,UAAU;AACrE;AAgBO,SAAS,uBACd,OACA,WACA,QACA,YACmC;AACnC,SAAO,+BAA+B,OAAO,WAAW,QAAQ,UAAU;AAC5E;",
6
+ "names": []
7
+ }
@@ -0,0 +1 @@
1
+ export * from './2d-geometry.js';
@@ -0,0 +1,80 @@
1
+ /**
2
+ * Deterministic test support for public 2D physics compositions.
3
+ *
4
+ * The harness drives Pibbl's existing realm scheduler. `advanceFrames()` advances
5
+ * host frames; a physics world may run zero, one, or several fixed ticks in a
6
+ * host frame according to its public fixed-step configuration.
7
+ */
8
+ import { type PibblNode } from "@pibbl/core";
9
+ /**
10
+ * Caller-owned canvas, root factory, and observation callback for deterministic physics testing.
11
+ *
12
+ * @see {@link PibblNode}
13
+ * @see {@link createPhysicsTestHarness2D}
14
+ */
15
+ export interface PibblPhysicsTestHarness2DOptions<Observation> {
16
+ /** The caller owns this canvas; disposing the harness never removes it. */
17
+ readonly canvas: HTMLCanvasElement;
18
+ /**
19
+ * Creates a new public Pibbl root for the initial mount and each reset.
20
+ * @returns The Pibbl root tree mounted by the test harness. See {@link PibblNode}.
21
+ */
22
+ readonly root: () => PibblNode;
23
+ /**
24
+ * Reads application state after a frame or action.
25
+ * @returns The semantic state to expose through the harness's observe method.
26
+ */
27
+ readonly observe: () => Observation;
28
+ }
29
+ /**
30
+ * A disposable test mount with explicit host-frame advancement and public-state observations.
31
+ *
32
+ * @see {@link createPhysicsTestHarness2D}
33
+ */
34
+ export interface PibblPhysicsTestHarness2D<Observation> {
35
+ /** Number of host callbacks currently requested by Pibbl (zero or one). */
36
+ readonly pendingFrames: number;
37
+ /**
38
+ * Delivers one already-requested host frame at the current host time.
39
+ * @returns Whether a pending frame was flushed.
40
+ */
41
+ flush(): boolean;
42
+ /**
43
+ * Advances up to `count` requested host frames by `milliseconds` each.
44
+ * This advances the host clock, not a guaranteed count of physics fixed ticks.
45
+ * @param count - Number of frames to advance.
46
+ * @param milliseconds - Duration of each frame in milliseconds.
47
+ * @returns The number of frames advanced.
48
+ */
49
+ advanceFrames(count: number, milliseconds?: number): number;
50
+ /**
51
+ * Runs an application action and delivers one resulting frame at the current time.
52
+ * @param callback - Action to run within the harness's deterministic scheduling context.
53
+ * @returns The action's return value.
54
+ */
55
+ act<Result>(callback: () => Result): Result;
56
+ /**
57
+ * Reads the caller-provided public observation without scheduling work.
58
+ * @returns The current observation from the configured observer.
59
+ */
60
+ observe(): Observation;
61
+ /** Disposes the mounted root and mounts a new one without moving host time backward. */
62
+ reset(): void;
63
+ /** Disposes the root and restores the previous realm scheduler driver. */
64
+ dispose(): void;
65
+ }
66
+ /**
67
+ * Creates an isolated manual-clock test mount for one Pibbl 2D physics composition.
68
+ *
69
+ * It refuses a realm with an existing root because a Pibbl realm deliberately has
70
+ * one scheduler. Use ordinary browser tests when a test needs multiple roots.
71
+ *
72
+ * @param options - Caller-owned canvas, root factory, and semantic state observer. See
73
+ * {@link PibblPhysicsTestHarness2DOptions} .
74
+ * @returns A harness owning the test mount and scheduler lifetime; dispose it after use. See
75
+ * {@link PibblPhysicsTestHarness2D} .
76
+ *
77
+ * @see {@link PibblPhysicsTestHarness2DOptions}
78
+ * @see {@link PibblPhysicsTestHarness2D}
79
+ */
80
+ export declare function createPhysicsTestHarness2D<Observation>(options: PibblPhysicsTestHarness2DOptions<Observation>): PibblPhysicsTestHarness2D<Observation>;
@@ -0,0 +1,141 @@
1
+ import { pibbl } from "@pibbl/core";
2
+ import {
3
+ PibblInternalManualSchedulerDriver,
4
+ pibblInternalInstallTestSchedulerDriver,
5
+ pibblInternalSnapshotRealmScheduler
6
+ } from "@pibbl/core/internal";
7
+ const DEFAULT_FRAME_MILLISECONDS = 1e3 / 60;
8
+ function createPhysicsTestHarness2D(options) {
9
+ const before = pibblInternalSnapshotRealmScheduler();
10
+ if (before.registeredRoots !== 0) {
11
+ throw new Error(
12
+ "createPhysicsTestHarness2D() requires an isolated Pibbl realm; dispose existing Pibbl roots before creating the harness."
13
+ );
14
+ }
15
+ if (before.phase !== "idle" || before.pendingHostFrames !== 0) {
16
+ throw new Error(
17
+ "createPhysicsTestHarness2D() cannot replace the Pibbl clock while realm work is active."
18
+ );
19
+ }
20
+ const driver = new PibblInternalManualSchedulerDriver();
21
+ let restoreDriver;
22
+ let controller;
23
+ let disposed = false;
24
+ let hostTime = 0;
25
+ try {
26
+ restoreDriver = pibblInternalInstallTestSchedulerDriver(driver);
27
+ controller = mountRoot(options);
28
+ } catch (error) {
29
+ try {
30
+ controller?.dispose();
31
+ } finally {
32
+ controller = void 0;
33
+ restoreSchedulerDriver();
34
+ }
35
+ throw error;
36
+ }
37
+ const requireLive = () => {
38
+ if (disposed) {
39
+ throw new Error("This Pibbl physics 2D test harness has been disposed.");
40
+ }
41
+ };
42
+ const flush = () => {
43
+ requireLive();
44
+ if (driver.pendingHostFrames === 0) return false;
45
+ driver.flush(hostTime);
46
+ return true;
47
+ };
48
+ return Object.freeze({
49
+ get pendingFrames() {
50
+ return driver.pendingHostFrames;
51
+ },
52
+ flush,
53
+ advanceFrames(count, milliseconds = DEFAULT_FRAME_MILLISECONDS) {
54
+ requireLive();
55
+ requireFrameCount(count);
56
+ requireMilliseconds(milliseconds);
57
+ let advanced = 0;
58
+ for (let index = 0; index < count; index++) {
59
+ if (driver.pendingHostFrames === 0) break;
60
+ const nextHostTime = hostTime + milliseconds;
61
+ if (!Number.isFinite(nextHostTime)) {
62
+ throw new RangeError(
63
+ "advanceFrames() cannot advance the host clock beyond a finite time."
64
+ );
65
+ }
66
+ hostTime = nextHostTime;
67
+ driver.flush(hostTime);
68
+ advanced++;
69
+ }
70
+ return advanced;
71
+ },
72
+ act(callback) {
73
+ requireLive();
74
+ const result = callback();
75
+ flush();
76
+ return result;
77
+ },
78
+ observe() {
79
+ requireLive();
80
+ return options.observe();
81
+ },
82
+ reset() {
83
+ requireLive();
84
+ const previousController = controller;
85
+ controller = void 0;
86
+ try {
87
+ previousController?.dispose();
88
+ controller = mountRoot(options);
89
+ } catch (error) {
90
+ disposed = true;
91
+ try {
92
+ restoreSchedulerDriver();
93
+ } catch (restoreError) {
94
+ throw new AggregateError(
95
+ [error, restoreError],
96
+ "Pibbl physics 2D test harness reset failed and could not restore the scheduler driver.",
97
+ { cause: restoreError }
98
+ );
99
+ }
100
+ throw error;
101
+ }
102
+ },
103
+ dispose() {
104
+ if (disposed) return;
105
+ disposed = true;
106
+ const currentController = controller;
107
+ controller = void 0;
108
+ try {
109
+ currentController?.dispose();
110
+ } finally {
111
+ restoreSchedulerDriver();
112
+ }
113
+ }
114
+ });
115
+ function restoreSchedulerDriver() {
116
+ const restore = restoreDriver;
117
+ restoreDriver = void 0;
118
+ restore?.();
119
+ }
120
+ }
121
+ function mountRoot(options) {
122
+ return pibbl(options.canvas, options.root());
123
+ }
124
+ function requireFrameCount(count) {
125
+ if (!Number.isSafeInteger(count) || count < 0) {
126
+ throw new RangeError(
127
+ "advanceFrames(count) requires a non-negative safe integer."
128
+ );
129
+ }
130
+ }
131
+ function requireMilliseconds(milliseconds) {
132
+ if (!Number.isFinite(milliseconds) || milliseconds < 0) {
133
+ throw new RangeError(
134
+ "advanceFrames(milliseconds) requires a finite non-negative number."
135
+ );
136
+ }
137
+ }
138
+ export {
139
+ createPhysicsTestHarness2D
140
+ };
141
+ //# sourceMappingURL=2d-testing.js.map
@@ -0,0 +1,7 @@
1
+ {
2
+ "version": 3,
3
+ "sources": ["../../../src/features/physics/2d-testing.ts"],
4
+ "sourcesContent": ["/**\n * Deterministic test support for public 2D physics compositions.\n *\n * The harness drives Pibbl's existing realm scheduler. `advanceFrames()` advances\n * host frames; a physics world may run zero, one, or several fixed ticks in a\n * host frame according to its public fixed-step configuration.\n */\nimport { pibbl, type PibblController, type PibblNode } from \"@pibbl/core\";\nimport {\n PibblInternalManualSchedulerDriver,\n pibblInternalInstallTestSchedulerDriver,\n pibblInternalSnapshotRealmScheduler,\n} from \"@pibbl/core/internal\";\n\n/**\n * Caller-owned canvas, root factory, and observation callback for deterministic physics testing.\n *\n * @see {@link PibblNode}\n * @see {@link createPhysicsTestHarness2D}\n */\nexport interface PibblPhysicsTestHarness2DOptions<Observation> {\n /** The caller owns this canvas; disposing the harness never removes it. */\n readonly canvas: HTMLCanvasElement;\n /**\n * Creates a new public Pibbl root for the initial mount and each reset.\n * @returns The Pibbl root tree mounted by the test harness. See {@link PibblNode}.\n */\n readonly root: () => PibblNode;\n /**\n * Reads application state after a frame or action.\n * @returns The semantic state to expose through the harness's observe method.\n */\n readonly observe: () => Observation;\n}\n\n/**\n * A disposable test mount with explicit host-frame advancement and public-state observations.\n *\n * @see {@link createPhysicsTestHarness2D}\n */\nexport interface PibblPhysicsTestHarness2D<Observation> {\n /** Number of host callbacks currently requested by Pibbl (zero or one). */\n readonly pendingFrames: number;\n /**\n * Delivers one already-requested host frame at the current host time.\n * @returns Whether a pending frame was flushed.\n */\n flush(): boolean;\n /**\n * Advances up to `count` requested host frames by `milliseconds` each.\n * This advances the host clock, not a guaranteed count of physics fixed ticks.\n * @param count - Number of frames to advance.\n * @param milliseconds - Duration of each frame in milliseconds.\n * @returns The number of frames advanced.\n */\n advanceFrames(count: number, milliseconds?: number): number;\n /**\n * Runs an application action and delivers one resulting frame at the current time.\n * @param callback - Action to run within the harness's deterministic scheduling context.\n * @returns The action's return value.\n */\n act<Result>(callback: () => Result): Result;\n /**\n * Reads the caller-provided public observation without scheduling work.\n * @returns The current observation from the configured observer.\n */\n observe(): Observation;\n /** Disposes the mounted root and mounts a new one without moving host time backward. */\n reset(): void;\n /** Disposes the root and restores the previous realm scheduler driver. */\n dispose(): void;\n}\n\nconst DEFAULT_FRAME_MILLISECONDS = 1000 / 60;\n\n/**\n * Creates an isolated manual-clock test mount for one Pibbl 2D physics composition.\n *\n * It refuses a realm with an existing root because a Pibbl realm deliberately has\n * one scheduler. Use ordinary browser tests when a test needs multiple roots.\n *\n * @param options - Caller-owned canvas, root factory, and semantic state observer. See\n * {@link PibblPhysicsTestHarness2DOptions} .\n * @returns A harness owning the test mount and scheduler lifetime; dispose it after use. See\n * {@link PibblPhysicsTestHarness2D} .\n *\n * @see {@link PibblPhysicsTestHarness2DOptions}\n * @see {@link PibblPhysicsTestHarness2D}\n */\nexport function createPhysicsTestHarness2D<Observation>(\n options: PibblPhysicsTestHarness2DOptions<Observation>,\n): PibblPhysicsTestHarness2D<Observation> {\n const before = pibblInternalSnapshotRealmScheduler();\n if (before.registeredRoots !== 0) {\n throw new Error(\n \"createPhysicsTestHarness2D() requires an isolated Pibbl realm; dispose existing Pibbl roots before creating the harness.\",\n );\n }\n if (before.phase !== \"idle\" || before.pendingHostFrames !== 0) {\n throw new Error(\n \"createPhysicsTestHarness2D() cannot replace the Pibbl clock while realm work is active.\",\n );\n }\n\n const driver = new PibblInternalManualSchedulerDriver();\n let restoreDriver: (() => void) | undefined;\n let controller: PibblController | undefined;\n let disposed = false;\n let hostTime = 0;\n\n try {\n restoreDriver = pibblInternalInstallTestSchedulerDriver(driver);\n controller = mountRoot(options);\n } catch (error) {\n try {\n controller?.dispose();\n } finally {\n controller = undefined;\n restoreSchedulerDriver();\n }\n throw error;\n }\n\n const requireLive = (): void => {\n if (disposed) {\n throw new Error(\"This Pibbl physics 2D test harness has been disposed.\");\n }\n };\n const flush = (): boolean => {\n requireLive();\n if (driver.pendingHostFrames === 0) return false;\n driver.flush(hostTime);\n return true;\n };\n\n return Object.freeze({\n get pendingFrames(): number {\n return driver.pendingHostFrames;\n },\n flush,\n advanceFrames(\n count: number,\n milliseconds = DEFAULT_FRAME_MILLISECONDS,\n ): number {\n requireLive();\n requireFrameCount(count);\n requireMilliseconds(milliseconds);\n let advanced = 0;\n for (let index = 0; index < count; index++) {\n if (driver.pendingHostFrames === 0) break;\n const nextHostTime = hostTime + milliseconds;\n if (!Number.isFinite(nextHostTime)) {\n throw new RangeError(\n \"advanceFrames() cannot advance the host clock beyond a finite time.\",\n );\n }\n hostTime = nextHostTime;\n driver.flush(hostTime);\n advanced++;\n }\n return advanced;\n },\n act<Result>(callback: () => Result): Result {\n requireLive();\n const result = callback();\n flush();\n return result;\n },\n observe(): Observation {\n requireLive();\n return options.observe();\n },\n reset(): void {\n requireLive();\n const previousController = controller;\n controller = undefined;\n try {\n previousController?.dispose();\n controller = mountRoot(options);\n } catch (error) {\n disposed = true;\n try {\n restoreSchedulerDriver();\n } catch (restoreError) {\n throw new AggregateError(\n [error, restoreError],\n \"Pibbl physics 2D test harness reset failed and could not restore the scheduler driver.\",\n { cause: restoreError },\n );\n }\n throw error;\n }\n },\n dispose(): void {\n if (disposed) return;\n disposed = true;\n const currentController = controller;\n controller = undefined;\n try {\n currentController?.dispose();\n } finally {\n restoreSchedulerDriver();\n }\n },\n });\n\n function restoreSchedulerDriver(): void {\n const restore = restoreDriver;\n restoreDriver = undefined;\n restore?.();\n }\n}\n\nfunction mountRoot<Observation>(\n options: PibblPhysicsTestHarness2DOptions<Observation>,\n): PibblController {\n return pibbl(options.canvas, options.root());\n}\n\nfunction requireFrameCount(count: number): void {\n if (!Number.isSafeInteger(count) || count < 0) {\n throw new RangeError(\n \"advanceFrames(count) requires a non-negative safe integer.\",\n );\n }\n}\n\nfunction requireMilliseconds(milliseconds: number): void {\n if (!Number.isFinite(milliseconds) || milliseconds < 0) {\n throw new RangeError(\n \"advanceFrames(milliseconds) requires a finite non-negative number.\",\n );\n }\n}\n"],
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+ "names": []
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+ }
@@ -0,0 +1 @@
1
+ export * from './2d-testing.js';