@pibbl/core 0.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE.txt +19 -0
- package/README.md +76 -0
- package/THIRD_PARTY_NOTICES.txt +205 -0
- package/dist/features/particles/index.d.ts +7 -0
- package/dist/features/particles/index.js +26 -0
- package/dist/features/particles/index.js.map +7 -0
- package/dist/features/particles/index.mjs +1 -0
- package/dist/features/particles/lib/canvas/birth-ledger.d.ts +69 -0
- package/dist/features/particles/lib/canvas/birth-ledger.js +752 -0
- package/dist/features/particles/lib/canvas/birth-ledger.js.map +7 -0
- package/dist/features/particles/lib/canvas/component.d.ts +14 -0
- package/dist/features/particles/lib/canvas/component.js +249 -0
- package/dist/features/particles/lib/canvas/component.js.map +7 -0
- package/dist/features/particles/lib/canvas/executor.d.ts +31 -0
- package/dist/features/particles/lib/canvas/executor.js +537 -0
- package/dist/features/particles/lib/canvas/executor.js.map +7 -0
- package/dist/features/particles/lib/canvas/primitive.d.ts +14 -0
- package/dist/features/particles/lib/canvas/primitive.js +50 -0
- package/dist/features/particles/lib/canvas/primitive.js.map +7 -0
- package/dist/features/particles/lib/canvas/raster-cache.d.ts +13 -0
- package/dist/features/particles/lib/canvas/raster-cache.js +106 -0
- package/dist/features/particles/lib/canvas/raster-cache.js.map +7 -0
- package/dist/features/particles/lib/color.d.ts +7 -0
- package/dist/features/particles/lib/color.js +159 -0
- package/dist/features/particles/lib/color.js.map +7 -0
- package/dist/features/particles/lib/compiler.d.ts +134 -0
- package/dist/features/particles/lib/compiler.js +443 -0
- package/dist/features/particles/lib/compiler.js.map +7 -0
- package/dist/features/particles/lib/curve.d.ts +19 -0
- package/dist/features/particles/lib/curve.js +129 -0
- package/dist/features/particles/lib/curve.js.map +7 -0
- package/dist/features/particles/lib/definition-records.d.ts +58 -0
- package/dist/features/particles/lib/definition-records.js +500 -0
- package/dist/features/particles/lib/definition-records.js.map +7 -0
- package/dist/features/particles/lib/definition.d.ts +18 -0
- package/dist/features/particles/lib/definition.js +602 -0
- package/dist/features/particles/lib/definition.js.map +7 -0
- package/dist/features/particles/lib/emission.d.ts +54 -0
- package/dist/features/particles/lib/emission.js +184 -0
- package/dist/features/particles/lib/emission.js.map +7 -0
- package/dist/features/particles/lib/flow/field.d.ts +81 -0
- package/dist/features/particles/lib/flow/field.js +585 -0
- package/dist/features/particles/lib/flow/field.js.map +7 -0
- package/dist/features/particles/lib/flow/hook.d.ts +158 -0
- package/dist/features/particles/lib/flow/hook.js +215 -0
- package/dist/features/particles/lib/flow/hook.js.map +7 -0
- package/dist/features/particles/lib/flow/population.d.ts +25 -0
- package/dist/features/particles/lib/flow/population.js +104 -0
- package/dist/features/particles/lib/flow/population.js.map +7 -0
- package/dist/features/particles/lib/particle.d.ts +113 -0
- package/dist/features/particles/lib/particle.js +192 -0
- package/dist/features/particles/lib/particle.js.map +7 -0
- package/dist/features/particles/lib/random.d.ts +16 -0
- package/dist/features/particles/lib/random.js +61 -0
- package/dist/features/particles/lib/random.js.map +7 -0
- package/dist/features/particles/lib/sample.d.ts +32 -0
- package/dist/features/particles/lib/sample.js +397 -0
- package/dist/features/particles/lib/sample.js.map +7 -0
- package/dist/features/particles/lib/signal-inputs.d.ts +6 -0
- package/dist/features/particles/lib/signal-inputs.js +41 -0
- package/dist/features/particles/lib/signal-inputs.js.map +7 -0
- package/dist/features/particles/lib/system/binding.d.ts +59 -0
- package/dist/features/particles/lib/system/binding.js +122 -0
- package/dist/features/particles/lib/system/binding.js.map +7 -0
- package/dist/features/particles/lib/system/controller.d.ts +58 -0
- package/dist/features/particles/lib/system/controller.js +1446 -0
- package/dist/features/particles/lib/system/controller.js.map +7 -0
- package/dist/features/particles/lib/system/hook.d.ts +13 -0
- package/dist/features/particles/lib/system/hook.js +52 -0
- package/dist/features/particles/lib/system/hook.js.map +7 -0
- package/dist/features/particles/lib/system/ownership.d.ts +26 -0
- package/dist/features/particles/lib/system/ownership.js +128 -0
- package/dist/features/particles/lib/system/ownership.js.map +7 -0
- package/dist/features/particles/lib/types.d.ts +983 -0
- package/dist/features/physics/2d-geometry.d.ts +216 -0
- package/dist/features/physics/2d-geometry.js +59 -0
- package/dist/features/physics/2d-geometry.js.map +7 -0
- package/dist/features/physics/2d-geometry.mjs +1 -0
- package/dist/features/physics/2d-testing.d.ts +80 -0
- package/dist/features/physics/2d-testing.js +141 -0
- package/dist/features/physics/2d-testing.js.map +7 -0
- package/dist/features/physics/2d-testing.mjs +1 -0
- package/dist/features/physics/2d.d.ts +165 -0
- package/dist/features/physics/2d.js +119 -0
- package/dist/features/physics/2d.js.map +7 -0
- package/dist/features/physics/2d.mjs +1 -0
- package/dist/features/physics/lib/2d/canvas/components.d.ts +46 -0
- package/dist/features/physics/lib/2d/canvas/components.js +212 -0
- package/dist/features/physics/lib/2d/canvas/components.js.map +7 -0
- package/dist/features/physics/lib/2d/canvas/custom.d.ts +24 -0
- package/dist/features/physics/lib/2d/canvas/custom.js +45 -0
- package/dist/features/physics/lib/2d/canvas/custom.js.map +7 -0
- package/dist/features/physics/lib/2d/canvas/debug.d.ts +23 -0
- package/dist/features/physics/lib/2d/canvas/debug.js +53 -0
- package/dist/features/physics/lib/2d/canvas/debug.js.map +7 -0
- package/dist/features/physics/lib/2d/canvas/inference.d.ts +9 -0
- package/dist/features/physics/lib/2d/canvas/inference.js +704 -0
- package/dist/features/physics/lib/2d/canvas/inference.js.map +7 -0
- package/dist/features/physics/lib/2d/canvas/presentation.d.ts +11 -0
- package/dist/features/physics/lib/2d/canvas/presentation.js +169 -0
- package/dist/features/physics/lib/2d/canvas/presentation.js.map +7 -0
- package/dist/features/physics/lib/2d/collision/analytic.d.ts +15 -0
- package/dist/features/physics/lib/2d/collision/analytic.js +151 -0
- package/dist/features/physics/lib/2d/collision/analytic.js.map +7 -0
- package/dist/features/physics/lib/2d/collision/casts.d.ts +37 -0
- package/dist/features/physics/lib/2d/collision/casts.js +631 -0
- package/dist/features/physics/lib/2d/collision/casts.js.map +7 -0
- package/dist/features/physics/lib/2d/collision/epa.d.ts +21 -0
- package/dist/features/physics/lib/2d/collision/epa.js +102 -0
- package/dist/features/physics/lib/2d/collision/epa.js.map +7 -0
- package/dist/features/physics/lib/2d/collision/gjk.d.ts +28 -0
- package/dist/features/physics/lib/2d/collision/gjk.js +233 -0
- package/dist/features/physics/lib/2d/collision/gjk.js.map +7 -0
- package/dist/features/physics/lib/2d/collision/manifold.d.ts +35 -0
- package/dist/features/physics/lib/2d/collision/manifold.js +238 -0
- package/dist/features/physics/lib/2d/collision/manifold.js.map +7 -0
- package/dist/features/physics/lib/2d/collision/pairs.d.ts +10 -0
- package/dist/features/physics/lib/2d/collision/pairs.js +285 -0
- package/dist/features/physics/lib/2d/collision/pairs.js.map +7 -0
- package/dist/features/physics/lib/2d/collision/support.d.ts +20 -0
- package/dist/features/physics/lib/2d/collision/support.js +155 -0
- package/dist/features/physics/lib/2d/collision/support.js.map +7 -0
- package/dist/features/physics/lib/2d/inspection-types.d.ts +159 -0
- package/dist/features/physics/lib/2d/math.d.ts +27 -0
- package/dist/features/physics/lib/2d/math.js +314 -0
- package/dist/features/physics/lib/2d/math.js.map +7 -0
- package/dist/features/physics/lib/2d/numeric-policy.d.ts +24 -0
- package/dist/features/physics/lib/2d/numeric-policy.js +51 -0
- package/dist/features/physics/lib/2d/numeric-policy.js.map +7 -0
- package/dist/features/physics/lib/2d/runtime/body-handle.d.ts +148 -0
- package/dist/features/physics/lib/2d/runtime/body-handle.js +305 -0
- package/dist/features/physics/lib/2d/runtime/body-handle.js.map +7 -0
- package/dist/features/physics/lib/2d/runtime/context.d.ts +9 -0
- package/dist/features/physics/lib/2d/runtime/context.js +57 -0
- package/dist/features/physics/lib/2d/runtime/context.js.map +7 -0
- package/dist/features/physics/lib/2d/runtime/controller.d.ts +106 -0
- package/dist/features/physics/lib/2d/runtime/controller.js +1317 -0
- package/dist/features/physics/lib/2d/runtime/controller.js.map +7 -0
- package/dist/features/physics/lib/2d/runtime/descriptors.d.ts +153 -0
- package/dist/features/physics/lib/2d/runtime/descriptors.js +526 -0
- package/dist/features/physics/lib/2d/runtime/descriptors.js.map +7 -0
- package/dist/features/physics/lib/2d/runtime/events.d.ts +56 -0
- package/dist/features/physics/lib/2d/runtime/events.js +153 -0
- package/dist/features/physics/lib/2d/runtime/events.js.map +7 -0
- package/dist/features/physics/lib/2d/runtime/obstacles.d.ts +22 -0
- package/dist/features/physics/lib/2d/runtime/obstacles.js +192 -0
- package/dist/features/physics/lib/2d/runtime/obstacles.js.map +7 -0
- package/dist/features/physics/lib/2d/runtime/ownership.d.ts +41 -0
- package/dist/features/physics/lib/2d/runtime/ownership.js +46 -0
- package/dist/features/physics/lib/2d/runtime/ownership.js.map +7 -0
- package/dist/features/physics/lib/2d/runtime/trace.d.ts +32 -0
- package/dist/features/physics/lib/2d/runtime/trace.js +22 -0
- package/dist/features/physics/lib/2d/runtime/trace.js.map +7 -0
- package/dist/features/physics/lib/2d/runtime/world-component.d.ts +18 -0
- package/dist/features/physics/lib/2d/runtime/world-component.js +41 -0
- package/dist/features/physics/lib/2d/runtime/world-component.js.map +7 -0
- package/dist/features/physics/lib/2d/runtime/world-props.d.ts +16 -0
- package/dist/features/physics/lib/2d/shape-records.d.ts +60 -0
- package/dist/features/physics/lib/2d/shape-records.js +26 -0
- package/dist/features/physics/lib/2d/shape-records.js.map +7 -0
- package/dist/features/physics/lib/2d/shapes.d.ts +191 -0
- package/dist/features/physics/lib/2d/shapes.js +543 -0
- package/dist/features/physics/lib/2d/shapes.js.map +7 -0
- package/dist/features/physics/lib/2d/types.d.ts +713 -0
- package/dist/features/physics/lib/2d/types.js +1 -0
- package/dist/features/physics/lib/2d/types.js.map +7 -0
- package/dist/features/physics/lib/2d/world/broad-phase.d.ts +77 -0
- package/dist/features/physics/lib/2d/world/broad-phase.js +762 -0
- package/dist/features/physics/lib/2d/world/broad-phase.js.map +7 -0
- package/dist/features/physics/lib/2d/world/ccd.d.ts +19 -0
- package/dist/features/physics/lib/2d/world/ccd.js +265 -0
- package/dist/features/physics/lib/2d/world/ccd.js.map +7 -0
- package/dist/features/physics/lib/2d/world/contact-cache.d.ts +81 -0
- package/dist/features/physics/lib/2d/world/contact-cache.js +497 -0
- package/dist/features/physics/lib/2d/world/contact-cache.js.map +7 -0
- package/dist/features/physics/lib/2d/world/integrator.d.ts +11 -0
- package/dist/features/physics/lib/2d/world/integrator.js +99 -0
- package/dist/features/physics/lib/2d/world/integrator.js.map +7 -0
- package/dist/features/physics/lib/2d/world/queries.d.ts +62 -0
- package/dist/features/physics/lib/2d/world/queries.js +424 -0
- package/dist/features/physics/lib/2d/world/queries.js.map +7 -0
- package/dist/features/physics/lib/2d/world/rapier-engine.js +7054 -0
- package/dist/features/physics/lib/2d/world/rapier-engine.js.map +7 -0
- package/dist/features/physics/lib/2d/world/rapier.d.ts +50 -0
- package/dist/features/physics/lib/2d/world/rapier.js +655 -0
- package/dist/features/physics/lib/2d/world/rapier.js.map +7 -0
- package/dist/features/physics/lib/2d/world/solver.d.ts +58 -0
- package/dist/features/physics/lib/2d/world/solver.js +660 -0
- package/dist/features/physics/lib/2d/world/solver.js.map +7 -0
- package/dist/features/physics/lib/2d/world/storage.d.ts +96 -0
- package/dist/features/physics/lib/2d/world/storage.js +371 -0
- package/dist/features/physics/lib/2d/world/storage.js.map +7 -0
- package/dist/features/physics/lib/2d/world/world.d.ts +265 -0
- package/dist/features/physics/lib/2d/world/world.js +1713 -0
- package/dist/features/physics/lib/2d/world/world.js.map +7 -0
- package/dist/features/physics/lib/shared/signal-inputs.d.ts +5 -0
- package/dist/features/physics/lib/shared/signal-inputs.js +20 -0
- package/dist/features/physics/lib/shared/signal-inputs.js.map +7 -0
- package/dist/features/physics/lib/shared/validation.d.ts +5 -0
- package/dist/features/physics/lib/shared/validation.js +48 -0
- package/dist/features/physics/lib/shared/validation.js.map +7 -0
- package/dist/features/sprites/formats/aseprite.js +23 -0
- package/dist/features/sprites/formats/aseprite.js.map +7 -0
- package/dist/features/sprites/formats/aseprite.mjs +1 -0
- package/dist/features/sprites/formats/texture-packer.js +14 -0
- package/dist/features/sprites/formats/texture-packer.js.map +7 -0
- package/dist/features/sprites/formats/texture-packer.mjs +1 -0
- package/dist/features/sprites/index.js +9 -0
- package/dist/features/sprites/index.js.map +7 -0
- package/dist/features/sprites/index.mjs +1 -0
- package/dist/features/sprites/loader.js +63 -0
- package/dist/features/sprites/loader.js.map +7 -0
- package/dist/features/sprites/model.js +64 -0
- package/dist/features/sprites/model.js.map +7 -0
- package/dist/features/sprites/sprite.js +31 -0
- package/dist/features/sprites/sprite.js.map +7 -0
- package/dist/features/textures/index.d.ts +22 -0
- package/dist/features/textures/index.js +31 -0
- package/dist/features/textures/index.js.map +7 -0
- package/dist/features/textures/index.mjs +1 -0
- package/dist/features/textures/lib/definitions.d.ts +117 -0
- package/dist/features/textures/lib/definitions.js +179 -0
- package/dist/features/textures/lib/definitions.js.map +7 -0
- package/dist/features/textures/lib/electric-boundary.d.ts +3 -0
- package/dist/features/textures/lib/electric-boundary.js +11 -0
- package/dist/features/textures/lib/electric-boundary.js.map +7 -0
- package/dist/features/textures/lib/electric-shared.d.ts +69 -0
- package/dist/features/textures/lib/electric-shared.js +43 -0
- package/dist/features/textures/lib/electric-shared.js.map +7 -0
- package/dist/features/textures/lib/electric-sources.d.ts +50 -0
- package/dist/features/textures/lib/electric-sources.js +43 -0
- package/dist/features/textures/lib/electric-sources.js.map +7 -0
- package/dist/features/textures/lib/lightning.d.ts +72 -0
- package/dist/features/textures/lib/lightning.js +139 -0
- package/dist/features/textures/lib/lightning.js.map +7 -0
- package/dist/features/textures/lib/material-field.d.ts +12 -0
- package/dist/features/textures/lib/material-field.js +31 -0
- package/dist/features/textures/lib/material-field.js.map +7 -0
- package/dist/features/textures/lib/palette.d.ts +45 -0
- package/dist/features/textures/lib/palette.js +52 -0
- package/dist/features/textures/lib/palette.js.map +7 -0
- package/dist/features/textures/lib/presentation.d.ts +54 -0
- package/dist/features/textures/lib/presentation.js +83 -0
- package/dist/features/textures/lib/presentation.js.map +7 -0
- package/dist/features/textures/lib/procedural-texture.d.ts +44 -0
- package/dist/features/textures/lib/procedural-texture.js +110 -0
- package/dist/features/textures/lib/procedural-texture.js.map +7 -0
- package/dist/features/textures/lib/rain-drops.d.ts +96 -0
- package/dist/features/textures/lib/rain-drops.js +322 -0
- package/dist/features/textures/lib/rain-drops.js.map +7 -0
- package/dist/features/textures/lib/reaction-diffusion.d.ts +67 -0
- package/dist/features/textures/lib/reaction-diffusion.js +210 -0
- package/dist/features/textures/lib/reaction-diffusion.js.map +7 -0
- package/dist/features/textures/lib/simulation.d.ts +16 -0
- package/dist/features/textures/lib/simulation.js +85 -0
- package/dist/features/textures/lib/simulation.js.map +7 -0
- package/dist/features/textures/lib/tendrils.d.ts +57 -0
- package/dist/features/textures/lib/tendrils.js +216 -0
- package/dist/features/textures/lib/tendrils.js.map +7 -0
- package/dist/features/textures/lib/wasm/cellular-bytes.d.ts +1 -0
- package/dist/features/textures/lib/wasm/cellular-bytes.js +5 -0
- package/dist/features/textures/lib/wasm/cellular-bytes.js.map +7 -0
- package/dist/features/textures/lib/wasm/electric.d.ts +88 -0
- package/dist/features/textures/lib/wasm/electric.js +299 -0
- package/dist/features/textures/lib/wasm/electric.js.map +7 -0
- package/dist/features/textures/lib/wasm/ink-bytes.d.ts +1 -0
- package/dist/features/textures/lib/wasm/ink-bytes.js +5 -0
- package/dist/features/textures/lib/wasm/ink-bytes.js.map +7 -0
- package/dist/features/textures/lib/wasm/lightning-bytes.d.ts +1 -0
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- package/dist/features/textures/lib/wasm/marble-bytes.d.ts +1 -0
- package/dist/features/textures/lib/wasm/marble-bytes.js +5 -0
- package/dist/features/textures/lib/wasm/marble-bytes.js.map +7 -0
- package/dist/features/textures/lib/wasm/memory.d.ts +31 -0
- package/dist/features/textures/lib/wasm/memory.js +103 -0
- package/dist/features/textures/lib/wasm/memory.js.map +7 -0
- package/dist/features/textures/lib/wasm/paper-bytes.d.ts +1 -0
- package/dist/features/textures/lib/wasm/paper-bytes.js +5 -0
- package/dist/features/textures/lib/wasm/paper-bytes.js.map +7 -0
- package/dist/features/textures/lib/wasm/tendrils-bytes.d.ts +1 -0
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- package/dist/features/textures/lib/wasm/water-surface-bytes.d.ts +1 -0
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- package/dist/features/textures/lib/wasm/water-surface-bytes.js.map +7 -0
- package/dist/features/textures/lib/wasm/water-waves-bytes.d.ts +1 -0
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- package/dist/features/textures/lib/water-surface.d.ts +92 -0
- package/dist/features/textures/lib/water-surface.js +378 -0
- package/dist/features/textures/lib/water-surface.js.map +7 -0
- package/dist/features/textures/lib/water-waves.d.ts +60 -0
- package/dist/features/textures/lib/water-waves.js +154 -0
- package/dist/features/textures/lib/water-waves.js.map +7 -0
- package/dist/features/viz/index.d.ts +28 -0
- package/dist/features/viz/index.js +45 -0
- package/dist/features/viz/index.js.map +7 -0
- package/dist/features/viz/index.mjs +1 -0
- package/dist/features/viz/lib/anchored-layout.d.ts +104 -0
- package/dist/features/viz/lib/anchored-layout.js +166 -0
- package/dist/features/viz/lib/anchored-layout.js.map +7 -0
- package/dist/features/viz/lib/axis.d.ts +10 -0
- package/dist/features/viz/lib/axis.js +116 -0
- package/dist/features/viz/lib/axis.js.map +7 -0
- package/dist/features/viz/lib/band-scale.d.ts +3 -0
- package/dist/features/viz/lib/band-scale.js +57 -0
- package/dist/features/viz/lib/band-scale.js.map +7 -0
- package/dist/features/viz/lib/bar-fill.d.ts +16 -0
- package/dist/features/viz/lib/bar-fill.js +53 -0
- package/dist/features/viz/lib/bar-fill.js.map +7 -0
- package/dist/features/viz/lib/bar-series.d.ts +150 -0
- package/dist/features/viz/lib/bar-series.js +152 -0
- package/dist/features/viz/lib/bar-series.js.map +7 -0
- package/dist/features/viz/lib/hover-card.d.ts +92 -0
- package/dist/features/viz/lib/hover-card.js +146 -0
- package/dist/features/viz/lib/hover-card.js.map +7 -0
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+
CONTACT_SLOP,
|
|
3
|
+
DEFAULT_POSITION_ITERATIONS,
|
|
4
|
+
DEFAULT_VELOCITY_ITERATIONS,
|
|
5
|
+
DEGREES_TO_RADIANS,
|
|
6
|
+
MAX_POSITION_CORRECTION,
|
|
7
|
+
RESTITUTION_VELOCITY_THRESHOLD,
|
|
8
|
+
SLEEP_ANGULAR_SPEED_DEGREES,
|
|
9
|
+
SLEEP_DURATION_SECONDS,
|
|
10
|
+
SLEEP_LINEAR_SPEED
|
|
11
|
+
} from "../numeric-policy.js";
|
|
12
|
+
import { BODY_TYPE_DYNAMIC_2D, BODY_TYPE_KINEMATIC_2D } from "./integrator.js";
|
|
13
|
+
const POINTS_PER_CONTACT = 2;
|
|
14
|
+
const NO_INDEX = -1;
|
|
15
|
+
const BODY_SLEEP_DISABLED_2D = 1 << 3;
|
|
16
|
+
const BODY_SLEEPING_2D = 1 << 4;
|
|
17
|
+
class SequentialImpulseSolver2D {
|
|
18
|
+
constraintCount = 0;
|
|
19
|
+
islandCount = 0;
|
|
20
|
+
islandBodyCount = 0;
|
|
21
|
+
velocityIterationsPerformed = 0;
|
|
22
|
+
positionIterationsPerformed = 0;
|
|
23
|
+
solvedIslandCount = 0;
|
|
24
|
+
advanceEligible = true;
|
|
25
|
+
islandBodyIndices;
|
|
26
|
+
islandContactIndices;
|
|
27
|
+
islandBodyOffsets;
|
|
28
|
+
islandContactOffsets;
|
|
29
|
+
pointNormalMasses;
|
|
30
|
+
pointTangentMasses;
|
|
31
|
+
sortedBodyIndices;
|
|
32
|
+
bodyToDynamic;
|
|
33
|
+
dynamicParents;
|
|
34
|
+
dynamicIslandIndices;
|
|
35
|
+
islandBodyCounts;
|
|
36
|
+
islandContactCounts;
|
|
37
|
+
islandBodyWrites;
|
|
38
|
+
islandContactWrites;
|
|
39
|
+
islandAwake;
|
|
40
|
+
constraintContactIndices;
|
|
41
|
+
pointFirstLocalX;
|
|
42
|
+
pointFirstLocalY;
|
|
43
|
+
pointSecondLocalX;
|
|
44
|
+
pointSecondLocalY;
|
|
45
|
+
pointVelocityBias;
|
|
46
|
+
constructor(initialBodyCapacity = 4, initialContactCapacity = 4) {
|
|
47
|
+
const bodyCapacity = normalizedCapacity(initialBodyCapacity);
|
|
48
|
+
const contactCapacity = normalizedCapacity(initialContactCapacity);
|
|
49
|
+
this.islandBodyIndices = new Int32Array(bodyCapacity);
|
|
50
|
+
this.islandContactIndices = new Int32Array(contactCapacity);
|
|
51
|
+
this.islandBodyOffsets = new Int32Array(bodyCapacity + 1);
|
|
52
|
+
this.islandContactOffsets = new Int32Array(bodyCapacity + 1);
|
|
53
|
+
this.pointNormalMasses = new Float64Array(
|
|
54
|
+
contactCapacity * POINTS_PER_CONTACT
|
|
55
|
+
);
|
|
56
|
+
this.pointTangentMasses = new Float64Array(
|
|
57
|
+
contactCapacity * POINTS_PER_CONTACT
|
|
58
|
+
);
|
|
59
|
+
this.sortedBodyIndices = new Int32Array(bodyCapacity);
|
|
60
|
+
this.bodyToDynamic = filledInt32(bodyCapacity, NO_INDEX);
|
|
61
|
+
this.dynamicParents = new Int32Array(bodyCapacity);
|
|
62
|
+
this.dynamicIslandIndices = new Int32Array(bodyCapacity);
|
|
63
|
+
this.islandBodyCounts = new Int32Array(bodyCapacity);
|
|
64
|
+
this.islandContactCounts = new Int32Array(bodyCapacity);
|
|
65
|
+
this.islandBodyWrites = new Int32Array(bodyCapacity);
|
|
66
|
+
this.islandContactWrites = new Int32Array(bodyCapacity);
|
|
67
|
+
this.islandAwake = new Uint8Array(bodyCapacity);
|
|
68
|
+
this.constraintContactIndices = new Int32Array(contactCapacity);
|
|
69
|
+
this.pointFirstLocalX = new Float64Array(
|
|
70
|
+
contactCapacity * POINTS_PER_CONTACT
|
|
71
|
+
);
|
|
72
|
+
this.pointFirstLocalY = new Float64Array(
|
|
73
|
+
contactCapacity * POINTS_PER_CONTACT
|
|
74
|
+
);
|
|
75
|
+
this.pointSecondLocalX = new Float64Array(
|
|
76
|
+
contactCapacity * POINTS_PER_CONTACT
|
|
77
|
+
);
|
|
78
|
+
this.pointSecondLocalY = new Float64Array(
|
|
79
|
+
contactCapacity * POINTS_PER_CONTACT
|
|
80
|
+
);
|
|
81
|
+
this.pointVelocityBias = new Float64Array(
|
|
82
|
+
contactCapacity * POINTS_PER_CONTACT
|
|
83
|
+
);
|
|
84
|
+
}
|
|
85
|
+
solveCandidate(bodies, bodyIndices, bodyCount, contacts, velocityIterations = DEFAULT_VELOCITY_ITERATIONS, positionIterations = DEFAULT_POSITION_ITERATIONS, warmStart = true, restitutionThreshold = RESTITUTION_VELOCITY_THRESHOLD) {
|
|
86
|
+
this.ensureBodyCapacity(Math.max(bodies.capacity, bodyCount));
|
|
87
|
+
this.ensureContactCapacity(contacts.contactCount);
|
|
88
|
+
this.buildIslands(bodies, bodyIndices, bodyCount, contacts);
|
|
89
|
+
this.markAwakeIslands(bodies);
|
|
90
|
+
this.prepareConstraints(bodies, contacts, restitutionThreshold);
|
|
91
|
+
if (warmStart) this.warmStart(bodies, contacts);
|
|
92
|
+
for (let iteration = 0; iteration < velocityIterations; iteration += 1) {
|
|
93
|
+
this.solveVelocityConstraints(bodies, contacts);
|
|
94
|
+
}
|
|
95
|
+
for (let iteration = 0; iteration < positionIterations; iteration += 1) {
|
|
96
|
+
this.solvePositionConstraints(bodies, contacts);
|
|
97
|
+
}
|
|
98
|
+
this.velocityIterationsPerformed = this.solvedIslandCount === 0 ? 0 : velocityIterations;
|
|
99
|
+
this.positionIterationsPerformed = this.solvedIslandCount === 0 ? 0 : positionIterations;
|
|
100
|
+
}
|
|
101
|
+
updateSleepingCandidate(bodies, contacts, dt, options) {
|
|
102
|
+
if (!Number.isFinite(dt) || dt < 0) {
|
|
103
|
+
throw new RangeError("sleep dt must be finite and nonnegative.");
|
|
104
|
+
}
|
|
105
|
+
if (!options.enabled) {
|
|
106
|
+
for (let island = 0; island < this.islandCount; island += 1) {
|
|
107
|
+
this.wakeIsland(bodies, island, options.recordTransition);
|
|
108
|
+
}
|
|
109
|
+
this.advanceEligible = true;
|
|
110
|
+
return false;
|
|
111
|
+
}
|
|
112
|
+
let sleepingIslands = 0;
|
|
113
|
+
for (let island = 0; island < this.islandCount; island += 1) {
|
|
114
|
+
let belowThresholds = true;
|
|
115
|
+
let sleepDisabled = false;
|
|
116
|
+
let hasSleeping = false;
|
|
117
|
+
let hasAwake = false;
|
|
118
|
+
let minimumTime = Number.POSITIVE_INFINITY;
|
|
119
|
+
for (let offset = this.islandBodyOffsets[island]; offset < this.islandBodyOffsets[island + 1]; offset += 1) {
|
|
120
|
+
const body = this.islandBodyIndices[offset];
|
|
121
|
+
const flags = bodies.flags[body];
|
|
122
|
+
sleepDisabled ||= (flags & BODY_SLEEP_DISABLED_2D) !== 0;
|
|
123
|
+
hasSleeping ||= (flags & BODY_SLEEPING_2D) !== 0;
|
|
124
|
+
hasAwake ||= (flags & BODY_SLEEPING_2D) === 0;
|
|
125
|
+
minimumTime = Math.min(minimumTime, bodies.sleepTime[body]);
|
|
126
|
+
belowThresholds &&= Math.hypot(
|
|
127
|
+
bodies.linearVelocityX[body],
|
|
128
|
+
bodies.linearVelocityY[body]
|
|
129
|
+
) < SLEEP_LINEAR_SPEED && Math.abs(bodies.angularVelocity[body]) < SLEEP_ANGULAR_SPEED_DEGREES * DEGREES_TO_RADIANS;
|
|
130
|
+
}
|
|
131
|
+
const wakeFromContact = hasSleeping && hasAwake || this.touchesMovingKinematic(bodies, contacts, island);
|
|
132
|
+
if (sleepDisabled || wakeFromContact || !belowThresholds) {
|
|
133
|
+
this.wakeIsland(bodies, island, options.recordTransition);
|
|
134
|
+
continue;
|
|
135
|
+
}
|
|
136
|
+
if (hasSleeping) {
|
|
137
|
+
sleepingIslands += 1;
|
|
138
|
+
continue;
|
|
139
|
+
}
|
|
140
|
+
const elapsed = minimumTime + dt;
|
|
141
|
+
if (elapsed + Number.EPSILON < SLEEP_DURATION_SECONDS) {
|
|
142
|
+
this.setIslandSleepTime(bodies, island, elapsed);
|
|
143
|
+
continue;
|
|
144
|
+
}
|
|
145
|
+
this.sleepIsland(bodies, island, options.recordTransition);
|
|
146
|
+
sleepingIslands += 1;
|
|
147
|
+
}
|
|
148
|
+
const allSleeping = this.islandCount > 0 && sleepingIslands === this.islandCount;
|
|
149
|
+
this.advanceEligible = !allSleeping;
|
|
150
|
+
return allSleeping;
|
|
151
|
+
}
|
|
152
|
+
wakeIslandContainingCandidate(bodies, bodyIndex, recordTransition) {
|
|
153
|
+
const dynamic = this.dynamicIndex(bodyIndex);
|
|
154
|
+
if (dynamic === NO_INDEX) return false;
|
|
155
|
+
const island = this.dynamicIslandIndices[dynamic];
|
|
156
|
+
const changed = this.wakeIsland(bodies, island, recordTransition);
|
|
157
|
+
this.advanceEligible = this.islandCount > 0;
|
|
158
|
+
return changed;
|
|
159
|
+
}
|
|
160
|
+
buildIslands(bodies, bodyIndices, bodyCount, contacts) {
|
|
161
|
+
let dynamicCount = 0;
|
|
162
|
+
this.bodyToDynamic.fill(NO_INDEX);
|
|
163
|
+
for (let source = 0; source < bodyCount; source += 1) {
|
|
164
|
+
const body = bodyIndices[source];
|
|
165
|
+
if (!isDynamic(bodies, body)) continue;
|
|
166
|
+
let insertion = dynamicCount;
|
|
167
|
+
while (insertion > 0 && this.sortedBodyIndices[insertion - 1] > body) {
|
|
168
|
+
this.sortedBodyIndices[insertion] = this.sortedBodyIndices[insertion - 1];
|
|
169
|
+
insertion -= 1;
|
|
170
|
+
}
|
|
171
|
+
this.sortedBodyIndices[insertion] = body;
|
|
172
|
+
dynamicCount += 1;
|
|
173
|
+
}
|
|
174
|
+
for (let dynamic = 0; dynamic < dynamicCount; dynamic += 1) {
|
|
175
|
+
this.bodyToDynamic[this.sortedBodyIndices[dynamic]] = dynamic;
|
|
176
|
+
this.dynamicParents[dynamic] = dynamic;
|
|
177
|
+
}
|
|
178
|
+
this.constraintCount = 0;
|
|
179
|
+
for (let contact = 0; contact < contacts.contactCount; contact += 1) {
|
|
180
|
+
if (contacts.sensorFlags[contact] !== 0 || contacts.pointCounts[contact] === 0)
|
|
181
|
+
continue;
|
|
182
|
+
const firstDynamic = this.dynamicIndex(
|
|
183
|
+
contacts.firstBodyIndices[contact]
|
|
184
|
+
);
|
|
185
|
+
const secondDynamic = this.dynamicIndex(
|
|
186
|
+
contacts.secondBodyIndices[contact]
|
|
187
|
+
);
|
|
188
|
+
if (firstDynamic === NO_INDEX && secondDynamic === NO_INDEX) continue;
|
|
189
|
+
this.constraintContactIndices[this.constraintCount] = contact;
|
|
190
|
+
this.constraintCount += 1;
|
|
191
|
+
if (firstDynamic !== NO_INDEX && secondDynamic !== NO_INDEX) {
|
|
192
|
+
this.unionDynamic(firstDynamic, secondDynamic);
|
|
193
|
+
}
|
|
194
|
+
}
|
|
195
|
+
this.islandCount = 0;
|
|
196
|
+
this.islandBodyCounts.fill(0);
|
|
197
|
+
this.islandContactCounts.fill(0);
|
|
198
|
+
for (let dynamic = 0; dynamic < dynamicCount; dynamic += 1) {
|
|
199
|
+
const root = this.findRoot(dynamic);
|
|
200
|
+
if (root === dynamic) {
|
|
201
|
+
this.dynamicIslandIndices[root] = this.islandCount;
|
|
202
|
+
this.islandCount += 1;
|
|
203
|
+
}
|
|
204
|
+
}
|
|
205
|
+
for (let dynamic = 0; dynamic < dynamicCount; dynamic += 1) {
|
|
206
|
+
const island = this.dynamicIslandIndices[this.findRoot(dynamic)];
|
|
207
|
+
this.dynamicIslandIndices[dynamic] = island;
|
|
208
|
+
this.islandBodyCounts[island] += 1;
|
|
209
|
+
}
|
|
210
|
+
for (let constraint = 0; constraint < this.constraintCount; constraint += 1) {
|
|
211
|
+
const contact = this.constraintContactIndices[constraint];
|
|
212
|
+
const firstDynamic = this.dynamicIndex(
|
|
213
|
+
contacts.firstBodyIndices[contact]
|
|
214
|
+
);
|
|
215
|
+
const secondDynamic = this.dynamicIndex(
|
|
216
|
+
contacts.secondBodyIndices[contact]
|
|
217
|
+
);
|
|
218
|
+
const dynamic = firstDynamic !== NO_INDEX ? firstDynamic : secondDynamic;
|
|
219
|
+
const island = this.dynamicIslandIndices[dynamic];
|
|
220
|
+
this.islandContactCounts[island] += 1;
|
|
221
|
+
}
|
|
222
|
+
this.islandBodyOffsets[0] = 0;
|
|
223
|
+
this.islandContactOffsets[0] = 0;
|
|
224
|
+
for (let island = 0; island < this.islandCount; island += 1) {
|
|
225
|
+
this.islandBodyOffsets[island + 1] = this.islandBodyOffsets[island] + this.islandBodyCounts[island];
|
|
226
|
+
this.islandContactOffsets[island + 1] = this.islandContactOffsets[island] + this.islandContactCounts[island];
|
|
227
|
+
this.islandBodyWrites[island] = this.islandBodyOffsets[island];
|
|
228
|
+
this.islandContactWrites[island] = this.islandContactOffsets[island];
|
|
229
|
+
}
|
|
230
|
+
for (let dynamic = 0; dynamic < dynamicCount; dynamic += 1) {
|
|
231
|
+
const island = this.dynamicIslandIndices[dynamic];
|
|
232
|
+
const target = this.islandBodyWrites[island];
|
|
233
|
+
this.islandBodyIndices[target] = this.sortedBodyIndices[dynamic];
|
|
234
|
+
this.islandBodyWrites[island] = target + 1;
|
|
235
|
+
}
|
|
236
|
+
for (let constraint = 0; constraint < this.constraintCount; constraint += 1) {
|
|
237
|
+
const contact = this.constraintContactIndices[constraint];
|
|
238
|
+
const firstDynamic = this.dynamicIndex(
|
|
239
|
+
contacts.firstBodyIndices[contact]
|
|
240
|
+
);
|
|
241
|
+
const secondDynamic = this.dynamicIndex(
|
|
242
|
+
contacts.secondBodyIndices[contact]
|
|
243
|
+
);
|
|
244
|
+
const dynamic = firstDynamic !== NO_INDEX ? firstDynamic : secondDynamic;
|
|
245
|
+
const island = this.dynamicIslandIndices[dynamic];
|
|
246
|
+
const target = this.islandContactWrites[island];
|
|
247
|
+
this.islandContactIndices[target] = contact;
|
|
248
|
+
this.islandContactWrites[island] = target + 1;
|
|
249
|
+
}
|
|
250
|
+
this.islandBodyCount = dynamicCount;
|
|
251
|
+
}
|
|
252
|
+
markAwakeIslands(bodies) {
|
|
253
|
+
this.solvedIslandCount = 0;
|
|
254
|
+
for (let island = 0; island < this.islandCount; island += 1) {
|
|
255
|
+
let awake = false;
|
|
256
|
+
for (let offset = this.islandBodyOffsets[island]; offset < this.islandBodyOffsets[island + 1]; offset += 1) {
|
|
257
|
+
if ((bodies.flags[this.islandBodyIndices[offset]] & BODY_SLEEPING_2D) === 0) {
|
|
258
|
+
awake = true;
|
|
259
|
+
break;
|
|
260
|
+
}
|
|
261
|
+
}
|
|
262
|
+
this.islandAwake[island] = awake ? 1 : 0;
|
|
263
|
+
if (awake) this.solvedIslandCount += 1;
|
|
264
|
+
}
|
|
265
|
+
}
|
|
266
|
+
touchesMovingKinematic(bodies, contacts, island) {
|
|
267
|
+
for (let offset = this.islandContactOffsets[island]; offset < this.islandContactOffsets[island + 1]; offset += 1) {
|
|
268
|
+
const contact = this.islandContactIndices[offset];
|
|
269
|
+
const first = contacts.firstBodyIndices[contact];
|
|
270
|
+
const second = contacts.secondBodyIndices[contact];
|
|
271
|
+
if (isMovingKinematic(bodies, first) || isMovingKinematic(bodies, second)) {
|
|
272
|
+
return true;
|
|
273
|
+
}
|
|
274
|
+
}
|
|
275
|
+
return false;
|
|
276
|
+
}
|
|
277
|
+
setIslandSleepTime(bodies, island, sleepTime) {
|
|
278
|
+
for (let offset = this.islandBodyOffsets[island]; offset < this.islandBodyOffsets[island + 1]; offset += 1) {
|
|
279
|
+
bodies.sleepTime[this.islandBodyIndices[offset]] = sleepTime;
|
|
280
|
+
}
|
|
281
|
+
}
|
|
282
|
+
sleepIsland(bodies, island, recordTransition) {
|
|
283
|
+
for (let offset = this.islandBodyOffsets[island]; offset < this.islandBodyOffsets[island + 1]; offset += 1) {
|
|
284
|
+
const body = this.islandBodyIndices[offset];
|
|
285
|
+
bodies.flags[body] |= BODY_SLEEPING_2D;
|
|
286
|
+
bodies.sleepTime[body] = SLEEP_DURATION_SECONDS;
|
|
287
|
+
bodies.linearVelocityX[body] = 0;
|
|
288
|
+
bodies.linearVelocityY[body] = 0;
|
|
289
|
+
bodies.angularVelocity[body] = 0;
|
|
290
|
+
recordTransition?.(body, true);
|
|
291
|
+
}
|
|
292
|
+
}
|
|
293
|
+
wakeIsland(bodies, island, recordTransition) {
|
|
294
|
+
let changed = false;
|
|
295
|
+
for (let offset = this.islandBodyOffsets[island]; offset < this.islandBodyOffsets[island + 1]; offset += 1) {
|
|
296
|
+
const body = this.islandBodyIndices[offset];
|
|
297
|
+
const wasSleeping = (bodies.flags[body] & BODY_SLEEPING_2D) !== 0;
|
|
298
|
+
bodies.flags[body] &= ~BODY_SLEEPING_2D;
|
|
299
|
+
bodies.sleepTime[body] = 0;
|
|
300
|
+
if (wasSleeping) {
|
|
301
|
+
changed = true;
|
|
302
|
+
recordTransition?.(body, false);
|
|
303
|
+
}
|
|
304
|
+
}
|
|
305
|
+
return changed;
|
|
306
|
+
}
|
|
307
|
+
prepareConstraints(bodies, contacts, restitutionThreshold) {
|
|
308
|
+
for (let constraint = 0; constraint < this.constraintCount; constraint += 1) {
|
|
309
|
+
const contact = this.constraintContactIndices[constraint];
|
|
310
|
+
const firstBody = contacts.firstBodyIndices[contact];
|
|
311
|
+
const secondBody = contacts.secondBodyIndices[contact];
|
|
312
|
+
const normalX = contacts.normalX[contact];
|
|
313
|
+
const normalY = contacts.normalY[contact];
|
|
314
|
+
const tangentX = -normalY;
|
|
315
|
+
const tangentY = normalX;
|
|
316
|
+
const firstInverseMass = bodies.inverseMass[firstBody];
|
|
317
|
+
const secondInverseMass = bodies.inverseMass[secondBody];
|
|
318
|
+
const firstInverseInertia = bodies.inverseInertia[firstBody];
|
|
319
|
+
const secondInverseInertia = bodies.inverseInertia[secondBody];
|
|
320
|
+
const firstCosine = Math.cos(bodies.rotationRadians[firstBody]);
|
|
321
|
+
const firstSine = Math.sin(bodies.rotationRadians[firstBody]);
|
|
322
|
+
const secondCosine = Math.cos(bodies.rotationRadians[secondBody]);
|
|
323
|
+
const secondSine = Math.sin(bodies.rotationRadians[secondBody]);
|
|
324
|
+
const base = contact * POINTS_PER_CONTACT;
|
|
325
|
+
for (let point = 0; point < contacts.pointCounts[contact]; point += 1) {
|
|
326
|
+
const index = base + point;
|
|
327
|
+
const firstWorldX = contacts.pointFirstX[index] - bodies.positionX[firstBody];
|
|
328
|
+
const firstWorldY = contacts.pointFirstY[index] - bodies.positionY[firstBody];
|
|
329
|
+
const secondWorldX = contacts.pointSecondX[index] - bodies.positionX[secondBody];
|
|
330
|
+
const secondWorldY = contacts.pointSecondY[index] - bodies.positionY[secondBody];
|
|
331
|
+
this.pointFirstLocalX[index] = firstCosine * firstWorldX + firstSine * firstWorldY;
|
|
332
|
+
this.pointFirstLocalY[index] = -firstSine * firstWorldX + firstCosine * firstWorldY;
|
|
333
|
+
this.pointSecondLocalX[index] = secondCosine * secondWorldX + secondSine * secondWorldY;
|
|
334
|
+
this.pointSecondLocalY[index] = -secondSine * secondWorldX + secondCosine * secondWorldY;
|
|
335
|
+
const firstNormalCross = cross(
|
|
336
|
+
firstWorldX,
|
|
337
|
+
firstWorldY,
|
|
338
|
+
normalX,
|
|
339
|
+
normalY
|
|
340
|
+
);
|
|
341
|
+
const secondNormalCross = cross(
|
|
342
|
+
secondWorldX,
|
|
343
|
+
secondWorldY,
|
|
344
|
+
normalX,
|
|
345
|
+
normalY
|
|
346
|
+
);
|
|
347
|
+
const normalDenominator = firstInverseMass + secondInverseMass + firstInverseInertia * firstNormalCross * firstNormalCross + secondInverseInertia * secondNormalCross * secondNormalCross;
|
|
348
|
+
this.pointNormalMasses[index] = normalDenominator > 0 ? 1 / normalDenominator : 0;
|
|
349
|
+
const firstTangentCross = cross(
|
|
350
|
+
firstWorldX,
|
|
351
|
+
firstWorldY,
|
|
352
|
+
tangentX,
|
|
353
|
+
tangentY
|
|
354
|
+
);
|
|
355
|
+
const secondTangentCross = cross(
|
|
356
|
+
secondWorldX,
|
|
357
|
+
secondWorldY,
|
|
358
|
+
tangentX,
|
|
359
|
+
tangentY
|
|
360
|
+
);
|
|
361
|
+
const tangentDenominator = firstInverseMass + secondInverseMass + firstInverseInertia * firstTangentCross * firstTangentCross + secondInverseInertia * secondTangentCross * secondTangentCross;
|
|
362
|
+
this.pointTangentMasses[index] = tangentDenominator > 0 ? 1 / tangentDenominator : 0;
|
|
363
|
+
const normalVelocity = relativeVelocityAlong(
|
|
364
|
+
bodies,
|
|
365
|
+
firstBody,
|
|
366
|
+
secondBody,
|
|
367
|
+
firstWorldX,
|
|
368
|
+
firstWorldY,
|
|
369
|
+
secondWorldX,
|
|
370
|
+
secondWorldY,
|
|
371
|
+
normalX,
|
|
372
|
+
normalY
|
|
373
|
+
);
|
|
374
|
+
this.pointVelocityBias[index] = normalVelocity < -restitutionThreshold ? contacts.mixedRestitution[contact] * normalVelocity : 0;
|
|
375
|
+
}
|
|
376
|
+
}
|
|
377
|
+
}
|
|
378
|
+
warmStart(bodies, contacts) {
|
|
379
|
+
for (let island = 0; island < this.islandCount; island += 1) {
|
|
380
|
+
if (this.islandAwake[island] === 0) continue;
|
|
381
|
+
for (let offset = this.islandContactOffsets[island]; offset < this.islandContactOffsets[island + 1]; offset += 1) {
|
|
382
|
+
const contact = this.islandContactIndices[offset];
|
|
383
|
+
const normalX = contacts.normalX[contact];
|
|
384
|
+
const normalY = contacts.normalY[contact];
|
|
385
|
+
const tangentX = -normalY;
|
|
386
|
+
const tangentY = normalX;
|
|
387
|
+
const base = contact * POINTS_PER_CONTACT;
|
|
388
|
+
for (let point = 0; point < contacts.pointCounts[contact]; point += 1) {
|
|
389
|
+
const index = base + point;
|
|
390
|
+
this.applyPointImpulse(
|
|
391
|
+
bodies,
|
|
392
|
+
contacts,
|
|
393
|
+
contact,
|
|
394
|
+
index,
|
|
395
|
+
normalX * contacts.pointNormalImpulses[index] + tangentX * contacts.pointTangentImpulses[index],
|
|
396
|
+
normalY * contacts.pointNormalImpulses[index] + tangentY * contacts.pointTangentImpulses[index]
|
|
397
|
+
);
|
|
398
|
+
}
|
|
399
|
+
}
|
|
400
|
+
}
|
|
401
|
+
}
|
|
402
|
+
solveVelocityConstraints(bodies, contacts) {
|
|
403
|
+
for (let island = 0; island < this.islandCount; island += 1) {
|
|
404
|
+
if (this.islandAwake[island] === 0) continue;
|
|
405
|
+
for (let offset = this.islandContactOffsets[island]; offset < this.islandContactOffsets[island + 1]; offset += 1) {
|
|
406
|
+
const contact = this.islandContactIndices[offset];
|
|
407
|
+
const firstBody = contacts.firstBodyIndices[contact];
|
|
408
|
+
const secondBody = contacts.secondBodyIndices[contact];
|
|
409
|
+
const normalX = contacts.normalX[contact];
|
|
410
|
+
const normalY = contacts.normalY[contact];
|
|
411
|
+
const tangentX = -normalY;
|
|
412
|
+
const tangentY = normalX;
|
|
413
|
+
const firstCosine = Math.cos(bodies.rotationRadians[firstBody]);
|
|
414
|
+
const firstSine = Math.sin(bodies.rotationRadians[firstBody]);
|
|
415
|
+
const secondCosine = Math.cos(bodies.rotationRadians[secondBody]);
|
|
416
|
+
const secondSine = Math.sin(bodies.rotationRadians[secondBody]);
|
|
417
|
+
const base = contact * POINTS_PER_CONTACT;
|
|
418
|
+
for (let point = 0; point < contacts.pointCounts[contact]; point += 1) {
|
|
419
|
+
const index = base + point;
|
|
420
|
+
const firstX = firstCosine * this.pointFirstLocalX[index] - firstSine * this.pointFirstLocalY[index];
|
|
421
|
+
const firstY = firstSine * this.pointFirstLocalX[index] + firstCosine * this.pointFirstLocalY[index];
|
|
422
|
+
const secondX = secondCosine * this.pointSecondLocalX[index] - secondSine * this.pointSecondLocalY[index];
|
|
423
|
+
const secondY = secondSine * this.pointSecondLocalX[index] + secondCosine * this.pointSecondLocalY[index];
|
|
424
|
+
const normalVelocity = relativeVelocityAlong(
|
|
425
|
+
bodies,
|
|
426
|
+
firstBody,
|
|
427
|
+
secondBody,
|
|
428
|
+
firstX,
|
|
429
|
+
firstY,
|
|
430
|
+
secondX,
|
|
431
|
+
secondY,
|
|
432
|
+
normalX,
|
|
433
|
+
normalY
|
|
434
|
+
);
|
|
435
|
+
const normalDelta = -this.pointNormalMasses[index] * (normalVelocity + this.pointVelocityBias[index]);
|
|
436
|
+
const previousNormal = contacts.pointNormalImpulses[index];
|
|
437
|
+
const accumulatedNormal = Math.max(0, previousNormal + normalDelta);
|
|
438
|
+
contacts.pointNormalImpulses[index] = accumulatedNormal;
|
|
439
|
+
const appliedNormal = accumulatedNormal - previousNormal;
|
|
440
|
+
this.applyPointImpulse(
|
|
441
|
+
bodies,
|
|
442
|
+
contacts,
|
|
443
|
+
contact,
|
|
444
|
+
index,
|
|
445
|
+
normalX * appliedNormal,
|
|
446
|
+
normalY * appliedNormal
|
|
447
|
+
);
|
|
448
|
+
const tangentVelocity = relativeVelocityAlong(
|
|
449
|
+
bodies,
|
|
450
|
+
firstBody,
|
|
451
|
+
secondBody,
|
|
452
|
+
firstX,
|
|
453
|
+
firstY,
|
|
454
|
+
secondX,
|
|
455
|
+
secondY,
|
|
456
|
+
tangentX,
|
|
457
|
+
tangentY
|
|
458
|
+
);
|
|
459
|
+
const tangentDelta = -this.pointTangentMasses[index] * tangentVelocity;
|
|
460
|
+
const previousTangent = contacts.pointTangentImpulses[index];
|
|
461
|
+
const frictionLimit = contacts.mixedFriction[contact] * accumulatedNormal;
|
|
462
|
+
const accumulatedTangent = Math.max(
|
|
463
|
+
-frictionLimit,
|
|
464
|
+
Math.min(frictionLimit, previousTangent + tangentDelta)
|
|
465
|
+
);
|
|
466
|
+
contacts.pointTangentImpulses[index] = accumulatedTangent;
|
|
467
|
+
const appliedTangent = accumulatedTangent - previousTangent;
|
|
468
|
+
this.applyPointImpulse(
|
|
469
|
+
bodies,
|
|
470
|
+
contacts,
|
|
471
|
+
contact,
|
|
472
|
+
index,
|
|
473
|
+
tangentX * appliedTangent,
|
|
474
|
+
tangentY * appliedTangent
|
|
475
|
+
);
|
|
476
|
+
}
|
|
477
|
+
}
|
|
478
|
+
}
|
|
479
|
+
}
|
|
480
|
+
solvePositionConstraints(bodies, contacts) {
|
|
481
|
+
for (let island = 0; island < this.islandCount; island += 1) {
|
|
482
|
+
if (this.islandAwake[island] === 0) continue;
|
|
483
|
+
for (let offset = this.islandContactOffsets[island]; offset < this.islandContactOffsets[island + 1]; offset += 1) {
|
|
484
|
+
const contact = this.islandContactIndices[offset];
|
|
485
|
+
const firstBody = contacts.firstBodyIndices[contact];
|
|
486
|
+
const secondBody = contacts.secondBodyIndices[contact];
|
|
487
|
+
const normalX = contacts.normalX[contact];
|
|
488
|
+
const normalY = contacts.normalY[contact];
|
|
489
|
+
const base = contact * POINTS_PER_CONTACT;
|
|
490
|
+
for (let point = 0; point < contacts.pointCounts[contact]; point += 1) {
|
|
491
|
+
const index = base + point;
|
|
492
|
+
const firstAngle = bodies.rotationRadians[firstBody];
|
|
493
|
+
const secondAngle = bodies.rotationRadians[secondBody];
|
|
494
|
+
const firstCosine = Math.cos(firstAngle);
|
|
495
|
+
const firstSine = Math.sin(firstAngle);
|
|
496
|
+
const secondCosine = Math.cos(secondAngle);
|
|
497
|
+
const secondSine = Math.sin(secondAngle);
|
|
498
|
+
const firstX = firstCosine * this.pointFirstLocalX[index] - firstSine * this.pointFirstLocalY[index];
|
|
499
|
+
const firstY = firstSine * this.pointFirstLocalX[index] + firstCosine * this.pointFirstLocalY[index];
|
|
500
|
+
const secondX = secondCosine * this.pointSecondLocalX[index] - secondSine * this.pointSecondLocalY[index];
|
|
501
|
+
const secondY = secondSine * this.pointSecondLocalX[index] + secondCosine * this.pointSecondLocalY[index];
|
|
502
|
+
const separation = (bodies.positionX[firstBody] + firstX - bodies.positionX[secondBody] - secondX) * normalX + (bodies.positionY[firstBody] + firstY - bodies.positionY[secondBody] - secondY) * normalY;
|
|
503
|
+
const correction = Math.min(
|
|
504
|
+
MAX_POSITION_CORRECTION,
|
|
505
|
+
Math.max(0, -(separation + CONTACT_SLOP))
|
|
506
|
+
);
|
|
507
|
+
if (correction === 0) continue;
|
|
508
|
+
const firstCross = cross(firstX, firstY, normalX, normalY);
|
|
509
|
+
const secondCross = cross(secondX, secondY, normalX, normalY);
|
|
510
|
+
const denominator = bodies.inverseMass[firstBody] + bodies.inverseMass[secondBody] + bodies.inverseInertia[firstBody] * firstCross * firstCross + bodies.inverseInertia[secondBody] * secondCross * secondCross;
|
|
511
|
+
if (denominator <= 0) continue;
|
|
512
|
+
const impulse = correction / denominator;
|
|
513
|
+
bodies.positionX[firstBody] += normalX * impulse * bodies.inverseMass[firstBody];
|
|
514
|
+
bodies.positionY[firstBody] += normalY * impulse * bodies.inverseMass[firstBody];
|
|
515
|
+
bodies.rotationRadians[firstBody] += firstCross * impulse * bodies.inverseInertia[firstBody];
|
|
516
|
+
bodies.positionX[secondBody] -= normalX * impulse * bodies.inverseMass[secondBody];
|
|
517
|
+
bodies.positionY[secondBody] -= normalY * impulse * bodies.inverseMass[secondBody];
|
|
518
|
+
bodies.rotationRadians[secondBody] -= secondCross * impulse * bodies.inverseInertia[secondBody];
|
|
519
|
+
}
|
|
520
|
+
}
|
|
521
|
+
}
|
|
522
|
+
}
|
|
523
|
+
applyPointImpulse(bodies, contacts, contact, pointIndex, impulseX, impulseY) {
|
|
524
|
+
const firstBody = contacts.firstBodyIndices[contact];
|
|
525
|
+
const secondBody = contacts.secondBodyIndices[contact];
|
|
526
|
+
const firstAngle = bodies.rotationRadians[firstBody];
|
|
527
|
+
const secondAngle = bodies.rotationRadians[secondBody];
|
|
528
|
+
const firstCosine = Math.cos(firstAngle);
|
|
529
|
+
const firstSine = Math.sin(firstAngle);
|
|
530
|
+
const secondCosine = Math.cos(secondAngle);
|
|
531
|
+
const secondSine = Math.sin(secondAngle);
|
|
532
|
+
const firstX = firstCosine * this.pointFirstLocalX[pointIndex] - firstSine * this.pointFirstLocalY[pointIndex];
|
|
533
|
+
const firstY = firstSine * this.pointFirstLocalX[pointIndex] + firstCosine * this.pointFirstLocalY[pointIndex];
|
|
534
|
+
const secondX = secondCosine * this.pointSecondLocalX[pointIndex] - secondSine * this.pointSecondLocalY[pointIndex];
|
|
535
|
+
const secondY = secondSine * this.pointSecondLocalX[pointIndex] + secondCosine * this.pointSecondLocalY[pointIndex];
|
|
536
|
+
bodies.linearVelocityX[firstBody] += impulseX * bodies.inverseMass[firstBody];
|
|
537
|
+
bodies.linearVelocityY[firstBody] += impulseY * bodies.inverseMass[firstBody];
|
|
538
|
+
bodies.angularVelocity[firstBody] += cross(firstX, firstY, impulseX, impulseY) * bodies.inverseInertia[firstBody];
|
|
539
|
+
bodies.linearVelocityX[secondBody] -= impulseX * bodies.inverseMass[secondBody];
|
|
540
|
+
bodies.linearVelocityY[secondBody] -= impulseY * bodies.inverseMass[secondBody];
|
|
541
|
+
bodies.angularVelocity[secondBody] -= cross(secondX, secondY, impulseX, impulseY) * bodies.inverseInertia[secondBody];
|
|
542
|
+
}
|
|
543
|
+
dynamicIndex(body) {
|
|
544
|
+
return body >= 0 && body < this.bodyToDynamic.length ? this.bodyToDynamic[body] : NO_INDEX;
|
|
545
|
+
}
|
|
546
|
+
findRoot(dynamic) {
|
|
547
|
+
let root = dynamic;
|
|
548
|
+
while (this.dynamicParents[root] !== root)
|
|
549
|
+
root = this.dynamicParents[root];
|
|
550
|
+
let current = dynamic;
|
|
551
|
+
while (this.dynamicParents[current] !== current) {
|
|
552
|
+
const parent = this.dynamicParents[current];
|
|
553
|
+
this.dynamicParents[current] = root;
|
|
554
|
+
current = parent;
|
|
555
|
+
}
|
|
556
|
+
return root;
|
|
557
|
+
}
|
|
558
|
+
unionDynamic(first, second) {
|
|
559
|
+
const firstRoot = this.findRoot(first);
|
|
560
|
+
const secondRoot = this.findRoot(second);
|
|
561
|
+
if (firstRoot === secondRoot) return;
|
|
562
|
+
if (this.sortedBodyIndices[firstRoot] <= this.sortedBodyIndices[secondRoot]) {
|
|
563
|
+
this.dynamicParents[secondRoot] = firstRoot;
|
|
564
|
+
} else {
|
|
565
|
+
this.dynamicParents[firstRoot] = secondRoot;
|
|
566
|
+
}
|
|
567
|
+
}
|
|
568
|
+
ensureBodyCapacity(required) {
|
|
569
|
+
if (required <= this.sortedBodyIndices.length) return;
|
|
570
|
+
let capacity = this.sortedBodyIndices.length;
|
|
571
|
+
while (capacity < required) capacity *= 2;
|
|
572
|
+
this.islandBodyIndices = growInt32(this.islandBodyIndices, capacity);
|
|
573
|
+
this.islandBodyOffsets = growInt32(this.islandBodyOffsets, capacity + 1);
|
|
574
|
+
this.islandContactOffsets = growInt32(
|
|
575
|
+
this.islandContactOffsets,
|
|
576
|
+
capacity + 1
|
|
577
|
+
);
|
|
578
|
+
this.sortedBodyIndices = growInt32(this.sortedBodyIndices, capacity);
|
|
579
|
+
this.bodyToDynamic = growInt32(this.bodyToDynamic, capacity, NO_INDEX);
|
|
580
|
+
this.dynamicParents = growInt32(this.dynamicParents, capacity);
|
|
581
|
+
this.dynamicIslandIndices = growInt32(this.dynamicIslandIndices, capacity);
|
|
582
|
+
this.islandBodyCounts = growInt32(this.islandBodyCounts, capacity);
|
|
583
|
+
this.islandContactCounts = growInt32(this.islandContactCounts, capacity);
|
|
584
|
+
this.islandBodyWrites = growInt32(this.islandBodyWrites, capacity);
|
|
585
|
+
this.islandContactWrites = growInt32(this.islandContactWrites, capacity);
|
|
586
|
+
this.islandAwake = growUint8(this.islandAwake, capacity);
|
|
587
|
+
}
|
|
588
|
+
ensureContactCapacity(required) {
|
|
589
|
+
if (required <= this.constraintContactIndices.length) return;
|
|
590
|
+
let capacity = this.constraintContactIndices.length;
|
|
591
|
+
while (capacity < required) capacity *= 2;
|
|
592
|
+
this.islandContactIndices = growInt32(this.islandContactIndices, capacity);
|
|
593
|
+
this.constraintContactIndices = growInt32(
|
|
594
|
+
this.constraintContactIndices,
|
|
595
|
+
capacity
|
|
596
|
+
);
|
|
597
|
+
const pointCapacity = capacity * POINTS_PER_CONTACT;
|
|
598
|
+
this.pointNormalMasses = growFloat64(this.pointNormalMasses, pointCapacity);
|
|
599
|
+
this.pointTangentMasses = growFloat64(
|
|
600
|
+
this.pointTangentMasses,
|
|
601
|
+
pointCapacity
|
|
602
|
+
);
|
|
603
|
+
this.pointFirstLocalX = growFloat64(this.pointFirstLocalX, pointCapacity);
|
|
604
|
+
this.pointFirstLocalY = growFloat64(this.pointFirstLocalY, pointCapacity);
|
|
605
|
+
this.pointSecondLocalX = growFloat64(this.pointSecondLocalX, pointCapacity);
|
|
606
|
+
this.pointSecondLocalY = growFloat64(this.pointSecondLocalY, pointCapacity);
|
|
607
|
+
this.pointVelocityBias = growFloat64(this.pointVelocityBias, pointCapacity);
|
|
608
|
+
}
|
|
609
|
+
}
|
|
610
|
+
function isMovingKinematic(bodies, body) {
|
|
611
|
+
return body >= 0 && body < bodies.capacity && (bodies.flags[body] & BODY_TYPE_KINEMATIC_2D) !== 0 && (bodies.linearVelocityX[body] !== 0 || bodies.linearVelocityY[body] !== 0 || bodies.angularVelocity[body] !== 0);
|
|
612
|
+
}
|
|
613
|
+
function isDynamic(bodies, body) {
|
|
614
|
+
return body >= 0 && body < bodies.capacity && (bodies.flags[body] & BODY_TYPE_DYNAMIC_2D) !== 0 && bodies.inverseMass[body] > 0;
|
|
615
|
+
}
|
|
616
|
+
function relativeVelocityAlong(bodies, firstBody, secondBody, firstX, firstY, secondX, secondY, axisX, axisY) {
|
|
617
|
+
const firstAngular = bodies.angularVelocity[firstBody];
|
|
618
|
+
const secondAngular = bodies.angularVelocity[secondBody];
|
|
619
|
+
const relativeX = bodies.linearVelocityX[firstBody] - firstAngular * firstY - bodies.linearVelocityX[secondBody] + secondAngular * secondY;
|
|
620
|
+
const relativeY = bodies.linearVelocityY[firstBody] + firstAngular * firstX - bodies.linearVelocityY[secondBody] - secondAngular * secondX;
|
|
621
|
+
return relativeX * axisX + relativeY * axisY;
|
|
622
|
+
}
|
|
623
|
+
function cross(ax, ay, bx, by) {
|
|
624
|
+
return ax * by - ay * bx;
|
|
625
|
+
}
|
|
626
|
+
function normalizedCapacity(initialCapacity) {
|
|
627
|
+
if (!Number.isInteger(initialCapacity) || initialCapacity < 1) {
|
|
628
|
+
throw new RangeError("initialCapacity must be a positive integer.");
|
|
629
|
+
}
|
|
630
|
+
let capacity = 1;
|
|
631
|
+
while (capacity < initialCapacity) capacity *= 2;
|
|
632
|
+
return capacity;
|
|
633
|
+
}
|
|
634
|
+
function filledInt32(capacity, fill) {
|
|
635
|
+
const result = new Int32Array(capacity);
|
|
636
|
+
result.fill(fill);
|
|
637
|
+
return result;
|
|
638
|
+
}
|
|
639
|
+
function growInt32(source, capacity, fill) {
|
|
640
|
+
const result = new Int32Array(capacity);
|
|
641
|
+
if (fill !== void 0) result.fill(fill);
|
|
642
|
+
result.set(source);
|
|
643
|
+
return result;
|
|
644
|
+
}
|
|
645
|
+
function growFloat64(source, capacity) {
|
|
646
|
+
const result = new Float64Array(capacity);
|
|
647
|
+
result.set(source);
|
|
648
|
+
return result;
|
|
649
|
+
}
|
|
650
|
+
function growUint8(source, capacity) {
|
|
651
|
+
const result = new Uint8Array(capacity);
|
|
652
|
+
result.set(source);
|
|
653
|
+
return result;
|
|
654
|
+
}
|
|
655
|
+
export {
|
|
656
|
+
BODY_SLEEPING_2D,
|
|
657
|
+
BODY_SLEEP_DISABLED_2D,
|
|
658
|
+
SequentialImpulseSolver2D
|
|
659
|
+
};
|
|
660
|
+
//# sourceMappingURL=solver.js.map
|