@pibbl/core 0.0.1

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Files changed (1069) hide show
  1. package/LICENSE.txt +19 -0
  2. package/README.md +76 -0
  3. package/THIRD_PARTY_NOTICES.txt +205 -0
  4. package/dist/features/particles/index.d.ts +7 -0
  5. package/dist/features/particles/index.js +26 -0
  6. package/dist/features/particles/index.js.map +7 -0
  7. package/dist/features/particles/index.mjs +1 -0
  8. package/dist/features/particles/lib/canvas/birth-ledger.d.ts +69 -0
  9. package/dist/features/particles/lib/canvas/birth-ledger.js +752 -0
  10. package/dist/features/particles/lib/canvas/birth-ledger.js.map +7 -0
  11. package/dist/features/particles/lib/canvas/component.d.ts +14 -0
  12. package/dist/features/particles/lib/canvas/component.js +249 -0
  13. package/dist/features/particles/lib/canvas/component.js.map +7 -0
  14. package/dist/features/particles/lib/canvas/executor.d.ts +31 -0
  15. package/dist/features/particles/lib/canvas/executor.js +537 -0
  16. package/dist/features/particles/lib/canvas/executor.js.map +7 -0
  17. package/dist/features/particles/lib/canvas/primitive.d.ts +14 -0
  18. package/dist/features/particles/lib/canvas/primitive.js +50 -0
  19. package/dist/features/particles/lib/canvas/primitive.js.map +7 -0
  20. package/dist/features/particles/lib/canvas/raster-cache.d.ts +13 -0
  21. package/dist/features/particles/lib/canvas/raster-cache.js +106 -0
  22. package/dist/features/particles/lib/canvas/raster-cache.js.map +7 -0
  23. package/dist/features/particles/lib/color.d.ts +7 -0
  24. package/dist/features/particles/lib/color.js +159 -0
  25. package/dist/features/particles/lib/color.js.map +7 -0
  26. package/dist/features/particles/lib/compiler.d.ts +134 -0
  27. package/dist/features/particles/lib/compiler.js +443 -0
  28. package/dist/features/particles/lib/compiler.js.map +7 -0
  29. package/dist/features/particles/lib/curve.d.ts +19 -0
  30. package/dist/features/particles/lib/curve.js +129 -0
  31. package/dist/features/particles/lib/curve.js.map +7 -0
  32. package/dist/features/particles/lib/definition-records.d.ts +58 -0
  33. package/dist/features/particles/lib/definition-records.js +500 -0
  34. package/dist/features/particles/lib/definition-records.js.map +7 -0
  35. package/dist/features/particles/lib/definition.d.ts +18 -0
  36. package/dist/features/particles/lib/definition.js +602 -0
  37. package/dist/features/particles/lib/definition.js.map +7 -0
  38. package/dist/features/particles/lib/emission.d.ts +54 -0
  39. package/dist/features/particles/lib/emission.js +184 -0
  40. package/dist/features/particles/lib/emission.js.map +7 -0
  41. package/dist/features/particles/lib/flow/field.d.ts +81 -0
  42. package/dist/features/particles/lib/flow/field.js +585 -0
  43. package/dist/features/particles/lib/flow/field.js.map +7 -0
  44. package/dist/features/particles/lib/flow/hook.d.ts +158 -0
  45. package/dist/features/particles/lib/flow/hook.js +215 -0
  46. package/dist/features/particles/lib/flow/hook.js.map +7 -0
  47. package/dist/features/particles/lib/flow/population.d.ts +25 -0
  48. package/dist/features/particles/lib/flow/population.js +104 -0
  49. package/dist/features/particles/lib/flow/population.js.map +7 -0
  50. package/dist/features/particles/lib/particle.d.ts +113 -0
  51. package/dist/features/particles/lib/particle.js +192 -0
  52. package/dist/features/particles/lib/particle.js.map +7 -0
  53. package/dist/features/particles/lib/random.d.ts +16 -0
  54. package/dist/features/particles/lib/random.js +61 -0
  55. package/dist/features/particles/lib/random.js.map +7 -0
  56. package/dist/features/particles/lib/sample.d.ts +32 -0
  57. package/dist/features/particles/lib/sample.js +397 -0
  58. package/dist/features/particles/lib/sample.js.map +7 -0
  59. package/dist/features/particles/lib/signal-inputs.d.ts +6 -0
  60. package/dist/features/particles/lib/signal-inputs.js +41 -0
  61. package/dist/features/particles/lib/signal-inputs.js.map +7 -0
  62. package/dist/features/particles/lib/system/binding.d.ts +59 -0
  63. package/dist/features/particles/lib/system/binding.js +122 -0
  64. package/dist/features/particles/lib/system/binding.js.map +7 -0
  65. package/dist/features/particles/lib/system/controller.d.ts +58 -0
  66. package/dist/features/particles/lib/system/controller.js +1446 -0
  67. package/dist/features/particles/lib/system/controller.js.map +7 -0
  68. package/dist/features/particles/lib/system/hook.d.ts +13 -0
  69. package/dist/features/particles/lib/system/hook.js +52 -0
  70. package/dist/features/particles/lib/system/hook.js.map +7 -0
  71. package/dist/features/particles/lib/system/ownership.d.ts +26 -0
  72. package/dist/features/particles/lib/system/ownership.js +128 -0
  73. package/dist/features/particles/lib/system/ownership.js.map +7 -0
  74. package/dist/features/particles/lib/types.d.ts +983 -0
  75. package/dist/features/physics/2d-geometry.d.ts +216 -0
  76. package/dist/features/physics/2d-geometry.js +59 -0
  77. package/dist/features/physics/2d-geometry.js.map +7 -0
  78. package/dist/features/physics/2d-geometry.mjs +1 -0
  79. package/dist/features/physics/2d-testing.d.ts +80 -0
  80. package/dist/features/physics/2d-testing.js +141 -0
  81. package/dist/features/physics/2d-testing.js.map +7 -0
  82. package/dist/features/physics/2d-testing.mjs +1 -0
  83. package/dist/features/physics/2d.d.ts +165 -0
  84. package/dist/features/physics/2d.js +119 -0
  85. package/dist/features/physics/2d.js.map +7 -0
  86. package/dist/features/physics/2d.mjs +1 -0
  87. package/dist/features/physics/lib/2d/canvas/components.d.ts +46 -0
  88. package/dist/features/physics/lib/2d/canvas/components.js +212 -0
  89. package/dist/features/physics/lib/2d/canvas/components.js.map +7 -0
  90. package/dist/features/physics/lib/2d/canvas/custom.d.ts +24 -0
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  93. package/dist/features/physics/lib/2d/canvas/debug.d.ts +23 -0
  94. package/dist/features/physics/lib/2d/canvas/debug.js +53 -0
  95. package/dist/features/physics/lib/2d/canvas/debug.js.map +7 -0
  96. package/dist/features/physics/lib/2d/canvas/inference.d.ts +9 -0
  97. package/dist/features/physics/lib/2d/canvas/inference.js +704 -0
  98. package/dist/features/physics/lib/2d/canvas/inference.js.map +7 -0
  99. package/dist/features/physics/lib/2d/canvas/presentation.d.ts +11 -0
  100. package/dist/features/physics/lib/2d/canvas/presentation.js +169 -0
  101. package/dist/features/physics/lib/2d/canvas/presentation.js.map +7 -0
  102. package/dist/features/physics/lib/2d/collision/analytic.d.ts +15 -0
  103. package/dist/features/physics/lib/2d/collision/analytic.js +151 -0
  104. package/dist/features/physics/lib/2d/collision/analytic.js.map +7 -0
  105. package/dist/features/physics/lib/2d/collision/casts.d.ts +37 -0
  106. package/dist/features/physics/lib/2d/collision/casts.js +631 -0
  107. package/dist/features/physics/lib/2d/collision/casts.js.map +7 -0
  108. package/dist/features/physics/lib/2d/collision/epa.d.ts +21 -0
  109. package/dist/features/physics/lib/2d/collision/epa.js +102 -0
  110. package/dist/features/physics/lib/2d/collision/epa.js.map +7 -0
  111. package/dist/features/physics/lib/2d/collision/gjk.d.ts +28 -0
  112. package/dist/features/physics/lib/2d/collision/gjk.js +233 -0
  113. package/dist/features/physics/lib/2d/collision/gjk.js.map +7 -0
  114. package/dist/features/physics/lib/2d/collision/manifold.d.ts +35 -0
  115. package/dist/features/physics/lib/2d/collision/manifold.js +238 -0
  116. package/dist/features/physics/lib/2d/collision/manifold.js.map +7 -0
  117. package/dist/features/physics/lib/2d/collision/pairs.d.ts +10 -0
  118. package/dist/features/physics/lib/2d/collision/pairs.js +285 -0
  119. package/dist/features/physics/lib/2d/collision/pairs.js.map +7 -0
  120. package/dist/features/physics/lib/2d/collision/support.d.ts +20 -0
  121. package/dist/features/physics/lib/2d/collision/support.js +155 -0
  122. package/dist/features/physics/lib/2d/collision/support.js.map +7 -0
  123. package/dist/features/physics/lib/2d/inspection-types.d.ts +159 -0
  124. package/dist/features/physics/lib/2d/math.d.ts +27 -0
  125. package/dist/features/physics/lib/2d/math.js +314 -0
  126. package/dist/features/physics/lib/2d/math.js.map +7 -0
  127. package/dist/features/physics/lib/2d/numeric-policy.d.ts +24 -0
  128. package/dist/features/physics/lib/2d/numeric-policy.js +51 -0
  129. package/dist/features/physics/lib/2d/numeric-policy.js.map +7 -0
  130. package/dist/features/physics/lib/2d/runtime/body-handle.d.ts +148 -0
  131. package/dist/features/physics/lib/2d/runtime/body-handle.js +305 -0
  132. package/dist/features/physics/lib/2d/runtime/body-handle.js.map +7 -0
  133. package/dist/features/physics/lib/2d/runtime/context.d.ts +9 -0
  134. package/dist/features/physics/lib/2d/runtime/context.js +57 -0
  135. package/dist/features/physics/lib/2d/runtime/context.js.map +7 -0
  136. package/dist/features/physics/lib/2d/runtime/controller.d.ts +106 -0
  137. package/dist/features/physics/lib/2d/runtime/controller.js +1317 -0
  138. package/dist/features/physics/lib/2d/runtime/controller.js.map +7 -0
  139. package/dist/features/physics/lib/2d/runtime/descriptors.d.ts +153 -0
  140. package/dist/features/physics/lib/2d/runtime/descriptors.js +526 -0
  141. package/dist/features/physics/lib/2d/runtime/descriptors.js.map +7 -0
  142. package/dist/features/physics/lib/2d/runtime/events.d.ts +56 -0
  143. package/dist/features/physics/lib/2d/runtime/events.js +153 -0
  144. package/dist/features/physics/lib/2d/runtime/events.js.map +7 -0
  145. package/dist/features/physics/lib/2d/runtime/obstacles.d.ts +22 -0
  146. package/dist/features/physics/lib/2d/runtime/obstacles.js +192 -0
  147. package/dist/features/physics/lib/2d/runtime/obstacles.js.map +7 -0
  148. package/dist/features/physics/lib/2d/runtime/ownership.d.ts +41 -0
  149. package/dist/features/physics/lib/2d/runtime/ownership.js +46 -0
  150. package/dist/features/physics/lib/2d/runtime/ownership.js.map +7 -0
  151. package/dist/features/physics/lib/2d/runtime/trace.d.ts +32 -0
  152. package/dist/features/physics/lib/2d/runtime/trace.js +22 -0
  153. package/dist/features/physics/lib/2d/runtime/trace.js.map +7 -0
  154. package/dist/features/physics/lib/2d/runtime/world-component.d.ts +18 -0
  155. package/dist/features/physics/lib/2d/runtime/world-component.js +41 -0
  156. package/dist/features/physics/lib/2d/runtime/world-component.js.map +7 -0
  157. package/dist/features/physics/lib/2d/runtime/world-props.d.ts +16 -0
  158. package/dist/features/physics/lib/2d/shape-records.d.ts +60 -0
  159. package/dist/features/physics/lib/2d/shape-records.js +26 -0
  160. package/dist/features/physics/lib/2d/shape-records.js.map +7 -0
  161. package/dist/features/physics/lib/2d/shapes.d.ts +191 -0
  162. package/dist/features/physics/lib/2d/shapes.js +543 -0
  163. package/dist/features/physics/lib/2d/shapes.js.map +7 -0
  164. package/dist/features/physics/lib/2d/types.d.ts +713 -0
  165. package/dist/features/physics/lib/2d/types.js +1 -0
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  167. package/dist/features/physics/lib/2d/world/broad-phase.d.ts +77 -0
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  170. package/dist/features/physics/lib/2d/world/ccd.d.ts +19 -0
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  173. package/dist/features/physics/lib/2d/world/contact-cache.d.ts +81 -0
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  176. package/dist/features/physics/lib/2d/world/integrator.d.ts +11 -0
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  187. package/dist/features/physics/lib/2d/world/solver.d.ts +58 -0
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  190. package/dist/features/physics/lib/2d/world/storage.d.ts +96 -0
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  196. package/dist/features/physics/lib/shared/signal-inputs.d.ts +5 -0
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  988. package/dist/lib/surface/types.d.ts +132 -0
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  1062. package/dist/lib/util/wire-common-events.d.ts +2 -0
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  1067. package/dist/types.js.map +7 -0
  1068. package/dist/types.mjs +1 -0
  1069. package/package.json +149 -0
@@ -0,0 +1,1713 @@
1
+ import { manifoldBetweenShapeRecords2D } from "../collision/pairs.js";
2
+ import {
3
+ DEFAULT_FIXED_STEP_MILLISECONDS,
4
+ DEFAULT_GRAVITY,
5
+ DEFAULT_INTERPOLATION,
6
+ DEFAULT_MAX_CATCH_UP_STEPS,
7
+ DEFAULT_POSITION_ITERATIONS,
8
+ DEFAULT_SLEEPING,
9
+ DEFAULT_VELOCITY_ITERATIONS,
10
+ MAX_CATCH_UP_STEPS,
11
+ MAX_SOLVER_ITERATIONS,
12
+ MIN_CATCH_UP_STEPS,
13
+ MIN_SOLVER_ITERATIONS,
14
+ RADIANS_TO_DEGREES
15
+ } from "../numeric-policy.js";
16
+ import { recordPhysicsWorld2DTrace } from "../runtime/trace.js";
17
+ import { createPhysicsOwnershipCounters2D } from "../runtime/ownership.js";
18
+ import { DynamicAabbBroadPhase2D } from "./broad-phase.js";
19
+ import { BoundedCcd2D, collisionFiltersAllow2D } from "./ccd.js";
20
+ import { ContactCache2D, updateSortedContactCache2D } from "./contact-cache.js";
21
+ import {
22
+ BODY_TYPE_DYNAMIC_2D,
23
+ BODY_TYPE_KINEMATIC_2D,
24
+ applyForceAtPointToCandidateBody2D,
25
+ applyImpulseAtPointToCandidateBody2D,
26
+ applyTorqueToCandidateBody2D,
27
+ integrateCandidateVelocities2D,
28
+ integrateCandidatePoses2D
29
+ } from "./integrator.js";
30
+ import { BODY_SLEEPING_2D, SequentialImpulseSolver2D } from "./solver.js";
31
+ import {
32
+ BodyStore2D,
33
+ ColliderStore2D
34
+ } from "./storage.js";
35
+ const NO_INDEX = -1;
36
+ let failureInjector;
37
+ function installPhysicsWorld2DFailureInjectorForTest(injector) {
38
+ const previous = failureInjector;
39
+ failureInjector = injector;
40
+ return () => {
41
+ if (failureInjector === injector) failureInjector = previous;
42
+ };
43
+ }
44
+ class PhysicsWorld2DCandidate {
45
+ constructor(owner, checkpoint, frameId, logicalTime, stepCount, tick, accumulatorMilliseconds, advanceEligible, eventOffset, eventCount, eventTicks, eventKinds, eventFirstColliderIndices, eventFirstColliderGenerations, eventSecondColliderIndices, eventSecondColliderGenerations, eventNormalX, eventNormalY, eventPointCounts, eventPointFirstX, eventPointFirstY, eventPointSecondX, eventPointSecondY, eventPointSeparations, eventTotalNormalImpulses, topologyRevision, commandRevision, commandCount) {
46
+ this.owner = owner;
47
+ this.checkpoint = checkpoint;
48
+ this.frameId = frameId;
49
+ this.logicalTime = logicalTime;
50
+ this.stepCount = stepCount;
51
+ this.tick = tick;
52
+ this.accumulatorMilliseconds = accumulatorMilliseconds;
53
+ this.advanceEligible = advanceEligible;
54
+ this.eventOffset = eventOffset;
55
+ this.eventCount = eventCount;
56
+ this.eventTicks = eventTicks;
57
+ this.eventKinds = eventKinds;
58
+ this.eventFirstColliderIndices = eventFirstColliderIndices;
59
+ this.eventFirstColliderGenerations = eventFirstColliderGenerations;
60
+ this.eventSecondColliderIndices = eventSecondColliderIndices;
61
+ this.eventSecondColliderGenerations = eventSecondColliderGenerations;
62
+ this.eventNormalX = eventNormalX;
63
+ this.eventNormalY = eventNormalY;
64
+ this.eventPointCounts = eventPointCounts;
65
+ this.eventPointFirstX = eventPointFirstX;
66
+ this.eventPointFirstY = eventPointFirstY;
67
+ this.eventPointSecondX = eventPointSecondX;
68
+ this.eventPointSecondY = eventPointSecondY;
69
+ this.eventPointSeparations = eventPointSeparations;
70
+ this.eventTotalNormalImpulses = eventTotalNormalImpulses;
71
+ this.topologyRevision = topologyRevision;
72
+ this.commandRevision = commandRevision;
73
+ this.commandCount = commandCount;
74
+ }
75
+ owner;
76
+ checkpoint;
77
+ frameId;
78
+ logicalTime;
79
+ stepCount;
80
+ tick;
81
+ accumulatorMilliseconds;
82
+ advanceEligible;
83
+ eventOffset;
84
+ eventCount;
85
+ eventTicks;
86
+ eventKinds;
87
+ eventFirstColliderIndices;
88
+ eventFirstColliderGenerations;
89
+ eventSecondColliderIndices;
90
+ eventSecondColliderGenerations;
91
+ eventNormalX;
92
+ eventNormalY;
93
+ eventPointCounts;
94
+ eventPointFirstX;
95
+ eventPointFirstY;
96
+ eventPointSecondX;
97
+ eventPointSecondY;
98
+ eventPointSeparations;
99
+ eventTotalNormalImpulses;
100
+ topologyRevision;
101
+ commandRevision;
102
+ commandCount;
103
+ status = "live";
104
+ get lifecycle() {
105
+ return this.status;
106
+ }
107
+ consume(status) {
108
+ if (this.status !== "live") {
109
+ throw new Error("physics world candidate has already been consumed.");
110
+ }
111
+ const checkpoint = this.checkpoint;
112
+ this.checkpoint = void 0;
113
+ this.status = status;
114
+ return checkpoint;
115
+ }
116
+ }
117
+ class PhysicsWorld2DKernel {
118
+ constructor(configuration = {}, simulation) {
119
+ this.simulation = simulation;
120
+ this.state = {
121
+ configuration: normalizePhysicsWorld2DConfiguration(configuration),
122
+ accumulatorMilliseconds: 0,
123
+ previousLogicalTime: 0,
124
+ anchored: false,
125
+ tick: 0,
126
+ topologyRevision: 0,
127
+ commandRevision: 0,
128
+ bodySlots: /* @__PURE__ */ new Map(),
129
+ colliderSlots: /* @__PURE__ */ new Map(),
130
+ bodyRecords: /* @__PURE__ */ new Map(),
131
+ colliderRecords: /* @__PURE__ */ new Map(),
132
+ disabledBodies: /* @__PURE__ */ new Map(),
133
+ previousPositionX: new Float64Array(this.bodies.capacity),
134
+ previousPositionY: new Float64Array(this.bodies.capacity),
135
+ previousRotationRadians: new Float64Array(this.bodies.capacity),
136
+ bodyIndices: new Int32Array(this.bodies.capacity),
137
+ bodyCount: 0,
138
+ integrationBodyIndices: new Int32Array(this.bodies.capacity),
139
+ integrationBodyCount: 0,
140
+ eventTicks: new Float64Array(4),
141
+ eventKinds: new Uint8Array(4),
142
+ eventFirstColliderIndices: new Int32Array(4),
143
+ eventFirstColliderGenerations: new Uint32Array(4),
144
+ eventSecondColliderIndices: new Int32Array(4),
145
+ eventSecondColliderGenerations: new Uint32Array(4),
146
+ eventNormalX: new Float64Array(4),
147
+ eventNormalY: new Float64Array(4),
148
+ eventPointCounts: new Uint8Array(4),
149
+ eventPointFirstX: new Float64Array(8),
150
+ eventPointFirstY: new Float64Array(8),
151
+ eventPointSecondX: new Float64Array(8),
152
+ eventPointSecondY: new Float64Array(8),
153
+ eventPointSeparations: new Float64Array(8),
154
+ eventTotalNormalImpulses: new Float64Array(4),
155
+ eventCount: 0,
156
+ contactEventFacts: /* @__PURE__ */ new Map(),
157
+ savedNormalImpulses: new Float64Array(8),
158
+ savedTangentImpulses: new Float64Array(8)
159
+ };
160
+ }
161
+ simulation;
162
+ counters = createPhysicsOwnershipCounters2D();
163
+ bodies = new BodyStore2D(this.counters);
164
+ colliders = new ColliderStore2D(this.counters);
165
+ broadPhase = new DynamicAabbBroadPhase2D(this.counters);
166
+ contacts = new ContactCache2D();
167
+ solver = new SequentialImpulseSolver2D();
168
+ positionSolver = new SequentialImpulseSolver2D();
169
+ ccd = new BoundedCcd2D();
170
+ state;
171
+ pendingTopology;
172
+ pendingCommands = Object.freeze([]);
173
+ nextTopologyRevision = 0;
174
+ nextCommandRevision = 0;
175
+ liveCandidate;
176
+ disposed = false;
177
+ /** Refresh listener/tag metadata after a successful render without waking physics. */
178
+ updateColliderMetadata(records) {
179
+ this.assertUsable();
180
+ for (const record of records) {
181
+ if (record.kind !== "collider") continue;
182
+ const previous = this.state.colliderRecords.get(record.id);
183
+ if (!previous || previous.bodyId !== record.bodyId) continue;
184
+ const { handlers, tag, owner } = record.definition;
185
+ if (previous.definition.handlers === handlers && previous.definition.tag === tag && previous.definition.owner === owner)
186
+ continue;
187
+ this.state.colliderRecords.set(record.id, {
188
+ ...previous,
189
+ definition: { ...previous.definition, handlers, tag, owner }
190
+ });
191
+ const slot = this.state.colliderSlots.get(record.id);
192
+ if (!slot) continue;
193
+ this.colliders.handlers[slot.index] = handlers;
194
+ this.colliders.tags[slot.index] = tag;
195
+ this.colliders.owners[slot.index] = owner;
196
+ }
197
+ }
198
+ proposeTopology(records) {
199
+ this.assertUsable();
200
+ validateTopology(records);
201
+ this.pendingTopology = Object.freeze([...records]);
202
+ this.nextTopologyRevision += 1;
203
+ }
204
+ applyBegin(commands) {
205
+ this.assertUsable();
206
+ for (const command of commands) validateCommand(command);
207
+ this.pendingCommands = Object.freeze([
208
+ ...this.pendingCommands,
209
+ ...commands
210
+ ]);
211
+ if (commands.length > 0) this.nextCommandRevision += 1;
212
+ }
213
+ advance(input) {
214
+ this.assertUsable();
215
+ if (this.liveCandidate !== void 0) {
216
+ throw new Error("physics world already has a live candidate.");
217
+ }
218
+ if (!Number.isSafeInteger(input.frameId) || input.frameId < 0) {
219
+ throw new RangeError("frameId must be a nonnegative safe integer.");
220
+ }
221
+ if (!Number.isFinite(input.logicalTime)) {
222
+ throw new RangeError("logicalTime must be finite.");
223
+ }
224
+ for (const [bodyId, pose] of input.stagedKinematicTargets) {
225
+ validateId(bodyId, "staged kinematic body id");
226
+ validatePose(pose, "staged kinematic pose");
227
+ }
228
+ const eventOffset = this.state.eventCount;
229
+ const checkpoint = this.captureCheckpoint();
230
+ const topologyRevision = this.nextTopologyRevision;
231
+ const commandRevision = this.nextCommandRevision;
232
+ const commandCount = this.pendingCommands.length;
233
+ try {
234
+ const topologyPending = this.pendingTopology !== void 0 && topologyRevision > this.state.topologyRevision;
235
+ const commandsPending = commandRevision > this.state.commandRevision;
236
+ if (topologyPending) {
237
+ this.reconcileTopology(this.pendingTopology);
238
+ this.state.topologyRevision = topologyRevision;
239
+ }
240
+ if (commandsPending) {
241
+ this.applyCommands(this.pendingCommands);
242
+ this.state.commandRevision = commandRevision;
243
+ }
244
+ injectFailure("topology");
245
+ const reanchor = !this.state.anchored;
246
+ const elapsed = reanchor ? 0 : Math.max(0, input.logicalTime - this.state.previousLogicalTime);
247
+ this.state.previousLogicalTime = input.logicalTime;
248
+ this.state.anchored = true;
249
+ const configuration = this.state.configuration;
250
+ const maximumElapsed = configuration.fixedStepMilliseconds * configuration.maxCatchUpSteps;
251
+ const acceptedElapsed = Math.min(elapsed, maximumElapsed);
252
+ const discardedElapsed = elapsed - acceptedElapsed;
253
+ if (discardedElapsed > 0) {
254
+ recordPhysicsWorld2DTrace({
255
+ kind: "physics-2d-clamp",
256
+ frameId: input.frameId,
257
+ logicalTime: input.logicalTime,
258
+ acceptedElapsedMilliseconds: acceptedElapsed,
259
+ discardedElapsedMilliseconds: discardedElapsed
260
+ });
261
+ }
262
+ this.state.accumulatorMilliseconds += acceptedElapsed;
263
+ const stepCount = Math.min(
264
+ configuration.maxCatchUpSteps,
265
+ Math.floor(
266
+ (this.state.accumulatorMilliseconds + Number.EPSILON) / configuration.fixedStepMilliseconds
267
+ )
268
+ );
269
+ const starts = /* @__PURE__ */ new Map();
270
+ if (stepCount > 1)
271
+ for (const [bodyId] of input.stagedKinematicTargets) {
272
+ if (this.state.bodySlots.has(bodyId))
273
+ starts.set(bodyId, this.authoritativePose(bodyId));
274
+ }
275
+ for (let step = 0; step < stepCount; step += 1) {
276
+ let tickInput = input;
277
+ if (stepCount > 1) {
278
+ const fraction = (step + 1) / stepCount;
279
+ const targets = /* @__PURE__ */ new Map();
280
+ for (const [bodyId, target] of input.stagedKinematicTargets) {
281
+ const start = starts.get(bodyId);
282
+ if (!start) continue;
283
+ targets.set(bodyId, {
284
+ position: [
285
+ start.position[0] + (target.position[0] - start.position[0]) * fraction,
286
+ start.position[1] + (target.position[1] - start.position[1]) * fraction
287
+ ],
288
+ rotationDegrees: start.rotationDegrees + shortestRadians(
289
+ start.rotationDegrees / RADIANS_TO_DEGREES,
290
+ target.rotationDegrees / RADIANS_TO_DEGREES
291
+ ) * RADIANS_TO_DEGREES * fraction
292
+ });
293
+ }
294
+ tickInput = { ...input, stagedKinematicTargets: targets };
295
+ }
296
+ this.simulateFixedTick(tickInput);
297
+ this.state.accumulatorMilliseconds -= configuration.fixedStepMilliseconds;
298
+ if (this.state.accumulatorMilliseconds < Number.EPSILON) {
299
+ this.state.accumulatorMilliseconds = 0;
300
+ }
301
+ }
302
+ if (stepCount > 0 && !this.solver.advanceEligible && !this.hasKinematicBodies()) {
303
+ this.state.accumulatorMilliseconds = 0;
304
+ this.state.anchored = false;
305
+ this.capturePreviousPoses();
306
+ }
307
+ const candidate = new PhysicsWorld2DCandidate(
308
+ this,
309
+ checkpoint,
310
+ input.frameId,
311
+ input.logicalTime,
312
+ stepCount,
313
+ this.state.tick,
314
+ this.state.accumulatorMilliseconds,
315
+ this.hasAdvanceWork(),
316
+ eventOffset,
317
+ this.state.eventCount - eventOffset,
318
+ this.state.eventTicks,
319
+ this.state.eventKinds,
320
+ this.state.eventFirstColliderIndices,
321
+ this.state.eventFirstColliderGenerations,
322
+ this.state.eventSecondColliderIndices,
323
+ this.state.eventSecondColliderGenerations,
324
+ this.state.eventNormalX,
325
+ this.state.eventNormalY,
326
+ this.state.eventPointCounts,
327
+ this.state.eventPointFirstX,
328
+ this.state.eventPointFirstY,
329
+ this.state.eventPointSecondX,
330
+ this.state.eventPointSecondY,
331
+ this.state.eventPointSeparations,
332
+ this.state.eventTotalNormalImpulses,
333
+ topologyRevision,
334
+ commandRevision,
335
+ commandCount
336
+ );
337
+ this.liveCandidate = candidate;
338
+ recordPhysicsWorld2DTrace({
339
+ kind: "physics-2d-candidate",
340
+ frameId: input.frameId,
341
+ logicalTime: input.logicalTime,
342
+ tick: this.state.tick,
343
+ stepCount
344
+ });
345
+ return candidate;
346
+ } catch (error) {
347
+ this.restoreCheckpoint(checkpoint);
348
+ recordPhysicsWorld2DTrace({
349
+ kind: "physics-2d-error",
350
+ frameId: input.frameId,
351
+ logicalTime: input.logicalTime,
352
+ error
353
+ });
354
+ throw error;
355
+ }
356
+ }
357
+ adopt(candidate) {
358
+ this.assertCandidate(candidate);
359
+ candidate.consume("adopted");
360
+ this.liveCandidate = void 0;
361
+ if (candidate.topologyRevision === this.nextTopologyRevision) {
362
+ this.pendingTopology = void 0;
363
+ }
364
+ if (candidate.commandRevision === this.nextCommandRevision) {
365
+ this.pendingCommands = Object.freeze([]);
366
+ } else if (candidate.commandCount > 0) {
367
+ this.pendingCommands = Object.freeze(
368
+ this.pendingCommands.slice(candidate.commandCount)
369
+ );
370
+ }
371
+ recordPhysicsWorld2DTrace({
372
+ kind: "physics-2d-adopt",
373
+ frameId: candidate.frameId,
374
+ tick: candidate.tick
375
+ });
376
+ }
377
+ discard(candidate) {
378
+ this.assertCandidate(candidate);
379
+ const checkpoint = candidate.consume("discarded");
380
+ this.restoreCheckpoint(checkpoint);
381
+ this.liveCandidate = void 0;
382
+ recordPhysicsWorld2DTrace({
383
+ kind: "physics-2d-discard",
384
+ frameId: candidate.frameId,
385
+ tick: candidate.tick
386
+ });
387
+ }
388
+ authoritativePose(bodyId) {
389
+ this.assertUsable();
390
+ const slot = this.requireBody(bodyId);
391
+ return publicBodyOriginPose(this.bodies, slot.index);
392
+ }
393
+ isBodyEnabled(bodyId) {
394
+ this.assertUsable();
395
+ return this.state.bodySlots.has(bodyId) && !this.state.disabledBodies.has(bodyId);
396
+ }
397
+ bodyIdentity(bodyId) {
398
+ this.assertUsable();
399
+ return this.state.bodySlots.get(bodyId);
400
+ }
401
+ bodyIdForIdentity(index, generation) {
402
+ this.assertUsable();
403
+ for (const [id, slot] of this.state.bodySlots) {
404
+ if (slot.index === index && slot.generation === generation) return id;
405
+ }
406
+ return void 0;
407
+ }
408
+ colliderIdForIdentity(index, generation) {
409
+ this.assertUsable();
410
+ for (const [id, slot] of this.state.colliderSlots) {
411
+ if (slot.index === index && slot.generation === generation) return id;
412
+ }
413
+ return void 0;
414
+ }
415
+ colliderIdentity(colliderId) {
416
+ this.assertUsable();
417
+ return this.state.colliderSlots.get(colliderId);
418
+ }
419
+ presentationPose(bodyId) {
420
+ this.assertUsable();
421
+ const slot = this.requireBody(bodyId);
422
+ const index = slot.index;
423
+ if (this.state.configuration.interpolation === "none") {
424
+ return this.authoritativePose(bodyId);
425
+ }
426
+ const alpha = this.state.accumulatorMilliseconds / this.state.configuration.fixedStepMilliseconds;
427
+ const previousRotation = this.state.previousRotationRadians[index];
428
+ const currentRotation = this.bodies.rotationRadians[index];
429
+ return publicPoseFromCenter(
430
+ this.bodies,
431
+ index,
432
+ lerp(
433
+ this.state.previousPositionX[index],
434
+ this.bodies.positionX[index],
435
+ alpha
436
+ ),
437
+ lerp(
438
+ this.state.previousPositionY[index],
439
+ this.bodies.positionY[index],
440
+ alpha
441
+ ),
442
+ previousRotation + shortestRadians(previousRotation, currentRotation) * alpha
443
+ );
444
+ }
445
+ snapshot() {
446
+ const bodies = [...this.state.bodySlots.entries()].sort(([first], [second]) => first - second).map(
447
+ ([id, slot]) => Object.freeze({
448
+ id,
449
+ index: slot.index,
450
+ generation: slot.generation,
451
+ positionX: this.bodies.positionX[slot.index],
452
+ positionY: this.bodies.positionY[slot.index],
453
+ rotationRadians: this.bodies.rotationRadians[slot.index],
454
+ localCenterX: this.bodies.localCenterX[slot.index],
455
+ localCenterY: this.bodies.localCenterY[slot.index],
456
+ linearVelocityX: this.bodies.linearVelocityX[slot.index],
457
+ linearVelocityY: this.bodies.linearVelocityY[slot.index],
458
+ angularVelocity: this.bodies.angularVelocity[slot.index],
459
+ inverseMass: this.bodies.inverseMass[slot.index],
460
+ inverseInertia: this.bodies.inverseInertia[slot.index],
461
+ flags: this.bodies.flags[slot.index]
462
+ })
463
+ );
464
+ return Object.freeze({
465
+ tick: this.state.tick,
466
+ accumulatorMilliseconds: this.state.accumulatorMilliseconds,
467
+ anchored: this.state.anchored,
468
+ bodyCount: this.state.bodySlots.size,
469
+ colliderCount: this.state.colliderSlots.size,
470
+ contactCount: this.contacts.contactCount,
471
+ eventCount: this.state.eventCount,
472
+ rootNode: this.broadPhase.rootNode,
473
+ pairCount: this.broadPhase.pairCount,
474
+ counters: Object.freeze({ ...this.counters }),
475
+ bodies: Object.freeze(bodies)
476
+ });
477
+ }
478
+ dispose() {
479
+ if (this.disposed) return;
480
+ if (this.liveCandidate !== void 0) this.discard(this.liveCandidate);
481
+ this.reconcileTopology(Object.freeze([]));
482
+ this.state.eventCount = 0;
483
+ this.pendingTopology = void 0;
484
+ this.pendingCommands = Object.freeze([]);
485
+ this.simulation?.dispose();
486
+ this.disposed = true;
487
+ }
488
+ simulateFixedTick(input) {
489
+ this.ensureBodyScratchCapacity();
490
+ this.capturePreviousPoses();
491
+ const dt = this.state.configuration.fixedStepMilliseconds / 1e3;
492
+ this.applyKinematicTargets(input.stagedKinematicTargets, dt);
493
+ this.rebuildIntegrationBodyIndices();
494
+ if (this.simulation) {
495
+ const previousFlags = this.bodies.flags.slice();
496
+ this.simulation.step(
497
+ this.bodies,
498
+ this.colliders,
499
+ dt,
500
+ this.state.configuration.gravityX,
501
+ this.state.configuration.gravityY,
502
+ this.state.configuration.sleeping,
503
+ this.state.configuration.velocityIterations,
504
+ this.state.configuration.positionIterations
505
+ );
506
+ injectFailure("broad-phase");
507
+ injectFailure("ccd");
508
+ this.moveBroadPhaseProxies();
509
+ this.broadPhase.publishPairs();
510
+ updateSortedContactCache2D(
511
+ this.contacts,
512
+ this.simulation.contactPairs(this.broadPhase, this.colliders),
513
+ this.colliders,
514
+ (first, second) => {
515
+ const sensor = (this.colliders.flags[first] | this.colliders.flags[second]) & 1;
516
+ const dynamic = (this.bodies.flags[this.colliders.bodyIndices[first]] | this.bodies.flags[this.colliders.bodyIndices[second]]) & BODY_TYPE_DYNAMIC_2D;
517
+ return sensor || !dynamic ? this.manifoldBetweenColliders(first, second) : this.simulation.manifold(first, second);
518
+ }
519
+ );
520
+ for (let contact = 0; contact < this.contacts.contactCount; contact++) {
521
+ const impulses = this.simulation.normalImpulses(
522
+ this.contacts.firstColliderIndices[contact],
523
+ this.contacts.secondColliderIndices[contact]
524
+ );
525
+ for (let point = 0; point < 2; point++)
526
+ this.contacts.pointNormalImpulses[contact * 2 + point] = impulses[point] ?? 0;
527
+ }
528
+ injectFailure("narrow-phase");
529
+ injectFailure("velocity-solve");
530
+ injectFailure("position-solve");
531
+ this.solver.advanceEligible = false;
532
+ for (let offset = 0; offset < this.state.bodyCount; offset++) {
533
+ const body = this.state.bodyIndices[offset];
534
+ if (!(this.bodies.flags[body] & BODY_TYPE_DYNAMIC_2D)) continue;
535
+ const sleeping = !!(this.bodies.flags[body] & BODY_SLEEPING_2D);
536
+ if (!sleeping) this.solver.advanceEligible = true;
537
+ if (sleeping !== !!(previousFlags[body] & BODY_SLEEPING_2D))
538
+ this.appendEvent(sleeping ? 6 : 5, body, NO_INDEX);
539
+ }
540
+ this.stageContactEvents();
541
+ injectFailure("event-staging");
542
+ this.state.tick++;
543
+ recordPhysicsWorld2DTrace({
544
+ kind: "physics-2d-tick",
545
+ frameId: input.frameId,
546
+ logicalTime: input.logicalTime,
547
+ tick: this.state.tick
548
+ });
549
+ return;
550
+ }
551
+ integrateCandidateVelocities2D(
552
+ this.bodies,
553
+ this.state.integrationBodyIndices,
554
+ this.state.integrationBodyCount,
555
+ this.state.configuration.gravityX,
556
+ this.state.configuration.gravityY,
557
+ dt
558
+ );
559
+ this.moveBroadPhaseProxies();
560
+ this.broadPhase.publishPairs();
561
+ updateSortedContactCache2D(
562
+ this.contacts,
563
+ this.broadPhase,
564
+ this.colliders,
565
+ (first, second) => this.manifoldBetweenColliders(first, second)
566
+ );
567
+ const restitutionThreshold = Math.max(
568
+ 1,
569
+ 2 * dt * Math.hypot(
570
+ this.state.configuration.gravityX,
571
+ this.state.configuration.gravityY
572
+ )
573
+ );
574
+ this.solver.solveCandidate(
575
+ this.bodies,
576
+ this.state.bodyIndices,
577
+ this.state.bodyCount,
578
+ this.contacts,
579
+ this.state.configuration.velocityIterations,
580
+ 0,
581
+ true,
582
+ restitutionThreshold
583
+ );
584
+ this.stageContactEvents(false);
585
+ integrateCandidatePoses2D(
586
+ this.bodies,
587
+ this.state.integrationBodyIndices,
588
+ this.state.integrationBodyCount,
589
+ dt
590
+ );
591
+ this.moveBroadPhaseProxies();
592
+ injectFailure("broad-phase");
593
+ this.ccd.resolveCandidateBodies(
594
+ this.bodies,
595
+ this.colliders,
596
+ this.broadPhase,
597
+ this.state.integrationBodyIndices,
598
+ this.state.integrationBodyCount,
599
+ this.state.previousPositionX,
600
+ this.state.previousPositionY,
601
+ this.state.previousRotationRadians
602
+ );
603
+ this.moveBroadPhaseProxies();
604
+ injectFailure("ccd");
605
+ this.broadPhase.publishPairs();
606
+ updateSortedContactCache2D(
607
+ this.contacts,
608
+ this.broadPhase,
609
+ this.colliders,
610
+ (firstCollider, secondCollider) => this.manifoldBetweenColliders(firstCollider, secondCollider)
611
+ );
612
+ injectFailure("narrow-phase");
613
+ this.solver.solveCandidate(
614
+ this.bodies,
615
+ this.state.bodyIndices,
616
+ this.state.bodyCount,
617
+ this.contacts,
618
+ this.state.configuration.velocityIterations,
619
+ 0,
620
+ false,
621
+ restitutionThreshold
622
+ );
623
+ injectFailure("velocity-solve");
624
+ this.solvePositions();
625
+ injectFailure("position-solve");
626
+ this.solver.updateSleepingCandidate(this.bodies, this.contacts, dt, {
627
+ enabled: this.state.configuration.sleeping,
628
+ recordTransition: (bodyIndex, sleeping) => {
629
+ this.appendEvent(sleeping ? 6 : 5, bodyIndex, NO_INDEX);
630
+ }
631
+ });
632
+ this.stageContactEvents();
633
+ injectFailure("event-staging");
634
+ this.state.tick += 1;
635
+ recordPhysicsWorld2DTrace({
636
+ kind: "physics-2d-tick",
637
+ frameId: input.frameId,
638
+ logicalTime: input.logicalTime,
639
+ tick: this.state.tick
640
+ });
641
+ }
642
+ reconcileTopology(records) {
643
+ const desiredBodies = /* @__PURE__ */ new Map();
644
+ const desiredColliders = /* @__PURE__ */ new Map();
645
+ for (const record of records) {
646
+ if (record.kind === "body") desiredBodies.set(record.id, record);
647
+ else desiredColliders.set(record.id, record);
648
+ }
649
+ for (const [id, slot] of sortedEntries(this.state.colliderSlots, true)) {
650
+ if (desiredColliders.has(id)) continue;
651
+ this.releaseCollider(slot);
652
+ this.state.colliderSlots.delete(id);
653
+ this.state.colliderRecords.delete(id);
654
+ }
655
+ for (const [id, slot] of sortedEntries(this.state.bodySlots, true)) {
656
+ if (desiredBodies.has(id)) continue;
657
+ this.bodies.release(slot.index, slot.generation);
658
+ this.state.bodySlots.delete(id);
659
+ this.state.bodyRecords.delete(id);
660
+ this.state.disabledBodies.delete(id);
661
+ }
662
+ for (const [id, record] of sortedEntries(desiredBodies)) {
663
+ const existing = this.state.bodySlots.get(id);
664
+ if (existing === void 0) {
665
+ const index = this.bodies.allocate(record.definition);
666
+ const slot = Object.freeze({
667
+ index,
668
+ generation: this.bodies.generations[index]
669
+ });
670
+ this.state.bodySlots.set(id, slot);
671
+ this.state.anchored = false;
672
+ this.state.accumulatorMilliseconds = 0;
673
+ this.ensureBodyScratchCapacity();
674
+ this.snapPreviousPose(index);
675
+ this.state.bodyRecords.set(id, record);
676
+ } else if (!sameBodyDefinition(
677
+ this.state.bodyRecords.get(id)?.definition,
678
+ record.definition
679
+ )) {
680
+ const disabledState = this.state.disabledBodies.get(id);
681
+ if (disabledState === void 0 && this.wakeBody(existing.index)) {
682
+ this.state.anchored = false;
683
+ this.state.accumulatorMilliseconds = 0;
684
+ }
685
+ const preserveDynamicPose = disabledState === void 0 && (this.bodies.flags[existing.index] & BODY_TYPE_DYNAMIC_2D) !== 0 && (record.definition.flags & BODY_TYPE_DYNAMIC_2D) !== 0;
686
+ const dynamicState = preserveDynamicPose ? {
687
+ pose: publicBodyOriginPose(this.bodies, existing.index),
688
+ linearVelocityX: this.bodies.linearVelocityX[existing.index],
689
+ linearVelocityY: this.bodies.linearVelocityY[existing.index],
690
+ angularVelocity: this.bodies.angularVelocity[existing.index],
691
+ forceX: this.bodies.forceX[existing.index],
692
+ forceY: this.bodies.forceY[existing.index],
693
+ torque: this.bodies.torque[existing.index]
694
+ } : null;
695
+ writeBodyDefinition(this.bodies, existing.index, record.definition);
696
+ if (dynamicState !== null) {
697
+ this.setBodyOriginPose(existing.index, dynamicState.pose);
698
+ this.bodies.linearVelocityX[existing.index] = dynamicState.linearVelocityX;
699
+ this.bodies.linearVelocityY[existing.index] = dynamicState.linearVelocityY;
700
+ this.bodies.angularVelocity[existing.index] = dynamicState.angularVelocity;
701
+ this.bodies.forceX[existing.index] = dynamicState.forceX;
702
+ this.bodies.forceY[existing.index] = dynamicState.forceY;
703
+ this.bodies.torque[existing.index] = dynamicState.torque;
704
+ }
705
+ if (disabledState !== void 0) {
706
+ this.state.disabledBodies.set(
707
+ id,
708
+ Object.freeze({
709
+ ...disabledState,
710
+ flags: record.definition.flags
711
+ })
712
+ );
713
+ this.bodies.flags[existing.index] = 0;
714
+ this.bodies.linearVelocityX[existing.index] = 0;
715
+ this.bodies.linearVelocityY[existing.index] = 0;
716
+ this.bodies.angularVelocity[existing.index] = 0;
717
+ this.bodies.forceX[existing.index] = 0;
718
+ this.bodies.forceY[existing.index] = 0;
719
+ this.bodies.torque[existing.index] = 0;
720
+ }
721
+ this.snapPreviousPose(existing.index);
722
+ this.state.bodyRecords.set(id, record);
723
+ }
724
+ }
725
+ for (const [id, record] of sortedEntries(desiredColliders)) {
726
+ const body = this.state.bodySlots.get(record.bodyId);
727
+ if (body === void 0) {
728
+ throw new Error(
729
+ `collider ${id} references missing body ${record.bodyId}.`
730
+ );
731
+ }
732
+ const existing = this.state.colliderSlots.get(id);
733
+ if (existing !== void 0 && sameColliderRecord(this.state.colliderRecords.get(id), record)) {
734
+ this.colliders.handlers[existing.index] = record.definition.handlers;
735
+ this.colliders.tags[existing.index] = record.definition.tag;
736
+ this.colliders.owners[existing.index] = record.definition.owner;
737
+ this.state.colliderRecords.set(id, record);
738
+ continue;
739
+ }
740
+ if (existing !== void 0) this.releaseCollider(existing);
741
+ this.state.colliderRecords.set(id, record);
742
+ if (this.state.disabledBodies.has(record.bodyId)) continue;
743
+ this.allocateColliderRecord(id, record, body);
744
+ if (this.wakeBody(body.index)) {
745
+ this.state.anchored = false;
746
+ this.state.accumulatorMilliseconds = 0;
747
+ }
748
+ }
749
+ this.rebuildBodyIndices();
750
+ this.moveBroadPhaseProxies();
751
+ }
752
+ applyCommands(commands) {
753
+ for (const command of commands) {
754
+ if (command.kind === "configure") {
755
+ const previousStep = this.state.configuration.fixedStepMilliseconds;
756
+ const sleepingWasEnabled = this.state.configuration.sleeping;
757
+ this.state.configuration = normalizePhysicsWorld2DConfiguration({
758
+ gravity: [
759
+ this.state.configuration.gravityX,
760
+ this.state.configuration.gravityY
761
+ ],
762
+ fixedStepMilliseconds: this.state.configuration.fixedStepMilliseconds,
763
+ maxCatchUpSteps: this.state.configuration.maxCatchUpSteps,
764
+ interpolation: this.state.configuration.interpolation,
765
+ sleeping: this.state.configuration.sleeping,
766
+ ...command.configuration,
767
+ solver: {
768
+ velocityIterations: this.state.configuration.velocityIterations,
769
+ positionIterations: this.state.configuration.positionIterations,
770
+ ...command.configuration.solver
771
+ }
772
+ });
773
+ if (this.state.configuration.fixedStepMilliseconds !== previousStep) {
774
+ this.state.accumulatorMilliseconds = 0;
775
+ this.state.anchored = false;
776
+ }
777
+ if (sleepingWasEnabled && !this.state.configuration.sleeping) {
778
+ for (let offset = 0; offset < this.state.bodyCount; offset += 1) {
779
+ this.wakeBody(this.state.bodyIndices[offset]);
780
+ }
781
+ this.state.accumulatorMilliseconds = 0;
782
+ this.state.anchored = false;
783
+ }
784
+ continue;
785
+ }
786
+ const slot = this.state.bodySlots.get(command.bodyId);
787
+ if (slot === void 0) continue;
788
+ switch (command.kind) {
789
+ case "apply-force":
790
+ if (command.wake !== false) this.wakeCommandBody(slot.index);
791
+ applyForceAtPointToCandidateBody2D(
792
+ this.bodies,
793
+ slot.index,
794
+ slot.generation,
795
+ command.forceX,
796
+ command.forceY,
797
+ command.pointX ?? this.bodies.positionX[slot.index],
798
+ command.pointY ?? this.bodies.positionY[slot.index]
799
+ );
800
+ break;
801
+ case "apply-torque":
802
+ this.wakeCommandBody(slot.index);
803
+ applyTorqueToCandidateBody2D(
804
+ this.bodies,
805
+ slot.index,
806
+ slot.generation,
807
+ command.torque
808
+ );
809
+ break;
810
+ case "apply-impulse":
811
+ if (command.wake !== false) this.wakeCommandBody(slot.index);
812
+ applyImpulseAtPointToCandidateBody2D(
813
+ this.bodies,
814
+ slot.index,
815
+ slot.generation,
816
+ command.impulseX,
817
+ command.impulseY,
818
+ command.pointX ?? this.bodies.positionX[slot.index],
819
+ command.pointY ?? this.bodies.positionY[slot.index]
820
+ );
821
+ break;
822
+ case "set-pose":
823
+ this.wakeCommandBody(slot.index);
824
+ this.setBodyOriginPose(slot.index, command.pose);
825
+ this.snapPreviousPose(slot.index);
826
+ this.moveBroadPhaseProxies();
827
+ break;
828
+ case "set-velocity":
829
+ this.wakeCommandBody(slot.index);
830
+ this.bodies.linearVelocityX[slot.index] = command.linearVelocityX;
831
+ this.bodies.linearVelocityY[slot.index] = command.linearVelocityY;
832
+ this.bodies.angularVelocity[slot.index] = command.angularVelocityDegrees / RADIANS_TO_DEGREES;
833
+ break;
834
+ case "set-linear-velocity":
835
+ this.wakeCommandBody(slot.index);
836
+ this.bodies.linearVelocityX[slot.index] = command.linearVelocityX;
837
+ this.bodies.linearVelocityY[slot.index] = command.linearVelocityY;
838
+ break;
839
+ case "set-angular-velocity":
840
+ this.wakeCommandBody(slot.index);
841
+ this.bodies.angularVelocity[slot.index] = command.angularVelocityDegrees / RADIANS_TO_DEGREES;
842
+ break;
843
+ case "wake":
844
+ this.wakeCommandBody(slot.index);
845
+ break;
846
+ case "sleep":
847
+ this.sleepCommandBody(slot.index);
848
+ break;
849
+ case "disable":
850
+ this.disableCommandBody(command.bodyId, slot);
851
+ break;
852
+ case "enable":
853
+ this.enableCommandBody(command.bodyId, slot, command.velocity);
854
+ break;
855
+ }
856
+ }
857
+ }
858
+ wakeCommandBody(bodyIndex) {
859
+ if (this.wakeBody(bodyIndex)) {
860
+ this.state.anchored = false;
861
+ this.state.accumulatorMilliseconds = 0;
862
+ }
863
+ }
864
+ sleepCommandBody(bodyIndex) {
865
+ if ((this.bodies.flags[bodyIndex] & BODY_SLEEPING_2D) !== 0) return;
866
+ this.bodies.flags[bodyIndex] |= BODY_SLEEPING_2D;
867
+ this.bodies.linearVelocityX[bodyIndex] = 0;
868
+ this.bodies.linearVelocityY[bodyIndex] = 0;
869
+ this.bodies.angularVelocity[bodyIndex] = 0;
870
+ this.bodies.forceX[bodyIndex] = 0;
871
+ this.bodies.forceY[bodyIndex] = 0;
872
+ this.bodies.torque[bodyIndex] = 0;
873
+ this.appendEvent(6, bodyIndex, NO_INDEX);
874
+ }
875
+ disableCommandBody(bodyId, slot) {
876
+ if (this.state.disabledBodies.has(bodyId)) return;
877
+ this.state.disabledBodies.set(
878
+ bodyId,
879
+ Object.freeze({
880
+ flags: this.bodies.flags[slot.index],
881
+ linearVelocityX: this.bodies.linearVelocityX[slot.index],
882
+ linearVelocityY: this.bodies.linearVelocityY[slot.index],
883
+ angularVelocity: this.bodies.angularVelocity[slot.index]
884
+ })
885
+ );
886
+ for (const [colliderId, record] of this.state.colliderRecords) {
887
+ if (record.bodyId !== bodyId) continue;
888
+ const collider = this.state.colliderSlots.get(colliderId);
889
+ if (collider !== void 0) this.releaseCollider(collider);
890
+ this.state.colliderSlots.delete(colliderId);
891
+ }
892
+ this.bodies.flags[slot.index] = 0;
893
+ this.bodies.linearVelocityX[slot.index] = 0;
894
+ this.bodies.linearVelocityY[slot.index] = 0;
895
+ this.bodies.angularVelocity[slot.index] = 0;
896
+ this.bodies.forceX[slot.index] = 0;
897
+ this.bodies.forceY[slot.index] = 0;
898
+ this.bodies.torque[slot.index] = 0;
899
+ this.broadPhase.publishPairs();
900
+ updateSortedContactCache2D(
901
+ this.contacts,
902
+ this.broadPhase,
903
+ this.colliders,
904
+ (first, second) => this.manifoldBetweenColliders(first, second)
905
+ );
906
+ this.stageContactEvents();
907
+ }
908
+ enableCommandBody(bodyId, slot, velocity) {
909
+ const disabled = this.state.disabledBodies.get(bodyId);
910
+ if (disabled === void 0) return;
911
+ const authored = this.state.bodyRecords.get(bodyId)?.definition;
912
+ if (authored === void 0) return;
913
+ const disabledPose = publicBodyOriginPose(this.bodies, slot.index);
914
+ this.state.disabledBodies.delete(bodyId);
915
+ writeBodyDefinition(this.bodies, slot.index, authored);
916
+ this.setBodyOriginPose(slot.index, disabledPose);
917
+ this.bodies.flags[slot.index] = disabled.flags & ~BODY_SLEEPING_2D;
918
+ this.bodies.linearVelocityX[slot.index] = velocity === "preserve" ? disabled.linearVelocityX : 0;
919
+ this.bodies.linearVelocityY[slot.index] = velocity === "preserve" ? disabled.linearVelocityY : 0;
920
+ this.bodies.angularVelocity[slot.index] = velocity === "preserve" ? disabled.angularVelocity : 0;
921
+ this.snapPreviousPose(slot.index);
922
+ for (const [colliderId, record] of sortedEntries(
923
+ this.state.colliderRecords
924
+ )) {
925
+ if (record.bodyId !== bodyId || this.state.colliderSlots.has(colliderId))
926
+ continue;
927
+ this.allocateColliderRecord(colliderId, record, slot);
928
+ }
929
+ this.state.anchored = false;
930
+ this.state.accumulatorMilliseconds = 0;
931
+ }
932
+ allocateColliderRecord(id, record, body) {
933
+ const index = this.colliders.allocate({
934
+ ...record.definition,
935
+ bodyIndex: body.index,
936
+ bodyGeneration: body.generation
937
+ });
938
+ const generation = this.colliders.generations[index];
939
+ const pose = internalPose(this.bodies, body.index);
940
+ const bounds = colliderBounds(
941
+ record.definition.shape,
942
+ pose.x,
943
+ pose.y,
944
+ pose.rotationRadians
945
+ );
946
+ const proxy = this.broadPhase.createProxy(
947
+ index,
948
+ generation,
949
+ bounds[0],
950
+ bounds[1],
951
+ bounds[2],
952
+ bounds[3]
953
+ );
954
+ this.colliders.setProxy(
955
+ index,
956
+ generation,
957
+ proxy,
958
+ this.broadPhase.proxyGenerations[proxy]
959
+ );
960
+ this.state.colliderSlots.set(id, Object.freeze({ index, generation }));
961
+ }
962
+ manifoldBetweenColliders(first, second) {
963
+ if (!collisionFiltersAllow2D(
964
+ this.colliders.filters[first],
965
+ this.colliders.filters[second]
966
+ )) {
967
+ return null;
968
+ }
969
+ const firstShape = this.colliders.shapes[first];
970
+ const secondShape = this.colliders.shapes[second];
971
+ if (firstShape === null || secondShape === null) return null;
972
+ const firstBody = this.colliders.bodyIndices[first];
973
+ const secondBody = this.colliders.bodyIndices[second];
974
+ return manifoldBetweenShapeRecords2D(
975
+ firstShape,
976
+ internalPose(this.bodies, firstBody),
977
+ first,
978
+ secondShape,
979
+ internalPose(this.bodies, secondBody),
980
+ second
981
+ );
982
+ }
983
+ moveBroadPhaseProxies() {
984
+ for (const [, slot] of sortedEntries(this.state.colliderSlots)) {
985
+ const body = this.colliders.bodyIndices[slot.index];
986
+ const shape = this.colliders.shapes[slot.index];
987
+ if (shape === null) continue;
988
+ const pose = internalPose(this.bodies, body);
989
+ const bounds = colliderBounds(
990
+ shape,
991
+ pose.x,
992
+ pose.y,
993
+ pose.rotationRadians
994
+ );
995
+ this.broadPhase.moveProxy(
996
+ this.colliders.proxyIndices[slot.index],
997
+ this.colliders.proxyGenerations[slot.index],
998
+ bounds[0],
999
+ bounds[1],
1000
+ bounds[2],
1001
+ bounds[3],
1002
+ this.bodies.positionX[body] - this.state.previousPositionX[body],
1003
+ this.bodies.positionY[body] - this.state.previousPositionY[body]
1004
+ );
1005
+ }
1006
+ }
1007
+ applyKinematicTargets(targets, dt) {
1008
+ for (const [bodyId, pose] of targets) {
1009
+ const slot = this.state.bodySlots.get(bodyId);
1010
+ if (slot === void 0) continue;
1011
+ const index = slot.index;
1012
+ if ((this.bodies.flags[index] & BODY_TYPE_KINEMATIC_2D) === 0) continue;
1013
+ const targetRadians = pose.rotationDegrees / RADIANS_TO_DEGREES;
1014
+ const targetCenter = centerFromOrigin(
1015
+ this.bodies,
1016
+ index,
1017
+ pose.position[0],
1018
+ pose.position[1],
1019
+ targetRadians
1020
+ );
1021
+ this.bodies.linearVelocityX[index] = (targetCenter[0] - this.bodies.positionX[index]) / dt;
1022
+ this.bodies.linearVelocityY[index] = (targetCenter[1] - this.bodies.positionY[index]) / dt;
1023
+ this.bodies.angularVelocity[index] = shortestRadians(this.bodies.rotationRadians[index], targetRadians) / dt;
1024
+ if (this.wakeBody(index)) {
1025
+ this.state.anchored = false;
1026
+ this.state.accumulatorMilliseconds = 0;
1027
+ }
1028
+ }
1029
+ }
1030
+ stageContactEvents(includeHits = true) {
1031
+ for (let event = 0; event < this.contacts.eventCount; event += 1) {
1032
+ const first = this.contacts.eventFirstColliderIndices[event];
1033
+ const firstGeneration = this.contacts.eventFirstColliderGenerations[event];
1034
+ const second = this.contacts.eventSecondColliderIndices[event];
1035
+ const secondGeneration = this.contacts.eventSecondColliderGenerations[event];
1036
+ const kind = this.contacts.eventTypes[event];
1037
+ const contact = this.findContact(
1038
+ first,
1039
+ firstGeneration,
1040
+ second,
1041
+ secondGeneration
1042
+ );
1043
+ const key = contactKey(first, firstGeneration, second, secondGeneration);
1044
+ this.appendEvent(
1045
+ kind,
1046
+ first,
1047
+ second,
1048
+ firstGeneration,
1049
+ secondGeneration,
1050
+ kind === 2 || kind === 4 ? this.state.contactEventFacts.get(key) : contact < 0 ? void 0 : this.contactEventFact(contact)
1051
+ );
1052
+ }
1053
+ for (let contact = 0; contact < this.contacts.contactCount; contact += 1) {
1054
+ if (!includeHits || this.contacts.sensorFlags[contact] !== 0) continue;
1055
+ const first = this.contacts.firstColliderIndices[contact];
1056
+ const second = this.contacts.secondColliderIndices[contact];
1057
+ if (!hasColliderHandler(this.colliders.handlers[first], "onHit") && !hasColliderHandler(this.colliders.handlers[second], "onHit")) {
1058
+ continue;
1059
+ }
1060
+ const fact = this.contactEventFact(contact);
1061
+ if (fact.totalNormalImpulse <= 0) continue;
1062
+ this.appendEvent(
1063
+ 7,
1064
+ first,
1065
+ second,
1066
+ this.contacts.firstColliderGenerations[contact],
1067
+ this.contacts.secondColliderGenerations[contact],
1068
+ fact
1069
+ );
1070
+ }
1071
+ this.state.contactEventFacts.clear();
1072
+ for (let contact = 0; contact < this.contacts.contactCount; contact += 1) {
1073
+ this.state.contactEventFacts.set(
1074
+ contactKey(
1075
+ this.contacts.firstColliderIndices[contact],
1076
+ this.contacts.firstColliderGenerations[contact],
1077
+ this.contacts.secondColliderIndices[contact],
1078
+ this.contacts.secondColliderGenerations[contact]
1079
+ ),
1080
+ this.contactEventFact(contact)
1081
+ );
1082
+ }
1083
+ }
1084
+ findContact(first, firstGeneration, second, secondGeneration) {
1085
+ for (let contact = 0; contact < this.contacts.contactCount; contact += 1) {
1086
+ if (this.contacts.firstColliderIndices[contact] === first && this.contacts.firstColliderGenerations[contact] === firstGeneration && this.contacts.secondColliderIndices[contact] === second && this.contacts.secondColliderGenerations[contact] === secondGeneration) {
1087
+ return contact;
1088
+ }
1089
+ }
1090
+ return -1;
1091
+ }
1092
+ contactEventFact(contact) {
1093
+ const base = contact * 2;
1094
+ const pointCount = this.contacts.pointCounts[contact];
1095
+ return Object.freeze({
1096
+ normalX: this.contacts.normalX[contact],
1097
+ normalY: this.contacts.normalY[contact],
1098
+ pointCount,
1099
+ pointFirstX: Object.freeze([
1100
+ this.contacts.pointFirstX[base],
1101
+ this.contacts.pointFirstX[base + 1]
1102
+ ]),
1103
+ pointFirstY: Object.freeze([
1104
+ this.contacts.pointFirstY[base],
1105
+ this.contacts.pointFirstY[base + 1]
1106
+ ]),
1107
+ pointSecondX: Object.freeze([
1108
+ this.contacts.pointSecondX[base],
1109
+ this.contacts.pointSecondX[base + 1]
1110
+ ]),
1111
+ pointSecondY: Object.freeze([
1112
+ this.contacts.pointSecondY[base],
1113
+ this.contacts.pointSecondY[base + 1]
1114
+ ]),
1115
+ pointSeparations: Object.freeze([
1116
+ this.contacts.pointSeparations[base],
1117
+ this.contacts.pointSeparations[base + 1]
1118
+ ]),
1119
+ totalNormalImpulse: this.contacts.pointNormalImpulses[base] + this.contacts.pointNormalImpulses[base + 1]
1120
+ });
1121
+ }
1122
+ solvePositions() {
1123
+ const pointCount = this.contacts.contactCount * 2;
1124
+ this.ensureSavedImpulseCapacity(pointCount);
1125
+ this.state.savedNormalImpulses.set(
1126
+ this.contacts.pointNormalImpulses.subarray(0, pointCount),
1127
+ 0
1128
+ );
1129
+ this.state.savedTangentImpulses.set(
1130
+ this.contacts.pointTangentImpulses.subarray(0, pointCount),
1131
+ 0
1132
+ );
1133
+ this.contacts.pointNormalImpulses.fill(0, 0, pointCount);
1134
+ this.contacts.pointTangentImpulses.fill(0, 0, pointCount);
1135
+ this.positionSolver.solveCandidate(
1136
+ this.bodies,
1137
+ this.state.bodyIndices,
1138
+ this.state.bodyCount,
1139
+ this.contacts,
1140
+ 0,
1141
+ this.state.configuration.positionIterations
1142
+ );
1143
+ this.contacts.pointNormalImpulses.set(
1144
+ this.state.savedNormalImpulses.subarray(0, pointCount),
1145
+ 0
1146
+ );
1147
+ this.contacts.pointTangentImpulses.set(
1148
+ this.state.savedTangentImpulses.subarray(0, pointCount),
1149
+ 0
1150
+ );
1151
+ this.solver.positionIterationsPerformed = this.positionSolver.positionIterationsPerformed;
1152
+ }
1153
+ ensureSavedImpulseCapacity(required) {
1154
+ if (required <= this.state.savedNormalImpulses.length) return;
1155
+ let capacity = this.state.savedNormalImpulses.length * 2;
1156
+ while (capacity < required) capacity *= 2;
1157
+ this.state.savedNormalImpulses = growFloat64(
1158
+ this.state.savedNormalImpulses,
1159
+ capacity
1160
+ );
1161
+ this.state.savedTangentImpulses = growFloat64(
1162
+ this.state.savedTangentImpulses,
1163
+ capacity
1164
+ );
1165
+ }
1166
+ appendEvent(kind, first, second, firstGeneration = 0, secondGeneration = 0, fact) {
1167
+ this.ensureEventCapacity(this.state.eventCount + 1);
1168
+ const event = this.state.eventCount;
1169
+ this.state.eventTicks[event] = this.state.tick + 1;
1170
+ this.state.eventKinds[event] = kind;
1171
+ this.state.eventFirstColliderIndices[event] = first;
1172
+ this.state.eventFirstColliderGenerations[event] = firstGeneration;
1173
+ this.state.eventSecondColliderIndices[event] = second;
1174
+ this.state.eventSecondColliderGenerations[event] = secondGeneration;
1175
+ this.state.eventNormalX[event] = fact?.normalX ?? 0;
1176
+ this.state.eventNormalY[event] = fact?.normalY ?? 0;
1177
+ this.state.eventPointCounts[event] = fact?.pointCount ?? 0;
1178
+ this.state.eventTotalNormalImpulses[event] = fact?.totalNormalImpulse ?? 0;
1179
+ const pointBase = event * 2;
1180
+ for (let point = 0; point < 2; point += 1) {
1181
+ this.state.eventPointFirstX[pointBase + point] = fact?.pointFirstX[point] ?? 0;
1182
+ this.state.eventPointFirstY[pointBase + point] = fact?.pointFirstY[point] ?? 0;
1183
+ this.state.eventPointSecondX[pointBase + point] = fact?.pointSecondX[point] ?? 0;
1184
+ this.state.eventPointSecondY[pointBase + point] = fact?.pointSecondY[point] ?? 0;
1185
+ this.state.eventPointSeparations[pointBase + point] = fact?.pointSeparations[point] ?? 0;
1186
+ }
1187
+ this.state.eventCount += 1;
1188
+ }
1189
+ ensureEventCapacity(required) {
1190
+ if (required <= this.state.eventKinds.length) return;
1191
+ let capacity = this.state.eventKinds.length * 2;
1192
+ while (capacity < required) capacity *= 2;
1193
+ this.state.eventTicks = growFloat64(this.state.eventTicks, capacity);
1194
+ this.state.eventKinds = growUint8(this.state.eventKinds, capacity);
1195
+ this.state.eventFirstColliderIndices = growInt32(
1196
+ this.state.eventFirstColliderIndices,
1197
+ capacity
1198
+ );
1199
+ this.state.eventFirstColliderGenerations = growUint32(
1200
+ this.state.eventFirstColliderGenerations,
1201
+ capacity
1202
+ );
1203
+ this.state.eventSecondColliderIndices = growInt32(
1204
+ this.state.eventSecondColliderIndices,
1205
+ capacity
1206
+ );
1207
+ this.state.eventSecondColliderGenerations = growUint32(
1208
+ this.state.eventSecondColliderGenerations,
1209
+ capacity
1210
+ );
1211
+ this.state.eventNormalX = growFloat64(this.state.eventNormalX, capacity);
1212
+ this.state.eventNormalY = growFloat64(this.state.eventNormalY, capacity);
1213
+ this.state.eventPointCounts = growUint8(
1214
+ this.state.eventPointCounts,
1215
+ capacity
1216
+ );
1217
+ this.state.eventPointFirstX = growFloat64(
1218
+ this.state.eventPointFirstX,
1219
+ capacity * 2
1220
+ );
1221
+ this.state.eventPointFirstY = growFloat64(
1222
+ this.state.eventPointFirstY,
1223
+ capacity * 2
1224
+ );
1225
+ this.state.eventPointSecondX = growFloat64(
1226
+ this.state.eventPointSecondX,
1227
+ capacity * 2
1228
+ );
1229
+ this.state.eventPointSecondY = growFloat64(
1230
+ this.state.eventPointSecondY,
1231
+ capacity * 2
1232
+ );
1233
+ this.state.eventPointSeparations = growFloat64(
1234
+ this.state.eventPointSeparations,
1235
+ capacity * 2
1236
+ );
1237
+ this.state.eventTotalNormalImpulses = growFloat64(
1238
+ this.state.eventTotalNormalImpulses,
1239
+ capacity
1240
+ );
1241
+ }
1242
+ capturePreviousPoses() {
1243
+ for (let offset = 0; offset < this.state.bodyCount; offset += 1) {
1244
+ this.snapPreviousPose(this.state.bodyIndices[offset]);
1245
+ }
1246
+ }
1247
+ snapPreviousPose(index) {
1248
+ this.state.previousPositionX[index] = this.bodies.positionX[index];
1249
+ this.state.previousPositionY[index] = this.bodies.positionY[index];
1250
+ this.state.previousRotationRadians[index] = this.bodies.rotationRadians[index];
1251
+ }
1252
+ setBodyOriginPose(index, pose) {
1253
+ const rotationRadians = pose.rotationDegrees / RADIANS_TO_DEGREES;
1254
+ const center = centerFromOrigin(
1255
+ this.bodies,
1256
+ index,
1257
+ pose.position[0],
1258
+ pose.position[1],
1259
+ rotationRadians
1260
+ );
1261
+ this.bodies.positionX[index] = center[0];
1262
+ this.bodies.positionY[index] = center[1];
1263
+ this.bodies.rotationRadians[index] = rotationRadians;
1264
+ }
1265
+ rebuildBodyIndices() {
1266
+ this.ensureBodyScratchCapacity();
1267
+ const indices = [...this.state.bodySlots.values()].map((slot) => slot.index).sort((first, second) => first - second);
1268
+ this.state.bodyCount = indices.length;
1269
+ for (let offset = 0; offset < indices.length; offset += 1) {
1270
+ this.state.bodyIndices[offset] = indices[offset];
1271
+ }
1272
+ }
1273
+ rebuildIntegrationBodyIndices() {
1274
+ let count = 0;
1275
+ for (let offset = 0; offset < this.state.bodyCount; offset += 1) {
1276
+ const body = this.state.bodyIndices[offset];
1277
+ if ((this.bodies.flags[body] & BODY_SLEEPING_2D) !== 0) continue;
1278
+ this.state.integrationBodyIndices[count] = body;
1279
+ count += 1;
1280
+ }
1281
+ this.state.integrationBodyCount = count;
1282
+ }
1283
+ ensureBodyScratchCapacity() {
1284
+ if (this.bodies.capacity <= this.state.previousPositionX.length) return;
1285
+ const capacity = this.bodies.capacity;
1286
+ this.state.previousPositionX = growFloat64(
1287
+ this.state.previousPositionX,
1288
+ capacity
1289
+ );
1290
+ this.state.previousPositionY = growFloat64(
1291
+ this.state.previousPositionY,
1292
+ capacity
1293
+ );
1294
+ this.state.previousRotationRadians = growFloat64(
1295
+ this.state.previousRotationRadians,
1296
+ capacity
1297
+ );
1298
+ this.state.bodyIndices = growInt32(this.state.bodyIndices, capacity);
1299
+ this.state.integrationBodyIndices = growInt32(
1300
+ this.state.integrationBodyIndices,
1301
+ capacity
1302
+ );
1303
+ }
1304
+ wakeBody(bodyIndex) {
1305
+ const wasSleeping = (this.bodies.flags[bodyIndex] & BODY_SLEEPING_2D) !== 0;
1306
+ let targetWakeRecorded = false;
1307
+ const islandChanged = this.solver.wakeIslandContainingCandidate(
1308
+ this.bodies,
1309
+ bodyIndex,
1310
+ (body, sleeping) => {
1311
+ if (body === bodyIndex && !sleeping) targetWakeRecorded = true;
1312
+ this.appendEvent(sleeping ? 6 : 5, body, NO_INDEX);
1313
+ }
1314
+ );
1315
+ this.bodies.flags[bodyIndex] &= ~BODY_SLEEPING_2D;
1316
+ this.bodies.sleepTime[bodyIndex] = 0;
1317
+ if (wasSleeping && !targetWakeRecorded) {
1318
+ this.appendEvent(5, bodyIndex, NO_INDEX);
1319
+ }
1320
+ return wasSleeping || islandChanged;
1321
+ }
1322
+ releaseCollider(slot) {
1323
+ const proxy = this.colliders.proxyIndices[slot.index];
1324
+ const proxyGeneration = this.colliders.proxyGenerations[slot.index];
1325
+ if (proxy !== NO_INDEX)
1326
+ this.broadPhase.destroyProxy(proxy, proxyGeneration);
1327
+ this.colliders.release(slot.index, slot.generation);
1328
+ }
1329
+ captureCheckpoint() {
1330
+ return {
1331
+ rapier: this.simulation?.checkpoint(),
1332
+ snapshots: [
1333
+ captureObject(this.state),
1334
+ captureObject(this.counters),
1335
+ captureObject(this.bodies),
1336
+ captureObject(this.colliders),
1337
+ captureObject(this.broadPhase),
1338
+ captureObject(this.contacts),
1339
+ captureObject(this.solver),
1340
+ captureObject(this.positionSolver),
1341
+ captureObject(this.ccd)
1342
+ ]
1343
+ };
1344
+ }
1345
+ restoreCheckpoint(checkpoint) {
1346
+ if (checkpoint.rapier) this.simulation.restore(checkpoint.rapier);
1347
+ for (let index = checkpoint.snapshots.length - 1; index >= 0; index -= 1) {
1348
+ restoreObject(checkpoint.snapshots[index]);
1349
+ }
1350
+ }
1351
+ requireBody(bodyId) {
1352
+ const slot = this.state.bodySlots.get(bodyId);
1353
+ if (slot === void 0) throw new Error(`unknown physics body ${bodyId}.`);
1354
+ return slot;
1355
+ }
1356
+ hasAdvanceWork() {
1357
+ if (this.pendingTopology !== void 0 || this.pendingCommands.length > 0) {
1358
+ return true;
1359
+ }
1360
+ for (let offset = 0; offset < this.state.bodyCount; offset += 1) {
1361
+ const body = this.state.bodyIndices[offset];
1362
+ if ((this.bodies.flags[body] & BODY_TYPE_KINEMATIC_2D) !== 0)
1363
+ return true;
1364
+ if ((this.bodies.flags[body] & BODY_SLEEPING_2D) === 0) return true;
1365
+ }
1366
+ return false;
1367
+ }
1368
+ hasKinematicBodies() {
1369
+ for (let offset = 0; offset < this.state.bodyCount; offset += 1) {
1370
+ const body = this.state.bodyIndices[offset];
1371
+ if ((this.bodies.flags[body] & BODY_TYPE_KINEMATIC_2D) !== 0)
1372
+ return true;
1373
+ }
1374
+ return false;
1375
+ }
1376
+ assertCandidate(candidate) {
1377
+ this.assertUsable();
1378
+ if (candidate.owner !== this || candidate !== this.liveCandidate || candidate.lifecycle !== "live") {
1379
+ throw new Error("candidate is not the live candidate for this world.");
1380
+ }
1381
+ }
1382
+ assertUsable() {
1383
+ if (this.disposed) throw new Error("physics world is disposed.");
1384
+ }
1385
+ }
1386
+ function normalizePhysicsWorld2DConfiguration(configuration) {
1387
+ const gravity = configuration.gravity ?? DEFAULT_GRAVITY;
1388
+ if (gravity.length !== 2 || !Number.isFinite(gravity[0]) || !Number.isFinite(gravity[1])) {
1389
+ throw new RangeError("gravity must contain two finite numbers.");
1390
+ }
1391
+ const fixedStepMilliseconds = configuration.fixedStepMilliseconds ?? DEFAULT_FIXED_STEP_MILLISECONDS;
1392
+ if (!Number.isFinite(fixedStepMilliseconds) || fixedStepMilliseconds <= 0) {
1393
+ throw new RangeError("fixedStepMilliseconds must be finite and positive.");
1394
+ }
1395
+ const maxCatchUpSteps = configuration.maxCatchUpSteps ?? DEFAULT_MAX_CATCH_UP_STEPS;
1396
+ validateIntegerRange(
1397
+ maxCatchUpSteps,
1398
+ MIN_CATCH_UP_STEPS,
1399
+ MAX_CATCH_UP_STEPS,
1400
+ "maxCatchUpSteps"
1401
+ );
1402
+ const interpolation = configuration.interpolation ?? DEFAULT_INTERPOLATION;
1403
+ if (interpolation !== "linear" && interpolation !== "none") {
1404
+ throw new RangeError('interpolation must be "linear" or "none".');
1405
+ }
1406
+ const velocityIterations = configuration.solver?.velocityIterations ?? configuration.velocityIterations ?? DEFAULT_VELOCITY_ITERATIONS;
1407
+ const positionIterations = configuration.solver?.positionIterations ?? configuration.positionIterations ?? DEFAULT_POSITION_ITERATIONS;
1408
+ validateIntegerRange(
1409
+ velocityIterations,
1410
+ MIN_SOLVER_ITERATIONS,
1411
+ MAX_SOLVER_ITERATIONS,
1412
+ "velocityIterations"
1413
+ );
1414
+ validateIntegerRange(
1415
+ positionIterations,
1416
+ MIN_SOLVER_ITERATIONS,
1417
+ MAX_SOLVER_ITERATIONS,
1418
+ "positionIterations"
1419
+ );
1420
+ return Object.freeze({
1421
+ gravityX: gravity[0],
1422
+ gravityY: gravity[1],
1423
+ fixedStepMilliseconds,
1424
+ maxCatchUpSteps,
1425
+ interpolation,
1426
+ sleeping: configuration.sleeping ?? DEFAULT_SLEEPING,
1427
+ velocityIterations,
1428
+ positionIterations
1429
+ });
1430
+ }
1431
+ function captureObject(target) {
1432
+ const record = target;
1433
+ const values = Reflect.ownKeys(record).map((key) => {
1434
+ const value = record[key];
1435
+ if (ArrayBuffer.isView(value) && !(value instanceof DataView)) {
1436
+ return {
1437
+ key,
1438
+ kind: "typed-array",
1439
+ reference: value,
1440
+ contents: value.slice()
1441
+ };
1442
+ }
1443
+ if (Array.isArray(value)) {
1444
+ return { key, kind: "array", reference: value, contents: [...value] };
1445
+ }
1446
+ if (value instanceof Map) {
1447
+ return {
1448
+ key,
1449
+ kind: "map",
1450
+ reference: value,
1451
+ contents: [...value.entries()]
1452
+ };
1453
+ }
1454
+ return { key, kind: "value", reference: value };
1455
+ });
1456
+ return { target: record, values };
1457
+ }
1458
+ function restoreObject(snapshot) {
1459
+ for (let index = snapshot.values.length - 1; index >= 0; index -= 1) {
1460
+ const value = snapshot.values[index];
1461
+ switch (value.kind) {
1462
+ case "typed-array": {
1463
+ snapshot.target[value.key] = value.reference;
1464
+ const target = value.reference;
1465
+ target.set(value.contents);
1466
+ break;
1467
+ }
1468
+ case "array": {
1469
+ snapshot.target[value.key] = value.reference;
1470
+ const target = value.reference;
1471
+ target.length = 0;
1472
+ target.push(...value.contents);
1473
+ break;
1474
+ }
1475
+ case "map": {
1476
+ snapshot.target[value.key] = value.reference;
1477
+ const target = value.reference;
1478
+ target.clear();
1479
+ for (const [key, entry] of value.contents) {
1480
+ target.set(key, entry);
1481
+ }
1482
+ break;
1483
+ }
1484
+ case "value":
1485
+ snapshot.target[value.key] = value.reference;
1486
+ break;
1487
+ }
1488
+ }
1489
+ }
1490
+ function validateTopology(records) {
1491
+ const bodies = /* @__PURE__ */ new Set();
1492
+ const colliders = /* @__PURE__ */ new Set();
1493
+ for (const record of records) {
1494
+ validateId(record.id, `${record.kind} id`);
1495
+ const ids = record.kind === "body" ? bodies : colliders;
1496
+ if (ids.has(record.id)) {
1497
+ throw new Error(`duplicate ${record.kind} id ${record.id}.`);
1498
+ }
1499
+ ids.add(record.id);
1500
+ if (record.kind === "body") validateBodyDefinition(record.definition);
1501
+ else validateId(record.bodyId, "collider bodyId");
1502
+ }
1503
+ for (const record of records) {
1504
+ if (record.kind === "collider" && !bodies.has(record.bodyId)) {
1505
+ throw new Error(
1506
+ `collider ${record.id} references missing body ${record.bodyId}.`
1507
+ );
1508
+ }
1509
+ }
1510
+ }
1511
+ function hasColliderHandler(handlers, name) {
1512
+ return typeof handlers === "object" && handlers !== null && typeof handlers[name] === "function";
1513
+ }
1514
+ function validateBodyDefinition(definition) {
1515
+ for (const [name, value] of Object.entries(definition)) {
1516
+ if (name === "owner" || name === "flags") continue;
1517
+ if (typeof value !== "number" || !Number.isFinite(value)) {
1518
+ throw new RangeError(`body ${name} must be finite.`);
1519
+ }
1520
+ }
1521
+ if (!Number.isSafeInteger(definition.flags) || definition.flags < 0) {
1522
+ throw new RangeError("body flags must be a nonnegative safe integer.");
1523
+ }
1524
+ }
1525
+ function validateCommand(command) {
1526
+ if (command.kind === "configure") {
1527
+ normalizePhysicsWorld2DConfiguration(command.configuration);
1528
+ return;
1529
+ }
1530
+ validateId(command.bodyId, "command bodyId");
1531
+ if (command.kind === "set-pose") {
1532
+ validatePose(command.pose, "command pose");
1533
+ return;
1534
+ }
1535
+ if (command.kind === "enable") {
1536
+ if (command.velocity !== "zero" && command.velocity !== "preserve") {
1537
+ throw new RangeError('command velocity must be "zero" or "preserve".');
1538
+ }
1539
+ return;
1540
+ }
1541
+ for (const [name, value] of Object.entries(command)) {
1542
+ if (name === "kind" || name === "bodyId" || name === "wake") continue;
1543
+ if ((name === "pointX" || name === "pointY") && value === void 0)
1544
+ continue;
1545
+ if (typeof value !== "number" || !Number.isFinite(value)) {
1546
+ throw new RangeError(`command ${name} must be finite.`);
1547
+ }
1548
+ }
1549
+ }
1550
+ function injectFailure(stage) {
1551
+ failureInjector?.(stage);
1552
+ }
1553
+ function validatePose(pose, path) {
1554
+ if (pose.position.length !== 2 || !Number.isFinite(pose.position[0]) || !Number.isFinite(pose.position[1]) || !Number.isFinite(pose.rotationDegrees)) {
1555
+ throw new RangeError(`${path} must contain finite position and rotation.`);
1556
+ }
1557
+ }
1558
+ function validateId(value, path) {
1559
+ if (!Number.isSafeInteger(value) || value < 0) {
1560
+ throw new RangeError(`${path} must be a nonnegative safe integer.`);
1561
+ }
1562
+ }
1563
+ function validateIntegerRange(value, minimum, maximum, path) {
1564
+ if (!Number.isSafeInteger(value) || value < minimum || value > maximum) {
1565
+ throw new RangeError(
1566
+ `${path} must be an integer from ${minimum} through ${maximum}.`
1567
+ );
1568
+ }
1569
+ }
1570
+ function writeBodyDefinition(bodies, index, definition) {
1571
+ bodies.positionX[index] = definition.positionX;
1572
+ bodies.positionY[index] = definition.positionY;
1573
+ bodies.rotationRadians[index] = definition.rotationRadians;
1574
+ bodies.localCenterX[index] = definition.localCenterX ?? 0;
1575
+ bodies.localCenterY[index] = definition.localCenterY ?? 0;
1576
+ bodies.linearVelocityX[index] = definition.linearVelocityX;
1577
+ bodies.linearVelocityY[index] = definition.linearVelocityY;
1578
+ bodies.angularVelocity[index] = definition.angularVelocity;
1579
+ bodies.forceX[index] = definition.forceX;
1580
+ bodies.forceY[index] = definition.forceY;
1581
+ bodies.torque[index] = definition.torque;
1582
+ bodies.inverseMass[index] = definition.inverseMass;
1583
+ bodies.inverseInertia[index] = definition.inverseInertia;
1584
+ bodies.linearDamping[index] = definition.linearDamping;
1585
+ bodies.angularDamping[index] = definition.angularDamping;
1586
+ bodies.gravityScale[index] = definition.gravityScale;
1587
+ bodies.sleepTime[index] = definition.sleepTime;
1588
+ bodies.flags[index] = definition.flags;
1589
+ bodies.owners[index] = definition.owner;
1590
+ }
1591
+ function sameBodyDefinition(first, second) {
1592
+ return first !== void 0 && first.positionX === second.positionX && first.positionY === second.positionY && first.rotationRadians === second.rotationRadians && (first.localCenterX ?? 0) === (second.localCenterX ?? 0) && (first.localCenterY ?? 0) === (second.localCenterY ?? 0) && first.linearVelocityX === second.linearVelocityX && first.linearVelocityY === second.linearVelocityY && first.angularVelocity === second.angularVelocity && first.forceX === second.forceX && first.forceY === second.forceY && first.torque === second.torque && first.inverseMass === second.inverseMass && first.inverseInertia === second.inverseInertia && first.linearDamping === second.linearDamping && first.angularDamping === second.angularDamping && first.gravityScale === second.gravityScale && first.sleepTime === second.sleepTime && first.flags === second.flags && first.owner === second.owner;
1593
+ }
1594
+ function sameColliderRecord(first, second) {
1595
+ return first !== void 0 && first.bodyId === second.bodyId && first.definition.shape === second.definition.shape && first.definition.flags === second.definition.flags && shallowRecordEqual(first.definition.material, second.definition.material) && shallowRecordEqual(first.definition.filter, second.definition.filter);
1596
+ }
1597
+ function shallowRecordEqual(first, second) {
1598
+ if (first === second) return true;
1599
+ if (typeof first !== "object" || first === null || typeof second !== "object" || second === null) {
1600
+ return false;
1601
+ }
1602
+ const firstEntries = Object.entries(first);
1603
+ const secondRecord = second;
1604
+ if (firstEntries.length !== Object.keys(secondRecord).length) return false;
1605
+ return firstEntries.every(([key, value]) => secondRecord[key] === value);
1606
+ }
1607
+ function colliderBounds(shape, x, y, rotation) {
1608
+ const bounds = shape.localBounds;
1609
+ const cosine = Math.cos(rotation);
1610
+ const sine = Math.sin(rotation);
1611
+ let minX = Number.POSITIVE_INFINITY;
1612
+ let minY = Number.POSITIVE_INFINITY;
1613
+ let maxX = Number.NEGATIVE_INFINITY;
1614
+ let maxY = Number.NEGATIVE_INFINITY;
1615
+ for (let corner = 0; corner < 4; corner += 1) {
1616
+ const localX = corner % 2 === 0 ? bounds[0] : bounds[2];
1617
+ const localY = corner < 2 ? bounds[1] : bounds[3];
1618
+ const worldX = x + cosine * localX - sine * localY;
1619
+ const worldY = y + sine * localX + cosine * localY;
1620
+ minX = Math.min(minX, worldX);
1621
+ minY = Math.min(minY, worldY);
1622
+ maxX = Math.max(maxX, worldX);
1623
+ maxY = Math.max(maxY, worldY);
1624
+ }
1625
+ return [minX, minY, maxX, maxY];
1626
+ }
1627
+ function internalPose(bodies, index) {
1628
+ const rotationRadians = bodies.rotationRadians[index];
1629
+ const cosine = Math.cos(rotationRadians);
1630
+ const sine = Math.sin(rotationRadians);
1631
+ const localCenterX = bodies.localCenterX[index];
1632
+ const localCenterY = bodies.localCenterY[index];
1633
+ return {
1634
+ x: bodies.positionX[index] - cosine * localCenterX + sine * localCenterY,
1635
+ y: bodies.positionY[index] - sine * localCenterX - cosine * localCenterY,
1636
+ rotationRadians
1637
+ };
1638
+ }
1639
+ function centerFromOrigin(bodies, index, originX, originY, rotationRadians) {
1640
+ const cosine = Math.cos(rotationRadians);
1641
+ const sine = Math.sin(rotationRadians);
1642
+ const localCenterX = bodies.localCenterX[index];
1643
+ const localCenterY = bodies.localCenterY[index];
1644
+ return [
1645
+ originX + cosine * localCenterX - sine * localCenterY,
1646
+ originY + sine * localCenterX + cosine * localCenterY
1647
+ ];
1648
+ }
1649
+ function publicBodyOriginPose(bodies, index) {
1650
+ const pose = internalPose(bodies, index);
1651
+ return publicPose(pose.x, pose.y, pose.rotationRadians);
1652
+ }
1653
+ function publicPoseFromCenter(bodies, index, centerX, centerY, rotationRadians) {
1654
+ const cosine = Math.cos(rotationRadians);
1655
+ const sine = Math.sin(rotationRadians);
1656
+ const localCenterX = bodies.localCenterX[index];
1657
+ const localCenterY = bodies.localCenterY[index];
1658
+ return publicPose(
1659
+ centerX - cosine * localCenterX + sine * localCenterY,
1660
+ centerY - sine * localCenterX - cosine * localCenterY,
1661
+ rotationRadians
1662
+ );
1663
+ }
1664
+ function publicPose(x, y, rotationRadians) {
1665
+ return Object.freeze({
1666
+ position: Object.freeze([x, y]),
1667
+ rotationDegrees: rotationRadians * RADIANS_TO_DEGREES
1668
+ });
1669
+ }
1670
+ function shortestRadians(from, to) {
1671
+ const full = Math.PI * 2;
1672
+ let delta = ((to - from + Math.PI) % full + full) % full - Math.PI;
1673
+ if (delta === -Math.PI) delta = Math.PI;
1674
+ return delta;
1675
+ }
1676
+ function lerp(from, to, amount) {
1677
+ return from + (to - from) * amount;
1678
+ }
1679
+ function sortedEntries(map, descending = false) {
1680
+ return [...map.entries()].sort(
1681
+ ([first], [second]) => descending ? second - first : first - second
1682
+ );
1683
+ }
1684
+ function contactKey(first, firstGeneration, second, secondGeneration) {
1685
+ return `${String(first)}:${String(firstGeneration)}:${String(second)}:${String(secondGeneration)}`;
1686
+ }
1687
+ function growFloat64(source, capacity) {
1688
+ const result = new Float64Array(capacity);
1689
+ result.set(source);
1690
+ return result;
1691
+ }
1692
+ function growInt32(source, capacity) {
1693
+ const result = new Int32Array(capacity);
1694
+ result.set(source);
1695
+ return result;
1696
+ }
1697
+ function growUint8(source, capacity) {
1698
+ const result = new Uint8Array(capacity);
1699
+ result.set(source);
1700
+ return result;
1701
+ }
1702
+ function growUint32(source, capacity) {
1703
+ const result = new Uint32Array(capacity);
1704
+ result.set(source);
1705
+ return result;
1706
+ }
1707
+ export {
1708
+ PhysicsWorld2DCandidate,
1709
+ PhysicsWorld2DKernel,
1710
+ installPhysicsWorld2DFailureInjectorForTest,
1711
+ normalizePhysicsWorld2DConfiguration
1712
+ };
1713
+ //# sourceMappingURL=world.js.map