@perplexdotgg/bounce 1.0.0

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Files changed (140) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +30 -0
  3. package/package.json +32 -0
  4. package/src/builders/ConvexHullBuilder.ts +437 -0
  5. package/src/builders/ConvexHullBuilder2d.ts +344 -0
  6. package/src/builders/ConvexHullBuilder3d.ts +1689 -0
  7. package/src/builders/HeightMapBuilder.ts +414 -0
  8. package/src/builders/TriangleMeshBuilder.ts +92 -0
  9. package/src/collision/CastShapesModule.ts +184 -0
  10. package/src/collision/CollideShapesModule.ts +152 -0
  11. package/src/collision/HeightMapCaster.ts +38 -0
  12. package/src/collision/HeightMapCollider.ts +33 -0
  13. package/src/collision/TriangleCaster.ts +249 -0
  14. package/src/collision/TriangleCollider.ts +308 -0
  15. package/src/collision/TriangleCollider2.ts +379 -0
  16. package/src/collision/activeEdge.ts +146 -0
  17. package/src/collision/cast/cast.ts +139 -0
  18. package/src/collision/cast/castCompoundVsCompound.ts +59 -0
  19. package/src/collision/cast/castCompoundVsConvex.ts +116 -0
  20. package/src/collision/cast/castConvexVsCompound.ts +123 -0
  21. package/src/collision/cast/castConvexVsConvex.ts +213 -0
  22. package/src/collision/cast/castConvexVsHeightMap.ts +73 -0
  23. package/src/collision/cast/castConvexVsTriangleMesh.ts +56 -0
  24. package/src/collision/cast/castRayVsCompound.ts +44 -0
  25. package/src/collision/cast/castRayVsConvex.ts +45 -0
  26. package/src/collision/cast/castRayVsHeightMap.ts +58 -0
  27. package/src/collision/cast/castRayVsTriangleMesh.ts +58 -0
  28. package/src/collision/closestPoints/closestPoints.ts +23 -0
  29. package/src/collision/closestPoints/computeBarycentricCoordinates2d.ts +32 -0
  30. package/src/collision/closestPoints/computeBarycentricCoordinates3d.ts +81 -0
  31. package/src/collision/closestPoints/computeClosestPointOnLine.ts +30 -0
  32. package/src/collision/closestPoints/computeClosestPointOnTetrahedron.ts +96 -0
  33. package/src/collision/closestPoints/computeClosestPointOnTriangle.ts +195 -0
  34. package/src/collision/closestPoints/isOriginOutsideOfPlane.ts +25 -0
  35. package/src/collision/closestPoints/isOriginOutsideOfTrianglePlanes.ts +72 -0
  36. package/src/collision/collide/collide.ts +146 -0
  37. package/src/collision/collide/collideCompoundVsCompound.ts +60 -0
  38. package/src/collision/collide/collideCompoundVsConvex.ts +59 -0
  39. package/src/collision/collide/collideCompoundVsHeightMap.ts +73 -0
  40. package/src/collision/collide/collideCompoundVsTriangleMesh.ts +56 -0
  41. package/src/collision/collide/collideConvexVsCompound.ts +57 -0
  42. package/src/collision/collide/collideConvexVsConvex.ts +225 -0
  43. package/src/collision/collide/collideConvexVsConvexImp.ts +236 -0
  44. package/src/collision/collide/collideConvexVsHeightMap.ts +53 -0
  45. package/src/collision/collide/collideConvexVsTriangleMesh.ts +58 -0
  46. package/src/collision/collide/collideHeightMapVsCompound.ts +69 -0
  47. package/src/collision/collide/collideHeightMapVsConvex.ts +53 -0
  48. package/src/collision/collide/collideSphereVsSphere.ts +81 -0
  49. package/src/collision/collide/collideTriangleMeshVsCompound.ts +58 -0
  50. package/src/collision/collide/collideTriangleMeshVsConvex.ts +58 -0
  51. package/src/collision/epa/EpaConvexHullBuilder.ts +397 -0
  52. package/src/collision/epa/StaticArray.ts +154 -0
  53. package/src/collision/epa/TriangleFactory.ts +32 -0
  54. package/src/collision/epa/arrays.ts +99 -0
  55. package/src/collision/epa/binaryHeap.ts +82 -0
  56. package/src/collision/epa/structs.ts +227 -0
  57. package/src/collision/gjk/GjkModule.ts +864 -0
  58. package/src/collision/gjk/PenetrationDepthModule.ts +493 -0
  59. package/src/collision/gjk/SupportPoints.ts +50 -0
  60. package/src/collision/imp/MinkowskiDifference.ts +36 -0
  61. package/src/collision/imp/computeExploredDistanceLowerUpperBound.ts +40 -0
  62. package/src/collision/imp/finalizeImpResult.ts +69 -0
  63. package/src/collision/imp/findContactImp.ts +196 -0
  64. package/src/collision/imp/imp.ts +28 -0
  65. package/src/collision/imp/incrementalMinimumDistanceExploreDirection.ts +207 -0
  66. package/src/collision/mpr/findPortal.ts +152 -0
  67. package/src/collision/mpr/mpr.ts +29 -0
  68. package/src/collision/mpr/updatePortal.ts +52 -0
  69. package/src/constraints/BaseConstraint.ts +50 -0
  70. package/src/constraints/ConstraintOptions.ts +22 -0
  71. package/src/constraints/ConstraintSolver.ts +119 -0
  72. package/src/constraints/DistanceConstraint.ts +229 -0
  73. package/src/constraints/FixedConstraint.ts +203 -0
  74. package/src/constraints/HingeConstraint.ts +460 -0
  75. package/src/constraints/PointConstraint.ts +108 -0
  76. package/src/constraints/components/AngleComponent.ts +226 -0
  77. package/src/constraints/components/AxisComponent.ts +263 -0
  78. package/src/constraints/components/HingeComponent.ts +215 -0
  79. package/src/constraints/components/Motor.ts +36 -0
  80. package/src/constraints/components/PointConstraintComponent.ts +179 -0
  81. package/src/constraints/components/RotationEulerComponent.ts +139 -0
  82. package/src/constraints/components/Spring.ts +30 -0
  83. package/src/constraints/components/SpringComponent.ts +71 -0
  84. package/src/constraints/types.ts +6 -0
  85. package/src/helpers.ts +147 -0
  86. package/src/index.ts +50 -0
  87. package/src/math/BasicTransform.ts +19 -0
  88. package/src/math/NumberValue.ts +13 -0
  89. package/src/math/isometry.ts +64 -0
  90. package/src/math/mat3.ts +529 -0
  91. package/src/math/mat4.ts +588 -0
  92. package/src/math/quat.ts +193 -0
  93. package/src/math/scalar.ts +81 -0
  94. package/src/math/tensor.ts +17 -0
  95. package/src/math/vec3.ts +589 -0
  96. package/src/math/vec4.ts +10 -0
  97. package/src/physics/Body.ts +581 -0
  98. package/src/physics/CollisionFilter.ts +52 -0
  99. package/src/physics/SleepModule.ts +163 -0
  100. package/src/physics/broadphase/BodyPairsModule.ts +363 -0
  101. package/src/physics/broadphase/BvhModule.ts +237 -0
  102. package/src/physics/broadphase/BvhTree.ts +803 -0
  103. package/src/physics/broadphase/ConstraintPairsModule.ts +385 -0
  104. package/src/physics/broadphase/TriangleMeshBvhTree.ts +379 -0
  105. package/src/physics/manifold/ContactManifold.ts +227 -0
  106. package/src/physics/manifold/ContactManifoldModule.ts +623 -0
  107. package/src/physics/manifold/Face.ts +119 -0
  108. package/src/physics/manifold/ManifoldCache.ts +116 -0
  109. package/src/physics/manifold/clipping/clipPolyVsEdge.ts +131 -0
  110. package/src/physics/manifold/clipping/clipPolyVsPlane.ts +73 -0
  111. package/src/physics/manifold/clipping/clipPolyVsPoly.ts +72 -0
  112. package/src/physics/narrowphase/CollideBodiesModule.ts +755 -0
  113. package/src/physics/solver/ContactConstraintModule.ts +659 -0
  114. package/src/physics/solver/ManifoldConstraint.ts +420 -0
  115. package/src/physics/solver/estimateCollisionResponse.ts +146 -0
  116. package/src/shape/Aabb.ts +400 -0
  117. package/src/shape/Box.ts +231 -0
  118. package/src/shape/Capsule.ts +332 -0
  119. package/src/shape/CompoundShape.ts +288 -0
  120. package/src/shape/Convex.ts +130 -0
  121. package/src/shape/ConvexHull.ts +423 -0
  122. package/src/shape/Cylinder.ts +313 -0
  123. package/src/shape/HeightMap.ts +511 -0
  124. package/src/shape/Line.ts +14 -0
  125. package/src/shape/Plane.ts +116 -0
  126. package/src/shape/Ray.ts +81 -0
  127. package/src/shape/Segment.ts +25 -0
  128. package/src/shape/Shape.ts +77 -0
  129. package/src/shape/Sphere.ts +181 -0
  130. package/src/shape/TransformedShape.ts +51 -0
  131. package/src/shape/Triangle.ts +122 -0
  132. package/src/shape/TriangleMesh.ts +186 -0
  133. package/src/types.ts +1 -0
  134. package/src/world.ts +1335 -0
  135. package/tests/BodyPairsModule.test.ts +71 -0
  136. package/tests/BvhTree.test.ts +406 -0
  137. package/tests/test.md +642 -0
  138. package/tests/vec3.test.ts +12 -0
  139. package/tsconfig.json +20 -0
  140. package/vite.config.js +40 -0
@@ -0,0 +1,152 @@
1
+ import { Isometry } from "../math/isometry";
2
+ import { Shape, ShapeType } from "../shape/Shape";
3
+ import { PenetrationDepthModule } from "./gjk/PenetrationDepthModule";
4
+ import { CollisionCollector, CollisionSettings } from "./collide/collide";
5
+ import { collideSphereVsSphere } from "./collide/collideSphereVsSphere";
6
+ import { collideConvexVsConvex } from "./collide/collideConvexVsConvex";
7
+ import { collideCompoundVsConvex } from "./collide/collideCompoundVsConvex";
8
+ import { collideConvexVsCompound } from "./collide/collideConvexVsCompound";
9
+ import { collideCompoundVsCompound } from "./collide/collideCompoundVsCompound";
10
+ import { collideConvexVsHeightMap } from "./collide/collideConvexVsHeightMap";
11
+ import { collideCompoundVsHeightMap } from "./collide/collideCompoundVsHeightMap";
12
+ import { collideHeightMapVsConvex } from "./collide/collideHeightMapVsConvex";
13
+ import { collideHeightMapVsCompound } from "./collide/collideHeightMapVsCompound";
14
+ import { collideConvexVsTriangleMesh } from "./collide/collideConvexVsTriangleMesh";
15
+ import { collideTriangleMeshVsConvex } from "./collide/collideTriangleMeshVsConvex";
16
+ import { collideTriangleMeshVsCompound } from "./collide/collideTriangleMeshVsCompound";
17
+ import { collideCompoundVsTriangleMesh } from "./collide/collideCompoundVsTriangleMesh";
18
+ import { Body } from "../physics/Body";
19
+
20
+ function noOp() {
21
+ return;
22
+ }
23
+
24
+ const collideShapesFns = {
25
+ [ShapeType.sphere]: {
26
+ [ShapeType.box]: collideConvexVsConvex,
27
+ [ShapeType.capsule]: collideConvexVsConvex,
28
+ [ShapeType.convexHull]: collideConvexVsConvex,
29
+ [ShapeType.compoundShape]: collideConvexVsCompound,
30
+ [ShapeType.cylinder]: collideConvexVsConvex,
31
+ [ShapeType.heightMap]: collideConvexVsHeightMap,
32
+ [ShapeType.sphere]: collideSphereVsSphere,
33
+ [ShapeType.triangleMesh]: collideConvexVsTriangleMesh,
34
+ },
35
+ [ShapeType.box]: {
36
+ [ShapeType.box]: collideConvexVsConvex,
37
+ [ShapeType.capsule]: collideConvexVsConvex,
38
+ [ShapeType.compoundShape]: collideConvexVsCompound,
39
+ [ShapeType.convexHull]: collideConvexVsConvex,
40
+ [ShapeType.cylinder]: collideConvexVsConvex,
41
+ [ShapeType.heightMap]: collideConvexVsHeightMap,
42
+ [ShapeType.sphere]: collideConvexVsConvex,
43
+ [ShapeType.triangleMesh]: collideConvexVsTriangleMesh,
44
+ },
45
+ [ShapeType.convexHull]: {
46
+ [ShapeType.box]: collideConvexVsConvex,
47
+ [ShapeType.capsule]: collideConvexVsConvex,
48
+ [ShapeType.compoundShape]: collideConvexVsCompound,
49
+ [ShapeType.convexHull]: collideConvexVsConvex,
50
+ [ShapeType.cylinder]: collideConvexVsConvex,
51
+ [ShapeType.heightMap]: collideConvexVsHeightMap,
52
+ [ShapeType.sphere]: collideConvexVsConvex,
53
+ [ShapeType.triangleMesh]: collideConvexVsTriangleMesh,
54
+ },
55
+ [ShapeType.compoundShape]: {
56
+ [ShapeType.box]: collideCompoundVsConvex,
57
+ [ShapeType.capsule]: collideCompoundVsConvex,
58
+ [ShapeType.compoundShape]: collideCompoundVsCompound,
59
+ [ShapeType.convexHull]: collideCompoundVsConvex,
60
+ [ShapeType.cylinder]: collideCompoundVsConvex,
61
+ [ShapeType.heightMap]: collideCompoundVsHeightMap,
62
+ [ShapeType.sphere]: collideCompoundVsConvex,
63
+ [ShapeType.triangleMesh]: collideCompoundVsTriangleMesh,
64
+ },
65
+ [ShapeType.cylinder]: {
66
+ [ShapeType.box]: collideConvexVsConvex,
67
+ [ShapeType.capsule]: collideConvexVsConvex,
68
+ [ShapeType.compoundShape]: collideConvexVsCompound,
69
+ [ShapeType.convexHull]: collideConvexVsConvex,
70
+ [ShapeType.cylinder]: collideConvexVsConvex,
71
+ [ShapeType.heightMap]: collideConvexVsHeightMap,
72
+ [ShapeType.sphere]: collideConvexVsConvex,
73
+ [ShapeType.triangleMesh]: collideConvexVsTriangleMesh,
74
+ },
75
+ [ShapeType.capsule]: {
76
+ [ShapeType.box]: collideConvexVsConvex,
77
+ [ShapeType.capsule]: collideConvexVsConvex,
78
+ [ShapeType.compoundShape]: collideConvexVsCompound,
79
+ [ShapeType.convexHull]: collideConvexVsConvex,
80
+ [ShapeType.cylinder]: collideConvexVsConvex,
81
+ [ShapeType.heightMap]: collideConvexVsHeightMap,
82
+ [ShapeType.sphere]: collideConvexVsConvex,
83
+ [ShapeType.triangleMesh]: collideConvexVsTriangleMesh,
84
+ },
85
+ [ShapeType.heightMap]: {
86
+ [ShapeType.box]: collideHeightMapVsConvex,
87
+ [ShapeType.capsule]: collideHeightMapVsConvex,
88
+ [ShapeType.compoundShape]: collideHeightMapVsCompound,
89
+ [ShapeType.convexHull]: collideHeightMapVsConvex,
90
+ [ShapeType.cylinder]: collideHeightMapVsConvex,
91
+ [ShapeType.heightMap]: noOp,
92
+ [ShapeType.sphere]: collideHeightMapVsConvex,
93
+ [ShapeType.triangleMesh]: noOp,
94
+ },
95
+ [ShapeType.triangleMesh]: {
96
+ [ShapeType.box]: collideTriangleMeshVsConvex,
97
+ [ShapeType.capsule]: collideTriangleMeshVsConvex,
98
+ [ShapeType.compoundShape]: collideTriangleMeshVsCompound,
99
+ [ShapeType.convexHull]: collideTriangleMeshVsConvex,
100
+ [ShapeType.cylinder]: collideTriangleMeshVsConvex,
101
+ [ShapeType.heightMap]: noOp,
102
+ [ShapeType.sphere]: collideTriangleMeshVsConvex,
103
+ [ShapeType.triangleMesh]: noOp,
104
+ },
105
+ } as const;
106
+
107
+ export class CollideShapesModule {
108
+ penetrationDepthModule: PenetrationDepthModule;
109
+
110
+ constructor(penetrationDepthModule: PenetrationDepthModule) {
111
+ this.penetrationDepthModule = penetrationDepthModule;
112
+ }
113
+ // collides two shapes that implement the ShapeWithType interface, using the query map
114
+ // the shapes must be in local space
115
+ // the isometries must transform the shapes into world space
116
+ // the results are in world space
117
+ collideShapes(
118
+ collector: CollisionCollector,
119
+ shapeA: Shape,
120
+ isometryA: Isometry,
121
+ shapeB: Shape,
122
+ isometryB: Isometry,
123
+ settings: CollisionSettings,
124
+ bodyA: Body | null,
125
+ bodyB: Body | null,
126
+ subShapeIdA: number = 0,
127
+ subShapeIdB: number = 0
128
+ ): void {
129
+ const keyA = shapeA.type as keyof typeof collideShapesFns;
130
+ const keyB = shapeB.type as keyof (typeof collideShapesFns)[keyof typeof collideShapesFns];
131
+ const collisionFunction = collideShapesFns[keyA][keyB];
132
+ if (!collisionFunction) {
133
+ throw new Error(`no collision function found for shapes with type ${keyA} and ${keyB}`);
134
+ }
135
+
136
+ return collisionFunction(
137
+ this.penetrationDepthModule,
138
+ collector,
139
+ // @ts-ignore
140
+ shapeA,
141
+ shapeB,
142
+ isometryA,
143
+ isometryB,
144
+ settings,
145
+ bodyA,
146
+ bodyB,
147
+ undefined,
148
+ subShapeIdA,
149
+ subShapeIdB
150
+ );
151
+ }
152
+ }
@@ -0,0 +1,38 @@
1
+ import { Vec3 } from "../math/vec3";
2
+ import { Body } from "../physics/Body";
3
+ import { Aabb } from "../shape/Aabb";
4
+ import { HeightMapVisitor } from "../shape/HeightMap";
5
+ import { Ray } from "../shape/Ray";
6
+ import { Triangle } from "../shape/Triangle";
7
+ import { TriangleCaster } from "./TriangleCaster";
8
+
9
+ export class HeightMapCaster implements HeightMapVisitor {
10
+ halfExtents: Vec3;
11
+ ray: Ray;
12
+ triangleCaster: TriangleCaster;
13
+ bodyA: Body | null = null;
14
+ bodyB: Body | null = null;
15
+
16
+ constructor(triangleCaster: TriangleCaster) {
17
+ this.triangleCaster = triangleCaster;
18
+ this.halfExtents = Vec3.create() as Vec3;
19
+ this.ray = Ray.create() as Ray;
20
+ }
21
+
22
+ initialize(halfExtents: Vec3, ray: Ray, bodyA: Body | null, bodyB: Body | null): void {
23
+ this.halfExtents.copy(halfExtents);
24
+ this.ray.copy(ray);
25
+ this.bodyA = bodyA;
26
+ this.bodyB = bodyB;
27
+ }
28
+
29
+ shouldVisitBlock(block: Aabb): boolean {
30
+ // expand the block aabb by the extents of the shape aabb
31
+ block.expandByVector(this.halfExtents);
32
+ return this.ray.intersectsAabb(block);
33
+ }
34
+
35
+ visitTriangle(triangle: Triangle, activeEdges: number, triangleId: number): void {
36
+ this.triangleCaster.cast(triangle, activeEdges, triangleId, this.bodyA, this.bodyB);
37
+ }
38
+ }
@@ -0,0 +1,33 @@
1
+ import { Body } from "../physics/Body";
2
+ import { Aabb } from "../shape/Aabb";
3
+ import { HeightMapVisitor } from "../shape/HeightMap";
4
+ import { Triangle } from "../shape/Triangle";
5
+ import { TriangleCollider } from "./TriangleCollider";
6
+
7
+ export class HeightMapCollider implements HeightMapVisitor {
8
+ bodyA: Body | null;
9
+ bodyB: Body | null;
10
+ triangleCollider: TriangleCollider;
11
+ shapeABoundsInBSpace: Aabb;
12
+
13
+ constructor() {
14
+ this.shapeABoundsInBSpace = Aabb.create() as Aabb;
15
+ this.triangleCollider = new TriangleCollider();
16
+ this.bodyA = null;
17
+ this.bodyB = null;
18
+ }
19
+
20
+ initialize(shapeABoundsInBSpace: Aabb, bodyA: Body | null, bodyB: Body | null): void {
21
+ this.shapeABoundsInBSpace.copy(shapeABoundsInBSpace);
22
+ this.bodyA = bodyA;
23
+ this.bodyB = bodyB;
24
+ }
25
+
26
+ shouldVisitBlock(block: Aabb): boolean {
27
+ return this.shapeABoundsInBSpace.intersectsAabb(block);
28
+ }
29
+
30
+ visitTriangle(triangle: Triangle, activeEdges: number, triangleId: number): void {
31
+ this.triangleCollider.collide(triangle, activeEdges, triangleId, this.bodyA, this.bodyB);
32
+ }
33
+ }
@@ -0,0 +1,249 @@
1
+ import { Isometry } from "../math/isometry";
2
+ import { Mat3 } from "../math/mat3";
3
+ import { NumberValue } from "../math/NumberValue";
4
+ import { Vec3 } from "../math/vec3";
5
+ import { Body } from "../physics/Body";
6
+ import { SupportMode } from "../shape/Convex";
7
+ import { ConvexShape } from "../shape/Shape";
8
+ import { Triangle } from "../shape/Triangle";
9
+ import { fixNormal } from "./activeEdge";
10
+ import { CastCollector, CastResult, CastSettings } from "./cast/cast";
11
+ import { ActiveEdgeMode, BackFaceMode } from "./collide/collide";
12
+ import { GjkCastShapeResult, GjkModule } from "./gjk/GjkModule";
13
+ import { PenetrationDepthModule } from "./gjk/PenetrationDepthModule";
14
+
15
+ const triangleNormal = /*@__PURE__*/ Vec3.create();
16
+ const negatedTriangleNormal = /*@__PURE__*/ Vec3.create();
17
+ const pointA = /*@__PURE__*/ Vec3.create();
18
+ const pointB = /*@__PURE__*/ Vec3.create();
19
+ const penetrationAxis = /*@__PURE__*/ Vec3.create();
20
+ const lambda = /*@__PURE__*/ NumberValue.create();
21
+ const castResult = /*@__PURE__*/ GjkCastShapeResult.create();
22
+ const activeEdgeMovementDirectionLocal = /*@__PURE__*/ Vec3.create();
23
+ const contactNormal = /*@__PURE__*/ Vec3.create();
24
+ const result = /*@__PURE__*/ CastResult.create();
25
+ const rotationMatrixB = /*@__PURE__*/ Mat3.create();
26
+ const penetrationDepthModule = /*@__PURE__*/ new PenetrationDepthModule(new GjkModule());
27
+ const activeEdgeMovementDirection = /*@__PURE__*/ Vec3.create();
28
+
29
+ export class TriangleCaster {
30
+ declare penetrationDepthModule: PenetrationDepthModule;
31
+
32
+ declare settings: CastSettings;
33
+ declare collector: CastCollector;
34
+ declare shapeA: ConvexShape;
35
+ bodyA: Body | null = null;
36
+ bodyB: Body | null = null;
37
+ shapeB: Triangle;
38
+ negatedOffset: Vec3;
39
+ offsetIsometryA: Isometry;
40
+ offsetIsometryB: Isometry;
41
+ inverseOffsetIsometryB: Isometry;
42
+ offsetIsometryAToB: Isometry;
43
+ displacementInB: Vec3;
44
+ rotateBToWorld: Mat3;
45
+ rotateWorldToB: Mat3;
46
+
47
+ constructor() {
48
+ this.shapeB = Triangle.create() as Triangle;
49
+ this.negatedOffset = Vec3.create() as Vec3;
50
+ this.offsetIsometryA = Isometry.create() as Isometry;
51
+ this.offsetIsometryB = Isometry.create() as Isometry;
52
+ this.inverseOffsetIsometryB = Isometry.create() as Isometry;
53
+ this.offsetIsometryAToB = Isometry.create() as Isometry;
54
+ this.displacementInB = Vec3.create() as Vec3;
55
+ this.rotateBToWorld = Mat3.create() as Mat3;
56
+ this.rotateWorldToB = Mat3.create() as Mat3;
57
+ }
58
+
59
+ initialize(
60
+ settings: CastSettings,
61
+ collector: CastCollector,
62
+ shapeA: ConvexShape,
63
+ isometryA: Isometry,
64
+ isometryB: Isometry,
65
+ displacement: Vec3,
66
+ offset: Vec3,
67
+ bodyA: Body | null = null,
68
+ bodyB: Body | null = null
69
+ ): void {
70
+ // so far, everything is in world space (as in, the shapes are in local space, and the isometries transform from their local space to world space, respectively)
71
+ // but we want to cast in B space, so convert everything to B space in the same style as CastModule.castConvexVsConvexWorld
72
+ this.settings = settings;
73
+ this.collector = collector;
74
+ this.shapeA = shapeA;
75
+ this.bodyA = bodyA;
76
+ this.bodyB = bodyB;
77
+
78
+ const negatedOffset = this.negatedOffset;
79
+ const offsetIsometryA = this.offsetIsometryA;
80
+ const offsetIsometryB = this.offsetIsometryB;
81
+ const inverseOffsetIsometryB = this.inverseOffsetIsometryB;
82
+ const offsetIsometryAToB = this.offsetIsometryAToB;
83
+ const displacementInB = this.displacementInB;
84
+
85
+ // translate A and B by the offset, for example to move them both to origin
86
+ negatedOffset.negateVector(offset);
87
+ offsetIsometryA.matrix.postTranslatedMatrix(isometryA.matrix, negatedOffset);
88
+ offsetIsometryB.matrix.postTranslatedMatrix(isometryB.matrix, negatedOffset);
89
+
90
+ // get a transformA in the space of B
91
+ inverseOffsetIsometryB.matrix.invertMatrix(offsetIsometryB.matrix);
92
+ offsetIsometryAToB.matrix.multiplyMatrices(inverseOffsetIsometryB.matrix, offsetIsometryA.matrix);
93
+
94
+ // get the rotation matrix of B
95
+ this.rotateBToWorld.fromMat4(isometryB.matrix);
96
+
97
+ // get the rotation matrix of world to B
98
+ this.rotateWorldToB.invertMat3(this.rotateBToWorld);
99
+
100
+ // get displacement in the space of B
101
+ inverseOffsetIsometryB.matrix.multiply3x3(displacementInB, displacement);
102
+ }
103
+
104
+ cast(triangle: Triangle, activeEdges: number, triangleId: number, bodyA: Body | null, bodyB: Body | null): void {
105
+ // cast in B space, return in world space
106
+ const ioCollector = this.collector;
107
+ const inShapeA = this.shapeA;
108
+ const inShapeB = this.shapeB;
109
+ const isometryAToB = this.offsetIsometryAToB;
110
+ const isometryB = this.offsetIsometryB;
111
+ const inScaleA = 1;
112
+ const inScaleB = 1;
113
+ const displacementInB = this.displacementInB;
114
+ const inShapeCastSettings = this.settings;
115
+ const rotateBToWorld = this.rotateBToWorld;
116
+ const rotateWorldToB = this.rotateWorldToB;
117
+
118
+ // get shape B in B space
119
+ inShapeB.copy(triangle);
120
+
121
+ // TODO: scale the shapes
122
+
123
+ // get the triangle normal in B space
124
+
125
+ inShapeB.computeNormal(triangleNormal);
126
+ negatedTriangleNormal.negateVector(triangleNormal);
127
+
128
+ // TODO: handle backface mode
129
+ const back_facing = triangleNormal.dot(displacementInB) > 0;
130
+ if (inShapeCastSettings.backFaceModeTriangles === BackFaceMode.IgnoreBackFaces && back_facing) {
131
+ ioCollector.addMiss();
132
+ return;
133
+ }
134
+
135
+ // TODO: handle bounds casting
136
+
137
+ // get the support shapes
138
+ const supportMode = inShapeCastSettings.useShrunkenShapeAndConvexRadius
139
+ ? SupportMode.ExcludeConvexRadius
140
+ : SupportMode.IncludeConvexRadius;
141
+ const supportA = inShapeA.computeSupportShape(supportMode, inScaleA);
142
+ const supportB = inShapeB.computeSupportShape(supportMode, inScaleB);
143
+
144
+ // get the convex radii
145
+ const convexRadiusA = supportA.getConvexRadius();
146
+ const convexRadiusB = supportB.getConvexRadius();
147
+
148
+ // init pass-through results
149
+
150
+ // init the gjk cast shape result
151
+
152
+ castResult.lambda = ioCollector.getEarlyOutFraction();
153
+ penetrationDepthModule.castShape(
154
+ castResult,
155
+ isometryAToB,
156
+ displacementInB,
157
+ inShapeCastSettings.collisionTolerance,
158
+ inShapeCastSettings.penetrationTolerance,
159
+ supportA,
160
+ supportB,
161
+ convexRadiusA,
162
+ convexRadiusB,
163
+ inShapeCastSettings.returnDeepestPoint
164
+ );
165
+
166
+ // exit if no hit found
167
+ if (castResult.isHitFound === false) {
168
+ this.collector.addMiss();
169
+ return;
170
+ }
171
+
172
+ // update pass-through results
173
+ pointA.copy(castResult.pointA);
174
+ pointB.copy(castResult.pointB);
175
+ penetrationAxis.copy(castResult.separatingAxis);
176
+ // vec3.normalize(penetrationAxis, castResult.separatingAxis);
177
+ lambda.value = castResult.lambda;
178
+
179
+ // check active edge mode
180
+ if (inShapeCastSettings.activeEdgeMode === ActiveEdgeMode.CollideOnlyWithActive && activeEdges !== 0b111) {
181
+ // debugger;
182
+ // convert the active edge velocity hint to local space
183
+
184
+ activeEdgeMovementDirection.x = inShapeCastSettings.activeEdgeMovementDirectionX;
185
+ activeEdgeMovementDirection.y = inShapeCastSettings.activeEdgeMovementDirectionY;
186
+ activeEdgeMovementDirection.z = inShapeCastSettings.activeEdgeMovementDirectionZ;
187
+
188
+ activeEdgeMovementDirectionLocal.transformVectorFromMat3(activeEdgeMovementDirection, rotateWorldToB);
189
+
190
+ // update the contact normal to account for active edges
191
+ // note that we flip the triangle normal as the penetration axis is pointing towards the triangle instead of away
192
+
193
+ fixNormal(
194
+ contactNormal,
195
+ inShapeB.a,
196
+ inShapeB.b,
197
+ inShapeB.c,
198
+ back_facing ? triangleNormal : negatedTriangleNormal,
199
+ activeEdges,
200
+ pointB,
201
+ penetrationAxis,
202
+ activeEdgeMovementDirectionLocal
203
+ );
204
+
205
+ // update the penetration axis
206
+ penetrationAxis.copy(contactNormal);
207
+ // vec3.negate(penetrationAxis, contactNormal);
208
+ }
209
+
210
+ // convert to world space
211
+ pointA.transformVectorFromMat4(pointA, isometryB.matrix);
212
+ pointB.transformVectorFromMat4(pointB, isometryB.matrix);
213
+ penetrationAxis.transformVectorFromMat3(penetrationAxis, rotateBToWorld);
214
+
215
+ // create the result
216
+
217
+ result.bodyA = bodyA;
218
+ result.bodyB = bodyB;
219
+ result.subShapeIdA = 0;
220
+ result.subShapeIdB = triangleId;
221
+ result.fraction = lambda.value;
222
+ result.isBackFaceHit = false;
223
+ result.contactPointA.copy(pointA);
224
+ result.contactPointB.copy(pointB);
225
+ result.normalA.copy(penetrationAxis);
226
+ result.normalB.negateVector(penetrationAxis);
227
+ result.penetration = pointA.distance(pointB);
228
+
229
+ // early out if this hit is deeper than the collector's early out value
230
+ if (result.fraction === 0 && -result.penetration >= ioCollector.getEarlyOutFraction()) {
231
+ ioCollector.addMiss(); // TODO: should we classify as a miss?
232
+ return;
233
+ }
234
+
235
+ // set surface normals on result
236
+ result.surfaceNormalA.zero();
237
+
238
+ // surface normal B should be the triangle's normal in world space
239
+
240
+ rotationMatrixB.fromMat4(isometryB.matrix);
241
+ result.surfaceNormalB.transformVectorFromMat3(triangleNormal, rotationMatrixB);
242
+
243
+ // TODO: handle faces
244
+
245
+ // add the result to the collector
246
+ // ioCollector.earlyOutFraction = result.fraction;
247
+ ioCollector.addHit(result);
248
+ }
249
+ }