@perplexdotgg/bounce 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +30 -0
- package/package.json +32 -0
- package/src/builders/ConvexHullBuilder.ts +437 -0
- package/src/builders/ConvexHullBuilder2d.ts +344 -0
- package/src/builders/ConvexHullBuilder3d.ts +1689 -0
- package/src/builders/HeightMapBuilder.ts +414 -0
- package/src/builders/TriangleMeshBuilder.ts +92 -0
- package/src/collision/CastShapesModule.ts +184 -0
- package/src/collision/CollideShapesModule.ts +152 -0
- package/src/collision/HeightMapCaster.ts +38 -0
- package/src/collision/HeightMapCollider.ts +33 -0
- package/src/collision/TriangleCaster.ts +249 -0
- package/src/collision/TriangleCollider.ts +308 -0
- package/src/collision/TriangleCollider2.ts +379 -0
- package/src/collision/activeEdge.ts +146 -0
- package/src/collision/cast/cast.ts +139 -0
- package/src/collision/cast/castCompoundVsCompound.ts +59 -0
- package/src/collision/cast/castCompoundVsConvex.ts +116 -0
- package/src/collision/cast/castConvexVsCompound.ts +123 -0
- package/src/collision/cast/castConvexVsConvex.ts +213 -0
- package/src/collision/cast/castConvexVsHeightMap.ts +73 -0
- package/src/collision/cast/castConvexVsTriangleMesh.ts +56 -0
- package/src/collision/cast/castRayVsCompound.ts +44 -0
- package/src/collision/cast/castRayVsConvex.ts +45 -0
- package/src/collision/cast/castRayVsHeightMap.ts +58 -0
- package/src/collision/cast/castRayVsTriangleMesh.ts +58 -0
- package/src/collision/closestPoints/closestPoints.ts +23 -0
- package/src/collision/closestPoints/computeBarycentricCoordinates2d.ts +32 -0
- package/src/collision/closestPoints/computeBarycentricCoordinates3d.ts +81 -0
- package/src/collision/closestPoints/computeClosestPointOnLine.ts +30 -0
- package/src/collision/closestPoints/computeClosestPointOnTetrahedron.ts +96 -0
- package/src/collision/closestPoints/computeClosestPointOnTriangle.ts +195 -0
- package/src/collision/closestPoints/isOriginOutsideOfPlane.ts +25 -0
- package/src/collision/closestPoints/isOriginOutsideOfTrianglePlanes.ts +72 -0
- package/src/collision/collide/collide.ts +146 -0
- package/src/collision/collide/collideCompoundVsCompound.ts +60 -0
- package/src/collision/collide/collideCompoundVsConvex.ts +59 -0
- package/src/collision/collide/collideCompoundVsHeightMap.ts +73 -0
- package/src/collision/collide/collideCompoundVsTriangleMesh.ts +56 -0
- package/src/collision/collide/collideConvexVsCompound.ts +57 -0
- package/src/collision/collide/collideConvexVsConvex.ts +225 -0
- package/src/collision/collide/collideConvexVsConvexImp.ts +236 -0
- package/src/collision/collide/collideConvexVsHeightMap.ts +53 -0
- package/src/collision/collide/collideConvexVsTriangleMesh.ts +58 -0
- package/src/collision/collide/collideHeightMapVsCompound.ts +69 -0
- package/src/collision/collide/collideHeightMapVsConvex.ts +53 -0
- package/src/collision/collide/collideSphereVsSphere.ts +81 -0
- package/src/collision/collide/collideTriangleMeshVsCompound.ts +58 -0
- package/src/collision/collide/collideTriangleMeshVsConvex.ts +58 -0
- package/src/collision/epa/EpaConvexHullBuilder.ts +397 -0
- package/src/collision/epa/StaticArray.ts +154 -0
- package/src/collision/epa/TriangleFactory.ts +32 -0
- package/src/collision/epa/arrays.ts +99 -0
- package/src/collision/epa/binaryHeap.ts +82 -0
- package/src/collision/epa/structs.ts +227 -0
- package/src/collision/gjk/GjkModule.ts +864 -0
- package/src/collision/gjk/PenetrationDepthModule.ts +493 -0
- package/src/collision/gjk/SupportPoints.ts +50 -0
- package/src/collision/imp/MinkowskiDifference.ts +36 -0
- package/src/collision/imp/computeExploredDistanceLowerUpperBound.ts +40 -0
- package/src/collision/imp/finalizeImpResult.ts +69 -0
- package/src/collision/imp/findContactImp.ts +196 -0
- package/src/collision/imp/imp.ts +28 -0
- package/src/collision/imp/incrementalMinimumDistanceExploreDirection.ts +207 -0
- package/src/collision/mpr/findPortal.ts +152 -0
- package/src/collision/mpr/mpr.ts +29 -0
- package/src/collision/mpr/updatePortal.ts +52 -0
- package/src/constraints/BaseConstraint.ts +50 -0
- package/src/constraints/ConstraintOptions.ts +22 -0
- package/src/constraints/ConstraintSolver.ts +119 -0
- package/src/constraints/DistanceConstraint.ts +229 -0
- package/src/constraints/FixedConstraint.ts +203 -0
- package/src/constraints/HingeConstraint.ts +460 -0
- package/src/constraints/PointConstraint.ts +108 -0
- package/src/constraints/components/AngleComponent.ts +226 -0
- package/src/constraints/components/AxisComponent.ts +263 -0
- package/src/constraints/components/HingeComponent.ts +215 -0
- package/src/constraints/components/Motor.ts +36 -0
- package/src/constraints/components/PointConstraintComponent.ts +179 -0
- package/src/constraints/components/RotationEulerComponent.ts +139 -0
- package/src/constraints/components/Spring.ts +30 -0
- package/src/constraints/components/SpringComponent.ts +71 -0
- package/src/constraints/types.ts +6 -0
- package/src/helpers.ts +147 -0
- package/src/index.ts +50 -0
- package/src/math/BasicTransform.ts +19 -0
- package/src/math/NumberValue.ts +13 -0
- package/src/math/isometry.ts +64 -0
- package/src/math/mat3.ts +529 -0
- package/src/math/mat4.ts +588 -0
- package/src/math/quat.ts +193 -0
- package/src/math/scalar.ts +81 -0
- package/src/math/tensor.ts +17 -0
- package/src/math/vec3.ts +589 -0
- package/src/math/vec4.ts +10 -0
- package/src/physics/Body.ts +581 -0
- package/src/physics/CollisionFilter.ts +52 -0
- package/src/physics/SleepModule.ts +163 -0
- package/src/physics/broadphase/BodyPairsModule.ts +363 -0
- package/src/physics/broadphase/BvhModule.ts +237 -0
- package/src/physics/broadphase/BvhTree.ts +803 -0
- package/src/physics/broadphase/ConstraintPairsModule.ts +385 -0
- package/src/physics/broadphase/TriangleMeshBvhTree.ts +379 -0
- package/src/physics/manifold/ContactManifold.ts +227 -0
- package/src/physics/manifold/ContactManifoldModule.ts +623 -0
- package/src/physics/manifold/Face.ts +119 -0
- package/src/physics/manifold/ManifoldCache.ts +116 -0
- package/src/physics/manifold/clipping/clipPolyVsEdge.ts +131 -0
- package/src/physics/manifold/clipping/clipPolyVsPlane.ts +73 -0
- package/src/physics/manifold/clipping/clipPolyVsPoly.ts +72 -0
- package/src/physics/narrowphase/CollideBodiesModule.ts +755 -0
- package/src/physics/solver/ContactConstraintModule.ts +659 -0
- package/src/physics/solver/ManifoldConstraint.ts +420 -0
- package/src/physics/solver/estimateCollisionResponse.ts +146 -0
- package/src/shape/Aabb.ts +400 -0
- package/src/shape/Box.ts +231 -0
- package/src/shape/Capsule.ts +332 -0
- package/src/shape/CompoundShape.ts +288 -0
- package/src/shape/Convex.ts +130 -0
- package/src/shape/ConvexHull.ts +423 -0
- package/src/shape/Cylinder.ts +313 -0
- package/src/shape/HeightMap.ts +511 -0
- package/src/shape/Line.ts +14 -0
- package/src/shape/Plane.ts +116 -0
- package/src/shape/Ray.ts +81 -0
- package/src/shape/Segment.ts +25 -0
- package/src/shape/Shape.ts +77 -0
- package/src/shape/Sphere.ts +181 -0
- package/src/shape/TransformedShape.ts +51 -0
- package/src/shape/Triangle.ts +122 -0
- package/src/shape/TriangleMesh.ts +186 -0
- package/src/types.ts +1 -0
- package/src/world.ts +1335 -0
- package/tests/BodyPairsModule.test.ts +71 -0
- package/tests/BvhTree.test.ts +406 -0
- package/tests/test.md +642 -0
- package/tests/vec3.test.ts +12 -0
- package/tsconfig.json +20 -0
- package/vite.config.js +40 -0
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import { Body, BodyType } from "./Body";
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import { BodyPairNode, BodyPairsModule } from "./broadphase/BodyPairsModule";
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import { ConstraintPairNode, ConstraintPairsModule } from "./broadphase/ConstraintPairsModule";
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function wakeBodyPair(node: BodyPairNode) {
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node.bodyA!.isSleeping = false;
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node.bodyA!.timeWithoutMoving = 0;
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node.bodyB!.isSleeping = false;
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node.bodyB!.timeWithoutMoving = 0;
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return false;
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}
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export interface SleepOptions {
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isSleepingEnabled: boolean;
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sleepVelocityThreshold: number;
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sleepSpinThreshold: number;
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sleepTimeThreshold: number;
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}
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export class SleepModule {
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options: SleepOptions;
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contactPairs: BodyPairsModule;
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constraintPairs: ConstraintPairsModule;
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_areAllConnectedBodyPairsReadyToSleep: boolean;
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constructor(contactPairs: BodyPairsModule, constraintPairs: ConstraintPairsModule, options?: Partial<SleepOptions>) {
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this.options = {
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isSleepingEnabled: true,
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sleepVelocityThreshold: 0.03,
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sleepSpinThreshold: 0.03,
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sleepTimeThreshold: 0.5,
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...(options || {}),
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};
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this.contactPairs = contactPairs;
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this.constraintPairs = constraintPairs;
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this._areAllConnectedBodyPairsReadyToSleep = true;
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}
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wakeBodyUp(body: Body) {
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if (!body.isSleeping) {
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return;
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}
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body.isSleeping = false;
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body.timeWithoutMoving = 0;
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if (body.firstPotentialPairEdge) {
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this.contactPairs.walk(body.firstPotentialPairEdge.node!, wakeBodyPair);
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}
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if (body.firstPotentialConstraintPairEdge) {
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this.constraintPairs.walk(body.firstPotentialConstraintPairEdge.node!, wakeBodyPair);
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}
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}
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updateBodySleepStates(bodies: typeof Body.Pool | typeof Body.ReferenceList, timeStepSizeSeconds: number) {
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if (!this.options.isSleepingEnabled) {
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return;
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}
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const sleepVelocityThresholdSquared = this.options.sleepVelocityThreshold ** 2;
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const sleepSpinThresholdSquared = this.options.sleepSpinThreshold ** 2;
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for (const body of bodies) {
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const velocityMagnitudeSquared = body.linearVelocity.squaredLength();
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const spinMagnitudeSquared = body.angularVelocity.squaredLength();
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if (!body.isSleepingEnabled) {
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continue;
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}
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if (
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velocityMagnitudeSquared < sleepVelocityThresholdSquared &&
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spinMagnitudeSquared < sleepSpinThresholdSquared
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) {
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body.timeWithoutMoving += timeStepSizeSeconds;
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} else {
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body.timeWithoutMoving = 0;
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}
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}
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buildAndSleepIslands(bodies, this.options.sleepTimeThreshold);
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}
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isBodyPairAwake(bodyA: Body, bodyB: Body) {
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return bodyA.isSleeping === false && bodyB.isSleeping === false;
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}
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}
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let sleepVisitGeneration = 0;
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const stack: Body[] = [];
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const island: Body[] = [];
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function buildAndSleepIslands(bodies: typeof Body.Pool | typeof Body.ReferenceList, sleepTimeThreshold: number) {
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const visitGeneration = ++sleepVisitGeneration;
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for (const seedBody of bodies) {
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if (seedBody.type === BodyType.static) {
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continue;
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}
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if (seedBody.visitGeneration === visitGeneration) {
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continue;
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}
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if (seedBody.isSleeping) {
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continue;
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}
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// start a new island from this body
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stack.length = 0;
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stack.push(seedBody);
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island.length = 0;
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let allReady = true;
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while (stack.length) {
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const body = stack.pop()!;
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if (body.visitGeneration === visitGeneration) {
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continue;
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}
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body.visitGeneration = visitGeneration;
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island.push(body);
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const isCurrentBodyReadyToSleep = body.isReadyToSleep(sleepTimeThreshold);
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if (!isCurrentBodyReadyToSleep) {
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allReady = false;
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}
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// traverse contacts
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for (let e = body.firstPotentialPairEdge; e; e = e.next) {
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const node = e.node!;
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const other = node.bodyA === body ? node.bodyB! : node.bodyA!;
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if (other.type !== BodyType.static && other.visitGeneration !== visitGeneration) {
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stack.push(other);
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}
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}
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// traverse constraints
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for (let e = body.firstPotentialConstraintPairEdge; e; e = e.next) {
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const node = e.node!;
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const other = node.bodyA === body ? node.bodyB! : node.bodyA!;
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if (other.type !== BodyType.static && other.visitGeneration !== visitGeneration) {
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stack.push(other);
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}
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}
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}
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// set sleep for the entire island
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if (allReady) {
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for (const body of island) {
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// body.sleep();
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body.isSleeping = true;
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}
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} else {
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for (const body of island) {
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// body.wakeUp();
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body.isSleeping = false;
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}
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}
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}
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}
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import {
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createClass,
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LazyReferenceType,
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PoolClass,
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PropertyDefinitionMap,
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PropertyDefinitionReference,
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} from "monomorph";
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import { Body, BodyType } from "../Body";
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const bodyPairNodeProps = {
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bodyA: LazyReferenceType((() => Body) as () => never) as PropertyDefinitionReference<Body | null, true>,
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bodyB: LazyReferenceType((() => Body) as () => never) as PropertyDefinitionReference<Body | null, true>,
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edgeA: LazyReferenceType((() => BodyPairEdge) as () => never) as PropertyDefinitionReference<
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BodyPairEdge | null,
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true
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>,
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edgeB: LazyReferenceType((() => BodyPairEdge) as () => never) as PropertyDefinitionReference<
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BodyPairEdge | null,
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true
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>,
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} as const satisfies PropertyDefinitionMap;
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export class BodyPairNode extends createClass<BodyPairNode, typeof bodyPairNodeProps>(bodyPairNodeProps) {
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containsStaticBody() {
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return this.bodyA!.type === BodyType.static || this.bodyB!.type === BodyType.static;
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}
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}
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const bodyPairEdgeProps = {
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node: LazyReferenceType((() => BodyPairNode) as () => never) as PropertyDefinitionReference<
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BodyPairNode | null,
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true
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>,
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next: LazyReferenceType((() => BodyPairEdge) as () => never) as PropertyDefinitionReference<
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BodyPairEdge | null,
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true
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>,
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prev: LazyReferenceType((() => BodyPairEdge) as () => never) as PropertyDefinitionReference<
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BodyPairEdge | null,
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true
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>,
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} as const satisfies PropertyDefinitionMap;
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export class BodyPairEdge extends createClass<BodyPairEdge, typeof bodyPairEdgeProps>(bodyPairEdgeProps) {}
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export class BodyPairsModule {
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bodyPool: PoolClass<Body>;
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nodesPool: PoolClass<BodyPairNode>;
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edgesPool: PoolClass<BodyPairEdge>;
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walkStack: BodyPairNode[];
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walkVisited: Set<BodyPairNode>;
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bodiesToSleep: Set<Body>;
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_sleepTimeThreshold: number;
|
|
56
|
+
_allReady: boolean;
|
|
57
|
+
|
|
58
|
+
constructor(bodyPool: PoolClass<Body>, nodesPool: PoolClass<BodyPairNode>, edgesPool: PoolClass<BodyPairEdge>) {
|
|
59
|
+
this.bodyPool = bodyPool;
|
|
60
|
+
this.nodesPool = nodesPool;
|
|
61
|
+
this.edgesPool = edgesPool;
|
|
62
|
+
|
|
63
|
+
this.walkStack = [];
|
|
64
|
+
this.walkVisited = new Set();
|
|
65
|
+
|
|
66
|
+
this.bodiesToSleep = new Set();
|
|
67
|
+
this._sleepTimeThreshold = 0.5;
|
|
68
|
+
this._allReady = true;
|
|
69
|
+
}
|
|
70
|
+
|
|
71
|
+
toArray(array: number[] | Float32Array | Float64Array, startOffset = 0): number {
|
|
72
|
+
startOffset = this.nodesPool.toArray(array, startOffset);
|
|
73
|
+
startOffset = this.edgesPool.toArray(array, startOffset);
|
|
74
|
+
return startOffset;
|
|
75
|
+
}
|
|
76
|
+
|
|
77
|
+
fromArray(array: number[] | Float32Array | Float64Array, startOffset = 0): number {
|
|
78
|
+
let initialStartOffset = startOffset;
|
|
79
|
+
|
|
80
|
+
// everything but references, since we have circular references
|
|
81
|
+
// we do the references below
|
|
82
|
+
startOffset = this.edgesPool.fromArrayNoReferences(array, startOffset);
|
|
83
|
+
|
|
84
|
+
startOffset = this.nodesPool.fromArray(array, {
|
|
85
|
+
bodyA: this.bodyPool,
|
|
86
|
+
bodyB: this.bodyPool,
|
|
87
|
+
edgeA: this.edgesPool,
|
|
88
|
+
edgeB: this.edgesPool,
|
|
89
|
+
}, startOffset);
|
|
90
|
+
|
|
91
|
+
this.edgesPool.fromArrayOnlyReferences(array, {
|
|
92
|
+
node: this.nodesPool,
|
|
93
|
+
next: this.edgesPool,
|
|
94
|
+
prev: this.edgesPool,
|
|
95
|
+
}, initialStartOffset);
|
|
96
|
+
|
|
97
|
+
return startOffset;
|
|
98
|
+
}
|
|
99
|
+
|
|
100
|
+
_checkReadyToSleep = (neighbor: BodyPairNode) => {
|
|
101
|
+
this.walkVisited.add(neighbor);
|
|
102
|
+
const bodyA = neighbor.bodyA!;
|
|
103
|
+
const bodyB = neighbor.bodyB!;
|
|
104
|
+
|
|
105
|
+
if (bodyA.type === BodyType.dynamic) {
|
|
106
|
+
this.bodiesToSleep.add(bodyA);
|
|
107
|
+
if (!bodyA.isReadyToSleep(this._sleepTimeThreshold)) {
|
|
108
|
+
this._allReady = false;
|
|
109
|
+
return true;
|
|
110
|
+
}
|
|
111
|
+
}
|
|
112
|
+
|
|
113
|
+
if (bodyB.type === BodyType.dynamic) {
|
|
114
|
+
this.bodiesToSleep.add(bodyB);
|
|
115
|
+
if (!bodyB.isReadyToSleep(this._sleepTimeThreshold)) {
|
|
116
|
+
this._allReady = false;
|
|
117
|
+
return true;
|
|
118
|
+
}
|
|
119
|
+
}
|
|
120
|
+
|
|
121
|
+
if (
|
|
122
|
+
!neighbor.bodyA!.isReadyToSleep(this._sleepTimeThreshold) ||
|
|
123
|
+
!neighbor.bodyB!.isReadyToSleep(this._sleepTimeThreshold)
|
|
124
|
+
) {
|
|
125
|
+
this._allReady = false;
|
|
126
|
+
return true;
|
|
127
|
+
}
|
|
128
|
+
return false;
|
|
129
|
+
};
|
|
130
|
+
|
|
131
|
+
/**
|
|
132
|
+
* creates a body pair. O(1)
|
|
133
|
+
* @param bodyA
|
|
134
|
+
* @param bodyB
|
|
135
|
+
* @returns
|
|
136
|
+
*/
|
|
137
|
+
createPair(bodyA: Body, bodyB: Body) {
|
|
138
|
+
// if like-type, ensure bodyA has the lower index
|
|
139
|
+
if (bodyA.type === bodyB.type && bodyA.index > bodyB.index) {
|
|
140
|
+
const temp = bodyA;
|
|
141
|
+
bodyA = bodyB;
|
|
142
|
+
bodyB = temp;
|
|
143
|
+
}
|
|
144
|
+
// if unlike-type, ensure bodyA is the dynamic
|
|
145
|
+
if (bodyA.type !== bodyB.type && bodyA.type !== BodyType.dynamic) {
|
|
146
|
+
const temp = bodyA;
|
|
147
|
+
bodyA = bodyB;
|
|
148
|
+
bodyB = temp;
|
|
149
|
+
}
|
|
150
|
+
|
|
151
|
+
// allocations
|
|
152
|
+
const node = /*@__PURE__*/ BodyPairNode.create(undefined, this.nodesPool);
|
|
153
|
+
node.bodyA = null;
|
|
154
|
+
node.bodyB = null;
|
|
155
|
+
node.edgeA = null;
|
|
156
|
+
node.edgeB = null;
|
|
157
|
+
|
|
158
|
+
const edgeA = /*@__PURE__*/ BodyPairEdge.create(undefined, this.edgesPool);
|
|
159
|
+
edgeA.next = null;
|
|
160
|
+
edgeA.prev = null;
|
|
161
|
+
edgeA.node = null;
|
|
162
|
+
|
|
163
|
+
const edgeB = /*@__PURE__*/ BodyPairEdge.create(undefined, this.edgesPool);
|
|
164
|
+
edgeB.next = null;
|
|
165
|
+
edgeB.prev = null;
|
|
166
|
+
edgeB.node = null;
|
|
167
|
+
|
|
168
|
+
// wire up node
|
|
169
|
+
node.bodyA = bodyA;
|
|
170
|
+
node.bodyB = bodyB;
|
|
171
|
+
node.edgeA = edgeA;
|
|
172
|
+
node.edgeB = edgeB;
|
|
173
|
+
|
|
174
|
+
// wire up edgeA
|
|
175
|
+
edgeA.node = node;
|
|
176
|
+
edgeA.prev = null;
|
|
177
|
+
edgeA.next = bodyA.firstPotentialPairEdge;
|
|
178
|
+
if (bodyA.firstPotentialPairEdge) {
|
|
179
|
+
bodyA.firstPotentialPairEdge.prev = edgeA;
|
|
180
|
+
}
|
|
181
|
+
bodyA.firstPotentialPairEdge = edgeA;
|
|
182
|
+
|
|
183
|
+
// wire up edgeB
|
|
184
|
+
edgeB.node = node;
|
|
185
|
+
edgeB.prev = null;
|
|
186
|
+
edgeB.next = bodyB.firstPotentialPairEdge;
|
|
187
|
+
if (bodyB.firstPotentialPairEdge) {
|
|
188
|
+
bodyB.firstPotentialPairEdge.prev = edgeB;
|
|
189
|
+
}
|
|
190
|
+
bodyB.firstPotentialPairEdge = edgeB;
|
|
191
|
+
|
|
192
|
+
return node;
|
|
193
|
+
}
|
|
194
|
+
|
|
195
|
+
/**
|
|
196
|
+
* destroys a body pair. O(k) where k is the number of pairs involving bodyA
|
|
197
|
+
*/
|
|
198
|
+
destroyPair(bodyA: Body, bodyB: Body) {
|
|
199
|
+
let edge = bodyA.firstPotentialPairEdge;
|
|
200
|
+
|
|
201
|
+
// walk through the edges of bodyA
|
|
202
|
+
while (edge) {
|
|
203
|
+
// find the node
|
|
204
|
+
const node = edge.node!;
|
|
205
|
+
if (node.bodyB !== bodyB) {
|
|
206
|
+
edge = edge.next;
|
|
207
|
+
continue;
|
|
208
|
+
}
|
|
209
|
+
|
|
210
|
+
// unlink edgeA from bodyA
|
|
211
|
+
const edgeA = node.edgeA!;
|
|
212
|
+
if (edgeA.prev) {
|
|
213
|
+
edgeA.prev.next = edgeA.next;
|
|
214
|
+
} else {
|
|
215
|
+
bodyA.firstPotentialPairEdge = edgeA.next;
|
|
216
|
+
}
|
|
217
|
+
if (edgeA.next) {
|
|
218
|
+
edgeA.next.prev = edgeA.prev;
|
|
219
|
+
}
|
|
220
|
+
|
|
221
|
+
// unlink edgeB from bodyB
|
|
222
|
+
const edgeB = node.edgeB!;
|
|
223
|
+
if (edgeB.prev) {
|
|
224
|
+
edgeB.prev.next = edgeB.next;
|
|
225
|
+
} else {
|
|
226
|
+
bodyB.firstPotentialPairEdge = edgeB.next;
|
|
227
|
+
}
|
|
228
|
+
if (edgeB.next) {
|
|
229
|
+
edgeB.next.prev = edgeB.prev;
|
|
230
|
+
}
|
|
231
|
+
|
|
232
|
+
// destroy the objects
|
|
233
|
+
edgeA.destroy();
|
|
234
|
+
edgeB.destroy();
|
|
235
|
+
node.destroy();
|
|
236
|
+
|
|
237
|
+
return true;
|
|
238
|
+
}
|
|
239
|
+
|
|
240
|
+
return false;
|
|
241
|
+
}
|
|
242
|
+
|
|
243
|
+
/**
|
|
244
|
+
* destroys all pairs of involving a single body. O(k) where k is the number of pairs involving body
|
|
245
|
+
*/
|
|
246
|
+
destroyAllPairsOfOne(body: Body) {
|
|
247
|
+
let destroyed = false;
|
|
248
|
+
|
|
249
|
+
// walk through the edges of body
|
|
250
|
+
let edge = body.firstPotentialPairEdge;
|
|
251
|
+
while (edge) {
|
|
252
|
+
const nextEdge = edge.next as BodyPairEdge | null;
|
|
253
|
+
|
|
254
|
+
const node = edge.node!;
|
|
255
|
+
const edgeA = node.edgeA!;
|
|
256
|
+
const edgeB = node.edgeB!;
|
|
257
|
+
|
|
258
|
+
const otherBody = node.bodyA === body ? node.bodyB! : node.bodyA!;
|
|
259
|
+
const otherEdge = node.bodyA === body ? edgeB : edgeA;
|
|
260
|
+
|
|
261
|
+
// unlink the other edge from the other body
|
|
262
|
+
if (otherEdge.prev) {
|
|
263
|
+
otherEdge.prev.next = otherEdge.next;
|
|
264
|
+
} else {
|
|
265
|
+
otherBody.firstPotentialPairEdge = otherEdge.next;
|
|
266
|
+
}
|
|
267
|
+
if (otherEdge.next) {
|
|
268
|
+
otherEdge.next.prev = otherEdge.prev;
|
|
269
|
+
}
|
|
270
|
+
|
|
271
|
+
// destroy the objects
|
|
272
|
+
edgeA.destroy();
|
|
273
|
+
edgeB.destroy();
|
|
274
|
+
node.destroy();
|
|
275
|
+
|
|
276
|
+
edge = nextEdge;
|
|
277
|
+
destroyed = true;
|
|
278
|
+
}
|
|
279
|
+
|
|
280
|
+
body.firstPotentialPairEdge = null;
|
|
281
|
+
|
|
282
|
+
return destroyed;
|
|
283
|
+
}
|
|
284
|
+
|
|
285
|
+
*iteratePairsOfOne(body: Body): IterableIterator<BodyPairNode> {
|
|
286
|
+
let edge = body.firstPotentialPairEdge;
|
|
287
|
+
while (edge) {
|
|
288
|
+
yield edge.node!;
|
|
289
|
+
edge = edge.next;
|
|
290
|
+
}
|
|
291
|
+
}
|
|
292
|
+
|
|
293
|
+
*iteratePairs(): IterableIterator<BodyPairNode> {
|
|
294
|
+
for (const node of this.nodesPool) {
|
|
295
|
+
yield node;
|
|
296
|
+
}
|
|
297
|
+
}
|
|
298
|
+
|
|
299
|
+
walk(startNode: BodyPairNode, onNode: (node: BodyPairNode) => boolean) {
|
|
300
|
+
const visited = this.walkVisited;
|
|
301
|
+
visited.clear();
|
|
302
|
+
|
|
303
|
+
const stack = this.walkStack;
|
|
304
|
+
stack.length = 0;
|
|
305
|
+
stack.push(startNode);
|
|
306
|
+
|
|
307
|
+
while (stack.length > 0) {
|
|
308
|
+
const node = stack.pop()!;
|
|
309
|
+
if (visited.has(node)) {
|
|
310
|
+
continue;
|
|
311
|
+
}
|
|
312
|
+
visited.add(node);
|
|
313
|
+
|
|
314
|
+
if (onNode(node)) {
|
|
315
|
+
return;
|
|
316
|
+
}
|
|
317
|
+
|
|
318
|
+
const bodyA = node.bodyA!;
|
|
319
|
+
const bodyB = node.bodyB!;
|
|
320
|
+
|
|
321
|
+
// only walk through dynamic bodies — prevents static bridges
|
|
322
|
+
if (bodyA.type === BodyType.dynamic) {
|
|
323
|
+
for (const neighbor of this.iteratePairsOfOne(bodyA)) {
|
|
324
|
+
if (!visited.has(neighbor)) {
|
|
325
|
+
stack.push(neighbor);
|
|
326
|
+
}
|
|
327
|
+
}
|
|
328
|
+
}
|
|
329
|
+
|
|
330
|
+
if (bodyB.type === BodyType.dynamic) {
|
|
331
|
+
for (const neighbor of this.iteratePairsOfOne(bodyB)) {
|
|
332
|
+
if (!visited.has(neighbor)) {
|
|
333
|
+
stack.push(neighbor);
|
|
334
|
+
}
|
|
335
|
+
}
|
|
336
|
+
}
|
|
337
|
+
}
|
|
338
|
+
}
|
|
339
|
+
|
|
340
|
+
sleepAllReadyBodies(sleepTimeThreshold: number) {
|
|
341
|
+
this.walkVisited.clear();
|
|
342
|
+
this.bodiesToSleep.clear();
|
|
343
|
+
this._sleepTimeThreshold = sleepTimeThreshold;
|
|
344
|
+
this._allReady = true;
|
|
345
|
+
|
|
346
|
+
for (const node of this.nodesPool) {
|
|
347
|
+
if (this.walkVisited.has(node)) {
|
|
348
|
+
continue;
|
|
349
|
+
}
|
|
350
|
+
|
|
351
|
+
this.bodiesToSleep.clear();
|
|
352
|
+
this._allReady = true;
|
|
353
|
+
|
|
354
|
+
this.walk(node, this._checkReadyToSleep);
|
|
355
|
+
|
|
356
|
+
if (this._allReady) {
|
|
357
|
+
for (const body of this.bodiesToSleep) {
|
|
358
|
+
body.sleep();
|
|
359
|
+
}
|
|
360
|
+
}
|
|
361
|
+
}
|
|
362
|
+
}
|
|
363
|
+
}
|