@perplexdotgg/bounce 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +30 -0
- package/package.json +32 -0
- package/src/builders/ConvexHullBuilder.ts +437 -0
- package/src/builders/ConvexHullBuilder2d.ts +344 -0
- package/src/builders/ConvexHullBuilder3d.ts +1689 -0
- package/src/builders/HeightMapBuilder.ts +414 -0
- package/src/builders/TriangleMeshBuilder.ts +92 -0
- package/src/collision/CastShapesModule.ts +184 -0
- package/src/collision/CollideShapesModule.ts +152 -0
- package/src/collision/HeightMapCaster.ts +38 -0
- package/src/collision/HeightMapCollider.ts +33 -0
- package/src/collision/TriangleCaster.ts +249 -0
- package/src/collision/TriangleCollider.ts +308 -0
- package/src/collision/TriangleCollider2.ts +379 -0
- package/src/collision/activeEdge.ts +146 -0
- package/src/collision/cast/cast.ts +139 -0
- package/src/collision/cast/castCompoundVsCompound.ts +59 -0
- package/src/collision/cast/castCompoundVsConvex.ts +116 -0
- package/src/collision/cast/castConvexVsCompound.ts +123 -0
- package/src/collision/cast/castConvexVsConvex.ts +213 -0
- package/src/collision/cast/castConvexVsHeightMap.ts +73 -0
- package/src/collision/cast/castConvexVsTriangleMesh.ts +56 -0
- package/src/collision/cast/castRayVsCompound.ts +44 -0
- package/src/collision/cast/castRayVsConvex.ts +45 -0
- package/src/collision/cast/castRayVsHeightMap.ts +58 -0
- package/src/collision/cast/castRayVsTriangleMesh.ts +58 -0
- package/src/collision/closestPoints/closestPoints.ts +23 -0
- package/src/collision/closestPoints/computeBarycentricCoordinates2d.ts +32 -0
- package/src/collision/closestPoints/computeBarycentricCoordinates3d.ts +81 -0
- package/src/collision/closestPoints/computeClosestPointOnLine.ts +30 -0
- package/src/collision/closestPoints/computeClosestPointOnTetrahedron.ts +96 -0
- package/src/collision/closestPoints/computeClosestPointOnTriangle.ts +195 -0
- package/src/collision/closestPoints/isOriginOutsideOfPlane.ts +25 -0
- package/src/collision/closestPoints/isOriginOutsideOfTrianglePlanes.ts +72 -0
- package/src/collision/collide/collide.ts +146 -0
- package/src/collision/collide/collideCompoundVsCompound.ts +60 -0
- package/src/collision/collide/collideCompoundVsConvex.ts +59 -0
- package/src/collision/collide/collideCompoundVsHeightMap.ts +73 -0
- package/src/collision/collide/collideCompoundVsTriangleMesh.ts +56 -0
- package/src/collision/collide/collideConvexVsCompound.ts +57 -0
- package/src/collision/collide/collideConvexVsConvex.ts +225 -0
- package/src/collision/collide/collideConvexVsConvexImp.ts +236 -0
- package/src/collision/collide/collideConvexVsHeightMap.ts +53 -0
- package/src/collision/collide/collideConvexVsTriangleMesh.ts +58 -0
- package/src/collision/collide/collideHeightMapVsCompound.ts +69 -0
- package/src/collision/collide/collideHeightMapVsConvex.ts +53 -0
- package/src/collision/collide/collideSphereVsSphere.ts +81 -0
- package/src/collision/collide/collideTriangleMeshVsCompound.ts +58 -0
- package/src/collision/collide/collideTriangleMeshVsConvex.ts +58 -0
- package/src/collision/epa/EpaConvexHullBuilder.ts +397 -0
- package/src/collision/epa/StaticArray.ts +154 -0
- package/src/collision/epa/TriangleFactory.ts +32 -0
- package/src/collision/epa/arrays.ts +99 -0
- package/src/collision/epa/binaryHeap.ts +82 -0
- package/src/collision/epa/structs.ts +227 -0
- package/src/collision/gjk/GjkModule.ts +864 -0
- package/src/collision/gjk/PenetrationDepthModule.ts +493 -0
- package/src/collision/gjk/SupportPoints.ts +50 -0
- package/src/collision/imp/MinkowskiDifference.ts +36 -0
- package/src/collision/imp/computeExploredDistanceLowerUpperBound.ts +40 -0
- package/src/collision/imp/finalizeImpResult.ts +69 -0
- package/src/collision/imp/findContactImp.ts +196 -0
- package/src/collision/imp/imp.ts +28 -0
- package/src/collision/imp/incrementalMinimumDistanceExploreDirection.ts +207 -0
- package/src/collision/mpr/findPortal.ts +152 -0
- package/src/collision/mpr/mpr.ts +29 -0
- package/src/collision/mpr/updatePortal.ts +52 -0
- package/src/constraints/BaseConstraint.ts +50 -0
- package/src/constraints/ConstraintOptions.ts +22 -0
- package/src/constraints/ConstraintSolver.ts +119 -0
- package/src/constraints/DistanceConstraint.ts +229 -0
- package/src/constraints/FixedConstraint.ts +203 -0
- package/src/constraints/HingeConstraint.ts +460 -0
- package/src/constraints/PointConstraint.ts +108 -0
- package/src/constraints/components/AngleComponent.ts +226 -0
- package/src/constraints/components/AxisComponent.ts +263 -0
- package/src/constraints/components/HingeComponent.ts +215 -0
- package/src/constraints/components/Motor.ts +36 -0
- package/src/constraints/components/PointConstraintComponent.ts +179 -0
- package/src/constraints/components/RotationEulerComponent.ts +139 -0
- package/src/constraints/components/Spring.ts +30 -0
- package/src/constraints/components/SpringComponent.ts +71 -0
- package/src/constraints/types.ts +6 -0
- package/src/helpers.ts +147 -0
- package/src/index.ts +50 -0
- package/src/math/BasicTransform.ts +19 -0
- package/src/math/NumberValue.ts +13 -0
- package/src/math/isometry.ts +64 -0
- package/src/math/mat3.ts +529 -0
- package/src/math/mat4.ts +588 -0
- package/src/math/quat.ts +193 -0
- package/src/math/scalar.ts +81 -0
- package/src/math/tensor.ts +17 -0
- package/src/math/vec3.ts +589 -0
- package/src/math/vec4.ts +10 -0
- package/src/physics/Body.ts +581 -0
- package/src/physics/CollisionFilter.ts +52 -0
- package/src/physics/SleepModule.ts +163 -0
- package/src/physics/broadphase/BodyPairsModule.ts +363 -0
- package/src/physics/broadphase/BvhModule.ts +237 -0
- package/src/physics/broadphase/BvhTree.ts +803 -0
- package/src/physics/broadphase/ConstraintPairsModule.ts +385 -0
- package/src/physics/broadphase/TriangleMeshBvhTree.ts +379 -0
- package/src/physics/manifold/ContactManifold.ts +227 -0
- package/src/physics/manifold/ContactManifoldModule.ts +623 -0
- package/src/physics/manifold/Face.ts +119 -0
- package/src/physics/manifold/ManifoldCache.ts +116 -0
- package/src/physics/manifold/clipping/clipPolyVsEdge.ts +131 -0
- package/src/physics/manifold/clipping/clipPolyVsPlane.ts +73 -0
- package/src/physics/manifold/clipping/clipPolyVsPoly.ts +72 -0
- package/src/physics/narrowphase/CollideBodiesModule.ts +755 -0
- package/src/physics/solver/ContactConstraintModule.ts +659 -0
- package/src/physics/solver/ManifoldConstraint.ts +420 -0
- package/src/physics/solver/estimateCollisionResponse.ts +146 -0
- package/src/shape/Aabb.ts +400 -0
- package/src/shape/Box.ts +231 -0
- package/src/shape/Capsule.ts +332 -0
- package/src/shape/CompoundShape.ts +288 -0
- package/src/shape/Convex.ts +130 -0
- package/src/shape/ConvexHull.ts +423 -0
- package/src/shape/Cylinder.ts +313 -0
- package/src/shape/HeightMap.ts +511 -0
- package/src/shape/Line.ts +14 -0
- package/src/shape/Plane.ts +116 -0
- package/src/shape/Ray.ts +81 -0
- package/src/shape/Segment.ts +25 -0
- package/src/shape/Shape.ts +77 -0
- package/src/shape/Sphere.ts +181 -0
- package/src/shape/TransformedShape.ts +51 -0
- package/src/shape/Triangle.ts +122 -0
- package/src/shape/TriangleMesh.ts +186 -0
- package/src/types.ts +1 -0
- package/src/world.ts +1335 -0
- package/tests/BodyPairsModule.test.ts +71 -0
- package/tests/BvhTree.test.ts +406 -0
- package/tests/test.md +642 -0
- package/tests/vec3.test.ts +12 -0
- package/tsconfig.json +20 -0
- package/vite.config.js +40 -0
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import { NumberArray, WithPool } from "monomorph";
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import { Vec3 } from "../../math/vec3";
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import { Aabb } from "../../shape/Aabb";
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import { Ray } from "../../shape/Ray";
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import type { World } from "../../world";
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import { Body, BodyType } from "../Body";
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import { BodyPairsModule } from "./BodyPairsModule";
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import { BvhTree, BvhTreeOptions } from "./BvhTree";
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export interface BvhModuleOptions {
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dynamicTreeOptions: BvhTreeOptions;
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staticTreeOptions: BvhTreeOptions;
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}
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export class BvhModule {
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_intersectTargetBody: Body | null;
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_createPairCallback(bodyB: Body) {
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if (bodyB !== this._intersectTargetBody) {
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this.pairs.createPair(this._intersectTargetBody!, bodyB);
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}
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return false;
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}
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world: World;
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options: BvhModuleOptions;
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dynamicTree: BvhTree;
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staticTree: BvhTree;
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pairs: BodyPairsModule;
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bodiesThatDidRefit: Set<Body>;
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constructor(world: World, options?: Partial<BvhModuleOptions>) {
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this._intersectTargetBody = null;
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this.options = {
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dynamicTreeOptions: {
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expansionMargin: 0.1,
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maxDepth: 32,
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maxObjectsPerLeaf: 8,
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},
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staticTreeOptions: {
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expansionMargin: 0.1,
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maxDepth: 32,
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maxObjectsPerLeaf: 8,
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},
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...options,
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};
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this.world = world;
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this.dynamicTree = new BvhTree(this.options.dynamicTreeOptions, world.pools.bvhNodes, world.pools.body);
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this.staticTree = new BvhTree(this.options.staticTreeOptions, world.pools.bvhNodes, world.pools.body);
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this.pairs = new BodyPairsModule(world.pools.body, world.pools.bodyPairNode, world.pools.bodyPairEdge);
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this._createPairCallback = this._createPairCallback.bind(this);
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this.bodiesThatDidRefit = new Set<Body>();
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}
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toArray(array: NumberArray, startOffset: number): number {
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this.dynamicTree.updateDirtyObjects();
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this.staticTree.updateDirtyObjects();
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startOffset = this.world.pools.bvhNodes.toArray(array, startOffset);
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startOffset = this.world.pools.bodyPairNode.toArray(array, startOffset);
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startOffset = this.world.pools.bodyPairEdge.toArray(array, startOffset);
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array[startOffset++] = this.dynamicTree.root?.index ?? -1;
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array[startOffset++] = this.dynamicTree.root?.version ?? -1;
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array[startOffset++] = this.staticTree.root?.index ?? -1;
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array[startOffset++] = this.staticTree.root?.version ?? -1;
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return startOffset;
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}
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fromArray(array: NumberArray, startOffset: number): number {
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this.dynamicTree.dirtyObjects.clear();
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this.staticTree.dirtyObjects.clear();
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let startOffsetBodyPairNode;
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// startOffset not advanced until following line, since there are circular references
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this.world.pools.bvhNodes.fromArrayNoReferences(array, startOffset);
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startOffset = this.world.pools.bvhNodes.fromArrayOnlyReferences(array, {
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left: this.world.pools.bvhNodes,
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right: this.world.pools.bvhNodes,
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parent: this.world.pools.bvhNodes,
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objects: this.world.pools.body,
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}, startOffset);
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startOffsetBodyPairNode = startOffset;
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startOffset = this.world.pools.bodyPairNode.fromArrayNoReferences(array, startOffset);
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this.world.pools.bodyPairEdge.fromArrayNoReferences(array, startOffset);
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startOffset = this.world.pools.bodyPairEdge.fromArrayOnlyReferences(array, {
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node: this.world.pools.bodyPairNode,
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next: this.world.pools.bodyPairEdge,
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prev: this.world.pools.bodyPairEdge,
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}, startOffset);
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this.world.pools.bodyPairNode.fromArrayOnlyReferences(array, {
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bodyA: this.world.pools.body,
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bodyB: this.world.pools.body,
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edgeA: this.world.pools.bodyPairEdge,
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edgeB: this.world.pools.bodyPairEdge,
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}, startOffsetBodyPairNode);
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const dynamicTreeRootIndex = array[startOffset++];
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const dynamicTreeRootVersion = array[startOffset++];
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const staticTreeRootIndex = array[startOffset++];
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const staticTreeRootVersion = array[startOffset++];
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if (dynamicTreeRootIndex >= 0) {
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this.dynamicTree.root = this.world.pools.bvhNodes.array[dynamicTreeRootIndex];
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if (dynamicTreeRootVersion !== this.dynamicTree.root.version) {
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this.dynamicTree.root = null;
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}
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} else {
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this.dynamicTree.root = null;
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}
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if (staticTreeRootIndex >= 0) {
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this.staticTree.root = this.world.pools.bvhNodes.array[staticTreeRootIndex];
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if (staticTreeRootVersion !== this.staticTree.root.version) {
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this.staticTree.root = null;
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}
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} else {
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this.staticTree.root = null;
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}
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return startOffset;
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}
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markDynamicBodyAsDirty(body: WithPool<Body>) {
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this.dynamicTree.markObjectAsDirty(body);
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}
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updateDirtyBodies() {
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for (const body of this.dynamicTree.dirtyObjects) {
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this.dynamicTree.update(body, false);
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}
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for (const body of this.dynamicTree.dirtyObjects) {
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this.pairs.destroyAllPairsOfOne(body as Body);
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this._intersectTargetBody = body as Body;
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this.dynamicTree.intersectBody(this._createPairCallback, body, false);
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this.staticTree.intersectBody(this._createPairCallback, body, false);
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}
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this.dynamicTree.dirtyObjects.clear();
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}
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addDynamicBody(body: WithPool<Body>) {
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this.dynamicTree.insert(body);
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this._intersectTargetBody = body;
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this.dynamicTree.intersectBody(this._createPairCallback, body);
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this.staticTree.intersectBody(this._createPairCallback, body);
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}
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addKinematicBody(body: WithPool<Body>) {
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this.dynamicTree.insert(body);
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this._intersectTargetBody = body;
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this.dynamicTree.intersectBody(this._createPairCallback, body);
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this.staticTree.intersectBody(this._createPairCallback, body);
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}
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addStaticBody(body: WithPool<Body>) {
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this.staticTree.insert(body);
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this._intersectTargetBody = body;
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this.dynamicTree.intersectBody(this._createPairCallback, body);
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this.staticTree.intersectBody(this._createPairCallback, body);
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}
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removeDynamicBody(body: WithPool<Body>) {
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this.dynamicTree.remove(body, true);
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this.pairs.destroyAllPairsOfOne(body);
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}
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removeKinematicBody(body: WithPool<Body>) {
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this.dynamicTree.remove(body, true);
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this.pairs.destroyAllPairsOfOne(body);
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}
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removeStaticBody(body: WithPool<Body>) {
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this.staticTree.remove(body, true);
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this.pairs.destroyAllPairsOfOne(body);
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}
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*iteratePairs() {
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this.updateDirtyBodies();
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for (const node of this.pairs.iteratePairs()) {
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// skip sleeping bodies
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const bodyA = node.bodyA!;
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const bodyB = node.bodyB!;
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if (bodyA.type === BodyType.static && bodyB.type === BodyType.static) {
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continue;
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}
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if (bodyA.type === BodyType.static && bodyB.type === BodyType.dynamic) {
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if (bodyB.isSleeping) {
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continue;
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}
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}
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if (bodyA.type === BodyType.dynamic && bodyB.type === BodyType.static) {
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if (bodyA.isSleeping) {
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continue;
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}
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203
|
+
}
|
|
204
|
+
|
|
205
|
+
yield node;
|
|
206
|
+
}
|
|
207
|
+
}
|
|
208
|
+
|
|
209
|
+
visitBodiesWithCollision(bodyVisitor: BodyVisitor, aabb: Aabb, belongsToGroups: number, collidesWithGroups: number) {
|
|
210
|
+
// this.updateDirtyBodies();
|
|
211
|
+
this.dynamicTree.visitBodiesWithCollision(bodyVisitor, aabb, belongsToGroups, collidesWithGroups, false);
|
|
212
|
+
this.staticTree.visitBodiesWithCollision(bodyVisitor, aabb, belongsToGroups, collidesWithGroups, false);
|
|
213
|
+
}
|
|
214
|
+
|
|
215
|
+
visitBodiesWithCast(
|
|
216
|
+
bodyVisitor: BodyVisitor,
|
|
217
|
+
aabb: Aabb,
|
|
218
|
+
displacement: Vec3,
|
|
219
|
+
belongsToGroups: number,
|
|
220
|
+
collidesWithGroups: number
|
|
221
|
+
) {
|
|
222
|
+
// this.updateDirtyBodies();
|
|
223
|
+
this.dynamicTree.visitBodiesWithCast(bodyVisitor, aabb, displacement, belongsToGroups, collidesWithGroups, false);
|
|
224
|
+
this.staticTree.visitBodiesWithCast(bodyVisitor, aabb, displacement, belongsToGroups, collidesWithGroups, false);
|
|
225
|
+
}
|
|
226
|
+
|
|
227
|
+
raycastBodies(bodyVisitor: BodyVisitor, ray: Ray, belongsToGroups: number, collidesWithGroups: number) {
|
|
228
|
+
// this.updateDirtyBodies();
|
|
229
|
+
this.dynamicTree.raycastBodies(bodyVisitor, ray, belongsToGroups, collidesWithGroups, false);
|
|
230
|
+
this.staticTree.raycastBodies(bodyVisitor, ray, belongsToGroups, collidesWithGroups, false);
|
|
231
|
+
}
|
|
232
|
+
}
|
|
233
|
+
|
|
234
|
+
export interface BodyVisitor {
|
|
235
|
+
shouldExit: boolean;
|
|
236
|
+
visit(body: Body): void;
|
|
237
|
+
}
|