@perplexdotgg/bounce 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +30 -0
- package/package.json +32 -0
- package/src/builders/ConvexHullBuilder.ts +437 -0
- package/src/builders/ConvexHullBuilder2d.ts +344 -0
- package/src/builders/ConvexHullBuilder3d.ts +1689 -0
- package/src/builders/HeightMapBuilder.ts +414 -0
- package/src/builders/TriangleMeshBuilder.ts +92 -0
- package/src/collision/CastShapesModule.ts +184 -0
- package/src/collision/CollideShapesModule.ts +152 -0
- package/src/collision/HeightMapCaster.ts +38 -0
- package/src/collision/HeightMapCollider.ts +33 -0
- package/src/collision/TriangleCaster.ts +249 -0
- package/src/collision/TriangleCollider.ts +308 -0
- package/src/collision/TriangleCollider2.ts +379 -0
- package/src/collision/activeEdge.ts +146 -0
- package/src/collision/cast/cast.ts +139 -0
- package/src/collision/cast/castCompoundVsCompound.ts +59 -0
- package/src/collision/cast/castCompoundVsConvex.ts +116 -0
- package/src/collision/cast/castConvexVsCompound.ts +123 -0
- package/src/collision/cast/castConvexVsConvex.ts +213 -0
- package/src/collision/cast/castConvexVsHeightMap.ts +73 -0
- package/src/collision/cast/castConvexVsTriangleMesh.ts +56 -0
- package/src/collision/cast/castRayVsCompound.ts +44 -0
- package/src/collision/cast/castRayVsConvex.ts +45 -0
- package/src/collision/cast/castRayVsHeightMap.ts +58 -0
- package/src/collision/cast/castRayVsTriangleMesh.ts +58 -0
- package/src/collision/closestPoints/closestPoints.ts +23 -0
- package/src/collision/closestPoints/computeBarycentricCoordinates2d.ts +32 -0
- package/src/collision/closestPoints/computeBarycentricCoordinates3d.ts +81 -0
- package/src/collision/closestPoints/computeClosestPointOnLine.ts +30 -0
- package/src/collision/closestPoints/computeClosestPointOnTetrahedron.ts +96 -0
- package/src/collision/closestPoints/computeClosestPointOnTriangle.ts +195 -0
- package/src/collision/closestPoints/isOriginOutsideOfPlane.ts +25 -0
- package/src/collision/closestPoints/isOriginOutsideOfTrianglePlanes.ts +72 -0
- package/src/collision/collide/collide.ts +146 -0
- package/src/collision/collide/collideCompoundVsCompound.ts +60 -0
- package/src/collision/collide/collideCompoundVsConvex.ts +59 -0
- package/src/collision/collide/collideCompoundVsHeightMap.ts +73 -0
- package/src/collision/collide/collideCompoundVsTriangleMesh.ts +56 -0
- package/src/collision/collide/collideConvexVsCompound.ts +57 -0
- package/src/collision/collide/collideConvexVsConvex.ts +225 -0
- package/src/collision/collide/collideConvexVsConvexImp.ts +236 -0
- package/src/collision/collide/collideConvexVsHeightMap.ts +53 -0
- package/src/collision/collide/collideConvexVsTriangleMesh.ts +58 -0
- package/src/collision/collide/collideHeightMapVsCompound.ts +69 -0
- package/src/collision/collide/collideHeightMapVsConvex.ts +53 -0
- package/src/collision/collide/collideSphereVsSphere.ts +81 -0
- package/src/collision/collide/collideTriangleMeshVsCompound.ts +58 -0
- package/src/collision/collide/collideTriangleMeshVsConvex.ts +58 -0
- package/src/collision/epa/EpaConvexHullBuilder.ts +397 -0
- package/src/collision/epa/StaticArray.ts +154 -0
- package/src/collision/epa/TriangleFactory.ts +32 -0
- package/src/collision/epa/arrays.ts +99 -0
- package/src/collision/epa/binaryHeap.ts +82 -0
- package/src/collision/epa/structs.ts +227 -0
- package/src/collision/gjk/GjkModule.ts +864 -0
- package/src/collision/gjk/PenetrationDepthModule.ts +493 -0
- package/src/collision/gjk/SupportPoints.ts +50 -0
- package/src/collision/imp/MinkowskiDifference.ts +36 -0
- package/src/collision/imp/computeExploredDistanceLowerUpperBound.ts +40 -0
- package/src/collision/imp/finalizeImpResult.ts +69 -0
- package/src/collision/imp/findContactImp.ts +196 -0
- package/src/collision/imp/imp.ts +28 -0
- package/src/collision/imp/incrementalMinimumDistanceExploreDirection.ts +207 -0
- package/src/collision/mpr/findPortal.ts +152 -0
- package/src/collision/mpr/mpr.ts +29 -0
- package/src/collision/mpr/updatePortal.ts +52 -0
- package/src/constraints/BaseConstraint.ts +50 -0
- package/src/constraints/ConstraintOptions.ts +22 -0
- package/src/constraints/ConstraintSolver.ts +119 -0
- package/src/constraints/DistanceConstraint.ts +229 -0
- package/src/constraints/FixedConstraint.ts +203 -0
- package/src/constraints/HingeConstraint.ts +460 -0
- package/src/constraints/PointConstraint.ts +108 -0
- package/src/constraints/components/AngleComponent.ts +226 -0
- package/src/constraints/components/AxisComponent.ts +263 -0
- package/src/constraints/components/HingeComponent.ts +215 -0
- package/src/constraints/components/Motor.ts +36 -0
- package/src/constraints/components/PointConstraintComponent.ts +179 -0
- package/src/constraints/components/RotationEulerComponent.ts +139 -0
- package/src/constraints/components/Spring.ts +30 -0
- package/src/constraints/components/SpringComponent.ts +71 -0
- package/src/constraints/types.ts +6 -0
- package/src/helpers.ts +147 -0
- package/src/index.ts +50 -0
- package/src/math/BasicTransform.ts +19 -0
- package/src/math/NumberValue.ts +13 -0
- package/src/math/isometry.ts +64 -0
- package/src/math/mat3.ts +529 -0
- package/src/math/mat4.ts +588 -0
- package/src/math/quat.ts +193 -0
- package/src/math/scalar.ts +81 -0
- package/src/math/tensor.ts +17 -0
- package/src/math/vec3.ts +589 -0
- package/src/math/vec4.ts +10 -0
- package/src/physics/Body.ts +581 -0
- package/src/physics/CollisionFilter.ts +52 -0
- package/src/physics/SleepModule.ts +163 -0
- package/src/physics/broadphase/BodyPairsModule.ts +363 -0
- package/src/physics/broadphase/BvhModule.ts +237 -0
- package/src/physics/broadphase/BvhTree.ts +803 -0
- package/src/physics/broadphase/ConstraintPairsModule.ts +385 -0
- package/src/physics/broadphase/TriangleMeshBvhTree.ts +379 -0
- package/src/physics/manifold/ContactManifold.ts +227 -0
- package/src/physics/manifold/ContactManifoldModule.ts +623 -0
- package/src/physics/manifold/Face.ts +119 -0
- package/src/physics/manifold/ManifoldCache.ts +116 -0
- package/src/physics/manifold/clipping/clipPolyVsEdge.ts +131 -0
- package/src/physics/manifold/clipping/clipPolyVsPlane.ts +73 -0
- package/src/physics/manifold/clipping/clipPolyVsPoly.ts +72 -0
- package/src/physics/narrowphase/CollideBodiesModule.ts +755 -0
- package/src/physics/solver/ContactConstraintModule.ts +659 -0
- package/src/physics/solver/ManifoldConstraint.ts +420 -0
- package/src/physics/solver/estimateCollisionResponse.ts +146 -0
- package/src/shape/Aabb.ts +400 -0
- package/src/shape/Box.ts +231 -0
- package/src/shape/Capsule.ts +332 -0
- package/src/shape/CompoundShape.ts +288 -0
- package/src/shape/Convex.ts +130 -0
- package/src/shape/ConvexHull.ts +423 -0
- package/src/shape/Cylinder.ts +313 -0
- package/src/shape/HeightMap.ts +511 -0
- package/src/shape/Line.ts +14 -0
- package/src/shape/Plane.ts +116 -0
- package/src/shape/Ray.ts +81 -0
- package/src/shape/Segment.ts +25 -0
- package/src/shape/Shape.ts +77 -0
- package/src/shape/Sphere.ts +181 -0
- package/src/shape/TransformedShape.ts +51 -0
- package/src/shape/Triangle.ts +122 -0
- package/src/shape/TriangleMesh.ts +186 -0
- package/src/types.ts +1 -0
- package/src/world.ts +1335 -0
- package/tests/BodyPairsModule.test.ts +71 -0
- package/tests/BvhTree.test.ts +406 -0
- package/tests/test.md +642 -0
- package/tests/vec3.test.ts +12 -0
- package/tsconfig.json +20 -0
- package/vite.config.js +40 -0
package/src/world.ts
ADDED
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import { InputType, PartialRecursive, WithPool } from "monomorph";
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import { CastRayResult, CollideBodiesModule, CollideBodiesSettings } from "./physics/narrowphase/CollideBodiesModule";
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import {
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ActiveEdgeMode,
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BackFaceMode,
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CollectFacesMode,
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CollisionCollector,
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CollisionResult,
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CollisionSettings,
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} from "./collision/collide/collide";
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import { CollideShapesModule } from "./collision/CollideShapesModule";
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import { CoefficientFunctionType, ContactConstraintModule } from "./physics/solver/ContactConstraintModule";
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import { ContactManifoldModule } from "./physics/manifold/ContactManifoldModule";
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import { GjkModule } from "./collision/gjk/GjkModule";
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import { PenetrationDepthModule } from "./collision/gjk/PenetrationDepthModule";
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import { SleepModule, SleepOptions } from "./physics/SleepModule";
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import { transformTensor } from "./math/tensor";
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import { Vec3 } from "./math/vec3";
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import { Body, BodyType, updateBody, updateWorldBounds } from "./physics/Body";
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import { Sphere } from "./shape/Sphere";
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import { Box } from "./shape/Box";
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import { Ray } from "./shape/Ray";
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import { BasicTransform } from "./math/BasicTransform";
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import { DynamicShape, KinematicShape, Shape, ShapeType, StaticShape } from "./shape/Shape";
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import { BvhModule, BvhModuleOptions } from "./physics/broadphase/BvhModule";
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import { ManifoldCacheOptions } from "./physics/manifold/ManifoldCache";
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import { CompoundShape } from "./shape/CompoundShape";
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import { TransformedShape } from "./shape/TransformedShape";
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import { CastShapesModule } from "./collision/CastShapesModule";
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import { HeightMapBuilder } from "./builders/HeightMapBuilder";
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import { ConvexHullBuilder } from "./builders/ConvexHullBuilder";
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import ConvexHull, { ConvexHullFace, ConvexHullPoint } from "./shape/ConvexHull";
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import { Cylinder } from "./shape/Cylinder";
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import { BuildTriangleMeshParams, TriangleMeshBuilder } from "./builders/TriangleMeshBuilder";
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import { TriangleMesh } from "./shape/TriangleMesh";
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import { ConstraintSolver } from "./constraints/ConstraintSolver";
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import { CastCollector, createDefaultCastSettings, QueryPrecision, RayCastSettings } from "./collision/cast/cast";
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import { AllFlag } from "./physics/CollisionFilter";
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import { Isometry } from "./math/isometry";
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import { Capsule } from "./shape/Capsule";
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import { ContactManifold, createContactPairKey } from "./physics/manifold/ContactManifold";
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import { EstimateCollisionResponseResult } from "./physics/solver/estimateCollisionResponse";
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import { PointConstraint } from "./constraints/PointConstraint";
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import { FixedConstraint } from "./constraints/FixedConstraint";
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import { DistanceConstraint } from "./constraints/DistanceConstraint";
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import { HingeConstraint } from "./constraints/HingeConstraint";
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import { ConstraintPairEdge, ConstraintPairNode, ConstraintPairsModule } from "./physics/broadphase/ConstraintPairsModule";
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import { Constraint } from "./constraints/types";
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import { HeightMap } from "./shape/HeightMap";
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import { TriangleMeshBvhNode as TriangleMeshBvhNode, TriangleMeshBvhTree } from "./physics/broadphase/TriangleMeshBvhTree";
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import { Triangle } from "./shape/Triangle";
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import { Plane } from "./shape/Plane";
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import { NumberValue } from "./math/NumberValue";
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import { BodyPairEdge, BodyPairNode } from "./physics/broadphase/BodyPairsModule";
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import { BvhNode } from "./physics/broadphase/BvhTree";
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const shapeCenterOfMassInWorldSpace = /*@__PURE__*/ Vec3.create() as Vec3;
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interface WorldOptions {
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gravity: InputType<Vec3>;
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broadphaseOptions: PartialRecursive<BvhModuleOptions>;
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isGravityEnabled: boolean;
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restitution: number;
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friction: number;
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solveVelocityIterations: number;
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solvePositionIterations: number;
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linearDamping: number;
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angularDamping: number;
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frictionFunction: CoefficientFunctionType;
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restitutionFunction: CoefficientFunctionType;
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minVelocityForElasticContact: number;
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baumgarte: number;
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penetrationSlop: number;
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maxPenetrationDistance: number;
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speculativeContactDistance: number;
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collisionTolerance: number;
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maxLinearSpeed: number;
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maxAngularSpeed: number;
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isWarmStartingEnabled: boolean;
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collideShapeSettings: CollisionSettings;
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timeStepSizeSeconds: number;
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maxTimeToSimulateSeconds: number;
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sleepOptions?: PartialRecursive<SleepOptions>;
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contactManifoldOptions?: PartialRecursive<ManifoldCacheOptions>;
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}
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/**
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* a container and API for a physics simulation
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*/
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export class World {
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options: WorldOptions;
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gravity: Vec3;
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collideBodiesSettings: CollideBodiesSettings;
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maxLinearSpeedSquared: number;
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maxAngularSpeedSquared: number;
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collideShapesModule: CollideShapesModule;
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castShapesModule: CastShapesModule;
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collideBodiesModule: CollideBodiesModule;
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sleepModule: SleepModule;
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heightMapBuilder: HeightMapBuilder;
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convexHullBuilder: ConvexHullBuilder;
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triangleMeshBuilder: TriangleMeshBuilder;
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constraintSolver: ConstraintSolver;
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dynamicBodyCopies: typeof Body.ReferenceList;
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kinematicBodyCopies: typeof Body.ReferenceList;
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staticBodyCopies: typeof Body.ReferenceList;
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dynamicBodies: typeof Body.ReferenceList;
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kinematicBodies: typeof Body.ReferenceList;
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staticBodies: typeof Body.ReferenceList;
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pools: {
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// shapes
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sphere: typeof Sphere.Pool;
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box: typeof Box.Pool;
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capsule: typeof Capsule.Pool;
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cylinder: typeof Cylinder.Pool;
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convexHullFace: typeof ConvexHullFace.Pool;
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convexHullNumberValue: typeof NumberValue.Pool;
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convexHullPlane: typeof Plane.Pool;
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convexHullPoint: typeof ConvexHullPoint.Pool;
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convexHullVec3: typeof Vec3.Pool;
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convexHull: typeof ConvexHull.Pool;
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transformedShape: typeof TransformedShape.Pool;
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triangleMeshBvhNode: typeof TriangleMeshBvhNode.Pool;
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triangleMeshVertexPosition: typeof Vec3.Pool;
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triangleMeshFaceIndex: typeof Vec3.Pool;
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triangleMeshTriangle: typeof Triangle.Pool;
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triangleMeshBvhTree: typeof TriangleMeshBvhTree.Pool;
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triangleMesh: typeof TriangleMesh.Pool;
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compoundShape: typeof CompoundShape.Pool;
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heightMap: typeof HeightMap.Pool;
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sphereCopy: typeof Sphere.Pool;
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boxCopy: typeof Box.Pool;
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capsuleCopy: typeof Capsule.Pool;
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cylinderCopy: typeof Cylinder.Pool;
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convexHullCopy: typeof ConvexHull.Pool;
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triangleMeshCopy: typeof TriangleMesh.Pool;
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compoundShapeCopy: typeof CompoundShape.Pool;
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heightMapCopy: typeof HeightMap.Pool;
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// bvh
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bvhNodes: typeof BvhNode.Pool;
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constraintPairNode: typeof ConstraintPairNode.Pool;
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constraintPairEdge: typeof ConstraintPairEdge.Pool;
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// bodies
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body: typeof Body.Pool;
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bodyCopy: typeof Body.Pool;
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// body pairs
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bodyPairNode: typeof BodyPairNode.Pool;
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bodyPairEdge: typeof BodyPairEdge.Pool;
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};
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broadphase: BvhModule;
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step: number;
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lastAdvanceTimeCall: number | null;
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advanceTimeAccumulatedSeconds: number;
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maxTimeToSimulateSeconds: number;
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previousTimeStepSizeSeconds: number;
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constructor(options: PartialRecursive<WorldOptions> = {}) {
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this.options = {
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gravity: { x: 0, y: -9.80665, z: 0 },
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broadphaseOptions: undefined,
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isGravityEnabled: true,
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restitution: 0,
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friction: 0,
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solveVelocityIterations: 6,
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solvePositionIterations: 2,
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linearDamping: 0.05,
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angularDamping: 0.05,
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frictionFunction: CoefficientFunctionType.max,
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restitutionFunction: CoefficientFunctionType.max,
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minVelocityForElasticContact: 2,
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baumgarte: 0.2,
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penetrationSlop: 0.02,
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maxPenetrationDistance: 0.2,
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speculativeContactDistance: 0.02,
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collisionTolerance: 1e-4,
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maxLinearSpeed: 30.0,
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maxAngularSpeed: 30.0,
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+
isWarmStartingEnabled: true,
|
|
194
|
+
collideShapeSettings: {
|
|
195
|
+
maxSeparation: 0.02,
|
|
196
|
+
collisionTolerance: 1e-4,
|
|
197
|
+
activeEdgeMode: ActiveEdgeMode.CollideOnlyWithActive,
|
|
198
|
+
collectFacesMode: CollectFacesMode.NoFaces,
|
|
199
|
+
penetrationTolerance: 1e-4,
|
|
200
|
+
activeEdgeMovementDirectionX: 0,
|
|
201
|
+
activeEdgeMovementDirectionY: 0,
|
|
202
|
+
activeEdgeMovementDirectionZ: 0,
|
|
203
|
+
backFaceMode: BackFaceMode.IgnoreBackFaces,
|
|
204
|
+
},
|
|
205
|
+
timeStepSizeSeconds: 1 / 60,
|
|
206
|
+
maxTimeToSimulateSeconds: 1,
|
|
207
|
+
sleepOptions: undefined,
|
|
208
|
+
contactManifoldOptions: undefined,
|
|
209
|
+
...options,
|
|
210
|
+
} as WorldOptions;
|
|
211
|
+
|
|
212
|
+
this.collideBodiesSettings = { speculativeContactDistance: this.options.speculativeContactDistance };
|
|
213
|
+
this.maxLinearSpeedSquared = this.options.maxLinearSpeed * this.options.maxLinearSpeed;
|
|
214
|
+
this.maxAngularSpeedSquared = this.options.maxAngularSpeed * this.options.maxAngularSpeed;
|
|
215
|
+
this.gravity = Vec3.create(this.options.gravity);
|
|
216
|
+
|
|
217
|
+
|
|
218
|
+
this.pools = {
|
|
219
|
+
// shapes
|
|
220
|
+
box: new Box.Pool(),
|
|
221
|
+
boxCopy: new Box.Pool(),
|
|
222
|
+
capsule: new Capsule.Pool(),
|
|
223
|
+
capsuleCopy: new Capsule.Pool(),
|
|
224
|
+
compoundShape: new CompoundShape.Pool(),
|
|
225
|
+
compoundShapeCopy: new CompoundShape.Pool(),
|
|
226
|
+
convexHullFace: new ConvexHullFace.Pool(),
|
|
227
|
+
convexHullNumberValue: new NumberValue.Pool(),
|
|
228
|
+
convexHullPlane: new Plane.Pool(),
|
|
229
|
+
convexHullPoint: new ConvexHullPoint.Pool(),
|
|
230
|
+
convexHullVec3: new Vec3.Pool(),
|
|
231
|
+
convexHull: new ConvexHull.Pool(),
|
|
232
|
+
convexHullCopy: new ConvexHull.Pool(),
|
|
233
|
+
cylinder: new Cylinder.Pool(),
|
|
234
|
+
cylinderCopy: new Cylinder.Pool(),
|
|
235
|
+
heightMap: new HeightMap.Pool(),
|
|
236
|
+
heightMapCopy: new HeightMap.Pool(),
|
|
237
|
+
sphere: new Sphere.Pool(),
|
|
238
|
+
sphereCopy: new Sphere.Pool(),
|
|
239
|
+
transformedShape: new TransformedShape.Pool(),
|
|
240
|
+
triangleMesh: new TriangleMesh.Pool(),
|
|
241
|
+
triangleMeshBvhNode: new TriangleMeshBvhNode.Pool(),
|
|
242
|
+
triangleMeshBvhTree: new TriangleMeshBvhTree.Pool(),
|
|
243
|
+
triangleMeshCopy: new TriangleMesh.Pool(),
|
|
244
|
+
triangleMeshFaceIndex: new Vec3.Pool(),
|
|
245
|
+
triangleMeshTriangle: new Triangle.Pool(),
|
|
246
|
+
triangleMeshVertexPosition: new Vec3.Pool(),
|
|
247
|
+
|
|
248
|
+
bvhNodes: new BvhNode.Pool(),
|
|
249
|
+
|
|
250
|
+
constraintPairNode: new ConstraintPairNode.Pool(),
|
|
251
|
+
constraintPairEdge: new ConstraintPairEdge.Pool(),
|
|
252
|
+
|
|
253
|
+
body: new Body.Pool(),
|
|
254
|
+
bodyCopy: new Body.Pool(),
|
|
255
|
+
|
|
256
|
+
bodyPairEdge: new BodyPairEdge.Pool(),
|
|
257
|
+
bodyPairNode: new BodyPairNode.Pool(),
|
|
258
|
+
};
|
|
259
|
+
|
|
260
|
+
|
|
261
|
+
|
|
262
|
+
this.broadphase = new BvhModule(this, (this.options.broadphaseOptions as BvhModuleOptions) || undefined);
|
|
263
|
+
const gjkModule = new GjkModule();
|
|
264
|
+
const penetrationDepthModule = new PenetrationDepthModule(gjkModule);
|
|
265
|
+
const collideShapesModule = new CollideShapesModule(penetrationDepthModule);
|
|
266
|
+
const castShapesModule = new CastShapesModule(penetrationDepthModule);
|
|
267
|
+
this.collideShapesModule = collideShapesModule;
|
|
268
|
+
this.castShapesModule = castShapesModule;
|
|
269
|
+
const contactManifoldModule = new ContactManifoldModule(this.options.contactManifoldOptions);
|
|
270
|
+
const contactConstraintModule = new ContactConstraintModule(this, contactManifoldModule);
|
|
271
|
+
const constraintPairs = new ConstraintPairsModule(this.pools.constraintPairNode, this.pools.constraintPairEdge);
|
|
272
|
+
const sleepModule = new SleepModule(this.broadphase.pairs, constraintPairs, this.options.sleepOptions);
|
|
273
|
+
this.collideBodiesModule = new CollideBodiesModule(
|
|
274
|
+
this,
|
|
275
|
+
collideShapesModule,
|
|
276
|
+
castShapesModule,
|
|
277
|
+
contactManifoldModule,
|
|
278
|
+
contactConstraintModule,
|
|
279
|
+
sleepModule
|
|
280
|
+
);
|
|
281
|
+
|
|
282
|
+
this.heightMapBuilder = new HeightMapBuilder();
|
|
283
|
+
this.convexHullBuilder = new ConvexHullBuilder();
|
|
284
|
+
this.triangleMeshBuilder = new TriangleMeshBuilder();
|
|
285
|
+
|
|
286
|
+
this.constraintSolver = new ConstraintSolver(this, constraintPairs);
|
|
287
|
+
|
|
288
|
+
this.sleepModule = sleepModule;
|
|
289
|
+
|
|
290
|
+
|
|
291
|
+
this.dynamicBodyCopies = new Body.ReferenceList(this.pools.bodyCopy);
|
|
292
|
+
this.kinematicBodyCopies = new Body.ReferenceList(this.pools.bodyCopy);
|
|
293
|
+
this.staticBodyCopies = new Body.ReferenceList(this.pools.bodyCopy);
|
|
294
|
+
|
|
295
|
+
this.dynamicBodies = new Body.ReferenceList(this.pools.body);
|
|
296
|
+
this.kinematicBodies = new Body.ReferenceList(this.pools.body);
|
|
297
|
+
this.staticBodies = new Body.ReferenceList(this.pools.body);
|
|
298
|
+
|
|
299
|
+
this.step = 0;
|
|
300
|
+
this.lastAdvanceTimeCall = null;
|
|
301
|
+
this.advanceTimeAccumulatedSeconds = 0;
|
|
302
|
+
this.maxTimeToSimulateSeconds = this.options.maxTimeToSimulateSeconds;
|
|
303
|
+
|
|
304
|
+
this.previousTimeStepSizeSeconds = this.options.timeStepSizeSeconds;
|
|
305
|
+
}
|
|
306
|
+
|
|
307
|
+
|
|
308
|
+
collideBodiesWithBroadphase(
|
|
309
|
+
timeStepSizeSeconds: number,
|
|
310
|
+
isWarmStartingEnabled: boolean,
|
|
311
|
+
minVelocityForElasticContact: number
|
|
312
|
+
) {
|
|
313
|
+
this.collideBodiesModule.contactManifoldModule.flipCache();
|
|
314
|
+
this.collideBodiesModule.contactConstraintModule.clearContactConstraints();
|
|
315
|
+
|
|
316
|
+
for (let pair of this.broadphase.iteratePairs()) {
|
|
317
|
+
this.collideBodiesModule.collideBodies(
|
|
318
|
+
pair.bodyA!,
|
|
319
|
+
pair.bodyB!,
|
|
320
|
+
this.options.collideShapeSettings,
|
|
321
|
+
this.collideBodiesSettings,
|
|
322
|
+
timeStepSizeSeconds,
|
|
323
|
+
isWarmStartingEnabled,
|
|
324
|
+
minVelocityForElasticContact
|
|
325
|
+
);
|
|
326
|
+
}
|
|
327
|
+
}
|
|
328
|
+
|
|
329
|
+
*iterateOverBodyPairsBruteForce() {
|
|
330
|
+
for (const bodyA of this.dynamicBodies) {
|
|
331
|
+
for (const bodyB of this.dynamicBodies) {
|
|
332
|
+
// skip self
|
|
333
|
+
if (bodyA === bodyB) {
|
|
334
|
+
continue;
|
|
335
|
+
}
|
|
336
|
+
|
|
337
|
+
// skip already checked pairs
|
|
338
|
+
if (bodyA.index > bodyB.index) {
|
|
339
|
+
continue;
|
|
340
|
+
}
|
|
341
|
+
|
|
342
|
+
yield [bodyA, bodyB];
|
|
343
|
+
}
|
|
344
|
+
|
|
345
|
+
for (const bodyB of this.kinematicBodies) {
|
|
346
|
+
yield [bodyA, bodyB];
|
|
347
|
+
}
|
|
348
|
+
|
|
349
|
+
for (const bodyB of this.staticBodies) {
|
|
350
|
+
yield [bodyA, bodyB];
|
|
351
|
+
}
|
|
352
|
+
}
|
|
353
|
+
}
|
|
354
|
+
|
|
355
|
+
collideBodiesWithoutBroadphase(
|
|
356
|
+
timeStepSizeSeconds: number,
|
|
357
|
+
isWarmStartingEnabled: boolean,
|
|
358
|
+
minVelocityForElasticContact: number
|
|
359
|
+
) {
|
|
360
|
+
this.collideBodiesModule.contactManifoldModule.flipCache();
|
|
361
|
+
this.collideBodiesModule.contactConstraintModule.clearContactConstraints();
|
|
362
|
+
// this.collideBodiesModule.contactManifoldModule.bodiesInContact.clear(); // TODO
|
|
363
|
+
|
|
364
|
+
for (const bodyA of this.dynamicBodies) {
|
|
365
|
+
for (const bodyB of this.dynamicBodies) {
|
|
366
|
+
// skip self
|
|
367
|
+
if (bodyA === bodyB) {
|
|
368
|
+
continue;
|
|
369
|
+
}
|
|
370
|
+
|
|
371
|
+
// skip already checked pairs
|
|
372
|
+
if (bodyA.index > bodyB.index) {
|
|
373
|
+
continue;
|
|
374
|
+
}
|
|
375
|
+
|
|
376
|
+
// skip if bounds have no overlap
|
|
377
|
+
if (bodyA.computedBounds.intersectsAabb(bodyB.computedBounds) === false) {
|
|
378
|
+
continue;
|
|
379
|
+
}
|
|
380
|
+
|
|
381
|
+
this.collideBodiesModule.collideBodies(
|
|
382
|
+
bodyA,
|
|
383
|
+
bodyB,
|
|
384
|
+
this.options.collideShapeSettings,
|
|
385
|
+
this.collideBodiesSettings,
|
|
386
|
+
timeStepSizeSeconds,
|
|
387
|
+
isWarmStartingEnabled,
|
|
388
|
+
minVelocityForElasticContact
|
|
389
|
+
);
|
|
390
|
+
}
|
|
391
|
+
|
|
392
|
+
for (const bodyB of this.kinematicBodies) {
|
|
393
|
+
// skip if bounds have no overlap
|
|
394
|
+
if (bodyA.computedBounds.intersectsAabb(bodyB.computedBounds) === false) {
|
|
395
|
+
continue;
|
|
396
|
+
}
|
|
397
|
+
|
|
398
|
+
this.collideBodiesModule.collideBodies(
|
|
399
|
+
bodyA,
|
|
400
|
+
bodyB,
|
|
401
|
+
this.options.collideShapeSettings,
|
|
402
|
+
this.collideBodiesSettings,
|
|
403
|
+
timeStepSizeSeconds,
|
|
404
|
+
isWarmStartingEnabled,
|
|
405
|
+
minVelocityForElasticContact
|
|
406
|
+
);
|
|
407
|
+
}
|
|
408
|
+
|
|
409
|
+
for (const bodyB of this.staticBodies) {
|
|
410
|
+
// skip if bounds have no overlap
|
|
411
|
+
if (bodyA.computedBounds.intersectsAabb(bodyB.computedBounds) === false) {
|
|
412
|
+
continue;
|
|
413
|
+
}
|
|
414
|
+
|
|
415
|
+
this.collideBodiesModule.collideBodies(
|
|
416
|
+
bodyA,
|
|
417
|
+
bodyB,
|
|
418
|
+
this.options.collideShapeSettings,
|
|
419
|
+
this.collideBodiesSettings,
|
|
420
|
+
timeStepSizeSeconds,
|
|
421
|
+
isWarmStartingEnabled,
|
|
422
|
+
minVelocityForElasticContact
|
|
423
|
+
);
|
|
424
|
+
}
|
|
425
|
+
}
|
|
426
|
+
}
|
|
427
|
+
|
|
428
|
+
/**
|
|
429
|
+
* integrates the acceleration of all bodies
|
|
430
|
+
*/
|
|
431
|
+
applyAccelerationIntegration(
|
|
432
|
+
bodies: typeof Body.Pool | typeof Body.ReferenceList,
|
|
433
|
+
timeStepSizeSeconds: number,
|
|
434
|
+
gravity: Vec3,
|
|
435
|
+
isGravityEnabled: boolean,
|
|
436
|
+
linearDamping: number,
|
|
437
|
+
angularDamping: number,
|
|
438
|
+
maxLinearSpeed: number,
|
|
439
|
+
maxLinearSpeedSquared: number,
|
|
440
|
+
maxAngularSpeed: number,
|
|
441
|
+
maxAngularSpeedSquared: number
|
|
442
|
+
) {
|
|
443
|
+
for (const body of bodies) {
|
|
444
|
+
if (body.isSleeping) {
|
|
445
|
+
continue;
|
|
446
|
+
}
|
|
447
|
+
|
|
448
|
+
body.applyAccelerationIntegration(
|
|
449
|
+
timeStepSizeSeconds,
|
|
450
|
+
gravity,
|
|
451
|
+
isGravityEnabled,
|
|
452
|
+
linearDamping,
|
|
453
|
+
angularDamping,
|
|
454
|
+
maxLinearSpeed,
|
|
455
|
+
maxLinearSpeedSquared,
|
|
456
|
+
maxAngularSpeed,
|
|
457
|
+
maxAngularSpeedSquared
|
|
458
|
+
);
|
|
459
|
+
}
|
|
460
|
+
}
|
|
461
|
+
|
|
462
|
+
/**
|
|
463
|
+
* integrates the linear velocity of all bodies
|
|
464
|
+
*/
|
|
465
|
+
applyVelocityIntegration(bodies: typeof Body.Pool | typeof Body.ReferenceList, timeStepSizeSeconds: number) {
|
|
466
|
+
for (const body of bodies) {
|
|
467
|
+
if (body.isSleeping) {
|
|
468
|
+
continue;
|
|
469
|
+
}
|
|
470
|
+
body.applyLinearVelocityIntegration(timeStepSizeSeconds);
|
|
471
|
+
body.applyAngularVelocityIntegration(timeStepSizeSeconds);
|
|
472
|
+
this.broadphase.markDynamicBodyAsDirty(body);
|
|
473
|
+
}
|
|
474
|
+
}
|
|
475
|
+
|
|
476
|
+
solveVelocityConstraintsInterleaved(
|
|
477
|
+
isWarmStartingEnabled: boolean,
|
|
478
|
+
solveVelocityIterations: number,
|
|
479
|
+
deltaTimeSeconds: number,
|
|
480
|
+
warmStartImpulseRatio: number
|
|
481
|
+
) {
|
|
482
|
+
// contact constraints have already been initialized
|
|
483
|
+
this.constraintSolver.initVelocityConstraints(deltaTimeSeconds);
|
|
484
|
+
|
|
485
|
+
if (isWarmStartingEnabled) {
|
|
486
|
+
this.constraintSolver.warmStartConstraints(deltaTimeSeconds, warmStartImpulseRatio);
|
|
487
|
+
this.collideBodiesModule.contactConstraintModule.warmStartConstraints();
|
|
488
|
+
}
|
|
489
|
+
|
|
490
|
+
for (let i = 0; i < solveVelocityIterations; i++) {
|
|
491
|
+
this.constraintSolver.solveVelocityConstraintsStep(deltaTimeSeconds);
|
|
492
|
+
this.collideBodiesModule.contactConstraintModule.solveVelocityConstraintsStep();
|
|
493
|
+
}
|
|
494
|
+
|
|
495
|
+
// this.collideBodiesModule.contactConstraintModule.logLambdas();
|
|
496
|
+
}
|
|
497
|
+
|
|
498
|
+
solvePositionConstraintsInterleaved(
|
|
499
|
+
solvePositionIterations: number,
|
|
500
|
+
penetrationSlop: number,
|
|
501
|
+
maxPenetrationDistance: number,
|
|
502
|
+
baumgarte: number,
|
|
503
|
+
deltaTimeSeconds: number
|
|
504
|
+
) {
|
|
505
|
+
for (let i = 0; i < solvePositionIterations; i++) {
|
|
506
|
+
this.constraintSolver.solvePositionConstraintsStep(deltaTimeSeconds);
|
|
507
|
+
this.collideBodiesModule.contactConstraintModule.solvePositionConstraintsStep(
|
|
508
|
+
penetrationSlop,
|
|
509
|
+
maxPenetrationDistance,
|
|
510
|
+
baumgarte
|
|
511
|
+
);
|
|
512
|
+
}
|
|
513
|
+
}
|
|
514
|
+
|
|
515
|
+
updateWorldInverseInertias(bodies: typeof Body.Pool | typeof Body.ReferenceList) {
|
|
516
|
+
// update world inverse inertias
|
|
517
|
+
for (const body of bodies) {
|
|
518
|
+
transformTensor(body.computedWorldInverseInertia, body.computedLocalInverseInertia, body.orientation);
|
|
519
|
+
}
|
|
520
|
+
}
|
|
521
|
+
|
|
522
|
+
updateCachedBodyData(bodies: typeof Body.Pool | typeof Body.ReferenceList) {
|
|
523
|
+
for (const body of bodies) {
|
|
524
|
+
shapeCenterOfMassInWorldSpace.copy(body.shape!.computedCenterOfMass);
|
|
525
|
+
shapeCenterOfMassInWorldSpace.transformByQuat(body.orientation);
|
|
526
|
+
body.position.subtractVectors(body.computedCenterOfMassPosition, shapeCenterOfMassInWorldSpace);
|
|
527
|
+
updateWorldBounds(body);
|
|
528
|
+
}
|
|
529
|
+
}
|
|
530
|
+
|
|
531
|
+
// updateBodyProperties() {
|
|
532
|
+
// for (const body of this.bodies()) {
|
|
533
|
+
// // updateBody(body);
|
|
534
|
+
// }
|
|
535
|
+
// }
|
|
536
|
+
|
|
537
|
+
clearForcesOnBodies() {
|
|
538
|
+
for (const body of this.dynamicBodies) {
|
|
539
|
+
body.clearForces();
|
|
540
|
+
}
|
|
541
|
+
}
|
|
542
|
+
|
|
543
|
+
// stepping API
|
|
544
|
+
takeOneStep(timeStepSizeSeconds?: number) {
|
|
545
|
+
// console.log("before step", this.broadphase.dynamicTree.dirtyObjects.size);
|
|
546
|
+
// this.broadphase.updateDirtyBodies();
|
|
547
|
+
timeStepSizeSeconds = timeStepSizeSeconds ?? this.options.timeStepSizeSeconds;
|
|
548
|
+
const warmStartImpulseRatio = timeStepSizeSeconds / this.previousTimeStepSizeSeconds;
|
|
549
|
+
// this.updateCachedBodyData(this.dynamicBodies);
|
|
550
|
+
// this.updateCachedBodyData(this.staticBodies);
|
|
551
|
+
// this.broadphase.updateDirtyBodies();
|
|
552
|
+
this.applyAccelerationIntegration(
|
|
553
|
+
this.dynamicBodies,
|
|
554
|
+
timeStepSizeSeconds,
|
|
555
|
+
this.gravity,
|
|
556
|
+
this.options.isGravityEnabled,
|
|
557
|
+
this.options.linearDamping,
|
|
558
|
+
this.options.angularDamping,
|
|
559
|
+
this.options.maxLinearSpeed,
|
|
560
|
+
this.maxLinearSpeedSquared,
|
|
561
|
+
this.options.maxAngularSpeed,
|
|
562
|
+
this.maxAngularSpeedSquared
|
|
563
|
+
);
|
|
564
|
+
// this.collideBodiesWithoutBroadphase(
|
|
565
|
+
// timeStepSizeSeconds,
|
|
566
|
+
// this.options.isWarmStartingEnabled,
|
|
567
|
+
// this.options.minVelocityForElasticContact
|
|
568
|
+
// );
|
|
569
|
+
this.collideBodiesWithBroadphase(
|
|
570
|
+
timeStepSizeSeconds,
|
|
571
|
+
this.options.isWarmStartingEnabled,
|
|
572
|
+
this.options.minVelocityForElasticContact
|
|
573
|
+
);
|
|
574
|
+
this.solveVelocityConstraintsInterleaved(
|
|
575
|
+
this.options.isWarmStartingEnabled,
|
|
576
|
+
this.options.solveVelocityIterations,
|
|
577
|
+
timeStepSizeSeconds,
|
|
578
|
+
warmStartImpulseRatio
|
|
579
|
+
);
|
|
580
|
+
if (this.options.isWarmStartingEnabled) {
|
|
581
|
+
this.collideBodiesModule.contactConstraintModule.cacheLambdas();
|
|
582
|
+
}
|
|
583
|
+
this.applyVelocityIntegration(this.dynamicBodies, timeStepSizeSeconds);
|
|
584
|
+
this.solvePositionConstraintsInterleaved(
|
|
585
|
+
this.options.solvePositionIterations,
|
|
586
|
+
this.options.penetrationSlop,
|
|
587
|
+
this.options.maxPenetrationDistance,
|
|
588
|
+
this.options.baumgarte,
|
|
589
|
+
timeStepSizeSeconds
|
|
590
|
+
);
|
|
591
|
+
this.updateWorldInverseInertias(this.dynamicBodies);
|
|
592
|
+
this.sleepModule.updateBodySleepStates(this.dynamicBodies, timeStepSizeSeconds);
|
|
593
|
+
this.updateCachedBodyData(this.dynamicBodies);
|
|
594
|
+
this.updateCachedBodyData(this.kinematicBodies);
|
|
595
|
+
this.updateCachedBodyData(this.staticBodies);
|
|
596
|
+
this.clearForcesOnBodies();
|
|
597
|
+
// this.broadphase.updateDirtyBodies();
|
|
598
|
+
// console.log("after step", this.broadphase.dynamicTree.dirtyObjects.size);
|
|
599
|
+
this.step++;
|
|
600
|
+
this.previousTimeStepSizeSeconds = timeStepSizeSeconds;
|
|
601
|
+
}
|
|
602
|
+
|
|
603
|
+
advanceTime(timeStepSizeSeconds?: number, timeToSimulateSeconds?: number) {
|
|
604
|
+
// compute current time
|
|
605
|
+
const nowSeconds = performance.now() / 1000;
|
|
606
|
+
|
|
607
|
+
// compute time step size
|
|
608
|
+
if (!timeStepSizeSeconds) {
|
|
609
|
+
timeStepSizeSeconds = this.options.timeStepSizeSeconds;
|
|
610
|
+
}
|
|
611
|
+
|
|
612
|
+
// compute time to simulate. if first call, we use time step size to start it off
|
|
613
|
+
if (!timeToSimulateSeconds) {
|
|
614
|
+
if (!this.lastAdvanceTimeCall) {
|
|
615
|
+
timeToSimulateSeconds = timeStepSizeSeconds;
|
|
616
|
+
} else {
|
|
617
|
+
timeToSimulateSeconds = nowSeconds - this.lastAdvanceTimeCall;
|
|
618
|
+
}
|
|
619
|
+
}
|
|
620
|
+
timeToSimulateSeconds = Math.min(timeToSimulateSeconds, this.maxTimeToSimulateSeconds);
|
|
621
|
+
|
|
622
|
+
// take as many steps that fit into the time to simulate
|
|
623
|
+
this.advanceTimeAccumulatedSeconds += timeToSimulateSeconds;
|
|
624
|
+
while (this.advanceTimeAccumulatedSeconds >= timeStepSizeSeconds) {
|
|
625
|
+
this.takeOneStep(timeStepSizeSeconds);
|
|
626
|
+
this.advanceTimeAccumulatedSeconds -= timeStepSizeSeconds;
|
|
627
|
+
}
|
|
628
|
+
|
|
629
|
+
// update last advance time call
|
|
630
|
+
this.lastAdvanceTimeCall = this.lastAdvanceTimeCall ?? nowSeconds;
|
|
631
|
+
}
|
|
632
|
+
|
|
633
|
+
// shapes API
|
|
634
|
+
createSphere(options: InputType<Sphere>) {
|
|
635
|
+
const shape = Sphere.create(options, this.pools.sphere);
|
|
636
|
+
|
|
637
|
+
const shapeCopy = Sphere.create(options, this.pools.sphereCopy);
|
|
638
|
+
shapeCopy.copy(shape);
|
|
639
|
+
shape.copyForDiff = shapeCopy;
|
|
640
|
+
|
|
641
|
+
shape.world = this;
|
|
642
|
+
return shape;
|
|
643
|
+
}
|
|
644
|
+
|
|
645
|
+
createBox(options: InputType<Box>) {
|
|
646
|
+
const shape = Box.create(options, this.pools.box);
|
|
647
|
+
|
|
648
|
+
const shapeCopy = Box.create(options, this.pools.boxCopy);
|
|
649
|
+
shapeCopy.copy(shape);
|
|
650
|
+
shape.copyForDiff = shapeCopy;
|
|
651
|
+
|
|
652
|
+
shape.world = this;
|
|
653
|
+
return shape;
|
|
654
|
+
}
|
|
655
|
+
|
|
656
|
+
createCylinder(options: InputType<Cylinder>) {
|
|
657
|
+
const shape = Cylinder.create(options, this.pools.cylinder);
|
|
658
|
+
|
|
659
|
+
const shapeCopy = Cylinder.create(options, this.pools.cylinderCopy);
|
|
660
|
+
shapeCopy.copy(shape);
|
|
661
|
+
shape.copyForDiff = shapeCopy;
|
|
662
|
+
|
|
663
|
+
shape.world = this;
|
|
664
|
+
return shape;
|
|
665
|
+
}
|
|
666
|
+
|
|
667
|
+
createCapsule(options: InputType<Capsule>) {
|
|
668
|
+
const shape = Capsule.create(options, this.pools.capsule);
|
|
669
|
+
|
|
670
|
+
const shapeCopy = Capsule.create(options, this.pools.capsuleCopy);
|
|
671
|
+
shapeCopy.copy(shape);
|
|
672
|
+
shape.copyForDiff = shapeCopy;
|
|
673
|
+
|
|
674
|
+
shape.world = this;
|
|
675
|
+
return shape;
|
|
676
|
+
}
|
|
677
|
+
|
|
678
|
+
createTriangleMesh(params: BuildTriangleMeshParams) {
|
|
679
|
+
const shape = this.triangleMeshBuilder.build(
|
|
680
|
+
params,
|
|
681
|
+
this.pools.triangleMesh,
|
|
682
|
+
this.pools.triangleMeshBvhNode,
|
|
683
|
+
this.pools.triangleMeshBvhTree,
|
|
684
|
+
this.pools.triangleMeshVertexPosition,
|
|
685
|
+
this.pools.triangleMeshFaceIndex,
|
|
686
|
+
this.pools.triangleMeshTriangle,
|
|
687
|
+
);
|
|
688
|
+
|
|
689
|
+
const shapeCopy = TriangleMesh.create({
|
|
690
|
+
vertexPositions: { pool: this.pools.triangleMeshVertexPosition },
|
|
691
|
+
faceIndices: { pool: this.pools.triangleMeshFaceIndex },
|
|
692
|
+
triangles: { pool: this.pools.triangleMeshTriangle },
|
|
693
|
+
}, this.pools.triangleMeshCopy);
|
|
694
|
+
shapeCopy.copy(shape);
|
|
695
|
+
shape.copyForDiff = shapeCopy;
|
|
696
|
+
|
|
697
|
+
shape.world = this;
|
|
698
|
+
return shape;
|
|
699
|
+
}
|
|
700
|
+
|
|
701
|
+
createConvexHull(vertices: Float32Array, convexRadius: number = 0.02, hullTolerance: number = 1e-3) {
|
|
702
|
+
const shape = this.convexHullBuilder.buildFromPoints(
|
|
703
|
+
vertices,
|
|
704
|
+
convexRadius,
|
|
705
|
+
hullTolerance,
|
|
706
|
+
this.pools.convexHull,
|
|
707
|
+
this.pools.convexHullFace,
|
|
708
|
+
this.pools.convexHullNumberValue,
|
|
709
|
+
this.pools.convexHullPlane,
|
|
710
|
+
this.pools.convexHullPoint,
|
|
711
|
+
this.pools.convexHullVec3,
|
|
712
|
+
) as WithPool<ConvexHull>;
|
|
713
|
+
|
|
714
|
+
const shapeCopy = ConvexHull.create({
|
|
715
|
+
faces: { pool: this.pools.convexHullFace },
|
|
716
|
+
vertexIdx: { pool: this.pools.convexHullNumberValue },
|
|
717
|
+
planes: { pool: this.pools.convexHullPlane },
|
|
718
|
+
points: { pool: this.pools.convexHullPoint },
|
|
719
|
+
shapeNoConvexPoints: { pool: this.pools.convexHullVec3 },
|
|
720
|
+
}, this.pools.convexHullCopy);
|
|
721
|
+
shapeCopy.copy(shape);
|
|
722
|
+
shape.copyForDiff = shapeCopy;
|
|
723
|
+
|
|
724
|
+
shape.world = this;
|
|
725
|
+
return shape;
|
|
726
|
+
}
|
|
727
|
+
|
|
728
|
+
createCompoundShape(
|
|
729
|
+
params: {
|
|
730
|
+
shape: Shape;
|
|
731
|
+
transform: InputType<BasicTransform>;
|
|
732
|
+
}[]
|
|
733
|
+
) {
|
|
734
|
+
|
|
735
|
+
const compoundShape = CompoundShape.create({ shapes: { pool: this.pools.transformedShape } }, this.pools.compoundShape);
|
|
736
|
+
|
|
737
|
+
compoundShape.world = this;
|
|
738
|
+
|
|
739
|
+
for (const param of params) {
|
|
740
|
+
const transformedShape = compoundShape.shapes.create(
|
|
741
|
+
{
|
|
742
|
+
transform: param.transform,
|
|
743
|
+
},
|
|
744
|
+
);
|
|
745
|
+
transformedShape.shape = param.shape;
|
|
746
|
+
}
|
|
747
|
+
|
|
748
|
+
compoundShape.update();
|
|
749
|
+
|
|
750
|
+
const compoundShapeCopy = CompoundShape.create({ shapes: { pool: this.pools.transformedShape } }, this.pools.compoundShapeCopy);
|
|
751
|
+
compoundShapeCopy.copy(compoundShape);
|
|
752
|
+
compoundShape.copyForDiff = compoundShapeCopy;
|
|
753
|
+
compoundShapeCopy.update();
|
|
754
|
+
|
|
755
|
+
return compoundShape;
|
|
756
|
+
}
|
|
757
|
+
|
|
758
|
+
/**
|
|
759
|
+
* Creates a height map shape from the given resolution, extents, and heights.
|
|
760
|
+
* @param resolution - The number of vertices in each dimension of the height map.
|
|
761
|
+
* @param extents - The width, height, and depth of the height map in meters.
|
|
762
|
+
* @param heights - A flat array of heights for each vertex in the height map. normalized to the range [0, 1]
|
|
763
|
+
*/
|
|
764
|
+
createHeightMap(
|
|
765
|
+
vertexCount: { width: number; depth: number },
|
|
766
|
+
extents: InputType<Vec3>,
|
|
767
|
+
heights: Float32Array | Float64Array | number[]
|
|
768
|
+
) {
|
|
769
|
+
const shape = this.heightMapBuilder.buildHeightMap(vertexCount, extents, heights, this.pools.heightMap);
|
|
770
|
+
|
|
771
|
+
// TODO: should we implement copyForDiff for heightmap?
|
|
772
|
+
// const shapeCopy = this.heightMapBuilder.buildHeightMap(subdivisionsCount, scale, positionOffset, heights);
|
|
773
|
+
// shapeCopy.copy(shape);
|
|
774
|
+
// shape.copyForDiff = shapeCopy;
|
|
775
|
+
|
|
776
|
+
shape.world = this;
|
|
777
|
+
return shape;
|
|
778
|
+
}
|
|
779
|
+
|
|
780
|
+
*bodies() {
|
|
781
|
+
yield* this.dynamicBodies;
|
|
782
|
+
yield* this.kinematicBodies;
|
|
783
|
+
yield* this.staticBodies;
|
|
784
|
+
}
|
|
785
|
+
|
|
786
|
+
destroyShape(shape: Shape) {
|
|
787
|
+
for (const body of this.bodies()) {
|
|
788
|
+
if (body.shape === shape) {
|
|
789
|
+
body.destroy();
|
|
790
|
+
}
|
|
791
|
+
}
|
|
792
|
+
|
|
793
|
+
const shapeCopy = shape.copyForDiff;
|
|
794
|
+
if (shapeCopy) {
|
|
795
|
+
shapeCopy.destroy();
|
|
796
|
+
}
|
|
797
|
+
|
|
798
|
+
shape.destroy();
|
|
799
|
+
}
|
|
800
|
+
|
|
801
|
+
// bodies API
|
|
802
|
+
createStaticBody(options: InputType<Body> & { shape: StaticShape }): Body {
|
|
803
|
+
options = options ?? {};
|
|
804
|
+
options.type = BodyType.static;
|
|
805
|
+
const body = this.staticBodies.create(options);
|
|
806
|
+
|
|
807
|
+
const bodyCopy = this.staticBodyCopies.create(options);
|
|
808
|
+
bodyCopy.copy(body);
|
|
809
|
+
body.copyForDiff = bodyCopy;
|
|
810
|
+
|
|
811
|
+
body.world = this;
|
|
812
|
+
|
|
813
|
+
this.broadphase.addStaticBody(body);
|
|
814
|
+
return body;
|
|
815
|
+
}
|
|
816
|
+
|
|
817
|
+
createDynamicBody(options: InputType<Body> & { shape: DynamicShape }): Body {
|
|
818
|
+
options = options ?? {};
|
|
819
|
+
options.type = BodyType.dynamic;
|
|
820
|
+
const body = this.dynamicBodies.create(options);
|
|
821
|
+
|
|
822
|
+
const bodyCopy = this.dynamicBodyCopies.create(options);
|
|
823
|
+
bodyCopy.copy(body);
|
|
824
|
+
body.copyForDiff = bodyCopy;
|
|
825
|
+
|
|
826
|
+
body.world = this;
|
|
827
|
+
|
|
828
|
+
this.broadphase.addDynamicBody(body);
|
|
829
|
+
return body;
|
|
830
|
+
}
|
|
831
|
+
|
|
832
|
+
createKinematicBody(options: InputType<Body> & { shape: KinematicShape }): Body {
|
|
833
|
+
options = options ?? {};
|
|
834
|
+
options.type = BodyType.kinematic;
|
|
835
|
+
const body = this.kinematicBodies.create(options);
|
|
836
|
+
|
|
837
|
+
const bodyCopy = this.kinematicBodyCopies.create(options);
|
|
838
|
+
bodyCopy.copy(body);
|
|
839
|
+
body.copyForDiff = bodyCopy;
|
|
840
|
+
|
|
841
|
+
body.world = this;
|
|
842
|
+
|
|
843
|
+
this.broadphase.addKinematicBody(body);
|
|
844
|
+
return body;
|
|
845
|
+
}
|
|
846
|
+
|
|
847
|
+
createBody(
|
|
848
|
+
options: InputType<Body> &
|
|
849
|
+
(
|
|
850
|
+
| { type: BodyType.dynamic; shape: DynamicShape }
|
|
851
|
+
| { type: BodyType.static; shape: StaticShape }
|
|
852
|
+
| { type: BodyType.kinematic; shape: KinematicShape }
|
|
853
|
+
)
|
|
854
|
+
) {
|
|
855
|
+
switch (options.type) {
|
|
856
|
+
case BodyType.dynamic: {
|
|
857
|
+
return this.createDynamicBody(options);
|
|
858
|
+
}
|
|
859
|
+
|
|
860
|
+
case BodyType.static: {
|
|
861
|
+
return this.createStaticBody(options);
|
|
862
|
+
}
|
|
863
|
+
|
|
864
|
+
case BodyType.kinematic: {
|
|
865
|
+
return this.createKinematicBody(options);
|
|
866
|
+
}
|
|
867
|
+
|
|
868
|
+
default: {
|
|
869
|
+
throw new Error(`Unknown options: ${options}`);
|
|
870
|
+
}
|
|
871
|
+
}
|
|
872
|
+
}
|
|
873
|
+
|
|
874
|
+
destroyBody(body: Body) {
|
|
875
|
+
const bodyCopy = body.copyForDiff;
|
|
876
|
+
if (bodyCopy) {
|
|
877
|
+
bodyCopy.destroy();
|
|
878
|
+
}
|
|
879
|
+
|
|
880
|
+
switch (body.type) {
|
|
881
|
+
case BodyType.dynamic: {
|
|
882
|
+
this.broadphase.removeDynamicBody(body as WithPool<Body>);
|
|
883
|
+
break;
|
|
884
|
+
}
|
|
885
|
+
|
|
886
|
+
case BodyType.static: {
|
|
887
|
+
this.broadphase.removeStaticBody(body as WithPool<Body>);
|
|
888
|
+
break;
|
|
889
|
+
}
|
|
890
|
+
|
|
891
|
+
case BodyType.kinematic: {
|
|
892
|
+
this.broadphase.removeKinematicBody(body as WithPool<Body>);
|
|
893
|
+
break;
|
|
894
|
+
}
|
|
895
|
+
|
|
896
|
+
default: {
|
|
897
|
+
throw new Error("Unknown body type.");
|
|
898
|
+
}
|
|
899
|
+
}
|
|
900
|
+
|
|
901
|
+
this.constraintSolver.constraintPairs.destroyAllPairsOfOne(body);
|
|
902
|
+
|
|
903
|
+
body.node = null;
|
|
904
|
+
body.destroy();
|
|
905
|
+
}
|
|
906
|
+
|
|
907
|
+
// contacts API
|
|
908
|
+
didBodiesCollide(bodyA: Body, bodyB: Body) {
|
|
909
|
+
const cache = this.collideBodiesModule.contactManifoldModule.currentManifoldCache;
|
|
910
|
+
const key = createContactPairKey(bodyA, bodyB);
|
|
911
|
+
return cache.pairMap.has(key);
|
|
912
|
+
}
|
|
913
|
+
|
|
914
|
+
*iterateContactManifolds(bodyA?: Body, bodyB?: Body) {
|
|
915
|
+
const cache = this.collideBodiesModule.contactManifoldModule.currentManifoldCache;
|
|
916
|
+
|
|
917
|
+
if (!bodyA && !bodyB) {
|
|
918
|
+
for (const manifold of cache.manifolds.contactManifoldPool) {
|
|
919
|
+
yield manifold;
|
|
920
|
+
}
|
|
921
|
+
} else if (bodyA && !bodyB) {
|
|
922
|
+
for (const manifold of cache.manifolds.contactManifoldPool) {
|
|
923
|
+
if (manifold.containsBody(bodyA)) {
|
|
924
|
+
yield manifold;
|
|
925
|
+
}
|
|
926
|
+
}
|
|
927
|
+
} else if (!bodyA && bodyB) {
|
|
928
|
+
for (const manifold of cache.manifolds.contactManifoldPool) {
|
|
929
|
+
if (manifold.containsBody(bodyB)) {
|
|
930
|
+
yield manifold;
|
|
931
|
+
}
|
|
932
|
+
}
|
|
933
|
+
} else {
|
|
934
|
+
const key = createContactPairKey(bodyA!, bodyB!);
|
|
935
|
+
const pair = cache.pairMap.get(key);
|
|
936
|
+
if (!pair) {
|
|
937
|
+
return;
|
|
938
|
+
}
|
|
939
|
+
|
|
940
|
+
let manifold = pair.firstContactManifold;
|
|
941
|
+
while (manifold) {
|
|
942
|
+
yield manifold;
|
|
943
|
+
manifold = manifold.nextContactManifold as WithPool<ContactManifold> | null;
|
|
944
|
+
}
|
|
945
|
+
}
|
|
946
|
+
}
|
|
947
|
+
|
|
948
|
+
// scene query API
|
|
949
|
+
intersectShape(
|
|
950
|
+
onHit: (result: CollisionResult) => boolean,
|
|
951
|
+
shape: Shape,
|
|
952
|
+
transform: BasicTransform,
|
|
953
|
+
settings?: ShapeIntersectSettings
|
|
954
|
+
) {
|
|
955
|
+
settings = settings || { precision: QueryPrecision.preciseWithContacts, returnClosestOnly: true };
|
|
956
|
+
isometry.fromRotationAndTranslation(transform.rotation, transform.position);
|
|
957
|
+
intersectShapeCollector.initialize(onHit);
|
|
958
|
+
this.collideBodiesModule.collideShape(
|
|
959
|
+
shape,
|
|
960
|
+
1.0,
|
|
961
|
+
isometry,
|
|
962
|
+
intersectShapeCollector,
|
|
963
|
+
collideShapeSettings,
|
|
964
|
+
zeroVector,
|
|
965
|
+
AllFlag
|
|
966
|
+
);
|
|
967
|
+
}
|
|
968
|
+
|
|
969
|
+
castRay(onHit: (result: CastRayResult) => boolean, ray: Ray, settings?: RayCastSettings) {
|
|
970
|
+
settings = settings || { precision: QueryPrecision.preciseWithContacts, returnClosestOnly: true };
|
|
971
|
+
this.collideBodiesModule.castRay(onHit, ray, settings, AllFlag, AllFlag);
|
|
972
|
+
}
|
|
973
|
+
|
|
974
|
+
castShape(
|
|
975
|
+
onHit: (result: CastShapeResult) => boolean,
|
|
976
|
+
shape: Shape,
|
|
977
|
+
transform: BasicTransform,
|
|
978
|
+
displacementOrEndPosition: Vec3,
|
|
979
|
+
settings?: ShapeCastSettings
|
|
980
|
+
) {
|
|
981
|
+
isometry.fromRotationAndTranslation(transform.rotation, transform.position);
|
|
982
|
+
settings = settings || {
|
|
983
|
+
precision: QueryPrecision.preciseWithContacts,
|
|
984
|
+
returnClosestOnly: false,
|
|
985
|
+
treatAsDisplacement: false,
|
|
986
|
+
};
|
|
987
|
+
if (settings.treatAsDisplacement) {
|
|
988
|
+
displacement.copy(displacementOrEndPosition);
|
|
989
|
+
} else {
|
|
990
|
+
displacement.zero();
|
|
991
|
+
displacement.subtractVectors(displacementOrEndPosition, transform.position);
|
|
992
|
+
}
|
|
993
|
+
castShapeCollector.initialize(onHit);
|
|
994
|
+
this.collideBodiesModule.castShape(
|
|
995
|
+
shape,
|
|
996
|
+
1.0,
|
|
997
|
+
isometry,
|
|
998
|
+
displacement,
|
|
999
|
+
castSettings,
|
|
1000
|
+
zeroVector,
|
|
1001
|
+
castShapeCollector,
|
|
1002
|
+
AllFlag
|
|
1003
|
+
);
|
|
1004
|
+
}
|
|
1005
|
+
|
|
1006
|
+
estimateCollisionResponse(
|
|
1007
|
+
result: EstimateCollisionResponseResult,
|
|
1008
|
+
bodyA: Body,
|
|
1009
|
+
bodyB: Body,
|
|
1010
|
+
settings?: Partial<EstimateCollisionResponseSettings>
|
|
1011
|
+
) {
|
|
1012
|
+
const timeStepSizeSeconds = settings?.timeStepSizeSeconds ?? this.options.timeStepSizeSeconds;
|
|
1013
|
+
this.collideBodiesModule.estimateCollisionResponse(result, bodyA, bodyB, timeStepSizeSeconds);
|
|
1014
|
+
}
|
|
1015
|
+
|
|
1016
|
+
// serialization API
|
|
1017
|
+
toArray(array: number[] | Float32Array | Float64Array, startOffset = 0): number {
|
|
1018
|
+
// order needs to match fromArray!
|
|
1019
|
+
|
|
1020
|
+
// shapes
|
|
1021
|
+
startOffset = this.pools.boxCopy.toArray(array, startOffset);
|
|
1022
|
+
startOffset = this.pools.box.toArray(array, startOffset);
|
|
1023
|
+
|
|
1024
|
+
startOffset = this.pools.capsuleCopy.toArray(array, startOffset);
|
|
1025
|
+
startOffset = this.pools.capsule.toArray(array, startOffset);
|
|
1026
|
+
|
|
1027
|
+
startOffset = this.pools.cylinderCopy.toArray(array, startOffset);
|
|
1028
|
+
startOffset = this.pools.cylinder.toArray(array, startOffset);
|
|
1029
|
+
|
|
1030
|
+
startOffset = this.pools.sphereCopy.toArray(array, startOffset);
|
|
1031
|
+
startOffset = this.pools.sphere.toArray(array, startOffset);
|
|
1032
|
+
|
|
1033
|
+
startOffset = this.pools.convexHullFace.toArray(array, startOffset);
|
|
1034
|
+
startOffset = this.pools.convexHullNumberValue.toArray(array, startOffset);
|
|
1035
|
+
startOffset = this.pools.convexHullPlane.toArray(array, startOffset);
|
|
1036
|
+
startOffset = this.pools.convexHullPoint.toArray(array, startOffset);
|
|
1037
|
+
startOffset = this.pools.convexHullVec3.toArray(array, startOffset);
|
|
1038
|
+
startOffset = this.pools.convexHullCopy.toArray(array, startOffset);
|
|
1039
|
+
startOffset = this.pools.convexHull.toArray(array, startOffset);
|
|
1040
|
+
|
|
1041
|
+
startOffset = this.pools.triangleMeshBvhNode.toArray(array, startOffset);
|
|
1042
|
+
startOffset = this.pools.triangleMeshBvhTree.toArray(array, startOffset);
|
|
1043
|
+
startOffset = this.pools.triangleMeshVertexPosition.toArray(array, startOffset);
|
|
1044
|
+
startOffset = this.pools.triangleMeshFaceIndex.toArray(array, startOffset);
|
|
1045
|
+
startOffset = this.pools.triangleMeshTriangle.toArray(array, startOffset);
|
|
1046
|
+
startOffset = this.pools.triangleMeshCopy.toArray(array, startOffset);
|
|
1047
|
+
startOffset = this.pools.triangleMesh.toArray(array, startOffset);
|
|
1048
|
+
|
|
1049
|
+
startOffset = this.pools.heightMapCopy.toArray(array, startOffset);
|
|
1050
|
+
startOffset = this.pools.heightMap.toArray(array, startOffset);
|
|
1051
|
+
|
|
1052
|
+
startOffset = this.pools.transformedShape.toArray(array, startOffset);
|
|
1053
|
+
startOffset = this.pools.compoundShapeCopy.toArray(array, startOffset);
|
|
1054
|
+
startOffset = this.pools.compoundShape.toArray(array, startOffset);
|
|
1055
|
+
|
|
1056
|
+
// bodies
|
|
1057
|
+
startOffset = this.pools.bodyCopy.toArray(array, startOffset);
|
|
1058
|
+
startOffset = this.pools.body.toArray(array, startOffset);
|
|
1059
|
+
|
|
1060
|
+
// constraints
|
|
1061
|
+
startOffset = this.pools.constraintPairNode.toArray(array, startOffset);
|
|
1062
|
+
startOffset = this.pools.constraintPairEdge.toArray(array, startOffset);
|
|
1063
|
+
|
|
1064
|
+
startOffset = this.constraintSolver.distanceConstraints.toArray(array, startOffset);
|
|
1065
|
+
startOffset = this.constraintSolver.fixedConstraints.toArray(array, startOffset);
|
|
1066
|
+
startOffset = this.constraintSolver.hingeConstraints.toArray(array, startOffset);
|
|
1067
|
+
startOffset = this.constraintSolver.pointConstraints.toArray(array, startOffset);
|
|
1068
|
+
|
|
1069
|
+
// bvh
|
|
1070
|
+
startOffset = this.broadphase.toArray(array, startOffset);
|
|
1071
|
+
|
|
1072
|
+
// contact manifold cache
|
|
1073
|
+
startOffset = this.collideBodiesModule.contactManifoldModule.toArray(array, startOffset);
|
|
1074
|
+
|
|
1075
|
+
return startOffset;
|
|
1076
|
+
}
|
|
1077
|
+
|
|
1078
|
+
fromArray(array: number[] | Float32Array | Float64Array, startOffset = 0): number {
|
|
1079
|
+
startOffset = this.pools.boxCopy.fromArray(array, { copyForDiff: null! }, startOffset);
|
|
1080
|
+
startOffset = this.pools.box.fromArray(array, { copyForDiff: this.pools.boxCopy }, startOffset);
|
|
1081
|
+
|
|
1082
|
+
startOffset = this.pools.capsuleCopy.fromArray(array, { copyForDiff: null! }, startOffset);
|
|
1083
|
+
startOffset = this.pools.capsule.fromArray(array, { copyForDiff: this.pools.capsuleCopy }, startOffset);
|
|
1084
|
+
|
|
1085
|
+
startOffset = this.pools.cylinderCopy.fromArray(array, { copyForDiff: null! }, startOffset);
|
|
1086
|
+
startOffset = this.pools.cylinder.fromArray(array, { copyForDiff: this.pools.cylinderCopy }, startOffset);
|
|
1087
|
+
|
|
1088
|
+
startOffset = this.pools.sphereCopy.fromArray(array, { copyForDiff: null! }, startOffset);
|
|
1089
|
+
startOffset = this.pools.sphere.fromArray(array, { copyForDiff: this.pools.sphereCopy }, startOffset);
|
|
1090
|
+
|
|
1091
|
+
startOffset = this.pools.convexHullFace.fromArray(array, startOffset);
|
|
1092
|
+
startOffset = this.pools.convexHullNumberValue.fromArray(array, startOffset);
|
|
1093
|
+
startOffset = this.pools.convexHullPlane.fromArray(array, startOffset);
|
|
1094
|
+
startOffset = this.pools.convexHullPoint.fromArray(array, startOffset);
|
|
1095
|
+
startOffset = this.pools.convexHullVec3.fromArray(array, startOffset);
|
|
1096
|
+
startOffset = this.pools.convexHullCopy.fromArray(array, {
|
|
1097
|
+
copyForDiff: null!,
|
|
1098
|
+
faces: this.pools.convexHullFace,
|
|
1099
|
+
planes: this.pools.convexHullPlane,
|
|
1100
|
+
points: this.pools.convexHullPoint,
|
|
1101
|
+
shapeNoConvexPoints: this.pools.convexHullVec3,
|
|
1102
|
+
vertexIdx: this.pools.convexHullNumberValue,
|
|
1103
|
+
}, startOffset);
|
|
1104
|
+
startOffset = this.pools.convexHull.fromArray(array, {
|
|
1105
|
+
copyForDiff: this.pools.convexHullCopy,
|
|
1106
|
+
faces: this.pools.convexHullFace,
|
|
1107
|
+
planes: this.pools.convexHullPlane,
|
|
1108
|
+
points: this.pools.convexHullPoint,
|
|
1109
|
+
shapeNoConvexPoints: this.pools.convexHullVec3,
|
|
1110
|
+
vertexIdx: this.pools.convexHullNumberValue
|
|
1111
|
+
}, startOffset);
|
|
1112
|
+
|
|
1113
|
+
startOffset = this.pools.triangleMeshBvhNode.fromArray(array, {
|
|
1114
|
+
left: this.pools.triangleMeshBvhNode,
|
|
1115
|
+
right: this.pools.triangleMeshBvhNode,
|
|
1116
|
+
parent: this.pools.triangleMeshBvhNode,
|
|
1117
|
+
objects: this.pools.triangleMeshTriangle,
|
|
1118
|
+
}, startOffset);
|
|
1119
|
+
startOffset = this.pools.triangleMeshBvhTree.fromArray(array, {
|
|
1120
|
+
nodes: this.pools.triangleMeshBvhNode,
|
|
1121
|
+
}, startOffset);
|
|
1122
|
+
startOffset = this.pools.triangleMeshVertexPosition.fromArray(array, startOffset);
|
|
1123
|
+
startOffset = this.pools.triangleMeshFaceIndex.fromArray(array, startOffset);
|
|
1124
|
+
startOffset = this.pools.triangleMeshTriangle.fromArray(array, startOffset);
|
|
1125
|
+
startOffset = this.pools.triangleMeshCopy.fromArray(array, {
|
|
1126
|
+
copyForDiff: null!,
|
|
1127
|
+
bvh: this.pools.triangleMeshBvhTree,
|
|
1128
|
+
vertexPositions: this.pools.triangleMeshVertexPosition,
|
|
1129
|
+
faceIndices: this.pools.triangleMeshFaceIndex,
|
|
1130
|
+
triangles: this.pools.triangleMeshTriangle,
|
|
1131
|
+
}, startOffset);
|
|
1132
|
+
startOffset = this.pools.triangleMesh.fromArray(array, {
|
|
1133
|
+
copyForDiff: this.pools.triangleMeshCopy,
|
|
1134
|
+
bvh: this.pools.triangleMeshBvhTree,
|
|
1135
|
+
vertexPositions: this.pools.triangleMeshVertexPosition,
|
|
1136
|
+
faceIndices: this.pools.triangleMeshFaceIndex,
|
|
1137
|
+
triangles: this.pools.triangleMeshTriangle,
|
|
1138
|
+
}, startOffset);
|
|
1139
|
+
|
|
1140
|
+
startOffset = this.pools.heightMapCopy.fromArray(array, { copyForDiff: null! }, startOffset);
|
|
1141
|
+
startOffset = this.pools.heightMap.fromArray(array, { copyForDiff: this.pools.heightMapCopy }, startOffset);
|
|
1142
|
+
|
|
1143
|
+
startOffset = this.pools.transformedShape.fromArray(array, {
|
|
1144
|
+
shape0: this.pools.box,
|
|
1145
|
+
shape1: this.pools.capsule,
|
|
1146
|
+
shape3: this.pools.convexHull,
|
|
1147
|
+
shape4: this.pools.cylinder,
|
|
1148
|
+
shape6: this.pools.sphere,
|
|
1149
|
+
}, startOffset);
|
|
1150
|
+
startOffset = this.pools.compoundShapeCopy.fromArray(
|
|
1151
|
+
array,
|
|
1152
|
+
{
|
|
1153
|
+
copyForDiff: null!,
|
|
1154
|
+
shapes: this.pools.transformedShape,
|
|
1155
|
+
},
|
|
1156
|
+
startOffset,
|
|
1157
|
+
);
|
|
1158
|
+
startOffset = this.pools.compoundShape.fromArray(
|
|
1159
|
+
array,
|
|
1160
|
+
{
|
|
1161
|
+
copyForDiff: this.pools.compoundShapeCopy,
|
|
1162
|
+
shapes: this.pools.transformedShape,
|
|
1163
|
+
},
|
|
1164
|
+
startOffset,
|
|
1165
|
+
);
|
|
1166
|
+
|
|
1167
|
+
let startOffsetConstraintPairNode, startOffsetBody, startOffsetBodyCopy, startOffsetBodyPairNode;
|
|
1168
|
+
|
|
1169
|
+
startOffsetBodyCopy = startOffset;
|
|
1170
|
+
startOffset = this.pools.bodyCopy.fromArrayNoReferences(array, startOffset);
|
|
1171
|
+
startOffsetBody = startOffset;
|
|
1172
|
+
startOffset = this.pools.body.fromArrayNoReferences(array, startOffset);
|
|
1173
|
+
|
|
1174
|
+
startOffsetConstraintPairNode = startOffset;
|
|
1175
|
+
startOffset = this.pools.constraintPairNode.fromArrayNoReferences(array, startOffset);
|
|
1176
|
+
this.pools.constraintPairEdge.fromArrayNoReferences(array, startOffset);
|
|
1177
|
+
startOffset = this.pools.constraintPairEdge.fromArrayOnlyReferences(array, {
|
|
1178
|
+
node: this.pools.constraintPairNode,
|
|
1179
|
+
next: this.pools.constraintPairEdge,
|
|
1180
|
+
prev: this.pools.constraintPairEdge,
|
|
1181
|
+
}, startOffset);
|
|
1182
|
+
|
|
1183
|
+
startOffset = this.constraintSolver.distanceConstraints.fromArray(array, {
|
|
1184
|
+
bodyA: this.pools.body,
|
|
1185
|
+
bodyB: this.pools.body,
|
|
1186
|
+
constraintPairNode: this.pools.constraintPairNode,
|
|
1187
|
+
}, startOffset);
|
|
1188
|
+
startOffset = this.constraintSolver.fixedConstraints.fromArray(array, {
|
|
1189
|
+
bodyA: this.pools.body,
|
|
1190
|
+
bodyB: this.pools.body,
|
|
1191
|
+
constraintPairNode: this.pools.constraintPairNode,
|
|
1192
|
+
}, startOffset);
|
|
1193
|
+
startOffset = this.constraintSolver.hingeConstraints.fromArray(array, {
|
|
1194
|
+
bodyA: this.pools.body,
|
|
1195
|
+
bodyB: this.pools.body,
|
|
1196
|
+
constraintPairNode: this.pools.constraintPairNode,
|
|
1197
|
+
}, startOffset);
|
|
1198
|
+
startOffset = this.constraintSolver.pointConstraints.fromArray(array, {
|
|
1199
|
+
bodyA: this.pools.body,
|
|
1200
|
+
bodyB: this.pools.body,
|
|
1201
|
+
constraintPairNode: this.pools.constraintPairNode,
|
|
1202
|
+
}, startOffset);
|
|
1203
|
+
|
|
1204
|
+
|
|
1205
|
+
startOffset = this.broadphase.fromArray(array, startOffset);
|
|
1206
|
+
|
|
1207
|
+
|
|
1208
|
+
this.pools.constraintPairNode.fromArrayOnlyReferences(array, {
|
|
1209
|
+
bodyA: this.pools.body,
|
|
1210
|
+
bodyB: this.pools.body,
|
|
1211
|
+
edgeA: this.pools.constraintPairEdge,
|
|
1212
|
+
edgeB: this.pools.constraintPairEdge,
|
|
1213
|
+
constraintDistance: this.constraintSolver.distanceConstraints,
|
|
1214
|
+
constraintFixed: this.constraintSolver.fixedConstraints,
|
|
1215
|
+
constraintHinge: this.constraintSolver.hingeConstraints,
|
|
1216
|
+
constraintPoint: this.constraintSolver.pointConstraints,
|
|
1217
|
+
}, startOffsetConstraintPairNode);
|
|
1218
|
+
|
|
1219
|
+
this.pools.bodyCopy.fromArrayOnlyReferences(array, {
|
|
1220
|
+
copyForDiff: null!,
|
|
1221
|
+
firstPotentialConstraintPairEdge: this.pools.constraintPairEdge,
|
|
1222
|
+
node: this.pools.bvhNodes,
|
|
1223
|
+
firstPotentialPairEdge: this.pools.bodyPairEdge,
|
|
1224
|
+
['shape' + ShapeType.box as 'shape0']: this.pools.box,
|
|
1225
|
+
['shape' + ShapeType.capsule as 'shape1']: this.pools.capsule,
|
|
1226
|
+
['shape' + ShapeType.compoundShape as 'shape2']: this.pools.compoundShape,
|
|
1227
|
+
['shape' + ShapeType.convexHull as 'shape3']: this.pools.convexHull,
|
|
1228
|
+
['shape' + ShapeType.cylinder as 'shape4']: this.pools.cylinder,
|
|
1229
|
+
['shape' + ShapeType.heightMap as 'shape5']: this.pools.heightMap,
|
|
1230
|
+
['shape' + ShapeType.sphere as 'shape6']: this.pools.sphere,
|
|
1231
|
+
['shape' + ShapeType.triangleMesh as 'shape7']: this.pools.triangleMesh,
|
|
1232
|
+
}, startOffsetBodyCopy);
|
|
1233
|
+
|
|
1234
|
+
this.pools.body.fromArrayOnlyReferences(array, {
|
|
1235
|
+
copyForDiff: this.pools.bodyCopy,
|
|
1236
|
+
firstPotentialConstraintPairEdge: this.pools.constraintPairEdge,
|
|
1237
|
+
node: this.pools.bvhNodes,
|
|
1238
|
+
firstPotentialPairEdge: this.pools.bodyPairEdge,
|
|
1239
|
+
['shape' + ShapeType.box as 'shape0']: this.pools.box,
|
|
1240
|
+
['shape' + ShapeType.capsule as 'shape1']: this.pools.capsule,
|
|
1241
|
+
['shape' + ShapeType.compoundShape as 'shape2']: this.pools.compoundShape,
|
|
1242
|
+
['shape' + ShapeType.convexHull as 'shape3']: this.pools.convexHull,
|
|
1243
|
+
['shape' + ShapeType.cylinder as 'shape4']: this.pools.cylinder,
|
|
1244
|
+
['shape' + ShapeType.heightMap as 'shape5']: this.pools.heightMap,
|
|
1245
|
+
['shape' + ShapeType.sphere as 'shape6']: this.pools.sphere,
|
|
1246
|
+
['shape' + ShapeType.triangleMesh as 'shape7']: this.pools.triangleMesh,
|
|
1247
|
+
}, startOffsetBody);
|
|
1248
|
+
|
|
1249
|
+
startOffset = this.collideBodiesModule.contactManifoldModule.fromArray(array, {
|
|
1250
|
+
body: this.pools.body,
|
|
1251
|
+
}, startOffset);
|
|
1252
|
+
|
|
1253
|
+
return startOffset;
|
|
1254
|
+
}
|
|
1255
|
+
|
|
1256
|
+
// constraints
|
|
1257
|
+
createPointConstraint(params: InputType<PointConstraint>) {
|
|
1258
|
+
return this.constraintSolver.createPointConstraint(params);
|
|
1259
|
+
}
|
|
1260
|
+
|
|
1261
|
+
createFixedConstraint(params: InputType<FixedConstraint>) {
|
|
1262
|
+
return this.constraintSolver.createFixedConstraint(params);
|
|
1263
|
+
}
|
|
1264
|
+
|
|
1265
|
+
createDistanceConstraint(params: InputType<DistanceConstraint>) {
|
|
1266
|
+
return this.constraintSolver.createDistanceConstraint(params);
|
|
1267
|
+
}
|
|
1268
|
+
|
|
1269
|
+
createHingeConstraint(params: InputType<HingeConstraint>) {
|
|
1270
|
+
return this.constraintSolver.createHingeConstraint(params);
|
|
1271
|
+
}
|
|
1272
|
+
|
|
1273
|
+
destroyConstraint(constraint: Constraint) {
|
|
1274
|
+
this.constraintSolver.destroyConstraint(constraint);
|
|
1275
|
+
}
|
|
1276
|
+
}
|
|
1277
|
+
|
|
1278
|
+
const isometry = /*@__PURE__*/ Isometry.create();
|
|
1279
|
+
const collideShapeSettings: CollisionSettings = {
|
|
1280
|
+
activeEdgeMode: ActiveEdgeMode.CollideWithAll,
|
|
1281
|
+
activeEdgeMovementDirectionX: 0,
|
|
1282
|
+
activeEdgeMovementDirectionY: 0,
|
|
1283
|
+
activeEdgeMovementDirectionZ: 0,
|
|
1284
|
+
backFaceMode: BackFaceMode.IgnoreBackFaces,
|
|
1285
|
+
collectFacesMode: CollectFacesMode.NoFaces,
|
|
1286
|
+
collisionTolerance: 1e-4,
|
|
1287
|
+
maxSeparation: 0.02,
|
|
1288
|
+
penetrationTolerance: 1e-4,
|
|
1289
|
+
};
|
|
1290
|
+
const zeroVector = /*@__PURE__*/ Vec3.create();
|
|
1291
|
+
|
|
1292
|
+
interface ShapeIntersectSettings {
|
|
1293
|
+
precision?: QueryPrecision;
|
|
1294
|
+
returnClosestOnly?: boolean;
|
|
1295
|
+
}
|
|
1296
|
+
|
|
1297
|
+
interface ShapeCastSettings {
|
|
1298
|
+
precision?: QueryPrecision;
|
|
1299
|
+
returnClosestOnly?: boolean;
|
|
1300
|
+
treatAsDisplacement?: boolean;
|
|
1301
|
+
}
|
|
1302
|
+
|
|
1303
|
+
interface EstimateCollisionResponseSettings {
|
|
1304
|
+
timeStepSizeSeconds: number;
|
|
1305
|
+
}
|
|
1306
|
+
|
|
1307
|
+
interface CastShapeResult {}
|
|
1308
|
+
|
|
1309
|
+
class IntersectShapeCollector extends CollisionCollector {
|
|
1310
|
+
onHit: ((result: CollisionResult) => boolean) | null = null;
|
|
1311
|
+
|
|
1312
|
+
initialize(onHit: (result: CollisionResult) => boolean) {
|
|
1313
|
+
this.onHit = onHit;
|
|
1314
|
+
}
|
|
1315
|
+
|
|
1316
|
+
addHit(result: CollisionResult): void {
|
|
1317
|
+
this.onHit?.(result);
|
|
1318
|
+
}
|
|
1319
|
+
}
|
|
1320
|
+
const intersectShapeCollector = /*@__PURE__*/ new IntersectShapeCollector();
|
|
1321
|
+
const displacement = /*@__PURE__*/ Vec3.create();
|
|
1322
|
+
const castSettings = /*@__PURE__*/ createDefaultCastSettings();
|
|
1323
|
+
|
|
1324
|
+
class CastShapeCollector extends CastCollector {
|
|
1325
|
+
onHit: ((result: CastShapeResult) => boolean) | null = null;
|
|
1326
|
+
|
|
1327
|
+
initialize(onHit: (result: CastShapeResult) => boolean) {
|
|
1328
|
+
this.onHit = onHit;
|
|
1329
|
+
}
|
|
1330
|
+
|
|
1331
|
+
addHit(result: CastShapeResult): void {
|
|
1332
|
+
this.onHit?.(result);
|
|
1333
|
+
}
|
|
1334
|
+
}
|
|
1335
|
+
const castShapeCollector = /*@__PURE__*/ new CastShapeCollector();
|