@perplexdotgg/bounce 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +30 -0
- package/package.json +32 -0
- package/src/builders/ConvexHullBuilder.ts +437 -0
- package/src/builders/ConvexHullBuilder2d.ts +344 -0
- package/src/builders/ConvexHullBuilder3d.ts +1689 -0
- package/src/builders/HeightMapBuilder.ts +414 -0
- package/src/builders/TriangleMeshBuilder.ts +92 -0
- package/src/collision/CastShapesModule.ts +184 -0
- package/src/collision/CollideShapesModule.ts +152 -0
- package/src/collision/HeightMapCaster.ts +38 -0
- package/src/collision/HeightMapCollider.ts +33 -0
- package/src/collision/TriangleCaster.ts +249 -0
- package/src/collision/TriangleCollider.ts +308 -0
- package/src/collision/TriangleCollider2.ts +379 -0
- package/src/collision/activeEdge.ts +146 -0
- package/src/collision/cast/cast.ts +139 -0
- package/src/collision/cast/castCompoundVsCompound.ts +59 -0
- package/src/collision/cast/castCompoundVsConvex.ts +116 -0
- package/src/collision/cast/castConvexVsCompound.ts +123 -0
- package/src/collision/cast/castConvexVsConvex.ts +213 -0
- package/src/collision/cast/castConvexVsHeightMap.ts +73 -0
- package/src/collision/cast/castConvexVsTriangleMesh.ts +56 -0
- package/src/collision/cast/castRayVsCompound.ts +44 -0
- package/src/collision/cast/castRayVsConvex.ts +45 -0
- package/src/collision/cast/castRayVsHeightMap.ts +58 -0
- package/src/collision/cast/castRayVsTriangleMesh.ts +58 -0
- package/src/collision/closestPoints/closestPoints.ts +23 -0
- package/src/collision/closestPoints/computeBarycentricCoordinates2d.ts +32 -0
- package/src/collision/closestPoints/computeBarycentricCoordinates3d.ts +81 -0
- package/src/collision/closestPoints/computeClosestPointOnLine.ts +30 -0
- package/src/collision/closestPoints/computeClosestPointOnTetrahedron.ts +96 -0
- package/src/collision/closestPoints/computeClosestPointOnTriangle.ts +195 -0
- package/src/collision/closestPoints/isOriginOutsideOfPlane.ts +25 -0
- package/src/collision/closestPoints/isOriginOutsideOfTrianglePlanes.ts +72 -0
- package/src/collision/collide/collide.ts +146 -0
- package/src/collision/collide/collideCompoundVsCompound.ts +60 -0
- package/src/collision/collide/collideCompoundVsConvex.ts +59 -0
- package/src/collision/collide/collideCompoundVsHeightMap.ts +73 -0
- package/src/collision/collide/collideCompoundVsTriangleMesh.ts +56 -0
- package/src/collision/collide/collideConvexVsCompound.ts +57 -0
- package/src/collision/collide/collideConvexVsConvex.ts +225 -0
- package/src/collision/collide/collideConvexVsConvexImp.ts +236 -0
- package/src/collision/collide/collideConvexVsHeightMap.ts +53 -0
- package/src/collision/collide/collideConvexVsTriangleMesh.ts +58 -0
- package/src/collision/collide/collideHeightMapVsCompound.ts +69 -0
- package/src/collision/collide/collideHeightMapVsConvex.ts +53 -0
- package/src/collision/collide/collideSphereVsSphere.ts +81 -0
- package/src/collision/collide/collideTriangleMeshVsCompound.ts +58 -0
- package/src/collision/collide/collideTriangleMeshVsConvex.ts +58 -0
- package/src/collision/epa/EpaConvexHullBuilder.ts +397 -0
- package/src/collision/epa/StaticArray.ts +154 -0
- package/src/collision/epa/TriangleFactory.ts +32 -0
- package/src/collision/epa/arrays.ts +99 -0
- package/src/collision/epa/binaryHeap.ts +82 -0
- package/src/collision/epa/structs.ts +227 -0
- package/src/collision/gjk/GjkModule.ts +864 -0
- package/src/collision/gjk/PenetrationDepthModule.ts +493 -0
- package/src/collision/gjk/SupportPoints.ts +50 -0
- package/src/collision/imp/MinkowskiDifference.ts +36 -0
- package/src/collision/imp/computeExploredDistanceLowerUpperBound.ts +40 -0
- package/src/collision/imp/finalizeImpResult.ts +69 -0
- package/src/collision/imp/findContactImp.ts +196 -0
- package/src/collision/imp/imp.ts +28 -0
- package/src/collision/imp/incrementalMinimumDistanceExploreDirection.ts +207 -0
- package/src/collision/mpr/findPortal.ts +152 -0
- package/src/collision/mpr/mpr.ts +29 -0
- package/src/collision/mpr/updatePortal.ts +52 -0
- package/src/constraints/BaseConstraint.ts +50 -0
- package/src/constraints/ConstraintOptions.ts +22 -0
- package/src/constraints/ConstraintSolver.ts +119 -0
- package/src/constraints/DistanceConstraint.ts +229 -0
- package/src/constraints/FixedConstraint.ts +203 -0
- package/src/constraints/HingeConstraint.ts +460 -0
- package/src/constraints/PointConstraint.ts +108 -0
- package/src/constraints/components/AngleComponent.ts +226 -0
- package/src/constraints/components/AxisComponent.ts +263 -0
- package/src/constraints/components/HingeComponent.ts +215 -0
- package/src/constraints/components/Motor.ts +36 -0
- package/src/constraints/components/PointConstraintComponent.ts +179 -0
- package/src/constraints/components/RotationEulerComponent.ts +139 -0
- package/src/constraints/components/Spring.ts +30 -0
- package/src/constraints/components/SpringComponent.ts +71 -0
- package/src/constraints/types.ts +6 -0
- package/src/helpers.ts +147 -0
- package/src/index.ts +50 -0
- package/src/math/BasicTransform.ts +19 -0
- package/src/math/NumberValue.ts +13 -0
- package/src/math/isometry.ts +64 -0
- package/src/math/mat3.ts +529 -0
- package/src/math/mat4.ts +588 -0
- package/src/math/quat.ts +193 -0
- package/src/math/scalar.ts +81 -0
- package/src/math/tensor.ts +17 -0
- package/src/math/vec3.ts +589 -0
- package/src/math/vec4.ts +10 -0
- package/src/physics/Body.ts +581 -0
- package/src/physics/CollisionFilter.ts +52 -0
- package/src/physics/SleepModule.ts +163 -0
- package/src/physics/broadphase/BodyPairsModule.ts +363 -0
- package/src/physics/broadphase/BvhModule.ts +237 -0
- package/src/physics/broadphase/BvhTree.ts +803 -0
- package/src/physics/broadphase/ConstraintPairsModule.ts +385 -0
- package/src/physics/broadphase/TriangleMeshBvhTree.ts +379 -0
- package/src/physics/manifold/ContactManifold.ts +227 -0
- package/src/physics/manifold/ContactManifoldModule.ts +623 -0
- package/src/physics/manifold/Face.ts +119 -0
- package/src/physics/manifold/ManifoldCache.ts +116 -0
- package/src/physics/manifold/clipping/clipPolyVsEdge.ts +131 -0
- package/src/physics/manifold/clipping/clipPolyVsPlane.ts +73 -0
- package/src/physics/manifold/clipping/clipPolyVsPoly.ts +72 -0
- package/src/physics/narrowphase/CollideBodiesModule.ts +755 -0
- package/src/physics/solver/ContactConstraintModule.ts +659 -0
- package/src/physics/solver/ManifoldConstraint.ts +420 -0
- package/src/physics/solver/estimateCollisionResponse.ts +146 -0
- package/src/shape/Aabb.ts +400 -0
- package/src/shape/Box.ts +231 -0
- package/src/shape/Capsule.ts +332 -0
- package/src/shape/CompoundShape.ts +288 -0
- package/src/shape/Convex.ts +130 -0
- package/src/shape/ConvexHull.ts +423 -0
- package/src/shape/Cylinder.ts +313 -0
- package/src/shape/HeightMap.ts +511 -0
- package/src/shape/Line.ts +14 -0
- package/src/shape/Plane.ts +116 -0
- package/src/shape/Ray.ts +81 -0
- package/src/shape/Segment.ts +25 -0
- package/src/shape/Shape.ts +77 -0
- package/src/shape/Sphere.ts +181 -0
- package/src/shape/TransformedShape.ts +51 -0
- package/src/shape/Triangle.ts +122 -0
- package/src/shape/TriangleMesh.ts +186 -0
- package/src/types.ts +1 -0
- package/src/world.ts +1335 -0
- package/tests/BodyPairsModule.test.ts +71 -0
- package/tests/BvhTree.test.ts +406 -0
- package/tests/test.md +642 -0
- package/tests/vec3.test.ts +12 -0
- package/tsconfig.json +20 -0
- package/vite.config.js +40 -0
package/src/math/mat4.ts
ADDED
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import { createClass, NumberType, PropertyDefinitionMap } from "monomorph";
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import { Vec3 } from "./vec3";
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import { Mat3 } from "./mat3";
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import { Quat } from "./quat";
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const rotationMatrix = /*@__PURE__*/ Mat3.create();
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const scaling = /*@__PURE__*/ Vec3.create();
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const conjugatedRotation = /*@__PURE__*/ Quat.create();
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const rotatedTranslation = /*@__PURE__*/ Vec3.create();
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const mat4Props = {
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e0: NumberType(0),
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e1: NumberType(0),
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e2: NumberType(0),
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e3: NumberType(0),
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e4: NumberType(0),
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e5: NumberType(0),
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e6: NumberType(0),
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e7: NumberType(0),
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e8: NumberType(0),
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e9: NumberType(0),
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e10: NumberType(0),
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e11: NumberType(0),
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e12: NumberType(0),
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e13: NumberType(0),
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e14: NumberType(0),
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e15: NumberType(0),
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} as const satisfies PropertyDefinitionMap;
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export class Mat4 extends createClass<Mat4, typeof mat4Props>(mat4Props) {
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multiply3x3(out: Vec3, a: Vec3): Vec3 {
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const x = a.x;
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const y = a.y;
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const z = a.z;
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out.x = this.e0 * x + this.e4 * y + this.e8 * z;
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out.y = this.e1 * x + this.e5 * y + this.e9 * z;
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out.z = this.e2 * x + this.e6 * y + this.e10 * z;
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return out;
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}
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multiply3x3Transposed(out: Vec3, a: Vec3): void {
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rotationMatrix.fromMat4(this);
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rotationMatrix.transpose();
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out.transformVectorFromMat3(a, rotationMatrix);
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}
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computeScaling(out: Vec3) {
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let m11 = this.e0;
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let m12 = this.e1;
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let m13 = this.e2;
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let m21 = this.e4;
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let m22 = this.e5;
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let m23 = this.e6;
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let m31 = this.e8;
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let m32 = this.e9;
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let m33 = this.e10;
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out.x = Math.sqrt(m11 * m11 + m12 * m12 + m13 * m13);
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out.y = Math.sqrt(m21 * m21 + m22 * m22 + m23 * m23);
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out.z = Math.sqrt(m31 * m31 + m32 * m32 + m33 * m33);
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return out;
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}
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computeRotation(out: Quat): Quat {
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this.computeScaling(scaling);
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let is1 = 1 / scaling.x;
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let is2 = 1 / scaling.y;
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let is3 = 1 / scaling.z;
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let sm11 = this.e0 * is1;
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let sm12 = this.e1 * is2;
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let sm13 = this.e2 * is3;
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let sm21 = this.e4 * is1;
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let sm22 = this.e5 * is2;
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let sm23 = this.e6 * is3;
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let sm31 = this.e8 * is1;
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let sm32 = this.e9 * is2;
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let sm33 = this.e10 * is3;
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let trace = sm11 + sm22 + sm33;
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let S = 0;
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if (trace > 0) {
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S = Math.sqrt(trace + 1) * 2;
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out.w = 0.25 * S;
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out.x = (sm23 - sm32) / S;
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out.y = (sm31 - sm13) / S;
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out.z = (sm12 - sm21) / S;
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} else if (sm11 > sm22 && sm11 > sm33) {
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S = Math.sqrt(1 + sm11 - sm22 - sm33) * 2;
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out.w = (sm23 - sm32) / S;
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out.x = 0.25 * S;
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out.y = (sm12 + sm21) / S;
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out.z = (sm31 + sm13) / S;
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} else if (sm22 > sm33) {
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S = Math.sqrt(1 + sm22 - sm11 - sm33) * 2;
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out.w = (sm31 - sm13) / S;
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out.x = (sm12 + sm21) / S;
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out.y = 0.25 * S;
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out.z = (sm23 + sm32) / S;
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} else {
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S = Math.sqrt(1 + sm33 - sm11 - sm22) * 2;
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out.w = (sm12 - sm21) / S;
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out.x = (sm31 + sm13) / S;
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out.y = (sm23 + sm32) / S;
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out.z = 0.25 * S;
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}
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return out;
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}
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getTranslation(out: Vec3) {
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out.x = this.e12;
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out.y = this.e13;
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out.z = this.e14;
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}
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setTranslation(v: Vec3): void {
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this.e12 = v.x;
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this.e13 = v.y;
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this.e14 = v.z;
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this.e15 = 1;
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}
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preTranslated(translation: Vec3): Mat4 {
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this.e12 += this.e0 * translation.x + this.e4 * translation.y + this.e8 * translation.z;
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this.e13 += this.e1 * translation.x + this.e5 * translation.y + this.e9 * translation.z;
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this.e14 += this.e2 * translation.x + this.e6 * translation.y + this.e10 * translation.z;
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this.e15 = 1;
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return this;
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}
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postTranslated(translation: Vec3): Mat4 {
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this.e12 += translation.x;
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this.e13 += translation.y;
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this.e14 += translation.z;
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this.e15 = 1;
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return this;
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}
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postTranslatedMatrix(mat: Mat4, translation: Vec3) {
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this.e0 = mat.e0;
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this.e1 = mat.e1;
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this.e2 = mat.e2;
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this.e3 = mat.e3;
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this.e4 = mat.e4;
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this.e5 = mat.e5;
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this.e6 = mat.e6;
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this.e7 = mat.e7;
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this.e8 = mat.e8;
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this.e9 = mat.e9;
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this.e10 = mat.e10;
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this.e11 = mat.e11;
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this.e12 = mat.e12 + translation.x;
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this.e13 = mat.e13 + translation.y;
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this.e14 = mat.e14 + translation.z;
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this.e15 = 1;
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return this;
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}
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fromRotationTranslation(q: Quat, v: Vec3): Mat4 {
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const x = q.x;
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const y = q.y;
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const z = q.z;
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const w = q.w;
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const x2 = x + x;
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const y2 = y + y;
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const z2 = z + z;
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const xx = x * x2;
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const xy = x * y2;
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const xz = x * z2;
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const yy = y * y2;
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const yz = y * z2;
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const zz = z * z2;
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const wx = w * x2;
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const wy = w * y2;
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const wz = w * z2;
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this.e0 = 1 - (yy + zz);
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this.e1 = xy + wz;
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this.e2 = xz - wy;
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this.e3 = 0;
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this.e4 = xy - wz;
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this.e5 = 1 - (xx + zz);
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this.e6 = yz + wx;
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this.e7 = 0;
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this.e8 = xz + wy;
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this.e9 = yz - wx;
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this.e10 = 1 - (xx + yy);
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this.e11 = 0;
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this.e12 = v.x;
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this.e13 = v.y;
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this.e14 = v.z;
|
|
200
|
+
this.e15 = 1;
|
|
201
|
+
|
|
202
|
+
return this;
|
|
203
|
+
}
|
|
204
|
+
|
|
205
|
+
fromAxisAngle(axis: Vec3, angle: number): Mat4 {
|
|
206
|
+
rotation.setAxisAngle(axis, angle);
|
|
207
|
+
this.fromQuat(rotation);
|
|
208
|
+
this.e12 = 0;
|
|
209
|
+
this.e13 = 0;
|
|
210
|
+
this.e14 = 0;
|
|
211
|
+
this.e15 = 1;
|
|
212
|
+
return this;
|
|
213
|
+
}
|
|
214
|
+
|
|
215
|
+
fromQuat(q: Quat): Mat4 {
|
|
216
|
+
let x = q.x,
|
|
217
|
+
y = q.y,
|
|
218
|
+
z = q.z,
|
|
219
|
+
w = q.w;
|
|
220
|
+
let x2 = x + x;
|
|
221
|
+
let y2 = y + y;
|
|
222
|
+
let z2 = z + z;
|
|
223
|
+
|
|
224
|
+
let xx = x * x2;
|
|
225
|
+
let yx = y * x2;
|
|
226
|
+
let yy = y * y2;
|
|
227
|
+
let zx = z * x2;
|
|
228
|
+
let zy = z * y2;
|
|
229
|
+
let zz = z * z2;
|
|
230
|
+
let wx = w * x2;
|
|
231
|
+
let wy = w * y2;
|
|
232
|
+
let wz = w * z2;
|
|
233
|
+
|
|
234
|
+
this.e0 = 1 - yy - zz;
|
|
235
|
+
this.e1 = yx + wz;
|
|
236
|
+
this.e2 = zx - wy;
|
|
237
|
+
this.e3 = 0;
|
|
238
|
+
|
|
239
|
+
this.e4 = yx - wz;
|
|
240
|
+
this.e5 = 1 - xx - zz;
|
|
241
|
+
this.e6 = zy + wx;
|
|
242
|
+
this.e7 = 0;
|
|
243
|
+
|
|
244
|
+
this.e8 = zx + wy;
|
|
245
|
+
this.e9 = zy - wx;
|
|
246
|
+
this.e10 = 1 - xx - yy;
|
|
247
|
+
this.e11 = 0;
|
|
248
|
+
|
|
249
|
+
this.e12 = 0;
|
|
250
|
+
this.e13 = 0;
|
|
251
|
+
this.e14 = 0;
|
|
252
|
+
this.e15 = 1;
|
|
253
|
+
|
|
254
|
+
return this;
|
|
255
|
+
}
|
|
256
|
+
|
|
257
|
+
fromInverseRotationAndTranslation(rotation: Quat, translation: Vec3) {
|
|
258
|
+
conjugatedRotation.conjugateQuat(rotation);
|
|
259
|
+
this.fromQuat(conjugatedRotation);
|
|
260
|
+
this.multiply3x3(rotatedTranslation, translation);
|
|
261
|
+
rotatedTranslation.negate();
|
|
262
|
+
this.setTranslation(rotatedTranslation);
|
|
263
|
+
return this;
|
|
264
|
+
}
|
|
265
|
+
|
|
266
|
+
invert() {
|
|
267
|
+
const a00 = this.e0;
|
|
268
|
+
const a01 = this.e1;
|
|
269
|
+
const a02 = this.e2;
|
|
270
|
+
const a03 = this.e3;
|
|
271
|
+
const a10 = this.e4;
|
|
272
|
+
const a11 = this.e5;
|
|
273
|
+
const a12 = this.e6;
|
|
274
|
+
const a13 = this.e7;
|
|
275
|
+
const a20 = this.e8;
|
|
276
|
+
const a21 = this.e9;
|
|
277
|
+
const a22 = this.e10;
|
|
278
|
+
const a23 = this.e11;
|
|
279
|
+
const a30 = this.e12;
|
|
280
|
+
const a31 = this.e13;
|
|
281
|
+
const a32 = this.e14;
|
|
282
|
+
const a33 = this.e15;
|
|
283
|
+
|
|
284
|
+
const b00 = a00 * a11 - a01 * a10;
|
|
285
|
+
const b01 = a00 * a12 - a02 * a10;
|
|
286
|
+
const b02 = a00 * a13 - a03 * a10;
|
|
287
|
+
const b03 = a01 * a12 - a02 * a11;
|
|
288
|
+
const b04 = a01 * a13 - a03 * a11;
|
|
289
|
+
const b05 = a02 * a13 - a03 * a12;
|
|
290
|
+
const b06 = a20 * a31 - a21 * a30;
|
|
291
|
+
const b07 = a20 * a32 - a22 * a30;
|
|
292
|
+
const b08 = a20 * a33 - a23 * a30;
|
|
293
|
+
const b09 = a21 * a32 - a22 * a31;
|
|
294
|
+
const b10 = a21 * a33 - a23 * a31;
|
|
295
|
+
const b11 = a22 * a33 - a23 * a32;
|
|
296
|
+
|
|
297
|
+
// Calculate the determinant
|
|
298
|
+
let det = b00 * b11 - b01 * b10 + b02 * b09 + b03 * b08 - b04 * b07 + b05 * b06;
|
|
299
|
+
|
|
300
|
+
if (!det) {
|
|
301
|
+
return null;
|
|
302
|
+
}
|
|
303
|
+
det = 1.0 / det;
|
|
304
|
+
|
|
305
|
+
this.e0 = (a11 * b11 - a12 * b10 + a13 * b09) * det;
|
|
306
|
+
this.e1 = (a02 * b10 - a01 * b11 - a03 * b09) * det;
|
|
307
|
+
this.e2 = (a31 * b05 - a32 * b04 + a33 * b03) * det;
|
|
308
|
+
this.e3 = (a22 * b04 - a21 * b05 - a23 * b03) * det;
|
|
309
|
+
this.e4 = (a12 * b08 - a10 * b11 - a13 * b07) * det;
|
|
310
|
+
this.e5 = (a00 * b11 - a02 * b08 + a03 * b07) * det;
|
|
311
|
+
this.e6 = (a32 * b02 - a30 * b05 - a33 * b01) * det;
|
|
312
|
+
this.e7 = (a20 * b05 - a22 * b02 + a23 * b01) * det;
|
|
313
|
+
this.e8 = (a10 * b10 - a11 * b08 + a13 * b06) * det;
|
|
314
|
+
this.e9 = (a01 * b08 - a00 * b10 - a03 * b06) * det;
|
|
315
|
+
this.e10 = (a30 * b04 - a31 * b02 + a33 * b00) * det;
|
|
316
|
+
this.e11 = (a21 * b02 - a20 * b04 - a23 * b00) * det;
|
|
317
|
+
this.e12 = (a11 * b07 - a10 * b09 - a12 * b06) * det;
|
|
318
|
+
this.e13 = (a00 * b09 - a01 * b07 + a02 * b06) * det;
|
|
319
|
+
this.e14 = (a31 * b01 - a30 * b03 - a32 * b00) * det;
|
|
320
|
+
this.e15 = (a20 * b03 - a21 * b01 + a22 * b00) * det;
|
|
321
|
+
|
|
322
|
+
return this;
|
|
323
|
+
}
|
|
324
|
+
|
|
325
|
+
invertMatrix(a: Mat4) {
|
|
326
|
+
const a00 = a.e0;
|
|
327
|
+
const a01 = a.e1;
|
|
328
|
+
const a02 = a.e2;
|
|
329
|
+
const a03 = a.e3;
|
|
330
|
+
const a10 = a.e4;
|
|
331
|
+
const a11 = a.e5;
|
|
332
|
+
const a12 = a.e6;
|
|
333
|
+
const a13 = a.e7;
|
|
334
|
+
const a20 = a.e8;
|
|
335
|
+
const a21 = a.e9;
|
|
336
|
+
const a22 = a.e10;
|
|
337
|
+
const a23 = a.e11;
|
|
338
|
+
const a30 = a.e12;
|
|
339
|
+
const a31 = a.e13;
|
|
340
|
+
const a32 = a.e14;
|
|
341
|
+
const a33 = a.e15;
|
|
342
|
+
|
|
343
|
+
const b00 = a00 * a11 - a01 * a10;
|
|
344
|
+
const b01 = a00 * a12 - a02 * a10;
|
|
345
|
+
const b02 = a00 * a13 - a03 * a10;
|
|
346
|
+
const b03 = a01 * a12 - a02 * a11;
|
|
347
|
+
const b04 = a01 * a13 - a03 * a11;
|
|
348
|
+
const b05 = a02 * a13 - a03 * a12;
|
|
349
|
+
const b06 = a20 * a31 - a21 * a30;
|
|
350
|
+
const b07 = a20 * a32 - a22 * a30;
|
|
351
|
+
const b08 = a20 * a33 - a23 * a30;
|
|
352
|
+
const b09 = a21 * a32 - a22 * a31;
|
|
353
|
+
const b10 = a21 * a33 - a23 * a31;
|
|
354
|
+
const b11 = a22 * a33 - a23 * a32;
|
|
355
|
+
|
|
356
|
+
// Calculate the determinant
|
|
357
|
+
let det = b00 * b11 - b01 * b10 + b02 * b09 + b03 * b08 - b04 * b07 + b05 * b06;
|
|
358
|
+
|
|
359
|
+
if (!det) {
|
|
360
|
+
return null;
|
|
361
|
+
}
|
|
362
|
+
det = 1.0 / det;
|
|
363
|
+
|
|
364
|
+
this.e0 = (a11 * b11 - a12 * b10 + a13 * b09) * det;
|
|
365
|
+
this.e1 = (a02 * b10 - a01 * b11 - a03 * b09) * det;
|
|
366
|
+
this.e2 = (a31 * b05 - a32 * b04 + a33 * b03) * det;
|
|
367
|
+
this.e3 = (a22 * b04 - a21 * b05 - a23 * b03) * det;
|
|
368
|
+
this.e4 = (a12 * b08 - a10 * b11 - a13 * b07) * det;
|
|
369
|
+
this.e5 = (a00 * b11 - a02 * b08 + a03 * b07) * det;
|
|
370
|
+
this.e6 = (a32 * b02 - a30 * b05 - a33 * b01) * det;
|
|
371
|
+
this.e7 = (a20 * b05 - a22 * b02 + a23 * b01) * det;
|
|
372
|
+
this.e8 = (a10 * b10 - a11 * b08 + a13 * b06) * det;
|
|
373
|
+
this.e9 = (a01 * b08 - a00 * b10 - a03 * b06) * det;
|
|
374
|
+
this.e10 = (a30 * b04 - a31 * b02 + a33 * b00) * det;
|
|
375
|
+
this.e11 = (a21 * b02 - a20 * b04 - a23 * b00) * det;
|
|
376
|
+
this.e12 = (a11 * b07 - a10 * b09 - a12 * b06) * det;
|
|
377
|
+
this.e13 = (a00 * b09 - a01 * b07 + a02 * b06) * det;
|
|
378
|
+
this.e14 = (a31 * b01 - a30 * b03 - a32 * b00) * det;
|
|
379
|
+
this.e15 = (a20 * b03 - a21 * b01 + a22 * b00) * det;
|
|
380
|
+
|
|
381
|
+
return this;
|
|
382
|
+
}
|
|
383
|
+
|
|
384
|
+
getColumn3(out: Vec3, index: number) {
|
|
385
|
+
switch (index) {
|
|
386
|
+
case 0: {
|
|
387
|
+
out.x = this.e0;
|
|
388
|
+
out.y = this.e1;
|
|
389
|
+
out.z = this.e2;
|
|
390
|
+
break;
|
|
391
|
+
}
|
|
392
|
+
|
|
393
|
+
case 1: {
|
|
394
|
+
out.x = this.e4;
|
|
395
|
+
out.y = this.e5;
|
|
396
|
+
out.z = this.e6;
|
|
397
|
+
break;
|
|
398
|
+
}
|
|
399
|
+
|
|
400
|
+
case 2: {
|
|
401
|
+
out.x = this.e8;
|
|
402
|
+
out.y = this.e9;
|
|
403
|
+
out.z = this.e10;
|
|
404
|
+
break;
|
|
405
|
+
}
|
|
406
|
+
}
|
|
407
|
+
}
|
|
408
|
+
|
|
409
|
+
multiplyMatrix(b: Mat4) {
|
|
410
|
+
let a00 = this.e0,
|
|
411
|
+
a01 = this.e1,
|
|
412
|
+
a02 = this.e2,
|
|
413
|
+
a03 = this.e3;
|
|
414
|
+
let a10 = this.e4,
|
|
415
|
+
a11 = this.e5,
|
|
416
|
+
a12 = this.e6,
|
|
417
|
+
a13 = this.e7;
|
|
418
|
+
let a20 = this.e8,
|
|
419
|
+
a21 = this.e9,
|
|
420
|
+
a22 = this.e10,
|
|
421
|
+
a23 = this.e11;
|
|
422
|
+
let a30 = this.e12,
|
|
423
|
+
a31 = this.e13,
|
|
424
|
+
a32 = this.e14,
|
|
425
|
+
a33 = this.e15;
|
|
426
|
+
|
|
427
|
+
let b0 = b.e0,
|
|
428
|
+
b1 = b.e1,
|
|
429
|
+
b2 = b.e2,
|
|
430
|
+
b3 = b.e3;
|
|
431
|
+
this.e0 = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30;
|
|
432
|
+
this.e1 = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31;
|
|
433
|
+
this.e2 = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32;
|
|
434
|
+
this.e3 = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33;
|
|
435
|
+
|
|
436
|
+
b0 = b.e4;
|
|
437
|
+
b1 = b.e5;
|
|
438
|
+
b2 = b.e6;
|
|
439
|
+
b3 = b.e7;
|
|
440
|
+
this.e4 = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30;
|
|
441
|
+
this.e5 = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31;
|
|
442
|
+
this.e6 = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32;
|
|
443
|
+
this.e7 = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33;
|
|
444
|
+
|
|
445
|
+
b0 = b.e8;
|
|
446
|
+
b1 = b.e9;
|
|
447
|
+
b2 = b.e10;
|
|
448
|
+
b3 = b.e11;
|
|
449
|
+
this.e8 = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30;
|
|
450
|
+
this.e9 = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31;
|
|
451
|
+
this.e10 = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32;
|
|
452
|
+
this.e11 = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33;
|
|
453
|
+
|
|
454
|
+
b0 = b.e12;
|
|
455
|
+
b1 = b.e13;
|
|
456
|
+
b2 = b.e14;
|
|
457
|
+
b3 = b.e15;
|
|
458
|
+
this.e12 = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30;
|
|
459
|
+
this.e13 = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31;
|
|
460
|
+
this.e14 = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32;
|
|
461
|
+
this.e15 = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33;
|
|
462
|
+
return this;
|
|
463
|
+
}
|
|
464
|
+
|
|
465
|
+
multiplyMatrices(a: Mat4, b: Mat4) {
|
|
466
|
+
let a00 = a.e0,
|
|
467
|
+
a01 = a.e1,
|
|
468
|
+
a02 = a.e2,
|
|
469
|
+
a03 = a.e3;
|
|
470
|
+
let a10 = a.e4,
|
|
471
|
+
a11 = a.e5,
|
|
472
|
+
a12 = a.e6,
|
|
473
|
+
a13 = a.e7;
|
|
474
|
+
let a20 = a.e8,
|
|
475
|
+
a21 = a.e9,
|
|
476
|
+
a22 = a.e10,
|
|
477
|
+
a23 = a.e11;
|
|
478
|
+
let a30 = a.e12,
|
|
479
|
+
a31 = a.e13,
|
|
480
|
+
a32 = a.e14,
|
|
481
|
+
a33 = a.e15;
|
|
482
|
+
|
|
483
|
+
let b0 = b.e0,
|
|
484
|
+
b1 = b.e1,
|
|
485
|
+
b2 = b.e2,
|
|
486
|
+
b3 = b.e3;
|
|
487
|
+
this.e0 = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30;
|
|
488
|
+
this.e1 = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31;
|
|
489
|
+
this.e2 = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32;
|
|
490
|
+
this.e3 = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33;
|
|
491
|
+
|
|
492
|
+
b0 = b.e4;
|
|
493
|
+
b1 = b.e5;
|
|
494
|
+
b2 = b.e6;
|
|
495
|
+
b3 = b.e7;
|
|
496
|
+
this.e4 = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30;
|
|
497
|
+
this.e5 = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31;
|
|
498
|
+
this.e6 = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32;
|
|
499
|
+
this.e7 = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33;
|
|
500
|
+
|
|
501
|
+
b0 = b.e8;
|
|
502
|
+
b1 = b.e9;
|
|
503
|
+
b2 = b.e10;
|
|
504
|
+
b3 = b.e11;
|
|
505
|
+
this.e8 = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30;
|
|
506
|
+
this.e9 = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31;
|
|
507
|
+
this.e10 = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32;
|
|
508
|
+
this.e11 = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33;
|
|
509
|
+
|
|
510
|
+
b0 = b.e12;
|
|
511
|
+
b1 = b.e13;
|
|
512
|
+
b2 = b.e14;
|
|
513
|
+
b3 = b.e15;
|
|
514
|
+
this.e12 = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30;
|
|
515
|
+
this.e13 = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31;
|
|
516
|
+
this.e14 = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32;
|
|
517
|
+
this.e15 = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33;
|
|
518
|
+
return this;
|
|
519
|
+
}
|
|
520
|
+
|
|
521
|
+
preScaled(scale: Vec3) {
|
|
522
|
+
this.e0 *= scale.x;
|
|
523
|
+
this.e1 *= scale.x;
|
|
524
|
+
this.e2 *= scale.x;
|
|
525
|
+
this.e4 *= scale.y;
|
|
526
|
+
this.e5 *= scale.y;
|
|
527
|
+
this.e6 *= scale.y;
|
|
528
|
+
this.e8 *= scale.z;
|
|
529
|
+
this.e9 *= scale.z;
|
|
530
|
+
this.e10 *= scale.z;
|
|
531
|
+
return this;
|
|
532
|
+
}
|
|
533
|
+
|
|
534
|
+
toObject() {
|
|
535
|
+
return {
|
|
536
|
+
e0: this.e0,
|
|
537
|
+
e1: this.e1,
|
|
538
|
+
e2: this.e2,
|
|
539
|
+
e3: this.e3,
|
|
540
|
+
e4: this.e4,
|
|
541
|
+
e5: this.e5,
|
|
542
|
+
e6: this.e6,
|
|
543
|
+
e7: this.e7,
|
|
544
|
+
e8: this.e8,
|
|
545
|
+
e9: this.e9,
|
|
546
|
+
e10: this.e10,
|
|
547
|
+
e11: this.e11,
|
|
548
|
+
e12: this.e12,
|
|
549
|
+
e13: this.e13,
|
|
550
|
+
e14: this.e14,
|
|
551
|
+
e15: this.e15,
|
|
552
|
+
};
|
|
553
|
+
}
|
|
554
|
+
|
|
555
|
+
identity() {
|
|
556
|
+
this.e0 = 1;
|
|
557
|
+
this.e1 = 0;
|
|
558
|
+
this.e2 = 0;
|
|
559
|
+
this.e3 = 0;
|
|
560
|
+
|
|
561
|
+
this.e4 = 0;
|
|
562
|
+
this.e5 = 1;
|
|
563
|
+
this.e6 = 0;
|
|
564
|
+
this.e7 = 0;
|
|
565
|
+
|
|
566
|
+
this.e8 = 0;
|
|
567
|
+
this.e9 = 0;
|
|
568
|
+
this.e10 = 1;
|
|
569
|
+
this.e11 = 0;
|
|
570
|
+
|
|
571
|
+
this.e12 = 0;
|
|
572
|
+
this.e13 = 0;
|
|
573
|
+
this.e14 = 0;
|
|
574
|
+
this.e15 = 1;
|
|
575
|
+
|
|
576
|
+
return this;
|
|
577
|
+
}
|
|
578
|
+
|
|
579
|
+
getRotationMatrix4(out: Mat4) {
|
|
580
|
+
out.copy(this);
|
|
581
|
+
out.e12 = 0;
|
|
582
|
+
out.e13 = 0;
|
|
583
|
+
out.e14 = 0;
|
|
584
|
+
out.e15 = 1;
|
|
585
|
+
}
|
|
586
|
+
}
|
|
587
|
+
|
|
588
|
+
const rotation = /*@__PURE__*/ Quat.create();
|