@perplexdotgg/bounce 1.0.0

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Files changed (140) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +30 -0
  3. package/package.json +32 -0
  4. package/src/builders/ConvexHullBuilder.ts +437 -0
  5. package/src/builders/ConvexHullBuilder2d.ts +344 -0
  6. package/src/builders/ConvexHullBuilder3d.ts +1689 -0
  7. package/src/builders/HeightMapBuilder.ts +414 -0
  8. package/src/builders/TriangleMeshBuilder.ts +92 -0
  9. package/src/collision/CastShapesModule.ts +184 -0
  10. package/src/collision/CollideShapesModule.ts +152 -0
  11. package/src/collision/HeightMapCaster.ts +38 -0
  12. package/src/collision/HeightMapCollider.ts +33 -0
  13. package/src/collision/TriangleCaster.ts +249 -0
  14. package/src/collision/TriangleCollider.ts +308 -0
  15. package/src/collision/TriangleCollider2.ts +379 -0
  16. package/src/collision/activeEdge.ts +146 -0
  17. package/src/collision/cast/cast.ts +139 -0
  18. package/src/collision/cast/castCompoundVsCompound.ts +59 -0
  19. package/src/collision/cast/castCompoundVsConvex.ts +116 -0
  20. package/src/collision/cast/castConvexVsCompound.ts +123 -0
  21. package/src/collision/cast/castConvexVsConvex.ts +213 -0
  22. package/src/collision/cast/castConvexVsHeightMap.ts +73 -0
  23. package/src/collision/cast/castConvexVsTriangleMesh.ts +56 -0
  24. package/src/collision/cast/castRayVsCompound.ts +44 -0
  25. package/src/collision/cast/castRayVsConvex.ts +45 -0
  26. package/src/collision/cast/castRayVsHeightMap.ts +58 -0
  27. package/src/collision/cast/castRayVsTriangleMesh.ts +58 -0
  28. package/src/collision/closestPoints/closestPoints.ts +23 -0
  29. package/src/collision/closestPoints/computeBarycentricCoordinates2d.ts +32 -0
  30. package/src/collision/closestPoints/computeBarycentricCoordinates3d.ts +81 -0
  31. package/src/collision/closestPoints/computeClosestPointOnLine.ts +30 -0
  32. package/src/collision/closestPoints/computeClosestPointOnTetrahedron.ts +96 -0
  33. package/src/collision/closestPoints/computeClosestPointOnTriangle.ts +195 -0
  34. package/src/collision/closestPoints/isOriginOutsideOfPlane.ts +25 -0
  35. package/src/collision/closestPoints/isOriginOutsideOfTrianglePlanes.ts +72 -0
  36. package/src/collision/collide/collide.ts +146 -0
  37. package/src/collision/collide/collideCompoundVsCompound.ts +60 -0
  38. package/src/collision/collide/collideCompoundVsConvex.ts +59 -0
  39. package/src/collision/collide/collideCompoundVsHeightMap.ts +73 -0
  40. package/src/collision/collide/collideCompoundVsTriangleMesh.ts +56 -0
  41. package/src/collision/collide/collideConvexVsCompound.ts +57 -0
  42. package/src/collision/collide/collideConvexVsConvex.ts +225 -0
  43. package/src/collision/collide/collideConvexVsConvexImp.ts +236 -0
  44. package/src/collision/collide/collideConvexVsHeightMap.ts +53 -0
  45. package/src/collision/collide/collideConvexVsTriangleMesh.ts +58 -0
  46. package/src/collision/collide/collideHeightMapVsCompound.ts +69 -0
  47. package/src/collision/collide/collideHeightMapVsConvex.ts +53 -0
  48. package/src/collision/collide/collideSphereVsSphere.ts +81 -0
  49. package/src/collision/collide/collideTriangleMeshVsCompound.ts +58 -0
  50. package/src/collision/collide/collideTriangleMeshVsConvex.ts +58 -0
  51. package/src/collision/epa/EpaConvexHullBuilder.ts +397 -0
  52. package/src/collision/epa/StaticArray.ts +154 -0
  53. package/src/collision/epa/TriangleFactory.ts +32 -0
  54. package/src/collision/epa/arrays.ts +99 -0
  55. package/src/collision/epa/binaryHeap.ts +82 -0
  56. package/src/collision/epa/structs.ts +227 -0
  57. package/src/collision/gjk/GjkModule.ts +864 -0
  58. package/src/collision/gjk/PenetrationDepthModule.ts +493 -0
  59. package/src/collision/gjk/SupportPoints.ts +50 -0
  60. package/src/collision/imp/MinkowskiDifference.ts +36 -0
  61. package/src/collision/imp/computeExploredDistanceLowerUpperBound.ts +40 -0
  62. package/src/collision/imp/finalizeImpResult.ts +69 -0
  63. package/src/collision/imp/findContactImp.ts +196 -0
  64. package/src/collision/imp/imp.ts +28 -0
  65. package/src/collision/imp/incrementalMinimumDistanceExploreDirection.ts +207 -0
  66. package/src/collision/mpr/findPortal.ts +152 -0
  67. package/src/collision/mpr/mpr.ts +29 -0
  68. package/src/collision/mpr/updatePortal.ts +52 -0
  69. package/src/constraints/BaseConstraint.ts +50 -0
  70. package/src/constraints/ConstraintOptions.ts +22 -0
  71. package/src/constraints/ConstraintSolver.ts +119 -0
  72. package/src/constraints/DistanceConstraint.ts +229 -0
  73. package/src/constraints/FixedConstraint.ts +203 -0
  74. package/src/constraints/HingeConstraint.ts +460 -0
  75. package/src/constraints/PointConstraint.ts +108 -0
  76. package/src/constraints/components/AngleComponent.ts +226 -0
  77. package/src/constraints/components/AxisComponent.ts +263 -0
  78. package/src/constraints/components/HingeComponent.ts +215 -0
  79. package/src/constraints/components/Motor.ts +36 -0
  80. package/src/constraints/components/PointConstraintComponent.ts +179 -0
  81. package/src/constraints/components/RotationEulerComponent.ts +139 -0
  82. package/src/constraints/components/Spring.ts +30 -0
  83. package/src/constraints/components/SpringComponent.ts +71 -0
  84. package/src/constraints/types.ts +6 -0
  85. package/src/helpers.ts +147 -0
  86. package/src/index.ts +50 -0
  87. package/src/math/BasicTransform.ts +19 -0
  88. package/src/math/NumberValue.ts +13 -0
  89. package/src/math/isometry.ts +64 -0
  90. package/src/math/mat3.ts +529 -0
  91. package/src/math/mat4.ts +588 -0
  92. package/src/math/quat.ts +193 -0
  93. package/src/math/scalar.ts +81 -0
  94. package/src/math/tensor.ts +17 -0
  95. package/src/math/vec3.ts +589 -0
  96. package/src/math/vec4.ts +10 -0
  97. package/src/physics/Body.ts +581 -0
  98. package/src/physics/CollisionFilter.ts +52 -0
  99. package/src/physics/SleepModule.ts +163 -0
  100. package/src/physics/broadphase/BodyPairsModule.ts +363 -0
  101. package/src/physics/broadphase/BvhModule.ts +237 -0
  102. package/src/physics/broadphase/BvhTree.ts +803 -0
  103. package/src/physics/broadphase/ConstraintPairsModule.ts +385 -0
  104. package/src/physics/broadphase/TriangleMeshBvhTree.ts +379 -0
  105. package/src/physics/manifold/ContactManifold.ts +227 -0
  106. package/src/physics/manifold/ContactManifoldModule.ts +623 -0
  107. package/src/physics/manifold/Face.ts +119 -0
  108. package/src/physics/manifold/ManifoldCache.ts +116 -0
  109. package/src/physics/manifold/clipping/clipPolyVsEdge.ts +131 -0
  110. package/src/physics/manifold/clipping/clipPolyVsPlane.ts +73 -0
  111. package/src/physics/manifold/clipping/clipPolyVsPoly.ts +72 -0
  112. package/src/physics/narrowphase/CollideBodiesModule.ts +755 -0
  113. package/src/physics/solver/ContactConstraintModule.ts +659 -0
  114. package/src/physics/solver/ManifoldConstraint.ts +420 -0
  115. package/src/physics/solver/estimateCollisionResponse.ts +146 -0
  116. package/src/shape/Aabb.ts +400 -0
  117. package/src/shape/Box.ts +231 -0
  118. package/src/shape/Capsule.ts +332 -0
  119. package/src/shape/CompoundShape.ts +288 -0
  120. package/src/shape/Convex.ts +130 -0
  121. package/src/shape/ConvexHull.ts +423 -0
  122. package/src/shape/Cylinder.ts +313 -0
  123. package/src/shape/HeightMap.ts +511 -0
  124. package/src/shape/Line.ts +14 -0
  125. package/src/shape/Plane.ts +116 -0
  126. package/src/shape/Ray.ts +81 -0
  127. package/src/shape/Segment.ts +25 -0
  128. package/src/shape/Shape.ts +77 -0
  129. package/src/shape/Sphere.ts +181 -0
  130. package/src/shape/TransformedShape.ts +51 -0
  131. package/src/shape/Triangle.ts +122 -0
  132. package/src/shape/TriangleMesh.ts +186 -0
  133. package/src/types.ts +1 -0
  134. package/src/world.ts +1335 -0
  135. package/tests/BodyPairsModule.test.ts +71 -0
  136. package/tests/BvhTree.test.ts +406 -0
  137. package/tests/test.md +642 -0
  138. package/tests/vec3.test.ts +12 -0
  139. package/tsconfig.json +20 -0
  140. package/vite.config.js +40 -0
@@ -0,0 +1,53 @@
1
+ import { Isometry } from "../../math/isometry";
2
+ import { Aabb } from "../../shape/Aabb";
3
+ import { HeightMap } from "../../shape/HeightMap";
4
+ import { ConvexShape } from "../../shape/Shape";
5
+ import { PenetrationDepthModule } from "../gjk/PenetrationDepthModule";
6
+ import { BackFaceMode, CollisionCollector, CollisionSettings } from "./collide";
7
+ import { HeightMapCollider } from "../HeightMapCollider";
8
+ import { Body } from "../../physics/Body";
9
+ import { Vec3 } from "../../math/vec3";
10
+
11
+ const isometryWorldToB = /*@__PURE__*/ Isometry.create();
12
+ const isometryAToB = /*@__PURE__*/ Isometry.create();
13
+ const shapeABoundsInBSpace = /*@__PURE__*/ Aabb.create();
14
+
15
+ const heightMapCollider = /*@__PURE__*/ new HeightMapCollider();
16
+
17
+ export function collideConvexVsHeightMap(
18
+ penetrationDepthModule: PenetrationDepthModule,
19
+ collector: CollisionCollector,
20
+ shapeA: ConvexShape,
21
+ shapeB: HeightMap,
22
+ isometryA: Isometry,
23
+ isometryB: Isometry,
24
+ settings: CollisionSettings,
25
+ bodyA: Body | null,
26
+ bodyB: Body | null,
27
+ initialDirection?: Vec3,
28
+ subShapeIdA: number = 0,
29
+ subShapeIdB: number = 0
30
+ ) {
31
+ // TODO: don't hardcode this option
32
+ settings.backFaceMode = BackFaceMode.CollideWithBackFaces;
33
+
34
+ heightMapCollider.triangleCollider.initialize(
35
+ penetrationDepthModule,
36
+ shapeA,
37
+ isometryA,
38
+ isometryB,
39
+ settings,
40
+ collector,
41
+ undefined,
42
+ bodyA,
43
+ bodyB
44
+ );
45
+
46
+ isometryWorldToB.matrix.invertMatrix(isometryB.matrix);
47
+ isometryAToB.matrix.multiplyMatrices(isometryWorldToB.matrix, isometryA.matrix);
48
+ shapeABoundsInBSpace.copy(shapeA.computedAabb);
49
+ shapeABoundsInBSpace.transform(isometryAToB);
50
+ shapeABoundsInBSpace.expand(settings.maxSeparation);
51
+ heightMapCollider.initialize(shapeABoundsInBSpace, bodyA, bodyB);
52
+ shapeB.walkHeightMap(heightMapCollider);
53
+ }
@@ -0,0 +1,58 @@
1
+ import { Isometry } from "../../math/isometry";
2
+ import { Aabb } from "../../shape/Aabb";
3
+ import { ConvexShape } from "../../shape/Shape";
4
+ import { PenetrationDepthModule } from "../gjk/PenetrationDepthModule";
5
+ import { ActiveEdgeMode, BackFaceMode, CollectFacesMode, CollisionCollector, CollisionSettings } from "./collide";
6
+ import { TriangleMesh } from "../../shape/TriangleMesh";
7
+ import { Triangle } from "../../shape/Triangle";
8
+ import { TriangleCollider2 } from "../TriangleCollider2";
9
+ import { Body } from "../../physics/Body";
10
+ import { Vec3 } from "../../math/vec3";
11
+
12
+ const isometryWorldToB = /*@__PURE__*/ Isometry.create();
13
+ const isometryAToB = /*@__PURE__*/ Isometry.create();
14
+ const shapeABoundsInBSpace = /*@__PURE__*/ Aabb.create();
15
+ const triangleCollider = /*@__PURE__*/ new TriangleCollider2();
16
+
17
+ function onHit(triangle: Triangle): boolean {
18
+ triangleCollider.collide(triangle, triangle.activeEdges, triangle.subShapeId, undefined, undefined, false);
19
+ return false;
20
+ }
21
+
22
+ export function collideConvexVsTriangleMesh(
23
+ penetrationDepthModule: PenetrationDepthModule,
24
+ collector: CollisionCollector,
25
+ shapeA: ConvexShape,
26
+ shapeB: TriangleMesh,
27
+ isometryA: Isometry,
28
+ isometryB: Isometry,
29
+ settings: CollisionSettings,
30
+ bodyA: Body | null,
31
+ bodyB: Body | null,
32
+ initialDirection?: Vec3,
33
+ subShapeIdA: number = 0,
34
+ subShapeIdB: number = 0
35
+ ): void {
36
+ // TODO: don't hardcode this option
37
+ settings.backFaceMode = BackFaceMode.IgnoreBackFaces;
38
+ settings.collectFacesMode = CollectFacesMode.CollectFaces;
39
+ settings.activeEdgeMode = ActiveEdgeMode.CollideWithAll;
40
+
41
+ triangleCollider.initialize(
42
+ penetrationDepthModule,
43
+ shapeA,
44
+ isometryA,
45
+ isometryB,
46
+ settings,
47
+ collector,
48
+ subShapeIdA,
49
+ bodyA,
50
+ bodyB
51
+ );
52
+ isometryWorldToB.matrix.invertMatrix(isometryB.matrix);
53
+ isometryAToB.matrix.multiplyMatrices(isometryWorldToB.matrix, isometryA.matrix);
54
+ shapeABoundsInBSpace.copy(shapeA.computedAabb);
55
+ shapeABoundsInBSpace.transform(isometryAToB);
56
+ shapeABoundsInBSpace.expand(settings.maxSeparation);
57
+ shapeB.bvh!.intersectAabb(onHit, shapeABoundsInBSpace);
58
+ }
@@ -0,0 +1,69 @@
1
+ import { Isometry } from "../../math/isometry";
2
+ import { Vec3 } from "../../math/vec3";
3
+ import { Aabb } from "../../shape/Aabb";
4
+ import { CompoundShape } from "../../shape/CompoundShape";
5
+ import { HeightMap } from "../../shape/HeightMap";
6
+ import { PenetrationDepthModule } from "../gjk/PenetrationDepthModule";
7
+ import { BackFaceMode, CollisionCollector, CollisionSettings } from "./collide";
8
+ import { HeightMapCollider } from "../HeightMapCollider";
9
+ import { Body } from "../../physics/Body";
10
+ import { ConvexShape } from "../../shape/Shape";
11
+
12
+ const isometryWorldToA = /*@__PURE__*/ Isometry.create();
13
+ const isometryBToA = /*@__PURE__*/ Isometry.create();
14
+ const shapeBBoundsInASpace = /*@__PURE__*/ Aabb.create();
15
+
16
+ const transformSubShapeToB = /*@__PURE__*/ Isometry.create();
17
+ const transformSubShapeToWorld = /*@__PURE__*/ Isometry.create();
18
+
19
+ const heightMapCollider = /*@__PURE__*/ new HeightMapCollider();
20
+
21
+ export function collideHeightMapVsCompound(
22
+ penetrationDepthModule: PenetrationDepthModule,
23
+ collector: CollisionCollector,
24
+ shapeA: HeightMap,
25
+ shapeB: CompoundShape,
26
+ isometryA: Isometry,
27
+ isometryB: Isometry,
28
+ settings: CollisionSettings,
29
+ bodyA: Body | null,
30
+ bodyB: Body | null,
31
+ initialDirection?: Vec3,
32
+ subShapeIdA: number = 0,
33
+ subShapeIdB: number = 0
34
+ ) {
35
+ // TODO: don't hardcode this option
36
+ settings.backFaceMode = BackFaceMode.CollideWithBackFaces;
37
+
38
+ let index = 0;
39
+ for (const { shape, transform } of shapeB.shapes) {
40
+ const translation = transform.position;
41
+ const rotation = transform.rotation;
42
+
43
+ // set the isometries
44
+ transformSubShapeToB.fromRotationAndTranslation(rotation, translation);
45
+ transformSubShapeToWorld.matrix.multiplyMatrices(isometryB.matrix, transformSubShapeToB.matrix);
46
+
47
+ heightMapCollider.triangleCollider.initialize(
48
+ penetrationDepthModule,
49
+ shape as ConvexShape,
50
+ transformSubShapeToWorld,
51
+ isometryA,
52
+ settings,
53
+ collector,
54
+ index
55
+ );
56
+
57
+ isometryWorldToA.matrix.invertMatrix(isometryA.matrix);
58
+
59
+ isometryBToA.matrix.multiplyMatrices(transformSubShapeToWorld.matrix, isometryWorldToA.matrix);
60
+
61
+ shapeBBoundsInASpace.copy((shape as ConvexShape).computedAabb);
62
+ shapeBBoundsInASpace.transform(isometryBToA);
63
+ shapeBBoundsInASpace.expand(settings.maxSeparation);
64
+ heightMapCollider.initialize(shapeBBoundsInASpace, bodyB, bodyA);
65
+ shapeA.walkHeightMap(heightMapCollider);
66
+
67
+ index++;
68
+ }
69
+ }
@@ -0,0 +1,53 @@
1
+ import { Isometry } from "../../math/isometry";
2
+ import { Vec3 } from "../../math/vec3";
3
+ import { Aabb } from "../../shape/Aabb";
4
+ import { HeightMap } from "../../shape/HeightMap";
5
+ import { ConvexShape } from "../../shape/Shape";
6
+ import { PenetrationDepthModule } from "../gjk/PenetrationDepthModule";
7
+ import { BackFaceMode, CollisionCollector, CollisionSettings } from "./collide";
8
+ import { HeightMapCollider } from "../HeightMapCollider";
9
+ import { Body } from "../../physics/Body";
10
+
11
+ const isometryWorldToA = /*@__PURE__*/ Isometry.create();
12
+ const isometryBToA = /*@__PURE__*/ Isometry.create();
13
+ const shapeBBoundsInASpace = /*@__PURE__*/ Aabb.create();
14
+
15
+ const heightMapCollider = /*@__PURE__*/ new HeightMapCollider();
16
+
17
+ export function collideHeightMapVsConvex(
18
+ penetrationDepthModule: PenetrationDepthModule,
19
+ collector: CollisionCollector,
20
+ shapeA: HeightMap,
21
+ shapeB: ConvexShape,
22
+ isometryA: Isometry,
23
+ isometryB: Isometry,
24
+ settings: CollisionSettings,
25
+ bodyA: Body | null,
26
+ bodyB: Body | null,
27
+ initialDirection?: Vec3,
28
+ subShapeIdA: number = 0,
29
+ subShapeIdB: number = 0
30
+ ) {
31
+ // TODO: don't hardcode this option
32
+ settings.backFaceMode = BackFaceMode.CollideWithBackFaces;
33
+
34
+ heightMapCollider.triangleCollider.initialize(
35
+ penetrationDepthModule,
36
+ shapeB,
37
+ isometryB,
38
+ isometryA,
39
+ settings,
40
+ collector,
41
+ undefined,
42
+ bodyB,
43
+ bodyA
44
+ );
45
+
46
+ isometryWorldToA.matrix.invertMatrix(isometryA.matrix);
47
+ isometryBToA.matrix.multiplyMatrices(isometryWorldToA.matrix, isometryB.matrix);
48
+ shapeBBoundsInASpace.copy(shapeB.computedAabb);
49
+ shapeBBoundsInASpace.transform(isometryBToA);
50
+ shapeBBoundsInASpace.expand(settings.maxSeparation);
51
+ heightMapCollider.initialize(shapeBBoundsInASpace, bodyB, bodyA);
52
+ shapeA.walkHeightMap(heightMapCollider);
53
+ }
@@ -0,0 +1,81 @@
1
+ import { Isometry } from "../../math/isometry";
2
+ import { squared } from "../../math/scalar";
3
+ import { Vec3 } from "../../math/vec3";
4
+ import { Body } from "../../physics/Body";
5
+ import { Sphere } from "../../shape/Sphere";
6
+ import { PenetrationDepthModule } from "../gjk/PenetrationDepthModule";
7
+ import { CollisionCollector, CollisionResult, CollisionSettings } from "./collide";
8
+
9
+ const result = CollisionResult.create({
10
+ faceA: {
11
+ numVertices: 0,
12
+ buffer: { pool: new Vec3.Pool(32), maxLength: 32 },
13
+ },
14
+ faceB: {
15
+ numVertices: 0,
16
+ buffer: { pool: new Vec3.Pool(32), maxLength: 32 },
17
+ },
18
+ });
19
+
20
+ const positionA = /*@__PURE__*/ Vec3.create();
21
+ const positionB = /*@__PURE__*/ Vec3.create();
22
+ const ab = /*@__PURE__*/ Vec3.create();
23
+
24
+ // TODO: use settings
25
+ // TODO: use initialDirection
26
+ export function collideSphereVsSphere(
27
+ penetrationDepthModule: PenetrationDepthModule,
28
+ collector: CollisionCollector,
29
+ shapeA: Sphere,
30
+ shapeB: Sphere,
31
+ isometryA: Isometry,
32
+ isometryB: Isometry,
33
+ settings: CollisionSettings,
34
+ bodyA: Body | null,
35
+ bodyB: Body | null,
36
+ initialDirection?: Vec3,
37
+ subShapeIdA: number = 0,
38
+ subShapeIdB: number = 0
39
+ ) {
40
+ result.reset();
41
+ // @ts-ignore
42
+ result.bodyA = bodyA;
43
+ // @ts-ignore
44
+ result.bodyB = bodyB;
45
+
46
+ // get positions
47
+ isometryA.matrix.getTranslation(positionA);
48
+ isometryB.matrix.getTranslation(positionB);
49
+
50
+ // get distance
51
+ ab.subtractVectors(positionB, positionA);
52
+
53
+ // exit if no contact
54
+ if (ab.squaredLength() > squared(shapeA.radius + shapeB.radius)) {
55
+ result.hasContact = false;
56
+ collector.addMiss();
57
+ return;
58
+ }
59
+
60
+ // set results
61
+ result.hasContact = true;
62
+ // @ts-ignore
63
+ result.bodyA = bodyA;
64
+ // @ts-ignore
65
+ result.bodyB = bodyB;
66
+ result.subShapeIdA = subShapeIdA;
67
+ result.subShapeIdB = subShapeIdB;
68
+ result.normalA.normalizeVector(ab);
69
+ result.normalB.negateVector(result.normalA);
70
+ result.contactPointA.addScaledToVector(positionA, result.normalA, shapeA.radius);
71
+ result.contactPointB.addScaledToVector(positionB, result.normalB, shapeB.radius);
72
+ result.momentArmA.subtractVectors(result.contactPointA, positionA);
73
+ result.momentArmB.subtractVectors(result.contactPointB, positionB);
74
+ result.penetration = shapeA.radius + shapeB.radius - ab.length();
75
+
76
+ // normalize the normals
77
+ result.normalA.normalizeVector(result.normalA);
78
+ result.normalB.normalizeVector(result.normalB);
79
+
80
+ collector.addHit(result);
81
+ }
@@ -0,0 +1,58 @@
1
+ import { Isometry } from "../../math/isometry";
2
+ import { Vec3 } from "../../math/vec3";
3
+ import { PenetrationDepthModule } from "../gjk/PenetrationDepthModule";
4
+ import { CollisionCollector, CollisionSettings } from "./collide";
5
+ import { CompoundShape } from "../../shape/CompoundShape";
6
+ import { TriangleMesh } from "../../shape/TriangleMesh";
7
+ import { collideTriangleMeshVsConvex } from "./collideTriangleMeshVsConvex";
8
+ import { Body } from "../../physics/Body";
9
+ import { ConvexShape } from "../..";
10
+
11
+ const transformSubShapeToB = /*@__PURE__*/ Isometry.create();
12
+ const transformSubShapeToWorld = /*@__PURE__*/ Isometry.create();
13
+
14
+ // the results are in world space
15
+ export function collideTriangleMeshVsCompound(
16
+ penetrationDepthModule: PenetrationDepthModule,
17
+ collector: CollisionCollector,
18
+ shapeA: TriangleMesh,
19
+ shapeB: CompoundShape,
20
+ isometryA: Isometry,
21
+ isometryB: Isometry,
22
+ settings: CollisionSettings,
23
+ bodyA: Body | null,
24
+ bodyB: Body | null,
25
+ initialDirection?: Vec3,
26
+ subShapeIdA: number = 0,
27
+ subShapeIdB: number = 0
28
+ ): void {
29
+ // throw new Error("Not implemented");
30
+
31
+ let index = 0;
32
+ for (const { shape, transform } of shapeB.shapes) {
33
+ const translation = transform.position;
34
+ const rotation = transform.rotation;
35
+
36
+ // set the isometries
37
+ transformSubShapeToB.fromRotationAndTranslation(rotation, translation);
38
+ transformSubShapeToWorld.matrix.multiplyMatrices(isometryB.matrix, transformSubShapeToB.matrix);
39
+
40
+ // collide the shapes. TODO: this should be convex vs convex for now, but may be expanded in the future
41
+ collideTriangleMeshVsConvex(
42
+ penetrationDepthModule,
43
+ collector,
44
+ shapeA,
45
+ shape as ConvexShape,
46
+ isometryA,
47
+ transformSubShapeToWorld,
48
+ settings,
49
+ bodyA,
50
+ bodyB,
51
+ initialDirection,
52
+ 0,
53
+ index
54
+ );
55
+
56
+ index++;
57
+ }
58
+ }
@@ -0,0 +1,58 @@
1
+ import { Isometry } from "../../math/isometry";
2
+ import { Aabb } from "../../shape/Aabb";
3
+ import { ConvexShape } from "../../shape/Shape";
4
+ import { PenetrationDepthModule } from "../gjk/PenetrationDepthModule";
5
+ import { ActiveEdgeMode, BackFaceMode, CollectFacesMode, CollisionCollector, CollisionSettings } from "./collide";
6
+ import { TriangleMesh } from "../../shape/TriangleMesh";
7
+ import { Triangle } from "../../shape/Triangle";
8
+ import { TriangleCollider2 } from "../TriangleCollider2";
9
+ import { Body } from "../../physics/Body";
10
+ import { Vec3 } from "../../math/vec3";
11
+
12
+ const isometryWorldToA = /*@__PURE__*/ Isometry.create();
13
+ const isometryBToA = /*@__PURE__*/ Isometry.create();
14
+ const shapeBBoundsInASpace = /*@__PURE__*/ Aabb.create();
15
+ const triangleCollider = /*@__PURE__*/ new TriangleCollider2();
16
+
17
+ function onHit(triangle: Triangle): boolean {
18
+ triangleCollider.collide(triangle, triangle.activeEdges, triangle.subShapeId, undefined, undefined, true);
19
+ return false;
20
+ }
21
+
22
+ export function collideTriangleMeshVsConvex(
23
+ penetrationDepthModule: PenetrationDepthModule,
24
+ collector: CollisionCollector,
25
+ shapeA: TriangleMesh,
26
+ shapeB: ConvexShape,
27
+ isometryA: Isometry,
28
+ isometryB: Isometry,
29
+ settings: CollisionSettings,
30
+ bodyA: Body | null,
31
+ bodyB: Body | null,
32
+ initialDirection?: Vec3,
33
+ subShapeIdA: number = 0,
34
+ subShapeIdB: number = 0
35
+ ): void {
36
+ // TODO: don't hardcode this option
37
+ settings.backFaceMode = BackFaceMode.IgnoreBackFaces;
38
+ settings.collectFacesMode = CollectFacesMode.CollectFaces;
39
+ settings.activeEdgeMode = ActiveEdgeMode.CollideWithAll;
40
+
41
+ triangleCollider.initialize(
42
+ penetrationDepthModule,
43
+ shapeB,
44
+ isometryB,
45
+ isometryA,
46
+ settings,
47
+ collector,
48
+ subShapeIdB,
49
+ bodyB,
50
+ bodyA
51
+ );
52
+ isometryWorldToA.matrix.invertMatrix(isometryA.matrix);
53
+ isometryBToA.matrix.multiplyMatrices(isometryWorldToA.matrix, isometryB.matrix);
54
+ shapeBBoundsInASpace.copy(shapeB.computedAabb);
55
+ shapeBBoundsInASpace.transform(isometryBToA);
56
+ shapeBBoundsInASpace.expand(settings.maxSeparation);
57
+ shapeA.bvh!.intersectAabb(onHit, shapeBBoundsInASpace);
58
+ }