@pascal-app/core 1.0.4 → 1.0.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +102 -90
- package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -1
- package/dist/agent-operations/__fixtures__/add-object-cases.js +301 -1
- package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts +3 -0
- package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/add-stair-cases.js +176 -0
- package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -1
- package/dist/agent-operations/__fixtures__/build-room-cases.js +410 -40
- package/dist/agent-operations/__fixtures__/cases.d.ts +18 -3
- package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -1
- package/dist/agent-operations/__fixtures__/cases.js +183 -4
- package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts +3 -0
- package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/corner-window-cases.js +155 -0
- package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts +14 -0
- package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/design-brief-cases.js +709 -0
- package/dist/agent-operations/__fixtures__/finish-cases.d.ts +7 -0
- package/dist/agent-operations/__fixtures__/finish-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/finish-cases.js +758 -0
- package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts +3 -0
- package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/lot-info-cases.js +370 -0
- package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts +3 -0
- package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/merge-windows-cases.js +321 -0
- package/dist/agent-operations/__fixtures__/native-materials.d.ts +2237 -0
- package/dist/agent-operations/__fixtures__/native-materials.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/native-materials.js +82 -0
- package/dist/agent-operations/__fixtures__/node-read-cases.d.ts +4 -0
- package/dist/agent-operations/__fixtures__/node-read-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/node-read-cases.js +639 -0
- package/dist/agent-operations/__fixtures__/notation-cases.d.ts +24 -0
- package/dist/agent-operations/__fixtures__/notation-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/notation-cases.js +356 -0
- package/dist/agent-operations/__fixtures__/place-items-cases.d.ts.map +1 -1
- package/dist/agent-operations/__fixtures__/place-items-cases.js +80 -2
- package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts +19726 -0
- package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/roof-bearing-cases.js +106 -0
- package/dist/agent-operations/__fixtures__/roof-cases.d.ts +9 -0
- package/dist/agent-operations/__fixtures__/roof-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/roof-cases.js +382 -0
- package/dist/agent-operations/__fixtures__/room-cases.d.ts +2 -1
- package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -1
- package/dist/agent-operations/__fixtures__/room-cases.js +136 -1
- package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts +4 -0
- package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/scene-check-cases.js +417 -0
- package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -1
- package/dist/agent-operations/__fixtures__/search-assets-cases.js +15 -3
- package/dist/agent-operations/__fixtures__/site-cases.d.ts +290 -0
- package/dist/agent-operations/__fixtures__/site-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/site-cases.js +780 -0
- package/dist/agent-operations/__fixtures__/structure-cases.d.ts +1 -0
- package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -1
- package/dist/agent-operations/__fixtures__/structure-cases.js +630 -3
- package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +311 -1
- package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -1
- package/dist/agent-operations/__fixtures__/verify-scene-cases.js +59 -11
- package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts +3 -0
- package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/view-assets-cases.js +155 -0
- package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts +50 -0
- package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/view-scene-cases.js +425 -0
- package/dist/agent-operations/achieved.d.ts +5 -0
- package/dist/agent-operations/achieved.d.ts.map +1 -1
- package/dist/agent-operations/achieved.js +21 -1
- package/dist/agent-operations/add-column.d.ts.map +1 -1
- package/dist/agent-operations/add-column.js +3 -1
- package/dist/agent-operations/add-fence.d.ts +18 -0
- package/dist/agent-operations/add-fence.d.ts.map +1 -0
- package/dist/agent-operations/add-fence.js +48 -0
- package/dist/agent-operations/add-level.d.ts +4 -1
- package/dist/agent-operations/add-level.d.ts.map +1 -1
- package/dist/agent-operations/add-level.js +48 -12
- package/dist/agent-operations/add-object.d.ts +38 -9
- package/dist/agent-operations/add-object.d.ts.map +1 -1
- package/dist/agent-operations/add-object.js +172 -11
- package/dist/agent-operations/add-wall.d.ts +1 -3
- package/dist/agent-operations/add-wall.d.ts.map +1 -1
- package/dist/agent-operations/add-wall.js +35 -9
- package/dist/agent-operations/apply-changes.d.ts +7 -1
- package/dist/agent-operations/apply-changes.d.ts.map +1 -1
- package/dist/agent-operations/apply-changes.js +54 -22
- package/dist/agent-operations/apply-outcome.d.ts +6 -0
- package/dist/agent-operations/apply-outcome.d.ts.map +1 -1
- package/dist/agent-operations/apply-outcome.js +23 -8
- package/dist/agent-operations/asset-views.d.ts +75 -0
- package/dist/agent-operations/asset-views.d.ts.map +1 -0
- package/dist/agent-operations/asset-views.js +234 -0
- package/dist/agent-operations/author-scene.d.ts +157 -0
- package/dist/agent-operations/author-scene.d.ts.map +1 -0
- package/dist/agent-operations/author-scene.js +1076 -0
- package/dist/agent-operations/authored-scene-merge.d.ts +4 -0
- package/dist/agent-operations/authored-scene-merge.d.ts.map +1 -0
- package/dist/agent-operations/authored-scene-merge.js +96 -0
- package/dist/agent-operations/batch.d.ts +22 -0
- package/dist/agent-operations/batch.d.ts.map +1 -0
- package/dist/agent-operations/batch.js +104 -0
- package/dist/agent-operations/ceiling-object-observations.d.ts +31 -0
- package/dist/agent-operations/ceiling-object-observations.d.ts.map +1 -0
- package/dist/agent-operations/ceiling-object-observations.js +111 -0
- package/dist/agent-operations/corner-window.d.ts +19 -0
- package/dist/agent-operations/corner-window.d.ts.map +1 -0
- package/dist/agent-operations/corner-window.js +84 -0
- package/dist/agent-operations/create-roof.d.ts +32 -0
- package/dist/agent-operations/create-roof.d.ts.map +1 -0
- package/dist/agent-operations/create-roof.js +304 -0
- package/dist/agent-operations/create-room.d.ts +2 -0
- package/dist/agent-operations/create-room.d.ts.map +1 -1
- package/dist/agent-operations/create-room.js +73 -5
- package/dist/agent-operations/create-stair.d.ts +6 -28
- package/dist/agent-operations/create-stair.d.ts.map +1 -1
- package/dist/agent-operations/create-stair.js +187 -104
- package/dist/agent-operations/design-brief.d.ts +38 -0
- package/dist/agent-operations/design-brief.d.ts.map +1 -0
- package/dist/agent-operations/design-brief.js +300 -0
- package/dist/agent-operations/designs.d.ts +24 -0
- package/dist/agent-operations/designs.d.ts.map +1 -0
- package/dist/agent-operations/designs.js +48 -0
- package/dist/agent-operations/door-clearance.d.ts +16 -1
- package/dist/agent-operations/door-clearance.d.ts.map +1 -1
- package/dist/agent-operations/door-clearance.js +61 -4
- package/dist/agent-operations/duplicate-level.d.ts.map +1 -1
- package/dist/agent-operations/duplicate-level.js +2 -1
- package/dist/agent-operations/find-by-type.d.ts +14 -7
- package/dist/agent-operations/find-by-type.d.ts.map +1 -1
- package/dist/agent-operations/find-by-type.js +266 -43
- package/dist/agent-operations/furnish-room.d.ts +22 -1
- package/dist/agent-operations/furnish-room.d.ts.map +1 -1
- package/dist/agent-operations/furnish-room.js +66 -19
- package/dist/agent-operations/furniture-kind.d.ts +22 -0
- package/dist/agent-operations/furniture-kind.d.ts.map +1 -0
- package/dist/agent-operations/furniture-kind.js +69 -0
- package/dist/agent-operations/get-node.d.ts +5 -2
- package/dist/agent-operations/get-node.d.ts.map +1 -1
- package/dist/agent-operations/get-node.js +82 -10
- package/dist/agent-operations/hosted-services.d.ts +2 -1
- package/dist/agent-operations/hosted-services.d.ts.map +1 -1
- package/dist/agent-operations/index.d.ts +281 -69
- package/dist/agent-operations/index.d.ts.map +1 -1
- package/dist/agent-operations/index.js +66 -5
- package/dist/agent-operations/item-space.d.ts +22 -0
- package/dist/agent-operations/item-space.d.ts.map +1 -0
- package/dist/agent-operations/item-space.js +69 -0
- package/dist/agent-operations/layout-clearance.d.ts +52 -3
- package/dist/agent-operations/layout-clearance.d.ts.map +1 -1
- package/dist/agent-operations/layout-clearance.js +340 -30
- package/dist/agent-operations/level-height-fill.d.ts +12 -0
- package/dist/agent-operations/level-height-fill.d.ts.map +1 -0
- package/dist/agent-operations/level-height-fill.js +59 -0
- package/dist/agent-operations/level-reads.d.ts +5 -1
- package/dist/agent-operations/level-reads.d.ts.map +1 -1
- package/dist/agent-operations/level-reads.js +10 -3
- package/dist/agent-operations/list-levels.d.ts.map +1 -1
- package/dist/agent-operations/list-levels.js +23 -0
- package/dist/agent-operations/material-preset.d.ts.map +1 -1
- package/dist/agent-operations/material-preset.js +3 -9
- package/dist/agent-operations/material-refs.d.ts +7 -1
- package/dist/agent-operations/material-refs.d.ts.map +1 -1
- package/dist/agent-operations/material-refs.js +10 -5
- package/dist/agent-operations/merge-windows.d.ts +6 -0
- package/dist/agent-operations/merge-windows.d.ts.map +1 -0
- package/dist/agent-operations/merge-windows.js +27 -0
- package/dist/agent-operations/move-roofs.d.ts +9 -0
- package/dist/agent-operations/move-roofs.d.ts.map +1 -0
- package/dist/agent-operations/move-roofs.js +29 -0
- package/dist/agent-operations/paint.d.ts +2 -1
- package/dist/agent-operations/paint.d.ts.map +1 -1
- package/dist/agent-operations/paint.js +163 -53
- package/dist/agent-operations/photo-elevation.d.ts +155 -0
- package/dist/agent-operations/photo-elevation.d.ts.map +1 -0
- package/dist/agent-operations/photo-elevation.js +761 -0
- package/dist/agent-operations/place-in-room.d.ts +29 -0
- package/dist/agent-operations/place-in-room.d.ts.map +1 -0
- package/dist/agent-operations/place-in-room.js +403 -0
- package/dist/agent-operations/place-items.d.ts.map +1 -1
- package/dist/agent-operations/place-items.js +15 -2
- package/dist/agent-operations/plan-geometry.d.ts.map +1 -1
- package/dist/agent-operations/plan-geometry.js +3 -0
- package/dist/agent-operations/point-context.d.ts +139 -0
- package/dist/agent-operations/point-context.d.ts.map +1 -0
- package/dist/agent-operations/point-context.js +1 -0
- package/dist/agent-operations/project-files.d.ts +9 -0
- package/dist/agent-operations/project-files.d.ts.map +1 -0
- package/dist/agent-operations/project-files.js +25 -0
- package/dist/agent-operations/record-made.d.ts +18 -0
- package/dist/agent-operations/record-made.d.ts.map +1 -0
- package/dist/agent-operations/record-made.js +28 -0
- package/dist/agent-operations/roof-footprint.d.ts +24 -0
- package/dist/agent-operations/roof-footprint.d.ts.map +1 -0
- package/dist/agent-operations/roof-footprint.js +242 -0
- package/dist/agent-operations/roof-writes.d.ts +20 -0
- package/dist/agent-operations/roof-writes.d.ts.map +1 -0
- package/dist/agent-operations/roof-writes.js +165 -0
- package/dist/agent-operations/room-findings.d.ts +54 -0
- package/dist/agent-operations/room-findings.d.ts.map +1 -0
- package/dist/agent-operations/room-findings.js +143 -0
- package/dist/agent-operations/room-floor-script.d.ts +23 -0
- package/dist/agent-operations/room-floor-script.d.ts.map +1 -0
- package/dist/agent-operations/room-floor-script.js +54 -0
- package/dist/agent-operations/room-structure.d.ts +2 -2
- package/dist/agent-operations/room-structure.d.ts.map +1 -1
- package/dist/agent-operations/scene-checkpoint.d.ts +94 -0
- package/dist/agent-operations/scene-checkpoint.d.ts.map +1 -0
- package/dist/agent-operations/scene-checkpoint.js +176 -0
- package/dist/agent-operations/scene-queries.d.ts +3750 -3319
- package/dist/agent-operations/scene-queries.d.ts.map +1 -1
- package/dist/agent-operations/scene-queries.js +13 -23
- package/dist/agent-operations/scene-review.d.ts +52 -0
- package/dist/agent-operations/scene-review.d.ts.map +1 -0
- package/dist/agent-operations/scene-review.js +106 -0
- package/dist/agent-operations/scene-view.d.ts +82 -15
- package/dist/agent-operations/scene-view.d.ts.map +1 -1
- package/dist/agent-operations/scene-view.js +408 -51
- package/dist/agent-operations/search-assets.d.ts +2 -2
- package/dist/agent-operations/search-assets.d.ts.map +1 -1
- package/dist/agent-operations/search-assets.js +4 -3
- package/dist/agent-operations/search-materials.d.ts +9 -3
- package/dist/agent-operations/search-materials.d.ts.map +1 -1
- package/dist/agent-operations/search-materials.js +83 -29
- package/dist/agent-operations/set-checkpoint.d.ts +9 -0
- package/dist/agent-operations/set-checkpoint.d.ts.map +1 -0
- package/dist/agent-operations/set-checkpoint.js +31 -0
- package/dist/agent-operations/set-ground-level.d.ts +12 -0
- package/dist/agent-operations/set-ground-level.d.ts.map +1 -0
- package/dist/agent-operations/set-ground-level.js +61 -0
- package/dist/agent-operations/site.d.ts +21 -0
- package/dist/agent-operations/site.d.ts.map +1 -0
- package/dist/agent-operations/site.js +123 -0
- package/dist/agent-operations/types.d.ts +66 -7
- package/dist/agent-operations/types.d.ts.map +1 -1
- package/dist/agent-operations/verify-scene.d.ts +39 -5
- package/dist/agent-operations/verify-scene.d.ts.map +1 -1
- package/dist/agent-operations/verify-scene.js +223 -44
- package/dist/agent-operations/wall-face-script.d.ts +28 -0
- package/dist/agent-operations/wall-face-script.d.ts.map +1 -0
- package/dist/agent-operations/wall-face-script.js +62 -0
- package/dist/agent-operations/wall-object-observations.d.ts +41 -0
- package/dist/agent-operations/wall-object-observations.d.ts.map +1 -0
- package/dist/agent-operations/wall-object-observations.js +249 -0
- package/dist/agent-operations/wall-opening.d.ts +23 -23
- package/dist/agent-operations/wall-opening.d.ts.map +1 -1
- package/dist/agent-operations/wall-skirting.d.ts +24 -0
- package/dist/agent-operations/wall-skirting.d.ts.map +1 -0
- package/dist/agent-operations/wall-skirting.js +85 -0
- package/dist/agent-tools/add-object.d.ts +11 -7
- package/dist/agent-tools/add-object.d.ts.map +1 -1
- package/dist/agent-tools/add-object.js +17 -11
- package/dist/agent-tools/assets.d.ts +8 -0
- package/dist/agent-tools/assets.d.ts.map +1 -1
- package/dist/agent-tools/assets.js +13 -1
- package/dist/agent-tools/author-scene.d.ts +651 -0
- package/dist/agent-tools/author-scene.d.ts.map +1 -0
- package/dist/agent-tools/author-scene.js +252 -0
- package/dist/agent-tools/batch.d.ts +25 -0
- package/dist/agent-tools/batch.d.ts.map +1 -0
- package/dist/agent-tools/batch.js +61 -0
- package/dist/agent-tools/checkpoints.d.ts +13 -0
- package/dist/agent-tools/checkpoints.d.ts.map +1 -0
- package/dist/agent-tools/checkpoints.js +16 -0
- package/dist/agent-tools/clear-scene.d.ts.map +1 -1
- package/dist/agent-tools/collections.d.ts +6 -6
- package/dist/agent-tools/collections.d.ts.map +1 -1
- package/dist/agent-tools/columns.d.ts +18 -18
- package/dist/agent-tools/columns.js +2 -2
- package/dist/agent-tools/corner-window.d.ts +46 -0
- package/dist/agent-tools/corner-window.d.ts.map +1 -0
- package/dist/agent-tools/corner-window.js +47 -0
- package/dist/agent-tools/create-room.d.ts +26 -25
- package/dist/agent-tools/create-room.d.ts.map +1 -1
- package/dist/agent-tools/create-room.js +11 -4
- package/dist/agent-tools/design-brief.d.ts +408 -0
- package/dist/agent-tools/design-brief.d.ts.map +1 -0
- package/dist/agent-tools/design-brief.js +149 -0
- package/dist/agent-tools/designs.d.ts +34 -0
- package/dist/agent-tools/designs.d.ts.map +1 -0
- package/dist/agent-tools/designs.js +50 -0
- package/dist/agent-tools/fences.d.ts +28 -0
- package/dist/agent-tools/fences.d.ts.map +1 -0
- package/dist/agent-tools/fences.js +31 -0
- package/dist/agent-tools/find-by-type.d.ts +8 -1
- package/dist/agent-tools/find-by-type.d.ts.map +1 -1
- package/dist/agent-tools/find-by-type.js +23 -2
- package/dist/agent-tools/furnish-room.d.ts +10 -8
- package/dist/agent-tools/furnish-room.d.ts.map +1 -1
- package/dist/agent-tools/furnish-room.js +3 -1
- package/dist/agent-tools/hosted-services.d.ts +177 -141
- package/dist/agent-tools/hosted-services.d.ts.map +1 -1
- package/dist/agent-tools/hosted-services.js +47 -14
- package/dist/agent-tools/index.d.ts +894 -215
- package/dist/agent-tools/index.d.ts.map +1 -1
- package/dist/agent-tools/index.js +47 -3
- package/dist/agent-tools/levels.d.ts +11 -3
- package/dist/agent-tools/levels.d.ts.map +1 -1
- package/dist/agent-tools/levels.js +16 -5
- package/dist/agent-tools/measurement.d.ts +38 -20
- package/dist/agent-tools/measurement.d.ts.map +1 -1
- package/dist/agent-tools/measurement.js +117 -67
- package/dist/agent-tools/merge-windows.d.ts +10 -0
- package/dist/agent-tools/merge-windows.d.ts.map +1 -0
- package/dist/agent-tools/merge-windows.js +12 -0
- package/dist/agent-tools/nodes.d.ts.map +1 -1
- package/dist/agent-tools/nodes.js +1 -1
- package/dist/agent-tools/notation-inventory.d.ts +16 -0
- package/dist/agent-tools/notation-inventory.d.ts.map +1 -0
- package/dist/agent-tools/notation-inventory.js +105 -0
- package/dist/agent-tools/paint.d.ts +5 -5
- package/dist/agent-tools/paint.d.ts.map +1 -1
- package/dist/agent-tools/paint.js +1 -1
- package/dist/agent-tools/photo-elevation.d.ts +32 -0
- package/dist/agent-tools/photo-elevation.d.ts.map +1 -0
- package/dist/agent-tools/photo-elevation.js +73 -0
- package/dist/agent-tools/place-in-room.d.ts +35 -0
- package/dist/agent-tools/place-in-room.d.ts.map +1 -0
- package/dist/agent-tools/place-in-room.js +61 -0
- package/dist/agent-tools/place-items.d.ts +1 -1
- package/dist/agent-tools/place-items.js +2 -2
- package/dist/agent-tools/project-files.d.ts +189 -0
- package/dist/agent-tools/project-files.d.ts.map +1 -0
- package/dist/agent-tools/project-files.js +99 -0
- package/dist/agent-tools/refusal.d.ts.map +1 -1
- package/dist/agent-tools/retired.d.ts +21 -0
- package/dist/agent-tools/retired.d.ts.map +1 -0
- package/dist/agent-tools/retired.js +29 -0
- package/dist/agent-tools/roofs.d.ts +100 -0
- package/dist/agent-tools/roofs.d.ts.map +1 -0
- package/dist/agent-tools/roofs.js +96 -0
- package/dist/agent-tools/room-structure.d.ts +46 -38
- package/dist/agent-tools/room-structure.d.ts.map +1 -1
- package/dist/agent-tools/room-structure.js +30 -27
- package/dist/agent-tools/search-materials.d.ts +22 -3
- package/dist/agent-tools/search-materials.d.ts.map +1 -1
- package/dist/agent-tools/search-materials.js +13 -14
- package/dist/agent-tools/site.d.ts +27 -0
- package/dist/agent-tools/site.d.ts.map +1 -0
- package/dist/agent-tools/site.js +40 -0
- package/dist/agent-tools/sources.d.ts +12 -0
- package/dist/agent-tools/sources.d.ts.map +1 -0
- package/dist/agent-tools/sources.js +11 -0
- package/dist/agent-tools/stairs.d.ts +48 -28
- package/dist/agent-tools/stairs.d.ts.map +1 -1
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+
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@@ -5,6 +5,8 @@ import { getDefaultLevelName } from '../lib/level-name.js';
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5
5
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import { reconcileSceneStructure } from '../lib/structure-reconcile.js';
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6
6
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import { generateId, UnitNode, } from '../schema/index.js';
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7
7
|
import { DEFAULT_SLAB_ELEVATION } from '../schema/nodes/slab.js';
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8
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+
import { isRoofLevel, isStoreyContent } from '../services/roof-level.js';
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9
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+
import { seatRoofs } from '../services/roof-move.js';
|
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8
10
|
import { isDerivedNode } from '../store/derived-node-guard.js';
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9
11
|
import { cloneLevelSubtree, remapNodeReferences } from '../utils/clone-scene-graph.js';
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10
12
|
const NON_DUPLICABLE_NODE_TYPES = new Set(['scan', 'guide', 'spawn']);
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@@ -170,6 +172,12 @@ export function buildLevelDuplicateCreateOps({ nodes, level, levels, preset, pos
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170
172
|
}
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171
173
|
const copy = cleanedNodes.find((node) => node.id === newLevelId);
|
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172
174
|
copy.level = nextLevelNumber;
|
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175
|
+
// A walled level someone declared the roof level is a storey once copied: the copy is one.
|
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176
|
+
if (isRoofLevel(copy) &&
|
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177
|
+
cleanedNodes.some((node) => node.parentId === newLevelId && isStoreyContent(node.type, node.metadata))) {
|
|
178
|
+
const { role: _role, ...metadata } = copy.metadata;
|
|
179
|
+
copy.metadata = metadata;
|
|
180
|
+
}
|
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173
181
|
// Unnamed like a level from the add buttons, so it reads by its place in the building.
|
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174
182
|
delete copy.name;
|
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175
183
|
copy.baseElevation = 0;
|
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@@ -299,16 +307,22 @@ export function buildLevelDuplicateCreateOps({ nodes, level, levels, preset, pos
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299
307
|
const rebase = constructionChanges.find((change) => change.id === node.id);
|
|
300
308
|
return [{ id: node.id, data: { ...data, ...rebase?.data } }];
|
|
301
309
|
});
|
|
302
|
-
|
|
303
|
-
|
|
310
|
+
// The copy's roofs on its walls go to the level above it, as every roof writer seats them.
|
|
311
|
+
const seated = seatRoofs(nodes, {
|
|
312
|
+
create: created.map((node) => ({
|
|
304
313
|
node,
|
|
305
314
|
parentId: node.id === newLevelId
|
|
306
|
-
? parentBuildingId
|
|
315
|
+
? (parentBuildingId ?? undefined)
|
|
307
316
|
: (node.parentId ?? undefined),
|
|
308
317
|
})),
|
|
318
|
+
update: updateOps,
|
|
319
|
+
});
|
|
320
|
+
return {
|
|
321
|
+
createOps: seated.changes.create,
|
|
309
322
|
newLevelId,
|
|
310
323
|
shiftedLevels,
|
|
311
|
-
updateOps,
|
|
324
|
+
updateOps: seated.changes.update,
|
|
312
325
|
skippedNodes: clonedNodes.filter((node) => !keptIds.has(node.id)),
|
|
326
|
+
notes: seated.notes,
|
|
313
327
|
};
|
|
314
328
|
}
|
|
@@ -0,0 +1,55 @@
|
|
|
1
|
+
import { type AnyNode, type AnyNodeId } from '../schema/index.js';
|
|
2
|
+
/**
|
|
3
|
+
* A new floor under the building's lowest, as the editor's "+" below makes it, without lifting the
|
|
4
|
+
* building. Levels stack from the lowest one's own `baseElevation`, so a new lowest floor left at 0
|
|
5
|
+
* would push every floor above it up by its height: a basement added to a house stood the house on
|
|
6
|
+
* the ground a storey too high (and a second basement, two storeys). The new floor takes the offset
|
|
7
|
+
* that puts it one storey under where the lowest floor stood, and the old lowest floor gives its own
|
|
8
|
+
* offset up, so every existing floor keeps its place. One change set, one undo step.
|
|
9
|
+
*/
|
|
10
|
+
export declare function buildLevelBelowChanges({ nodes, buildingId, height, }: {
|
|
11
|
+
nodes: Readonly<Record<string, AnyNode>>;
|
|
12
|
+
buildingId: string;
|
|
13
|
+
height: number;
|
|
14
|
+
}): {
|
|
15
|
+
newLevel: {
|
|
16
|
+
object: "node";
|
|
17
|
+
name?: string | undefined;
|
|
18
|
+
parentId: string | null;
|
|
19
|
+
visible: boolean;
|
|
20
|
+
camera?: {
|
|
21
|
+
position: [number, number, number];
|
|
22
|
+
target: [number, number, number];
|
|
23
|
+
mode: "orthographic" | "perspective";
|
|
24
|
+
fov?: number | undefined;
|
|
25
|
+
zoom?: number | undefined;
|
|
26
|
+
} | undefined;
|
|
27
|
+
metadata: Record<string, unknown>;
|
|
28
|
+
provenance?: {
|
|
29
|
+
refs: {
|
|
30
|
+
ns?: string | undefined;
|
|
31
|
+
id: string;
|
|
32
|
+
role?: "absorbed" | "alias" | "derived" | "piece" | "primary" | undefined;
|
|
33
|
+
}[];
|
|
34
|
+
lineage?: {
|
|
35
|
+
op: "attach" | "convert" | "duplicate" | "import" | "make-independent" | "merge" | "promote" | "split";
|
|
36
|
+
fromIds: string[];
|
|
37
|
+
} | undefined;
|
|
38
|
+
} | undefined;
|
|
39
|
+
id: `level_${string}`;
|
|
40
|
+
type: "level";
|
|
41
|
+
children: (`block_${string}` | `ceiling_${string}` | `column_${string}` | `construction-dimension_${string}` | `duct-fitting_${string}` | `duct-segment_${string}` | `duct-terminal_${string}` | `fence_${string}` | `floor-opening_${string}` | `guide_${string}` | `hvac-equipment_${string}` | `imesh_${string}` | `item_${string}` | `lineset_${string}` | `liquid-line_${string}` | `measurement_${string}` | `pipe-fitting_${string}` | `pipe-segment_${string}` | `pipe-trap_${string}` | `procedural-item_${string}` | `roof_${string}` | `scan_${string}` | `separator_${string}` | `shelf_${string}` | `slab_${string}` | `spawn_${string}` | `stair_${string}` | `structural-grid_${string}` | `wall_${string}` | `zone_${string}`)[];
|
|
42
|
+
level: number;
|
|
43
|
+
baseElevation: number;
|
|
44
|
+
height?: number | undefined;
|
|
45
|
+
};
|
|
46
|
+
create: {
|
|
47
|
+
node: AnyNode;
|
|
48
|
+
parentId: AnyNodeId;
|
|
49
|
+
}[];
|
|
50
|
+
update: {
|
|
51
|
+
id: AnyNodeId;
|
|
52
|
+
data: Partial<AnyNode>;
|
|
53
|
+
}[];
|
|
54
|
+
};
|
|
55
|
+
//# sourceMappingURL=level-insertion.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"level-insertion.d.ts","sourceRoot":"","sources":["../../src/building/level-insertion.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,OAAO,EAAE,KAAK,SAAS,EAAa,MAAM,WAAW,CAAA;AAGnE;;;;;;;GAOG;AACH,wBAAgB,sBAAsB,CAAC,EACrC,KAAK,EACL,UAAU,EACV,MAAM,GACP,EAAE;IACD,KAAK,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,CAAA;IACxC,UAAU,EAAE,MAAM,CAAA;IAClB,MAAM,EAAE,MAAM,CAAA;CACf;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;cAsBgC,OAAO;kBAA0B,SAAS;;;YAG7C,SAAS;cAAgC,OAAO,CAAC,OAAO,CAAC;;EAGtF"}
|
|
@@ -0,0 +1,35 @@
|
|
|
1
|
+
import { LevelNode } from '../schema/index.js';
|
|
2
|
+
import { getAuthoredLevelElevations } from '../services/storey.js';
|
|
3
|
+
/**
|
|
4
|
+
* A new floor under the building's lowest, as the editor's "+" below makes it, without lifting the
|
|
5
|
+
* building. Levels stack from the lowest one's own `baseElevation`, so a new lowest floor left at 0
|
|
6
|
+
* would push every floor above it up by its height: a basement added to a house stood the house on
|
|
7
|
+
* the ground a storey too high (and a second basement, two storeys). The new floor takes the offset
|
|
8
|
+
* that puts it one storey under where the lowest floor stood, and the old lowest floor gives its own
|
|
9
|
+
* offset up, so every existing floor keeps its place. One change set, one undo step.
|
|
10
|
+
*/
|
|
11
|
+
export function buildLevelBelowChanges({ nodes, buildingId, height, }) {
|
|
12
|
+
const building = nodes[buildingId];
|
|
13
|
+
const levels = (building?.type === 'building' ? building.children : []).flatMap((id) => {
|
|
14
|
+
const level = nodes[id];
|
|
15
|
+
return level?.type === 'level' ? [level] : [];
|
|
16
|
+
});
|
|
17
|
+
const lowest = levels.reduce((low, level) => (low === null || level.level < low.level ? level : low), null);
|
|
18
|
+
const standsAt = lowest
|
|
19
|
+
? (getAuthoredLevelElevations(nodes).get(lowest.id)?.baseY ?? lowest.baseElevation)
|
|
20
|
+
: 0;
|
|
21
|
+
const newLevel = LevelNode.parse({
|
|
22
|
+
level: (lowest?.level ?? 1) - 1,
|
|
23
|
+
height,
|
|
24
|
+
children: [],
|
|
25
|
+
parentId: buildingId,
|
|
26
|
+
baseElevation: lowest ? standsAt - height : 0,
|
|
27
|
+
});
|
|
28
|
+
return {
|
|
29
|
+
newLevel,
|
|
30
|
+
create: [{ node: newLevel, parentId: buildingId }],
|
|
31
|
+
update: lowest && lowest.baseElevation !== 0
|
|
32
|
+
? [{ id: lowest.id, data: { baseElevation: 0 } }]
|
|
33
|
+
: [],
|
|
34
|
+
};
|
|
35
|
+
}
|
|
@@ -0,0 +1,58 @@
|
|
|
1
|
+
import { type AgentRefusal } from '../agent-tools/refusal.js';
|
|
2
|
+
import type { AnyNode, AnyNodeId, WindowNode } from '../schema/index.js';
|
|
3
|
+
/**
|
|
4
|
+
* Two windows that exist become one: the one operation behind the editor's Merge windows button,
|
|
5
|
+
* Wrap the corner when a window already waits at the corner, and the agents' `merge_windows`.
|
|
6
|
+
*
|
|
7
|
+
* On two walls that meet at a corner, each reaching it within `CORNER_REACH_M`, they become one
|
|
8
|
+
* corner window: both adopted, each slid to the corner keeping its width, the glass fused, one sill.
|
|
9
|
+
* Side by side on one wall with at most `MERGE_GAP_M` between them and nothing between, they
|
|
10
|
+
* become one window spanning both outer edges. The first window named is the one whose height, sill
|
|
11
|
+
* and type (corner) or type and style (one wall) the result keeps. A `corner` either had that no
|
|
12
|
+
* longer makes a pair (its partner moved off the corner) is cleared on both sides.
|
|
13
|
+
*/
|
|
14
|
+
type Nodes = Readonly<Record<string, AnyNode>>;
|
|
15
|
+
/** The widest gap between two windows on one wall that still merges them (m). */
|
|
16
|
+
export declare const MERGE_GAP_M = 0.3;
|
|
17
|
+
export type WindowMerge = {
|
|
18
|
+
kind: 'corner' | 'same-wall';
|
|
19
|
+
/** The windows that stay, in the order named. */
|
|
20
|
+
windowIds: string[];
|
|
21
|
+
/** The window that went into the first (a merge on one wall). */
|
|
22
|
+
removedIds: string[];
|
|
23
|
+
wallIds: string[];
|
|
24
|
+
/** The bottom edge of the result (m). */
|
|
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sillHeight: number;
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height: number;
|
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+
/** The width of the merged window (a merge on one wall). */
|
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width?: number;
|
|
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/** The angle the walls make (a corner). */
|
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angle?: number;
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changes: {
|
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update: {
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id: AnyNodeId;
|
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data: Partial<WindowNode>;
|
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}[];
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delete: AnyNodeId[];
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};
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message: string;
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};
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/**
|
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|
+
* The plan to merge two windows, or a refusal that says why. Pure: `changes` is for the caller to
|
|
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|
+
* apply (the editor's store, an agent operation's `SceneChanges`).
|
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+
*/
|
|
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|
+
export declare function mergeWindows(nodes: Nodes, firstId: string, secondId: string): WindowMerge;
|
|
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|
+
/**
|
|
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|
+
* What the Merge windows button does for a selection: nothing unless exactly two windows are
|
|
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|
+
* selected; otherwise the merge they would make, or the refusal, whose code and details the panel
|
|
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|
+
* words for a person (its message is written for agents, with node ids and metres).
|
|
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|
+
*/
|
|
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|
+
export declare function windowMergeOffer(nodes: Nodes, selectedIds: readonly string[]): {
|
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+
merge: WindowMerge;
|
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refusal: null;
|
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} | {
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merge: null;
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refusal: AgentRefusal;
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} | null;
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export {};
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+
//# sourceMappingURL=merge-windows.d.ts.map
|
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@@ -0,0 +1 @@
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1
|
+
{"version":3,"file":"merge-windows.d.ts","sourceRoot":"","sources":["../../src/building/merge-windows.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,YAAY,EAA0B,MAAM,wBAAwB,CAAA;AAalF,OAAO,KAAK,EAAE,OAAO,EAAE,SAAS,EAAY,UAAU,EAAE,MAAM,WAAW,CAAA;AAGzE;;;;;;;;;;GAUG;AAEH,KAAK,KAAK,GAAG,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,CAAA;AAE9C,iFAAiF;AACjF,eAAO,MAAM,WAAW,MAAM,CAAA;AAa9B,MAAM,MAAM,WAAW,GAAG;IACxB,IAAI,EAAE,QAAQ,GAAG,WAAW,CAAA;IAC5B,iDAAiD;IACjD,SAAS,EAAE,MAAM,EAAE,CAAA;IACnB,iEAAiE;IACjE,UAAU,EAAE,MAAM,EAAE,CAAA;IACpB,OAAO,EAAE,MAAM,EAAE,CAAA;IACjB,yCAAyC;IACzC,UAAU,EAAE,MAAM,CAAA;IAClB,MAAM,EAAE,MAAM,CAAA;IACd,4DAA4D;IAC5D,KAAK,CAAC,EAAE,MAAM,CAAA;IACd,2CAA2C;IAC3C,KAAK,CAAC,EAAE,MAAM,CAAA;IACd,OAAO,EAAE;QAAE,MAAM,EAAE;YAAE,EAAE,EAAE,SAAS,CAAC;YAAC,IAAI,EAAE,OAAO,CAAC,UAAU,CAAC,CAAA;SAAE,EAAE,CAAC;QAAC,MAAM,EAAE,SAAS,EAAE,CAAA;KAAE,CAAA;IACxF,OAAO,EAAE,MAAM,CAAA;CAChB,CAAA;AAqCD;;;GAGG;AACH,wBAAgB,YAAY,CAAC,KAAK,EAAE,KAAK,EAAE,OAAO,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,GAAG,WAAW,CAuBzF;AA2JD;;;;GAIG;AACH,wBAAgB,gBAAgB,CAC9B,KAAK,EAAE,KAAK,EACZ,WAAW,EAAE,SAAS,MAAM,EAAE,GAC7B;IAAE,KAAK,EAAE,WAAW,CAAC;IAAC,OAAO,EAAE,IAAI,CAAA;CAAE,GAAG;IAAE,KAAK,EAAE,IAAI,CAAC;IAAC,OAAO,EAAE,YAAY,CAAA;CAAE,GAAG,IAAI,CASvF"}
|
|
@@ -0,0 +1,189 @@
|
|
|
1
|
+
import { isAgentRefusal, refuse } from '../agent-tools/refusal.js';
|
|
2
|
+
import { CORNER_REACH_M, cornerAngle, cornerLinkClears, cornerPair, fusesAtCorner, isWrappableAngle, wallEndPoint, wallLengthOf, windowEndGap, } from '../lib/corner-pair.js';
|
|
3
|
+
import { findWallChildOverlap, resolveWallOpeningCeiling } from './wall-openings.js';
|
|
4
|
+
/** The widest gap between two windows on one wall that still merges them (m). */
|
|
5
|
+
export const MERGE_GAP_M = 0.3;
|
|
6
|
+
/** What two windows share on a corner window: the second takes the first's. */
|
|
7
|
+
const SHARED = [
|
|
8
|
+
'height',
|
|
9
|
+
'windowType',
|
|
10
|
+
'frameThickness',
|
|
11
|
+
'frameDepth',
|
|
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|
+
'sill',
|
|
13
|
+
'sillDepth',
|
|
14
|
+
'sillThickness',
|
|
15
|
+
];
|
|
16
|
+
const metres = (value) => `${value.toFixed(2)} m`;
|
|
17
|
+
const round = (value) => Math.round(value * 100) / 100;
|
|
18
|
+
function windowOf(nodes, id) {
|
|
19
|
+
const node = nodes[id];
|
|
20
|
+
if (!node)
|
|
21
|
+
refuse('window_not_found', `Window not found: ${id}.`, { windowId: id });
|
|
22
|
+
if (node.type !== 'window')
|
|
23
|
+
refuse('not_a_window', `Node ${id} is a ${node.type}, not a window.`, {
|
|
24
|
+
windowId: id,
|
|
25
|
+
type: node.type,
|
|
26
|
+
});
|
|
27
|
+
const window = node;
|
|
28
|
+
const wall = nodes[window.parentId ?? ''];
|
|
29
|
+
if (wall?.type !== 'wall')
|
|
30
|
+
refuse('window_not_on_wall', `Window ${id} is not on a straight wall (a roof or dormer window), so it cannot join another.`, { windowId: id });
|
|
31
|
+
return { window, wall: wall };
|
|
32
|
+
}
|
|
33
|
+
const sillOf = (window) => window.position[1] - window.height / 2;
|
|
34
|
+
const headOf = (window) => window.position[1] + window.height / 2;
|
|
35
|
+
/** The shared point of two walls' ends, with the end of each there; null when they share none. */
|
|
36
|
+
function sharedCorner(a, b) {
|
|
37
|
+
for (const endA of ['start', 'end'])
|
|
38
|
+
for (const endB of ['start', 'end']) {
|
|
39
|
+
const [p, q] = [wallEndPoint(a, endA), wallEndPoint(b, endB)];
|
|
40
|
+
if (Math.hypot(p[0] - q[0], p[1] - q[1]) <= 1e-3)
|
|
41
|
+
return { endA, endB, point: p };
|
|
42
|
+
}
|
|
43
|
+
return null;
|
|
44
|
+
}
|
|
45
|
+
/**
|
|
46
|
+
* The plan to merge two windows, or a refusal that says why. Pure: `changes` is for the caller to
|
|
47
|
+
* apply (the editor's store, an agent operation's `SceneChanges`).
|
|
48
|
+
*/
|
|
49
|
+
export function mergeWindows(nodes, firstId, secondId) {
|
|
50
|
+
if (firstId === secondId)
|
|
51
|
+
refuse('same_window', 'Pick two different windows to merge.');
|
|
52
|
+
const first = windowOf(nodes, firstId);
|
|
53
|
+
const second = windowOf(nodes, secondId);
|
|
54
|
+
for (const [mine, other] of [
|
|
55
|
+
[first.window, second.window],
|
|
56
|
+
[second.window, first.window],
|
|
57
|
+
]) {
|
|
58
|
+
const partnerId = cornerPair(nodes, mine)?.partner.id;
|
|
59
|
+
if (partnerId === other.id)
|
|
60
|
+
refuse('windows_already_joined', `${mine.id} and ${other.id} already wrap this corner.`, {
|
|
61
|
+
windowIds: [mine.id, other.id],
|
|
62
|
+
});
|
|
63
|
+
if (partnerId)
|
|
64
|
+
refuse('window_already_joined', `Window ${mine.id} already wraps a corner with ${partnerId}; unwrap it before joining it to ${other.id}.`, { windowId: mine.id, partnerId });
|
|
65
|
+
}
|
|
66
|
+
return first.wall.id === second.wall.id
|
|
67
|
+
? mergeOnOneWall(nodes, first, second)
|
|
68
|
+
: mergeAtCorner(nodes, first, second);
|
|
69
|
+
}
|
|
70
|
+
/** The links the merged windows' old, broken pairs leave on windows other than these two. */
|
|
71
|
+
function brokenLinkClears(nodes, ...windows) {
|
|
72
|
+
const ids = new Set(windows.map((window) => window.id));
|
|
73
|
+
return windows
|
|
74
|
+
.flatMap((window) => cornerLinkClears(nodes, window.id))
|
|
75
|
+
.filter(({ id }) => !ids.has(id))
|
|
76
|
+
.map(({ id, data }) => ({ id: id, data: data }));
|
|
77
|
+
}
|
|
78
|
+
function mergeOnOneWall(nodes, first, second) {
|
|
79
|
+
const wall = first.wall;
|
|
80
|
+
const [a, b] = [first.window, second.window];
|
|
81
|
+
const [leftOf, rightOf] = a.position[0] <= b.position[0] ? [a, b] : [b, a];
|
|
82
|
+
const gap = rightOf.position[0] - rightOf.width / 2 - (leftOf.position[0] + leftOf.width / 2);
|
|
83
|
+
if (gap > MERGE_GAP_M + 1e-9)
|
|
84
|
+
refuse('windows_not_adjacent', `${a.id} and ${b.id} are ${metres(gap)} apart on wall ${wall.id}; windows join when at most ${metres(MERGE_GAP_M)} separates them.`, { windowIds: [a.id, b.id], gap, limit: MERGE_GAP_M });
|
|
85
|
+
// The union of the two: a window inside the other, or wider than it, does not shrink it.
|
|
86
|
+
const outerLeft = Math.min(a.position[0] - a.width / 2, b.position[0] - b.width / 2);
|
|
87
|
+
const outerRight = Math.max(a.position[0] + a.width / 2, b.position[0] + b.width / 2);
|
|
88
|
+
const bottom = Math.min(sillOf(a), sillOf(b));
|
|
89
|
+
const top = Math.max(headOf(a), headOf(b));
|
|
90
|
+
const centre = [(outerLeft + outerRight) / 2, (bottom + top) / 2];
|
|
91
|
+
const between = findWallChildOverlap(wall.id, nodes, centre[0], centre[1], outerRight - outerLeft, top - bottom, [a.id, b.id]);
|
|
92
|
+
if (between)
|
|
93
|
+
refuse('opening_between', `${between.type === 'item' ? 'An item' : `A ${between.type}`}, ${between.id}, sits between ${a.id} and ${b.id} on wall ${wall.id}, so they cannot become one window.`, { windowIds: [a.id, b.id], blockingId: between.id });
|
|
94
|
+
const width = outerRight - outerLeft;
|
|
95
|
+
return {
|
|
96
|
+
kind: 'same-wall',
|
|
97
|
+
windowIds: [a.id],
|
|
98
|
+
removedIds: [b.id],
|
|
99
|
+
wallIds: [wall.id],
|
|
100
|
+
sillHeight: bottom,
|
|
101
|
+
height: top - bottom,
|
|
102
|
+
width,
|
|
103
|
+
changes: {
|
|
104
|
+
update: [
|
|
105
|
+
{
|
|
106
|
+
id: a.id,
|
|
107
|
+
data: {
|
|
108
|
+
width,
|
|
109
|
+
height: top - bottom,
|
|
110
|
+
position: [centre[0], centre[1], a.position[2]],
|
|
111
|
+
...(a.corner ? { corner: undefined } : {}),
|
|
112
|
+
},
|
|
113
|
+
},
|
|
114
|
+
...brokenLinkClears(nodes, a, b),
|
|
115
|
+
],
|
|
116
|
+
delete: [b.id],
|
|
117
|
+
},
|
|
118
|
+
message: `Merged ${b.id} into ${a.id}: one window ${metres(width)} wide on wall ${wall.id}, from a sill of ${metres(bottom)} to ${metres(top)}. Its type and style are ${a.id}'s, the window named first.`,
|
|
119
|
+
};
|
|
120
|
+
}
|
|
121
|
+
function mergeAtCorner(nodes, first, second) {
|
|
122
|
+
const [a, b] = [first.window, second.window];
|
|
123
|
+
const joint = sharedCorner(first.wall, second.wall);
|
|
124
|
+
if (!joint || first.wall.parentId !== second.wall.parentId)
|
|
125
|
+
refuse('walls_not_meeting', `Wall ${first.wall.id} and wall ${second.wall.id} do not meet at a corner, so ${a.id} and ${b.id} cannot wrap one. On one wall, windows side by side merge instead.`, { wallIds: [first.wall.id, second.wall.id] });
|
|
126
|
+
const angle = cornerAngle({ wall: first.wall, end: joint.endA }, { wall: second.wall, end: joint.endB });
|
|
127
|
+
if (!isWrappableAngle(angle))
|
|
128
|
+
refuse('corner_angle', `The walls meet at ${Math.round(angle)}°: too close to ${angle < 90 ? 'folded back' : 'straight'} for a corner window.`, { angle });
|
|
129
|
+
const sides = [
|
|
130
|
+
{ ...first, end: joint.endA },
|
|
131
|
+
{ ...second, end: joint.endB },
|
|
132
|
+
];
|
|
133
|
+
for (const { window, wall, end } of sides) {
|
|
134
|
+
const gap = windowEndGap(wall, window, end);
|
|
135
|
+
if (gap > CORNER_REACH_M + 1e-9)
|
|
136
|
+
refuse('window_not_at_corner', `Window ${window.id} is ${metres(gap)} from the corner of wall ${wall.id}; a window joins a corner window when it is within ${metres(CORNER_REACH_M)} of the corner.`, { windowId: window.id, gap, limit: CORNER_REACH_M });
|
|
137
|
+
}
|
|
138
|
+
const ceiling = resolveWallOpeningCeiling(second.wall, nodes);
|
|
139
|
+
if (headOf(a) > ceiling + 1e-6)
|
|
140
|
+
refuse('height_exceeds_wall', `Window ${a.id} is taller than wall ${second.wall.id} (${metres(headOf(a))} against ${metres(ceiling)}), so ${b.id} cannot take its height and sill. Name the other window first, or lower ${a.id}.`, { windowId: b.id, wallId: second.wall.id });
|
|
141
|
+
// Each side slides to the corner, keeping its width, if no other opening is in the way.
|
|
142
|
+
const post = fusesAtCorner(a) ? 'none' : 'post';
|
|
143
|
+
const centreAt = (window, wall, end) => end === 'start' ? window.width / 2 : wallLengthOf(wall) - window.width / 2;
|
|
144
|
+
const placed = sides.map(({ window, wall, end }, index) => {
|
|
145
|
+
const x = centreAt(window, wall, end);
|
|
146
|
+
const y = a.position[1];
|
|
147
|
+
const blocking = findWallChildOverlap(wall.id, nodes, x, y, window.width, a.height, window.id);
|
|
148
|
+
if (blocking)
|
|
149
|
+
refuse('opening_overlap', `Sliding ${window.id} to the corner of wall ${wall.id} would overlap ${blocking.type} ${blocking.id}.`, { windowId: window.id, blockingId: blocking.id });
|
|
150
|
+
const corner = { end, partnerId: sides[1 - index].window.id, post };
|
|
151
|
+
const aligned = index === 0
|
|
152
|
+
? {}
|
|
153
|
+
: Object.fromEntries(SHARED.map((key) => [key, a[key]]).filter(([, v]) => v !== undefined));
|
|
154
|
+
return {
|
|
155
|
+
id: window.id,
|
|
156
|
+
data: { ...aligned, position: [x, y, window.position[2]], corner },
|
|
157
|
+
};
|
|
158
|
+
});
|
|
159
|
+
return {
|
|
160
|
+
kind: 'corner',
|
|
161
|
+
windowIds: [a.id, b.id],
|
|
162
|
+
removedIds: [],
|
|
163
|
+
wallIds: [first.wall.id, second.wall.id],
|
|
164
|
+
sillHeight: sillOf(a),
|
|
165
|
+
height: a.height,
|
|
166
|
+
angle: round(angle),
|
|
167
|
+
changes: { update: [...placed, ...brokenLinkClears(nodes, a, b)], delete: [] },
|
|
168
|
+
message: `Joined ${a.id} and ${b.id} as one corner window across ${first.wall.id} and ${second.wall.id} (${Math.round(angle)}°), ${post === 'none' ? 'the glass fused at the corner' : `the ${a.windowType} frames meeting at the corner`}. Both take ${a.id}'s height and sill (${metres(a.height)} tall from ${metres(sillOf(a))}) and type, as it was named first.`,
|
|
169
|
+
};
|
|
170
|
+
}
|
|
171
|
+
/**
|
|
172
|
+
* What the Merge windows button does for a selection: nothing unless exactly two windows are
|
|
173
|
+
* selected; otherwise the merge they would make, or the refusal, whose code and details the panel
|
|
174
|
+
* words for a person (its message is written for agents, with node ids and metres).
|
|
175
|
+
*/
|
|
176
|
+
export function windowMergeOffer(nodes, selectedIds) {
|
|
177
|
+
if (selectedIds.length !== 2)
|
|
178
|
+
return null;
|
|
179
|
+
if (selectedIds.some((id) => nodes[id]?.type !== 'window'))
|
|
180
|
+
return null;
|
|
181
|
+
try {
|
|
182
|
+
return { merge: mergeWindows(nodes, selectedIds[0], selectedIds[1]), refusal: null };
|
|
183
|
+
}
|
|
184
|
+
catch (error) {
|
|
185
|
+
if (isAgentRefusal(error))
|
|
186
|
+
return { merge: null, refusal: error };
|
|
187
|
+
throw error;
|
|
188
|
+
}
|
|
189
|
+
}
|
|
@@ -5,7 +5,7 @@
|
|
|
5
5
|
* and read a node's style back from its fields.
|
|
6
6
|
*/
|
|
7
7
|
import type { DoorSegment } from '../schema/index.js';
|
|
8
|
-
export declare const DOOR_STYLES: readonly [
|
|
8
|
+
export declare const DOOR_STYLES: readonly ['panel', 'glass', 'modern', 'paneled-glass', 'french', 'shaker', 'six-panel', 'craftsman', 'half-louvered', 'barn'];
|
|
9
9
|
export type DoorStyle = (typeof DOOR_STYLES)[number];
|
|
10
10
|
export declare const DOOR_STYLE_DESCRIPTIONS: Record<DoorStyle, string>;
|
|
11
11
|
/** The Style row's labels; the stored and agent value is the style itself. */
|
|
@@ -22,7 +22,7 @@ export type DoorStyleLook = {
|
|
|
22
22
|
export declare function doorStyleLook(style: DoorStyle): DoorStyleLook;
|
|
23
23
|
/** The styles a door's leaf is, in list order: none for a leaf made by hand (the panel's Custom). */
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24
24
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export declare function doorStylesOf(door: DoorStyleLook): DoorStyle[];
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25
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-
export declare const WINDOW_STYLES: readonly [
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+
export declare const WINDOW_STYLES: readonly ['single', 'double-hung', 'triple-hung', 'casement', 'sliding', 'grid', 'tall-grid', 'wide-grid', 'horizontal-bands', 'transom', 'picture'];
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26
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export type WindowStyle = (typeof WINDOW_STYLES)[number];
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27
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/**
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28
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* The styles the panel's Style row and the window tool's L chip offer: one per look. 'picture'
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"opening-style-presets.d.ts","sourceRoot":"","sources":["../../src/building/opening-style-presets.ts"],"names":[],"mappings":"AAAA;;;;;GAKG;AAEH,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,WAAW,CAAA;AAK5C,eAAO,MAAM,WAAW
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1
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+
{"version":3,"file":"opening-style-presets.d.ts","sourceRoot":"","sources":["../../src/building/opening-style-presets.ts"],"names":[],"mappings":"AAAA;;;;;GAKG;AAEH,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,WAAW,CAAA;AAK5C,eAAO,MAAM,WAAW,YACtB,OAAO,EACP,OAAO,EACP,QAAQ,EACR,eAAe,EACf,QAAQ,EACR,QAAQ,EACR,WAAW,EACX,WAAW,EACX,eAAe,EACf,MAAM,CACE,CAAA;AACV,MAAM,MAAM,SAAS,GAAG,CAAC,OAAO,WAAW,CAAC,CAAC,MAAM,CAAC,CAAA;AAEpD,eAAO,MAAM,uBAAuB,EAAE,MAAM,CAAC,SAAS,EAAE,MAAM,CAW7D,CAAA;AAED,8EAA8E;AAC9E,eAAO,MAAM,iBAAiB,EAAE,MAAM,CAAC,SAAS,EAAE,MAAM,CAWvD,CAAA;AAED,qCAAqC;AACrC,MAAM,MAAM,aAAa,GAAG;IAAE,QAAQ,EAAE,WAAW,EAAE,CAAC;IAAC,cAAc,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;CAAE,CAAA;AA4BzF;;;GAGG;AACH,wBAAgB,aAAa,CAAC,KAAK,EAAE,SAAS,GAAG,aAAa,CAiC7D;AAaD,qGAAqG;AACrG,wBAAgB,YAAY,CAAC,IAAI,EAAE,aAAa,GAAG,SAAS,EAAE,CAG7D;AAID,eAAO,MAAM,aAAa,YACxB,QAAQ,EACR,aAAa,EACb,aAAa,EACb,UAAU,EACV,SAAS,EACT,MAAM,EACN,WAAW,EACX,WAAW,EACX,kBAAkB,EAClB,SAAS,EACT,SAAS,CACD,CAAA;AACV,MAAM,MAAM,WAAW,GAAG,CAAC,OAAO,aAAa,CAAC,CAAC,MAAM,CAAC,CAAA;AAExD;;;GAGG;AACH,eAAO,MAAM,oBAAoB,EAAE,SAAS,WAAW,EAEtD,CAAA;AAED,eAAO,MAAM,yBAAyB,EAAE,MAAM,CAAC,WAAW,EAAE,MAAM,CAYjE,CAAA;AAED,8EAA8E;AAC9E,eAAO,MAAM,mBAAmB,EAAE,MAAM,CAAC,WAAW,EAAE,MAAM,CAY3D,CAAA;AAED,UAAU,oBAAoB;IAC5B,YAAY,CAAC,EAAE,MAAM,EAAE,CAAA;IACvB,SAAS,CAAC,EAAE,MAAM,EAAE,CAAA;CACrB;AAED,wBAAgB,uBAAuB,CAAC,KAAK,EAAE,WAAW,GAAG,SAAS,GAAG,oBAAoB,CAiC5F;AAED,wGAAwG;AACxG,wBAAgB,cAAc,CAAC,MAAM,EAAE;IACrC,YAAY,EAAE,MAAM,EAAE,CAAA;IACtB,SAAS,EAAE,MAAM,EAAE,CAAA;CACpB,GAAG,WAAW,EAAE,CAKhB"}
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@@ -0,0 +1,125 @@
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1
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+
/**
|
|
2
|
+
* Straightening a photo of a flat face: the plane-to-plane perspective transform (a homography)
|
|
3
|
+
* between metres on the face and pixels in the photo, and the warp that draws the face head-on.
|
|
4
|
+
* Several faces of one photo share its camera: the vanishing points of their lines give its focal
|
|
5
|
+
* length and rotation, and each face's homography is K·[along up origin].
|
|
6
|
+
* Pure over numbers and RGBA buffers, so the chat (canvas) and the MCP (any codec) share it.
|
|
7
|
+
*/
|
|
8
|
+
type Pt = [number, number];
|
|
9
|
+
type Segment = readonly [Pt, Pt];
|
|
10
|
+
export type Vec3 = [number, number, number];
|
|
11
|
+
/**
|
|
12
|
+
* Row-major 3 × 3. A fitted one has `h[8]` normalised to 1; a camera's keeps its third row as the
|
|
13
|
+
* depth in metres, positive in front of the camera.
|
|
14
|
+
*/
|
|
15
|
+
export type Homography = number[];
|
|
16
|
+
export type RgbaImage = {
|
|
17
|
+
width: number;
|
|
18
|
+
height: number;
|
|
19
|
+
data: Uint8ClampedArray;
|
|
20
|
+
};
|
|
21
|
+
export declare function applyHomography(h: Homography, [x, y]: Pt): Pt | null;
|
|
22
|
+
export declare function multiplyHomography(a: Homography, b: Homography): Homography;
|
|
23
|
+
export declare function invertHomography(h: Homography): Homography | null;
|
|
24
|
+
/**
|
|
25
|
+
* The homography taking each `from` to its `to`, fitted over all pairs by least squares on
|
|
26
|
+
* conditioned coordinates, so one point picked a few pixels off moves the fit, not breaks it.
|
|
27
|
+
* Null for fewer than four pairs or points that do not span the plane.
|
|
28
|
+
*/
|
|
29
|
+
export declare function solveHomography(pairs: readonly {
|
|
30
|
+
from: Pt;
|
|
31
|
+
to: Pt;
|
|
32
|
+
}[]): Homography | null;
|
|
33
|
+
/** Where the lines through `a` and through `b` cross; null when they are parallel. */
|
|
34
|
+
export declare function lineIntersection(a: readonly [Pt, Pt], b: readonly [Pt, Pt]): Pt | null;
|
|
35
|
+
type PhotoSize = {
|
|
36
|
+
width: number;
|
|
37
|
+
height: number;
|
|
38
|
+
};
|
|
39
|
+
/**
|
|
40
|
+
* Where lines that are parallel on the building meet in the photo: their vanishing point, as a unit
|
|
41
|
+
* homogeneous point (x, y, w) about the photo's centre with its longer side as unit, so lines
|
|
42
|
+
* parallel in the photo give w = 0 (a point at infinity) instead of a division by zero. Least
|
|
43
|
+
* squares over all the lines, each weighted by its length. Null for fewer than two distinct lines.
|
|
44
|
+
*/
|
|
45
|
+
export declare function vanishingPoint(segments: readonly Segment[], photo: PhotoSize): Vec3 | null;
|
|
46
|
+
/** Root mean square distance, in photo pixels, of each segment's ends from the line through its middle and `direction`'s vanishing point. */
|
|
47
|
+
export declare function vanishingResidualPx(camera: PhotoCamera, direction: Vec3, segments: readonly Segment[]): number;
|
|
48
|
+
/**
|
|
49
|
+
* The photo's camera: square pixels, no skew, no lens distortion (straight lines stay straight).
|
|
50
|
+
* The principal point is at the photo's centre across; its height is fitted, since a
|
|
51
|
+
* perspective-corrected or shift photo keeps verticals parallel by moving it toward the horizon.
|
|
52
|
+
*/
|
|
53
|
+
export type PhotoCamera = {
|
|
54
|
+
width: number;
|
|
55
|
+
height: number;
|
|
56
|
+
/** Focal length, in photo pixels. */
|
|
57
|
+
focal: number;
|
|
58
|
+
/** Where the optical axis meets the photo, in photo pixels. */
|
|
59
|
+
centre: Pt;
|
|
60
|
+
/** World up, in camera coordinates: x right, y down, z forward. */
|
|
61
|
+
up: Vec3;
|
|
62
|
+
};
|
|
63
|
+
/** A face's axes in camera coordinates: along it left to right as seen, up, and out toward the camera. */
|
|
64
|
+
export type FaceAxes = {
|
|
65
|
+
along: Vec3;
|
|
66
|
+
up: Vec3;
|
|
67
|
+
normal: Vec3;
|
|
68
|
+
};
|
|
69
|
+
/** A face's plane: its axes, and `normal · P` of its points, negative since it faces the camera. */
|
|
70
|
+
export type CameraFace = FaceAxes & {
|
|
71
|
+
distance: number;
|
|
72
|
+
};
|
|
73
|
+
export type CameraFailure = 'needs_second_direction' | 'at_infinity' | 'unsolved';
|
|
74
|
+
/**
|
|
75
|
+
* The photo's camera from vanishing points (from `vanishingPoint`): the vertical one when the
|
|
76
|
+
* verticals were picked, one per face, and which faces meet at a right angle. First the focal
|
|
77
|
+
* length and the principal point's height (`focalAndCentre`), then the rotation: up from the
|
|
78
|
+
* verticals (or across two faces), each face's direction from its vanishing point, made level, and
|
|
79
|
+
* turned so the face looks at the camera (`probe` is a photo pixel on it). `focalSpread` is the
|
|
80
|
+
* ratio between the largest and the smallest focal length the well-placed pairs give on their own:
|
|
81
|
+
* 1 when they agree.
|
|
82
|
+
*/
|
|
83
|
+
export declare function solvePhotoCamera(input: {
|
|
84
|
+
photo: PhotoSize;
|
|
85
|
+
vertical: Vec3 | null;
|
|
86
|
+
faces: readonly {
|
|
87
|
+
vanishing: Vec3;
|
|
88
|
+
probe: Pt;
|
|
89
|
+
}[];
|
|
90
|
+
perpendicular: readonly (readonly [number, number])[];
|
|
91
|
+
}): {
|
|
92
|
+
camera: PhotoCamera;
|
|
93
|
+
faces: FaceAxes[];
|
|
94
|
+
focalSpread: number;
|
|
95
|
+
} | {
|
|
96
|
+
failure: CameraFailure;
|
|
97
|
+
};
|
|
98
|
+
/** The ray from the camera through a photo pixel, in camera coordinates (its depth is 1). */
|
|
99
|
+
export declare function photoRay(camera: PhotoCamera, [x, y]: Pt): Vec3;
|
|
100
|
+
/** Where a photo pixel's ray meets a face's plane, in camera coordinates; null behind the camera. */
|
|
101
|
+
export declare function pointOnFace(camera: PhotoCamera, face: CameraFace, pixel: Pt): Vec3 | null;
|
|
102
|
+
/** A photo pixel's place on a face, (along, up) in the face's units, from where its normal meets it. */
|
|
103
|
+
export declare function faceCoordinates(camera: PhotoCamera, face: CameraFace, pixel: Pt): Pt | null;
|
|
104
|
+
/**
|
|
105
|
+
* The plane of a face from the camera and its two vertical edges `width` apart (the walls' extent):
|
|
106
|
+
* the one distance that puts them so far apart. Null when the edges come out the wrong way round.
|
|
107
|
+
*/
|
|
108
|
+
export declare function faceAtWidth(camera: PhotoCamera, axes: FaceAxes, edges: {
|
|
109
|
+
left: readonly Pt[];
|
|
110
|
+
right: readonly Pt[];
|
|
111
|
+
}, width: number): CameraFace | null;
|
|
112
|
+
/** The plane of a face through the corner it shares with another: `corner` is that edge's pixels. */
|
|
113
|
+
export declare function faceThroughCorner(camera: PhotoCamera, axes: FaceAxes, other: CameraFace, corner: readonly Pt[]): CameraFace | null;
|
|
114
|
+
/**
|
|
115
|
+
* Metres on a face, from `origin` (its face coordinates), to photo pixels: K·[along up origin].
|
|
116
|
+
* Its third row is the depth in metres, so a point behind the camera has w < 0.
|
|
117
|
+
*/
|
|
118
|
+
export declare function cameraFaceHomography(camera: PhotoCamera, face: CameraFace, origin: Pt): Homography;
|
|
119
|
+
/**
|
|
120
|
+
* An image `width` × `height` whose every pixel samples `src` (bilinear) where `toSource` maps
|
|
121
|
+
* its centre. What falls outside the source stays transparent.
|
|
122
|
+
*/
|
|
123
|
+
export declare function warpImage(src: RgbaImage, toSource: Homography, width: number, height: number): RgbaImage;
|
|
124
|
+
export {};
|
|
125
|
+
//# sourceMappingURL=photo-elevation.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|