@pascal-app/core 1.0.4 → 1.0.6

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  1. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +102 -90
  2. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -1
  3. package/dist/agent-operations/__fixtures__/add-object-cases.js +301 -1
  4. package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts +3 -0
  5. package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts.map +1 -0
  6. package/dist/agent-operations/__fixtures__/add-stair-cases.js +176 -0
  7. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -1
  8. package/dist/agent-operations/__fixtures__/build-room-cases.js +410 -40
  9. package/dist/agent-operations/__fixtures__/cases.d.ts +18 -3
  10. package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -1
  11. package/dist/agent-operations/__fixtures__/cases.js +183 -4
  12. package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts +3 -0
  13. package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts.map +1 -0
  14. package/dist/agent-operations/__fixtures__/corner-window-cases.js +155 -0
  15. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts +14 -0
  16. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts.map +1 -0
  17. package/dist/agent-operations/__fixtures__/design-brief-cases.js +709 -0
  18. package/dist/agent-operations/__fixtures__/finish-cases.d.ts +7 -0
  19. package/dist/agent-operations/__fixtures__/finish-cases.d.ts.map +1 -0
  20. package/dist/agent-operations/__fixtures__/finish-cases.js +758 -0
  21. package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts +3 -0
  22. package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts.map +1 -0
  23. package/dist/agent-operations/__fixtures__/lot-info-cases.js +370 -0
  24. package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts +3 -0
  25. package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts.map +1 -0
  26. package/dist/agent-operations/__fixtures__/merge-windows-cases.js +321 -0
  27. package/dist/agent-operations/__fixtures__/native-materials.d.ts +2237 -0
  28. package/dist/agent-operations/__fixtures__/native-materials.d.ts.map +1 -0
  29. package/dist/agent-operations/__fixtures__/native-materials.js +82 -0
  30. package/dist/agent-operations/__fixtures__/node-read-cases.d.ts +4 -0
  31. package/dist/agent-operations/__fixtures__/node-read-cases.d.ts.map +1 -0
  32. package/dist/agent-operations/__fixtures__/node-read-cases.js +639 -0
  33. package/dist/agent-operations/__fixtures__/notation-cases.d.ts +24 -0
  34. package/dist/agent-operations/__fixtures__/notation-cases.d.ts.map +1 -0
  35. package/dist/agent-operations/__fixtures__/notation-cases.js +356 -0
  36. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts.map +1 -1
  37. package/dist/agent-operations/__fixtures__/place-items-cases.js +80 -2
  38. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts +19726 -0
  39. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts.map +1 -0
  40. package/dist/agent-operations/__fixtures__/roof-bearing-cases.js +106 -0
  41. package/dist/agent-operations/__fixtures__/roof-cases.d.ts +9 -0
  42. package/dist/agent-operations/__fixtures__/roof-cases.d.ts.map +1 -0
  43. package/dist/agent-operations/__fixtures__/roof-cases.js +382 -0
  44. package/dist/agent-operations/__fixtures__/room-cases.d.ts +2 -1
  45. package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -1
  46. package/dist/agent-operations/__fixtures__/room-cases.js +136 -1
  47. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts +4 -0
  48. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts.map +1 -0
  49. package/dist/agent-operations/__fixtures__/scene-check-cases.js +417 -0
  50. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -1
  51. package/dist/agent-operations/__fixtures__/search-assets-cases.js +15 -3
  52. package/dist/agent-operations/__fixtures__/site-cases.d.ts +290 -0
  53. package/dist/agent-operations/__fixtures__/site-cases.d.ts.map +1 -0
  54. package/dist/agent-operations/__fixtures__/site-cases.js +780 -0
  55. package/dist/agent-operations/__fixtures__/structure-cases.d.ts +1 -0
  56. package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -1
  57. package/dist/agent-operations/__fixtures__/structure-cases.js +630 -3
  58. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +311 -1
  59. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -1
  60. package/dist/agent-operations/__fixtures__/verify-scene-cases.js +59 -11
  61. package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts +3 -0
  62. package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts.map +1 -0
  63. package/dist/agent-operations/__fixtures__/view-assets-cases.js +155 -0
  64. package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts +50 -0
  65. package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts.map +1 -0
  66. package/dist/agent-operations/__fixtures__/view-scene-cases.js +425 -0
  67. package/dist/agent-operations/achieved.d.ts +5 -0
  68. package/dist/agent-operations/achieved.d.ts.map +1 -1
  69. package/dist/agent-operations/achieved.js +21 -1
  70. package/dist/agent-operations/add-column.d.ts.map +1 -1
  71. package/dist/agent-operations/add-column.js +3 -1
  72. package/dist/agent-operations/add-fence.d.ts +18 -0
  73. package/dist/agent-operations/add-fence.d.ts.map +1 -0
  74. package/dist/agent-operations/add-fence.js +48 -0
  75. package/dist/agent-operations/add-level.d.ts +4 -1
  76. package/dist/agent-operations/add-level.d.ts.map +1 -1
  77. package/dist/agent-operations/add-level.js +48 -12
  78. package/dist/agent-operations/add-object.d.ts +38 -9
  79. package/dist/agent-operations/add-object.d.ts.map +1 -1
  80. package/dist/agent-operations/add-object.js +172 -11
  81. package/dist/agent-operations/add-wall.d.ts +1 -3
  82. package/dist/agent-operations/add-wall.d.ts.map +1 -1
  83. package/dist/agent-operations/add-wall.js +35 -9
  84. package/dist/agent-operations/apply-changes.d.ts +7 -1
  85. package/dist/agent-operations/apply-changes.d.ts.map +1 -1
  86. package/dist/agent-operations/apply-changes.js +54 -22
  87. package/dist/agent-operations/apply-outcome.d.ts +6 -0
  88. package/dist/agent-operations/apply-outcome.d.ts.map +1 -1
  89. package/dist/agent-operations/apply-outcome.js +23 -8
  90. package/dist/agent-operations/asset-views.d.ts +75 -0
  91. package/dist/agent-operations/asset-views.d.ts.map +1 -0
  92. package/dist/agent-operations/asset-views.js +234 -0
  93. package/dist/agent-operations/author-scene.d.ts +157 -0
  94. package/dist/agent-operations/author-scene.d.ts.map +1 -0
  95. package/dist/agent-operations/author-scene.js +1076 -0
  96. package/dist/agent-operations/authored-scene-merge.d.ts +4 -0
  97. package/dist/agent-operations/authored-scene-merge.d.ts.map +1 -0
  98. package/dist/agent-operations/authored-scene-merge.js +96 -0
  99. package/dist/agent-operations/batch.d.ts +22 -0
  100. package/dist/agent-operations/batch.d.ts.map +1 -0
  101. package/dist/agent-operations/batch.js +104 -0
  102. package/dist/agent-operations/ceiling-object-observations.d.ts +31 -0
  103. package/dist/agent-operations/ceiling-object-observations.d.ts.map +1 -0
  104. package/dist/agent-operations/ceiling-object-observations.js +111 -0
  105. package/dist/agent-operations/corner-window.d.ts +19 -0
  106. package/dist/agent-operations/corner-window.d.ts.map +1 -0
  107. package/dist/agent-operations/corner-window.js +84 -0
  108. package/dist/agent-operations/create-roof.d.ts +32 -0
  109. package/dist/agent-operations/create-roof.d.ts.map +1 -0
  110. package/dist/agent-operations/create-roof.js +304 -0
  111. package/dist/agent-operations/create-room.d.ts +2 -0
  112. package/dist/agent-operations/create-room.d.ts.map +1 -1
  113. package/dist/agent-operations/create-room.js +73 -5
  114. package/dist/agent-operations/create-stair.d.ts +6 -28
  115. package/dist/agent-operations/create-stair.d.ts.map +1 -1
  116. package/dist/agent-operations/create-stair.js +187 -104
  117. package/dist/agent-operations/design-brief.d.ts +38 -0
  118. package/dist/agent-operations/design-brief.d.ts.map +1 -0
  119. package/dist/agent-operations/design-brief.js +300 -0
  120. package/dist/agent-operations/designs.d.ts +24 -0
  121. package/dist/agent-operations/designs.d.ts.map +1 -0
  122. package/dist/agent-operations/designs.js +48 -0
  123. package/dist/agent-operations/door-clearance.d.ts +16 -1
  124. package/dist/agent-operations/door-clearance.d.ts.map +1 -1
  125. package/dist/agent-operations/door-clearance.js +61 -4
  126. package/dist/agent-operations/duplicate-level.d.ts.map +1 -1
  127. package/dist/agent-operations/duplicate-level.js +2 -1
  128. package/dist/agent-operations/find-by-type.d.ts +14 -7
  129. package/dist/agent-operations/find-by-type.d.ts.map +1 -1
  130. package/dist/agent-operations/find-by-type.js +266 -43
  131. package/dist/agent-operations/furnish-room.d.ts +22 -1
  132. package/dist/agent-operations/furnish-room.d.ts.map +1 -1
  133. package/dist/agent-operations/furnish-room.js +66 -19
  134. package/dist/agent-operations/furniture-kind.d.ts +22 -0
  135. package/dist/agent-operations/furniture-kind.d.ts.map +1 -0
  136. package/dist/agent-operations/furniture-kind.js +69 -0
  137. package/dist/agent-operations/get-node.d.ts +5 -2
  138. package/dist/agent-operations/get-node.d.ts.map +1 -1
  139. package/dist/agent-operations/get-node.js +82 -10
  140. package/dist/agent-operations/hosted-services.d.ts +2 -1
  141. package/dist/agent-operations/hosted-services.d.ts.map +1 -1
  142. package/dist/agent-operations/index.d.ts +281 -69
  143. package/dist/agent-operations/index.d.ts.map +1 -1
  144. package/dist/agent-operations/index.js +66 -5
  145. package/dist/agent-operations/item-space.d.ts +22 -0
  146. package/dist/agent-operations/item-space.d.ts.map +1 -0
  147. package/dist/agent-operations/item-space.js +69 -0
  148. package/dist/agent-operations/layout-clearance.d.ts +52 -3
  149. package/dist/agent-operations/layout-clearance.d.ts.map +1 -1
  150. package/dist/agent-operations/layout-clearance.js +340 -30
  151. package/dist/agent-operations/level-height-fill.d.ts +12 -0
  152. package/dist/agent-operations/level-height-fill.d.ts.map +1 -0
  153. package/dist/agent-operations/level-height-fill.js +59 -0
  154. package/dist/agent-operations/level-reads.d.ts +5 -1
  155. package/dist/agent-operations/level-reads.d.ts.map +1 -1
  156. package/dist/agent-operations/level-reads.js +10 -3
  157. package/dist/agent-operations/list-levels.d.ts.map +1 -1
  158. package/dist/agent-operations/list-levels.js +23 -0
  159. package/dist/agent-operations/material-preset.d.ts.map +1 -1
  160. package/dist/agent-operations/material-preset.js +3 -9
  161. package/dist/agent-operations/material-refs.d.ts +7 -1
  162. package/dist/agent-operations/material-refs.d.ts.map +1 -1
  163. package/dist/agent-operations/material-refs.js +10 -5
  164. package/dist/agent-operations/merge-windows.d.ts +6 -0
  165. package/dist/agent-operations/merge-windows.d.ts.map +1 -0
  166. package/dist/agent-operations/merge-windows.js +27 -0
  167. package/dist/agent-operations/move-roofs.d.ts +9 -0
  168. package/dist/agent-operations/move-roofs.d.ts.map +1 -0
  169. package/dist/agent-operations/move-roofs.js +29 -0
  170. package/dist/agent-operations/paint.d.ts +2 -1
  171. package/dist/agent-operations/paint.d.ts.map +1 -1
  172. package/dist/agent-operations/paint.js +163 -53
  173. package/dist/agent-operations/photo-elevation.d.ts +155 -0
  174. package/dist/agent-operations/photo-elevation.d.ts.map +1 -0
  175. package/dist/agent-operations/photo-elevation.js +761 -0
  176. package/dist/agent-operations/place-in-room.d.ts +29 -0
  177. package/dist/agent-operations/place-in-room.d.ts.map +1 -0
  178. package/dist/agent-operations/place-in-room.js +403 -0
  179. package/dist/agent-operations/place-items.d.ts.map +1 -1
  180. package/dist/agent-operations/place-items.js +15 -2
  181. package/dist/agent-operations/plan-geometry.d.ts.map +1 -1
  182. package/dist/agent-operations/plan-geometry.js +3 -0
  183. package/dist/agent-operations/point-context.d.ts +139 -0
  184. package/dist/agent-operations/point-context.d.ts.map +1 -0
  185. package/dist/agent-operations/point-context.js +1 -0
  186. package/dist/agent-operations/project-files.d.ts +9 -0
  187. package/dist/agent-operations/project-files.d.ts.map +1 -0
  188. package/dist/agent-operations/project-files.js +25 -0
  189. package/dist/agent-operations/record-made.d.ts +18 -0
  190. package/dist/agent-operations/record-made.d.ts.map +1 -0
  191. package/dist/agent-operations/record-made.js +28 -0
  192. package/dist/agent-operations/roof-footprint.d.ts +24 -0
  193. package/dist/agent-operations/roof-footprint.d.ts.map +1 -0
  194. package/dist/agent-operations/roof-footprint.js +242 -0
  195. package/dist/agent-operations/roof-writes.d.ts +20 -0
  196. package/dist/agent-operations/roof-writes.d.ts.map +1 -0
  197. package/dist/agent-operations/roof-writes.js +165 -0
  198. package/dist/agent-operations/room-findings.d.ts +54 -0
  199. package/dist/agent-operations/room-findings.d.ts.map +1 -0
  200. package/dist/agent-operations/room-findings.js +143 -0
  201. package/dist/agent-operations/room-floor-script.d.ts +23 -0
  202. package/dist/agent-operations/room-floor-script.d.ts.map +1 -0
  203. package/dist/agent-operations/room-floor-script.js +54 -0
  204. package/dist/agent-operations/room-structure.d.ts +2 -2
  205. package/dist/agent-operations/room-structure.d.ts.map +1 -1
  206. package/dist/agent-operations/scene-checkpoint.d.ts +94 -0
  207. package/dist/agent-operations/scene-checkpoint.d.ts.map +1 -0
  208. package/dist/agent-operations/scene-checkpoint.js +176 -0
  209. package/dist/agent-operations/scene-queries.d.ts +3750 -3319
  210. package/dist/agent-operations/scene-queries.d.ts.map +1 -1
  211. package/dist/agent-operations/scene-queries.js +13 -23
  212. package/dist/agent-operations/scene-review.d.ts +52 -0
  213. package/dist/agent-operations/scene-review.d.ts.map +1 -0
  214. package/dist/agent-operations/scene-review.js +106 -0
  215. package/dist/agent-operations/scene-view.d.ts +82 -15
  216. package/dist/agent-operations/scene-view.d.ts.map +1 -1
  217. package/dist/agent-operations/scene-view.js +408 -51
  218. package/dist/agent-operations/search-assets.d.ts +2 -2
  219. package/dist/agent-operations/search-assets.d.ts.map +1 -1
  220. package/dist/agent-operations/search-assets.js +4 -3
  221. package/dist/agent-operations/search-materials.d.ts +9 -3
  222. package/dist/agent-operations/search-materials.d.ts.map +1 -1
  223. package/dist/agent-operations/search-materials.js +83 -29
  224. package/dist/agent-operations/set-checkpoint.d.ts +9 -0
  225. package/dist/agent-operations/set-checkpoint.d.ts.map +1 -0
  226. package/dist/agent-operations/set-checkpoint.js +31 -0
  227. package/dist/agent-operations/set-ground-level.d.ts +12 -0
  228. package/dist/agent-operations/set-ground-level.d.ts.map +1 -0
  229. package/dist/agent-operations/set-ground-level.js +61 -0
  230. package/dist/agent-operations/site.d.ts +21 -0
  231. package/dist/agent-operations/site.d.ts.map +1 -0
  232. package/dist/agent-operations/site.js +123 -0
  233. package/dist/agent-operations/types.d.ts +66 -7
  234. package/dist/agent-operations/types.d.ts.map +1 -1
  235. package/dist/agent-operations/verify-scene.d.ts +39 -5
  236. package/dist/agent-operations/verify-scene.d.ts.map +1 -1
  237. package/dist/agent-operations/verify-scene.js +223 -44
  238. package/dist/agent-operations/wall-face-script.d.ts +28 -0
  239. package/dist/agent-operations/wall-face-script.d.ts.map +1 -0
  240. package/dist/agent-operations/wall-face-script.js +62 -0
  241. package/dist/agent-operations/wall-object-observations.d.ts +41 -0
  242. package/dist/agent-operations/wall-object-observations.d.ts.map +1 -0
  243. package/dist/agent-operations/wall-object-observations.js +249 -0
  244. package/dist/agent-operations/wall-opening.d.ts +23 -23
  245. package/dist/agent-operations/wall-opening.d.ts.map +1 -1
  246. package/dist/agent-operations/wall-skirting.d.ts +24 -0
  247. package/dist/agent-operations/wall-skirting.d.ts.map +1 -0
  248. package/dist/agent-operations/wall-skirting.js +85 -0
  249. package/dist/agent-tools/add-object.d.ts +11 -7
  250. package/dist/agent-tools/add-object.d.ts.map +1 -1
  251. package/dist/agent-tools/add-object.js +17 -11
  252. package/dist/agent-tools/assets.d.ts +8 -0
  253. package/dist/agent-tools/assets.d.ts.map +1 -1
  254. package/dist/agent-tools/assets.js +13 -1
  255. package/dist/agent-tools/author-scene.d.ts +651 -0
  256. package/dist/agent-tools/author-scene.d.ts.map +1 -0
  257. package/dist/agent-tools/author-scene.js +252 -0
  258. package/dist/agent-tools/batch.d.ts +25 -0
  259. package/dist/agent-tools/batch.d.ts.map +1 -0
  260. package/dist/agent-tools/batch.js +61 -0
  261. package/dist/agent-tools/checkpoints.d.ts +13 -0
  262. package/dist/agent-tools/checkpoints.d.ts.map +1 -0
  263. package/dist/agent-tools/checkpoints.js +16 -0
  264. package/dist/agent-tools/clear-scene.d.ts.map +1 -1
  265. package/dist/agent-tools/collections.d.ts +6 -6
  266. package/dist/agent-tools/collections.d.ts.map +1 -1
  267. package/dist/agent-tools/columns.d.ts +18 -18
  268. package/dist/agent-tools/columns.js +2 -2
  269. package/dist/agent-tools/corner-window.d.ts +46 -0
  270. package/dist/agent-tools/corner-window.d.ts.map +1 -0
  271. package/dist/agent-tools/corner-window.js +47 -0
  272. package/dist/agent-tools/create-room.d.ts +26 -25
  273. package/dist/agent-tools/create-room.d.ts.map +1 -1
  274. package/dist/agent-tools/create-room.js +11 -4
  275. package/dist/agent-tools/design-brief.d.ts +408 -0
  276. package/dist/agent-tools/design-brief.d.ts.map +1 -0
  277. package/dist/agent-tools/design-brief.js +149 -0
  278. package/dist/agent-tools/designs.d.ts +34 -0
  279. package/dist/agent-tools/designs.d.ts.map +1 -0
  280. package/dist/agent-tools/designs.js +50 -0
  281. package/dist/agent-tools/fences.d.ts +28 -0
  282. package/dist/agent-tools/fences.d.ts.map +1 -0
  283. package/dist/agent-tools/fences.js +31 -0
  284. package/dist/agent-tools/find-by-type.d.ts +8 -1
  285. package/dist/agent-tools/find-by-type.d.ts.map +1 -1
  286. package/dist/agent-tools/find-by-type.js +23 -2
  287. package/dist/agent-tools/furnish-room.d.ts +10 -8
  288. package/dist/agent-tools/furnish-room.d.ts.map +1 -1
  289. package/dist/agent-tools/furnish-room.js +3 -1
  290. package/dist/agent-tools/hosted-services.d.ts +177 -141
  291. package/dist/agent-tools/hosted-services.d.ts.map +1 -1
  292. package/dist/agent-tools/hosted-services.js +47 -14
  293. package/dist/agent-tools/index.d.ts +894 -215
  294. package/dist/agent-tools/index.d.ts.map +1 -1
  295. package/dist/agent-tools/index.js +47 -3
  296. package/dist/agent-tools/levels.d.ts +11 -3
  297. package/dist/agent-tools/levels.d.ts.map +1 -1
  298. package/dist/agent-tools/levels.js +16 -5
  299. package/dist/agent-tools/measurement.d.ts +38 -20
  300. package/dist/agent-tools/measurement.d.ts.map +1 -1
  301. package/dist/agent-tools/measurement.js +117 -67
  302. package/dist/agent-tools/merge-windows.d.ts +10 -0
  303. package/dist/agent-tools/merge-windows.d.ts.map +1 -0
  304. package/dist/agent-tools/merge-windows.js +12 -0
  305. package/dist/agent-tools/nodes.d.ts.map +1 -1
  306. package/dist/agent-tools/nodes.js +1 -1
  307. package/dist/agent-tools/notation-inventory.d.ts +16 -0
  308. package/dist/agent-tools/notation-inventory.d.ts.map +1 -0
  309. package/dist/agent-tools/notation-inventory.js +105 -0
  310. package/dist/agent-tools/paint.d.ts +5 -5
  311. package/dist/agent-tools/paint.d.ts.map +1 -1
  312. package/dist/agent-tools/paint.js +1 -1
  313. package/dist/agent-tools/photo-elevation.d.ts +32 -0
  314. package/dist/agent-tools/photo-elevation.d.ts.map +1 -0
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  866. package/package.json +36 -10
@@ -0,0 +1,514 @@
1
+ import { getBarrelRoofProfile } from './barrel-roof.js';
2
+ import { curtainGridPositions } from './curtain-wall.js';
3
+ import { DEFAULT_ROOF_GLAZING } from './roof-glazing-config.js';
4
+ import { getActiveRoofHeight, getRoofSegmentVisibleTopBounds, getSegmentSlopeFrame, normalizeRoofSegmentTrim, } from './roof-segment.js';
5
+ export { DEFAULT_ROOF_GLAZING, RoofGlazing, RoofSystemType } from './roof-glazing-config.js';
6
+ export function supportsRoofGlazing(node) {
7
+ return (node.roofType === 'barrel' ||
8
+ node.roofType === 'gable' ||
9
+ (node.roofType === 'shed' && !node.arc));
10
+ }
11
+ export function isGlazedRoofSegment(node) {
12
+ return node.roofSystem === 'glazed' && supportsRoofGlazing(node);
13
+ }
14
+ /** Built from its own pieces rather than the merged roof shell: a glazed segment, or a barrel. */
15
+ export function isIndependentRoofSegment(node) {
16
+ return node.roofType === 'barrel' || isGlazedRoofSegment(node);
17
+ }
18
+ export function getRoofGlazing(node) {
19
+ return node.glazing ?? DEFAULT_ROOF_GLAZING;
20
+ }
21
+ /** Covering-top datum, with frame and pane thickness extending inward. */
22
+ export function getGlazedRoofFaces(node) {
23
+ if (!isGlazedRoofSegment(node))
24
+ return [];
25
+ if (node.roofType === 'barrel')
26
+ return getBarrelRoofFaces(node);
27
+ const { minX, maxX, minZ, maxZ } = getRoofSegmentVisibleTopBounds({
28
+ ...node,
29
+ trim: normalizeRoofSegmentTrim({ width: node.width, depth: node.depth }),
30
+ });
31
+ const { tanTheta, cosTheta, sinTheta } = getSegmentSlopeFrame(node);
32
+ const peak = node.wallHeight + getActiveRoofHeight(node);
33
+ const face = (id, startZ, endZ, startY, direction) => {
34
+ const length = Math.abs(endZ - startZ) / cosTheta;
35
+ return {
36
+ id,
37
+ origin: [minX, startY, startZ],
38
+ u: [1, 0, 0],
39
+ v: [0, -sinTheta, direction * cosTheta],
40
+ normal: [0, cosTheta, direction * sinTheta],
41
+ width: maxX - minX,
42
+ length,
43
+ polygon: [
44
+ [0, 0],
45
+ [maxX - minX, 0],
46
+ [maxX - minX, length],
47
+ [0, length],
48
+ ],
49
+ };
50
+ };
51
+ const faces = node.roofType === 'gable'
52
+ ? [face('front', 0, maxZ, peak, 1), face('back', 0, minZ, peak, -1)]
53
+ : [face('slope', minZ, maxZ, peak - (minZ + node.depth / 2) * tanTheta, 1)];
54
+ if (!getRoofGlazing(node).glazedEnds)
55
+ return faces;
56
+ // Only infill above the wall top; the existing room walls own the enclosure below.
57
+ const endLength = node.depth;
58
+ const rise = getActiveRoofHeight(node);
59
+ if (rise <= 1e-6)
60
+ return faces;
61
+ const profile = node.roofType === 'gable'
62
+ ? [
63
+ [0, 0],
64
+ [endLength, 0],
65
+ [endLength / 2, rise],
66
+ ]
67
+ : [
68
+ [0, 0],
69
+ [endLength, 0],
70
+ [0, rise],
71
+ ];
72
+ const polygon = fitBelowCovering(node, profile, [-node.depth / 2, node.wallHeight], glazingCoveringDepth(node));
73
+ for (const side of [-1, 1]) {
74
+ faces.push({
75
+ id: side < 0 ? 'end-left' : 'end-right',
76
+ origin: [(side * node.width) / 2, node.wallHeight, -node.depth / 2],
77
+ u: [0, 0, 1],
78
+ v: [0, 1, 0],
79
+ normal: [side, 0, 0],
80
+ width: endLength,
81
+ length: rise,
82
+ polygon,
83
+ });
84
+ }
85
+ return faces;
86
+ }
87
+ function clipGlazedRoofHalfPlane(polygon, signed) {
88
+ const result = [];
89
+ for (let i = 0; i < polygon.length; i++) {
90
+ const start = polygon[i], end = polygon[(i + 1) % polygon.length];
91
+ const d0 = signed(start), d1 = signed(end);
92
+ if (d0 <= 1e-9)
93
+ result.push(start);
94
+ if (d0 <= 1e-9 !== d1 <= 1e-9) {
95
+ const t = d0 / (d0 - d1);
96
+ result.push([start[0] + (end[0] - start[0]) * t, start[1] + (end[1] - start[1]) * t]);
97
+ }
98
+ }
99
+ return result;
100
+ }
101
+ /** The covering's top across the span, as (z, y) points, front to back in +z. */
102
+ function coveringTopLine(node) {
103
+ const half = node.depth / 2;
104
+ const rise = getActiveRoofHeight(node);
105
+ const eave = node.wallHeight;
106
+ if (node.roofType === 'barrel')
107
+ return getBarrelRoofProfile(node.depth, rise, node.barrelSegments ?? 12).map(([z, y]) => [
108
+ z,
109
+ y + eave,
110
+ ]);
111
+ if (node.roofType === 'gable')
112
+ return [
113
+ [-half, eave],
114
+ [0, eave + rise],
115
+ [half, eave],
116
+ ];
117
+ // A shed falls toward +z.
118
+ return [
119
+ [-half, eave + rise],
120
+ [half, eave],
121
+ ];
122
+ }
123
+ /** How deep the glazed covering reaches below its top. */
124
+ function glazingCoveringDepth(node) {
125
+ const config = getRoofGlazing(node);
126
+ return Math.max(config.frameDepth, config.glassThickness);
127
+ }
128
+ /**
129
+ * Clip a polygon in a plane across the span, (u, v) placed at `origin` = (z, y), to below the
130
+ * covering's underside: end infill and walls meet the covering instead of running through it.
131
+ */
132
+ function fitBelowCovering(node, polygon, origin, coveringDepth) {
133
+ const line = coveringTopLine(node);
134
+ let result = polygon;
135
+ for (let i = 1; i < line.length; i++) {
136
+ const a = line[i - 1], b = line[i];
137
+ const dy = b[1] - a[1], dz = b[0] - a[0];
138
+ const length = Math.hypot(dy, dz);
139
+ const nz = -dy / length, ny = dz / length;
140
+ result = clipGlazedRoofHalfPlane(result, ([u, v]) => nz * (u + origin[0] - a[0]) + ny * (v + origin[1] - a[1]) + coveringDepth);
141
+ }
142
+ return result;
143
+ }
144
+ /** A wall piece: a cross-section in (z, y), run along x from `minX` to `maxX`. */
145
+ function wallPiece(id, minX, maxX, polygon, slot) {
146
+ const zs = polygon.map(([z]) => z);
147
+ const ys = polygon.map(([, y]) => y);
148
+ return {
149
+ face: {
150
+ id,
151
+ origin: [maxX, 0, 0],
152
+ u: [0, 0, 1],
153
+ v: [0, 1, 0],
154
+ normal: [1, 0, 0],
155
+ width: Math.max(...zs) - Math.min(...zs),
156
+ length: Math.max(...ys) - Math.min(...ys),
157
+ polygon,
158
+ },
159
+ polygon,
160
+ depth: maxX - minX,
161
+ slot,
162
+ };
163
+ }
164
+ const rect = (minZ, maxZ, minY, maxY) => [
165
+ [minZ, minY],
166
+ [maxZ, minY],
167
+ [maxZ, maxY],
168
+ [minZ, maxY],
169
+ ];
170
+ /**
171
+ * The walls under a segment, centred on its footprint like every roof's, up to the wall top; a
172
+ * solid barrel's ends rise on to its arch, where a glazed one has its glazing. A gable's or a
173
+ * shed's covering reaches past the walls, so they fit below it; a barrel's arch springs from the
174
+ * wall top, so only its arched ends do.
175
+ */
176
+ function getRoofWallPieces(node, coveringDepth, slot) {
177
+ const t = node.wallThickness;
178
+ if (node.wallShell === 'omit' || !(t > 0))
179
+ return [];
180
+ const halfW = node.width / 2, halfD = node.depth / 2, wallTop = node.wallHeight;
181
+ const barrel = node.roofType === 'barrel';
182
+ const fit = (polygon) => barrel ? polygon : fitBelowCovering(node, polygon, [0, 0], coveringDepth);
183
+ const pieces = [];
184
+ for (const side of [-1, 1]) {
185
+ const minX = side * halfW - t / 2, maxX = side * halfW + t / 2;
186
+ const id = side < 0 ? 'end-left' : 'end-right';
187
+ if (wallTop > 0)
188
+ pieces.push(wallPiece(id, minX, maxX, fit(rect(-halfD - t / 2, halfD + t / 2, 0, wallTop)), slot));
189
+ if (barrel && !isGlazedRoofSegment(node))
190
+ pieces.push(wallPiece(`${id}-arch`, minX, maxX, fitBelowCovering(node, rect(-halfD, halfD, wallTop, wallTop + getActiveRoofHeight(node)), [0, 0], coveringDepth), slot));
191
+ }
192
+ if (wallTop > 0)
193
+ for (const side of [-1, 1]) {
194
+ const inner = side * (halfD - t / 2), outer = side * (halfD + t / 2);
195
+ pieces.push(wallPiece(side < 0 ? 'back' : 'front', -halfW + t / 2, halfW - t / 2, fit(rect(Math.min(inner, outer), Math.max(inner, outer), 0, wallTop)), slot));
196
+ }
197
+ return pieces.filter((piece) => piece.polygon.length >= 3);
198
+ }
199
+ /** Circular arch, represented by planar glazing bays. The stored span stays at the eaves. */
200
+ export function getBarrelRoofFaces(node) {
201
+ const half = Math.max(0.005, node.depth / 2);
202
+ const rise = getActiveRoofHeight(node);
203
+ const count = node.barrelSegments ?? 12;
204
+ const extension = Math.max(0, node.overhang) + Math.max(0, node.wallThickness) / 2;
205
+ const minX = -node.width / 2 - extension;
206
+ const width = node.width + 2 * extension;
207
+ const points = getBarrelRoofProfile(node.depth, rise, count).map(([z, y]) => [
208
+ z,
209
+ y + node.wallHeight,
210
+ ]);
211
+ const faces = [];
212
+ for (let i = 0; i < count; i++) {
213
+ const a = points[i], b = points[i + 1];
214
+ const dy = b[1] - a[1], dz = b[0] - a[0];
215
+ const length = Math.hypot(dy, dz);
216
+ faces.push({
217
+ id: `barrel-${i}`,
218
+ origin: [minX, a[1], a[0]],
219
+ u: [1, 0, 0],
220
+ v: [0, dy / length, dz / length],
221
+ normal: [0, dz / length, -dy / length],
222
+ width,
223
+ length,
224
+ polygon: [
225
+ [0, 0],
226
+ [width, 0],
227
+ [width, length],
228
+ [0, length],
229
+ ],
230
+ });
231
+ }
232
+ if (node.roofSystem !== 'glazed' || getRoofGlazing(node).glazedEnds) {
233
+ const profile = [
234
+ [0, 0],
235
+ [node.depth, 0],
236
+ ...points
237
+ .slice(1, -1)
238
+ .reverse()
239
+ .map(([z, y]) => [z + half, y - node.wallHeight]),
240
+ ];
241
+ for (const side of [-1, 1])
242
+ faces.push({
243
+ id: side < 0 ? 'end-left' : 'end-right',
244
+ origin: [(side * node.width) / 2, node.wallHeight, -half],
245
+ u: [0, 0, 1],
246
+ v: [0, 1, 0],
247
+ normal: [side, 0, 0],
248
+ width: node.depth,
249
+ length: rise,
250
+ polygon: fitBelowCovering(node, profile, [-half, node.wallHeight], glazingCoveringDepth(node)),
251
+ });
252
+ }
253
+ return faces;
254
+ }
255
+ export function getBarrelRoofSolidPieces(node) {
256
+ const faces = getBarrelRoofFaces(node);
257
+ const pieces = faces
258
+ .filter((face) => face.normal[1] > 0)
259
+ .map((face) => ({
260
+ face,
261
+ polygon: face.polygon,
262
+ depth: node.deckThickness + node.shingleThickness,
263
+ slot: 3,
264
+ }));
265
+ pieces.push(...getRoofWallPieces(node, node.deckThickness + node.shingleThickness, 2));
266
+ return pieces.filter((piece) => piece.depth > 0);
267
+ }
268
+ export function getGlazedRoofLayout(node) {
269
+ const config = getRoofGlazing(node);
270
+ return getGlazedRoofFaces(node).map((face) => ({
271
+ face,
272
+ across: curtainGridPositions(face.width, config.across),
273
+ along: curtainGridPositions(face.length, config.along),
274
+ }));
275
+ }
276
+ export function getGlazedRoofPanelType(node, face, column, row) {
277
+ const config = getRoofGlazing(node);
278
+ return (config.panels.find((panel) => panel.face === face && panel.column === column && panel.row === row)?.type ?? config.panelType);
279
+ }
280
+ export function glazedRoofFacePoint(face, u, v) {
281
+ return [
282
+ face.origin[0] + face.u[0] * u + face.v[0] * v,
283
+ face.origin[1] + face.u[1] * u + face.v[1] * v,
284
+ face.origin[2] + face.u[2] * u + face.v[2] * v,
285
+ ];
286
+ }
287
+ function trimConstraints(node) {
288
+ const trim = normalizeRoofSegmentTrim(node);
289
+ const left = -node.width / 2 + trim.left, right = node.width / 2 - trim.right;
290
+ const front = node.depth / 2 - trim.front, back = -node.depth / 2 + trim.back;
291
+ const constraints = [];
292
+ if (trim.left > 0)
293
+ constraints.push([1, 0, -left]);
294
+ if (trim.right > 0)
295
+ constraints.push([-1, 0, right]);
296
+ if (trim.front > 0)
297
+ constraints.push([0, -1, front]);
298
+ if (trim.back > 0)
299
+ constraints.push([0, 1, -back]);
300
+ for (const [x, z, dx, dz, signX, signZ] of [
301
+ [left, front, trim.frontLeftX, trim.frontLeftZ, 1, -1],
302
+ [right, front, trim.frontRightX, trim.frontRightZ, -1, -1],
303
+ [left, back, trim.backLeftX, trim.backLeftZ, 1, 1],
304
+ [right, back, trim.backRightX, trim.backRightZ, -1, 1],
305
+ ]) {
306
+ if (dx > 0 && dz > 0)
307
+ constraints.push([signX / dx, signZ / dz, -1 - (signX * x) / dx - (signZ * z) / dz]);
308
+ }
309
+ return constraints;
310
+ }
311
+ export function getGlazedRoofPlanLines(node) {
312
+ const lines = [];
313
+ for (const { face, across, along } of getGlazedRoofLayout(node)) {
314
+ if (face.normal[1] <= 0)
315
+ continue;
316
+ const emit = (start, end) => {
317
+ let lo = 0, hi = 1;
318
+ for (const [a, b, c] of trimConstraints(node)) {
319
+ const d0 = a * start[0] + b * start[2] + c;
320
+ const d1 = a * end[0] + b * end[2] + c;
321
+ if (d0 < 0 && d1 < 0)
322
+ return;
323
+ if (d0 < 0)
324
+ lo = Math.max(lo, d0 / (d0 - d1));
325
+ if (d1 < 0)
326
+ hi = Math.min(hi, d0 / (d0 - d1));
327
+ }
328
+ if (hi <= lo)
329
+ return;
330
+ const at = (t) => [
331
+ start[0] + (end[0] - start[0]) * t,
332
+ start[2] + (end[2] - start[2]) * t,
333
+ ];
334
+ lines.push([at(lo), at(hi)]);
335
+ };
336
+ for (const u of across)
337
+ emit(glazedRoofFacePoint(face, u, 0), glazedRoofFacePoint(face, u, face.length));
338
+ for (const v of along)
339
+ emit(glazedRoofFacePoint(face, 0, v), glazedRoofFacePoint(face, face.width, v));
340
+ }
341
+ return lines;
342
+ }
343
+ export function glazedRoofSupportsPoint(node, x, z) {
344
+ if (!isGlazedRoofSegment(node))
345
+ return false;
346
+ if (trimConstraints(node).some(([a, b, c]) => a * x + b * z + c < -1e-6))
347
+ return false;
348
+ const config = getRoofGlazing(node);
349
+ for (const { face, across, along } of getGlazedRoofLayout(node)) {
350
+ if (face.normal[1] <= 0)
351
+ continue;
352
+ const u = x - face.origin[0], v = (z - face.origin[2]) / face.v[2];
353
+ if (u < 0 || u > face.width || v < 0 || v > face.length)
354
+ continue;
355
+ const column = across.findIndex((position, index) => index > 0 && position >= u) - 1;
356
+ const row = along.findIndex((position, index) => index > 0 && position >= v) - 1;
357
+ if (column < 0 || row < 0)
358
+ continue;
359
+ if (getGlazedRoofPanelType(node, face.id, column, row) !== 'empty')
360
+ return true;
361
+ const width = Math.min(config.frameWidth, face.width / 4, face.length / 4);
362
+ if (across.some((position) => Math.abs(u - position) <= width / 2) ||
363
+ along.some((position) => Math.abs(v - position) <= width / 2))
364
+ return true;
365
+ }
366
+ return false;
367
+ }
368
+ export function clipGlazedRoofPolygon(polygon, bounds) {
369
+ let result = polygon.map(([u, v]) => [u, v]);
370
+ for (const [axis, value, sign] of [
371
+ [0, bounds.minU, 1],
372
+ [0, bounds.maxU, -1],
373
+ [1, bounds.minV, 1],
374
+ [1, bounds.maxV, -1],
375
+ ]) {
376
+ const input = result;
377
+ result = [];
378
+ for (let i = 0; i < input.length; i++) {
379
+ const a = input[i];
380
+ const b = input[(i + 1) % input.length];
381
+ const aInside = (a[axis] - value) * sign >= -1e-9;
382
+ const bInside = (b[axis] - value) * sign >= -1e-9;
383
+ if (aInside)
384
+ result.push(a);
385
+ if (aInside !== bInside) {
386
+ const t = (value - a[axis]) / (b[axis] - a[axis]);
387
+ result.push([a[0] + (b[0] - a[0]) * t, a[1] + (b[1] - a[1]) * t]);
388
+ }
389
+ }
390
+ }
391
+ return result;
392
+ }
393
+ /** Inset a convex pane boundary so diagonal end frames never overlap its glass. */
394
+ export function insetGlazedRoofPolygon(polygon, distance) {
395
+ let result = polygon;
396
+ for (let edge = 0; edge < polygon.length; edge++) {
397
+ const a = polygon[edge], b = polygon[(edge + 1) % polygon.length];
398
+ const dx = b[0] - a[0], dy = b[1] - a[1];
399
+ const length = Math.hypot(dx, dy);
400
+ if (length < 1e-9)
401
+ continue;
402
+ const signed = (point) => (dx * (point[1] - a[1]) - dy * (point[0] - a[0])) / length - distance;
403
+ const input = result;
404
+ result = [];
405
+ for (let i = 0; i < input.length; i++) {
406
+ const start = input[i], end = input[(i + 1) % input.length];
407
+ const d0 = signed(start), d1 = signed(end);
408
+ if (d0 >= 0)
409
+ result.push(start);
410
+ if (d0 >= 0 !== d1 >= 0) {
411
+ const t = d0 / (d0 - d1);
412
+ result.push([start[0] + (end[0] - start[0]) * t, start[1] + (end[1] - start[1]) * t]);
413
+ }
414
+ }
415
+ }
416
+ return result;
417
+ }
418
+ export function getGlazedRoofPieces(node) {
419
+ const config = getRoofGlazing(node);
420
+ const pieces = [];
421
+ const add = (face, polygon, depth, slot) => {
422
+ const clean = polygon.filter((point, index) => {
423
+ const previous = polygon[(index + polygon.length - 1) % polygon.length];
424
+ return Math.hypot(point[0] - previous[0], point[1] - previous[1]) > 1e-8;
425
+ });
426
+ let area = 0;
427
+ for (let i = 0; i < clean.length; i++) {
428
+ const a = clean[i], b = clean[(i + 1) % clean.length];
429
+ area += a[0] * b[1] - b[0] * a[1];
430
+ }
431
+ if (clean.length >= 3 && Math.abs(area) > 1e-8)
432
+ pieces.push({ face, polygon: clean, depth, slot });
433
+ };
434
+ for (const { face, across, along } of getGlazedRoofLayout(node)) {
435
+ const width = Math.min(config.frameWidth, face.width / 4, face.length / 4);
436
+ for (let column = 0; column < across.length - 1; column++) {
437
+ for (let row = 0; row < along.length - 1; row++) {
438
+ const type = getGlazedRoofPanelType(node, face.id, column, row);
439
+ if (type === 'empty')
440
+ continue;
441
+ const minU = across[column], maxU = across[column + 1];
442
+ const minV = along[row], maxV = along[row + 1];
443
+ const inset = Math.min(width / 2, (maxU - minU) / 4, (maxV - minV) / 4);
444
+ const pane = clipGlazedRoofPolygon(insetGlazedRoofPolygon(face.polygon, width), {
445
+ minU: minU + inset,
446
+ maxU: maxU - inset,
447
+ minV: minV + inset,
448
+ maxV: maxV - inset,
449
+ });
450
+ add(face, pane, config.glassThickness, type === 'glass' ? 1 : 2);
451
+ }
452
+ }
453
+ for (const u of across.slice(1, -1)) {
454
+ add(face, clipGlazedRoofPolygon(insetGlazedRoofPolygon(face.polygon, width), {
455
+ minU: u - width / 2,
456
+ maxU: u + width / 2,
457
+ minV: 0,
458
+ maxV: face.length,
459
+ }), config.frameDepth, 0);
460
+ }
461
+ for (const v of along.slice(1, -1)) {
462
+ add(face, clipGlazedRoofPolygon(insetGlazedRoofPolygon(face.polygon, width), {
463
+ minU: 0,
464
+ maxU: face.width,
465
+ minV: v - width / 2,
466
+ maxV: v + width / 2,
467
+ }), config.frameDepth, 0);
468
+ }
469
+ // Nearest-edge partitions form miter joints without overlapping border faces.
470
+ const edgeDistances = face.polygon.map((a, i) => {
471
+ const b = face.polygon[(i + 1) % face.polygon.length];
472
+ const dx = b[0] - a[0], dy = b[1] - a[1];
473
+ const length = Math.hypot(dx, dy);
474
+ return (point) => length < 1e-9
475
+ ? Number.POSITIVE_INFINITY
476
+ : (dx * (point[1] - a[1]) - dy * (point[0] - a[0])) / length;
477
+ });
478
+ for (const distance of edgeDistances) {
479
+ let border = clipGlazedRoofHalfPlane(face.polygon, (point) => distance(point) - width);
480
+ for (const other of edgeDistances)
481
+ if (other !== distance)
482
+ border = clipGlazedRoofHalfPlane(border, (point) => distance(point) - other(point));
483
+ add(face, border, config.frameDepth, 0);
484
+ }
485
+ }
486
+ for (const wall of getRoofWallPieces(node, glazingCoveringDepth(node), 2))
487
+ add(wall.face, wall.polygon, wall.depth, wall.slot);
488
+ return pieces;
489
+ }
490
+ export function getGlazedRoofPieceFaces(piece) {
491
+ const { face, depth } = piece;
492
+ let top = piece.polygon.map(([u, v]) => {
493
+ const [x, y, z] = glazedRoofFacePoint(face, u, v);
494
+ return { x, y, z };
495
+ });
496
+ const cross = [
497
+ face.u[1] * face.v[2] - face.u[2] * face.v[1],
498
+ face.u[2] * face.v[0] - face.u[0] * face.v[2],
499
+ face.u[0] * face.v[1] - face.u[1] * face.v[0],
500
+ ];
501
+ if (cross[0] * face.normal[0] + cross[1] * face.normal[1] + cross[2] * face.normal[2] < 0)
502
+ top = top.reverse();
503
+ const bottom = top.map(({ x, y, z }) => ({
504
+ x: x - face.normal[0] * depth,
505
+ y: y - face.normal[1] * depth,
506
+ z: z - face.normal[2] * depth,
507
+ }));
508
+ const faces = [top, [...bottom].reverse()];
509
+ for (let i = 0; i < top.length; i++) {
510
+ const next = (i + 1) % top.length;
511
+ faces.push([top[i], bottom[i], bottom[next], top[next]]);
512
+ }
513
+ return faces;
514
+ }
@@ -0,0 +1,4 @@
1
+ import { type RoofSegmentNode } from './roof-segment.js';
2
+ /** Resize one footprint edge while keeping its opposite edge and the crown height fixed. */
3
+ export declare function getRoofSegmentResizePatch(node: RoofSegmentNode, axis: 'x' | 'z', side: 1 | -1, dimension: number): Partial<RoofSegmentNode>;
4
+ //# sourceMappingURL=roof-segment-resize.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"roof-segment-resize.d.ts","sourceRoot":"","sources":["../../../src/schema/nodes/roof-segment-resize.ts"],"names":[],"mappings":"AAAA,OAAO,EAGL,KAAK,eAAe,EACrB,MAAM,gBAAgB,CAAA;AAEvB,4FAA4F;AAC5F,wBAAgB,yBAAyB,CACvC,IAAI,EAAE,eAAe,EACrB,IAAI,EAAE,GAAG,GAAG,GAAG,EACf,IAAI,EAAE,CAAC,GAAG,CAAC,CAAC,EACZ,SAAS,EAAE,MAAM,GAChB,OAAO,CAAC,eAAe,CAAC,CAgB1B"}
@@ -0,0 +1,21 @@
1
+ import { getActiveRoofHeight, getPitchFromActiveRoofHeight, } from './roof-segment.js';
2
+ /** Resize one footprint edge while keeping its opposite edge and the crown height fixed. */
3
+ export function getRoofSegmentResizePatch(node, axis, side, dimension) {
4
+ const initial = axis === 'x' ? node.width : node.depth;
5
+ const offset = (side * (dimension - initial)) / 2;
6
+ const rotation = node.rotation ?? 0;
7
+ const position = [
8
+ node.position[0] + offset * (axis === 'x' ? Math.cos(rotation) : Math.sin(rotation)),
9
+ node.position[1],
10
+ node.position[2] + offset * (axis === 'x' ? -Math.sin(rotation) : Math.cos(rotation)),
11
+ ];
12
+ if (node.roofType === 'conical')
13
+ return { width: dimension, depth: dimension, position };
14
+ if (axis === 'x')
15
+ return { width: dimension, position };
16
+ const rise = getActiveRoofHeight(node);
17
+ if (node.roofType === 'barrel')
18
+ return { depth: dimension, barrelRise: Math.min(dimension / 2, rise), position };
19
+ const pitch = getPitchFromActiveRoofHeight({ ...node, depth: dimension, roofHeight: rise });
20
+ return { depth: dimension, pitch: Math.max(0, Math.min(85, pitch)), position };
21
+ }
@@ -5,6 +5,11 @@ export type RoofShapeFaceVertex = {
5
5
  z: number;
6
6
  };
7
7
  export type RoofShapeEaveSide = '+X' | '-X' | '+Z' | '-Z';
8
+ /** How far the eaves reach past the walls, where gutters hang: a barrel's arch springs from its eaves. */
9
+ export declare function getRoofShapeEaveOverhang(segment: {
10
+ roofType?: RoofType;
11
+ overhang?: number;
12
+ }): number;
8
13
  export declare function getRoofShapeEaveSides(type: RoofType): RoofShapeEaveSide[];
9
14
  export type RoofShapeInsets = {
10
15
  iF?: number;
@@ -1 +1 @@
1
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@@ -1,10 +1,16 @@
1
+ import { getBarrelRoofProfile } from './barrel-roof.js';
1
2
  import { ROOF_SHAPE_DEFAULTS } from './roof-segment.js';
3
+ /** How far the eaves reach past the walls, where gutters hang: a barrel's arch springs from its eaves. */
4
+ export function getRoofShapeEaveOverhang(segment) {
5
+ return segment.roofType === 'barrel' ? 0 : (segment.overhang ?? 0);
6
+ }
2
7
  export function getRoofShapeEaveSides(type) {
3
8
  switch (type) {
4
9
  case 'conical':
5
10
  return [];
6
11
  case 'shed':
7
12
  return ['+Z'];
13
+ case 'barrel':
8
14
  case 'gable':
9
15
  case 'gambrel':
10
16
  return ['+Z', '-Z'];
@@ -174,6 +180,44 @@ export function getDutchEndSlopeFaces(input) {
174
180
  export function getRoofModuleFaces(input) {
175
181
  const v = (x, y, z) => ({ x, y, z });
176
182
  const { iF = 0, iB = 0, iL = 0, iR = 0 } = input.insets;
183
+ if (input.type === 'barrel' && input.rh > 0) {
184
+ const profile = getBarrelRoofProfile(input.d, input.rh, 32);
185
+ const left = profile.map(([z, y]) => v(-input.w / 2, input.wh + y, z));
186
+ const right = profile.map(([z, y]) => v(input.w / 2, input.wh + y, z));
187
+ const faces = [
188
+ [
189
+ v(-input.w / 2, input.baseY, -input.d / 2),
190
+ v(-input.w / 2, input.baseY, input.d / 2),
191
+ ...[...left].reverse(),
192
+ ],
193
+ [
194
+ v(input.w / 2, input.baseY, input.d / 2),
195
+ v(input.w / 2, input.baseY, -input.d / 2),
196
+ ...right,
197
+ ],
198
+ [
199
+ v(-input.w / 2, input.baseY, input.d / 2),
200
+ v(input.w / 2, input.baseY, input.d / 2),
201
+ right.at(-1),
202
+ left.at(-1),
203
+ ],
204
+ [
205
+ v(input.w / 2, input.baseY, -input.d / 2),
206
+ v(-input.w / 2, input.baseY, -input.d / 2),
207
+ left[0],
208
+ right[0],
209
+ ],
210
+ [
211
+ v(-input.w / 2, input.baseY, -input.d / 2),
212
+ v(input.w / 2, input.baseY, -input.d / 2),
213
+ v(input.w / 2, input.baseY, input.d / 2),
214
+ v(-input.w / 2, input.baseY, input.d / 2),
215
+ ],
216
+ ];
217
+ for (let i = 0; i < profile.length - 1; i++)
218
+ faces.push([left[i], left[i + 1], right[i + 1], right[i]]);
219
+ return faces;
220
+ }
177
221
  if (input.type === 'conical') {
178
222
  const startAngle = Number.isFinite(input.conicalStartAngle) ? input.conicalStartAngle : 0;
179
223
  const requestedSweep = Number.isFinite(input.conicalSweepAngle)
@@ -37,7 +37,7 @@ export type RoofSegmentWallFace = {
37
37
  */
38
38
  profile: [number, number][];
39
39
  };
40
- type SegmentWallInputs = Pick<RoofSegmentNode, 'roofType' | 'width' | 'depth' | 'wallHeight' | 'wallThickness' | 'pitch'> & Partial<Pick<RoofSegmentNode, 'gambrelLowerWidthRatio' | 'gambrelLowerHeightRatio' | 'mansardSteepWidthRatio' | 'mansardSteepHeightRatio' | 'dutchHipWidthRatio' | 'dutchHipHeightRatio' | 'dutchWaistLengthRatio'>>;
40
+ type SegmentWallInputs = Pick<RoofSegmentNode, 'roofType' | 'width' | 'depth' | 'wallHeight' | 'wallThickness' | 'pitch'> & Partial<Pick<RoofSegmentNode, 'barrelRise' | 'barrelSegments' | 'gambrelLowerWidthRatio' | 'gambrelLowerHeightRatio' | 'mansardSteepWidthRatio' | 'mansardSteepHeightRatio' | 'dutchHipWidthRatio' | 'dutchHipHeightRatio' | 'dutchWaistLengthRatio'>>;
41
41
  export declare function getRoofSegmentWallFace(node: SegmentWallInputs, id: RoofWallFaceId): RoofSegmentWallFace;
42
42
  export declare function getRoofSegmentWallFaces(node: SegmentWallInputs): RoofSegmentWallFace[];
43
43
  /**
@@ -1 +1 @@
1
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