@pascal-app/core 1.0.4 → 1.0.6

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  1. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +102 -90
  2. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -1
  3. package/dist/agent-operations/__fixtures__/add-object-cases.js +301 -1
  4. package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts +3 -0
  5. package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts.map +1 -0
  6. package/dist/agent-operations/__fixtures__/add-stair-cases.js +176 -0
  7. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -1
  8. package/dist/agent-operations/__fixtures__/build-room-cases.js +410 -40
  9. package/dist/agent-operations/__fixtures__/cases.d.ts +18 -3
  10. package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -1
  11. package/dist/agent-operations/__fixtures__/cases.js +183 -4
  12. package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts +3 -0
  13. package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts.map +1 -0
  14. package/dist/agent-operations/__fixtures__/corner-window-cases.js +155 -0
  15. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts +14 -0
  16. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts.map +1 -0
  17. package/dist/agent-operations/__fixtures__/design-brief-cases.js +709 -0
  18. package/dist/agent-operations/__fixtures__/finish-cases.d.ts +7 -0
  19. package/dist/agent-operations/__fixtures__/finish-cases.d.ts.map +1 -0
  20. package/dist/agent-operations/__fixtures__/finish-cases.js +758 -0
  21. package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts +3 -0
  22. package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts.map +1 -0
  23. package/dist/agent-operations/__fixtures__/lot-info-cases.js +370 -0
  24. package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts +3 -0
  25. package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts.map +1 -0
  26. package/dist/agent-operations/__fixtures__/merge-windows-cases.js +321 -0
  27. package/dist/agent-operations/__fixtures__/native-materials.d.ts +2237 -0
  28. package/dist/agent-operations/__fixtures__/native-materials.d.ts.map +1 -0
  29. package/dist/agent-operations/__fixtures__/native-materials.js +82 -0
  30. package/dist/agent-operations/__fixtures__/node-read-cases.d.ts +4 -0
  31. package/dist/agent-operations/__fixtures__/node-read-cases.d.ts.map +1 -0
  32. package/dist/agent-operations/__fixtures__/node-read-cases.js +639 -0
  33. package/dist/agent-operations/__fixtures__/notation-cases.d.ts +24 -0
  34. package/dist/agent-operations/__fixtures__/notation-cases.d.ts.map +1 -0
  35. package/dist/agent-operations/__fixtures__/notation-cases.js +356 -0
  36. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts.map +1 -1
  37. package/dist/agent-operations/__fixtures__/place-items-cases.js +80 -2
  38. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts +19726 -0
  39. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts.map +1 -0
  40. package/dist/agent-operations/__fixtures__/roof-bearing-cases.js +106 -0
  41. package/dist/agent-operations/__fixtures__/roof-cases.d.ts +9 -0
  42. package/dist/agent-operations/__fixtures__/roof-cases.d.ts.map +1 -0
  43. package/dist/agent-operations/__fixtures__/roof-cases.js +382 -0
  44. package/dist/agent-operations/__fixtures__/room-cases.d.ts +2 -1
  45. package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -1
  46. package/dist/agent-operations/__fixtures__/room-cases.js +136 -1
  47. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts +4 -0
  48. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts.map +1 -0
  49. package/dist/agent-operations/__fixtures__/scene-check-cases.js +417 -0
  50. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -1
  51. package/dist/agent-operations/__fixtures__/search-assets-cases.js +15 -3
  52. package/dist/agent-operations/__fixtures__/site-cases.d.ts +290 -0
  53. package/dist/agent-operations/__fixtures__/site-cases.d.ts.map +1 -0
  54. package/dist/agent-operations/__fixtures__/site-cases.js +780 -0
  55. package/dist/agent-operations/__fixtures__/structure-cases.d.ts +1 -0
  56. package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -1
  57. package/dist/agent-operations/__fixtures__/structure-cases.js +630 -3
  58. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +311 -1
  59. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -1
  60. package/dist/agent-operations/__fixtures__/verify-scene-cases.js +59 -11
  61. package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts +3 -0
  62. package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts.map +1 -0
  63. package/dist/agent-operations/__fixtures__/view-assets-cases.js +155 -0
  64. package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts +50 -0
  65. package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts.map +1 -0
  66. package/dist/agent-operations/__fixtures__/view-scene-cases.js +425 -0
  67. package/dist/agent-operations/achieved.d.ts +5 -0
  68. package/dist/agent-operations/achieved.d.ts.map +1 -1
  69. package/dist/agent-operations/achieved.js +21 -1
  70. package/dist/agent-operations/add-column.d.ts.map +1 -1
  71. package/dist/agent-operations/add-column.js +3 -1
  72. package/dist/agent-operations/add-fence.d.ts +18 -0
  73. package/dist/agent-operations/add-fence.d.ts.map +1 -0
  74. package/dist/agent-operations/add-fence.js +48 -0
  75. package/dist/agent-operations/add-level.d.ts +4 -1
  76. package/dist/agent-operations/add-level.d.ts.map +1 -1
  77. package/dist/agent-operations/add-level.js +48 -12
  78. package/dist/agent-operations/add-object.d.ts +38 -9
  79. package/dist/agent-operations/add-object.d.ts.map +1 -1
  80. package/dist/agent-operations/add-object.js +172 -11
  81. package/dist/agent-operations/add-wall.d.ts +1 -3
  82. package/dist/agent-operations/add-wall.d.ts.map +1 -1
  83. package/dist/agent-operations/add-wall.js +35 -9
  84. package/dist/agent-operations/apply-changes.d.ts +7 -1
  85. package/dist/agent-operations/apply-changes.d.ts.map +1 -1
  86. package/dist/agent-operations/apply-changes.js +54 -22
  87. package/dist/agent-operations/apply-outcome.d.ts +6 -0
  88. package/dist/agent-operations/apply-outcome.d.ts.map +1 -1
  89. package/dist/agent-operations/apply-outcome.js +23 -8
  90. package/dist/agent-operations/asset-views.d.ts +75 -0
  91. package/dist/agent-operations/asset-views.d.ts.map +1 -0
  92. package/dist/agent-operations/asset-views.js +234 -0
  93. package/dist/agent-operations/author-scene.d.ts +157 -0
  94. package/dist/agent-operations/author-scene.d.ts.map +1 -0
  95. package/dist/agent-operations/author-scene.js +1076 -0
  96. package/dist/agent-operations/authored-scene-merge.d.ts +4 -0
  97. package/dist/agent-operations/authored-scene-merge.d.ts.map +1 -0
  98. package/dist/agent-operations/authored-scene-merge.js +96 -0
  99. package/dist/agent-operations/batch.d.ts +22 -0
  100. package/dist/agent-operations/batch.d.ts.map +1 -0
  101. package/dist/agent-operations/batch.js +104 -0
  102. package/dist/agent-operations/ceiling-object-observations.d.ts +31 -0
  103. package/dist/agent-operations/ceiling-object-observations.d.ts.map +1 -0
  104. package/dist/agent-operations/ceiling-object-observations.js +111 -0
  105. package/dist/agent-operations/corner-window.d.ts +19 -0
  106. package/dist/agent-operations/corner-window.d.ts.map +1 -0
  107. package/dist/agent-operations/corner-window.js +84 -0
  108. package/dist/agent-operations/create-roof.d.ts +32 -0
  109. package/dist/agent-operations/create-roof.d.ts.map +1 -0
  110. package/dist/agent-operations/create-roof.js +304 -0
  111. package/dist/agent-operations/create-room.d.ts +2 -0
  112. package/dist/agent-operations/create-room.d.ts.map +1 -1
  113. package/dist/agent-operations/create-room.js +73 -5
  114. package/dist/agent-operations/create-stair.d.ts +6 -28
  115. package/dist/agent-operations/create-stair.d.ts.map +1 -1
  116. package/dist/agent-operations/create-stair.js +187 -104
  117. package/dist/agent-operations/design-brief.d.ts +38 -0
  118. package/dist/agent-operations/design-brief.d.ts.map +1 -0
  119. package/dist/agent-operations/design-brief.js +300 -0
  120. package/dist/agent-operations/designs.d.ts +24 -0
  121. package/dist/agent-operations/designs.d.ts.map +1 -0
  122. package/dist/agent-operations/designs.js +48 -0
  123. package/dist/agent-operations/door-clearance.d.ts +16 -1
  124. package/dist/agent-operations/door-clearance.d.ts.map +1 -1
  125. package/dist/agent-operations/door-clearance.js +61 -4
  126. package/dist/agent-operations/duplicate-level.d.ts.map +1 -1
  127. package/dist/agent-operations/duplicate-level.js +2 -1
  128. package/dist/agent-operations/find-by-type.d.ts +14 -7
  129. package/dist/agent-operations/find-by-type.d.ts.map +1 -1
  130. package/dist/agent-operations/find-by-type.js +266 -43
  131. package/dist/agent-operations/furnish-room.d.ts +22 -1
  132. package/dist/agent-operations/furnish-room.d.ts.map +1 -1
  133. package/dist/agent-operations/furnish-room.js +66 -19
  134. package/dist/agent-operations/furniture-kind.d.ts +22 -0
  135. package/dist/agent-operations/furniture-kind.d.ts.map +1 -0
  136. package/dist/agent-operations/furniture-kind.js +69 -0
  137. package/dist/agent-operations/get-node.d.ts +5 -2
  138. package/dist/agent-operations/get-node.d.ts.map +1 -1
  139. package/dist/agent-operations/get-node.js +82 -10
  140. package/dist/agent-operations/hosted-services.d.ts +2 -1
  141. package/dist/agent-operations/hosted-services.d.ts.map +1 -1
  142. package/dist/agent-operations/index.d.ts +281 -69
  143. package/dist/agent-operations/index.d.ts.map +1 -1
  144. package/dist/agent-operations/index.js +66 -5
  145. package/dist/agent-operations/item-space.d.ts +22 -0
  146. package/dist/agent-operations/item-space.d.ts.map +1 -0
  147. package/dist/agent-operations/item-space.js +69 -0
  148. package/dist/agent-operations/layout-clearance.d.ts +52 -3
  149. package/dist/agent-operations/layout-clearance.d.ts.map +1 -1
  150. package/dist/agent-operations/layout-clearance.js +340 -30
  151. package/dist/agent-operations/level-height-fill.d.ts +12 -0
  152. package/dist/agent-operations/level-height-fill.d.ts.map +1 -0
  153. package/dist/agent-operations/level-height-fill.js +59 -0
  154. package/dist/agent-operations/level-reads.d.ts +5 -1
  155. package/dist/agent-operations/level-reads.d.ts.map +1 -1
  156. package/dist/agent-operations/level-reads.js +10 -3
  157. package/dist/agent-operations/list-levels.d.ts.map +1 -1
  158. package/dist/agent-operations/list-levels.js +23 -0
  159. package/dist/agent-operations/material-preset.d.ts.map +1 -1
  160. package/dist/agent-operations/material-preset.js +3 -9
  161. package/dist/agent-operations/material-refs.d.ts +7 -1
  162. package/dist/agent-operations/material-refs.d.ts.map +1 -1
  163. package/dist/agent-operations/material-refs.js +10 -5
  164. package/dist/agent-operations/merge-windows.d.ts +6 -0
  165. package/dist/agent-operations/merge-windows.d.ts.map +1 -0
  166. package/dist/agent-operations/merge-windows.js +27 -0
  167. package/dist/agent-operations/move-roofs.d.ts +9 -0
  168. package/dist/agent-operations/move-roofs.d.ts.map +1 -0
  169. package/dist/agent-operations/move-roofs.js +29 -0
  170. package/dist/agent-operations/paint.d.ts +2 -1
  171. package/dist/agent-operations/paint.d.ts.map +1 -1
  172. package/dist/agent-operations/paint.js +163 -53
  173. package/dist/agent-operations/photo-elevation.d.ts +155 -0
  174. package/dist/agent-operations/photo-elevation.d.ts.map +1 -0
  175. package/dist/agent-operations/photo-elevation.js +761 -0
  176. package/dist/agent-operations/place-in-room.d.ts +29 -0
  177. package/dist/agent-operations/place-in-room.d.ts.map +1 -0
  178. package/dist/agent-operations/place-in-room.js +403 -0
  179. package/dist/agent-operations/place-items.d.ts.map +1 -1
  180. package/dist/agent-operations/place-items.js +15 -2
  181. package/dist/agent-operations/plan-geometry.d.ts.map +1 -1
  182. package/dist/agent-operations/plan-geometry.js +3 -0
  183. package/dist/agent-operations/point-context.d.ts +139 -0
  184. package/dist/agent-operations/point-context.d.ts.map +1 -0
  185. package/dist/agent-operations/point-context.js +1 -0
  186. package/dist/agent-operations/project-files.d.ts +9 -0
  187. package/dist/agent-operations/project-files.d.ts.map +1 -0
  188. package/dist/agent-operations/project-files.js +25 -0
  189. package/dist/agent-operations/record-made.d.ts +18 -0
  190. package/dist/agent-operations/record-made.d.ts.map +1 -0
  191. package/dist/agent-operations/record-made.js +28 -0
  192. package/dist/agent-operations/roof-footprint.d.ts +24 -0
  193. package/dist/agent-operations/roof-footprint.d.ts.map +1 -0
  194. package/dist/agent-operations/roof-footprint.js +242 -0
  195. package/dist/agent-operations/roof-writes.d.ts +20 -0
  196. package/dist/agent-operations/roof-writes.d.ts.map +1 -0
  197. package/dist/agent-operations/roof-writes.js +165 -0
  198. package/dist/agent-operations/room-findings.d.ts +54 -0
  199. package/dist/agent-operations/room-findings.d.ts.map +1 -0
  200. package/dist/agent-operations/room-findings.js +143 -0
  201. package/dist/agent-operations/room-floor-script.d.ts +23 -0
  202. package/dist/agent-operations/room-floor-script.d.ts.map +1 -0
  203. package/dist/agent-operations/room-floor-script.js +54 -0
  204. package/dist/agent-operations/room-structure.d.ts +2 -2
  205. package/dist/agent-operations/room-structure.d.ts.map +1 -1
  206. package/dist/agent-operations/scene-checkpoint.d.ts +94 -0
  207. package/dist/agent-operations/scene-checkpoint.d.ts.map +1 -0
  208. package/dist/agent-operations/scene-checkpoint.js +176 -0
  209. package/dist/agent-operations/scene-queries.d.ts +3750 -3319
  210. package/dist/agent-operations/scene-queries.d.ts.map +1 -1
  211. package/dist/agent-operations/scene-queries.js +13 -23
  212. package/dist/agent-operations/scene-review.d.ts +52 -0
  213. package/dist/agent-operations/scene-review.d.ts.map +1 -0
  214. package/dist/agent-operations/scene-review.js +106 -0
  215. package/dist/agent-operations/scene-view.d.ts +82 -15
  216. package/dist/agent-operations/scene-view.d.ts.map +1 -1
  217. package/dist/agent-operations/scene-view.js +408 -51
  218. package/dist/agent-operations/search-assets.d.ts +2 -2
  219. package/dist/agent-operations/search-assets.d.ts.map +1 -1
  220. package/dist/agent-operations/search-assets.js +4 -3
  221. package/dist/agent-operations/search-materials.d.ts +9 -3
  222. package/dist/agent-operations/search-materials.d.ts.map +1 -1
  223. package/dist/agent-operations/search-materials.js +83 -29
  224. package/dist/agent-operations/set-checkpoint.d.ts +9 -0
  225. package/dist/agent-operations/set-checkpoint.d.ts.map +1 -0
  226. package/dist/agent-operations/set-checkpoint.js +31 -0
  227. package/dist/agent-operations/set-ground-level.d.ts +12 -0
  228. package/dist/agent-operations/set-ground-level.d.ts.map +1 -0
  229. package/dist/agent-operations/set-ground-level.js +61 -0
  230. package/dist/agent-operations/site.d.ts +21 -0
  231. package/dist/agent-operations/site.d.ts.map +1 -0
  232. package/dist/agent-operations/site.js +123 -0
  233. package/dist/agent-operations/types.d.ts +66 -7
  234. package/dist/agent-operations/types.d.ts.map +1 -1
  235. package/dist/agent-operations/verify-scene.d.ts +39 -5
  236. package/dist/agent-operations/verify-scene.d.ts.map +1 -1
  237. package/dist/agent-operations/verify-scene.js +223 -44
  238. package/dist/agent-operations/wall-face-script.d.ts +28 -0
  239. package/dist/agent-operations/wall-face-script.d.ts.map +1 -0
  240. package/dist/agent-operations/wall-face-script.js +62 -0
  241. package/dist/agent-operations/wall-object-observations.d.ts +41 -0
  242. package/dist/agent-operations/wall-object-observations.d.ts.map +1 -0
  243. package/dist/agent-operations/wall-object-observations.js +249 -0
  244. package/dist/agent-operations/wall-opening.d.ts +23 -23
  245. package/dist/agent-operations/wall-opening.d.ts.map +1 -1
  246. package/dist/agent-operations/wall-skirting.d.ts +24 -0
  247. package/dist/agent-operations/wall-skirting.d.ts.map +1 -0
  248. package/dist/agent-operations/wall-skirting.js +85 -0
  249. package/dist/agent-tools/add-object.d.ts +11 -7
  250. package/dist/agent-tools/add-object.d.ts.map +1 -1
  251. package/dist/agent-tools/add-object.js +17 -11
  252. package/dist/agent-tools/assets.d.ts +8 -0
  253. package/dist/agent-tools/assets.d.ts.map +1 -1
  254. package/dist/agent-tools/assets.js +13 -1
  255. package/dist/agent-tools/author-scene.d.ts +651 -0
  256. package/dist/agent-tools/author-scene.d.ts.map +1 -0
  257. package/dist/agent-tools/author-scene.js +252 -0
  258. package/dist/agent-tools/batch.d.ts +25 -0
  259. package/dist/agent-tools/batch.d.ts.map +1 -0
  260. package/dist/agent-tools/batch.js +61 -0
  261. package/dist/agent-tools/checkpoints.d.ts +13 -0
  262. package/dist/agent-tools/checkpoints.d.ts.map +1 -0
  263. package/dist/agent-tools/checkpoints.js +16 -0
  264. package/dist/agent-tools/clear-scene.d.ts.map +1 -1
  265. package/dist/agent-tools/collections.d.ts +6 -6
  266. package/dist/agent-tools/collections.d.ts.map +1 -1
  267. package/dist/agent-tools/columns.d.ts +18 -18
  268. package/dist/agent-tools/columns.js +2 -2
  269. package/dist/agent-tools/corner-window.d.ts +46 -0
  270. package/dist/agent-tools/corner-window.d.ts.map +1 -0
  271. package/dist/agent-tools/corner-window.js +47 -0
  272. package/dist/agent-tools/create-room.d.ts +26 -25
  273. package/dist/agent-tools/create-room.d.ts.map +1 -1
  274. package/dist/agent-tools/create-room.js +11 -4
  275. package/dist/agent-tools/design-brief.d.ts +408 -0
  276. package/dist/agent-tools/design-brief.d.ts.map +1 -0
  277. package/dist/agent-tools/design-brief.js +149 -0
  278. package/dist/agent-tools/designs.d.ts +34 -0
  279. package/dist/agent-tools/designs.d.ts.map +1 -0
  280. package/dist/agent-tools/designs.js +50 -0
  281. package/dist/agent-tools/fences.d.ts +28 -0
  282. package/dist/agent-tools/fences.d.ts.map +1 -0
  283. package/dist/agent-tools/fences.js +31 -0
  284. package/dist/agent-tools/find-by-type.d.ts +8 -1
  285. package/dist/agent-tools/find-by-type.d.ts.map +1 -1
  286. package/dist/agent-tools/find-by-type.js +23 -2
  287. package/dist/agent-tools/furnish-room.d.ts +10 -8
  288. package/dist/agent-tools/furnish-room.d.ts.map +1 -1
  289. package/dist/agent-tools/furnish-room.js +3 -1
  290. package/dist/agent-tools/hosted-services.d.ts +177 -141
  291. package/dist/agent-tools/hosted-services.d.ts.map +1 -1
  292. package/dist/agent-tools/hosted-services.js +47 -14
  293. package/dist/agent-tools/index.d.ts +894 -215
  294. package/dist/agent-tools/index.d.ts.map +1 -1
  295. package/dist/agent-tools/index.js +47 -3
  296. package/dist/agent-tools/levels.d.ts +11 -3
  297. package/dist/agent-tools/levels.d.ts.map +1 -1
  298. package/dist/agent-tools/levels.js +16 -5
  299. package/dist/agent-tools/measurement.d.ts +38 -20
  300. package/dist/agent-tools/measurement.d.ts.map +1 -1
  301. package/dist/agent-tools/measurement.js +117 -67
  302. package/dist/agent-tools/merge-windows.d.ts +10 -0
  303. package/dist/agent-tools/merge-windows.d.ts.map +1 -0
  304. package/dist/agent-tools/merge-windows.js +12 -0
  305. package/dist/agent-tools/nodes.d.ts.map +1 -1
  306. package/dist/agent-tools/nodes.js +1 -1
  307. package/dist/agent-tools/notation-inventory.d.ts +16 -0
  308. package/dist/agent-tools/notation-inventory.d.ts.map +1 -0
  309. package/dist/agent-tools/notation-inventory.js +105 -0
  310. package/dist/agent-tools/paint.d.ts +5 -5
  311. package/dist/agent-tools/paint.d.ts.map +1 -1
  312. package/dist/agent-tools/paint.js +1 -1
  313. package/dist/agent-tools/photo-elevation.d.ts +32 -0
  314. package/dist/agent-tools/photo-elevation.d.ts.map +1 -0
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  661. package/dist/schema/nodes/measurement.d.ts +8 -8
  662. package/dist/schema/nodes/opening-types.d.ts +13 -13
  663. package/dist/schema/nodes/opening-types.d.ts.map +1 -1
  664. package/dist/schema/nodes/pipe-fitting.d.ts +15 -15
  665. package/dist/schema/nodes/pipe-segment.d.ts +11 -11
  666. package/dist/schema/nodes/pipe-trap.d.ts +9 -9
  667. package/dist/schema/nodes/ridge-vent.d.ts +14 -14
  668. package/dist/schema/nodes/ridge-vent.d.ts.map +1 -1
  669. package/dist/schema/nodes/ridge-vent.js +3 -1
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  692. package/dist/schema/nodes/scan.d.ts +8 -8
  693. package/dist/schema/nodes/separator.d.ts +8 -8
  694. package/dist/schema/nodes/shelf.d.ts +16 -16
  695. package/dist/schema/nodes/site-facts.d.ts +64 -0
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  699. package/dist/schema/nodes/site.d.ts.map +1 -1
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  701. package/dist/schema/nodes/skylight.d.ts +41 -41
  702. package/dist/schema/nodes/skylight.d.ts.map +1 -1
  703. package/dist/schema/nodes/slab.d.ts +21 -21
  704. package/dist/schema/nodes/solar-panel.d.ts +21 -21
  705. package/dist/schema/nodes/spawn.d.ts +8 -8
  706. package/dist/schema/nodes/stair-construction.d.ts +3 -3
  707. package/dist/schema/nodes/stair-defaults.d.ts +16 -0
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  709. package/dist/schema/nodes/stair-defaults.js +15 -0
  710. package/dist/schema/nodes/stair-segment.d.ts +22 -22
  711. package/dist/schema/nodes/stair-types.d.ts +29 -0
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  716. package/dist/schema/nodes/stair.js +6 -20
  717. package/dist/schema/nodes/structural-grid.d.ts +8 -8
  718. package/dist/schema/nodes/surface-hole-metadata.d.ts +2 -2
  719. package/dist/schema/nodes/turbine-vent.d.ts +13 -13
  720. package/dist/schema/nodes/unit.d.ts +10 -10
  721. package/dist/schema/nodes/unit.d.ts.map +1 -1
  722. package/dist/schema/nodes/wall.d.ts +479 -146
  723. package/dist/schema/nodes/wall.d.ts.map +1 -1
  724. package/dist/schema/nodes/wall.js +19 -0
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  726. package/dist/schema/nodes/window.d.ts.map +1 -1
  727. package/dist/schema/nodes/window.js +10 -0
  728. package/dist/schema/nodes/zone.d.ts +231 -12
  729. package/dist/schema/nodes/zone.d.ts.map +1 -1
  730. package/dist/schema/nodes/zone.js +10 -0
  731. package/dist/schema/provenance.d.ts +21 -21
  732. package/dist/schema/scene-material.d.ts +5 -5
  733. package/dist/schema/site-presentation.d.ts +100 -0
  734. package/dist/schema/site-presentation.d.ts.map +1 -0
  735. package/dist/schema/site-presentation.js +83 -0
  736. package/dist/schema/types.d.ts +1954 -1414
  737. package/dist/schema/types.d.ts.map +1 -1
  738. package/dist/services/__fixtures__/wall-plane-top-boundary-repro.d.ts.map +1 -1
  739. package/dist/services/index.d.ts +5 -1
  740. package/dist/services/index.d.ts.map +1 -1
  741. package/dist/services/index.js +5 -1
  742. package/dist/services/level-height.d.ts.map +1 -1
  743. package/dist/services/level-height.js +7 -3
  744. package/dist/services/port-connectivity.d.ts +4 -0
  745. package/dist/services/port-connectivity.d.ts.map +1 -1
  746. package/dist/services/port-connectivity.js +35 -0
  747. package/dist/services/project-file-sink.d.ts +9 -0
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  749. package/dist/services/project-file-sink.js +13 -0
  750. package/dist/services/roof-bearing.d.ts +62 -0
  751. package/dist/services/roof-bearing.d.ts.map +1 -0
  752. package/dist/services/roof-bearing.js +234 -0
  753. package/dist/services/roof-level.d.ts +121 -0
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  758. package/dist/services/roof-move.js +316 -0
  759. package/dist/services/stair-surface-snap.d.ts +14 -0
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  764. package/dist/services/storey-datum.js +18 -0
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  766. package/dist/services/storey.d.ts.map +1 -1
  767. package/dist/services/storey.js +125 -8
  768. package/dist/solar-panel-presets.d.ts +2 -2
  769. package/dist/store/actions/node-actions.d.ts +3613 -3182
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  772. package/dist/store/derived-node-guard.d.ts.map +1 -1
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  776. package/dist/store/scene-annotations.d.ts +7267 -6409
  777. package/dist/store/scene-annotations.d.ts.map +1 -1
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  780. package/dist/store/scene-preview.js +144 -0
  781. package/dist/store/use-live-node-overrides.d.ts.map +1 -1
  782. package/dist/store/use-live-terrain.d.ts.map +1 -1
  783. package/dist/store/use-live-transforms.d.ts.map +1 -1
  784. package/dist/store/use-scene.d.ts.map +1 -1
  785. package/dist/store/use-scene.js +37 -4
  786. package/dist/systems/elevator/elevator-dispatch.js +1 -1
  787. package/dist/systems/fence/fence-features.d.ts.map +1 -1
  788. package/dist/systems/owned-floor-openings.d.ts.map +1 -1
  789. package/dist/systems/owned-floor-openings.js +24 -3
  790. package/dist/systems/roof/roof-elevation-system.d.ts.map +1 -1
  791. package/dist/systems/roof/roof-elevation-system.js +9 -3
  792. package/dist/systems/roof/roof-elevation.d.ts +5 -0
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  795. package/dist/systems/slab/__fixtures__/floor-step.d.ts +4623 -3516
  796. package/dist/systems/slab/__fixtures__/floor-step.d.ts.map +1 -1
  797. package/dist/systems/slab/__fixtures__/raised-room.d.ts +5149 -4076
  798. package/dist/systems/slab/__fixtures__/raised-room.d.ts.map +1 -1
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  802. package/dist/systems/stair/stair-detail-budget.d.ts +2 -2
  803. package/dist/systems/stair/stair-detail-budget.d.ts.map +1 -1
  804. package/dist/systems/stair/stair-footprint.d.ts +6 -0
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  807. package/dist/systems/stair/stair-layout.d.ts +2 -2
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  822. package/dist/systems/wall/wall-curve.d.ts +5 -0
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  825. package/dist/systems/wall/wall-frame.d.ts.map +1 -1
  826. package/dist/systems/wall/wall-frame.js +8 -0
  827. package/dist/systems/wall/wall-room-sides.d.ts +8 -0
  828. package/dist/systems/wall/wall-room-sides.d.ts.map +1 -1
  829. package/dist/systems/wall/wall-room-sides.js +60 -7
  830. package/dist/systems/wall/wall-top.d.ts +7 -4
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  833. package/dist/systems/wall/wall-topology.d.ts +4 -0
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  835. package/dist/systems/wall/wall-topology.js +4 -2
  836. package/dist/systems/wall/wall-trim.d.ts +7 -0
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  842. package/dist/utils/ensure-scene-openings.d.ts.map +1 -1
  843. package/dist/utils/floor-piece-adoption.d.ts +2 -2
  844. package/dist/utils/floor-plate-migration.d.ts +3746 -3317
  845. package/dist/utils/floor-plate-migration.d.ts.map +1 -1
  846. package/dist/utils/floor-plate-migration.js +2 -2
  847. package/dist/utils/heal-scene-graph.d.ts +12 -0
  848. package/dist/utils/heal-scene-graph.d.ts.map +1 -1
  849. package/dist/utils/heal-scene-graph.js +40 -23
  850. package/dist/utils/legacy-wall-datums.d.ts.map +1 -1
  851. package/dist/utils/legacy-wall-datums.js +2 -2
  852. package/dist/utils/owned-floor-opening-migration.d.ts +3642 -3213
  853. package/dist/utils/owned-floor-opening-migration.d.ts.map +1 -1
  854. package/dist/utils/reconcile-structure-on-load.d.ts +3730 -7777
  855. package/dist/utils/reconcile-structure-on-load.d.ts.map +1 -1
  856. package/dist/utils/scene-migrations.d.ts +1 -1
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  859. package/dist/utils/semantic-equal.d.ts +3 -0
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  861. package/dist/utils/semantic-equal.js +26 -0
  862. package/dist/utils/structure-id.d.ts.map +1 -1
  863. package/dist/utils/types.d.ts.map +1 -1
  864. package/dist/utils/wall-face-migration.d.ts +1 -1
  865. package/dist/utils/wall-face-migration.d.ts.map +1 -1
  866. package/package.json +36 -10
@@ -1,4 +1,7 @@
1
1
  import { BuildingNode, CeilingNode, LevelNode, SiteNode, SlabNode, WallNode, ZoneNode, } from '../../schema/index.js';
2
+ import { FOUNDATION_CONSTRUCTIONS } from '../../lib/foundation-construction.js';
3
+ import { foundationWallConstruction } from '../../lib/foundation-wall.js';
4
+ import { getLevelElevations } from '../../services/storey.js';
2
5
  const HALL = [
3
6
  [0, 0],
4
7
  [6, 0],
@@ -11,6 +14,16 @@ const graph = (...nodes) => ({
11
14
  .filter((node) => node.type === 'building')
12
15
  .map((node) => node.id),
13
16
  });
17
+ /** The world floors (the stack's offsets added up) levels must stand at, as a list of what differs. */
18
+ const levelFloorProblems = (nodes, expected) => {
19
+ const floors = getLevelElevations(nodes);
20
+ return Object.entries(expected).flatMap(([id, floor]) => {
21
+ const actual = floors.get(id)?.baseY;
22
+ return actual !== undefined && Math.abs(actual - floor) < 1e-9
23
+ ? []
24
+ : [`${id} stands at ${actual}, expected ${floor}`];
25
+ });
26
+ };
14
27
  export function storeysScene() {
15
28
  const wall = WallNode.parse({
16
29
  id: 'wall_ground',
@@ -74,7 +87,283 @@ function soloScene() {
74
87
  }
75
88
  const bareBuildingScene = () => graph(BuildingNode.parse({ id: 'building_bare' }));
76
89
  const emptyScene = () => ({ nodes: {}, rootNodeIds: [] });
90
+ /** A basement 2.8 m under a ground floor: the lower level stands below grade, the other at it. */
91
+ function basementHouseScene() {
92
+ const base = LevelNode.parse({
93
+ id: 'level_base',
94
+ parentId: 'building_basement',
95
+ level: -1,
96
+ name: 'Basement',
97
+ height: 2.8,
98
+ baseElevation: -2.8,
99
+ });
100
+ const ground = LevelNode.parse({
101
+ id: 'level_main',
102
+ parentId: 'building_basement',
103
+ level: 0,
104
+ name: 'Main',
105
+ height: 2.8,
106
+ });
107
+ return graph(BuildingNode.parse({ id: 'building_basement', children: [base.id, ground.id] }), base, ground);
108
+ }
109
+ /** The basement with its 10 × 8 m perimeter already built of foundation walls. */
110
+ function basementRoomScene() {
111
+ const scene = basementHouseScene();
112
+ const corners = [
113
+ [0, 0],
114
+ [10, 0],
115
+ [10, 8],
116
+ [0, 8],
117
+ ];
118
+ const walls = corners.map((start, index) => WallNode.parse({
119
+ id: `wall_base_${index}`,
120
+ parentId: 'level_base',
121
+ start,
122
+ end: corners[(index + 1) % 4],
123
+ ...foundationWallConstruction(FOUNDATION_CONSTRUCTIONS.cmu),
124
+ }));
125
+ const base = scene.nodes.level_base;
126
+ return {
127
+ ...scene,
128
+ nodes: {
129
+ ...scene.nodes,
130
+ level_base: { ...base, children: walls.map((wall) => wall.id) },
131
+ ...Object.fromEntries(walls.map((wall) => [wall.id, wall])),
132
+ },
133
+ };
134
+ }
135
+ const SHELL = [
136
+ [0, 0],
137
+ [6, 0],
138
+ [6, 4],
139
+ [0, 4],
140
+ ];
141
+ /** The below-grade default: 8 in CMU core, 2x4 pressure-treated furring flat inside, thickness the sum. */
142
+ function foundationWallProblems(wall) {
143
+ if (wall?.type !== 'wall')
144
+ return [`not a wall: ${JSON.stringify(wall)}`];
145
+ const [block, furring, ...rest] = wall.assembly?.layers ?? [];
146
+ const ok = block?.core === true &&
147
+ block.material === 'cmu' &&
148
+ Math.abs(block.thickness - 0.203) < 1e-9 &&
149
+ furring?.role === 'furring' &&
150
+ Math.abs(furring.thickness - 0.038) < 1e-9 &&
151
+ rest.length === 0 &&
152
+ wall.assembly?.face === 'exterior' &&
153
+ Math.abs((wall.thickness ?? 0) - 0.241) < 1e-9;
154
+ return ok ? [] : [`${wall.id} is not a foundation wall: ${JSON.stringify([wall.thickness, wall.assembly])}`];
155
+ }
156
+ function plainWallProblems(wall) {
157
+ return wall?.type === 'wall' && wall.assembly === undefined && (wall.thickness ?? 0.1) === 0.1
158
+ ? []
159
+ : [`expected a plain 0.1 m wall, got ${JSON.stringify(wall)}`];
160
+ }
161
+ /**
162
+ * `scene` standing on `site` the way a loaded project nests: the site holds the buildings, so every
163
+ * runner finds it.
164
+ */
165
+ function onSite(scene, site) {
166
+ const nodes = { ...scene.nodes };
167
+ const buildings = Object.values(nodes).filter((node) => node.type === 'building');
168
+ for (const building of buildings)
169
+ nodes[building.id] = { ...building, parentId: site.id };
170
+ nodes[site.id] = { ...site, children: buildings.map((building) => building.id) };
171
+ return { nodes, rootNodeIds: [site.id] };
172
+ }
173
+ const dossierAt = (formatted) => ({
174
+ provider: 'pascal-map',
175
+ asOf: '2026-10-16',
176
+ address: { formatted },
177
+ sections: {},
178
+ });
179
+ /** The basement house on a site in Paris, in Austin, or with no site at all (`basementHouseScene`). */
180
+ const parisBasementScene = () => onSite(basementHouseScene(), SiteNode.parse({ id: 'site_paris', dossier: dossierAt('12 Rue de Rivoli, 75004 Paris, France') }));
181
+ const austinBasementScene = () => onSite(basementHouseScene(), SiteNode.parse({ id: 'site_austin', address: { city: 'Austin', state: 'Texas' } }));
182
+ /** The cast-concrete default: membrane and insulation outside, 25 cm concrete core, thickness the sum. */
183
+ function castConcreteWallProblems(wall) {
184
+ if (wall?.type !== 'wall')
185
+ return [`not a wall: ${JSON.stringify(wall)}`];
186
+ const [membrane, insulation, concrete, ...rest] = wall.assembly?.layers ?? [];
187
+ const ok = membrane?.role === 'membrane' &&
188
+ insulation?.role === 'insulation' &&
189
+ Math.abs(insulation.thickness - 0.1) < 1e-9 &&
190
+ concrete?.core === true &&
191
+ concrete.material === 'concrete' &&
192
+ Math.abs(concrete.thickness - 0.25) < 1e-9 &&
193
+ rest.length === 0 &&
194
+ wall.assembly?.face === 'exterior' &&
195
+ Math.abs((wall.thickness ?? 0) - 0.354) < 1e-9;
196
+ return ok ? [] : [`${wall.id} is not a cast concrete foundation wall: ${JSON.stringify([wall.thickness, wall.assembly])}`];
197
+ }
198
+ function stoneWallProblems(wall) {
199
+ if (wall?.type !== 'wall')
200
+ return [`not a wall: ${JSON.stringify(wall)}`];
201
+ const [stone, ...rest] = wall.assembly?.layers ?? [];
202
+ return stone?.core === true &&
203
+ stone.material === 'stone' &&
204
+ rest.length === 0 &&
205
+ Math.abs((wall.thickness ?? 0) - 0.5) < 1e-9
206
+ ? []
207
+ : [`${wall.id} is not a stone foundation wall: ${JSON.stringify([wall.thickness, wall.assembly])}`];
208
+ }
77
209
  export const ADD_WALL_CASES = [
210
+ {
211
+ name: 'the first wall of a basement is an 8 in CMU foundation wall with 2x4 furring laid flat inside, and says so',
212
+ tool: 'add_wall',
213
+ scene: basementHouseScene,
214
+ input: { levelId: 'level_base', start: [0, 0], end: [6, 0] },
215
+ expect: {
216
+ result: { ok: true, levelId: 'level_base', construction: { thickness: 0.241 } },
217
+ mentions: ['foundation wall', 'CMU', 'furring'],
218
+ check: (result, nodes) => foundationWallProblems(nodes[result.wallId]),
219
+ },
220
+ },
221
+ {
222
+ name: 'a wall below grade given a thickness keeps it, with no stack',
223
+ tool: 'add_wall',
224
+ scene: basementHouseScene,
225
+ input: { levelId: 'level_base', start: [0, 0], end: [6, 0], thickness: 0.3 },
226
+ expect: {
227
+ result: { ok: true },
228
+ absent: ['construction'],
229
+ check: (result, nodes) => {
230
+ const wall = nodes[result.wallId];
231
+ return wall?.type === 'wall' && wall.thickness === 0.3 && wall.assembly === undefined
232
+ ? []
233
+ : [`expected a plain 0.3 m wall, got ${JSON.stringify(wall)}`];
234
+ },
235
+ },
236
+ },
237
+ {
238
+ name: 'a wall against the ground on a basement outline is a foundation wall',
239
+ tool: 'add_wall',
240
+ scene: basementRoomScene,
241
+ input: { levelId: 'level_base', start: [10, 2], end: [13, 2] },
242
+ expect: {
243
+ result: { ok: true, construction: { thickness: 0.241 } },
244
+ mentions: ['foundation wall', 'against the ground'],
245
+ check: (result, nodes) => foundationWallProblems(nodes[result.wallId]),
246
+ },
247
+ },
248
+ {
249
+ name: 'a partition inside the basement is an ordinary wall, and says so',
250
+ tool: 'add_wall',
251
+ scene: basementRoomScene,
252
+ input: { levelId: 'level_base', start: [5, 0], end: [5, 8] },
253
+ expect: {
254
+ result: { ok: true },
255
+ absent: ['construction'],
256
+ mentions: ['ordinary wall', 'partition', 'foundation wall'],
257
+ check: (result, nodes) => plainWallProblems(nodes[result.wallId]),
258
+ },
259
+ },
260
+ {
261
+ name: 'a basement wall on a site in Paris is cast concrete insulated and waterproofed outside, and names the region it read',
262
+ tool: 'add_wall',
263
+ scene: parisBasementScene,
264
+ input: { levelId: 'level_base', start: [0, 0], end: [6, 0] },
265
+ expect: {
266
+ result: { ok: true, construction: { thickness: 0.354, region: 'europe' } },
267
+ mentions: ['foundation wall', 'cast concrete', 'Europe', 'France'],
268
+ absent: ['CMU'],
269
+ check: (result, nodes) => castConcreteWallProblems(nodes[result.wallId]),
270
+ },
271
+ },
272
+ {
273
+ name: 'a basement wall on a site in Texas is the 8 in CMU block, and names the region it read',
274
+ tool: 'add_wall',
275
+ scene: austinBasementScene,
276
+ input: { levelId: 'level_base', start: [0, 0], end: [6, 0] },
277
+ expect: {
278
+ result: { ok: true, construction: { thickness: 0.241, region: 'us' } },
279
+ mentions: ['foundation wall', 'CMU', 'United States', 'TX'],
280
+ check: (result, nodes) => foundationWallProblems(nodes[result.wallId]),
281
+ },
282
+ },
283
+ {
284
+ name: 'a basement room on a site in Paris is built of cast concrete foundation walls',
285
+ tool: 'create_room',
286
+ scene: parisBasementScene,
287
+ input: {
288
+ levelId: 'level_base',
289
+ name: 'Cellar',
290
+ polygon: [
291
+ [0, 0],
292
+ [6, 0],
293
+ [6, 4],
294
+ [0, 4],
295
+ ],
296
+ },
297
+ expect: {
298
+ result: { ok: true, construction: { region: 'europe' } },
299
+ mentions: ['foundation walls', 'cast concrete', 'Europe'],
300
+ check: (result, nodes) => result.wallIds.flatMap((id) => castConcreteWallProblems(nodes[id])),
301
+ },
302
+ },
303
+ {
304
+ name: 'a room built inside the basement outline has ordinary walls, and says so',
305
+ tool: 'create_room',
306
+ scene: basementRoomScene,
307
+ input: {
308
+ levelId: 'level_base',
309
+ name: 'Storage',
310
+ polygon: [
311
+ [1, 1],
312
+ [4, 1],
313
+ [4, 4],
314
+ [1, 4],
315
+ ],
316
+ },
317
+ expect: {
318
+ result: { ok: true },
319
+ absent: ['construction'],
320
+ mentions: ['ordinary walls', 'partition'],
321
+ check: (result, nodes) => result.wallIds.flatMap((id) => plainWallProblems(nodes[id])),
322
+ },
323
+ },
324
+ {
325
+ name: 'a wall on the ground floor over a basement keeps the schema wall',
326
+ tool: 'add_wall',
327
+ scene: basementHouseScene,
328
+ input: { levelId: 'level_main', start: [0, 0], end: [6, 0] },
329
+ expect: {
330
+ result: { ok: true },
331
+ absent: ['construction'],
332
+ check: (result, nodes) => {
333
+ const wall = nodes[result.wallId];
334
+ return wall?.type === 'wall' && (wall.thickness ?? 0.1) === 0.1 && wall.assembly === undefined
335
+ ? []
336
+ : [`expected a plain 0.1 m wall, got ${JSON.stringify(wall)}`];
337
+ },
338
+ },
339
+ },
340
+ {
341
+ name: 'the walls of a room below grade, against the ground, are foundation walls: the result says so',
342
+ tool: 'create_room',
343
+ scene: basementHouseScene,
344
+ input: { levelId: 'level_base', name: 'Cellar', polygon: SHELL },
345
+ expect: {
346
+ result: { ok: true, construction: {} },
347
+ mentions: ['foundation walls', 'CMU'],
348
+ check: (result, nodes) => result.wallIds.flatMap((id) => foundationWallProblems(nodes[id])),
349
+ },
350
+ },
351
+ {
352
+ name: 'a room below grade given a wall thickness is built as asked',
353
+ tool: 'create_room',
354
+ scene: basementHouseScene,
355
+ input: { levelId: 'level_base', name: 'Cellar', polygon: SHELL, wallThickness: 0.2 },
356
+ expect: {
357
+ result: { ok: true },
358
+ absent: ['construction'],
359
+ check: (result, nodes) => result.wallIds.flatMap((id) => {
360
+ const wall = nodes[id];
361
+ return wall?.type === 'wall' && wall.thickness === 0.2 && wall.assembly === undefined
362
+ ? []
363
+ : [`${id} is not a plain 0.2 m wall: ${JSON.stringify(wall)}`];
364
+ }),
365
+ },
366
+ },
78
367
  {
79
368
  name: 'a wall on the level named, numbered as the editor numbers walls',
80
369
  tool: 'add_wall',
@@ -95,7 +384,6 @@ export const ADD_WALL_CASES = [
95
384
  scene: storeysScene,
96
385
  input: { start: [0, 0], end: [4, 0] },
97
386
  context: { activeLevelId: 'level_upper' },
98
- surfaces: ['core', 'chat'],
99
387
  expect: { result: { levelId: 'level_upper' } },
100
388
  },
101
389
  {
@@ -141,18 +429,156 @@ export const ADD_WALL_CASES = [
141
429
  expect: { refusal: 'wall_too_short' },
142
430
  },
143
431
  ];
432
+ const fencesOn = (nodes, levelId) => Object.values(nodes).filter((node) => node.type === 'fence' && node.parentId === levelId);
433
+ export const ADD_FENCE_CASES = [
434
+ {
435
+ name: 'one fence per side along the points, privacy panels unless asked',
436
+ tool: 'add_fence',
437
+ scene: storeysScene,
438
+ input: {
439
+ levelId: 'level_ground',
440
+ points: [
441
+ [0, 0],
442
+ [8, 0],
443
+ [8, 6],
444
+ ],
445
+ },
446
+ expect: {
447
+ result: { ok: true, count: 2, levelId: 'level_ground', length: 14 },
448
+ check: (_, nodes) => {
449
+ const fences = fencesOn(nodes, 'level_ground');
450
+ return fences.length === 2 && fences.every((fence) => fence.style === 'privacy')
451
+ ? []
452
+ : [`${fences.length} fences on the ground floor, styles ${fences.map((f) => f.style)}`];
453
+ },
454
+ },
455
+ },
456
+ {
457
+ name: "closed runs back to the first point, a lot's boundary",
458
+ tool: 'add_fence',
459
+ scene: storeysScene,
460
+ input: {
461
+ levelId: 'level_ground',
462
+ closed: true,
463
+ style: 'picket',
464
+ points: [
465
+ [0, 0],
466
+ [10, 0],
467
+ [10, 10],
468
+ [0, 10],
469
+ ],
470
+ },
471
+ expect: { result: { ok: true, count: 4, length: 40 } },
472
+ },
473
+ {
474
+ name: 'a side shorter than 10 cm is refused, nothing built',
475
+ tool: 'add_fence',
476
+ scene: storeysScene,
477
+ input: {
478
+ levelId: 'level_ground',
479
+ points: [
480
+ [0, 0],
481
+ [4, 0],
482
+ [4, 0.05],
483
+ ],
484
+ },
485
+ expect: { refusal: 'fence_too_short' },
486
+ },
487
+ {
488
+ name: 'a roof level takes no fence',
489
+ tool: 'add_fence',
490
+ scene: storeysScene,
491
+ input: {
492
+ levelId: 'level_roof',
493
+ points: [
494
+ [0, 0],
495
+ [4, 0],
496
+ ],
497
+ },
498
+ expect: { refusal: 'roof_level', mentions: ['level_roof'] },
499
+ },
500
+ {
501
+ name: 'a finish the library lacks is refused with the nearest',
502
+ tool: 'add_fence',
503
+ scene: storeysScene,
504
+ input: {
505
+ levelId: 'level_ground',
506
+ materialPreset: 'library:unobtainium',
507
+ points: [
508
+ [0, 0],
509
+ [4, 0],
510
+ ],
511
+ },
512
+ expect: { refusal: 'unknown_material' },
513
+ },
514
+ ];
144
515
  export const ADD_LEVEL_CASES = [
516
+ {
517
+ name: 'a basement says what a new wall on it is built of',
518
+ tool: 'add_level',
519
+ scene: storeysScene,
520
+ input: { buildingId: 'building_house', position: 'below', height: 2.8, name: 'Cellar' },
521
+ expect: {
522
+ result: { ok: true },
523
+ check: (result) => typeof result.wallConstruction === 'string' && /CMU/.test(result.wallConstruction)
524
+ ? []
525
+ : ['the result does not say what a wall on the basement is built of'],
526
+ mentions: ['foundation wall', 'CMU'],
527
+ },
528
+ },
529
+ {
530
+ name: 'a storey above the ground floor says nothing of foundation walls',
531
+ tool: 'add_level',
532
+ scene: storeysScene,
533
+ input: { buildingId: 'building_house', height: 2.8 },
534
+ expect: { result: { ok: true }, absent: ['wallConstruction'] },
535
+ },
536
+ {
537
+ name: 'add_level below on a site in Paris says its walls are cast concrete, and the region',
538
+ tool: 'add_level',
539
+ scene: () => onSite(storeysScene(), SiteNode.parse({ id: 'site_paris', dossier: dossierAt('Paris, France') })),
540
+ input: { buildingId: 'building_house', position: 'below' },
541
+ expect: {
542
+ result: { ok: true },
543
+ mentions: ['below grade', 'cast concrete', 'Europe'],
544
+ },
545
+ },
546
+ {
547
+ name: 'set_ground_level on a site in Paris seats the building 0.15 m over grade, as cast concrete foundations do',
548
+ tool: 'set_ground_level',
549
+ scene: () => onSite(storeysScene(), SiteNode.parse({ id: 'site_paris', dossier: dossierAt('Paris, France') })),
550
+ input: { levelId: 'level_ground' },
551
+ expect: {
552
+ result: {
553
+ ok: true,
554
+ floorElevation: 0.15,
555
+ aboveGrade: 0.15,
556
+ foundation: { region: 'europe', construction: 'cast-concrete' },
557
+ },
558
+ mentions: ['cast concrete', 'Europe'],
559
+ after: { building_house: { position: [0, 0.15, 0], groundLevelId: 'level_ground' } },
560
+ },
561
+ },
145
562
  {
146
563
  name: 'above the highest level of the viewed building, at the default storey height',
147
564
  tool: 'add_level',
148
565
  scene: storeysScene,
149
566
  input: { name: 'Attic' },
150
567
  context: { activeLevelId: 'level_ground' },
151
- surfaces: ['core', 'chat'],
152
568
  expect: {
153
569
  result: { ok: true, buildingId: 'building_house', floorIndex: 2, name: 'Attic', height: 2.5 },
154
570
  },
155
571
  },
572
+ {
573
+ name: 'on top of the storeys, under the roof level, which moves up one',
574
+ tool: 'add_level',
575
+ scene: storeysScene,
576
+ input: { buildingId: 'building_roofed' },
577
+ expect: {
578
+ result: { ok: true, floorIndex: 1, shiftedLevelIds: ['level_roof'] },
579
+ after: { level_roof: { level: 2 } },
580
+ },
581
+ },
156
582
  {
157
583
  name: 'below the lowest level for a basement, at the height asked',
158
584
  tool: 'add_level',
@@ -160,6 +586,95 @@ export const ADD_LEVEL_CASES = [
160
586
  input: { buildingId: 'building_house', position: 'below', height: '3 m' },
161
587
  expect: { result: { buildingId: 'building_house', floorIndex: -1, height: 3 } },
162
588
  },
589
+ {
590
+ name: 'a basement goes under the lowest floor and every floor keeps its place',
591
+ tool: 'add_level',
592
+ scene: storeysScene,
593
+ input: { buildingId: 'building_house', position: 'below', height: 3 },
594
+ expect: {
595
+ result: { ok: true, floorIndex: -1, height: 3 },
596
+ check: (result, nodes) => levelFloorProblems(nodes, { [result.levelId]: -3, level_ground: 0 }),
597
+ },
598
+ },
599
+ {
600
+ name: 'a second basement goes under the first, the floors above where they were',
601
+ tool: 'run_batch',
602
+ scene: storeysScene,
603
+ input: {
604
+ calls: [
605
+ {
606
+ tool: 'add_level',
607
+ input: { buildingId: 'building_house', position: 'below', height: 3, name: 'Basement' },
608
+ },
609
+ {
610
+ tool: 'add_level',
611
+ input: { buildingId: 'building_house', position: 'below', height: 2.5, name: 'Basement 2' },
612
+ },
613
+ ],
614
+ },
615
+ expect: {
616
+ result: { status: 'applied', applied: 2, refused: 0 },
617
+ check: (_result, nodes) => {
618
+ const named = (name) => Object.values(nodes).find((node) => node.type === 'level' && node.name === name)?.id ?? '';
619
+ return levelFloorProblems(nodes, {
620
+ [named('Basement')]: -3,
621
+ [named('Basement 2')]: -5.5,
622
+ level_ground: 0,
623
+ });
624
+ },
625
+ },
626
+ },
627
+ {
628
+ name: 'set_ground_level on the upper floor renumbers: it is 0, the floor under it is -1',
629
+ tool: 'set_ground_level',
630
+ scene: storeysScene,
631
+ input: { levelId: 'level_upper' },
632
+ expect: {
633
+ result: { ok: true, renumbered: true, floorElevation: 0.203 },
634
+ after: {
635
+ level_upper: { level: 0 },
636
+ level_ground: { level: -1 },
637
+ building_house: { groundLevelId: 'level_upper' },
638
+ },
639
+ },
640
+ },
641
+ {
642
+ name: 'set_ground_level on a roof level is refused',
643
+ tool: 'set_ground_level',
644
+ scene: storeysScene,
645
+ input: { levelId: 'level_roof' },
646
+ expect: { refusal: 'not_a_storey', mentions: ['level_roof'] },
647
+ },
648
+ {
649
+ name: 'set_ground_level on an unknown level is refused with the id',
650
+ tool: 'set_ground_level',
651
+ scene: storeysScene,
652
+ input: { levelId: 'level_missing' },
653
+ expect: { refusal: 'level_not_found', mentions: ['level_missing'] },
654
+ },
655
+ {
656
+ name: 'set_ground_level on a node that is not a level is refused',
657
+ tool: 'set_ground_level',
658
+ scene: storeysScene,
659
+ input: { levelId: 'building_house' },
660
+ expect: { refusal: 'not_a_level' },
661
+ },
662
+ {
663
+ name: 'list_levels names the level at grade, its standing, and whether the building names it',
664
+ tool: 'list_levels',
665
+ scene: storeysScene,
666
+ input: {},
667
+ expect: {
668
+ result: {},
669
+ contains: {
670
+ groundLevels: [{ buildingId: 'building_house', levelId: 'level_ground', named: false }],
671
+ levels: [
672
+ { id: 'level_ground', isGroundLevel: true, gradeStanding: 'at-grade' },
673
+ { id: 'level_upper', isGroundLevel: false, gradeStanding: 'at-grade' },
674
+ ],
675
+ },
676
+ },
677
+ },
163
678
  {
164
679
  name: 'the scene’s only building needs no id',
165
680
  tool: 'add_level',
@@ -286,6 +801,40 @@ function splitScene(eastSlab = true) {
286
801
  };
287
802
  return scene;
288
803
  }
804
+ /**
805
+ * The house with its upper floor in two rooms: a hall wrapping an L stair at (1, 0.3), its flights
806
+ * and landing, and a bedroom over the corner the L leaves inside, where its footprint's middle lies.
807
+ */
808
+ function wrappedScene() {
809
+ const scene = storeysScene();
810
+ const hall = SlabNode.parse({
811
+ id: 'slab_upper',
812
+ parentId: 'level_upper',
813
+ polygon: [
814
+ [0, 0],
815
+ [1.7, 0],
816
+ [1.7, 2.4],
817
+ [5.5, 2.4],
818
+ [5.5, 4],
819
+ [0, 4],
820
+ ],
821
+ });
822
+ const bedroom = SlabNode.parse({
823
+ id: 'slab_bedroom',
824
+ parentId: 'level_upper',
825
+ polygon: [
826
+ [1.7, 0],
827
+ [5.5, 0],
828
+ [5.5, 2.4],
829
+ [1.7, 2.4],
830
+ ],
831
+ });
832
+ scene.nodes.slab_upper = hall;
833
+ scene.nodes.slab_bedroom = bedroom;
834
+ const upper = scene.nodes.level_upper;
835
+ scene.nodes.level_upper = { ...upper, children: [hall.id, bedroom.id] };
836
+ return scene;
837
+ }
289
838
  const stairOf = (nodes) => Object.values(nodes).find((node) => node.type === 'stair');
290
839
  const openingsOf = (nodes) => Object.values(nodes).filter((node) => node.type === 'floor-opening');
291
840
  /** An outline's extent: [minX, minZ, maxX, maxZ]. */
@@ -320,7 +869,6 @@ export const CREATE_STAIR_CASES = [
320
869
  scene: storeysScene,
321
870
  input: { x: 3, z: 4, rotation: '180°', height: 2.8, steps: 14, width: '90 cm' },
322
871
  context: { activeLevelId: 'level_ground' },
323
- surfaces: ['core', 'chat'],
324
872
  expect: {
325
873
  result: {
326
874
  fromLevelId: 'level_ground',
@@ -585,4 +1133,83 @@ export const CREATE_STAIR_CASES = [
585
1133
  input: { levelId: 'level_missing', x: 1, z: 1 },
586
1134
  expect: { refusal: 'level_not_found', mentions: ['level_missing'] },
587
1135
  },
1136
+ {
1137
+ // The default opening as given is the stair's footprint, whatever its shape.
1138
+ name: "a U's opening as given spans the stair's footprint, the margin round it",
1139
+ tool: 'create_stair',
1140
+ scene: ceiledScene,
1141
+ input: {
1142
+ levelId: 'level_ground',
1143
+ x: 1,
1144
+ z: 0.5,
1145
+ layout: 'u',
1146
+ openingWidth: 2.2,
1147
+ createSourceCeilingOpening: false,
1148
+ },
1149
+ expect: {
1150
+ // 2 m across the two flights, 1 + 2.24 m along: 2.2 m across as asked, 0.08 m round it.
1151
+ result: { ok: true, slabHoleCut: true, footprint: { minX: 0.5, minZ: 0.5, maxX: 2.5 } },
1152
+ check: (_result, nodes) => {
1153
+ const [opening] = openingsOf(nodes);
1154
+ return spans(opening?.polygon, [0.32, 0.42, 2.68, 3.82])
1155
+ ? []
1156
+ : [`spans ${opening && extent(opening.polygon)}`];
1157
+ },
1158
+ },
1159
+ },
1160
+ {
1161
+ name: "an L's opening as given goes through the slab over its flights, not the one under its middle",
1162
+ tool: 'create_stair',
1163
+ scene: wrappedScene,
1164
+ input: { levelId: 'level_ground', x: 1, z: 0.3, layout: 'l', createSourceCeilingOpening: false },
1165
+ expect: { result: { ok: true, slabHoleCut: true, destinationSlabId: 'slab_upper' } },
1166
+ },
1167
+ {
1168
+ name: 'a turn or lower flight with no L or U is refused',
1169
+ tool: 'create_stair',
1170
+ scene: storeysScene,
1171
+ input: { levelId: 'level_ground', x: 3, z: 1, turn: 'right' },
1172
+ expect: { refusal: 'stair_layout_required', mentions: ['layout'] },
1173
+ },
1174
+ {
1175
+ name: 'a lower flight that leaves the upper one no riser is refused with the range',
1176
+ tool: 'create_stair',
1177
+ scene: storeysScene,
1178
+ input: { levelId: 'level_ground', x: 3, z: 1, layout: 'l', lowerSteps: 16 },
1179
+ expect: { refusal: 'stair_layout', mentions: ['1 to 15'] },
1180
+ },
1181
+ {
1182
+ name: 'an L of fewer than four risers is refused',
1183
+ tool: 'create_stair',
1184
+ scene: storeysScene,
1185
+ input: { levelId: 'level_ground', x: 3, z: 1, layout: 'l', steps: 3 },
1186
+ expect: { refusal: 'stair_layout', mentions: ['An L stair needs at least 4 risers'] },
1187
+ },
1188
+ {
1189
+ name: 'a flight to no level with an opening asked is refused',
1190
+ tool: 'create_stair',
1191
+ scene: storeysScene,
1192
+ input: { levelId: 'level_ground', x: 3, z: 1, toLevelId: null, openingWidth: 1.2 },
1193
+ expect: { refusal: 'no_level_above', mentions: ['toLevelId'] },
1194
+ },
1195
+ {
1196
+ name: 'from the top storey, a flight to no level makes no level',
1197
+ tool: 'create_stair',
1198
+ scene: soloScene,
1199
+ input: { x: 1, z: 1, toLevelId: null, height: '18 in' },
1200
+ expect: {
1201
+ result: { ok: true, upperLevelId: null, createdUpperLevel: false, stepCount: 3, rise: 0.457 },
1202
+ check: (_result, nodes) => {
1203
+ const levels = Object.values(nodes).filter((node) => node.type === 'level');
1204
+ return levels.length === 1 ? [] : [`${levels.length} levels`];
1205
+ },
1206
+ },
1207
+ },
1208
+ {
1209
+ name: 'a railing finish the library lacks is refused, naming the field',
1210
+ tool: 'create_stair',
1211
+ scene: storeysScene,
1212
+ input: { levelId: 'level_ground', x: 3, z: 1, railingMaterial: 'library:brass-rail' },
1213
+ expect: { refusal: 'unknown_material', mentions: ['railingMaterial', 'library:brass-rail'] },
1214
+ },
588
1215
  ];