@pascal-app/core 1.0.4 → 1.0.6

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  1. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +102 -90
  2. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -1
  3. package/dist/agent-operations/__fixtures__/add-object-cases.js +301 -1
  4. package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts +3 -0
  5. package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts.map +1 -0
  6. package/dist/agent-operations/__fixtures__/add-stair-cases.js +176 -0
  7. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -1
  8. package/dist/agent-operations/__fixtures__/build-room-cases.js +410 -40
  9. package/dist/agent-operations/__fixtures__/cases.d.ts +18 -3
  10. package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -1
  11. package/dist/agent-operations/__fixtures__/cases.js +183 -4
  12. package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts +3 -0
  13. package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts.map +1 -0
  14. package/dist/agent-operations/__fixtures__/corner-window-cases.js +155 -0
  15. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts +14 -0
  16. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts.map +1 -0
  17. package/dist/agent-operations/__fixtures__/design-brief-cases.js +709 -0
  18. package/dist/agent-operations/__fixtures__/finish-cases.d.ts +7 -0
  19. package/dist/agent-operations/__fixtures__/finish-cases.d.ts.map +1 -0
  20. package/dist/agent-operations/__fixtures__/finish-cases.js +758 -0
  21. package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts +3 -0
  22. package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts.map +1 -0
  23. package/dist/agent-operations/__fixtures__/lot-info-cases.js +370 -0
  24. package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts +3 -0
  25. package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts.map +1 -0
  26. package/dist/agent-operations/__fixtures__/merge-windows-cases.js +321 -0
  27. package/dist/agent-operations/__fixtures__/native-materials.d.ts +2237 -0
  28. package/dist/agent-operations/__fixtures__/native-materials.d.ts.map +1 -0
  29. package/dist/agent-operations/__fixtures__/native-materials.js +82 -0
  30. package/dist/agent-operations/__fixtures__/node-read-cases.d.ts +4 -0
  31. package/dist/agent-operations/__fixtures__/node-read-cases.d.ts.map +1 -0
  32. package/dist/agent-operations/__fixtures__/node-read-cases.js +639 -0
  33. package/dist/agent-operations/__fixtures__/notation-cases.d.ts +24 -0
  34. package/dist/agent-operations/__fixtures__/notation-cases.d.ts.map +1 -0
  35. package/dist/agent-operations/__fixtures__/notation-cases.js +356 -0
  36. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts.map +1 -1
  37. package/dist/agent-operations/__fixtures__/place-items-cases.js +80 -2
  38. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts +19726 -0
  39. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts.map +1 -0
  40. package/dist/agent-operations/__fixtures__/roof-bearing-cases.js +106 -0
  41. package/dist/agent-operations/__fixtures__/roof-cases.d.ts +9 -0
  42. package/dist/agent-operations/__fixtures__/roof-cases.d.ts.map +1 -0
  43. package/dist/agent-operations/__fixtures__/roof-cases.js +382 -0
  44. package/dist/agent-operations/__fixtures__/room-cases.d.ts +2 -1
  45. package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -1
  46. package/dist/agent-operations/__fixtures__/room-cases.js +136 -1
  47. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts +4 -0
  48. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts.map +1 -0
  49. package/dist/agent-operations/__fixtures__/scene-check-cases.js +417 -0
  50. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -1
  51. package/dist/agent-operations/__fixtures__/search-assets-cases.js +15 -3
  52. package/dist/agent-operations/__fixtures__/site-cases.d.ts +290 -0
  53. package/dist/agent-operations/__fixtures__/site-cases.d.ts.map +1 -0
  54. package/dist/agent-operations/__fixtures__/site-cases.js +780 -0
  55. package/dist/agent-operations/__fixtures__/structure-cases.d.ts +1 -0
  56. package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -1
  57. package/dist/agent-operations/__fixtures__/structure-cases.js +630 -3
  58. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +311 -1
  59. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -1
  60. package/dist/agent-operations/__fixtures__/verify-scene-cases.js +59 -11
  61. package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts +3 -0
  62. package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts.map +1 -0
  63. package/dist/agent-operations/__fixtures__/view-assets-cases.js +155 -0
  64. package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts +50 -0
  65. package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts.map +1 -0
  66. package/dist/agent-operations/__fixtures__/view-scene-cases.js +425 -0
  67. package/dist/agent-operations/achieved.d.ts +5 -0
  68. package/dist/agent-operations/achieved.d.ts.map +1 -1
  69. package/dist/agent-operations/achieved.js +21 -1
  70. package/dist/agent-operations/add-column.d.ts.map +1 -1
  71. package/dist/agent-operations/add-column.js +3 -1
  72. package/dist/agent-operations/add-fence.d.ts +18 -0
  73. package/dist/agent-operations/add-fence.d.ts.map +1 -0
  74. package/dist/agent-operations/add-fence.js +48 -0
  75. package/dist/agent-operations/add-level.d.ts +4 -1
  76. package/dist/agent-operations/add-level.d.ts.map +1 -1
  77. package/dist/agent-operations/add-level.js +48 -12
  78. package/dist/agent-operations/add-object.d.ts +38 -9
  79. package/dist/agent-operations/add-object.d.ts.map +1 -1
  80. package/dist/agent-operations/add-object.js +172 -11
  81. package/dist/agent-operations/add-wall.d.ts +1 -3
  82. package/dist/agent-operations/add-wall.d.ts.map +1 -1
  83. package/dist/agent-operations/add-wall.js +35 -9
  84. package/dist/agent-operations/apply-changes.d.ts +7 -1
  85. package/dist/agent-operations/apply-changes.d.ts.map +1 -1
  86. package/dist/agent-operations/apply-changes.js +54 -22
  87. package/dist/agent-operations/apply-outcome.d.ts +6 -0
  88. package/dist/agent-operations/apply-outcome.d.ts.map +1 -1
  89. package/dist/agent-operations/apply-outcome.js +23 -8
  90. package/dist/agent-operations/asset-views.d.ts +75 -0
  91. package/dist/agent-operations/asset-views.d.ts.map +1 -0
  92. package/dist/agent-operations/asset-views.js +234 -0
  93. package/dist/agent-operations/author-scene.d.ts +157 -0
  94. package/dist/agent-operations/author-scene.d.ts.map +1 -0
  95. package/dist/agent-operations/author-scene.js +1076 -0
  96. package/dist/agent-operations/authored-scene-merge.d.ts +4 -0
  97. package/dist/agent-operations/authored-scene-merge.d.ts.map +1 -0
  98. package/dist/agent-operations/authored-scene-merge.js +96 -0
  99. package/dist/agent-operations/batch.d.ts +22 -0
  100. package/dist/agent-operations/batch.d.ts.map +1 -0
  101. package/dist/agent-operations/batch.js +104 -0
  102. package/dist/agent-operations/ceiling-object-observations.d.ts +31 -0
  103. package/dist/agent-operations/ceiling-object-observations.d.ts.map +1 -0
  104. package/dist/agent-operations/ceiling-object-observations.js +111 -0
  105. package/dist/agent-operations/corner-window.d.ts +19 -0
  106. package/dist/agent-operations/corner-window.d.ts.map +1 -0
  107. package/dist/agent-operations/corner-window.js +84 -0
  108. package/dist/agent-operations/create-roof.d.ts +32 -0
  109. package/dist/agent-operations/create-roof.d.ts.map +1 -0
  110. package/dist/agent-operations/create-roof.js +304 -0
  111. package/dist/agent-operations/create-room.d.ts +2 -0
  112. package/dist/agent-operations/create-room.d.ts.map +1 -1
  113. package/dist/agent-operations/create-room.js +73 -5
  114. package/dist/agent-operations/create-stair.d.ts +6 -28
  115. package/dist/agent-operations/create-stair.d.ts.map +1 -1
  116. package/dist/agent-operations/create-stair.js +187 -104
  117. package/dist/agent-operations/design-brief.d.ts +38 -0
  118. package/dist/agent-operations/design-brief.d.ts.map +1 -0
  119. package/dist/agent-operations/design-brief.js +300 -0
  120. package/dist/agent-operations/designs.d.ts +24 -0
  121. package/dist/agent-operations/designs.d.ts.map +1 -0
  122. package/dist/agent-operations/designs.js +48 -0
  123. package/dist/agent-operations/door-clearance.d.ts +16 -1
  124. package/dist/agent-operations/door-clearance.d.ts.map +1 -1
  125. package/dist/agent-operations/door-clearance.js +61 -4
  126. package/dist/agent-operations/duplicate-level.d.ts.map +1 -1
  127. package/dist/agent-operations/duplicate-level.js +2 -1
  128. package/dist/agent-operations/find-by-type.d.ts +14 -7
  129. package/dist/agent-operations/find-by-type.d.ts.map +1 -1
  130. package/dist/agent-operations/find-by-type.js +266 -43
  131. package/dist/agent-operations/furnish-room.d.ts +22 -1
  132. package/dist/agent-operations/furnish-room.d.ts.map +1 -1
  133. package/dist/agent-operations/furnish-room.js +66 -19
  134. package/dist/agent-operations/furniture-kind.d.ts +22 -0
  135. package/dist/agent-operations/furniture-kind.d.ts.map +1 -0
  136. package/dist/agent-operations/furniture-kind.js +69 -0
  137. package/dist/agent-operations/get-node.d.ts +5 -2
  138. package/dist/agent-operations/get-node.d.ts.map +1 -1
  139. package/dist/agent-operations/get-node.js +82 -10
  140. package/dist/agent-operations/hosted-services.d.ts +2 -1
  141. package/dist/agent-operations/hosted-services.d.ts.map +1 -1
  142. package/dist/agent-operations/index.d.ts +281 -69
  143. package/dist/agent-operations/index.d.ts.map +1 -1
  144. package/dist/agent-operations/index.js +66 -5
  145. package/dist/agent-operations/item-space.d.ts +22 -0
  146. package/dist/agent-operations/item-space.d.ts.map +1 -0
  147. package/dist/agent-operations/item-space.js +69 -0
  148. package/dist/agent-operations/layout-clearance.d.ts +52 -3
  149. package/dist/agent-operations/layout-clearance.d.ts.map +1 -1
  150. package/dist/agent-operations/layout-clearance.js +340 -30
  151. package/dist/agent-operations/level-height-fill.d.ts +12 -0
  152. package/dist/agent-operations/level-height-fill.d.ts.map +1 -0
  153. package/dist/agent-operations/level-height-fill.js +59 -0
  154. package/dist/agent-operations/level-reads.d.ts +5 -1
  155. package/dist/agent-operations/level-reads.d.ts.map +1 -1
  156. package/dist/agent-operations/level-reads.js +10 -3
  157. package/dist/agent-operations/list-levels.d.ts.map +1 -1
  158. package/dist/agent-operations/list-levels.js +23 -0
  159. package/dist/agent-operations/material-preset.d.ts.map +1 -1
  160. package/dist/agent-operations/material-preset.js +3 -9
  161. package/dist/agent-operations/material-refs.d.ts +7 -1
  162. package/dist/agent-operations/material-refs.d.ts.map +1 -1
  163. package/dist/agent-operations/material-refs.js +10 -5
  164. package/dist/agent-operations/merge-windows.d.ts +6 -0
  165. package/dist/agent-operations/merge-windows.d.ts.map +1 -0
  166. package/dist/agent-operations/merge-windows.js +27 -0
  167. package/dist/agent-operations/move-roofs.d.ts +9 -0
  168. package/dist/agent-operations/move-roofs.d.ts.map +1 -0
  169. package/dist/agent-operations/move-roofs.js +29 -0
  170. package/dist/agent-operations/paint.d.ts +2 -1
  171. package/dist/agent-operations/paint.d.ts.map +1 -1
  172. package/dist/agent-operations/paint.js +163 -53
  173. package/dist/agent-operations/photo-elevation.d.ts +155 -0
  174. package/dist/agent-operations/photo-elevation.d.ts.map +1 -0
  175. package/dist/agent-operations/photo-elevation.js +761 -0
  176. package/dist/agent-operations/place-in-room.d.ts +29 -0
  177. package/dist/agent-operations/place-in-room.d.ts.map +1 -0
  178. package/dist/agent-operations/place-in-room.js +403 -0
  179. package/dist/agent-operations/place-items.d.ts.map +1 -1
  180. package/dist/agent-operations/place-items.js +15 -2
  181. package/dist/agent-operations/plan-geometry.d.ts.map +1 -1
  182. package/dist/agent-operations/plan-geometry.js +3 -0
  183. package/dist/agent-operations/point-context.d.ts +139 -0
  184. package/dist/agent-operations/point-context.d.ts.map +1 -0
  185. package/dist/agent-operations/point-context.js +1 -0
  186. package/dist/agent-operations/project-files.d.ts +9 -0
  187. package/dist/agent-operations/project-files.d.ts.map +1 -0
  188. package/dist/agent-operations/project-files.js +25 -0
  189. package/dist/agent-operations/record-made.d.ts +18 -0
  190. package/dist/agent-operations/record-made.d.ts.map +1 -0
  191. package/dist/agent-operations/record-made.js +28 -0
  192. package/dist/agent-operations/roof-footprint.d.ts +24 -0
  193. package/dist/agent-operations/roof-footprint.d.ts.map +1 -0
  194. package/dist/agent-operations/roof-footprint.js +242 -0
  195. package/dist/agent-operations/roof-writes.d.ts +20 -0
  196. package/dist/agent-operations/roof-writes.d.ts.map +1 -0
  197. package/dist/agent-operations/roof-writes.js +165 -0
  198. package/dist/agent-operations/room-findings.d.ts +54 -0
  199. package/dist/agent-operations/room-findings.d.ts.map +1 -0
  200. package/dist/agent-operations/room-findings.js +143 -0
  201. package/dist/agent-operations/room-floor-script.d.ts +23 -0
  202. package/dist/agent-operations/room-floor-script.d.ts.map +1 -0
  203. package/dist/agent-operations/room-floor-script.js +54 -0
  204. package/dist/agent-operations/room-structure.d.ts +2 -2
  205. package/dist/agent-operations/room-structure.d.ts.map +1 -1
  206. package/dist/agent-operations/scene-checkpoint.d.ts +94 -0
  207. package/dist/agent-operations/scene-checkpoint.d.ts.map +1 -0
  208. package/dist/agent-operations/scene-checkpoint.js +176 -0
  209. package/dist/agent-operations/scene-queries.d.ts +3750 -3319
  210. package/dist/agent-operations/scene-queries.d.ts.map +1 -1
  211. package/dist/agent-operations/scene-queries.js +13 -23
  212. package/dist/agent-operations/scene-review.d.ts +52 -0
  213. package/dist/agent-operations/scene-review.d.ts.map +1 -0
  214. package/dist/agent-operations/scene-review.js +106 -0
  215. package/dist/agent-operations/scene-view.d.ts +82 -15
  216. package/dist/agent-operations/scene-view.d.ts.map +1 -1
  217. package/dist/agent-operations/scene-view.js +408 -51
  218. package/dist/agent-operations/search-assets.d.ts +2 -2
  219. package/dist/agent-operations/search-assets.d.ts.map +1 -1
  220. package/dist/agent-operations/search-assets.js +4 -3
  221. package/dist/agent-operations/search-materials.d.ts +9 -3
  222. package/dist/agent-operations/search-materials.d.ts.map +1 -1
  223. package/dist/agent-operations/search-materials.js +83 -29
  224. package/dist/agent-operations/set-checkpoint.d.ts +9 -0
  225. package/dist/agent-operations/set-checkpoint.d.ts.map +1 -0
  226. package/dist/agent-operations/set-checkpoint.js +31 -0
  227. package/dist/agent-operations/set-ground-level.d.ts +12 -0
  228. package/dist/agent-operations/set-ground-level.d.ts.map +1 -0
  229. package/dist/agent-operations/set-ground-level.js +61 -0
  230. package/dist/agent-operations/site.d.ts +21 -0
  231. package/dist/agent-operations/site.d.ts.map +1 -0
  232. package/dist/agent-operations/site.js +123 -0
  233. package/dist/agent-operations/types.d.ts +66 -7
  234. package/dist/agent-operations/types.d.ts.map +1 -1
  235. package/dist/agent-operations/verify-scene.d.ts +39 -5
  236. package/dist/agent-operations/verify-scene.d.ts.map +1 -1
  237. package/dist/agent-operations/verify-scene.js +223 -44
  238. package/dist/agent-operations/wall-face-script.d.ts +28 -0
  239. package/dist/agent-operations/wall-face-script.d.ts.map +1 -0
  240. package/dist/agent-operations/wall-face-script.js +62 -0
  241. package/dist/agent-operations/wall-object-observations.d.ts +41 -0
  242. package/dist/agent-operations/wall-object-observations.d.ts.map +1 -0
  243. package/dist/agent-operations/wall-object-observations.js +249 -0
  244. package/dist/agent-operations/wall-opening.d.ts +23 -23
  245. package/dist/agent-operations/wall-opening.d.ts.map +1 -1
  246. package/dist/agent-operations/wall-skirting.d.ts +24 -0
  247. package/dist/agent-operations/wall-skirting.d.ts.map +1 -0
  248. package/dist/agent-operations/wall-skirting.js +85 -0
  249. package/dist/agent-tools/add-object.d.ts +11 -7
  250. package/dist/agent-tools/add-object.d.ts.map +1 -1
  251. package/dist/agent-tools/add-object.js +17 -11
  252. package/dist/agent-tools/assets.d.ts +8 -0
  253. package/dist/agent-tools/assets.d.ts.map +1 -1
  254. package/dist/agent-tools/assets.js +13 -1
  255. package/dist/agent-tools/author-scene.d.ts +651 -0
  256. package/dist/agent-tools/author-scene.d.ts.map +1 -0
  257. package/dist/agent-tools/author-scene.js +252 -0
  258. package/dist/agent-tools/batch.d.ts +25 -0
  259. package/dist/agent-tools/batch.d.ts.map +1 -0
  260. package/dist/agent-tools/batch.js +61 -0
  261. package/dist/agent-tools/checkpoints.d.ts +13 -0
  262. package/dist/agent-tools/checkpoints.d.ts.map +1 -0
  263. package/dist/agent-tools/checkpoints.js +16 -0
  264. package/dist/agent-tools/clear-scene.d.ts.map +1 -1
  265. package/dist/agent-tools/collections.d.ts +6 -6
  266. package/dist/agent-tools/collections.d.ts.map +1 -1
  267. package/dist/agent-tools/columns.d.ts +18 -18
  268. package/dist/agent-tools/columns.js +2 -2
  269. package/dist/agent-tools/corner-window.d.ts +46 -0
  270. package/dist/agent-tools/corner-window.d.ts.map +1 -0
  271. package/dist/agent-tools/corner-window.js +47 -0
  272. package/dist/agent-tools/create-room.d.ts +26 -25
  273. package/dist/agent-tools/create-room.d.ts.map +1 -1
  274. package/dist/agent-tools/create-room.js +11 -4
  275. package/dist/agent-tools/design-brief.d.ts +408 -0
  276. package/dist/agent-tools/design-brief.d.ts.map +1 -0
  277. package/dist/agent-tools/design-brief.js +149 -0
  278. package/dist/agent-tools/designs.d.ts +34 -0
  279. package/dist/agent-tools/designs.d.ts.map +1 -0
  280. package/dist/agent-tools/designs.js +50 -0
  281. package/dist/agent-tools/fences.d.ts +28 -0
  282. package/dist/agent-tools/fences.d.ts.map +1 -0
  283. package/dist/agent-tools/fences.js +31 -0
  284. package/dist/agent-tools/find-by-type.d.ts +8 -1
  285. package/dist/agent-tools/find-by-type.d.ts.map +1 -1
  286. package/dist/agent-tools/find-by-type.js +23 -2
  287. package/dist/agent-tools/furnish-room.d.ts +10 -8
  288. package/dist/agent-tools/furnish-room.d.ts.map +1 -1
  289. package/dist/agent-tools/furnish-room.js +3 -1
  290. package/dist/agent-tools/hosted-services.d.ts +177 -141
  291. package/dist/agent-tools/hosted-services.d.ts.map +1 -1
  292. package/dist/agent-tools/hosted-services.js +47 -14
  293. package/dist/agent-tools/index.d.ts +894 -215
  294. package/dist/agent-tools/index.d.ts.map +1 -1
  295. package/dist/agent-tools/index.js +47 -3
  296. package/dist/agent-tools/levels.d.ts +11 -3
  297. package/dist/agent-tools/levels.d.ts.map +1 -1
  298. package/dist/agent-tools/levels.js +16 -5
  299. package/dist/agent-tools/measurement.d.ts +38 -20
  300. package/dist/agent-tools/measurement.d.ts.map +1 -1
  301. package/dist/agent-tools/measurement.js +117 -67
  302. package/dist/agent-tools/merge-windows.d.ts +10 -0
  303. package/dist/agent-tools/merge-windows.d.ts.map +1 -0
  304. package/dist/agent-tools/merge-windows.js +12 -0
  305. package/dist/agent-tools/nodes.d.ts.map +1 -1
  306. package/dist/agent-tools/nodes.js +1 -1
  307. package/dist/agent-tools/notation-inventory.d.ts +16 -0
  308. package/dist/agent-tools/notation-inventory.d.ts.map +1 -0
  309. package/dist/agent-tools/notation-inventory.js +105 -0
  310. package/dist/agent-tools/paint.d.ts +5 -5
  311. package/dist/agent-tools/paint.d.ts.map +1 -1
  312. package/dist/agent-tools/paint.js +1 -1
  313. package/dist/agent-tools/photo-elevation.d.ts +32 -0
  314. package/dist/agent-tools/photo-elevation.d.ts.map +1 -0
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@@ -126,6 +126,40 @@ export const WALL_OPENING_CASES = [
126
126
  input: { wallId: main, t: 0.5 },
127
127
  expect: { localX: 2, centerY: 1.05, clamped: false, node: { rotation: [0, 0, 0] } },
128
128
  },
129
+ // Its hardware: the handle hangs opposite the hinges unless placed.
130
+ {
131
+ name: 'a right-hinged door takes its handle on the left',
132
+ tool: 'add_door',
133
+ input: { wallId: main, t: 0.5, hingesSide: 'right' },
134
+ expect: {
135
+ localX: 2,
136
+ centerY: 1.05,
137
+ clamped: false,
138
+ node: { hingesSide: 'right', handleSide: 'left' },
139
+ },
140
+ },
141
+ {
142
+ name: 'a left-hinged door takes its handle on the right',
143
+ tool: 'add_door',
144
+ input: { wallId: main, t: 0.5 },
145
+ expect: {
146
+ localX: 2,
147
+ centerY: 1.05,
148
+ clamped: false,
149
+ node: { hingesSide: 'left', handleSide: 'right' },
150
+ },
151
+ },
152
+ {
153
+ name: 'a handle side given is kept',
154
+ tool: 'add_door',
155
+ input: { wallId: main, t: 0.5, hingesSide: 'right', handleSide: 'right' },
156
+ expect: {
157
+ localX: 2,
158
+ centerY: 1.05,
159
+ clamped: false,
160
+ node: { hingesSide: 'right', handleSide: 'right' },
161
+ },
162
+ },
129
163
  // Where it goes
130
164
  {
131
165
  name: 'a door at t 0.5 is centred',
@@ -187,10 +221,36 @@ export const WALL_OPENING_CASES = [
187
221
  input: { wallId: main, t: 0.5, style: 'glass' },
188
222
  expect: { localX: 2, centerY: 1.05, clamped: false, glassPanels: true },
189
223
  },
224
+ // The agents' windows are centred on the wall unless a sill is given: a 1.5 m window on the
225
+ // 2.5 m wall spans 0.5–2.0 m. (A 0.9 m default put the same window at 0.9–2.4 m, under the top.)
190
226
  {
191
- name: 'a window sits on a 0.9 m sill by default',
227
+ name: 'a window with no sill is centred on its wall',
192
228
  tool: 'add_window',
193
229
  input: { wallId: main, t: 0.5 },
230
+ expect: { localX: 2, centerY: 1.25, clamped: false },
231
+ },
232
+ {
233
+ name: 'a window of another height is centred on the wall too',
234
+ tool: 'add_window',
235
+ input: { wallId: main, t: 0.5, height: 1 },
236
+ expect: { localX: 2, centerY: 1.25, clamped: false },
237
+ },
238
+ {
239
+ name: 'a wall with no height of its own centres the window on the storey',
240
+ tool: 'add_window',
241
+ input: { wallId: storey, t: 0.5 },
242
+ expect: { localX: 2, centerY: 1.4, clamped: false },
243
+ },
244
+ {
245
+ name: 'a tall window is centred with room above and below',
246
+ tool: 'add_window',
247
+ input: { wallId: main, t: 0.5, height: 2.4 },
248
+ expect: { localX: 2, centerY: 1.25, clamped: false },
249
+ },
250
+ {
251
+ name: 'a window given a 0.9 m sill keeps it',
252
+ tool: 'add_window',
253
+ input: { wallId: main, t: 0.5, sillHeight: 0.9 },
194
254
  expect: { localX: 2, centerY: 1.65, clamped: false },
195
255
  },
196
256
  // A style shapes a Fixed window's panes; an operable window draws its own sashes and ignores them.
@@ -198,7 +258,7 @@ export const WALL_OPENING_CASES = [
198
258
  name: 'a Fixed window takes a style',
199
259
  tool: 'add_window',
200
260
  input: { wallId: main, t: 0.5, windowType: 'fixed', style: 'double-hung' },
201
- expect: { localX: 2, centerY: 1.65, clamped: false },
261
+ expect: { localX: 2, centerY: 1.25, clamped: false },
202
262
  },
203
263
  {
204
264
  name: 'a style on a window that is not Fixed is refused, naming the Fixed type',
@@ -0,0 +1,56 @@
1
+ import type { AnyNode, WindowNode } from '../schema/index.js';
2
+ import { type WallOpeningInput } from './wall-openings.js';
3
+ type Nodes = Readonly<Record<string, AnyNode>>;
4
+ type Point = [number, number];
5
+ export type CornerWindowInput = {
6
+ corner: Point;
7
+ /** The level whose walls meet at the corner. */
8
+ levelId: string;
9
+ /** The two walls, when more than two meet at the corner. */
10
+ wallIds?: [string, string];
11
+ /** How far the glass runs along each wall from the corner (m), unless `widths` names the wall. */
12
+ width?: number;
13
+ widths?: Record<string, number>;
14
+ height?: number;
15
+ sillHeight?: number;
16
+ post?: 'none' | 'post';
17
+ windowType?: WallOpeningInput['windowType'];
18
+ style?: string;
19
+ };
20
+ /**
21
+ * A corner window: one window on each of the two walls of `levelId` meeting at `corner`, each
22
+ * running to it, joined, at any angle the walls make. Each side is placed by add_window's rules,
23
+ * and the two keep one sill: with none given, both are centred on the lower of the two walls.
24
+ */
25
+ export declare function planCornerWindow(nodes: Nodes, input: CornerWindowInput): {
26
+ windows: WindowNode[];
27
+ wallIds: [string, string];
28
+ angle: number;
29
+ };
30
+ /** The partner's update for a change to one side of a corner window; null when nothing shared changed. */
31
+ export declare function cornerPartnerUpdates(nodes: Nodes, windowId: string, patch: Partial<WindowNode>): Partial<WindowNode> | null;
32
+ /**
33
+ * The editor's Wrap the corner: a window within `CORNER_REACH_M` of a corner where exactly one other
34
+ * wall ends is slid to the corner and joined to the window waiting there on that wall, adopted
35
+ * (`mergeWindows`); with none waiting, it gets a partner on that wall, of its width (as far as the
36
+ * wall allows), height, sill and type. `create` is the partner to add, if any; `updates` are the
37
+ * windows that change, by id.
38
+ */
39
+ export declare function wrapCorner(nodes: Nodes, windowId: string): {
40
+ create: WindowNode | null;
41
+ updates: Record<string, Partial<WindowNode>>;
42
+ };
43
+ /** The editor's Unwrap: both windows stay, plain, where they are. */
44
+ export declare function unwrapCorner(nodes: Nodes, windowId: string): Record<string, Partial<WindowNode>>;
45
+ /**
46
+ * After a window moved: its `corner` cleared on both sides when it is no longer one side of its
47
+ * pair (dragged off the corner, or onto another wall); nothing while the pair holds.
48
+ */
49
+ export declare function strayCornerClears(nodes: Nodes, windowId: string): Record<string, Partial<WindowNode>>;
50
+ /**
51
+ * A new width for one side of a corner window, its corner end kept at the corner (the panel's
52
+ * Width and Other side): the free edge moves, as far as the wall allows.
53
+ */
54
+ export declare function cornerSideWidth(nodes: Nodes, windowId: string, width: number): Partial<WindowNode> | null;
55
+ export {};
56
+ //# sourceMappingURL=corner-window.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"corner-window.d.ts","sourceRoot":"","sources":["../../src/building/corner-window.ts"],"names":[],"mappings":"AAcA,OAAO,KAAK,EAAE,OAAO,EAAuB,UAAU,EAAE,MAAM,WAAW,CAAA;AAEzE,OAAO,EAIL,KAAK,gBAAgB,EACtB,MAAM,iBAAiB,CAAA;AAExB,KAAK,KAAK,GAAG,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,CAAA;AAC9C,KAAK,KAAK,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;AAE7B,MAAM,MAAM,iBAAiB,GAAG;IAC9B,MAAM,EAAE,KAAK,CAAA;IACb,gDAAgD;IAChD,OAAO,EAAE,MAAM,CAAA;IACf,4DAA4D;IAC5D,OAAO,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;IAC1B,kGAAkG;IAClG,KAAK,CAAC,EAAE,MAAM,CAAA;IACd,MAAM,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;IAC/B,MAAM,CAAC,EAAE,MAAM,CAAA;IACf,UAAU,CAAC,EAAE,MAAM,CAAA;IACnB,IAAI,CAAC,EAAE,MAAM,GAAG,MAAM,CAAA;IACtB,UAAU,CAAC,EAAE,gBAAgB,CAAC,YAAY,CAAC,CAAA;IAC3C,KAAK,CAAC,EAAE,MAAM,CAAA;CACf,CAAA;AAED;;;;GAIG;AACH,wBAAgB,gBAAgB,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,iBAAiB;aAqE9D,UAAU,EAAE;aACkB,CAAC,MAAM,EAAE,MAAM,CAAC;;EAGtD;AAaD,0GAA0G;AAC1G,wBAAgB,oBAAoB,CAClC,KAAK,EAAE,KAAK,EACZ,QAAQ,EAAE,MAAM,EAChB,KAAK,EAAE,OAAO,CAAC,UAAU,CAAC,GACzB,OAAO,CAAC,UAAU,CAAC,GAAG,IAAI,CAW5B;AAED;;;;;;GAMG;AACH,wBAAgB,UAAU,CACxB,KAAK,EAAE,KAAK,EACZ,QAAQ,EAAE,MAAM,GACf;IAAE,MAAM,EAAE,UAAU,GAAG,IAAI,CAAC;IAAC,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,UAAU,CAAC,CAAC,CAAA;CAAE,CAqE7E;AAED,qEAAqE;AACrE,wBAAgB,YAAY,CAAC,KAAK,EAAE,KAAK,EAAE,QAAQ,EAAE,MAAM,GAAG,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,UAAU,CAAC,CAAC,CAEhG;AAED;;;GAGG;AACH,wBAAgB,iBAAiB,CAC/B,KAAK,EAAE,KAAK,EACZ,QAAQ,EAAE,MAAM,GACf,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,UAAU,CAAC,CAAC,CAKrC;AAED;;;GAGG;AACH,wBAAgB,eAAe,CAC7B,KAAK,EAAE,KAAK,EACZ,QAAQ,EAAE,MAAM,EAChB,KAAK,EAAE,MAAM,GACZ,OAAO,CAAC,UAAU,CAAC,GAAG,IAAI,CAQ5B"}
@@ -0,0 +1,179 @@
1
+ import { refuse } from '../agent-tools/refusal.js';
2
+ import { CORNER_REACH_M, cornerAngle, cornerLinkClears, cornerPair, fusesAtCorner, isWrappableAngle, wallEndPoint, wallLengthOf, wallsEndingAt, windowEndGap, windowNearCornerEnd, } from '../lib/corner-pair.js';
3
+ import { mergeWindows } from './merge-windows.js';
4
+ import { centredWindowSill, DEFAULT_WINDOW, planWallOpening, } from './wall-openings.js';
5
+ /**
6
+ * A corner window: one window on each of the two walls of `levelId` meeting at `corner`, each
7
+ * running to it, joined, at any angle the walls make. Each side is placed by add_window's rules,
8
+ * and the two keep one sill: with none given, both are centred on the lower of the two walls.
9
+ */
10
+ export function planCornerWindow(nodes, input) {
11
+ const point = input.corner;
12
+ const meeting = wallsEndingAt(nodes, input.levelId, point).filter(({ wall }) => !input.wallIds || input.wallIds.includes(wall.id));
13
+ if (meeting.length < 2)
14
+ refuse('no_corner', `No two walls of level ${input.levelId}${input.wallIds ? ` among ${input.wallIds.join(', ')}` : ''} end at (${point.join(', ')}): a corner window goes where two walls of one level meet; get_walls gives their ends.`, { corner: point, levelId: input.levelId });
15
+ if (meeting.length > 2)
16
+ refuse('corner_ambiguous', `${meeting.length} walls end at (${point.join(', ')}): say which two with wallIds (${meeting.map(({ wall }) => wall.id).join(', ')}).`, { corner: point, wallIds: meeting.map(({ wall }) => wall.id) });
17
+ const [a, b] = meeting;
18
+ const angle = cornerAngle(a, b);
19
+ if (!isWrappableAngle(angle))
20
+ refuse('corner_angle', `The walls at (${point.join(', ')}) meet at ${Math.round(angle)}°: too close to ${angle < 90 ? 'folded back' : 'straight'} for a corner window. Along a straight run, one add_window is the window.`, { angle });
21
+ const sillHeight = input.sillHeight ??
22
+ centredWindowSill([a.wall, b.wall], input.height ?? DEFAULT_WINDOW.height, nodes);
23
+ const windows = [a, b].map(({ wall, end }) => {
24
+ const width = input.widths?.[wall.id] ?? input.width ?? 1.2;
25
+ const length = wallLengthOf(wall);
26
+ if (width > length)
27
+ refuse('width_exceeds_wall', `Wall ${wall.id} is ${length.toFixed(2)} m long, too short for a ${width.toFixed(2)} m side of the corner window.`, { wallId: wall.id, width, length });
28
+ const centre = end === 'start' ? width / 2 : length - width / 2;
29
+ return {
30
+ end,
31
+ node: planWallOpening(nodes, {
32
+ kind: 'window',
33
+ wallId: wall.id,
34
+ t: centre / length,
35
+ width,
36
+ ...(input.height === undefined ? {} : { height: input.height }),
37
+ sillHeight,
38
+ ...(input.windowType ? { windowType: input.windowType } : {}),
39
+ ...(input.style ? { style: input.style } : {}),
40
+ }).node,
41
+ };
42
+ });
43
+ const [first, second] = windows;
44
+ const fuses = fusesAtCorner(first.node);
45
+ if (input.post === 'none' && !fuses)
46
+ refuse('corner_not_fused', `A ${first.node.windowType} window keeps its frame at the corner, so its glass cannot fuse there: only a fixed window's does. Pass post "post", or windowType "fixed".`, { windowType: first.node.windowType });
47
+ const post = input.post ?? (fuses ? 'none' : 'post');
48
+ return {
49
+ windows: [
50
+ { ...first.node, corner: { end: first.end, partnerId: second.node.id, post } },
51
+ { ...second.node, corner: { end: second.end, partnerId: first.node.id, post } },
52
+ ],
53
+ wallIds: [a.wall.id, b.wall.id],
54
+ angle,
55
+ };
56
+ }
57
+ /** What both sides of a corner window share: changed on one, it changes on the other. */
58
+ const SHARED = [
59
+ 'height',
60
+ 'windowType',
61
+ 'frameThickness',
62
+ 'frameDepth',
63
+ 'sill',
64
+ 'sillDepth',
65
+ 'sillThickness',
66
+ ];
67
+ /** The partner's update for a change to one side of a corner window; null when nothing shared changed. */
68
+ export function cornerPartnerUpdates(nodes, windowId, patch) {
69
+ const window = nodes[windowId];
70
+ if (window?.type !== 'window')
71
+ return null;
72
+ const pair = cornerPair(nodes, window);
73
+ if (!pair)
74
+ return null;
75
+ const update = {};
76
+ for (const key of SHARED)
77
+ if (patch[key] !== undefined)
78
+ update[key] = patch[key];
79
+ if (patch.position)
80
+ update.position = [pair.partner.position[0], patch.position[1], pair.partner.position[2]];
81
+ if (patch.corner?.post)
82
+ update.corner = { ...pair.partner.corner, post: patch.corner.post };
83
+ return Object.keys(update).length ? update : null;
84
+ }
85
+ /**
86
+ * The editor's Wrap the corner: a window within `CORNER_REACH_M` of a corner where exactly one other
87
+ * wall ends is slid to the corner and joined to the window waiting there on that wall, adopted
88
+ * (`mergeWindows`); with none waiting, it gets a partner on that wall, of its width (as far as the
89
+ * wall allows), height, sill and type. `create` is the partner to add, if any; `updates` are the
90
+ * windows that change, by id.
91
+ */
92
+ export function wrapCorner(nodes, windowId) {
93
+ const window = nodes[windowId];
94
+ const end = window?.type === 'window' ? windowNearCornerEnd(nodes, window) : null;
95
+ const wall = window ? nodes[window.parentId ?? ''] : undefined;
96
+ if (!window || !end || wall?.type !== 'wall')
97
+ refuse('no_corner', `This window is not within ${CORNER_REACH_M.toFixed(2)} m of a corner of its wall.`);
98
+ const others = wallsEndingAt(nodes, wall.parentId ?? undefined, wallEndPoint(wall, end)).filter((meeting) => meeting.wall.id !== wall.id);
99
+ if (others.length !== 1)
100
+ refuse('no_corner', 'A corner window needs exactly one other wall ending at this corner.');
101
+ const { wall: other, end: otherEnd } = others[0];
102
+ if (!isWrappableAngle(cornerAngle({ wall, end }, { wall: other, end: otherEnd })))
103
+ refuse('corner_angle', 'The walls meet at too sharp or too flat an angle for a corner window.');
104
+ // A window already waiting at the other wall's corner is adopted, the nearest first.
105
+ const waiting = Object.values(nodes)
106
+ .filter((node) => node.type === 'window' &&
107
+ node.parentId === other.id &&
108
+ node.id !== window.id &&
109
+ !cornerPair(nodes, node) &&
110
+ windowNearCornerEnd(nodes, node) === otherEnd)
111
+ .sort((a, b) => windowEndGap(other, a, otherEnd) - windowEndGap(other, b, otherEnd))[0];
112
+ if (waiting) {
113
+ const merge = mergeWindows(nodes, window.id, waiting.id);
114
+ return {
115
+ create: null,
116
+ updates: Object.fromEntries(merge.changes.update.map(({ id, data }) => [id, data])),
117
+ };
118
+ }
119
+ const width = Math.min(window.width, wallLengthOf(other));
120
+ const centre = otherEnd === 'start' ? width / 2 : wallLengthOf(other) - width / 2;
121
+ const sillHeight = window.position[1] - window.height / 2;
122
+ const partner = planWallOpening(nodes, {
123
+ kind: 'window',
124
+ wallId: other.id,
125
+ t: centre / wallLengthOf(other),
126
+ width,
127
+ height: window.height,
128
+ sillHeight,
129
+ windowType: window.windowType,
130
+ }).node;
131
+ const post = fusesAtCorner(window) ? 'none' : 'post';
132
+ const slidTo = end === 'start' ? window.width / 2 : wallLengthOf(wall) - window.width / 2;
133
+ return {
134
+ create: {
135
+ ...partner,
136
+ columnRatios: window.columnRatios,
137
+ rowRatios: window.rowRatios,
138
+ corner: { end: otherEnd, partnerId: window.id, post },
139
+ },
140
+ updates: {
141
+ // The partner of a pair this window has left (it was dragged here) is plain again.
142
+ ...unwrapCorner(nodes, window.id),
143
+ [window.id]: {
144
+ corner: { end, partnerId: partner.id, post },
145
+ ...(Math.abs(windowEndGap(wall, window, end)) > 1e-6
146
+ ? { position: [slidTo, window.position[1], window.position[2]] }
147
+ : {}),
148
+ },
149
+ },
150
+ };
151
+ }
152
+ /** The editor's Unwrap: both windows stay, plain, where they are. */
153
+ export function unwrapCorner(nodes, windowId) {
154
+ return Object.fromEntries(cornerLinkClears(nodes, windowId).map(({ id, data }) => [id, data]));
155
+ }
156
+ /**
157
+ * After a window moved: its `corner` cleared on both sides when it is no longer one side of its
158
+ * pair (dragged off the corner, or onto another wall); nothing while the pair holds.
159
+ */
160
+ export function strayCornerClears(nodes, windowId) {
161
+ const window = nodes[windowId];
162
+ if (window?.type !== 'window' || !window.corner || cornerPair(nodes, window))
163
+ return {};
164
+ return unwrapCorner(nodes, windowId);
165
+ }
166
+ /**
167
+ * A new width for one side of a corner window, its corner end kept at the corner (the panel's
168
+ * Width and Other side): the free edge moves, as far as the wall allows.
169
+ */
170
+ export function cornerSideWidth(nodes, windowId, width) {
171
+ const window = nodes[windowId];
172
+ const pair = window?.type === 'window' ? cornerPair(nodes, window) : null;
173
+ if (!window || !pair)
174
+ return null;
175
+ const length = wallLengthOf(pair.wall);
176
+ const clamped = Math.max(0.1, Math.min(width, length));
177
+ const centre = pair.end === 'start' ? clamped / 2 : length - clamped / 2;
178
+ return { width: clamped, position: [centre, window.position[1], window.position[2]] };
179
+ }
@@ -0,0 +1,26 @@
1
+ import type { AnyNode, AnyNodeId } from '../schema/index.js';
2
+ /**
3
+ * Making `levelId` the building's ground floor, as the level panel's "Set as ground floor" and the
4
+ * agent's `set_ground_level` do: the building names it (`groundLevelId`), is seated so that level's
5
+ * floor datum, the top of the foundation, stands over grade as the building's foundation
6
+ * construction seats it (`GroundSeat.aboveGrade`: 0.203 m on block, by region and style); its
7
+ * position moves in height, the plan stays where it is, and the
8
+ * floor indices are renumbered so it is index 0 and the ones under it are the basements. Every
9
+ * floor keeps its place relative to the others. One change set, one undo step. `null` for an id
10
+ * that is no level of a building.
11
+ */
12
+ export declare function buildGroundLevelChanges({ nodes, levelId, }: {
13
+ nodes: Record<AnyNodeId, AnyNode>;
14
+ levelId: string;
15
+ }): {
16
+ buildingId: `building_${string}`;
17
+ seat: import("../index.js").GroundSeat;
18
+ moveBy: number;
19
+ renumbered: boolean;
20
+ unchanged: boolean;
21
+ update: {
22
+ id: AnyNodeId;
23
+ data: Partial<AnyNode>;
24
+ }[];
25
+ } | null;
26
+ //# sourceMappingURL=ground-level.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ground-level.d.ts","sourceRoot":"","sources":["../../src/building/ground-level.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,OAAO,EAAE,SAAS,EAA2B,MAAM,WAAW,CAAA;AAG5E;;;;;;;;;GASG;AACH,wBAAgB,uBAAuB,CAAC,EACtC,KAAK,EACL,OAAO,GACR,EAAE;IACD,KAAK,EAAE,MAAM,CAAC,SAAS,EAAE,OAAO,CAAC,CAAA;IACjC,OAAO,EAAE,MAAM,CAAA;CAChB;;;;;;;YAoC0B,SAAS;cAIvB,OAAO,CAAC,OAAO,CAAC;;SAQ5B"}
@@ -0,0 +1,58 @@
1
+ import { groundSeat } from '../lib/ground-seat.js';
2
+ import { getLevelElevations } from '../services/storey.js';
3
+ /**
4
+ * Making `levelId` the building's ground floor, as the level panel's "Set as ground floor" and the
5
+ * agent's `set_ground_level` do: the building names it (`groundLevelId`), is seated so that level's
6
+ * floor datum, the top of the foundation, stands over grade as the building's foundation
7
+ * construction seats it (`GroundSeat.aboveGrade`: 0.203 m on block, by region and style); its
8
+ * position moves in height, the plan stays where it is, and the
9
+ * floor indices are renumbered so it is index 0 and the ones under it are the basements. Every
10
+ * floor keeps its place relative to the others. One change set, one undo step. `null` for an id
11
+ * that is no level of a building.
12
+ */
13
+ export function buildGroundLevelChanges({ nodes, levelId, }) {
14
+ const level = nodes[levelId];
15
+ if (level?.type !== 'level')
16
+ return null;
17
+ const buildingId = getLevelElevations(nodes).get(levelId)?.buildingId;
18
+ const building = buildingId ? nodes[buildingId] : undefined;
19
+ if (building?.type !== 'building')
20
+ return null;
21
+ // Seat against the level asked for, not the one the building names today.
22
+ const asNamed = {
23
+ ...nodes,
24
+ [building.id]: { ...building, groundLevelId: level.id },
25
+ };
26
+ const before = groundSeat(nodes, building.id);
27
+ const seat = groundSeat(asNamed, building.id);
28
+ if (!seat)
29
+ return null;
30
+ const [x, y, z] = building.position;
31
+ // Micrometres: the seat is measured through sums of storey heights, and a stored height keeps no noise.
32
+ const moveBy = seat.atFoundationTop ? 0 : Math.round((seat.aboveGrade - seat.offset) * 1e6) / 1e6;
33
+ const shift = level.level;
34
+ const renumbered = Object.values(nodes).filter((node) => node.type === 'level' &&
35
+ shift !== 0 &&
36
+ getLevelElevations(nodes).get(node.id)?.buildingId === building.id);
37
+ const unchanged = before?.explicit === true && before.levelId === level.id && seat.atFoundationTop && shift === 0;
38
+ return {
39
+ buildingId: building.id,
40
+ seat,
41
+ moveBy,
42
+ renumbered: renumbered.length > 0,
43
+ unchanged,
44
+ update: [
45
+ {
46
+ id: building.id,
47
+ data: {
48
+ groundLevelId: level.id,
49
+ position: [x, Math.round((y + moveBy) * 1e6) / 1e6, z],
50
+ },
51
+ },
52
+ ...renumbered.map((other) => ({
53
+ id: other.id,
54
+ data: { level: other.level - shift },
55
+ })),
56
+ ],
57
+ };
58
+ }
@@ -1,7 +1,12 @@
1
+ export * from './corner-window.js';
1
2
  export * from './door-types.js';
2
3
  export * from './floor-item-fit.js';
4
+ export { buildGroundLevelChanges } from './ground-level.js';
3
5
  export * from './level-duplication.js';
6
+ export { buildLevelBelowChanges } from './level-insertion.js';
7
+ export * from './merge-windows.js';
4
8
  export * from './opening-style-presets.js';
9
+ export { type RgbaImage, warpImage } from './photo-elevation.js';
5
10
  export * from './wall-openings.js';
6
11
  export * from './window-types.js';
7
12
  //# sourceMappingURL=index.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/building/index.ts"],"names":[],"mappings":"AAAA,cAAc,cAAc,CAAA;AAC5B,cAAc,kBAAkB,CAAA;AAChC,cAAc,qBAAqB,CAAA;AACnC,cAAc,yBAAyB,CAAA;AACvC,cAAc,iBAAiB,CAAA;AAC/B,cAAc,gBAAgB,CAAA"}
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/building/index.ts"],"names":[],"mappings":"AAAA,cAAc,iBAAiB,CAAA;AAC/B,cAAc,cAAc,CAAA;AAC5B,cAAc,kBAAkB,CAAA;AAChC,OAAO,EAAE,uBAAuB,EAAE,MAAM,gBAAgB,CAAA;AACxD,cAAc,qBAAqB,CAAA;AACnC,OAAO,EAAE,sBAAsB,EAAE,MAAM,mBAAmB,CAAA;AAC1D,cAAc,iBAAiB,CAAA;AAC/B,cAAc,yBAAyB,CAAA;AACvC,OAAO,EAAE,KAAK,SAAS,EAAE,SAAS,EAAE,MAAM,mBAAmB,CAAA;AAC7D,cAAc,iBAAiB,CAAA;AAC/B,cAAc,gBAAgB,CAAA"}
@@ -1,6 +1,11 @@
1
+ export * from './corner-window.js';
1
2
  export * from './door-types.js';
2
3
  export * from './floor-item-fit.js';
4
+ export { buildGroundLevelChanges } from './ground-level.js';
3
5
  export * from './level-duplication.js';
6
+ export { buildLevelBelowChanges } from './level-insertion.js';
7
+ export * from './merge-windows.js';
4
8
  export * from './opening-style-presets.js';
9
+ export { warpImage } from './photo-elevation.js';
5
10
  export * from './wall-openings.js';
6
11
  export * from './window-types.js';