@pascal-app/core 1.0.4 → 1.0.6

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  1. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +102 -90
  2. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -1
  3. package/dist/agent-operations/__fixtures__/add-object-cases.js +301 -1
  4. package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts +3 -0
  5. package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts.map +1 -0
  6. package/dist/agent-operations/__fixtures__/add-stair-cases.js +176 -0
  7. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -1
  8. package/dist/agent-operations/__fixtures__/build-room-cases.js +410 -40
  9. package/dist/agent-operations/__fixtures__/cases.d.ts +18 -3
  10. package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -1
  11. package/dist/agent-operations/__fixtures__/cases.js +183 -4
  12. package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts +3 -0
  13. package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts.map +1 -0
  14. package/dist/agent-operations/__fixtures__/corner-window-cases.js +155 -0
  15. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts +14 -0
  16. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts.map +1 -0
  17. package/dist/agent-operations/__fixtures__/design-brief-cases.js +709 -0
  18. package/dist/agent-operations/__fixtures__/finish-cases.d.ts +7 -0
  19. package/dist/agent-operations/__fixtures__/finish-cases.d.ts.map +1 -0
  20. package/dist/agent-operations/__fixtures__/finish-cases.js +758 -0
  21. package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts +3 -0
  22. package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts.map +1 -0
  23. package/dist/agent-operations/__fixtures__/lot-info-cases.js +370 -0
  24. package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts +3 -0
  25. package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts.map +1 -0
  26. package/dist/agent-operations/__fixtures__/merge-windows-cases.js +321 -0
  27. package/dist/agent-operations/__fixtures__/native-materials.d.ts +2237 -0
  28. package/dist/agent-operations/__fixtures__/native-materials.d.ts.map +1 -0
  29. package/dist/agent-operations/__fixtures__/native-materials.js +82 -0
  30. package/dist/agent-operations/__fixtures__/node-read-cases.d.ts +4 -0
  31. package/dist/agent-operations/__fixtures__/node-read-cases.d.ts.map +1 -0
  32. package/dist/agent-operations/__fixtures__/node-read-cases.js +639 -0
  33. package/dist/agent-operations/__fixtures__/notation-cases.d.ts +24 -0
  34. package/dist/agent-operations/__fixtures__/notation-cases.d.ts.map +1 -0
  35. package/dist/agent-operations/__fixtures__/notation-cases.js +356 -0
  36. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts.map +1 -1
  37. package/dist/agent-operations/__fixtures__/place-items-cases.js +80 -2
  38. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts +19726 -0
  39. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts.map +1 -0
  40. package/dist/agent-operations/__fixtures__/roof-bearing-cases.js +106 -0
  41. package/dist/agent-operations/__fixtures__/roof-cases.d.ts +9 -0
  42. package/dist/agent-operations/__fixtures__/roof-cases.d.ts.map +1 -0
  43. package/dist/agent-operations/__fixtures__/roof-cases.js +382 -0
  44. package/dist/agent-operations/__fixtures__/room-cases.d.ts +2 -1
  45. package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -1
  46. package/dist/agent-operations/__fixtures__/room-cases.js +136 -1
  47. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts +4 -0
  48. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts.map +1 -0
  49. package/dist/agent-operations/__fixtures__/scene-check-cases.js +417 -0
  50. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -1
  51. package/dist/agent-operations/__fixtures__/search-assets-cases.js +15 -3
  52. package/dist/agent-operations/__fixtures__/site-cases.d.ts +290 -0
  53. package/dist/agent-operations/__fixtures__/site-cases.d.ts.map +1 -0
  54. package/dist/agent-operations/__fixtures__/site-cases.js +780 -0
  55. package/dist/agent-operations/__fixtures__/structure-cases.d.ts +1 -0
  56. package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -1
  57. package/dist/agent-operations/__fixtures__/structure-cases.js +630 -3
  58. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +311 -1
  59. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -1
  60. package/dist/agent-operations/__fixtures__/verify-scene-cases.js +59 -11
  61. package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts +3 -0
  62. package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts.map +1 -0
  63. package/dist/agent-operations/__fixtures__/view-assets-cases.js +155 -0
  64. package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts +50 -0
  65. package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts.map +1 -0
  66. package/dist/agent-operations/__fixtures__/view-scene-cases.js +425 -0
  67. package/dist/agent-operations/achieved.d.ts +5 -0
  68. package/dist/agent-operations/achieved.d.ts.map +1 -1
  69. package/dist/agent-operations/achieved.js +21 -1
  70. package/dist/agent-operations/add-column.d.ts.map +1 -1
  71. package/dist/agent-operations/add-column.js +3 -1
  72. package/dist/agent-operations/add-fence.d.ts +18 -0
  73. package/dist/agent-operations/add-fence.d.ts.map +1 -0
  74. package/dist/agent-operations/add-fence.js +48 -0
  75. package/dist/agent-operations/add-level.d.ts +4 -1
  76. package/dist/agent-operations/add-level.d.ts.map +1 -1
  77. package/dist/agent-operations/add-level.js +48 -12
  78. package/dist/agent-operations/add-object.d.ts +38 -9
  79. package/dist/agent-operations/add-object.d.ts.map +1 -1
  80. package/dist/agent-operations/add-object.js +172 -11
  81. package/dist/agent-operations/add-wall.d.ts +1 -3
  82. package/dist/agent-operations/add-wall.d.ts.map +1 -1
  83. package/dist/agent-operations/add-wall.js +35 -9
  84. package/dist/agent-operations/apply-changes.d.ts +7 -1
  85. package/dist/agent-operations/apply-changes.d.ts.map +1 -1
  86. package/dist/agent-operations/apply-changes.js +54 -22
  87. package/dist/agent-operations/apply-outcome.d.ts +6 -0
  88. package/dist/agent-operations/apply-outcome.d.ts.map +1 -1
  89. package/dist/agent-operations/apply-outcome.js +23 -8
  90. package/dist/agent-operations/asset-views.d.ts +75 -0
  91. package/dist/agent-operations/asset-views.d.ts.map +1 -0
  92. package/dist/agent-operations/asset-views.js +234 -0
  93. package/dist/agent-operations/author-scene.d.ts +157 -0
  94. package/dist/agent-operations/author-scene.d.ts.map +1 -0
  95. package/dist/agent-operations/author-scene.js +1076 -0
  96. package/dist/agent-operations/authored-scene-merge.d.ts +4 -0
  97. package/dist/agent-operations/authored-scene-merge.d.ts.map +1 -0
  98. package/dist/agent-operations/authored-scene-merge.js +96 -0
  99. package/dist/agent-operations/batch.d.ts +22 -0
  100. package/dist/agent-operations/batch.d.ts.map +1 -0
  101. package/dist/agent-operations/batch.js +104 -0
  102. package/dist/agent-operations/ceiling-object-observations.d.ts +31 -0
  103. package/dist/agent-operations/ceiling-object-observations.d.ts.map +1 -0
  104. package/dist/agent-operations/ceiling-object-observations.js +111 -0
  105. package/dist/agent-operations/corner-window.d.ts +19 -0
  106. package/dist/agent-operations/corner-window.d.ts.map +1 -0
  107. package/dist/agent-operations/corner-window.js +84 -0
  108. package/dist/agent-operations/create-roof.d.ts +32 -0
  109. package/dist/agent-operations/create-roof.d.ts.map +1 -0
  110. package/dist/agent-operations/create-roof.js +304 -0
  111. package/dist/agent-operations/create-room.d.ts +2 -0
  112. package/dist/agent-operations/create-room.d.ts.map +1 -1
  113. package/dist/agent-operations/create-room.js +73 -5
  114. package/dist/agent-operations/create-stair.d.ts +6 -28
  115. package/dist/agent-operations/create-stair.d.ts.map +1 -1
  116. package/dist/agent-operations/create-stair.js +187 -104
  117. package/dist/agent-operations/design-brief.d.ts +38 -0
  118. package/dist/agent-operations/design-brief.d.ts.map +1 -0
  119. package/dist/agent-operations/design-brief.js +300 -0
  120. package/dist/agent-operations/designs.d.ts +24 -0
  121. package/dist/agent-operations/designs.d.ts.map +1 -0
  122. package/dist/agent-operations/designs.js +48 -0
  123. package/dist/agent-operations/door-clearance.d.ts +16 -1
  124. package/dist/agent-operations/door-clearance.d.ts.map +1 -1
  125. package/dist/agent-operations/door-clearance.js +61 -4
  126. package/dist/agent-operations/duplicate-level.d.ts.map +1 -1
  127. package/dist/agent-operations/duplicate-level.js +2 -1
  128. package/dist/agent-operations/find-by-type.d.ts +14 -7
  129. package/dist/agent-operations/find-by-type.d.ts.map +1 -1
  130. package/dist/agent-operations/find-by-type.js +266 -43
  131. package/dist/agent-operations/furnish-room.d.ts +22 -1
  132. package/dist/agent-operations/furnish-room.d.ts.map +1 -1
  133. package/dist/agent-operations/furnish-room.js +66 -19
  134. package/dist/agent-operations/furniture-kind.d.ts +22 -0
  135. package/dist/agent-operations/furniture-kind.d.ts.map +1 -0
  136. package/dist/agent-operations/furniture-kind.js +69 -0
  137. package/dist/agent-operations/get-node.d.ts +5 -2
  138. package/dist/agent-operations/get-node.d.ts.map +1 -1
  139. package/dist/agent-operations/get-node.js +82 -10
  140. package/dist/agent-operations/hosted-services.d.ts +2 -1
  141. package/dist/agent-operations/hosted-services.d.ts.map +1 -1
  142. package/dist/agent-operations/index.d.ts +281 -69
  143. package/dist/agent-operations/index.d.ts.map +1 -1
  144. package/dist/agent-operations/index.js +66 -5
  145. package/dist/agent-operations/item-space.d.ts +22 -0
  146. package/dist/agent-operations/item-space.d.ts.map +1 -0
  147. package/dist/agent-operations/item-space.js +69 -0
  148. package/dist/agent-operations/layout-clearance.d.ts +52 -3
  149. package/dist/agent-operations/layout-clearance.d.ts.map +1 -1
  150. package/dist/agent-operations/layout-clearance.js +340 -30
  151. package/dist/agent-operations/level-height-fill.d.ts +12 -0
  152. package/dist/agent-operations/level-height-fill.d.ts.map +1 -0
  153. package/dist/agent-operations/level-height-fill.js +59 -0
  154. package/dist/agent-operations/level-reads.d.ts +5 -1
  155. package/dist/agent-operations/level-reads.d.ts.map +1 -1
  156. package/dist/agent-operations/level-reads.js +10 -3
  157. package/dist/agent-operations/list-levels.d.ts.map +1 -1
  158. package/dist/agent-operations/list-levels.js +23 -0
  159. package/dist/agent-operations/material-preset.d.ts.map +1 -1
  160. package/dist/agent-operations/material-preset.js +3 -9
  161. package/dist/agent-operations/material-refs.d.ts +7 -1
  162. package/dist/agent-operations/material-refs.d.ts.map +1 -1
  163. package/dist/agent-operations/material-refs.js +10 -5
  164. package/dist/agent-operations/merge-windows.d.ts +6 -0
  165. package/dist/agent-operations/merge-windows.d.ts.map +1 -0
  166. package/dist/agent-operations/merge-windows.js +27 -0
  167. package/dist/agent-operations/move-roofs.d.ts +9 -0
  168. package/dist/agent-operations/move-roofs.d.ts.map +1 -0
  169. package/dist/agent-operations/move-roofs.js +29 -0
  170. package/dist/agent-operations/paint.d.ts +2 -1
  171. package/dist/agent-operations/paint.d.ts.map +1 -1
  172. package/dist/agent-operations/paint.js +163 -53
  173. package/dist/agent-operations/photo-elevation.d.ts +155 -0
  174. package/dist/agent-operations/photo-elevation.d.ts.map +1 -0
  175. package/dist/agent-operations/photo-elevation.js +761 -0
  176. package/dist/agent-operations/place-in-room.d.ts +29 -0
  177. package/dist/agent-operations/place-in-room.d.ts.map +1 -0
  178. package/dist/agent-operations/place-in-room.js +403 -0
  179. package/dist/agent-operations/place-items.d.ts.map +1 -1
  180. package/dist/agent-operations/place-items.js +15 -2
  181. package/dist/agent-operations/plan-geometry.d.ts.map +1 -1
  182. package/dist/agent-operations/plan-geometry.js +3 -0
  183. package/dist/agent-operations/point-context.d.ts +139 -0
  184. package/dist/agent-operations/point-context.d.ts.map +1 -0
  185. package/dist/agent-operations/point-context.js +1 -0
  186. package/dist/agent-operations/project-files.d.ts +9 -0
  187. package/dist/agent-operations/project-files.d.ts.map +1 -0
  188. package/dist/agent-operations/project-files.js +25 -0
  189. package/dist/agent-operations/record-made.d.ts +18 -0
  190. package/dist/agent-operations/record-made.d.ts.map +1 -0
  191. package/dist/agent-operations/record-made.js +28 -0
  192. package/dist/agent-operations/roof-footprint.d.ts +24 -0
  193. package/dist/agent-operations/roof-footprint.d.ts.map +1 -0
  194. package/dist/agent-operations/roof-footprint.js +242 -0
  195. package/dist/agent-operations/roof-writes.d.ts +20 -0
  196. package/dist/agent-operations/roof-writes.d.ts.map +1 -0
  197. package/dist/agent-operations/roof-writes.js +165 -0
  198. package/dist/agent-operations/room-findings.d.ts +54 -0
  199. package/dist/agent-operations/room-findings.d.ts.map +1 -0
  200. package/dist/agent-operations/room-findings.js +143 -0
  201. package/dist/agent-operations/room-floor-script.d.ts +23 -0
  202. package/dist/agent-operations/room-floor-script.d.ts.map +1 -0
  203. package/dist/agent-operations/room-floor-script.js +54 -0
  204. package/dist/agent-operations/room-structure.d.ts +2 -2
  205. package/dist/agent-operations/room-structure.d.ts.map +1 -1
  206. package/dist/agent-operations/scene-checkpoint.d.ts +94 -0
  207. package/dist/agent-operations/scene-checkpoint.d.ts.map +1 -0
  208. package/dist/agent-operations/scene-checkpoint.js +176 -0
  209. package/dist/agent-operations/scene-queries.d.ts +3750 -3319
  210. package/dist/agent-operations/scene-queries.d.ts.map +1 -1
  211. package/dist/agent-operations/scene-queries.js +13 -23
  212. package/dist/agent-operations/scene-review.d.ts +52 -0
  213. package/dist/agent-operations/scene-review.d.ts.map +1 -0
  214. package/dist/agent-operations/scene-review.js +106 -0
  215. package/dist/agent-operations/scene-view.d.ts +82 -15
  216. package/dist/agent-operations/scene-view.d.ts.map +1 -1
  217. package/dist/agent-operations/scene-view.js +408 -51
  218. package/dist/agent-operations/search-assets.d.ts +2 -2
  219. package/dist/agent-operations/search-assets.d.ts.map +1 -1
  220. package/dist/agent-operations/search-assets.js +4 -3
  221. package/dist/agent-operations/search-materials.d.ts +9 -3
  222. package/dist/agent-operations/search-materials.d.ts.map +1 -1
  223. package/dist/agent-operations/search-materials.js +83 -29
  224. package/dist/agent-operations/set-checkpoint.d.ts +9 -0
  225. package/dist/agent-operations/set-checkpoint.d.ts.map +1 -0
  226. package/dist/agent-operations/set-checkpoint.js +31 -0
  227. package/dist/agent-operations/set-ground-level.d.ts +12 -0
  228. package/dist/agent-operations/set-ground-level.d.ts.map +1 -0
  229. package/dist/agent-operations/set-ground-level.js +61 -0
  230. package/dist/agent-operations/site.d.ts +21 -0
  231. package/dist/agent-operations/site.d.ts.map +1 -0
  232. package/dist/agent-operations/site.js +123 -0
  233. package/dist/agent-operations/types.d.ts +66 -7
  234. package/dist/agent-operations/types.d.ts.map +1 -1
  235. package/dist/agent-operations/verify-scene.d.ts +39 -5
  236. package/dist/agent-operations/verify-scene.d.ts.map +1 -1
  237. package/dist/agent-operations/verify-scene.js +223 -44
  238. package/dist/agent-operations/wall-face-script.d.ts +28 -0
  239. package/dist/agent-operations/wall-face-script.d.ts.map +1 -0
  240. package/dist/agent-operations/wall-face-script.js +62 -0
  241. package/dist/agent-operations/wall-object-observations.d.ts +41 -0
  242. package/dist/agent-operations/wall-object-observations.d.ts.map +1 -0
  243. package/dist/agent-operations/wall-object-observations.js +249 -0
  244. package/dist/agent-operations/wall-opening.d.ts +23 -23
  245. package/dist/agent-operations/wall-opening.d.ts.map +1 -1
  246. package/dist/agent-operations/wall-skirting.d.ts +24 -0
  247. package/dist/agent-operations/wall-skirting.d.ts.map +1 -0
  248. package/dist/agent-operations/wall-skirting.js +85 -0
  249. package/dist/agent-tools/add-object.d.ts +11 -7
  250. package/dist/agent-tools/add-object.d.ts.map +1 -1
  251. package/dist/agent-tools/add-object.js +17 -11
  252. package/dist/agent-tools/assets.d.ts +8 -0
  253. package/dist/agent-tools/assets.d.ts.map +1 -1
  254. package/dist/agent-tools/assets.js +13 -1
  255. package/dist/agent-tools/author-scene.d.ts +651 -0
  256. package/dist/agent-tools/author-scene.d.ts.map +1 -0
  257. package/dist/agent-tools/author-scene.js +252 -0
  258. package/dist/agent-tools/batch.d.ts +25 -0
  259. package/dist/agent-tools/batch.d.ts.map +1 -0
  260. package/dist/agent-tools/batch.js +61 -0
  261. package/dist/agent-tools/checkpoints.d.ts +13 -0
  262. package/dist/agent-tools/checkpoints.d.ts.map +1 -0
  263. package/dist/agent-tools/checkpoints.js +16 -0
  264. package/dist/agent-tools/clear-scene.d.ts.map +1 -1
  265. package/dist/agent-tools/collections.d.ts +6 -6
  266. package/dist/agent-tools/collections.d.ts.map +1 -1
  267. package/dist/agent-tools/columns.d.ts +18 -18
  268. package/dist/agent-tools/columns.js +2 -2
  269. package/dist/agent-tools/corner-window.d.ts +46 -0
  270. package/dist/agent-tools/corner-window.d.ts.map +1 -0
  271. package/dist/agent-tools/corner-window.js +47 -0
  272. package/dist/agent-tools/create-room.d.ts +26 -25
  273. package/dist/agent-tools/create-room.d.ts.map +1 -1
  274. package/dist/agent-tools/create-room.js +11 -4
  275. package/dist/agent-tools/design-brief.d.ts +408 -0
  276. package/dist/agent-tools/design-brief.d.ts.map +1 -0
  277. package/dist/agent-tools/design-brief.js +149 -0
  278. package/dist/agent-tools/designs.d.ts +34 -0
  279. package/dist/agent-tools/designs.d.ts.map +1 -0
  280. package/dist/agent-tools/designs.js +50 -0
  281. package/dist/agent-tools/fences.d.ts +28 -0
  282. package/dist/agent-tools/fences.d.ts.map +1 -0
  283. package/dist/agent-tools/fences.js +31 -0
  284. package/dist/agent-tools/find-by-type.d.ts +8 -1
  285. package/dist/agent-tools/find-by-type.d.ts.map +1 -1
  286. package/dist/agent-tools/find-by-type.js +23 -2
  287. package/dist/agent-tools/furnish-room.d.ts +10 -8
  288. package/dist/agent-tools/furnish-room.d.ts.map +1 -1
  289. package/dist/agent-tools/furnish-room.js +3 -1
  290. package/dist/agent-tools/hosted-services.d.ts +177 -141
  291. package/dist/agent-tools/hosted-services.d.ts.map +1 -1
  292. package/dist/agent-tools/hosted-services.js +47 -14
  293. package/dist/agent-tools/index.d.ts +894 -215
  294. package/dist/agent-tools/index.d.ts.map +1 -1
  295. package/dist/agent-tools/index.js +47 -3
  296. package/dist/agent-tools/levels.d.ts +11 -3
  297. package/dist/agent-tools/levels.d.ts.map +1 -1
  298. package/dist/agent-tools/levels.js +16 -5
  299. package/dist/agent-tools/measurement.d.ts +38 -20
  300. package/dist/agent-tools/measurement.d.ts.map +1 -1
  301. package/dist/agent-tools/measurement.js +117 -67
  302. package/dist/agent-tools/merge-windows.d.ts +10 -0
  303. package/dist/agent-tools/merge-windows.d.ts.map +1 -0
  304. package/dist/agent-tools/merge-windows.js +12 -0
  305. package/dist/agent-tools/nodes.d.ts.map +1 -1
  306. package/dist/agent-tools/nodes.js +1 -1
  307. package/dist/agent-tools/notation-inventory.d.ts +16 -0
  308. package/dist/agent-tools/notation-inventory.d.ts.map +1 -0
  309. package/dist/agent-tools/notation-inventory.js +105 -0
  310. package/dist/agent-tools/paint.d.ts +5 -5
  311. package/dist/agent-tools/paint.d.ts.map +1 -1
  312. package/dist/agent-tools/paint.js +1 -1
  313. package/dist/agent-tools/photo-elevation.d.ts +32 -0
  314. package/dist/agent-tools/photo-elevation.d.ts.map +1 -0
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  661. package/dist/schema/nodes/measurement.d.ts +8 -8
  662. package/dist/schema/nodes/opening-types.d.ts +13 -13
  663. package/dist/schema/nodes/opening-types.d.ts.map +1 -1
  664. package/dist/schema/nodes/pipe-fitting.d.ts +15 -15
  665. package/dist/schema/nodes/pipe-segment.d.ts +11 -11
  666. package/dist/schema/nodes/pipe-trap.d.ts +9 -9
  667. package/dist/schema/nodes/ridge-vent.d.ts +14 -14
  668. package/dist/schema/nodes/ridge-vent.d.ts.map +1 -1
  669. package/dist/schema/nodes/ridge-vent.js +3 -1
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  676. package/dist/schema/nodes/roof-segment-resize.d.ts +4 -0
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  679. package/dist/schema/nodes/roof-segment-shape.d.ts +5 -0
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  681. package/dist/schema/nodes/roof-segment-shape.js +44 -0
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  688. package/dist/schema/nodes/roof-types.d.ts +14 -0
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  692. package/dist/schema/nodes/scan.d.ts +8 -8
  693. package/dist/schema/nodes/separator.d.ts +8 -8
  694. package/dist/schema/nodes/shelf.d.ts +16 -16
  695. package/dist/schema/nodes/site-facts.d.ts +64 -0
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  700. package/dist/schema/nodes/site.js +7 -70
  701. package/dist/schema/nodes/skylight.d.ts +41 -41
  702. package/dist/schema/nodes/skylight.d.ts.map +1 -1
  703. package/dist/schema/nodes/slab.d.ts +21 -21
  704. package/dist/schema/nodes/solar-panel.d.ts +21 -21
  705. package/dist/schema/nodes/spawn.d.ts +8 -8
  706. package/dist/schema/nodes/stair-construction.d.ts +3 -3
  707. package/dist/schema/nodes/stair-defaults.d.ts +16 -0
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  710. package/dist/schema/nodes/stair-segment.d.ts +22 -22
  711. package/dist/schema/nodes/stair-types.d.ts +29 -0
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  717. package/dist/schema/nodes/structural-grid.d.ts +8 -8
  718. package/dist/schema/nodes/surface-hole-metadata.d.ts +2 -2
  719. package/dist/schema/nodes/turbine-vent.d.ts +13 -13
  720. package/dist/schema/nodes/unit.d.ts +10 -10
  721. package/dist/schema/nodes/unit.d.ts.map +1 -1
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  732. package/dist/schema/scene-material.d.ts +5 -5
  733. package/dist/schema/site-presentation.d.ts +100 -0
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  736. package/dist/schema/types.d.ts +1954 -1414
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  738. package/dist/services/__fixtures__/wall-plane-top-boundary-repro.d.ts.map +1 -1
  739. package/dist/services/index.d.ts +5 -1
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  742. package/dist/services/level-height.d.ts.map +1 -1
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  744. package/dist/services/port-connectivity.d.ts +4 -0
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  746. package/dist/services/port-connectivity.js +35 -0
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  786. package/dist/systems/elevator/elevator-dispatch.js +1 -1
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  827. package/dist/systems/wall/wall-room-sides.d.ts +8 -0
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  830. package/dist/systems/wall/wall-top.d.ts +7 -4
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  843. package/dist/utils/floor-piece-adoption.d.ts +2 -2
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  846. package/dist/utils/floor-plate-migration.js +2 -2
  847. package/dist/utils/heal-scene-graph.d.ts +12 -0
  848. package/dist/utils/heal-scene-graph.d.ts.map +1 -1
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  860. package/dist/utils/semantic-equal.d.ts.map +1 -0
  861. package/dist/utils/semantic-equal.js +26 -0
  862. package/dist/utils/structure-id.d.ts.map +1 -1
  863. package/dist/utils/types.d.ts.map +1 -1
  864. package/dist/utils/wall-face-migration.d.ts +1 -1
  865. package/dist/utils/wall-face-migration.d.ts.map +1 -1
  866. package/package.json +36 -10
@@ -1,4 +1,7 @@
1
- import { MATERIAL_CATALOG, } from '../material-library.js';
1
+ import { getDynamicLibraryMaterials, MATERIAL_CATALOG, } from '../material-library.js';
2
+ /** The most a group lists at a time: a search's best, a browse by name. */
3
+ const SEARCH_RESULTS = 12;
4
+ const BROWSE_RESULTS = 150;
2
5
  /**
3
6
  * Building words as the library writes them: a plan or a brief says timber, weatherboard, render
4
7
  * where the library says wood, siding, stucco.
@@ -53,6 +56,8 @@ function shadeOf(hex) {
53
56
  };
54
57
  }
55
58
  const stem = (word) => (word.length > 4 && word.endsWith('s') ? word.slice(0, -1) : word);
59
+ /** A word that searches: three letters or more, or any word with a digit ("48" of a plank). */
60
+ const searches = (word) => (word.length > 2 || /\d/.test(word)) && !STOP_WORDS.has(word);
56
61
  /** Words that tell no material from another: "white render for the walls" asks for three things. */
57
62
  const STOP_WORDS = new Set(['and', 'the', 'for', 'with', 'from', 'into', 'some', 'like', 'its']);
58
63
  const wordsOf = (text) => text
@@ -61,6 +66,8 @@ const wordsOf = (text) => text
61
66
  .filter(Boolean);
62
67
  /** Whether a material can go on a surface: one that names no surface goes anywhere (flat colours). */
63
68
  const suits = (material, surface) => !material.surfaces || material.surfaces.includes(surface);
69
+ /** A material's id with its words run together, as a piece of it is asked ("plank48"). */
70
+ const idRun = (material) => material.id.toLowerCase().replace(/[^a-z0-9]/g, '');
64
71
  /**
65
72
  * Whether a material answers a query word: by a word of its text (whole, or begun by a form of four
66
73
  * letters or more: tile answers tiles, for never answers forest), the trade vocabulary, shade or
@@ -71,6 +78,8 @@ function answers(material, text, word) {
71
78
  const said = (token, form) => token === form || stem(token) === form || (form.length >= 4 && token.startsWith(form));
72
79
  if (forms.some((form) => text.some((token) => said(token, form))))
73
80
  return true;
81
+ if ((word.length >= 4 || /\d/.test(word)) && idRun(material).includes(word))
82
+ return true;
74
83
  const shade = SHADES[word];
75
84
  const colour = shadeOf(material.previewColor);
76
85
  if (shade && colour && shade(colour))
@@ -79,33 +88,78 @@ function answers(material, text, word) {
79
88
  const surface = SURFACE_WORDS[word] ?? SURFACE_WORDS[stem(word)];
80
89
  return !!surface && !!material.surfaces?.includes(surface);
81
90
  }
82
- /** `search_materials`: the library's materials by words, best first, and the words none answers. */
83
- export const searchMaterials = (_nodes, { queries }) => ({
84
- result: {
85
- groups: queries.map(({ query, surface }) => {
86
- const words = wordsOf(query).filter((word) => word.length > 2 && !STOP_WORDS.has(word));
87
- const scored = MATERIAL_CATALOG.filter((material) => !surface || suits(material, surface)).map((material) => {
88
- const text = wordsOf(`${material.id} ${material.label} ${material.category} ${material.description ?? ''}`);
89
- return { material, hits: words.filter((word) => answers(material, text, word)) };
90
- });
91
- const missing = words.filter((word) => !scored.some(({ hits }) => hits.includes(word)));
92
- const best = scored
93
- .filter(({ hits }) => hits.length)
94
- .sort((a, b) => b.hits.length - a.hits.length || a.material.label.localeCompare(b.material.label))
95
- .slice(0, 12);
91
+ /** Pascal's library, then what the host registered besides (a registration never shadows one). */
92
+ function libraryMaterials() {
93
+ const pascal = new Set(MATERIAL_CATALOG.map((material) => material.id));
94
+ return [
95
+ ...MATERIAL_CATALOG,
96
+ ...getDynamicLibraryMaterials().filter((material) => !pascal.has(material.id)),
97
+ ];
98
+ }
99
+ const asResult = (material) => ({
100
+ ref: `library:${material.id}`,
101
+ label: material.label,
102
+ kind: material.category,
103
+ surfaces: material.surfaces ?? [],
104
+ ...(material.previewColor ? { color: material.previewColor } : {}),
105
+ });
106
+ const byName = (a, b) => a.label.localeCompare(b.label) || a.id.localeCompare(b.id);
107
+ /** Colour options for a finish the library lacks: nearest library colour, or exact native. */
108
+ const missingMaterialFacts = `paint with color gives the nearest library colour and says how far it moved (ΔE); a native material, paint with material: { properties: { color } }, keeps the exact colour.`;
109
+ /**
110
+ * `search_materials`: the library's materials by words, best first, and the words none answers;
111
+ * without a query, a browse of a kind, a surface or the whole library. Either lists a page at a
112
+ * time, saying how many more there are and the offset that lists them.
113
+ */
114
+ export const searchMaterials = (_nodes, { queries }) => {
115
+ const library = libraryMaterials();
116
+ const groups = queries.map(({ query = '', kind, surface, offset = 0 }) => {
117
+ const pool = library.filter((material) => (!kind || material.category === kind) && (!surface || suits(material, surface)));
118
+ const asked = {
119
+ ...(query ? { query } : {}),
120
+ ...(kind ? { kind } : {}),
121
+ ...(surface ? { surface } : {}),
122
+ ...(offset ? { offset } : {}),
123
+ };
124
+ const page = (listed, size) => {
125
+ const more = listed.length - offset - size;
96
126
  return {
97
- query,
98
- ...(surface ? { surface } : {}),
99
- results: best.map(({ material }) => ({
100
- ref: `library:${material.id}`,
101
- label: material.label,
102
- kind: material.category,
103
- surfaces: material.surfaces ?? [],
104
- ...(material.previewColor ? { color: material.previewColor } : {}),
105
- })),
106
- ...(missing.length ? { missing } : {}),
127
+ results: listed.slice(offset, offset + size).map(asResult),
128
+ ...(more > 0 ? { more, next: offset + size } : {}),
107
129
  };
108
- }),
109
- message: 'Materials best first, as library:<id> refs for paint. The words no material answers are under missing: the library lacks them.',
110
- },
111
- });
130
+ };
131
+ if (!query.trim())
132
+ return { ...asked, ...page([...pool].sort(byName), BROWSE_RESULTS) };
133
+ // A query of words too short or too common to tell materials apart finds nothing; it
134
+ // never browses the library in its place.
135
+ const said = wordsOf(query);
136
+ const words = said.filter(searches);
137
+ if (!words.length)
138
+ return { ...asked, results: [], missing: said };
139
+ const scored = pool.map((material) => {
140
+ const text = wordsOf(`${material.id} ${material.label} ${material.category} ${material.description ?? ''}`);
141
+ return { material, hits: words.filter((word) => answers(material, text, word)) };
142
+ });
143
+ // A three-letter piece nothing answers as a word ("cco" of stucco) is looked for in ids.
144
+ for (const word of words) {
145
+ if (word.length !== 3 || scored.some(({ hits }) => hits.includes(word)))
146
+ continue;
147
+ for (const entry of scored)
148
+ if (idRun(entry.material).includes(word))
149
+ entry.hits.push(word);
150
+ }
151
+ const missing = words.filter((word) => !scored.some(({ hits }) => hits.includes(word)));
152
+ const best = scored
153
+ .filter(({ hits }) => hits.length)
154
+ .sort((a, b) => b.hits.length - a.hits.length || byName(a.material, b.material))
155
+ .map(({ material }) => material);
156
+ return { ...asked, ...page(best, SEARCH_RESULTS), ...(missing.length ? { missing } : {}) };
157
+ });
158
+ const lacking = groups.some((group) => 'missing' in group);
159
+ return {
160
+ result: {
161
+ groups,
162
+ message: `Materials as library:<id> refs for paint: a search best first, a browse by name. A long list says how many more there are (more) and the offset that lists them (next). The words no material answers are under missing: the library lacks them.${lacking ? ` ${missingMaterialFacts}` : ''}`,
163
+ },
164
+ };
165
+ };
@@ -0,0 +1,9 @@
1
+ import type { AgentOperation } from './types.js';
2
+ /**
3
+ * `set_checkpoint`: the scene now, remembered under a name. The operation takes the checkpoint and
4
+ * hands it back for the host to keep with the session; nothing in the scene changes.
5
+ */
6
+ export declare const setCheckpoint: AgentOperation<{
7
+ name: string;
8
+ }>;
9
+ //# sourceMappingURL=set-checkpoint.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"set-checkpoint.d.ts","sourceRoot":"","sources":["../../src/agent-operations/set-checkpoint.ts"],"names":[],"mappings":"AAOA,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,SAAS,CAAA;AAE7C;;;GAGG;AACH,eAAO,MAAM,aAAa,EAAE,cAAc,CAAC;IAAE,IAAI,EAAE,MAAM,CAAA;CAAE,CA+B1D,CAAA"}
@@ -0,0 +1,31 @@
1
+ import { refuse } from '../agent-tools/refusal.js';
2
+ import { EMPTY_SESSION, MAX_CHECKPOINT_NODES, MAX_CHECKPOINTS, takeCheckpoint, } from './scene-checkpoint.js';
3
+ /**
4
+ * `set_checkpoint`: the scene now, remembered under a name. The operation takes the checkpoint and
5
+ * hands it back for the host to keep with the session; nothing in the scene changes.
6
+ */
7
+ export const setCheckpoint = (nodes, input, context) => {
8
+ const name = input.name.trim();
9
+ if (!name)
10
+ refuse('name_required', 'Give the checkpoint a name, e.g. "walls done".');
11
+ const session = context.session ?? EMPTY_SESSION;
12
+ const names = Object.keys(session.checkpoints);
13
+ const replaced = names.includes(name);
14
+ if (!replaced && names.length >= MAX_CHECKPOINTS)
15
+ refuse('too_many_checkpoints', `A session keeps at most ${MAX_CHECKPOINTS} checkpoints and has ${names.join(', ')}. Use one of those names to replace it.`, { checkpoints: names });
16
+ const size = Object.keys(nodes).length;
17
+ if (size > MAX_CHECKPOINT_NODES)
18
+ refuse('scene_too_large', `The scene has ${size} nodes; a checkpoint is kept for at most ${MAX_CHECKPOINT_NODES}.`, { nodes: size });
19
+ const checkpoint = takeCheckpoint(nodes, name, session.made.length);
20
+ return {
21
+ result: {
22
+ ok: true,
23
+ name,
24
+ replaced,
25
+ nodes: size,
26
+ checkpoints: replaced ? names : [...names, name],
27
+ message: `Checkpoint "${name}" kept with this session. verify_scene({ since: "${name}" }) lists what changes after it.`,
28
+ },
29
+ keep: { checkpoint },
30
+ };
31
+ };
@@ -0,0 +1,12 @@
1
+ import type { AgentOperation } from './types.js';
2
+ type SetGroundLevelInput = {
3
+ levelId: string;
4
+ };
5
+ /**
6
+ * `set_ground_level`: the level asked for becomes the building's ground floor — named on the
7
+ * building, its floor the top of the foundation over grade (as the building's region and style seat it), index 0 — the same change the level panel's "Set as ground floor"
8
+ * writes (`buildGroundLevelChanges`).
9
+ */
10
+ export declare const setGroundLevel: AgentOperation<SetGroundLevelInput>;
11
+ export {};
12
+ //# sourceMappingURL=set-ground-level.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"set-ground-level.d.ts","sourceRoot":"","sources":["../../src/agent-operations/set-ground-level.ts"],"names":[],"mappings":"AAKA,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,SAAS,CAAA;AAE7C,KAAK,mBAAmB,GAAG;IAAE,OAAO,EAAE,MAAM,CAAA;CAAE,CAAA;AAE9C;;;;GAIG;AACH,eAAO,MAAM,cAAc,EAAE,cAAc,CAAC,mBAAmB,CAuD9D,CAAA"}
@@ -0,0 +1,61 @@
1
+ import { refuse } from '../agent-tools/refusal.js';
2
+ import { buildGroundLevelChanges } from '../building/ground-level.js';
3
+ import { requireLevel } from './level-target.js';
4
+ import { levelRole } from './scene-queries.js';
5
+ /**
6
+ * `set_ground_level`: the level asked for becomes the building's ground floor — named on the
7
+ * building, its floor the top of the foundation over grade (as the building's region and style seat it), index 0 — the same change the level panel's "Set as ground floor"
8
+ * writes (`buildGroundLevelChanges`).
9
+ */
10
+ export const setGroundLevel = (nodes, input) => {
11
+ const level = requireLevel(nodes, input.levelId);
12
+ const { role } = levelRole(nodes, level);
13
+ if (role !== 'occupied')
14
+ refuse('not_a_storey', `${level.name ?? level.id} (${level.id}) is a ${role === 'roof' ? 'roof' : 'support'} level, not a storey: it cannot stand at grade as the ground floor.`, { levelId: level.id, role });
15
+ const built = buildGroundLevelChanges({
16
+ nodes: nodes,
17
+ levelId: level.id,
18
+ });
19
+ if (!built)
20
+ refuse('no_building', `Level ${level.id} is not in a building, so it has no ground line.`, {
21
+ levelId: level.id,
22
+ });
23
+ const { seat, moveBy } = built;
24
+ const floorElevation = Math.round((seat.floorElevation + moveBy) * 1e6) / 1e6;
25
+ const name = level.name ?? level.id;
26
+ const { aboveGrade, foundation } = seat;
27
+ const construction = {
28
+ region: foundation.region,
29
+ construction: foundation.construction.id,
30
+ basis: foundation.basis,
31
+ };
32
+ const inches = Math.round(aboveGrade / 0.0254);
33
+ if (built.unchanged)
34
+ return {
35
+ result: {
36
+ ok: true,
37
+ unchanged: true,
38
+ levelId: level.id,
39
+ buildingId: built.buildingId,
40
+ floorElevation: seat.floorElevation,
41
+ aboveGrade,
42
+ foundation: construction,
43
+ message: `${name} is already the ground floor, its floor ${aboveGrade} m (${inches} in) over grade (${foundation.construction.label} foundation; ${foundation.basis}).`,
44
+ },
45
+ };
46
+ return {
47
+ result: {
48
+ ok: true,
49
+ levelId: level.id,
50
+ buildingId: built.buildingId,
51
+ floorElevation,
52
+ gradeElevation: seat.gradeElevation,
53
+ aboveGrade,
54
+ foundation: construction,
55
+ movedBuildingBy: moveBy,
56
+ renumbered: built.renumbered,
57
+ message: `${name} is the ground floor: its floor, the top of the foundation where the wood framing starts, stands ${aboveGrade} m (${inches} in) over grade (${floorElevation.toFixed(2)} m over grade ${seat.gradeElevation.toFixed(2)} m), as a ${foundation.construction.label} foundation seats it: ${foundation.construction.seatBasis}; ${foundation.basis}. The levels with a lower index are below grade${moveBy === 0 ? '' : `; the building moved ${moveBy.toFixed(2)} m in height, its plan where it was`}.`,
58
+ },
59
+ changes: { update: built.update },
60
+ };
61
+ };
@@ -0,0 +1,21 @@
1
+ import { type YardKey } from '../lib/site-placement.js';
2
+ import type { AgentOperation } from './types.js';
3
+ type SiteInput = {
4
+ building?: string;
5
+ site?: string;
6
+ };
7
+ type PlaceBuildingInput = {
8
+ building?: string;
9
+ outline?: number[][];
10
+ yards?: Partial<Record<YardKey, number>>;
11
+ rotationDeg?: number;
12
+ };
13
+ /**
14
+ * `get_site`: the site a building stands on, in its level coordinates; a lot no building stands
15
+ * on yet, in site coordinates.
16
+ */
17
+ export declare const getSite: AgentOperation<SiteInput>;
18
+ /** `place_building`: stand a building on its site by its pose, its walls untouched. */
19
+ export declare const placeBuilding: AgentOperation<PlaceBuildingInput>;
20
+ export {};
21
+ //# sourceMappingURL=site.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"site.d.ts","sourceRoot":"","sources":["../../src/agent-operations/site.ts"],"names":[],"mappings":"AAEA,OAAO,EAML,KAAK,OAAO,EACb,MAAM,uBAAuB,CAAA;AAI9B,OAAO,KAAK,EAAE,cAAc,EAAc,MAAM,SAAS,CAAA;AAEzD,KAAK,SAAS,GAAG;IAAE,QAAQ,CAAC,EAAE,MAAM,CAAC;IAAC,IAAI,CAAC,EAAE,MAAM,CAAA;CAAE,CAAA;AACrD,KAAK,kBAAkB,GAAG;IACxB,QAAQ,CAAC,EAAE,MAAM,CAAA;IACjB,OAAO,CAAC,EAAE,MAAM,EAAE,EAAE,CAAA;IACpB,KAAK,CAAC,EAAE,OAAO,CAAC,MAAM,CAAC,OAAO,EAAE,MAAM,CAAC,CAAC,CAAA;IACxC,WAAW,CAAC,EAAE,MAAM,CAAA;CACrB,CAAA;AAID;;;GAGG;AACH,eAAO,MAAM,OAAO,EAAE,cAAc,CAAC,SAAS,CA4B7C,CAAA;AA2CD,uFAAuF;AACvF,eAAO,MAAM,aAAa,EAAE,cAAc,CAAC,kBAAkB,CAmD5D,CAAA"}
@@ -0,0 +1,123 @@
1
+ import { refuse } from '../agent-tools/refusal.js';
2
+ import { isSiteFlatwork } from '../lib/site-flatwork.js';
3
+ import { describeSiteBrief, placeBuildingPose, roundedSiteBrief, siteBrief, } from '../lib/site-placement.js';
4
+ import { targetBuilding } from './add-level.js';
5
+ import { pointInPolygon } from './plan-geometry.js';
6
+ const r2 = (n) => Math.round(n * 100) / 100 || 0;
7
+ /**
8
+ * `get_site`: the site a building stands on, in its level coordinates; a lot no building stands
9
+ * on yet, in site coordinates.
10
+ */
11
+ export const getSite = (nodes, input, context) => {
12
+ if (input.site) {
13
+ const site = nodes[input.site];
14
+ if (!site)
15
+ refuse('site_not_found', `Site not found: ${input.site}.`, { siteId: input.site });
16
+ if (site.type !== 'site')
17
+ refuse('not_a_site', `Node ${input.site} is a ${site.type}, not a site.`, {
18
+ siteId: input.site,
19
+ type: site.type,
20
+ });
21
+ }
22
+ const anyBuilding = Object.values(nodes).some((node) => node.type === 'building');
23
+ const building = input.building || (anyBuilding && !input.site)
24
+ ? targetBuilding(nodes, input.building, context)
25
+ : null;
26
+ // a site named alone is read for the building viewed when it stands there
27
+ const brief = siteBrief(nodes, building ? { buildingId: building.id } : { siteId: input.site, levelId: context.activeLevelId });
28
+ if (!brief)
29
+ refuse('no_site', 'The scene has no site with a lot: add_level starts one.');
30
+ if (input.site && brief.siteId !== input.site)
31
+ refuse('building_not_on_site', `${building?.id} stands on ${brief.siteId}, not on ${input.site}: name one or the other.`, { buildingId: building?.id, siteId: input.site });
32
+ return { result: { ...roundedSiteBrief(brief), summary: describeSiteBrief(brief) } };
33
+ };
34
+ function footprintFacts(footprint) {
35
+ const b = footprint.bounds;
36
+ return {
37
+ footprint: {
38
+ size: [r2(b.maxX - b.minX), r2(b.maxZ - b.minZ)],
39
+ bounds: { minX: r2(b.minX), minZ: r2(b.minZ), maxX: r2(b.maxX), maxZ: r2(b.maxZ) },
40
+ centre: [r2(footprint.centre[0]), r2(footprint.centre[1])],
41
+ },
42
+ yards: Object.fromEntries(Object.entries(footprint.yards).map(([key, m]) => [key, m == null ? null : r2(m)])),
43
+ fit: footprint.fit,
44
+ overhang: {
45
+ lotM: r2(footprint.overhang.lotM),
46
+ setbacksM: r2(footprint.overhang.setbacksM),
47
+ sides: footprint.overhang.sides,
48
+ },
49
+ };
50
+ }
51
+ /**
52
+ * What stands on the building's levels outside its footprint and moves with it: fences, paths and
53
+ * the floor items out of doors (a plant cannot be told from a patio chair, so all of them).
54
+ */
55
+ function outdoorOnLevels(nodes, buildingId, rings) {
56
+ const building = nodes[buildingId];
57
+ const levels = new Set(building?.type === 'building' ? building.children : []);
58
+ const outside = (x, z) => !rings.some((ring) => pointInPolygon([x, z], ring));
59
+ const moved = [];
60
+ for (const node of Object.values(nodes)) {
61
+ if (!(node.parentId && levels.has(node.parentId)))
62
+ continue;
63
+ const flatwork = node.type === 'slab' && isSiteFlatwork(node);
64
+ const outdoorItem = node.type === 'item' && outside(node.position[0] ?? 0, node.position[2] ?? 0);
65
+ if (node.type === 'fence' || flatwork || outdoorItem)
66
+ moved.push({ id: node.id, type: node.type, ...(node.name ? { name: node.name } : {}) });
67
+ }
68
+ return moved;
69
+ }
70
+ /** `place_building`: stand a building on its site by its pose, its walls untouched. */
71
+ export const placeBuilding = (nodes, input, context) => {
72
+ const building = targetBuilding(nodes, input.building, context);
73
+ const placed = placeBuildingPose(nodes, {
74
+ buildingId: building.id,
75
+ ...(input.outline
76
+ ? { outline: input.outline.map((p) => [p[0] ?? 0, p[1] ?? 0]) }
77
+ : {}),
78
+ ...(input.yards ? { yards: input.yards } : {}),
79
+ ...(input.rotationDeg === undefined ? {} : { rotationDeg: input.rotationDeg }),
80
+ });
81
+ if (!placed.ok)
82
+ refuse(placed.code, placed.message, { buildingId: building.id });
83
+ const facts = footprintFacts(placed.footprint);
84
+ const rotationDeg = Math.round(((placed.rotation[1] * 180) / Math.PI) * 10) / 10 || 0;
85
+ const [x, , z] = placed.position;
86
+ const movedWithIt = placed.moved
87
+ ? outdoorOnLevels(nodes, building.id, placed.footprint.rings)
88
+ : [];
89
+ const where = `${describeSiteBrief({ ...placed.brief, footprint: placed.footprint }).at(-1)}.`;
90
+ const message = [
91
+ placed.moved
92
+ ? `${building.name ?? 'The building'} now stands at site [${r2(x)}, ${r2(z)}], ${rotationDeg}°. Its walls keep their level coordinates; draw new ones in the same frame.`
93
+ : `${building.name ?? 'The building'} already stands there: nothing moved.`,
94
+ where,
95
+ placed.brief.placeholder
96
+ ? 'The lot is the new-project placeholder: say so, and ask for the address or the site plan.'
97
+ : '',
98
+ movedWithIt.length
99
+ ? `${movedWithIt.length} outdoor node(s) on its levels moved with it (fences, paths, plants, outdoor furniture): re-trace them to the lot.`
100
+ : '',
101
+ ].filter(Boolean);
102
+ return {
103
+ result: {
104
+ ok: true,
105
+ buildingId: building.id,
106
+ position: placed.position.map(r2),
107
+ rotationDeg,
108
+ moved: placed.moved,
109
+ ...facts,
110
+ ...(movedWithIt.length ? { movedWithIt: movedWithIt.slice(0, 24) } : {}),
111
+ message: message.join(' '),
112
+ },
113
+ ...(placed.moved
114
+ ? {
115
+ changes: {
116
+ update: [
117
+ { id: building.id, data: { position: placed.position, rotation: placed.rotation } },
118
+ ],
119
+ },
120
+ }
121
+ : {}),
122
+ };
123
+ };
@@ -1,22 +1,79 @@
1
- import type { AnyNode, AssetInput, Collection, SceneMaterial, SceneMaterialId } from '../schema/index.js';
1
+ import type { ZodType } from 'zod';
2
+ import type { DesignBrief } from '../agent-tools/design-brief.js';
3
+ import type { AnyNode, AssetInput, Collection, CompiledGeometryScript, SceneMaterial, SceneMaterialId } from '../schema/index.js';
4
+ import type { AssetViewFacts } from './asset-views.js';
5
+ import type { SessionKeep, SessionRecord } from './scene-checkpoint.js';
2
6
  export type SceneNodes = Readonly<Record<string, AnyNode>>;
3
7
  /**
4
- * What a surface knows beyond the scene: the chat knows the floor a person is viewing; a host that
5
- * keeps checkpoints passes the one asked for, and verify_scene compares the scene with it. A host
6
- * with an item library passes it as `catalog` (the chat and the hosted MCP: the published library;
7
- * the standalone MCP: its built-in list), resolved before the call, as the operations are sync.
8
- * A host that can store scene materials with the nodes that use them passes the scene's
9
- * `materials`: paint then checks scene refs against them and keeps a native material as one.
8
+ * What a surface knows beyond the scene: the chat knows the floor a person is viewing; a host
9
+ * passes the agent's session so far (the moments it named, what it made), which verify_scene
10
+ * compares the scene with. A host with an item library passes it as `catalog` (the chat and the
11
+ * hosted MCP: the published library; the standalone MCP: its built-in list), resolved before the
12
+ * call, as the operations are sync. A host that can store scene materials with the nodes that use
13
+ * them passes the scene's `materials`: paint then checks scene refs against them and keeps a native
14
+ * material as one.
10
15
  */
11
16
  export type AgentContext = {
12
17
  activeLevelId: string | null;
18
+ /**
19
+ * The schema the host checks a stored node of a kind by, for each kind it checks: a host that
20
+ * validates its plugins' nodes at its own write boundary lends it, so verify_scene reports what
21
+ * the host refuses. For a kind it does not check (undefined), the kind's registered schema, else
22
+ * core's, else none: a kind no schema knows.
23
+ */
24
+ nodeSchema?: (kind: string) => ZodType | undefined;
13
25
  /** Opaque here: its measure is the measure module's (scene-measure), which reads it. */
14
26
  checkpoint?: {
15
27
  name: string;
16
28
  measure: unknown;
17
29
  };
30
+ /** The agent's session so far. The host keeps it where its sessions live; it is never scene data. */
31
+ session?: SessionRecord;
18
32
  catalog?: readonly AssetInput[];
33
+ /**
34
+ * What a host read about catalog items before the call, by item id (`assetViewNeeds` says
35
+ * which): their pictures for view_assets, the names of their paintable surfaces for it and for
36
+ * paint. A host that cannot read them leaves them out.
37
+ */
38
+ assetViews?: Readonly<Record<string, AssetViewFacts>>;
19
39
  materials?: Readonly<Record<SceneMaterialId, SceneMaterial>>;
40
+ /** Modules built by the host before run_batch, indexed by call position. */
41
+ batchObjects?: Readonly<Record<number, BatchedObject>>;
42
+ batchCall?: number;
43
+ /**
44
+ * The design brief in force on a host that gates furnishing on one: `null` while there is none
45
+ * (placing or making furnishings is refused, `furnishingRefusal`), the brief once written. A
46
+ * host that does not gate leaves it out.
47
+ */
48
+ designBrief?: DesignBrief | null;
49
+ /**
50
+ * The person's words of the turn, on a host that has a person (the chat): the source quote of a
51
+ * design brief is checked against it. A host with no person's message (MCP) leaves it out and the
52
+ * quote is not checked.
53
+ */
54
+ requestText?: string;
55
+ };
56
+ /** One add_object call of a batch, built by its host: the compiled module, or why it failed. */
57
+ export type BatchedObject = {
58
+ compiled: CompiledGeometryScript;
59
+ } | {
60
+ failure: {
61
+ code: string;
62
+ message: string;
63
+ };
64
+ };
65
+ /** A write's operations in order, as apply_patch and update_node carry them. */
66
+ export type NodeWrite = {
67
+ op: 'create';
68
+ node: AnyNode;
69
+ parentId?: string;
70
+ } | {
71
+ op: 'update';
72
+ id: string;
73
+ data: Record<string, unknown>;
74
+ } | {
75
+ op: 'delete';
76
+ id: string;
20
77
  };
21
78
  /** Edits an operation asks for; each surface applies them its own way, in one undo step. */
22
79
  export type SceneChanges = {
@@ -37,6 +94,8 @@ export type SceneChanges = {
37
94
  };
38
95
  export type AgentOperationOutcome = {
39
96
  result: Record<string, unknown>;
97
+ /** What the operation asks the host to keep with the session: a checkpoint it took. */
98
+ keep?: SessionKeep;
40
99
  changes?: SceneChanges;
41
100
  /**
42
101
  * For an edit that depends on construction the host derives from `changes` (rooms re-derived
@@ -1 +1 @@
1
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@@ -1,10 +1,43 @@
1
1
  import { type OpenWallEnd } from '../lib/room-graph.js';
2
+ import { type CeilingObjectObservation } from './ceiling-object-observations.js';
3
+ import { type RoomFinding } from './room-findings.js';
2
4
  import type { AgentOperation, SceneNodes } from './types.js';
5
+ import { type WallObjectObservation } from './wall-object-observations.js';
3
6
  /** A problem verify_scene found, typed so it can be counted and acted on. */
4
- export type SceneIssue = {
7
+ export type SceneIssue = CeilingObjectObservation | WallObjectObservation | RoomFinding | {
5
8
  type: string;
6
9
  message: string;
7
10
  severity?: 'info';
11
+ } | {
12
+ type: 'schema_invalid';
13
+ message: string;
14
+ nodeId: string;
15
+ path: string;
16
+ } | {
17
+ type: 'schema_unknown_kind';
18
+ message: string;
19
+ severity: 'info';
20
+ kind: string;
21
+ count: number;
22
+ /** The first few of them. */
23
+ nodeIds: string[];
24
+ } | {
25
+ type: 'site_hidden';
26
+ message: string;
27
+ severity: 'info';
28
+ nodeId: string;
29
+ } | {
30
+ type: 'wall_covering_slab_contact';
31
+ message: string;
32
+ severity?: 'info';
33
+ wallId: string;
34
+ slabId: string;
35
+ levelId: string;
36
+ wallTop: number;
37
+ slabUnderside: number;
38
+ slabTop: number;
39
+ penetration: number;
40
+ coplanar: boolean;
8
41
  } | {
9
42
  type: 'wall_open_end';
10
43
  message: string;
@@ -41,10 +74,11 @@ export declare function registerSceneReport(report: SceneReport): void;
41
74
  /** Runs a check in every verify_scene from now on; registering a check again replaces it. */
42
75
  export declare function registerSceneCheck(check: SceneCheck): void;
43
76
  /**
44
- * `verify_scene`: a self-check after complex edits. Per-level content and roles, then every
45
- * practical problem found, typed: rooms missing floors or ceilings, roof levels misused, storeys
46
- * with no stair, openings off their wall, stairs off their slab, blocked doors, overlapping
47
- * furniture, nodes their schema rejects.
77
+ * `verify_scene`: a self-check after complex edits. Per-level content, roles and enclosed spaces,
78
+ * then every practical problem found, typed: spaces with no room, rooms the walls do not close or
79
+ * with no name, rooms missing floors or ceilings, roof levels misused, storeys with no stair,
80
+ * openings off their wall, stairs off their slab, blocked doors, overlapping furniture, and every
81
+ * field a node's schema rejects, by node and path; a kind no schema here knows, once per kind.
48
82
  */
49
83
  export declare const verifyScene: AgentOperation<VerifySceneInput | undefined>;
50
84
  //# sourceMappingURL=verify-scene.d.ts.map
@@ -1 +1 @@
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