@nice2dev/game-engine 0.1.0 → 1.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (294) hide show
  1. package/CHANGELOG.md +193 -1
  2. package/dist/cjs/ai/BehaviorTree.js +1215 -0
  3. package/dist/cjs/ai/BehaviorTree.js.map +1 -0
  4. package/dist/cjs/ai/StateMachine.js +783 -0
  5. package/dist/cjs/ai/StateMachine.js.map +1 -0
  6. package/dist/cjs/audio/AudioBridge.js +454 -0
  7. package/dist/cjs/audio/AudioBridge.js.map +1 -0
  8. package/dist/cjs/devtools/GameplayAnalytics.js +651 -0
  9. package/dist/cjs/devtools/GameplayAnalytics.js.map +1 -0
  10. package/dist/cjs/dialogue/DialogueSystem.js +1023 -0
  11. package/dist/cjs/dialogue/DialogueSystem.js.map +1 -0
  12. package/dist/cjs/editor/NiceGameEditor.js +569 -71
  13. package/dist/cjs/editor/NiceGameEditor.js.map +1 -1
  14. package/dist/cjs/editor/ShaderGraph.js +1616 -0
  15. package/dist/cjs/editor/ShaderGraph.js.map +1 -0
  16. package/dist/cjs/editor/TimelineEditor.js +819 -0
  17. package/dist/cjs/editor/TimelineEditor.js.map +1 -0
  18. package/dist/cjs/engine/SaveSystemV2.js +494 -0
  19. package/dist/cjs/engine/SaveSystemV2.js.map +1 -0
  20. package/dist/cjs/export/GodotExporter.js +1102 -0
  21. package/dist/cjs/export/GodotExporter.js.map +1 -0
  22. package/dist/cjs/export/PlatformExporter.js +236 -0
  23. package/dist/cjs/export/PlatformExporter.js.map +1 -0
  24. package/dist/cjs/export/ThreeJSExporter.js +1116 -0
  25. package/dist/cjs/export/ThreeJSExporter.js.map +1 -0
  26. package/dist/cjs/export/UnityExporter.js +1193 -0
  27. package/dist/cjs/export/UnityExporter.js.map +1 -0
  28. package/dist/cjs/export/WebExporter.js +1036 -0
  29. package/dist/cjs/export/WebExporter.js.map +1 -0
  30. package/dist/cjs/export/index.js +58 -0
  31. package/dist/cjs/export/index.js.map +1 -0
  32. package/dist/cjs/i18n/useTranslation.js +11 -11
  33. package/dist/cjs/import/AsepriteImporter.js +761 -0
  34. package/dist/cjs/import/AsepriteImporter.js.map +1 -0
  35. package/dist/cjs/import/DragonBonesImporter.js +499 -0
  36. package/dist/cjs/import/DragonBonesImporter.js.map +1 -0
  37. package/dist/cjs/import/GameMakerImporter.js +559 -0
  38. package/dist/cjs/import/GameMakerImporter.js.map +1 -0
  39. package/dist/cjs/import/GodotSceneImporter.js +824 -0
  40. package/dist/cjs/import/GodotSceneImporter.js.map +1 -0
  41. package/dist/cjs/import/LDtkImporter.js +481 -0
  42. package/dist/cjs/import/LDtkImporter.js.map +1 -0
  43. package/dist/cjs/import/Live2DImporter.js +553 -0
  44. package/dist/cjs/import/Live2DImporter.js.map +1 -0
  45. package/dist/cjs/import/NdgFormat.js +499 -0
  46. package/dist/cjs/import/NdgFormat.js.map +1 -0
  47. package/dist/cjs/import/OgmoImporter.js +529 -0
  48. package/dist/cjs/import/OgmoImporter.js.map +1 -0
  49. package/dist/cjs/import/RPGMakerImporter.js +520 -0
  50. package/dist/cjs/import/RPGMakerImporter.js.map +1 -0
  51. package/dist/cjs/import/SceneImporter.js +449 -0
  52. package/dist/cjs/import/SceneImporter.js.map +1 -0
  53. package/dist/cjs/import/SpineImporter.js +583 -0
  54. package/dist/cjs/import/SpineImporter.js.map +1 -0
  55. package/dist/cjs/import/SpriterImporter.js +652 -0
  56. package/dist/cjs/import/SpriterImporter.js.map +1 -0
  57. package/dist/cjs/import/TiledMapImporter.js +859 -0
  58. package/dist/cjs/import/TiledMapImporter.js.map +1 -0
  59. package/dist/cjs/import/UnitySceneImporter.js +732 -0
  60. package/dist/cjs/import/UnitySceneImporter.js.map +1 -0
  61. package/dist/cjs/import/index.js +305 -0
  62. package/dist/cjs/import/index.js.map +1 -0
  63. package/dist/cjs/index.js +291 -1
  64. package/dist/cjs/index.js.map +1 -1
  65. package/dist/cjs/input/GamepadNavigation.js +21 -21
  66. package/dist/cjs/input/useGamepads.js +6 -6
  67. package/dist/cjs/integration/IconSprite.js +281 -0
  68. package/dist/cjs/integration/IconSprite.js.map +1 -0
  69. package/dist/cjs/inventory/InventorySystem.js +930 -0
  70. package/dist/cjs/inventory/InventorySystem.js.map +1 -0
  71. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AbortController.js.map +1 -1
  72. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js.map +1 -1
  73. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js.map +1 -1
  74. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js.map +1 -1
  75. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Errors.js.map +1 -1
  76. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js.map +1 -1
  77. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js.map +1 -1
  78. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js.map +1 -1
  79. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpClient.js.map +1 -1
  80. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js.map +1 -1
  81. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnection.js.map +1 -1
  82. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js.map +1 -1
  83. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js.map +1 -1
  84. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ILogger.js.map +1 -1
  85. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ITransport.js.map +1 -1
  86. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js.map +1 -1
  87. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Loggers.js.map +1 -1
  88. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js.map +1 -1
  89. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js.map +1 -1
  90. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js.map +1 -1
  91. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Subject.js.map +1 -1
  92. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js.map +1 -1
  93. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Utils.js.map +1 -1
  94. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js.map +1 -1
  95. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js.map +1 -1
  96. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/pkg-version.js.map +1 -1
  97. package/dist/cjs/quest/QuestSystem.js +924 -0
  98. package/dist/cjs/quest/QuestSystem.js.map +1 -0
  99. package/dist/cjs/rendering/WebGPURenderPipeline.js +658 -0
  100. package/dist/cjs/rendering/WebGPURenderPipeline.js.map +1 -0
  101. package/dist/cjs/scripting/GraphToAST.js +567 -0
  102. package/dist/cjs/scripting/GraphToAST.js.map +1 -0
  103. package/dist/cjs/scripting/LanguageExporter.js +321 -0
  104. package/dist/cjs/scripting/LanguageExporter.js.map +1 -0
  105. package/dist/cjs/scripting/ScriptAST.js +67 -0
  106. package/dist/cjs/scripting/ScriptAST.js.map +1 -0
  107. package/dist/cjs/scripting/VisualScripting2.js +1140 -0
  108. package/dist/cjs/scripting/VisualScripting2.js.map +1 -0
  109. package/dist/cjs/scripting/exporters/CSharpExporter.js +503 -0
  110. package/dist/cjs/scripting/exporters/CSharpExporter.js.map +1 -0
  111. package/dist/cjs/scripting/exporters/GDScriptExporter.js +452 -0
  112. package/dist/cjs/scripting/exporters/GDScriptExporter.js.map +1 -0
  113. package/dist/cjs/scripting/exporters/LuaExporter.js +457 -0
  114. package/dist/cjs/scripting/exporters/LuaExporter.js.map +1 -0
  115. package/dist/cjs/scripting/exporters/PythonExporter.js +565 -0
  116. package/dist/cjs/scripting/exporters/PythonExporter.js.map +1 -0
  117. package/dist/cjs/scripting/exporters/RustExporter.js +525 -0
  118. package/dist/cjs/scripting/exporters/RustExporter.js.map +1 -0
  119. package/dist/cjs/scripting/exporters/TypeScriptExporter.js +570 -0
  120. package/dist/cjs/scripting/exporters/TypeScriptExporter.js.map +1 -0
  121. package/dist/cjs/systems/ParticleSystem2.js +1478 -0
  122. package/dist/cjs/systems/ParticleSystem2.js.map +1 -0
  123. package/dist/cjs/xr/ARVR.js.map +1 -1
  124. package/dist/esm/ai/BehaviorTree.js +1186 -0
  125. package/dist/esm/ai/BehaviorTree.js.map +1 -0
  126. package/dist/esm/ai/StateMachine.js +767 -0
  127. package/dist/esm/ai/StateMachine.js.map +1 -0
  128. package/dist/esm/audio/AudioBridge.js +446 -0
  129. package/dist/esm/audio/AudioBridge.js.map +1 -0
  130. package/dist/esm/devtools/GameplayAnalytics.js +639 -0
  131. package/dist/esm/devtools/GameplayAnalytics.js.map +1 -0
  132. package/dist/esm/dialogue/DialogueSystem.js +1008 -0
  133. package/dist/esm/dialogue/DialogueSystem.js.map +1 -0
  134. package/dist/esm/editor/NiceGameEditor.js +556 -58
  135. package/dist/esm/editor/NiceGameEditor.js.map +1 -1
  136. package/dist/esm/editor/ShaderGraph.js +1606 -0
  137. package/dist/esm/editor/ShaderGraph.js.map +1 -0
  138. package/dist/esm/editor/TimelineEditor.js +800 -0
  139. package/dist/esm/editor/TimelineEditor.js.map +1 -0
  140. package/dist/esm/engine/SaveSystemV2.js +487 -0
  141. package/dist/esm/engine/SaveSystemV2.js.map +1 -0
  142. package/dist/esm/export/GodotExporter.js +1100 -0
  143. package/dist/esm/export/GodotExporter.js.map +1 -0
  144. package/dist/esm/export/PlatformExporter.js +230 -0
  145. package/dist/esm/export/PlatformExporter.js.map +1 -0
  146. package/dist/esm/export/ThreeJSExporter.js +1114 -0
  147. package/dist/esm/export/ThreeJSExporter.js.map +1 -0
  148. package/dist/esm/export/UnityExporter.js +1191 -0
  149. package/dist/esm/export/UnityExporter.js.map +1 -0
  150. package/dist/esm/export/WebExporter.js +1033 -0
  151. package/dist/esm/export/WebExporter.js.map +1 -0
  152. package/dist/esm/export/index.js +44 -0
  153. package/dist/esm/export/index.js.map +1 -0
  154. package/dist/esm/import/AsepriteImporter.js +759 -0
  155. package/dist/esm/import/AsepriteImporter.js.map +1 -0
  156. package/dist/esm/import/DragonBonesImporter.js +496 -0
  157. package/dist/esm/import/DragonBonesImporter.js.map +1 -0
  158. package/dist/esm/import/GameMakerImporter.js +556 -0
  159. package/dist/esm/import/GameMakerImporter.js.map +1 -0
  160. package/dist/esm/import/GodotSceneImporter.js +822 -0
  161. package/dist/esm/import/GodotSceneImporter.js.map +1 -0
  162. package/dist/esm/import/LDtkImporter.js +479 -0
  163. package/dist/esm/import/LDtkImporter.js.map +1 -0
  164. package/dist/esm/import/Live2DImporter.js +550 -0
  165. package/dist/esm/import/Live2DImporter.js.map +1 -0
  166. package/dist/esm/import/NdgFormat.js +490 -0
  167. package/dist/esm/import/NdgFormat.js.map +1 -0
  168. package/dist/esm/import/OgmoImporter.js +526 -0
  169. package/dist/esm/import/OgmoImporter.js.map +1 -0
  170. package/dist/esm/import/RPGMakerImporter.js +517 -0
  171. package/dist/esm/import/RPGMakerImporter.js.map +1 -0
  172. package/dist/esm/import/SceneImporter.js +441 -0
  173. package/dist/esm/import/SceneImporter.js.map +1 -0
  174. package/dist/esm/import/SpineImporter.js +580 -0
  175. package/dist/esm/import/SpineImporter.js.map +1 -0
  176. package/dist/esm/import/SpriterImporter.js +649 -0
  177. package/dist/esm/import/SpriterImporter.js.map +1 -0
  178. package/dist/esm/import/TiledMapImporter.js +857 -0
  179. package/dist/esm/import/TiledMapImporter.js.map +1 -0
  180. package/dist/esm/import/UnitySceneImporter.js +730 -0
  181. package/dist/esm/import/UnitySceneImporter.js.map +1 -0
  182. package/dist/esm/import/index.js +279 -0
  183. package/dist/esm/import/index.js.map +1 -0
  184. package/dist/esm/index.js +47 -3
  185. package/dist/esm/index.js.map +1 -1
  186. package/dist/esm/integration/IconSprite.js +266 -0
  187. package/dist/esm/integration/IconSprite.js.map +1 -0
  188. package/dist/esm/inventory/InventorySystem.js +924 -0
  189. package/dist/esm/inventory/InventorySystem.js.map +1 -0
  190. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/AbortController.js.map +1 -1
  191. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js.map +1 -1
  192. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js.map +1 -1
  193. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js.map +1 -1
  194. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Errors.js.map +1 -1
  195. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js.map +1 -1
  196. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js.map +1 -1
  197. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js.map +1 -1
  198. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HttpClient.js.map +1 -1
  199. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js.map +1 -1
  200. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HubConnection.js.map +1 -1
  201. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js.map +1 -1
  202. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js.map +1 -1
  203. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ILogger.js.map +1 -1
  204. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ITransport.js.map +1 -1
  205. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js.map +1 -1
  206. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Loggers.js.map +1 -1
  207. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js.map +1 -1
  208. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js.map +1 -1
  209. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js.map +1 -1
  210. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Subject.js.map +1 -1
  211. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js.map +1 -1
  212. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Utils.js.map +1 -1
  213. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js.map +1 -1
  214. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js.map +1 -1
  215. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/pkg-version.js.map +1 -1
  216. package/dist/esm/quest/QuestSystem.js +916 -0
  217. package/dist/esm/quest/QuestSystem.js.map +1 -0
  218. package/dist/esm/rendering/WebGPURenderPipeline.js +642 -0
  219. package/dist/esm/rendering/WebGPURenderPipeline.js.map +1 -0
  220. package/dist/esm/scripting/GraphToAST.js +564 -0
  221. package/dist/esm/scripting/GraphToAST.js.map +1 -0
  222. package/dist/esm/scripting/LanguageExporter.js +311 -0
  223. package/dist/esm/scripting/LanguageExporter.js.map +1 -0
  224. package/dist/esm/scripting/ScriptAST.js +52 -0
  225. package/dist/esm/scripting/ScriptAST.js.map +1 -0
  226. package/dist/esm/scripting/VisualScripting2.js +1130 -0
  227. package/dist/esm/scripting/VisualScripting2.js.map +1 -0
  228. package/dist/esm/scripting/exporters/CSharpExporter.js +501 -0
  229. package/dist/esm/scripting/exporters/CSharpExporter.js.map +1 -0
  230. package/dist/esm/scripting/exporters/GDScriptExporter.js +450 -0
  231. package/dist/esm/scripting/exporters/GDScriptExporter.js.map +1 -0
  232. package/dist/esm/scripting/exporters/LuaExporter.js +455 -0
  233. package/dist/esm/scripting/exporters/LuaExporter.js.map +1 -0
  234. package/dist/esm/scripting/exporters/PythonExporter.js +563 -0
  235. package/dist/esm/scripting/exporters/PythonExporter.js.map +1 -0
  236. package/dist/esm/scripting/exporters/RustExporter.js +523 -0
  237. package/dist/esm/scripting/exporters/RustExporter.js.map +1 -0
  238. package/dist/esm/scripting/exporters/TypeScriptExporter.js +568 -0
  239. package/dist/esm/scripting/exporters/TypeScriptExporter.js.map +1 -0
  240. package/dist/esm/systems/ParticleSystem2.js +1471 -0
  241. package/dist/esm/systems/ParticleSystem2.js.map +1 -0
  242. package/dist/esm/xr/ARVR.js.map +1 -1
  243. package/dist/types/__tests__/setup.d.ts +1 -1
  244. package/dist/types/ai/BehaviorTree.d.ts +375 -0
  245. package/dist/types/ai/StateMachine.d.ts +296 -0
  246. package/dist/types/audio/AudioBridge.d.ts +199 -0
  247. package/dist/types/devtools/GameplayAnalytics.d.ts +279 -0
  248. package/dist/types/dialogue/DialogueSystem.d.ts +326 -0
  249. package/dist/types/dialogue/index.d.ts +2 -0
  250. package/dist/types/editor/NiceGameEditor.d.ts +12 -1
  251. package/dist/types/editor/ShaderGraph.d.ts +207 -0
  252. package/dist/types/editor/TimelineEditor.d.ts +393 -0
  253. package/dist/types/engine/SaveSystemV2.d.ts +155 -0
  254. package/dist/types/export/GodotExporter.d.ts +56 -0
  255. package/dist/types/export/PlatformExporter.d.ts +201 -0
  256. package/dist/types/export/ThreeJSExporter.d.ts +40 -0
  257. package/dist/types/export/UnityExporter.d.ts +69 -0
  258. package/dist/types/export/WebExporter.d.ts +58 -0
  259. package/dist/types/export/index.d.ts +19 -0
  260. package/dist/types/import/AsepriteImporter.d.ts +46 -0
  261. package/dist/types/import/DragonBonesImporter.d.ts +331 -0
  262. package/dist/types/import/GameMakerImporter.d.ts +375 -0
  263. package/dist/types/import/GodotSceneImporter.d.ts +34 -0
  264. package/dist/types/import/LDtkImporter.d.ts +177 -0
  265. package/dist/types/import/Live2DImporter.d.ts +237 -0
  266. package/dist/types/import/NdgFormat.d.ts +387 -0
  267. package/dist/types/import/OgmoImporter.d.ts +237 -0
  268. package/dist/types/import/RPGMakerImporter.d.ts +186 -0
  269. package/dist/types/import/SceneImporter.d.ts +276 -0
  270. package/dist/types/import/SpineImporter.d.ts +372 -0
  271. package/dist/types/import/SpriterImporter.d.ts +230 -0
  272. package/dist/types/import/TiledMapImporter.d.ts +57 -0
  273. package/dist/types/import/UnitySceneImporter.d.ts +87 -0
  274. package/dist/types/import/index.d.ts +59 -0
  275. package/dist/types/index.d.ts +46 -18
  276. package/dist/types/integration/IconSprite.d.ts +196 -0
  277. package/dist/types/inventory/InventorySystem.d.ts +336 -0
  278. package/dist/types/performance/WebGPUCompute.d.ts +0 -10
  279. package/dist/types/quest/QuestSystem.d.ts +287 -0
  280. package/dist/types/rendering/WebGPURenderPipeline.d.ts +255 -0
  281. package/dist/types/scripting/GraphToAST.d.ts +55 -0
  282. package/dist/types/scripting/LanguageExporter.d.ts +136 -0
  283. package/dist/types/scripting/ScriptAST.d.ts +312 -0
  284. package/dist/types/scripting/VisualScripting2.d.ts +353 -0
  285. package/dist/types/scripting/exporters/CSharpExporter.d.ts +44 -0
  286. package/dist/types/scripting/exporters/GDScriptExporter.d.ts +46 -0
  287. package/dist/types/scripting/exporters/LuaExporter.d.ts +46 -0
  288. package/dist/types/scripting/exporters/PythonExporter.d.ts +49 -0
  289. package/dist/types/scripting/exporters/RustExporter.d.ts +46 -0
  290. package/dist/types/scripting/exporters/TypeScriptExporter.d.ts +48 -0
  291. package/dist/types/scripting/exporters/index.d.ts +8 -0
  292. package/dist/types/scripting/index.d.ts +11 -0
  293. package/dist/types/systems/ParticleSystem2.d.ts +646 -0
  294. package/package.json +7 -1
@@ -0,0 +1,824 @@
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+ 'use strict';
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+
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+ var SceneImporter = require('./SceneImporter.js');
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+
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+ /**
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+ * @file GodotSceneImporter.ts
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+ * @description Import Godot scenes (.tscn) and resources (.tres)
8
+ * PRO-1.3: Scene Format Interoperability
9
+ *
10
+ * Parses Godot 4.x scene format and converts to Nice2Dev entities.
11
+ * Supports:
12
+ * - Scene files (.tscn)
13
+ * - Resource files (.tres)
14
+ * - Project files (.godot)
15
+ */
16
+ // ============================================================
17
+ // Godot Node Types Mapping
18
+ // ============================================================
19
+ const GODOT_NODE_MAPPING = {
20
+ // 2D Nodes
21
+ Node2D: { niceType: 'Transform2D', category: '2d' },
22
+ Sprite2D: { niceType: 'Sprite', category: '2d' },
23
+ AnimatedSprite2D: { niceType: 'AnimatedSprite', category: '2d' },
24
+ CharacterBody2D: { niceType: 'CharacterController2D', category: '2d' },
25
+ RigidBody2D: { niceType: 'Rigidbody2D', category: '2d' },
26
+ StaticBody2D: { niceType: 'StaticBody2D', category: '2d' },
27
+ Area2D: { niceType: 'Trigger2D', category: '2d' },
28
+ CollisionShape2D: { niceType: 'Collider2D', category: '2d' },
29
+ CollisionPolygon2D: { niceType: 'PolygonCollider2D', category: '2d' },
30
+ TileMap: { niceType: 'Tilemap', category: '2d' },
31
+ TileMapLayer: { niceType: 'TilemapLayer', category: '2d' },
32
+ Camera2D: { niceType: 'Camera2D', category: '2d' },
33
+ Light2D: { niceType: 'Light2D', category: '2d' },
34
+ PointLight2D: { niceType: 'PointLight2D', category: '2d' },
35
+ DirectionalLight2D: { niceType: 'DirectionalLight2D', category: '2d' },
36
+ Line2D: { niceType: 'LineRenderer', category: '2d' },
37
+ Path2D: { niceType: 'Path2D', category: '2d' },
38
+ PathFollow2D: { niceType: 'PathFollower2D', category: '2d' },
39
+ GPUParticles2D: { niceType: 'ParticleSystem2D', category: '2d' },
40
+ CPUParticles2D: { niceType: 'CPUParticles2D', category: '2d' },
41
+ // 3D Nodes
42
+ Node3D: { niceType: 'Transform3D', category: '3d' },
43
+ MeshInstance3D: { niceType: 'MeshRenderer', category: '3d' },
44
+ CharacterBody3D: { niceType: 'CharacterController3D', category: '3d' },
45
+ RigidBody3D: { niceType: 'Rigidbody3D', category: '3d' },
46
+ StaticBody3D: { niceType: 'StaticBody3D', category: '3d' },
47
+ Area3D: { niceType: 'Trigger3D', category: '3d' },
48
+ CollisionShape3D: { niceType: 'Collider3D', category: '3d' },
49
+ Camera3D: { niceType: 'Camera3D', category: '3d' },
50
+ DirectionalLight3D: { niceType: 'DirectionalLight', category: '3d' },
51
+ OmniLight3D: { niceType: 'PointLight', category: '3d' },
52
+ SpotLight3D: { niceType: 'SpotLight', category: '3d' },
53
+ GPUParticles3D: { niceType: 'ParticleSystem3D', category: '3d' },
54
+ // Audio
55
+ AudioStreamPlayer: { niceType: 'AudioSource', category: 'audio' },
56
+ AudioStreamPlayer2D: { niceType: 'AudioSource2D', category: 'audio' },
57
+ AudioStreamPlayer3D: { niceType: 'AudioSource3D', category: 'audio' },
58
+ // UI
59
+ Control: { niceType: 'UIElement', category: 'ui' },
60
+ Label: { niceType: 'Text', category: 'ui' },
61
+ Button: { niceType: 'Button', category: 'ui' },
62
+ TextureRect: { niceType: 'Image', category: 'ui' },
63
+ Panel: { niceType: 'Panel', category: 'ui' },
64
+ HBoxContainer: { niceType: 'HorizontalLayout', category: 'ui' },
65
+ VBoxContainer: { niceType: 'VerticalLayout', category: 'ui' },
66
+ GridContainer: { niceType: 'GridLayout', category: 'ui' },
67
+ ScrollContainer: { niceType: 'ScrollView', category: 'ui' },
68
+ LineEdit: { niceType: 'InputField', category: 'ui' },
69
+ TextEdit: { niceType: 'TextArea', category: 'ui' },
70
+ CheckBox: { niceType: 'Checkbox', category: 'ui' },
71
+ ProgressBar: { niceType: 'ProgressBar', category: 'ui' },
72
+ Slider: { niceType: 'Slider', category: 'ui' },
73
+ SpinBox: { niceType: 'SpinBox', category: 'ui' },
74
+ ColorRect: { niceType: 'ColorPanel', category: 'ui' },
75
+ NinePatchRect: { niceType: 'NineSlice', category: 'ui' },
76
+ CanvasLayer: { niceType: 'UICanvas', category: 'ui' },
77
+ // Animation
78
+ AnimationPlayer: { niceType: 'Animator', category: 'animation' },
79
+ AnimationTree: { niceType: 'AnimationStateMachine', category: 'animation' },
80
+ // Navigation
81
+ NavigationRegion2D: { niceType: 'NavMesh2D', category: 'navigation' },
82
+ NavigationAgent2D: { niceType: 'NavAgent2D', category: 'navigation' },
83
+ NavigationRegion3D: { niceType: 'NavMesh3D', category: 'navigation' },
84
+ NavigationAgent3D: { niceType: 'NavAgent3D', category: 'navigation' },
85
+ // Other
86
+ Timer: { niceType: 'Timer', category: 'utility' },
87
+ HTTPRequest: { niceType: 'HTTPClient', category: 'utility' },
88
+ };
89
+ // ============================================================
90
+ // Godot Scene Importer
91
+ // ============================================================
92
+ class GodotSceneImporter extends SceneImporter.SceneImporter {
93
+ constructor() {
94
+ super('godot');
95
+ this.extResources = new Map();
96
+ this.subResources = new Map();
97
+ this.nodes = [];
98
+ this.connections = [];
99
+ this.header = {};
100
+ }
101
+ async import(options) {
102
+ const startTime = Date.now();
103
+ this.options = options;
104
+ this.clearMessages();
105
+ this.extResources.clear();
106
+ this.subResources.clear();
107
+ this.nodes = [];
108
+ this.connections = [];
109
+ const errors = await this.validate(options.sourcePath);
110
+ if (errors.some((e) => e.fatal)) {
111
+ return {
112
+ ...this.createEmptyResult(),
113
+ errors: errors,
114
+ };
115
+ }
116
+ const scenes = [];
117
+ const assets = [];
118
+ try {
119
+ const content = await this.readFile(options.sourcePath);
120
+ const parsed = this.parseGodotScene(content, options.sourcePath);
121
+ if (parsed) {
122
+ const niceScene = this.convertParsedToNiceScene(parsed);
123
+ scenes.push(niceScene);
124
+ const extractedAssets = this.extractAssets();
125
+ assets.push(...extractedAssets);
126
+ }
127
+ }
128
+ catch (error) {
129
+ this.addError('IMPORT_ERROR', `Failed to import: ${error}`, options.sourcePath, undefined, true);
130
+ }
131
+ return this.createResult(scenes, assets, startTime);
132
+ }
133
+ async parseFile(content, filePath) {
134
+ const stringContent = typeof content === 'string' ? content : new TextDecoder().decode(content);
135
+ return this.parseGodotScene(stringContent, filePath);
136
+ }
137
+ async validate(sourcePath) {
138
+ const errors = [];
139
+ if (!this.canHandle(sourcePath)) {
140
+ errors.push({
141
+ code: 'INVALID_FORMAT',
142
+ message: `File ${sourcePath} is not a valid Godot file`,
143
+ file: sourcePath,
144
+ fatal: true,
145
+ });
146
+ }
147
+ return errors;
148
+ }
149
+ // ----------------------------------------
150
+ // Godot Parsing
151
+ // ----------------------------------------
152
+ parseGodotScene(content, filePath) {
153
+ const lines = content.split('\n');
154
+ let currentSection = null;
155
+ let currentItem = {};
156
+ let bracketDepth = 0;
157
+ let multilineKey = '';
158
+ let multilineValue = '';
159
+ for (const line of lines) {
160
+ const trimmed = line.trim();
161
+ // Skip empty lines and comments
162
+ if (trimmed === '' || trimmed.startsWith(';'))
163
+ continue;
164
+ // Check for section headers
165
+ const sectionMatch = trimmed.match(/^\[(\w+)(.*?)\]$/);
166
+ if (sectionMatch) {
167
+ // Save previous item
168
+ this.saveCurrentItem(currentSection, currentItem);
169
+ currentItem = {};
170
+ const sectionType = sectionMatch[1];
171
+ const sectionParams = sectionMatch[2].trim();
172
+ if (sectionType === 'gd_scene' || sectionType === 'gd_resource') {
173
+ currentSection = 'header';
174
+ this.header = this.parseInlineParams(sectionParams);
175
+ }
176
+ else if (sectionType === 'ext_resource') {
177
+ currentSection = 'ext_resource';
178
+ currentItem = this.parseInlineParams(sectionParams);
179
+ }
180
+ else if (sectionType === 'sub_resource') {
181
+ currentSection = 'sub_resource';
182
+ currentItem = this.parseInlineParams(sectionParams);
183
+ }
184
+ else if (sectionType === 'node') {
185
+ currentSection = 'node';
186
+ currentItem = this.parseInlineParams(sectionParams);
187
+ }
188
+ else if (sectionType === 'connection') {
189
+ currentSection = 'connection';
190
+ currentItem = this.parseInlineParams(sectionParams);
191
+ }
192
+ continue;
193
+ }
194
+ // Handle multiline values
195
+ if (multilineKey) {
196
+ multilineValue += '\n' + line;
197
+ bracketDepth += (line.match(/[\[\{]/g) || []).length;
198
+ bracketDepth -= (line.match(/[\]\}]/g) || []).length;
199
+ if (bracketDepth === 0) {
200
+ currentItem[multilineKey] = this.parseGodotValue(multilineValue);
201
+ multilineKey = '';
202
+ multilineValue = '';
203
+ }
204
+ continue;
205
+ }
206
+ // Parse property assignment
207
+ const propMatch = trimmed.match(/^(\w+)\s*=\s*(.*)$/);
208
+ if (propMatch) {
209
+ const key = propMatch[1];
210
+ const value = propMatch[2];
211
+ // Check if value starts multiline
212
+ bracketDepth = (value.match(/[\[\{]/g) || []).length;
213
+ bracketDepth -= (value.match(/[\]\}]/g) || []).length;
214
+ if (bracketDepth > 0) {
215
+ multilineKey = key;
216
+ multilineValue = value;
217
+ }
218
+ else {
219
+ currentItem[key] = this.parseGodotValue(value);
220
+ }
221
+ }
222
+ }
223
+ // Save final item
224
+ this.saveCurrentItem(currentSection, currentItem);
225
+ // Build scene structure
226
+ const sceneName = filePath.substring(filePath.lastIndexOf('/') + 1).replace(/\.\w+$/, '');
227
+ // Find root node
228
+ const rootNode = this.nodes.find((n) => !n.parent);
229
+ return {
230
+ name: sceneName,
231
+ width: 1920,
232
+ height: 1080,
233
+ backgroundColor: '#1a1a2e',
234
+ layers: [],
235
+ entities: rootNode ? [this.convertNodeToEntity(rootNode)] : [],
236
+ properties: {
237
+ godotVersion: this.header.gdVersion,
238
+ format: this.header.format,
239
+ loadSteps: this.header.loadSteps,
240
+ },
241
+ };
242
+ }
243
+ saveCurrentItem(section, item) {
244
+ if (!section || Object.keys(item).length === 0)
245
+ return;
246
+ switch (section) {
247
+ case 'ext_resource':
248
+ const extRes = {
249
+ id: String(item.id || ''),
250
+ type: String(item.type || ''),
251
+ path: String(item.path || ''),
252
+ uid: item.uid ? String(item.uid) : undefined,
253
+ };
254
+ this.extResources.set(extRes.id, extRes);
255
+ break;
256
+ case 'sub_resource':
257
+ const subRes = {
258
+ id: String(item.id || ''),
259
+ type: String(item.type || ''),
260
+ properties: { ...item },
261
+ };
262
+ delete subRes.properties.id;
263
+ delete subRes.properties.type;
264
+ this.subResources.set(subRes.id, subRes);
265
+ break;
266
+ case 'node':
267
+ const node = {
268
+ name: String(item.name || ''),
269
+ type: item.type ? String(item.type) : undefined,
270
+ parent: item.parent ? String(item.parent) : undefined,
271
+ instance: item.instance ? String(item.instance) : undefined,
272
+ instancePlaceholder: item.instance_placeholder
273
+ ? String(item.instance_placeholder)
274
+ : undefined,
275
+ owner: item.owner ? String(item.owner) : undefined,
276
+ index: item.index ? Number(item.index) : undefined,
277
+ groups: item.groups ? item.groups : undefined,
278
+ properties: {},
279
+ children: [],
280
+ };
281
+ // Copy remaining properties
282
+ for (const [key, value] of Object.entries(item)) {
283
+ if (![
284
+ 'name',
285
+ 'type',
286
+ 'parent',
287
+ 'instance',
288
+ 'instance_placeholder',
289
+ 'owner',
290
+ 'index',
291
+ 'groups',
292
+ ].includes(key)) {
293
+ node.properties[key] = value;
294
+ }
295
+ }
296
+ this.nodes.push(node);
297
+ break;
298
+ case 'connection':
299
+ const conn = {
300
+ signal: String(item.signal || ''),
301
+ from: String(item.from || ''),
302
+ to: String(item.to || ''),
303
+ method: String(item.method || ''),
304
+ flags: item.flags ? Number(item.flags) : undefined,
305
+ binds: item.binds,
306
+ };
307
+ this.connections.push(conn);
308
+ break;
309
+ }
310
+ }
311
+ parseInlineParams(params) {
312
+ const result = {};
313
+ // Parse space-separated key=value pairs
314
+ const paramRegex = /(\w+)=("(?:[^"\\]|\\.)*"|[^\s]+)/g;
315
+ let match;
316
+ while ((match = paramRegex.exec(params)) !== null) {
317
+ const key = match[1];
318
+ let value = match[2];
319
+ // Remove quotes
320
+ if (value.startsWith('"') && value.endsWith('"')) {
321
+ value = value.slice(1, -1).replace(/\\"/g, '"');
322
+ }
323
+ result[key] = this.parseGodotValue(value);
324
+ }
325
+ return result;
326
+ }
327
+ parseGodotValue(value) {
328
+ value = value.trim();
329
+ // Null
330
+ if (value === 'null')
331
+ return null;
332
+ // Boolean
333
+ if (value === 'true')
334
+ return true;
335
+ if (value === 'false')
336
+ return false;
337
+ // Number
338
+ if (/^-?\d+$/.test(value))
339
+ return parseInt(value, 10);
340
+ if (/^-?\d+\.\d+$/.test(value))
341
+ return parseFloat(value);
342
+ // String
343
+ if (value.startsWith('"') && value.endsWith('"')) {
344
+ return value.slice(1, -1).replace(/\\"/g, '"').replace(/\\n/g, '\n');
345
+ }
346
+ // Vector2
347
+ const vec2Match = value.match(/^Vector2\s*\(\s*([\d.-]+)\s*,\s*([\d.-]+)\s*\)$/);
348
+ if (vec2Match) {
349
+ return {
350
+ _type: 'Vector2',
351
+ x: parseFloat(vec2Match[1]),
352
+ y: parseFloat(vec2Match[2]),
353
+ };
354
+ }
355
+ // Vector3
356
+ const vec3Match = value.match(/^Vector3\s*\(\s*([\d.-]+)\s*,\s*([\d.-]+)\s*,\s*([\d.-]+)\s*\)$/);
357
+ if (vec3Match) {
358
+ return {
359
+ _type: 'Vector3',
360
+ x: parseFloat(vec3Match[1]),
361
+ y: parseFloat(vec3Match[2]),
362
+ z: parseFloat(vec3Match[3]),
363
+ };
364
+ }
365
+ // Rect2
366
+ const rect2Match = value.match(/^Rect2\s*\(\s*([\d.-]+)\s*,\s*([\d.-]+)\s*,\s*([\d.-]+)\s*,\s*([\d.-]+)\s*\)$/);
367
+ if (rect2Match) {
368
+ return {
369
+ _type: 'Rect2',
370
+ x: parseFloat(rect2Match[1]),
371
+ y: parseFloat(rect2Match[2]),
372
+ width: parseFloat(rect2Match[3]),
373
+ height: parseFloat(rect2Match[4]),
374
+ };
375
+ }
376
+ // Color
377
+ const colorMatch = value.match(/^Color\s*\(\s*([\d.-]+)\s*,\s*([\d.-]+)\s*,\s*([\d.-]+)\s*(?:,\s*([\d.-]+))?\s*\)$/);
378
+ if (colorMatch) {
379
+ return {
380
+ _type: 'Color',
381
+ r: parseFloat(colorMatch[1]),
382
+ g: parseFloat(colorMatch[2]),
383
+ b: parseFloat(colorMatch[3]),
384
+ a: colorMatch[4] ? parseFloat(colorMatch[4]) : 1.0,
385
+ };
386
+ }
387
+ // ExtResource
388
+ const extResMatch = value.match(/^ExtResource\s*\(\s*"?(\d+)"?\s*\)$/);
389
+ if (extResMatch) {
390
+ return { _type: 'ExtResource', id: extResMatch[1] };
391
+ }
392
+ // SubResource
393
+ const subResMatch = value.match(/^SubResource\s*\(\s*"?(\d+)"?\s*\)$/);
394
+ if (subResMatch) {
395
+ return { _type: 'SubResource', id: subResMatch[1] };
396
+ }
397
+ // Array
398
+ if (value.startsWith('[') && value.endsWith(']')) {
399
+ return this.parseGodotArray(value);
400
+ }
401
+ // Dictionary
402
+ if (value.startsWith('{') && value.endsWith('}')) {
403
+ return this.parseGodotDictionary(value);
404
+ }
405
+ // Unquoted string
406
+ return value;
407
+ }
408
+ parseGodotArray(value) {
409
+ const content = value.slice(1, -1).trim();
410
+ if (!content)
411
+ return [];
412
+ const items = [];
413
+ let depth = 0;
414
+ let current = '';
415
+ for (let i = 0; i < content.length; i++) {
416
+ const char = content[i];
417
+ if (char === '[' || char === '{' || char === '(')
418
+ depth++;
419
+ else if (char === ']' || char === '}' || char === ')')
420
+ depth--;
421
+ if (char === ',' && depth === 0) {
422
+ items.push(this.parseGodotValue(current.trim()));
423
+ current = '';
424
+ }
425
+ else {
426
+ current += char;
427
+ }
428
+ }
429
+ if (current.trim()) {
430
+ items.push(this.parseGodotValue(current.trim()));
431
+ }
432
+ return items;
433
+ }
434
+ parseGodotDictionary(value) {
435
+ const content = value.slice(1, -1).trim();
436
+ if (!content)
437
+ return {};
438
+ const result = {};
439
+ let depth = 0;
440
+ let current = '';
441
+ let key = '';
442
+ let inKey = true;
443
+ for (let i = 0; i < content.length; i++) {
444
+ const char = content[i];
445
+ if (char === '[' || char === '{' || char === '(')
446
+ depth++;
447
+ else if (char === ']' || char === '}' || char === ')')
448
+ depth--;
449
+ if (char === ':' && depth === 0 && inKey) {
450
+ key = current.trim().replace(/^"|"$/g, '');
451
+ current = '';
452
+ inKey = false;
453
+ }
454
+ else if (char === ',' && depth === 0) {
455
+ result[key] = this.parseGodotValue(current.trim());
456
+ current = '';
457
+ key = '';
458
+ inKey = true;
459
+ }
460
+ else {
461
+ current += char;
462
+ }
463
+ }
464
+ if (key && current.trim()) {
465
+ result[key] = this.parseGodotValue(current.trim());
466
+ }
467
+ return result;
468
+ }
469
+ convertNodeToEntity(node) {
470
+ const mapping = GODOT_NODE_MAPPING[node.type || ''] || {
471
+ niceType: node.type || 'Node',
472
+ category: 'unknown',
473
+ };
474
+ // Find children
475
+ const children = this.nodes.filter((n) => {
476
+ if (!n.parent)
477
+ return false;
478
+ // Parent is "." means direct child of root
479
+ if (n.parent === '.')
480
+ return node.parent === undefined;
481
+ // Match by path
482
+ return n.parent === node.name || n.parent.endsWith('/' + node.name);
483
+ });
484
+ // Extract position and rotation
485
+ const position = this.extractVector2(node.properties.position) || { x: 0, y: 0 };
486
+ const rotation = typeof node.properties.rotation === 'number' ? node.properties.rotation * (180 / Math.PI) : 0;
487
+ const scale = this.extractVector2(node.properties.scale) || { x: 1, y: 1 };
488
+ // Build components
489
+ const components = [];
490
+ components.push(this.convertGodotNodeToComponent(node));
491
+ // Add script component if present
492
+ if (node.properties.script) {
493
+ components.push({
494
+ type: 'Script',
495
+ data: {
496
+ script: node.properties.script,
497
+ scriptType: 'gdscript',
498
+ },
499
+ });
500
+ }
501
+ return {
502
+ id: this.generateId(),
503
+ name: node.name,
504
+ type: mapping.niceType,
505
+ x: position.x,
506
+ y: position.y,
507
+ width: 1,
508
+ height: 1,
509
+ rotation,
510
+ scaleX: scale.x,
511
+ scaleY: scale.y,
512
+ visible: node.properties.visible !== false,
513
+ components,
514
+ children: children.map((c) => this.convertNodeToEntity(c)),
515
+ properties: {
516
+ godotType: node.type,
517
+ category: mapping.category,
518
+ groups: node.groups,
519
+ ...node.properties,
520
+ },
521
+ };
522
+ }
523
+ convertGodotNodeToComponent(node) {
524
+ var _a, _b, _c, _d, _e, _f, _g;
525
+ const type = node.type || 'Node';
526
+ switch (type) {
527
+ case 'Sprite2D':
528
+ return {
529
+ type: 'Sprite',
530
+ data: {
531
+ texture: node.properties.texture,
532
+ centered: node.properties.centered !== false,
533
+ offset: this.extractVector2(node.properties.offset),
534
+ flipH: node.properties.flip_h || false,
535
+ flipV: node.properties.flip_v || false,
536
+ hframes: node.properties.hframes || 1,
537
+ vframes: node.properties.vframes || 1,
538
+ frame: node.properties.frame || 0,
539
+ modulate: node.properties.modulate,
540
+ },
541
+ };
542
+ case 'AnimatedSprite2D':
543
+ return {
544
+ type: 'AnimatedSprite',
545
+ data: {
546
+ spriteFrames: node.properties.sprite_frames,
547
+ animation: node.properties.animation,
548
+ frame: node.properties.frame || 0,
549
+ playing: node.properties.playing || false,
550
+ speedScale: node.properties.speed_scale || 1.0,
551
+ centered: node.properties.centered !== false,
552
+ offset: this.extractVector2(node.properties.offset),
553
+ flipH: node.properties.flip_h || false,
554
+ flipV: node.properties.flip_v || false,
555
+ },
556
+ };
557
+ case 'CharacterBody2D':
558
+ return {
559
+ type: 'CharacterController2D',
560
+ data: {
561
+ motionMode: node.properties.motion_mode || 0,
562
+ upDirection: this.extractVector2(node.properties.up_direction) || { x: 0, y: -1 },
563
+ floorStopOnSlope: node.properties.floor_stop_on_slope || true,
564
+ floorMaxAngle: node.properties.floor_max_angle || 0.785398,
565
+ platformOnLeave: node.properties.platform_on_leave || 0,
566
+ safeMargin: node.properties.safe_margin || 0.08,
567
+ },
568
+ };
569
+ case 'RigidBody2D':
570
+ return {
571
+ type: 'Rigidbody2D',
572
+ data: {
573
+ mass: node.properties.mass || 1.0,
574
+ physicsMaterialOverride: node.properties.physics_material_override,
575
+ gravityScale: (_a = node.properties.gravity_scale) !== null && _a !== void 0 ? _a : 1.0,
576
+ freezeMode: node.properties.freeze_mode || 0,
577
+ freeze: node.properties.freeze || false,
578
+ customIntegrator: node.properties.custom_integrator || false,
579
+ continuousCd: node.properties.continuous_cd || 0,
580
+ linearVelocity: this.extractVector2(node.properties.linear_velocity),
581
+ angularVelocity: node.properties.angular_velocity || 0,
582
+ linearDamp: node.properties.linear_damp || 0,
583
+ angularDamp: node.properties.angular_damp || 0,
584
+ },
585
+ };
586
+ case 'CollisionShape2D':
587
+ return {
588
+ type: 'Collider2D',
589
+ data: {
590
+ shape: node.properties.shape,
591
+ disabled: node.properties.disabled || false,
592
+ oneWayCollision: node.properties.one_way_collision || false,
593
+ oneWayCollisionMargin: node.properties.one_way_collision_margin || 1.0,
594
+ },
595
+ };
596
+ case 'Area2D':
597
+ return {
598
+ type: 'Trigger2D',
599
+ data: {
600
+ monitorable: (_b = node.properties.monitorable) !== null && _b !== void 0 ? _b : true,
601
+ monitoring: (_c = node.properties.monitoring) !== null && _c !== void 0 ? _c : true,
602
+ priority: node.properties.priority || 0,
603
+ collisionLayer: node.properties.collision_layer,
604
+ collisionMask: node.properties.collision_mask,
605
+ gravitySpaceOverride: node.properties.gravity_space_override,
606
+ gravityPointCenter: this.extractVector2(node.properties.gravity_point_center),
607
+ gravity: node.properties.gravity,
608
+ },
609
+ };
610
+ case 'Camera2D':
611
+ return {
612
+ type: 'Camera2D',
613
+ data: {
614
+ enabled: (_d = node.properties.enabled) !== null && _d !== void 0 ? _d : true,
615
+ zoom: this.extractVector2(node.properties.zoom) || { x: 1, y: 1 },
616
+ offset: this.extractVector2(node.properties.offset),
617
+ anchorMode: node.properties.anchor_mode || 1,
618
+ rotationSmoothingEnabled: node.properties.rotation_smoothing_enabled || false,
619
+ positionSmoothingEnabled: node.properties.position_smoothing_enabled || false,
620
+ positionSmoothingSpeed: node.properties.position_smoothing_speed || 5,
621
+ limitLeft: node.properties.limit_left,
622
+ limitTop: node.properties.limit_top,
623
+ limitRight: node.properties.limit_right,
624
+ limitBottom: node.properties.limit_bottom,
625
+ limitSmoothed: node.properties.limit_smoothed || false,
626
+ },
627
+ };
628
+ case 'TileMap':
629
+ case 'TileMapLayer':
630
+ return {
631
+ type: 'Tilemap',
632
+ data: {
633
+ tileSet: node.properties.tile_set,
634
+ cellSize: this.extractVector2(node.properties.cell_size) || { x: 16, y: 16 },
635
+ quadrantSize: node.properties.quadrant_size || 16,
636
+ format: node.properties.format,
637
+ tileData: node.properties.tile_data || node.properties.layer_0 || node.properties.layer0,
638
+ },
639
+ };
640
+ case 'AudioStreamPlayer':
641
+ case 'AudioStreamPlayer2D':
642
+ case 'AudioStreamPlayer3D':
643
+ return {
644
+ type: 'AudioSource',
645
+ data: {
646
+ stream: node.properties.stream,
647
+ volumeDb: node.properties.volume_db || 0,
648
+ pitchScale: node.properties.pitch_scale || 1.0,
649
+ playing: node.properties.playing || false,
650
+ autoplay: node.properties.autoplay || false,
651
+ bus: node.properties.bus || 'Master',
652
+ maxDistance: node.properties.max_distance,
653
+ attenuation: node.properties.attenuation,
654
+ },
655
+ };
656
+ case 'AnimationPlayer':
657
+ return {
658
+ type: 'Animator',
659
+ data: {
660
+ rootNode: node.properties.root_node,
661
+ autoplay: node.properties.autoplay,
662
+ currentAnimation: node.properties.current_animation,
663
+ playbackSpeed: node.properties.playback_speed || 1.0,
664
+ libraries: node.properties.libraries,
665
+ },
666
+ };
667
+ case 'GPUParticles2D':
668
+ case 'CPUParticles2D':
669
+ return {
670
+ type: 'ParticleSystem2D',
671
+ data: {
672
+ emitting: (_e = node.properties.emitting) !== null && _e !== void 0 ? _e : true,
673
+ amount: node.properties.amount || 8,
674
+ lifetime: node.properties.lifetime || 1.0,
675
+ oneShot: node.properties.one_shot || false,
676
+ preprocess: node.properties.preprocess || 0,
677
+ speedScale: node.properties.speed_scale || 1.0,
678
+ explosiveness: node.properties.explosiveness || 0,
679
+ randomness: node.properties.randomness || 0,
680
+ texture: node.properties.texture,
681
+ processMaterial: node.properties.process_material,
682
+ },
683
+ };
684
+ case 'Light2D':
685
+ case 'PointLight2D':
686
+ return {
687
+ type: 'Light2D',
688
+ data: {
689
+ enabled: (_f = node.properties.enabled) !== null && _f !== void 0 ? _f : true,
690
+ color: node.properties.color,
691
+ energy: (_g = node.properties.energy) !== null && _g !== void 0 ? _g : 1.0,
692
+ texture: node.properties.texture,
693
+ textureScale: node.properties.texture_scale || 1.0,
694
+ blendMode: node.properties.blend_mode || 0,
695
+ shadowEnabled: node.properties.shadow_enabled || false,
696
+ shadowColor: node.properties.shadow_color,
697
+ },
698
+ };
699
+ case 'Label':
700
+ return {
701
+ type: 'Text',
702
+ data: {
703
+ text: node.properties.text || '',
704
+ horizontalAlignment: node.properties.horizontal_alignment || 0,
705
+ verticalAlignment: node.properties.vertical_alignment || 0,
706
+ autowrapMode: node.properties.autowrap_mode || 0,
707
+ clipText: node.properties.clip_text || false,
708
+ textOverrunBehavior: node.properties.text_overrun_behavior || 0,
709
+ theme: node.properties.theme,
710
+ themeOverride: node.properties.theme_override_colors || node.properties.theme_override_fonts,
711
+ },
712
+ };
713
+ case 'Button':
714
+ return {
715
+ type: 'Button',
716
+ data: {
717
+ text: node.properties.text || '',
718
+ disabled: node.properties.disabled || false,
719
+ flat: node.properties.flat || false,
720
+ icon: node.properties.icon,
721
+ toggleMode: node.properties.toggle_mode || false,
722
+ buttonPressed: node.properties.button_pressed || false,
723
+ },
724
+ };
725
+ default:
726
+ return {
727
+ type: type,
728
+ data: { ...node.properties },
729
+ };
730
+ }
731
+ }
732
+ extractVector2(value) {
733
+ if (!value)
734
+ return undefined;
735
+ if (typeof value === 'object' && value !== null) {
736
+ if ('_type' in value && value._type === 'Vector2') {
737
+ return { x: value.x, y: value.y };
738
+ }
739
+ if ('x' in value && 'y' in value) {
740
+ return {
741
+ x: Number(value.x),
742
+ y: Number(value.y),
743
+ };
744
+ }
745
+ }
746
+ return undefined;
747
+ }
748
+ extractAssets() {
749
+ var _a;
750
+ const assets = [];
751
+ for (const [id, extRes] of this.extResources) {
752
+ let assetType = 'data';
753
+ // Determine asset type from Godot resource type
754
+ switch (extRes.type) {
755
+ case 'Texture2D':
756
+ case 'CompressedTexture2D':
757
+ case 'AtlasTexture':
758
+ case 'ImageTexture':
759
+ assetType = 'texture';
760
+ break;
761
+ case 'AudioStream':
762
+ case 'AudioStreamMP3':
763
+ case 'AudioStreamOGGVorbis':
764
+ case 'AudioStreamWAV':
765
+ assetType = 'audio';
766
+ break;
767
+ case 'SpriteFrames':
768
+ case 'Animation':
769
+ case 'AnimationLibrary':
770
+ assetType = 'animation';
771
+ break;
772
+ case 'TileSet':
773
+ assetType = 'tileset';
774
+ break;
775
+ case 'Script':
776
+ case 'GDScript':
777
+ case 'CSharpScript':
778
+ assetType = 'script';
779
+ break;
780
+ case 'Shader':
781
+ case 'VisualShader':
782
+ assetType = 'shader';
783
+ break;
784
+ case 'Font':
785
+ case 'FontFile':
786
+ case 'SystemFont':
787
+ assetType = 'font';
788
+ break;
789
+ }
790
+ assets.push({
791
+ id: this.generateId(),
792
+ name: ((_a = extRes.path
793
+ .split('/')
794
+ .pop()) === null || _a === void 0 ? void 0 : _a.replace(/\.\w+$/, '')) || `resource_${id}`,
795
+ type: assetType,
796
+ path: extRes.path,
797
+ data: {
798
+ godotType: extRes.type,
799
+ extResourceId: id,
800
+ uid: extRes.uid,
801
+ },
802
+ });
803
+ }
804
+ return assets;
805
+ }
806
+ // ----------------------------------------
807
+ // Helper Methods
808
+ // ----------------------------------------
809
+ async readFile(path) {
810
+ var _a;
811
+ if (typeof globalThis.process !== 'undefined' && ((_a = globalThis.process.versions) === null || _a === void 0 ? void 0 : _a.node)) {
812
+ const fs = await import('fs');
813
+ return fs.readFileSync(path, 'utf-8');
814
+ }
815
+ else if (typeof fetch !== 'undefined') {
816
+ const response = await fetch(path);
817
+ return response.text();
818
+ }
819
+ throw new Error('Unable to read file in current environment');
820
+ }
821
+ }
822
+
823
+ exports.GodotSceneImporter = GodotSceneImporter;
824
+ //# sourceMappingURL=GodotSceneImporter.js.map