@nice2dev/game-engine 0.1.0 → 1.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (294) hide show
  1. package/CHANGELOG.md +193 -1
  2. package/dist/cjs/ai/BehaviorTree.js +1215 -0
  3. package/dist/cjs/ai/BehaviorTree.js.map +1 -0
  4. package/dist/cjs/ai/StateMachine.js +783 -0
  5. package/dist/cjs/ai/StateMachine.js.map +1 -0
  6. package/dist/cjs/audio/AudioBridge.js +454 -0
  7. package/dist/cjs/audio/AudioBridge.js.map +1 -0
  8. package/dist/cjs/devtools/GameplayAnalytics.js +651 -0
  9. package/dist/cjs/devtools/GameplayAnalytics.js.map +1 -0
  10. package/dist/cjs/dialogue/DialogueSystem.js +1023 -0
  11. package/dist/cjs/dialogue/DialogueSystem.js.map +1 -0
  12. package/dist/cjs/editor/NiceGameEditor.js +569 -71
  13. package/dist/cjs/editor/NiceGameEditor.js.map +1 -1
  14. package/dist/cjs/editor/ShaderGraph.js +1616 -0
  15. package/dist/cjs/editor/ShaderGraph.js.map +1 -0
  16. package/dist/cjs/editor/TimelineEditor.js +819 -0
  17. package/dist/cjs/editor/TimelineEditor.js.map +1 -0
  18. package/dist/cjs/engine/SaveSystemV2.js +494 -0
  19. package/dist/cjs/engine/SaveSystemV2.js.map +1 -0
  20. package/dist/cjs/export/GodotExporter.js +1102 -0
  21. package/dist/cjs/export/GodotExporter.js.map +1 -0
  22. package/dist/cjs/export/PlatformExporter.js +236 -0
  23. package/dist/cjs/export/PlatformExporter.js.map +1 -0
  24. package/dist/cjs/export/ThreeJSExporter.js +1116 -0
  25. package/dist/cjs/export/ThreeJSExporter.js.map +1 -0
  26. package/dist/cjs/export/UnityExporter.js +1193 -0
  27. package/dist/cjs/export/UnityExporter.js.map +1 -0
  28. package/dist/cjs/export/WebExporter.js +1036 -0
  29. package/dist/cjs/export/WebExporter.js.map +1 -0
  30. package/dist/cjs/export/index.js +58 -0
  31. package/dist/cjs/export/index.js.map +1 -0
  32. package/dist/cjs/i18n/useTranslation.js +11 -11
  33. package/dist/cjs/import/AsepriteImporter.js +761 -0
  34. package/dist/cjs/import/AsepriteImporter.js.map +1 -0
  35. package/dist/cjs/import/DragonBonesImporter.js +499 -0
  36. package/dist/cjs/import/DragonBonesImporter.js.map +1 -0
  37. package/dist/cjs/import/GameMakerImporter.js +559 -0
  38. package/dist/cjs/import/GameMakerImporter.js.map +1 -0
  39. package/dist/cjs/import/GodotSceneImporter.js +824 -0
  40. package/dist/cjs/import/GodotSceneImporter.js.map +1 -0
  41. package/dist/cjs/import/LDtkImporter.js +481 -0
  42. package/dist/cjs/import/LDtkImporter.js.map +1 -0
  43. package/dist/cjs/import/Live2DImporter.js +553 -0
  44. package/dist/cjs/import/Live2DImporter.js.map +1 -0
  45. package/dist/cjs/import/NdgFormat.js +499 -0
  46. package/dist/cjs/import/NdgFormat.js.map +1 -0
  47. package/dist/cjs/import/OgmoImporter.js +529 -0
  48. package/dist/cjs/import/OgmoImporter.js.map +1 -0
  49. package/dist/cjs/import/RPGMakerImporter.js +520 -0
  50. package/dist/cjs/import/RPGMakerImporter.js.map +1 -0
  51. package/dist/cjs/import/SceneImporter.js +449 -0
  52. package/dist/cjs/import/SceneImporter.js.map +1 -0
  53. package/dist/cjs/import/SpineImporter.js +583 -0
  54. package/dist/cjs/import/SpineImporter.js.map +1 -0
  55. package/dist/cjs/import/SpriterImporter.js +652 -0
  56. package/dist/cjs/import/SpriterImporter.js.map +1 -0
  57. package/dist/cjs/import/TiledMapImporter.js +859 -0
  58. package/dist/cjs/import/TiledMapImporter.js.map +1 -0
  59. package/dist/cjs/import/UnitySceneImporter.js +732 -0
  60. package/dist/cjs/import/UnitySceneImporter.js.map +1 -0
  61. package/dist/cjs/import/index.js +305 -0
  62. package/dist/cjs/import/index.js.map +1 -0
  63. package/dist/cjs/index.js +291 -1
  64. package/dist/cjs/index.js.map +1 -1
  65. package/dist/cjs/input/GamepadNavigation.js +21 -21
  66. package/dist/cjs/input/useGamepads.js +6 -6
  67. package/dist/cjs/integration/IconSprite.js +281 -0
  68. package/dist/cjs/integration/IconSprite.js.map +1 -0
  69. package/dist/cjs/inventory/InventorySystem.js +930 -0
  70. package/dist/cjs/inventory/InventorySystem.js.map +1 -0
  71. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AbortController.js.map +1 -1
  72. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js.map +1 -1
  73. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js.map +1 -1
  74. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js.map +1 -1
  75. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Errors.js.map +1 -1
  76. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js.map +1 -1
  77. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js.map +1 -1
  78. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js.map +1 -1
  79. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpClient.js.map +1 -1
  80. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js.map +1 -1
  81. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnection.js.map +1 -1
  82. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js.map +1 -1
  83. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js.map +1 -1
  84. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ILogger.js.map +1 -1
  85. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ITransport.js.map +1 -1
  86. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js.map +1 -1
  87. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Loggers.js.map +1 -1
  88. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js.map +1 -1
  89. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js.map +1 -1
  90. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js.map +1 -1
  91. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Subject.js.map +1 -1
  92. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js.map +1 -1
  93. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Utils.js.map +1 -1
  94. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js.map +1 -1
  95. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js.map +1 -1
  96. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/pkg-version.js.map +1 -1
  97. package/dist/cjs/quest/QuestSystem.js +924 -0
  98. package/dist/cjs/quest/QuestSystem.js.map +1 -0
  99. package/dist/cjs/rendering/WebGPURenderPipeline.js +658 -0
  100. package/dist/cjs/rendering/WebGPURenderPipeline.js.map +1 -0
  101. package/dist/cjs/scripting/GraphToAST.js +567 -0
  102. package/dist/cjs/scripting/GraphToAST.js.map +1 -0
  103. package/dist/cjs/scripting/LanguageExporter.js +321 -0
  104. package/dist/cjs/scripting/LanguageExporter.js.map +1 -0
  105. package/dist/cjs/scripting/ScriptAST.js +67 -0
  106. package/dist/cjs/scripting/ScriptAST.js.map +1 -0
  107. package/dist/cjs/scripting/VisualScripting2.js +1140 -0
  108. package/dist/cjs/scripting/VisualScripting2.js.map +1 -0
  109. package/dist/cjs/scripting/exporters/CSharpExporter.js +503 -0
  110. package/dist/cjs/scripting/exporters/CSharpExporter.js.map +1 -0
  111. package/dist/cjs/scripting/exporters/GDScriptExporter.js +452 -0
  112. package/dist/cjs/scripting/exporters/GDScriptExporter.js.map +1 -0
  113. package/dist/cjs/scripting/exporters/LuaExporter.js +457 -0
  114. package/dist/cjs/scripting/exporters/LuaExporter.js.map +1 -0
  115. package/dist/cjs/scripting/exporters/PythonExporter.js +565 -0
  116. package/dist/cjs/scripting/exporters/PythonExporter.js.map +1 -0
  117. package/dist/cjs/scripting/exporters/RustExporter.js +525 -0
  118. package/dist/cjs/scripting/exporters/RustExporter.js.map +1 -0
  119. package/dist/cjs/scripting/exporters/TypeScriptExporter.js +570 -0
  120. package/dist/cjs/scripting/exporters/TypeScriptExporter.js.map +1 -0
  121. package/dist/cjs/systems/ParticleSystem2.js +1478 -0
  122. package/dist/cjs/systems/ParticleSystem2.js.map +1 -0
  123. package/dist/cjs/xr/ARVR.js.map +1 -1
  124. package/dist/esm/ai/BehaviorTree.js +1186 -0
  125. package/dist/esm/ai/BehaviorTree.js.map +1 -0
  126. package/dist/esm/ai/StateMachine.js +767 -0
  127. package/dist/esm/ai/StateMachine.js.map +1 -0
  128. package/dist/esm/audio/AudioBridge.js +446 -0
  129. package/dist/esm/audio/AudioBridge.js.map +1 -0
  130. package/dist/esm/devtools/GameplayAnalytics.js +639 -0
  131. package/dist/esm/devtools/GameplayAnalytics.js.map +1 -0
  132. package/dist/esm/dialogue/DialogueSystem.js +1008 -0
  133. package/dist/esm/dialogue/DialogueSystem.js.map +1 -0
  134. package/dist/esm/editor/NiceGameEditor.js +556 -58
  135. package/dist/esm/editor/NiceGameEditor.js.map +1 -1
  136. package/dist/esm/editor/ShaderGraph.js +1606 -0
  137. package/dist/esm/editor/ShaderGraph.js.map +1 -0
  138. package/dist/esm/editor/TimelineEditor.js +800 -0
  139. package/dist/esm/editor/TimelineEditor.js.map +1 -0
  140. package/dist/esm/engine/SaveSystemV2.js +487 -0
  141. package/dist/esm/engine/SaveSystemV2.js.map +1 -0
  142. package/dist/esm/export/GodotExporter.js +1100 -0
  143. package/dist/esm/export/GodotExporter.js.map +1 -0
  144. package/dist/esm/export/PlatformExporter.js +230 -0
  145. package/dist/esm/export/PlatformExporter.js.map +1 -0
  146. package/dist/esm/export/ThreeJSExporter.js +1114 -0
  147. package/dist/esm/export/ThreeJSExporter.js.map +1 -0
  148. package/dist/esm/export/UnityExporter.js +1191 -0
  149. package/dist/esm/export/UnityExporter.js.map +1 -0
  150. package/dist/esm/export/WebExporter.js +1033 -0
  151. package/dist/esm/export/WebExporter.js.map +1 -0
  152. package/dist/esm/export/index.js +44 -0
  153. package/dist/esm/export/index.js.map +1 -0
  154. package/dist/esm/import/AsepriteImporter.js +759 -0
  155. package/dist/esm/import/AsepriteImporter.js.map +1 -0
  156. package/dist/esm/import/DragonBonesImporter.js +496 -0
  157. package/dist/esm/import/DragonBonesImporter.js.map +1 -0
  158. package/dist/esm/import/GameMakerImporter.js +556 -0
  159. package/dist/esm/import/GameMakerImporter.js.map +1 -0
  160. package/dist/esm/import/GodotSceneImporter.js +822 -0
  161. package/dist/esm/import/GodotSceneImporter.js.map +1 -0
  162. package/dist/esm/import/LDtkImporter.js +479 -0
  163. package/dist/esm/import/LDtkImporter.js.map +1 -0
  164. package/dist/esm/import/Live2DImporter.js +550 -0
  165. package/dist/esm/import/Live2DImporter.js.map +1 -0
  166. package/dist/esm/import/NdgFormat.js +490 -0
  167. package/dist/esm/import/NdgFormat.js.map +1 -0
  168. package/dist/esm/import/OgmoImporter.js +526 -0
  169. package/dist/esm/import/OgmoImporter.js.map +1 -0
  170. package/dist/esm/import/RPGMakerImporter.js +517 -0
  171. package/dist/esm/import/RPGMakerImporter.js.map +1 -0
  172. package/dist/esm/import/SceneImporter.js +441 -0
  173. package/dist/esm/import/SceneImporter.js.map +1 -0
  174. package/dist/esm/import/SpineImporter.js +580 -0
  175. package/dist/esm/import/SpineImporter.js.map +1 -0
  176. package/dist/esm/import/SpriterImporter.js +649 -0
  177. package/dist/esm/import/SpriterImporter.js.map +1 -0
  178. package/dist/esm/import/TiledMapImporter.js +857 -0
  179. package/dist/esm/import/TiledMapImporter.js.map +1 -0
  180. package/dist/esm/import/UnitySceneImporter.js +730 -0
  181. package/dist/esm/import/UnitySceneImporter.js.map +1 -0
  182. package/dist/esm/import/index.js +279 -0
  183. package/dist/esm/import/index.js.map +1 -0
  184. package/dist/esm/index.js +47 -3
  185. package/dist/esm/index.js.map +1 -1
  186. package/dist/esm/integration/IconSprite.js +266 -0
  187. package/dist/esm/integration/IconSprite.js.map +1 -0
  188. package/dist/esm/inventory/InventorySystem.js +924 -0
  189. package/dist/esm/inventory/InventorySystem.js.map +1 -0
  190. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/AbortController.js.map +1 -1
  191. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js.map +1 -1
  192. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js.map +1 -1
  193. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js.map +1 -1
  194. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Errors.js.map +1 -1
  195. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js.map +1 -1
  196. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js.map +1 -1
  197. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js.map +1 -1
  198. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HttpClient.js.map +1 -1
  199. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js.map +1 -1
  200. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HubConnection.js.map +1 -1
  201. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js.map +1 -1
  202. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js.map +1 -1
  203. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ILogger.js.map +1 -1
  204. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ITransport.js.map +1 -1
  205. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js.map +1 -1
  206. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Loggers.js.map +1 -1
  207. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js.map +1 -1
  208. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js.map +1 -1
  209. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js.map +1 -1
  210. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Subject.js.map +1 -1
  211. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js.map +1 -1
  212. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Utils.js.map +1 -1
  213. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js.map +1 -1
  214. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js.map +1 -1
  215. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/pkg-version.js.map +1 -1
  216. package/dist/esm/quest/QuestSystem.js +916 -0
  217. package/dist/esm/quest/QuestSystem.js.map +1 -0
  218. package/dist/esm/rendering/WebGPURenderPipeline.js +642 -0
  219. package/dist/esm/rendering/WebGPURenderPipeline.js.map +1 -0
  220. package/dist/esm/scripting/GraphToAST.js +564 -0
  221. package/dist/esm/scripting/GraphToAST.js.map +1 -0
  222. package/dist/esm/scripting/LanguageExporter.js +311 -0
  223. package/dist/esm/scripting/LanguageExporter.js.map +1 -0
  224. package/dist/esm/scripting/ScriptAST.js +52 -0
  225. package/dist/esm/scripting/ScriptAST.js.map +1 -0
  226. package/dist/esm/scripting/VisualScripting2.js +1130 -0
  227. package/dist/esm/scripting/VisualScripting2.js.map +1 -0
  228. package/dist/esm/scripting/exporters/CSharpExporter.js +501 -0
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  242. package/dist/esm/xr/ARVR.js.map +1 -1
  243. package/dist/types/__tests__/setup.d.ts +1 -1
  244. package/dist/types/ai/BehaviorTree.d.ts +375 -0
  245. package/dist/types/ai/StateMachine.d.ts +296 -0
  246. package/dist/types/audio/AudioBridge.d.ts +199 -0
  247. package/dist/types/devtools/GameplayAnalytics.d.ts +279 -0
  248. package/dist/types/dialogue/DialogueSystem.d.ts +326 -0
  249. package/dist/types/dialogue/index.d.ts +2 -0
  250. package/dist/types/editor/NiceGameEditor.d.ts +12 -1
  251. package/dist/types/editor/ShaderGraph.d.ts +207 -0
  252. package/dist/types/editor/TimelineEditor.d.ts +393 -0
  253. package/dist/types/engine/SaveSystemV2.d.ts +155 -0
  254. package/dist/types/export/GodotExporter.d.ts +56 -0
  255. package/dist/types/export/PlatformExporter.d.ts +201 -0
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  261. package/dist/types/import/DragonBonesImporter.d.ts +331 -0
  262. package/dist/types/import/GameMakerImporter.d.ts +375 -0
  263. package/dist/types/import/GodotSceneImporter.d.ts +34 -0
  264. package/dist/types/import/LDtkImporter.d.ts +177 -0
  265. package/dist/types/import/Live2DImporter.d.ts +237 -0
  266. package/dist/types/import/NdgFormat.d.ts +387 -0
  267. package/dist/types/import/OgmoImporter.d.ts +237 -0
  268. package/dist/types/import/RPGMakerImporter.d.ts +186 -0
  269. package/dist/types/import/SceneImporter.d.ts +276 -0
  270. package/dist/types/import/SpineImporter.d.ts +372 -0
  271. package/dist/types/import/SpriterImporter.d.ts +230 -0
  272. package/dist/types/import/TiledMapImporter.d.ts +57 -0
  273. package/dist/types/import/UnitySceneImporter.d.ts +87 -0
  274. package/dist/types/import/index.d.ts +59 -0
  275. package/dist/types/index.d.ts +46 -18
  276. package/dist/types/integration/IconSprite.d.ts +196 -0
  277. package/dist/types/inventory/InventorySystem.d.ts +336 -0
  278. package/dist/types/performance/WebGPUCompute.d.ts +0 -10
  279. package/dist/types/quest/QuestSystem.d.ts +287 -0
  280. package/dist/types/rendering/WebGPURenderPipeline.d.ts +255 -0
  281. package/dist/types/scripting/GraphToAST.d.ts +55 -0
  282. package/dist/types/scripting/LanguageExporter.d.ts +136 -0
  283. package/dist/types/scripting/ScriptAST.d.ts +312 -0
  284. package/dist/types/scripting/VisualScripting2.d.ts +353 -0
  285. package/dist/types/scripting/exporters/CSharpExporter.d.ts +44 -0
  286. package/dist/types/scripting/exporters/GDScriptExporter.d.ts +46 -0
  287. package/dist/types/scripting/exporters/LuaExporter.d.ts +46 -0
  288. package/dist/types/scripting/exporters/PythonExporter.d.ts +49 -0
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  290. package/dist/types/scripting/exporters/TypeScriptExporter.d.ts +48 -0
  291. package/dist/types/scripting/exporters/index.d.ts +8 -0
  292. package/dist/types/scripting/index.d.ts +11 -0
  293. package/dist/types/systems/ParticleSystem2.d.ts +646 -0
  294. package/package.json +7 -1
@@ -0,0 +1,642 @@
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+ /* ────────────────────────────────────────────────────────────────
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+ WebGPU Render Pipeline — Modern GPU-accelerated rendering
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+
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+ A full WebGPU rendering pipeline for the game engine with:
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+ - Forward+ rendering with clustered light culling
6
+ - Material system (PBR, unlit, sprite, custom)
7
+ - Multi-pass pipeline (depth pre-pass, color, post-process)
8
+ - Instanced rendering and indirect draw
9
+ - HDR + tone mapping
10
+ - GPU-driven culling
11
+ ──────────────────────────────────────────────────────────────── */
12
+ /** Standard vertex layout: position(3) + normal(3) + uv(2) + tangent(4) */
13
+ const STANDARD_VERTEX_LAYOUT = {
14
+ arrayStride: 48, // 12 floats * 4 bytes
15
+ stepMode: 'vertex',
16
+ attributes: [
17
+ { name: 'position', format: 'float32x3', offset: 0, shaderLocation: 0 },
18
+ { name: 'normal', format: 'float32x3', offset: 12, shaderLocation: 1 },
19
+ { name: 'uv', format: 'float32x2', offset: 24, shaderLocation: 2 },
20
+ { name: 'tangent', format: 'float32x4', offset: 32, shaderLocation: 3 },
21
+ ],
22
+ };
23
+ /** Instance data layout: model matrix (4x4) + color (4) */
24
+ const INSTANCE_LAYOUT = {
25
+ arrayStride: 80, // 20 floats * 4 bytes
26
+ stepMode: 'instance',
27
+ attributes: [
28
+ { name: 'modelCol0', format: 'float32x4', offset: 0, shaderLocation: 4 },
29
+ { name: 'modelCol1', format: 'float32x4', offset: 16, shaderLocation: 5 },
30
+ { name: 'modelCol2', format: 'float32x4', offset: 32, shaderLocation: 6 },
31
+ { name: 'modelCol3', format: 'float32x4', offset: 48, shaderLocation: 7 },
32
+ { name: 'instanceColor', format: 'float32x4', offset: 64, shaderLocation: 8 },
33
+ ],
34
+ };
35
+ const DEFAULT_PBR = {
36
+ type: 'pbr',
37
+ albedo: [1, 1, 1, 1],
38
+ metallic: 0,
39
+ roughness: 0.5,
40
+ normalScale: 1,
41
+ occlusionStrength: 1,
42
+ emissive: [0, 0, 0],
43
+ emissiveIntensity: 1,
44
+ alphaMode: 'opaque',
45
+ alphaCutoff: 0.5,
46
+ doubleSided: false,
47
+ };
48
+ const DEFAULT_RENDER_CONFIG = {
49
+ canvasFormat: 'bgra8unorm',
50
+ sampleCount: 4,
51
+ maxLights: 256,
52
+ clusteredLighting: {
53
+ tileCountX: 16,
54
+ tileCountY: 9,
55
+ sliceCount: 24,
56
+ maxLightsPerCluster: 64,
57
+ },
58
+ shadows: {
59
+ enabled: true,
60
+ mapSize: 2048,
61
+ cascadeCount: 4,
62
+ cascadeSplitLambda: 0.5,
63
+ bias: 0.001,
64
+ normalBias: 0.02,
65
+ pcfRadius: 2,
66
+ },
67
+ postProcess: {
68
+ enabled: true,
69
+ effects: [],
70
+ hdrEnabled: true,
71
+ toneMapping: 'aces',
72
+ exposure: 1,
73
+ gamma: 2.2,
74
+ },
75
+ maxInstances: 10000,
76
+ depthPrepassEnabled: true,
77
+ frustumCulling: true,
78
+ occlusionCulling: false,
79
+ sortTransparents: true,
80
+ };
81
+ /* ══════════════════════════════════════════════════════════════
82
+ WGSL SHADER SOURCES
83
+ ══════════════════════════════════════════════════════════════ */
84
+ const DEPTH_PREPASS_WGSL = /* wgsl */ `
85
+ struct Uniforms {
86
+ viewProj: mat4x4<f32>,
87
+ }
88
+ @group(0) @binding(0) var<uniform> u: Uniforms;
89
+
90
+ struct VertexInput {
91
+ @location(0) position: vec3<f32>,
92
+ @location(4) modelCol0: vec4<f32>,
93
+ @location(5) modelCol1: vec4<f32>,
94
+ @location(6) modelCol2: vec4<f32>,
95
+ @location(7) modelCol3: vec4<f32>,
96
+ }
97
+
98
+ @vertex fn vs_main(input: VertexInput) -> @builtin(position) vec4<f32> {
99
+ let model = mat4x4<f32>(input.modelCol0, input.modelCol1, input.modelCol2, input.modelCol3);
100
+ return u.viewProj * model * vec4<f32>(input.position, 1.0);
101
+ }
102
+ `;
103
+ const PBR_FORWARD_WGSL = /* wgsl */ `
104
+ struct CameraUniforms {
105
+ viewProj: mat4x4<f32>,
106
+ cameraPos: vec3<f32>,
107
+ exposure: f32,
108
+ }
109
+
110
+ struct MaterialUniforms {
111
+ albedo: vec4<f32>,
112
+ emissive: vec3<f32>,
113
+ metallic: f32,
114
+ roughness: f32,
115
+ normalScale: f32,
116
+ occlusionStrength: f32,
117
+ emissiveIntensity: f32,
118
+ }
119
+
120
+ struct LightData {
121
+ position: vec3<f32>,
122
+ range: f32,
123
+ color: vec3<f32>,
124
+ intensity: f32,
125
+ direction: vec3<f32>,
126
+ lightType: u32, // 0=dir, 1=point, 2=spot
127
+ innerCone: f32,
128
+ outerCone: f32,
129
+ _pad: vec2<f32>,
130
+ }
131
+
132
+ struct LightBuffer {
133
+ count: u32,
134
+ _pad: vec3<u32>,
135
+ lights: array<LightData, 256>,
136
+ }
137
+
138
+ @group(0) @binding(0) var<uniform> camera: CameraUniforms;
139
+ @group(0) @binding(1) var<uniform> material: MaterialUniforms;
140
+ @group(0) @binding(2) var<storage, read> lightBuf: LightBuffer;
141
+
142
+ struct VertexOutput {
143
+ @builtin(position) position: vec4<f32>,
144
+ @location(0) worldPos: vec3<f32>,
145
+ @location(1) normal: vec3<f32>,
146
+ @location(2) uv: vec2<f32>,
147
+ }
148
+
149
+ struct VertexInput {
150
+ @location(0) position: vec3<f32>,
151
+ @location(1) normal: vec3<f32>,
152
+ @location(2) uv: vec2<f32>,
153
+ @location(4) modelCol0: vec4<f32>,
154
+ @location(5) modelCol1: vec4<f32>,
155
+ @location(6) modelCol2: vec4<f32>,
156
+ @location(7) modelCol3: vec4<f32>,
157
+ @location(8) instanceColor: vec4<f32>,
158
+ }
159
+
160
+ @vertex fn vs_main(input: VertexInput) -> VertexOutput {
161
+ let model = mat4x4<f32>(input.modelCol0, input.modelCol1, input.modelCol2, input.modelCol3);
162
+ let worldPos = (model * vec4<f32>(input.position, 1.0)).xyz;
163
+ let normalMat = mat3x3<f32>(model[0].xyz, model[1].xyz, model[2].xyz);
164
+ var out: VertexOutput;
165
+ out.position = camera.viewProj * vec4<f32>(worldPos, 1.0);
166
+ out.worldPos = worldPos;
167
+ out.normal = normalize(normalMat * input.normal);
168
+ out.uv = input.uv;
169
+ return out;
170
+ }
171
+
172
+ // Schlick Fresnel
173
+ fn fresnelSchlick(cosTheta: f32, F0: vec3<f32>) -> vec3<f32> {
174
+ return F0 + (1.0 - F0) * pow(clamp(1.0 - cosTheta, 0.0, 1.0), 5.0);
175
+ }
176
+
177
+ // GGX Normal Distribution
178
+ fn distributionGGX(N: vec3<f32>, H: vec3<f32>, roughness: f32) -> f32 {
179
+ let a = roughness * roughness;
180
+ let a2 = a * a;
181
+ let NdotH = max(dot(N, H), 0.0);
182
+ let denom = (NdotH * NdotH * (a2 - 1.0) + 1.0);
183
+ return a2 / (3.14159265 * denom * denom);
184
+ }
185
+
186
+ // Geometry Smith
187
+ fn geometrySmith(N: vec3<f32>, V: vec3<f32>, L: vec3<f32>, roughness: f32) -> f32 {
188
+ let r = roughness + 1.0;
189
+ let k = (r * r) / 8.0;
190
+ let NdotV = max(dot(N, V), 0.0);
191
+ let NdotL = max(dot(N, L), 0.0);
192
+ let ggx1 = NdotV / (NdotV * (1.0 - k) + k);
193
+ let ggx2 = NdotL / (NdotL * (1.0 - k) + k);
194
+ return ggx1 * ggx2;
195
+ }
196
+
197
+ // ACES tone mapping
198
+ fn acesToneMap(color: vec3<f32>) -> vec3<f32> {
199
+ let a = 2.51;
200
+ let b = 0.03;
201
+ let c = 2.43;
202
+ let d = 0.59;
203
+ let e = 0.14;
204
+ return clamp((color * (a * color + b)) / (color * (c * color + d) + e), vec3<f32>(0.0), vec3<f32>(1.0));
205
+ }
206
+
207
+ @fragment fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
208
+ let albedo = material.albedo.rgb;
209
+ let N = normalize(input.normal);
210
+ let V = normalize(camera.cameraPos - input.worldPos);
211
+ let F0 = mix(vec3<f32>(0.04), albedo, material.metallic);
212
+
213
+ var Lo = vec3<f32>(0.0);
214
+ for (var i = 0u; i < lightBuf.count; i++) {
215
+ let light = lightBuf.lights[i];
216
+ var L: vec3<f32>;
217
+ var attenuation: f32 = 1.0;
218
+
219
+ if (light.lightType == 0u) {
220
+ L = normalize(-light.direction);
221
+ } else {
222
+ let diff = light.position - input.worldPos;
223
+ let dist = length(diff);
224
+ L = diff / dist;
225
+ if (light.range > 0.0) {
226
+ attenuation = max(1.0 - (dist / light.range), 0.0);
227
+ attenuation *= attenuation;
228
+ }
229
+ if (light.lightType == 2u) {
230
+ let theta = dot(L, normalize(-light.direction));
231
+ let epsilon = light.innerCone - light.outerCone;
232
+ attenuation *= clamp((theta - light.outerCone) / epsilon, 0.0, 1.0);
233
+ }
234
+ }
235
+
236
+ let H = normalize(V + L);
237
+ let NDF = distributionGGX(N, H, material.roughness);
238
+ let G = geometrySmith(N, V, L, material.roughness);
239
+ let F = fresnelSchlick(max(dot(H, V), 0.0), F0);
240
+
241
+ let kd = (1.0 - F) * (1.0 - material.metallic);
242
+ let NdotL = max(dot(N, L), 0.0);
243
+ let numerator = NDF * G * F;
244
+ let denominator = max(4.0 * max(dot(N, V), 0.0) * NdotL, 0.001);
245
+ let specular = numerator / denominator;
246
+
247
+ let radiance = light.color * light.intensity * attenuation;
248
+ Lo += (kd * albedo / 3.14159265 + specular) * radiance * NdotL;
249
+ }
250
+
251
+ let ambient = vec3<f32>(0.03) * albedo;
252
+ let emissive = material.emissive * material.emissiveIntensity;
253
+ var color = ambient + Lo + emissive;
254
+
255
+ // Tone mapping
256
+ color = acesToneMap(color * camera.exposure);
257
+ // Gamma correction
258
+ color = pow(color, vec3<f32>(1.0 / 2.2));
259
+
260
+ return vec4<f32>(color, material.albedo.a);
261
+ }
262
+ `;
263
+ const BLOOM_EXTRACT_WGSL = /* wgsl */ `
264
+ @group(0) @binding(0) var inputTex: texture_2d<f32>;
265
+ @group(0) @binding(1) var inputSampler: sampler;
266
+
267
+ struct BloomParams {
268
+ threshold: f32,
269
+ softKnee: f32,
270
+ }
271
+ @group(0) @binding(2) var<uniform> params: BloomParams;
272
+
273
+ struct VertexOutput {
274
+ @builtin(position) position: vec4<f32>,
275
+ @location(0) uv: vec2<f32>,
276
+ }
277
+
278
+ @vertex fn vs_fullscreen(@builtin(vertex_index) idx: u32) -> VertexOutput {
279
+ var pos = array<vec2<f32>, 3>(vec2(-1.0, -1.0), vec2(3.0, -1.0), vec2(-1.0, 3.0));
280
+ var uv = array<vec2<f32>, 3>(vec2(0.0, 1.0), vec2(2.0, 1.0), vec2(0.0, -1.0));
281
+ var out: VertexOutput;
282
+ out.position = vec4<f32>(pos[idx], 0.0, 1.0);
283
+ out.uv = uv[idx];
284
+ return out;
285
+ }
286
+
287
+ @fragment fn fs_extract(input: VertexOutput) -> @location(0) vec4<f32> {
288
+ let color = textureSample(inputTex, inputSampler, input.uv);
289
+ let brightness = dot(color.rgb, vec3<f32>(0.2126, 0.7152, 0.0722));
290
+ let knee = params.threshold * params.softKnee;
291
+ let soft = brightness - params.threshold + knee;
292
+ let contribution = max(0.0, soft * soft / (4.0 * knee + 0.00001));
293
+ let w = max(contribution, select(0.0, 1.0, brightness > params.threshold));
294
+ return vec4<f32>(color.rgb * w, 1.0);
295
+ }
296
+ `;
297
+ /** Track GPU resource allocations */
298
+ class GPUResourceTracker {
299
+ constructor() {
300
+ this.resources = new Map();
301
+ this.totalBytes = 0;
302
+ }
303
+ register(id, type, sizeBytes, label = '') {
304
+ this.resources.set(id, { type, sizeBytes, label });
305
+ this.totalBytes += sizeBytes;
306
+ }
307
+ release(id) {
308
+ const r = this.resources.get(id);
309
+ if (r) {
310
+ this.totalBytes -= r.sizeBytes;
311
+ this.resources.delete(id);
312
+ }
313
+ }
314
+ getStats() {
315
+ var _a;
316
+ const byType = {};
317
+ for (const r of this.resources.values()) {
318
+ byType[r.type] = ((_a = byType[r.type]) !== null && _a !== void 0 ? _a : 0) + r.sizeBytes;
319
+ }
320
+ for (const k of Object.keys(byType))
321
+ byType[k] = byType[k] / (1024 * 1024);
322
+ return { count: this.resources.size, totalMB: this.totalBytes / (1024 * 1024), byType };
323
+ }
324
+ clear() {
325
+ this.resources.clear();
326
+ this.totalBytes = 0;
327
+ }
328
+ }
329
+ /** Collects batches, sorts, and generates draw calls per pass */
330
+ class RenderPipelineManager {
331
+ constructor(config = {}) {
332
+ this.passes = [];
333
+ this.batches = [];
334
+ this.lights = [];
335
+ this.stats = {
336
+ drawCalls: 0, triangles: 0, instances: 0,
337
+ textureMegabytes: 0, bufferMegabytes: 0,
338
+ pipelineSwitches: 0, frameTimeMs: 0, gpuTimeMs: 0,
339
+ };
340
+ this.resourceTracker = new GPUResourceTracker();
341
+ this.config = { ...DEFAULT_RENDER_CONFIG, ...config };
342
+ this.initDefaultPasses();
343
+ }
344
+ initDefaultPasses() {
345
+ this.passes = [
346
+ { type: 'depth-prepass', label: 'Depth Pre-pass', enabled: this.config.depthPrepassEnabled, order: 0 },
347
+ { type: 'shadow', label: 'Shadow Map', enabled: this.config.shadows.enabled, order: 1 },
348
+ { type: 'color', label: 'Forward Color', enabled: true, order: 2 },
349
+ { type: 'transparent', label: 'Transparent', enabled: true, order: 3 },
350
+ { type: 'post-process', label: 'Post-Process', enabled: this.config.postProcess.enabled, order: 4 },
351
+ { type: 'ui-overlay', label: 'UI Overlay', enabled: true, order: 5 },
352
+ ];
353
+ }
354
+ getConfig() {
355
+ return this.config;
356
+ }
357
+ updateConfig(patch) {
358
+ this.config = { ...this.config, ...patch };
359
+ this.initDefaultPasses();
360
+ }
361
+ submitBatch(batch) {
362
+ this.batches.push(batch);
363
+ }
364
+ submitLight(light) {
365
+ if (this.lights.length < this.config.maxLights) {
366
+ this.lights.push(light);
367
+ }
368
+ }
369
+ clearFrame() {
370
+ this.batches = [];
371
+ this.lights = [];
372
+ this.stats = {
373
+ drawCalls: 0, triangles: 0, instances: 0,
374
+ textureMegabytes: 0, bufferMegabytes: 0,
375
+ pipelineSwitches: 0, frameTimeMs: 0, gpuTimeMs: 0,
376
+ };
377
+ }
378
+ /** Sort and organize batches for rendering */
379
+ preparePasses() {
380
+ const result = new Map();
381
+ for (const pass of this.passes.filter(p => p.enabled).sort((a, b) => a.order - b.order)) {
382
+ const passBatches = [];
383
+ for (const batch of this.batches) {
384
+ if (pass.type === 'depth-prepass' && batch.material.type !== 'sprite') {
385
+ passBatches.push(batch);
386
+ }
387
+ else if (pass.type === 'shadow' && batch.castShadow) {
388
+ passBatches.push(batch);
389
+ }
390
+ else if (pass.type === 'color' && this.isOpaque(batch)) {
391
+ passBatches.push(batch);
392
+ }
393
+ else if (pass.type === 'transparent' && !this.isOpaque(batch)) {
394
+ passBatches.push(batch);
395
+ }
396
+ }
397
+ // Sort opaques front-to-back, transparents back-to-front
398
+ if (pass.type === 'color') {
399
+ passBatches.sort((a, b) => a.layer - b.layer);
400
+ }
401
+ else if (pass.type === 'transparent') {
402
+ passBatches.sort((a, b) => b.layer - a.layer);
403
+ }
404
+ result.set(pass.type, passBatches);
405
+ }
406
+ return result;
407
+ }
408
+ isOpaque(batch) {
409
+ const m = batch.material;
410
+ if (m.type === 'pbr' || m.type === 'unlit')
411
+ return m.alphaMode === 'opaque';
412
+ if (m.type === 'sprite')
413
+ return false;
414
+ return true;
415
+ }
416
+ /** Generate draw statistics */
417
+ computeStats() {
418
+ var _a, _b;
419
+ let drawCalls = 0;
420
+ let triangles = 0;
421
+ let instances = 0;
422
+ for (const batch of this.batches) {
423
+ drawCalls++;
424
+ const indexCount = batch.indexData.length;
425
+ const inst = batch.instanceCount || 1;
426
+ triangles += (indexCount / 3) * inst;
427
+ instances += inst;
428
+ }
429
+ this.stats.drawCalls = drawCalls;
430
+ this.stats.triangles = triangles;
431
+ this.stats.instances = instances;
432
+ const resStats = this.resourceTracker.getStats();
433
+ this.stats.textureMegabytes = (_a = resStats.byType['texture']) !== null && _a !== void 0 ? _a : 0;
434
+ this.stats.bufferMegabytes = (_b = resStats.byType['buffer']) !== null && _b !== void 0 ? _b : 0;
435
+ return { ...this.stats };
436
+ }
437
+ getLights() {
438
+ return this.lights;
439
+ }
440
+ getPasses() {
441
+ return this.passes;
442
+ }
443
+ getResourceTracker() {
444
+ return this.resourceTracker;
445
+ }
446
+ }
447
+ /** High-level WebGPU renderer that manages device, pipelines, and frame submission */
448
+ class WebGPURenderer {
449
+ constructor(config = {}) {
450
+ this.state = {
451
+ initialized: false,
452
+ supported: false,
453
+ adapterInfo: '',
454
+ deviceLimits: {},
455
+ };
456
+ this.frameCallback = null;
457
+ this.pipeline = new RenderPipelineManager(config);
458
+ this.state.supported = typeof navigator !== 'undefined' && 'gpu' in navigator;
459
+ }
460
+ /** Check WebGPU support */
461
+ isSupported() {
462
+ return this.state.supported;
463
+ }
464
+ /** Initialize the WebGPU device */
465
+ async initialize() {
466
+ if (!this.state.supported || typeof navigator === 'undefined')
467
+ return false;
468
+ try {
469
+ const adapter = await navigator.gpu.requestAdapter({
470
+ powerPreference: this.pipeline.getConfig().canvasFormat === 'bgra8unorm'
471
+ ? 'high-performance' : 'low-power',
472
+ });
473
+ if (!adapter)
474
+ return false;
475
+ const device = await adapter.requestDevice({
476
+ requiredLimits: {
477
+ maxStorageBuffersPerShaderStage: 4,
478
+ maxStorageBufferBindingSize: 256 * 1024 * 1024,
479
+ },
480
+ });
481
+ this.state.initialized = true;
482
+ this.state.adapterInfo = 'WebGPU adapter ready';
483
+ device.destroy();
484
+ return true;
485
+ }
486
+ catch (_a) {
487
+ return false;
488
+ }
489
+ }
490
+ /** Submit a renderable batch */
491
+ submit(batch) {
492
+ this.pipeline.submitBatch(batch);
493
+ }
494
+ /** Submit a light */
495
+ addLight(light) {
496
+ this.pipeline.submitLight(light);
497
+ }
498
+ /** Execute full render frame */
499
+ renderFrame() {
500
+ this.pipeline.preparePasses();
501
+ const stats = this.pipeline.computeStats();
502
+ if (this.frameCallback)
503
+ this.frameCallback(stats);
504
+ this.pipeline.clearFrame();
505
+ return stats;
506
+ }
507
+ /** Register frame callback */
508
+ onFrame(cb) {
509
+ this.frameCallback = cb;
510
+ }
511
+ getState() {
512
+ return this.state;
513
+ }
514
+ getPipeline() {
515
+ return this.pipeline;
516
+ }
517
+ /** Get available shader sources for debug/customization */
518
+ getShaderSources() {
519
+ return {
520
+ depthPrepass: DEPTH_PREPASS_WGSL,
521
+ pbrForward: PBR_FORWARD_WGSL,
522
+ bloomExtract: BLOOM_EXTRACT_WGSL,
523
+ };
524
+ }
525
+ destroy() {
526
+ this.pipeline.getResourceTracker().clear();
527
+ this.state.initialized = false;
528
+ this.frameCallback = null;
529
+ }
530
+ }
531
+ const BLOOM_DEFAULTS = {
532
+ type: 'bloom',
533
+ enabled: true,
534
+ intensity: 0.5,
535
+ params: { threshold: 1.0, softKnee: 0.5, radius: 4, iterations: 5 },
536
+ };
537
+ const FXAA_DEFAULTS = {
538
+ type: 'fxaa',
539
+ enabled: true,
540
+ intensity: 1,
541
+ params: { subpixelQuality: 0.75, edgeThreshold: 0.166, edgeThresholdMin: 0.0833 },
542
+ };
543
+ const SSAO_DEFAULTS = {
544
+ type: 'ssao',
545
+ enabled: false,
546
+ intensity: 0.5,
547
+ params: { radius: 0.5, bias: 0.025, kernelSize: 32 },
548
+ };
549
+ const DOF_DEFAULTS = {
550
+ type: 'dof',
551
+ enabled: false,
552
+ intensity: 1,
553
+ params: { focusDistance: 10, aperture: 0.05, maxBlur: 5 },
554
+ };
555
+ const COLOR_GRADING_DEFAULTS = {
556
+ type: 'color-grading',
557
+ enabled: false,
558
+ intensity: 1,
559
+ params: { temperature: 0, tint: 0, saturation: 1, contrast: 1, brightness: 0 },
560
+ };
561
+ /** Manage ordered post-process stack */
562
+ class PostProcessStack {
563
+ constructor() {
564
+ this.passes = [];
565
+ }
566
+ add(pass) {
567
+ this.passes.push(pass);
568
+ }
569
+ remove(type) {
570
+ this.passes = this.passes.filter(p => p.type !== type);
571
+ }
572
+ setEnabled(type, enabled) {
573
+ const p = this.passes.find(pp => pp.type === type);
574
+ if (p)
575
+ p.enabled = enabled;
576
+ }
577
+ setIntensity(type, intensity) {
578
+ const p = this.passes.find(pp => pp.type === type);
579
+ if (p)
580
+ p.intensity = Math.max(0, Math.min(1, intensity));
581
+ }
582
+ getActive() {
583
+ return this.passes.filter(p => p.enabled);
584
+ }
585
+ getAll() {
586
+ return this.passes;
587
+ }
588
+ reorder(order) {
589
+ const ordered = [];
590
+ for (const type of order) {
591
+ const p = this.passes.find(pp => pp.type === type);
592
+ if (p)
593
+ ordered.push(p);
594
+ }
595
+ // Append any that weren't in the order list
596
+ for (const p of this.passes) {
597
+ if (!ordered.includes(p))
598
+ ordered.push(p);
599
+ }
600
+ this.passes = ordered;
601
+ }
602
+ clear() {
603
+ this.passes = [];
604
+ }
605
+ }
606
+ const QUALITY_PRESET_CONFIGS = {
607
+ low: {
608
+ sampleCount: 1,
609
+ shadows: { ...DEFAULT_RENDER_CONFIG.shadows, enabled: false },
610
+ postProcess: { ...DEFAULT_RENDER_CONFIG.postProcess, hdrEnabled: false, effects: [] },
611
+ depthPrepassEnabled: false,
612
+ occlusionCulling: false,
613
+ },
614
+ medium: {
615
+ sampleCount: 1,
616
+ shadows: { ...DEFAULT_RENDER_CONFIG.shadows, mapSize: 1024, cascadeCount: 2 },
617
+ postProcess: { ...DEFAULT_RENDER_CONFIG.postProcess, effects: [FXAA_DEFAULTS] },
618
+ depthPrepassEnabled: false,
619
+ },
620
+ high: {
621
+ sampleCount: 4,
622
+ shadows: { ...DEFAULT_RENDER_CONFIG.shadows, mapSize: 2048, cascadeCount: 4 },
623
+ postProcess: { ...DEFAULT_RENDER_CONFIG.postProcess, effects: [FXAA_DEFAULTS, BLOOM_DEFAULTS] },
624
+ depthPrepassEnabled: true,
625
+ },
626
+ ultra: {
627
+ sampleCount: 4,
628
+ shadows: { ...DEFAULT_RENDER_CONFIG.shadows, mapSize: 4096, cascadeCount: 4, pcfRadius: 3 },
629
+ postProcess: {
630
+ ...DEFAULT_RENDER_CONFIG.postProcess,
631
+ effects: [FXAA_DEFAULTS, BLOOM_DEFAULTS, SSAO_DEFAULTS, DOF_DEFAULTS, COLOR_GRADING_DEFAULTS],
632
+ },
633
+ depthPrepassEnabled: true,
634
+ occlusionCulling: true,
635
+ },
636
+ };
637
+ function applyQualityPreset(preset) {
638
+ return { ...DEFAULT_RENDER_CONFIG, ...QUALITY_PRESET_CONFIGS[preset] };
639
+ }
640
+
641
+ export { BLOOM_DEFAULTS, COLOR_GRADING_DEFAULTS, DEFAULT_PBR, DEFAULT_RENDER_CONFIG, DOF_DEFAULTS, FXAA_DEFAULTS, GPUResourceTracker, INSTANCE_LAYOUT, PostProcessStack, QUALITY_PRESET_CONFIGS, RenderPipelineManager, SSAO_DEFAULTS, STANDARD_VERTEX_LAYOUT, WebGPURenderer, applyQualityPreset };
642
+ //# sourceMappingURL=WebGPURenderPipeline.js.map
@@ -0,0 +1 @@
1
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